Fix level capped party members not gaining friendship

This commit is contained in:
Flashfyre 2024-05-04 00:19:50 -04:00
parent b529eee5ac
commit 5b4f1da854
1 changed files with 6 additions and 3 deletions

View File

@ -3220,19 +3220,22 @@ export class VictoryPhase extends PokemonPhase {
const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
const expPartyMembers = party.filter(p => p.hp && p.level < this.scene.getMaxExpLevel());
const nonFaintedPartyMembers = party.filter(p => p.hp);
const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel());
const partyMemberExp = [];
if (participantIds.size) {
let expValue = this.getPokemon().getExpValue();
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
expValue = Math.floor(expValue * 1.5);
for (let partyMember of expPartyMembers) {
for (let partyMember of nonFaintedPartyMembers) {
const pId = partyMember.id;
const participated = participantIds.has(pId);
if (participated)
partyMember.addFriendship(2);
else if (!expShareModifier) {
if (!expPartyMembers.includes(partyMember))
continue;
if (!participated && !expShareModifier) {
partyMemberExp.push(0);
continue;
}