[Bug] Fix rare egg move and species rates for Manaphy eggs (#4125)
This commit is contained in:
parent
4b8083211a
commit
5bf21a4f75
|
@ -222,7 +222,7 @@ export class Egg {
|
||||||
|
|
||||||
let pokemonSpecies = getPokemonSpecies(this._species);
|
let pokemonSpecies = getPokemonSpecies(this._species);
|
||||||
// Special condition to have Phione eggs also have a chance of generating Manaphy
|
// Special condition to have Phione eggs also have a chance of generating Manaphy
|
||||||
if (this._species === Species.PHIONE) {
|
if (this._species === Species.PHIONE && this._sourceType === EggSourceType.SAME_SPECIES_EGG) {
|
||||||
pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
|
pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -326,7 +326,8 @@ export class Egg {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Utils.randSeedInt(baseChance * Math.pow(2, 3 - this.tier)) ? Utils.randSeedInt(3) : 3;
|
const tierMultiplier = this.isManaphyEgg() ? 2 : Math.pow(2, 3 - this.tier);
|
||||||
|
return Utils.randSeedInt(baseChance * tierMultiplier) ? Utils.randSeedInt(3) : 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
private getEggTierDefaultHatchWaves(eggTier?: EggTier): number {
|
private getEggTierDefaultHatchWaves(eggTier?: EggTier): number {
|
||||||
|
@ -361,7 +362,12 @@ export class Egg {
|
||||||
* the species that was the legendary focus at the time
|
* the species that was the legendary focus at the time
|
||||||
*/
|
*/
|
||||||
if (this.isManaphyEgg()) {
|
if (this.isManaphyEgg()) {
|
||||||
const rand = Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE);
|
/**
|
||||||
|
* Adding a technicality to make unit tests easier: By making this check pass
|
||||||
|
* when Utils.randSeedInt(8) = 1, and by making the generatePlayerPokemon() species
|
||||||
|
* check pass when Utils.randSeedInt(8) = 0, we can tell them apart during tests.
|
||||||
|
*/
|
||||||
|
const rand = (Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) !== 1);
|
||||||
return rand ? Species.PHIONE : Species.MANAPHY;
|
return rand ? Species.PHIONE : Species.MANAPHY;
|
||||||
} else if (this.tier === EggTier.MASTER
|
} else if (this.tier === EggTier.MASTER
|
||||||
&& this._sourceType === EggSourceType.GACHA_LEGENDARY) {
|
&& this._sourceType === EggSourceType.GACHA_LEGENDARY) {
|
||||||
|
|
|
@ -0,0 +1,118 @@
|
||||||
|
import { Egg } from "#app/data/egg";
|
||||||
|
import { EggSourceType } from "#app/enums/egg-source-types";
|
||||||
|
import { EggTier } from "#app/enums/egg-type";
|
||||||
|
import { Species } from "#enums/species";
|
||||||
|
import GameManager from "#test/utils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
describe("Manaphy Eggs", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
const EGG_HATCH_COUNT: integer = 48;
|
||||||
|
let rngSweepProgress: number = 0;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
vi.restoreAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(async () => {
|
||||||
|
await game.importData("src/test/utils/saves/everything.prsv");
|
||||||
|
|
||||||
|
/**
|
||||||
|
* In our tests, we will perform an "RNG sweep" by letting rngSweepProgress
|
||||||
|
* increase uniformly from 0 to 1 in order to get a uniform sample of the
|
||||||
|
* possible RNG outcomes. This will let us quickly and consistently find
|
||||||
|
* the probability of each RNG outcome.
|
||||||
|
*/
|
||||||
|
vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => {
|
||||||
|
return rngSweepProgress * (max - min) + min;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have correct Manaphy rates and Rare Egg Move rates, from the egg gacha", () => {
|
||||||
|
const scene = game.scene;
|
||||||
|
|
||||||
|
let manaphyCount = 0;
|
||||||
|
let phioneCount = 0;
|
||||||
|
let rareEggMoveCount = 0;
|
||||||
|
for (let i = 0; i < EGG_HATCH_COUNT; i++) {
|
||||||
|
rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
|
||||||
|
|
||||||
|
const newEgg = new Egg({ scene, tier: EggTier.COMMON, sourceType: EggSourceType.GACHA_SHINY, id: 204 });
|
||||||
|
const newHatch = newEgg.generatePlayerPokemon(scene);
|
||||||
|
if (newHatch.species.speciesId === Species.MANAPHY) {
|
||||||
|
manaphyCount++;
|
||||||
|
} else if (newHatch.species.speciesId === Species.PHIONE) {
|
||||||
|
phioneCount++;
|
||||||
|
}
|
||||||
|
if (newEgg.eggMoveIndex === 3) {
|
||||||
|
rareEggMoveCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(manaphyCount + phioneCount).toBe(EGG_HATCH_COUNT);
|
||||||
|
expect(manaphyCount).toBe(1/8 * EGG_HATCH_COUNT);
|
||||||
|
expect(rareEggMoveCount).toBe(1/12 * EGG_HATCH_COUNT);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have correct Manaphy rates and Rare Egg Move rates, from Phione species eggs", () => {
|
||||||
|
const scene = game.scene;
|
||||||
|
|
||||||
|
let manaphyCount = 0;
|
||||||
|
let phioneCount = 0;
|
||||||
|
let rareEggMoveCount = 0;
|
||||||
|
for (let i = 0; i < EGG_HATCH_COUNT; i++) {
|
||||||
|
rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
|
||||||
|
|
||||||
|
const newEgg = new Egg({ scene, species: Species.PHIONE, sourceType: EggSourceType.SAME_SPECIES_EGG });
|
||||||
|
const newHatch = newEgg.generatePlayerPokemon(scene);
|
||||||
|
if (newHatch.species.speciesId === Species.MANAPHY) {
|
||||||
|
manaphyCount++;
|
||||||
|
} else if (newHatch.species.speciesId === Species.PHIONE) {
|
||||||
|
phioneCount++;
|
||||||
|
}
|
||||||
|
if (newEgg.eggMoveIndex === 3) {
|
||||||
|
rareEggMoveCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(manaphyCount + phioneCount).toBe(EGG_HATCH_COUNT);
|
||||||
|
expect(manaphyCount).toBe(1/8 * EGG_HATCH_COUNT);
|
||||||
|
expect(rareEggMoveCount).toBe(1/6 * EGG_HATCH_COUNT);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should have correct Manaphy rates and Rare Egg Move rates, from Manaphy species eggs", () => {
|
||||||
|
const scene = game.scene;
|
||||||
|
|
||||||
|
let manaphyCount = 0;
|
||||||
|
let phioneCount = 0;
|
||||||
|
let rareEggMoveCount = 0;
|
||||||
|
for (let i = 0; i < EGG_HATCH_COUNT; i++) {
|
||||||
|
rngSweepProgress = (2 * i + 1) / (2 * EGG_HATCH_COUNT);
|
||||||
|
|
||||||
|
const newEgg = new Egg({ scene, species: Species.MANAPHY, sourceType: EggSourceType.SAME_SPECIES_EGG });
|
||||||
|
const newHatch = newEgg.generatePlayerPokemon(scene);
|
||||||
|
if (newHatch.species.speciesId === Species.MANAPHY) {
|
||||||
|
manaphyCount++;
|
||||||
|
} else if (newHatch.species.speciesId === Species.PHIONE) {
|
||||||
|
phioneCount++;
|
||||||
|
}
|
||||||
|
if (newEgg.eggMoveIndex === 3) {
|
||||||
|
rareEggMoveCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
expect(phioneCount).toBe(0);
|
||||||
|
expect(manaphyCount).toBe(EGG_HATCH_COUNT);
|
||||||
|
expect(rareEggMoveCount).toBe(1/6 * EGG_HATCH_COUNT);
|
||||||
|
});
|
||||||
|
});
|
Loading…
Reference in New Issue