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minor changes to encounterTestUtils.ts
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@ -23,7 +23,7 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
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// select the desired option
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game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
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const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
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uiHandler.unblockInput();
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uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
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switch (optionNo) {
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case 1:
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