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[Bug] Fix game freeze from GTS infinite loop
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@ -431,14 +431,13 @@ function getPokemonTradeOptions(scene: BattleScene): Map<number, EnemyPokemon[]>
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function generateTradeOption(alreadyUsedSpecies: PokemonSpecies[], originalBst?: number): PokemonSpecies {
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let newSpecies: PokemonSpecies | undefined;
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let bstCap = 9999;
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let bstMin = 0;
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if (originalBst) {
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bstCap = originalBst + 100;
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bstMin = originalBst - 100;
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}
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while (isNullOrUndefined(newSpecies)) {
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let bstCap = 9999;
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let bstMin = 0;
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if (originalBst) {
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bstCap = originalBst + 100;
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bstMin = originalBst - 100;
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}
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// Get all non-legendary species that fall within the Bst range requirements
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let validSpecies = allSpecies
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.filter(s => {
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@ -69,6 +69,20 @@ describe("Global Trade System - Mystery Encounter", () => {
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expect(GlobalTradeSystemEncounter.options.length).toBe(4);
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});
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it("should not freeze when generating trade options for extreme BST non-legendaries", async () => {
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const extremeBstTeam = [Species.SLAKING, Species.WISHIWASHI, Species.SUNKERN];
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await game.runToMysteryEncounter(MysteryEncounterType.GLOBAL_TRADE_SYSTEM, extremeBstTeam);
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expect(GlobalTradeSystemEncounter.encounterType).toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM);
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expect(GlobalTradeSystemEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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expect(GlobalTradeSystemEncounter.dialogue).toBeDefined();
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expect(GlobalTradeSystemEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}.title`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}.description`);
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expect(GlobalTradeSystemEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}.query`);
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expect(GlobalTradeSystemEncounter.options.length).toBe(4);
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});
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it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.VOLCANO);
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