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[Bug] Skip Eternatus dialogue again (#3716)
* The fix. * Ordinals.... * tsdocs.. * my forgetting * Fixed issues * Update src/phases/encounter-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * The actual change * actual fixes --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -2,5 +2,9 @@
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"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
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"encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.",
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"encounter_female": null,
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"encounter_female": null,
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"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
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"firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.",
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"secondStageWin": "…Magnificent."
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"secondStageWin": "…Magnificent.",
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"key_ordinal_one": "st",
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"key_ordinal_two": "nd",
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"key_ordinal_few": "rd",
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"key_ordinal_other": "th"
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}
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}
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@ -1,23 +1,23 @@
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import BattleScene from "#app/battle-scene.js";
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import BattleScene from "#app/battle-scene";
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import { BattleType, BattlerIndex } from "#app/battle.js";
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import { BattleType, BattlerIndex } from "#app/battle";
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import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability.js";
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import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability";
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import { getCharVariantFromDialogue } from "#app/data/dialogue.js";
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import { getCharVariantFromDialogue } from "#app/data/dialogue";
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import { TrainerSlot } from "#app/data/trainer-config.js";
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import { TrainerSlot } from "#app/data/trainer-config";
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import { getRandomWeatherType } from "#app/data/weather.js";
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import { getRandomWeatherType } from "#app/data/weather";
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import { BattleSpec } from "#app/enums/battle-spec.js";
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import { BattleSpec } from "#app/enums/battle-spec";
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import { PlayerGender } from "#app/enums/player-gender.js";
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import { PlayerGender } from "#app/enums/player-gender";
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import { Species } from "#app/enums/species.js";
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import { Species } from "#app/enums/species";
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import { EncounterPhaseEvent } from "#app/events/battle-scene.js";
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import { EncounterPhaseEvent } from "#app/events/battle-scene";
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import Pokemon, { FieldPosition } from "#app/field/pokemon.js";
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import Pokemon, { FieldPosition } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages.js";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type.js";
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import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type";
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import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
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import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier";
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import { achvs } from "#app/system/achv.js";
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import { achvs } from "#app/system/achv";
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import { handleTutorial, Tutorial } from "#app/tutorial.js";
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import { handleTutorial, Tutorial } from "#app/tutorial";
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import { Mode } from "#app/ui/ui.js";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import i18next from "i18next";
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import { BattlePhase } from "./battle-phase";
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import { BattlePhase } from "./battle-phase";
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import * as Utils from "#app/utils.js";
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import * as Utils from "#app/utils";
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import { CheckSwitchPhase } from "./check-switch-phase";
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import { CheckSwitchPhase } from "./check-switch-phase";
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import { GameOverPhase } from "./game-over-phase";
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import { GameOverPhase } from "./game-over-phase";
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import { PostSummonPhase } from "./post-summon-phase";
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import { PostSummonPhase } from "./post-summon-phase";
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@ -358,24 +358,29 @@ export class EncounterPhase extends BattlePhase {
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case BattleSpec.FINAL_BOSS:
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case BattleSpec.FINAL_BOSS:
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const enemy = this.scene.getEnemyPokemon();
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const enemy = this.scene.getEnemyPokemon();
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this.scene.ui.showText(this.getEncounterMessage(), null, () => {
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this.scene.ui.showText(this.getEncounterMessage(), null, () => {
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const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
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const localizationKey = "battleSpecDialogue:encounter";
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//The two lines below check if English ordinals (1st, 2nd, 3rd, Xth) are used and determine which one to use.
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if (this.scene.ui.shouldSkipDialogue(localizationKey)) {
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//Otherwise, it defaults to an empty string.
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// Logging mirrors logging found in dialogue-ui-handler
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//As of 08-07-24: Spanish and Italian default to the English translations
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console.log(`Dialogue ${localizationKey} skipped`);
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const ordinalUse = ["en", "es", "it"];
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const currentLanguage = i18next.resolvedLanguage ?? "en";
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const ordinalIndex = (ordinalUse.includes(currentLanguage)) ? ["st", "nd", "rd"][((count + 90) % 100 - 10) % 10 - 1] ?? "th" : "";
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const cycleCount = count.toLocaleString() + ordinalIndex;
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const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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const encounterDialogue = i18next.t("battleSpecDialogue:encounter", { context: genderStr, cycleCount: cycleCount });
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this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
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this.doEncounterCommon(false);
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this.doEncounterCommon(false);
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});
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} else {
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const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed;
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// The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not.
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const ordinalUsed = !i18next.exists(localizationKey, {fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : "";
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const cycleCount = count.toLocaleString() + ordinalUsed;
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const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET;
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const genderStr = PlayerGender[genderIndex].toLowerCase();
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const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount });
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if (!this.scene.gameData.getSeenDialogues()[localizationKey]) {
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this.scene.gameData.saveSeenDialogue(localizationKey);
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}
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this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => {
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this.doEncounterCommon(false);
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});
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}
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}, 1500, true);
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}, 1500, true);
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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