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Fix GameMode enum order
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623d600e13
commit
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@ -102,7 +102,6 @@ export default class BattleScene extends Phaser.Scene {
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public fusionPaletteSwaps: boolean = true;
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public fusionPaletteSwaps: boolean = true;
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public enableTouchControls: boolean = false;
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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public enableVibration: boolean = false;
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public finalWave: integer = 200;
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public gameData: GameData;
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public gameData: GameData;
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@ -88,9 +88,7 @@ export default class Battle {
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}
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}
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private getLevelForWave(): integer {
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private getLevelForWave(): integer {
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let levelWaveIndex = this.waveIndex;
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let levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
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if (this.gameMode.isDaily)
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levelWaveIndex += 30 + Math.floor(this.waveIndex / 5);
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let baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
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let baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
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const bossMultiplier = 1.2;
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const bossMultiplier = 1.2;
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@ -1,8 +1,8 @@
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export enum GameModes {
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export enum GameModes {
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DAILY,
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CLASSIC,
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CLASSIC,
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ENDLESS,
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ENDLESS,
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SPLICED_ENDLESS
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SPLICED_ENDLESS,
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DAILY
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}
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}
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interface GameModeConfig {
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interface GameModeConfig {
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@ -30,24 +30,34 @@ export class GameMode implements GameModeConfig {
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constructor(modeId: GameModes, config: GameModeConfig) {
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constructor(modeId: GameModes, config: GameModeConfig) {
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this.modeId = modeId;
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this.modeId = modeId;
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Object.assign(this, config);
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Object.assign(this, config);
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console.log(modeId, this, config);
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}
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getWaveForDifficulty(waveIndex: integer): integer {
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switch (this.modeId) {
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case GameModes.DAILY:
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return waveIndex + 30 + Math.floor(waveIndex / 5);
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default:
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return waveIndex;
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}
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}
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}
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isWaveFinal(waveIndex: integer): boolean {
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isWaveFinal(waveIndex: integer): boolean {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.DAILY:
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return waveIndex === 50;
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case GameModes.CLASSIC:
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case GameModes.CLASSIC:
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return waveIndex === 200;
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return waveIndex === 200;
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case GameModes.ENDLESS:
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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return !(waveIndex % 250);
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return !(waveIndex % 250);
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case GameModes.DAILY:
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return waveIndex === 50;
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}
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}
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}
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}
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getEnemyModifierChance(isBoss: boolean): integer {
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getEnemyModifierChance(isBoss: boolean): integer {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.DAILY:
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case GameModes.CLASSIC:
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case GameModes.CLASSIC:
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case GameModes.DAILY:
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return !isBoss ? 18 : 6;
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return !isBoss ? 18 : 6;
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case GameModes.ENDLESS:
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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@ -57,21 +67,21 @@ export class GameMode implements GameModeConfig {
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getName(): string {
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getName(): string {
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switch (this.modeId) {
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switch (this.modeId) {
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case GameModes.DAILY:
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return 'Daily Run';
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case GameModes.CLASSIC:
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case GameModes.CLASSIC:
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return 'Classic';
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return 'Classic';
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case GameModes.ENDLESS:
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case GameModes.ENDLESS:
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return 'Endless';
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return 'Endless';
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case GameModes.SPLICED_ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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return 'Endless (Spliced)';
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return 'Endless (Spliced)';
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case GameModes.DAILY:
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return 'Daily Run';
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}
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}
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}
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}
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}
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}
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export const gameModes = Object.freeze({
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export const gameModes = Object.freeze({
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[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true }),
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[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
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[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
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[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true }),
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[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true }),
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[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true, isSplicedOnly: true })
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[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
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[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true })
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});
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});
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@ -3771,7 +3771,7 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
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const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
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this.scene.addModifier(modifier, false, playSound).then(() => {
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this.scene.addModifier(modifier, false, playSound);
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if (cost) {
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if (cost) {
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this.scene.money -= cost;
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this.scene.money -= cost;
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this.scene.updateMoneyText();
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this.scene.updateMoneyText();
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@ -3782,7 +3782,6 @@ export class SelectModifierPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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super.end();
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}
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}
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});
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};
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};
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if (modifierType instanceof PokemonModifierType) {
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if (modifierType instanceof PokemonModifierType) {
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