Add thawing to burning moves

This commit is contained in:
Flashfyre 2024-02-28 15:15:27 -05:00
parent 5280840cac
commit 59fb3fa5db
2 changed files with 19 additions and 7 deletions

View File

@ -6,7 +6,7 @@ import { EncoreTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type";
import { getPokemonMessage } from "../messages";
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Type } from "./type";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
@ -827,7 +827,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
const pokemon = this.selfTarget ? user : target;
if (pokemon.status && this.effects.indexOf(pokemon.status.effect) > -1) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` was cured of its\n${getStatusEffectDescriptor(pokemon.status.effect)}!`));
pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status.effect)));
pokemon.resetStatus();
pokemon.updateInfo();
@ -2651,6 +2651,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
.condition((user, target, move) => target.status?.effect === StatusEffect.SLEEP),
new AttackMove(Moves.FLAME_WHEEL, "Flame Wheel", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.", 10, 0, 2)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.SNORE, "Snore", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, -1, "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.", 30, 0, 2)
.attr(BypassSleepAttr)
@ -2774,6 +2775,7 @@ export function initMoves() {
.attr(HpSplitAttr)
.condition(failOnBossCondition),
new AttackMove(Moves.SACRED_FIRE, "Sacred Fire", Type.FIRE, MoveCategory.PHYSICAL, 100, 95, 5, -1, "The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.", 50, 0, 2)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.makesContact(false),
new AttackMove(Moves.MAGNITUDE, "Magnitude (N)", Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, -1, "The user attacks everything around it with a ground-shaking quake. Its power varies.", -1, 0, 2)
@ -2855,6 +2857,7 @@ export function initMoves() {
new AttackMove(Moves.SPIT_UP, "Spit Up (N)", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.", -1, 0, 3),
new SelfStatusMove(Moves.SWALLOW, "Swallow (N)", Type.NORMAL, -1, 10, -1, "The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.", -1, 0, 3),
new AttackMove(Moves.HEAT_WAVE, "Heat Wave", Type.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 118, "The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.", 10, 0, 3)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
@ -2982,7 +2985,8 @@ export function initMoves() {
.windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.OVERHEAT, "Overheat", Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, 157, "The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.", 100, 0, 3)
.attr(StatChangeAttr, BattleStat.SPATK, -2, true),
.attr(StatChangeAttr, BattleStat.SPATK, -2, true)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE),
new StatusMove(Moves.ODOR_SLEUTH, "Odor Sleuth (N)", Type.NORMAL, -1, 40, -1, "Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.", -1, 0, 3),
new AttackMove(Moves.ROCK_TOMB, "Rock Tomb", Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 36, "Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.", 100, 0, 3)
.attr(StatChangeAttr, BattleStat.SPD, -1)
@ -3160,6 +3164,7 @@ export function initMoves() {
new SelfStatusMove(Moves.MAGNET_RISE, "Magnet Rise (N)", Type.ELECTRIC, -1, 10, -1, "The user levitates using electrically generated magnetism for five turns.", -1, 0, 4),
new AttackMove(Moves.FLARE_BLITZ, "Flare Blitz", Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 15, 165, "The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.", 10, 0, 4)
.attr(RecoilAttr)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition),
new AttackMove(Moves.FORCE_PALM, "Force Palm", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "The target is attacked with a shock wave. This may also leave the target with paralysis.", 30, 0, 4)
@ -3406,6 +3411,7 @@ export function initMoves() {
new SelfStatusMove(Moves.ALLY_SWITCH, "Ally Switch (N)", Type.PSYCHIC, -1, 15, -1, "The user teleports using a strange power and switches places with one of its allies.", -1, 2, 5)
.ignoresProtect(),
new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "The user shoots boiling hot water at its target. This may also leave the target with a burn.", 30, 0, 5)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.", -1, 0, 5)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true)
@ -3530,7 +3536,8 @@ export function initMoves() {
.makesContact(false),
new AttackMove(Moves.V_CREATE, "V-create", Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, "With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.", 100, 0, 5)
.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], -1, true),
new AttackMove(Moves.FUSION_FLARE, "Fusion Flare (P)", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.", -1, 0, 5),
new AttackMove(Moves.FUSION_FLARE, "Fusion Flare (P)", Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.", -1, 0, 5)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE),
new AttackMove(Moves.FUSION_BOLT, "Fusion Bolt (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.", -1, 0, 5)
.makesContact(false),
new AttackMove(Moves.FLYING_PRESS, "Flying Press (P)", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, "The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.", -1, 0, 6),
@ -3601,6 +3608,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.DEF, 2, true)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.STEAM_ERUPTION, "Steam Eruption", Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, -1, "The user immerses the target in superheated steam. This may also leave the target with a burn.", 30, 0, 6)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.HYPERSPACE_HOLE, "Hyperspace Hole", Type.PSYCHIC, MoveCategory.SPECIAL, 80, -1, 5, -1, "Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.", -1, 0, 6)
.ignoresProtect(),
@ -3749,7 +3757,8 @@ export function initMoves() {
new AttackMove(Moves.FIRE_LASH, "Fire Lash", Type.FIRE, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user strikes the target with a burning lash. This also lowers the target's Defense stat.", 100, 0, 7)
.attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.POWER_TRIP, "Power Trip (N)", Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.", -1, 0, 7),
new AttackMove(Moves.BURN_UP, "Burn Up (P)", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7),
new AttackMove(Moves.BURN_UP, "Burn Up (P)", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE),
new StatusMove(Moves.SPEED_SWAP, "Speed Swap (N)", Type.PSYCHIC, -1, 10, -1, "The user exchanges Speed stats with the target.", -1, 0, 7),
new AttackMove(Moves.SMART_STRIKE, "Smart Strike", Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, "The user stabs the target with a sharp horn. This attack never misses.", -1, 0, 7),
new StatusMove(Moves.PURIFY, "Purify (N)", Type.POISON, -1, 20, -1, "The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.", -1, 0, 7),
@ -3935,6 +3944,7 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1),
new AttackMove(Moves.SNAP_TRAP, "Snap Trap (P)", Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, -1, "The user snares the target in a snap trap for four to five turns.", 100, 0, 8),
new AttackMove(Moves.PYRO_BALL, "Pyro Ball", Type.FIRE, MoveCategory.PHYSICAL, 120, 90, 5, -1, "The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.", 10, 0, 8)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.ballBombMove(),
new AttackMove(Moves.BEHEMOTH_BLADE, "Behemoth Blade", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.", -1, 0, 8)
@ -4006,6 +4016,7 @@ export function initMoves() {
new AttackMove(Moves.DUAL_WINGBEAT, "Dual Wingbeat", Type.FLYING, MoveCategory.PHYSICAL, 40, 90, 10, -1, "The user slams the target with its wings. The target is hit twice in a row.", -1, 0, 8)
.attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SCORCHING_SANDS, "Scorching Sands", Type.GROUND, MoveCategory.SPECIAL, 70, 100, 10, -1, "The user throws scorching sand at the target to attack. This may also leave the target with a burn.", 30, 0, 8)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, -1, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8)
.attr(HealAttr, 0.25)
@ -4210,6 +4221,7 @@ export function initMoves() {
new AttackMove(Moves.BLOOD_MOON, "Blood Moon (P)", Type.NORMAL, MoveCategory.SPECIAL, 140, 100, 5, -1, "The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.", -1, 0, 9),
new AttackMove(Moves.MATCHA_GOTCHA, "Matcha Gotcha", Type.GRASS, MoveCategory.SPECIAL, 80, 90, 15, -1, "The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.", 20, 0, 9)
.attr(HitHealAttr)
.attr(HealStatusEffectAttr, false, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SYRUP_BOMB, "Syrup Bomb (P)", Type.GRASS, MoveCategory.SPECIAL, 60, 85, 10, -1, "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.", -1, 0, 9)

View File

@ -13,7 +13,7 @@ import { getPokemonMessage } from '../messages';
import * as Utils from "../utils";
import { TempBattleStat } from '../data/temp-battle-stat';
import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry';
import { StatusEffect, getStatusEffectDescriptor } from '../data/status-effect';
import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from '../data/status-effect';
import { MoneyAchv, achvs } from '../system/achv';
import { VoucherType } from '../system/voucher';
import { PreventBerryUseAbAttr, applyAbAttrs } from '../data/ability';
@ -1957,7 +1957,7 @@ export class EnemyStatusEffectHealChanceModifier extends EnemyPersistentModifier
apply(args: any[]): boolean {
const target = (args[0] as Pokemon);
if (target.status && Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount())) {
target.scene.queueMessage(getPokemonMessage(target, ` was cured of its\n${getStatusEffectDescriptor(target.status.effect)}!`));
target.scene.queueMessage(getPokemonMessage(target, getStatusEffectHealText(target.status.effect)));
target.resetStatus();
target.updateInfo();
return true;