[UI][QoL] Cursor defaults to Fight at the start of each new wave (#4666)
* cursors are dumb * update * fixed? * maybe solution * fix in! * Possible cursor fixes --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
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@ -30,6 +30,15 @@ export class CommandPhase extends FieldPhase {
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start() {
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super.start();
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const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
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if (commandUiHandler) {
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if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
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commandUiHandler.setCursor(Command.FIGHT);
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} else {
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commandUiHandler.setCursor(commandUiHandler.getCursor());
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}
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}
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if (this.fieldIndex) {
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// If we somehow are attempting to check the right pokemon but there's only one pokemon out
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// Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching
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