Moved getSecondaryChanceMultiplier to FlinchChanceModifier and revised Serene Grace tests
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@ -726,22 +726,6 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
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return 1;
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}
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//Applies to items with chance of activating secondary effects ie Kings Rock
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getSecondaryChanceMultiplier(pokemon: Pokemon): number {
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// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
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if (!pokemon.getLastXMoves()[0]) {
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return 1;
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}
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const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
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if (sheerForceAffected) {
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return 0;
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} else if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
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return 2;
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}
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return 1;
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}
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getMaxStackCount(scene: BattleScene, forThreshold?: boolean): number {
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const pokemon = this.getPokemon(scene);
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if (!pokemon) {
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@ -1615,8 +1599,11 @@ export class BypassSpeedChanceModifier extends PokemonHeldItemModifier {
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}
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export class FlinchChanceModifier extends PokemonHeldItemModifier {
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private chance: number;
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constructor(type: ModifierType, pokemonId: number, stackCount?: number) {
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super(type, pokemonId, stackCount);
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this.chance = 10;
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}
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matchType(modifier: Modifier) {
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@ -1637,6 +1624,18 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
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return super.shouldApply(pokemon, flinched) && !!flinched;
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}
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/**
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* Checks for any chance modifying abilities
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* @param pokemon
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* @returns `2` if the pokemon involved has a Serene Grace-like ability | `1` if it does not
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*/
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getSecondaryChanceMultiplier(pokemon: Pokemon): number {
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if (pokemon.hasAbility(Abilities.SERENE_GRACE)) {
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return 2;
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}
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return 1;
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}
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/**
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* Applies {@linkcode FlinchChanceModifier}
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* @param pokemon the {@linkcode Pokemon} that holds the item
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@ -1644,7 +1643,9 @@ export class FlinchChanceModifier extends PokemonHeldItemModifier {
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* @returns `true` if {@linkcode FlinchChanceModifier} has been applied
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*/
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override apply(pokemon: Pokemon, flinched: BooleanHolder): boolean {
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if (!flinched.value && pokemon.randSeedInt(10) < (this.getStackCount() * this.getSecondaryChanceMultiplier(pokemon))) {
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// The check for pokemon.battleSummonData is to ensure that a crash doesn't occur when a Pokemon with King's Rock procs a flinch
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const secondaryChanceMultiplier = pokemon.battleSummonData ? this.getSecondaryChanceMultiplier(pokemon) : 1;
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if (!flinched.value && pokemon.randSeedInt(100) < (this.getStackCount() * secondaryChanceMultiplier * this.chance)) {
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flinched.value = true;
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return true;
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}
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@ -1,14 +1,13 @@
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import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import * as Utils from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { allMoves } from "#app/data/move";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { FlinchAttr } from "#app/data/move";
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import { FlinchChanceModifier } from "#app/modifier/modifier";
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describe("Abilities - Serene Grace", () => {
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@ -27,66 +26,42 @@ describe("Abilities - Serene Grace", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const movesToUse = [ Moves.AIR_SLASH, Moves.TACKLE ];
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game.override.battleType("single");
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game.override.enemySpecies(Species.ONIX);
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game.override.startingLevel(100);
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game.override.moveset(movesToUse);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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game.override
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.ability(Abilities.SERENE_GRACE)
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.moveset([ Moves.AIR_SLASH, Moves.TACKLE ])
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.enemyLevel(10)
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.enemyMoveset([ Moves.SPLASH ]);
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});
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it("Move chance without Serene Grace", async () => {
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const moveToUse = Moves.AIR_SLASH;
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await game.startBattle([
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Species.PIDGEOT
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]);
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it("Serene Grace should double the secondary effect chance of a move", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const airSlashMove = allMoves[Moves.AIR_SLASH];
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const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
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vi.spyOn(airSlashFlinchAttr, "getMoveChance");
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game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
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expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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game.move.select(Moves.AIR_SLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase");
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// Check chance of Air Slash without Serene Grace
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
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});
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const chance = new Utils.IntegerHolder(move.chance);
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console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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expect(chance.value).toBe(30);
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it("Serene Grace should double the chance of King Rock's activating", async () => {
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game.override
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.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
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}, 20000);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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it("Move chance with Serene Grace", async () => {
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const moveToUse = Moves.AIR_SLASH;
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game.override.ability(Abilities.SERENE_GRACE);
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await game.startBattle([
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Species.TOGEKISS
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]);
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game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
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expect(game.scene.getPlayerParty()[0].formIndex).toBe(0);
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game.move.select(moveToUse);
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const kingsRockInstance = game.scene.findModifier(m => m instanceof FlinchChanceModifier) as FlinchChanceModifier;
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vi.spyOn(kingsRockInstance, "getSecondaryChanceMultiplier");
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase");
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// Check chance of Air Slash with Serene Grace
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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const chance = new Utils.IntegerHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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expect(chance.value).toBe(60);
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}, 20000);
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//TODO King's Rock Interaction Unit Test
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expect(kingsRockInstance.getSecondaryChanceMultiplier).toHaveLastReturnedWith(2);
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});
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});
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@ -152,6 +152,4 @@ describe("Abilities - Sheer Force", () => {
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(formKeyStart).toBe(playerPokemon?.getFormKey());
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});
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//TODO King's Rock Interaction Unit Test
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});
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