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Add abyss background
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@ -312,8 +312,6 @@ export class Arena {
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export function getBiomeKey(biome: Biome): string {
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export function getBiomeKey(biome: Biome): string {
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switch (biome) {
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switch (biome) {
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case Biome.ABYSS:
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return 'wasteland';
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case Biome.POWER_PLANT:
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case Biome.POWER_PLANT:
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return 'ruins';
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return 'ruins';
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case Biome.END:
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case Biome.END:
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@ -337,6 +335,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
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case Biome.GRAVEYARD:
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case Biome.GRAVEYARD:
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case Biome.FACTORY:
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case Biome.FACTORY:
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case Biome.WASTELAND:
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case Biome.WASTELAND:
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case Biome.ABYSS:
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return true;
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return true;
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}
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}
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