adds teleporting hijinks encounter
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@ -0,0 +1,41 @@
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@ -0,0 +1,41 @@
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"textures": [
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"image": "teleporter.png",
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"w": 64,
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@ -46,96 +46,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withCatchAllowed(true)
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.withHideWildIntroMessage(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: "lum_berry",
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fileRoot: "items",
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isItem: true,
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x: 7,
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y: -14,
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disableAnimation: true
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},
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{
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spriteKey: "salac_berry",
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fileRoot: "items",
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isItem: true,
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x: 2,
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y: 4,
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disableAnimation: true
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},
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{
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spriteKey: "lansat_berry",
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fileRoot: "items",
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isItem: true,
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x: 32,
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y: 5,
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disableAnimation: true
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},
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{
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spriteKey: "liechi_berry",
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fileRoot: "items",
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isItem: true,
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x: 6,
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y: -5,
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disableAnimation: true
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},
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{
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spriteKey: "sitrus_berry",
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fileRoot: "items",
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isItem: true,
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x: 7,
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y: 8,
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disableAnimation: true
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},
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{
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spriteKey: "enigma_berry",
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fileRoot: "items",
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isItem: true,
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x: 26,
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y: -4,
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disableAnimation: true
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},
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{
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spriteKey: "leppa_berry",
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fileRoot: "items",
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isItem: true,
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x: 16,
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y: -27,
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disableAnimation: true
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},
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{
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spriteKey: "petaya_berry",
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fileRoot: "items",
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isItem: true,
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x: 30,
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y: -17,
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disableAnimation: true
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},
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{
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spriteKey: "ganlon_berry",
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fileRoot: "items",
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isItem: true,
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x: 16,
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y: -11,
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disableAnimation: true
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},
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{
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spriteKey: "apicot_berry",
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fileRoot: "items",
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isItem: true,
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x: 14,
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y: -2,
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disableAnimation: true
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},
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{
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spriteKey: "starf_berry",
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fileRoot: "items",
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isItem: true,
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x: 18,
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y: 9,
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disableAnimation: true
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},
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]) // Set in onInit()
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.withIntroSpriteConfigs([]) // Set in onInit()
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.withIntroDialogue([
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{
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text: `${namespace}.intro`,
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@ -145,12 +56,14 @@ export const BerriesAboundEncounter: MysteryEncounter =
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate boss mon
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 1,
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true
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@ -168,15 +81,26 @@ export const BerriesAboundEncounter: MysteryEncounter =
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encounter.misc = { numBerries };
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const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
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encounter.spriteConfigs.push({
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spriteKey: spriteKey,
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fileRoot: fileRoot,
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hasShadow: true,
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tint: 0.25,
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x: -5,
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repeat: true,
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isPokemon: true
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});
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encounter.spriteConfigs = [
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{
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spriteKey: "berry_bush",
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fileRoot: "mystery-encounters",
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x: 25,
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y: -6,
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yShadow: -7,
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disableAnimation: true,
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hasShadow: true
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},
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{
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spriteKey: spriteKey,
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fileRoot: fileRoot,
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hasShadow: true,
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tint: 0.25,
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x: -5,
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repeat: true,
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isPokemon: true
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}
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];
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// Get fastest party pokemon for option 2
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const fastestPokemon = getHighestStatPlayerPokemon(scene, Stat.SPD, true);
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@ -238,7 +162,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
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const encounter = scene.currentBattle.mysteryEncounter;
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const fastestPokemon = encounter.misc.fastestPokemon;
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const enemySpeed = encounter.misc.enemySpeed;
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const speedDiff = fastestPokemon.getStat(Stat.SPD) / enemySpeed;
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const speedDiff = fastestPokemon.getStat(Stat.SPD) / (enemySpeed * 1.1);
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const numBerries = encounter.misc.numBerries;
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const shopOptions: ModifierTypeOption[] = [];
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@ -272,8 +196,8 @@ export const BerriesAboundEncounter: MysteryEncounter =
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await initBattleWithEnemyConfig(scene, config);
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return;
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} else {
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// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 1
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const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.1), numBerries), 1);
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// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
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const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
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encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
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const doFasterBerryRewards = async () => {
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const berryText = numBerriesGrabbed + " " + i18next.t(`${namespace}.berries`);
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@ -1,5 +1,5 @@
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "#app/battle-scene";
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@ -243,7 +243,7 @@ function giveLeadPokemonCharcoal(scene: BattleScene) {
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// Give first party pokemon Charcoal for free at end of battle
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const leadPokemon = scene.getParty()?.[0];
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if (leadPokemon) {
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const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]).type as AttackTypeBoosterModifierType;
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const charcoal = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]) as AttackTypeBoosterModifierType;
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applyModifierTypeToPlayerPokemon(scene, leadPokemon, charcoal);
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scene.currentBattle.mysteryEncounter.setDialogueToken("leadPokemon", leadPokemon.getNameToRender());
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queueEncounterMessage(scene, `${namespace}.found_charcoal`);
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@ -49,11 +49,13 @@ export const FightOrFlightEncounter: MysteryEncounter =
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate boss mon
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true);
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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const config: EnemyPartyConfig = {
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levelAdditiveMultiplier: 1,
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true
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@ -0,0 +1,258 @@
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import { EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { randSeedInt } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "#app/battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
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import { MoneyRequirement, WaveModulusRequirement } from "../mystery-encounter-requirements";
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import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import PokemonData from "#app/system/pokemon-data";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { Biome } from "#enums/biome";
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import { getBiomeKey } from "#app/field/arena";
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import { Type } from "#app/data/type";
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import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
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import { TrainerSlot } from "#app/data/trainer-config";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { StatChangePhase } from "#app/phases/stat-change-phase";
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import { BattleStat } from "#app/data/battle-stat";
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import { getPokemonNameWithAffix } from "#app/messages";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounter:teleportingHijinks";
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const MONEY_COST_MULTIPLIER = 2.5;
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const BIOME_CANDIDATES = [Biome.SPACE, Biome.FAIRY_CAVE, Biome.LABORATORY, Biome.ISLAND];
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/**
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* Teleporting Hijinks encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/119 | GitHub Issue #119}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const TeleportingHijinksEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.TELEPORTING_HIJINKS)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180)
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.withSceneRequirement(new WaveModulusRequirement([1, 2, 3], 10)) // Must be in first 3 waves after boss wave
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.withSceneRequirement(new MoneyRequirement(undefined, MONEY_COST_MULTIPLIER)) // Must be able to pay teleport cost
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.withAutoHideIntroVisuals(false)
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.withCatchAllowed(true)
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.withIntroSpriteConfigs([
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{
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spriteKey: "teleporter",
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fileRoot: "mystery-encounters",
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hasShadow: true,
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y: 4
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}
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])
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.withIntroDialogue([
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{
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text: `${namespace}.intro`,
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}
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])
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.withTitle(`${namespace}.title`)
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.withDescription(`${namespace}.description`)
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.withQuery(`${namespace}.query`)
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const price = scene.getWaveMoneyAmount(MONEY_COST_MULTIPLIER);
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encounter.setDialogueToken("price", price.toString());
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encounter.misc = {
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price
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};
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return true;
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})
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.withSceneMoneyRequirement(undefined, MONEY_COST_MULTIPLIER) // Must be able to pay teleport cost
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.withDialogue({
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buttonLabel: `${namespace}.option.1.label`,
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buttonTooltip: `${namespace}.option.1.tooltip`,
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selected: [
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{
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text: `${namespace}.option.1.selected`,
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}
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],
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})
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.withPreOptionPhase(async (scene: BattleScene) => {
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// Update money
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updatePlayerMoney(scene, -scene.currentBattle.mysteryEncounter.misc.price, true, false);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Calculate new biome (cannot be current biome)
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const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
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const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
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// Show dialogue
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await showEncounterText(scene, `${namespace}.transport`);
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await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
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scene.playBgm();
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await showEncounterText(scene, `${namespace}.attacked`);
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// Init enemy
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const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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pokemonConfigs: [{
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level: level,
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species: bossSpecies,
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dataSource: new PokemonData(bossPokemon),
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isBoss: true,
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tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
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mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
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queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
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}
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}],
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};
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setEncounterRewards(scene, { fillRemaining: true });
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await initBattleWithEnemyConfig(scene, config);
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})
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.build()
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)
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
|
||||
.withPokemonTypeRequirement([Type.ELECTRIC, Type.STEEL], true, 1) // Must have Steel or Electric type
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}.option.2.label`,
|
||||
buttonTooltip: `${namespace}.option.2.tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}.option.2.selected`,
|
||||
}
|
||||
],
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
|
||||
// Calculate new biome (cannot be current biome)
|
||||
const filteredBiomes = BIOME_CANDIDATES.filter(b => scene.arena.biomeType !== b);
|
||||
const newBiome = filteredBiomes[randSeedInt(filteredBiomes.length)];
|
||||
|
||||
// Show dialogue
|
||||
await showEncounterText(scene, `${namespace}.transport`);
|
||||
await Promise.all([animateBiomeChange(scene, newBiome), transitionMysteryEncounterIntroVisuals(scene)]);
|
||||
scene.playBgm();
|
||||
await showEncounterText(scene, `${namespace}.attacked`);
|
||||
|
||||
// Init enemy
|
||||
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
|
||||
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
|
||||
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
|
||||
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
|
||||
const config: EnemyPartyConfig = {
|
||||
pokemonConfigs: [{
|
||||
level: level,
|
||||
species: bossSpecies,
|
||||
dataSource: new PokemonData(bossPokemon),
|
||||
isBoss: true,
|
||||
tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON],
|
||||
mysteryEncounterBattleEffects: (pokemon: Pokemon) => {
|
||||
queueEncounterMessage(pokemon.scene, `${namespace}.boss_enraged`);
|
||||
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
|
||||
}
|
||||
}],
|
||||
};
|
||||
|
||||
setEncounterRewards(scene, { fillRemaining: true });
|
||||
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
|
||||
await initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}.option.3.label`,
|
||||
buttonTooltip: `${namespace}.option.3.tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}.option.3.selected`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Inspect the Machine
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
|
||||
// Init enemy
|
||||
const level = (scene.currentBattle.enemyLevels?.[0] ?? scene.currentBattle.waveIndex) + Math.max(Math.round((scene.currentBattle.waveIndex / 10)), 0);
|
||||
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
|
||||
const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
|
||||
encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
|
||||
const config: EnemyPartyConfig = {
|
||||
pokemonConfigs: [{
|
||||
level: level,
|
||||
species: bossSpecies,
|
||||
dataSource: new PokemonData(bossPokemon),
|
||||
isBoss: true,
|
||||
}],
|
||||
};
|
||||
|
||||
const magnet = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.STEEL]);
|
||||
const metalCoat = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.ELECTRIC]);
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [magnet, metalCoat], fillRemaining: true });
|
||||
setEncounterExp(scene, encounter.selectedOption!.primaryPokemon!.id, 100);
|
||||
transitionMysteryEncounterIntroVisuals(scene, true, true);
|
||||
await initBattleWithEnemyConfig(scene, config);
|
||||
}
|
||||
)
|
||||
.build();
|
||||
|
||||
async function animateBiomeChange(scene: BattleScene, nextBiome: Biome) {
|
||||
return new Promise<void>(resolve => {
|
||||
scene.tweens.add({
|
||||
targets: [scene.arenaEnemy, scene.lastEnemyTrainer],
|
||||
x: "+=300",
|
||||
duration: 2000,
|
||||
onComplete: () => {
|
||||
scene.newArena(nextBiome);
|
||||
|
||||
const biomeKey = getBiomeKey(nextBiome);
|
||||
const bgTexture = `${biomeKey}_bg`;
|
||||
scene.arenaBgTransition.setTexture(bgTexture);
|
||||
scene.arenaBgTransition.setAlpha(0);
|
||||
scene.arenaBgTransition.setVisible(true);
|
||||
scene.arenaPlayerTransition.setBiome(nextBiome);
|
||||
scene.arenaPlayerTransition.setAlpha(0);
|
||||
scene.arenaPlayerTransition.setVisible(true);
|
||||
|
||||
scene.tweens.add({
|
||||
targets: [scene.arenaPlayer, scene.arenaBgTransition, scene.arenaPlayerTransition],
|
||||
duration: 1000,
|
||||
ease: "Sine.easeInOut",
|
||||
alpha: (target: any) => target === scene.arenaPlayer ? 0 : 1,
|
||||
onComplete: () => {
|
||||
scene.arenaBg.setTexture(bgTexture);
|
||||
scene.arenaPlayer.setBiome(nextBiome);
|
||||
scene.arenaPlayer.setAlpha(1);
|
||||
scene.arenaEnemy.setBiome(nextBiome);
|
||||
scene.arenaEnemy.setAlpha(1);
|
||||
scene.arenaNextEnemy.setBiome(nextBiome);
|
||||
scene.arenaBgTransition.setVisible(false);
|
||||
scene.arenaPlayerTransition.setVisible(false);
|
||||
if (scene.lastEnemyTrainer) {
|
||||
scene.lastEnemyTrainer.destroy();
|
||||
}
|
||||
|
||||
resolve();
|
||||
|
||||
scene.tweens.add({
|
||||
targets: scene.arenaEnemy,
|
||||
x: "-=300",
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
|
@ -153,7 +153,36 @@ export class WaveRangeRequirement extends EncounterSceneRequirement {
|
|||
}
|
||||
|
||||
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
|
||||
return ["waveCount", scene.currentBattle.waveIndex.toString()];
|
||||
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
|
||||
}
|
||||
}
|
||||
|
||||
export class WaveModulusRequirement extends EncounterSceneRequirement {
|
||||
waveModuli: number[];
|
||||
modulusValue: number;
|
||||
|
||||
/**
|
||||
* Used for specifying a modulus requirement on the wave index
|
||||
* For example, can be used to require the wave index to end with 1, 2, or 3
|
||||
* @param waveModuli - number[], the allowed modulus results
|
||||
* @param modulusValue - number, the modulus calculation value
|
||||
*
|
||||
* Example:
|
||||
* new WaveModulusRequirement([1, 2, 3], 10) will check for 1st/2nd/3rd waves that are immediately after a multiple of 10 wave
|
||||
* So waves 21, 32, 53 all return true. 58, 14, 99 return false.
|
||||
*/
|
||||
constructor(waveModuli: number[], modulusValue: number) {
|
||||
super();
|
||||
this.waveModuli = waveModuli;
|
||||
this.modulusValue = modulusValue;
|
||||
}
|
||||
|
||||
meetsRequirement(scene: BattleScene): boolean {
|
||||
return this.waveModuli.includes(scene.currentBattle.waveIndex % this.modulusValue);
|
||||
}
|
||||
|
||||
getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
|
||||
return ["waveIndex", scene.currentBattle.waveIndex.toString()];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part
|
|||
import { DancingLessonsEncounter } from "#app/data/mystery-encounters/encounters/dancing-lessons-encounter";
|
||||
import { WeirdDreamEncounter } from "#app/data/mystery-encounters/encounters/weird-dream-encounter";
|
||||
import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
|
||||
import { TeleportingHijinksEncounter } from "#app/data/mystery-encounters/encounters/teleporting-hijinks-encounter";
|
||||
|
||||
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
|
||||
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
|
||||
|
@ -169,7 +170,8 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
|
|||
MysteryEncounterType.TRASH_TO_TREASURE,
|
||||
MysteryEncounterType.BERRIES_ABOUND,
|
||||
MysteryEncounterType.CLOWNING_AROUND,
|
||||
MysteryEncounterType.WEIRD_DREAM
|
||||
MysteryEncounterType.WEIRD_DREAM,
|
||||
MysteryEncounterType.TELEPORTING_HIJINKS
|
||||
];
|
||||
|
||||
/**
|
||||
|
@ -273,6 +275,7 @@ export function initMysteryEncounters() {
|
|||
allMysteryEncounters[MysteryEncounterType.DANCING_LESSONS] = DancingLessonsEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.WEIRD_DREAM] = WeirdDreamEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.THE_WINSTRATE_CHALLENGE] = TheWinstrateChallengeEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.TELEPORTING_HIJINKS] = TeleportingHijinksEncounter;
|
||||
|
||||
// Add extreme encounters to biome map
|
||||
extremeBiomeEncounters.forEach(encounter => {
|
||||
|
|
|
@ -23,5 +23,6 @@ export enum MysteryEncounterType {
|
|||
PART_TIMER,
|
||||
DANCING_LESSONS,
|
||||
WEIRD_DREAM,
|
||||
THE_WINSTRATE_CHALLENGE
|
||||
THE_WINSTRATE_CHALLENGE,
|
||||
TELEPORTING_HIJINKS
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ import { partTimerDialogue } from "#app/locales/en/mystery-encounters/part-timer
|
|||
import { dancingLessonsDialogue } from "#app/locales/en/mystery-encounters/dancing-lessons-dialogue";
|
||||
import { weirdDreamDialogue } from "#app/locales/en/mystery-encounters/weird-dream-dialogue";
|
||||
import { theWinstrateChallengeDialogue } from "#app/locales/en/mystery-encounters/the-winstrate-challenge-dialogue";
|
||||
import { teleportingHijinksDialogue } from "#app/locales/en/mystery-encounters/teleporting-hijinks-dialogue";
|
||||
|
||||
/**
|
||||
* Injection patterns that can be used:
|
||||
|
@ -73,5 +74,6 @@ export const mysteryEncounter = {
|
|||
partTimer: partTimerDialogue,
|
||||
dancingLessons: dancingLessonsDialogue,
|
||||
weirdDream: weirdDreamDialogue,
|
||||
theWinstrateChallenge: theWinstrateChallengeDialogue
|
||||
theWinstrateChallenge: theWinstrateChallengeDialogue,
|
||||
teleportingHijinks: teleportingHijinksDialogue
|
||||
} as const;
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
export const teleportingHijinksDialogue = {
|
||||
intro: "It's a strange machine, whirring noisily...",
|
||||
title: "Teleportating Hijinks",
|
||||
description: "The machine has a sign on it that reads:\n \"To use, insert money then step into the capsule.\"\n\nPerhaps it can transport you somewhere...",
|
||||
query: "What will you do?",
|
||||
option: {
|
||||
1: {
|
||||
label: "Put Money In",
|
||||
tooltip: "(-) Pay {{price, money}}\n(?) Teleport to New Biome",
|
||||
selected: "You insert some money, and the capsule opens.\nYou step inside...",
|
||||
},
|
||||
2: {
|
||||
label: "A Pokémon Helps",
|
||||
tooltip: "(-) {{option2PrimaryName}} Helps\n(+) {{option2PrimaryName}} gains EXP\n(?) Teleport to New Biome",
|
||||
selected: `{{option2PrimaryName}} uses its typing and overloads the machine!
|
||||
$The capsule opens, and you step inside...`
|
||||
},
|
||||
3: {
|
||||
label: "Inspect the Machine",
|
||||
tooltip: "(-) Pokémon Battle",
|
||||
selected: `You are drawn in by the blinking lights\nand strange noises coming from the machine...
|
||||
$You don't even notice as a wild\nPokémon sneaks up and ambushes you!`,
|
||||
},
|
||||
},
|
||||
transport: `The machine shakes violently,\nmaking all sorts of strange noises!
|
||||
$Just as soon as it had started, it quiets once more.`,
|
||||
attacked: `You step out into a completely new area, startling a wild Pokémon!
|
||||
$The wild Pokémon attacks!`,
|
||||
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"
|
||||
};
|
|
@ -131,9 +131,9 @@ class DefaultOverrides {
|
|||
// MYSTERY ENCOUNTER OVERRIDES
|
||||
// -------------------------
|
||||
// 1 to 256, set to null to ignore
|
||||
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
|
||||
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = 256;
|
||||
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
|
||||
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
|
||||
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = MysteryEncounterType.TELEPORTING_HIJINKS;
|
||||
|
||||
// -------------------------
|
||||
// MODIFIER / ITEM OVERRIDES
|
||||
|
|
Loading…
Reference in New Issue