[Bug] Remove ability swap code in `PlayerPokemon.evolve()` (#3113)

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NightKev 2024-07-23 14:31:26 -07:00 committed by GitHub
parent 0e5fd80431
commit 5edaec9f98
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@ -3315,10 +3315,6 @@ export class PlayerPokemon extends Pokemon {
} }
this.generateName(); this.generateName();
if (!isFusion) { if (!isFusion) {
// If a pokemon has its second ability and it evolves into a pokemon that doesn't have a second ability, switch to its first ability instead of its hidden ability
if (this.getSpeciesForm().ability2 === Abilities.NONE && this.abilityIndex === 1) {
this.abilityIndex = 0;
}
// Prevent pokemon with an illegal ability value from breaking things too badly // Prevent pokemon with an illegal ability value from breaking things too badly
const abilityCount = this.getSpeciesForm().getAbilityCount(); const abilityCount = this.getSpeciesForm().getAbilityCount();
if (this.abilityIndex >= abilityCount) { if (this.abilityIndex >= abilityCount) {
@ -3327,9 +3323,6 @@ export class PlayerPokemon extends Pokemon {
this.abilityIndex = 0; this.abilityIndex = 0;
} }
} else { // Do the same as above, but for fusions } else { // Do the same as above, but for fusions
if (this.getFusionSpeciesForm().ability2 === Abilities.NONE && this.fusionAbilityIndex === 1) {
this.fusionAbilityIndex = 0;
}
const abilityCount = this.getFusionSpeciesForm().getAbilityCount(); const abilityCount = this.getFusionSpeciesForm().getAbilityCount();
if (this.fusionAbilityIndex >= abilityCount) { if (this.fusionAbilityIndex >= abilityCount) {
console.warn("this.fusionAbilityIndex is somehow an illegal value, please report this"); console.warn("this.fusionAbilityIndex is somehow an illegal value, please report this");