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[UI/UX][QoL] Ask confirmation before disabling touchpad controls in settings (#4949)
* [UI] Ask Confirmation before disabling touch controls * show a message when asking for confirmation in settings * small cleanup * change settings message box to display 2 lines with word wrap
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@ -1,9 +1,9 @@
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import BattleScene from "../../battle-scene";
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import { hasTouchscreen } from "../../touch-controls";
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import { updateWindowType } from "../../ui/ui-theme";
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import { CandyUpgradeNotificationChangedEvent } from "../../events/battle-scene";
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import BattleScene from "#app/battle-scene";
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import { hasTouchscreen } from "#app/touch-controls";
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import { updateWindowType } from "#app/ui/ui-theme";
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import { CandyUpgradeNotificationChangedEvent } from "#app/events/battle-scene";
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import SettingsUiHandler from "#app/ui/settings/settings-ui-handler";
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import { EaseType } from "#enums/ease-type";
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import { MoneyFormat } from "#enums/money-format";
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@ -44,6 +44,7 @@ const OFF_ON: SettingOption[] = [
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label: i18next.t("settings:on")
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}
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];
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const AUTO_DISABLED: SettingOption[] = [
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{
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value: "Auto",
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@ -55,6 +56,19 @@ const AUTO_DISABLED: SettingOption[] = [
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}
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];
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const TOUCH_CONTROLS_OPTIONS: SettingOption[] = [
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{
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value: "Auto",
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label: i18next.t("settings:auto")
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},
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{
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value: "Disabled",
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label: i18next.t("settings:disabled"),
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needConfirmation: true,
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confirmationMessage: i18next.t("settings:confirmDisableTouch")
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}
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];
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const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [
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{
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value: "Rewards",
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@ -100,7 +114,9 @@ export enum SettingType {
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type SettingOption = {
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value: string,
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label: string
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label: string,
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needConfirmation?: boolean,
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confirmationMessage?: string
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};
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export interface Setting {
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@ -344,13 +360,6 @@ export const Setting: Array<Setting> = [
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default: 1,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Touch_Controls,
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label: i18next.t("settings:touchControls"),
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options: AUTO_DISABLED,
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default: 0,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Vibration,
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label: i18next.t("settings:vibrations"),
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@ -358,6 +367,28 @@ export const Setting: Array<Setting> = [
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default: 0,
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type: SettingType.GENERAL
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},
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{
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key: SettingKeys.Touch_Controls,
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label: i18next.t("settings:touchControls"),
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options: TOUCH_CONTROLS_OPTIONS,
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default: 0,
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type: SettingType.GENERAL,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Move_Touch_Controls,
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label: i18next.t("settings:moveTouchControls"),
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options: [
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{
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value: "Configure",
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label: i18next.t("settings:change")
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}
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],
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default: 0,
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type: SettingType.GENERAL,
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activatable: true,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Language,
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label: i18next.t("settings:language"),
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@ -643,20 +674,6 @@ export const Setting: Array<Setting> = [
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type: SettingType.AUDIO,
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requireReload: true
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},
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{
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key: SettingKeys.Move_Touch_Controls,
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label: i18next.t("settings:moveTouchControls"),
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options: [
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{
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value: "Configure",
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label: i18next.t("settings:change")
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}
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],
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default: 0,
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type: SettingType.GENERAL,
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activatable: true,
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isHidden: () => !hasTouchscreen()
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},
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{
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key: SettingKeys.Shop_Cursor_Target,
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label: i18next.t("settings:shopCursorTarget"),
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@ -849,7 +866,7 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
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if (scene.ui) {
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const cancelHandler = () => {
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scene.ui.revertMode();
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(0, 0, true);
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(scene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
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};
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const changeLocaleHandler = (locale: string): boolean => {
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try {
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@ -1,8 +1,7 @@
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import BattleScene from "#app/battle-scene";
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import { hasTouchscreen, isMobile } from "#app/touch-controls";
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import { TextStyle, addTextObject } from "#app/ui/text";
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import { Mode } from "#app/ui/ui";
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import UiHandler from "#app/ui/ui-handler";
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import MessageUiHandler from "#app/ui/message-ui-handler";
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import { addWindow } from "#app/ui/ui-theme";
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import { ScrollBar } from "#app/ui/scroll-bar";
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import { Button } from "#enums/buttons";
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@ -15,9 +14,10 @@ import i18next from "i18next";
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/**
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* Abstract class for handling UI elements related to settings.
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*/
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export default class AbstractSettingsUiHandler extends UiHandler {
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export default class AbstractSettingsUiHandler extends MessageUiHandler {
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private settingsContainer: Phaser.GameObjects.Container;
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private optionsContainer: Phaser.GameObjects.Container;
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private messageBoxContainer: Phaser.GameObjects.Container;
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private navigationContainer: NavigationMenu;
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private scrollCursor: number;
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@ -135,6 +135,23 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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this.scrollBar = new ScrollBar(this.scene, this.optionsBg.width - 9, this.optionsBg.y + 5, 4, this.optionsBg.height - 11, this.rowsToDisplay);
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this.scrollBar.setTotalRows(this.settings.length);
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// Two-lines message box
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this.messageBoxContainer = this.scene.add.container(0, this.scene.scaledCanvas.height);
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this.messageBoxContainer.setName("settings-message-box");
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this.messageBoxContainer.setVisible(false);
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const settingsMessageBox = addWindow(this.scene, 0, -1, this.scene.scaledCanvas.width - 2, 48);
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settingsMessageBox.setOrigin(0, 1);
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this.messageBoxContainer.add(settingsMessageBox);
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const messageText = addTextObject(this.scene, 8, -40, "", TextStyle.WINDOW, { maxLines: 2 });
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messageText.setWordWrapWidth(this.scene.game.canvas.width - 60);
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messageText.setName("settings-message");
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messageText.setOrigin(0, 0);
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this.messageBoxContainer.add(messageText);
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this.message = messageText;
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this.settingsContainer.add(this.optionsBg);
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this.settingsContainer.add(this.scrollBar);
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this.settingsContainer.add(this.navigationContainer);
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@ -144,6 +161,7 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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this.settingsContainer.add(iconCancel);
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this.settingsContainer.add(actionText);
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this.settingsContainer.add(cancelText);
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this.settingsContainer.add(this.messageBoxContainer);
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ui.add(this.settingsContainer);
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@ -326,18 +344,16 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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/**
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* Set the option cursor to the specified position.
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*
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* @param settingIndex - The index of the setting.
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* @param settingIndex - The index of the setting or -1 to change the current setting
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* @param cursor - The cursor position to set.
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* @param save - Whether to save the setting to local storage.
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* @returns `true` if the option cursor was set successfully.
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*/
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setOptionCursor(settingIndex: number, cursor: number, save?: boolean): boolean {
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const setting = this.settings[settingIndex];
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if (setting.key === SettingKeys.Touch_Controls && cursor && hasTouchscreen() && isMobile()) {
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this.getUi().playError();
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return false;
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if (settingIndex === -1) {
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settingIndex = this.cursor + this.scrollCursor;
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}
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const setting = this.settings[settingIndex];
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const lastCursor = this.optionCursors[settingIndex];
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@ -352,9 +368,33 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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newValueLabel.setShadowColor(this.getTextColor(TextStyle.SETTINGS_SELECTED, true));
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if (save) {
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this.scene.gameData.saveSetting(setting.key, cursor);
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if (this.reloadSettings.includes(setting)) {
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this.reloadRequired = true;
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const saveSetting = () => {
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this.scene.gameData.saveSetting(setting.key, cursor);
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if (setting.requireReload) {
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this.reloadRequired = true;
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}
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};
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// For settings that ask for confirmation, display confirmation message and a Yes/No prompt before saving the setting
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if (setting.options[cursor].needConfirmation) {
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const confirmUpdateSetting = () => {
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this.scene.ui.revertMode();
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this.showText("");
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saveSetting();
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};
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const cancelUpdateSetting = () => {
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this.scene.ui.revertMode();
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this.showText("");
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// Put the cursor back to its previous position without saving or asking for confirmation again
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this.setOptionCursor(settingIndex, lastCursor, false);
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};
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const confirmationMessage = setting.options[cursor].confirmationMessage ?? i18next.t("settings:defaultConfirmMessage");
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this.scene.ui.showText(confirmationMessage, null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, confirmUpdateSetting, cancelUpdateSetting, null, null, 1, 750);
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});
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} else {
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saveSetting();
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}
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}
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@ -421,4 +461,9 @@ export default class AbstractSettingsUiHandler extends UiHandler {
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}
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this.cursorObj = null;
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}
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override showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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this.messageBoxContainer.setVisible(!!text?.length);
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super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
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}
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}
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