Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369)

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Tempoanon 2024-05-03 22:30:23 -04:00 committed by GitHub
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5 changed files with 48 additions and 14 deletions

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@ -19,7 +19,7 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
### ❔ FAQ ### ❔ FAQ
**How do I test a new _______?** **How do I test a new _______?**
- In the `battle-scene.ts` file there are overrides for most values you'll need to change for testing - In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing
## 🪧 To Do ## 🪧 To Do

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@ -827,13 +827,16 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
} }
export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr { export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
constructor() { private ability: Abilities;
constructor(ability: Abilities) {
super(); super();
this.ability = ability;
} }
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) { if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
attacker.summonData.ability = pokemon.getAbility().id; attacker.summonData.ability = this.ability;
return true; return true;
} }
@ -1982,13 +1985,19 @@ export class MoodyAbAttr extends PostTurnAbAttr {
} }
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean { applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
// TODO: Edge case of not choosing to buff or debuff a stat that's already maxed
let selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD]; let selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD];
let increaseStat = selectableStats[Utils.randInt(selectableStats.length)]; let increaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] < 6);
selectableStats = selectableStats.filter(s => s !== increaseStat); let decreaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] > -6);
let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
if (increaseStatArray.length > 0) {
let increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)];
decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2)); pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2));
}
if (decreaseStatArray.length > 0) {
let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1)); pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1));
}
return true; return true;
} }
} }
@ -3023,7 +3032,7 @@ export function initAbilities() {
new Ability(Abilities.INFILTRATOR, 5) new Ability(Abilities.INFILTRATOR, 5)
.unimplemented(), .unimplemented(),
new Ability(Abilities.MUMMY, 5) new Ability(Abilities.MUMMY, 5)
.attr(PostDefendAbilityGiveAbAttr) .attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.MOXIE, 5) new Ability(Abilities.MOXIE, 5)
.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1), .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
@ -3395,7 +3404,7 @@ export function initAbilities() {
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr), .attr(UnsuppressableAbilityAbAttr),
new Ability(Abilities.LINGERING_AROMA, 9) new Ability(Abilities.LINGERING_AROMA, 9)
.attr(PostDefendAbilityGiveAbAttr) .attr(PostDefendAbilityGiveAbAttr, Abilities.LINGERING_AROMA)
.bypassFaint(), .bypassFaint(),
new Ability(Abilities.SEED_SOWER, 9) new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY), .attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),

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@ -1496,6 +1496,23 @@ export class StatChangeAttr extends MoveEffectAttr {
} }
} }
export class AcupressureStatChangeAttr extends MoveEffectAttr {
constructor() {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
let randStats = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD, BattleStat.ACC, BattleStat.EVA ];
randStats = randStats.filter(s => target.summonData.battleStats[s] < 6);
if (randStats.length > 0) {
let boostStat = [randStats[Utils.randInt(randStats.length)]];
user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
return true;
}
return false;
}
}
export class GrowthStatChangeAttr extends StatChangeAttr { export class GrowthStatChangeAttr extends StatChangeAttr {
constructor() { constructor() {
super([ BattleStat.ATK, BattleStat.SPATK ], 1, true); super([ BattleStat.ATK, BattleStat.SPATK ], 1, true);
@ -4823,7 +4840,7 @@ export function initMoves() {
.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true) .attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
.target(MoveTarget.USER_SIDE), .target(MoveTarget.USER_SIDE),
new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4) new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.RAND, 2) .attr(AcupressureStatChangeAttr)
.target(MoveTarget.USER_OR_NEAR_ALLY), .target(MoveTarget.USER_OR_NEAR_ALLY),
new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4) new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5) .attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)

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@ -43,8 +43,8 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms'; import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain'; import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config'; import { TrainerSlot } from '../data/trainer-config';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import { BerryType } from '../data/berry'; import { BerryType } from '../data/berry';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import i18next from '../plugins/i18n'; import i18next from '../plugins/i18n';
export enum FieldPosition { export enum FieldPosition {
@ -725,6 +725,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp)); this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp));
else if (OPP_MOVE_OVERRIDE && !this.isPlayer()) else if (OPP_MOVE_OVERRIDE && !this.isPlayer())
this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp)); this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp));
if (MOVE_OVERRIDE_2 && this.isPlayer())
this.moveset[1] = new PokemonMove(MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[MOVE_OVERRIDE_2].pp));
else if (OPP_MOVE_OVERRIDE_2 && !this.isPlayer())
this.moveset[1] = new PokemonMove(OPP_MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[OPP_MOVE_OVERRIDE_2].pp));
return ret; return ret;
} }
@ -2474,9 +2479,10 @@ export class PlayerPokemon extends Pokemon {
if (newEvolution.condition.predicate(this)) { if (newEvolution.condition.predicate(this)) {
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature); const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature);
newPokemon.natureOverride = this.natureOverride; newPokemon.natureOverride = this.natureOverride;
newPokemon.passive = this.passive;
newPokemon.moveset = this.moveset.slice();
newPokemon.moveset = this.copyMoveset(); newPokemon.moveset = this.copyMoveset();
newPokemon.luck = this.luck; newPokemon.luck = this.luck;
newPokemon.fusionSpecies = this.fusionSpecies; newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex; newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex; newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;

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@ -15,9 +15,11 @@ export const WEATHER_OVERRIDE = WeatherType.NONE;
export const ABILITY_OVERRIDE = Abilities.NONE; export const ABILITY_OVERRIDE = Abilities.NONE;
export const MOVE_OVERRIDE = Moves.NONE; export const MOVE_OVERRIDE = Moves.NONE;
export const MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SPECIES_OVERRIDE = 0; export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE; export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE; export const OPP_MOVE_OVERRIDE = Moves.NONE;
export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SHINY_OVERRIDE = false; export const OPP_SHINY_OVERRIDE = false;
export const OPP_VARIANT_OVERRIDE = 0; export const OPP_VARIANT_OVERRIDE = 0;