[Move][Refactor] Create `Move.getPriority` + Fully Implement Upper Hand (#4789)
* Fully Implement Upper Hand * doc for UpperHandCondition * New Upper Hand tests + some nit fixes * Use Fake Out over mocked Tackle in test
This commit is contained in:
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4821df68f2
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@ -7,7 +7,7 @@ import { Weather, WeatherType } from "./weather";
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import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
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import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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import { TerrainType } from "./terrain";
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@ -583,15 +583,11 @@ export class PostDefendAbAttr extends AbAttr {
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const attackPriority = new Utils.IntegerHolder(move.priority);
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, attackPriority);
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, simulated, move, attackPriority);
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if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
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if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
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return false;
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return false;
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}
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}
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if (attackPriority.value > 0 && !move.isMultiTarget()) {
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if (move.getPriority(attacker) > 0 && !move.isMultiTarget()) {
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cancelled.value = true;
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cancelled.value = true;
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return true;
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return true;
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}
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}
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@ -2,12 +2,12 @@ import { Arena } from "#app/field/arena";
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import BattleScene from "#app/battle-scene";
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import BattleScene from "#app/battle-scene";
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import { Type } from "#app/data/type";
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import { Type } from "#app/data/type";
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import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
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import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
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import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
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import { MoveCategory, allMoves, MoveTarget } from "#app/data/move";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
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import { StatusEffect } from "#app/data/status-effect";
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import { StatusEffect } from "#app/data/status-effect";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { Stat } from "#enums/stat";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import i18next from "i18next";
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import i18next from "i18next";
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@ -318,17 +318,15 @@ export class ConditionalProtectTag extends ArenaTag {
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*/
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const move = allMoves[moveId];
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const priority = new NumberHolder(move.priority);
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const effectPhase = arena.scene.getCurrentPhase();
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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if (effectPhase instanceof MoveEffectPhase) {
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const attacker = effectPhase.getUserPokemon();
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const attacker = effectPhase.getUserPokemon();
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
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if (attacker) {
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if (attacker) {
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
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return move.getPriority(attacker) > 0;
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}
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}
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}
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}
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return priority.value > 0;
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return move.priority > 0;
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};
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};
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/**
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/**
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@ -8,7 +8,7 @@ import { Constructor, NumberHolder } from "#app/utils";
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import * as Utils from "../utils";
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import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
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import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
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import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
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import { BattlerIndex, BattleType } from "../battle";
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import { BattlerIndex, BattleType } from "../battle";
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import { TerrainType } from "./terrain";
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import { TerrainType } from "./terrain";
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@ -829,6 +829,15 @@ export default class Move implements Localizable {
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return power.value;
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return power.value;
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}
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}
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getPriority(user: Pokemon, simulated: boolean = true) {
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const priority = new Utils.NumberHolder(this.priority);
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applyMoveAttrs(IncrementMovePriorityAttr, user, null, this, priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority);
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return priority.value;
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}
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}
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}
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export class AttackMove extends Move {
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export class AttackMove extends Move {
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@ -7452,6 +7461,27 @@ export class FirstMoveCondition extends MoveCondition {
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}
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}
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}
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}
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/**
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* Condition used by the move {@link https://bulbapedia.bulbagarden.net/wiki/Upper_Hand_(move) | Upper Hand}.
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* Moves with this condition are only successful when the target has selected
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* a high-priority attack (after factoring in priority-boosting effects) and
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* hasn't moved yet this turn.
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*/
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export class UpperHandCondition extends MoveCondition {
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constructor() {
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super((user, target, move) => {
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const targetCommand = user.scene.currentBattle.turnCommands[target.getBattlerIndex()];
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return !!targetCommand
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&& targetCommand.command === Command.FIGHT
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&& !target.turnData.acted
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&& !!targetCommand.move?.move
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&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
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&& allMoves[targetCommand.move.move].getPriority(target) > 0;
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});
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}
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}
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export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
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export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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const multiplier = args[0] as Utils.NumberHolder;
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@ -10569,8 +10599,7 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.HEAL_BLOCK, false, false, 2),
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.attr(AddBattlerTagAttr, BattlerTagType.HEAL_BLOCK, false, false, 2),
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new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
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new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
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.attr(FlinchAttr)
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.attr(FlinchAttr)
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.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].priority > 0 ) // TODO: is this bang correct?
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.condition(new UpperHandCondition()),
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.partial(), // Should also apply when target move priority increased by ability ex. gale wings
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new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
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new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
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.attr(StatusEffectAttr, StatusEffect.TOXIC)
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.attr(StatusEffectAttr, StatusEffect.TOXIC)
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);
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);
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@ -1,8 +1,6 @@
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import Pokemon from "../field/pokemon";
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import Pokemon from "../field/pokemon";
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import Move from "./move";
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import Move from "./move";
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import { Type } from "./type";
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import { Type } from "./type";
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import * as Utils from "../utils";
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import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
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import { ProtectAttr } from "./move";
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import { ProtectAttr } from "./move";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import i18next from "i18next";
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import i18next from "i18next";
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@ -58,10 +56,8 @@ export class Terrain {
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switch (this.terrainType) {
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switch (this.terrainType) {
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case TerrainType.PSYCHIC:
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case TerrainType.PSYCHIC:
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if (!move.hasAttr(ProtectAttr)) {
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if (!move.hasAttr(ProtectAttr)) {
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const priority = new Utils.IntegerHolder(move.priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
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// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
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// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
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return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
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return move.getPriority(user) > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
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import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/ability";
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import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
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import { allMoves, MoveHeaderAttr } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Stat } from "#app/enums/stat";
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import Pokemon, { PokemonMove } from "#app/field/pokemon";
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import Pokemon, { PokemonMove } from "#app/field/pokemon";
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@ -98,26 +98,22 @@ export class TurnStartPhase extends FieldPhase {
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const aMove = allMoves[aCommand.move!.move];
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const aMove = allMoves[aCommand.move!.move];
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const bMove = allMoves[bCommand!.move!.move];
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const bMove = allMoves[bCommand!.move!.move];
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// The game now considers priority and applies the relevant move and ability attributes
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const aUser = this.scene.getField(true).find(p => p.getBattlerIndex() === a)!;
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const aPriority = new Utils.IntegerHolder(aMove.priority);
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const bUser = this.scene.getField(true).find(p => p.getBattlerIndex() === b)!;
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const bPriority = new Utils.IntegerHolder(bMove.priority);
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applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
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const aPriority = aMove.getPriority(aUser, false);
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applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
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const bPriority = bMove.getPriority(bUser, false);
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applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
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applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
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// The game now checks for differences in priority levels.
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// The game now checks for differences in priority levels.
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// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
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// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
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// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
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// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
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// Otherwise, the game returns the user of the move with the highest priority.
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// Otherwise, the game returns the user of the move with the highest priority.
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const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
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const isSameBracket = Math.ceil(aPriority) - Math.ceil(bPriority) === 0;
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if (aPriority.value !== bPriority.value) {
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if (aPriority !== bPriority) {
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if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
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if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
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return battlerBypassSpeed[a].value ? -1 : 1;
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return battlerBypassSpeed[a].value ? -1 : 1;
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}
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}
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return aPriority.value < bPriority.value ? 1 : -1;
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return (aPriority < bPriority) ? 1 : -1;
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}
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}
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}
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}
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@ -0,0 +1,103 @@
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import { BattlerIndex } from "#app/battle";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Upper Hand", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(Moves.UPPER_HAND)
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.QUICK_ATTACK)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should flinch the opponent before they use a priority attack", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const feebas = game.scene.getPlayerPokemon()!;
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const magikarp = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.UPPER_HAND);
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await game.phaseInterceptor.to("BerryPhase");
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expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(magikarp.isFullHp()).toBeFalsy();
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expect(feebas.isFullHp()).toBeTruthy();
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});
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it.each([
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|
{ descriptor: "non-priority attack", move: Moves.TACKLE },
|
||||||
|
{ descriptor: "status move", move: Moves.BABY_DOLL_EYES }
|
||||||
|
])("should fail when the opponent selects a $descriptor", async ({ move }) => {
|
||||||
|
game.override.enemyMoveset(move);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||||
|
|
||||||
|
const feebas = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(Moves.UPPER_HAND);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
|
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should flinch the opponent before they use an attack boosted by Gale Wings", async () => {
|
||||||
|
game.override
|
||||||
|
.enemyAbility(Abilities.GALE_WINGS)
|
||||||
|
.enemyMoveset(Moves.GUST);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||||
|
|
||||||
|
const feebas = game.scene.getPlayerPokemon()!;
|
||||||
|
const magikarp = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(Moves.UPPER_HAND);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
|
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
expect(magikarp.isFullHp()).toBeFalsy();
|
||||||
|
expect(feebas.isFullHp()).toBeTruthy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should fail if the target has already moved", async () => {
|
||||||
|
game.override
|
||||||
|
.enemyMoveset(Moves.FAKE_OUT)
|
||||||
|
.enemyAbility(Abilities.SHEER_FORCE);
|
||||||
|
|
||||||
|
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||||
|
|
||||||
|
const feebas = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(Moves.UPPER_HAND);
|
||||||
|
|
||||||
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
|
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
expect(feebas.isFullHp()).toBeFalsy();
|
||||||
|
});
|
||||||
|
});
|
Loading…
Reference in New Issue