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Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369)
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@ -19,7 +19,7 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
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### ❔ FAQ
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**How do I test a new _______?**
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- In the `battle-scene.ts` file there are overrides for most values you'll need to change for testing
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- In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing
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## 🪧 To Do
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@ -827,13 +827,16 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
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}
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export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
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constructor() {
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private ability: Abilities;
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constructor(ability: Abilities) {
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super();
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this.ability = ability;
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
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attacker.summonData.ability = pokemon.getAbility().id;
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attacker.summonData.ability = this.ability;
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return true;
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}
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@ -1982,13 +1985,19 @@ export class MoodyAbAttr extends PostTurnAbAttr {
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}
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applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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// TODO: Edge case of not choosing to buff or debuff a stat that's already maxed
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let selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD];
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let increaseStat = selectableStats[Utils.randInt(selectableStats.length)];
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selectableStats = selectableStats.filter(s => s !== increaseStat);
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let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
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let increaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] < 6);
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let decreaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] > -6);
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if (increaseStatArray.length > 0) {
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let increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)];
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decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat);
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2));
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}
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if (decreaseStatArray.length > 0) {
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let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1));
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}
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return true;
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}
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}
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@ -3023,7 +3032,7 @@ export function initAbilities() {
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new Ability(Abilities.INFILTRATOR, 5)
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.unimplemented(),
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new Ability(Abilities.MUMMY, 5)
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.attr(PostDefendAbilityGiveAbAttr)
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.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
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.bypassFaint(),
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new Ability(Abilities.MOXIE, 5)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
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@ -3395,7 +3404,7 @@ export function initAbilities() {
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.attr(UnswappableAbilityAbAttr)
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.attr(UnsuppressableAbilityAbAttr),
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new Ability(Abilities.LINGERING_AROMA, 9)
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.attr(PostDefendAbilityGiveAbAttr)
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.attr(PostDefendAbilityGiveAbAttr, Abilities.LINGERING_AROMA)
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.bypassFaint(),
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new Ability(Abilities.SEED_SOWER, 9)
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.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),
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@ -1496,6 +1496,23 @@ export class StatChangeAttr extends MoveEffectAttr {
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}
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}
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export class AcupressureStatChangeAttr extends MoveEffectAttr {
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constructor() {
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super();
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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let randStats = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD, BattleStat.ACC, BattleStat.EVA ];
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randStats = randStats.filter(s => target.summonData.battleStats[s] < 6);
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if (randStats.length > 0) {
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let boostStat = [randStats[Utils.randInt(randStats.length)]];
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user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
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return true;
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}
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return false;
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}
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}
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export class GrowthStatChangeAttr extends StatChangeAttr {
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constructor() {
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super([ BattleStat.ATK, BattleStat.SPATK ], 1, true);
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@ -4823,7 +4840,7 @@ export function initMoves() {
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.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
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.target(MoveTarget.USER_SIDE),
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new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
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.attr(StatChangeAttr, BattleStat.RAND, 2)
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.attr(AcupressureStatChangeAttr)
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.target(MoveTarget.USER_OR_NEAR_ALLY),
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new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4)
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.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)
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@ -43,8 +43,8 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
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import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
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import { TerrainType } from '../data/terrain';
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import { TrainerSlot } from '../data/trainer-config';
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import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
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import { BerryType } from '../data/berry';
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import { ABILITY_OVERRIDE, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
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import i18next from '../plugins/i18n';
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export enum FieldPosition {
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@ -725,6 +725,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp));
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else if (OPP_MOVE_OVERRIDE && !this.isPlayer())
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this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp));
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if (MOVE_OVERRIDE_2 && this.isPlayer())
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this.moveset[1] = new PokemonMove(MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[MOVE_OVERRIDE_2].pp));
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else if (OPP_MOVE_OVERRIDE_2 && !this.isPlayer())
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this.moveset[1] = new PokemonMove(OPP_MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[OPP_MOVE_OVERRIDE_2].pp));
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return ret;
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}
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@ -2474,9 +2479,10 @@ export class PlayerPokemon extends Pokemon {
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if (newEvolution.condition.predicate(this)) {
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const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature);
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newPokemon.natureOverride = this.natureOverride;
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newPokemon.passive = this.passive;
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newPokemon.moveset = this.moveset.slice();
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newPokemon.moveset = this.copyMoveset();
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newPokemon.luck = this.luck;
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newPokemon.fusionSpecies = this.fusionSpecies;
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newPokemon.fusionFormIndex = this.fusionFormIndex;
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newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;
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@ -15,9 +15,11 @@ export const WEATHER_OVERRIDE = WeatherType.NONE;
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export const ABILITY_OVERRIDE = Abilities.NONE;
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export const MOVE_OVERRIDE = Moves.NONE;
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export const MOVE_OVERRIDE_2 = Moves.NONE;
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export const OPP_SPECIES_OVERRIDE = 0;
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export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_MOVE_OVERRIDE = Moves.NONE;
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export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
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export const OPP_SHINY_OVERRIDE = false;
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export const OPP_VARIANT_OVERRIDE = 0;
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