[Bug] Remove ability swap code in `PlayerPokemon.evolve()` (#3113)
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@ -3315,10 +3315,6 @@ export class PlayerPokemon extends Pokemon {
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}
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this.generateName();
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if (!isFusion) {
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// If a pokemon has its second ability and it evolves into a pokemon that doesn't have a second ability, switch to its first ability instead of its hidden ability
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if (this.getSpeciesForm().ability2 === Abilities.NONE && this.abilityIndex === 1) {
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this.abilityIndex = 0;
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}
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// Prevent pokemon with an illegal ability value from breaking things too badly
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const abilityCount = this.getSpeciesForm().getAbilityCount();
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if (this.abilityIndex >= abilityCount) {
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@ -3327,9 +3323,6 @@ export class PlayerPokemon extends Pokemon {
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this.abilityIndex = 0;
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}
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} else { // Do the same as above, but for fusions
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if (this.getFusionSpeciesForm().ability2 === Abilities.NONE && this.fusionAbilityIndex === 1) {
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this.fusionAbilityIndex = 0;
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}
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const abilityCount = this.getFusionSpeciesForm().getAbilityCount();
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if (this.fusionAbilityIndex >= abilityCount) {
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console.warn("this.fusionAbilityIndex is somehow an illegal value, please report this");
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