[Refactor] Remove redundant session data function in game-over-phase (#4515)

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NightKev 2024-09-30 10:08:16 -07:00 committed by GitHub
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@ -1,34 +1,28 @@
import { clientSessionId } from "#app/account";
import BattleScene from "#app/battle-scene";
import { BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { getCharVariantFromDialogue } from "#app/data/dialogue";
import { pokemonEvolutions } from "#app/data/pokemon-evolutions";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { trainerConfigs } from "#app/data/trainer-config";
import { PlayerGender } from "#app/enums/player-gender";
import { TrainerType } from "#app/enums/trainer-type";
import Pokemon from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { BattlePhase } from "#app/phases/battle-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { EndCardPhase } from "#app/phases/end-card-phase";
import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
import { SummonPhase } from "#app/phases/summon-phase";
import { UnlockPhase } from "#app/phases/unlock-phase";
import { achvs, ChallengeAchv } from "#app/system/achv";
import { Unlockables } from "#app/system/unlockables";
import { Mode } from "#app/ui/ui";
import i18next from "i18next";
import * as Utils from "#app/utils";
import { BattlePhase } from "./battle-phase";
import { CheckSwitchPhase } from "./check-switch-phase";
import { EncounterPhase } from "./encounter-phase";
import { GameOverModifierRewardPhase } from "./game-over-modifier-reward-phase";
import { RibbonModifierRewardPhase } from "./ribbon-modifier-reward-phase";
import { SummonPhase } from "./summon-phase";
import { EndCardPhase } from "./end-card-phase";
import { PostGameOverPhase } from "./post-game-over-phase";
import { UnlockPhase } from "./unlock-phase";
import { SessionSaveData } from "../system/game-data";
import TrainerData from "../system/trainer-data";
import PokemonData from "../system/pokemon-data";
import PersistentModifierData from "../system/modifier-data";
import ChallengeData from "../system/challenge-data";
import ArenaData from "../system/arena-data";
import { PlayerGender } from "#enums/player-gender";
import { TrainerType } from "#enums/trainer-type";
import i18next from "i18next";
export class GameOverPhase extends BattlePhase {
private victory: boolean;
@ -114,7 +108,7 @@ export class GameOverPhase extends BattlePhase {
this.scene.gameData.gameStats.dailyRunSessionsWon++;
}
}
this.scene.gameData.saveRunHistory(this.scene, this.getFinalSessionData(), this.victory);
this.scene.gameData.saveRunHistory(this.scene, this.scene.gameData.getSessionSaveData(this.scene), this.victory);
const fadeDuration = this.victory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
@ -221,34 +215,5 @@ export class GameOverPhase extends BattlePhase {
this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
}
}
/**
* This function mirrors game-data.ts' getSessionSaveData() to update the session data to reflect any changes that occurred within the last wave
* This means that level ups, item usage, evolutions, etc. will all be accurately reflected.
* @returns {@linkCode SessionSaveData} an updated version of the wave's SessionSaveData that accurately reflects the events of the wave
*/
private getFinalSessionData(): SessionSaveData {
return {
seed: this.scene.seed,
playTime: this.scene.sessionPlayTime,
gameMode: this.scene.gameMode.modeId,
party: this.scene.getParty().map(p => new PokemonData(p)),
enemyParty: this.scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: this.scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: this.scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
arena: new ArenaData(this.scene.arena),
pokeballCounts: this.scene.pokeballCounts,
money: Math.floor(this.scene.money),
score: this.scene.score,
waveIndex: this.scene.currentBattle.waveIndex,
battleType: this.scene.currentBattle.battleType,
trainer: this.scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(this.scene.currentBattle.trainer) : null,
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime(),
challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)),
mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
mysteryEncounterSaveData: this.scene.mysteryEncounterSaveData
} as SessionSaveData;
}
}