Implement endeavor

This commit is contained in:
B1bbs 2023-10-20 20:30:28 -05:00
parent 6de5e7ebc6
commit 5e08a5cf83
1 changed files with 23 additions and 1 deletions

View File

@ -917,6 +917,27 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
} }
} }
export class MatchHpAttr extends FixedDamageAttr {
constructor() {
super(0);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value = target.hp - user.hp;
return true;
}
getCondition(): MoveCondition {
return (user: Pokemon, target: Pokemon, move: Move) => user.hp <= target.hp;
}
// TODO
/*getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return 0;
}*/
}
type MoveFilter = (move: Move) => boolean; type MoveFilter = (move: Move) => boolean;
export class CounterDamageAttr extends FixedDamageAttr { export class CounterDamageAttr extends FixedDamageAttr {
@ -2829,7 +2850,8 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, undefined, true) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, undefined, true)
.condition((user: Pokemon, target: Pokemon, move: Move) => !target.status), .condition((user: Pokemon, target: Pokemon, move: Move) => !target.status),
new AttackMove(Moves.KNOCK_OFF, "Knock Off (N)", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 0, 3), new AttackMove(Moves.KNOCK_OFF, "Knock Off (N)", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "Removes opponent's held item for the rest of the battle.", -1, 0, 3),
new AttackMove(Moves.ENDEAVOR, "Endeavor (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 0, 3), new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Reduces opponent's HP to same as user's.", -1, 0, 3)
.attr(MatchHpAttr),
new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3) new AttackMove(Moves.ERUPTION, "Eruption", Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, "Stronger when the user's HP is higher.", -1, 0, 3)
.attr(HpPowerAttr) .attr(HpPowerAttr)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),