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[QOL] Have Friendship Value be shown in summary (#4490)
* Have Friendship Value be shown in summary * Fix how "fill" of icon is calced * Update src/locales/de/pokemon-summary.json * Actually add the images * Add correct image files * Update src/ui/summary-ui-handler.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Update src/ui/summary-ui-handler.ts Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> * Update src/ui/summary-ui-handler.ts * Update src/ui/summary-ui-handler.ts Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com> * Made changed suggested in code review * Update src/locales/en/pokemon-summary.json --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
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public/images/ui/friendship.png
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public/images/ui/friendship.png
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public/images/ui/friendship_overlay.png
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public/images/ui/friendship_overlay.png
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public/images/ui/legacy/friendship.png
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public/images/ui/legacy/friendship.png
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public/images/ui/legacy/friendship_overlay.png
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@ -44,6 +44,8 @@ export class LoadingScene extends SceneBase {
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this.loadAtlas("prompt", "ui");
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this.loadImage("candy", "ui");
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this.loadImage("candy_overlay", "ui");
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this.loadImage("friendship", "ui");
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this.loadImage("friendship_overlay", "ui");
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this.loadImage("cursor", "ui");
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this.loadImage("cursor_reverse", "ui");
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for (const wv of Utils.getEnumValues(WindowVariant)) {
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@ -87,6 +87,10 @@ export default class SummaryUiHandler extends UiHandler {
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private moveAccuracyText: Phaser.GameObjects.Text;
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private moveCategoryIcon: Phaser.GameObjects.Sprite;
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private summaryPageTransitionContainer: Phaser.GameObjects.Container;
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private friendshipShadow: Phaser.GameObjects.Sprite;
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private friendshipText: Phaser.GameObjects.Text;
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private friendshipIcon: Phaser.GameObjects.Sprite;
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private friendshipOverlay: Phaser.GameObjects.Sprite;
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private descriptionScrollTween: Phaser.Tweens.Tween | null;
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private moveCursorBlinkTimer: Phaser.Time.TimerEvent | null;
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@ -187,6 +191,25 @@ export default class SummaryUiHandler extends UiHandler {
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this.candyCountText.setOrigin(0, 0);
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this.summaryContainer.add(this.candyCountText);
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this.friendshipIcon = this.scene.add.sprite(13, -60, "friendship");
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this.friendshipIcon.setScale(0.8);
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this.summaryContainer.add(this.friendshipIcon);
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this.friendshipOverlay = this.scene.add.sprite(13, -60, "friendship_overlay");
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this.friendshipOverlay.setScale(0.8);
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this.summaryContainer.add(this.friendshipOverlay);
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this.friendshipShadow = this.scene.add.sprite(13, -60, "friendship");
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this.friendshipShadow.setTint(0x000000);
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this.friendshipShadow.setAlpha(0.50);
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this.friendshipShadow.setScale(0.8);
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this.friendshipShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
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this.summaryContainer.add(this.friendshipShadow);
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this.friendshipText = addTextObject(this.scene, 20, -66, "x0", TextStyle.WINDOW_ALT, { fontSize: "76px" });
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this.friendshipText.setOrigin(0, 0);
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this.summaryContainer.add(this.friendshipText);
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this.championRibbon = this.scene.add.image(88, -146, "champion_ribbon");
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this.championRibbon.setOrigin(0, 0);
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//this.championRibbon.setScale(0.8);
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@ -292,6 +315,7 @@ export default class SummaryUiHandler extends UiHandler {
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this.candyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0])));
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this.candyOverlay.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1])));
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this.numberText.setText(Utils.padInt(this.pokemon.species.speciesId, 4));
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this.numberText.setColor(this.getTextColor(!this.pokemon.isShiny() ? TextStyle.SUMMARY : TextStyle.SUMMARY_GOLD));
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this.numberText.setShadowColor(this.getTextColor(!this.pokemon.isShiny() ? TextStyle.SUMMARY : TextStyle.SUMMARY_GOLD, true));
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@ -345,6 +369,15 @@ export default class SummaryUiHandler extends UiHandler {
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this.candyShadow.setCrop(0, 0, 16, candyCropY);
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if (this.friendshipShadow.visible) {
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this.friendshipShadow.on("pointerover", () => this.scene.ui.showTooltip("", `${i18next.t("pokemonSummary:friendship")}`, true));
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this.friendshipShadow.on("pointerout", () => this.scene.ui.hideTooltip());
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}
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this.friendshipText.setText(`${this.pokemon?.friendship || "0"} / 255`);
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this.friendshipShadow.setCrop(0, 0, 16, 16 - (16 * ((this.pokemon?.friendship || 0) / 255)));
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const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny;
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const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant;
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