[Hotfix] End Biome Catch Problems (#3605)
* Needs more testing. * removed debugging --------- Co-authored-by: Frutescens <info@laptop>
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@ -62,7 +62,7 @@ export class GameMode implements GameModeConfig {
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* @returns true if the game mode has that challenge
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*/
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hasChallenge(challenge: Challenges): boolean {
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return this.challenges.some(c => c.id === challenge);
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return this.challenges.some(c => c.id === challenge && c.value !== 0);
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}
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/**
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@ -2034,7 +2034,8 @@ export class CommandPhase extends FieldPhase {
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}
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break;
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case Command.BALL:
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if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1))) {
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const notInDex = (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1);
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if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || this.scene.gameMode.isFreshStartChallenge() || notInDex )) {
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this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => {
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