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[Refactor] Remove redundant session data function in game-over-phase (#4515)
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@ -1,34 +1,28 @@
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import { clientSessionId } from "#app/account";
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import BattleScene from "#app/battle-scene";
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import { BattleType } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { getCharVariantFromDialogue } from "#app/data/dialogue";
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import { pokemonEvolutions } from "#app/data/pokemon-evolutions";
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import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
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import { trainerConfigs } from "#app/data/trainer-config";
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import { PlayerGender } from "#app/enums/player-gender";
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import { TrainerType } from "#app/enums/trainer-type";
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import Pokemon from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { BattlePhase } from "#app/phases/battle-phase";
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import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
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import { EncounterPhase } from "#app/phases/encounter-phase";
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import { EndCardPhase } from "#app/phases/end-card-phase";
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import { GameOverModifierRewardPhase } from "#app/phases/game-over-modifier-reward-phase";
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import { PostGameOverPhase } from "#app/phases/post-game-over-phase";
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import { RibbonModifierRewardPhase } from "#app/phases/ribbon-modifier-reward-phase";
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import { SummonPhase } from "#app/phases/summon-phase";
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import { UnlockPhase } from "#app/phases/unlock-phase";
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import { achvs, ChallengeAchv } from "#app/system/achv";
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import { Unlockables } from "#app/system/unlockables";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import * as Utils from "#app/utils";
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import { BattlePhase } from "./battle-phase";
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import { CheckSwitchPhase } from "./check-switch-phase";
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import { EncounterPhase } from "./encounter-phase";
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import { GameOverModifierRewardPhase } from "./game-over-modifier-reward-phase";
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import { RibbonModifierRewardPhase } from "./ribbon-modifier-reward-phase";
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import { SummonPhase } from "./summon-phase";
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import { EndCardPhase } from "./end-card-phase";
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import { PostGameOverPhase } from "./post-game-over-phase";
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import { UnlockPhase } from "./unlock-phase";
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import { SessionSaveData } from "../system/game-data";
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import TrainerData from "../system/trainer-data";
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import PokemonData from "../system/pokemon-data";
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import PersistentModifierData from "../system/modifier-data";
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import ChallengeData from "../system/challenge-data";
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import ArenaData from "../system/arena-data";
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import { PlayerGender } from "#enums/player-gender";
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import { TrainerType } from "#enums/trainer-type";
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import i18next from "i18next";
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export class GameOverPhase extends BattlePhase {
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private victory: boolean;
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@ -114,7 +108,7 @@ export class GameOverPhase extends BattlePhase {
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this.scene.gameData.gameStats.dailyRunSessionsWon++;
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}
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}
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this.scene.gameData.saveRunHistory(this.scene, this.getFinalSessionData(), this.victory);
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this.scene.gameData.saveRunHistory(this.scene, this.scene.gameData.getSessionSaveData(this.scene), this.victory);
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const fadeDuration = this.victory ? 10000 : 5000;
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this.scene.fadeOutBgm(fadeDuration, true);
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const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));
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@ -221,34 +215,5 @@ export class GameOverPhase extends BattlePhase {
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this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
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}
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}
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/**
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* This function mirrors game-data.ts' getSessionSaveData() to update the session data to reflect any changes that occurred within the last wave
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* This means that level ups, item usage, evolutions, etc. will all be accurately reflected.
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* @returns {@linkCode SessionSaveData} an updated version of the wave's SessionSaveData that accurately reflects the events of the wave
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*/
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private getFinalSessionData(): SessionSaveData {
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return {
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seed: this.scene.seed,
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playTime: this.scene.sessionPlayTime,
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gameMode: this.scene.gameMode.modeId,
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party: this.scene.getParty().map(p => new PokemonData(p)),
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enemyParty: this.scene.getEnemyParty().map(p => new PokemonData(p)),
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modifiers: this.scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
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enemyModifiers: this.scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
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arena: new ArenaData(this.scene.arena),
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pokeballCounts: this.scene.pokeballCounts,
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money: Math.floor(this.scene.money),
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score: this.scene.score,
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waveIndex: this.scene.currentBattle.waveIndex,
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battleType: this.scene.currentBattle.battleType,
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trainer: this.scene.currentBattle.battleType === BattleType.TRAINER ? new TrainerData(this.scene.currentBattle.trainer) : null,
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gameVersion: this.scene.game.config.gameVersion,
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timestamp: new Date().getTime(),
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challenges: this.scene.gameMode.challenges.map(c => new ChallengeData(c)),
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mysteryEncounterType: this.scene.currentBattle.mysteryEncounter?.encounterType ?? -1,
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mysteryEncounterSaveData: this.scene.mysteryEncounterSaveData
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} as SessionSaveData;
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}
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}
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