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Rebalance item stealing moves
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95bfb2a056
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@ -780,16 +780,24 @@ export class StatusEffectAttr extends MoveEffectAttr {
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}
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}
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export class StealHeldItemAttr extends MoveEffectAttr {
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constructor() {
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export class StealHeldItemChanceAttr extends MoveEffectAttr {
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private chance: number;
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constructor(chance: number) {
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super(false, MoveEffectTrigger.HIT);
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this.chance = chance;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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const rand = Phaser.Math.RND.realInRange(0, 1);
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if (rand >= this.chance)
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return resolve(false);
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const heldItems = this.getTargetHeldItems(target).filter(i => i.getTransferrable(false));
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if (heldItems.length) {
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const stolenItem = heldItems[user.randSeedInt(heldItems.length)];
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const highestItemTier = heldItems.map(m => m.type.getOrInferTier()).reduce((highestTier, tier) => Math.max(tier, highestTier), 0);
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const tierHeldItems = heldItems.filter(m => m.type.getOrInferTier() === highestItemTier);
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const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
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user.scene.tryTransferHeldItemModifier(stolenItem, user, false, false).then(success => {
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if (success)
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user.scene.queueMessage(getPokemonMessage(user, ` stole\n${target.name}'s ${stolenItem.type.name}!`));
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@ -2688,8 +2696,8 @@ export function initMoves() {
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user.turnData.hitsLeft = 1;
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return true;
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}),
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new AttackMove(Moves.THIEF, "Thief", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.", -1, 0, 2)
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.attr(StealHeldItemAttr),
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new AttackMove(Moves.THIEF, "Thief", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "The user attacks and has a 30% chance to steal the target's held item simultaneously.", -1, 0, 2)
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.attr(StealHeldItemChanceAttr, 0.3),
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new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "The user ensnares the target with thin, gooey silk so it can't flee from battle.", -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1),
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new StatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "The user senses the target's movements with its mind to ensure its next attack does not miss the target.", -1, 0, 2)
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@ -3106,8 +3114,8 @@ export function initMoves() {
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new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "The user hits the target with its tail. This may also poison the target. Critical hits land more easily.", 10, 0, 3)
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.attr(HighCritAttr)
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.attr(StatusEffectAttr, StatusEffect.POISON),
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new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user endearingly approaches the target, then steals the target's held item.", -1, 0, 3)
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.attr(StealHeldItemAttr),
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new AttackMove(Moves.COVET, "Covet", Type.NORMAL, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user endearingly approaches the target, then has a 30% chance to steal the target's held item.", -1, 0, 3)
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.attr(StealHeldItemChanceAttr, 0.3),
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new AttackMove(Moves.VOLT_TACKLE, "Volt Tackle", Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, -1, "The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.", 10, 0, 3)
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.attr(RecoilAttr)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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