minor changes to encounterTestUtils.ts

This commit is contained in:
Felix Staud 2024-07-16 17:04:29 -07:00
parent 233f6072d6
commit 5cded35e36

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@ -23,7 +23,7 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
// select the desired option // select the desired option
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => { game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>(); const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.unblockInput(); uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
switch (optionNo) { switch (optionNo) {
case 1: case 1: