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Implement endeavor
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@ -917,6 +917,27 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
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}
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}
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}
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}
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export class MatchHpAttr extends FixedDamageAttr {
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constructor() {
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super(0);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = target.hp - user.hp;
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return true;
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => user.hp <= target.hp;
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}
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// TODO
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/*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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return 0;
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}*/
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}
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type MoveFilter = (move: Move) => boolean;
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type MoveFilter = (move: Move) => boolean;
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export class CounterDamageAttr extends FixedDamageAttr {
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export class CounterDamageAttr extends FixedDamageAttr {
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@ -2829,7 +2850,8 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, undefined, true)
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, undefined, true)
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.condition((user: Pokemon, target: Pokemon, move: Move) => !target.status),
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.condition((user: Pokemon, target: Pokemon, move: Move) => !target.status),
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new AttackMove(Moves.KNOCK_OFF, "Knock Off (N)", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 0, 3),
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new AttackMove(Moves.KNOCK_OFF, "Knock Off (N)", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 0, 3),
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new AttackMove(Moves.ENDEAVOR, "Endeavor (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 0, 3),
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new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 0, 3)
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.attr(MatchHpAttr),
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new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3)
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new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3)
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.attr(HpPowerAttr)
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.attr(HpPowerAttr)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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