Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369)

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Tempoanon 2024-05-03 22:30:23 -04:00 committed by GitHub
parent f9abc50d8b
commit 5b44905b86
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5 changed files with 48 additions and 14 deletions

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@ -19,7 +19,7 @@ If you have the motivation and experience with Typescript/Javascript (or are wil
### ❔ FAQ
**How do I test a new _______?**
- In the `battle-scene.ts` file there are overrides for most values you'll need to change for testing
- In the `src/overrides.ts` file there are overrides for most values you'll need to change for testing
## 🪧 To Do

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@ -827,13 +827,16 @@ export class PostDefendAbilitySwapAbAttr extends PostDefendAbAttr {
}
export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
constructor() {
private ability: Abilities;
constructor(ability: Abilities) {
super();
this.ability = ability;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !attacker.getAbility().hasAttr(PostDefendAbilityGiveAbAttr)) {
attacker.summonData.ability = pokemon.getAbility().id;
attacker.summonData.ability = this.ability;
return true;
}
@ -1982,13 +1985,19 @@ export class MoodyAbAttr extends PostTurnAbAttr {
}
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
// TODO: Edge case of not choosing to buff or debuff a stat that's already maxed
let selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD];
let increaseStat = selectableStats[Utils.randInt(selectableStats.length)];
selectableStats = selectableStats.filter(s => s !== increaseStat);
let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1));
let increaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] < 6);
let decreaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] > -6);
if (increaseStatArray.length > 0) {
let increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)];
decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2));
}
if (decreaseStatArray.length > 0) {
let decreaseStat = selectableStats[Utils.randInt(selectableStats.length)];
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1));
}
return true;
}
}
@ -3023,7 +3032,7 @@ export function initAbilities() {
new Ability(Abilities.INFILTRATOR, 5)
.unimplemented(),
new Ability(Abilities.MUMMY, 5)
.attr(PostDefendAbilityGiveAbAttr)
.attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY)
.bypassFaint(),
new Ability(Abilities.MOXIE, 5)
.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
@ -3395,7 +3404,7 @@ export function initAbilities() {
.attr(UnswappableAbilityAbAttr)
.attr(UnsuppressableAbilityAbAttr),
new Ability(Abilities.LINGERING_AROMA, 9)
.attr(PostDefendAbilityGiveAbAttr)
.attr(PostDefendAbilityGiveAbAttr, Abilities.LINGERING_AROMA)
.bypassFaint(),
new Ability(Abilities.SEED_SOWER, 9)
.attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY),

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@ -1496,6 +1496,23 @@ export class StatChangeAttr extends MoveEffectAttr {
}
}
export class AcupressureStatChangeAttr extends MoveEffectAttr {
constructor() {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
let randStats = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD, BattleStat.ACC, BattleStat.EVA ];
randStats = randStats.filter(s => target.summonData.battleStats[s] < 6);
if (randStats.length > 0) {
let boostStat = [randStats[Utils.randInt(randStats.length)]];
user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2));
return true;
}
return false;
}
}
export class GrowthStatChangeAttr extends StatChangeAttr {
constructor() {
super([ BattleStat.ATK, BattleStat.SPATK ], 1, true);
@ -4823,7 +4840,7 @@ export function initMoves() {
.attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true)
.target(MoveTarget.USER_SIDE),
new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4)
.attr(StatChangeAttr, BattleStat.RAND, 2)
.attr(AcupressureStatChangeAttr)
.target(MoveTarget.USER_OR_NEAR_ALLY),
new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4)
.attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5)

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@ -43,8 +43,8 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import { BerryType } from '../data/berry';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import i18next from '../plugins/i18n';
export enum FieldPosition {
@ -725,6 +725,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp));
else if (OPP_MOVE_OVERRIDE && !this.isPlayer())
this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp));
if (MOVE_OVERRIDE_2 && this.isPlayer())
this.moveset[1] = new PokemonMove(MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[MOVE_OVERRIDE_2].pp));
else if (OPP_MOVE_OVERRIDE_2 && !this.isPlayer())
this.moveset[1] = new PokemonMove(OPP_MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[OPP_MOVE_OVERRIDE_2].pp));
return ret;
}
@ -2474,9 +2479,10 @@ export class PlayerPokemon extends Pokemon {
if (newEvolution.condition.predicate(this)) {
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, undefined, this.shiny, this.variant, this.ivs, this.nature);
newPokemon.natureOverride = this.natureOverride;
newPokemon.passive = this.passive;
newPokemon.moveset = this.moveset.slice();
newPokemon.moveset = this.copyMoveset();
newPokemon.luck = this.luck;
newPokemon.fusionSpecies = this.fusionSpecies;
newPokemon.fusionFormIndex = this.fusionFormIndex;
newPokemon.fusionAbilityIndex = this.fusionAbilityIndex;

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@ -15,9 +15,11 @@ export const WEATHER_OVERRIDE = WeatherType.NONE;
export const ABILITY_OVERRIDE = Abilities.NONE;
export const MOVE_OVERRIDE = Moves.NONE;
export const MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE;
export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SHINY_OVERRIDE = false;
export const OPP_VARIANT_OVERRIDE = 0;