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[Beta][Bug] Sounds in Dialogue Changes (#3837)
* Fixing localization sounds. * Normalizing loud files --------- Co-authored-by: frutescens <info@laptop>
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@ -1807,7 +1807,7 @@ export default class BattleScene extends SceneBase {
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case "cry":
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config["volume"] = this.masterVolume * this.fieldVolume;
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//PRSFX sound files are unusually loud
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if (key.startsWith("PRSFX- ")) {
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if (keyDetails[1].startsWith("PRSFX- ")) {
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config["volume"] *= 0.5;
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}
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break;
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}} hat {{moveName}} nicht erlernt.",
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"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
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"learnMoveForgetSuccess": "{{pokemonName}} hat {{moveName}} vergessen.",
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"countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}schwupp!",
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"countdownPoof": "@d{32}Eins, @d{15}zwei @d{15}und@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}schwupp!",
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"learnMoveAnd": "Und…",
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"levelCapUp": "Die Levelbeschränkung wurde auf {{levelCap}} erhöht!",
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"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}} did not learn the\nmove {{moveName}}.",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetSuccess": "{{pokemonName}} forgot how to\nuse {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!",
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"countdownPoof": "@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Poof!",
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"learnMoveAnd": "And…",
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"levelCapUp": "The level cap\nhas increased to {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
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@ -36,7 +36,7 @@
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"learnMoveNotLearned": "{{pokemonName}} no ha aprendido {{moveName}}.",
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"learnMoveForgetQuestion": "¿Qué movimiento quieres que olvide?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha olvidado cómo utilizar {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}¡Puf!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}y@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}¡Puf!",
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"learnMoveAnd": "Y…",
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"levelCapUp": "¡Se ha incrementado el\nnivel máximo a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} aún no está implementado y no se puede seleccionar.",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}} n’a pas appris\n{{moveName}}.",
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"learnMoveForgetQuestion": "Quelle capacité doit être oubliée ?",
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"learnMoveForgetSuccess": "{{pokemonName}} oublie comment\nutiliser {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Tadaaa !",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}et@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Tadaaa !",
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"learnMoveAnd": "Et…",
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"levelCapUp": "La limite de niveau\na été augmentée à {{levelCap}} !",
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"moveNotImplemented": "{{moveName}} n’est pas encore implémenté et ne peut pas être sélectionné.",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}} non ha imparato\n{{moveName}}.",
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"learnMoveForgetQuestion": "Quale mossa deve dimenticare?",
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"learnMoveForgetSuccess": "{{pokemonName}} ha dimenticato la mossa\n{{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ta-daaaa!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ta-daaaa!",
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"learnMoveAnd": "E…",
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"levelCapUp": "Il livello massimo\nè aumentato a {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} non è ancora implementata e non può essere selezionata.",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}}は {{moveName}}を\n覚えずに 終わった!",
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"learnMoveForgetQuestion": "どの 技を\n忘れさせたい?",
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"learnMoveForgetSuccess": "{{pokemonName}}は {{moveName}}の\n使い方を きれいに 忘れた!",
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"countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}ポカン!",
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"countdownPoof": "@d{32}1 @d{15}2の @d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}ポカン!",
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"learnMoveAnd": "そして…",
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"levelCapUp": "レベルキャップの\n{{levelCap}}に 上がった!",
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"moveNotImplemented": "{{moveName}}は まだ 実装されておらず 選択できません。",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}}[[는]] {{moveName}}[[를]]\n결국 배우지 않았다!",
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"learnMoveForgetQuestion": "어느 기술을 잊게 하고싶은가?",
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"learnMoveForgetSuccess": "{{pokemonName}}[[는]] {{moveName}}[[를]] 깨끗이 잊었다!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{pb_bounce_1}짠!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}… @d{15}… @d{30}@s{se/pb_bounce_1}짠!",
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"learnMoveAnd": "그리고…",
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"levelCapUp": "레벨의 최대치가\n{{levelCap}}까지 상승했다!",
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"moveNotImplemented": "{{moveName}}[[는]] 아직 구현되지 않아 사용할 수 없다…",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}} não aprendeu {{moveName}}.",
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"learnMoveForgetQuestion": "Qual movimento quer esquecer?",
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"learnMoveForgetSuccess": "{{pokemonName}} esqueceu como usar {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Puf!",
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"countdownPoof": "@d{32}1, @d{15}2, @d{15}e@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}Puf!",
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"learnMoveAnd": "E…",
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"levelCapUp": "O nível máximo aumentou\npara {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} ainda não foi implementado e não pode ser usado.",
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@ -38,7 +38,7 @@
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"learnMoveNotLearned": "{{pokemonName}}没有学会{{moveName}}。",
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"learnMoveForgetQuestion": "要忘记哪个技能?",
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"learnMoveForgetSuccess": "{{pokemonName}}忘记了\n如何使用{{moveName}}。",
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"countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{pb_bounce_1}空!",
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"countdownPoof": "@d{32}1, @d{15}2 @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}空!",
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"learnMoveAnd": "然后……",
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"levelCapUp": "等级上限提升到{{levelCap}}!",
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"moveNotImplemented": "{{moveName}}尚未实装,无法选择。",
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@ -34,7 +34,7 @@
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"learnMoveNotLearned": "{{pokemonName}} 沒有學會 {{moveName}}.",
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"learnMoveForgetQuestion": "要忘記哪個技能?",
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"learnMoveForgetSuccess": "{{pokemonName}} 忘記了 {{moveName}}.",
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"countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}噗!",
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"countdownPoof": "@d{32}1, @d{15}2, 和@d{15}… @d{15}… @d{15}… @d{15}@s{se/pb_bounce_1}噗!",
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"learnMoveAnd": "然後…",
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"levelCapUp": "等級上限提升到 {{levelCap}}!",
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"moveNotImplemented": "{{moveName}} 未實裝,無法選擇。",
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@ -109,7 +109,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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this.scene.charSprite.setVariant(charVar);
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}
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if (charSound) {
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this.scene.playSound(`se/${charSound}`);
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this.scene.playSound(charSound);
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}
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if (callback && !this.textTimer?.repeatCount) {
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if (callbackDelay && !prompt) {
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