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https://github.com/pagefaultgames/pokerogue.git
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[Bug] Fix battle-anims crashing in certain cases (#5337)
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parent
6f686a05e3
commit
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@ -1,7 +1,20 @@
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
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import {
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AttackMove,
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BeakBlastHeaderAttr,
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DelayedAttackAttr,
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MoveFlags,
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SelfStatusMove,
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allMoves,
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} from "./move";
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import type Pokemon from "../field/pokemon";
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import type Pokemon from "../field/pokemon";
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import * as Utils from "../utils";
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import {
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type nil,
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getFrameMs,
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getEnumKeys,
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getEnumValues,
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animationFileName,
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} from "../utils";
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import type { BattlerIndex } from "../battle";
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import type { BattlerIndex } from "../battle";
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import type { Element } from "json-stable-stringify";
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import type { Element } from "json-stable-stringify";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -401,7 +414,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
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if (Object.keys(tweenProps).length) {
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if (Object.keys(tweenProps).length) {
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globalScene.tweens.add(Object.assign({
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globalScene.tweens.add(Object.assign({
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targets: moveAnim.bgSprite,
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targets: moveAnim.bgSprite,
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duration: Utils.getFrameMs(this.duration * 3)
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duration: getFrameMs(this.duration * 3)
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}, tweenProps));
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}, tweenProps));
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}
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}
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return this.duration * 2;
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return this.duration * 2;
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@ -437,7 +450,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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globalScene.tweens.add({
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globalScene.tweens.add({
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targets: moveAnim.bgSprite,
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targets: moveAnim.bgSprite,
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duration: Utils.getFrameMs(this.duration * 3)
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duration: getFrameMs(this.duration * 3)
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});
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});
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return this.duration * 2;
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return this.duration * 2;
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@ -455,8 +468,8 @@ export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
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export function initCommonAnims(): Promise<void> {
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export function initCommonAnims(): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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const commonAnimNames = Utils.getEnumKeys(CommonAnim);
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const commonAnimNames = getEnumKeys(CommonAnim);
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const commonAnimIds = Utils.getEnumValues(CommonAnim);
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const commonAnimIds = getEnumValues(CommonAnim);
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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const commonAnimFetches: Promise<Map<CommonAnim, AnimConfig>>[] = [];
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for (let ca = 0; ca < commonAnimIds.length; ca++) {
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for (let ca = 0; ca < commonAnimIds.length; ca++) {
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const commonAnimId = commonAnimIds[ca];
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const commonAnimId = commonAnimIds[ca];
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@ -493,7 +506,7 @@ export function initMoveAnim(move: Moves): Promise<void> {
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const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
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const defaultMoveAnim = allMoves[move] instanceof AttackMove ? Moves.TACKLE : allMoves[move] instanceof SelfStatusMove ? Moves.FOCUS_ENERGY : Moves.TAIL_WHIP;
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const fetchAnimAndResolve = (move: Moves) => {
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const fetchAnimAndResolve = (move: Moves) => {
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globalScene.cachedFetch(`./battle-anims/${Utils.animationFileName(move)}.json`)
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globalScene.cachedFetch(`./battle-anims/${animationFileName(move)}.json`)
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.then(response => {
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.then(response => {
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const contentType = response.headers.get("content-type");
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const contentType = response.headers.get("content-type");
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if (!response.ok || contentType?.indexOf("application/json") === -1) {
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if (!response.ok || contentType?.indexOf("application/json") === -1) {
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@ -550,7 +563,7 @@ function useDefaultAnim(move: Moves, defaultMoveAnim: Moves) {
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* @remarks use {@linkcode useDefaultAnim} to use a default animation
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* @remarks use {@linkcode useDefaultAnim} to use a default animation
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*/
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*/
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function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
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function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
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const moveName = Utils.animationFileName(move);
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const moveName = animationFileName(move);
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console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
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console.warn(`Could not load animation file for move '${moveName}'`, ...optionalParams);
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}
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}
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@ -560,7 +573,7 @@ function logMissingMoveAnim(move: Moves, ...optionalParams: any[]) {
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*/
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*/
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export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
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export async function initEncounterAnims(encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
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const anims = Array.isArray(encounterAnim) ? encounterAnim : [ encounterAnim ];
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const anims = Array.isArray(encounterAnim) ? encounterAnim : [ encounterAnim ];
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const encounterAnimNames = Utils.getEnumKeys(EncounterAnim);
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const encounterAnimNames = getEnumKeys(EncounterAnim);
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const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
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const encounterAnimFetches: Promise<Map<EncounterAnim, AnimConfig>>[] = [];
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for (const anim of anims) {
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for (const anim of anims) {
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if (encounterAnims.has(anim) && !isNullOrUndefined(encounterAnims.get(anim))) {
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if (encounterAnims.has(anim) && !isNullOrUndefined(encounterAnims.get(anim))) {
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@ -922,7 +935,7 @@ export abstract class BattleAnim {
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let f = 0;
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let f = 0;
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globalScene.tweens.addCounter({
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globalScene.tweens.addCounter({
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duration: Utils.getFrameMs(3),
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duration: getFrameMs(3),
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repeat: anim?.frames.length ?? 0,
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repeat: anim?.frames.length ?? 0,
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onRepeat: () => {
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onRepeat: () => {
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if (!f) {
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if (!f) {
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@ -994,47 +1007,39 @@ export abstract class BattleAnim {
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const moveSprite = sprites[graphicIndex];
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const moveSprite = sprites[graphicIndex];
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if (spritePriorities[graphicIndex] !== frame.priority) {
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if (spritePriorities[graphicIndex] !== frame.priority) {
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spritePriorities[graphicIndex] = frame.priority;
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spritePriorities[graphicIndex] = frame.priority;
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/** Move the position that the moveSprite is rendered in based on the priority.
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* @param priority The priority level to draw the sprite.
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* - 0: Draw the sprite in front of the pokemon on the field.
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* - 1: Draw the sprite in front of the user pokemon.
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* - 2: Draw the sprite in front of its `bgSprite` (if it has one), or its
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* `AnimFocus` (if that is user/target), otherwise behind everything.
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* - 3: Draw the sprite behind its `AnimFocus` (if that is user/target), otherwise in front of everything.
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*/
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const setSpritePriority = (priority: number) => {
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const setSpritePriority = (priority: number) => {
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switch (priority) {
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/** The sprite we are moving the moveSprite in relation to */
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case 0:
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let targetSprite: Phaser.GameObjects.GameObject | nil;
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globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, globalScene.getEnemyPokemon(false) ?? globalScene.getPlayerPokemon(false)!); // TODO: is this bang correct?
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/** The method that is being used to move the sprite.*/
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break;
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let moveFunc: ((sprite: Phaser.GameObjects.GameObject, target: Phaser.GameObjects.GameObject) => void) |
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case 1:
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((sprite: Phaser.GameObjects.GameObject) => void) = globalScene.field.bringToTop;
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globalScene.field.moveTo(moveSprite, globalScene.field.getAll().length - 1);
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break;
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if (priority === 0) { // Place the sprite in front of the pokemon on the field.
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case 2:
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targetSprite = globalScene.getEnemyField().find(p => p) ?? globalScene.getPlayerField().find(p => p);
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switch (frame.focus) {
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console.log(typeof targetSprite);
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case AnimFocus.USER:
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moveFunc = globalScene.field.moveBelow;
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if (this.bgSprite) {
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} else if (priority === 2 && this.bgSprite) {
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globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
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moveFunc = globalScene.field.moveAbove;
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} else {
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targetSprite = this.bgSprite;
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globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
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} else if (priority === 2 || priority === 3) {
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}
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moveFunc = priority === 2 ? globalScene.field.moveBelow : globalScene.field.moveAbove;
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break;
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if (frame.focus === AnimFocus.USER) {
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case AnimFocus.TARGET:
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targetSprite = this.user;
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globalScene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
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} else if (frame.focus === AnimFocus.TARGET) {
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break;
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targetSprite = this.target;
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default:
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}
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setSpritePriority(1);
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break;
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}
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break;
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case 3:
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switch (frame.focus) {
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case AnimFocus.USER:
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globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user!); // TODO: is this bang correct?
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break;
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case AnimFocus.TARGET:
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globalScene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target!); // TODO: is this bang correct?
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break;
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default:
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setSpritePriority(1);
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break;
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}
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break;
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default:
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setSpritePriority(1);
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}
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}
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// If target sprite is not undefined and exists in the field container, then move the sprite using the moveFunc.
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// Otherwise, default to just bringing it to the top.
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targetSprite && globalScene.field.exists(targetSprite) ? moveFunc.bind(globalScene.field)(moveSprite as Phaser.GameObjects.GameObject, targetSprite) : globalScene.field.bringToTop(moveSprite as Phaser.GameObjects.GameObject);
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};
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};
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setSpritePriority(frame.priority);
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setSpritePriority(frame.priority);
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}
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}
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@ -1052,11 +1057,13 @@ export abstract class BattleAnim {
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}
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}
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}
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}
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if (anim?.frameTimedEvents.has(f)) {
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if (anim?.frameTimedEvents.has(f)) {
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for (const event of anim.frameTimedEvents.get(f)!) { // TODO: is this bang correct?
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const base = anim.frames.length - f;
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r = Math.max((anim.frames.length - f) + event.execute(this), r);
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// Bang is correct due to `has` check above, which cannot return true for an undefined / null `f`
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for (const event of anim.frameTimedEvents.get(f)!) {
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r = Math.max(base + event.execute(this), r);
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}
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}
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}
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}
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const targets = Utils.getEnumValues(AnimFrameTarget);
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const targets = getEnumValues(AnimFrameTarget);
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for (const i of targets) {
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for (const i of targets) {
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const count = i === AnimFrameTarget.GRAPHIC ? g : i === AnimFrameTarget.USER ? u : t;
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const count = i === AnimFrameTarget.GRAPHIC ? g : i === AnimFrameTarget.USER ? u : t;
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if (count < spriteCache[i].length) {
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if (count < spriteCache[i].length) {
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@ -1084,7 +1091,7 @@ export abstract class BattleAnim {
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}
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}
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if (r) {
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if (r) {
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globalScene.tweens.addCounter({
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globalScene.tweens.addCounter({
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duration: Utils.getFrameMs(r),
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duration: getFrameMs(r),
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onComplete: () => cleanUpAndComplete()
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onComplete: () => cleanUpAndComplete()
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});
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});
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} else {
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} else {
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@ -1166,7 +1173,7 @@ export abstract class BattleAnim {
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let existingFieldSprites = globalScene.field.getAll().slice(0);
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let existingFieldSprites = globalScene.field.getAll().slice(0);
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globalScene.tweens.addCounter({
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globalScene.tweens.addCounter({
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duration: Utils.getFrameMs(3) * frameTimeMult,
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duration: getFrameMs(3) * frameTimeMult,
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repeat: anim!.frames.length,
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repeat: anim!.frames.length,
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onRepeat: () => {
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onRepeat: () => {
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existingFieldSprites = globalScene.field.getAll().slice(0);
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existingFieldSprites = globalScene.field.getAll().slice(0);
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@ -1215,11 +1222,12 @@ export abstract class BattleAnim {
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}
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}
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}
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}
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if (anim?.frameTimedEvents.get(frameCount)) {
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if (anim?.frameTimedEvents.get(frameCount)) {
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const base = anim.frames.length - frameCount;
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for (const event of anim.frameTimedEvents.get(frameCount)!) {
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for (const event of anim.frameTimedEvents.get(frameCount)!) {
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totalFrames = Math.max((anim.frames.length - frameCount) + event.execute(this, frameTimedEventPriority), totalFrames);
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totalFrames = Math.max(base + event.execute(this, frameTimedEventPriority), totalFrames);
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}
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}
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}
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}
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const targets = Utils.getEnumValues(AnimFrameTarget);
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const targets = getEnumValues(AnimFrameTarget);
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for (const i of targets) {
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for (const i of targets) {
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const count = graphicFrameCount;
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const count = graphicFrameCount;
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if (count < spriteCache[i].length) {
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if (count < spriteCache[i].length) {
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@ -1244,7 +1252,7 @@ export abstract class BattleAnim {
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}
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}
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if (totalFrames) {
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if (totalFrames) {
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globalScene.tweens.addCounter({
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globalScene.tweens.addCounter({
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duration: Utils.getFrameMs(totalFrames),
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duration: getFrameMs(totalFrames),
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onComplete: () => cleanUpAndComplete()
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onComplete: () => cleanUpAndComplete()
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});
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});
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} else {
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} else {
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@ -1342,15 +1350,15 @@ export class EncounterBattleAnim extends BattleAnim {
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}
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}
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export async function populateAnims() {
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export async function populateAnims() {
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const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase());
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const commonAnimNames = getEnumKeys(CommonAnim).map(k => k.toLowerCase());
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const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/\_/g, ""));
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const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/\_/g, ""));
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const commonAnimIds = Utils.getEnumValues(CommonAnim) as CommonAnim[];
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const commonAnimIds = getEnumValues(CommonAnim) as CommonAnim[];
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const chargeAnimNames = Utils.getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
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const chargeAnimNames = getEnumKeys(ChargeAnim).map(k => k.toLowerCase());
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const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/\_/g, " "));
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const chargeAnimMatchNames = chargeAnimNames.map(k => k.replace(/\_/g, " "));
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const chargeAnimIds = Utils.getEnumValues(ChargeAnim) as ChargeAnim[];
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const chargeAnimIds = getEnumValues(ChargeAnim) as ChargeAnim[];
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const commonNamePattern = /name: (?:Common:)?(Opp )?(.*)/;
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const moveNameToId = {};
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const moveNameToId = {};
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for (const move of Utils.getEnumValues(Moves).slice(1)) {
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for (const move of getEnumValues(Moves).slice(1)) {
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const moveName = Moves[move].toUpperCase().replace(/\_/g, "");
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const moveName = Moves[move].toUpperCase().replace(/\_/g, "");
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moveNameToId[moveName] = move;
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moveNameToId[moveName] = move;
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}
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}
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