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make MysteryEncounterBuilder.withEncounterType()
static
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parent
1e39a89af5
commit
5a5806185f
@ -67,7 +67,7 @@ const excludedBosses = [
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Species.PECHARUNT
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];
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export const DarkDealEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.DARK_DEAL)
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.withEncounterTier(MysteryEncounterTier.ROGUE)
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.withIntroSpriteConfigs([
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@ -11,7 +11,7 @@ import { modifierTypes } from "#app/modifier/modifier-type";
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import { Species } from "#enums/species";
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import { randSeedInt } from "#app/utils";
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export const DepartmentStoreSaleEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const DepartmentStoreSaleEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([
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@ -36,7 +36,7 @@ const validMovesForSteal = [
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Moves.GIGA_DRAIN
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];
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export const FightOrFlightEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.FIGHT_OR_FLIGHT)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([]) // Set in onInit()
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@ -15,7 +15,7 @@ import {
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import * as Utils from "../../../utils";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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export const MysteriousChallengersEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const MysteriousChallengersEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHALLENGERS)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withIntroSpriteConfigs([]) // These are set in onInit()
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@ -15,7 +15,7 @@ import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { GameOverPhase } from "#app/phases";
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import { randSeedInt } from "#app/utils";
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export const MysteriousChestEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([
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@ -22,7 +22,7 @@ import { randSeedInt } from "#app/utils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { StatusEffect } from "#app/data/status-effect";
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export const ShadyVitaminDealerEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withIntroSpriteConfigs([
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@ -21,7 +21,7 @@ import { Status, StatusEffect } from "../../status-effect";
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import { Moves } from "#enums/moves";
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import { BerryType } from "#enums/berry-type";
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export const SleepingSnorlaxEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.SLEEPING_SNORLAX)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withIntroSpriteConfigs([
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@ -24,7 +24,7 @@ import { AbilityAttr } from "#app/system/game-data";
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import { Stat } from "#app/data/pokemon-stat";
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import { pokemonInfo } from "#app/locales/en/pokemon-info";
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export const TrainingSessionEncounter: MysteryEncounter = new MysteryEncounterBuilder()
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export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilder
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.withEncounterType(MysteryEncounterType.TRAINING_SESSION)
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.withEncounterTier(MysteryEncounterTier.ULTRA)
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.withIntroSpriteConfigs([
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@ -360,12 +360,12 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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*/
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/**
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* Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
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* @statif Defines the type of encounter which is used as an identifier, should be tied to a unique MysteryEncounterType
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* @param encounterType
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* @returns this
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*/
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withEncounterType(encounterType: MysteryEncounterType): this & Pick<MysteryEncounter, "encounterType"> {
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return Object.assign(this, { encounterType: encounterType });
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static withEncounterType(encounterType: MysteryEncounterType): MysteryEncounterBuilder & Pick<MysteryEncounter, "encounterType"> {
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return Object.assign(new MysteryEncounterBuilder(), { encounterType: encounterType });
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}
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/**
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