diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index 3e6b8bf6d0d..a30cb642a46 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -30,7 +30,7 @@ - [ ] The PR is self-contained and cannot be split into smaller PRs? - [ ] Have I provided a clear explanation of the changes? - [ ] Have I considered writing automated tests for the issue? -- [ ] If I have text, did I add make it translatable and added a key in the English language? +- [ ] If I have text, did I make it translatable and add a key in the English locale file(s)? - [ ] Have I tested the changes (manually)? - [ ] Are all unit tests still passing? (`npm run test`) - [ ] Are the changes visual? diff --git a/.github/workflows/eslint.yml b/.github/workflows/eslint.yml index 9068f1ae9a2..2850418bc59 100644 --- a/.github/workflows/eslint.yml +++ b/.github/workflows/eslint.yml @@ -11,6 +11,8 @@ on: branches: - main # Trigger on pull request events targeting the main branch - beta # Trigger on pull request events targeting the beta branch + merge_group: + types: [checks_requested] jobs: run-linters: # Define a job named "run-linters" diff --git a/.github/workflows/github-pages.yml b/.github/workflows/github-pages.yml index 3b7617c45f4..a092ccb425a 100644 --- a/.github/workflows/github-pages.yml +++ b/.github/workflows/github-pages.yml @@ -8,6 +8,8 @@ on: branches: - main - beta + merge_group: + types: [checks_requested] jobs: pages: diff --git a/.github/workflows/tests.yml b/.github/workflows/tests.yml index 9ce1d1c5038..adac45519ab 100644 --- a/.github/workflows/tests.yml +++ b/.github/workflows/tests.yml @@ -11,6 +11,8 @@ on: branches: - main # Trigger on pull request events targeting the main branch - beta # Trigger on pull request events targeting the beta branch + merge_group: + types: [checks_requested] jobs: run-tests: # Define a job named "run-tests" diff --git a/create-test-boilerplate.js b/create-test-boilerplate.js new file mode 100644 index 00000000000..bf68258f321 --- /dev/null +++ b/create-test-boilerplate.js @@ -0,0 +1,101 @@ +import fs from 'fs'; +import path from 'path'; +import { fileURLToPath } from 'url'; + +/** + * This script creates a test boilerplate file for a move or ability. + * @param {string} type - The type of test to create. Either "move" or "ability". + * @param {string} fileName - The name of the file to create. + * @example npm run create-test move tackle + */ + +// Get the directory name of the current module file +const __filename = fileURLToPath(import.meta.url); +const __dirname = path.dirname(__filename); + +// Get the arguments from the command line +const args = process.argv.slice(2); +const type = args[0]; // "move" or "ability" +let fileName = args[1]; // The file name + +if (!type || !fileName) { + console.error('Please provide both a type ("move" or "ability") and a file name.'); + process.exit(1); +} + +// Convert fileName from to snake_case if camelCase is given +fileName = fileName.replace(/([a-z])([A-Z])/g, '$1_$2').toLowerCase(); + +// Format the description for the test case +const formattedName = fileName + .replace(/_/g, ' ') + .replace(/\b\w/g, char => char.toUpperCase()); + +// Determine the directory based on the type +let dir; +let description; +if (type === 'move') { + dir = path.join(__dirname, 'src', 'test', 'moves'); + description = `Moves - ${formattedName}`; +} else if (type === 'ability') { + dir = path.join(__dirname, 'src', 'test', 'abilities'); + description = `Abilities - ${formattedName}`; +} else { + console.error('Invalid type. Please use "move" or "ability".'); + process.exit(1); +} + +// Ensure the directory exists +if (!fs.existsSync(dir)) { + fs.mkdirSync(dir, { recursive: true }); +} + +// Create the file with the given name +const filePath = path.join(dir, `${fileName}.test.ts`); + +if (fs.existsSync(filePath)) { + console.error(`File "${fileName}.test.ts" already exists.`); + process.exit(1); +} + +// Define the content template +const content = `import { Abilities } from "#enums/abilities"; +import GameManager from "#test/utils/gameManager"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it } from "vitest"; + +describe("${description}", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY); + }); + + it("test case", async () => { + // await game.classicMode.startBattle(); + // game.move.select(); + }, TIMEOUT); +}); +`; + +// Write the template content to the file +fs.writeFileSync(filePath, content, 'utf8'); + +console.log(`File created at: ${filePath}`); \ No newline at end of file diff --git a/docs/enemy-ai.md b/docs/enemy-ai.md index f53a8511893..46482f56a90 100644 --- a/docs/enemy-ai.md +++ b/docs/enemy-ai.md @@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**. -- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to +- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to $\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$ where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score). -- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score. +- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score. - $\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$ + $\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$ $\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$ @@ -221,4 +221,4 @@ When implementing a new move attribute, it's important to override `MoveAttr`'s - A move's **user benefit score (UBS)** incentivizes (or discourages) the move's usage in general. A positive UBS gives the move more incentive to be used, while a negative UBS gives the move less incentive. - A move's **target benefit score (TBS)** incentivizes (or discourages) the move's usage on a specific target. A positive TBS indicates the move is better used on the user or its allies, while a negative TBS indicates the move is better used on enemies. - **The total benefit score (UBS + TBS) of a move should never be 0.** The move selection algorithm assumes the move's benefit score is unimplemented if the total score is 0 and penalizes the move's usage as a result. With status moves especially, it's important to have some form of implementation among the move's attributes to avoid this scenario. -- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making. \ No newline at end of file +- **Score functions that use formulas should include comments.** If your attribute requires complex logic or formulas to calculate benefit scores, please add comments to explain how the logic works and its intended effect on the enemy's decision making. diff --git a/index.css b/index.css index 8034c1a4b38..1274f2fcead 100644 --- a/index.css +++ b/index.css @@ -23,15 +23,6 @@ body { } } -#links { - width: 90%; - text-align: center; - position: fixed; - bottom: 0; - display: flex; - justify-content: space-around; -} - #app { display: flex; justify-content: center; @@ -93,7 +84,7 @@ input:-internal-autofill-selected { @media (orientation: landscape) { #touchControls { - --controls-size: 20vh; + --controls-size: 20vh; --text-shadow-size: 1.3vh; --small-button-offset: 4vh; } @@ -148,10 +139,10 @@ input:-internal-autofill-selected { /* Show cycle buttons only on STARTER_SELECT and on touch configuration panel */ #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadOpenFilters, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleForm, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleShiny, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleForm, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleShiny, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleNature, -#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleAbility, +#touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT'], [data-ui-mode='RUN_INFO']) #apadCycleAbility, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleGender, #touchControls:not(.config-mode):not([data-ui-mode='STARTER_SELECT']) #apadCycleVariant { display: none; diff --git a/index.html b/index.html index 29b4c0d1a6e..390a29fb365 100644 --- a/index.html +++ b/index.html @@ -39,7 +39,6 @@ - diff --git a/package.json b/package.json index b85ac639a1b..83e82585d1e 100644 --- a/package.json +++ b/package.json @@ -18,7 +18,8 @@ "eslint-ci": "eslint .", "docs": "typedoc", "depcruise": "depcruise src", - "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg" + "depcruise:graph": "depcruise src --output-type dot | node dependency-graph.js > dependency-graph.svg", + "create-test": "node ./create-test-boilerplate.js" }, "devDependencies": { "@eslint/js": "^9.3.0", diff --git 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differ diff --git a/public/images/items.json b/public/images/items.json index c347790b92f..442b93d657b 100644 --- a/public/images/items.json +++ b/public/images/items.json @@ -4,8 +4,8 @@ "image": "items.png", "format": "RGBA8888", "size": { - "w": 425, - "h": 425 + "w": 426, + "h": 426 }, "scale": 1, "frames": [ @@ -240,6 +240,27 @@ "h": 31 } }, + { + "filename": "inverse", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 1, + "w": 22, + "h": 30 + }, + "frame": { + "x": 0, + "y": 241, + "w": 22, + "h": 30 + } + }, { "filename": "ribbon_gen3", "rotated": false, @@ -256,7 +277,7 @@ }, "frame": { "x": 0, - "y": 241, + "y": 271, "w": 22, "h": 29 } @@ -277,7 +298,7 @@ }, "frame": { "x": 0, - "y": 270, + "y": 300, "w": 22, "h": 29 } @@ -298,7 +319,7 @@ }, "frame": { "x": 0, - "y": 299, + "y": 329, "w": 22, "h": 29 } @@ -340,7 +361,7 @@ }, "frame": { "x": 0, - "y": 328, + "y": 358, "w": 22, "h": 28 } @@ -361,28 +382,7 @@ }, "frame": { "x": 0, - "y": 356, - "w": 22, - "h": 28 - } - }, - { - "filename": "ribbon_gen6", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 5, - "y": 2, - "w": 22, - "h": 28 - }, - "frame": { - "x": 0, - "y": 384, + "y": 386, "w": 22, "h": 28 } @@ -619,7 +619,7 @@ } }, { - "filename": "elixir", + "filename": "lock_capsule", "rotated": false, "trimmed": true, "sourceSize": { @@ -628,15 +628,15 @@ }, "spriteSourceSize": { "x": 7, - "y": 4, - "w": 18, - "h": 24 + "y": 5, + "w": 19, + "h": 22 }, "frame": { "x": 407, "y": 0, - "w": 18, - "h": 24 + "w": 19, + "h": 22 } }, { @@ -724,7 +724,7 @@ } }, { - "filename": "ribbon_gen8", + "filename": "ribbon_gen6", "rotated": false, "trimmed": true, "sourceSize": { @@ -744,6 +744,27 @@ "h": 28 } }, + { + "filename": "ribbon_gen8", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 5, + "y": 2, + "w": 22, + "h": 28 + }, + "frame": { + "x": 22, + "y": 237, + "w": 22, + "h": 28 + } + }, { "filename": "black_augurite", "rotated": false, @@ -760,7 +781,7 @@ }, "frame": { "x": 22, - "y": 237, + "y": 265, "w": 22, "h": 25 } @@ -781,7 +802,7 @@ }, "frame": { "x": 22, - "y": 262, + "y": 290, "w": 23, "h": 24 } @@ -802,7 +823,7 @@ }, "frame": { "x": 22, - "y": 286, + "y": 314, "w": 24, "h": 24 } @@ -823,7 +844,7 @@ }, "frame": { "x": 22, - "y": 310, + "y": 338, "w": 24, "h": 24 } @@ -844,7 +865,7 @@ }, "frame": { "x": 22, - "y": 334, + "y": 362, "w": 24, "h": 24 } @@ -865,13 +886,13 @@ }, "frame": { "x": 22, - "y": 358, + "y": 386, "w": 24, "h": 24 } }, { - "filename": "earth_plate", + "filename": "mega_bracelet", "rotated": false, "trimmed": true, "sourceSize": { @@ -879,20 +900,20 @@ "h": 32 }, "spriteSourceSize": { - "x": 4, - "y": 4, - "w": 24, - "h": 24 + "x": 6, + "y": 8, + "w": 20, + "h": 16 }, "frame": { "x": 22, - "y": 382, - "w": 24, - "h": 24 + "y": 410, + "w": 20, + "h": 16 } }, { - 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24 + } + }, { "filename": "sky_plate", "rotated": false, @@ -1746,14 +1788,14 @@ "h": 24 }, "frame": { - "x": 125, - "y": 36, + "x": 59, + "y": 398, "w": 24, "h": 24 } }, { - "filename": "choice_specs", + "filename": "hp_up", "rotated": false, "trimmed": true, "sourceSize": { @@ -1761,41 +1803,20 @@ "h": 32 }, "spriteSourceSize": { - "x": 4, - "y": 8, - "w": 24, - "h": 18 - }, - "frame": { - "x": 125, - "y": 60, - "w": 24, - "h": 18 - } - }, - { - "filename": "max_ether", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 7, + "x": 8, "y": 4, - "w": 18, + "w": 16, "h": 24 }, "frame": { - "x": 149, - "y": 36, - "w": 18, + "x": 83, + "y": 398, + "w": 16, "h": 24 } }, { - "filename": "adamant_crystal", + "filename": "reveal_glass", "rotated": false, "trimmed": true, "sourceSize": { @@ -1804,15 +1825,36 @@ }, "spriteSourceSize": { "x": 4, - "y": 6, + "y": 4, "w": 23, - "h": 21 + "h": 24 }, "frame": { - "x": 149, - "y": 60, + 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+ }, + { + "filename": "shadow_reins_of_unity", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 4, + "y": 7, + "w": 24, + "h": 20 + }, + "frame": { + "x": 295, + "y": 43, + "w": 24, + "h": 20 + } + }, + { + "filename": "soft_sand", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 32, + "h": 32 + }, + "spriteSourceSize": { + "x": 4, + "y": 7, + "w": 24, + "h": 20 + }, + "frame": { + "x": 319, + "y": 43, + "w": 24, + "h": 20 + } + }, + { + "filename": "binding_band", "rotated": false, "trimmed": true, "sourceSize": { @@ -3884,77 +3296,14 @@ "spriteSourceSize": { "x": 5, "y": 6, - "w": 22, - "h": 21 + "w": 23, + "h": 20 }, "frame": { - "x": 177, - "y": 148, - "w": 22, - "h": 21 - } - }, - { - "filename": "dna_splicers", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 32, - "h": 32 - }, - "spriteSourceSize": { - "x": 5, - "y": 5, - "w": 22, - "h": 22 - }, - "frame": { - "x": 199, - "y": 147, - 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b/public/images/ui/icon_stop.png new file mode 100644 index 00000000000..6d9c201695a Binary files /dev/null and b/public/images/ui/icon_stop.png differ diff --git a/public/images/ui/legacy/egg_summary_bg.png b/public/images/ui/legacy/egg_summary_bg.png new file mode 100644 index 00000000000..658f5df0e96 Binary files /dev/null and b/public/images/ui/legacy/egg_summary_bg.png differ diff --git a/public/images/ui/legacy/icon_egg_move.png b/public/images/ui/legacy/icon_egg_move.png new file mode 100644 index 00000000000..a5b0bff4ace Binary files /dev/null and b/public/images/ui/legacy/icon_egg_move.png differ diff --git a/public/images/ui/legacy/icon_lock.png b/public/images/ui/legacy/icon_lock.png new file mode 100644 index 00000000000..6a12efa15e8 Binary files /dev/null and b/public/images/ui/legacy/icon_lock.png differ diff --git a/public/images/ui/legacy/icon_stop.png b/public/images/ui/legacy/icon_stop.png new file mode 100644 index 00000000000..6d9c201695a Binary files /dev/null and b/public/images/ui/legacy/icon_stop.png differ diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 2a920864850..c8100e0d3b9 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -130,7 +130,7 @@ export default class BattleScene extends SceneBase { public gameSpeed: integer = 1; public damageNumbersMode: integer = 0; public reroll: boolean = false; - public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM; + public shopCursorTarget: number = ShopCursorTarget.REWARDS; public showMovesetFlyout: boolean = true; public showArenaFlyout: boolean = true; public showTimeOfDayWidget: boolean = true; @@ -841,12 +841,13 @@ export default class BattleScene extends SceneBase { } addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { + if (Overrides.OPP_LEVEL_OVERRIDE > 0) { + level = Overrides.OPP_LEVEL_OVERRIDE; + } if (Overrides.OPP_SPECIES_OVERRIDE) { species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); - } - - if (Overrides.OPP_LEVEL_OVERRIDE !== 0) { - level = Overrides.OPP_LEVEL_OVERRIDE; + // The fact that a Pokemon is a boss or not can change based on its Species and level + boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1; } const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); @@ -973,6 +974,7 @@ export default class BattleScene extends SceneBase { this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24)); console.log("Seed:", this.seed); + this.resetSeed(); // Properly resets RNG after saving and quitting a session this.disableMenu = false; @@ -1327,6 +1329,13 @@ export default class BattleScene extends SceneBase { } getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer { + if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) { + return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE; + } else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) { + // The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss + return 0; + } + if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) { return 5; } @@ -1791,6 +1800,7 @@ export default class BattleScene extends SceneBase { config = config ?? {}; try { const keyDetails = key.split("/"); + config["volume"] = config["volume"] ?? 1; switch (keyDetails[0]) { case "level_up_fanfare": case "item_fanfare": @@ -1800,11 +1810,11 @@ export default class BattleScene extends SceneBase { case "evolution_fanfare": // These sounds are loaded in as BGM, but played as sound effects // When these sounds are updated in updateVolume(), they are treated as BGM however because they are placed in the BGM Cache through being called by playSoundWithoutBGM() - config["volume"] = this.masterVolume * this.bgmVolume; + config["volume"] *= (this.masterVolume * this.bgmVolume); break; case "battle_anims": case "cry": - config["volume"] = this.masterVolume * this.fieldVolume; + config["volume"] *= (this.masterVolume * this.fieldVolume); //PRSFX sound files are unusually loud if (keyDetails[1].startsWith("PRSFX- ")) { config["volume"] *= 0.5; @@ -1812,10 +1822,10 @@ export default class BattleScene extends SceneBase { break; case "ui": //As of, right now this applies to the "select", "menu_open", "error" sound effects - config["volume"] = this.masterVolume * this.uiVolume; + config["volume"] *= (this.masterVolume * this.uiVolume); break; case "se": - config["volume"] = this.masterVolume * this.seVolume; + config["volume"] *= (this.masterVolume * this.seVolume); break; } this.sound.play(key, config); @@ -2732,6 +2742,29 @@ export default class BattleScene extends SceneBase { (window as any).gameInfo = gameInfo; } + /** + * This function retrieves the sprite and audio keys for active Pokemon. + * Active Pokemon include both enemy and player Pokemon of the current wave. + * Note: Questions on garbage collection go to @frutescens + * @returns a string array of active sprite and audio keys that should not be deleted + */ + getActiveKeys(): string[] { + const keys: string[] = []; + const playerParty = this.getParty(); + playerParty.forEach(p => { + keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant)); + keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant, true)); + keys.push("cry/" + p.species.getCryKey(p.species.formIndex)); + }); + // enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon + const enemyParty = this.getEnemyParty(); + enemyParty.forEach(p => { + keys.push(p.species.getSpriteKey(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant)); + keys.push("cry/" + p.species.getCryKey(p.species.formIndex)); + }); + return keys; + } + /** * Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus) * @param pokemon The (enemy) pokemon diff --git a/src/data/ability.ts b/src/data/ability.ts index d947bcddd99..16ae7a2b2d2 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -2,20 +2,18 @@ import Pokemon, { HitResult, PlayerPokemon, PokemonMove } from "../field/pokemon import { Type } from "./type"; import { Constructor } from "#app/utils"; import * as Utils from "../utils"; -import { BattleStat, getBattleStatName } from "./battle-stat"; import { getPokemonNameWithAffix } from "../messages"; import { Weather, WeatherType } from "./weather"; import { BattlerTag, GroundedTag, GulpMissileTag, SemiInvulnerableTag } from "./battler-tags"; import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { Gender } from "./gender"; -import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr } from "./move"; +import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; -import { Stat, getStatName } from "./pokemon-stat"; import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier"; import { TerrainType } from "./terrain"; import { SpeciesFormChangeManualTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "./pokemon-forms"; import i18next from "i18next"; -import { Localizable } from "#app/interfaces/locales.js"; +import { Localizable } from "#app/interfaces/locales"; import { Command } from "../ui/command-ui-handler"; import { BerryModifierType } from "#app/modifier/modifier-type"; import { getPokeballName } from "./pokeball"; @@ -25,10 +23,11 @@ import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat"; import { MovePhase } from "#app/phases/move-phase"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import BattleScene from "#app/battle-scene"; export class Ability implements Localizable { @@ -126,7 +125,7 @@ type AbAttrCondition = (pokemon: Pokemon) => boolean; type PokemonAttackCondition = (user: Pokemon | null, target: Pokemon | null, move: Move) => boolean; type PokemonDefendCondition = (target: Pokemon, user: Pokemon, move: Move) => boolean; -type PokemonStatChangeCondition = (target: Pokemon, statsChanged: BattleStat[], levels: integer) => boolean; +type PokemonStatStageChangeCondition = (target: Pokemon, statsChanged: BattleStat[], stages: number) => boolean; export abstract class AbAttr { public showAbility: boolean; @@ -203,38 +202,36 @@ export class PostBattleInitFormChangeAbAttr extends PostBattleInitAbAttr { } } -export class PostBattleInitStatChangeAbAttr extends PostBattleInitAbAttr { +export class PostBattleInitStatStageChangeAbAttr extends PostBattleInitAbAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; private selfTarget: boolean; - constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) { + constructor(stats: BattleStat[], stages: number, selfTarget?: boolean) { super(); - this.stats = typeof(stats) === "number" - ? [ stats as BattleStat ] - : stats as BattleStat[]; - this.levels = levels; + this.stats = stats; + this.stages = stages; this.selfTarget = !!selfTarget; } applyPostBattleInit(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const statChangePhases: StatChangePhase[] = []; + const statStageChangePhases: StatStageChangePhase[] = []; if (!simulated) { if (this.selfTarget) { - statChangePhases.push(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels)); + statStageChangePhases.push(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages)); } else { for (const opponent of pokemon.getOpponents()) { - statChangePhases.push(new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels)); + statStageChangePhases.push(new StatStageChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.stages)); } } - for (const statChangePhase of statChangePhases) { - if (!this.selfTarget && !statChangePhase.getPokemon()?.summonData) { - pokemon.scene.pushPhase(statChangePhase); + for (const statStageChangePhase of statStageChangePhases) { + if (!this.selfTarget && !statStageChangePhase.getPokemon()?.summonData) { + pokemon.scene.pushPhase(statStageChangePhase); } else { // TODO: This causes the ability bar to be shown at the wrong time - pokemon.scene.unshiftPhase(statChangePhase); + pokemon.scene.unshiftPhase(statStageChangePhase); } } } @@ -402,15 +399,15 @@ export class TypeImmunityHealAbAttr extends TypeImmunityAbAttr { } } -class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr { +class TypeImmunityStatStageChangeAbAttr extends TypeImmunityAbAttr { private stat: BattleStat; - private levels: integer; + private stages: number; - constructor(immuneType: Type, stat: BattleStat, levels: integer, condition?: AbAttrCondition) { + constructor(immuneType: Type, stat: BattleStat, stages: number, condition?: AbAttrCondition) { super(immuneType, condition); this.stat = stat; - this.levels = levels; + this.stages = stages; } applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean { @@ -419,7 +416,7 @@ class TypeImmunityStatChangeAbAttr extends TypeImmunityAbAttr { if (ret) { cancelled.value = true; // Suppresses "No Effect" message if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); } } @@ -475,6 +472,47 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr { } } +/** + * Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(Ability) | Tera Shell} + * When the source is at full HP, incoming attacks will have a maximum 0.5x type effectiveness multiplier. + * @extends PreDefendAbAttr + */ +export class FullHpResistTypeAbAttr extends PreDefendAbAttr { + /** + * Reduces a type multiplier to 0.5 if the source is at full HP. + * @param pokemon {@linkcode Pokemon} the Pokemon with this ability + * @param passive n/a + * @param simulated n/a (this doesn't change game state) + * @param attacker n/a + * @param move {@linkcode Move} the move being used on the source + * @param cancelled n/a + * @param args `[0]` a container for the move's current type effectiveness multiplier + * @returns `true` if the move's effectiveness is reduced; `false` otherwise + */ + applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move | null, cancelled: Utils.BooleanHolder | null, args: any[]): boolean | Promise { + const typeMultiplier = args[0]; + if (!(typeMultiplier && typeMultiplier instanceof Utils.NumberHolder)) { + return false; + } + + if (move && move.hasAttr(FixedDamageAttr)) { + return false; + } + + if (pokemon.isFullHp() && typeMultiplier.value > 0.5) { + typeMultiplier.value = 0.5; + return true; + } + return false; + } + + getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + return i18next.t("abilityTriggers:fullHpResistType", { + pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) + }); + } +} + export class PostDefendAbAttr extends AbAttr { applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult | null, args: any[]): boolean | Promise { return false; @@ -518,7 +556,7 @@ export class PostDefendGulpMissileAbAttr extends PostDefendAbAttr { } if (battlerTag.tagType === BattlerTagType.GULP_MISSILE_ARROKUDA) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ BattleStat.DEF ], -1)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), false, [ Stat.DEF ], -1)); } else { attacker.trySetStatus(StatusEffect.PARALYSIS, true, pokemon); } @@ -547,8 +585,8 @@ export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr { } } -export class PostStatChangeAbAttr extends AbAttr { - applyPostStatChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], levelChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise { +export class PostStatStageChangeAbAttr extends AbAttr { + applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], stagesChanged: integer, selfTarget: boolean, args: any[]): boolean | Promise { return false; } } @@ -594,20 +632,20 @@ export class WonderSkinAbAttr extends PreDefendAbAttr { } } -export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr { +export class MoveImmunityStatStageChangeAbAttr extends MoveImmunityAbAttr { private stat: BattleStat; - private levels: integer; + private stages: number; - constructor(immuneCondition: PreDefendAbAttrCondition, stat: BattleStat, levels: integer) { + constructor(immuneCondition: PreDefendAbAttrCondition, stat: BattleStat, stages: number) { super(immuneCondition); this.stat = stat; - this.levels = levels; + this.stages = stages; } applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean { const ret = super.applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args); if (ret && !simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); } return ret; @@ -642,19 +680,19 @@ export class ReverseDrainAbAttr extends PostDefendAbAttr { } } -export class PostDefendStatChangeAbAttr extends PostDefendAbAttr { +export class PostDefendStatStageChangeAbAttr extends PostDefendAbAttr { private condition: PokemonDefendCondition; private stat: BattleStat; - private levels: integer; + private stages: number; private selfTarget: boolean; private allOthers: boolean; - constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true, allOthers: boolean = false) { + constructor(condition: PokemonDefendCondition, stat: BattleStat, stages: number, selfTarget: boolean = true, allOthers: boolean = false) { super(true); this.condition = condition; this.stat = stat; - this.levels = levels; + this.stages = stages; this.selfTarget = selfTarget; this.allOthers = allOthers; } @@ -668,11 +706,11 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr { if (this.allOthers) { const otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents(); for (const other of otherPokemon) { - other.scene.unshiftPhase(new StatChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.levels)); + other.scene.unshiftPhase(new StatStageChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.stages)); } return true; } - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.stages)); return true; } @@ -680,20 +718,20 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr { } } -export class PostDefendHpGatedStatChangeAbAttr extends PostDefendAbAttr { +export class PostDefendHpGatedStatStageChangeAbAttr extends PostDefendAbAttr { private condition: PokemonDefendCondition; private hpGate: number; private stats: BattleStat[]; - private levels: integer; + private stages: number; private selfTarget: boolean; - constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], levels: integer, selfTarget: boolean = true) { + constructor(condition: PokemonDefendCondition, hpGate: number, stats: BattleStat[], stages: number, selfTarget: boolean = true) { super(true); this.condition = condition; this.hpGate = hpGate; this.stats = stats; - this.levels = levels; + this.stages = stages; this.selfTarget = selfTarget; } @@ -703,8 +741,8 @@ export class PostDefendHpGatedStatChangeAbAttr extends PostDefendAbAttr { const damageReceived = lastAttackReceived?.damage || 0; if (this.condition(pokemon, attacker, move) && (pokemon.hp <= hpGateFlat && (pokemon.hp + damageReceived) > hpGateFlat)) { - if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.levels)); + if (!simulated ) { + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, this.stats, this.stages)); } return true; } @@ -809,7 +847,7 @@ export class PostDefendTerrainChangeAbAttr extends PostDefendAbAttr { } export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr { - private chance: integer; + public chance: integer; private effects: StatusEffect[]; constructor(chance: integer, ...effects: StatusEffect[]) { @@ -872,20 +910,20 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr { } } -export class PostDefendCritStatChangeAbAttr extends PostDefendAbAttr { +export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr { private stat: BattleStat; - private levels: integer; + private stages: number; - constructor(stat: BattleStat, levels: integer) { + constructor(stat: BattleStat, stages: number) { super(); this.stat = stat; - this.levels = levels; + this.stages = stages; } applyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean { if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.stages)); } return true; @@ -1072,23 +1110,23 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr { } } -export class PostStatChangeStatChangeAbAttr extends PostStatChangeAbAttr { - private condition: PokemonStatChangeCondition; +export class PostStatStageChangeStatStageChangeAbAttr extends PostStatStageChangeAbAttr { + private condition: PokemonStatStageChangeCondition; private statsToChange: BattleStat[]; - private levels: integer; + private stages: number; - constructor(condition: PokemonStatChangeCondition, statsToChange: BattleStat[], levels: integer) { + constructor(condition: PokemonStatStageChangeCondition, statsToChange: BattleStat[], stages: number) { super(true); this.condition = condition; this.statsToChange = statsToChange; - this.levels = levels; + this.stages = stages; } - applyPostStatChange(pokemon: Pokemon, simulated: boolean, statsChanged: BattleStat[], levelsChanged: integer, selfTarget: boolean, args: any[]): boolean { - if (this.condition(pokemon, statsChanged, levelsChanged) && !selfTarget) { + applyPostStatStageChange(pokemon: Pokemon, simulated: boolean, statStagesChanged: BattleStat[], stagesChanged: number, selfTarget: boolean, args: any[]): boolean { + if (this.condition(pokemon, statStagesChanged, stagesChanged) && !selfTarget) { if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (pokemon).getBattlerIndex(), true, this.statsToChange, this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, (pokemon).getBattlerIndex(), true, this.statsToChange, this.stages)); } return true; } @@ -1169,13 +1207,13 @@ export class FieldPreventExplosiveMovesAbAttr extends AbAttr { } /** - * Multiplies a BattleStat if the checked Pokemon lacks this ability. + * Multiplies a Stat if the checked Pokemon lacks this ability. * If this ability cannot stack, a BooleanHolder can be used to prevent this from stacking. - * @see {@link applyFieldBattleStatMultiplierAbAttrs} - * @see {@link applyFieldBattleStat} + * @see {@link applyFieldStatMultiplierAbAttrs} + * @see {@link applyFieldStat} * @see {@link Utils.BooleanHolder} */ -export class FieldMultiplyBattleStatAbAttr extends AbAttr { +export class FieldMultiplyStatAbAttr extends AbAttr { private stat: Stat; private multiplier: number; private canStack: boolean; @@ -1189,7 +1227,7 @@ export class FieldMultiplyBattleStatAbAttr extends AbAttr { } /** - * applyFieldBattleStat: Tries to multiply a Pokemon's BattleStat + * applyFieldStat: Tries to multiply a Pokemon's Stat * @param pokemon {@linkcode Pokemon} the Pokemon using this ability * @param passive {@linkcode boolean} unused * @param stat {@linkcode Stat} the type of the checked stat @@ -1199,12 +1237,12 @@ export class FieldMultiplyBattleStatAbAttr extends AbAttr { * @param args {any[]} unused * @returns true if this changed the checked stat, false otherwise. */ - applyFieldBattleStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, args: any[]): boolean { + applyFieldStat(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, args: any[]): boolean { if (!this.canStack && hasApplied.value) { return false; } - if (this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyBattleStatAbAttr).every(attr => (attr as FieldMultiplyBattleStatAbAttr).stat !== stat)) { + if (this.stat === stat && checkedPokemon.getAbilityAttrs(FieldMultiplyStatAbAttr).every(attr => (attr as FieldMultiplyStatAbAttr).stat !== stat)) { statValue.value *= this.multiplier; hasApplied.value = true; return true; @@ -1538,22 +1576,22 @@ export class AllyMoveCategoryPowerBoostAbAttr extends FieldMovePowerBoostAbAttr } } -export class BattleStatMultiplierAbAttr extends AbAttr { - private battleStat: BattleStat; +export class StatMultiplierAbAttr extends AbAttr { + private stat: BattleStat; private multiplier: number; private condition: PokemonAttackCondition | null; - constructor(battleStat: BattleStat, multiplier: number, condition?: PokemonAttackCondition) { + constructor(stat: BattleStat, multiplier: number, condition?: PokemonAttackCondition) { super(false); - this.battleStat = battleStat; + this.stat = stat; this.multiplier = multiplier; this.condition = condition ?? null; } - applyBattleStat(pokemon: Pokemon, passive: boolean, simulated: boolean, battleStat: BattleStat, statValue: Utils.NumberHolder, args: any[]): boolean | Promise { + applyStatStage(pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, statValue: Utils.NumberHolder, args: any[]): boolean | Promise { const move = (args[0] as Move); - if (battleStat === this.battleStat && (!this.condition || this.condition(pokemon, null, move))) { + if (stat === this.stat && (!this.condition || this.condition(pokemon, null, move))) { statValue.value *= this.multiplier; return true; } @@ -1724,15 +1762,15 @@ export class PostVictoryAbAttr extends AbAttr { } } -class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr { +class PostVictoryStatStageChangeAbAttr extends PostVictoryAbAttr { private stat: BattleStat | ((p: Pokemon) => BattleStat); - private levels: integer; + private stages: number; - constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) { + constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) { super(); this.stat = stat; - this.levels = levels; + this.stages = stages; } applyPostVictory(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise { @@ -1740,7 +1778,7 @@ class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr { ? this.stat(pokemon) : this.stat; if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.stages)); } return true; } @@ -1774,15 +1812,15 @@ export class PostKnockOutAbAttr extends AbAttr { } } -export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr { +export class PostKnockOutStatStageChangeAbAttr extends PostKnockOutAbAttr { private stat: BattleStat | ((p: Pokemon) => BattleStat); - private levels: integer; + private stages: number; - constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) { + constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), stages: number) { super(); this.stat = stat; - this.levels = levels; + this.stages = stages; } applyPostKnockOut(pokemon: Pokemon, passive: boolean, simulated: boolean, knockedOut: Pokemon, args: any[]): boolean | Promise { @@ -1790,7 +1828,7 @@ export class PostKnockOutStatChangeAbAttr extends PostKnockOutAbAttr { ? this.stat(pokemon) : this.stat; if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.stages)); } return true; } @@ -1814,37 +1852,21 @@ export class CopyFaintedAllyAbilityAbAttr extends PostKnockOutAbAttr { } } -export class IgnoreOpponentStatChangesAbAttr extends AbAttr { - constructor() { +export class IgnoreOpponentStatStagesAbAttr extends AbAttr { + private stats: readonly BattleStat[]; + + constructor(stats?: BattleStat[]) { super(false); + + this.stats = stats ?? BATTLE_STATS; } - apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]) { - (args[0] as Utils.IntegerHolder).value = 0; - - return true; - } -} -/** - * Ignores opponent's evasion stat changes when determining if a move hits or not - * @extends AbAttr - * @see {@linkcode apply} - */ -export class IgnoreOpponentEvasionAbAttr extends AbAttr { - constructor() { - super(false); - } - /** - * Checks if enemy Pokemon is trapped by an Arena Trap-esque ability - * @param pokemon N/A - * @param passive N/A - * @param cancelled N/A - * @param args [0] {@linkcode Utils.IntegerHolder} of BattleStat.EVA - * @returns if evasion level was successfully considered as 0 - */ - apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]) { - (args[0] as Utils.IntegerHolder).value = 0; - return true; + apply(_pokemon: Pokemon, _passive: boolean, simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]) { + if (this.stats.includes(args[0])) { + (args[1] as Utils.BooleanHolder).value = true; + return true; + } + return false; } } @@ -1866,21 +1888,21 @@ export class IntimidateImmunityAbAttr extends AbAttr { } } -export class PostIntimidateStatChangeAbAttr extends AbAttr { +export class PostIntimidateStatStageChangeAbAttr extends AbAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; private overwrites: boolean; - constructor(stats: BattleStat[], levels: integer, overwrites?: boolean) { + constructor(stats: BattleStat[], stages: number, overwrites?: boolean) { super(true); this.stats = stats; - this.levels = levels; + this.stages = stages; this.overwrites = !!overwrites; } - apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { + apply(pokemon: Pokemon, passive: boolean, simulated:boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { if (!simulated) { - pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.levels)); + pokemon.scene.pushPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.stages)); } cancelled.value = this.overwrites; return true; @@ -1985,19 +2007,17 @@ export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr { } } -export class PostSummonStatChangeAbAttr extends PostSummonAbAttr { +export class PostSummonStatStageChangeAbAttr extends PostSummonAbAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; private selfTarget: boolean; private intimidate: boolean; - constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, intimidate?: boolean) { + constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, intimidate?: boolean) { super(false); - this.stats = typeof(stats) === "number" - ? [ stats as BattleStat ] - : stats as BattleStat[]; - this.levels = levels; + this.stats = stats; + this.stages = stages; this.selfTarget = !!selfTarget; this.intimidate = !!intimidate; } @@ -2009,20 +2029,19 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr { queueShowAbility(pokemon, passive); // TODO: Better solution than manually showing the ability here if (this.selfTarget) { - // we unshift the StatChangePhase to put it right after the showAbility and not at the end of the + // we unshift the StatStageChangePhase to put it right after the showAbility and not at the end of the // phase list (which could be after CommandPhase for example) - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages)); return true; } for (const opponent of pokemon.getOpponents()) { const cancelled = new Utils.BooleanHolder(false); if (this.intimidate) { applyAbAttrs(IntimidateImmunityAbAttr, opponent, cancelled, simulated); - applyAbAttrs(PostIntimidateStatChangeAbAttr, opponent, cancelled, simulated); + applyAbAttrs(PostIntimidateStatStageChangeAbAttr, opponent, cancelled, simulated); } if (!cancelled.value) { - const statChangePhase = new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels); - pokemon.scene.unshiftPhase(statChangePhase); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.stages)); } } return true; @@ -2063,7 +2082,7 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr { * @param args N/A * @returns if the move was successful */ -export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr { +export class PostSummonClearAllyStatStagesAbAttr extends PostSummonAbAttr { constructor() { super(); } @@ -2072,8 +2091,8 @@ export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr { const target = pokemon.getAlly(); if (target?.isActive(true)) { if (!simulated) { - for (let s = 0; s < target.summonData.battleStats.length; s++) { - target.summonData.battleStats[s] = 0; + for (const s of BATTLE_STATS) { + target.setStatStage(s, 0); } target.scene.queueMessage(i18next.t("abilityTriggers:postSummonClearAllyStats", { pokemonNameWithAffix: getPokemonNameWithAffix(target) })); @@ -2102,7 +2121,7 @@ export class DownloadAbAttr extends PostSummonAbAttr { // TODO: Implement the Substitute feature(s) once move is implemented. /** * Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account - * vitamins and items, so it needs to use the BattleStat and the stat alone. + * vitamins and items, so it needs to use the Stat and the stat alone. * @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon. * @param {boolean} passive N/A * @param {any[]} args N/A @@ -2115,21 +2134,21 @@ export class DownloadAbAttr extends PostSummonAbAttr { for (const opponent of pokemon.getOpponents()) { this.enemyCountTally++; - this.enemyDef += opponent.getBattleStat(Stat.DEF); - this.enemySpDef += opponent.getBattleStat(Stat.SPDEF); + this.enemyDef += opponent.getEffectiveStat(Stat.DEF); + this.enemySpDef += opponent.getEffectiveStat(Stat.SPDEF); } this.enemyDef = Math.round(this.enemyDef / this.enemyCountTally); this.enemySpDef = Math.round(this.enemySpDef / this.enemyCountTally); if (this.enemyDef < this.enemySpDef) { - this.stats = [BattleStat.ATK]; + this.stats = [ Stat.ATK ]; } else { - this.stats = [BattleStat.SPATK]; + this.stats = [ Stat.SPATK ]; } if (this.enemyDef > 0 && this.enemySpDef > 0) { // only activate if there's actually an enemy to download from if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, 1)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, 1)); } return true; } @@ -2298,12 +2317,14 @@ export class PostSummonCopyAllyStatsAbAttr extends PostSummonAbAttr { } const ally = pokemon.getAlly(); - if (!ally || ally.summonData.battleStats.every((change) => change === 0)) { + if (!ally || ally.getStatStages().every(s => s === 0)) { return false; } if (!simulated) { - pokemon.summonData.battleStats = ally.summonData.battleStats; + for (const s of BATTLE_STATS) { + pokemon.setStatStage(s, ally.getStatStage(s)); + } pokemon.updateInfo(); } @@ -2342,14 +2363,27 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { pokemon.summonData.ability = target.getAbility().id; pokemon.summonData.gender = target.getGender(); pokemon.summonData.fusionGender = target.getFusionGender(); - pokemon.summonData.stats = [ pokemon.stats[Stat.HP] ].concat(target.stats.slice(1)); - pokemon.summonData.battleStats = target.summonData.battleStats.slice(0); + + // Copy all stats (except HP) + for (const s of EFFECTIVE_STATS) { + pokemon.setStat(s, target.getStat(s, false), false); + } + + // Copy all stat stages + for (const s of BATTLE_STATS) { + pokemon.setStatStage(s, target.getStatStage(s)); + } + pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct? pokemon.summonData.types = target.getTypes(); + pokemon.scene.playSound("battle_anims/PRSFX- Transform"); - pokemon.loadAssets(false).then(() => pokemon.playAnim()); + pokemon.loadAssets(false).then(() => { + pokemon.playAnim(); + pokemon.updateInfo(); + }); pokemon.scene.queueMessage(i18next.t("abilityTriggers:postSummonTransform", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), targetName: target.name, })); @@ -2387,7 +2421,7 @@ export class PostSummonWeatherSuppressedFormChangeAbAttr extends PostSummonAbAtt /** * Triggers weather-based form change when summoned into an active weather. - * Used by Forecast. + * Used by Forecast and Flower Gift. * @extends PostSummonAbAttr */ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr { @@ -2410,7 +2444,10 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr { * @returns whether the form change was triggered */ applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { + const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST); + const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT); + + if (isCastformWithForecast || isCherrimWithFlowerGift) { if (simulated) { return simulated; } @@ -2550,13 +2587,13 @@ export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr { } -export class PreStatChangeAbAttr extends AbAttr { - applyPreStatChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise { +export class PreStatStageChangeAbAttr extends AbAttr { + applyPreStatStageChange(pokemon: Pokemon | null, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise { return false; } } -export class ProtectStatAbAttr extends PreStatChangeAbAttr { +export class ProtectStatAbAttr extends PreStatStageChangeAbAttr { private protectedStat?: BattleStat; constructor(protectedStat?: BattleStat) { @@ -2565,7 +2602,7 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr { this.protectedStat = protectedStat; } - applyPreStatChange(pokemon: Pokemon, passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean { + applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, _args: any[]): boolean { if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) { cancelled.value = true; return true; @@ -2574,11 +2611,11 @@ export class ProtectStatAbAttr extends PreStatChangeAbAttr { return false; } - getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string { + getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string { return i18next.t("abilityTriggers:protectStat", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName, - statName: this.protectedStat ? getBattleStatName(this.protectedStat) : i18next.t("battle:stats") + statName: this.protectedStat ? i18next.t(getStatKey(this.protectedStat)) : i18next.t("battle:stats") }); } } @@ -3083,37 +3120,41 @@ export class PostWeatherChangeAbAttr extends AbAttr { /** * Triggers weather-based form change when weather changes. - * Used by Forecast. + * Used by Forecast and Flower Gift. * @extends PostWeatherChangeAbAttr */ export class PostWeatherChangeFormChangeAbAttr extends PostWeatherChangeAbAttr { private ability: Abilities; + private formRevertingWeathers: WeatherType[]; - constructor(ability: Abilities) { + constructor(ability: Abilities, formRevertingWeathers: WeatherType[]) { super(false); this.ability = ability; + this.formRevertingWeathers = formRevertingWeathers; } /** * Calls {@linkcode Arena.triggerWeatherBasedFormChangesToNormal | triggerWeatherBasedFormChangesToNormal} when the * weather changed to form-reverting weather, otherwise calls {@linkcode Arena.triggerWeatherBasedFormChanges | triggerWeatherBasedFormChanges} - * @param {Pokemon} pokemon the Pokemon that changed the weather + * @param {Pokemon} pokemon the Pokemon with this ability * @param passive n/a * @param weather n/a * @param args n/a * @returns whether the form change was triggered */ applyPostWeatherChange(pokemon: Pokemon, passive: boolean, simulated: boolean, weather: WeatherType, args: any[]): boolean { - if (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST) { + const isCastformWithForecast = (pokemon.species.speciesId === Species.CASTFORM && this.ability === Abilities.FORECAST); + const isCherrimWithFlowerGift = (pokemon.species.speciesId === Species.CHERRIM && this.ability === Abilities.FLOWER_GIFT); + + if (isCastformWithForecast || isCherrimWithFlowerGift) { if (simulated) { return simulated; } - const formRevertingWeathers: WeatherType[] = [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]; const weatherType = pokemon.scene.arena.weather?.weatherType; - if (weatherType && formRevertingWeathers.includes(weatherType)) { + if (weatherType && this.formRevertingWeathers.includes(weatherType)) { pokemon.scene.arena.triggerWeatherBasedFormChangesToNormal(); } else { pokemon.scene.arena.triggerWeatherBasedFormChanges(); @@ -3417,51 +3458,53 @@ export class MoodyAbAttr extends PostTurnAbAttr { super(true); } /** - * Randomly increases one BattleStat by 2 stages and decreases a different BattleStat by 1 stage + * Randomly increases one stat stage by 2 and decreases a different stat stage by 1 * @param {Pokemon} pokemon Pokemon that has this ability * @param passive N/A * @param simulated true if applying in a simulated call. * @param args N/A * @returns true * - * Any BattleStats at +6 or -6 are excluded from being increased or decreased, respectively - * If the pokemon already has all BattleStats raised to stage 6, it will only decrease one BattleStat by 1 stage - * If the pokemon already has all BattleStats lowered to stage -6, it will only increase one BattleStat by 2 stages + * Any stat stages at +6 or -6 are excluded from being increased or decreased, respectively + * If the pokemon already has all stat stages raised to 6, it will only decrease one stat stage by 1 + * If the pokemon already has all stat stages lowered to -6, it will only increase one stat stage by 2 */ applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { - const selectableStats = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD]; - const increaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] < 6); - let decreaseStatArray = selectableStats.filter(s => pokemon.summonData.battleStats[s] > -6); + const canRaise = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) < 6); + let canLower = EFFECTIVE_STATS.filter(s => pokemon.getStatStage(s) > -6); - if (!simulated && increaseStatArray.length > 0) { - const increaseStat = increaseStatArray[Utils.randInt(increaseStatArray.length)]; - decreaseStatArray = decreaseStatArray.filter(s => s !== increaseStat); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [increaseStat], 2)); - } - if (!simulated && decreaseStatArray.length > 0) { - const decreaseStat = decreaseStatArray[Utils.randInt(decreaseStatArray.length)]; - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [decreaseStat], -1)); + if (!simulated) { + if (canRaise.length > 0) { + const raisedStat = canRaise[pokemon.randSeedInt(canRaise.length)]; + canLower = canRaise.filter(s => s !== raisedStat); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ raisedStat ], 2)); + } + if (canLower.length > 0) { + const loweredStat = canLower[pokemon.randSeedInt(canLower.length)]; + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ loweredStat ], -1)); + } } + return true; } } -export class PostTurnStatChangeAbAttr extends PostTurnAbAttr { +export class PostTurnStatStageChangeAbAttr extends PostTurnAbAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; - constructor(stats: BattleStat | BattleStat[], levels: integer) { + constructor(stats: BattleStat[], stages: number) { super(true); this.stats = Array.isArray(stats) ? stats : [ stats ]; - this.levels = levels; + this.stages = stages; } applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages)); } return true; } @@ -3647,10 +3690,10 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { // If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance if (move.getMove() instanceof AttackMove || move.getMove() instanceof StatusMove) { const target = this.getTarget(dancer, source, targets); - dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true)); + dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, target, move, true, true)); } else if (move.getMove() instanceof SelfStatusMove) { // If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself - dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true)); + dancer.scene.unshiftPhase(new MovePhase(dancer.scene, dancer, [dancer.getBattlerIndex()], move, true, true)); } } return true; @@ -3673,7 +3716,7 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr { } } -export class StatChangeMultiplierAbAttr extends AbAttr { +export class StatStageChangeMultiplierAbAttr extends AbAttr { private multiplier: integer; constructor(multiplier: integer) { @@ -3689,10 +3732,10 @@ export class StatChangeMultiplierAbAttr extends AbAttr { } } -export class StatChangeCopyAbAttr extends AbAttr { +export class StatStageChangeCopyAbAttr extends AbAttr { apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise { if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as integer), true, false, false)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, (args[0] as BattleStat[]), (args[1] as number), true, false, false)); } return true; } @@ -4092,22 +4135,22 @@ export class FlinchEffectAbAttr extends AbAttr { } } -export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr { +export class FlinchStatStageChangeAbAttr extends FlinchEffectAbAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; - constructor(stats: BattleStat | BattleStat[], levels: integer) { + constructor(stats: BattleStat[], stages: number) { super(); this.stats = Array.isArray(stats) ? stats : [ stats ]; - this.levels = levels; + this.stages = stages; } apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { if (!simulated) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages)); } return true; } @@ -4307,9 +4350,9 @@ export class MoneyAbAttr extends PostBattleAbAttr { * Applies a stat change after a Pokémon is summoned, * conditioned on the presence of a specific arena tag. * - * @extends {PostSummonStatChangeAbAttr} + * @extends {PostSummonStatStageChangeAbAttr} */ -export class PostSummonStatChangeOnArenaAbAttr extends PostSummonStatChangeAbAttr { +export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageChangeAbAttr { /** * The type of arena tag that conditions the stat change. * @private @@ -4318,13 +4361,13 @@ export class PostSummonStatChangeOnArenaAbAttr extends PostSummonStatChangeAbAtt private tagType: ArenaTagType; /** - * Creates an instance of PostSummonStatChangeOnArenaAbAttr. + * Creates an instance of PostSummonStatStageChangeOnArenaAbAttr. * Initializes the stat change to increase Attack by 1 stage if the specified arena tag is present. * * @param {ArenaTagType} tagType - The type of arena tag to check for. */ constructor(tagType: ArenaTagType) { - super([BattleStat.ATK], 1, true, false); + super([ Stat.ATK ], 1, true, false); this.tagType = tagType; } @@ -4498,7 +4541,7 @@ async function applyAbAttrsInternal( applyFunc: AbAttrApplyFunc, args: any[], showAbilityInstant: boolean = false, - quiet: boolean = false, + simulated: boolean = false, messages: string[] = [], ) { for (const passive of [false, true]) { @@ -4520,33 +4563,29 @@ async function applyAbAttrsInternal( if (result instanceof Promise) { result = await result; } - if (result) { if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) { pokemon.summonData.abilitiesApplied.push(ability.id); } - if (pokemon.battleData && !quiet && !pokemon.battleData.abilitiesApplied.includes(ability.id)) { + if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) { pokemon.battleData.abilitiesApplied.push(ability.id); } - - if (attr.showAbility && !quiet) { + if (attr.showAbility && !simulated) { if (showAbilityInstant) { pokemon.scene.abilityBar.showAbility(pokemon, passive); } else { queueShowAbility(pokemon, passive); } } - - if (!quiet) { - const message = attr.getTriggerMessage(pokemon, ability.name, args); - if (message) { + const message = attr.getTriggerMessage(pokemon, ability.name, args); + if (message) { + if (!simulated) { pokemon.scene.queueMessage(message); - messages.push(message); } } + messages.push(message!); } } - pokemon.scene.clearPhaseQueueSplice(); } } @@ -4575,14 +4614,14 @@ export function applyPostMoveUsedAbAttrs(attrType: Constructor(attrType, pokemon, (attr, passive) => attr.applyPostMoveUsed(pokemon, move, source, targets, simulated, args), args, false, simulated); } -export function applyBattleStatMultiplierAbAttrs(attrType: Constructor, - pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, simulated: boolean = false, ...args: any[]): Promise { - return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyBattleStat(pokemon, passive, simulated, battleStat, statValue, args), args, false, simulated); +export function applyStatMultiplierAbAttrs(attrType: Constructor, + pokemon: Pokemon, stat: BattleStat, statValue: Utils.NumberHolder, simulated: boolean = false, ...args: any[]): Promise { + return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyStatStage(pokemon, passive, simulated, stat, statValue, args), args); } /** - * Applies a field Battle Stat multiplier attribute - * @param attrType {@linkcode FieldMultiplyBattleStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being + * Applies a field Stat multiplier attribute + * @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being * @param pokemon {@linkcode Pokemon} the Pokemon applying this ability * @param stat {@linkcode Stat} the type of the checked stat * @param statValue {@linkcode Utils.NumberHolder} the value of the checked stat @@ -4590,9 +4629,9 @@ export function applyBattleStatMultiplierAbAttrs(attrType: Constructor, +export function applyFieldStatMultiplierAbAttrs(attrType: Constructor, pokemon: Pokemon, stat: Stat, statValue: Utils.NumberHolder, checkedPokemon: Pokemon, hasApplied: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise { - return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyFieldBattleStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args, false, simulated); + return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyFieldStat(pokemon, passive, simulated, stat, statValue, checkedPokemon, hasApplied, args), args); } export function applyPreAttackAbAttrs(attrType: Constructor, @@ -4625,14 +4664,14 @@ export function applyPreSwitchOutAbAttrs(attrType: Constructor(attrType, pokemon, (attr, passive) => attr.applyPreSwitchOut(pokemon, passive, simulated, args), args, true, simulated); } -export function applyPreStatChangeAbAttrs(attrType: Constructor, +export function applyPreStatStageChangeAbAttrs(attrType: Constructor, pokemon: Pokemon | null, stat: BattleStat, cancelled: Utils.BooleanHolder, simulated: boolean = false, ...args: any[]): Promise { - return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPreStatChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated); + return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args), args, false, simulated); } -export function applyPostStatChangeAbAttrs(attrType: Constructor, - pokemon: Pokemon, stats: BattleStat[], levels: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise { - return applyAbAttrsInternal(attrType, pokemon, (attr, passive) => attr.applyPostStatChange(pokemon, simulated, stats, levels, selfTarget, args), args, false, simulated); +export function applyPostStatStageChangeAbAttrs(attrType: Constructor, + pokemon: Pokemon, stats: BattleStat[], stages: integer, selfTarget: boolean, simulated: boolean = false, ...args: any[]): Promise { + return applyAbAttrsInternal(attrType, pokemon, (attr, _passive) => attr.applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args), args, false, simulated); } export function applyPreSetStatusAbAttrs(attrType: Constructor, @@ -4707,7 +4746,8 @@ function setAbilityRevealed(pokemon: Pokemon): void { */ function getPokemonWithWeatherBasedForms(scene: BattleScene) { return scene.getField(true).filter(p => - p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM + (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM) + || (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM) ); } @@ -4721,7 +4761,7 @@ export function initAbilities() { .attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN), new Ability(Abilities.SPEED_BOOST, 3) - .attr(PostTurnStatChangeAbAttr, BattleStat.SPD, 1), + .attr(PostTurnStatStageChangeAbAttr, [ Stat.SPD ], 1), new Ability(Abilities.BATTLE_ARMOR, 3) .attr(BlockCritAbAttr) .ignorable(), @@ -4736,7 +4776,7 @@ export function initAbilities() { .attr(StatusEffectImmunityAbAttr, StatusEffect.PARALYSIS) .ignorable(), new Ability(Abilities.SAND_VEIL, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.EVA, 1.2) + .attr(StatMultiplierAbAttr, Stat.EVA, 1.2) .attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM) .condition(getWeatherCondition(WeatherType.SANDSTORM)) .ignorable(), @@ -4762,7 +4802,7 @@ export function initAbilities() { .attr(PostFaintUnsuppressedWeatherFormChangeAbAttr) .bypassFaint(), new Ability(Abilities.COMPOUND_EYES, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3), + .attr(StatMultiplierAbAttr, Stat.ACC, 1.3), new Ability(Abilities.INSOMNIA, 3) .attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP) .attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY) @@ -4787,7 +4827,7 @@ export function initAbilities() { .attr(ForceSwitchOutImmunityAbAttr) .ignorable(), new Ability(Abilities.INTIMIDATE, 3) - .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, -1, false, true), + .attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], -1, false, true), new Ability(Abilities.SHADOW_TAG, 3) .attr(ArenaTrapAbAttr, (user, target) => { if (target.hasAbility(Abilities.SHADOW_TAG)) { @@ -4818,26 +4858,26 @@ export function initAbilities() { .attr(PreSwitchOutResetStatusAbAttr), new Ability(Abilities.LIGHTNING_ROD, 3) .attr(RedirectTypeMoveAbAttr, Type.ELECTRIC) - .attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPATK, 1) + .attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPATK, 1) .ignorable(), new Ability(Abilities.SERENE_GRACE, 3) .attr(MoveEffectChanceMultiplierAbAttr, 2) .partial(), new Ability(Abilities.SWIFT_SWIM, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) + .attr(StatMultiplierAbAttr, Stat.SPD, 2) .condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)), new Ability(Abilities.CHLOROPHYLL, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) + .attr(StatMultiplierAbAttr, Stat.SPD, 2) .condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)), new Ability(Abilities.ILLUMINATE, 3) - .attr(ProtectStatAbAttr, BattleStat.ACC) + .attr(ProtectStatAbAttr, Stat.ACC) .attr(DoubleBattleChanceAbAttr) .ignorable(), new Ability(Abilities.TRACE, 3) .attr(PostSummonCopyAbilityAbAttr) .attr(UncopiableAbilityAbAttr), new Ability(Abilities.HUGE_POWER, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2), + .attr(StatMultiplierAbAttr, Stat.ATK, 2), new Ability(Abilities.POISON_POINT, 3) .attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.POISON) .bypassFaint(), @@ -4882,31 +4922,31 @@ export function initAbilities() { new Ability(Abilities.RUN_AWAY, 3) .attr(RunSuccessAbAttr), new Ability(Abilities.KEEN_EYE, 3) - .attr(ProtectStatAbAttr, BattleStat.ACC) + .attr(ProtectStatAbAttr, Stat.ACC) .ignorable(), new Ability(Abilities.HYPER_CUTTER, 3) - .attr(ProtectStatAbAttr, BattleStat.ATK) + .attr(ProtectStatAbAttr, Stat.ATK) .ignorable(), new Ability(Abilities.PICKUP, 3) .attr(PostBattleLootAbAttr), new Ability(Abilities.TRUANT, 3) .attr(PostSummonAddBattlerTagAbAttr, BattlerTagType.TRUANT, 1, false), new Ability(Abilities.HUSTLE, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5) - .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 0.8, (user, target, move) => move.category === MoveCategory.PHYSICAL), + .attr(StatMultiplierAbAttr, Stat.ATK, 1.5) + .attr(StatMultiplierAbAttr, Stat.ACC, 0.8, (_user, _target, move) => move.category === MoveCategory.PHYSICAL), new Ability(Abilities.CUTE_CHARM, 3) .attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED), new Ability(Abilities.PLUS, 3) - .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5) + .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5) .ignorable(), new Ability(Abilities.MINUS, 3) - .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5) + .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), StatMultiplierAbAttr, Stat.SPATK, 1.5) .ignorable(), new Ability(Abilities.FORECAST, 3) .attr(UncopiableAbilityAbAttr) .attr(NoFusionAbilityAbAttr) .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FORECAST) - .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST), + .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FORECAST, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG ]), new Ability(Abilities.STICKY_HOLD, 3) .attr(BlockItemTheftAbAttr) .bypassFaint() @@ -4915,9 +4955,9 @@ export function initAbilities() { .conditionalAttr(pokemon => !Utils.randSeedInt(3), PostTurnResetStatusAbAttr), new Ability(Abilities.GUTS, 3) .attr(BypassBurnDamageReductionAbAttr) - .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5), + .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.ATK, 1.5), new Ability(Abilities.MARVEL_SCALE, 3) - .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.DEF, 1.5) + .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.DEF, 1.5) .ignorable(), new Ability(Abilities.LIQUID_OOZE, 3) .attr(ReverseDrainAbAttr), @@ -4950,7 +4990,7 @@ export function initAbilities() { .attr(ProtectStatAbAttr) .ignorable(), new Ability(Abilities.PURE_POWER, 3) - .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2), + .attr(StatMultiplierAbAttr, Stat.ATK, 2), new Ability(Abilities.SHELL_ARMOR, 3) .attr(BlockCritAbAttr) .ignorable(), @@ -4961,25 +5001,25 @@ export function initAbilities() { .attr(PostFaintUnsuppressedWeatherFormChangeAbAttr) .bypassFaint(), new Ability(Abilities.TANGLED_FEET, 4) - .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2) + .conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), StatMultiplierAbAttr, Stat.EVA, 2) .ignorable(), new Ability(Abilities.MOTOR_DRIVE, 4) - .attr(TypeImmunityStatChangeAbAttr, Type.ELECTRIC, BattleStat.SPD, 1) + .attr(TypeImmunityStatStageChangeAbAttr, Type.ELECTRIC, Stat.SPD, 1) .ignorable(), new Ability(Abilities.RIVALRY, 4) .attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender === target?.gender, 1.25, true) .attr(MovePowerBoostAbAttr, (user, target, move) => user?.gender !== Gender.GENDERLESS && target?.gender !== Gender.GENDERLESS && user?.gender !== target?.gender, 0.75), new Ability(Abilities.STEADFAST, 4) - .attr(FlinchStatChangeAbAttr, BattleStat.SPD, 1), + .attr(FlinchStatStageChangeAbAttr, [ Stat.SPD ], 1), new Ability(Abilities.SNOW_CLOAK, 4) - .attr(BattleStatMultiplierAbAttr, BattleStat.EVA, 1.2) + .attr(StatMultiplierAbAttr, Stat.EVA, 1.2) .attr(BlockWeatherDamageAttr, WeatherType.HAIL) .condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)) .ignorable(), new Ability(Abilities.GLUTTONY, 4) .attr(ReduceBerryUseThresholdAbAttr), new Ability(Abilities.ANGER_POINT, 4) - .attr(PostDefendCritStatChangeAbAttr, BattleStat.ATK, 6), + .attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6), new Ability(Abilities.UNBURDEN, 4) .unimplemented(), new Ability(Abilities.HEATPROOF, 4) @@ -4987,7 +5027,7 @@ export function initAbilities() { .attr(ReduceBurnDamageAbAttr, 0.5) .ignorable(), new Ability(Abilities.SIMPLE, 4) - .attr(StatChangeMultiplierAbAttr, 2) + .attr(StatStageChangeMultiplierAbAttr, 2) .ignorable(), new Ability(Abilities.DRY_SKIN, 4) .attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN) @@ -5012,11 +5052,11 @@ export function initAbilities() { .condition(getWeatherCondition(WeatherType.RAIN, WeatherType.HEAVY_RAIN)), new Ability(Abilities.SOLAR_POWER, 4) .attr(PostWeatherLapseDamageAbAttr, 2, WeatherType.SUNNY, WeatherType.HARSH_SUN) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5) + .attr(StatMultiplierAbAttr, Stat.SPATK, 1.5) .condition(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN)), new Ability(Abilities.QUICK_FEET, 4) - .conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, BattleStatMultiplierAbAttr, BattleStat.SPD, 2) - .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), BattleStatMultiplierAbAttr, BattleStat.SPD, 1.5), + .conditionalAttr(pokemon => pokemon.status ? pokemon.status.effect === StatusEffect.PARALYSIS : false, StatMultiplierAbAttr, Stat.SPD, 2) + .conditionalAttr(pokemon => !!pokemon.status || pokemon.hasAbility(Abilities.COMATOSE), StatMultiplierAbAttr, Stat.SPD, 1.5), new Ability(Abilities.NORMALIZE, 4) .attr(MoveTypeChangeAbAttr, Type.NORMAL, 1.2, (user, target, move) => { return ![Moves.HIDDEN_POWER, Moves.WEATHER_BALL, Moves.NATURAL_GIFT, Moves.JUDGMENT, Moves.TECHNO_BLAST].includes(move.id); @@ -5029,7 +5069,7 @@ export function initAbilities() { .attr(AlwaysHitAbAttr) .attr(DoubleBattleChanceAbAttr), new Ability(Abilities.STALL, 4) - .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.5), + .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => true, -0.2), new Ability(Abilities.TECHNICIAN, 4) .attr(MovePowerBoostAbAttr, (user, target, move) => { const power = new Utils.NumberHolder(move.power); @@ -5056,7 +5096,7 @@ export function initAbilities() { new Ability(Abilities.FOREWARN, 4) .attr(ForewarnAbAttr), new Ability(Abilities.UNAWARE, 4) - .attr(IgnoreOpponentStatChangesAbAttr) + .attr(IgnoreOpponentStatStagesAbAttr) .ignorable(), new Ability(Abilities.TINTED_LENS, 4) //@ts-ignore @@ -5071,7 +5111,7 @@ export function initAbilities() { .attr(IntimidateImmunityAbAttr), new Ability(Abilities.STORM_DRAIN, 4) .attr(RedirectTypeMoveAbAttr, Type.WATER) - .attr(TypeImmunityStatChangeAbAttr, Type.WATER, BattleStat.SPATK, 1) + .attr(TypeImmunityStatStageChangeAbAttr, Type.WATER, Stat.SPATK, 1) .ignorable(), new Ability(Abilities.ICE_BODY, 4) .attr(BlockWeatherDamageAttr, WeatherType.HAIL) @@ -5095,12 +5135,14 @@ export function initAbilities() { .attr(UnsuppressableAbilityAbAttr) .attr(NoFusionAbilityAbAttr), new Ability(Abilities.FLOWER_GIFT, 4) - .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1.5) - .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.SPDEF, 1.5) + .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 1.5) + .conditionalAttr(getWeatherCondition(WeatherType.SUNNY || WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.SPDEF, 1.5) .attr(UncopiableAbilityAbAttr) .attr(NoFusionAbilityAbAttr) - .ignorable() - .partial(), + .attr(PostSummonFormChangeByWeatherAbAttr, Abilities.FLOWER_GIFT) + .attr(PostWeatherChangeFormChangeAbAttr, Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]) + .partial() // Should also boosts stats of ally + .ignorable(), new Ability(Abilities.BAD_DREAMS, 4) .attr(PostTurnHurtIfSleepingAbAttr), new Ability(Abilities.PICKPOCKET, 5) @@ -5111,15 +5153,15 @@ export function initAbilities() { .attr(MoveEffectChanceMultiplierAbAttr, 0) .partial(), new Ability(Abilities.CONTRARY, 5) - .attr(StatChangeMultiplierAbAttr, -1) + .attr(StatStageChangeMultiplierAbAttr, -1) .ignorable(), new Ability(Abilities.UNNERVE, 5) .attr(PreventBerryUseAbAttr), new Ability(Abilities.DEFIANT, 5) - .attr(PostStatChangeStatChangeAbAttr, (target, statsChanged, levels) => levels < 0, [BattleStat.ATK], 2), + .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [Stat.ATK], 2), new Ability(Abilities.DEFEATIST, 5) - .attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 0.5) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 0.5) + .attr(StatMultiplierAbAttr, Stat.ATK, 0.5) + .attr(StatMultiplierAbAttr, Stat.SPATK, 0.5) .condition((pokemon) => pokemon.getHpRatio() <= 0.5), new Ability(Abilities.CURSED_BODY, 5) .attr(PostDefendMoveDisableAbAttr, 30) @@ -5130,8 +5172,8 @@ export function initAbilities() { .ignorable() .unimplemented(), new Ability(Abilities.WEAK_ARMOR, 5) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, BattleStat.DEF, -1) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, BattleStat.SPD, 2), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1) + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2), new Ability(Abilities.HEAVY_METAL, 5) .attr(WeightMultiplierAbAttr, 2) .ignorable(), @@ -5167,10 +5209,10 @@ export function initAbilities() { new Ability(Abilities.REGENERATOR, 5) .attr(PreSwitchOutHealAbAttr), new Ability(Abilities.BIG_PECKS, 5) - .attr(ProtectStatAbAttr, BattleStat.DEF) + .attr(ProtectStatAbAttr, Stat.DEF) .ignorable(), new Ability(Abilities.SAND_RUSH, 5) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) + .attr(StatMultiplierAbAttr, Stat.SPD, 2) .attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM) .condition(getWeatherCondition(WeatherType.SANDSTORM)), new Ability(Abilities.WONDER_SKIN, 5) @@ -5192,18 +5234,18 @@ export function initAbilities() { .attr(PostDefendAbilityGiveAbAttr, Abilities.MUMMY) .bypassFaint(), new Ability(Abilities.MOXIE, 5) - .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1), + .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1), new Ability(Abilities.JUSTIFIED, 5) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.DARK && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.DARK && move.category !== MoveCategory.STATUS, Stat.ATK, 1), new Ability(Abilities.RATTLED, 5) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG || - move.type === Type.GHOST), BattleStat.SPD, 1) - .attr(PostIntimidateStatChangeAbAttr, [BattleStat.SPD], 1), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG || + move.type === Type.GHOST), Stat.SPD, 1) + .attr(PostIntimidateStatStageChangeAbAttr, [Stat.SPD], 1), new Ability(Abilities.MAGIC_BOUNCE, 5) .ignorable() .unimplemented(), new Ability(Abilities.SAP_SIPPER, 5) - .attr(TypeImmunityStatChangeAbAttr, Type.GRASS, BattleStat.ATK, 1) + .attr(TypeImmunityStatStageChangeAbAttr, Type.GRASS, Stat.ATK, 1) .ignorable(), new Ability(Abilities.PRANKSTER, 5) .attr(ChangeMovePriorityAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS, 1), @@ -5226,7 +5268,7 @@ export function initAbilities() { .attr(NoFusionAbilityAbAttr) .bypassFaint(), new Ability(Abilities.VICTORY_STAR, 5) - .attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.1) + .attr(StatMultiplierAbAttr, Stat.ACC, 1.1) .partial(), new Ability(Abilities.TURBOBLAZE, 5) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonTurboblaze", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) @@ -5255,7 +5297,7 @@ export function initAbilities() { .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.BALLBOMB_MOVE)) .ignorable(), new Ability(Abilities.COMPETITIVE, 6) - .attr(PostStatChangeStatChangeAbAttr, (target, statsChanged, levels) => levels < 0, [BattleStat.SPATK], 2), + .attr(PostStatStageChangeStatStageChangeAbAttr, (target, statsChanged, stages) => stages < 0, [Stat.SPATK], 2), new Ability(Abilities.STRONG_JAW, 6) .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.BITING_MOVE), 1.5), new Ability(Abilities.REFRIGERATE, 6) @@ -5275,7 +5317,7 @@ export function initAbilities() { new Ability(Abilities.MEGA_LAUNCHER, 6) .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5), new Ability(Abilities.GRASS_PELT, 6) - .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), BattleStatMultiplierAbAttr, BattleStat.DEF, 1.5) + .conditionalAttr(getTerrainCondition(TerrainType.GRASSY), StatMultiplierAbAttr, Stat.DEF, 1.5) .ignorable(), new Ability(Abilities.SYMBIOSIS, 6) .unimplemented(), @@ -5284,7 +5326,7 @@ export function initAbilities() { new Ability(Abilities.PIXILATE, 6) .attr(MoveTypeChangeAbAttr, Type.FAIRY, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)), new Ability(Abilities.GOOEY, 6) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false), new Ability(Abilities.AERILATE, 6) .attr(MoveTypeChangeAbAttr, Type.FLYING, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)), new Ability(Abilities.PARENTAL_BOND, 6) @@ -5318,7 +5360,7 @@ export function initAbilities() { .attr(PostFaintClearWeatherAbAttr) .bypassFaint(), new Ability(Abilities.STAMINA, 7) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.DEF, 1), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1), new Ability(Abilities.WIMP_OUT, 7) .condition(getSheerForceHitDisableAbCondition()) .unimplemented(), @@ -5326,7 +5368,7 @@ export function initAbilities() { .condition(getSheerForceHitDisableAbCondition()) .unimplemented(), new Ability(Abilities.WATER_COMPACTION, 7) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2), new Ability(Abilities.MERCILESS, 7) .attr(ConditionalCritAbAttr, (user, target, move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON), new Ability(Abilities.SHIELDS_DOWN, 7) @@ -5350,10 +5392,10 @@ export function initAbilities() { new Ability(Abilities.STEELWORKER, 7) .attr(MoveTypePowerBoostAbAttr, Type.STEEL), new Ability(Abilities.BERSERK, 7) - .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [BattleStat.SPATK], 1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [Stat.SPATK], 1) .condition(getSheerForceHitDisableAbCondition()), new Ability(Abilities.SLUSH_RUSH, 7) - .attr(BattleStatMultiplierAbAttr, BattleStat.SPD, 2) + .attr(StatMultiplierAbAttr, Stat.SPD, 2) .condition(getWeatherCondition(WeatherType.HAIL, WeatherType.SNOW)), new Ability(Abilities.LONG_REACH, 7) .attr(IgnoreContactAbAttr), @@ -5364,7 +5406,7 @@ export function initAbilities() { new Ability(Abilities.GALVANIZE, 7) .attr(MoveTypeChangeAbAttr, Type.ELECTRIC, 1.2, (user, target, move) => move.type === Type.NORMAL && !move.hasAttr(VariableMoveTypeAttr)), new Ability(Abilities.SURGE_SURFER, 7) - .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2), + .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPD, 2), new Ability(Abilities.SCHOOLING, 7) .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) @@ -5433,9 +5475,9 @@ export function initAbilities() { .attr(FieldPriorityMoveImmunityAbAttr) .ignorable(), new Ability(Abilities.SOUL_HEART, 7) - .attr(PostKnockOutStatChangeAbAttr, BattleStat.SPATK, 1), + .attr(PostKnockOutStatStageChangeAbAttr, Stat.SPATK, 1), new Ability(Abilities.TANGLING_HAIR, 7) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), Stat.SPD, -1, false), new Ability(Abilities.RECEIVER, 7) .attr(CopyFaintedAllyAbilityAbAttr) .attr(UncopiableAbilityAbAttr), @@ -5443,18 +5485,17 @@ export function initAbilities() { .attr(CopyFaintedAllyAbilityAbAttr) .attr(UncopiableAbilityAbAttr), new Ability(Abilities.BEAST_BOOST, 7) - .attr(PostVictoryStatChangeAbAttr, p => { - const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3).map(s => s as BattleStat); - let highestBattleStat = 0; - let highestBattleStatIndex = 0; - battleStats.map((bs: BattleStat, i: integer) => { - const stat = p.getStat(bs + 1); - if (stat > highestBattleStat) { - highestBattleStatIndex = i; - highestBattleStat = stat; + .attr(PostVictoryStatStageChangeAbAttr, p => { + let highestStat: EffectiveStat; + let highestValue = 0; + for (const s of EFFECTIVE_STATS) { + const value = p.getStat(s, false); + if (value > highestValue) { + highestStat = s; + highestValue = value; } - }); - return highestBattleStatIndex; + } + return highestStat!; }, 1), new Ability(Abilities.RKS_SYSTEM, 7) .attr(UncopiableAbilityAbAttr) @@ -5483,10 +5524,10 @@ export function initAbilities() { //@ts-ignore .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), // TODO: fix TS issues new Ability(Abilities.INTREPID_SWORD, 8) - .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true) + .attr(PostSummonStatStageChangeAbAttr, [ Stat.ATK ], 1, true) .condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)), new Ability(Abilities.DAUNTLESS_SHIELD, 8) - .attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true) + .attr(PostSummonStatStageChangeAbAttr, [ Stat.DEF ], 1, true) .condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)), new Ability(Abilities.LIBERO, 8) .attr(PokemonTypeChangeAbAttr), @@ -5495,7 +5536,7 @@ export function initAbilities() { .attr(FetchBallAbAttr) .condition(getOncePerBattleCondition(Abilities.BALL_FETCH)), new Ability(Abilities.COTTON_DOWN, 8) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true) + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.SPD, -1, false, true) .bypassFaint(), new Ability(Abilities.PROPELLER_TAIL, 8) .attr(BlockRedirectAbAttr), @@ -5512,7 +5553,7 @@ export function initAbilities() { new Ability(Abilities.STALWART, 8) .attr(BlockRedirectAbAttr), new Ability(Abilities.STEAM_ENGINE, 8) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, BattleStat.SPD, 6), + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => (move.type === Type.FIRE || move.type === Type.WATER) && move.category !== MoveCategory.STATUS, Stat.SPD, 6), new Ability(Abilities.PUNK_ROCK, 8) .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SOUND_BASED), 1.3) .attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5) @@ -5583,26 +5624,26 @@ export function initAbilities() { new Ability(Abilities.UNSEEN_FIST, 8) .attr(IgnoreProtectOnContactAbAttr), new Ability(Abilities.CURIOUS_MEDICINE, 8) - .attr(PostSummonClearAllyStatsAbAttr), + .attr(PostSummonClearAllyStatStagesAbAttr), new Ability(Abilities.TRANSISTOR, 8) .attr(MoveTypePowerBoostAbAttr, Type.ELECTRIC), new Ability(Abilities.DRAGONS_MAW, 8) .attr(MoveTypePowerBoostAbAttr, Type.DRAGON), new Ability(Abilities.CHILLING_NEIGH, 8) - .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1), + .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1), new Ability(Abilities.GRIM_NEIGH, 8) - .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1), + .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1), new Ability(Abilities.AS_ONE_GLASTRIER, 8) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneGlastrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) .attr(PreventBerryUseAbAttr) - .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1) + .attr(PostVictoryStatStageChangeAbAttr, Stat.ATK, 1) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr), new Ability(Abilities.AS_ONE_SPECTRIER, 8) .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAsOneSpectrier", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })) .attr(PreventBerryUseAbAttr) - .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1) + .attr(PostVictoryStatStageChangeAbAttr, Stat.SPATK, 1) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr), @@ -5612,26 +5653,26 @@ export function initAbilities() { new Ability(Abilities.SEED_SOWER, 9) .attr(PostDefendTerrainChangeAbAttr, TerrainType.GRASSY), new Ability(Abilities.THERMAL_EXCHANGE, 9) - .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.FIRE && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1) + .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.type === Type.FIRE && move.category !== MoveCategory.STATUS, Stat.ATK, 1) .attr(StatusEffectImmunityAbAttr, StatusEffect.BURN) .ignorable(), new Ability(Abilities.ANGER_SHELL, 9) - .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 1) - .attr(PostDefendHpGatedStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ BattleStat.DEF, BattleStat.SPDEF ], -1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 1) + .attr(PostDefendHpGatedStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, 0.5, [ Stat.DEF, Stat.SPDEF ], -1) .condition(getSheerForceHitDisableAbCondition()), new Ability(Abilities.PURIFYING_SALT, 9) .attr(StatusEffectImmunityAbAttr) .attr(ReceivedTypeDamageMultiplierAbAttr, Type.GHOST, 0.5) .ignorable(), new Ability(Abilities.WELL_BAKED_BODY, 9) - .attr(TypeImmunityStatChangeAbAttr, Type.FIRE, BattleStat.DEF, 2) + .attr(TypeImmunityStatStageChangeAbAttr, Type.FIRE, Stat.DEF, 2) .ignorable(), new Ability(Abilities.WIND_RIDER, 9) - .attr(MoveImmunityStatChangeAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.WIND_MOVE) && move.category !== MoveCategory.STATUS, BattleStat.ATK, 1) - .attr(PostSummonStatChangeOnArenaAbAttr, ArenaTagType.TAILWIND) + .attr(MoveImmunityStatStageChangeAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.hasFlag(MoveFlags.WIND_MOVE) && move.category !== MoveCategory.STATUS, Stat.ATK, 1) + .attr(PostSummonStatStageChangeOnArenaAbAttr, ArenaTagType.TAILWIND) .ignorable(), new Ability(Abilities.GUARD_DOG, 9) - .attr(PostIntimidateStatChangeAbAttr, [BattleStat.ATK], 1, true) + .attr(PostIntimidateStatStageChangeAbAttr, [Stat.ATK], 1, true) .attr(ForceSwitchOutImmunityAbAttr) .ignorable(), new Ability(Abilities.ROCKY_PAYLOAD, 9) @@ -5672,31 +5713,31 @@ export function initAbilities() { .ignorable() .partial(), new Ability(Abilities.VESSEL_OF_RUIN, 9) - .attr(FieldMultiplyBattleStatAbAttr, Stat.SPATK, 0.75) - .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.SPATK) })) + .attr(FieldMultiplyStatAbAttr, Stat.SPATK, 0.75) + .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonVesselOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPATK)) })) .ignorable(), new Ability(Abilities.SWORD_OF_RUIN, 9) - .attr(FieldMultiplyBattleStatAbAttr, Stat.DEF, 0.75) - .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.DEF) })) + .attr(FieldMultiplyStatAbAttr, Stat.DEF, 0.75) + .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonSwordOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.DEF)) })) .ignorable(), new Ability(Abilities.TABLETS_OF_RUIN, 9) - .attr(FieldMultiplyBattleStatAbAttr, Stat.ATK, 0.75) - .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.ATK) })) + .attr(FieldMultiplyStatAbAttr, Stat.ATK, 0.75) + .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonTabletsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) })) .ignorable(), new Ability(Abilities.BEADS_OF_RUIN, 9) - .attr(FieldMultiplyBattleStatAbAttr, Stat.SPDEF, 0.75) - .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: getStatName(Stat.SPDEF) })) + .attr(FieldMultiplyStatAbAttr, Stat.SPDEF, 0.75) + .attr(PostSummonMessageAbAttr, (user) => i18next.t("abilityTriggers:postSummonBeadsOfRuin", { pokemonNameWithAffix: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.SPDEF)) })) .ignorable(), new Ability(Abilities.ORICHALCUM_PULSE, 9) .attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SUNNY) - .conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 4 / 3), + .conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), StatMultiplierAbAttr, Stat.ATK, 4 / 3), new Ability(Abilities.HADRON_ENGINE, 9) .attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC) .attr(PostBiomeChangeTerrainChangeAbAttr, TerrainType.ELECTRIC) - .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPATK, 4 / 3), + .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), StatMultiplierAbAttr, Stat.SPATK, 4 / 3), new Ability(Abilities.OPPORTUNIST, 9) - .attr(StatChangeCopyAbAttr), + .attr(StatStageChangeCopyAbAttr), new Ability(Abilities.CUD_CHEW, 9) .unimplemented(), new Ability(Abilities.SHARPNESS, 9) @@ -5717,16 +5758,16 @@ export function initAbilities() { .partial() // Healing not blocked by Heal Block .ignorable(), new Ability(Abilities.MYCELIUM_MIGHT, 9) - .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.5) + .attr(ChangeMovePriorityAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS, -0.2) .attr(PreventBypassSpeedChanceAbAttr, (pokemon, move) => move.category === MoveCategory.STATUS) .attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS), new Ability(Abilities.MINDS_EYE, 9) .attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING]) - .attr(ProtectStatAbAttr, BattleStat.ACC) - .attr(IgnoreOpponentEvasionAbAttr) + .attr(ProtectStatAbAttr, Stat.ACC) + .attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ]) .ignorable(), new Ability(Abilities.SUPERSWEET_SYRUP, 9) - .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1) + .attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1) .condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)), new Ability(Abilities.HOSPITALITY, 9) .attr(PostSummonAllyHealAbAttr, 4, true) @@ -5734,25 +5775,25 @@ export function initAbilities() { new Ability(Abilities.TOXIC_CHAIN, 9) .attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC), new Ability(Abilities.EMBODY_ASPECT_TEAL, 9) - .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPD, 1, true) + .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPD ], 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) .partial(), new Ability(Abilities.EMBODY_ASPECT_WELLSPRING, 9) - .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPDEF, 1, true) + .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.SPDEF ], 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) .partial(), new Ability(Abilities.EMBODY_ASPECT_HEARTHFLAME, 9) - .attr(PostBattleInitStatChangeAbAttr, BattleStat.ATK, 1, true) + .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.ATK ], 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) .partial(), new Ability(Abilities.EMBODY_ASPECT_CORNERSTONE, 9) - .attr(PostBattleInitStatChangeAbAttr, BattleStat.DEF, 1, true) + .attr(PostBattleInitStatStageChangeAbAttr, [ Stat.DEF ], 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) @@ -5765,10 +5806,10 @@ export function initAbilities() { .attr(NoTransformAbilityAbAttr) .attr(NoFusionAbilityAbAttr), new Ability(Abilities.TERA_SHELL, 9) + .attr(FullHpResistTypeAbAttr) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .ignorable() - .unimplemented(), + .ignorable(), new Ability(Abilities.TERAFORM_ZERO, 9) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) diff --git a/src/data/arena-tag.ts b/src/data/arena-tag.ts index a60ea5c2981..fdc32b75c19 100644 --- a/src/data/arena-tag.ts +++ b/src/data/arena-tag.ts @@ -7,17 +7,17 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon"; import { StatusEffect } from "./status-effect"; import { BattlerIndex } from "../battle"; import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability"; -import { BattleStat } from "./battle-stat"; +import { Stat } from "#enums/stat"; import { CommonAnim, CommonBattleAnim } from "./battle-anims"; import i18next from "i18next"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase.js"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; -import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js"; -import { StatChangePhase } from "#app/phases/stat-change-phase.js"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; export enum ArenaTagSide { BOTH, @@ -786,8 +786,8 @@ class StickyWebTag extends ArenaTrapTag { applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled); if (!cancelled.value) { pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() })); - const statLevels = new Utils.NumberHolder(-1); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value)); + const stages = new Utils.NumberHolder(-1); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value)); } } @@ -875,7 +875,7 @@ class TailwindTag extends ArenaTag { // Raise attack by one stage if party member has WIND_RIDER ability if (pokemon.hasAbility(Abilities.WIND_RIDER)) { pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex())); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, true)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true)); } } } @@ -905,6 +905,21 @@ class HappyHourTag extends ArenaTag { } } +class SafeguardTag extends ArenaTag { + constructor(turnCount: integer, sourceId: integer, side: ArenaTagSide) { + super(ArenaTagType.SAFEGUARD, turnCount, Moves.SAFEGUARD, sourceId, side); + } + + onAdd(arena: Arena): void { + arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`)); + } + + onRemove(arena: Arena): void { + arena.scene.queueMessage(i18next.t(`arenaTag:safeguardOnRemove${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`)); + } +} + + export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null { switch (tagType) { case ArenaTagType.MIST: @@ -950,6 +965,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov return new TailwindTag(turnCount, sourceId, side); case ArenaTagType.HAPPY_HOUR: return new HappyHourTag(turnCount, sourceId, side); + case ArenaTagType.SAFEGUARD: + return new SafeguardTag(turnCount, sourceId, side); default: return null; } diff --git a/src/data/battle-anims.ts b/src/data/battle-anims.ts index a2f6e41f4ae..da4e7f6a33b 100644 --- a/src/data/battle-anims.ts +++ b/src/data/battle-anims.ts @@ -788,10 +788,10 @@ export abstract class BattleAnim { targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ]; targetSprite.setAngle(0); if (!this.isHideUser() && userSprite) { - userSprite.setVisible(true); + this.user?.getSprite().setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481) } if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) { - targetSprite.setVisible(true); + this.target?.getSprite().setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481) } for (const ms of Object.values(spriteCache).flat()) { if (ms) { diff --git a/src/data/battle-stat.ts b/src/data/battle-stat.ts deleted file mode 100644 index a0cb7ca88e1..00000000000 --- a/src/data/battle-stat.ts +++ /dev/null @@ -1,71 +0,0 @@ -import i18next, { ParseKeys } from "i18next"; - -export enum BattleStat { - ATK, - DEF, - SPATK, - SPDEF, - SPD, - ACC, - EVA, - RAND, - HP -} - -export function getBattleStatName(stat: BattleStat) { - switch (stat) { - case BattleStat.ATK: - return i18next.t("pokemonInfo:Stat.ATK"); - case BattleStat.DEF: - return i18next.t("pokemonInfo:Stat.DEF"); - case BattleStat.SPATK: - return i18next.t("pokemonInfo:Stat.SPATK"); - case BattleStat.SPDEF: - return i18next.t("pokemonInfo:Stat.SPDEF"); - case BattleStat.SPD: - return i18next.t("pokemonInfo:Stat.SPD"); - case BattleStat.ACC: - return i18next.t("pokemonInfo:Stat.ACC"); - case BattleStat.EVA: - return i18next.t("pokemonInfo:Stat.EVA"); - case BattleStat.HP: - return i18next.t("pokemonInfo:Stat.HPStat"); - default: - return "???"; - } -} - -export function getBattleStatLevelChangeDescription(pokemonNameWithAffix: string, stats: string, levels: integer, up: boolean, count: number = 1) { - const stringKey = (() => { - if (up) { - switch (levels) { - case 1: - return "battle:statRose"; - case 2: - return "battle:statSharplyRose"; - case 3: - case 4: - case 5: - case 6: - return "battle:statRoseDrastically"; - default: - return "battle:statWontGoAnyHigher"; - } - } else { - switch (levels) { - case 1: - return "battle:statFell"; - case 2: - return "battle:statHarshlyFell"; - case 3: - case 4: - case 5: - case 6: - return "battle:statSeverelyFell"; - default: - return "battle:statWontGoAnyLower"; - } - } - })(); - return i18next.t(stringKey as ParseKeys, { pokemonNameWithAffix, stats, count }); -} diff --git a/src/data/battler-tags.ts b/src/data/battler-tags.ts index 8c05d296e76..66bcc7b9c3c 100644 --- a/src/data/battler-tags.ts +++ b/src/data/battler-tags.ts @@ -1,7 +1,6 @@ import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims"; import { getPokemonNameWithAffix } from "../messages"; import Pokemon, { MoveResult, HitResult } from "../field/pokemon"; -import { Stat, getStatName } from "./pokemon-stat"; import { StatusEffect } from "./status-effect"; import * as Utils from "../utils"; import { ChargeAttr, MoveFlags, allMoves } from "./move"; @@ -9,20 +8,20 @@ import { Type } from "./type"; import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability"; import { TerrainType } from "./terrain"; import { WeatherType } from "./weather"; -import { BattleStat } from "./battle-stat"; import { allAbilities } from "./ability"; import { SpeciesFormChangeManualTrigger } from "./pokemon-forms"; import { Abilities } from "#enums/abilities"; import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import i18next from "#app/plugins/i18n.js"; -import { CommonAnimPhase } from "#app/phases/common-anim-phase.js"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase.js"; -import { MovePhase } from "#app/phases/move-phase.js"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; -import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js"; -import { StatChangePhase, StatChangeCallback } from "#app/phases/stat-change-phase.js"; +import i18next from "#app/plugins/i18n"; +import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat"; +import { CommonAnimPhase } from "#app/phases/common-anim-phase"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { MovePhase } from "#app/phases/move-phase"; +import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; +import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase"; export enum BattlerTagLapseType { FAINT, @@ -40,13 +39,15 @@ export class BattlerTag { public turnCount: number; public sourceMove: Moves; public sourceId?: number; + public isBatonPassable: boolean; - constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) { + constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number, isBatonPassable: boolean = false) { this.tagType = tagType; this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ]; this.turnCount = turnCount; this.sourceMove = sourceMove!; // TODO: is this bang correct? this.sourceId = sourceId; + this.isBatonPassable = isBatonPassable; } canAdd(pokemon: Pokemon): boolean { @@ -207,12 +208,12 @@ export class ShellTrapTag extends BattlerTag { export class TrappedTag extends BattlerTag { constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) { - super(tagType, lapseType, turnCount, sourceMove, sourceId); + super(tagType, lapseType, turnCount, sourceMove, sourceId, true); } canAdd(pokemon: Pokemon): boolean { const isGhost = pokemon.isOfType(Type.GHOST); - const isTrapped = pokemon.getTag(BattlerTagType.TRAPPED); + const isTrapped = pokemon.getTag(TrappedTag); return !isTrapped && !isGhost; } @@ -245,6 +246,23 @@ export class TrappedTag extends BattlerTag { } } +/** + * BattlerTag implementing No Retreat's trapping effect. + * This is treated separately from other trapping effects to prevent + * Ghost-type Pokemon from being able to reuse the move. + * @extends TrappedTag + */ +class NoRetreatTag extends TrappedTag { + constructor(sourceId: number) { + super(BattlerTagType.NO_RETREAT, BattlerTagLapseType.CUSTOM, 0, Moves.NO_RETREAT, sourceId); + } + + /** overrides {@linkcode TrappedTag.apply}, removing the Ghost-type condition */ + canAdd(pokemon: Pokemon): boolean { + return !pokemon.getTag(TrappedTag); + } +} + /** * BattlerTag that represents the {@link https://bulbapedia.bulbagarden.net/wiki/Flinch Flinch} status condition */ @@ -310,7 +328,7 @@ export class InterruptedTag extends BattlerTag { */ export class ConfusedTag extends BattlerTag { constructor(turnCount: number, sourceMove: Moves) { - super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove); + super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove, undefined, true); } canAdd(pokemon: Pokemon): boolean { @@ -345,8 +363,8 @@ export class ConfusedTag extends BattlerTag { // 1/3 chance of hitting self with a 40 base power move if (pokemon.randSeedInt(3) === 0) { - const atk = pokemon.getBattleStat(Stat.ATK); - const def = pokemon.getBattleStat(Stat.DEF); + const atk = pokemon.getEffectiveStat(Stat.ATK); + const def = pokemon.getEffectiveStat(Stat.DEF); const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100)); pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); pokemon.damageAndUpdate(damage); @@ -370,7 +388,7 @@ export class ConfusedTag extends BattlerTag { */ export class DestinyBondTag extends BattlerTag { constructor(sourceMove: Moves, sourceId: number) { - super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId); + super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId, true); } /** @@ -489,7 +507,7 @@ export class SeedTag extends BattlerTag { private sourceIndex: number; constructor(sourceId: number) { - super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId); + super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId, true); } /** @@ -750,7 +768,7 @@ export class OctolockTag extends TrappedTag { const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); if (shouldLapse) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF, BattleStat.SPDEF], -1)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1)); return true; } @@ -760,7 +778,7 @@ export class OctolockTag extends TrappedTag { export class AquaRingTag extends BattlerTag { constructor() { - super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined); + super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined, true); } onAdd(pokemon: Pokemon): void { @@ -792,7 +810,7 @@ export class AquaRingTag extends BattlerTag { /** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */ export class MinimizeTag extends BattlerTag { constructor() { - super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined); + super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE); } canAdd(pokemon: Pokemon): boolean { @@ -864,7 +882,7 @@ export abstract class DamagingTrapTag extends TrappedTag { } canAdd(pokemon: Pokemon): boolean { - return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag); + return !pokemon.getTag(TrappedTag); } lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { @@ -1076,7 +1094,7 @@ export class ContactDamageProtectedTag extends ProtectedTag { } } -export class ContactStatChangeProtectedTag extends ProtectedTag { +export class ContactStatStageChangeProtectedTag extends ProtectedTag { private stat: BattleStat; private levels: number; @@ -1093,7 +1111,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag { */ loadTag(source: BattlerTag | any): void { super.loadTag(source); - this.stat = source.stat as BattleStat; + this.stat = source.stat; this.levels = source.levels; } @@ -1104,7 +1122,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag { const effectPhase = pokemon.scene.getCurrentPhase(); if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) { const attacker = effectPhase.getPokemon(); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels)); } } @@ -1190,7 +1208,7 @@ export class SturdyTag extends BattlerTag { export class PerishSongTag extends BattlerTag { constructor(turnCount: number) { - super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG); + super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG, undefined, true); } canAdd(pokemon: Pokemon): boolean { @@ -1246,7 +1264,7 @@ export class AbilityBattlerTag extends BattlerTag { public ability: Abilities; constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) { - super(tagType, lapseType, turnCount, undefined); + super(tagType, lapseType, turnCount); this.ability = ability; } @@ -1331,11 +1349,10 @@ export class HighestStatBoostTag extends AbilityBattlerTag { onAdd(pokemon: Pokemon): void { super.onAdd(pokemon); - const stats = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ]; - let highestStat: Stat; - stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: number, value: number, i: number) => { + let highestStat: EffectiveStat; + EFFECTIVE_STATS.map(s => pokemon.getEffectiveStat(s)).reduce((highestValue: number, value: number, i: number) => { if (value > highestValue) { - highestStat = stats[i]; + highestStat = EFFECTIVE_STATS[i]; return value; } return highestValue; @@ -1353,7 +1370,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag { break; } - pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: getStatName(highestStat) }), null, false, null, true); + pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true); } onRemove(pokemon: Pokemon): void { @@ -1423,7 +1440,7 @@ export class TypeImmuneTag extends BattlerTag { public immuneType: Type; constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) { - super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove); + super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove, undefined, true); this.immuneType = immuneType; } @@ -1487,7 +1504,7 @@ export class TypeBoostTag extends BattlerTag { export class CritBoostTag extends BattlerTag { constructor(tagType: BattlerTagType, sourceMove: Moves) { - super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove); + super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove, undefined, true); } onAdd(pokemon: Pokemon): void { @@ -1507,6 +1524,25 @@ export class CritBoostTag extends BattlerTag { } } +/** + * Tag for the effects of Dragon Cheer, which boosts the critical hit ratio of the user's allies. + * @extends {CritBoostTag} + */ +export class DragonCheerTag extends CritBoostTag { + /** The types of the user's ally when the tag is added */ + public typesOnAdd: Type[]; + + constructor() { + super(BattlerTagType.CRIT_BOOST, Moves.DRAGON_CHEER); + } + + onAdd(pokemon: Pokemon): void { + super.onAdd(pokemon); + + this.typesOnAdd = pokemon.getTypes(true); + } +} + export class SaltCuredTag extends BattlerTag { private sourceIndex: number; @@ -1560,7 +1596,7 @@ export class CursedTag extends BattlerTag { private sourceIndex: number; constructor(sourceId: number) { - super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId); + super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId, true); } /** @@ -1678,25 +1714,25 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag { */ export class StockpilingTag extends BattlerTag { public stockpiledCount: number = 0; - public statChangeCounts: { [BattleStat.DEF]: number; [BattleStat.SPDEF]: number } = { - [BattleStat.DEF]: 0, - [BattleStat.SPDEF]: 0 + public statChangeCounts: { [Stat.DEF]: number; [Stat.SPDEF]: number } = { + [Stat.DEF]: 0, + [Stat.SPDEF]: 0 }; constructor(sourceMove: Moves = Moves.NONE) { super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove); } - private onStatsChanged: StatChangeCallback = (_, statsChanged, statChanges) => { - const defChange = statChanges[statsChanged.indexOf(BattleStat.DEF)] ?? 0; - const spDefChange = statChanges[statsChanged.indexOf(BattleStat.SPDEF)] ?? 0; + private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => { + const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0; + const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0; if (defChange) { - this.statChangeCounts[BattleStat.DEF]++; + this.statChangeCounts[Stat.DEF]++; } if (spDefChange) { - this.statChangeCounts[BattleStat.SPDEF]++; + this.statChangeCounts[Stat.SPDEF]++; } }; @@ -1704,8 +1740,8 @@ export class StockpilingTag extends BattlerTag { super.loadTag(source); this.stockpiledCount = source.stockpiledCount || 0; this.statChangeCounts = { - [ BattleStat.DEF ]: source.statChangeCounts?.[ BattleStat.DEF ] ?? 0, - [ BattleStat.SPDEF ]: source.statChangeCounts?.[ BattleStat.SPDEF ] ?? 0, + [ Stat.DEF ]: source.statChangeCounts?.[ Stat.DEF ] ?? 0, + [ Stat.SPDEF ]: source.statChangeCounts?.[ Stat.SPDEF ] ?? 0, }; } @@ -1725,9 +1761,9 @@ export class StockpilingTag extends BattlerTag { })); // Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes. - pokemon.scene.unshiftPhase(new StatChangePhase( + pokemon.scene.unshiftPhase(new StatStageChangePhase( pokemon.scene, pokemon.getBattlerIndex(), true, - [BattleStat.SPDEF, BattleStat.DEF], 1, true, false, true, this.onStatsChanged + [Stat.SPDEF, Stat.DEF], 1, true, false, true, this.onStatStagesChanged )); } } @@ -1741,15 +1777,15 @@ export class StockpilingTag extends BattlerTag { * one stage for each stack which had successfully changed that particular stat during onAdd. */ onRemove(pokemon: Pokemon): void { - const defChange = this.statChangeCounts[BattleStat.DEF]; - const spDefChange = this.statChangeCounts[BattleStat.SPDEF]; + const defChange = this.statChangeCounts[Stat.DEF]; + const spDefChange = this.statChangeCounts[Stat.SPDEF]; if (defChange) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF], -defChange, true, false, true)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF ], -defChange, true, false, true)); } if (spDefChange) { - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.SPDEF], -spDefChange, true, false, true)); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF ], -spDefChange, true, false, true)); } } } @@ -1864,6 +1900,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source return new DrowsyTag(); case BattlerTagType.TRAPPED: return new TrappedTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId); + case BattlerTagType.NO_RETREAT: + return new NoRetreatTag(sourceId); case BattlerTagType.BIND: return new BindTag(turnCount, sourceId); case BattlerTagType.WRAP: @@ -1889,11 +1927,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source case BattlerTagType.SPIKY_SHIELD: return new ContactDamageProtectedTag(sourceMove, 8); case BattlerTagType.KINGS_SHIELD: - return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.ATK, -1); + return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1); case BattlerTagType.OBSTRUCT: - return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.DEF, -2); + return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2); case BattlerTagType.SILK_TRAP: - return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.SPD, -1); + return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1); case BattlerTagType.BANEFUL_BUNKER: return new ContactPoisonProtectedTag(sourceMove); case BattlerTagType.BURNING_BULWARK: @@ -1923,6 +1961,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source return new TypeBoostTag(tagType, sourceMove, Type.FIRE, 1.5, false); case BattlerTagType.CRIT_BOOST: return new CritBoostTag(tagType, sourceMove); + case BattlerTagType.DRAGON_CHEER: + return new DragonCheerTag(); case BattlerTagType.ALWAYS_CRIT: case BattlerTagType.IGNORE_ACCURACY: return new BattlerTag(tagType, BattlerTagLapseType.TURN_END, 2, sourceMove); diff --git a/src/data/berry.ts b/src/data/berry.ts index d0c9c311e16..01325ee39dd 100644 --- a/src/data/berry.ts +++ b/src/data/berry.ts @@ -1,14 +1,14 @@ import { getPokemonNameWithAffix } from "../messages"; import Pokemon, { HitResult } from "../field/pokemon"; -import { BattleStat } from "./battle-stat"; import { getStatusEffectHealText } from "./status-effect"; import * as Utils from "../utils"; import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability"; import i18next from "i18next"; import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; -import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; -import { StatChangePhase } from "#app/phases/stat-change-phase.js"; +import { Stat, type BattleStat } from "#app/enums/stat"; +import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; export function getBerryName(berryType: BerryType): string { return i18next.t(`berry:${BerryType[berryType]}.name`); @@ -35,9 +35,10 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate { case BerryType.SALAC: return (pokemon: Pokemon) => { const threshold = new Utils.NumberHolder(0.25); - const battleStat = (berryType - BerryType.LIECHI) as BattleStat; + // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth + const stat: BattleStat = berryType - BerryType.ENIGMA; applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); - return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6; + return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6; }; case BerryType.LANSAT: return (pokemon: Pokemon) => { @@ -95,10 +96,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { if (pokemon.battleData) { pokemon.battleData.berriesEaten.push(berryType); } - const battleStat = (berryType - BerryType.LIECHI) as BattleStat; - const statLevels = new Utils.NumberHolder(1); - applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value)); + // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth + const stat: BattleStat = berryType - BerryType.ENIGMA; + const statStages = new Utils.NumberHolder(1); + applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value)); }; case BerryType.LANSAT: return (pokemon: Pokemon) => { @@ -112,9 +114,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc { if (pokemon.battleData) { pokemon.battleData.berriesEaten.push(berryType); } - const statLevels = new Utils.NumberHolder(2); - applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels); - pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value)); + const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK); + const stages = new Utils.NumberHolder(2); + applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages); + pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value)); }; case BerryType.LEPPA: return (pokemon: Pokemon) => { diff --git a/src/data/biomes.ts b/src/data/biomes.ts index ed579112249..0e37cc94ff5 100644 --- a/src/data/biomes.ts +++ b/src/data/biomes.ts @@ -1,6 +1,6 @@ import { Type } from "./type"; import * as Utils from "../utils"; -import {pokemonEvolutions, SpeciesFormEvolution} from "./pokemon-evolutions"; +import { pokemonEvolutions, SpeciesFormEvolution } from "./pokemon-evolutions"; import i18next from "i18next"; import { Biome } from "#enums/biome"; import { Species } from "#enums/species"; @@ -37,34 +37,34 @@ export const biomeLinks: BiomeLinks = { [Biome.PLAINS]: [ Biome.GRASS, Biome.METROPOLIS, Biome.LAKE ], [Biome.GRASS]: Biome.TALL_GRASS, [Biome.TALL_GRASS]: [ Biome.FOREST, Biome.CAVE ], - [Biome.SLUM]: Biome.CONSTRUCTION_SITE, + [Biome.SLUM]: [ Biome.CONSTRUCTION_SITE, [ Biome.SWAMP, 2 ] ], [Biome.FOREST]: [ Biome.JUNGLE, Biome.MEADOW ], [Biome.SEA]: [ Biome.SEABED, Biome.ICE_CAVE ], [Biome.SWAMP]: [ Biome.GRAVEYARD, Biome.TALL_GRASS ], - [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 4 ] ], + [Biome.BEACH]: [ Biome.SEA, [ Biome.ISLAND, 2 ] ], [Biome.LAKE]: [ Biome.BEACH, Biome.SWAMP, Biome.CONSTRUCTION_SITE ], - [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 4 ] ], - [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 3 ] ], + [Biome.SEABED]: [ Biome.CAVE, [ Biome.VOLCANO, 3 ] ], + [Biome.MOUNTAIN]: [ Biome.VOLCANO, [ Biome.WASTELAND, 2 ], [ Biome.SPACE, 3 ] ], [Biome.BADLANDS]: [ Biome.DESERT, Biome.MOUNTAIN ], - [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE ], - [Biome.DESERT]: Biome.RUINS, + [Biome.CAVE]: [ Biome.BADLANDS, Biome.LAKE, [ Biome.LABORATORY, 2 ] ], + [Biome.DESERT]: [ Biome.RUINS, [ Biome.CONSTRUCTION_SITE, 2 ] ], [Biome.ICE_CAVE]: Biome.SNOWY_FOREST, - [Biome.MEADOW]: [ Biome.PLAINS, [ Biome.FAIRY_CAVE, 2 ] ], + [Biome.MEADOW]: [ Biome.PLAINS, Biome.FAIRY_CAVE ], [Biome.POWER_PLANT]: Biome.FACTORY, - [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 4 ] ], + [Biome.VOLCANO]: [ Biome.BEACH, [ Biome.ICE_CAVE, 3 ] ], [Biome.GRAVEYARD]: Biome.ABYSS, - [Biome.DOJO]: [ Biome.PLAINS, [ Biome.TEMPLE, 3 ] ], - [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 4 ] ], - [Biome.RUINS]: [ Biome.FOREST ], + [Biome.DOJO]: [ Biome.PLAINS, [ Biome.JUNGLE, 2], [ Biome.TEMPLE, 2 ] ], + [Biome.FACTORY]: [ Biome.PLAINS, [ Biome.LABORATORY, 2 ] ], + [Biome.RUINS]: [ Biome.MOUNTAIN, [ Biome.FOREST, 2 ] ], [Biome.WASTELAND]: Biome.BADLANDS, - [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 3 ], [ Biome.WASTELAND, 3 ] ], + [Biome.ABYSS]: [ Biome.CAVE, [ Biome.SPACE, 2 ], [ Biome.WASTELAND, 2 ] ], [Biome.SPACE]: Biome.RUINS, - [Biome.CONSTRUCTION_SITE]: [ Biome.DOJO, Biome.POWER_PLANT ], + [Biome.CONSTRUCTION_SITE]: [ Biome.POWER_PLANT, [ Biome.DOJO, 2 ] ], [Biome.JUNGLE]: [ Biome.TEMPLE ], - [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 3 ] ], - [Biome.TEMPLE]: [ Biome.SWAMP, [ Biome.RUINS, 3 ] ], + [Biome.FAIRY_CAVE]: [ Biome.ICE_CAVE, [ Biome.SPACE, 2 ] ], + [Biome.TEMPLE]: [ Biome.DESERT, [ Biome.SWAMP, 2 ], [ Biome.RUINS, 2 ] ], [Biome.METROPOLIS]: Biome.SLUM, - [Biome.SNOWY_FOREST]: [ Biome.FOREST, Biome.LAKE, Biome.MOUNTAIN ], + [Biome.SNOWY_FOREST]: [ Biome.FOREST, [ Biome.MOUNTAIN, 2 ], [ Biome.LAKE, 2 ] ], [Biome.ISLAND]: Biome.SEA, [Biome.LABORATORY]: Biome.CONSTRUCTION_SITE }; @@ -7663,6 +7663,12 @@ export function initBiomes() { biomeDepths[Biome.TOWN] = [ 0, 1 ]; const traverseBiome = (biome: Biome, depth: integer) => { + if (biome === Biome.END) { + const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key))); + biomeList.pop(); // Removes Biome.END from the list + const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN + biome = Biome[biomeList[randIndex]]; + } const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome]) ? biomeLinks[biome] as (Biome | [ Biome, integer ])[] : [ biomeLinks[biome] as Biome ]; diff --git a/src/data/challenge.ts b/src/data/challenge.ts index 40d53de3687..62751b92f9c 100644 --- a/src/data/challenge.ts +++ b/src/data/challenge.ts @@ -13,7 +13,6 @@ import { TrainerType } from "#enums/trainer-type"; import { Nature } from "./nature"; import { Moves } from "#app/enums/moves.js"; import { TypeColor, TypeShadow } from "#app/enums/color.js"; -import { Gender } from "./gender"; import { pokemonEvolutions } from "./pokemon-evolutions"; import { pokemonFormChanges } from "./pokemon-forms"; @@ -55,6 +54,11 @@ export enum ChallengeType { * @see {@link Challenge.applyFixedBattle} */ FIXED_BATTLES, + /** + * Modifies the effectiveness of Type matchups in battle + * @see {@linkcode Challenge.applyTypeEffectiveness} + */ + TYPE_EFFECTIVENESS, /** * Modifies what level the AI pokemon are. UNIMPLEMENTED. */ @@ -327,6 +331,15 @@ export abstract class Challenge { return false; } + /** + * An apply function for TYPE_EFFECTIVENESS challenges. Derived classes should alter this. + * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move. + * @returns Whether this function did anything. + */ + applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean { + return false; + } + /** * An apply function for AI_LEVEL challenges. Derived classes should alter this. * @param level {@link Utils.IntegerHolder} The generated level. @@ -645,16 +658,12 @@ export class FreshStartChallenge extends Challenge { pokemon.luck = 0; // No luck pokemon.shiny = false; // Not shiny pokemon.variant = 0; // Not shiny - pokemon.gender = Gender.MALE; // Starters default to male pokemon.formIndex = 0; // Froakie should be base form pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats return true; } - /** - * @overrides - */ - getDifficulty(): number { + override getDifficulty(): number { return 0; } @@ -666,6 +675,38 @@ export class FreshStartChallenge extends Challenge { } } +/** + * Implements an inverse battle challenge. + */ +export class InverseBattleChallenge extends Challenge { + constructor() { + super(Challenges.INVERSE_BATTLE, 1); + } + + static loadChallenge(source: InverseBattleChallenge | any): InverseBattleChallenge { + const newChallenge = new InverseBattleChallenge(); + newChallenge.value = source.value; + newChallenge.severity = source.severity; + return newChallenge; + } + + override getDifficulty(): number { + return 0; + } + + applyTypeEffectiveness(effectiveness: Utils.NumberHolder): boolean { + if (effectiveness.value < 1) { + effectiveness.value = 2; + return true; + } else if (effectiveness.value > 1) { + effectiveness.value = 0.5; + return true; + } + + return false; + } +} + /** * Lowers the amount of starter points available. */ @@ -785,6 +826,14 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType * @returns True if any challenge was successfully applied. */ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.FIXED_BATTLES, waveIndex: Number, battleConfig: FixedBattleConfig): boolean; +/** + * Apply all challenges that modify type effectiveness. + * @param gameMode {@linkcode GameMode} The current gameMode + * @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS + * @param effectiveness {@linkcode Utils.NumberHolder} The current effectiveness of the move. + * @returns True if any challenge was successfully applied. + */ +export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: Utils.NumberHolder): boolean; /** * Apply all challenges that modify what level AI are. * @param gameMode {@link GameMode} The current gameMode @@ -866,6 +915,9 @@ export function applyChallenges(gameMode: GameMode, challengeType: ChallengeType case ChallengeType.FIXED_BATTLES: ret ||= c.applyFixedBattle(args[0], args[1]); break; + case ChallengeType.TYPE_EFFECTIVENESS: + ret ||= c.applyTypeEffectiveness(args[0]); + break; case ChallengeType.AI_LEVEL: ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]); break; @@ -907,6 +959,8 @@ export function copyChallenge(source: Challenge | any): Challenge { return LowerStarterPointsChallenge.loadChallenge(source); case Challenges.FRESH_START: return FreshStartChallenge.loadChallenge(source); + case Challenges.INVERSE_BATTLE: + return InverseBattleChallenge.loadChallenge(source); } throw new Error("Unknown challenge copied"); } @@ -918,5 +972,6 @@ export function initChallenges() { new SingleGenerationChallenge(), new SingleTypeChallenge(), new FreshStartChallenge(), + new InverseBattleChallenge(), ); } diff --git a/src/data/daily-run.ts b/src/data/daily-run.ts index 0a02defe052..370b13ea3a3 100644 --- a/src/data/daily-run.ts +++ b/src/data/daily-run.ts @@ -40,7 +40,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[] } const starterCosts: integer[] = []; - starterCosts.push(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1)))); + starterCosts.push(Math.min(Math.round(3.5 + Math.abs(Utils.randSeedGauss(1))), 8)); starterCosts.push(Utils.randSeedInt(9 - starterCosts[0], 1)); starterCosts.push(10 - (starterCosts[0] + starterCosts[1])); diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index 3ef6d30643c..a2ba06b657f 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -1,6 +1,6 @@ import { BattleSpec } from "#enums/battle-spec"; import { TrainerType } from "#enums/trainer-type"; -import {trainerConfigs} from "./trainer-config"; +import { trainerConfigs } from "./trainer-config"; export interface TrainerTypeMessages { encounter?: string | string[], @@ -707,6 +707,20 @@ export const trainerTypeDialogue: TrainerTypeDialogue = { ] } ], + [TrainerType.ROOD]: [ + { + encounter: [ + "dialogue:rood.encounter.1", + "dialogue:rood.encounter.2", + "dialogue:rood.encounter.3", + ], + victory: [ + "dialogue:rood.victory.1", + "dialogue:rood.victory.2", + "dialogue:rood.victory.3", + ] + } + ], [TrainerType.FLARE_GRUNT]: [ { encounter: [ diff --git a/src/data/egg-hatch-data.ts b/src/data/egg-hatch-data.ts new file mode 100644 index 00000000000..e754a9205c4 --- /dev/null +++ b/src/data/egg-hatch-data.ts @@ -0,0 +1,98 @@ +import BattleScene from "#app/battle-scene"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { DexEntry, StarterDataEntry } from "#app/system/game-data"; + +/** + * Stores data associated with a specific egg and the hatched pokemon + * Allows hatch info to be stored at hatch then retrieved for display during egg summary + */ +export class EggHatchData { + /** the pokemon that hatched from the file (including shiny, IVs, ability) */ + public pokemon: PlayerPokemon; + /** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */ + public eggMoveIndex: number; + /** boolean indicating if the egg move for the hatch is new */ + public eggMoveUnlocked: boolean; + /** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */ + public dexEntryBeforeUpdate: DexEntry; + /** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */ + public starterDataEntryBeforeUpdate: StarterDataEntry; + /** reference to the battle scene to get gamedata and update dex */ + private scene: BattleScene; + + constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) { + this.scene = scene; + this.pokemon = pokemon; + this.eggMoveIndex = eggMoveIndex; + } + + /** + * Sets the boolean for if the egg move for the hatch is a new unlock + * @param unlocked True if the EM is new + */ + setEggMoveUnlocked(unlocked: boolean) { + this.eggMoveUnlocked = unlocked; + } + + /** + * Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter + * Used before updating the dex, so comparing the pokemon to these entries will show the new attributes + */ + setDex() { + const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId]; + const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()]; + this.dexEntryBeforeUpdate = { + seenAttr: currDexEntry.seenAttr, + caughtAttr: currDexEntry.caughtAttr, + natureAttr: currDexEntry.natureAttr, + seenCount: currDexEntry.seenCount, + caughtCount: currDexEntry.caughtCount, + hatchedCount: currDexEntry.hatchedCount, + ivs: [...currDexEntry.ivs] + }; + this.starterDataEntryBeforeUpdate = { + moveset: currStarterDataEntry.moveset, + eggMoves: currStarterDataEntry.eggMoves, + candyCount: currStarterDataEntry.candyCount, + friendship: currStarterDataEntry.friendship, + abilityAttr: currStarterDataEntry.abilityAttr, + passiveAttr: currStarterDataEntry.passiveAttr, + valueReduction: currStarterDataEntry.valueReduction, + classicWinCount: currStarterDataEntry.classicWinCount + }; + } + + /** + * Gets the dex entry before update + * @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex + */ + getDex(): DexEntry { + return this.dexEntryBeforeUpdate; + } + + /** + * Gets the starter dex entry before update + * @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex + */ + getStarterEntry(): StarterDataEntry { + return this.starterDataEntryBeforeUpdate; + } + + /** + * Update the pokedex data corresponding with the new hatch's pokemon data + * Also sets whether the egg move is a new unlock or not + * @param showMessage boolean to show messages for the new catches and egg moves (false by default) + * @returns + */ + updatePokemon(showMessage : boolean = false) { + return new Promise(resolve => { + this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => { + this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs); + this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => { + this.setEggMoveUnlocked(value); + resolve(); + }); + }); + }); + } +} diff --git a/src/data/egg-moves.ts b/src/data/egg-moves.ts index f88ac2c71b2..b516238c46e 100644 --- a/src/data/egg-moves.ts +++ b/src/data/egg-moves.ts @@ -43,7 +43,7 @@ export const speciesEggMoves = { [Species.SHELLDER]: [ Moves.ROCK_BLAST, Moves.WATER_SHURIKEN, Moves.BANEFUL_BUNKER, Moves.BONE_RUSH ], [Species.GASTLY]: [ Moves.SLUDGE_BOMB, Moves.AURA_SPHERE, Moves.NASTY_PLOT, Moves.ASTRAL_BARRAGE ], [Species.ONIX]: [ Moves.SHORE_UP, Moves.BODY_PRESS, Moves.HEAVY_SLAM, Moves.DIAMOND_STORM ], - [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.SPORE ], + [Species.DROWZEE]: [ Moves.BADDY_BAD, Moves.STRENGTH_SAP, Moves.LUMINA_CRASH, Moves.DARK_VOID ], [Species.KRABBY]: [ Moves.FIRE_LASH, Moves.PLAY_ROUGH, Moves.IVY_CUDGEL, Moves.SHELL_SMASH ], [Species.VOLTORB]: [ Moves.NASTY_PLOT, Moves.OVERHEAT, Moves.FROST_BREATH, Moves.ELECTRO_DRIFT ], [Species.EXEGGCUTE]: [ Moves.FICKLE_BEAM, Moves.APPLE_ACID, Moves.TRICK_ROOM, Moves.LUMINA_CRASH ], @@ -125,7 +125,7 @@ export const speciesEggMoves = { [Species.SUICUNE]: [ Moves.RECOVER, Moves.NASTY_PLOT, Moves.FREEZE_DRY, Moves.STEAM_ERUPTION ], [Species.LARVITAR]: [ Moves.DRAGON_DANCE, Moves.MOUNTAIN_GALE, Moves.SHORE_UP, Moves.DIAMOND_STORM ], [Species.LUGIA]: [ Moves.NASTY_PLOT, Moves.LUMINA_CRASH, Moves.AURA_SPHERE, Moves.OBLIVION_WING ], - [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.SOLAR_BLADE, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ], + [Species.HO_OH]: [ Moves.FLOATY_FALL, Moves.PRECIPICE_BLADES, Moves.REVIVAL_BLESSING, Moves.BOLT_BEAK ], [Species.CELEBI]: [ Moves.PHOTON_GEYSER, Moves.MATCHA_GOTCHA, Moves.REVIVAL_BLESSING, Moves.QUIVER_DANCE ], [Species.TREECKO]: [ Moves.NASTY_PLOT, Moves.APPLE_ACID, Moves.SECRET_SWORD, Moves.DRAGON_ENERGY ], [Species.TORCHIC]: [ Moves.HIGH_JUMP_KICK, Moves.SUPERCELL_SLAM, Moves.KNOCK_OFF, Moves.V_CREATE ], @@ -249,7 +249,7 @@ export const speciesEggMoves = { [Species.CRESSELIA]: [ Moves.COSMIC_POWER, Moves.SECRET_SWORD, Moves.SIZZLY_SLIDE, Moves.LUMINA_CRASH ], [Species.PHIONE]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], [Species.MANAPHY]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.SPLISHY_SPLASH, Moves.QUIVER_DANCE ], - [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.SEARING_SHOT, Moves.SPORE ], + [Species.DARKRAI]: [ Moves.FIERY_WRATH, Moves.MOONBLAST, Moves.FIERY_DANCE, Moves.MAKE_IT_RAIN ], [Species.SHAYMIN]: [ Moves.MATCHA_GOTCHA, Moves.FIERY_DANCE, Moves.AEROBLAST, Moves.QUIVER_DANCE ], [Species.ARCEUS]: [ Moves.NO_RETREAT, Moves.COLLISION_COURSE, Moves.ASTRAL_BARRAGE, Moves.MULTI_ATTACK ], [Species.VICTINI]: [ Moves.BLUE_FLARE, Moves.BOLT_STRIKE, Moves.LUSTER_PURGE, Moves.VICTORY_DANCE ], diff --git a/src/data/egg.ts b/src/data/egg.ts index 3e872d364f3..9beb944de69 100644 --- a/src/data/egg.ts +++ b/src/data/egg.ts @@ -139,46 +139,57 @@ export class Egg { //// constructor(eggOptions?: IEggOptions) { - //if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.") + const generateEggProperties = (eggOptions?: IEggOptions) => { + //if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.") - this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct? - // Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced - this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier()); - // If egg was pulled, check if egg pity needs to override the egg tier - if (eggOptions?.pulled) { - // Needs this._tier and this._sourceType to work - this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct? - } + this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct? + // Ensure _sourceType is defined before invoking rollEggTier(), as it is referenced + this._tier = eggOptions?.tier ?? (Overrides.EGG_TIER_OVERRIDE ?? this.rollEggTier()); + // If egg was pulled, check if egg pity needs to override the egg tier + if (eggOptions?.pulled) { + // Needs this._tier and this._sourceType to work + this.checkForPityTierOverrides(eggOptions.scene!); // TODO: is this bang correct? + } - this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier); + this._id = eggOptions?.id ?? Utils.randInt(EGG_SEED, EGG_SEED * this._tier); - this._sourceType = eggOptions?.sourceType ?? undefined; - this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves(); - this._timestamp = eggOptions?.timestamp ?? new Date().getTime(); + this._sourceType = eggOptions?.sourceType ?? undefined; + this._hatchWaves = eggOptions?.hatchWaves ?? this.getEggTierDefaultHatchWaves(); + this._timestamp = eggOptions?.timestamp ?? new Date().getTime(); - // First roll shiny and variant so we can filter if species with an variant exist - this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny()); - this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant()); - this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct? + // First roll shiny and variant so we can filter if species with an variant exist + this._isShiny = eggOptions?.isShiny ?? (Overrides.EGG_SHINY_OVERRIDE || this.rollShiny()); + this._variantTier = eggOptions?.variantTier ?? (Overrides.EGG_VARIANT_OVERRIDE ?? this.rollVariant()); + this._species = eggOptions?.species ?? this.rollSpecies(eggOptions!.scene!)!; // TODO: Are those bangs correct? - this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false; + this._overrideHiddenAbility = eggOptions?.overrideHiddenAbility ?? false; - // Override egg tier and hatchwaves if species was given - if (eggOptions?.species) { - this._tier = this.getEggTierFromSpeciesStarterValue(); - this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves(); - } - // If species has no variant, set variantTier to common. This needs to - // be done because species with no variants get filtered at rollSpecies but if the - // species is set via options or the legendary gacha pokemon gets choosen the check never happens - if (this._species && !getPokemonSpecies(this._species).hasVariants()) { - this._variantTier = VariantTier.COMMON; - } - // Needs this._tier so it needs to be generated afer the tier override if bought from same species - this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex(); - if (eggOptions?.pulled) { - this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct? - this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct? + // Override egg tier and hatchwaves if species was given + if (eggOptions?.species) { + this._tier = this.getEggTierFromSpeciesStarterValue(); + this._hatchWaves = eggOptions.hatchWaves ?? this.getEggTierDefaultHatchWaves(); + } + // If species has no variant, set variantTier to common. This needs to + // be done because species with no variants get filtered at rollSpecies but if the + // species is set via options or the legendary gacha pokemon gets choosen the check never happens + if (this._species && !getPokemonSpecies(this._species).hasVariants()) { + this._variantTier = VariantTier.COMMON; + } + // Needs this._tier so it needs to be generated afer the tier override if bought from same species + this._eggMoveIndex = eggOptions?.eggMoveIndex ?? this.rollEggMoveIndex(); + if (eggOptions?.pulled) { + this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct? + this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct? + } + }; + + if (eggOptions?.scene) { + const seedOverride = Utils.randomString(24); + eggOptions?.scene.executeWithSeedOffset(() => { + generateEggProperties(eggOptions); + }, 0, seedOverride); + } else { // For legacy eggs without scene + generateEggProperties(eggOptions); } } @@ -200,37 +211,46 @@ export class Egg { // Generates a PlayerPokemon from an egg public generatePlayerPokemon(scene: BattleScene): PlayerPokemon { - // Legacy egg wants to hatch. Generate missing properties - if (!this._species) { - this._isShiny = this.rollShiny(); - this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct? - } + let ret: PlayerPokemon; - let pokemonSpecies = getPokemonSpecies(this._species); - // Special condition to have Phione eggs also have a chance of generating Manaphy - if (this._species === Species.PHIONE) { - pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY); - } + const generatePlayerPokemonHelper = (scene: BattleScene) => { + // Legacy egg wants to hatch. Generate missing properties + if (!this._species) { + this._isShiny = this.rollShiny(); + this._species = this.rollSpecies(scene!)!; // TODO: are these bangs correct? + } - // Sets the hidden ability if a hidden ability exists and - // the override is set or the egg hits the chance - let abilityIndex: number | undefined = undefined; - const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE)); - const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE)); - if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) { - abilityIndex = 2; - } + let pokemonSpecies = getPokemonSpecies(this._species); + // Special condition to have Phione eggs also have a chance of generating Manaphy + if (this._species === Species.PHIONE) { + pokemonSpecies = getPokemonSpecies(Utils.randSeedInt(MANAPHY_EGG_MANAPHY_RATE) ? Species.PHIONE : Species.MANAPHY); + } - // This function has way to many optional parameters - const ret: PlayerPokemon = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false); - ret.shiny = this._isShiny; - ret.variant = this._variantTier; + // Sets the hidden ability if a hidden ability exists and + // the override is set or the egg hits the chance + let abilityIndex: number | undefined = undefined; + const sameSpeciesEggHACheck = (this._sourceType === EggSourceType.SAME_SPECIES_EGG && !Utils.randSeedInt(SAME_SPECIES_EGG_HA_RATE)); + const gachaEggHACheck = (!(this._sourceType === EggSourceType.SAME_SPECIES_EGG) && !Utils.randSeedInt(GACHA_EGG_HA_RATE)); + if (pokemonSpecies.abilityHidden && (this._overrideHiddenAbility || sameSpeciesEggHACheck || gachaEggHACheck)) { + abilityIndex = 2; + } - const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); + // This function has way to many optional parameters + ret = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false); + ret.shiny = this._isShiny; + ret.variant = this._variantTier; - for (let s = 0; s < ret.ivs.length; s++) { - ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]); - } + const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); + + for (let s = 0; s < ret.ivs.length; s++) { + ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]); + } + }; + + ret = ret!; // Tell TS compiler it's defined now + scene.executeWithSeedOffset(() => { + generatePlayerPokemonHelper(scene); + }, this._id, EGG_SEED.toString()); return ret; } diff --git a/src/data/move.ts b/src/data/move.ts index 2869475501a..137bac39214 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1,10 +1,9 @@ import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; -import { BattleStat, getBattleStatName } from "./battle-stat"; import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, TrappedTag, TypeBoostTag } from "./battler-tags"; import { getPokemonNameWithAffix } from "../messages"; import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon"; import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects } from "./status-effect"; -import { getTypeResistances, Type } from "./type"; +import { getTypeDamageMultiplier, Type } from "./type"; import { Constructor } from "#app/utils"; import * as Utils from "../utils"; import { WeatherType } from "./weather"; @@ -13,7 +12,6 @@ import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilit import { allAbilities } from "./ability"; import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier, PokemonMoveAccuracyBoosterModifier, AttackTypeBoosterModifier, PokemonMultiHitModifier } from "../modifier/modifier"; import { BattlerIndex, BattleType } from "../battle"; -import { Stat } from "./pokemon-stat"; import { TerrainType } from "./terrain"; import { ModifierPoolType } from "#app/modifier/modifier-type"; import { Command } from "../ui/command-ui-handler"; @@ -27,16 +25,20 @@ import { Biome } from "#enums/biome"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { MoveUsedEvent } from "#app/events/battle-scene"; +import { Stat, type BattleStat, type EffectiveStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat"; import { PartyStatusCurePhase } from "#app/phases/party-status-cure-phase"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MovePhase } from "#app/phases/move-phase"; import { NewBattlePhase } from "#app/phases/new-battle-phase"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms"; +import { NumberHolder } from "#app/utils"; +import { GameMode } from "#app/game-mode"; +import { applyChallenges, ChallengeType } from "./challenge"; export enum MoveCategory { PHYSICAL, @@ -816,10 +818,10 @@ export class AttackMove extends Move { attackScore = Math.pow(effectiveness - 1, 2) * effectiveness < 1 ? -2 : 2; if (attackScore) { if (this.category === MoveCategory.PHYSICAL) { - const atk = new Utils.IntegerHolder(user.getBattleStat(Stat.ATK, target)); + const atk = new Utils.IntegerHolder(user.getEffectiveStat(Stat.ATK, target)); applyMoveAttrs(VariableAtkAttr, user, target, move, atk); - if (atk.value > user.getBattleStat(Stat.SPATK, target)) { - const statRatio = user.getBattleStat(Stat.SPATK, target) / atk.value; + if (atk.value > user.getEffectiveStat(Stat.SPATK, target)) { + const statRatio = user.getEffectiveStat(Stat.SPATK, target) / atk.value; if (statRatio <= 0.75) { attackScore *= 2; } else if (statRatio <= 0.875) { @@ -827,10 +829,10 @@ export class AttackMove extends Move { } } } else { - const spAtk = new Utils.IntegerHolder(user.getBattleStat(Stat.SPATK, target)); + const spAtk = new Utils.IntegerHolder(user.getEffectiveStat(Stat.SPATK, target)); applyMoveAttrs(VariableAtkAttr, user, target, move, spAtk); - if (spAtk.value > user.getBattleStat(Stat.ATK, target)) { - const statRatio = user.getBattleStat(Stat.ATK, target) / spAtk.value; + if (spAtk.value > user.getEffectiveStat(Stat.ATK, target)) { + const statRatio = user.getEffectiveStat(Stat.ATK, target) / spAtk.value; if (statRatio <= 0.75) { attackScore *= 2; } else if (statRatio <= 0.875) { @@ -1097,9 +1099,9 @@ export class PreMoveMessageAttr extends MoveAttr { */ export class RespectAttackTypeImmunityAttr extends MoveAttr { } -export class IgnoreOpponentStatChangesAttr extends MoveAttr { +export class IgnoreOpponentStatStagesAttr extends MoveAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - (args[0] as Utils.IntegerHolder).value = 0; + (args[0] as Utils.BooleanHolder).value = true; return true; } @@ -1723,10 +1725,9 @@ export class HealOnAllyAttr extends HealAttr { */ export class HitHealAttr extends MoveEffectAttr { private healRatio: number; - private message: string; - private healStat: Stat | null; + private healStat: EffectiveStat | null; - constructor(healRatio?: number | null, healStat?: Stat) { + constructor(healRatio?: number | null, healStat?: EffectiveStat) { super(true, MoveEffectTrigger.HIT); this.healRatio = healRatio ?? 0.5; @@ -1748,7 +1749,7 @@ export class HitHealAttr extends MoveEffectAttr { const reverseDrain = target.hasAbilityWithAttr(ReverseDrainAbAttr, false); if (this.healStat !== null) { // Strength Sap formula - healAmount = target.getBattleStat(this.healStat); + healAmount = target.getEffectiveStat(this.healStat); message = i18next.t("battle:drainMessage", {pokemonName: getPokemonNameWithAffix(target)}); } else { // Default healing formula used by draining moves like Absorb, Draining Kiss, Bitter Blade, etc. @@ -1778,7 +1779,7 @@ export class HitHealAttr extends MoveEffectAttr { */ getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { if (this.healStat) { - const healAmount = target.getBattleStat(this.healStat); + const healAmount = target.getEffectiveStat(this.healStat); return Math.floor(Math.max(0, (Math.min(1, (healAmount+user.hp)/user.getMaxHp() - 0.33))) / user.getHpRatio()); } return Math.floor(Math.max((1 - user.getHpRatio()) - 0.33, 0) * (move.power / 4)); @@ -1946,6 +1947,13 @@ export class StatusEffectAttr extends MoveEffectAttr { return false; } } + + if (user !== target && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) { + if (move.category === MoveCategory.STATUS) { + user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)})); + } + return false; + } if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) && pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); @@ -2502,14 +2510,14 @@ export class ElectroShotChargeAttr extends ChargeAttr { const weatherType = user.scene.arena.weather?.weatherType; if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.RAIN || weatherType === WeatherType.HEAVY_RAIN)) { // Apply the SPATK increase every call when used in the rain - const statChangeAttr = new StatChangeAttr(BattleStat.SPATK, 1, true); + const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true); statChangeAttr.apply(user, target, move, args); // After the SPATK is raised, execute the move resolution e.g. deal damage resolve(false); } else { if (!this.statIncreaseApplied) { // Apply the SPATK increase only if it hasn't been applied before e.g. on the first turn charge up animation - const statChangeAttr = new StatChangeAttr(BattleStat.SPATK, 1, true); + const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true); statChangeAttr.apply(user, target, move, args); // Set the flag to true so that on the following turn it doesn't raise SPATK a second time this.statIncreaseApplied = true; @@ -2557,18 +2565,16 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr { } } -export class StatChangeAttr extends MoveEffectAttr { +export class StatStageChangeAttr extends MoveEffectAttr { public stats: BattleStat[]; - public levels: integer; + public stages: integer; private condition: MoveConditionFunc | null; private showMessage: boolean; - constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false) { + constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false) { super(selfTarget, moveEffectTrigger, firstHitOnly, false, firstTargetOnly); - this.stats = typeof(stats) === "number" - ? [ stats as BattleStat ] - : stats as BattleStat[]; - this.levels = levels; + this.stats = stats; + this.stages = stages; this.condition = condition!; // TODO: is this bang correct? this.showMessage = showMessage; } @@ -2580,8 +2586,8 @@ export class StatChangeAttr extends MoveEffectAttr { const moveChance = this.getMoveChance(user, target, move, this.selfTarget, true); if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) { - const levels = this.getLevels(user); - user.scene.unshiftPhase(new StatChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, levels, this.showMessage)); + const stages = this.getLevels(user); + user.scene.unshiftPhase(new StatStageChangePhase(user.scene, (this.selfTarget ? user : target).getBattlerIndex(), this.selfTarget, this.stats, stages, this.showMessage)); return true; } @@ -2589,7 +2595,7 @@ export class StatChangeAttr extends MoveEffectAttr { } getLevels(_user: Pokemon): integer { - return this.levels; + return this.stages; } getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { @@ -2597,29 +2603,30 @@ export class StatChangeAttr extends MoveEffectAttr { const moveLevels = this.getLevels(user); for (const stat of this.stats) { let levels = moveLevels; + const statStage = target.getStatStage(stat); if (levels > 0) { - levels = Math.min(target.summonData.battleStats[stat] + levels, 6) - target.summonData.battleStats[stat]; + levels = Math.min(statStage + levels, 6) - statStage; } else { - levels = Math.max(target.summonData.battleStats[stat] + levels, -6) - target.summonData.battleStats[stat]; + levels = Math.max(statStage + levels, -6) - statStage; } let noEffect = false; switch (stat) { - case BattleStat.ATK: + case Stat.ATK: if (this.selfTarget) { noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL); } break; - case BattleStat.DEF: + case Stat.DEF: if (!this.selfTarget) { noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL); } break; - case BattleStat.SPATK: + case Stat.SPATK: if (this.selfTarget) { noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL); } break; - case BattleStat.SPDEF: + case Stat.SPDEF: if (!this.selfTarget) { noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL); } @@ -2634,18 +2641,16 @@ export class StatChangeAttr extends MoveEffectAttr { } } -export class PostVictoryStatChangeAttr extends MoveAttr { +export class PostVictoryStatStageChangeAttr extends MoveAttr { private stats: BattleStat[]; - private levels: integer; + private stages: number; private condition: MoveConditionFunc | null; private showMessage: boolean; - constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) { + constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) { super(); - this.stats = typeof(stats) === "number" - ? [ stats as BattleStat ] - : stats as BattleStat[]; - this.levels = levels; + this.stats = stats; + this.stages = stages; this.condition = condition!; // TODO: is this bang correct? this.showMessage = showMessage; } @@ -2653,49 +2658,48 @@ export class PostVictoryStatChangeAttr extends MoveAttr { if (this.condition && !this.condition(user, target, move)) { return; } - const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage); + const statChangeAttr = new StatStageChangeAttr(this.stats, this.stages, this.showMessage); statChangeAttr.apply(user, target, move); } } -export class AcupressureStatChangeAttr extends MoveEffectAttr { +export class AcupressureStatStageChangeAttr extends MoveEffectAttr { constructor() { super(); } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise { - let randStats = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD, BattleStat.ACC, BattleStat.EVA ]; - randStats = randStats.filter(s => target.summonData.battleStats[s] < 6); + const randStats = BATTLE_STATS.filter(s => target.getStatStage(s) < 6); if (randStats.length > 0) { - const boostStat = [randStats[Utils.randInt(randStats.length)]]; - user.scene.unshiftPhase(new StatChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2)); + const boostStat = [randStats[user.randSeedInt(randStats.length)]]; + user.scene.unshiftPhase(new StatStageChangePhase(user.scene, target.getBattlerIndex(), this.selfTarget, boostStat, 2)); return true; } return false; } } -export class GrowthStatChangeAttr extends StatChangeAttr { +export class GrowthStatStageChangeAttr extends StatStageChangeAttr { constructor() { - super([ BattleStat.ATK, BattleStat.SPATK ], 1, true); + super([ Stat.ATK, Stat.SPATK ], 1, true); } getLevels(user: Pokemon): number { if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) { const weatherType = user.scene.arena.weather?.weatherType; if (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN) { - return this.levels + 1; + return this.stages + 1; } } - return this.levels; + return this.stages; } } -export class CutHpStatBoostAttr extends StatChangeAttr { +export class CutHpStatStageBoostAttr extends StatStageChangeAttr { private cutRatio: integer; private messageCallback: ((user: Pokemon) => void) | undefined; - constructor(stat: BattleStat | BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) { + constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) { super(stat, levels, true, null, true); this.cutRatio = cutRatio; @@ -2716,7 +2720,7 @@ export class CutHpStatBoostAttr extends StatChangeAttr { } getCondition(): MoveConditionFunc { - return (user, target, move) => user.getHpRatio() > 1 / this.cutRatio && this.stats.some(s => user.summonData.battleStats[s] < 6); + return (user, _target, _move) => user.getHpRatio() > 1 / this.cutRatio && this.stats.some(s => user.getStatStage(s) < 6); } } @@ -2726,9 +2730,11 @@ export class CopyStatsAttr extends MoveEffectAttr { return false; } - for (let s = 0; s < target.summonData.battleStats.length; s++) { - user.summonData.battleStats[s] = target.summonData.battleStats[s]; + // Copy all stat stages + for (const s of BATTLE_STATS) { + user.setStatStage(s, target.getStatStage(s)); } + if (target.getTag(BattlerTagType.CRIT_BOOST)) { user.addTag(BattlerTagType.CRIT_BOOST, 0, move.id); } else { @@ -2748,9 +2754,10 @@ export class InvertStatsAttr extends MoveEffectAttr { return false; } - for (let s = 0; s < target.summonData.battleStats.length; s++) { - target.summonData.battleStats[s] *= -1; + for (const s of BATTLE_STATS) { + target.setStatStage(s, -target.getStatStage(s)); } + target.updateInfo(); user.updateInfo(); @@ -2784,39 +2791,61 @@ export class ResetStatsAttr extends MoveEffectAttr { } resetStats(pokemon: Pokemon) { - for (let s = 0; s < pokemon.summonData.battleStats.length; s++) { - pokemon.summonData.battleStats[s] = 0; + for (const s of BATTLE_STATS) { + pokemon.setStatStage(s, 0); } pokemon.updateInfo(); } } /** - * Attribute used for moves which swap the user and the target's stat changes. + * Attribute used for status moves, specifically Heart, Guard, and Power Swap, + * that swaps the user's and target's corresponding stat stages. + * @extends MoveEffectAttr + * @see {@linkcode apply} */ -export class SwapStatsAttr extends MoveEffectAttr { +export class SwapStatStagesAttr extends MoveEffectAttr { + /** The stat stages to be swapped between the user and the target */ + private stats: readonly BattleStat[]; + + constructor(stats: readonly BattleStat[]) { + super(); + + this.stats = stats; + } + /** - * Swaps the user and the target's stat changes. - * @param user Pokemon that used the move - * @param target The target of the move - * @param move Move with this attribute + * For all {@linkcode stats}, swaps the user's and target's corresponding stat + * stage. + * @param user the {@linkcode Pokemon} that used the move + * @param target the {@linkcode Pokemon} that the move was used on + * @param move N/A * @param args N/A - * @returns true if the function succeeds + * @returns true if attribute application succeeds */ apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean { - if (!super.apply(user, target, move, args)) { - return false; - } //Exits if the move can't apply - let priorBoost : integer; //For storing a stat boost - for (let s = 0; s < target.summonData.battleStats.length; s++) { - priorBoost = user.summonData.battleStats[s]; //Store user stat boost - user.summonData.battleStats[s] = target.summonData.battleStats[s]; //Applies target boost to self - target.summonData.battleStats[s] = priorBoost; //Applies stored boost to target + if (super.apply(user, target, move, args)) { + for (const s of BATTLE_STATS) { + const temp = user.getStatStage(s); + user.setStatStage(s, target.getStatStage(s)); + target.setStatStage(s, temp); + } + + target.updateInfo(); + user.updateInfo(); + + if (this.stats.length === 7) { + user.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", { pokemonName: getPokemonNameWithAffix(user) })); + } else if (this.stats.length === 2) { + user.scene.queueMessage(i18next.t("moveTriggers:switchedTwoStatChanges", { + pokemonName: getPokemonNameWithAffix(user), + firstStat: i18next.t(getStatKey(this.stats[0])), + secondStat: i18next.t(getStatKey(this.stats[1])) + })); + } + return true; } - target.updateInfo(); - user.updateInfo(); - target.scene.queueMessage(i18next.t("moveTriggers:switchedStatChanges", {pokemonName: getPokemonNameWithAffix(user)})); - return true; + return false; } } @@ -3061,7 +3090,7 @@ export class WeightPowerAttr extends VariablePowerAttr { **/ export class ElectroBallPowerAttr extends VariablePowerAttr { /** - * Move that deals more damage the faster {@linkcode BattleStat.SPD} + * Move that deals more damage the faster {@linkcode Stat.SPD} * the user is compared to the target. * @param user Pokemon that used the move * @param target The target of the move @@ -3072,7 +3101,7 @@ export class ElectroBallPowerAttr extends VariablePowerAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const power = args[0] as Utils.NumberHolder; - const statRatio = target.getBattleStat(Stat.SPD) / user.getBattleStat(Stat.SPD); + const statRatio = target.getEffectiveStat(Stat.SPD) / user.getEffectiveStat(Stat.SPD); const statThresholds = [ 0.25, 1 / 3, 0.5, 1, -1 ]; const statThresholdPowers = [ 150, 120, 80, 60, 40 ]; @@ -3096,7 +3125,7 @@ export class ElectroBallPowerAttr extends VariablePowerAttr { **/ export class GyroBallPowerAttr extends VariablePowerAttr { /** - * Move that deals more damage the slower {@linkcode BattleStat.SPD} + * Move that deals more damage the slower {@linkcode Stat.SPD} * the user is compared to the target. * @param user Pokemon that used the move * @param target The target of the move @@ -3106,14 +3135,14 @@ export class GyroBallPowerAttr extends VariablePowerAttr { */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const power = args[0] as Utils.NumberHolder; - const userSpeed = user.getBattleStat(Stat.SPD); + const userSpeed = user.getEffectiveStat(Stat.SPD); if (userSpeed < 1) { // Gen 6+ always have 1 base power power.value = 1; return true; } - power.value = Math.floor(Math.min(150, 25 * target.getBattleStat(Stat.SPD) / userSpeed + 1)); + power.value = Math.floor(Math.min(150, 25 * target.getEffectiveStat(Stat.SPD) / userSpeed + 1)); return true; } } @@ -3333,18 +3362,18 @@ export class HitCountPowerAttr extends VariablePowerAttr { } /** - * Turning a once was (StatChangeCountPowerAttr) statement and making it available to call for any attribute. - * @param {Pokemon} pokemon The pokemon that is being used to calculate the count of positive stats - * @returns {number} Returns the amount of positive stats + * Tallies the number of positive stages for a given {@linkcode Pokemon}. + * @param pokemon The {@linkcode Pokemon} that is being used to calculate the count of positive stats + * @returns the amount of positive stats */ -const countPositiveStats = (pokemon: Pokemon): number => { - return pokemon.summonData.battleStats.reduce((total, stat) => (stat && stat > 0) ? total + stat : total, 0); +const countPositiveStatStages = (pokemon: Pokemon): number => { + return pokemon.getStatStages().reduce((total, stat) => (stat && stat > 0) ? total + stat : total, 0); }; /** - * Attribute that increases power based on the amount of positive stat increases. + * Attribute that increases power based on the amount of positive stat stage increases. */ -export class StatChangeCountPowerAttr extends VariablePowerAttr { +export class PositiveStatStagePowerAttr extends VariablePowerAttr { /** * @param {Pokemon} user The pokemon that is being used to calculate the amount of positive stats @@ -3354,9 +3383,9 @@ export class StatChangeCountPowerAttr extends VariablePowerAttr { * @returns {boolean} Returns true if attribute is applied */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const positiveStats: number = countPositiveStats(user); + const positiveStatStages: number = countPositiveStatStages(user); - (args[0] as Utils.NumberHolder).value += positiveStats * 20; + (args[0] as Utils.NumberHolder).value += positiveStatStages * 20; return true; } } @@ -3378,10 +3407,10 @@ export class PunishmentPowerAttr extends VariablePowerAttr { * @returns Returns true if attribute is applied */ apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - const positiveStats: number = countPositiveStats(target); + const positiveStatStages: number = countPositiveStatStages(target); (args[0] as Utils.NumberHolder).value = Math.min( this.PUNISHMENT_MAX_BASE_POWER, - this.PUNISHMENT_MIN_BASE_POWER + positiveStats * 20 + this.PUNISHMENT_MIN_BASE_POWER + positiveStatStages * 20 ); return true; } @@ -3601,7 +3630,7 @@ export class TargetAtkUserAtkAttr extends VariableAtkAttr { super(); } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - (args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.ATK, target); + (args[0] as Utils.IntegerHolder).value = target.getEffectiveStat(Stat.ATK, target); return true; } } @@ -3612,7 +3641,7 @@ export class DefAtkAttr extends VariableAtkAttr { } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - (args[0] as Utils.IntegerHolder).value = user.getBattleStat(Stat.DEF, target); + (args[0] as Utils.IntegerHolder).value = user.getEffectiveStat(Stat.DEF, target); return true; } } @@ -3634,7 +3663,7 @@ export class DefDefAttr extends VariableDefAttr { } apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - (args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.DEF, user); + (args[0] as Utils.IntegerHolder).value = target.getEffectiveStat(Stat.DEF, user); return true; } } @@ -3756,7 +3785,7 @@ export class PhotonGeyserCategoryAttr extends VariableMoveCategoryAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const category = (args[0] as Utils.NumberHolder); - if (user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) { + if (user.getEffectiveStat(Stat.ATK, target, move) > user.getEffectiveStat(Stat.SPATK, target, move)) { category.value = MoveCategory.PHYSICAL; return true; } @@ -3769,7 +3798,7 @@ export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const category = (args[0] as Utils.NumberHolder); - if (user.isTerastallized() && user.getBattleStat(Stat.ATK, target, move) > user.getBattleStat(Stat.SPATK, target, move)) { + if (user.isTerastallized() && user.getEffectiveStat(Stat.ATK, target, move) > user.getEffectiveStat(Stat.SPATK, target, move)) { category.value = MoveCategory.PHYSICAL; return true; } @@ -3833,8 +3862,8 @@ export class StatusCategoryOnAllyAttr extends VariableMoveCategoryAttr { export class ShellSideArmCategoryAttr extends VariableMoveCategoryAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const category = (args[0] as Utils.IntegerHolder); - const atkRatio = user.getBattleStat(Stat.ATK, target, move) / target.getBattleStat(Stat.DEF, user, move); - const specialRatio = user.getBattleStat(Stat.SPATK, target, move) / target.getBattleStat(Stat.SPDEF, user, move); + const atkRatio = user.getEffectiveStat(Stat.ATK, target, move) / target.getEffectiveStat(Stat.DEF, user, move); + const specialRatio = user.getEffectiveStat(Stat.SPATK, target, move) / target.getEffectiveStat(Stat.SPDEF, user, move); // Shell Side Arm is much more complicated than it looks, this is a partial implementation to try to achieve something similar to the games if (atkRatio > specialRatio) { @@ -4176,8 +4205,12 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const multiplier = args[0] as Utils.NumberHolder; if (target.isOfType(Type.WATER)) { - multiplier.value *= 4; // Increased twice because initial reduction against water - return true; + const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER)); + applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater); + if (effectivenessAgainstWater.value !== 0) { + multiplier.value *= 2 / effectivenessAgainstWater.value; + return true; + } } return false; @@ -4587,8 +4620,8 @@ export class CurseAttr extends MoveEffectAttr { target.addTag(BattlerTagType.CURSED, 0, move.id, user.id); return true; } else { - user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF], 1)); - user.scene.unshiftPhase(new StatChangePhase(user.scene, user.getBattlerIndex(), true, [BattleStat.SPD], -1)); + user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF], 1)); + user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), true, [ Stat.SPD ], -1)); return true; } } @@ -4648,6 +4681,17 @@ export class ConfuseAttr extends AddBattlerTagAttr { constructor(selfTarget?: boolean) { super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5); } + + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) { + if (move.category === MoveCategory.STATUS) { + user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)})); + } + return false; + } + + return super.apply(user, target, move, args); + } } export class RechargeAttr extends AddBattlerTagAttr { @@ -5134,8 +5178,8 @@ export class ForceSwitchOutAttr extends MoveEffectAttr { } let ret = this.user ? Math.floor((1 - user.getHpRatio()) * 20) : super.getUserBenefitScore(user, target, move); if (this.user && this.batonPass) { - const battleStatTotal = user.summonData.battleStats.reduce((bs: integer, total: integer) => total += bs, 0); - ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(battleStatTotal), 10) / 10) * (battleStatTotal >= 0 ? 10 : -10)); + const statStageTotal = user.getStatStages().reduce((s: integer, total: integer) => total += s, 0); + ret = ret / 2 + (Phaser.Tweens.Builders.GetEaseFunction("Sine.easeOut")(Math.min(Math.abs(statStageTotal), 10) / 10) * (statStageTotal >= 0 ? 10 : -10)); } return ret; } @@ -5877,9 +5921,9 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr { target.summonData.ability = tempAbilityId; user.scene.queueMessage(i18next.t("moveTriggers:swappedAbilitiesWithTarget", {pokemonName: getPokemonNameWithAffix(user)})); - // Swaps Forecast from Castform + // Swaps Forecast/Flower Gift from Castform/Cherrim user.scene.arena.triggerWeatherBasedFormChangesToNormal(); - // Swaps Forecast to Castform (edge case) + // Swaps Forecast/Flower Gift to Castform/Cherrim (edge case) user.scene.arena.triggerWeatherBasedFormChanges(); return true; @@ -5960,8 +6004,17 @@ export class TransformAttr extends MoveEffectAttr { user.summonData.ability = target.getAbility().id; user.summonData.gender = target.getGender(); user.summonData.fusionGender = target.getFusionGender(); - user.summonData.stats = [ user.stats[Stat.HP] ].concat(target.stats.slice(1)); - user.summonData.battleStats = target.summonData.battleStats.slice(0); + + // Copy all stats (except HP) + for (const s of EFFECTIVE_STATS) { + user.setStat(s, target.getStat(s, false), false); + } + + // Copy all stat stages + for (const s of BATTLE_STATS) { + user.setStatStage(s, target.getStatStage(s)); + } + user.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m?.moveId!, m?.ppUsed, m?.ppUp)); // TODO: is this bang correct? user.summonData.types = target.getTypes(); @@ -5969,12 +6022,102 @@ export class TransformAttr extends MoveEffectAttr { user.loadAssets(false).then(() => { user.playAnim(); + user.updateInfo(); resolve(true); }); }); } } +/** + * Attribute used for status moves, namely Speed Swap, + * that swaps the user's and target's corresponding stats. + * @extends MoveEffectAttr + * @see {@linkcode apply} + */ +export class SwapStatAttr extends MoveEffectAttr { + /** The stat to be swapped between the user and the target */ + private stat: EffectiveStat; + + constructor(stat: EffectiveStat) { + super(); + + this.stat = stat; + } + + /** + * Takes the average of the user's and target's corresponding current + * {@linkcode stat} values and sets that stat to the average for both + * temporarily. + * @param user the {@linkcode Pokemon} that used the move + * @param target the {@linkcode Pokemon} that the move was used on + * @param move N/A + * @param args N/A + * @returns true if attribute application succeeds + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (super.apply(user, target, move, args)) { + const temp = user.getStat(this.stat, false); + user.setStat(this.stat, target.getStat(this.stat, false), false); + target.setStat(this.stat, temp, false); + + user.scene.queueMessage(i18next.t("moveTriggers:switchedStat", { + pokemonName: getPokemonNameWithAffix(user), + stat: i18next.t(getStatKey(this.stat)), + })); + + return true; + } + return false; + } +} + +/** + * Attribute used for status moves, namely Power Split and Guard Split, + * that take the average of a user's and target's corresponding + * stats and assign that average back to each corresponding stat. + * @extends MoveEffectAttr + * @see {@linkcode apply} + */ +export class AverageStatsAttr extends MoveEffectAttr { + /** The stats to be averaged individually between the user and the target */ + private stats: readonly EffectiveStat[]; + private msgKey: string; + + constructor(stats: readonly EffectiveStat[], msgKey: string) { + super(); + + this.stats = stats; + this.msgKey = msgKey; + } + + /** + * Takes the average of the user's and target's corresponding {@linkcode stat} + * values and sets those stats to the corresponding average for both + * temporarily. + * @param user the {@linkcode Pokemon} that used the move + * @param target the {@linkcode Pokemon} that the move was used on + * @param move N/A + * @param args N/A + * @returns true if attribute application succeeds + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (super.apply(user, target, move, args)) { + for (const s of this.stats) { + const avg = Math.floor((user.getStat(s, false) + target.getStat(s, false)) / 2); + + user.setStat(s, avg, false); + target.setStat(s, avg, false); + } + + user.scene.queueMessage(i18next.t(this.msgKey, { pokemonName: getPokemonNameWithAffix(user) })); + + return true; + } + return false; + } +} + export class DiscourageFrequentUseAttr extends MoveAttr { getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { const lastMoves = user.getLastXMoves(4); @@ -6026,6 +6169,57 @@ export class DestinyBondAttr extends MoveEffectAttr { } } +/** + * Attribute to apply a battler tag to the target if they have had their stats boosted this turn. + * @extends AddBattlerTagAttr + */ +export class AddBattlerTagIfBoostedAttr extends AddBattlerTagAttr { + constructor(tag: BattlerTagType) { + super(tag, false, false, 2, 5); + } + + /** + * @param user {@linkcode Pokemon} using this move + * @param target {@linkcode Pokemon} target of this move + * @param move {@linkcode Move} being used + * @param {any[]} args N/A + * @returns true + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (target.turnData.statStagesIncreased) { + super.apply(user, target, move, args); + } + return true; + } +} + +/** + * Attribute to apply a status effect to the target if they have had their stats boosted this turn. + * @extends MoveEffectAttr + */ +export class StatusIfBoostedAttr extends MoveEffectAttr { + public effect: StatusEffect; + + constructor(effect: StatusEffect) { + super(true, MoveEffectTrigger.HIT); + this.effect = effect; + } + + /** + * @param user {@linkcode Pokemon} using this move + * @param target {@linkcode Pokemon} target of this move + * @param move {@linkcode Move} N/A + * @param {any[]} args N/A + * @returns true + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (target.turnData.statStagesIncreased) { + target.trySetStatus(this.effect, true, user); + } + return true; + } +} + export class LastResortAttr extends MoveAttr { getCondition(): MoveConditionFunc { return (user: Pokemon, target: Pokemon, move: Move) => { @@ -6199,7 +6393,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { return false; } const userTypes = user.getTypes(); - const validTypes = getTypeResistances(moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types + const validTypes = this.getTypeResistances(user.scene.gameMode, moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types if (!validTypes.length) { return false; } @@ -6211,6 +6405,25 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr { return true; } + /** + * Retrieve the types resisting a given type. Used by Conversion 2 + * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type) + */ + getTypeResistances(gameMode: GameMode, type: number): Type[] { + const typeResistances: Type[] = []; + + for (let i = 0; i < Object.keys(Type).length; i++) { + const multiplier = new NumberHolder(1); + multiplier.value = getTypeDamageMultiplier(type, i); + applyChallenges(gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier); + if (multiplier.value < 1) { + typeResistances.push(i); + } + } + + return typeResistances; + } + getCondition(): MoveConditionFunc { return (user, target, move) => { const moveHistory = target.getLastXMoves(); @@ -6358,7 +6571,7 @@ export function initMoves() { .ignoresVirtual() .target(MoveTarget.ALL_NEAR_ENEMIES), new SelfStatusMove(Moves.SWORDS_DANCE, Type.NORMAL, -1, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ATK, 2, true) + .attr(StatStageChangeAttr, [ Stat.ATK ], 2, true) .danceMove(), new AttackMove(Moves.CUT, Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, 0, 1) .slicingMove(), @@ -6394,7 +6607,7 @@ export function initMoves() { new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1) .attr(FlinchAttr), new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.HEADBUTT, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 15, 30, 0, 1) .attr(FlinchAttr), new AttackMove(Moves.HORN_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 65, 100, 25, -1, 0, 1), @@ -6422,7 +6635,7 @@ export function initMoves() { .attr(RecoilAttr, false, 0.33) .recklessMove(), new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.POISON_STING, Type.POISON, MoveCategory.PHYSICAL, 15, 100, 35, 30, 0, 1) .attr(StatusEffectAttr, StatusEffect.POISON) @@ -6435,13 +6648,13 @@ export function initMoves() { .attr(MultiHitAttr) .makesContact(false), new StatusMove(Moves.LEER, Type.NORMAL, 100, 30, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BITE, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 30, 0, 1) .attr(FlinchAttr) .bitingMove(), new StatusMove(Moves.GROWL, Type.NORMAL, 100, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ATK, -1) + .attr(StatStageChangeAttr, [ Stat.ATK ], -1) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1) @@ -6460,7 +6673,7 @@ export function initMoves() { .attr(DisableMoveAttr) .condition(failOnMaxCondition), new AttackMove(Moves.ACID, Type.POISON, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.SPDEF, -1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.EMBER, Type.FIRE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 1) .attr(StatusEffectAttr, StatusEffect.BURN), @@ -6485,9 +6698,9 @@ export function initMoves() { new AttackMove(Moves.PSYBEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1) .attr(ConfuseAttr), new AttackMove(Moves.BUBBLE_BEAM, Type.WATER, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new AttackMove(Moves.AURORA_BEAM, Type.ICE, MoveCategory.SPECIAL, 65, 100, 20, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.HYPER_BEAM, Type.NORMAL, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 1) .attr(RechargeAttr), new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1), @@ -6514,7 +6727,7 @@ export function initMoves() { .attr(AddBattlerTagAttr, BattlerTagType.SEEDED) .condition((user, target, move) => !target.getTag(BattlerTagType.SEEDED) && !target.isOfType(Type.GRASS)), new SelfStatusMove(Moves.GROWTH, Type.NORMAL, -1, 20, -1, 0, 1) - .attr(GrowthStatChangeAttr), + .attr(GrowthStatStageChangeAttr), new AttackMove(Moves.RAZOR_LEAF, Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, 0, 1) .attr(HighCritAttr) .makesContact(false) @@ -6541,7 +6754,7 @@ export function initMoves() { .danceMove() .target(MoveTarget.RANDOM_NEAR_ENEMY), new StatusMove(Moves.STRING_SHOT, Type.BUG, 95, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.SPD, -2) + .attr(StatStageChangeAttr, [ Stat.SPD ], -2) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.DRAGON_RAGE, Type.DRAGON, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 1) .attr(FixedDamageAttr, 40), @@ -6578,13 +6791,13 @@ export function initMoves() { new AttackMove(Moves.CONFUSION, Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, 10, 0, 1) .attr(ConfuseAttr), new AttackMove(Moves.PSYCHIC, Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1), new StatusMove(Moves.HYPNOSIS, Type.PSYCHIC, 60, 20, -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.SLEEP), new SelfStatusMove(Moves.MEDITATE, Type.PSYCHIC, -1, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ATK, 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true), new SelfStatusMove(Moves.AGILITY, Type.PSYCHIC, -1, 30, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.SPD, 2, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), new AttackMove(Moves.QUICK_ATTACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 1), new AttackMove(Moves.RAGE, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 20, -1, 0, 1) .partial(), @@ -6597,28 +6810,28 @@ export function initMoves() { .attr(MovesetCopyMoveAttr) .ignoresVirtual(), new StatusMove(Moves.SCREECH, Type.NORMAL, 85, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, -2) + .attr(StatStageChangeAttr, [ Stat.DEF ], -2) .soundBased(), new SelfStatusMove(Moves.DOUBLE_TEAM, Type.NORMAL, -1, 15, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.EVA, 1, true), + .attr(StatStageChangeAttr, [ Stat.EVA ], 1, true), new SelfStatusMove(Moves.RECOVER, Type.NORMAL, -1, 5, -1, 0, 1) .attr(HealAttr, 0.5) .triageMove(), new SelfStatusMove(Moves.HARDEN, Type.NORMAL, -1, 30, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true), new SelfStatusMove(Moves.MINIMIZE, Type.NORMAL, -1, 10, -1, 0, 1) .attr(AddBattlerTagAttr, BattlerTagType.MINIMIZED, true, false) - .attr(StatChangeAttr, BattleStat.EVA, 2, true), + .attr(StatStageChangeAttr, [ Stat.EVA ], 2, true), new StatusMove(Moves.SMOKESCREEN, Type.NORMAL, 100, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new StatusMove(Moves.CONFUSE_RAY, Type.GHOST, 100, 10, -1, 0, 1) .attr(ConfuseAttr), new SelfStatusMove(Moves.WITHDRAW, Type.WATER, -1, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true), new SelfStatusMove(Moves.DEFENSE_CURL, Type.NORMAL, -1, 40, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true), new SelfStatusMove(Moves.BARRIER, Type.PSYCHIC, -1, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, 2, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), new StatusMove(Moves.LIGHT_SCREEN, Type.PSYCHIC, -1, 30, -1, 0, 1) .attr(AddArenaTagAttr, ArenaTagType.LIGHT_SCREEN, 5, true) .target(MoveTarget.USER_SIDE), @@ -6666,17 +6879,17 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1) .attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, i18next.t("moveTriggers:loweredItsHead", {pokemonName: "{USER}"}), null, true) - .attr(StatChangeAttr, BattleStat.DEF, 1, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true) .ignoresVirtual(), new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1) .attr(MultiHitAttr) .makesContact(false), new AttackMove(Moves.CONSTRICT, Type.NORMAL, MoveCategory.PHYSICAL, 10, 100, 35, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new SelfStatusMove(Moves.AMNESIA, Type.PSYCHIC, -1, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.SPDEF, 2, true), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], 2, true), new StatusMove(Moves.KINESIS, Type.PSYCHIC, 80, 15, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new SelfStatusMove(Moves.SOFT_BOILED, Type.NORMAL, -1, 5, -1, 0, 1) .attr(HealAttr, 0.5) .triageMove(), @@ -6713,7 +6926,7 @@ export function initMoves() { .attr(TransformAttr) .ignoresProtect(), new AttackMove(Moves.BUBBLE, Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, 10, 0, 1) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.DIZZY_PUNCH, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, 20, 0, 1) .attr(ConfuseAttr) @@ -6722,13 +6935,13 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.SLEEP) .powderMove(), new StatusMove(Moves.FLASH, Type.NORMAL, 100, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.PSYWAVE, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1) .attr(RandomLevelDamageAttr), new SelfStatusMove(Moves.SPLASH, Type.NORMAL, -1, 40, -1, 0, 1) .condition(failOnGravityCondition), new SelfStatusMove(Moves.ACID_ARMOR, Type.POISON, -1, 20, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.DEF, 2, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), new AttackMove(Moves.CRABHAMMER, Type.WATER, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 1) .attr(HighCritAttr), new AttackMove(Moves.EXPLOSION, Type.NORMAL, MoveCategory.PHYSICAL, 250, 100, 5, -1, 0, 1) @@ -6754,7 +6967,7 @@ export function initMoves() { .attr(FlinchAttr) .bitingMove(), new SelfStatusMove(Moves.SHARPEN, Type.NORMAL, -1, 30, -1, 0, 1) - .attr(StatChangeAttr, BattleStat.ATK, 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true), new SelfStatusMove(Moves.CONVERSION, Type.NORMAL, -1, 30, -1, 0, 1) .attr(FirstMoveTypeAttr), new AttackMove(Moves.TRI_ATTACK, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, 20, 0, 1) @@ -6809,7 +7022,7 @@ export function initMoves() { .windMove() .attr(HighCritAttr), new StatusMove(Moves.COTTON_SPORE, Type.GRASS, 100, 40, -1, 0, 2) - .attr(StatChangeAttr, BattleStat.SPD, -2) + .attr(StatStageChangeAttr, [ Stat.SPD ], -2) .powderMove() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2) @@ -6824,21 +7037,21 @@ export function initMoves() { new AttackMove(Moves.MACH_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 2) .punchingMove(), new StatusMove(Moves.SCARY_FACE, Type.NORMAL, 100, 10, -1, 0, 2) - .attr(StatChangeAttr, BattleStat.SPD, -2), + .attr(StatStageChangeAttr, [ Stat.SPD ], -2), new AttackMove(Moves.FEINT_ATTACK, Type.DARK, MoveCategory.PHYSICAL, 60, -1, 20, -1, 0, 2), new StatusMove(Moves.SWEET_KISS, Type.FAIRY, 75, 10, -1, 0, 2) .attr(ConfuseAttr), new SelfStatusMove(Moves.BELLY_DRUM, Type.NORMAL, -1, 10, -1, 0, 2) - .attr(CutHpStatBoostAttr, [BattleStat.ATK], 12, 2, (user) => { - user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", {pokemonName: getPokemonNameWithAffix(user), statName: getBattleStatName(BattleStat.ATK)})); + .attr(CutHpStatStageBoostAttr, [ Stat.ATK ], 12, 2, (user) => { + user.scene.queueMessage(i18next.t("moveTriggers:cutOwnHpAndMaximizedStat", { pokemonName: getPokemonNameWithAffix(user), statName: i18next.t(getStatKey(Stat.ATK)) })); }), new AttackMove(Moves.SLUDGE_BOMB, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 30, 0, 2) .attr(StatusEffectAttr, StatusEffect.POISON) .ballBombMove(), new AttackMove(Moves.MUD_SLAP, Type.GROUND, MoveCategory.SPECIAL, 20, 100, 10, 100, 0, 2) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.OCTAZOOKA, Type.WATER, MoveCategory.SPECIAL, 65, 85, 10, 50, 0, 2) - .attr(StatChangeAttr, BattleStat.ACC, -1) + .attr(StatStageChangeAttr, [ Stat.ACC ], -1) .ballBombMove(), new StatusMove(Moves.SPIKES, Type.GROUND, -1, 20, -1, 0, 2) .attr(AddArenaTrapTagAttr, ArenaTagType.SPIKES) @@ -6867,7 +7080,7 @@ export function initMoves() { .condition(failOnBossCondition) .target(MoveTarget.ALL), new AttackMove(Moves.ICY_WIND, Type.ICE, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 2) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .windMove() .target(MoveTarget.ALL_NEAR_ENEMIES), new SelfStatusMove(Moves.DETECT, Type.FIGHTING, -1, 5, -1, 4, 2) @@ -6891,13 +7104,13 @@ export function initMoves() { new SelfStatusMove(Moves.ENDURE, Type.NORMAL, -1, 10, -1, 4, 2) .attr(ProtectAttr, BattlerTagType.ENDURING), new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2) - .attr(StatChangeAttr, BattleStat.ATK, -2), + .attr(StatStageChangeAttr, [ Stat.ATK ], -2), new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2) .attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL), new AttackMove(Moves.FALSE_SWIPE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 2) .attr(SurviveDamageAttr), new StatusMove(Moves.SWAGGER, Type.NORMAL, 85, 15, -1, 0, 2) - .attr(StatChangeAttr, BattleStat.ATK, 2) + .attr(StatStageChangeAttr, [ Stat.ATK ], 2) .attr(ConfuseAttr), new SelfStatusMove(Moves.MILK_DRINK, Type.NORMAL, -1, 5, -1, 0, 2) .attr(HealAttr, 0.5) @@ -6908,7 +7121,7 @@ export function initMoves() { .attr(ConsecutiveUseDoublePowerAttr, 3, true) .slicingMove(), new AttackMove(Moves.STEEL_WING, Type.STEEL, MoveCategory.PHYSICAL, 70, 90, 25, 10, 0, 2) - .attr(StatChangeAttr, BattleStat.DEF, 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true), new StatusMove(Moves.MEAN_LOOK, Type.NORMAL, -1, 5, -1, 0, 2) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1), new StatusMove(Moves.ATTRACT, Type.NORMAL, 100, 15, -1, 0, 2) @@ -6933,7 +7146,7 @@ export function initMoves() { .attr(FriendshipPowerAttr, true), new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2) .target(MoveTarget.USER_SIDE) - .unimplemented(), + .attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true), new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2) .attr(HpSplitAttr) .condition(failOnBossCondition), @@ -6962,7 +7175,7 @@ export function initMoves() { new AttackMove(Moves.PURSUIT, Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2) .partial(), new AttackMove(Moves.RAPID_SPIN, Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2) - .attr(StatChangeAttr, BattleStat.SPD, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true) .attr(RemoveBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, @@ -6978,12 +7191,12 @@ export function initMoves() { ], true) .attr(RemoveArenaTrapAttr), new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2) - .attr(StatChangeAttr, BattleStat.EVA, -2) + .attr(StatStageChangeAttr, [ Stat.EVA ], -2) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.IRON_TAIL, Type.STEEL, MoveCategory.PHYSICAL, 100, 75, 15, 30, 0, 2) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.METAL_CLAW, Type.STEEL, MoveCategory.PHYSICAL, 50, 95, 35, 10, 0, 2) - .attr(StatChangeAttr, BattleStat.ATK, 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true), new AttackMove(Moves.VITAL_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2), new SelfStatusMove(Moves.MORNING_SUN, Type.NORMAL, -1, 5, -1, 0, 2) .attr(PlantHealAttr) @@ -7010,7 +7223,7 @@ export function initMoves() { .attr(WeatherChangeAttr, WeatherType.SUNNY) .target(MoveTarget.BOTH_SIDES), new AttackMove(Moves.CRUNCH, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 20, 0, 2) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .bitingMove(), new AttackMove(Moves.MIRROR_COAT, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 20, -1, -5, 2) .attr(CounterDamageAttr, (move: Move) => move.category === MoveCategory.SPECIAL, 2) @@ -7019,15 +7232,15 @@ export function initMoves() { .attr(CopyStatsAttr), new AttackMove(Moves.EXTREME_SPEED, Type.NORMAL, MoveCategory.PHYSICAL, 80, 100, 5, -1, 2, 2), new AttackMove(Moves.ANCIENT_POWER, Type.ROCK, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 2) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true), new AttackMove(Moves.SHADOW_BALL, Type.GHOST, MoveCategory.SPECIAL, 80, 100, 15, 20, 0, 2) - .attr(StatChangeAttr, BattleStat.SPDEF, -1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .ballBombMove(), new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2) .partial() .attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, i18next.t("moveTriggers:foresawAnAttack", {pokemonName: "{USER}"})), new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, -1, 0, 2) .attr(TrapAttr, BattlerTagType.WHIRLPOOL) .attr(HitsTagAttr, BattlerTagType.UNDERWATER, true), @@ -7066,13 +7279,13 @@ export function initMoves() { new StatusMove(Moves.TORMENT, Type.DARK, 100, 15, -1, 0, 3) .unimplemented(), new StatusMove(Moves.FLATTER, Type.DARK, 100, 15, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPATK, 1) + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1) .attr(ConfuseAttr), new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3) .attr(StatusEffectAttr, StatusEffect.BURN), new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3) .attr(SacrificialAttrOnHit) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -2), new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3) .attr(MovePowerMultiplierAttr, (user, target, move) => user.status && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1) @@ -7091,7 +7304,7 @@ export function initMoves() { .attr(NaturePowerAttr) .ignoresVirtual(), new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPDEF, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1, true) .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, false), new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3) .unimplemented(), @@ -7111,7 +7324,7 @@ export function initMoves() { new SelfStatusMove(Moves.INGRAIN, Type.GRASS, -1, 20, -1, 0, 3) .attr(AddBattlerTagAttr, BattlerTagType.INGRAIN, true, true), new AttackMove(Moves.SUPERPOWER, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1, true), new SelfStatusMove(Moves.MAGIC_COAT, Type.PSYCHIC, -1, 15, -1, 4, 3) .unimplemented(), new SelfStatusMove(Moves.RECYCLE, Type.NORMAL, -1, 10, -1, 0, 3) @@ -7122,7 +7335,7 @@ export function initMoves() { .attr(RemoveScreensAttr), new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3) .attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true) - .condition((user, target, move) => !target.status), + .condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)), new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1) .attr(RemoveHeldItemAttr, false), @@ -7155,14 +7368,14 @@ export function initMoves() { new SelfStatusMove(Moves.CAMOUFLAGE, Type.NORMAL, -1, 20, -1, 0, 3) .attr(CopyBiomeTypeAttr), new SelfStatusMove(Moves.TAIL_GLOW, Type.BUG, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPATK, 3, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], 3, true), new AttackMove(Moves.LUSTER_PURGE, Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, 50, 0, 3) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1), new AttackMove(Moves.MIST_BALL, Type.PSYCHIC, MoveCategory.SPECIAL, 95, 100, 5, 50, 0, 3) - .attr(StatChangeAttr, BattleStat.SPATK, -1) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .ballBombMove(), new StatusMove(Moves.FEATHER_DANCE, Type.FLYING, 100, 15, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.ATK, -2) + .attr(StatStageChangeAttr, [ Stat.ATK ], -2) .danceMove(), new StatusMove(Moves.TEETER_DANCE, Type.NORMAL, 100, 20, -1, 0, 3) .attr(ConfuseAttr) @@ -7189,13 +7402,13 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.TOXIC) .bitingMove(), new AttackMove(Moves.CRUSH_CLAW, Type.NORMAL, MoveCategory.PHYSICAL, 75, 95, 10, 50, 0, 3) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.BLAST_BURN, Type.FIRE, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3) .attr(RechargeAttr), new AttackMove(Moves.HYDRO_CANNON, Type.WATER, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3) .attr(RechargeAttr), new AttackMove(Moves.METEOR_MASH, Type.STEEL, MoveCategory.PHYSICAL, 90, 90, 10, 20, 0, 3) - .attr(StatChangeAttr, BattleStat.ATK, 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .punchingMove(), new AttackMove(Moves.ASTONISH, Type.GHOST, MoveCategory.PHYSICAL, 30, 100, 15, 30, 0, 3) .attr(FlinchAttr), @@ -7207,33 +7420,33 @@ export function initMoves() { .attr(PartyStatusCureAttr, i18next.t("moveTriggers:soothingAromaWaftedThroughArea"), Abilities.SAP_SIPPER) .target(MoveTarget.PARTY), new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPDEF, -2), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2), new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3) .attr(HighCritAttr) .slicingMove() .windMove() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.OVERHEAT, Type.FIRE, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPATK, -2, true) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE), new StatusMove(Moves.ODOR_SLEUTH, Type.NORMAL, -1, 40, -1, 0, 3) .attr(ExposedMoveAttr, BattlerTagType.IGNORE_GHOST), new AttackMove(Moves.ROCK_TOMB, Type.ROCK, MoveCategory.PHYSICAL, 60, 95, 15, 100, 0, 3) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .makesContact(false), new AttackMove(Moves.SILVER_WIND, Type.BUG, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 3) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .windMove(), new StatusMove(Moves.METAL_SOUND, Type.STEEL, 85, 40, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPDEF, -2) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2) .soundBased(), new StatusMove(Moves.GRASS_WHISTLE, Type.GRASS, 55, 15, -1, 0, 3) .attr(StatusEffectAttr, StatusEffect.SLEEP) .soundBased(), new StatusMove(Moves.TICKLE, Type.NORMAL, 100, 20, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], -1), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], -1), new SelfStatusMove(Moves.COSMIC_POWER, Type.PSYCHIC, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, true), new AttackMove(Moves.WATER_SPOUT, Type.WATER, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 3) .attr(HpPowerAttr) .target(MoveTarget.ALL_NEAR_ENEMIES), @@ -7254,7 +7467,7 @@ export function initMoves() { .attr(OneHitKOAttr) .attr(SheerColdAccuracyAttr), new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3) - .attr(StatChangeAttr, BattleStat.ACC, -1) + .attr(StatStageChangeAttr, [ Stat.ACC ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BULLET_SEED, Type.GRASS, MoveCategory.PHYSICAL, 25, 100, 30, -1, 0, 3) .attr(MultiHitAttr) @@ -7266,25 +7479,25 @@ export function initMoves() { .attr(MultiHitAttr) .makesContact(false), new SelfStatusMove(Moves.IRON_DEFENSE, Type.STEEL, -1, 15, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.DEF, 2, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), new StatusMove(Moves.BLOCK, Type.NORMAL, -1, 5, -1, 0, 3) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, true, 1), new StatusMove(Moves.HOWL, Type.NORMAL, -1, 40, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.ATK, 1) + .attr(StatStageChangeAttr, [ Stat.ATK ], 1) .soundBased() .target(MoveTarget.USER_AND_ALLIES), new AttackMove(Moves.DRAGON_CLAW, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 3), new AttackMove(Moves.FRENZY_PLANT, Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 3) .attr(RechargeAttr), new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true), new AttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3) .attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, i18next.t("moveTriggers:sprangUp", {pokemonName: "{USER}"}), BattlerTagType.FLYING) .attr(StatusEffectAttr, StatusEffect.PARALYSIS) .condition(failOnGravityCondition) .ignoresVirtual(), new AttackMove(Moves.MUD_SHOT, Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 3) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new AttackMove(Moves.POISON_TAIL, Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 10, 0, 3) .attr(HighCritAttr) .attr(StatusEffectAttr, StatusEffect.POISON), @@ -7299,12 +7512,12 @@ export function initMoves() { .attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5) .target(MoveTarget.BOTH_SIDES), new SelfStatusMove(Moves.CALM_MIND, Type.PSYCHIC, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true), + .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true), new AttackMove(Moves.LEAF_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 3) .attr(HighCritAttr) .slicingMove(), new SelfStatusMove(Moves.DRAGON_DANCE, Type.DRAGON, -1, 20, -1, 0, 3) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true) .danceMove(), new AttackMove(Moves.ROCK_BLAST, Type.ROCK, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 3) .attr(MultiHitAttr) @@ -7318,7 +7531,7 @@ export function initMoves() { .partial() .attr(DelayedAttackAttr, ArenaTagType.DOOM_DESIRE, ChargeAnim.DOOM_DESIRE_CHARGING, i18next.t("moveTriggers:choseDoomDesireAsDestiny", {pokemonName: "{USER}"})), new AttackMove(Moves.PSYCHO_BOOST, Type.PSYCHIC, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 3) - .attr(StatChangeAttr, BattleStat.SPATK, -2, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true), new SelfStatusMove(Moves.ROOST, Type.FLYING, -1, 5, -1, 0, 4) .attr(HealAttr, 0.5) .attr(AddBattlerTagAttr, BattlerTagType.ROOSTED, true, false) @@ -7332,7 +7545,7 @@ export function initMoves() { .attr(MovePowerMultiplierAttr, (user, target, move) => targetSleptOrComatoseCondition(user, target, move) ? 2 : 1) .attr(HealStatusEffectAttr, false, StatusEffect.SLEEP), new AttackMove(Moves.HAMMER_ARM, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPD, -1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true) .punchingMove(), new AttackMove(Moves.GYRO_BALL, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4) .attr(GyroBallPowerAttr) @@ -7357,7 +7570,7 @@ export function initMoves() { .attr(AddArenaTagAttr, ArenaTagType.TAILWIND, 4, true) .target(MoveTarget.USER_SIDE), new StatusMove(Moves.ACUPRESSURE, Type.NORMAL, -1, 30, -1, 0, 4) - .attr(AcupressureStatChangeAttr) + .attr(AcupressureStatStageChangeAttr) .target(MoveTarget.USER_OR_NEAR_ALLY), new AttackMove(Moves.METAL_BURST, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 4) .attr(CounterDamageAttr, (move: Move) => (move.category === MoveCategory.PHYSICAL || move.category === MoveCategory.SPECIAL), 1.5) @@ -7367,7 +7580,7 @@ export function initMoves() { new AttackMove(Moves.U_TURN, Type.BUG, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4) .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.CLOSE_COMBAT, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true), new AttackMove(Moves.PAYBACK, Type.DARK, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 4) .attr(MovePowerMultiplierAttr, (user, target, move) => target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.BALL ? 2 : 1), new AttackMove(Moves.ASSURANCE, Type.DARK, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 4) @@ -7411,9 +7624,9 @@ export function initMoves() { .attr(CopyMoveAttr) .ignoresVirtual(), new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4) - .unimplemented(), + .attr(SwapStatStagesAttr, [ Stat.ATK, Stat.SPATK ]), new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, 100, 0, 4) - .unimplemented(), + .attr(SwapStatStagesAttr, [ Stat.DEF, Stat.SPDEF ]), new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4) .makesContact(true) .attr(PunishmentPowerAttr), @@ -7427,7 +7640,7 @@ export function initMoves() { .attr(AddArenaTrapTagAttr, ArenaTagType.TOXIC_SPIKES) .target(MoveTarget.ENEMY_SIDE), new StatusMove(Moves.HEART_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4) - .attr(SwapStatsAttr), + .attr(SwapStatStagesAttr, BATTLE_STATS), new SelfStatusMove(Moves.AQUA_RING, Type.WATER, -1, 20, -1, 0, 4) .attr(AddBattlerTagAttr, BattlerTagType.AQUA_RING, true, true), new SelfStatusMove(Moves.MAGNET_RISE, Type.ELECTRIC, -1, 10, -1, 0, 4) @@ -7444,7 +7657,7 @@ export function initMoves() { .pulseMove() .ballBombMove(), new SelfStatusMove(Moves.ROCK_POLISH, Type.ROCK, -1, 20, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPD, 2, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), new AttackMove(Moves.POISON_JAB, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 20, 30, 0, 4) .attr(StatusEffectAttr, StatusEffect.POISON), new AttackMove(Moves.DARK_PULSE, Type.DARK, MoveCategory.SPECIAL, 80, 100, 15, 20, 0, 4) @@ -7463,7 +7676,7 @@ export function initMoves() { new AttackMove(Moves.X_SCISSOR, Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 4) .slicingMove(), new AttackMove(Moves.BUG_BUZZ, Type.BUG, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .soundBased(), new AttackMove(Moves.DRAGON_PULSE, Type.DRAGON, MoveCategory.SPECIAL, 85, 100, 10, -1, 0, 4) .pulseMove(), @@ -7478,22 +7691,22 @@ export function initMoves() { .triageMove(), new AttackMove(Moves.VACUUM_WAVE, Type.FIGHTING, MoveCategory.SPECIAL, 40, 100, 30, -1, 1, 4), new AttackMove(Moves.FOCUS_BLAST, Type.FIGHTING, MoveCategory.SPECIAL, 120, 70, 5, 10, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .ballBombMove(), new AttackMove(Moves.ENERGY_BALL, Type.GRASS, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1) .ballBombMove(), new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) .attr(RecoilAttr, false, 0.33) .recklessMove(), new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1), new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4) .unimplemented(), new AttackMove(Moves.GIGA_IMPACT, Type.NORMAL, MoveCategory.PHYSICAL, 150, 90, 5, -1, 0, 4) .attr(RechargeAttr), new SelfStatusMove(Moves.NASTY_PLOT, Type.DARK, -1, 20, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPATK, 2, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], 2, true), new AttackMove(Moves.BULLET_PUNCH, Type.STEEL, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 4) .punchingMove(), new AttackMove(Moves.AVALANCHE, Type.ICE, MoveCategory.PHYSICAL, 60, 100, 10, -1, -4, 4) @@ -7516,7 +7729,7 @@ export function initMoves() { .bitingMove(), new AttackMove(Moves.SHADOW_SNEAK, Type.GHOST, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 4), new AttackMove(Moves.MUD_BOMB, Type.GROUND, MoveCategory.SPECIAL, 65, 85, 10, 30, 0, 4) - .attr(StatChangeAttr, BattleStat.ACC, -1) + .attr(StatStageChangeAttr, [ Stat.ACC ], -1) .ballBombMove(), new AttackMove(Moves.PSYCHO_CUT, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 4) .attr(HighCritAttr) @@ -7525,13 +7738,13 @@ export function initMoves() { new AttackMove(Moves.ZEN_HEADBUTT, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 90, 15, 20, 0, 4) .attr(FlinchAttr), new AttackMove(Moves.MIRROR_SHOT, Type.STEEL, MoveCategory.SPECIAL, 65, 85, 10, 30, 0, 4) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.FLASH_CANNON, Type.STEEL, MoveCategory.SPECIAL, 80, 100, 10, 10, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1), new AttackMove(Moves.ROCK_CLIMB, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, 20, 0, 4) .attr(ConfuseAttr), new StatusMove(Moves.DEFOG, Type.FLYING, -1, 15, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.EVA, -1) + .attr(StatStageChangeAttr, [ Stat.EVA ], -1) .attr(ClearWeatherAttr, WeatherType.FOG) .attr(ClearTerrainAttr) .attr(RemoveScreensAttr, false) @@ -7541,7 +7754,7 @@ export function initMoves() { .ignoresProtect() .target(MoveTarget.BOTH_SIDES), new AttackMove(Moves.DRACO_METEOR, Type.DRAGON, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPATK, -2, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true), new AttackMove(Moves.DISCHARGE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 15, 30, 0, 4) .attr(StatusEffectAttr, StatusEffect.PARALYSIS) .target(MoveTarget.ALL_NEAR_OTHERS), @@ -7549,7 +7762,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.BURN) .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.LEAF_STORM, Type.GRASS, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPATK, -2, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true), new AttackMove(Moves.POWER_WHIP, Type.GRASS, MoveCategory.PHYSICAL, 120, 85, 10, -1, 0, 4), new AttackMove(Moves.ROCK_WRECKER, Type.ROCK, MoveCategory.PHYSICAL, 150, 90, 5, -1, 0, 4) .attr(RechargeAttr) @@ -7571,7 +7784,7 @@ export function initMoves() { .attr(HighCritAttr) .makesContact(false), new StatusMove(Moves.CAPTIVATE, Type.NORMAL, 100, 20, -1, 0, 4) - .attr(StatChangeAttr, BattleStat.SPATK, -2) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2) .condition((user, target, move) => target.isOppositeGender(user)) .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.STEALTH_ROCK, Type.ROCK, -1, 20, -1, 0, 4) @@ -7589,7 +7802,7 @@ export function initMoves() { new AttackMove(Moves.BUG_BITE, Type.BUG, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 4) .attr(StealEatBerryAttr), new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true), new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) .attr(RecoilAttr, false, 0.33) .recklessMove(), @@ -7598,7 +7811,7 @@ export function initMoves() { .attr(HighCritAttr) .makesContact(false), new SelfStatusMove(Moves.DEFEND_ORDER, Type.BUG, -1, 10, -1, 0, 4) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, true), new SelfStatusMove(Moves.HEAL_ORDER, Type.BUG, -1, 10, -1, 0, 4) .attr(HealAttr, 0.5) .triageMove(), @@ -7624,23 +7837,23 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.SLEEP) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.SEED_FLARE, Type.GRASS, MoveCategory.SPECIAL, 120, 85, 5, 40, 0, 4) - .attr(StatChangeAttr, BattleStat.SPDEF, -2), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2), new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .windMove(), new AttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4) .attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", {pokemonName: "{USER}"}), BattlerTagType.HIDDEN) .ignoresProtect() .ignoresVirtual(), new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.ACC ], 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.ACC ], 1, true), new StatusMove(Moves.WIDE_GUARD, Type.ROCK, -1, 10, -1, 3, 5) .target(MoveTarget.USER_SIDE) .attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true), new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5) - .unimplemented(), + .attr(AverageStatsAttr, [ Stat.DEF, Stat.SPDEF ], "moveTriggers:sharedGuard"), new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5) - .unimplemented(), + .attr(AverageStatsAttr, [ Stat.ATK, Stat.SPATK ], "moveTriggers:sharedPower"), new StatusMove(Moves.WONDER_ROOM, Type.PSYCHIC, -1, 10, -1, 0, 5) .ignoresProtect() .target(MoveTarget.BOTH_SIDES) @@ -7650,7 +7863,7 @@ export function initMoves() { new AttackMove(Moves.VENOSHOCK, Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, -1, 0, 5) .attr(MovePowerMultiplierAttr, (user, target, move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1), new SelfStatusMove(Moves.AUTOTOMIZE, Type.STEEL, -1, 15, -1, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, 2, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true) .partial(), new SelfStatusMove(Moves.RAGE_POWDER, Type.BUG, -1, 20, -1, 2, 5) .powderMove() @@ -7676,7 +7889,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.POISON) .target(MoveTarget.ALL_NEAR_OTHERS), new SelfStatusMove(Moves.QUIVER_DANCE, Type.BUG, -1, 20, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .danceMove(), new AttackMove(Moves.HEAVY_SLAM, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) .attr(MinimizeAccuracyAttr) @@ -7693,13 +7906,13 @@ export function initMoves() { new StatusMove(Moves.SOAK, Type.WATER, 100, 20, -1, 0, 5) .attr(ChangeTypeAttr, Type.WATER), new AttackMove(Moves.FLAME_CHARGE, Type.FIRE, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, 1, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true), new SelfStatusMove(Moves.COIL, Type.POISON, -1, 20, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.ACC ], 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.ACC ], 1, true), new AttackMove(Moves.LOW_SWEEP, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 20, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new AttackMove(Moves.ACID_SPRAY, Type.POISON, MoveCategory.SPECIAL, 40, 100, 20, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPDEF, -2) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2) .ballBombMove(), new AttackMove(Moves.FOUL_PLAY, Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, -1, 0, 5) .attr(TargetAtkUserAtkAttr), @@ -7717,11 +7930,11 @@ export function initMoves() { .attr(ConsecutiveUseMultiBasePowerAttr, 5, false) .soundBased(), new AttackMove(Moves.CHIP_AWAY, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 5) - .attr(IgnoreOpponentStatChangesAttr), + .attr(IgnoreOpponentStatStagesAttr), new AttackMove(Moves.CLEAR_SMOG, Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, -1, 0, 5) .attr(ResetStatsAttr, false), new AttackMove(Moves.STORED_POWER, Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, -1, 0, 5) - .attr(StatChangeCountPowerAttr), + .attr(PositiveStatStagePowerAttr), new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5) .target(MoveTarget.USER_SIDE) .attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true), @@ -7733,8 +7946,8 @@ export function initMoves() { .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.BURN), new SelfStatusMove(Moves.SHELL_SMASH, Type.NORMAL, -1, 15, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 2, true) + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true), new StatusMove(Moves.HEAL_PULSE, Type.PSYCHIC, -1, 10, -1, 0, 5) .attr(HealAttr, 0.5, false, false) .pulseMove() @@ -7748,8 +7961,8 @@ export function initMoves() { .condition(failOnGravityCondition) .ignoresVirtual(), new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5) - .attr(StatChangeAttr, BattleStat.ATK, 1, true) - .attr(StatChangeAttr, BattleStat.SPD, 2, true), + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5) .attr(ForceSwitchOutAttr), new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5) @@ -7780,10 +7993,10 @@ export function initMoves() { new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5) .attr(ForceSwitchOutAttr, true, false), new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPATK, -1) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BULLDOZE, Type.GROUND, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .makesContact(false) .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5) @@ -7792,9 +8005,9 @@ export function initMoves() { .attr(ForceSwitchOutAttr) .hidesTarget(), new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, true), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true), new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5) .attr(RecoilAttr) @@ -7809,10 +8022,10 @@ export function initMoves() { .attr(HitHealAttr) .triageMove(), new AttackMove(Moves.SACRED_SWORD, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5) - .attr(IgnoreOpponentStatChangesAttr) + .attr(IgnoreOpponentStatStagesAttr) .slicingMove(), new AttackMove(Moves.RAZOR_SHELL, Type.WATER, MoveCategory.PHYSICAL, 75, 95, 10, 50, 0, 5) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .slicingMove(), new AttackMove(Moves.HEAT_CRASH, Type.FIRE, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 5) .attr(MinimizeAccuracyAttr) @@ -7820,13 +8033,13 @@ export function initMoves() { .attr(HitsTagAttr, BattlerTagType.MINIMIZED, true) .condition(failOnMaxCondition), new AttackMove(Moves.LEAF_TORNADO, Type.GRASS, MoveCategory.SPECIAL, 65, 90, 10, 50, 0, 5) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.STEAMROLLER, Type.BUG, MoveCategory.PHYSICAL, 65, 100, 20, 30, 0, 5) .attr(FlinchAttr), new SelfStatusMove(Moves.COTTON_GUARD, Type.GRASS, -1, 10, -1, 0, 5) - .attr(StatChangeAttr, BattleStat.DEF, 3, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 3, true), new AttackMove(Moves.NIGHT_DAZE, Type.DARK, MoveCategory.SPECIAL, 85, 95, 10, 40, 0, 5) - .attr(StatChangeAttr, BattleStat.ACC, -1), + .attr(StatStageChangeAttr, [ Stat.ACC ], -1), new AttackMove(Moves.PSYSTRIKE, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 10, -1, 0, 5) .attr(DefDefAttr), new AttackMove(Moves.TAIL_SLAP, Type.NORMAL, MoveCategory.PHYSICAL, 25, 85, 10, -1, 0, 5) @@ -7855,14 +8068,14 @@ export function initMoves() { .attr(DefDefAttr) .slicingMove(), new AttackMove(Moves.GLACIATE, Type.ICE, MoveCategory.SPECIAL, 65, 95, 10, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.BOLT_STRIKE, Type.ELECTRIC, MoveCategory.PHYSICAL, 130, 85, 5, 20, 0, 5) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.BLUE_FLARE, Type.FIRE, MoveCategory.SPECIAL, 130, 85, 5, 20, 0, 5) .attr(StatusEffectAttr, StatusEffect.BURN), new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .danceMove(), new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5) .attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingLight", {pokemonName: "{USER}"})) @@ -7873,14 +8086,14 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.BURN) .ignoresVirtual(), new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5) - .attr(StatChangeAttr, BattleStat.SPATK, -1) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.ICICLE_CRASH, Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, 30, 0, 5) .attr(FlinchAttr) .makesContact(false), new AttackMove(Moves.V_CREATE, Type.FIRE, MoveCategory.PHYSICAL, 180, 95, 5, -1, 0, 5) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF, BattleStat.SPD ], -1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF, Stat.SPD ], -1, true), new AttackMove(Moves.FUSION_FLARE, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 5) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(LastMoveDoublePowerAttr, Moves.FUSION_BOLT), @@ -7904,12 +8117,12 @@ export function initMoves() { // If any fielded pokémon is grass-type and grounded. return [...user.scene.getEnemyParty(), ...user.scene.getParty()].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded()); }) - .attr(StatChangeAttr, [BattleStat.ATK, BattleStat.SPATK], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()), new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6) .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .target(MoveTarget.ENEMY_SIDE), new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) - .attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ), + .attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ), new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", {pokemonName: "{USER}"}), BattlerTagType.HIDDEN) .ignoresProtect() @@ -7918,7 +8131,7 @@ export function initMoves() { .attr(AddTypeAttr, Type.GHOST) .partial(), new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1) .soundBased(), new StatusMove(Moves.ION_DELUGE, Type.ELECTRIC, -1, 25, -1, 1, 6) .target(MoveTarget.BOTH_SIDES) @@ -7936,12 +8149,13 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6) .attr(StatusEffectAttr, StatusEffect.FREEZE) - .attr(WaterSuperEffectTypeMultiplierAttr), + .attr(WaterSuperEffectTypeMultiplierAttr) + .partial(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell. new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY) .attr(ForceSwitchOutAttr, true, false) .soundBased(), new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) @@ -7955,7 +8169,7 @@ export function initMoves() { .attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true), new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6) .target(MoveTarget.ALL) - .attr(StatChangeAttr, BattleStat.DEF, 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)), new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6) .attr(TerrainChangeAttr, TerrainType.GRASSY) .target(MoveTarget.BOTH_SIDES), @@ -7965,11 +8179,11 @@ export function initMoves() { new StatusMove(Moves.ELECTRIFY, Type.ELECTRIC, -1, 20, -1, 0, 6) .unimplemented(), new AttackMove(Moves.PLAY_ROUGH, Type.FAIRY, MoveCategory.PHYSICAL, 90, 90, 10, 10, 0, 6) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.FAIRY_WIND, Type.FAIRY, MoveCategory.SPECIAL, 40, 100, 30, -1, 0, 6) .windMove(), new AttackMove(Moves.MOONBLAST, Type.FAIRY, MoveCategory.SPECIAL, 95, 100, 15, 30, 0, 6) - .attr(StatChangeAttr, BattleStat.SPATK, -1), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1), new AttackMove(Moves.BOOMBURST, Type.NORMAL, MoveCategory.SPECIAL, 140, 100, 10, -1, 0, 6) .soundBased() .target(MoveTarget.ALL_NEAR_OTHERS), @@ -7979,12 +8193,12 @@ export function initMoves() { new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6) .attr(ProtectAttr, BattlerTagType.KINGS_SHIELD), new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6) - .attr(StatChangeAttr, BattleStat.SPATK, -1) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .soundBased(), new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6) - .attr(StatChangeAttr, BattleStat.DEF, 2, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true) .makesContact(false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6) @@ -7998,26 +8212,26 @@ export function initMoves() { .attr(WaterShurikenPowerAttr) .attr(WaterShurikenMultiHitTypeAttr), new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6) - .attr(StatChangeAttr, BattleStat.SPATK, -1), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1), new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6) .attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD), new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6) - .attr(StatChangeAttr, BattleStat.SPDEF, 1) + .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1) .target(MoveTarget.NEAR_ALLY), new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6) - .attr(StatChangeAttr, BattleStat.SPATK, -2), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2), new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC) .target(MoveTarget.ALL_NEAR_ENEMIES), new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6) .powderMove() .unimplemented(), new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6) .attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", {pokemonName: "{USER}"})) - .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true) + .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .ignoresVirtual(), new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false))) + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false))) .target(MoveTarget.USER_AND_ALLIES) .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))), new StatusMove(Moves.HAPPY_HOUR, Type.NORMAL, -1, 30, -1, 0, 6) // No animation @@ -8032,7 +8246,7 @@ export function initMoves() { new StatusMove(Moves.HOLD_HANDS, Type.NORMAL, -1, 40, -1, 0, 6) .target(MoveTarget.NEAR_ALLY), new StatusMove(Moves.BABY_DOLL_EYES, Type.FAIRY, 100, 30, -1, 1, 6) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.NUZZLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 20, 100, 20, 100, 0, 6) .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.HOLD_BACK, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 6) @@ -8041,7 +8255,7 @@ export function initMoves() { .makesContact() .attr(TrapAttr, BattlerTagType.INFESTATION), new AttackMove(Moves.POWER_UP_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 20, 100, 0, 6) - .attr(StatChangeAttr, BattleStat.ATK, 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .punchingMove(), new AttackMove(Moves.OBLIVION_WING, Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6) .attr(HitHealAttr, 0.75) @@ -8072,9 +8286,9 @@ export function initMoves() { .makesContact(false) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.DRAGON_ASCENT, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 6) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true), new AttackMove(Moves.HYPERSPACE_FURY, Type.DARK, MoveCategory.PHYSICAL, 100, -1, 5, -1, 0, 6) - .attr(StatChangeAttr, BattleStat.DEF, -1, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true) .makesContact(false) .ignoresProtect(), /* Unused */ @@ -8201,13 +8415,13 @@ export function initMoves() { .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true) .makesContact(false), new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7) - .attr(IgnoreOpponentStatChangesAttr), + .attr(IgnoreOpponentStatStagesAttr), new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, 100, 0, 7) .attr(HealStatusEffectAttr, false, StatusEffect.BURN) .soundBased() .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.ICE_HAMMER, Type.ICE, MoveCategory.PHYSICAL, 100, 90, 10, -1, 0, 7) - .attr(StatChangeAttr, BattleStat.SPD, -1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1, true) .punchingMove(), new StatusMove(Moves.FLORAL_HEALING, Type.FAIRY, -1, 10, -1, 0, 7) .attr(BoostHealAttr, 0.5, 2/3, true, false, (user, target, move) => user.scene.arena.terrain?.terrainType === TerrainType.GRASSY) @@ -8215,8 +8429,8 @@ export function initMoves() { new AttackMove(Moves.HIGH_HORSEPOWER, Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7), new StatusMove(Moves.STRENGTH_SAP, Type.GRASS, 100, 10, -1, 0, 7) .attr(HitHealAttr, null, Stat.ATK) - .attr(StatChangeAttr, BattleStat.ATK, -1) - .condition((user, target, move) => target.summonData.battleStats[BattleStat.ATK] > -6) + .attr(StatStageChangeAttr, [ Stat.ATK ], -1) + .condition((user, target, move) => target.getStatStage(Stat.ATK) > -6) .triageMove(), new AttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7) .attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, i18next.t("moveTriggers:isGlowing", {pokemonName: "{USER}"})) @@ -8228,11 +8442,11 @@ export function initMoves() { .attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false), new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7) .attr(StatusEffectAttr, StatusEffect.POISON) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7) .attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false), new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false))) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false))) .target(MoveTarget.USER_AND_ALLIES) .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))), new AttackMove(Moves.THROAT_CHOP, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7) @@ -8247,11 +8461,11 @@ export function initMoves() { .attr(TerrainChangeAttr, TerrainType.PSYCHIC) .target(MoveTarget.BOTH_SIDES), new AttackMove(Moves.LUNGE, Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.FIRE_LASH, Type.FIRE, MoveCategory.PHYSICAL, 80, 100, 15, 100, 0, 7) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.POWER_TRIP, Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, 0, 7) - .attr(StatChangeCountPowerAttr), + .attr(PositiveStatStagePowerAttr), new AttackMove(Moves.BURN_UP, Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, 0, 7) .condition((user) => { const userTypes = user.getTypes(true); @@ -8262,7 +8476,7 @@ export function initMoves() { user.scene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", {pokemonName: getPokemonNameWithAffix(user)})); }), new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7) - .unimplemented(), + .attr(SwapStatAttr, Stat.SPD), new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7), new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7) .condition( @@ -8277,7 +8491,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES) .attr(SuppressAbilitiesIfActedAttr), new AttackMove(Moves.TROP_KICK, Type.GRASS, MoveCategory.PHYSICAL, 70, 100, 15, 100, 0, 7) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) .unimplemented(), new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) @@ -8285,7 +8499,7 @@ export function initMoves() { .ballBombMove() .makesContact(false), new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7) - .attr(StatChangeAttr, BattleStat.DEF, -1, true, null, true, false, MoveEffectTrigger.HIT, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7), @@ -8319,7 +8533,7 @@ export function initMoves() { .partial() .ignoresVirtual(), new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, -1, 0, 7) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .ignoresVirtual(), new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) .attr(TerrainChangeAttr, TerrainType.PSYCHIC) @@ -8331,18 +8545,18 @@ export function initMoves() { // Fails if the user was not hit by a physical attack during the turn .condition((user, target, move) => user.getTag(ShellTrapTag)?.activated === true), new AttackMove(Moves.FLEUR_CANNON, Type.FAIRY, MoveCategory.SPECIAL, 130, 90, 5, -1, 0, 7) - .attr(StatChangeAttr, BattleStat.SPATK, -2, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -2, true), new AttackMove(Moves.PSYCHIC_FANGS, Type.PSYCHIC, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7) .bitingMove() .attr(RemoveScreensAttr), new AttackMove(Moves.STOMPING_TANTRUM, Type.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7) .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), new AttackMove(Moves.SHADOW_BONE, Type.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .makesContact(false), new AttackMove(Moves.ACCELEROCK, Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 7), new AttackMove(Moves.LIQUIDATION, Type.WATER, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.PRISMATIC_LASER, Type.PSYCHIC, MoveCategory.SPECIAL, 160, 100, 10, -1, 0, 7) .attr(RechargeAttr), new AttackMove(Moves.SPECTRAL_THIEF, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 7) @@ -8354,7 +8568,7 @@ export function initMoves() { .ignoresAbilities() .partial(), new StatusMove(Moves.TEARFUL_LOOK, Type.NORMAL, -1, 20, -1, 0, 7) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1), + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1), new AttackMove(Moves.ZING_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 30, 0, 7) .attr(FlinchAttr), new AttackMove(Moves.NATURES_MADNESS, Type.FAIRY, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 7) @@ -8396,7 +8610,7 @@ export function initMoves() { .makesContact(false) .ignoresVirtual(), new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES) .partial() @@ -8463,18 +8677,18 @@ export function initMoves() { .bitingMove(), new SelfStatusMove(Moves.STUFF_CHEEKS, Type.NORMAL, -1, 10, -1, 0, 8) // TODO: Stuff Cheeks should not be selectable when the user does not have a berry, see wiki .attr(EatBerryAttr) - .attr(StatChangeAttr, BattleStat.DEF, 2, true) + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true) .condition((user) => { const userBerries = user.scene.findModifiers(m => m instanceof BerryModifier, user.isPlayer()); return userBerries.length > 0; }) .partial(), new SelfStatusMove(Moves.NO_RETREAT, Type.FIGHTING, -1, 5, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) - .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, false, 1) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true) + .attr(AddBattlerTagAttr, BattlerTagType.NO_RETREAT, true, false) .condition((user, target, move) => user.getTag(TrappedTag)?.sourceMove !== Moves.NO_RETREAT), // fails if the user is currently trapped by No Retreat new StatusMove(Moves.TAR_SHOT, Type.ROCK, 100, 15, -1, 0, 8) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .partial(), new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8) .attr(ChangeTypeAttr, Type.PSYCHIC) @@ -8569,16 +8783,16 @@ export function initMoves() { .ignoresVirtual(), /* End Unused */ new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, -1, 0, 8) - .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3) + .attr(CutHpStatStageBoostAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, 3) .soundBased() .danceMove(), new AttackMove(Moves.BODY_PRESS, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8) .attr(DefAtkAttr), new StatusMove(Moves.DECORATE, Type.FAIRY, -1, 15, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 2) .ignoresProtect(), new AttackMove(Moves.DRUM_BEATING, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .makesContact(false), new AttackMove(Moves.SNAP_TRAP, Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, -1, 0, 8) .attr(TrapAttr, BattlerTagType.SNAP_TRAP), @@ -8591,25 +8805,25 @@ export function initMoves() { .slicingMove(), new AttackMove(Moves.BEHEMOTH_BASH, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 8), new AttackMove(Moves.AURA_WHEEL, Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPD, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true) .makesContact(false) .attr(AuraWheelTypeAttr) .condition((user, target, move) => [user.species.speciesId, user.fusionSpecies?.speciesId].includes(Species.MORPEKO)), // Missing custom fail message new AttackMove(Moves.BREAKING_SWIPE, Type.DRAGON, MoveCategory.PHYSICAL, 60, 100, 15, 100, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.BRANCH_POKE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 8), new AttackMove(Moves.OVERDRIVE, Type.ELECTRIC, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 8) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.APPLE_ACID, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPDEF, -1), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -1), new AttackMove(Moves.GRAV_APPLE, Type.GRASS, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTag(ArenaTagType.GRAVITY) ? 1.5 : 1) .makesContact(false), new AttackMove(Moves.SPIRIT_BREAK, Type.FAIRY, MoveCategory.PHYSICAL, 75, 100, 15, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPATK, -1), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1), new AttackMove(Moves.STRANGE_STEAM, Type.FAIRY, MoveCategory.SPECIAL, 90, 95, 10, 20, 0, 8) .attr(ConfuseAttr), new StatusMove(Moves.LIFE_DEW, Type.WATER, -1, 10, -1, 0, 8) @@ -8633,14 +8847,14 @@ export function initMoves() { .attr(ClearTerrainAttr) .condition((user, target, move) => !!user.scene.arena.terrain), new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8) - //.attr(StatChangeAttr, BattleStat.SPD, 1, true) // TODO: Have boosts only apply at end of move, not after every hit - //.attr(StatChangeAttr, BattleStat.DEF, -1, true) + //.attr(StatStageChangeAttr, Stat.SPD, 1, true) // TODO: Have boosts only apply at end of move, not after every hit + //.attr(StatStageChangeAttr, Stat.DEF, -1, true) .attr(MultiHitAttr) .makesContact(false) .partial(), new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8) .attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, i18next.t("moveTriggers:isOverflowingWithSpacePower", {pokemonName: "{USER}"}), null, true) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .ignoresVirtual(), new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8) .attr(ShellSideArmCategoryAttr) @@ -8661,12 +8875,12 @@ export function initMoves() { .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() !== TerrainType.NONE && user.isGrounded() ? 2 : 1) .pulseMove(), new AttackMove(Moves.SKITTER_SMACK, Type.BUG, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPATK, -1), + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1), new AttackMove(Moves.BURNING_JEALOUSY, Type.FIRE, MoveCategory.SPECIAL, 70, 100, 5, 100, 0, 8) - .target(MoveTarget.ALL_NEAR_ENEMIES) - .partial(), + .attr(StatusIfBoostedAttr, StatusEffect.BURN) + .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8) - .partial(), + .attr(MovePowerMultiplierAttr, (user, _target, _move) => user.turnData.statStagesDecreased ? 2 : 1), new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8) .attr(AttackedByItemAttr) .makesContact(false), @@ -8674,7 +8888,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_OTHERS) .unimplemented(), new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1) .target(MoveTarget.NEAR_ALLY), new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8) .attr(ForceSwitchOutAttr, true, false), @@ -8710,7 +8924,7 @@ export function initMoves() { .attr(FlinchAttr) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.THUNDEROUS_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.DEF, -1), + .attr(StatStageChangeAttr, [ Stat.DEF ], -1), new AttackMove(Moves.GLACIAL_LANCE, Type.ICE, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES) .makesContact(false), @@ -8722,18 +8936,18 @@ export function initMoves() { new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8) .attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]), new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.DEF, 1, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 1, true), new SelfStatusMove(Moves.POWER_SHIFT, Type.NORMAL, -1, 10, -1, 0, 8) .unimplemented(), new AttackMove(Moves.STONE_AXE, Type.ROCK, MoveCategory.PHYSICAL, 65, 90, 15, 100, 0, 8) .attr(AddArenaTrapTagHitAttr, ArenaTagType.STEALTH_ROCK) .slicingMove(), new AttackMove(Moves.SPRINGTIDE_STORM, Type.FAIRY, MoveCategory.SPECIAL, 100, 80, 5, 30, 0, 8) - .attr(StatChangeAttr, BattleStat.ATK, -1) + .attr(StatStageChangeAttr, [ Stat.ATK ], -1) .windMove() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.MYSTICAL_POWER, Type.PSYCHIC, MoveCategory.SPECIAL, 70, 90, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true), + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true), new AttackMove(Moves.RAGING_FURY, Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8) .makesContact(false) .attr(FrenzyAttr) @@ -8749,10 +8963,10 @@ export function initMoves() { .makesContact(false) .attr(FlinchAttr), new SelfStatusMove(Moves.VICTORY_DANCE, Type.FIGHTING, -1, 10, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPD ], 1, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPD ], 1, true) .danceMove(), new AttackMove(Moves.HEADLONG_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true) + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true) .punchingMove(), new AttackMove(Moves.BARB_BARRAGE, Type.POISON, MoveCategory.PHYSICAL, 60, 100, 10, 50, 0, 8) .makesContact(false) @@ -8760,15 +8974,15 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.POISON), new AttackMove(Moves.ESPER_WING, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 8) .attr(HighCritAttr) - .attr(StatChangeAttr, BattleStat.SPD, 1, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true), new AttackMove(Moves.BITTER_MALICE, Type.GHOST, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new SelfStatusMove(Moves.SHELTER, Type.STEEL, -1, 10, 100, 0, 8) - .attr(StatChangeAttr, BattleStat.DEF, 2, true), + .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true), new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8) .makesContact(false) .attr(HighCritAttr) - .attr(StatChangeAttr, BattleStat.DEF, -1) + .attr(StatStageChangeAttr, [ Stat.DEF ], -1) .attr(FlinchAttr) .partial(), new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8) @@ -8779,7 +8993,7 @@ export function initMoves() { .slicingMove(), new AttackMove(Moves.BLEAKWIND_STORM, Type.FLYING, MoveCategory.SPECIAL, 100, 80, 10, 30, 0, 8) .attr(StormAccuracyAttr) - .attr(StatChangeAttr, BattleStat.SPD, -1) + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) .windMove() .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.WILDBOLT_STORM, Type.ELECTRIC, MoveCategory.SPECIAL, 100, 80, 10, 20, 0, 8) @@ -8798,7 +9012,7 @@ export function initMoves() { .target(MoveTarget.USER_AND_ALLIES) .triageMove(), new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8) - .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true) + .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF ], 1, true) .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP), /* Unused new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) @@ -8905,7 +9119,7 @@ export function initMoves() { .attr(TeraBlastCategoryAttr) .attr(TeraBlastTypeAttr) .attr(TeraBlastPowerAttr) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)) .partial(), new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9) .attr(ProtectAttr, BattlerTagType.SILK_TRAP), @@ -8918,17 +9132,17 @@ export function initMoves() { .attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100)) .makesContact(false), new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.SPDEF, -2), + .attr(StatStageChangeAttr, [ Stat.SPDEF ], -2), new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9) .makesContact(false) .partial(), new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9) .punchingMove(), new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9) - .attr(StatChangeAttr, BattleStat.ATK, 2) - .attr(StatChangeAttr, BattleStat.DEF, -2), + .attr(StatStageChangeAttr, [ Stat.ATK ], 2) + .attr(StatStageChangeAttr, [ Stat.DEF ], -2), new AttackMove(Moves.SPIN_OUT, Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9) - .attr(StatChangeAttr, BattleStat.SPD, -2, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], -2, true), new AttackMove(Moves.POPULATION_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 9) .attr(MultiHitAttr, MultiHitType._10) .slicingMove() @@ -8970,24 +9184,24 @@ export function initMoves() { new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9) .attr(AbilityCopyAttr, true), new SelfStatusMove(Moves.FILLET_AWAY, Type.NORMAL, -1, 10, -1, 0, 9) - .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, 2), + .attr(CutHpStatStageBoostAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], 2, 2), new AttackMove(Moves.KOWTOW_CLEAVE, Type.DARK, MoveCategory.PHYSICAL, 85, -1, 10, -1, 0, 9) .slicingMove(), new AttackMove(Moves.FLOWER_TRICK, Type.GRASS, MoveCategory.PHYSICAL, 70, -1, 10, 100, 0, 9) .attr(CritOnlyAttr) .makesContact(false), new AttackMove(Moves.TORCH_SONG, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.SPATK, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .soundBased(), new AttackMove(Moves.AQUA_STEP, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.SPD, 1, true) + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true) .danceMove(), new AttackMove(Moves.RAGING_BULL, Type.NORMAL, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 9) .attr(RagingBullTypeAttr) .attr(RemoveScreensAttr), new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) .attr(MoneyAttr) - .attr(StatChangeAttr, BattleStat.SPATK, -1, true, null, true, false, MoveEffectTrigger.HIT, true) + .attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true) .target(MoveTarget.ALL_NEAR_ENEMIES), new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1) @@ -9009,17 +9223,17 @@ export function initMoves() { .attr(ForceSwitchOutAttr, true, false) .target(MoveTarget.BOTH_SIDES), new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9) - .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true, null, true, true) + .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true) .attr(RemoveArenaTrapAttr, true), new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9) .attr(WeatherChangeAttr, WeatherType.SNOW) .target(MoveTarget.BOTH_SIDES), new AttackMove(Moves.POUNCE, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.SPD, -1), + .attr(StatStageChangeAttr, [ Stat.SPD ], -1), new AttackMove(Moves.TRAILBLAZE, Type.GRASS, MoveCategory.PHYSICAL, 50, 100, 20, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.SPD, 1, true), + .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true), new AttackMove(Moves.CHILLING_WATER, Type.WATER, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 9) - .attr(StatChangeAttr, BattleStat.ATK, -1), + .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new AttackMove(Moves.HYPER_DRILL, Type.NORMAL, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9) .ignoresProtect(), new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9) @@ -9028,7 +9242,7 @@ export function initMoves() { .attr(HitCountPowerAttr) .punchingMove(), new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) - .attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true), + .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], -1, true), new AttackMove(Moves.BITTER_BLADE, Type.FIRE, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 9) .attr(HitHealAttr) .slicingMove() @@ -9083,7 +9297,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_ENEMIES) .triageMove(), new AttackMove(Moves.SYRUP_BOMB, Type.GRASS, MoveCategory.SPECIAL, 60, 85, 10, -1, 0, 9) - .attr(StatChangeAttr, BattleStat.SPD, -1) //Temporary + .attr(StatStageChangeAttr, [ Stat.SPD ], -1) //Temporary .ballBombMove() .partial(), new AttackMove(Moves.IVY_CUDGEL, Type.GRASS, MoveCategory.PHYSICAL, 100, 100, 10, -1, 0, 9) @@ -9112,12 +9326,11 @@ export function initMoves() { new AttackMove(Moves.HARD_PRESS, Type.STEEL, MoveCategory.PHYSICAL, -1, 100, 10, -1, 0, 9) .attr(OpponentHighHpPowerAttr, 100), new StatusMove(Moves.DRAGON_CHEER, Type.DRAGON, -1, 15, -1, 0, 9) - .attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, false, true) - .target(MoveTarget.NEAR_ALLY) - .partial(), + .attr(AddBattlerTagAttr, BattlerTagType.DRAGON_CHEER, false, true) + .target(MoveTarget.NEAR_ALLY), new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9) - .soundBased() - .partial(), + .attr(AddBattlerTagIfBoostedAttr, BattlerTagType.CONFUSED) + .soundBased(), new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) @@ -9136,7 +9349,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.TOXIC) ); allMoves.map(m => { - if (m.getAttrs(StatChangeAttr).some(a => a.selfTarget && a.levels < 0)) { + if (m.getAttrs(StatStageChangeAttr).some(a => a.selfTarget && a.stages < 0)) { selfStatLowerMoves.push(m.id); } }); diff --git a/src/data/nature.ts b/src/data/nature.ts index 72e5bb7863c..c614be465c3 100644 --- a/src/data/nature.ts +++ b/src/data/nature.ts @@ -1,9 +1,9 @@ -import { Stat, getStatName } from "./pokemon-stat"; import * as Utils from "../utils"; import { TextStyle, getBBCodeFrag } from "../ui/text"; import { Nature } from "#enums/nature"; import { UiTheme } from "#enums/ui-theme"; import i18next from "i18next"; +import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat"; export { Nature }; @@ -14,10 +14,9 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals ret = i18next.t("nature:" + ret as any); } if (includeStatEffects) { - const stats = Utils.getEnumValues(Stat).slice(1); let increasedStat: Stat | null = null; let decreasedStat: Stat | null = null; - for (const stat of stats) { + for (const stat of EFFECTIVE_STATS) { const multiplier = getNatureStatMultiplier(nature, stat); if (multiplier > 1) { increasedStat = stat; @@ -28,7 +27,7 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW; const getTextFrag = !ignoreBBCode ? (text: string, style: TextStyle) => getBBCodeFrag(text, style, uiTheme) : (text: string, style: TextStyle) => text; if (increasedStat && decreasedStat) { - ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${getStatName(increasedStat, true)}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${getStatName(decreasedStat, true)}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`; + ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${i18next.t(getShortenedStatKey(increasedStat))}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${i18next.t(getShortenedStatKey(decreasedStat))}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`; } else { ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle); } diff --git a/src/data/pokemon-evolutions.ts b/src/data/pokemon-evolutions.ts index 315e75e53e1..6479d620182 100644 --- a/src/data/pokemon-evolutions.ts +++ b/src/data/pokemon-evolutions.ts @@ -1,7 +1,7 @@ import { Gender } from "./gender"; import { PokeballType } from "./pokeball"; import Pokemon from "../field/pokemon"; -import { Stat } from "./pokemon-stat"; +import { Stat } from "#enums/stat"; import { Type } from "./type"; import * as Utils from "../utils"; import { SpeciesFormKey } from "./pokemon-species"; diff --git a/src/data/pokemon-forms.ts b/src/data/pokemon-forms.ts index e4417f8e8bb..bc815b91f3a 100644 --- a/src/data/pokemon-forms.ts +++ b/src/data/pokemon-forms.ts @@ -66,34 +66,34 @@ export enum FormChangeItem { BLUE_ORB = 50, RED_ORB, - SHARP_METEORITE, - HARD_METEORITE, - SMOOTH_METEORITE, ADAMANT_CRYSTAL, LUSTROUS_GLOBE, GRISEOUS_CORE, REVEAL_GLASS, - GRACIDEA, MAX_MUSHROOMS, DARK_STONE, LIGHT_STONE, PRISON_BOTTLE, - N_LUNARIZER, - N_SOLARIZER, RUSTED_SWORD, RUSTED_SHIELD, ICY_REINS_OF_UNITY, SHADOW_REINS_OF_UNITY, - WELLSPRING_MASK, - HEARTHFLAME_MASK, - CORNERSTONE_MASK, + ULTRANECROZIUM_Z, + + SHARP_METEORITE = 100, + HARD_METEORITE, + SMOOTH_METEORITE, + GRACIDEA, SHOCK_DRIVE, BURN_DRIVE, CHILL_DRIVE, DOUSE_DRIVE, - ULTRANECROZIUM_Z, - - FIST_PLATE = 100, + N_SOLARIZER, + N_LUNARIZER, + WELLSPRING_MASK, + HEARTHFLAME_MASK, + CORNERSTONE_MASK, + FIST_PLATE, SKY_PLATE, TOXIC_PLATE, EARTH_PLATE, @@ -129,7 +129,7 @@ export enum FormChangeItem { DRAGON_MEMORY, DARK_MEMORY, FAIRY_MEMORY, - BLANK_MEMORY // TODO: Find a potential use for this + NORMAL_MEMORY // TODO: Find a potential use for this } export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean; @@ -359,7 +359,7 @@ export class SpeciesDefaultFormMatchTrigger extends SpeciesFormChangeTrigger { /** * Class used for triggering form changes based on weather. - * Used by Castform. + * Used by Castform and Cherrim. * @extends SpeciesFormChangeTrigger */ export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { @@ -392,7 +392,7 @@ export class SpeciesFormChangeWeatherTrigger extends SpeciesFormChangeTrigger { /** * Class used for reverting to the original form when the weather runs out * or when the user loses the ability/is suppressed. - * Used by Castform. + * Used by Castform and Cherrim. * @extends SpeciesFormChangeTrigger */ export class SpeciesFormChangeRevertWeatherFormTrigger extends SpeciesFormChangeTrigger { @@ -930,6 +930,11 @@ export const pokemonFormChanges: PokemonFormChanges = { new SpeciesFormChange(Species.CASTFORM, "rainy", "", new SpeciesFormChangeActiveTrigger(), true), new SpeciesFormChange(Species.CASTFORM, "snowy", "", new SpeciesFormChangeActiveTrigger(), true), ], + [Species.CHERRIM]: [ + new SpeciesFormChange(Species.CHERRIM, "overcast", "sunshine", new SpeciesFormChangeWeatherTrigger(Abilities.FLOWER_GIFT, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ]), true), + new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeRevertWeatherFormTrigger(Abilities.FLOWER_GIFT, [ WeatherType.NONE, WeatherType.SANDSTORM, WeatherType.STRONG_WINDS, WeatherType.FOG, WeatherType.HAIL, WeatherType.HEAVY_RAIN, WeatherType.SNOW, WeatherType.RAIN ]), true), + new SpeciesFormChange(Species.CHERRIM, "sunshine", "overcast", new SpeciesFormChangeActiveTrigger(), true), + ], }; export function initPokemonForms() { diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 832f7112748..09448b332e4 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -14,7 +14,7 @@ import { GrowthRate } from "./exp"; import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions"; import { Type } from "./type"; import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves"; -import { Stat } from "./pokemon-stat"; +import { Stat } from "#enums/stat"; import { Variant, VariantSet, variantColorCache, variantData } from "./variant"; export enum Region { @@ -944,7 +944,7 @@ export function initSpecies() { new PokemonSpecies(Species.METAPOD, 1, false, false, false, "Cocoon Pokémon", Type.BUG, null, 0.7, 9.9, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 50, 20, 55, 25, 25, 30, 120, 50, 72, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.BUTTERFREE, 1, false, false, false, "Butterfly Pokémon", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, GrowthRate.MEDIUM_FAST, 50, true, true, new PokemonForm("Normal", "", Type.BUG, Type.FLYING, 1.1, 32, Abilities.COMPOUND_EYES, Abilities.NONE, Abilities.TINTED_LENS, 395, 60, 45, 50, 90, 80, 70, 45, 50, 198, true, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.TINTED_LENS, Abilities.TINTED_LENS, Abilities.TINTED_LENS, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.BUG, Type.FLYING, 17, 32, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, Abilities.COMPOUND_EYES, 495, 85, 35, 80, 120, 90, 85, 45, 50, 198, true), ), new PokemonSpecies(Species.WEEDLE, 1, false, false, false, "Hairy Bug Pokémon", Type.BUG, Type.POISON, 0.3, 3.2, Abilities.SHIELD_DUST, Abilities.NONE, Abilities.RUN_AWAY, 195, 40, 35, 30, 20, 20, 50, 255, 70, 39, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.KAKUNA, 1, false, false, false, "Cocoon Pokémon", Type.BUG, Type.POISON, 0.6, 10, Abilities.SHED_SKIN, Abilities.NONE, Abilities.SHED_SKIN, 205, 45, 25, 50, 25, 25, 35, 120, 70, 72, GrowthRate.MEDIUM_FAST, 50, false), @@ -1132,7 +1132,7 @@ export function initSpecies() { ), new PokemonSpecies(Species.SNORLAX, 1, false, false, false, "Sleeping Pokémon", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, GrowthRate.SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.NORMAL, null, 2.1, 460, Abilities.IMMUNITY, Abilities.THICK_FAT, Abilities.GLUTTONY, 540, 160, 110, 65, 65, 110, 30, 25, 50, 189, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, Type.GRASS, 35, 460, Abilities.THICK_FAT, Abilities.THICK_FAT, Abilities.THICK_FAT, 640, 200, 135, 85, 80, 125, 15, 25, 50, 189), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 35, 460, Abilities.HARVEST, Abilities.HARVEST, Abilities.HARVEST, 640, 200, 135, 80, 80, 125, 20, 25, 50, 189), ), new PokemonSpecies(Species.ARTICUNO, 1, true, false, false, "Freeze Pokémon", Type.ICE, Type.FLYING, 1.7, 55.4, Abilities.PRESSURE, Abilities.NONE, Abilities.SNOW_CLOAK, 580, 90, 85, 100, 95, 125, 85, 3, 35, 290, GrowthRate.SLOW, null, false), new PokemonSpecies(Species.ZAPDOS, 1, true, false, false, "Electric Pokémon", Type.ELECTRIC, Type.FLYING, 1.6, 52.6, Abilities.PRESSURE, Abilities.NONE, Abilities.STATIC, 580, 90, 90, 85, 125, 90, 100, 3, 35, 290, GrowthRate.SLOW, null, false), @@ -2252,19 +2252,19 @@ export function initSpecies() { new PokemonSpecies(Species.THWACKEY, 8, false, false, false, "Beat Pokémon", Type.GRASS, null, 0.7, 14, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 420, 70, 85, 70, 55, 60, 80, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.RILLABOOM, 8, false, false, false, "Drummer Pokémon", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.GRASS, null, 2.1, 90, Abilities.OVERGROW, Abilities.NONE, Abilities.GRASSY_SURGE, 530, 100, 125, 90, 60, 70, 85, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 115, 65, 95, 80, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.GRASS, null, 28, 90, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, Abilities.GRASSY_SURGE, 630, 125, 150, 105, 85, 85, 80, 45, 50, 265), ), new PokemonSpecies(Species.SCORBUNNY, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.3, 4.5, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 310, 50, 71, 40, 40, 40, 69, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.RABOOT, 8, false, false, false, "Rabbit Pokémon", Type.FIRE, null, 0.6, 9, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 420, 65, 86, 60, 55, 60, 94, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.CINDERACE, 8, false, false, false, "Striker Pokémon", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.FIRE, null, 1.4, 33, Abilities.BLAZE, Abilities.NONE, Abilities.LIBERO, 530, 80, 116, 75, 65, 75, 119, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 90, 151, 85, 85, 85, 134, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.FIRE, null, 27, 33, Abilities.LIBERO, Abilities.LIBERO, Abilities.LIBERO, 630, 100, 146, 80, 90, 80, 134, 45, 50, 265), ), new PokemonSpecies(Species.SOBBLE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.3, 4, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 310, 50, 40, 40, 70, 40, 70, 45, 50, 62, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.DRIZZILE, 8, false, false, false, "Water Lizard Pokémon", Type.WATER, null, 0.7, 11.5, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 420, 65, 60, 55, 95, 55, 90, 45, 50, 147, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.INTELEON, 8, false, false, false, "Secret Agent Pokémon", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false, true, new PokemonForm("Normal", "", Type.WATER, null, 1.9, 45.2, Abilities.TORRENT, Abilities.NONE, Abilities.SNIPER, 530, 70, 85, 65, 125, 65, 120, 45, 50, 265, false, null, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 90, 90, 85, 150, 85, 130, 45, 50, 265), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.WATER, null, 40, 45.2, Abilities.SNIPER, Abilities.SNIPER, Abilities.SNIPER, 630, 95, 97, 77, 147, 77, 137, 45, 50, 265), ), new PokemonSpecies(Species.SKWOVET, 8, false, false, false, "Cheeky Pokémon", Type.NORMAL, null, 0.3, 2.5, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 275, 70, 55, 55, 35, 35, 25, 255, 50, 55, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.GREEDENT, 8, false, false, false, "Greedy Pokémon", Type.NORMAL, null, 0.6, 6, Abilities.CHEEK_POUCH, Abilities.NONE, Abilities.GLUTTONY, 460, 120, 95, 95, 55, 75, 20, 90, 50, 161, GrowthRate.MEDIUM_FAST, 50, false), @@ -3470,7 +3470,7 @@ export const starterPassiveAbilities = { [Species.SUICUNE]: Abilities.UNAWARE, [Species.LARVITAR]: Abilities.SAND_RUSH, [Species.LUGIA]: Abilities.DELTA_STREAM, - [Species.HO_OH]: Abilities.DROUGHT, + [Species.HO_OH]: Abilities.MAGIC_GUARD, [Species.CELEBI]: Abilities.GRASSY_SURGE, [Species.TREECKO]: Abilities.TINTED_LENS, [Species.TORCHIC]: Abilities.RECKLESS, @@ -3573,7 +3573,7 @@ export const starterPassiveAbilities = { [Species.CHATOT]: Abilities.PUNK_ROCK, [Species.SPIRITOMB]: Abilities.VESSEL_OF_RUIN, [Species.GIBLE]: Abilities.SAND_STREAM, - [Species.MUNCHLAX]: Abilities.HARVEST, + [Species.MUNCHLAX]: Abilities.RIPEN, [Species.RIOLU]: Abilities.MINDS_EYE, [Species.HIPPOPOTAS]: Abilities.UNAWARE, [Species.SKORUPI]: Abilities.SUPER_LUCK, @@ -3591,7 +3591,7 @@ export const starterPassiveAbilities = { [Species.HEATRAN]: Abilities.EARTH_EATER, [Species.REGIGIGAS]: Abilities.MINDS_EYE, [Species.GIRATINA]: Abilities.SHADOW_SHIELD, - [Species.CRESSELIA]: Abilities.UNAWARE, + [Species.CRESSELIA]: Abilities.SHADOW_SHIELD, [Species.PHIONE]: Abilities.SIMPLE, [Species.MANAPHY]: Abilities.PRIMORDIAL_SEA, [Species.DARKRAI]: Abilities.UNNERVE, diff --git a/src/data/pokemon-stat.ts b/src/data/pokemon-stat.ts deleted file mode 100644 index 16570785a62..00000000000 --- a/src/data/pokemon-stat.ts +++ /dev/null @@ -1,29 +0,0 @@ -import { Stat } from "#enums/stat"; -import i18next from "i18next"; - -export { Stat }; - -export function getStatName(stat: Stat, shorten: boolean = false) { - let ret: string = ""; - switch (stat) { - case Stat.HP: - ret = !shorten ? i18next.t("pokemonInfo:Stat.HP") : i18next.t("pokemonInfo:Stat.HPshortened"); - break; - case Stat.ATK: - ret = !shorten ? i18next.t("pokemonInfo:Stat.ATK") : i18next.t("pokemonInfo:Stat.ATKshortened"); - break; - case Stat.DEF: - ret = !shorten ? i18next.t("pokemonInfo:Stat.DEF") : i18next.t("pokemonInfo:Stat.DEFshortened"); - break; - case Stat.SPATK: - ret = !shorten ? i18next.t("pokemonInfo:Stat.SPATK") : i18next.t("pokemonInfo:Stat.SPATKshortened"); - break; - case Stat.SPDEF: - ret = !shorten ? i18next.t("pokemonInfo:Stat.SPDEF") : i18next.t("pokemonInfo:Stat.SPDEFshortened"); - break; - case Stat.SPD: - ret = !shorten ? i18next.t("pokemonInfo:Stat.SPD") : i18next.t("pokemonInfo:Stat.SPDshortened"); - break; - } - return ret; -} diff --git a/src/data/temp-battle-stat.ts b/src/data/temp-battle-stat.ts deleted file mode 100644 index 2d461a1d647..00000000000 --- a/src/data/temp-battle-stat.ts +++ /dev/null @@ -1,38 +0,0 @@ -import { BattleStat, getBattleStatName } from "./battle-stat"; -import i18next from "i18next"; - -export enum TempBattleStat { - ATK, - DEF, - SPATK, - SPDEF, - SPD, - ACC, - CRIT -} - -export function getTempBattleStatName(tempBattleStat: TempBattleStat) { - if (tempBattleStat === TempBattleStat.CRIT) { - return i18next.t("modifierType:TempBattleStatBoosterStatName.CRIT"); - } - return getBattleStatName(tempBattleStat as integer as BattleStat); -} - -export function getTempBattleStatBoosterItemName(tempBattleStat: TempBattleStat) { - switch (tempBattleStat) { - case TempBattleStat.ATK: - return "X Attack"; - case TempBattleStat.DEF: - return "X Defense"; - case TempBattleStat.SPATK: - return "X Sp. Atk"; - case TempBattleStat.SPDEF: - return "X Sp. Def"; - case TempBattleStat.SPD: - return "X Speed"; - case TempBattleStat.ACC: - return "X Accuracy"; - case TempBattleStat.CRIT: - return "Dire Hit"; - } -} diff --git a/src/data/tms.ts b/src/data/tms.ts index 55f0602c84a..9dea6d74a86 100644 --- a/src/data/tms.ts +++ b/src/data/tms.ts @@ -42431,7 +42431,6 @@ export const tmSpecies: TmSpecies = { Species.TORTERRA, Species.BUDEW, Species.ROSERADE, - Species.WORMADAM, Species.CHERUBI, Species.CHERRIM, Species.CARNIVINE, @@ -42449,6 +42448,7 @@ export const tmSpecies: TmSpecies = { Species.PETILIL, Species.LILLIGANT, Species.MARACTUS, + Species.MINCCINO, Species.CINCCINO, Species.DEERLING, Species.SAWSBUCK, @@ -42511,6 +42511,10 @@ export const tmSpecies: TmSpecies = { Species.DIPPLIN, Species.OGERPON, Species.HYDRAPPLE, + [ + Species.WORMADAM, + "plant", + ], Species.ALOLA_EXEGGUTOR, Species.HISUI_VOLTORB, Species.HISUI_ELECTRODE, @@ -45984,6 +45988,7 @@ export const tmSpecies: TmSpecies = { Species.TEDDIURSA, Species.URSARING, Species.HITMONTOP, + Species.COMBUSKEN, Species.BLAZIKEN, Species.BRELOOM, Species.MAKUHITA, @@ -48612,6 +48617,7 @@ export const tmSpecies: TmSpecies = { Species.WOOBAT, Species.SWOOBAT, Species.SEWADDLE, + Species.SWADLOON, Species.LEAVANNY, Species.SIGILYPH, Species.ARCHEOPS, @@ -48641,6 +48647,9 @@ export const tmSpecies: TmSpecies = { Species.ROWLET, Species.DARTRIX, Species.DECIDUEYE, + Species.PIKIPEK, + Species.TRUMBEAK, + Species.TOUCANNON, Species.VIKAVOLT, Species.ORICORIO, Species.TYPE_NULL, @@ -49162,6 +49171,8 @@ export const tmSpecies: TmSpecies = { Species.AZELF, Species.REGIGIGAS, Species.DARKRAI, + Species.PIGNITE, + Species.EMBOAR, Species.AUDINO, Species.TIMBURR, Species.GURDURR, @@ -49792,10 +49803,13 @@ export const tmSpecies: TmSpecies = { ], [Moves.BRAVE_BIRD]: [ Species.PIDGEY, + Species.PIDGEOTTO, + Species.PIDGEOT, Species.ZUBAT, Species.GOLBAT, Species.FARFETCHD, Species.DODUO, + Species.DODRIO, Species.ARTICUNO, Species.ZAPDOS, Species.MOLTRES, @@ -49806,6 +49820,7 @@ export const tmSpecies: TmSpecies = { Species.MURKROW, Species.DELIBIRD, Species.SKARMORY, + Species.LUGIA, Species.HO_OH, Species.BLAZIKEN, Species.TAILLOW, @@ -49833,6 +49848,8 @@ export const tmSpecies: TmSpecies = { Species.DARTRIX, Species.DECIDUEYE, Species.PIKIPEK, + Species.TRUMBEAK, + Species.TOUCANNON, Species.TAPU_KOKO, Species.ROOKIDEE, Species.CORVISQUIRE, @@ -50008,6 +50025,7 @@ export const tmSpecies: TmSpecies = { Species.MUDSDALE, Species.SANDYGAST, Species.PALOSSAND, + Species.MINIOR, Species.NECROZMA, Species.RILLABOOM, Species.DREDNAW, @@ -51968,6 +51986,7 @@ export const tmSpecies: TmSpecies = { Species.BEHEEYEM, Species.CRYOGONAL, Species.DRUDDIGON, + Species.GOLETT, Species.GOLURK, Species.PAWNIARD, Species.BISHARP, @@ -52010,6 +52029,7 @@ export const tmSpecies: TmSpecies = { Species.MELTAN, Species.MELMETAL, Species.CORVIKNIGHT, + Species.PERRSERKER, Species.CUFANT, Species.COPPERAJAH, Species.DURALUDON, @@ -53199,6 +53219,8 @@ export const tmSpecies: TmSpecies = { Species.NUMEL, Species.CAMERUPT, Species.TORKOAL, + Species.TRAPINCH, + Species.VIBRAVA, Species.FLYGON, Species.LUNATONE, Species.SOLROCK, @@ -53442,6 +53464,9 @@ export const tmSpecies: TmSpecies = { Species.NUMEL, Species.CAMERUPT, Species.TORKOAL, + Species.TRAPINCH, + Species.VIBRAVA, + Species.FLYGON, Species.LUNATONE, Species.SOLROCK, Species.BARBOACH, @@ -53524,6 +53549,7 @@ export const tmSpecies: TmSpecies = { Species.HYDREIGON, Species.COBALION, Species.TERRAKION, + Species.ZEKROM, Species.LANDORUS, Species.BINACLE, Species.BARBARACLE, @@ -54570,6 +54596,7 @@ export const tmSpecies: TmSpecies = { Species.SLOWBRO, Species.DROWZEE, Species.HYPNO, + Species.EXEGGCUTE, Species.EXEGGUTOR, Species.STARMIE, Species.MR_MIME, @@ -54621,6 +54648,7 @@ export const tmSpecies: TmSpecies = { Species.MESPRIT, Species.AZELF, Species.CRESSELIA, + Species.DARKRAI, Species.ARCEUS, Species.VICTINI, Species.MUNNA, @@ -54644,6 +54672,7 @@ export const tmSpecies: TmSpecies = { Species.ESPURR, Species.MEOWSTIC, Species.AROMATISSE, + Species.INKAY, Species.MALAMAR, Species.SYLVEON, Species.KLEFKI, @@ -55061,6 +55090,7 @@ export const tmSpecies: TmSpecies = { Species.NIDOQUEEN, Species.NIDOKING, Species.VILEPLUME, + Species.VENOMOTH, Species.DUGTRIO, Species.BELLSPROUT, Species.WEEPINBELL, @@ -55165,6 +55195,7 @@ export const tmSpecies: TmSpecies = { Species.MAGNEMITE, Species.MAGNETON, Species.ONIX, + Species.RHYHORN, Species.RHYDON, Species.SNORLAX, Species.MEW, @@ -55197,6 +55228,7 @@ export const tmSpecies: TmSpecies = { Species.TURTWIG, Species.GROTLE, Species.TORTERRA, + Species.RAMPARDOS, Species.SHIELDON, Species.BASTIODON, Species.BRONZOR, @@ -55212,6 +55244,8 @@ export const tmSpecies: TmSpecies = { Species.REGIGIGAS, Species.ARCEUS, Species.TEPIG, + Species.PIGNITE, + Species.EMBOAR, Species.ROGGENROLA, Species.BOLDORE, Species.GIGALITH, @@ -55222,6 +55256,7 @@ export const tmSpecies: TmSpecies = { Species.BEARTIC, Species.GOLETT, Species.GOLURK, + Species.COBALION, Species.CARBINK, Species.AVALUGG, Species.VOLCANION, @@ -55303,6 +55338,7 @@ export const tmSpecies: TmSpecies = { Species.FLAAFFY, Species.AMPHAROS, Species.ELEKID, + Species.RAIKOU, Species.ELECTRIKE, Species.MANECTRIC, Species.PLUSLE, @@ -55314,6 +55350,8 @@ export const tmSpecies: TmSpecies = { Species.MAGNEZONE, Species.ELECTIVIRE, Species.ROTOM, + Species.BLITZLE, + Species.ZEBSTRIKA, Species.EMOLGA, Species.JOLTIK, Species.GALVANTULA, @@ -59685,6 +59723,7 @@ export const tmSpecies: TmSpecies = { Species.NIDORINO, Species.NIDOKING, Species.RAPIDASH, + Species.DODRIO, Species.SEEL, Species.DEWGONG, Species.CLOYSTER, @@ -59699,6 +59738,7 @@ export const tmSpecies: TmSpecies = { Species.FORRETRESS, Species.DUNSPARCE, Species.STEELIX, + Species.SKARMORY, Species.DELIBIRD, Species.HITMONTOP, Species.BALTOY, @@ -60552,6 +60592,7 @@ export const tmSpecies: TmSpecies = { Species.ARCANINE, Species.PONYTA, Species.RAPIDASH, + Species.DEWGONG, Species.MEW, Species.CYNDAQUIL, Species.QUILAVA, @@ -60582,6 +60623,8 @@ export const tmSpecies: TmSpecies = { Species.SKITTY, Species.DELCATTY, Species.MAWILE, + Species.PLUSLE, + Species.MINUN, Species.VOLBEAT, Species.ILLUMISE, Species.SWABLU, @@ -60603,6 +60646,7 @@ export const tmSpecies: TmSpecies = { Species.UXIE, Species.MESPRIT, Species.AZELF, + Species.SHAYMIN, Species.LILLIPUP, Species.HERDIER, Species.STOUTLAND, @@ -66276,8 +66320,13 @@ export const tmSpecies: TmSpecies = { Species.BLOODMOON_URSALUNA, ], [Moves.ICE_SPINNER]: [ + Species.SQUIRTLE, + Species.WARTORTLE, + Species.BLASTOISE, Species.JIGGLYPUFF, Species.WIGGLYTUFF, + Species.SEEL, + Species.DEWGONG, Species.SHELLDER, Species.CLOYSTER, Species.ARTICUNO, @@ -66290,9 +66339,12 @@ export const tmSpecies: TmSpecies = { Species.DUNSPARCE, Species.DELIBIRD, Species.DONPHAN, + Species.HITMONTOP, Species.LUDICOLO, Species.SNORUNT, Species.GLALIE, + Species.REGICE, + Species.REGISTEEL, Species.PIPLUP, Species.PRINPLUP, Species.EMPOLEON, @@ -66304,10 +66356,14 @@ export const tmSpecies: TmSpecies = { Species.ABOMASNOW, Species.WEAVILE, Species.FROSLASS, + Species.CINCCINO, Species.CRYOGONAL, Species.MIENSHAO, Species.BERGMITE, Species.AVALUGG, + Species.POPPLIO, + Species.BRIONNE, + Species.PRIMARINA, Species.CRABOMINABLE, Species.MAREANIE, Species.TOXAPEX, @@ -66845,6 +66901,9 @@ export const tmSpecies: TmSpecies = { Species.BLOODMOON_URSALUNA, ], [Moves.CHILLING_WATER]: [ + Species.SQUIRTLE, + Species.WARTORTLE, + Species.BLASTOISE, Species.CLEFAIRY, Species.CLEFABLE, Species.JIGGLYPUFF, @@ -66856,12 +66915,19 @@ export const tmSpecies: TmSpecies = { Species.POLIWAG, Species.POLIWHIRL, Species.POLIWRATH, + Species.TENTACOOL, + Species.TENTACRUEL, Species.SLOWPOKE, Species.SLOWBRO, + Species.SEEL, + Species.DEWGONG, Species.SHELLDER, Species.CLOYSTER, Species.CHANSEY, + Species.HORSEA, + Species.SEADRA, Species.GYARADOS, + Species.LAPRAS, Species.VAPOREON, Species.SNORLAX, Species.DRATINI, @@ -66869,8 +66935,13 @@ export const tmSpecies: TmSpecies = { Species.DRAGONITE, Species.MEWTWO, Species.MEW, + Species.TOTODILE, + Species.CROCONAW, + Species.FERALIGATR, Species.SENTRET, Species.FURRET, + Species.CHINCHOU, + Species.LANTURN, Species.CLEFFA, Species.MARILL, Species.AZUMARILL, @@ -66882,7 +66953,13 @@ export const tmSpecies: TmSpecies = { Species.DUNSPARCE, Species.QWILFISH, Species.DELIBIRD, + Species.KINGDRA, Species.BLISSEY, + Species.SUICUNE, + Species.LUGIA, + Species.MUDKIP, + Species.MARSHTOMP, + Species.SWAMPERT, Species.LOTAD, Species.LOMBRE, Species.LUDICOLO, @@ -66908,6 +66985,8 @@ export const tmSpecies: TmSpecies = { Species.MILOTIC, Species.SNORUNT, Species.GLALIE, + Species.LATIAS, + Species.LATIOS, Species.KYOGRE, Species.PIPLUP, Species.PRINPLUP, @@ -66933,6 +67012,8 @@ export const tmSpecies: TmSpecies = { "", "origin", ], + Species.PHIONE, + Species.MANAPHY, Species.ARCEUS, Species.OSHAWOTT, Species.DEWOTT, @@ -66943,6 +67024,8 @@ export const tmSpecies: TmSpecies = { "blue-striped", "white-striped", ], + Species.MINCCINO, + Species.CINCCINO, Species.DUCKLETT, Species.SWANNA, Species.ALOMOMOLA, @@ -66950,6 +67033,7 @@ export const tmSpecies: TmSpecies = { Species.BEARTIC, Species.CRYOGONAL, Species.TORNADUS, + Species.KELDEO, Species.FROAKIE, Species.FROGADIER, [ @@ -66970,12 +67054,17 @@ export const tmSpecies: TmSpecies = { Species.GOODRA, Species.BERGMITE, Species.AVALUGG, + Species.POPPLIO, + Species.BRIONNE, + Species.PRIMARINA, Species.YUNGOOS, Species.GUMSHOOS, Species.CRABRAWLER, Species.CRABOMINABLE, Species.MAREANIE, Species.TOXAPEX, + Species.DEWPIDER, + Species.ARAQUANID, Species.ORANGURU, Species.PASSIMIAN, Species.SANDYGAST, diff --git a/src/data/trainer-config.ts b/src/data/trainer-config.ts index d48e384d30e..a6cf4247f27 100644 --- a/src/data/trainer-config.ts +++ b/src/data/trainer-config.ts @@ -1,2037 +1,2037 @@ -import BattleScene, {startingWave} from "../battle-scene"; -import {ModifierTypeFunc, modifierTypes} from "../modifier/modifier-type"; -import {EnemyPokemon} from "../field/pokemon"; -import * as Utils from "../utils"; -import {PokeballType} from "./pokeball"; -import {pokemonEvolutions, pokemonPrevolutions} from "./pokemon-evolutions"; -import PokemonSpecies, {getPokemonSpecies, PokemonSpeciesFilter} from "./pokemon-species"; -import {tmSpecies} from "./tms"; -import {Type} from "./type"; -import {doubleBattleDialogue} from "./dialogue"; -import {PersistentModifier} from "../modifier/modifier"; -import {TrainerVariant} from "../field/trainer"; -import {getIsInitialized, initI18n} from "#app/plugins/i18n"; -import i18next from "i18next"; -import {Moves} from "#enums/moves"; -import {PartyMemberStrength} from "#enums/party-member-strength"; -import {Species} from "#enums/species"; -import {TrainerType} from "#enums/trainer-type"; -import {Gender} from "./gender"; - -export enum TrainerPoolTier { - COMMON, - UNCOMMON, - RARE, - SUPER_RARE, - ULTRA_RARE -} - -export interface TrainerTierPools { - [key: integer]: Species[] -} - -export enum TrainerSlot { - NONE, - TRAINER, - TRAINER_PARTNER -} - -export class TrainerPartyTemplate { - public size: integer; - public strength: PartyMemberStrength; - public sameSpecies: boolean; - public balanced: boolean; - - constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) { - this.size = size; - this.strength = strength; - this.sameSpecies = !!sameSpecies; - this.balanced = !!balanced; - } - - getStrength(index: integer): PartyMemberStrength { - return this.strength; - } - - isSameSpecies(index: integer): boolean { - return this.sameSpecies; - } - - isBalanced(index: integer): boolean { - return this.balanced; - } -} - -export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate { - public templates: TrainerPartyTemplate[]; - - constructor(...templates: TrainerPartyTemplate[]) { - super(templates.reduce((total: integer, template: TrainerPartyTemplate) => { - total += template.size; - return total; - }, 0), PartyMemberStrength.AVERAGE); - this.templates = templates; - } - - getStrength(index: integer): PartyMemberStrength { - let t = 0; - for (const template of this.templates) { - if (t + template.size > index) { - return template.getStrength(index - t); - } - t += template.size; - } - - return super.getStrength(index); - } - - isSameSpecies(index: integer): boolean { - let t = 0; - for (const template of this.templates) { - if (t + template.size > index) { - return template.isSameSpecies(index - t); - } - t += template.size; - } - - return super.isSameSpecies(index); - } - - isBalanced(index: integer): boolean { - let t = 0; - for (const template of this.templates) { - if (t + template.size > index) { - return template.isBalanced(index - t); - } - t += template.size; - } - - return super.isBalanced(index); - } -} - -export const trainerPartyTemplates = { - ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), - ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), - ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), - TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER), - TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), - TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), - TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), - TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true)), - TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), - TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), - TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true)), - TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), - THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK), - THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true), - THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), - THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true), - THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true), - FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER), - FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true), - FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK), - FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true), - FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true), - FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER), - FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK), - FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true), - SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER), - SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true), - SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true), - SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true), - - GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), - GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), - GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), - GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), - - ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), - - CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)), - - RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), - RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), - RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), - RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), - RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), - RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)) -}; - -type PartyTemplateFunc = (scene: BattleScene) => TrainerPartyTemplate; -type PartyMemberFunc = (scene: BattleScene, level: integer, strength: PartyMemberStrength) => EnemyPokemon; -type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[]; - -export interface PartyMemberFuncs { - [key: integer]: PartyMemberFunc -} - -export class TrainerConfig { - public trainerType: TrainerType; - public trainerTypeDouble: TrainerType; - public name: string; - public nameFemale: string; - public nameDouble: string; - public title: string; - public titleDouble: string; - public hasGenders: boolean = false; - public hasDouble: boolean = false; - public hasCharSprite: boolean = false; - public doubleOnly: boolean = false; - public moneyMultiplier: number = 1; - public isBoss: boolean = false; - public hasStaticParty: boolean = false; - public useSameSeedForAllMembers: boolean = false; - public mixedBattleBgm: string; - public battleBgm: string; - public encounterBgm: string; - public femaleEncounterBgm: string; - public doubleEncounterBgm: string; - public victoryBgm: string; - public genModifiersFunc: GenModifiersFunc; - public modifierRewardFuncs: ModifierTypeFunc[] = []; - public partyTemplates: TrainerPartyTemplate[]; - public partyTemplateFunc: PartyTemplateFunc; - public partyMemberFuncs: PartyMemberFuncs = {}; - public speciesPools: TrainerTierPools; - public speciesFilter: PokemonSpeciesFilter; - public specialtyTypes: Type[] = []; - public hasVoucher: boolean = false; - - public encounterMessages: string[] = []; - public victoryMessages: string[] = []; - public defeatMessages: string[] = []; - - public femaleEncounterMessages: string[]; - public femaleVictoryMessages: string[]; - public femaleDefeatMessages: string[]; - - public doubleEncounterMessages: string[]; - public doubleVictoryMessages: string[]; - public doubleDefeatMessages: string[]; - - constructor(trainerType: TrainerType, allowLegendaries?: boolean) { - this.trainerType = trainerType; - this.name = Utils.toReadableString(TrainerType[this.getDerivedType()]); - this.battleBgm = "battle_trainer"; - this.mixedBattleBgm = "battle_trainer"; - this.victoryBgm = "victory_trainer"; - this.partyTemplates = [trainerPartyTemplates.TWO_AVG]; - this.speciesFilter = species => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden(); - } - - getKey(): string { - return TrainerType[this.getDerivedType()].toString().toLowerCase(); - } - - getSpriteKey(female?: boolean, isDouble: boolean = false): string { - let ret = this.getKey(); - if (this.hasGenders) { - ret += `_${female ? "f" : "m"}`; - } - // If a special double trainer class was set, set it as the sprite key - if (this.trainerTypeDouble && female && isDouble) { - // Get the derived type for the double trainer since the sprite key is based on the derived type - ret = TrainerType[this.getDerivedType(this.trainerTypeDouble)].toString().toLowerCase(); - } - return ret; - } - - setName(name: string): TrainerConfig { - if (name === "Finn") { - // Give the rival a localized name - // First check if i18n is initialized - if (!getIsInitialized()) { - initI18n(); - } - // This is only the male name, because the female name is handled in a different function (setHasGenders) - if (name === "Finn") { - name = i18next.t("trainerNames:rival"); - } - } - this.name = name; - return this; - } - - /** - * Sets if a boss trainer will have a voucher or not. - * @param hasVoucher - If the boss trainer will have a voucher. - */ - setHasVoucher(hasVoucher: boolean): void { - this.hasVoucher = hasVoucher; - } - - setTitle(title: string): TrainerConfig { - // First check if i18n is initialized - if (!getIsInitialized()) { - initI18n(); - } - - // Make the title lowercase and replace spaces with underscores - title = title.toLowerCase().replace(/\s/g, "_"); - - // Get the title from the i18n file - this.title = i18next.t(`titles:${title}`); - - - return this; - } - - - /** - * Returns the derived trainer type for a given trainer type. - * @param trainerTypeToDeriveFrom - The trainer type to derive from. (If null, the this.trainerType property will be used.) - * @returns {TrainerType} - The derived trainer type. - */ - getDerivedType(trainerTypeToDeriveFrom: TrainerType | null = null): TrainerType { - let trainerType = trainerTypeToDeriveFrom ? trainerTypeToDeriveFrom : this.trainerType; - switch (trainerType) { - case TrainerType.RIVAL_2: - case TrainerType.RIVAL_3: - case TrainerType.RIVAL_4: - case TrainerType.RIVAL_5: - case TrainerType.RIVAL_6: - trainerType = TrainerType.RIVAL; - break; - case TrainerType.LANCE_CHAMPION: - trainerType = TrainerType.LANCE; - break; - case TrainerType.LARRY_ELITE: - trainerType = TrainerType.LARRY; - break; - case TrainerType.ROCKET_BOSS_GIOVANNI_1: - case TrainerType.ROCKET_BOSS_GIOVANNI_2: - trainerType = TrainerType.GIOVANNI; - break; - case TrainerType.MAXIE_2: - trainerType = TrainerType.MAXIE; - break; - case TrainerType.ARCHIE_2: - trainerType = TrainerType.ARCHIE; - break; - case TrainerType.CYRUS_2: - trainerType = TrainerType.CYRUS; - break; - case TrainerType.GHETSIS_2: - trainerType = TrainerType.GHETSIS; - break; - case TrainerType.LYSANDRE_2: - trainerType = TrainerType.LYSANDRE; - break; - case TrainerType.LUSAMINE_2: - trainerType = TrainerType.LUSAMINE; - break; - case TrainerType.GUZMA_2: - trainerType = TrainerType.GUZMA; - break; - case TrainerType.ROSE_2: - trainerType = TrainerType.ROSE; - break; - case TrainerType.MARNIE_ELITE: - trainerType = TrainerType.MARNIE; - break; - case TrainerType.NESSA_ELITE: - trainerType = TrainerType.NESSA; - break; - case TrainerType.BEA_ELITE: - trainerType = TrainerType.BEA; - break; - case TrainerType.ALLISTER_ELITE: - trainerType = TrainerType.ALLISTER; - break; - case TrainerType.RAIHAN_ELITE: - trainerType = TrainerType.RAIHAN; - break; - } - - return trainerType; - } - - /** - * Sets the configuration for trainers with genders, including the female name and encounter background music (BGM). - * @param {string} [nameFemale] - The name of the female trainer. If 'Ivy', a localized name will be assigned. - * @param {TrainerType | string} [femaleEncounterBgm] - The encounter BGM for the female trainer, which can be a TrainerType or a string. - * @returns {TrainerConfig} - The updated TrainerConfig instance. - **/ - setHasGenders(nameFemale?: string, femaleEncounterBgm?: TrainerType | string): TrainerConfig { - // If the female name is 'Ivy' (the rival), assign a localized name. - if (nameFemale === "Ivy") { - // Check if the internationalization (i18n) system is initialized. - if (!getIsInitialized()) { - // Initialize the i18n system if it is not already initialized. - initI18n(); - } - // Set the localized name for the female rival. - this.nameFemale = i18next.t("trainerNames:rival_female"); - } else { - // Otherwise, assign the provided female name. - this.nameFemale = nameFemale!; // TODO: is this bang correct? - } - - // Indicate that this trainer configuration includes genders. - this.hasGenders = true; - - // If a female encounter BGM is provided. - if (femaleEncounterBgm) { - // If the BGM is a TrainerType (number), convert it to a string, replace underscores with spaces, and convert to lowercase. - // Otherwise, assign the provided string as the BGM. - this.femaleEncounterBgm = typeof femaleEncounterBgm === "number" - ? TrainerType[femaleEncounterBgm].toString().replace(/_/g, " ").toLowerCase() - : femaleEncounterBgm; - } - - // Return the updated TrainerConfig instance. - return this; - } - - /** - * Sets the configuration for trainers with double battles, including the name of the double trainer and the encounter BGM. - * @param nameDouble - The name of the double trainer (e.g., "Ace Duo" for Trainer Class Doubles or "red_blue_double" for NAMED trainer doubles). - * @param doubleEncounterBgm - The encounter BGM for the double trainer, which can be a TrainerType or a string. - * @returns {TrainerConfig} - The updated TrainerConfig instance. - */ - setHasDouble(nameDouble: string, doubleEncounterBgm?: TrainerType | string): TrainerConfig { - this.hasDouble = true; - this.nameDouble = nameDouble; - if (doubleEncounterBgm) { - this.doubleEncounterBgm = typeof doubleEncounterBgm === "number" ? TrainerType[doubleEncounterBgm].toString().replace(/\_/g, " ").toLowerCase() : doubleEncounterBgm; - } - return this; - } - - /** - * Sets the trainer type for double battles. - * @param trainerTypeDouble - The TrainerType of the partner in a double battle. - * @returns {TrainerConfig} - The updated TrainerConfig instance. - */ - setDoubleTrainerType(trainerTypeDouble: TrainerType): TrainerConfig { - this.trainerTypeDouble = trainerTypeDouble; - this.setDoubleMessages(this.nameDouble); - return this; - } - - /** - * Sets the encounter and victory messages for double trainers. - * @param nameDouble - The name of the pair (e.g. "red_blue_double"). - */ - setDoubleMessages(nameDouble: string) { - // Check if there is double battle dialogue for this trainer - if (doubleBattleDialogue[nameDouble]) { - // Set encounter and victory messages for double trainers - this.doubleEncounterMessages = doubleBattleDialogue[nameDouble].encounter; - this.doubleVictoryMessages = doubleBattleDialogue[nameDouble].victory; - this.doubleDefeatMessages = doubleBattleDialogue[nameDouble].defeat; - } - } - - /** - * Sets the title for double trainers - * @param titleDouble - the key for the title in the i18n file. (e.g., "champion_double"). - * @returns {TrainerConfig} - The updated TrainerConfig instance. - */ - setDoubleTitle(titleDouble: string): TrainerConfig { - // First check if i18n is initialized - if (!getIsInitialized()) { - initI18n(); - } - - // Make the title lowercase and replace spaces with underscores - titleDouble = titleDouble.toLowerCase().replace(/\s/g, "_"); - - // Get the title from the i18n file - this.titleDouble = i18next.t(`titles:${titleDouble}`); - - return this; - } - - setHasCharSprite(): TrainerConfig { - this.hasCharSprite = true; - return this; - } - - setDoubleOnly(): TrainerConfig { - this.doubleOnly = true; - return this; - } - - setMoneyMultiplier(moneyMultiplier: number): TrainerConfig { - this.moneyMultiplier = moneyMultiplier; - return this; - } - - setBoss(): TrainerConfig { - this.isBoss = true; - return this; - } - - setStaticParty(): TrainerConfig { - this.hasStaticParty = true; - return this; - } - - setUseSameSeedForAllMembers(): TrainerConfig { - this.useSameSeedForAllMembers = true; - return this; - } - - setMixedBattleBgm(mixedBattleBgm: string): TrainerConfig { - this.mixedBattleBgm = mixedBattleBgm; - return this; - } - - setBattleBgm(battleBgm: string): TrainerConfig { - this.battleBgm = battleBgm; - return this; - } - - setEncounterBgm(encounterBgm: TrainerType | string): TrainerConfig { - this.encounterBgm = typeof encounterBgm === "number" ? TrainerType[encounterBgm].toString().toLowerCase() : encounterBgm; - return this; - } - - setVictoryBgm(victoryBgm: string): TrainerConfig { - this.victoryBgm = victoryBgm; - return this; - } - - setPartyTemplates(...partyTemplates: TrainerPartyTemplate[]): TrainerConfig { - this.partyTemplates = partyTemplates; - return this; - } - - setPartyTemplateFunc(partyTemplateFunc: PartyTemplateFunc): TrainerConfig { - this.partyTemplateFunc = partyTemplateFunc; - return this; - } - - setPartyMemberFunc(slotIndex: integer, partyMemberFunc: PartyMemberFunc): TrainerConfig { - this.partyMemberFuncs[slotIndex] = partyMemberFunc; - return this; - } - - setSpeciesPools(speciesPools: TrainerTierPools | Species[]): TrainerConfig { - this.speciesPools = (Array.isArray(speciesPools) ? {[TrainerPoolTier.COMMON]: speciesPools} : speciesPools) as unknown as TrainerTierPools; - return this; - } - - setSpeciesFilter(speciesFilter: PokemonSpeciesFilter, allowLegendaries?: boolean): TrainerConfig { - const baseFilter = this.speciesFilter; - this.speciesFilter = allowLegendaries ? speciesFilter : species => speciesFilter(species) && baseFilter(species); - return this; - } - - setSpecialtyTypes(...specialtyTypes: Type[]): TrainerConfig { - this.specialtyTypes = specialtyTypes; - return this; - } - - setGenModifiersFunc(genModifiersFunc: GenModifiersFunc): TrainerConfig { - this.genModifiersFunc = genModifiersFunc; - return this; - } - - setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig { - this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => { - const modifierTypeFunc = func(); - const modifierType = modifierTypeFunc(); - modifierType.withIdFromFunc(modifierTypeFunc); - return modifierType; - }); - return this; - } - - /** - * Returns the pool of species for an evil team admin - * @param team - The evil team the admin belongs to. - * @returns {TrainerTierPools} - */ - speciesPoolPerEvilTeamAdmin(team): TrainerTierPools { - team = team.toLowerCase(); - switch (team) { - case "rocket": { - return { - [TrainerPoolTier.COMMON]: [Species.RATTATA, Species.KOFFING, Species.EKANS, Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB], - [TrainerPoolTier.UNCOMMON]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE], - [TrainerPoolTier.RARE]: [Species.DRATINI, Species.LARVITAR] - }; - } - case "magma": { - return { - [TrainerPoolTier.COMMON]: [Species.NUMEL, Species.POOCHYENA, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], - [TrainerPoolTier.UNCOMMON]: [Species.TRAPINCH, Species.HEATMOR], - [TrainerPoolTier.RARE]: [Species.CAPSAKID, Species.CHARCADET] - }; - } - case "aqua": { - return { - [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.CORPHISH, Species.ZIGZAGOON, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH], - [TrainerPoolTier.UNCOMMON]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA], - [TrainerPoolTier.RARE]: [Species.DONDOZO] - }; - } - case "galactic": { - return { - [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.BRONZOR, Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL], - [TrainerPoolTier.UNCOMMON]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL], - [TrainerPoolTier.RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO] - }; - } - case "plasma": { - return { - [TrainerPoolTier.COMMON]: [Species.SCRAFTY, Species.LILLIPUP, Species.PURRLOIN, Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS], - [TrainerPoolTier.UNCOMMON]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK], - [TrainerPoolTier.RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT] - }; - } - case "flare": { - return { - [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG], - [TrainerPoolTier.UNCOMMON]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD], - [TrainerPoolTier.RARE]: [Species.NOIVERN, Species.DRUDDIGON] - }; - } - case "aether": { - return { - [TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU], - [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWKING, Species.MEDITITE, Species.BELDUM, Species.ORANGURU, Species.HATTERENE, Species.INKAY, Species.RALTS], - [TrainerPoolTier.RARE]: [Species.ARMAROUGE, Species.GIRAFARIG, Species.PORYGON] - }; - } - case "skull": { - return { - [TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.LURANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING], - [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWBRO, Species.SKORUPI, Species.PALDEA_WOOPER, Species.NIDORAN_F, Species.CROAGUNK, Species.MANDIBUZZ], - [TrainerPoolTier.RARE]: [Species.DRAGALGE, Species.HISUI_SNEASEL] - }; - } - case "macro": { - return { - [TrainerPoolTier.COMMON]: [ Species.HATTERENE, Species.MILOTIC, Species.TSAREENA, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS], - [TrainerPoolTier.UNCOMMON]: [Species.MANDIBUZZ, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.SINISTEA, Species.APPLIN], - [TrainerPoolTier.RARE]: [Species.TINKATINK, Species.HISUI_LILLIGANT] - }; - } - } - - console.warn(`Evil team admin for ${team} not found. Returning empty species pools.`); - return []; - } - - /** - * Initializes the trainer configuration for an evil team admin. - * @param title - The title of the evil team admin. - * @param poolName - The evil team the admin belongs to. - * @param {Species | Species[]} signatureSpecies - The signature species for the evil team leader. - * @returns {TrainerConfig} - The updated TrainerConfig instance. - * **/ - initForEvilTeamAdmin(title: string, poolName: string, signatureSpecies: (Species | Species[])[],): TrainerConfig { - if (!getIsInitialized()) { - initI18n(); - } - this.setPartyTemplates(trainerPartyTemplates.RIVAL_5); - - // Set the species pools for the evil team admin. - this.speciesPools = this.speciesPoolPerEvilTeamAdmin(poolName); - - signatureSpecies.forEach((speciesPool, s) => { - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); - }); - - const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); - this.name = i18next.t(`trainerNames:${nameForCall}`); - this.setHasVoucher(false); - this.setTitle(title); - this.setMoneyMultiplier(1.5); - this.setBoss(); - this.setStaticParty(); - this.setBattleBgm("battle_plasma_boss"); - this.setVictoryBgm("victory_team_plasma"); - - return this; - } - - /** - * Initializes the trainer configuration for an evil team leader. Temporarily hardcoding evil leader teams though. - * @param {Species | Species[]} signatureSpecies - The signature species for the evil team leader. - * @param {Type[]} specialtyTypes - The specialty types for the evil team Leader. - * @param boolean whether or not this is the rematch fight - * @returns {TrainerConfig} - The updated TrainerConfig instance. - * **/ - initForEvilTeamLeader(title: string, signatureSpecies: (Species | Species[])[], rematch: boolean = false, ...specialtyTypes: Type[]): TrainerConfig { - if (!getIsInitialized()) { - initI18n(); - } - if (rematch) { - this.setPartyTemplates(trainerPartyTemplates.ELITE_FOUR); - } else { - this.setPartyTemplates(trainerPartyTemplates.RIVAL_5); - } - signatureSpecies.forEach((speciesPool, s) => { - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); - }); - if (specialtyTypes.length) { - this.setSpeciesFilter(p => specialtyTypes.find(t => p.isOfType(t)) !== undefined); - this.setSpecialtyTypes(...specialtyTypes); - } - const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); - this.name = i18next.t(`trainerNames:${nameForCall}`); - this.setTitle(title); - this.setMoneyMultiplier(2.5); - this.setBoss(); - this.setStaticParty(); - this.setHasVoucher(true); - this.setBattleBgm("battle_plasma_boss"); - this.setVictoryBgm("victory_team_plasma"); - - return this; - } - - /** - * Initializes the trainer configuration for a Gym Leader. - * @param {Species | Species[]} signatureSpecies - The signature species for the Gym Leader. - * @param {Type[]} specialtyTypes - The specialty types for the Gym Leader. - * @param isMale - Whether the Gym Leader is Male or Not (for localization of the title). - * @returns {TrainerConfig} - The updated TrainerConfig instance. - * **/ - initForGymLeader(signatureSpecies: (Species | Species[])[], isMale: boolean, ...specialtyTypes: Type[]): TrainerConfig { - // Check if the internationalization (i18n) system is initialized. - if (!getIsInitialized()) { - initI18n(); - } - - // Set the function to generate the Gym Leader's party template. - this.setPartyTemplateFunc(getGymLeaderPartyTemplate); - - // Set up party members with their corresponding species. - signatureSpecies.forEach((speciesPool, s) => { - // Ensure speciesPool is an array. - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - // Set a function to get a random party member from the species pool. - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); - }); - - // If specialty types are provided, set species filter and specialty types. - if (specialtyTypes.length) { - this.setSpeciesFilter(p => specialtyTypes.find(t => p.isOfType(t)) !== undefined); - this.setSpecialtyTypes(...specialtyTypes); - } - - // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. - const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); - this.name = i18next.t(`trainerNames:${nameForCall}`); - - // Set the title to "gym_leader". (this is the key in the i18n file) - this.setTitle("gym_leader"); - if (!isMale) { - this.setTitle("gym_leader_female"); - } - - // Configure various properties for the Gym Leader. - this.setMoneyMultiplier(2.5); - this.setBoss(); - this.setStaticParty(); - this.setHasVoucher(true); - this.setBattleBgm("battle_unova_gym"); - this.setVictoryBgm("victory_gym"); - this.setGenModifiersFunc(party => { - const waveIndex = party[0].scene.currentBattle.waveIndex; - return getRandomTeraModifiers(party, waveIndex >= 100 ? 1 : 0, specialtyTypes.length ? specialtyTypes : undefined); - }); - - return this; - } - - /** - * Initializes the trainer configuration for an Elite Four member. - * @param {Species | Species[]} signatureSpecies - The signature species for the Elite Four member. - * @param {Type[]} specialtyTypes - The specialty types for the Elite Four member. - * @param isMale - Whether the Elite Four Member is Male or Female (for localization of the title). - * @returns {TrainerConfig} - The updated TrainerConfig instance. - **/ - initForEliteFour(signatureSpecies: (Species | Species[])[], isMale: boolean, ...specialtyTypes: Type[]): TrainerConfig { - // Check if the internationalization (i18n) system is initialized. - if (!getIsInitialized()) { - initI18n(); - } - - // Set the party templates for the Elite Four. - this.setPartyTemplates(trainerPartyTemplates.ELITE_FOUR); - - // Set up party members with their corresponding species. - signatureSpecies.forEach((speciesPool, s) => { - // Ensure speciesPool is an array. - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - // Set a function to get a random party member from the species pool. - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); - }); - - // Set species filter and specialty types if provided, otherwise filter by base total. - if (specialtyTypes.length) { - this.setSpeciesFilter(p => specialtyTypes.some(t => p.isOfType(t)) && p.baseTotal >= 450); - this.setSpecialtyTypes(...specialtyTypes); - } else { - this.setSpeciesFilter(p => p.baseTotal >= 450); - } - - // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. - const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); - this.name = i18next.t(`trainerNames:${nameForCall}`); - - // Set the title to "elite_four". (this is the key in the i18n file) - this.setTitle("elite_four"); - if (!isMale) { - this.setTitle("elite_four_female"); - } - - // Configure various properties for the Elite Four member. - this.setMoneyMultiplier(3.25); - this.setBoss(); - this.setStaticParty(); - this.setHasVoucher(true); - this.setBattleBgm("battle_unova_elite"); - this.setVictoryBgm("victory_gym"); - this.setGenModifiersFunc(party => getRandomTeraModifiers(party, 2, specialtyTypes.length ? specialtyTypes : undefined)); - - return this; - } - - /** - * Initializes the trainer configuration for a Champion. - * @param {Species | Species[]} signatureSpecies - The signature species for the Champion. - * @param isMale - Whether the Champion is Male or Female (for localization of the title). - * @returns {TrainerConfig} - The updated TrainerConfig instance. - **/ - initForChampion(signatureSpecies: (Species | Species[])[], isMale: boolean): TrainerConfig { - // Check if the internationalization (i18n) system is initialized. - if (!getIsInitialized()) { - initI18n(); - } - - // Set the party templates for the Champion. - this.setPartyTemplates(trainerPartyTemplates.CHAMPION); - - // Set up party members with their corresponding species. - signatureSpecies.forEach((speciesPool, s) => { - // Ensure speciesPool is an array. - if (!Array.isArray(speciesPool)) { - speciesPool = [speciesPool]; - } - // Set a function to get a random party member from the species pool. - this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); - }); - - // Set species filter to only include species with a base total of 470 or higher. - this.setSpeciesFilter(p => p.baseTotal >= 470); - - // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. - const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); - this.name = i18next.t(`trainerNames:${nameForCall}`); - - // Set the title to "champion". (this is the key in the i18n file) - this.setTitle("champion"); - if (!isMale) { - this.setTitle("champion_female"); - } - - - // Configure various properties for the Champion. - this.setMoneyMultiplier(10); - this.setBoss(); - this.setStaticParty(); - this.setHasVoucher(true); - this.setBattleBgm("battle_champion_alder"); - this.setVictoryBgm("victory_champion"); - this.setGenModifiersFunc(party => getRandomTeraModifiers(party, 3)); - - return this; - } - - /** - * Retrieves the title for the trainer based on the provided trainer slot and variant. - * @param {TrainerSlot} trainerSlot - The slot to determine which title to use. Defaults to TrainerSlot.NONE. - * @param {TrainerVariant} variant - The variant of the trainer to determine the specific title. - * @returns {string} - The title of the trainer. - **/ - getTitle(trainerSlot: TrainerSlot = TrainerSlot.NONE, variant: TrainerVariant): string { - const ret = this.name; - - // Check if the variant is double and the name for double exists - if (!trainerSlot && variant === TrainerVariant.DOUBLE && this.nameDouble) { - return this.nameDouble; - } - - // Female variant - if (this.hasGenders) { - // If the name is already set - if (this.nameFemale) { - // Check if the variant is either female or this is for the partner in a double battle - if (variant === TrainerVariant.FEMALE || (variant === TrainerVariant.DOUBLE && trainerSlot === TrainerSlot.TRAINER_PARTNER)) { - return this.nameFemale; - } - } else - // Check if !variant is true, if so return the name, else return the name with _female appended - if (variant) { - if (!getIsInitialized()) { - initI18n(); - } - // Check if the female version exists in the i18n file - if (i18next.exists(`trainerClasses:${this.name.toLowerCase()}`)) { - // If it does, return - return ret + "_female"; - } else { - // If it doesn't, we do not do anything and go to the normal return - // This is to prevent the game from displaying an error if a female version of the trainer does not exist in the localization - } - } - } - - return ret; - } - - loadAssets(scene: BattleScene, variant: TrainerVariant): Promise { - return new Promise(resolve => { - const isDouble = variant === TrainerVariant.DOUBLE; - const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE, false); - const partnerTrainerKey = this.getSpriteKey(true, true); - scene.loadAtlas(trainerKey, "trainer"); - if (isDouble) { - scene.loadAtlas(partnerTrainerKey, "trainer"); - } - scene.load.once(Phaser.Loader.Events.COMPLETE, () => { - const originalWarn = console.warn; - // Ignore warnings for missing frames, because there will be a lot - console.warn = () => { - }; - const frameNames = scene.anims.generateFrameNames(trainerKey, { - zeroPad: 4, - suffix: ".png", - start: 1, - end: 128 - }); - const partnerFrameNames = isDouble - ? scene.anims.generateFrameNames(partnerTrainerKey, { - zeroPad: 4, - suffix: ".png", - start: 1, - end: 128 - }) - : ""; - console.warn = originalWarn; - if (!(scene.anims.exists(trainerKey))) { - scene.anims.create({ - key: trainerKey, - frames: frameNames, - frameRate: 24, - repeat: -1 - }); - } - if (isDouble && !(scene.anims.exists(partnerTrainerKey))) { - scene.anims.create({ - key: partnerTrainerKey, - frames: partnerFrameNames, - frameRate: 24, - repeat: -1 - }); - } - resolve(); - }); - if (!scene.load.isLoading()) { - scene.load.start(); - } - }); - } -} - -let t = 0; - -interface TrainerConfigs { - [key: integer]: TrainerConfig -} - -/** - * The function to get variable strength grunts - * @param scene the singleton scene being passed in - * @returns the correct TrainerPartyTemplate - */ -function getEvilGruntPartyTemplate(scene: BattleScene): TrainerPartyTemplate { - const waveIndex = scene.currentBattle?.waveIndex; - if (waveIndex < 40) { - return trainerPartyTemplates.TWO_AVG; - } else if (waveIndex < 63) { - return trainerPartyTemplates.THREE_AVG; - } else if (waveIndex < 65) { - return trainerPartyTemplates.TWO_AVG_ONE_STRONG; - } else if (waveIndex < 112) { - return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger - } else { - return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger - } -} - -function getWavePartyTemplate(scene: BattleScene, ...templates: TrainerPartyTemplate[]) { - return templates[Math.min(Math.max(Math.ceil((scene.gameMode.getWaveForDifficulty(scene.currentBattle?.waveIndex || startingWave, true) - 20) / 30), 0), templates.length - 1)]; -} - -function getGymLeaderPartyTemplate(scene: BattleScene) { - return getWavePartyTemplate(scene, trainerPartyTemplates.GYM_LEADER_1, trainerPartyTemplates.GYM_LEADER_2, trainerPartyTemplates.GYM_LEADER_3, trainerPartyTemplates.GYM_LEADER_4, trainerPartyTemplates.GYM_LEADER_5); -} - -function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void): PartyMemberFunc { - return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { - let species = Utils.randSeedItem(speciesPool); - if (!ignoreEvolution) { - species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex); - } - return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess); - }; -} - -function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilter, trainerSlot: TrainerSlot = TrainerSlot.TRAINER, allowLegendaries?: boolean, postProcess?: (EnemyPokemon: EnemyPokemon) => void): PartyMemberFunc { - const originalSpeciesFilter = speciesFilter; - speciesFilter = (species: PokemonSpecies) => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden() && originalSpeciesFilter(species); - return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { - const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex)), level, trainerSlot, undefined, undefined, postProcess); - return ret; - }; -} - -function getRandomTeraModifiers(party: EnemyPokemon[], count: integer, types?: Type[]): PersistentModifier[] { - const ret: PersistentModifier[] = []; - const partyMemberIndexes = new Array(party.length).fill(null).map((_, i) => i); - for (let t = 0; t < Math.min(count, party.length); t++) { - const randomIndex = Utils.randSeedItem(partyMemberIndexes); - partyMemberIndexes.splice(partyMemberIndexes.indexOf(randomIndex), 1); - ret.push(modifierTypes.TERA_SHARD().generateType([], [Utils.randSeedItem(types ? types : party[randomIndex].getTypes())])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(party[randomIndex]) as PersistentModifier); // TODO: is the bang correct? - } - return ret; -} - -type SignatureSpecies = { - [key in string]: (Species | Species[])[]; -}; - -/* - * The signature species for each Gym Leader, Elite Four member, and Champion. - * The key is the trainer type, and the value is an array of Species or Species arrays. - * This is in a separate const so it can be accessed from other places and not just the trainerConfigs - */ -export const signatureSpecies: SignatureSpecies = { - BROCK: [Species.GEODUDE, Species.ONIX], - MISTY: [Species.STARYU, Species.PSYDUCK], - LT_SURGE: [Species.VOLTORB, Species.PIKACHU, Species.ELECTABUZZ], - ERIKA: [Species.ODDISH, Species.BELLSPROUT, Species.TANGELA, Species.HOPPIP], - JANINE: [Species.VENONAT, Species.SPINARAK, Species.ZUBAT], - SABRINA: [Species.ABRA, Species.MR_MIME, Species.ESPEON], - BLAINE: [Species.GROWLITHE, Species.PONYTA, Species.MAGMAR], - GIOVANNI: [Species.SANDILE, Species.MURKROW, Species.NIDORAN_M, Species.NIDORAN_F], - FALKNER: [Species.PIDGEY, Species.HOOTHOOT, Species.DODUO], - BUGSY: [Species.SCYTHER, Species.HERACROSS, Species.SHUCKLE, Species.PINSIR], - WHITNEY: [Species.GIRAFARIG, Species.MILTANK], - MORTY: [Species.GASTLY, Species.MISDREAVUS, Species.SABLEYE], - CHUCK: [Species.POLIWRATH, Species.MANKEY], - JASMINE: [Species.MAGNEMITE, Species.STEELIX], - PRYCE: [Species.SEEL, Species.SWINUB], - CLAIR: [Species.DRATINI, Species.HORSEA, Species.GYARADOS], - ROXANNE: [Species.GEODUDE, Species.NOSEPASS], - BRAWLY: [Species.MACHOP, Species.MAKUHITA], - WATTSON: [Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE], - FLANNERY: [Species.SLUGMA, Species.TORKOAL, Species.NUMEL], - NORMAN: [Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN], - WINONA: [Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY], - TATE: [Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE], - LIZA: [Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR], - JUAN: [Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH], - ROARK: [Species.CRANIDOS, Species.LARVITAR, Species.GEODUDE], - GARDENIA: [Species.ROSELIA, Species.TANGELA, Species.TURTWIG], - MAYLENE: [Species.LUCARIO, Species.MEDITITE, Species.CHIMCHAR], - CRASHER_WAKE: [Species.BUIZEL, Species.MAGIKARP, Species.PIPLUP], - FANTINA: [Species.MISDREAVUS, Species.DRIFLOON, Species.SPIRITOMB], - BYRON: [Species.SHIELDON, Species.BRONZOR, Species.AGGRON], - CANDICE: [Species.SNEASEL, Species.SNOVER, Species.SNORUNT], - VOLKNER: [Species.SHINX, Species.CHINCHOU, Species.ROTOM], - CILAN: [Species.PANSAGE, Species.COTTONEE, Species.PETILIL], - CHILI: [Species.PANSEAR, Species.DARUMAKA, Species.HEATMOR], - CRESS: [Species.PANPOUR, Species.BASCULIN, Species.TYMPOLE], - CHEREN: [Species.LILLIPUP, Species.MINCCINO, Species.PATRAT], - LENORA: [Species.KANGASKHAN, Species.DEERLING, Species.AUDINO], - ROXIE: [Species.VENIPEDE, Species.TRUBBISH, Species.SKORUPI], - BURGH: [Species.SEWADDLE, Species.SHELMET, Species.KARRABLAST], - ELESA: [Species.EMOLGA, Species.BLITZLE, Species.JOLTIK], - CLAY: [Species.DRILBUR, Species.SANDILE, Species.GOLETT], - SKYLA: [Species.DUCKLETT, Species.WOOBAT, Species.RUFFLET], - BRYCEN: [Species.CRYOGONAL, Species.VANILLITE, Species.CUBCHOO], - DRAYDEN: [Species.DRUDDIGON, Species.AXEW, Species.DEINO], - MARLON: [Species.WAILMER, Species.FRILLISH, Species.TIRTOUGA], - VIOLA: [Species.SURSKIT, Species.SCATTERBUG], - GRANT: [Species.AMAURA, Species.TYRUNT], - KORRINA: [Species.HAWLUCHA, Species.LUCARIO, Species.MIENFOO], - RAMOS: [Species.SKIDDO, Species.HOPPIP, Species.BELLSPROUT], - CLEMONT: [Species.HELIOPTILE, Species.MAGNEMITE, Species.EMOLGA], - VALERIE: [Species.SYLVEON, Species.MAWILE, Species.MR_MIME], - OLYMPIA: [Species.ESPURR, Species.SIGILYPH, Species.SLOWKING], - WULFRIC: [Species.BERGMITE, Species.SNOVER, Species.CRYOGONAL], - MILO: [Species.GOSSIFLEUR, Species.APPLIN, Species.BOUNSWEET], - NESSA: [Species.CHEWTLE, Species.ARROKUDA, Species.WIMPOD], - KABU: [Species.SIZZLIPEDE, Species.VULPIX, Species.TORKOAL], - BEA: [Species.GALAR_FARFETCHD, Species.MACHOP, Species.CLOBBOPUS], - ALLISTER: [Species.GALAR_YAMASK, Species.GALAR_CORSOLA, Species.GASTLY], - OPAL: [Species.MILCERY, Species.TOGETIC, Species.GALAR_WEEZING], - BEDE: [Species.HATENNA, Species.GALAR_PONYTA, Species.GARDEVOIR], - GORDIE: [Species.ROLYCOLY, Species.STONJOURNER, Species.BINACLE], - MELONY: [Species.SNOM, Species.GALAR_DARUMAKA, Species.GALAR_MR_MIME], - PIERS: [Species.GALAR_ZIGZAGOON, Species.SCRAGGY, Species.INKAY], - MARNIE: [Species.IMPIDIMP, Species.PURRLOIN, Species.MORPEKO], - RAIHAN: [Species.DURALUDON, Species.TURTONATOR, Species.GOOMY], - KATY: [Species.NYMBLE, Species.TAROUNTULA, Species.HERACROSS], - BRASSIUS: [Species.SMOLIV, Species.SHROOMISH, Species.ODDISH], - IONO: [Species.TADBULB, Species.WATTREL, Species.VOLTORB], - KOFU: [Species.VELUZA, Species.WIGLETT, Species.WINGULL], - LARRY: [Species.STARLY, Species.DUNSPARCE, Species.KOMALA], - RYME: [Species.GREAVARD, Species.SHUPPET, Species.MIMIKYU], - TULIP: [Species.GIRAFARIG, Species.FLITTLE, Species.RALTS], - GRUSHA: [Species.CETODDLE, Species.ALOLA_VULPIX, Species.CUBCHOO], - LORELEI: [Species.JYNX, [Species.SLOWBRO, Species.GALAR_SLOWBRO], Species.LAPRAS, [Species.ALOLA_SANDSLASH, Species.CLOYSTER]], - BRUNO: [Species.MACHAMP, Species.HITMONCHAN, Species.HITMONLEE, [Species.ALOLA_GOLEM, Species.GOLEM]], - AGATHA: [Species.GENGAR, [Species.ARBOK, Species.WEEZING], Species.CROBAT, Species.ALOLA_MAROWAK], - LANCE: [Species.DRAGONITE, Species.GYARADOS, Species.AERODACTYL, Species.ALOLA_EXEGGUTOR], - WILL: [Species.XATU, Species.JYNX, [Species.SLOWBRO, Species.SLOWKING], Species.EXEGGUTOR], - KOGA: [[Species.WEEZING, Species.MUK], [Species.VENOMOTH, Species.ARIADOS], Species.CROBAT, Species.TENTACRUEL], - KAREN: [Species.UMBREON, Species.HONCHKROW, Species.HOUNDOOM, Species.WEAVILE], - SIDNEY: [[Species.SHIFTRY, Species.CACTURNE], [Species.SHARPEDO, Species.CRAWDAUNT], Species.ABSOL, Species.MIGHTYENA], - PHOEBE: [Species.SABLEYE, Species.DUSKNOIR, Species.BANETTE, [Species.MISMAGIUS, Species.DRIFBLIM]], - GLACIA: [Species.GLALIE, Species.WALREIN, Species.FROSLASS, Species.ABOMASNOW], - DRAKE: [Species.ALTARIA, Species.SALAMENCE, Species.FLYGON, Species.KINGDRA], - AARON: [[Species.SCIZOR, Species.KLEAVOR], Species.HERACROSS, [Species.VESPIQUEN, Species.YANMEGA], Species.DRAPION], - BERTHA: [Species.WHISCASH, Species.HIPPOWDON, Species.GLISCOR, Species.RHYPERIOR], - FLINT: [[Species.FLAREON, Species.RAPIDASH], Species.MAGMORTAR, [Species.STEELIX, Species.LOPUNNY], Species.INFERNAPE], - LUCIAN: [Species.MR_MIME, Species.GALLADE, Species.BRONZONG, [Species.ALAKAZAM, Species.ESPEON]], - SHAUNTAL: [Species.COFAGRIGUS, Species.CHANDELURE, Species.GOLURK, Species.JELLICENT], - MARSHAL: [Species.CONKELDURR, Species.MIENSHAO, Species.THROH, Species.SAWK], - GRIMSLEY: [Species.LIEPARD, Species.KINGAMBIT, Species.SCRAFTY, Species.KROOKODILE], - CAITLIN: [Species.MUSHARNA, Species.GOTHITELLE, Species.SIGILYPH, Species.REUNICLUS], - MALVA: [Species.PYROAR, Species.TORKOAL, Species.CHANDELURE, Species.TALONFLAME], - SIEBOLD: [Species.CLAWITZER, Species.GYARADOS, Species.BARBARACLE, Species.STARMIE], - WIKSTROM: [Species.KLEFKI, Species.PROBOPASS, Species.SCIZOR, Species.AEGISLASH], - DRASNA: [Species.DRAGALGE, Species.DRUDDIGON, Species.ALTARIA, Species.NOIVERN], - HALA: [Species.HARIYAMA, Species.BEWEAR, Species.CRABOMINABLE, [Species.POLIWRATH, Species.ANNIHILAPE]], - MOLAYNE: [Species.KLEFKI, Species.MAGNEZONE, Species.METAGROSS, Species.ALOLA_DUGTRIO], - OLIVIA: [Species.RELICANTH, Species.CARBINK, Species.ALOLA_GOLEM, Species.LYCANROC], - ACEROLA: [[Species.BANETTE, Species.DRIFBLIM], Species.MIMIKYU, Species.DHELMISE, Species.PALOSSAND], - KAHILI: [[Species.BRAVIARY, Species.MANDIBUZZ], Species.HAWLUCHA, Species.ORICORIO, Species.TOUCANNON], - MARNIE_ELITE: [Species.MORPEKO, Species.LIEPARD, [Species.TOXICROAK, Species.SCRAFTY], Species.GRIMMSNARL], - NESSA_ELITE: [Species.GOLISOPOD, [Species.PELIPPER, Species.QUAGSIRE], Species.TOXAPEX, Species.DREDNAW], - BEA_ELITE: [Species.HAWLUCHA, [Species.GRAPPLOCT, Species.SIRFETCHD], Species.FALINKS, Species.MACHAMP], - ALLISTER_ELITE: [Species.DUSKNOIR, [Species.POLTEAGEIST, Species.RUNERIGUS], Species.CURSOLA, Species.GENGAR], - RAIHAN_ELITE: [Species.GOODRA, [Species.TORKOAL, Species.TURTONATOR], Species.FLYGON, Species.ARCHALUDON], - RIKA: [Species.WHISCASH, [Species.DONPHAN, Species.DUGTRIO], Species.CAMERUPT, Species.CLODSIRE], - POPPY: [Species.COPPERAJAH, Species.BRONZONG, Species.CORVIKNIGHT, Species.TINKATON], - LARRY_ELITE: [Species.STARAPTOR, Species.FLAMIGO, Species.ALTARIA, Species.TROPIUS], - HASSEL: [Species.NOIVERN, [Species.FLAPPLE, Species.APPLETUN], Species.DRAGALGE, Species.BAXCALIBUR], - CRISPIN: [Species.TALONFLAME, Species.CAMERUPT, Species.MAGMORTAR, Species.BLAZIKEN], - AMARYS: [Species.SKARMORY, Species.EMPOLEON, Species.SCIZOR, Species.METAGROSS], - LACEY: [Species.EXCADRILL, Species.PRIMARINA, [Species.ALCREMIE, Species.GRANBULL], Species.WHIMSICOTT], - DRAYTON: [Species.DRAGONITE, Species.ARCHALUDON, Species.HAXORUS, Species.SCEPTILE], - BLUE: [[Species.GYARADOS, Species.EXEGGUTOR, Species.ARCANINE], Species.HO_OH, [Species.RHYPERIOR, Species.MAGNEZONE]], // Alakazam lead, Mega Pidgeot - RED: [Species.LUGIA, Species.SNORLAX, [Species.ESPEON, Species.UMBREON, Species.SYLVEON]], // GMax Pikachu lead, Mega gen 1 starter - LANCE_CHAMPION: [Species.DRAGONITE, Species.KINGDRA, Species.ALOLA_EXEGGUTOR], // Aerodactyl lead, Mega Latias/Latios - STEVEN: [Species.AGGRON, [Species.ARMALDO, Species.CRADILY], Species.DIALGA], // Skarmory lead, Mega Metagross - WALLACE: [Species.MILOTIC, Species.PALKIA, Species.LUDICOLO], // Pelipper lead, Mega Swampert - CYNTHIA: [Species.GIRATINA, Species.LUCARIO, Species.TOGEKISS], // Spiritomb lead, Mega Garchomp - ALDER: [Species.VOLCARONA, Species.ZEKROM, [Species.ACCELGOR, Species.ESCAVALIER], Species.KELDEO], // Bouffalant/Braviary lead - IRIS: [Species.HAXORUS, Species.RESHIRAM, Species.ARCHEOPS], // Druddigon lead, Gmax Lapras - DIANTHA: [Species.HAWLUCHA, Species.XERNEAS, Species.GOODRA], // Gourgeist lead, Mega Gardevoir - HAU: [[Species.SOLGALEO, Species.LUNALA], Species.NOIVERN, [Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA], [Species.TAPU_BULU, Species.TAPU_FINI, Species.TAPU_KOKO, Species.TAPU_LELE]], // Alola Raichu lead - LEON: [Species.DRAGAPULT, [Species.ZACIAN, Species.ZAMAZENTA], Species.AEGISLASH], // Rillaboom/Cinderace/Inteleon lead, GMax Charizard - GEETA: [Species.MIRAIDON, [Species.ESPATHRA, Species.VELUZA], [Species.AVALUGG, Species.HISUI_AVALUGG], Species.KINGAMBIT], // Glimmora lead - NEMONA: [Species.KORAIDON, Species.PAWMOT, [Species.DUDUNSPARCE, Species.ORTHWORM], [Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL]], // Lycanroc lead - KIERAN: [[Species.GRIMMSNARL, Species.INCINEROAR, Species.PORYGON_Z], Species.OGERPON, Species.TERAPAGOS, Species.HYDRAPPLE], // Poliwrath/Politoed lead -}; - -export const trainerConfigs: TrainerConfigs = { - [TrainerType.UNKNOWN]: new TrainerConfig(0).setHasGenders(), - [TrainerType.ACE_TRAINER]: new TrainerConfig(++t).setHasGenders("Ace Trainer Female").setHasDouble("Ace Duo").setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.ACE_TRAINER) - .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.THREE_WEAK_BALANCED, trainerPartyTemplates.FOUR_WEAK_BALANCED, trainerPartyTemplates.FIVE_WEAK_BALANCED, trainerPartyTemplates.SIX_WEAK_BALANCED)), - [TrainerType.ARTIST]: new TrainerConfig(++t).setEncounterBgm(TrainerType.RICH).setPartyTemplates(trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.THREE_AVG) - .setSpeciesPools([Species.SMEARGLE]), - [TrainerType.BACKERS]: new TrainerConfig(++t).setHasGenders("Backers").setDoubleOnly().setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.BACKPACKER]: new TrainerConfig(++t).setHasGenders("Backpacker Female").setHasDouble("Backpackers").setSpeciesFilter(s => s.isOfType(Type.FLYING) || s.isOfType(Type.ROCK)).setEncounterBgm(TrainerType.BACKPACKER) - .setPartyTemplates(trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.ONE_WEAK_ONE_STRONG, trainerPartyTemplates.ONE_AVG_ONE_STRONG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.RHYHORN, Species.AIPOM, Species.MAKUHITA, Species.MAWILE, Species.NUMEL, Species.LILLIPUP, Species.SANDILE, Species.WOOLOO], - [TrainerPoolTier.UNCOMMON]: [Species.GIRAFARIG, Species.ZANGOOSE, Species.SEVIPER, Species.CUBCHOO, Species.PANCHAM, Species.SKIDDO, Species.MUDBRAY], - [TrainerPoolTier.RARE]: [Species.TAUROS, Species.STANTLER, Species.DARUMAKA, Species.BOUFFALANT, Species.DEERLING, Species.IMPIDIMP], - [TrainerPoolTier.SUPER_RARE]: [Species.GALAR_DARUMAKA, Species.TEDDIURSA] - }), - [TrainerType.BAKER]: new TrainerConfig(++t).setEncounterBgm(TrainerType.CLERK).setMoneyMultiplier(1.35).setSpeciesFilter(s => s.isOfType(Type.GRASS) || s.isOfType(Type.FIRE)), - [TrainerType.BEAUTY]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.PARASOL_LADY), - [TrainerType.BIKER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.POISON)), - [TrainerType.BLACK_BELT]: new TrainerConfig(++t).setHasGenders("Battle Girl", TrainerType.PSYCHIC).setHasDouble("Crush Kin").setEncounterBgm(TrainerType.ROUGHNECK).setSpecialtyTypes(Type.FIGHTING) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK_ONE_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_STRONG, trainerPartyTemplates.THREE_AVG, trainerPartyTemplates.TWO_AVG_ONE_STRONG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.NIDORAN_F, Species.NIDORAN_M, Species.MACHOP, Species.MAKUHITA, Species.MEDITITE, Species.CROAGUNK, Species.TIMBURR], - [TrainerPoolTier.UNCOMMON]: [Species.MANKEY, Species.POLIWRATH, Species.TYROGUE, Species.BRELOOM, Species.SCRAGGY, Species.MIENFOO, Species.PANCHAM, Species.STUFFUL, Species.CRABRAWLER], - [TrainerPoolTier.RARE]: [Species.HERACROSS, Species.RIOLU, Species.THROH, Species.SAWK, Species.PASSIMIAN, Species.CLOBBOPUS], - [TrainerPoolTier.SUPER_RARE]: [Species.HITMONTOP, Species.INFERNAPE, Species.GALLADE, Species.HAWLUCHA, Species.HAKAMO_O], - [TrainerPoolTier.ULTRA_RARE]: [Species.KUBFU] - }), - [TrainerType.BREEDER]: new TrainerConfig(++t).setMoneyMultiplier(1.325).setEncounterBgm(TrainerType.POKEFAN).setHasGenders("Breeder Female").setHasDouble("Breeders") - .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.FIVE_WEAKER, trainerPartyTemplates.SIX_WEAKER)) - .setSpeciesFilter(s => s.baseTotal < 450), - [TrainerType.CLERK]: new TrainerConfig(++t).setHasGenders("Clerk Female").setHasDouble("Colleagues").setEncounterBgm(TrainerType.CLERK) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.MEOWTH, Species.PSYDUCK, Species.BUDEW, Species.PIDOVE, Species.CINCCINO, Species.LITLEO], - [TrainerPoolTier.UNCOMMON]: [Species.JIGGLYPUFF, Species.MAGNEMITE, Species.MARILL, Species.COTTONEE, Species.SKIDDO], - [TrainerPoolTier.RARE]: [Species.BUIZEL, Species.SNEASEL, Species.KLEFKI, Species.INDEEDEE] - }), - [TrainerType.CYCLIST]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setHasGenders("Cyclist Female").setHasDouble("Cyclists").setEncounterBgm(TrainerType.CYCLIST) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.ONE_AVG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.PICHU, Species.STARLY, Species.TAILLOW, Species.BOLTUND], - [TrainerPoolTier.UNCOMMON]: [Species.DODUO, Species.ELECTRIKE, Species.BLITZLE, Species.WATTREL], - [TrainerPoolTier.RARE]: [Species.YANMA, Species.NINJASK, Species.WHIRLIPEDE, Species.EMOLGA], - [TrainerPoolTier.SUPER_RARE]: [Species.ACCELGOR, Species.DREEPY] - }), - [TrainerType.DANCER]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.CYCLIST) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_TWO_WEAK_SAME) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.RALTS, Species.SPOINK, Species.LOTAD, Species.BUDEW], - [TrainerPoolTier.UNCOMMON]: [Species.SPINDA, Species.SWABLU, Species.MARACTUS,], - [TrainerPoolTier.RARE]: [Species.BELLOSSOM, Species.HITMONTOP, Species.MIME_JR, Species.ORICORIO], - [TrainerPoolTier.SUPER_RARE]: [Species.POPPLIO] - }), - [TrainerType.DEPOT_AGENT]: new TrainerConfig(++t).setMoneyMultiplier(1.45).setEncounterBgm(TrainerType.CLERK), - [TrainerType.DOCTOR]: new TrainerConfig(++t).setHasGenders("Nurse", "lass").setHasDouble("Medical Team").setMoneyMultiplier(3).setEncounterBgm(TrainerType.CLERK) - .setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.HEAL_PULSE)), - [TrainerType.FIREBREATHER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK) - .setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.SMOG) || s.isOfType(Type.FIRE)), - [TrainerType.FISHERMAN]: new TrainerConfig(++t).setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.BACKPACKER).setSpecialtyTypes(Type.WATER) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.THREE_WEAK_SAME, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.SIX_WEAKER) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.TENTACOOL, Species.MAGIKARP, Species.GOLDEEN, Species.STARYU, Species.REMORAID, Species.SKRELP, Species.CLAUNCHER, Species.ARROKUDA], - [TrainerPoolTier.UNCOMMON]: [Species.POLIWAG, Species.SHELLDER, Species.KRABBY, Species.HORSEA, Species.CARVANHA, Species.BARBOACH, Species.CORPHISH, Species.FINNEON, Species.TYMPOLE, Species.BASCULIN, Species.FRILLISH, Species.INKAY], - [TrainerPoolTier.RARE]: [Species.CHINCHOU, Species.CORSOLA, Species.WAILMER, Species.BARBOACH, Species.CLAMPERL, Species.LUVDISC, Species.MANTYKE, Species.ALOMOMOLA, Species.TATSUGIRI, Species.VELUZA], - [TrainerPoolTier.SUPER_RARE]: [Species.LAPRAS, Species.FEEBAS, Species.RELICANTH, Species.DONDOZO] - }), - [TrainerType.GUITARIST]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.ROUGHNECK).setSpecialtyTypes(Type.ELECTRIC).setSpeciesFilter(s => s.isOfType(Type.ELECTRIC)), - [TrainerType.HARLEQUIN]: new TrainerConfig(++t).setEncounterBgm(TrainerType.PSYCHIC).setSpeciesFilter(s => tmSpecies[Moves.TRICK_ROOM].indexOf(s.speciesId) > -1), - [TrainerType.HIKER]: new TrainerConfig(++t).setEncounterBgm(TrainerType.BACKPACKER) - .setPartyTemplates(trainerPartyTemplates.TWO_AVG_SAME_ONE_AVG, trainerPartyTemplates.TWO_AVG_SAME_ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.FOUR_WEAK, trainerPartyTemplates.ONE_STRONG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.SANDSHREW, Species.DIGLETT, Species.GEODUDE, Species.MACHOP, Species.ARON, Species.ROGGENROLA, Species.DRILBUR, Species.NACLI], - [TrainerPoolTier.UNCOMMON]: [Species.ZUBAT, Species.RHYHORN, Species.ONIX, Species.CUBONE, Species.WOOBAT, Species.SWINUB, Species.NOSEPASS, Species.HIPPOPOTAS, Species.DWEBBLE, Species.KLAWF, Species.TOEDSCOOL], - [TrainerPoolTier.RARE]: [Species.TORKOAL, Species.TRAPINCH, Species.BARBOACH, Species.GOLETT, Species.ALOLA_DIGLETT, Species.ALOLA_GEODUDE, Species.GALAR_STUNFISK, Species.PALDEA_WOOPER], - [TrainerPoolTier.SUPER_RARE]: [Species.MAGBY, Species.LARVITAR] - }), - [TrainerType.HOOLIGANS]: new TrainerConfig(++t).setDoubleOnly().setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.POISON) || s.isOfType(Type.DARK)), - [TrainerType.HOOPSTER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.INFIELDER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.JANITOR]: new TrainerConfig(++t).setMoneyMultiplier(1.1).setEncounterBgm(TrainerType.CLERK), - [TrainerType.LINEBACKER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.MAID]: new TrainerConfig(++t).setMoneyMultiplier(1.6).setEncounterBgm(TrainerType.RICH), - [TrainerType.MUSICIAN]: new TrainerConfig(++t).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.SING)), - [TrainerType.HEX_MANIAC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.PSYCHIC) - .setPartyTemplates(trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.ONE_AVG_ONE_STRONG, trainerPartyTemplates.TWO_AVG_SAME_ONE_AVG, trainerPartyTemplates.THREE_AVG, trainerPartyTemplates.TWO_STRONG) - .setSpeciesFilter(s => s.isOfType(Type.GHOST)), - [TrainerType.NURSERY_AIDE]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setEncounterBgm("lass"), - [TrainerType.OFFICER]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.CLERK) - .setPartyTemplates(trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.VULPIX, Species.GROWLITHE, Species.SNUBBULL, Species.POOCHYENA, Species.ELECTRIKE, Species.LILLIPUP, Species.YAMPER, Species.FIDOUGH], - [TrainerPoolTier.UNCOMMON]: [Species.HOUNDOUR, Species.ROCKRUFF, Species.MASCHIFF], - [TrainerPoolTier.RARE]: [Species.JOLTEON, Species.RIOLU], - [TrainerPoolTier.SUPER_RARE]: [], - [TrainerPoolTier.ULTRA_RARE]: [Species.ENTEI, Species.SUICUNE, Species.RAIKOU] - }), - [TrainerType.PARASOL_LADY]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.PARASOL_LADY).setSpeciesFilter(s => s.isOfType(Type.WATER)), - [TrainerType.PILOT]: new TrainerConfig(++t).setEncounterBgm(TrainerType.CLERK).setSpeciesFilter(s => tmSpecies[Moves.FLY].indexOf(s.speciesId) > -1), - [TrainerType.POKEFAN]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setName("PokéFan").setHasGenders("PokéFan Female").setHasDouble("PokéFan Family").setEncounterBgm(TrainerType.POKEFAN) - .setPartyTemplates(trainerPartyTemplates.SIX_WEAKER, trainerPartyTemplates.FOUR_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.FOUR_WEAK_SAME, trainerPartyTemplates.FIVE_WEAK, trainerPartyTemplates.SIX_WEAKER_SAME), - [TrainerType.PRESCHOOLER]: new TrainerConfig(++t).setMoneyMultiplier(0.2).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("Preschooler Female", "lass").setHasDouble("Preschoolers") - .setPartyTemplates(trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.FIVE_WEAKER) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.CATERPIE, Species.PICHU, Species.SANDSHREW, Species.LEDYBA, Species.BUDEW, Species.BURMY, Species.WOOLOO, Species.PAWMI, Species.SMOLIV], - [TrainerPoolTier.UNCOMMON]: [Species.EEVEE, Species.CLEFFA, Species.IGGLYBUFF, Species.SWINUB, Species.WOOPER, Species.DRIFLOON, Species.DEDENNE, Species.STUFFUL], - [TrainerPoolTier.RARE]: [Species.RALTS, Species.RIOLU, Species.JOLTIK, Species.TANDEMAUS], - [TrainerPoolTier.SUPER_RARE]: [Species.DARUMAKA, Species.TINKATINK], - }), - [TrainerType.PSYCHIC]: new TrainerConfig(++t).setHasGenders("Psychic Female").setHasDouble("Psychics").setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.PSYCHIC) - .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.TWO_WEAK_SAME_TWO_WEAK_SAME, trainerPartyTemplates.ONE_STRONGER) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.ABRA, Species.DROWZEE, Species.RALTS, Species.SPOINK, Species.GOTHITA, Species.SOLOSIS, Species.BLIPBUG, Species.ESPURR, Species.HATENNA], - [TrainerPoolTier.UNCOMMON]: [Species.MIME_JR, Species.EXEGGCUTE, Species.MEDITITE, Species.NATU, Species.EXEGGCUTE, Species.WOOBAT, Species.INKAY, Species.ORANGURU], - [TrainerPoolTier.RARE]: [Species.ELGYEM, Species.SIGILYPH, Species.BALTOY, Species.GIRAFARIG, Species.MEOWSTIC], - [TrainerPoolTier.SUPER_RARE]: [Species.BELDUM, Species.ESPEON, Species.STANTLER], - }), - [TrainerType.RANGER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setName("Pokémon Ranger").setEncounterBgm(TrainerType.BACKPACKER).setHasGenders("Pokémon Ranger Female").setHasDouble("Pokémon Rangers") - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.PICHU, Species.GROWLITHE, Species.PONYTA, Species.ZIGZAGOON, Species.SEEDOT, Species.BIDOOF, Species.RIOLU, Species.SEWADDLE, Species.SKIDDO, Species.SALANDIT, Species.YAMPER], - [TrainerPoolTier.UNCOMMON]: [Species.AZURILL, Species.TAUROS, Species.MAREEP, Species.FARFETCHD, Species.TEDDIURSA, Species.SHROOMISH, Species.ELECTRIKE, Species.BUDEW, Species.BUIZEL, Species.MUDBRAY, Species.STUFFUL], - [TrainerPoolTier.RARE]: [Species.EEVEE, Species.SCYTHER, Species.KANGASKHAN, Species.RALTS, Species.MUNCHLAX, Species.ZORUA, Species.PALDEA_TAUROS, Species.TINKATINK, Species.CYCLIZAR, Species.FLAMIGO], - [TrainerPoolTier.SUPER_RARE]: [Species.LARVESTA], - }), - [TrainerType.RICH]: new TrainerConfig(++t).setMoneyMultiplier(5).setName("Gentleman").setHasGenders("Madame").setHasDouble("Rich Couple"), - [TrainerType.RICH_KID]: new TrainerConfig(++t).setMoneyMultiplier(3.75).setName("Rich Boy").setHasGenders("Lady").setHasDouble("Rich Kids").setEncounterBgm(TrainerType.RICH), - [TrainerType.ROUGHNECK]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.DARK)), - [TrainerType.SAILOR]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.BACKPACKER).setSpeciesFilter(s => s.isOfType(Type.WATER) || s.isOfType(Type.FIGHTING)), - [TrainerType.SCIENTIST]: new TrainerConfig(++t).setHasGenders("Scientist Female").setHasDouble("Scientists").setMoneyMultiplier(1.7).setEncounterBgm(TrainerType.SCIENTIST) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.MAGNEMITE, Species.GRIMER, Species.DROWZEE, Species.VOLTORB, Species.KOFFING], - [TrainerPoolTier.UNCOMMON]: [Species.BALTOY, Species.BRONZOR, Species.FERROSEED, Species.KLINK, Species.CHARJABUG, Species.BLIPBUG, Species.HELIOPTILE], - [TrainerPoolTier.RARE]: [Species.ABRA, Species.DITTO, Species.PORYGON, Species.ELEKID, Species.SOLOSIS, Species.GALAR_WEEZING], - [TrainerPoolTier.SUPER_RARE]: [Species.OMANYTE, Species.KABUTO, Species.AERODACTYL, Species.LILEEP, Species.ANORITH, Species.CRANIDOS, Species.SHIELDON, Species.TIRTOUGA, Species.ARCHEN, Species.ARCTOVISH, Species.ARCTOZOLT, Species.DRACOVISH, Species.DRACOZOLT], - [TrainerPoolTier.ULTRA_RARE]: [Species.ROTOM, Species.MELTAN] - }), - [TrainerType.SMASHER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.SNOW_WORKER]: new TrainerConfig(++t).setName("Worker").setHasGenders("Worker Female").setHasDouble("Workers").setMoneyMultiplier(1.7).setEncounterBgm(TrainerType.CLERK).setSpeciesFilter(s => s.isOfType(Type.ICE) || s.isOfType(Type.STEEL)), - [TrainerType.STRIKER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), - [TrainerType.SCHOOL_KID]: new TrainerConfig(++t).setMoneyMultiplier(0.75).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("School Kid Female", "lass").setHasDouble("School Kids") - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.ODDISH, Species.EXEGGCUTE, Species.TEDDIURSA, Species.WURMPLE, Species.RALTS, Species.SHROOMISH, Species.FLETCHLING], - [TrainerPoolTier.UNCOMMON]: [Species.VOLTORB, Species.WHISMUR, Species.MEDITITE, Species.MIME_JR, Species.NYMBLE], - [TrainerPoolTier.RARE]: [Species.TANGELA, Species.EEVEE, Species.YANMA], - [TrainerPoolTier.SUPER_RARE]: [Species.TADBULB] - }), - [TrainerType.SWIMMER]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setEncounterBgm(TrainerType.PARASOL_LADY).setHasGenders("Swimmer Female").setHasDouble("Swimmers").setSpecialtyTypes(Type.WATER).setSpeciesFilter(s => s.isOfType(Type.WATER)), - [TrainerType.TWINS]: new TrainerConfig(++t).setDoubleOnly().setMoneyMultiplier(0.65).setUseSameSeedForAllMembers() - .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_STRONG)) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PLUSLE, Species.VOLBEAT, Species.PACHIRISU, Species.SILCOON, Species.METAPOD, Species.IGGLYBUFF, Species.PETILIL, Species.EEVEE])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.MINUN, Species.ILLUMISE, Species.EMOLGA, Species.CASCOON, Species.KAKUNA, Species.CLEFFA, Species.COTTONEE, Species.EEVEE], TrainerSlot.TRAINER_PARTNER)) - .setEncounterBgm(TrainerType.TWINS), - [TrainerType.VETERAN]: new TrainerConfig(++t).setHasGenders("Veteran Female").setHasDouble("Veteran Duo").setMoneyMultiplier(2.5).setEncounterBgm(TrainerType.ACE_TRAINER).setSpeciesFilter(s => s.isOfType(Type.DRAGON)), - [TrainerType.WAITER]: new TrainerConfig(++t).setHasGenders("Waitress").setHasDouble("Restaurant Staff").setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.CLERK) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.CLEFFA, Species.CHATOT, Species.PANSAGE, Species.PANSEAR, Species.PANPOUR, Species.MINCCINO], - [TrainerPoolTier.UNCOMMON]: [Species.TROPIUS, Species.PETILIL, Species.BOUNSWEET, Species.INDEEDEE], - [TrainerPoolTier.RARE]: [Species.APPLIN, Species.SINISTEA, Species.POLTCHAGEIST] - }), - [TrainerType.WORKER]: new TrainerConfig(++t).setHasGenders("Worker Female").setHasDouble("Workers").setEncounterBgm(TrainerType.CLERK).setMoneyMultiplier(1.7).setSpeciesFilter(s => s.isOfType(Type.ROCK) || s.isOfType(Type.STEEL)), - [TrainerType.YOUNGSTER]: new TrainerConfig(++t).setMoneyMultiplier(0.5).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("Lass", "lass").setHasDouble("Beginners").setPartyTemplates(trainerPartyTemplates.TWO_WEAKER) - .setSpeciesPools( - [Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP] - ), - [TrainerType.ROCKET_GRUNT]: new TrainerConfig(++t).setHasGenders("Rocket Grunt Female").setHasDouble("Rocket Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.WEEDLE, Species.RATTATA, Species.EKANS, Species.SANDSHREW, Species.ZUBAT, Species.GEODUDE, Species.KOFFING, Species.GRIMER, Species.ODDISH], - [TrainerPoolTier.UNCOMMON]: [Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB], - [TrainerPoolTier.RARE]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE], - [TrainerPoolTier.SUPER_RARE]: [Species.DRATINI, Species.LARVITAR] - }), - [TrainerType.ARCHER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.HOUNDOOM]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.ARIANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin_female", "rocket", [Species.ARBOK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.PROTON]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.CROBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.PETREL]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.WEEZING]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.MAGMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Magma Grunt Female").setHasDouble("Magma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.SLUGMA, Species.POOCHYENA, Species.NUMEL, Species.ZIGZAGOON, Species.DIGLETT, Species.MAGBY, Species.TORKOAL, Species.BALTOY, Species.BARBOACH], - [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], - [TrainerPoolTier.RARE]: [Species.TRAPINCH, Species.HEATMOR], - [TrainerPoolTier.SUPER_RARE]: [Species.CAPSAKID, Species.CHARCADET] - }), - [TrainerType.TABITHA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.COURTNEY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin_female", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.AQUA_GRUNT]: new TrainerConfig(++t).setHasGenders("Aqua Grunt Female").setHasDouble("Aqua Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.WAILMER, Species.ZIGZAGOON, Species.LOTAD, Species.CORPHISH, Species.SPHEAL], - [TrainerPoolTier.UNCOMMON]: [Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH], - [TrainerPoolTier.RARE]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA], - [TrainerPoolTier.SUPER_RARE]: [Species.DONDOZO] - }), - [TrainerType.MATT]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.SHELLY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin_female", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.GALACTIC_GRUNT]: new TrainerConfig(++t).setHasGenders("Galactic Grunt Female").setHasDouble("Galactic Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.CROAGUNK, Species.SHINX, Species.WURMPLE, Species.BRONZOR, Species.DRIFLOON, Species.BURMY], - [TrainerPoolTier.UNCOMMON]: [Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL], - [TrainerPoolTier.RARE]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL], - [TrainerPoolTier.SUPER_RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO] - }), - [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.PLASMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Plasma Grunt Female").setHasDouble("Plasma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.PATRAT, Species.LILLIPUP, Species.PURRLOIN, Species.SCRAFTY, Species.WOOBAT, Species.VANILLITE, Species.SANDILE, Species.TRUBBISH], - [TrainerPoolTier.UNCOMMON]: [Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS], - [TrainerPoolTier.RARE]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK], - [TrainerPoolTier.SUPER_RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT] - }), - [TrainerType.ZINZOLIN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.CRYOGONAL]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.ROOD]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.SWOOBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.FLARE_GRUNT]: new TrainerConfig(++t).setHasGenders("Flare Grunt Female").setHasDouble("Flare Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.PONYTA, Species.INKAY, Species.HOUNDOUR, Species.SKORUPI, Species.SCRAFTY, Species.CROAGUNK], - [TrainerPoolTier.UNCOMMON]: [Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG], - [TrainerPoolTier.RARE]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD], - [TrainerPoolTier.SUPER_RARE]: [Species.NOIVERN, Species.DRUDDIGON] - }), - [TrainerType.BRYONY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin_female", "flare", [Species.LIEPARD]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.XEROSIC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin", "flare", [Species.MALAMAR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.AETHER_GRUNT]: new TrainerConfig(++t).setHasGenders("Aether Grunt Female").setHasDouble("Aether Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [ Species.PIKIPEK, Species.ROCKRUFF, Species.ALOLA_DIGLETT, Species.YUNGOOS, Species.CORSOLA, Species.ALOLA_GEODUDE, Species.BOUNSWEET, Species.LILLIPUP, Species.ALOLA_MAROWAK], - [TrainerPoolTier.UNCOMMON]: [ Species.POLIWAG, Species.STUFFUL, Species.ALOLA_EXEGGUTOR, Species.CRABRAWLER, Species.CUTIEFLY, Species.ALOLA_RAICHU, Species.ORICORIO, Species.MUDBRAY], - [TrainerPoolTier.RARE]: [ Species.ORANGURU, Species.PASSIMIAN, Species.GALAR_CORSOLA, Species.ALOLA_SANDSHREW, Species.ALOLA_VULPIX, Species.TURTONATOR, Species.DRAMPA], - [TrainerPoolTier.SUPER_RARE]: [Species.JANGMO_O, Species.PORYGON] - }), - [TrainerType.FABA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aether_admin", "aether", [Species.HYPNO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.SKULL_GRUNT]: new TrainerConfig(++t).setHasGenders("Skull Grunt Female").setHasDouble("Skull Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [ Species.SALANDIT, Species.ALOLA_RATTATA, Species.ALOLA_MEOWTH, Species.SCRAGGY, Species.KOFFING, Species.ALOLA_GRIMER, Species.MAREANIE, Species.SPINARAK, Species.TRUBBISH], - [TrainerPoolTier.UNCOMMON]: [ Species.FOMANTIS, Species.SABLEYE, Species.SANDILE, Species.ALOLA_MAROWAK, Species.PANCHAM, Species.DROWZEE, Species.ZUBAT, Species.VENIPEDE, Species.VULLABY], - [TrainerPoolTier.RARE]: [Species.SANDYGAST, Species.PAWNIARD, Species.MIMIKYU, Species.DHELMISE, Species.GASTLY, Species.WISHIWASHI], - [TrainerPoolTier.SUPER_RARE]: [Species.GRUBBIN, Species.DEWPIDER] - }), - [TrainerType.PLUMERIA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("skull_admin", "skull", [Species.SALAZZLE]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - [TrainerType.MACRO_GRUNT]: new TrainerConfig(++t).setHasGenders("Macro Grunt Female").setHasDouble("Macro Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_macro_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) - .setSpeciesPools({ - [TrainerPoolTier.COMMON]: [ Species.CUFANT, Species.GALAR_MEOWTH, Species.KLINK, Species.ROOKIDEE, Species.CRAMORANT, Species.GALAR_ZIGZAGOON, Species.SKWOVET, Species.STEELIX, Species.MAWILE, Species.FERROSEED], - [TrainerPoolTier.UNCOMMON]: [ Species.DRILBUR, Species.MAGNEMITE, Species.HATENNA, Species.ARROKUDA, Species.APPLIN, Species.GALAR_PONYTA, Species.GALAR_YAMASK, Species.SINISTEA, Species.RIOLU], - [TrainerPoolTier.RARE]: [Species.FALINKS, Species.BELDUM, Species.GALAR_FARFETCHD, Species.GALAR_MR_MIME, Species.HONEDGE, Species.SCIZOR, Species.GALAR_DARUMAKA], - [TrainerPoolTier.SUPER_RARE]: [Species.DURALUDON, Species.DREEPY] - }), - [TrainerType.OLEANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("macro_admin", "macro", [Species.GARBODOR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_oleana").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), - - [TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"], true, Type.ROCK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"], false, Type.WATER).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"], true, Type.ELECTRIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.ERIKA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ERIKA"], false, Type.GRASS).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.JANINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JANINE"], false, Type.POISON).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.SABRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SABRINA"], false, Type.PSYCHIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.BLAINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BLAINE"], true, Type.FIRE).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.GIOVANNI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GIOVANNI"], true, Type.DARK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.FALKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FALKNER"], true, Type.FLYING).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.BUGSY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BUGSY"], true, Type.BUG).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.WHITNEY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WHITNEY"], false, Type.NORMAL).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.MORTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MORTY"], true, Type.GHOST).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.CHUCK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHUCK"], true, Type.FIGHTING).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JASMINE"], false, Type.STEEL).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PRYCE"], true, Type.ICE).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAIR"], false, Type.DRAGON).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXANNE"], false, Type.ROCK).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRAWLY"], true, Type.FIGHTING).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WATTSON"], true, Type.ELECTRIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FLANNERY"], false, Type.FIRE).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["NORMAN"], true, Type.NORMAL).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WINONA"], false, Type.FLYING).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TATE"], true, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym").setHasDouble("tate_liza_double").setDoubleTrainerType(TrainerType.LIZA).setDoubleTitle("gym_leader_double"), - [TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LIZA"], false, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym").setHasDouble("liza_tate_double").setDoubleTrainerType(TrainerType.TATE).setDoubleTitle("gym_leader_double"), - [TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JUAN"], true, Type.WATER).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), - [TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROARK"], true, Type.ROCK).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GARDENIA"], false, Type.GRASS).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MAYLENE"], false, Type.FIGHTING).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.CRASHER_WAKE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRASHER_WAKE"], true, Type.WATER).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.FANTINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FANTINA"], false, Type.GHOST).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.BYRON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BYRON"], true, Type.STEEL).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.CANDICE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CANDICE"], false, Type.ICE).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.VOLKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VOLKNER"], true, Type.ELECTRIC).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.CILAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CILAN"], true, Type.GRASS).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.CHILI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHILI"], true, Type.FIRE).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.CRESS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRESS"], true, Type.WATER).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.CHEREN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHEREN"], true, Type.NORMAL).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.LENORA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LENORA"], false, Type.NORMAL).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.ROXIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXIE"], false, Type.POISON).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.BURGH]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BURGH"], true, Type.BUG).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.ELESA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ELESA"], false, Type.ELECTRIC).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.CLAY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAY"], true, Type.GROUND).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.SKYLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SKYLA"], false, Type.FLYING).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.BRYCEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRYCEN"], true, Type.ICE).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.DRAYDEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["DRAYDEN"], true, Type.DRAGON).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.MARLON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MARLON"], true, Type.WATER).setMixedBattleBgm("battle_unova_gym"), - [TrainerType.VIOLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VIOLA"], false, Type.BUG).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.GRANT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRANT"], true, Type.ROCK).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.KORRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KORRINA"], false, Type.FIGHTING).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.RAMOS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RAMOS"], true, Type.GRASS).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.CLEMONT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLEMONT"], true, Type.ELECTRIC).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.VALERIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VALERIE"], false, Type.FAIRY).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.OLYMPIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OLYMPIA"], false, Type.PSYCHIC).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.WULFRIC]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WULFRIC"], true, Type.ICE).setMixedBattleBgm("battle_kalos_gym"), - [TrainerType.MILO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MILO"], true, Type.GRASS).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.NESSA]: new TrainerConfig(++t).setName("Nessa").initForGymLeader(signatureSpecies["NESSA"], false, Type.WATER).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.KABU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KABU"], true, Type.FIRE).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.BEA]: new TrainerConfig(++t).setName("Bea").initForGymLeader(signatureSpecies["BEA"], false, Type.FIGHTING).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.ALLISTER]: new TrainerConfig(++t).setName("Allister").initForGymLeader(signatureSpecies["ALLISTER"], true, Type.GHOST).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.OPAL]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OPAL"], false, Type.FAIRY).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.BEDE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BEDE"], true, Type.FAIRY).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.GORDIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GORDIE"], true, Type.ROCK).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.MELONY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MELONY"], false, Type.ICE).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.PIERS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PIERS"], true, Type.DARK).setHasDouble("piers_marnie_double").setDoubleTrainerType(TrainerType.MARNIE).setDoubleTitle("gym_leader_double").setMixedBattleBgm("battle_galar_gym"), - [TrainerType.MARNIE]: new TrainerConfig(++t).setName("Marnie").initForGymLeader(signatureSpecies["MARNIE"], false, Type.DARK).setHasDouble("marnie_piers_double").setDoubleTrainerType(TrainerType.PIERS).setDoubleTitle("gym_leader_double").setMixedBattleBgm("battle_galar_gym"), - [TrainerType.RAIHAN]: new TrainerConfig(++t).setName("Raihan").initForGymLeader(signatureSpecies["RAIHAN"], true, Type.DRAGON).setMixedBattleBgm("battle_galar_gym"), - [TrainerType.KATY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KATY"], false, Type.BUG).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.BRASSIUS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRASSIUS"], true, Type.GRASS).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.IONO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["IONO"], false, Type.ELECTRIC).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.KOFU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KOFU"], true, Type.WATER).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.LARRY]: new TrainerConfig(++t).setName("Larry").initForGymLeader(signatureSpecies["LARRY"], true, Type.NORMAL).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.RYME]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RYME"], false, Type.GHOST).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.TULIP]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TULIP"], false, Type.PSYCHIC).setMixedBattleBgm("battle_paldea_gym"), - [TrainerType.GRUSHA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRUSHA"], true, Type.ICE).setMixedBattleBgm("battle_paldea_gym"), - - [TrainerType.LORELEI]: new TrainerConfig((t = TrainerType.LORELEI)).initForEliteFour(signatureSpecies["LORELEI"], false, Type.ICE).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.BRUNO]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BRUNO"], true, Type.FIGHTING).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.AGATHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AGATHA"], false, Type.GHOST).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.LANCE]: new TrainerConfig(++t).setName("Lance").initForEliteFour(signatureSpecies["LANCE"], true, Type.DRAGON).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), - [TrainerType.WILL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WILL"], true, Type.PSYCHIC).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.KOGA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KOGA"], true, Type.POISON).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.KAREN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAREN"], false, Type.DARK).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), - [TrainerType.SIDNEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIDNEY"], true, Type.DARK).setMixedBattleBgm("battle_hoenn_elite"), - [TrainerType.PHOEBE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["PHOEBE"], false, Type.GHOST).setMixedBattleBgm("battle_hoenn_elite"), - [TrainerType.GLACIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GLACIA"], false, Type.ICE).setMixedBattleBgm("battle_hoenn_elite"), - [TrainerType.DRAKE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAKE"], true, Type.DRAGON).setMixedBattleBgm("battle_hoenn_elite"), - [TrainerType.AARON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AARON"], true, Type.BUG).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.BERTHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BERTHA"], false, Type.GROUND).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.FLINT]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["FLINT"], true, Type.FIRE).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.LUCIAN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LUCIAN"], true, Type.PSYCHIC).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), - [TrainerType.SHAUNTAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SHAUNTAL"], false, Type.GHOST).setMixedBattleBgm("battle_unova_elite"), - [TrainerType.MARSHAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MARSHAL"], true, Type.FIGHTING).setMixedBattleBgm("battle_unova_elite"), - [TrainerType.GRIMSLEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GRIMSLEY"], true, Type.DARK).setMixedBattleBgm("battle_unova_elite"), - [TrainerType.CAITLIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CAITLIN"], false, Type.PSYCHIC).setMixedBattleBgm("battle_unova_elite"), - [TrainerType.MALVA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MALVA"], false, Type.FIRE).setMixedBattleBgm("battle_kalos_elite"), - [TrainerType.SIEBOLD]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIEBOLD"], true, Type.WATER).setMixedBattleBgm("battle_kalos_elite"), - [TrainerType.WIKSTROM]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WIKSTROM"], true, Type.STEEL).setMixedBattleBgm("battle_kalos_elite"), - [TrainerType.DRASNA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRASNA"], false, Type.DRAGON).setMixedBattleBgm("battle_kalos_elite"), - [TrainerType.HALA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HALA"], true, Type.FIGHTING).setMixedBattleBgm("battle_alola_elite"), - [TrainerType.MOLAYNE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MOLAYNE"], true, Type.STEEL).setMixedBattleBgm("battle_alola_elite"), - [TrainerType.OLIVIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["OLIVIA"], false, Type.ROCK).setMixedBattleBgm("battle_alola_elite"), - [TrainerType.ACEROLA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["ACEROLA"], false, Type.GHOST).setMixedBattleBgm("battle_alola_elite"), - [TrainerType.KAHILI]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAHILI"], false, Type.FLYING).setMixedBattleBgm("battle_alola_elite"), - [TrainerType.MARNIE_ELITE]: new TrainerConfig(++t).setName("Marnie").initForEliteFour(signatureSpecies["MARNIE_ELITE"], false, Type.DARK).setMixedBattleBgm("battle_galar_elite"), - [TrainerType.NESSA_ELITE]: new TrainerConfig(++t).setName("Nessa").initForEliteFour(signatureSpecies["NESSA_ELITE"], false, Type.WATER).setMixedBattleBgm("battle_galar_elite"), - [TrainerType.BEA_ELITE]: new TrainerConfig(++t).setName("Bea").initForEliteFour(signatureSpecies["BEA_ELITE"], false, Type.FIGHTING).setMixedBattleBgm("battle_galar_elite"), - [TrainerType.ALLISTER_ELITE]: new TrainerConfig(++t).setName("Allister").initForEliteFour(signatureSpecies["ALLISTER_ELITE"], true, Type.GHOST).setMixedBattleBgm("battle_galar_elite"), - [TrainerType.RAIHAN_ELITE]: new TrainerConfig(++t).setName("Raihan").initForEliteFour(signatureSpecies["RAIHAN_ELITE"], true, Type.DRAGON).setMixedBattleBgm("battle_galar_elite"), - [TrainerType.RIKA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["RIKA"], false, Type.GROUND).setMixedBattleBgm("battle_paldea_elite"), - [TrainerType.POPPY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["POPPY"], false, Type.STEEL).setMixedBattleBgm("battle_paldea_elite"), - [TrainerType.LARRY_ELITE]: new TrainerConfig(++t).setName("Larry").initForEliteFour(signatureSpecies["LARRY_ELITE"], true, Type.NORMAL, Type.FLYING).setMixedBattleBgm("battle_paldea_elite"), - [TrainerType.HASSEL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HASSEL"], true, Type.DRAGON).setMixedBattleBgm("battle_paldea_elite"), - [TrainerType.CRISPIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CRISPIN"], true, Type.FIRE).setMixedBattleBgm("battle_bb_elite"), - [TrainerType.AMARYS]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AMARYS"], false, Type.STEEL).setMixedBattleBgm("battle_bb_elite"), - [TrainerType.LACEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LACEY"], false, Type.FAIRY).setMixedBattleBgm("battle_bb_elite"), - [TrainerType.DRAYTON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAYTON"], true, Type.DRAGON).setMixedBattleBgm("battle_bb_elite"), - - [TrainerType.BLUE]: new TrainerConfig((t = TrainerType.BLUE)).initForChampion(signatureSpecies["BLUE"], true).setBattleBgm("battle_kanto_champion").setMixedBattleBgm("battle_kanto_champion").setHasDouble("blue_red_double").setDoubleTrainerType(TrainerType.RED).setDoubleTitle("champion_double") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.ALAKAZAM], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.RED]: new TrainerConfig(++t).initForChampion(signatureSpecies["RED"], true).setBattleBgm("battle_johto_champion").setMixedBattleBgm("battle_johto_champion").setHasDouble("red_blue_double").setDoubleTrainerType(TrainerType.BLUE).setDoubleTitle("champion_double") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PIKACHU], TrainerSlot.TRAINER, true, p => { - p.formIndex = 8; - p.generateAndPopulateMoveset(); - p.generateName(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.LANCE_CHAMPION]: new TrainerConfig(++t).setName("Lance").initForChampion(signatureSpecies["LANCE_CHAMPION"], true).setBattleBgm("battle_johto_champion").setMixedBattleBgm("battle_johto_champion") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.AERODACTYL], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.LATIAS, Species.LATIOS], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.STEVEN]: new TrainerConfig(++t).initForChampion(signatureSpecies["STEVEN"], true).setBattleBgm("battle_hoenn_champion_g5").setMixedBattleBgm("battle_hoenn_champion_g6").setHasDouble("steven_wallace_double").setDoubleTrainerType(TrainerType.WALLACE).setDoubleTitle("champion_double") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SKARMORY], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.METAGROSS], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.WALLACE]: new TrainerConfig(++t).initForChampion(signatureSpecies["WALLACE"], true).setBattleBgm("battle_hoenn_champion_g5").setMixedBattleBgm("battle_hoenn_champion_g6").setHasDouble("wallace_steven_double").setDoubleTrainerType(TrainerType.STEVEN).setDoubleTitle("champion_double") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PELIPPER], TrainerSlot.TRAINER, true, p => { - p.abilityIndex = 1; // Drizzle - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.SWAMPERT], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - })), - [TrainerType.CYNTHIA]: new TrainerConfig(++t).initForChampion(signatureSpecies["CYNTHIA"], false).setBattleBgm("battle_sinnoh_champion").setMixedBattleBgm("battle_sinnoh_champion") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SPIRITOMB], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GARCHOMP], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.ALDER]: new TrainerConfig(++t).initForChampion(signatureSpecies["ALDER"], true).setHasDouble("alder_iris_double").setDoubleTrainerType(TrainerType.IRIS).setDoubleTitle("champion_double").setBattleBgm("battle_champion_alder").setMixedBattleBgm("battle_champion_alder") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.BOUFFALANT, Species.BRAVIARY], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })), - [TrainerType.IRIS]: new TrainerConfig(++t).initForChampion(signatureSpecies["IRIS"], false).setBattleBgm("battle_champion_iris").setMixedBattleBgm("battle_champion_iris").setHasDouble("iris_alder_double").setDoubleTrainerType(TrainerType.ALDER).setDoubleTitle("champion_double") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.DRUDDIGON], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.LAPRAS], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.DIANTHA]: new TrainerConfig(++t).initForChampion(signatureSpecies["DIANTHA"], false).setMixedBattleBgm("battle_kalos_champion") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GOURGEIST], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GARDEVOIR], TrainerSlot.TRAINER, true, p => { - p.formIndex = 1; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.HAU]: new TrainerConfig(++t).initForChampion(signatureSpecies["HAU"], true).setMixedBattleBgm("battle_alola_champion") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.ALOLA_RAICHU], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })), - [TrainerType.LEON]: new TrainerConfig(++t).initForChampion(signatureSpecies["LEON"], true).setMixedBattleBgm("battle_galar_champion") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.RILLABOOM, Species.CINDERACE, Species.INTELEON], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CHARIZARD], TrainerSlot.TRAINER, true, p => { - p.formIndex = 3; - p.generateAndPopulateMoveset(); - p.generateName(); - })), - [TrainerType.GEETA]: new TrainerConfig(++t).initForChampion(signatureSpecies["GEETA"], false).setMixedBattleBgm("battle_champion_geeta") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GLIMMORA], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })), - [TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion(signatureSpecies["NEMONA"], false).setMixedBattleBgm("battle_champion_nemona") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.LYCANROC], TrainerSlot.TRAINER, true, p => { - p.formIndex = 0; // Midday form - p.generateAndPopulateMoveset(); - })), - [TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion(signatureSpecies["KIERAN"], true).setMixedBattleBgm("battle_champion_kieran") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.POLIWRATH, Species.POLITOED], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - })), - - [TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL) - .setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE, Species.WATTREL], TrainerSlot.TRAINER, true)), - [TrainerType.RIVAL_2]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_2) - .setModifierRewardFuncs(() => modifierTypes.EXP_SHARE) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE, Species.WATTREL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)), - [TrainerType.RIVAL_3]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_3) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) - .setSpeciesFilter(species => species.baseTotal >= 540), - [TrainerType.RIVAL_4]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_2").setMixedBattleBgm("battle_rival_2").setPartyTemplates(trainerPartyTemplates.RIVAL_4) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) - .setSpeciesFilter(species => species.baseTotal >= 540) - .setGenModifiersFunc(party => { - const starter = party[0]; - return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; // TODO: is the bang correct? - }), - [TrainerType.RIVAL_5]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_3").setMixedBattleBgm("battle_rival_3").setPartyTemplates(trainerPartyTemplates.RIVAL_5) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true, - p => p.setBoss(true, 2))) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) - .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) - .setSpeciesFilter(species => species.baseTotal >= 540) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.RAYQUAZA], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 3); - p.pokeball = PokeballType.MASTER_BALL; - p.shiny = true; - p.variant = 1; - })) - .setGenModifiersFunc(party => { - const starter = party[0]; - return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; //TODO: is the bang correct? - }), - [TrainerType.RIVAL_6]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm("final").setBattleBgm("battle_rival_3").setMixedBattleBgm("battle_rival_3").setPartyTemplates(trainerPartyTemplates.RIVAL_6) - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true, - p => { - p.setBoss(true, 3); - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true, - p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) - .setSpeciesFilter(species => species.baseTotal >= 540) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.RAYQUAZA], TrainerSlot.TRAINER, true, p => { - p.setBoss(); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - p.shiny = true; - p.variant = 1; - p.formIndex = 1; - p.generateName(); - })) - .setGenModifiersFunc(party => { - const starter = party[0]; - return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; // TODO: is the bang correct? - }), - - [TrainerType.ROCKET_BOSS_GIOVANNI_1]: new TrainerConfig(t = TrainerType.ROCKET_BOSS_GIOVANNI_1).setName("Giovanni").initForEvilTeamLeader("Rocket Boss", []).setMixedBattleBgm("battle_rocket_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PERSIAN, Species.ALOLA_PERSIAN])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.NIDOKING, Species.NIDOQUEEN])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.RHYPERIOR])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.DUGTRIO, Species.ALOLA_DUGTRIO])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.MAROWAK, Species.ALOLA_MAROWAK])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })), - [TrainerType.ROCKET_BOSS_GIOVANNI_2]: new TrainerConfig(++t).setName("Giovanni").initForEvilTeamLeader("Rocket Boss", [], true).setMixedBattleBgm("battle_rocket_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.TYRANITAR, Species.IRON_THORNS], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HIPPOWDON])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.EXCADRILL])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GASTRODON])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.MEWTWO], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.MAXIE]: new TrainerConfig(++t).setName("Maxie").initForEvilTeamLeader("Magma Boss", []).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.MIGHTYENA])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CROBAT, Species.GLISCOR])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.WEEZING, Species.GALAR_WEEZING])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.MAGMORTAR, Species.TORKOAL])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.FLYGON])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.CAMERUPT], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })), - [TrainerType.MAXIE_2]: new TrainerConfig(++t).setName("Maxie").initForEvilTeamLeader("Magma Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SOLROCK, Species.TYPHLOSION], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.TORKOAL, Species.NINETALES], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 2; // DROUGHT - })) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SHIFTRY, Species.SCOVILLAIN], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 0; // Chlorophyll - })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.GREAT_TUSK])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.CAMERUPT], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.GROUDON], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.ARCHIE]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", []).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.LINOONE])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CROBAT, Species.PELIPPER])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.MUK, Species.ALOLA_MUK])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.TENTACRUEL])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.RELICANTH, Species.WAILORD])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })), - [TrainerType.ARCHIE_2]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.EMPOLEON, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.POLITOED, Species.PELIPPER], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 2; // Drizzle - })) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.BEARTIC, Species.ARMALDO], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 2; // Swift Swim - })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.OVERQWIL ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 1; // Swift Swim - })) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KYOGRE], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.CYRUS]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", []).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GYARADOS ])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.HISUI_BRAVIARY ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.CROBAT, Species.GLISCOR ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.AZELF, Species.UXIE, Species.MESPRIT ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HOUNDOOM ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.WEAVILE], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })), - [TrainerType.CYRUS_2]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", [], true).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.AZELF, Species.UXIE, Species.MESPRIT], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.ELECTRODE, Species.HISUI_ELECTRODE])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SALAMENCE, Species.ROARING_MOON])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.HOUNDOOM], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.WEAVILE], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.DARKRAI], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.GHETSIS]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", []).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.COFAGRIGUS, Species.RUNERIGUS])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.BOUFFALANT])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SEISMITOAD, Species.CARRACOSTA])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.EELEKTROSS, Species.GALVANTULA])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.VOLCARONA])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.HYDREIGON], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })), - [TrainerType.GHETSIS_2]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", [], true).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GENESECT ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - p.formIndex = Utils.randSeedInt(5); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.BASCULEGION, Species.JELLICENT ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.gender = Gender.MALE; - p.formIndex = 1; - })) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.KINGAMBIT ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.VOLCARONA, Species.SLITHER_WING ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HYDREIGON, Species.IRON_JUGULIS ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KYUREM], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.LYSANDRE]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", []).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.MIENSHAO ])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.TALONFLAME ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.gender = Gender.MALE; - })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CLAWITZER, Species.DRAGALGE ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HELIOLISK, Species.MALAMAR ])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })), - [TrainerType.LYSANDRE_2]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", [], true).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SCREAM_TAIL, Species.FLUTTER_MANE], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.gender = Gender.MALE; - })) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.IRON_MOTH ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GOODRA, Species.HISUI_GOODRA ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.ULTRA_BALL; - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.YVELTAL], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.LUSAMINE]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", []).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.LILLIGANT, Species.HISUI_LILLIGANT ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALAR_SLOWBRO, Species.GALAR_SLOWKING ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BEWEAR ])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })), - [TrainerType.LUSAMINE_2]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", [], true).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PHEROMOSA ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.STAKATAKA, Species.CELESTEELA, Species.GUZZLORD ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NECROZMA ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.GUZMA]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", []).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.LOKIX, Species.YANMEGA ])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HERACROSS ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALVANTULA, Species.VIKAVOLT])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })), - [TrainerType.GUZMA_2]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", [], true).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.abilityIndex = 2; //Anticipation - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HISUI_SAMUROTT, Species.CRAWDAUNT ], TrainerSlot.TRAINER, true, p => { - p.abilityIndex = 2; //Sharpness, Adaptability - })) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.formIndex = 1; - p.generateName(); - })) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BUZZWOLE ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.XURKITREE ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })), - [TrainerType.ROSE]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", []).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ])) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.FERROTHORN, Species.ESCAVALIER ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SIRFETCHD, Species.MR_RIME ])) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CORVIKNIGHT ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PERRSERKER, Species.KLINKLANG ])) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.formIndex = 1; - p.generateName(); - })), - [TrainerType.ROSE_2]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", [], true).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") - .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - })) - .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.AEGISLASH, Species.GHOLDENGO ])) - .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.DRACOVISH, Species.DRACOZOLT ], TrainerSlot.TRAINER, true, p => { - p.generateAndPopulateMoveset(); - p.abilityIndex = 1; //Strong Jaw, Hustle - })) - .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.MELMETAL ])) - .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GALAR_ARTICUNO, Species.GALAR_ZAPDOS, Species.GALAR_MOLTRES ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.pokeball = PokeballType.MASTER_BALL; - })) - .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { - p.setBoss(true, 2); - p.generateAndPopulateMoveset(); - p.formIndex = 1; - p.generateName(); - })), -}; +import BattleScene, {startingWave} from "../battle-scene"; +import {ModifierTypeFunc, modifierTypes} from "../modifier/modifier-type"; +import {EnemyPokemon} from "../field/pokemon"; +import * as Utils from "../utils"; +import {PokeballType} from "./pokeball"; +import {pokemonEvolutions, pokemonPrevolutions} from "./pokemon-evolutions"; +import PokemonSpecies, {getPokemonSpecies, PokemonSpeciesFilter} from "./pokemon-species"; +import {tmSpecies} from "./tms"; +import {Type} from "./type"; +import {doubleBattleDialogue} from "./dialogue"; +import {PersistentModifier} from "../modifier/modifier"; +import {TrainerVariant} from "../field/trainer"; +import {getIsInitialized, initI18n} from "#app/plugins/i18n"; +import i18next from "i18next"; +import {Moves} from "#enums/moves"; +import {PartyMemberStrength} from "#enums/party-member-strength"; +import {Species} from "#enums/species"; +import {TrainerType} from "#enums/trainer-type"; +import {Gender} from "./gender"; + +export enum TrainerPoolTier { + COMMON, + UNCOMMON, + RARE, + SUPER_RARE, + ULTRA_RARE +} + +export interface TrainerTierPools { + [key: integer]: Species[] +} + +export enum TrainerSlot { + NONE, + TRAINER, + TRAINER_PARTNER +} + +export class TrainerPartyTemplate { + public size: integer; + public strength: PartyMemberStrength; + public sameSpecies: boolean; + public balanced: boolean; + + constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) { + this.size = size; + this.strength = strength; + this.sameSpecies = !!sameSpecies; + this.balanced = !!balanced; + } + + getStrength(index: integer): PartyMemberStrength { + return this.strength; + } + + isSameSpecies(index: integer): boolean { + return this.sameSpecies; + } + + isBalanced(index: integer): boolean { + return this.balanced; + } +} + +export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate { + public templates: TrainerPartyTemplate[]; + + constructor(...templates: TrainerPartyTemplate[]) { + super(templates.reduce((total: integer, template: TrainerPartyTemplate) => { + total += template.size; + return total; + }, 0), PartyMemberStrength.AVERAGE); + this.templates = templates; + } + + getStrength(index: integer): PartyMemberStrength { + let t = 0; + for (const template of this.templates) { + if (t + template.size > index) { + return template.getStrength(index - t); + } + t += template.size; + } + + return super.getStrength(index); + } + + isSameSpecies(index: integer): boolean { + let t = 0; + for (const template of this.templates) { + if (t + template.size > index) { + return template.isSameSpecies(index - t); + } + t += template.size; + } + + return super.isSameSpecies(index); + } + + isBalanced(index: integer): boolean { + let t = 0; + for (const template of this.templates) { + if (t + template.size > index) { + return template.isBalanced(index - t); + } + t += template.size; + } + + return super.isBalanced(index); + } +} + +export const trainerPartyTemplates = { + ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), + ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), + ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), + TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER), + TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), + TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), + TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), + TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true)), + TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), + TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), + TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true)), + TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), + THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK), + THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true), + THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), + THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true), + THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true), + FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER), + FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true), + FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK), + FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true), + FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true), + FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER), + FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK), + FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true), + SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER), + SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true), + SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true), + SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true), + + GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), + GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), + GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), + GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), + + ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)), + + CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)), + + RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)), + RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), + RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), + RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true)), + RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)), + RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)) +}; + +type PartyTemplateFunc = (scene: BattleScene) => TrainerPartyTemplate; +type PartyMemberFunc = (scene: BattleScene, level: integer, strength: PartyMemberStrength) => EnemyPokemon; +type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[]; + +export interface PartyMemberFuncs { + [key: integer]: PartyMemberFunc +} + +export class TrainerConfig { + public trainerType: TrainerType; + public trainerTypeDouble: TrainerType; + public name: string; + public nameFemale: string; + public nameDouble: string; + public title: string; + public titleDouble: string; + public hasGenders: boolean = false; + public hasDouble: boolean = false; + public hasCharSprite: boolean = false; + public doubleOnly: boolean = false; + public moneyMultiplier: number = 1; + public isBoss: boolean = false; + public hasStaticParty: boolean = false; + public useSameSeedForAllMembers: boolean = false; + public mixedBattleBgm: string; + public battleBgm: string; + public encounterBgm: string; + public femaleEncounterBgm: string; + public doubleEncounterBgm: string; + public victoryBgm: string; + public genModifiersFunc: GenModifiersFunc; + public modifierRewardFuncs: ModifierTypeFunc[] = []; + public partyTemplates: TrainerPartyTemplate[]; + public partyTemplateFunc: PartyTemplateFunc; + public partyMemberFuncs: PartyMemberFuncs = {}; + public speciesPools: TrainerTierPools; + public speciesFilter: PokemonSpeciesFilter; + public specialtyTypes: Type[] = []; + public hasVoucher: boolean = false; + + public encounterMessages: string[] = []; + public victoryMessages: string[] = []; + public defeatMessages: string[] = []; + + public femaleEncounterMessages: string[]; + public femaleVictoryMessages: string[]; + public femaleDefeatMessages: string[]; + + public doubleEncounterMessages: string[]; + public doubleVictoryMessages: string[]; + public doubleDefeatMessages: string[]; + + constructor(trainerType: TrainerType, allowLegendaries?: boolean) { + this.trainerType = trainerType; + this.name = Utils.toReadableString(TrainerType[this.getDerivedType()]); + this.battleBgm = "battle_trainer"; + this.mixedBattleBgm = "battle_trainer"; + this.victoryBgm = "victory_trainer"; + this.partyTemplates = [trainerPartyTemplates.TWO_AVG]; + this.speciesFilter = species => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden(); + } + + getKey(): string { + return TrainerType[this.getDerivedType()].toString().toLowerCase(); + } + + getSpriteKey(female?: boolean, isDouble: boolean = false): string { + let ret = this.getKey(); + if (this.hasGenders) { + ret += `_${female ? "f" : "m"}`; + } + // If a special double trainer class was set, set it as the sprite key + if (this.trainerTypeDouble && female && isDouble) { + // Get the derived type for the double trainer since the sprite key is based on the derived type + ret = TrainerType[this.getDerivedType(this.trainerTypeDouble)].toString().toLowerCase(); + } + return ret; + } + + setName(name: string): TrainerConfig { + if (name === "Finn") { + // Give the rival a localized name + // First check if i18n is initialized + if (!getIsInitialized()) { + initI18n(); + } + // This is only the male name, because the female name is handled in a different function (setHasGenders) + if (name === "Finn") { + name = i18next.t("trainerNames:rival"); + } + } + this.name = name; + return this; + } + + /** + * Sets if a boss trainer will have a voucher or not. + * @param hasVoucher - If the boss trainer will have a voucher. + */ + setHasVoucher(hasVoucher: boolean): void { + this.hasVoucher = hasVoucher; + } + + setTitle(title: string): TrainerConfig { + // First check if i18n is initialized + if (!getIsInitialized()) { + initI18n(); + } + + // Make the title lowercase and replace spaces with underscores + title = title.toLowerCase().replace(/\s/g, "_"); + + // Get the title from the i18n file + this.title = i18next.t(`titles:${title}`); + + + return this; + } + + + /** + * Returns the derived trainer type for a given trainer type. + * @param trainerTypeToDeriveFrom - The trainer type to derive from. (If null, the this.trainerType property will be used.) + * @returns {TrainerType} - The derived trainer type. + */ + getDerivedType(trainerTypeToDeriveFrom: TrainerType | null = null): TrainerType { + let trainerType = trainerTypeToDeriveFrom ? trainerTypeToDeriveFrom : this.trainerType; + switch (trainerType) { + case TrainerType.RIVAL_2: + case TrainerType.RIVAL_3: + case TrainerType.RIVAL_4: + case TrainerType.RIVAL_5: + case TrainerType.RIVAL_6: + trainerType = TrainerType.RIVAL; + break; + case TrainerType.LANCE_CHAMPION: + trainerType = TrainerType.LANCE; + break; + case TrainerType.LARRY_ELITE: + trainerType = TrainerType.LARRY; + break; + case TrainerType.ROCKET_BOSS_GIOVANNI_1: + case TrainerType.ROCKET_BOSS_GIOVANNI_2: + trainerType = TrainerType.GIOVANNI; + break; + case TrainerType.MAXIE_2: + trainerType = TrainerType.MAXIE; + break; + case TrainerType.ARCHIE_2: + trainerType = TrainerType.ARCHIE; + break; + case TrainerType.CYRUS_2: + trainerType = TrainerType.CYRUS; + break; + case TrainerType.GHETSIS_2: + trainerType = TrainerType.GHETSIS; + break; + case TrainerType.LYSANDRE_2: + trainerType = TrainerType.LYSANDRE; + break; + case TrainerType.LUSAMINE_2: + trainerType = TrainerType.LUSAMINE; + break; + case TrainerType.GUZMA_2: + trainerType = TrainerType.GUZMA; + break; + case TrainerType.ROSE_2: + trainerType = TrainerType.ROSE; + break; + case TrainerType.MARNIE_ELITE: + trainerType = TrainerType.MARNIE; + break; + case TrainerType.NESSA_ELITE: + trainerType = TrainerType.NESSA; + break; + case TrainerType.BEA_ELITE: + trainerType = TrainerType.BEA; + break; + case TrainerType.ALLISTER_ELITE: + trainerType = TrainerType.ALLISTER; + break; + case TrainerType.RAIHAN_ELITE: + trainerType = TrainerType.RAIHAN; + break; + } + + return trainerType; + } + + /** + * Sets the configuration for trainers with genders, including the female name and encounter background music (BGM). + * @param {string} [nameFemale] - The name of the female trainer. If 'Ivy', a localized name will be assigned. + * @param {TrainerType | string} [femaleEncounterBgm] - The encounter BGM for the female trainer, which can be a TrainerType or a string. + * @returns {TrainerConfig} - The updated TrainerConfig instance. + **/ + setHasGenders(nameFemale?: string, femaleEncounterBgm?: TrainerType | string): TrainerConfig { + // If the female name is 'Ivy' (the rival), assign a localized name. + if (nameFemale === "Ivy") { + // Check if the internationalization (i18n) system is initialized. + if (!getIsInitialized()) { + // Initialize the i18n system if it is not already initialized. + initI18n(); + } + // Set the localized name for the female rival. + this.nameFemale = i18next.t("trainerNames:rival_female"); + } else { + // Otherwise, assign the provided female name. + this.nameFemale = nameFemale!; // TODO: is this bang correct? + } + + // Indicate that this trainer configuration includes genders. + this.hasGenders = true; + + // If a female encounter BGM is provided. + if (femaleEncounterBgm) { + // If the BGM is a TrainerType (number), convert it to a string, replace underscores with spaces, and convert to lowercase. + // Otherwise, assign the provided string as the BGM. + this.femaleEncounterBgm = typeof femaleEncounterBgm === "number" + ? TrainerType[femaleEncounterBgm].toString().replace(/_/g, " ").toLowerCase() + : femaleEncounterBgm; + } + + // Return the updated TrainerConfig instance. + return this; + } + + /** + * Sets the configuration for trainers with double battles, including the name of the double trainer and the encounter BGM. + * @param nameDouble - The name of the double trainer (e.g., "Ace Duo" for Trainer Class Doubles or "red_blue_double" for NAMED trainer doubles). + * @param doubleEncounterBgm - The encounter BGM for the double trainer, which can be a TrainerType or a string. + * @returns {TrainerConfig} - The updated TrainerConfig instance. + */ + setHasDouble(nameDouble: string, doubleEncounterBgm?: TrainerType | string): TrainerConfig { + this.hasDouble = true; + this.nameDouble = nameDouble; + if (doubleEncounterBgm) { + this.doubleEncounterBgm = typeof doubleEncounterBgm === "number" ? TrainerType[doubleEncounterBgm].toString().replace(/\_/g, " ").toLowerCase() : doubleEncounterBgm; + } + return this; + } + + /** + * Sets the trainer type for double battles. + * @param trainerTypeDouble - The TrainerType of the partner in a double battle. + * @returns {TrainerConfig} - The updated TrainerConfig instance. + */ + setDoubleTrainerType(trainerTypeDouble: TrainerType): TrainerConfig { + this.trainerTypeDouble = trainerTypeDouble; + this.setDoubleMessages(this.nameDouble); + return this; + } + + /** + * Sets the encounter and victory messages for double trainers. + * @param nameDouble - The name of the pair (e.g. "red_blue_double"). + */ + setDoubleMessages(nameDouble: string) { + // Check if there is double battle dialogue for this trainer + if (doubleBattleDialogue[nameDouble]) { + // Set encounter and victory messages for double trainers + this.doubleEncounterMessages = doubleBattleDialogue[nameDouble].encounter; + this.doubleVictoryMessages = doubleBattleDialogue[nameDouble].victory; + this.doubleDefeatMessages = doubleBattleDialogue[nameDouble].defeat; + } + } + + /** + * Sets the title for double trainers + * @param titleDouble - the key for the title in the i18n file. (e.g., "champion_double"). + * @returns {TrainerConfig} - The updated TrainerConfig instance. + */ + setDoubleTitle(titleDouble: string): TrainerConfig { + // First check if i18n is initialized + if (!getIsInitialized()) { + initI18n(); + } + + // Make the title lowercase and replace spaces with underscores + titleDouble = titleDouble.toLowerCase().replace(/\s/g, "_"); + + // Get the title from the i18n file + this.titleDouble = i18next.t(`titles:${titleDouble}`); + + return this; + } + + setHasCharSprite(): TrainerConfig { + this.hasCharSprite = true; + return this; + } + + setDoubleOnly(): TrainerConfig { + this.doubleOnly = true; + return this; + } + + setMoneyMultiplier(moneyMultiplier: number): TrainerConfig { + this.moneyMultiplier = moneyMultiplier; + return this; + } + + setBoss(): TrainerConfig { + this.isBoss = true; + return this; + } + + setStaticParty(): TrainerConfig { + this.hasStaticParty = true; + return this; + } + + setUseSameSeedForAllMembers(): TrainerConfig { + this.useSameSeedForAllMembers = true; + return this; + } + + setMixedBattleBgm(mixedBattleBgm: string): TrainerConfig { + this.mixedBattleBgm = mixedBattleBgm; + return this; + } + + setBattleBgm(battleBgm: string): TrainerConfig { + this.battleBgm = battleBgm; + return this; + } + + setEncounterBgm(encounterBgm: TrainerType | string): TrainerConfig { + this.encounterBgm = typeof encounterBgm === "number" ? TrainerType[encounterBgm].toString().toLowerCase() : encounterBgm; + return this; + } + + setVictoryBgm(victoryBgm: string): TrainerConfig { + this.victoryBgm = victoryBgm; + return this; + } + + setPartyTemplates(...partyTemplates: TrainerPartyTemplate[]): TrainerConfig { + this.partyTemplates = partyTemplates; + return this; + } + + setPartyTemplateFunc(partyTemplateFunc: PartyTemplateFunc): TrainerConfig { + this.partyTemplateFunc = partyTemplateFunc; + return this; + } + + setPartyMemberFunc(slotIndex: integer, partyMemberFunc: PartyMemberFunc): TrainerConfig { + this.partyMemberFuncs[slotIndex] = partyMemberFunc; + return this; + } + + setSpeciesPools(speciesPools: TrainerTierPools | Species[]): TrainerConfig { + this.speciesPools = (Array.isArray(speciesPools) ? {[TrainerPoolTier.COMMON]: speciesPools} : speciesPools) as unknown as TrainerTierPools; + return this; + } + + setSpeciesFilter(speciesFilter: PokemonSpeciesFilter, allowLegendaries?: boolean): TrainerConfig { + const baseFilter = this.speciesFilter; + this.speciesFilter = allowLegendaries ? speciesFilter : species => speciesFilter(species) && baseFilter(species); + return this; + } + + setSpecialtyTypes(...specialtyTypes: Type[]): TrainerConfig { + this.specialtyTypes = specialtyTypes; + return this; + } + + setGenModifiersFunc(genModifiersFunc: GenModifiersFunc): TrainerConfig { + this.genModifiersFunc = genModifiersFunc; + return this; + } + + setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig { + this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => { + const modifierTypeFunc = func(); + const modifierType = modifierTypeFunc(); + modifierType.withIdFromFunc(modifierTypeFunc); + return modifierType; + }); + return this; + } + + /** + * Returns the pool of species for an evil team admin + * @param team - The evil team the admin belongs to. + * @returns {TrainerTierPools} + */ + speciesPoolPerEvilTeamAdmin(team): TrainerTierPools { + team = team.toLowerCase(); + switch (team) { + case "rocket": { + return { + [TrainerPoolTier.COMMON]: [Species.RATTATA, Species.KOFFING, Species.EKANS, Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB], + [TrainerPoolTier.UNCOMMON]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE], + [TrainerPoolTier.RARE]: [Species.DRATINI, Species.LARVITAR] + }; + } + case "magma": { + return { + [TrainerPoolTier.COMMON]: [Species.NUMEL, Species.POOCHYENA, Species.SLUGMA, Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], + [TrainerPoolTier.UNCOMMON]: [Species.TRAPINCH, Species.HEATMOR], + [TrainerPoolTier.RARE]: [Species.CAPSAKID, Species.CHARCADET] + }; + } + case "aqua": { + return { + [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.CORPHISH, Species.ZIGZAGOON, Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH], + [TrainerPoolTier.UNCOMMON]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA], + [TrainerPoolTier.RARE]: [Species.DONDOZO] + }; + } + case "galactic": { + return { + [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.BRONZOR, Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL], + [TrainerPoolTier.UNCOMMON]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL], + [TrainerPoolTier.RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO] + }; + } + case "plasma": { + return { + [TrainerPoolTier.COMMON]: [Species.SCRAFTY, Species.LILLIPUP, Species.PURRLOIN, Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS], + [TrainerPoolTier.UNCOMMON]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK], + [TrainerPoolTier.RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT] + }; + } + case "flare": { + return { + [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.INKAY, Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG], + [TrainerPoolTier.UNCOMMON]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD], + [TrainerPoolTier.RARE]: [Species.NOIVERN, Species.DRUDDIGON] + }; + } + case "aether": { + return { + [TrainerPoolTier.COMMON]: [ Species.BRUXISH, Species.SLOWPOKE, Species.BALTOY, Species.EXEGGCUTE, Species.ABRA, Species.ALOLA_RAICHU, Species.ELGYEM, Species.NATU], + [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWKING, Species.MEDITITE, Species.BELDUM, Species.ORANGURU, Species.HATTERENE, Species.INKAY, Species.RALTS], + [TrainerPoolTier.RARE]: [Species.ARMAROUGE, Species.GIRAFARIG, Species.PORYGON] + }; + } + case "skull": { + return { + [TrainerPoolTier.COMMON]: [ Species.MAREANIE, Species.ALOLA_GRIMER, Species.GASTLY, Species.ZUBAT, Species.LURANTIS, Species.VENIPEDE, Species.BUDEW, Species.KOFFING], + [TrainerPoolTier.UNCOMMON]: [Species.GALAR_SLOWBRO, Species.SKORUPI, Species.PALDEA_WOOPER, Species.NIDORAN_F, Species.CROAGUNK, Species.MANDIBUZZ], + [TrainerPoolTier.RARE]: [Species.DRAGALGE, Species.HISUI_SNEASEL] + }; + } + case "macro": { + return { + [TrainerPoolTier.COMMON]: [ Species.HATTERENE, Species.MILOTIC, Species.TSAREENA, Species.SALANDIT, Species.GALAR_PONYTA, Species.GOTHITA, Species.FROSLASS], + [TrainerPoolTier.UNCOMMON]: [Species.MANDIBUZZ, Species.MAREANIE, Species.ALOLA_VULPIX, Species.TOGEPI, Species.GALAR_CORSOLA, Species.SINISTEA, Species.APPLIN], + [TrainerPoolTier.RARE]: [Species.TINKATINK, Species.HISUI_LILLIGANT] + }; + } + } + + console.warn(`Evil team admin for ${team} not found. Returning empty species pools.`); + return []; + } + + /** + * Initializes the trainer configuration for an evil team admin. + * @param title - The title of the evil team admin. + * @param poolName - The evil team the admin belongs to. + * @param {Species | Species[]} signatureSpecies - The signature species for the evil team leader. + * @returns {TrainerConfig} - The updated TrainerConfig instance. + * **/ + initForEvilTeamAdmin(title: string, poolName: string, signatureSpecies: (Species | Species[])[],): TrainerConfig { + if (!getIsInitialized()) { + initI18n(); + } + this.setPartyTemplates(trainerPartyTemplates.RIVAL_5); + + // Set the species pools for the evil team admin. + this.speciesPools = this.speciesPoolPerEvilTeamAdmin(poolName); + + signatureSpecies.forEach((speciesPool, s) => { + if (!Array.isArray(speciesPool)) { + speciesPool = [speciesPool]; + } + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + }); + + const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); + this.name = i18next.t(`trainerNames:${nameForCall}`); + this.setHasVoucher(false); + this.setTitle(title); + this.setMoneyMultiplier(1.5); + this.setBoss(); + this.setStaticParty(); + this.setBattleBgm("battle_plasma_boss"); + this.setVictoryBgm("victory_team_plasma"); + + return this; + } + + /** + * Initializes the trainer configuration for an evil team leader. Temporarily hardcoding evil leader teams though. + * @param {Species | Species[]} signatureSpecies - The signature species for the evil team leader. + * @param {Type[]} specialtyTypes - The specialty types for the evil team Leader. + * @param boolean whether or not this is the rematch fight + * @returns {TrainerConfig} - The updated TrainerConfig instance. + * **/ + initForEvilTeamLeader(title: string, signatureSpecies: (Species | Species[])[], rematch: boolean = false, ...specialtyTypes: Type[]): TrainerConfig { + if (!getIsInitialized()) { + initI18n(); + } + if (rematch) { + this.setPartyTemplates(trainerPartyTemplates.ELITE_FOUR); + } else { + this.setPartyTemplates(trainerPartyTemplates.RIVAL_5); + } + signatureSpecies.forEach((speciesPool, s) => { + if (!Array.isArray(speciesPool)) { + speciesPool = [speciesPool]; + } + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + }); + if (specialtyTypes.length) { + this.setSpeciesFilter(p => specialtyTypes.find(t => p.isOfType(t)) !== undefined); + this.setSpecialtyTypes(...specialtyTypes); + } + const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); + this.name = i18next.t(`trainerNames:${nameForCall}`); + this.setTitle(title); + this.setMoneyMultiplier(2.5); + this.setBoss(); + this.setStaticParty(); + this.setHasVoucher(true); + this.setBattleBgm("battle_plasma_boss"); + this.setVictoryBgm("victory_team_plasma"); + + return this; + } + + /** + * Initializes the trainer configuration for a Gym Leader. + * @param {Species | Species[]} signatureSpecies - The signature species for the Gym Leader. + * @param {Type[]} specialtyTypes - The specialty types for the Gym Leader. + * @param isMale - Whether the Gym Leader is Male or Not (for localization of the title). + * @returns {TrainerConfig} - The updated TrainerConfig instance. + * **/ + initForGymLeader(signatureSpecies: (Species | Species[])[], isMale: boolean, ...specialtyTypes: Type[]): TrainerConfig { + // Check if the internationalization (i18n) system is initialized. + if (!getIsInitialized()) { + initI18n(); + } + + // Set the function to generate the Gym Leader's party template. + this.setPartyTemplateFunc(getGymLeaderPartyTemplate); + + // Set up party members with their corresponding species. + signatureSpecies.forEach((speciesPool, s) => { + // Ensure speciesPool is an array. + if (!Array.isArray(speciesPool)) { + speciesPool = [speciesPool]; + } + // Set a function to get a random party member from the species pool. + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + }); + + // If specialty types are provided, set species filter and specialty types. + if (specialtyTypes.length) { + this.setSpeciesFilter(p => specialtyTypes.find(t => p.isOfType(t)) !== undefined); + this.setSpecialtyTypes(...specialtyTypes); + } + + // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. + const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); + this.name = i18next.t(`trainerNames:${nameForCall}`); + + // Set the title to "gym_leader". (this is the key in the i18n file) + this.setTitle("gym_leader"); + if (!isMale) { + this.setTitle("gym_leader_female"); + } + + // Configure various properties for the Gym Leader. + this.setMoneyMultiplier(2.5); + this.setBoss(); + this.setStaticParty(); + this.setHasVoucher(true); + this.setBattleBgm("battle_unova_gym"); + this.setVictoryBgm("victory_gym"); + this.setGenModifiersFunc(party => { + const waveIndex = party[0].scene.currentBattle.waveIndex; + return getRandomTeraModifiers(party, waveIndex >= 100 ? 1 : 0, specialtyTypes.length ? specialtyTypes : undefined); + }); + + return this; + } + + /** + * Initializes the trainer configuration for an Elite Four member. + * @param {Species | Species[]} signatureSpecies - The signature species for the Elite Four member. + * @param {Type[]} specialtyTypes - The specialty types for the Elite Four member. + * @param isMale - Whether the Elite Four Member is Male or Female (for localization of the title). + * @returns {TrainerConfig} - The updated TrainerConfig instance. + **/ + initForEliteFour(signatureSpecies: (Species | Species[])[], isMale: boolean, ...specialtyTypes: Type[]): TrainerConfig { + // Check if the internationalization (i18n) system is initialized. + if (!getIsInitialized()) { + initI18n(); + } + + // Set the party templates for the Elite Four. + this.setPartyTemplates(trainerPartyTemplates.ELITE_FOUR); + + // Set up party members with their corresponding species. + signatureSpecies.forEach((speciesPool, s) => { + // Ensure speciesPool is an array. + if (!Array.isArray(speciesPool)) { + speciesPool = [speciesPool]; + } + // Set a function to get a random party member from the species pool. + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + }); + + // Set species filter and specialty types if provided, otherwise filter by base total. + if (specialtyTypes.length) { + this.setSpeciesFilter(p => specialtyTypes.some(t => p.isOfType(t)) && p.baseTotal >= 450); + this.setSpecialtyTypes(...specialtyTypes); + } else { + this.setSpeciesFilter(p => p.baseTotal >= 450); + } + + // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. + const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); + this.name = i18next.t(`trainerNames:${nameForCall}`); + + // Set the title to "elite_four". (this is the key in the i18n file) + this.setTitle("elite_four"); + if (!isMale) { + this.setTitle("elite_four_female"); + } + + // Configure various properties for the Elite Four member. + this.setMoneyMultiplier(3.25); + this.setBoss(); + this.setStaticParty(); + this.setHasVoucher(true); + this.setBattleBgm("battle_unova_elite"); + this.setVictoryBgm("victory_gym"); + this.setGenModifiersFunc(party => getRandomTeraModifiers(party, 2, specialtyTypes.length ? specialtyTypes : undefined)); + + return this; + } + + /** + * Initializes the trainer configuration for a Champion. + * @param {Species | Species[]} signatureSpecies - The signature species for the Champion. + * @param isMale - Whether the Champion is Male or Female (for localization of the title). + * @returns {TrainerConfig} - The updated TrainerConfig instance. + **/ + initForChampion(signatureSpecies: (Species | Species[])[], isMale: boolean): TrainerConfig { + // Check if the internationalization (i18n) system is initialized. + if (!getIsInitialized()) { + initI18n(); + } + + // Set the party templates for the Champion. + this.setPartyTemplates(trainerPartyTemplates.CHAMPION); + + // Set up party members with their corresponding species. + signatureSpecies.forEach((speciesPool, s) => { + // Ensure speciesPool is an array. + if (!Array.isArray(speciesPool)) { + speciesPool = [speciesPool]; + } + // Set a function to get a random party member from the species pool. + this.setPartyMemberFunc(-(s + 1), getRandomPartyMemberFunc(speciesPool)); + }); + + // Set species filter to only include species with a base total of 470 or higher. + this.setSpeciesFilter(p => p.baseTotal >= 470); + + // Localize the trainer's name by converting it to lowercase and replacing spaces with underscores. + const nameForCall = this.name.toLowerCase().replace(/\s/g, "_"); + this.name = i18next.t(`trainerNames:${nameForCall}`); + + // Set the title to "champion". (this is the key in the i18n file) + this.setTitle("champion"); + if (!isMale) { + this.setTitle("champion_female"); + } + + + // Configure various properties for the Champion. + this.setMoneyMultiplier(10); + this.setBoss(); + this.setStaticParty(); + this.setHasVoucher(true); + this.setBattleBgm("battle_champion_alder"); + this.setVictoryBgm("victory_champion"); + this.setGenModifiersFunc(party => getRandomTeraModifiers(party, 3)); + + return this; + } + + /** + * Retrieves the title for the trainer based on the provided trainer slot and variant. + * @param {TrainerSlot} trainerSlot - The slot to determine which title to use. Defaults to TrainerSlot.NONE. + * @param {TrainerVariant} variant - The variant of the trainer to determine the specific title. + * @returns {string} - The title of the trainer. + **/ + getTitle(trainerSlot: TrainerSlot = TrainerSlot.NONE, variant: TrainerVariant): string { + const ret = this.name; + + // Check if the variant is double and the name for double exists + if (!trainerSlot && variant === TrainerVariant.DOUBLE && this.nameDouble) { + return this.nameDouble; + } + + // Female variant + if (this.hasGenders) { + // If the name is already set + if (this.nameFemale) { + // Check if the variant is either female or this is for the partner in a double battle + if (variant === TrainerVariant.FEMALE || (variant === TrainerVariant.DOUBLE && trainerSlot === TrainerSlot.TRAINER_PARTNER)) { + return this.nameFemale; + } + } else + // Check if !variant is true, if so return the name, else return the name with _female appended + if (variant) { + if (!getIsInitialized()) { + initI18n(); + } + // Check if the female version exists in the i18n file + if (i18next.exists(`trainerClasses:${this.name.toLowerCase()}`)) { + // If it does, return + return ret + "_female"; + } else { + // If it doesn't, we do not do anything and go to the normal return + // This is to prevent the game from displaying an error if a female version of the trainer does not exist in the localization + } + } + } + + return ret; + } + + loadAssets(scene: BattleScene, variant: TrainerVariant): Promise { + return new Promise(resolve => { + const isDouble = variant === TrainerVariant.DOUBLE; + const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE, false); + const partnerTrainerKey = this.getSpriteKey(true, true); + scene.loadAtlas(trainerKey, "trainer"); + if (isDouble) { + scene.loadAtlas(partnerTrainerKey, "trainer"); + } + scene.load.once(Phaser.Loader.Events.COMPLETE, () => { + const originalWarn = console.warn; + // Ignore warnings for missing frames, because there will be a lot + console.warn = () => { + }; + const frameNames = scene.anims.generateFrameNames(trainerKey, { + zeroPad: 4, + suffix: ".png", + start: 1, + end: 128 + }); + const partnerFrameNames = isDouble + ? scene.anims.generateFrameNames(partnerTrainerKey, { + zeroPad: 4, + suffix: ".png", + start: 1, + end: 128 + }) + : ""; + console.warn = originalWarn; + if (!(scene.anims.exists(trainerKey))) { + scene.anims.create({ + key: trainerKey, + frames: frameNames, + frameRate: 24, + repeat: -1 + }); + } + if (isDouble && !(scene.anims.exists(partnerTrainerKey))) { + scene.anims.create({ + key: partnerTrainerKey, + frames: partnerFrameNames, + frameRate: 24, + repeat: -1 + }); + } + resolve(); + }); + if (!scene.load.isLoading()) { + scene.load.start(); + } + }); + } +} + +let t = 0; + +interface TrainerConfigs { + [key: integer]: TrainerConfig +} + +/** + * The function to get variable strength grunts + * @param scene the singleton scene being passed in + * @returns the correct TrainerPartyTemplate + */ +function getEvilGruntPartyTemplate(scene: BattleScene): TrainerPartyTemplate { + const waveIndex = scene.currentBattle?.waveIndex; + if (waveIndex < 40) { + return trainerPartyTemplates.TWO_AVG; + } else if (waveIndex < 63) { + return trainerPartyTemplates.THREE_AVG; + } else if (waveIndex < 65) { + return trainerPartyTemplates.TWO_AVG_ONE_STRONG; + } else if (waveIndex < 112) { + return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger + } else { + return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger + } +} + +function getWavePartyTemplate(scene: BattleScene, ...templates: TrainerPartyTemplate[]) { + return templates[Math.min(Math.max(Math.ceil((scene.gameMode.getWaveForDifficulty(scene.currentBattle?.waveIndex || startingWave, true) - 20) / 30), 0), templates.length - 1)]; +} + +function getGymLeaderPartyTemplate(scene: BattleScene) { + return getWavePartyTemplate(scene, trainerPartyTemplates.GYM_LEADER_1, trainerPartyTemplates.GYM_LEADER_2, trainerPartyTemplates.GYM_LEADER_3, trainerPartyTemplates.GYM_LEADER_4, trainerPartyTemplates.GYM_LEADER_5); +} + +function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void): PartyMemberFunc { + return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { + let species = Utils.randSeedItem(speciesPool); + if (!ignoreEvolution) { + species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex); + } + return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess); + }; +} + +function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilter, trainerSlot: TrainerSlot = TrainerSlot.TRAINER, allowLegendaries?: boolean, postProcess?: (EnemyPokemon: EnemyPokemon) => void): PartyMemberFunc { + const originalSpeciesFilter = speciesFilter; + speciesFilter = (species: PokemonSpecies) => (allowLegendaries || (!species.legendary && !species.subLegendary && !species.mythical)) && !species.isTrainerForbidden() && originalSpeciesFilter(species); + return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => { + const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength, scene.currentBattle.waveIndex)), level, trainerSlot, undefined, undefined, postProcess); + return ret; + }; +} + +function getRandomTeraModifiers(party: EnemyPokemon[], count: integer, types?: Type[]): PersistentModifier[] { + const ret: PersistentModifier[] = []; + const partyMemberIndexes = new Array(party.length).fill(null).map((_, i) => i); + for (let t = 0; t < Math.min(count, party.length); t++) { + const randomIndex = Utils.randSeedItem(partyMemberIndexes); + partyMemberIndexes.splice(partyMemberIndexes.indexOf(randomIndex), 1); + ret.push(modifierTypes.TERA_SHARD().generateType([], [Utils.randSeedItem(types ? types : party[randomIndex].getTypes())])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(party[randomIndex]) as PersistentModifier); // TODO: is the bang correct? + } + return ret; +} + +type SignatureSpecies = { + [key in string]: (Species | Species[])[]; +}; + +/* + * The signature species for each Gym Leader, Elite Four member, and Champion. + * The key is the trainer type, and the value is an array of Species or Species arrays. + * This is in a separate const so it can be accessed from other places and not just the trainerConfigs + */ +export const signatureSpecies: SignatureSpecies = { + BROCK: [Species.GEODUDE, Species.ONIX], + MISTY: [Species.STARYU, Species.PSYDUCK], + LT_SURGE: [Species.VOLTORB, Species.PIKACHU, Species.ELECTABUZZ], + ERIKA: [Species.ODDISH, Species.BELLSPROUT, Species.TANGELA, Species.HOPPIP], + JANINE: [Species.VENONAT, Species.SPINARAK, Species.ZUBAT], + SABRINA: [Species.ABRA, Species.MR_MIME, Species.ESPEON], + BLAINE: [Species.GROWLITHE, Species.PONYTA, Species.MAGMAR], + GIOVANNI: [Species.SANDILE, Species.MURKROW, Species.NIDORAN_M, Species.NIDORAN_F], + FALKNER: [Species.PIDGEY, Species.HOOTHOOT, Species.DODUO], + BUGSY: [Species.SCYTHER, Species.HERACROSS, Species.SHUCKLE, Species.PINSIR], + WHITNEY: [Species.GIRAFARIG, Species.MILTANK], + MORTY: [Species.GASTLY, Species.MISDREAVUS, Species.SABLEYE], + CHUCK: [Species.POLIWRATH, Species.MANKEY], + JASMINE: [Species.MAGNEMITE, Species.STEELIX], + PRYCE: [Species.SEEL, Species.SWINUB], + CLAIR: [Species.DRATINI, Species.HORSEA, Species.GYARADOS], + ROXANNE: [Species.GEODUDE, Species.NOSEPASS], + BRAWLY: [Species.MACHOP, Species.MAKUHITA], + WATTSON: [Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE], + FLANNERY: [Species.SLUGMA, Species.TORKOAL, Species.NUMEL], + NORMAN: [Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN], + WINONA: [Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY], + TATE: [Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE], + LIZA: [Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR], + JUAN: [Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH], + ROARK: [Species.CRANIDOS, Species.LARVITAR, Species.GEODUDE], + GARDENIA: [Species.ROSELIA, Species.TANGELA, Species.TURTWIG], + MAYLENE: [Species.LUCARIO, Species.MEDITITE, Species.CHIMCHAR], + CRASHER_WAKE: [Species.BUIZEL, Species.MAGIKARP, Species.PIPLUP], + FANTINA: [Species.MISDREAVUS, Species.DRIFLOON, Species.SPIRITOMB], + BYRON: [Species.SHIELDON, Species.BRONZOR, Species.AGGRON], + CANDICE: [Species.SNEASEL, Species.SNOVER, Species.SNORUNT], + VOLKNER: [Species.SHINX, Species.CHINCHOU, Species.ROTOM], + CILAN: [Species.PANSAGE, Species.COTTONEE, Species.PETILIL], + CHILI: [Species.PANSEAR, Species.DARUMAKA, Species.HEATMOR], + CRESS: [Species.PANPOUR, Species.BASCULIN, Species.TYMPOLE], + CHEREN: [Species.LILLIPUP, Species.MINCCINO, Species.PATRAT], + LENORA: [Species.KANGASKHAN, Species.DEERLING, Species.AUDINO], + ROXIE: [Species.VENIPEDE, Species.TRUBBISH, Species.SKORUPI], + BURGH: [Species.SEWADDLE, Species.SHELMET, Species.KARRABLAST], + ELESA: [Species.EMOLGA, Species.BLITZLE, Species.JOLTIK], + CLAY: [Species.DRILBUR, Species.SANDILE, Species.GOLETT], + SKYLA: [Species.DUCKLETT, Species.WOOBAT, Species.RUFFLET], + BRYCEN: [Species.CRYOGONAL, Species.VANILLITE, Species.CUBCHOO], + DRAYDEN: [Species.DRUDDIGON, Species.AXEW, Species.DEINO], + MARLON: [Species.WAILMER, Species.FRILLISH, Species.TIRTOUGA], + VIOLA: [Species.SURSKIT, Species.SCATTERBUG], + GRANT: [Species.AMAURA, Species.TYRUNT], + KORRINA: [Species.HAWLUCHA, Species.LUCARIO, Species.MIENFOO], + RAMOS: [Species.SKIDDO, Species.HOPPIP, Species.BELLSPROUT], + CLEMONT: [Species.HELIOPTILE, Species.MAGNEMITE, Species.EMOLGA], + VALERIE: [Species.SYLVEON, Species.MAWILE, Species.MR_MIME], + OLYMPIA: [Species.ESPURR, Species.SIGILYPH, Species.SLOWKING], + WULFRIC: [Species.BERGMITE, Species.SNOVER, Species.CRYOGONAL], + MILO: [Species.GOSSIFLEUR, Species.APPLIN, Species.BOUNSWEET], + NESSA: [Species.CHEWTLE, Species.ARROKUDA, Species.WIMPOD], + KABU: [Species.SIZZLIPEDE, Species.VULPIX, Species.TORKOAL], + BEA: [Species.GALAR_FARFETCHD, Species.MACHOP, Species.CLOBBOPUS], + ALLISTER: [Species.GALAR_YAMASK, Species.GALAR_CORSOLA, Species.GASTLY], + OPAL: [Species.MILCERY, Species.TOGETIC, Species.GALAR_WEEZING], + BEDE: [Species.HATENNA, Species.GALAR_PONYTA, Species.GARDEVOIR], + GORDIE: [Species.ROLYCOLY, Species.STONJOURNER, Species.BINACLE], + MELONY: [Species.SNOM, Species.GALAR_DARUMAKA, Species.GALAR_MR_MIME], + PIERS: [Species.GALAR_ZIGZAGOON, Species.SCRAGGY, Species.INKAY], + MARNIE: [Species.IMPIDIMP, Species.PURRLOIN, Species.MORPEKO], + RAIHAN: [Species.DURALUDON, Species.TURTONATOR, Species.GOOMY], + KATY: [Species.NYMBLE, Species.TAROUNTULA, Species.HERACROSS], + BRASSIUS: [Species.SMOLIV, Species.SHROOMISH, Species.ODDISH], + IONO: [Species.TADBULB, Species.WATTREL, Species.VOLTORB], + KOFU: [Species.VELUZA, Species.WIGLETT, Species.WINGULL], + LARRY: [Species.STARLY, Species.DUNSPARCE, Species.KOMALA], + RYME: [Species.GREAVARD, Species.SHUPPET, Species.MIMIKYU], + TULIP: [Species.GIRAFARIG, Species.FLITTLE, Species.RALTS], + GRUSHA: [Species.CETODDLE, Species.ALOLA_VULPIX, Species.CUBCHOO], + LORELEI: [Species.JYNX, [Species.SLOWBRO, Species.GALAR_SLOWBRO], Species.LAPRAS, [Species.ALOLA_SANDSLASH, Species.CLOYSTER]], + BRUNO: [Species.MACHAMP, Species.HITMONCHAN, Species.HITMONLEE, [Species.ALOLA_GOLEM, Species.GOLEM]], + AGATHA: [Species.GENGAR, [Species.ARBOK, Species.WEEZING], Species.CROBAT, Species.ALOLA_MAROWAK], + LANCE: [Species.DRAGONITE, Species.GYARADOS, Species.AERODACTYL, Species.ALOLA_EXEGGUTOR], + WILL: [Species.XATU, Species.JYNX, [Species.SLOWBRO, Species.SLOWKING], Species.EXEGGUTOR], + KOGA: [[Species.WEEZING, Species.MUK], [Species.VENOMOTH, Species.ARIADOS], Species.CROBAT, Species.TENTACRUEL], + KAREN: [Species.UMBREON, Species.HONCHKROW, Species.HOUNDOOM, Species.WEAVILE], + SIDNEY: [[Species.SHIFTRY, Species.CACTURNE], [Species.SHARPEDO, Species.CRAWDAUNT], Species.ABSOL, Species.MIGHTYENA], + PHOEBE: [Species.SABLEYE, Species.DUSKNOIR, Species.BANETTE, [Species.MISMAGIUS, Species.DRIFBLIM]], + GLACIA: [Species.GLALIE, Species.WALREIN, Species.FROSLASS, Species.ABOMASNOW], + DRAKE: [Species.ALTARIA, Species.SALAMENCE, Species.FLYGON, Species.KINGDRA], + AARON: [[Species.SCIZOR, Species.KLEAVOR], Species.HERACROSS, [Species.VESPIQUEN, Species.YANMEGA], Species.DRAPION], + BERTHA: [Species.WHISCASH, Species.HIPPOWDON, Species.GLISCOR, Species.RHYPERIOR], + FLINT: [[Species.FLAREON, Species.RAPIDASH], Species.MAGMORTAR, [Species.STEELIX, Species.LOPUNNY], Species.INFERNAPE], + LUCIAN: [Species.MR_MIME, Species.GALLADE, Species.BRONZONG, [Species.ALAKAZAM, Species.ESPEON]], + SHAUNTAL: [Species.COFAGRIGUS, Species.CHANDELURE, Species.GOLURK, Species.JELLICENT], + MARSHAL: [Species.CONKELDURR, Species.MIENSHAO, Species.THROH, Species.SAWK], + GRIMSLEY: [Species.LIEPARD, Species.KINGAMBIT, Species.SCRAFTY, Species.KROOKODILE], + CAITLIN: [Species.MUSHARNA, Species.GOTHITELLE, Species.SIGILYPH, Species.REUNICLUS], + MALVA: [Species.PYROAR, Species.TORKOAL, Species.CHANDELURE, Species.TALONFLAME], + SIEBOLD: [Species.CLAWITZER, Species.GYARADOS, Species.BARBARACLE, Species.STARMIE], + WIKSTROM: [Species.KLEFKI, Species.PROBOPASS, Species.SCIZOR, Species.AEGISLASH], + DRASNA: [Species.DRAGALGE, Species.DRUDDIGON, Species.ALTARIA, Species.NOIVERN], + HALA: [Species.HARIYAMA, Species.BEWEAR, Species.CRABOMINABLE, [Species.POLIWRATH, Species.ANNIHILAPE]], + MOLAYNE: [Species.KLEFKI, Species.MAGNEZONE, Species.METAGROSS, Species.ALOLA_DUGTRIO], + OLIVIA: [Species.RELICANTH, Species.CARBINK, Species.ALOLA_GOLEM, Species.LYCANROC], + ACEROLA: [[Species.BANETTE, Species.DRIFBLIM], Species.MIMIKYU, Species.DHELMISE, Species.PALOSSAND], + KAHILI: [[Species.BRAVIARY, Species.MANDIBUZZ], Species.HAWLUCHA, Species.ORICORIO, Species.TOUCANNON], + MARNIE_ELITE: [Species.MORPEKO, Species.LIEPARD, [Species.TOXICROAK, Species.SCRAFTY], Species.GRIMMSNARL], + NESSA_ELITE: [Species.GOLISOPOD, [Species.PELIPPER, Species.QUAGSIRE], Species.TOXAPEX, Species.DREDNAW], + BEA_ELITE: [Species.HAWLUCHA, [Species.GRAPPLOCT, Species.SIRFETCHD], Species.FALINKS, Species.MACHAMP], + ALLISTER_ELITE: [Species.DUSKNOIR, [Species.POLTEAGEIST, Species.RUNERIGUS], Species.CURSOLA, Species.GENGAR], + RAIHAN_ELITE: [Species.GOODRA, [Species.TORKOAL, Species.TURTONATOR], Species.FLYGON, Species.ARCHALUDON], + RIKA: [Species.WHISCASH, [Species.DONPHAN, Species.DUGTRIO], Species.CAMERUPT, Species.CLODSIRE], + POPPY: [Species.COPPERAJAH, Species.BRONZONG, Species.CORVIKNIGHT, Species.TINKATON], + LARRY_ELITE: [Species.STARAPTOR, Species.FLAMIGO, Species.ALTARIA, Species.TROPIUS], + HASSEL: [Species.NOIVERN, [Species.FLAPPLE, Species.APPLETUN], Species.DRAGALGE, Species.BAXCALIBUR], + CRISPIN: [Species.TALONFLAME, Species.CAMERUPT, Species.MAGMORTAR, Species.BLAZIKEN], + AMARYS: [Species.SKARMORY, Species.EMPOLEON, Species.SCIZOR, Species.METAGROSS], + LACEY: [Species.EXCADRILL, Species.PRIMARINA, [Species.ALCREMIE, Species.GRANBULL], Species.WHIMSICOTT], + DRAYTON: [Species.DRAGONITE, Species.ARCHALUDON, Species.HAXORUS, Species.SCEPTILE], + BLUE: [[Species.GYARADOS, Species.EXEGGUTOR, Species.ARCANINE], Species.HO_OH, [Species.RHYPERIOR, Species.MAGNEZONE]], // Alakazam lead, Mega Pidgeot + RED: [Species.LUGIA, Species.SNORLAX, [Species.ESPEON, Species.UMBREON, Species.SYLVEON]], // GMax Pikachu lead, Mega gen 1 starter + LANCE_CHAMPION: [Species.DRAGONITE, Species.KINGDRA, Species.ALOLA_EXEGGUTOR], // Aerodactyl lead, Mega Latias/Latios + STEVEN: [Species.AGGRON, [Species.ARMALDO, Species.CRADILY], Species.DIALGA], // Skarmory lead, Mega Metagross + WALLACE: [Species.MILOTIC, Species.PALKIA, Species.LUDICOLO], // Pelipper lead, Mega Swampert + CYNTHIA: [Species.GIRATINA, Species.LUCARIO, Species.TOGEKISS], // Spiritomb lead, Mega Garchomp + ALDER: [Species.VOLCARONA, Species.ZEKROM, [Species.ACCELGOR, Species.ESCAVALIER], Species.KELDEO], // Bouffalant/Braviary lead + IRIS: [Species.HAXORUS, Species.RESHIRAM, Species.ARCHEOPS], // Druddigon lead, Gmax Lapras + DIANTHA: [Species.HAWLUCHA, Species.XERNEAS, Species.GOODRA], // Gourgeist lead, Mega Gardevoir + HAU: [[Species.SOLGALEO, Species.LUNALA], Species.NOIVERN, [Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA], [Species.TAPU_BULU, Species.TAPU_FINI, Species.TAPU_KOKO, Species.TAPU_LELE]], // Alola Raichu lead + LEON: [Species.DRAGAPULT, [Species.ZACIAN, Species.ZAMAZENTA], Species.AEGISLASH], // Rillaboom/Cinderace/Inteleon lead, GMax Charizard + GEETA: [Species.MIRAIDON, [Species.ESPATHRA, Species.VELUZA], [Species.AVALUGG, Species.HISUI_AVALUGG], Species.KINGAMBIT], // Glimmora lead + NEMONA: [Species.KORAIDON, Species.PAWMOT, [Species.DUDUNSPARCE, Species.ORTHWORM], [Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL]], // Lycanroc lead + KIERAN: [[Species.GRIMMSNARL, Species.INCINEROAR, Species.PORYGON_Z], Species.OGERPON, Species.TERAPAGOS, Species.HYDRAPPLE], // Poliwrath/Politoed lead +}; + +export const trainerConfigs: TrainerConfigs = { + [TrainerType.UNKNOWN]: new TrainerConfig(0).setHasGenders(), + [TrainerType.ACE_TRAINER]: new TrainerConfig(++t).setHasGenders("Ace Trainer Female").setHasDouble("Ace Duo").setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.ACE_TRAINER) + .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.THREE_WEAK_BALANCED, trainerPartyTemplates.FOUR_WEAK_BALANCED, trainerPartyTemplates.FIVE_WEAK_BALANCED, trainerPartyTemplates.SIX_WEAK_BALANCED)), + [TrainerType.ARTIST]: new TrainerConfig(++t).setEncounterBgm(TrainerType.RICH).setPartyTemplates(trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.THREE_AVG) + .setSpeciesPools([Species.SMEARGLE]), + [TrainerType.BACKERS]: new TrainerConfig(++t).setHasGenders("Backers").setDoubleOnly().setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.BACKPACKER]: new TrainerConfig(++t).setHasGenders("Backpacker Female").setHasDouble("Backpackers").setSpeciesFilter(s => s.isOfType(Type.FLYING) || s.isOfType(Type.ROCK)).setEncounterBgm(TrainerType.BACKPACKER) + .setPartyTemplates(trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.ONE_WEAK_ONE_STRONG, trainerPartyTemplates.ONE_AVG_ONE_STRONG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.RHYHORN, Species.AIPOM, Species.MAKUHITA, Species.MAWILE, Species.NUMEL, Species.LILLIPUP, Species.SANDILE, Species.WOOLOO], + [TrainerPoolTier.UNCOMMON]: [Species.GIRAFARIG, Species.ZANGOOSE, Species.SEVIPER, Species.CUBCHOO, Species.PANCHAM, Species.SKIDDO, Species.MUDBRAY], + [TrainerPoolTier.RARE]: [Species.TAUROS, Species.STANTLER, Species.DARUMAKA, Species.BOUFFALANT, Species.DEERLING, Species.IMPIDIMP], + [TrainerPoolTier.SUPER_RARE]: [Species.GALAR_DARUMAKA, Species.TEDDIURSA] + }), + [TrainerType.BAKER]: new TrainerConfig(++t).setEncounterBgm(TrainerType.CLERK).setMoneyMultiplier(1.35).setSpeciesFilter(s => s.isOfType(Type.GRASS) || s.isOfType(Type.FIRE)), + [TrainerType.BEAUTY]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.PARASOL_LADY), + [TrainerType.BIKER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.POISON)), + [TrainerType.BLACK_BELT]: new TrainerConfig(++t).setHasGenders("Battle Girl", TrainerType.PSYCHIC).setHasDouble("Crush Kin").setEncounterBgm(TrainerType.ROUGHNECK).setSpecialtyTypes(Type.FIGHTING) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK_ONE_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_STRONG, trainerPartyTemplates.THREE_AVG, trainerPartyTemplates.TWO_AVG_ONE_STRONG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.NIDORAN_F, Species.NIDORAN_M, Species.MACHOP, Species.MAKUHITA, Species.MEDITITE, Species.CROAGUNK, Species.TIMBURR], + [TrainerPoolTier.UNCOMMON]: [Species.MANKEY, Species.POLIWRATH, Species.TYROGUE, Species.BRELOOM, Species.SCRAGGY, Species.MIENFOO, Species.PANCHAM, Species.STUFFUL, Species.CRABRAWLER], + [TrainerPoolTier.RARE]: [Species.HERACROSS, Species.RIOLU, Species.THROH, Species.SAWK, Species.PASSIMIAN, Species.CLOBBOPUS], + [TrainerPoolTier.SUPER_RARE]: [Species.HITMONTOP, Species.INFERNAPE, Species.GALLADE, Species.HAWLUCHA, Species.HAKAMO_O], + [TrainerPoolTier.ULTRA_RARE]: [Species.KUBFU] + }), + [TrainerType.BREEDER]: new TrainerConfig(++t).setMoneyMultiplier(1.325).setEncounterBgm(TrainerType.POKEFAN).setHasGenders("Breeder Female").setHasDouble("Breeders") + .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.FIVE_WEAKER, trainerPartyTemplates.SIX_WEAKER)) + .setSpeciesFilter(s => s.baseTotal < 450), + [TrainerType.CLERK]: new TrainerConfig(++t).setHasGenders("Clerk Female").setHasDouble("Colleagues").setEncounterBgm(TrainerType.CLERK) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_ONE_AVG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.MEOWTH, Species.PSYDUCK, Species.BUDEW, Species.PIDOVE, Species.CINCCINO, Species.LITLEO], + [TrainerPoolTier.UNCOMMON]: [Species.JIGGLYPUFF, Species.MAGNEMITE, Species.MARILL, Species.COTTONEE, Species.SKIDDO], + [TrainerPoolTier.RARE]: [Species.BUIZEL, Species.SNEASEL, Species.KLEFKI, Species.INDEEDEE] + }), + [TrainerType.CYCLIST]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setHasGenders("Cyclist Female").setHasDouble("Cyclists").setEncounterBgm(TrainerType.CYCLIST) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.ONE_AVG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.PICHU, Species.STARLY, Species.TAILLOW, Species.BOLTUND], + [TrainerPoolTier.UNCOMMON]: [Species.DODUO, Species.ELECTRIKE, Species.BLITZLE, Species.WATTREL], + [TrainerPoolTier.RARE]: [Species.YANMA, Species.NINJASK, Species.WHIRLIPEDE, Species.EMOLGA], + [TrainerPoolTier.SUPER_RARE]: [Species.ACCELGOR, Species.DREEPY] + }), + [TrainerType.DANCER]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.CYCLIST) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_TWO_WEAK_SAME) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.RALTS, Species.SPOINK, Species.LOTAD, Species.BUDEW], + [TrainerPoolTier.UNCOMMON]: [Species.SPINDA, Species.SWABLU, Species.MARACTUS,], + [TrainerPoolTier.RARE]: [Species.BELLOSSOM, Species.HITMONTOP, Species.MIME_JR, Species.ORICORIO], + [TrainerPoolTier.SUPER_RARE]: [Species.POPPLIO] + }), + [TrainerType.DEPOT_AGENT]: new TrainerConfig(++t).setMoneyMultiplier(1.45).setEncounterBgm(TrainerType.CLERK), + [TrainerType.DOCTOR]: new TrainerConfig(++t).setHasGenders("Nurse", "lass").setHasDouble("Medical Team").setMoneyMultiplier(3).setEncounterBgm(TrainerType.CLERK) + .setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.HEAL_PULSE)), + [TrainerType.FIREBREATHER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK) + .setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.SMOG) || s.isOfType(Type.FIRE)), + [TrainerType.FISHERMAN]: new TrainerConfig(++t).setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.BACKPACKER).setSpecialtyTypes(Type.WATER) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.THREE_WEAK_SAME, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.SIX_WEAKER) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.TENTACOOL, Species.MAGIKARP, Species.GOLDEEN, Species.STARYU, Species.REMORAID, Species.SKRELP, Species.CLAUNCHER, Species.ARROKUDA], + [TrainerPoolTier.UNCOMMON]: [Species.POLIWAG, Species.SHELLDER, Species.KRABBY, Species.HORSEA, Species.CARVANHA, Species.BARBOACH, Species.CORPHISH, Species.FINNEON, Species.TYMPOLE, Species.BASCULIN, Species.FRILLISH, Species.INKAY], + [TrainerPoolTier.RARE]: [Species.CHINCHOU, Species.CORSOLA, Species.WAILMER, Species.BARBOACH, Species.CLAMPERL, Species.LUVDISC, Species.MANTYKE, Species.ALOMOMOLA, Species.TATSUGIRI, Species.VELUZA], + [TrainerPoolTier.SUPER_RARE]: [Species.LAPRAS, Species.FEEBAS, Species.RELICANTH, Species.DONDOZO] + }), + [TrainerType.GUITARIST]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.ROUGHNECK).setSpecialtyTypes(Type.ELECTRIC).setSpeciesFilter(s => s.isOfType(Type.ELECTRIC)), + [TrainerType.HARLEQUIN]: new TrainerConfig(++t).setEncounterBgm(TrainerType.PSYCHIC).setSpeciesFilter(s => tmSpecies[Moves.TRICK_ROOM].indexOf(s.speciesId) > -1), + [TrainerType.HIKER]: new TrainerConfig(++t).setEncounterBgm(TrainerType.BACKPACKER) + .setPartyTemplates(trainerPartyTemplates.TWO_AVG_SAME_ONE_AVG, trainerPartyTemplates.TWO_AVG_SAME_ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.FOUR_WEAK, trainerPartyTemplates.ONE_STRONG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.SANDSHREW, Species.DIGLETT, Species.GEODUDE, Species.MACHOP, Species.ARON, Species.ROGGENROLA, Species.DRILBUR, Species.NACLI], + [TrainerPoolTier.UNCOMMON]: [Species.ZUBAT, Species.RHYHORN, Species.ONIX, Species.CUBONE, Species.WOOBAT, Species.SWINUB, Species.NOSEPASS, Species.HIPPOPOTAS, Species.DWEBBLE, Species.KLAWF, Species.TOEDSCOOL], + [TrainerPoolTier.RARE]: [Species.TORKOAL, Species.TRAPINCH, Species.BARBOACH, Species.GOLETT, Species.ALOLA_DIGLETT, Species.ALOLA_GEODUDE, Species.GALAR_STUNFISK, Species.PALDEA_WOOPER], + [TrainerPoolTier.SUPER_RARE]: [Species.MAGBY, Species.LARVITAR] + }), + [TrainerType.HOOLIGANS]: new TrainerConfig(++t).setDoubleOnly().setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.POISON) || s.isOfType(Type.DARK)), + [TrainerType.HOOPSTER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.INFIELDER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.JANITOR]: new TrainerConfig(++t).setMoneyMultiplier(1.1).setEncounterBgm(TrainerType.CLERK), + [TrainerType.LINEBACKER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.MAID]: new TrainerConfig(++t).setMoneyMultiplier(1.6).setEncounterBgm(TrainerType.RICH), + [TrainerType.MUSICIAN]: new TrainerConfig(++t).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => !!s.getLevelMoves().find(plm => plm[1] === Moves.SING)), + [TrainerType.HEX_MANIAC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.PSYCHIC) + .setPartyTemplates(trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.ONE_AVG_ONE_STRONG, trainerPartyTemplates.TWO_AVG_SAME_ONE_AVG, trainerPartyTemplates.THREE_AVG, trainerPartyTemplates.TWO_STRONG) + .setSpeciesFilter(s => s.isOfType(Type.GHOST)), + [TrainerType.NURSERY_AIDE]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setEncounterBgm("lass"), + [TrainerType.OFFICER]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.CLERK) + .setPartyTemplates(trainerPartyTemplates.ONE_AVG, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.VULPIX, Species.GROWLITHE, Species.SNUBBULL, Species.POOCHYENA, Species.ELECTRIKE, Species.LILLIPUP, Species.YAMPER, Species.FIDOUGH], + [TrainerPoolTier.UNCOMMON]: [Species.HOUNDOUR, Species.ROCKRUFF, Species.MASCHIFF], + [TrainerPoolTier.RARE]: [Species.JOLTEON, Species.RIOLU], + [TrainerPoolTier.SUPER_RARE]: [], + [TrainerPoolTier.ULTRA_RARE]: [Species.ENTEI, Species.SUICUNE, Species.RAIKOU] + }), + [TrainerType.PARASOL_LADY]: new TrainerConfig(++t).setMoneyMultiplier(1.55).setEncounterBgm(TrainerType.PARASOL_LADY).setSpeciesFilter(s => s.isOfType(Type.WATER)), + [TrainerType.PILOT]: new TrainerConfig(++t).setEncounterBgm(TrainerType.CLERK).setSpeciesFilter(s => tmSpecies[Moves.FLY].indexOf(s.speciesId) > -1), + [TrainerType.POKEFAN]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setName("PokéFan").setHasGenders("PokéFan Female").setHasDouble("PokéFan Family").setEncounterBgm(TrainerType.POKEFAN) + .setPartyTemplates(trainerPartyTemplates.SIX_WEAKER, trainerPartyTemplates.FOUR_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.ONE_STRONG, trainerPartyTemplates.FOUR_WEAK_SAME, trainerPartyTemplates.FIVE_WEAK, trainerPartyTemplates.SIX_WEAKER_SAME), + [TrainerType.PRESCHOOLER]: new TrainerConfig(++t).setMoneyMultiplier(0.2).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("Preschooler Female", "lass").setHasDouble("Preschoolers") + .setPartyTemplates(trainerPartyTemplates.THREE_WEAK, trainerPartyTemplates.FOUR_WEAKER, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.FIVE_WEAKER) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.CATERPIE, Species.PICHU, Species.SANDSHREW, Species.LEDYBA, Species.BUDEW, Species.BURMY, Species.WOOLOO, Species.PAWMI, Species.SMOLIV], + [TrainerPoolTier.UNCOMMON]: [Species.EEVEE, Species.CLEFFA, Species.IGGLYBUFF, Species.SWINUB, Species.WOOPER, Species.DRIFLOON, Species.DEDENNE, Species.STUFFUL], + [TrainerPoolTier.RARE]: [Species.RALTS, Species.RIOLU, Species.JOLTIK, Species.TANDEMAUS], + [TrainerPoolTier.SUPER_RARE]: [Species.DARUMAKA, Species.TINKATINK], + }), + [TrainerType.PSYCHIC]: new TrainerConfig(++t).setHasGenders("Psychic Female").setHasDouble("Psychics").setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.PSYCHIC) + .setPartyTemplates(trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_WEAK_SAME_ONE_AVG, trainerPartyTemplates.TWO_WEAK_SAME_TWO_WEAK_SAME, trainerPartyTemplates.ONE_STRONGER) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.ABRA, Species.DROWZEE, Species.RALTS, Species.SPOINK, Species.GOTHITA, Species.SOLOSIS, Species.BLIPBUG, Species.ESPURR, Species.HATENNA], + [TrainerPoolTier.UNCOMMON]: [Species.MIME_JR, Species.EXEGGCUTE, Species.MEDITITE, Species.NATU, Species.EXEGGCUTE, Species.WOOBAT, Species.INKAY, Species.ORANGURU], + [TrainerPoolTier.RARE]: [Species.ELGYEM, Species.SIGILYPH, Species.BALTOY, Species.GIRAFARIG, Species.MEOWSTIC], + [TrainerPoolTier.SUPER_RARE]: [Species.BELDUM, Species.ESPEON, Species.STANTLER], + }), + [TrainerType.RANGER]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setName("Pokémon Ranger").setEncounterBgm(TrainerType.BACKPACKER).setHasGenders("Pokémon Ranger Female").setHasDouble("Pokémon Rangers") + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.PICHU, Species.GROWLITHE, Species.PONYTA, Species.ZIGZAGOON, Species.SEEDOT, Species.BIDOOF, Species.RIOLU, Species.SEWADDLE, Species.SKIDDO, Species.SALANDIT, Species.YAMPER], + [TrainerPoolTier.UNCOMMON]: [Species.AZURILL, Species.TAUROS, Species.MAREEP, Species.FARFETCHD, Species.TEDDIURSA, Species.SHROOMISH, Species.ELECTRIKE, Species.BUDEW, Species.BUIZEL, Species.MUDBRAY, Species.STUFFUL], + [TrainerPoolTier.RARE]: [Species.EEVEE, Species.SCYTHER, Species.KANGASKHAN, Species.RALTS, Species.MUNCHLAX, Species.ZORUA, Species.PALDEA_TAUROS, Species.TINKATINK, Species.CYCLIZAR, Species.FLAMIGO], + [TrainerPoolTier.SUPER_RARE]: [Species.LARVESTA], + }), + [TrainerType.RICH]: new TrainerConfig(++t).setMoneyMultiplier(5).setName("Gentleman").setHasGenders("Madame").setHasDouble("Rich Couple"), + [TrainerType.RICH_KID]: new TrainerConfig(++t).setMoneyMultiplier(3.75).setName("Rich Boy").setHasGenders("Lady").setHasDouble("Rich Kids").setEncounterBgm(TrainerType.RICH), + [TrainerType.ROUGHNECK]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.ROUGHNECK).setSpeciesFilter(s => s.isOfType(Type.DARK)), + [TrainerType.SAILOR]: new TrainerConfig(++t).setMoneyMultiplier(1.4).setEncounterBgm(TrainerType.BACKPACKER).setSpeciesFilter(s => s.isOfType(Type.WATER) || s.isOfType(Type.FIGHTING)), + [TrainerType.SCIENTIST]: new TrainerConfig(++t).setHasGenders("Scientist Female").setHasDouble("Scientists").setMoneyMultiplier(1.7).setEncounterBgm(TrainerType.SCIENTIST) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.MAGNEMITE, Species.GRIMER, Species.DROWZEE, Species.VOLTORB, Species.KOFFING], + [TrainerPoolTier.UNCOMMON]: [Species.BALTOY, Species.BRONZOR, Species.FERROSEED, Species.KLINK, Species.CHARJABUG, Species.BLIPBUG, Species.HELIOPTILE], + [TrainerPoolTier.RARE]: [Species.ABRA, Species.DITTO, Species.PORYGON, Species.ELEKID, Species.SOLOSIS, Species.GALAR_WEEZING], + [TrainerPoolTier.SUPER_RARE]: [Species.OMANYTE, Species.KABUTO, Species.AERODACTYL, Species.LILEEP, Species.ANORITH, Species.CRANIDOS, Species.SHIELDON, Species.TIRTOUGA, Species.ARCHEN, Species.ARCTOVISH, Species.ARCTOZOLT, Species.DRACOVISH, Species.DRACOZOLT], + [TrainerPoolTier.ULTRA_RARE]: [Species.ROTOM, Species.MELTAN] + }), + [TrainerType.SMASHER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.SNOW_WORKER]: new TrainerConfig(++t).setName("Worker").setHasGenders("Worker Female").setHasDouble("Workers").setMoneyMultiplier(1.7).setEncounterBgm(TrainerType.CLERK).setSpeciesFilter(s => s.isOfType(Type.ICE) || s.isOfType(Type.STEEL)), + [TrainerType.STRIKER]: new TrainerConfig(++t).setMoneyMultiplier(1.2).setEncounterBgm(TrainerType.CYCLIST), + [TrainerType.SCHOOL_KID]: new TrainerConfig(++t).setMoneyMultiplier(0.75).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("School Kid Female", "lass").setHasDouble("School Kids") + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.ODDISH, Species.EXEGGCUTE, Species.TEDDIURSA, Species.WURMPLE, Species.RALTS, Species.SHROOMISH, Species.FLETCHLING], + [TrainerPoolTier.UNCOMMON]: [Species.VOLTORB, Species.WHISMUR, Species.MEDITITE, Species.MIME_JR, Species.NYMBLE], + [TrainerPoolTier.RARE]: [Species.TANGELA, Species.EEVEE, Species.YANMA], + [TrainerPoolTier.SUPER_RARE]: [Species.TADBULB] + }), + [TrainerType.SWIMMER]: new TrainerConfig(++t).setMoneyMultiplier(1.3).setEncounterBgm(TrainerType.PARASOL_LADY).setHasGenders("Swimmer Female").setHasDouble("Swimmers").setSpecialtyTypes(Type.WATER).setSpeciesFilter(s => s.isOfType(Type.WATER)), + [TrainerType.TWINS]: new TrainerConfig(++t).setDoubleOnly().setMoneyMultiplier(0.65).setUseSameSeedForAllMembers() + .setPartyTemplateFunc(scene => getWavePartyTemplate(scene, trainerPartyTemplates.TWO_WEAK, trainerPartyTemplates.TWO_AVG, trainerPartyTemplates.TWO_STRONG)) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PLUSLE, Species.VOLBEAT, Species.PACHIRISU, Species.SILCOON, Species.METAPOD, Species.IGGLYBUFF, Species.PETILIL, Species.EEVEE])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.MINUN, Species.ILLUMISE, Species.EMOLGA, Species.CASCOON, Species.KAKUNA, Species.CLEFFA, Species.COTTONEE, Species.EEVEE], TrainerSlot.TRAINER_PARTNER)) + .setEncounterBgm(TrainerType.TWINS), + [TrainerType.VETERAN]: new TrainerConfig(++t).setHasGenders("Veteran Female").setHasDouble("Veteran Duo").setMoneyMultiplier(2.5).setEncounterBgm(TrainerType.ACE_TRAINER).setSpeciesFilter(s => s.isOfType(Type.DRAGON)), + [TrainerType.WAITER]: new TrainerConfig(++t).setHasGenders("Waitress").setHasDouble("Restaurant Staff").setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.CLERK) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.CLEFFA, Species.CHATOT, Species.PANSAGE, Species.PANSEAR, Species.PANPOUR, Species.MINCCINO], + [TrainerPoolTier.UNCOMMON]: [Species.TROPIUS, Species.PETILIL, Species.BOUNSWEET, Species.INDEEDEE], + [TrainerPoolTier.RARE]: [Species.APPLIN, Species.SINISTEA, Species.POLTCHAGEIST] + }), + [TrainerType.WORKER]: new TrainerConfig(++t).setHasGenders("Worker Female").setHasDouble("Workers").setEncounterBgm(TrainerType.CLERK).setMoneyMultiplier(1.7).setSpeciesFilter(s => s.isOfType(Type.ROCK) || s.isOfType(Type.STEEL)), + [TrainerType.YOUNGSTER]: new TrainerConfig(++t).setMoneyMultiplier(0.5).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders("Lass", "lass").setHasDouble("Beginners").setPartyTemplates(trainerPartyTemplates.TWO_WEAKER) + .setSpeciesPools( + [Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP] + ), + [TrainerType.ROCKET_GRUNT]: new TrainerConfig(++t).setHasGenders("Rocket Grunt Female").setHasDouble("Rocket Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.WEEDLE, Species.RATTATA, Species.EKANS, Species.SANDSHREW, Species.ZUBAT, Species.GEODUDE, Species.KOFFING, Species.GRIMER, Species.ODDISH], + [TrainerPoolTier.UNCOMMON]: [Species.GYARADOS, Species.TAUROS, Species.SCYTHER, Species.CUBONE, Species.GROWLITHE, Species.MURKROW, Species.GASTLY, Species.EXEGGCUTE, Species.VOLTORB], + [TrainerPoolTier.RARE]: [Species.PORYGON, Species.ALOLA_RATTATA, Species.ALOLA_SANDSHREW, Species.ALOLA_MEOWTH, Species.ALOLA_GRIMER, Species.ALOLA_GEODUDE], + [TrainerPoolTier.SUPER_RARE]: [Species.DRATINI, Species.LARVITAR] + }), + [TrainerType.ARCHER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.HOUNDOOM]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.ARIANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin_female", "rocket", [Species.ARBOK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.PROTON]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.CROBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.PETREL]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("rocket_admin", "rocket", [Species.WEEZING]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_rocket_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.MAGMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Magma Grunt Female").setHasDouble("Magma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.SLUGMA, Species.POOCHYENA, Species.NUMEL, Species.ZIGZAGOON, Species.DIGLETT, Species.MAGBY, Species.TORKOAL, Species.BALTOY, Species.BARBOACH], + [TrainerPoolTier.UNCOMMON]: [Species.SOLROCK, Species.HIPPOPOTAS, Species.SANDACONDA, Species.PHANPY, Species.ROLYCOLY, Species.GLIGAR], + [TrainerPoolTier.RARE]: [Species.TRAPINCH, Species.HEATMOR], + [TrainerPoolTier.SUPER_RARE]: [Species.CAPSAKID, Species.CHARCADET] + }), + [TrainerType.TABITHA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.COURTNEY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("magma_admin_female", "magma", [Species.CAMERUPT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.AQUA_GRUNT]: new TrainerConfig(++t).setHasGenders("Aqua Grunt Female").setHasDouble("Aqua Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.CARVANHA, Species.WAILMER, Species.ZIGZAGOON, Species.LOTAD, Species.CORPHISH, Species.SPHEAL], + [TrainerPoolTier.UNCOMMON]: [Species.CLAMPERL, Species.CHINCHOU, Species.WOOPER, Species.WINGULL, Species.TENTACOOL, Species.QWILFISH], + [TrainerPoolTier.RARE]: [Species.MANTINE, Species.BASCULEGION, Species.REMORAID, Species.ARROKUDA], + [TrainerPoolTier.SUPER_RARE]: [Species.DONDOZO] + }), + [TrainerType.MATT]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.SHELLY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aqua_admin_female", "aqua", [Species.SHARPEDO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aqua_magma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.GALACTIC_GRUNT]: new TrainerConfig(++t).setHasGenders("Galactic Grunt Female").setHasDouble("Galactic Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.GLAMEOW, Species.STUNKY, Species.CROAGUNK, Species.SHINX, Species.WURMPLE, Species.BRONZOR, Species.DRIFLOON, Species.BURMY], + [TrainerPoolTier.UNCOMMON]: [Species.CARNIVINE, Species.GROWLITHE, Species.QWILFISH, Species.SNEASEL], + [TrainerPoolTier.RARE]: [Species.HISUI_GROWLITHE, Species.HISUI_QWILFISH, Species.HISUI_SNEASEL], + [TrainerPoolTier.SUPER_RARE]: [Species.HISUI_ZORUA, Species.HISUI_SLIGGOO] + }), + [TrainerType.JUPITER]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.SKUNTANK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.MARS]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander_female", "galactic", [Species.PURUGLY]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.SATURN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("galactic_commander", "galactic", [Species.TOXICROAK]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_galactic_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.PLASMA_GRUNT]: new TrainerConfig(++t).setHasGenders("Plasma Grunt Female").setHasDouble("Plasma Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.PATRAT, Species.LILLIPUP, Species.PURRLOIN, Species.SCRAFTY, Species.WOOBAT, Species.VANILLITE, Species.SANDILE, Species.TRUBBISH], + [TrainerPoolTier.UNCOMMON]: [Species.FRILLISH, Species.VENIPEDE, Species.GOLETT, Species.TIMBURR, Species.DARUMAKA, Species.AMOONGUSS], + [TrainerPoolTier.RARE]: [Species.PAWNIARD, Species.VULLABY, Species.ZORUA, Species.DRILBUR, Species.KLINK], + [TrainerPoolTier.SUPER_RARE]: [Species.DRUDDIGON, Species.BOUFFALANT, Species.AXEW, Species.DEINO, Species.DURANT] + }), + [TrainerType.ZINZOLIN]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.CRYOGONAL]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.ROOD]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("plasma_sage", "plasma", [Species.SWOOBAT]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_plasma_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.FLARE_GRUNT]: new TrainerConfig(++t).setHasGenders("Flare Grunt Female").setHasDouble("Flare Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [Species.FLETCHLING, Species.LITLEO, Species.PONYTA, Species.INKAY, Species.HOUNDOUR, Species.SKORUPI, Species.SCRAFTY, Species.CROAGUNK], + [TrainerPoolTier.UNCOMMON]: [Species.HELIOPTILE, Species.ELECTRIKE, Species.SKRELP, Species.GULPIN, Species.PURRLOIN, Species.POOCHYENA, Species.SCATTERBUG], + [TrainerPoolTier.RARE]: [Species.LITWICK, Species.SNEASEL, Species.PANCHAM, Species.PAWNIARD], + [TrainerPoolTier.SUPER_RARE]: [Species.NOIVERN, Species.DRUDDIGON] + }), + [TrainerType.BRYONY]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin_female", "flare", [Species.LIEPARD]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.XEROSIC]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("flare_admin", "flare", [Species.MALAMAR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_flare_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.AETHER_GRUNT]: new TrainerConfig(++t).setHasGenders("Aether Grunt Female").setHasDouble("Aether Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.PIKIPEK, Species.ROCKRUFF, Species.ALOLA_DIGLETT, Species.YUNGOOS, Species.CORSOLA, Species.ALOLA_GEODUDE, Species.BOUNSWEET, Species.LILLIPUP, Species.ALOLA_MAROWAK], + [TrainerPoolTier.UNCOMMON]: [ Species.POLIWAG, Species.STUFFUL, Species.ALOLA_EXEGGUTOR, Species.CRABRAWLER, Species.CUTIEFLY, Species.ALOLA_RAICHU, Species.ORICORIO, Species.MUDBRAY], + [TrainerPoolTier.RARE]: [ Species.ORANGURU, Species.PASSIMIAN, Species.GALAR_CORSOLA, Species.ALOLA_SANDSHREW, Species.ALOLA_VULPIX, Species.TURTONATOR, Species.DRAMPA], + [TrainerPoolTier.SUPER_RARE]: [Species.JANGMO_O, Species.PORYGON] + }), + [TrainerType.FABA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("aether_admin", "aether", [Species.HYPNO]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_aether_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.SKULL_GRUNT]: new TrainerConfig(++t).setHasGenders("Skull Grunt Female").setHasDouble("Skull Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.SALANDIT, Species.ALOLA_RATTATA, Species.ALOLA_MEOWTH, Species.SCRAGGY, Species.KOFFING, Species.ALOLA_GRIMER, Species.MAREANIE, Species.SPINARAK, Species.TRUBBISH], + [TrainerPoolTier.UNCOMMON]: [ Species.FOMANTIS, Species.SABLEYE, Species.SANDILE, Species.ALOLA_MAROWAK, Species.PANCHAM, Species.DROWZEE, Species.ZUBAT, Species.VENIPEDE, Species.VULLABY], + [TrainerPoolTier.RARE]: [Species.SANDYGAST, Species.PAWNIARD, Species.MIMIKYU, Species.DHELMISE, Species.GASTLY, Species.WISHIWASHI], + [TrainerPoolTier.SUPER_RARE]: [Species.GRUBBIN, Species.DEWPIDER] + }), + [TrainerType.PLUMERIA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("skull_admin", "skull", [Species.SALAZZLE]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_skull_admin").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + [TrainerType.MACRO_GRUNT]: new TrainerConfig(++t).setHasGenders("Macro Grunt Female").setHasDouble("Macro Grunts").setMoneyMultiplier(1.0).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_macro_grunt").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)) + .setSpeciesPools({ + [TrainerPoolTier.COMMON]: [ Species.CUFANT, Species.GALAR_MEOWTH, Species.KLINK, Species.ROOKIDEE, Species.CRAMORANT, Species.GALAR_ZIGZAGOON, Species.SKWOVET, Species.STEELIX, Species.MAWILE, Species.FERROSEED], + [TrainerPoolTier.UNCOMMON]: [ Species.DRILBUR, Species.MAGNEMITE, Species.HATENNA, Species.ARROKUDA, Species.APPLIN, Species.GALAR_PONYTA, Species.GALAR_YAMASK, Species.SINISTEA, Species.RIOLU], + [TrainerPoolTier.RARE]: [Species.FALINKS, Species.BELDUM, Species.GALAR_FARFETCHD, Species.GALAR_MR_MIME, Species.HONEDGE, Species.SCIZOR, Species.GALAR_DARUMAKA], + [TrainerPoolTier.SUPER_RARE]: [Species.DURALUDON, Species.DREEPY] + }), + [TrainerType.OLEANA]: new TrainerConfig(++t).setMoneyMultiplier(1.5).initForEvilTeamAdmin("macro_admin", "macro", [Species.GARBODOR]).setEncounterBgm(TrainerType.PLASMA_GRUNT).setBattleBgm("battle_plasma_grunt").setMixedBattleBgm("battle_oleana").setVictoryBgm("victory_team_plasma").setPartyTemplateFunc(scene => getEvilGruntPartyTemplate(scene)), + + [TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"], true, Type.ROCK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"], false, Type.WATER).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"], true, Type.ELECTRIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.ERIKA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ERIKA"], false, Type.GRASS).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.JANINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JANINE"], false, Type.POISON).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.SABRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SABRINA"], false, Type.PSYCHIC).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.BLAINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BLAINE"], true, Type.FIRE).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.GIOVANNI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GIOVANNI"], true, Type.DARK).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.FALKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FALKNER"], true, Type.FLYING).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.BUGSY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BUGSY"], true, Type.BUG).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.WHITNEY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WHITNEY"], false, Type.NORMAL).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.MORTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MORTY"], true, Type.GHOST).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.CHUCK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHUCK"], true, Type.FIGHTING).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JASMINE"], false, Type.STEEL).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PRYCE"], true, Type.ICE).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAIR"], false, Type.DRAGON).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXANNE"], false, Type.ROCK).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRAWLY"], true, Type.FIGHTING).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WATTSON"], true, Type.ELECTRIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FLANNERY"], false, Type.FIRE).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["NORMAN"], true, Type.NORMAL).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WINONA"], false, Type.FLYING).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TATE"], true, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym").setHasDouble("tate_liza_double").setDoubleTrainerType(TrainerType.LIZA).setDoubleTitle("gym_leader_double"), + [TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LIZA"], false, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym").setHasDouble("liza_tate_double").setDoubleTrainerType(TrainerType.TATE).setDoubleTitle("gym_leader_double"), + [TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JUAN"], true, Type.WATER).setBattleBgm("battle_hoenn_gym").setMixedBattleBgm("battle_hoenn_gym"), + [TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROARK"], true, Type.ROCK).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GARDENIA"], false, Type.GRASS).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MAYLENE"], false, Type.FIGHTING).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.CRASHER_WAKE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRASHER_WAKE"], true, Type.WATER).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.FANTINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FANTINA"], false, Type.GHOST).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.BYRON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BYRON"], true, Type.STEEL).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.CANDICE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CANDICE"], false, Type.ICE).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.VOLKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VOLKNER"], true, Type.ELECTRIC).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.CILAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CILAN"], true, Type.GRASS).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.CHILI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHILI"], true, Type.FIRE).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.CRESS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRESS"], true, Type.WATER).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.CHEREN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHEREN"], true, Type.NORMAL).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.LENORA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LENORA"], false, Type.NORMAL).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.ROXIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXIE"], false, Type.POISON).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.BURGH]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BURGH"], true, Type.BUG).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.ELESA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ELESA"], false, Type.ELECTRIC).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.CLAY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAY"], true, Type.GROUND).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.SKYLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SKYLA"], false, Type.FLYING).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.BRYCEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRYCEN"], true, Type.ICE).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.DRAYDEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["DRAYDEN"], true, Type.DRAGON).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.MARLON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MARLON"], true, Type.WATER).setMixedBattleBgm("battle_unova_gym"), + [TrainerType.VIOLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VIOLA"], false, Type.BUG).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.GRANT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRANT"], true, Type.ROCK).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.KORRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KORRINA"], false, Type.FIGHTING).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.RAMOS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RAMOS"], true, Type.GRASS).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.CLEMONT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLEMONT"], true, Type.ELECTRIC).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.VALERIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VALERIE"], false, Type.FAIRY).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.OLYMPIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OLYMPIA"], false, Type.PSYCHIC).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.WULFRIC]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WULFRIC"], true, Type.ICE).setMixedBattleBgm("battle_kalos_gym"), + [TrainerType.MILO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MILO"], true, Type.GRASS).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.NESSA]: new TrainerConfig(++t).setName("Nessa").initForGymLeader(signatureSpecies["NESSA"], false, Type.WATER).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.KABU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KABU"], true, Type.FIRE).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.BEA]: new TrainerConfig(++t).setName("Bea").initForGymLeader(signatureSpecies["BEA"], false, Type.FIGHTING).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.ALLISTER]: new TrainerConfig(++t).setName("Allister").initForGymLeader(signatureSpecies["ALLISTER"], true, Type.GHOST).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.OPAL]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OPAL"], false, Type.FAIRY).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.BEDE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BEDE"], true, Type.FAIRY).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.GORDIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GORDIE"], true, Type.ROCK).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.MELONY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MELONY"], false, Type.ICE).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.PIERS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PIERS"], true, Type.DARK).setHasDouble("piers_marnie_double").setDoubleTrainerType(TrainerType.MARNIE).setDoubleTitle("gym_leader_double").setMixedBattleBgm("battle_galar_gym"), + [TrainerType.MARNIE]: new TrainerConfig(++t).setName("Marnie").initForGymLeader(signatureSpecies["MARNIE"], false, Type.DARK).setHasDouble("marnie_piers_double").setDoubleTrainerType(TrainerType.PIERS).setDoubleTitle("gym_leader_double").setMixedBattleBgm("battle_galar_gym"), + [TrainerType.RAIHAN]: new TrainerConfig(++t).setName("Raihan").initForGymLeader(signatureSpecies["RAIHAN"], true, Type.DRAGON).setMixedBattleBgm("battle_galar_gym"), + [TrainerType.KATY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KATY"], false, Type.BUG).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.BRASSIUS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRASSIUS"], true, Type.GRASS).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.IONO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["IONO"], false, Type.ELECTRIC).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.KOFU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KOFU"], true, Type.WATER).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.LARRY]: new TrainerConfig(++t).setName("Larry").initForGymLeader(signatureSpecies["LARRY"], true, Type.NORMAL).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.RYME]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RYME"], false, Type.GHOST).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.TULIP]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TULIP"], false, Type.PSYCHIC).setMixedBattleBgm("battle_paldea_gym"), + [TrainerType.GRUSHA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRUSHA"], true, Type.ICE).setMixedBattleBgm("battle_paldea_gym"), + + [TrainerType.LORELEI]: new TrainerConfig((t = TrainerType.LORELEI)).initForEliteFour(signatureSpecies["LORELEI"], false, Type.ICE).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.BRUNO]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BRUNO"], true, Type.FIGHTING).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.AGATHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AGATHA"], false, Type.GHOST).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.LANCE]: new TrainerConfig(++t).setName("Lance").initForEliteFour(signatureSpecies["LANCE"], true, Type.DRAGON).setBattleBgm("battle_kanto_gym").setMixedBattleBgm("battle_kanto_gym"), + [TrainerType.WILL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WILL"], true, Type.PSYCHIC).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.KOGA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KOGA"], true, Type.POISON).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.KAREN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAREN"], false, Type.DARK).setBattleBgm("battle_johto_gym").setMixedBattleBgm("battle_johto_gym"), + [TrainerType.SIDNEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIDNEY"], true, Type.DARK).setMixedBattleBgm("battle_hoenn_elite"), + [TrainerType.PHOEBE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["PHOEBE"], false, Type.GHOST).setMixedBattleBgm("battle_hoenn_elite"), + [TrainerType.GLACIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GLACIA"], false, Type.ICE).setMixedBattleBgm("battle_hoenn_elite"), + [TrainerType.DRAKE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAKE"], true, Type.DRAGON).setMixedBattleBgm("battle_hoenn_elite"), + [TrainerType.AARON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AARON"], true, Type.BUG).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.BERTHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BERTHA"], false, Type.GROUND).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.FLINT]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["FLINT"], true, Type.FIRE).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.LUCIAN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LUCIAN"], true, Type.PSYCHIC).setBattleBgm("battle_sinnoh_gym").setMixedBattleBgm("battle_sinnoh_gym"), + [TrainerType.SHAUNTAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SHAUNTAL"], false, Type.GHOST).setMixedBattleBgm("battle_unova_elite"), + [TrainerType.MARSHAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MARSHAL"], true, Type.FIGHTING).setMixedBattleBgm("battle_unova_elite"), + [TrainerType.GRIMSLEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GRIMSLEY"], true, Type.DARK).setMixedBattleBgm("battle_unova_elite"), + [TrainerType.CAITLIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CAITLIN"], false, Type.PSYCHIC).setMixedBattleBgm("battle_unova_elite"), + [TrainerType.MALVA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MALVA"], false, Type.FIRE).setMixedBattleBgm("battle_kalos_elite"), + [TrainerType.SIEBOLD]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIEBOLD"], true, Type.WATER).setMixedBattleBgm("battle_kalos_elite"), + [TrainerType.WIKSTROM]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WIKSTROM"], true, Type.STEEL).setMixedBattleBgm("battle_kalos_elite"), + [TrainerType.DRASNA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRASNA"], false, Type.DRAGON).setMixedBattleBgm("battle_kalos_elite"), + [TrainerType.HALA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HALA"], true, Type.FIGHTING).setMixedBattleBgm("battle_alola_elite"), + [TrainerType.MOLAYNE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MOLAYNE"], true, Type.STEEL).setMixedBattleBgm("battle_alola_elite"), + [TrainerType.OLIVIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["OLIVIA"], false, Type.ROCK).setMixedBattleBgm("battle_alola_elite"), + [TrainerType.ACEROLA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["ACEROLA"], false, Type.GHOST).setMixedBattleBgm("battle_alola_elite"), + [TrainerType.KAHILI]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAHILI"], false, Type.FLYING).setMixedBattleBgm("battle_alola_elite"), + [TrainerType.MARNIE_ELITE]: new TrainerConfig(++t).setName("Marnie").initForEliteFour(signatureSpecies["MARNIE_ELITE"], false, Type.DARK).setMixedBattleBgm("battle_galar_elite"), + [TrainerType.NESSA_ELITE]: new TrainerConfig(++t).setName("Nessa").initForEliteFour(signatureSpecies["NESSA_ELITE"], false, Type.WATER).setMixedBattleBgm("battle_galar_elite"), + [TrainerType.BEA_ELITE]: new TrainerConfig(++t).setName("Bea").initForEliteFour(signatureSpecies["BEA_ELITE"], false, Type.FIGHTING).setMixedBattleBgm("battle_galar_elite"), + [TrainerType.ALLISTER_ELITE]: new TrainerConfig(++t).setName("Allister").initForEliteFour(signatureSpecies["ALLISTER_ELITE"], true, Type.GHOST).setMixedBattleBgm("battle_galar_elite"), + [TrainerType.RAIHAN_ELITE]: new TrainerConfig(++t).setName("Raihan").initForEliteFour(signatureSpecies["RAIHAN_ELITE"], true, Type.DRAGON).setMixedBattleBgm("battle_galar_elite"), + [TrainerType.RIKA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["RIKA"], false, Type.GROUND).setMixedBattleBgm("battle_paldea_elite"), + [TrainerType.POPPY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["POPPY"], false, Type.STEEL).setMixedBattleBgm("battle_paldea_elite"), + [TrainerType.LARRY_ELITE]: new TrainerConfig(++t).setName("Larry").initForEliteFour(signatureSpecies["LARRY_ELITE"], true, Type.NORMAL, Type.FLYING).setMixedBattleBgm("battle_paldea_elite"), + [TrainerType.HASSEL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HASSEL"], true, Type.DRAGON).setMixedBattleBgm("battle_paldea_elite"), + [TrainerType.CRISPIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CRISPIN"], true, Type.FIRE).setMixedBattleBgm("battle_bb_elite"), + [TrainerType.AMARYS]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AMARYS"], false, Type.STEEL).setMixedBattleBgm("battle_bb_elite"), + [TrainerType.LACEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LACEY"], false, Type.FAIRY).setMixedBattleBgm("battle_bb_elite"), + [TrainerType.DRAYTON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAYTON"], true, Type.DRAGON).setMixedBattleBgm("battle_bb_elite"), + + [TrainerType.BLUE]: new TrainerConfig((t = TrainerType.BLUE)).initForChampion(signatureSpecies["BLUE"], true).setBattleBgm("battle_kanto_champion").setMixedBattleBgm("battle_kanto_champion").setHasDouble("blue_red_double").setDoubleTrainerType(TrainerType.RED).setDoubleTitle("champion_double") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.ALAKAZAM], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.RED]: new TrainerConfig(++t).initForChampion(signatureSpecies["RED"], true).setBattleBgm("battle_johto_champion").setMixedBattleBgm("battle_johto_champion").setHasDouble("red_blue_double").setDoubleTrainerType(TrainerType.BLUE).setDoubleTitle("champion_double") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PIKACHU], TrainerSlot.TRAINER, true, p => { + p.formIndex = 8; + p.generateAndPopulateMoveset(); + p.generateName(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.LANCE_CHAMPION]: new TrainerConfig(++t).setName("Lance").initForChampion(signatureSpecies["LANCE_CHAMPION"], true).setBattleBgm("battle_johto_champion").setMixedBattleBgm("battle_johto_champion") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.AERODACTYL], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.LATIAS, Species.LATIOS], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.STEVEN]: new TrainerConfig(++t).initForChampion(signatureSpecies["STEVEN"], true).setBattleBgm("battle_hoenn_champion_g5").setMixedBattleBgm("battle_hoenn_champion_g6").setHasDouble("steven_wallace_double").setDoubleTrainerType(TrainerType.WALLACE).setDoubleTitle("champion_double") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SKARMORY], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.METAGROSS], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.WALLACE]: new TrainerConfig(++t).initForChampion(signatureSpecies["WALLACE"], true).setBattleBgm("battle_hoenn_champion_g5").setMixedBattleBgm("battle_hoenn_champion_g6").setHasDouble("wallace_steven_double").setDoubleTrainerType(TrainerType.STEVEN).setDoubleTitle("champion_double") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PELIPPER], TrainerSlot.TRAINER, true, p => { + p.abilityIndex = 1; // Drizzle + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.SWAMPERT], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + })), + [TrainerType.CYNTHIA]: new TrainerConfig(++t).initForChampion(signatureSpecies["CYNTHIA"], false).setBattleBgm("battle_sinnoh_champion").setMixedBattleBgm("battle_sinnoh_champion") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SPIRITOMB], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GARCHOMP], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.ALDER]: new TrainerConfig(++t).initForChampion(signatureSpecies["ALDER"], true).setHasDouble("alder_iris_double").setDoubleTrainerType(TrainerType.IRIS).setDoubleTitle("champion_double").setBattleBgm("battle_champion_alder").setMixedBattleBgm("battle_champion_alder") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.BOUFFALANT, Species.BRAVIARY], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })), + [TrainerType.IRIS]: new TrainerConfig(++t).initForChampion(signatureSpecies["IRIS"], false).setBattleBgm("battle_champion_iris").setMixedBattleBgm("battle_champion_iris").setHasDouble("iris_alder_double").setDoubleTrainerType(TrainerType.ALDER).setDoubleTitle("champion_double") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.DRUDDIGON], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.LAPRAS], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.DIANTHA]: new TrainerConfig(++t).initForChampion(signatureSpecies["DIANTHA"], false).setMixedBattleBgm("battle_kalos_champion") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GOURGEIST], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.GARDEVOIR], TrainerSlot.TRAINER, true, p => { + p.formIndex = 1; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.HAU]: new TrainerConfig(++t).initForChampion(signatureSpecies["HAU"], true).setMixedBattleBgm("battle_alola_champion") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.ALOLA_RAICHU], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })), + [TrainerType.LEON]: new TrainerConfig(++t).initForChampion(signatureSpecies["LEON"], true).setMixedBattleBgm("battle_galar_champion") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.RILLABOOM, Species.CINDERACE, Species.INTELEON], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CHARIZARD], TrainerSlot.TRAINER, true, p => { + p.formIndex = 3; + p.generateAndPopulateMoveset(); + p.generateName(); + })), + [TrainerType.GEETA]: new TrainerConfig(++t).initForChampion(signatureSpecies["GEETA"], false).setMixedBattleBgm("battle_champion_geeta") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.GLIMMORA], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })), + [TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion(signatureSpecies["NEMONA"], false).setMixedBattleBgm("battle_champion_nemona") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.LYCANROC], TrainerSlot.TRAINER, true, p => { + p.formIndex = 0; // Midday form + p.generateAndPopulateMoveset(); + })), + [TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion(signatureSpecies["KIERAN"], true).setMixedBattleBgm("battle_champion_kieran") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.POLIWRATH, Species.POLITOED], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + })), + + [TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL) + .setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE, Species.WATTREL], TrainerSlot.TRAINER, true)), + [TrainerType.RIVAL_2]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_2) + .setModifierRewardFuncs(() => modifierTypes.EXP_SHARE) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE, Species.WATTREL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)), + [TrainerType.RIVAL_3]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_3) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) + .setSpeciesFilter(species => species.baseTotal >= 540), + [TrainerType.RIVAL_4]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_2").setMixedBattleBgm("battle_rival_2").setPartyTemplates(trainerPartyTemplates.RIVAL_4) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) + .setSpeciesFilter(species => species.baseTotal >= 540) + .setGenModifiersFunc(party => { + const starter = party[0]; + return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; // TODO: is the bang correct? + }), + [TrainerType.RIVAL_5]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival_3").setMixedBattleBgm("battle_rival_3").setPartyTemplates(trainerPartyTemplates.RIVAL_5) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true, + p => p.setBoss(true, 2))) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true)) + .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) + .setSpeciesFilter(species => species.baseTotal >= 540) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.RAYQUAZA], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 3); + p.pokeball = PokeballType.MASTER_BALL; + p.shiny = true; + p.variant = 1; + })) + .setGenModifiersFunc(party => { + const starter = party[0]; + return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; //TODO: is the bang correct? + }), + [TrainerType.RIVAL_6]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm("final").setBattleBgm("battle_rival_3").setMixedBattleBgm("battle_rival_3").setPartyTemplates(trainerPartyTemplates.RIVAL_6) + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL], TrainerSlot.TRAINER, true, + p => { + p.setBoss(true, 3); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL], TrainerSlot.TRAINER, true, + p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)) + .setSpeciesFilter(species => species.baseTotal >= 540) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.RAYQUAZA], TrainerSlot.TRAINER, true, p => { + p.setBoss(); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + p.shiny = true; + p.variant = 1; + p.formIndex = 1; + p.generateName(); + })) + .setGenModifiersFunc(party => { + const starter = party[0]; + return [modifierTypes.TERA_SHARD().generateType([], [starter.species.type1])!.withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier]; // TODO: is the bang correct? + }), + + [TrainerType.ROCKET_BOSS_GIOVANNI_1]: new TrainerConfig(t = TrainerType.ROCKET_BOSS_GIOVANNI_1).setName("Giovanni").initForEvilTeamLeader("Rocket Boss", []).setMixedBattleBgm("battle_rocket_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.PERSIAN, Species.ALOLA_PERSIAN])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.NIDOKING, Species.NIDOQUEEN])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.RHYPERIOR])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.DUGTRIO, Species.ALOLA_DUGTRIO])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.MAROWAK, Species.ALOLA_MAROWAK])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.ROCKET_BOSS_GIOVANNI_2]: new TrainerConfig(++t).setName("Giovanni").initForEvilTeamLeader("Rocket Boss", [], true).setMixedBattleBgm("battle_rocket_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.TYRANITAR, Species.IRON_THORNS], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.HIPPOWDON])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.EXCADRILL])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.KANGASKHAN], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.GASTRODON])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.MEWTWO], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.MAXIE]: new TrainerConfig(++t).setName("Maxie").initForEvilTeamLeader("Magma Boss", []).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.MIGHTYENA])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CROBAT, Species.GLISCOR])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.WEEZING, Species.GALAR_WEEZING])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.MAGMORTAR, Species.TORKOAL])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.FLYGON])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.CAMERUPT], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.MAXIE_2]: new TrainerConfig(++t).setName("Maxie").initForEvilTeamLeader("Magma Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SOLROCK, Species.TYPHLOSION], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.TORKOAL, Species.NINETALES], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 2; // DROUGHT + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SHIFTRY, Species.SCOVILLAIN], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 0; // Chlorophyll + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.GREAT_TUSK])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.CAMERUPT], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.GROUDON], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.ARCHIE]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", []).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.LINOONE])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.CROBAT, Species.PELIPPER])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.MUK, Species.ALOLA_MUK])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.TENTACRUEL])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.RELICANTH, Species.WAILORD])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.ARCHIE_2]: new TrainerConfig(++t).setName("Archie").initForEvilTeamLeader("Aqua Boss", [], true).setMixedBattleBgm("battle_aqua_magma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.EMPOLEON, Species.LUDICOLO], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.POLITOED, Species.PELIPPER], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 2; // Drizzle + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.BEARTIC, Species.ARMALDO], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 2; // Swift Swim + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.OVERQWIL ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 1; // Swift Swim + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.SHARPEDO], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KYOGRE], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.CYRUS]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", []).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GYARADOS ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.HISUI_BRAVIARY ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.CROBAT, Species.GLISCOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.AZELF, Species.UXIE, Species.MESPRIT ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HOUNDOOM ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.WEAVILE], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })), + [TrainerType.CYRUS_2]: new TrainerConfig(++t).setName("Cyrus").initForEvilTeamLeader("Galactic Boss", [], true).setMixedBattleBgm("battle_galactic_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.AZELF, Species.UXIE, Species.MESPRIT], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.ELECTRODE, Species.HISUI_ELECTRODE])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SALAMENCE, Species.ROARING_MOON])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.HOUNDOOM], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.WEAVILE], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.DARKRAI], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.GHETSIS]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", []).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.COFAGRIGUS, Species.RUNERIGUS])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.BOUFFALANT])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([Species.SEISMITOAD, Species.CARRACOSTA])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([Species.EELEKTROSS, Species.GALVANTULA])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([Species.VOLCARONA])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.HYDREIGON], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })), + [TrainerType.GHETSIS_2]: new TrainerConfig(++t).setName("Ghetsis").initForEvilTeamLeader("Plasma Boss", [], true).setMixedBattleBgm("battle_plasma_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GENESECT ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + p.formIndex = Utils.randSeedInt(5); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.BASCULEGION, Species.JELLICENT ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + p.formIndex = 1; + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.KINGAMBIT ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.VOLCARONA, Species.SLITHER_WING ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HYDREIGON, Species.IRON_JUGULIS ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.KYUREM], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.LYSANDRE]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", []).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.MIENSHAO ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HONCHKROW, Species.TALONFLAME ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CLAWITZER, Species.DRAGALGE ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.HELIOLISK, Species.MALAMAR ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.LYSANDRE_2]: new TrainerConfig(++t).setName("Lysandre").initForEvilTeamLeader("Flare Boss", [], true).setMixedBattleBgm("battle_flare_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.SCREAM_TAIL, Species.FLUTTER_MANE], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PYROAR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.gender = Gender.MALE; + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.IRON_MOTH ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GOODRA, Species.HISUI_GOODRA ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GYARADOS ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.ULTRA_BALL; + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([Species.YVELTAL], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.LUSAMINE]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", []).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.LILLIGANT, Species.HISUI_LILLIGANT ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALAR_SLOWBRO, Species.GALAR_SLOWKING ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BEWEAR ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })), + [TrainerType.LUSAMINE_2]: new TrainerConfig(++t).setName("Lusamine").initForEvilTeamLeader("Aether Boss", [], true).setMixedBattleBgm("battle_aether_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.CLEFABLE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.MILOTIC, Species.PRIMARINA ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.PHEROMOSA ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.STAKATAKA, Species.CELESTEELA, Species.GUZZLORD ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.NIHILEGO ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.NECROZMA ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.GUZMA]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", []).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.LOKIX, Species.YANMEGA ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HERACROSS ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.GALVANTULA, Species.VIKAVOLT])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })), + [TrainerType.GUZMA_2]: new TrainerConfig(++t).setName("Guzma").initForEvilTeamLeader("Skull Boss", [], true).setMixedBattleBgm("battle_skull_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.GOLISOPOD ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.abilityIndex = 2; //Anticipation + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.HISUI_SAMUROTT, Species.CRAWDAUNT ], TrainerSlot.TRAINER, true, p => { + p.abilityIndex = 2; //Sharpness, Adaptability + })) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SCIZOR, Species.KLEAVOR ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.PINSIR ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.BUZZWOLE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.XURKITREE ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })), + [TrainerType.ROSE]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", []).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ])) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.FERROTHORN, Species.ESCAVALIER ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.SIRFETCHD, Species.MR_RIME ])) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.CORVIKNIGHT ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.PERRSERKER, Species.KLINKLANG ])) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })), + [TrainerType.ROSE_2]: new TrainerConfig(++t).setName("Rose").initForEvilTeamLeader("Macro Boss", [], true).setMixedBattleBgm("battle_macro_boss").setVictoryBgm("victory_team_plasma") + .setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.ARCHALUDON ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + })) + .setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.AEGISLASH, Species.GHOLDENGO ])) + .setPartyMemberFunc(2, getRandomPartyMemberFunc([ Species.DRACOVISH, Species.DRACOZOLT ], TrainerSlot.TRAINER, true, p => { + p.generateAndPopulateMoveset(); + p.abilityIndex = 1; //Strong Jaw, Hustle + })) + .setPartyMemberFunc(3, getRandomPartyMemberFunc([ Species.MELMETAL ])) + .setPartyMemberFunc(4, getRandomPartyMemberFunc([ Species.GALAR_ARTICUNO, Species.GALAR_ZAPDOS, Species.GALAR_MOLTRES ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.pokeball = PokeballType.MASTER_BALL; + })) + .setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.COPPERAJAH ], TrainerSlot.TRAINER, true, p => { + p.setBoss(true, 2); + p.generateAndPopulateMoveset(); + p.formIndex = 1; + p.generateName(); + })), +}; diff --git a/src/data/type.ts b/src/data/type.ts index 7a9f7f3605e..47bea8dd72b 100644 --- a/src/data/type.ts +++ b/src/data/type.ts @@ -23,7 +23,7 @@ export enum Type { export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8; -export function getTypeDamageMultiplier(attackType: integer, defType: integer): TypeDamageMultiplier { +export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDamageMultiplier { if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN) { return 1; } @@ -33,26 +33,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): switch (attackType) { case Type.FIGHTING: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.GHOST: - default: return 0; + default: + return 1; } case Type.FIGHTING: switch (attackType) { @@ -60,25 +44,12 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.PSYCHIC: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.POISON: - case Type.GROUND: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - return 1; case Type.ROCK: case Type.BUG: case Type.DARK: return 0.5; default: - return 0; + return 1; } case Type.FLYING: switch (attackType) { @@ -86,43 +57,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ELECTRIC: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.BUG: case Type.GRASS: return 0.5; case Type.GROUND: - default: return 0; + default: + return 1; } case Type.POISON: switch (attackType) { case Type.GROUND: case Type.PSYCHIC: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.ROCK: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - return 1; case Type.FIGHTING: case Type.POISON: case Type.BUG: @@ -130,7 +78,7 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; default: - return 0; + return 1; } case Type.GROUND: switch (attackType) { @@ -138,25 +86,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GRASS: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.GROUND: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.FIRE: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.POISON: case Type.ROCK: return 0.5; case Type.ELECTRIC: - default: return 0; + default: + return 1; } case Type.ROCK: switch (attackType) { @@ -166,23 +102,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.WATER: case Type.GRASS: return 2; - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.NORMAL: case Type.FLYING: case Type.POISON: case Type.FIRE: return 0.5; default: - return 0; + return 1; } case Type.BUG: switch (attackType) { @@ -190,51 +116,26 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ROCK: case Type.FIRE: return 2; - case Type.NORMAL: - case Type.POISON: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.WATER: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.GROUND: case Type.GRASS: return 0.5; default: - return 0; + return 1; } case Type.GHOST: switch (attackType) { case Type.GHOST: case Type.DARK: return 2; - case Type.FLYING: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.FAIRY: - return 1; case Type.POISON: case Type.BUG: return 0.5; case Type.NORMAL: case Type.FIGHTING: - default: return 0; + default: + return 1; } case Type.STEEL: switch (attackType) { @@ -242,11 +143,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GROUND: case Type.FIRE: return 2; - case Type.GHOST: - case Type.WATER: - case Type.ELECTRIC: - case Type.DARK: - return 1; case Type.NORMAL: case Type.FLYING: case Type.ROCK: @@ -259,8 +155,9 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; case Type.POISON: - default: return 0; + default: + return 1; } case Type.FIRE: switch (attackType) { @@ -268,16 +165,6 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.ROCK: case Type.WATER: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GHOST: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - return 1; case Type.BUG: case Type.STEEL: case Type.FIRE: @@ -286,33 +173,20 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FAIRY: return 0.5; default: - return 0; + return 1; } case Type.WATER: switch (attackType) { case Type.GRASS: case Type.ELECTRIC: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.STEEL: case Type.FIRE: case Type.WATER: case Type.ICE: return 0.5; default: - return 0; + return 1; } case Type.GRASS: switch (attackType) { @@ -322,49 +196,24 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.FIRE: case Type.ICE: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.ROCK: - case Type.GHOST: - case Type.STEEL: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.GROUND: case Type.WATER: case Type.GRASS: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.ELECTRIC: switch (attackType) { case Type.GROUND: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.POISON: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.PSYCHIC: - case Type.ICE: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.FLYING: case Type.STEEL: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.PSYCHIC: switch (attackType) { @@ -372,25 +221,11 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.GHOST: case Type.DARK: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.PSYCHIC: return 0.5; default: - return 0; + return 1; } case Type.ICE: switch (attackType) { @@ -399,24 +234,10 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.STEEL: case Type.FIRE: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.BUG: - case Type.GHOST: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.DRAGON: - case Type.DARK: - case Type.FAIRY: - return 1; case Type.ICE: return 0.5; default: - return 0; + return 1; } case Type.DRAGON: switch (attackType) { @@ -424,25 +245,13 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.DRAGON: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FIGHTING: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.BUG: - case Type.GHOST: - case Type.STEEL: - case Type.PSYCHIC: - case Type.DARK: - return 1; case Type.FIRE: case Type.WATER: case Type.GRASS: case Type.ELECTRIC: return 0.5; default: - return 0; + return 1; } case Type.DARK: switch (attackType) { @@ -450,106 +259,33 @@ export function getTypeDamageMultiplier(attackType: integer, defType: integer): case Type.BUG: case Type.FAIRY: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.POISON: - case Type.GROUND: - case Type.ROCK: - case Type.STEEL: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.ICE: - case Type.DRAGON: - return 1; case Type.GHOST: case Type.DARK: return 0.5; case Type.PSYCHIC: - default: return 0; + default: + return 1; } case Type.FAIRY: switch (attackType) { case Type.POISON: case Type.STEEL: return 2; - case Type.NORMAL: - case Type.FLYING: - case Type.GROUND: - case Type.ROCK: - case Type.GHOST: - case Type.FIRE: - case Type.WATER: - case Type.GRASS: - case Type.ELECTRIC: - case Type.PSYCHIC: - case Type.ICE: - case Type.FAIRY: - return 1; case Type.FIGHTING: case Type.BUG: case Type.DARK: return 0.5; case Type.DRAGON: - default: return 0; + default: + return 1; } case Type.STELLAR: return 1; } - return 0; -} - -/** - * Retrieve the types resisting a given type - * @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type) - */ -export function getTypeResistances(type: number): Type[] { - switch (type) { - case Type.NORMAL: - return [Type.ROCK, Type.STEEL, Type.GHOST]; - case Type.FIGHTING: - return [Type.FLYING, Type.POISON, Type.BUG, Type.PSYCHIC, Type.FAIRY, Type.GHOST]; - case Type.FLYING: - return [Type.ROCK, Type.ELECTRIC, Type.STEEL]; - case Type.POISON: - return [Type.POISON, Type.GROUND, Type.ROCK, Type.GHOST, Type.STEEL]; - case Type.GROUND: - return [Type.BUG, Type.GRASS, Type.FLYING]; - case Type.ROCK: - return [Type.FIGHTING, Type.GROUND, Type.STEEL]; - case Type.BUG: - return [Type.FIGHTING, Type.FLYING, Type.POISON, Type.GHOST, Type.STEEL, Type.FIRE, Type.FAIRY]; - case Type.GHOST: - return [Type.DARK, Type.NORMAL]; - case Type.STEEL: - return [Type.STEEL, Type.FIRE, Type.WATER, Type.ELECTRIC]; - case Type.FIRE: - return [Type.ROCK, Type.FIRE, Type.WATER, Type.DRAGON]; - case Type.WATER: - return [Type.WATER, Type.GRASS, Type.DRAGON]; - case Type.GRASS: - return [Type.FLYING, Type.POISON, Type.BUG, Type.STEEL, Type.FIRE, Type.GRASS, Type.DRAGON]; - case Type.ELECTRIC: - return [Type.GRASS, Type.ELECTRIC, Type.DRAGON, Type.GROUND]; - case Type.PSYCHIC: - return [Type.STEEL, Type.PSYCHIC]; - case Type.ICE: - return [Type.STEEL, Type.FIRE, Type.WATER, Type.ICE]; - case Type.DRAGON: - return [Type.STEEL, Type.FAIRY]; - case Type.DARK: - return [Type.FIGHTING, Type.DARK, Type.FAIRY]; - case Type.FAIRY: - return [Type.POISON, Type.STEEL, Type.FIRE]; - case Type.UNKNOWN: - case Type.STELLAR: - default: - return []; - } + return 1; } /** diff --git a/src/enums/arena-tag-type.ts b/src/enums/arena-tag-type.ts index 1265b815bf4..1c79750c91a 100644 --- a/src/enums/arena-tag-type.ts +++ b/src/enums/arena-tag-type.ts @@ -22,5 +22,6 @@ export enum ArenaTagType { CRAFTY_SHIELD = "CRAFTY_SHIELD", TAILWIND = "TAILWIND", HAPPY_HOUR = "HAPPY_HOUR", + SAFEGUARD = "SAFEGUARD", NO_CRIT = "NO_CRIT" } diff --git a/src/enums/battler-tag-type.ts b/src/enums/battler-tag-type.ts index b133b442801..20ceb1b331f 100644 --- a/src/enums/battler-tag-type.ts +++ b/src/enums/battler-tag-type.ts @@ -69,5 +69,7 @@ export enum BattlerTagType { GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA", GULP_MISSILE_PIKACHU = "GULP_MISSILE_PIKACHU", BEAK_BLAST_CHARGING = "BEAK_BLAST_CHARGING", - SHELL_TRAP = "SHELL_TRAP" + SHELL_TRAP = "SHELL_TRAP", + DRAGON_CHEER = "DRAGON_CHEER", + NO_RETREAT = "NO_RETREAT", } diff --git a/src/enums/challenges.ts b/src/enums/challenges.ts index 690e1cdc32d..c4dc7460dfe 100644 --- a/src/enums/challenges.ts +++ b/src/enums/challenges.ts @@ -3,5 +3,6 @@ export enum Challenges { SINGLE_TYPE, LOWER_MAX_STARTER_COST, LOWER_STARTER_POINTS, - FRESH_START + FRESH_START, + INVERSE_BATTLE, } diff --git a/src/enums/shop-cursor-target.ts b/src/enums/shop-cursor-target.ts index d2f72fed0d6..11f524399b2 100644 --- a/src/enums/shop-cursor-target.ts +++ b/src/enums/shop-cursor-target.ts @@ -1,13 +1,13 @@ /** - * Determines the cursor target when entering the shop phase. + * Determines the row cursor target when entering the shop phase. */ export enum ShopCursorTarget { - /** Cursor points to Reroll */ + /** Cursor points to Reroll row */ REROLL, - /** Cursor points to Items */ - ITEMS, - /** Cursor points to Shop */ + /** Cursor points to Rewards row */ + REWARDS, + /** Cursor points to Shop row */ SHOP, - /** Cursor points to Check Team */ + /** Cursor points to Check Team row */ CHECK_TEAM } diff --git a/src/enums/stat.ts b/src/enums/stat.ts index a40319664d6..a12d53e8559 100644 --- a/src/enums/stat.ts +++ b/src/enums/stat.ts @@ -1,8 +1,75 @@ +/** Enum that comprises all possible stat-related attributes, in-battle and permanent, of a Pokemon. */ export enum Stat { + /** Hit Points */ HP = 0, + /** Attack */ ATK, + /** Defense */ DEF, + /** Special Attack */ SPATK, + /** Special Defense */ SPDEF, + /** Speed */ SPD, + /** Accuracy */ + ACC, + /** Evasiveness */ + EVA +} + +/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode PermanentStat}. */ +export const PERMANENT_STATS = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const; +/** Type used to describe the core, permanent stats of a Pokemon. */ +export type PermanentStat = typeof PERMANENT_STATS[number]; + +/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode EFfectiveStat}. */ +export const EFFECTIVE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const; +/** Type used to describe the intersection of core stats and stats that have stages in battle. */ +export type EffectiveStat = typeof EFFECTIVE_STATS[number]; + +/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode BattleStat}. */ +export const BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC, Stat.EVA ] as const; +/** Type used to describe the stats that have stages which can be incremented and decremented in battle. */ +export type BattleStat = typeof BATTLE_STATS[number]; + +/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode TempBattleStat}. */ +export const TEMP_BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC ] as const; +/** Type used to describe the stats that have X item (`TEMP_STAT_STAGE_BOOSTER`) equivalents. */ +export type TempBattleStat = typeof TEMP_BATTLE_STATS[number]; + +/** + * Provides the translation key corresponding to the amount of stat stages and whether those stat stages + * are positive or negative. + * @param stages the amount of stages + * @param isIncrease dictates a negative (`false`) or a positive (`true`) stat stage change + * @returns the translation key fitting the conditions described by {@linkcode stages} and {@linkcode isIncrease} + */ +export function getStatStageChangeDescriptionKey(stages: number, isIncrease: boolean) { + if (stages === 1) { + return isIncrease ? "battle:statRose" : "battle:statFell"; + } else if (stages === 2) { + return isIncrease ? "battle:statSharplyRose" : "battle:statHarshlyFell"; + } else if (stages <= 6) { + return isIncrease ? "battle:statRoseDrastically" : "battle:statSeverelyFell"; + } + return isIncrease ? "battle:statWontGoAnyHigher" : "battle:statWontGoAnyLower"; +} + +/** + * Provides the translation key corresponding to a given stat which can be translated into its full name. + * @param stat the {@linkcode Stat} to be translated + * @returns the translation key corresponding to the given {@linkcode Stat} + */ +export function getStatKey(stat: Stat) { + return `pokemonInfo:Stat.${Stat[stat]}`; +} + +/** + * Provides the translation key corresponding to a given stat which can be translated into its shortened name. + * @param stat the {@linkcode Stat} to be translated + * @returns the translation key corresponding to the given {@linkcode Stat} + */ +export function getShortenedStatKey(stat: PermanentStat) { + return `pokemonInfo:Stat.${Stat[stat]}shortened`; } diff --git a/src/field/arena.ts b/src/field/arena.ts index 7622b9a014f..e8defbd1a8e 100644 --- a/src/field/arena.ts +++ b/src/field/arena.ts @@ -339,7 +339,10 @@ export class Arena { */ triggerWeatherBasedFormChanges(): void { this.scene.getField(true).forEach( p => { - if (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM) { + const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST) && p.species.speciesId === Species.CASTFORM); + const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT) && p.species.speciesId === Species.CHERRIM); + + if (isCastformWithForecast || isCherrimWithFlowerGift) { new ShowAbilityPhase(this.scene, p.getBattlerIndex()); this.scene.triggerPokemonFormChange(p, SpeciesFormChangeWeatherTrigger); } @@ -351,7 +354,10 @@ export class Arena { */ triggerWeatherBasedFormChangesToNormal(): void { this.scene.getField(true).forEach( p => { - if (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM) { + const isCastformWithForecast = (p.hasAbility(Abilities.FORECAST, false, true) && p.species.speciesId === Species.CASTFORM); + const isCherrimWithFlowerGift = (p.hasAbility(Abilities.FLOWER_GIFT, false, true) && p.species.speciesId === Species.CHERRIM); + + if (isCastformWithForecast || isCherrimWithFlowerGift) { new ShowAbilityPhase(this.scene, p.getBattlerIndex()); return this.scene.triggerPokemonFormChange(p, SpeciesFormChangeRevertWeatherFormTrigger); } diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 8a3a6b280cb..e0a9a4a86ce 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -3,26 +3,24 @@ import BattleScene, { AnySound } from "../battle-scene"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { variantData } from "#app/data/variant"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "../ui/battle-info"; -import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move"; +import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr } from "../data/move"; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from "../data/pokemon-species"; import { Constructor } from "#app/utils"; import * as Utils from "../utils"; import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "../data/type"; import { getLevelTotalExp } from "../data/exp"; -import { Stat } from "../data/pokemon-stat"; -import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, PokemonBaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempBattleStatBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier"; +import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat"; +import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier } from "../modifier/modifier"; import { PokeballType } from "../data/pokeball"; import { Gender } from "../data/gender"; import { initMoveAnim, loadMoveAnimAssets } from "../data/battle-anims"; import { Status, StatusEffect, getRandomStatus } from "../data/status-effect"; import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "../data/pokemon-evolutions"; import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "../data/tms"; -import { BattleStat } from "../data/battle-stat"; -import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag } from "../data/battler-tags"; +import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag } from "../data/battler-tags"; import { WeatherType } from "../data/weather"; -import { TempBattleStat } from "../data/temp-battle-stat"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "../data/arena-tag"; -import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AddSecondStrikeAbAttr, IgnoreOpponentEvasionAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr } from "../data/ability"; +import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "../data/ability"; import PokemonData from "../system/pokemon-data"; import { BattlerIndex } from "../battle"; import { Mode } from "../ui/ui"; @@ -40,7 +38,7 @@ import Overrides from "#app/overrides"; import i18next from "i18next"; import { speciesEggMoves } from "../data/egg-moves"; import { ModifierTier } from "../modifier/modifier-tier"; -import { applyChallenges, ChallengeType } from "#app/data/challenge.js"; +import { applyChallenges, ChallengeType } from "#app/data/challenge"; import { Abilities } from "#enums/abilities"; import { ArenaTagType } from "#enums/arena-tag-type"; import { BattleSpec } from "#enums/battle-spec"; @@ -49,16 +47,17 @@ import { BerryType } from "#enums/berry-type"; import { Biome } from "#enums/biome"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { DamagePhase } from "#app/phases/damage-phase.js"; -import { FaintPhase } from "#app/phases/faint-phase.js"; -import { LearnMovePhase } from "#app/phases/learn-move-phase.js"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase.js"; -import { MoveEndPhase } from "#app/phases/move-end-phase.js"; -import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase.js"; -import { StatChangePhase } from "#app/phases/stat-change-phase.js"; -import { SwitchSummonPhase } from "#app/phases/switch-summon-phase.js"; -import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase.js"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { DamagePhase } from "#app/phases/damage-phase"; +import { FaintPhase } from "#app/phases/faint-phase"; +import { LearnMovePhase } from "#app/phases/learn-move-phase"; +import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { ObtainStatusEffectPhase } from "#app/phases/obtain-status-effect-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; +import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; +import { ToggleDoublePositionPhase } from "#app/phases/toggle-double-position-phase"; +import { Challenges } from "#enums/challenges"; export enum FieldPosition { CENTER, @@ -118,6 +117,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { public maskEnabled: boolean; public maskSprite: Phaser.GameObjects.Sprite | null; + public usedTMs: Moves[]; + private shinySparkle: Phaser.GameObjects.Sprite; constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) { @@ -132,9 +133,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance); } - const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value); - const randAbilityIndex = Utils.randSeedInt(2); - this.species = species; this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL; this.level = level; @@ -145,6 +143,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.abilityIndex = abilityIndex; // Use the provided ability index if it is defined } else { // If abilityIndex is not provided, determine it based on species and hidden ability + const hasHiddenAbility = !Utils.randSeedInt(hiddenAbilityChance.value); + const randAbilityIndex = Utils.randSeedInt(2); if (species.abilityHidden && hasHiddenAbility) { // If the species has a hidden ability and the hidden ability is present this.abilityIndex = 2; @@ -195,6 +195,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.fusionVariant = dataSource.fusionVariant || 0; this.fusionGender = dataSource.fusionGender; this.fusionLuck = dataSource.fusionLuck; + this.usedTMs = dataSource.usedTMs ?? []; } else { this.id = Utils.randSeedInt(4294967296); this.ivs = ivs || Utils.getIvsFromId(this.id); @@ -250,7 +251,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { this.shiny = false; } - this.calculateStats(); + if (!dataSource) { + this.calculateStats(); + } } @@ -671,49 +674,139 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { }); } - getStat(stat: Stat): integer { + /** + * Retrieves the entire set of stats of the {@linkcode Pokemon}. + * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overriden stats (`false`) + * @returns the numeric values of the {@linkcode Pokemon}'s stats + */ + getStats(bypassSummonData: boolean = true): number[] { + if (!bypassSummonData && this.summonData?.stats) { + return this.summonData.stats; + } + return this.stats; + } + + /** + * Retrieves the corresponding {@linkcode PermanentStat} of the {@linkcode Pokemon}. + * @param stat the desired {@linkcode PermanentStat} + * @param bypassSummonData prefer actual stats (`true` by default) or in-battle overridden stats (`false`) + * @returns the numeric value of the desired {@linkcode Stat} + */ + getStat(stat: PermanentStat, bypassSummonData: boolean = true): number { + if (!bypassSummonData && this.summonData && (this.summonData.stats[stat] !== 0)) { + return this.summonData.stats[stat]; + } return this.stats[stat]; } - getBattleStat(stat: Stat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer { - if (stat === Stat.HP) { - return this.getStat(Stat.HP); - } - const battleStat = (stat - 1) as BattleStat; - const statLevel = new Utils.IntegerHolder(this.summonData.battleStats[battleStat]); - if (opponent) { - if (isCritical) { - switch (stat) { - case Stat.ATK: - case Stat.SPATK: - statLevel.value = Math.max(statLevel.value, 0); - break; - case Stat.DEF: - case Stat.SPDEF: - statLevel.value = Math.min(statLevel.value, 0); - break; - } - } - applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, false, statLevel); - if (move) { - applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel); + /** + * Writes the value to the corrseponding {@linkcode PermanentStat} of the {@linkcode Pokemon}. + * + * Note that this does nothing if {@linkcode value} is less than 0. + * @param stat the desired {@linkcode PermanentStat} to be overwritten + * @param value the desired numeric value + * @param bypassSummonData write to actual stats (`true` by default) or in-battle overridden stats (`false`) + */ + setStat(stat: PermanentStat, value: number, bypassSummonData: boolean = true): void { + if (value >= 0) { + if (!bypassSummonData && this.summonData) { + this.summonData.stats[stat] = value; + } else { + this.stats[stat] = value; } } - if (this.isPlayer()) { - this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), battleStat as integer as TempBattleStat, statLevel); + } + + /** + * Retrieves the entire set of in-battle stat stages of the {@linkcode Pokemon}. + * @returns the numeric values of the {@linkcode Pokemon}'s in-battle stat stages if available, a fresh stat stage array otherwise + */ + getStatStages(): number[] { + return this.summonData ? this.summonData.statStages : [ 0, 0, 0, 0, 0, 0, 0 ]; + } + + /** + * Retrieves the in-battle stage of the specified {@linkcode BattleStat}. + * @param stat the {@linkcode BattleStat} whose stage is desired + * @returns the stage of the desired {@linkcode BattleStat} if available, 0 otherwise + */ + getStatStage(stat: BattleStat): number { + return this.summonData ? this.summonData.statStages[stat - 1] : 0; + } + + /** + * Writes the value to the in-battle stage of the corresponding {@linkcode BattleStat} of the {@linkcode Pokemon}. + * + * Note that, if the value is not within a range of [-6, 6], it will be forced to the closest range bound. + * @param stat the {@linkcode BattleStat} whose stage is to be overwritten + * @param value the desired numeric value + */ + setStatStage(stat: BattleStat, value: number): void { + if (this.summonData) { + if (value >= -6) { + this.summonData.statStages[stat - 1] = Math.min(value, 6); + } else { + this.summonData.statStages[stat - 1] = Math.max(value, -6); + } } - const statValue = new Utils.NumberHolder(this.getStat(stat)); + } + + /** + * Retrieves the critical-hit stage considering the move used and the Pokemon + * who used it. + * @param source the {@linkcode Pokemon} who using the move + * @param move the {@linkcode Move} being used + * @returns the final critical-hit stage value + */ + getCritStage(source: Pokemon, move: Move): number { + const critStage = new Utils.IntegerHolder(0); + applyMoveAttrs(HighCritAttr, source, this, move, critStage); + this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critStage); + this.scene.applyModifiers(TempCritBoosterModifier, source.isPlayer(), critStage); + const bonusCrit = new Utils.BooleanHolder(false); + //@ts-ignore + if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus. + if (bonusCrit.value) { + critStage.value += 1; + } + } + const critBoostTag = source.getTag(CritBoostTag); + if (critBoostTag) { + if (critBoostTag instanceof DragonCheerTag) { + critStage.value += critBoostTag.typesOnAdd.includes(Type.DRAGON) ? 2 : 1; + } else { + critStage.value += 2; + } + } + + console.log(`crit stage: +${critStage.value}`); + return critStage.value; + } + + /** + * Calculates and retrieves the final value of a stat considering any held + * items, move effects, opponent abilities, and whether there was a critical + * hit. + * @param stat the desired {@linkcode EffectiveStat} + * @param opponent the target {@linkcode Pokemon} + * @param move the {@linkcode Move} being used + * @param isCritical determines whether a critical hit has occurred or not (`false` by default) + * @returns the final in-battle value of a stat + */ + getEffectiveStat(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): integer { + const statValue = new Utils.NumberHolder(this.getStat(stat, false)); this.scene.applyModifiers(StatBoosterModifier, this.isPlayer(), this, stat, statValue); const fieldApplied = new Utils.BooleanHolder(false); for (const pokemon of this.scene.getField(true)) { - applyFieldBattleStatMultiplierAbAttrs(FieldMultiplyBattleStatAbAttr, pokemon, stat, statValue, this, fieldApplied); + applyFieldStatMultiplierAbAttrs(FieldMultiplyStatAbAttr, pokemon, stat, statValue, this, fieldApplied); if (fieldApplied.value) { break; } } - applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, battleStat, statValue); - let ret = statValue.value * (Math.max(2, 2 + statLevel.value) / Math.max(2, 2 - statLevel.value)); + applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue); + let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, isCritical); + switch (stat) { case Stat.ATK: if (this.getTag(BattlerTagType.SLOW_START)) { @@ -760,24 +853,25 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (!this.stats) { this.stats = [ 0, 0, 0, 0, 0, 0 ]; } - const baseStats = this.getSpeciesForm().baseStats.slice(0); - if (this.fusionSpecies) { - const fusionBaseStats = this.getFusionSpeciesForm().baseStats; - for (let s = 0; s < this.stats.length; s++) { + + // Get and manipulate base stats + const baseStats = this.getSpeciesForm(true).baseStats.slice(); + if (this.isFusion()) { + const fusionBaseStats = this.getFusionSpeciesForm(true).baseStats; + for (const s of PERMANENT_STATS) { baseStats[s] = Math.ceil((baseStats[s] + fusionBaseStats[s]) / 2); } } else if (this.scene.gameMode.isSplicedOnly) { - for (let s = 0; s < this.stats.length; s++) { + for (const s of PERMANENT_STATS) { baseStats[s] = Math.ceil(baseStats[s] / 2); } } - this.scene.applyModifiers(PokemonBaseStatModifier, this.isPlayer(), this, baseStats); - const stats = Utils.getEnumValues(Stat); - for (const s of stats) { - const isHp = s === Stat.HP; - const baseStat = baseStats[s]; - let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01); - if (isHp) { + this.scene.applyModifiers(BaseStatModifier, this.isPlayer(), this, baseStats); + + // Using base stats, calculate and store stats one by one + for (const s of PERMANENT_STATS) { + let value = Math.floor(((2 * baseStats[s] + this.ivs[s]) * this.level) * 0.01); + if (s === Stat.HP) { value = value + this.level + 10; if (this.hasAbility(Abilities.WONDER_GUARD, false, true)) { value = 1; @@ -798,7 +892,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { value = Math.max(Math[natureStatMultiplier.value > 1 ? "ceil" : "floor"](value * natureStatMultiplier.value), 1); } } - this.stats[s] = value; + + this.setStat(s, value); } } @@ -933,7 +1028,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) { levelMoves = this.getUnlockedEggMoves().concat(levelMoves); } - return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm)); + if (Array.isArray(this.usedTMs) && this.usedTMs.length > 0) { + levelMoves = this.usedTMs.filter(m => !levelMoves.includes(m)).concat(levelMoves); + } + levelMoves = levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm)); + return levelMoves; } /** @@ -1207,6 +1306,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.MAGNET_RISEN) && !this.getTag(SemiInvulnerableTag)); } + /** + * Determines whether this Pokemon is prevented from running or switching due + * to effects from moves and/or abilities. + * @param trappedAbMessages `string[]` If defined, ability trigger messages + * (e.g. from Shadow Tag) are forwarded through this array. + * @param simulated `boolean` if `true`, applies abilities via simulated calls. + * @returns + */ + isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean { + if (this.isOfType(Type.GHOST)) { + return false; + } + + const trappedByAbility = new Utils.BooleanHolder(false); + + this.scene.getEnemyField()!.forEach(enemyPokemon => + applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trappedByAbility, this, trappedAbMessages, simulated) + ); + + return (trappedByAbility.value || !!this.getTag(TrappedTag)); + } + /** * Calculates the type of a move when used by this Pokemon after * type-changing move and ability attributes have applied. @@ -1273,6 +1394,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } } + // Apply Tera Shell's effect to attacks after all immunities are accounted for + if (!ignoreAbility && move.category !== MoveCategory.STATUS) { + applyPreDefendAbAttrs(FullHpResistTypeAbAttr, this, source, move, cancelledHolder, simulated, typeMultiplier); + } + return (!cancelledHolder.value ? typeMultiplier.value : 0) as TypeDamageMultiplier; } @@ -1315,12 +1441,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return 1; } } - - return getTypeDamageMultiplier(moveType, defType); + const multiplier = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, defType)); + applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, multiplier); + return multiplier.value; }).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier; + const typeMultiplierAgainstFlying = new Utils.NumberHolder(getTypeDamageMultiplier(moveType, Type.FLYING)); + applyChallenges(this.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying); // Handle strong winds lowering effectiveness of types super effective against pure flying - if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) { + if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && typeMultiplierAgainstFlying.value === 2) { multiplier /= 2; if (!simulated) { this.scene.queueMessage(i18next.t("weather:strongWindsEffectMessage")); @@ -1339,7 +1468,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const types = this.getTypes(true); const enemyTypes = opponent.getTypes(true, true); /** Is this Pokemon faster than the opponent? */ - const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, opponent) : this.getStat(Stat.SPD)) >= opponent.getBattleStat(Stat.SPD, this); + const outspeed = (this.isActive(true) ? this.getEffectiveStat(Stat.SPD, opponent) : this.getStat(Stat.SPD, false)) >= opponent.getEffectiveStat(Stat.SPD, this); /** * Based on how effective this Pokemon's types are offensively against the opponent's types. * This score is increased by 25 percent if this Pokemon is faster than the opponent. @@ -1495,13 +1624,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } /** - * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID + * Function that tries to set a Pokemon shiny based on the trainer's trainer ID and secret ID. * Endless Pokemon in the end biome are unable to be set to shiny * - * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID - * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits - * The XOR of E and F are then compared to the thresholdOverride (default case 32) to see whether or not to generate a shiny - * @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance + * The exact mechanic is that it calculates E as the XOR of the player's trainer ID and secret ID. + * F is calculated as the XOR of the first 16 bits of the Pokemon's ID with the last 16 bits. + * The XOR of E and F are then compared to the {@linkcode shinyThreshold} (or {@linkcode thresholdOverride} if set) to see whether or not to generate a shiny. + * The base shiny odds are {@linkcode baseShinyChance} / 65536 + * @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm) * @returns true if the Pokemon has been set as a shiny, false otherwise */ trySetShiny(thresholdOverride?: integer): boolean { @@ -1516,7 +1646,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const E = this.scene.gameData.trainerId ^ this.scene.gameData.secretId; const F = rand1 ^ rand2; - const shinyThreshold = new Utils.IntegerHolder(32); + /** `64/65536 -> 1/1024` */ + const baseShinyChance = 64; + const shinyThreshold = new Utils.IntegerHolder(baseShinyChance); if (thresholdOverride === undefined) { if (this.scene.eventManager.isEventActive()) { shinyThreshold.value *= this.scene.eventManager.getShinyMultiplier(); @@ -1529,9 +1661,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { } this.shiny = (E ^ F) < shinyThreshold.value; - if ((E ^ F) < 32) { - console.log("REAL SHINY!!"); - } if (this.shiny) { this.initShinySparkle(); @@ -1718,7 +1847,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttr) ? 0.5 : 1)]); movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(SacrificialAttrOnHit) ? 0.5 : 1)]); // Trainers get a weight bump to stat buffing moves - movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatChangeAttr).some(a => a.levels > 1 && a.selfTarget) ? 1.25 : 1)]); + movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1)]); // Trainers get a weight decrease to multiturn moves movePool = movePool.map(m => [m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1)]); } @@ -1730,8 +1859,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === MoveCategory.STATUS ? 1 : Math.max(Math.min(allMoves[m[0]].power/maxPower, 1), 0.5))]); // Weight damaging moves against the lower stat - const worseCategory: MoveCategory = this.stats[Stat.ATK] > this.stats[Stat.SPATK] ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL; - const statRatio = worseCategory === MoveCategory.PHYSICAL ? this.stats[Stat.ATK]/this.stats[Stat.SPATK] : this.stats[Stat.SPATK]/this.stats[Stat.ATK]; + const atk = this.getStat(Stat.ATK); + const spAtk = this.getStat(Stat.SPATK); + const worseCategory: MoveCategory = atk > spAtk ? MoveCategory.SPECIAL : MoveCategory.PHYSICAL; + const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk; movePool = movePool.map(m => [m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1)]); let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight. @@ -1917,6 +2048,48 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return this instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField(); } + /** + * Calculates the stat stage multiplier of the user against an opponent. + * + * Note that this does not apply to evasion or accuracy + * @see {@linkcode getAccuracyMultiplier} + * @param stat the desired {@linkcode EffectiveStat} + * @param opponent the target {@linkcode Pokemon} + * @param move the {@linkcode Move} being used + * @param isCritical determines whether a critical hit has occurred or not (`false` by default) + * @return the stat stage multiplier to be used for effective stat calculation + */ + getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): number { + const statStage = new Utils.IntegerHolder(this.getStatStage(stat)); + const ignoreStatStage = new Utils.BooleanHolder(false); + + if (opponent) { + if (isCritical) { + switch (stat) { + case Stat.ATK: + case Stat.SPATK: + statStage.value = Math.max(statStage.value, 0); + break; + case Stat.DEF: + case Stat.SPDEF: + statStage.value = Math.min(statStage.value, 0); + break; + } + } + applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, false, stat, ignoreStatStage); + if (move) { + applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage); + } + } + + if (!ignoreStatStage.value) { + const statStageMultiplier = new Utils.NumberHolder(Math.max(2, 2 + statStage.value) / Math.max(2, 2 - statStage.value)); + this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), stat, statStageMultiplier); + return Math.min(statStageMultiplier.value, 4); + } + return 1; + } + /** * Calculates the accuracy multiplier of the user against a target. * @@ -1933,34 +2106,38 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return 1; } - const userAccuracyLevel = new Utils.IntegerHolder(this.summonData.battleStats[BattleStat.ACC]); - const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]); + const userAccStage = new Utils.IntegerHolder(this.getStatStage(Stat.ACC)); + const targetEvaStage = new Utils.IntegerHolder(target.getStatStage(Stat.EVA)); - applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, false, userAccuracyLevel); - applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this, null, false, targetEvasionLevel); - applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, false, targetEvasionLevel); - applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, target, sourceMove, targetEvasionLevel); - this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), TempBattleStat.ACC, userAccuracyLevel); + const ignoreAccStatStage = new Utils.BooleanHolder(false); + const ignoreEvaStatStage = new Utils.BooleanHolder(false); + + applyAbAttrs(IgnoreOpponentStatStagesAbAttr, target, null, false, Stat.ACC, ignoreAccStatStage); + applyAbAttrs(IgnoreOpponentStatStagesAbAttr, this, null, false, Stat.EVA, ignoreEvaStatStage); + applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, target, sourceMove, ignoreEvaStatStage); + + this.scene.applyModifiers(TempStatStageBoosterModifier, this.isPlayer(), Stat.ACC, userAccStage); + + userAccStage.value = ignoreAccStatStage.value ? 0 : Math.min(userAccStage.value, 6); + targetEvaStage.value = ignoreEvaStatStage.value ? 0 : targetEvaStage.value; if (target.findTag(t => t instanceof ExposedTag)) { - targetEvasionLevel.value = Math.min(0, targetEvasionLevel.value); + targetEvaStage.value = Math.min(0, targetEvaStage.value); } const accuracyMultiplier = new Utils.NumberHolder(1); - if (userAccuracyLevel.value !== targetEvasionLevel.value) { - accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value - ? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3 - : 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6)); + if (userAccStage.value !== targetEvaStage.value) { + accuracyMultiplier.value = userAccStage.value > targetEvaStage.value + ? (3 + Math.min(userAccStage.value - targetEvaStage.value, 6)) / 3 + : 3 / (3 + Math.min(targetEvaStage.value - userAccStage.value, 6)); } - applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, BattleStat.ACC, accuracyMultiplier, false, sourceMove); + applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, Stat.ACC, accuracyMultiplier, false, sourceMove); const evasionMultiplier = new Utils.NumberHolder(1); - applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier); + applyStatMultiplierAbAttrs(StatMultiplierAbAttr, target, Stat.EVA, evasionMultiplier); - accuracyMultiplier.value /= evasionMultiplier.value; - - return accuracyMultiplier.value; + return accuracyMultiplier.value / evasionMultiplier.value; } /** @@ -2047,22 +2224,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { if (critOnly.value || critAlways) { isCritical = true; } else { - const critLevel = new Utils.IntegerHolder(0); - applyMoveAttrs(HighCritAttr, source, this, move, critLevel); - this.scene.applyModifiers(CritBoosterModifier, source.isPlayer(), source, critLevel); - this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel); - const bonusCrit = new Utils.BooleanHolder(false); - //@ts-ignore - if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus. - if (bonusCrit.value) { - critLevel.value += 1; - } - } - if (source.getTag(BattlerTagType.CRIT_BOOST)) { - critLevel.value += 2; - } - console.log(`crit stage: +${critLevel.value}`); - const critChance = [24, 8, 2, 1][Math.max(0, Math.min(critLevel.value, 3))]; + const critChance = [24, 8, 2, 1][Math.max(0, Math.min(this.getCritStage(source, move), 3))]; isCritical = critChance === 1 || !this.scene.randBattleSeedInt(critChance); if (Overrides.NEVER_CRIT_OVERRIDE) { isCritical = false; @@ -2076,8 +2238,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { isCritical = false; } } - const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical)); - const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical)); + const sourceAtk = new Utils.IntegerHolder(source.getEffectiveStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical)); + const targetDef = new Utils.IntegerHolder(this.getEffectiveStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical)); const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1); applyAbAttrs(MultCritAbAttr, source, null, false, criticalMultiplier); const screenMultiplier = new Utils.NumberHolder(1); @@ -2488,24 +2650,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param source {@linkcode Pokemon} the pokemon whose stats/Tags are to be passed on from, ie: the Pokemon using Baton Pass */ transferSummon(source: Pokemon): void { - const battleStats = Utils.getEnumValues(BattleStat); - for (const stat of battleStats) { - this.summonData.battleStats[stat] = source.summonData.battleStats[stat]; + // Copy all stat stages + for (const s of BATTLE_STATS) { + const sourceStage = source.getStatStage(s); + if ((this instanceof PlayerPokemon) && (sourceStage === 6)) { + this.scene.validateAchv(achvs.TRANSFER_MAX_STAT_STAGE); + } + this.setStatStage(s, sourceStage); } + for (const tag of source.summonData.tags) { - - // bypass those can not be passed via Baton Pass - const excludeTagTypes = new Set([BattlerTagType.DROWSY, BattlerTagType.INFATUATED, BattlerTagType.FIRE_BOOST]); - - if (excludeTagTypes.has(tag.tagType)) { + if (!tag.isBatonPassable) { continue; } this.summonData.tags.push(tag); } - if (this instanceof PlayerPokemon && source.summonData.battleStats.find(bs => bs === 6)) { - this.scene.validateAchv(achvs.TRANSFER_MAX_BATTLE_STAT); - } + this.updateInfo(); } @@ -2748,6 +2909,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { const types = this.getTypes(true, true); + const defendingSide = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY; + if (sourcePokemon && sourcePokemon !== this && this.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, defendingSide)) { + return false; + } + switch (effect) { case StatusEffect.POISON: case StatusEffect.TOXIC: @@ -3313,6 +3479,7 @@ export default interface Pokemon { export class PlayerPokemon extends Pokemon { public compatibleTms: Moves[]; + public usedTms: Moves[]; constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) { super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); @@ -3336,6 +3503,7 @@ export class PlayerPokemon extends Pokemon { } } this.generateCompatibleTms(); + this.usedTms = []; } initBattleInfo(): void { @@ -3594,6 +3762,9 @@ export class PlayerPokemon extends Pokemon { newPokemon.moveset = this.moveset.slice(); newPokemon.moveset = this.copyMoveset(); newPokemon.luck = this.luck; + newPokemon.metLevel = this.metLevel; + newPokemon.metBiome = this.metBiome; + newPokemon.metSpecies = this.metSpecies; newPokemon.fusionSpecies = this.fusionSpecies; newPokemon.fusionFormIndex = this.fusionFormIndex; newPokemon.fusionAbilityIndex = this.fusionAbilityIndex; @@ -3673,16 +3844,17 @@ export class PlayerPokemon extends Pokemon { this.scene.gameData.gameStats.pokemonFused++; // Store the average HP% that each Pokemon has - const newHpPercent = ((pokemon.hp / pokemon.stats[Stat.HP]) + (this.hp / this.stats[Stat.HP])) / 2; + const maxHp = this.getMaxHp(); + const newHpPercent = ((pokemon.hp / pokemon.getMaxHp()) + (this.hp / maxHp)) / 2; this.generateName(); this.calculateStats(); // Set this Pokemon's HP to the average % of both fusion components - this.hp = Math.round(this.stats[Stat.HP] * newHpPercent); + this.hp = Math.round(maxHp * newHpPercent); if (!this.isFainted()) { // If this Pokemon hasn't fainted, make sure the HP wasn't set over the new maximum - this.hp = Math.min(this.hp, this.stats[Stat.HP]); + this.hp = Math.min(this.hp, maxHp); this.status = getRandomStatus(this.status, pokemon.status); // Get a random valid status between the two } else if (!pokemon.isFainted()) { // If this Pokemon fainted but the other hasn't, make sure the HP wasn't set to zero @@ -3842,7 +4014,7 @@ export class EnemyPokemon extends Pokemon { this.moveset = (formIndex !== undefined ? formIndex : this.formIndex) ? [ new PokemonMove(Moves.DYNAMAX_CANNON), - new PokemonMove(Moves.SLUDGE_BOMB), + new PokemonMove(Moves.CROSS_POISON), new PokemonMove(Moves.FLAMETHROWER), new PokemonMove(Moves.RECOVER, 0, -4) ] @@ -3852,6 +4024,9 @@ export class EnemyPokemon extends Pokemon { new PokemonMove(Moves.FLAMETHROWER), new PokemonMove(Moves.COSMIC_POWER) ]; + if (this.scene.gameMode.hasChallenge(Challenges.INVERSE_BATTLE)) { + this.moveset[2] = new PokemonMove(Moves.THUNDERBOLT); + } break; default: super.generateAndPopulateMoveset(); @@ -4129,7 +4304,7 @@ export class EnemyPokemon extends Pokemon { //console.log('damage', damage, 'segment', segmentsBypassed + 1, 'segment size', segmentSize, 'damage needed', Math.round(segmentSize * Math.pow(2, segmentsBypassed + 1))); } - damage = hpRemainder + Math.round(segmentSize * segmentsBypassed); + damage = Utils.toDmgValue(this.hp - hpThreshold + segmentSize * segmentsBypassed); clearedBossSegmentIndex = s - segmentsBypassed; } break; @@ -4172,43 +4347,40 @@ export class EnemyPokemon extends Pokemon { handleBossSegmentCleared(segmentIndex: integer): void { while (segmentIndex - 1 < this.bossSegmentIndex) { - let boostedStat = BattleStat.RAND; + // Filter out already maxed out stat stages and weigh the rest based on existing stats + const leftoverStats = EFFECTIVE_STATS.filter((s: EffectiveStat) => this.getStatStage(s) < 6); + const statWeights = leftoverStats.map((s: EffectiveStat) => this.getStat(s, false)); - const battleStats = Utils.getEnumValues(BattleStat).slice(0, -3); - const statWeights = new Array().fill(battleStats.length).filter((bs: BattleStat) => this.summonData.battleStats[bs] < 6).map((bs: BattleStat) => this.getStat(bs + 1)); - const statThresholds: integer[] = []; + let boostedStat: EffectiveStat; + const statThresholds: number[] = []; let totalWeight = 0; - for (const bs of battleStats) { - totalWeight += statWeights[bs]; + + for (const i in statWeights) { + totalWeight += statWeights[i]; statThresholds.push(totalWeight); } + // Pick a random stat from the leftover stats to increase its stages const randInt = Utils.randSeedInt(totalWeight); - - for (const bs of battleStats) { - if (randInt < statThresholds[bs]) { - boostedStat = bs; + for (const i in statThresholds) { + if (randInt < statThresholds[i]) { + boostedStat = leftoverStats[i]; break; } } - let statLevels = 1; + let stages = 1; - switch (segmentIndex) { - case 1: - if (this.bossSegments >= 3) { - statLevels++; - } - break; - case 2: - if (this.bossSegments >= 5) { - statLevels++; - } - break; + // increase the boost if the boss has at least 3 segments and we passed last shield + if (this.bossSegments >= 3 && this.bossSegmentIndex === 1) { + stages++; + } + // increase the boost if the boss has at least 5 segments and we passed the second to last shield + if (this.bossSegments >= 5 && this.bossSegmentIndex === 2) { + stages++; } - this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels, true, true)); - + this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat! ], stages, true, true)); this.bossSegmentIndex--; } } @@ -4265,7 +4437,7 @@ export interface TurnMove { targets?: BattlerIndex[]; result: MoveResult; virtual?: boolean; - turn?: integer; + turn?: number; } export interface QueuedMove { @@ -4277,17 +4449,17 @@ export interface QueuedMove { export interface AttackMoveResult { move: Moves; result: DamageResult; - damage: integer; + damage: number; critical: boolean; - sourceId: integer; + sourceId: number; sourceBattlerIndex: BattlerIndex; } export class PokemonSummonData { - public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ]; + public statStages: number[] = [ 0, 0, 0, 0, 0, 0, 0 ]; public moveQueue: QueuedMove[] = []; public disabledMove: Moves = Moves.NONE; - public disabledTurns: integer = 0; + public disabledTurns: number = 0; public tags: BattlerTag[] = []; public abilitySuppressed: boolean = false; public abilitiesApplied: Abilities[] = []; @@ -4297,14 +4469,14 @@ export class PokemonSummonData { public ability: Abilities = Abilities.NONE; public gender: Gender; public fusionGender: Gender; - public stats: integer[]; + public stats: number[] = [ 0, 0, 0, 0, 0, 0 ]; public moveset: (PokemonMove | null)[]; // If not initialized this value will not be populated from save data. public types: Type[] = []; } export class PokemonBattleData { - public hitCount: integer = 0; + public hitCount: number = 0; public endured: boolean = false; public berriesEaten: BerryType[] = []; public abilitiesApplied: Abilities[] = []; @@ -4313,21 +4485,23 @@ export class PokemonBattleData { export class PokemonBattleSummonData { /** The number of turns the pokemon has passed since entering the battle */ - public turnCount: integer = 1; + public turnCount: number = 1; /** The list of moves the pokemon has used since entering the battle */ public moveHistory: TurnMove[] = []; } export class PokemonTurnData { - public flinched: boolean; - public acted: boolean; - public hitCount: integer; - public hitsLeft: integer; - public damageDealt: integer = 0; - public currDamageDealt: integer = 0; - public damageTaken: integer = 0; + public flinched: boolean = false; + public acted: boolean = false; + public hitCount: number; + public hitsLeft: number; + public damageDealt: number = 0; + public currDamageDealt: number = 0; + public damageTaken: number = 0; public attacksReceived: AttackMoveResult[] = []; public order: number; + public statStagesIncreased: boolean = false; + public statStagesDecreased: boolean = false; } export enum AiType { diff --git a/src/interfaces/locales.ts b/src/interfaces/locales.ts index 5f7c52100c1..4405095e0fe 100644 --- a/src/interfaces/locales.ts +++ b/src/interfaces/locales.ts @@ -37,8 +37,7 @@ export interface ModifierTypeTranslationEntries { ModifierType: { [key: string]: ModifierTypeTranslationEntry }, SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry }, AttackTypeBoosterItem: SimpleTranslationEntries, - TempBattleStatBoosterItem: SimpleTranslationEntries, - TempBattleStatBoosterStatName: SimpleTranslationEntries, + TempStatStageBoosterItem: SimpleTranslationEntries, BaseStatBoosterItem: SimpleTranslationEntries, EvolutionItem: SimpleTranslationEntries, FormChangeItem: SimpleTranslationEntries, diff --git a/src/loading-scene.ts b/src/loading-scene.ts index f4aa12c56c6..f6bc41f744d 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -41,8 +41,6 @@ export class LoadingScene extends SceneBase { this.loadImage("loading_bg", "arenas"); this.loadImage("logo", ""); - // this.loadImage("pride-update", "events"); - this.loadImage("august-variant-update", "events"); // Load menu images this.loadAtlas("bg", "ui"); @@ -80,6 +78,7 @@ export class LoadingScene extends SceneBase { this.loadAtlas("overlay_hp_boss", "ui"); this.loadImage("overlay_exp", "ui"); this.loadImage("icon_owned", "ui"); + this.loadImage("icon_egg_move", "ui"); this.loadImage("ability_bar_left", "ui"); this.loadImage("bgm_bar", "ui"); this.loadImage("party_exp_bar", "ui"); @@ -100,6 +99,8 @@ export class LoadingScene extends SceneBase { this.loadImage("ha_capsule", "ui", "ha_capsule.png"); this.loadImage("champion_ribbon", "ui", "champion_ribbon.png"); this.loadImage("icon_spliced", "ui"); + this.loadImage("icon_lock", "ui", "icon_lock.png"); + this.loadImage("icon_stop", "ui", "icon_stop.png"); this.loadImage("icon_tera", "ui"); this.loadImage("type_tera", "ui"); this.loadAtlas("type_bgs", "ui"); @@ -246,7 +247,12 @@ export class LoadingScene extends SceneBase { } else { this.loadAtlas("types", ""); } - + const availableLangs = ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"]; + if (lang && availableLangs.includes(lang)) { + this.loadImage("september-update-"+lang, "events"); + } else { + this.loadImage("september-update-en", "events"); + } this.loadAtlas("statuses", ""); this.loadAtlas("categories", ""); @@ -267,6 +273,7 @@ export class LoadingScene extends SceneBase { this.loadImage("gacha_knob", "egg"); this.loadImage("egg_list_bg", "ui"); + this.loadImage("egg_summary_bg", "ui"); this.loadImage("end_m", "cg"); this.loadImage("end_f", "cg"); @@ -342,8 +349,8 @@ export class LoadingScene extends SceneBase { this.loadLoadingScreen(); - initVouchers(); initAchievements(); + initVouchers(); initStatsKeys(); initPokemonPrevolutions(); initBiomes(); diff --git a/src/locales/ca_ES/config.ts b/src/locales/ca_ES/config.ts index 514c7fb63c7..4d8f6c9dc59 100644 --- a/src/locales/ca_ES/config.ts +++ b/src/locales/ca_ES/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const caEsConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ca_ES/dialogue-double-battle-female.json b/src/locales/ca_ES/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/dialogue-double-battle-female.json rename to src/locales/ca_ES/dialogue-double-battle.json diff --git a/src/locales/ca_ES/dialogue-double-battle-male.json b/src/locales/ca_ES/dialogue-final-boss.json similarity index 100% rename from src/locales/ca_ES/dialogue-double-battle-male.json rename to src/locales/ca_ES/dialogue-final-boss.json diff --git a/src/locales/ca_ES/dialogue-female.json b/src/locales/ca_ES/dialogue-misc.json similarity index 100% rename from src/locales/ca_ES/dialogue-female.json rename to src/locales/ca_ES/dialogue-misc.json diff --git a/src/locales/ca_ES/dialogue-final-boss-female.json b/src/locales/ca_ES/dialogue.json similarity index 100% rename from src/locales/ca_ES/dialogue-final-boss-female.json rename to src/locales/ca_ES/dialogue.json diff --git a/src/locales/de/achv.json b/src/locales/de/achv.json index 0649bcf3169..21a1d89f9d6 100644 --- a/src/locales/de/achv.json +++ b/src/locales/de/achv.json @@ -89,7 +89,7 @@ "name": "Bänder-Meister", "name_female": "Bänder-Meisterin" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Teamwork", "description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat." }, @@ -269,5 +269,9 @@ "FRESH_START": { "name": "Hussa, noch einmal von vorn!", "description": "Schließe die 'Neuanfang' Herausforderung ab" + }, + "INVERSE_BATTLE": { + "name": "Spieglein, Spieglein an der Wand", + "description": "Schließe die 'Umkehrkampf' Herausforderung ab" } -} \ No newline at end of file +} diff --git a/src/locales/de/arena-tag.json b/src/locales/de/arena-tag.json index 454effae60c..3bed4fefbd0 100644 --- a/src/locales/de/arena-tag.json +++ b/src/locales/de/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "Der Rückenwind auf deiner Seite hat sich gelegt!", "tailwindOnRemoveEnemy": "Der Rückenwind auf gegnerischer Seite hat sich gelegt!", "happyHourOnAdd": "Goldene Zeiten sind angebrochen!", - "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!" + "happyHourOnRemove": "Die goldenen Zeiten sind vorbei!", + "safeguardOnAdd": "Das ganze Feld wird von einem Schleier umhüllt!", + "safeguardOnAddPlayer": "Das Team des Anwenders wird von einem Schleier umhüllt!", + "safeguardOnAddEnemy": "Das gegnerische Team wird von einem Schleier umhüllt!", + "safeguardOnRemove": "Der mystische Schleier, der das ganze Feld umgab, hat sich gelüftet!", + "safeguardOnRemovePlayer": "Der mystische Schleier, der dein Team umgab, hat sich gelüftet!", + "safeguardOnRemoveEnemy": "Der mystische Schleier, der das gegnerische Team umgab, hat sich gelüftet!" } \ No newline at end of file diff --git a/src/locales/de/battle.json b/src/locales/de/battle.json index 762b5848439..05205b001b6 100644 --- a/src/locales/de/battle.json +++ b/src/locales/de/battle.json @@ -94,5 +94,6 @@ "retryBattle": "Möchtest du vom Beginn des Kampfes neustarten?", "unlockedSomething": "{{unlockedThing}} wurde freigeschaltet.", "congratulations": "Glückwunsch!", - "beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!" + "beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!", + "eggSkipPrompt": "Zur Ei-Zusammenfassung springen?" } \ No newline at end of file diff --git a/src/locales/de/challenges.json b/src/locales/de/challenges.json index 1b41a707a81..c8836c50549 100644 --- a/src/locales/de/challenges.json +++ b/src/locales/de/challenges.json @@ -1,10 +1,11 @@ { + "noneSelected": "Keine ausgewählt", "title": "Herausforderungsmodifikatoren", "illegalEvolution": "{{pokemon}} hat sich in ein Pokémon verwandelt, dass für diese Herausforderung nicht zulässig ist!", "singleGeneration": { "name": "Mono-Generation", "desc": "Du kannst nur Pokémon aus der {{gen}} Generation verwenden.", - "desc_default": "Du kannst nur Pokémon gewählten Generation verwenden.", + "desc_default": "Du kannst nur Pokémon aus der gewählten Generation verwenden.", "gen_1": "ersten", "gen_2": "zweiten", "gen_3": "dritten", @@ -25,5 +26,12 @@ "desc": "Du kannst nur die ursprünglichen Starter verwenden, genau so, als hättest du gerade erst mit Pokérogue begonnen.", "value.0": "Aus", "value.1": "An" + }, + "inverseBattle": { + "name": "Umkehrkampf", + "shortName": "Umkehrkampf", + "desc": "Die Typen-Effektivität wird umgekehrt, und kein Typ ist gegen einen anderen Typ immun.\nDeaktiviert die Erfolge anderer Herausforderungen.", + "value.0": "Aus", + "value.1": "An" } } \ No newline at end of file diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts index afefd98a0cb..772bfb6d1d5 100644 --- a/src/locales/de/config.ts +++ b/src/locales/de/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const deConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/de/dialogue-double-battle-male.json b/src/locales/de/dialogue-double-battle-male.json deleted file mode 100644 index ec7cf375c0c..00000000000 --- a/src/locales/de/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blau: Hey Rot, lass uns ihnen zeigen, was wir drauf haben!\n$Rot: ...\n$Blau: Das ist die Macht von Alabastia!" - }, - "victory": { - "1": "Blau: Das war ein großartiger Kampf!\n$Rot: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Rot: ...!\n$Blau: Er redet nicht viel...\n$Blau: Aber lass dich davon nicht täuschen! Er ist schließlich ein Champ!" - }, - "victory": { - "1": "Rot: ...!\n$Blau: Das nächste Mal gewinnen wir!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Ben: Hehehe...Bist du überrascht?\n$Svenja: Wir sind zwei Arenaleiter auf einmal!\n$Ben: Wir sind Zwillinge!\n$Svenja: Wir müssen nicht reden um uns gegenseitig zu verstehen!\n$Ben: Die doppelte Kraft...\n$Svenja: Kannst du ihr standhalten?" - }, - "victory": { - "1": "Ben: Was? Unsere Kombination war perfekt!\n$Svenja: Sieht so aus als müssten wir wohl mehr tranieren..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Svenja: Hihihi... Bist du überrascht?\n$Ben: Ja, wir sind wirklich zwei Arenaleiter auf einmal!\n$Svenja: Das ist mein Zwillingsbruder Ben!\n$Ben: Und das meine Zwillingsschwester Svenja!\n$Svenja: Wir sind die perfekte Kombo!" - }, - "victory": { - "1": "Svenja: Sind wir...\n$Ben: ...nicht so stark wie wir dachten?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Troy: Wassili, lass uns ihnen die Kraft von Champions zeigen!\n$Wassili: Wir zeigen dir die Kraft von Hoenn!\n$Troy: Los gehts!" - }, - "victory": { - "1": "Troy: Das war ein großartiger Kampf!\n$Wassili: Das nächste Mal gewinnen wir!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Troy: Hast du irgendwelche seltenen Pokémon?\n$Wassili: Troy... Wir sind hier um zu kämpfen und nicht um mit unseren Pokémon zu prahlen...\n$Troy: Oh... Wenn das so ist... Lass uns anfangen!" - }, - "victory": { - "1": "Troy: Jetzt da wir mit Kämpfen fertig sind... Lass uns mit unsereren Pokémon prahlen!\n$Wassili: Troy..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Lauro: Wir sind die stärksten Trainer aus Einall!\n$Lilia: Kämpfe gegen starke Trainer machen am meisten Spaß!" - }, - "victory": { - "1": "Lauro: Wow! Du bist super stark!\n$Lilia: Beim nächsten Mal schlagen wir dich!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Lilia: Willkommen Herausforderer! Ich bin DER Champion von Einall!\n$Lauro: Lilia, bist du nicht etwas zu aufgeregt?" - }, - "victory": { - "1": "Lilia: Eine solche Niederlage ist nicht einfach zu verkraften...\n$Lauro: Aber wir wachsen an unseren Niederlagen und werden immer besser!" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Mary: Bruder, lass uns ihnen die Kraft von Spikeford zeigen!\n$Nezz: Wir bringen die Dunkelheit!" - }, - "victory": { - "1": "Mary: Du hast Licht in unsere Dunkelheit gebracht!\n$Piers: Es ist viel zu hell..." - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Nezz: Bereit für ein Konzert?\n$Mary: Bruder...Sie sind hier um zu kämpfen, nicht um zu singen..." - }, - "victory": { - "1": "Nezz: Das war mal ein großartiges Konzert!\n$Marnie: Bruder..." - } - } -} \ No newline at end of file diff --git a/src/locales/de/dialogue-double-battle-female.json b/src/locales/de/dialogue-double-battle.json similarity index 100% rename from src/locales/de/dialogue-double-battle-female.json rename to src/locales/de/dialogue-double-battle.json diff --git a/src/locales/de/dialogue-final-boss-male.json b/src/locales/de/dialogue-final-boss-male.json deleted file mode 100644 index bffbd779be0..00000000000 --- a/src/locales/de/dialogue-final-boss-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "encounter": "Es scheint, als wäre es wieder mal an der Zeit.\nDu weißt, warum du hierher kommen musst, oder?\n$Dich hat es hierher gezogen, du warst bereits hier.\nUnzählige Male.\n$Obwohl, vielleicht doch nicht unzählig.\nUm genau zu sein, dies ist der {{cycleCount}}te Zyklus.\n$Du verlierst jeden Zyklus dein Gedächtnis. Trotzdem \nbleibt etwas, ein Teil deines ehemaligen Ichs, erhalten.\n$Bis jetzt hast du es noch nicht vollbracht zu siegen, aber dieses Mal spüre ich eine andere Präsenz in dir.\n\n$Du bist der Einzige hier, aber es kommt mir so vor als wäre da...jemand anderes.\n$Wirst du endlich beweisen, dass du ein würdiger Herausforder bist?\nDie Herausforderung auf die ich seit Jahrtausenden warte?\n$Lass uns beginnen.","firstStageWin": "Ahh verstehe. Diese Präsenz, die ich gespürt habe, ist wirklich real.\nEs scheint als müsste ich micht nicht länger zurück halten.\n$Enttäusche mich nicht.", - "secondStageWin": "…Herrlich." -} \ No newline at end of file diff --git a/src/locales/de/dialogue-final-boss-female.json b/src/locales/de/dialogue-final-boss.json similarity index 100% rename from src/locales/de/dialogue-final-boss-female.json rename to src/locales/de/dialogue-final-boss.json diff --git a/src/locales/de/dialogue-male.json b/src/locales/de/dialogue-male.json deleted file mode 100644 index e5bcb81ce52..00000000000 --- a/src/locales/de/dialogue-male.json +++ /dev/null @@ -1,2691 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hey, willst du kämpfen?", - "2": "Bist du auch ein neuer Trainer?", - "3": "Hey, ich habe dich noch nie gesehen. Lass uns kämpfen!", - "4": "Ich habe gerade verloren und suche nach neuen Pokémon.\nWarte! Du siehst schwach aus! Lass uns kämpfen!", - "5": "Haben wir uns schon mal getroffen oder nicht? Ich erinnere mich nicht wirklich\n$Nun, ich denke, es ist trotzdem schön, dich zu treffen!", - "6": "Okay, lass uns kämpfen!", - "7": "Okay, hier komme ich! Ich zeige dir meine Kraft!", - "8": "Fan fan fan... Ich zeige dir wie fantastisch meine Pokémon sind!", - "9": "Es ist nicht nötig, Zeit mit Begrüßungen zu verschwenden.\nSobald du bereit bist geht es los!", - "10": "Lass deine Deckung nicht fallen, sonst weinst du, wenn dich ein Kind besiegt.", - "11": "Ich habe meine Pokémon mit großer Sorgfalt aufgezogen. Du darfst ihnen nicht wehtun!", - "12": "Schön, dass du es geschafft hast! Von hier an wird es nicht einfacher.", - "13": "Die Kämpfe gehen immer weiter! Willkommen in der Welt ohne Ende!" - }, - "victory": { - "1": "Wow! Du bist stark!", - "2": "Ich hatte keine Chance, oder?", - "3": "Wenn ich älter bin, werde ich dich besiegen!", - "4": "Ugh. Ich habe keine Pokémon mehr.", - "5": "Das kann nicht sein… DAS KANN NICHT SEIN! Wie konnte ich schon wieder verlieren…", - "6": "Nein! Ich habe verloren!", - "7": "Wow! Du bist unglaublich! Ich bin erstaunt und überrascht!", - "8": "Kann es sein… Wie… Meine Pokémon und ich sind die stärksten, aber…", - "9": "Das nächste Mal werde ich dich besiegen! Lass uns wieder kämpfen!", - "10": "Man! Kannst du nicht sehen, dass ich nur ein Kind bin? Es war nicht fair von dir, so hart zu kämpfen!", - "11": "Deine Pokémon sind unglaublich! Tauschst du mit mir?", - "12": "Ich habe mich ein bisschen mitreißen lassen, worüber habe ich vorhin gesprochen?", - "13": "Ahaha! Da ist es! Genau! Du bist schon jetzt in dieser Welt zu Hause!" - } - }, - "lass": { - "encounter": { - "1": "Lass uns kämpfen, wollen wir?", - "2": "Du siehst wie ein neuer Trainer aus. Lass uns kämpfen!", - "3": "Ich erkenne dich nicht. Wie wäre es mit einem Kampf?", - "4": "Lass uns einen lustigen Pokémon-Kampf haben!", - "5": "Ich zeige dir, wie man Pokémon wirklich einsetzt!", - "6": "Ein ernsthafter Kampf beginnt mit einem ernsten Anfang! Bist du sicher, dass du bereit bist?", - "7": "Du bist nur einmal jung. Und du hast nur eine Chance bei einem bestimmten Kampf.\n$Bald wirst du nur noch eine Erinnerung sein.", - "8": "Du solltest es leicht mit mir angehen, OK? Aber ich kämpfe ernsthaft!", - "9": "Die Schule ist langweilig. Ich habe nichts zu tun. Gähn. Ich kämpfe nur, um die Zeit totzuschlagen." - }, - "victory": { - "1": "Das war beeindruckend! Ich habe noch viel zu lernen.", - "2": "Ich dachte nicht, dass du mich so schlagen würdest…", - "3": "Ich hoffe, wir haben eines Tages ein Rematch.", - "4": "Das war ziemlich erstaunlich! Du hast mich total erschöpft…", - "5": "Du hast mir tatsächlich eine Lektion erteilt! Du bist ziemlich erstaunlich!", - "6": "Ernsthaft, ich habe verloren. Das ist, wie, ernsthaft deprimierend, aber du warst ernsthaft cool.", - "7": "Ich brauche keine Erinnerungen wie diese. Löschen der Erinnerung…", - "8": "Hey! Ich habe dir gesagt, du sollst es leicht mit mir angehen!\n$Trotzdem bist du ziemlich cool, wenn du ernsthaft bist.", - "9": "Ich werde langsam müde vom Kämpfen… Es muss etwas Neues zu tun geben…" - } - }, - "breeder": { - "encounter": { - "1": "Gehorsame Pokémon, eigensinnige Pokémon… Pokémon haben einzigartige Eigenschaften.", - "2": "Auch wenn meine Erziehung und mein Verhalten schlecht sind, habe ich meine Pokémon gut aufgezogen.", - "3": "Hmm, disziplinierst du deine Pokémon? Zu viel Verwöhnen ist nicht gut." - }, - "victory": { - "1": "Es ist wichtig, die Eigenschaften jedes Pokémon zu pflegen und zu trainieren.", - "2": "Im Gegensatz zu meinem teuflischen Selbst sind dies einige gute Pokémon.", - "3": "Zu viel Lob kann sowohl Pokémon als auch Menschen verwöhnen." - }, - "defeat": { - "1": "Du solltest nicht wütend auf deine Pokémon werden, auch wenn du einen Kampf verlierst.", - "2": "Richtig? Ziemlich gute Pokémon, oder? Ich bin dafür geeignet, Dinge großzuziehen.", - "3": "Egal wie sehr du deine Pokémon liebst,\n$du musst sie trotzdem disziplinieren, wenn sie sich schlecht benehmen." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon verraten dich nie. Sie erwidern die ganze Liebe, die du ihnen gibst.", - "2": "Soll ich dir einen Tipp geben, wie man gute Pokémon trainiert?", - "3": "Ich habe diese sehr speziellen Pokémon mit einer speziellen Methode aufgezogen." - }, - "victory": { - "1": "Ugh… So sollte das nicht laufen. Habe ich die falsche Mischung verabreicht?", - "2": "Wie konnte das meinen Pokémon passieren… Was fütterst du deine Pokémon?", - "3": "Wenn ich verliere, sagt dir das, dass ich nur die Zeit totgeschlagen habe.\n$Es verletzt mein Ego überhaupt nicht." - }, - "defeat": { - "1": "Das beweist, dass meine Pokémon meine Liebe angenommen haben.", - "2": "Der wahre Trick, um gute Pokémon zu trainieren, besteht darin, gute Pokémon zu fangen.", - "3": "Pokémon werden stark oder schwach, je nachdem, wie du sie großziehst." - } - }, - "fisherman": { - "encounter": { - "1": "Aack! Du hast mich einen Biss verlieren lassen!\nWas wirst du dagegen tun?", - "2": "Geh weg! Du erschreckst die Pokémon!", - "3": "Mal sehen, ob du einen Sieg an Land ziehen kannst!" - }, - "victory": { - "1": "Vergiss es einfach.", - "2": "Nächstes Mal werde ich den Triumph an Land ziehen!", - "3": "Ich glaube, ich habe die Strömungen diesmal unterschätzt." - } - }, - "fisherman_female": { - "encounter": { - "1": "Woah! Ich habe einen großen Fang gemacht!", - "2": "Die Leine ist drin, bereit, den Erfolg an Land zu ziehen!", - "3": "Bereit, Wellen zu schlagen!" - }, - "victory": { - "1": "Ich komme mit einem stärkeren Haken zurück.", - "2": "Ich werde das nächste Mal den Sieg an Land ziehen.", - "3": "Ich schärfe nur meine Haken für das Comeback!" - } - }, - "swimmer": { - "encounter": { - "1": "Zeit, einzutauchen!", - "2": "Lass uns die Wellen des Sieges reiten!", - "3": "Bereit, einen Sprung ins Wasser zu machen!" - }, - "victory": { - "1": "Getränkt in Niederlage!", - "2": "Eine Welle der Niederlage!", - "3": "Zurück ans Ufer, schätze ich." - } - }, - "backpacker": { - "encounter": { - "1": "Packe deine Sachen, es geht los!", - "2": "Mal sehen, ob du mithalten kannst!", - "3": "Bereit machen, Herausforderer!", - "4": "Ich habe 20 Jahre damit verbracht, mich selbst zu finden… Aber wo bin ich?" - }, - "victory": { - "1": "Diesmal bin ich gestolpert!", - "2": "Oh, ich glaube, ich bin verloren.", - "3": "Sackgasse!", - "4": "Warte eine Sekunde! Hey! Weißt du nicht, wer ich bin?" - } - }, - "ace_trainer": { - "encounter": { - "1": "Du scheinst ziemlich zuversichtlich zu sein.", - "2": "Deine Pokémon… Zeig sie mir…", - "3": "Weil ich ein Ass-Trainer bin, denken die Leute, ich sei stark.", - "4": "Weißt du, was es braucht, um ein Ass-Trainer zu sein?" - }, - "victory": { - "1": "Ja… Du hast gute Pokémon…", - "2": "Was?! Aber ich bin ein Kampfgott!", - "3": "Natürlich, du bist der Hauptcharakter!", - "4": "OK! OK! Du könntest ein Ass-Trainer sein!" - }, - "defeat": { - "1": "Ich widme meinen Körper und meine Seele den Pokémon-Kämpfen!", - "2": "Alles innerhalb meiner Erwartungen… Nichts Überraschendes…", - "3": "Ich dachte, ich würde zu einem zerbrechlichen Menschen heranwachsen, \n$der aussieht, als würde er zerbrechen, wenn du ihn zu fest drückst.", - "4": "Natürlich bin ich stark und verliere nicht. Es ist wichtig, dass ich anmutig gewinne." - } - }, - "parasol_lady": { - "encounter": { - "1": "Zeit, das Schlachtfeld mit Eleganz und Anmut zu betreten!" - }, - "victory": { - "1": "Meine Eleganz bleibt ungebrochen!" - } - }, - "twins": { - "encounter": { - "1": "Mach dich bereit, denn wenn wir zusammenarbeiten, gibt es doppelten Ärger!", - "2": "Zwei Herzen, eine Strategie – mal sehen, ob du mit unserer Zwillingskraft mithalten kannst!", - "3": "Hoffe, du bist bereit für doppelten Ärger, denn wir werden dir einheizen!" - }, - "victory": { - "1": "Wir haben vielleicht diese Runde verloren, aber unsere Bindung bleibt unzerbrechlich!", - "2": "Unser Zwillingsgeist wird nicht lange getrübt bleiben.", - "3": "Wir werden als dynamisches Duo stärker zurückkommen!" - }, - "defeat": { - "1": "Zwillingskraft herrscht vor!", - "2": "Zwei Herzen, ein Triumph!", - "3": "Doppelte Freude, doppelter Siegestanz!" - } - }, - "cyclist": { - "encounter": { - "1": "Mach dich bereit, meinen Staub zu schlucken!", - "2": "Mach dich bereit, Herausforderer! Ich werde dich im Staub zurücklassen!", - "3": "Volle Fahrt voraus, mal sehen, ob du mithalten kannst!" - }, - "victory": { - "1": "Die Speichen stehen still, aber die Entschlossenheit dreht weiter.", - "2": "Abgehängt!", - "3": "Der Weg zum Sieg hat viele Kurven und Wendungen, die es noch zu erkunden gilt." - } - }, - "black_belt": { - "encounter": { - "1": "Ich lobe deinen Mut, mich herauszufordern! Denn ich bin derjenige mit dem stärksten Tritt!", - "2": "Oh, ich verstehe. Möchtest du in Stücke geschnitten werden? Oder bevorzugst du die Rolle des Punchingballs?" - }, - "victory": { - "1": "Oh. Die Pokémon haben gekämpft. Mein starker Tritt hat überhaupt nicht geholfen.", - "2": "Hmmm… Wenn ich sowieso verlieren würde, wollte ich wenigstens total vermöbelt werden." - } - }, - "battle_girl": { - "encounter": { - "1": "Du musst mich nicht beeindrucken. Du kannst gegen mich verlieren." - }, - "victory": { - "1": "Es ist schwer, sich zu verabschieden, aber uns läuft die Zeit davon…" - } - }, - "hiker": { - "encounter": { - "1": "Mein mittelalterlicher Bauch gibt mir so viel Gravitas wie die Berge, die ich besteige!", - "2": "Ich habe diesen kräftigen Körper von meinen Eltern geerbt… Ich bin wie eine lebende Bergkette…" - }, - "victory": { - "1": "Zumindest kann ich nicht verlieren, wenn es um BMI geht!", - "2": "Es ist nicht genug… Es ist nie genug. Mein schlechtes Cholesterin ist nicht hoch genug…" - } - }, - "ranger": { - "encounter": { - "1": "Wenn ich von der Natur umgeben bin, hören die meisten anderen Dinge auf, wichtig zu sein.", - "2": "Wenn ich ohne die Natur in meinem Leben lebe, fühle ich mich wie ein Fisch ohne Wasser." - }, - "victory": { - "1": "Es spielt keine Rolle für die Weite der Natur, ob ich gewinne oder verliere…", - "2": "So etwas ist ziemlich trivial im Vergleich zu den erdrückenden Gefühlen des Stadtlebens." - }, - "defeat": { - "1": "Ich habe den Kampf gewonnen. Aber der Sieg ist nichts im Vergleich zur Weite der Natur…", - "2": "Ich bin sicher, das mein Sieg nur dank der Natur möglich war." - } - }, - "scientist": { - "encounter": { - "1": "Meine Forschung wird diese Welt zu Frieden und Freude führen." - }, - "victory": { - "1": "Ich bin ein Genie… Ich sollte nicht gegen jemanden wie dich verlieren…" - } - }, - "school_kid": { - "encounter": { - "1": "…Heehee. Ich bin zuversichtlich in meine Berechnungen und Analysen.", - "2": "Ich sammle so viel Erfahrung wie möglich, weil ich eines Tages ein Arenaleiter sein möchte." - }, - "victory": { - "1": "Ohhhh… Berechnungen und Analysen sind kein Gegner für den Zufall…", - "2": "Auch schwierige, anstrengende Erfahrungen haben ihren Zweck, denke ich." - } - }, - "artist": { - "encounter": { - "1": "Früher war ich beliebt, aber jetzt bin ich völlig veraltet." - }, - "victory": { - "1": "Mit der Zeit ändern sich auch die Werte. Das habe ich zu spät erkannt." - } - }, - "guitarist": { - "encounter": { - "1": "Mach dich bereit, den Rhythmus der Niederlage zu spüren, während ich meinen Weg zum Sieg spiele!" - }, - "victory": { - "1": "Für den Moment zum Schweigen gebracht, aber meine Melodie der Widerstandsfähigkeit wird weiterspielen." - } - }, - "worker": { - "encounter": { - "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken." - }, - "victory": { - "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten." - } - }, - "worker_female": { - "encounter": { - "1": "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken." - }, - "victory": { - "1": "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten." - }, - "defeat": { - "1": "Mein Körper und mein Geist sind nicht immer unbedingt synchron." - } - }, - "worker_double": { - "encounter": { - "1": "Ich zeige dir, dass wir dich brechen können. Wir haben auf dem Feld trainiert!" - }, - "victory": { - "1": "Wie seltsam… Wie konnte das passieren… Ich hätte nicht ausgemuskelt werden sollen." - } - }, - "hex_maniac": { - "encounter": { - "1": "Ich höre normalerweise nur klassische Musik, aber wenn ich verliere,\n$werde ich ein bisschen New Age ausprobieren!", - "2": "Ich werde mit jeder Träne stärker, die ich weine." - }, - "victory": { - "1": "Ist das der Beginn des Zeitalters des Wassermanns? Ich bin bereit für die Veränderung.", - "2": "Jetzt kann ich noch stärker werden. Ich wachse mit jedem Groll." - }, - "defeat": { - "1": "New Age bezieht sich einfach auf Komponisten der klassischen Musik des 20. Jahrhunderts, richtig?", - "2": "Lass dich nicht von Traurigkeit oder Frustration aufhalten.\n$Du kannst deine Groll nutzen, um dich zu motivieren." - } - }, - "psychic": { - "encounter": { - "1": "Hallo! Konzentrier dich!" - }, - "victory": { - "1": "Eeeeek!" - } - }, - "officer": { - "encounter": { - "1": "Bereite dich vor, denn die Gerechtigkeit wird gleich vollstreckt!", - "2": "Bereit, das Gesetz zu verteidigen und die Gerechtigkeit auf dem Schlachtfeld zu wahren!" - }, - "victory": { - "1": "Die Gerechtigkeit auf meinen Schultern fühlt sich schwerer an denn je…", - "2": "Die Schatten der Niederlage schweben über dem Revier." - } - }, - "beauty": { - "encounter": { - "1": "Mein letzter Kampf überhaupt… So möchte ich, dass wir diesen Kampf sehen…" - }, - "victory": { - "1": "Es war schön… Lass uns irgendwann wieder einen letzten Kampf haben…" - } - }, - "baker": { - "encounter": { - "1": "Hoffe, du bist bereit, die Niederlage zu schmecken!" - }, - "victory": { - "1": "Ich werde ein Comeback backen." - } - }, - "biker": { - "encounter": { - "1": "Zeit, aufzudrehen und dich im Staub zurückzulassen!" - }, - "victory": { - "1": "Ich werde für das nächste Rennen tunen." - } - }, - "firebreather": { - "encounter": { - "1": "Meine Flammen werden dich verschlingen!", - "2": "Meine Seele hat Feuer gefangen. Ich werde dir zeigen, wie heiß sie brennt!", - "3": "Komm näher und sieh dir meine Flammen an!" - }, - "victory": { - "1": "Verbrannt bis zur Asche...", - "2": "Yow! Das ist heiß!", - "3": "Auuu! Ich habe mir die Nasenspitze verbrannt!" - } - }, - "sailor": { - "encounter": { - "1": "Matrose, du gehst über Bord, wenn du verlierst!", - "2": "Komm schon! Mein Stolz als Seemann steht auf dem Spiel!", - "3": "Ahoj! Bist du seekrank?" - }, - "victory": { - "1": "Argh! Von einem Kind besiegt!", - "2": "Dein Geist hat mich versenkt!", - "3": "Ich glaube, ich bin der der seekrank ist..." - } - }, - "archer": { - "encounter": { - "1": "Bevor du weitergehst, lass uns sehen, wie du dich gegen uns, Team Rocket, schlägst!", - "2": "Ich habe Berichte erhalten, dass deine Fähigkeiten nicht unbedeutend sind.\n$Mal sehen, ob sie wahr sind.", - "3": "Ich bin Atlas, ein Vorstand von Team Rocket.\n$Und ich mache es den Feinden unserer Organisation nicht leicht." - }, - "victory": { - "1": "Was für ein Fehler!", - "2": "Mit meinen aktuellen Fähigkeiten war ich der Aufgabe doch nicht gewachsen.", - "3": "V-verzeih mir, Giovanni... Dass ich von einem einfachen Trainer besiegt wurde..." - } - }, - "ariana": { - "encounter": { - "1": "Halt! Wir können niemanden herumlaufen lassen. \n$Es ist schädlich für den Stolz von Team Rocket, verstehst du.", - "2": "Ich weiß nicht und es ist mir egal, ob das, was ich tue, richtig oder falsch ist...\n$Ich vertraue einfach auf Giovanni und tue, was mir gesagt wird.", - "3": "Dein Trip endet hier. Ich werde dich erledigen!" - }, - "victory": { - "1": "Tch, du bist wirklich stark. Es ist schade. \n$Wenn du Team Rocket beitreten würdest, könntest du ein Vorstand werden.", - "2": "Ich... ich bin zerstört...", - "3": "Aaaieeeee! Das kann nicht passieren! Ich habe hart gekämpft, aber trotzdem verloren..." - } - }, - "proton": { - "encounter": { - "1": "Was willst du? Wenn du unsere Arbeit unterbrichst, erwarte keine Gnade!", - "2": "Was haben wir hier? Ich werde oft als der gruseligste und grausamste Typ bei Team Rocket bezeichnet…\n$Ich rate dir dringend, dich nicht in unsere Geschäfte einzumischen!", - "3": "Ich bin Proton, ein Admin von Team Rocket. Ich bin hier, um deinem Einmischen ein Ende zu setzen!" - }, - "victory": { - "1": "Die Festung ist gefallen! Alle Mann zurückziehen!", - "2": "Du hast diesmal gewonnen… Aber alles, was du getan hast, war, den Zorn von Team Rocket zu vergrößern…", - "3": "Ich bin besiegt… Aber ich werde das nicht vergessen!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, wir haben auf dich gewartet. Ich? Du weißt nicht, wer ich bin? Ich bin Giovanni.\n$Der majestätische Giovanni höchstpersönlich! Wahahaha!\n$…Huh? Ich klinge überhaupt nicht wie Giovanni?\n$Ich sehe nicht einmal aus wie Giovanni?\n$Wie kommt das? Ich habe so hart daran gearbeitet, ihn nachzuahmen!", - "2": "Ich bin Lambda, ein Admin von Team Rocket. Ich werde nicht zulassen, dass du unsere Pläne störst!", - "3": "Rocket Vorstand Lambda wird sich um diesen Eindringling kümmern!" - }, - "victory": { - "1": "OK, OK. Ich sage dir, wo er ist.", - "2": "Ich… Ich konnte nichts tun… Giovanni, bitte vergib mir…", - "3": "Nein, ich kann das nicht auf mich sitzen lassen. Ich muss die anderen informieren…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! Du bist also bis hierher gekommen! Aber du bist zu spät!", - "2": "Hehehe... Schon hier, oder? Wir haben dich unterschätzt! Aber das war's! \n$Ich bin eine Klasse über den Rüpeln, die du bisher gesehen hast. Ich halte dich nicht hin.\n$Ich werde dich zermalmen!", - "3": "Ich werde dir eine kleine Kostprobe des Schmerzes geben! Ergebe dich!" - }, - "victory": { - "1": "Hehehe! Du hast mich vielleicht besiegt, aber du hast keine Chance gegen den Boss!\n$Wenn du jetzt aufgibst, musst du dich keiner ordentlichen Tracht Prügel stellen!", - "2": "Hehehe... Also habe ich auch verloren...", - "3": "Ahya! Wie konnte das passieren? Ein Vorstand wie ich von einem zufälligen Trainer besiegt..." - } - }, - "courtney": { - "encounter": { - "1": "Stellt euch...Mir NICHT...IN DEN WEEEG...!!", - "2": "... Nun dann... Auslöschen...", - "3": "...?! Du... Hm... ♪ Das trifft sich ausgezeichnet... ♪\n$Dann hole ich mir eben zuerst deine Pokémon... Her damit..." - }, - "victory": { - "1": "... ...Ändere... die Welt.", - "2": "Wie erwartet. Unerwartet. Du. Ziel erfasst... abgeschlossen.\n$Beginne... Experiment. Du. Für immer. Aha... ♪", - "3": "...Schon wieder? Das war unerwartet. ...Ich wusste es. Du... bist interessant! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! Du wirst dich in die Angelegenheiten von Team Aqua einmischen?\n$Du bist entweder absolut furchtlos, einfach unwissend oder beides!\n$Du bist so süß, dass es ekelhaft ist! Ich werde dich erledigen.", - "2": "Was ist das? Wer ist dieser verwöhnte Gör?", - "3": "Beruhige dich. Sei geduldig. Ich werde dich gleich zermalmen." - }, - "victory": { - "1": "Ahahahaha! Wir wurden unerwartet gestört! Uns bleiben keine Optionen.\n$Wir müssen uns zurückziehen. Aber das ist nicht das letzte Mal, dass du Team Aqua siehst!\n$Wir haben andere Pläne! Vergiss das nicht!", - "2": "Ahhh?! War ich zu nachsichtig mit dir?!", - "3": "Uh. Willst du mir sagen, dass du während des Kampfes noch besser geworden bist?\n$Du bist ein Gör mit einer glänzenden Zukunft…\n$Meine Pokémon und ich haben keine Kraft mehr zu kämpfen…\n$Geh weiter… Geh und werde von Adrian zerstört." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! Was, hast du eine Schraube locker oder so?\n$Sieh dich an, kleiner Makuhita-ähnlicher Trainer!", - "2": "Oho! Du! Du bist das lustige Kind!", - "3": "Was machst du hier? Bist du uns gefolgt?" - }, - "victory": { - "1": "Bwaarharharharhar!! Ich hab zwar verloren, aber das hat Spaß gemacht!", - "2": "Ich kann es fühlen! Ich kann es spüren, das ist klar! Die Stärke, die von dir ausgeht!\n$Mehr! Ich will noch mehr! Aber es sieht so aus, als hätten wir keine Zeit mehr...", - "3": "Das war Spaß! Ich wusste, dass du mir eine gute Zeit bieten würdest!\n$Ich freue mich darauf, dich eines Tages wieder zu treffen!" - } - }, - "mars": { - "encounter": { - "1": "Ich bin Mars, eine der obersten Commander von Team Galaktik.", - "2": "Die Vision von Team Galaktik für die Zukunft ist unbeirrt. Opposition wird gnadenlos zerschlagen!", - "3": "Fühlst du dich nervös? Das solltest du!" - }, - "victory": { - "1": "Das kann nicht passieren! Wie habe ich verloren?!", - "2": "Du hast etwas Können, das muss ich zugeben.", - "3": "Besiegt... Das war ein teurer Fehler." - } - }, - "jupiter": { - "encounter": { - "1": "Jupiter, Commander von Team Galaktik, zu Diensten.", - "2": "Widerstand ist zwecklos. Team Galaktik wird siegen!", - "3": "Du zitterst... Schon Angst?" - }, - "victory": { - "1": "Unmöglich... Ich habe verloren?!", - "2": "Beeindruckend, du hast Mut!", - "3": "So zu verlieren... Wie peinlich." - } - }, - "saturn": { - "encounter": { - "1": "Ich bin Saturn, Commander von Team Galaktik.", - "2": "Unsere Mission ist absolut. Jeder Widerstand wird vernichtet!", - "3": "Ist das Angst, die ich in deinen Augen sehe?" - }, - "victory": { - "1": "Unmöglich... Von dir besiegt?!", - "2": "Du hast dich als würdiger Gegner erwiesen.", - "3": "Besiegt in der Niederlage... Das ist inakzeptabel." - } - }, - "zinzolin": { - "encounter": { - "1": "Du könntest eine Bedrohung für Team Plasma werden, also werden wir dich hier und jetzt eliminieren!", - "2": "Oh, zum Heulen... Ich hatte nicht erwartet, in dieser eisigen Kälte kämpfen zu müssen!", - "3": "Du bist ein beeindruckender Trainer, dass du es so weit geschafft hast. Aber hier endet es." - }, - "victory": { - "1": "G-Cis... Ich habe versagt...", - "2": "Es ist bitterkalt. Ich zittere. Ich leide. Doch ich stehe immer noch siegreich da.", - "3": "Hm. Du bist ein klügerer Trainer, als ich erwartet habe, aber nicht klug genug." - } - }, - "rood": { - "encounter": { - "1": "Du bist eine Bedrohung für Team Plasma. Wir können dich hier und jetzt nicht laufen lassen!", - "2": "Oh, dieser eisige Wind... Ich hätte nie gedacht, dass ich hier kämpfen müsste!", - "3": "Du bist ein bemerkenswerter Trainer, dass du es bis hierher geschafft hast. Aber hier wird es enden." - }, - "victory": { - "1": "G-Cis... Ich habe meine Mission nicht erfüllt...", - "2": "Die Kälte ist durchdringend. Ich zittere. Ich leide. Doch ich habe gesiegt.", - "3": "Hm. Du bist ein talentierter Trainer, aber leider nicht talentiert genug." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! Es wäre mir ein Vergnügen. Komm schon, kleiner Trainer! Zeig mir, was du drauf hast!", - "2": "Hm... Du bist mächtiger, als du aussiehst. Ich frage mich, wie viel Energie in dir steckt.", - "3": "Ich habe auf dich gewartet! Ich muss ein wenig Forschung an dir betreiben! Komm, lass uns beginnen!" - }, - "victory": { - "1": "Ah, du bist ziemlich stark. Oh ja—sehr stark, in der Tat.", - "2": "Ding-ding-ding! Du hast es geschafft! Dem Sieger gebührt die Beute!", - "3": "Wunderbar! Erstaunlich! Du hast enorme Fähigkeiten und Mut!" - } - }, - "bryony": { - "encounter": { - "1": "Ich bin Begonia, und es wäre mir ein Vergnügen, gegen dich zu kämpfen. Zeig mir, was du drauf hast.", - "2": "Beeindruckend... Du bist mächtiger, als du aussiehst. Zeig mir das wahre Ausmaß deiner Energie.", - "3": "Ich habe deine Ankunft erwartet. Es ist Zeit für einen kleinen Test. Sollen wir beginnen?" - }, - "victory": { - "1": "Du bist ziemlich stark. Oh ja—sehr stark, in der Tat.", - "2": "Ding-ding-ding! Du hast dich gut geschlagen. Der Sieg gehört dir.", - "3": "Wunderbar! Bemerkenswert! Deine Fähigkeiten und dein Mut sind lobenswert." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Jetzt gibt es Ärger!…\n$und es kommt noch härter!\n$Wir wollen über die Erde regieren…\n$und naja du kennst den Rest…!", - "2": "Wir führen gerade eine große Operation durch. Hast du vor uns zu stören?", - "3": "Gib uns deine Pokémon, oder stelle dich dem Zorn von Team Rocket!", - "4": "Team Rocket wird seinen Plan zur Vollendung bringen, Aus dem Weg!", - "5": "Los, gib uns deine Pokémon. Wir brauchen sie für unseren Plan!" - }, - "victory": { - "1": "Das war mal wieder ein Schuss in den Ofen!", - "2": "Dem Boss wird das aber nicht gefallen!", - "3": "Ich habe es vermasselt!", - "4": "Meine Kollegen werden das nicht tolerieren!", - "5": "Team Rocket wird wiederkehren! Das sage ich Jessie und James!" - } - }, - "magma_grunt": { - "encounter": { - "1": "Keiner, der sich Team Magma in den Weg stellt, bekommt Gnade, nicht einmal Kinder!", - "2": "Störe besser nicht unsere Pläne! Wir formen die Welt nach unseren Vorstellungen!", - "3": "Du stehst uns im Weg! Team Magma hat keine Zeit für Störenfriede wie dich!", - "4": "Bereite dich auf die Hölle vor, denn es wird bald sehr heiß!", - "5": "Wir werden die Macht des Vulkans entfesseln! Es wird gewaltig sein! Mach dich bereit!" - }, - "victory": { - "1": "Wie kann das sein? Ich bin Teil des mächtigen Team Magma! Wir streben nach der Verbesserung der Welt...", - "2": "Unglaublich, dass ich verloren habe! Mit meinen mächtigen Pokémon.", - "3": "Das kann nicht sein! Ich hab doch viel mehr Erfahrung als du!", - "4": "Verdammt... Ich hätte sofort in unser Versteck fliehen sollen...", - "5": "Du hast mich besiegt... Der Boss wird mich dafür zur Rechenschaft ziehen." - } - }, - "aqua_grunt": { - "encounter": { - "1": "Du willst dich also mit Team Aqua anlegen? Du traust dich ja was… Dich werfe ich über Bord!", - "2": "Du hast ganz schön Mut, dich mit Team Aqua anzulegen!", - "3": "Ich hoffe du hast einen Regenschirm dabei. Hier wird es jetzt nass!", - "4": "Wir, Team Aqua, existieren zum Wohle aller!", - "5": "Bereite dich darauf vor, von den Fluten meiner Pokémon weggespült zu werden!" - }, - "victory": { - "1": "Vielleicht sollte ich wohl lieber selber über die Planke gehen…", - "2": "Arrgh, ich habe nicht damit gerechnet, von einer Landratte gestört zu werden!", - "3": "Ich habe verloren?! Ich schätze, ich muss jetzt zurück zum Versteck schwimmen...", - "4": "Oh Mann, was für eine Katastrophe... Der Boss wird wütend sein...", - "5": "Du hast mich besiegt... Meinst du, der Boss wird mich dafür kielholen lassen?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Team Galaktik wird die Welt in eine bessere verwandeln! Und du wirst uns nicht aufhalten!", - "2": "Erlebe die Macht unserer Technologie und die Zukunft, die wir uns vorstellen!", - "3": "Im Namen von Team Galaktik werde ich jeden beseitigen, der uns im Weg steht!", - "4": "Mach dich bereit zu verlieren!", - "5": "Hoffentlich bist du bereit für eine kosmische Niederlage!" - }, - "victory": { - "1": "Zyrus wird uns für diese Niederlage bestrafen…", - "2": "Dieser Rückschlag bedeutet nichts in Hinsicht unseres großen Plans.", - "3": "Unsere Pläne sind größer als diese Niederlage.", - "4": "Wie ist das möglich?!", - "5": "Notiz an mich selbst: Pokémon-Kämpfe üben, so bald wie möglich." - } - }, - "plasma_grunt": { - "encounter": { - "1": "Pokémon sollten frei sein! Team Plasma wird sie befreien!", - "2": "Wenn ich gegen dich gewinne, lass deine Pokémon frei!", - "3": "Wenn du Team Plasma im Weg stehst, werde ich mich um dich kümmern!", - "4": "Team Plasma wird Pokémon von egoistischen Menschen wie dir befreien!", - "5": "Lass dich von unserem Aussehen nicht täuschen. Unsere Kampffähigkeiten sind überragend!" - }, - "victory": { - "1": "Wie konnte ich verlieren? Ich dachte, ich würde die Welt retten...", - "2": "Wie konnte ich nur verlieren...", - "3": "...Dieses Pokémon ist zu schwach, ich werde stärkere beschaffen müssen!", - "4": "Große Pläne stoßen immer auf Hindernisse.", - "5": "Das ist ein schwerer Rückschlag für Team Plasma..." - } - }, - "flare_grunt": { - "encounter": { - "1": "Deine Pokémon haben keine Chance gegen die Überlegenheit von Team Flare.", - "2": "Mach dich bereit, denn gleich wird es hier lichterloh brennen!", - "3": "Team Flare wird die Welt von allen Makeln befreien!", - "4": "Bereite dich auf die unvergleichliche Macht von Team Flare vor!", - "5": "Unsere Mission steht über allem, sogar über der Mode!" - }, - "victory": { - "1": "Diese Niederlage wirft einen Schatten auf meine Zukunft.", - "2": "Es scheint, dass ich meine Strategien überdenken muss. Zurück ans Reißbrett.", - "3": "Unglaublich?! Ich habe verloren?!", - "4": "Selbst in der Niederlage bleibt Team Flare unübertroffen in seiner Eleganz.", - "5": "Du hast mich besiegt, aber Team Flare wird immer in Glanz und Stil erstrahlen." - } - }, - "aether_grunt": { - "encounter": { - "1": "Ich werde dich mit allem, was ich habe, bekämpfen. Ich werde dich auslöschen!", - "2": "Mir ist egal, ob du ein simpler Trainer bist oder nicht.\n$Ich werde dich hochkant rauswerfen, wenn du uns bedrohst!", - "3": "Mir wurde gesagt, Trainer abzuweisen, egal wer sie sind!", - "4": "Ich zeige dir die Macht des Æther-Paradies", - "5": "Jetzt da du die Wahre Natur des Æther-Paradies kennst, müssen wir dich leider beseitigen!" - }, - "victory": { - "1": "Hmph! Du scheinst ziemlich geschickt zu sein.", - "2": "Was hat das zu bedeuten? Was hat das zu bedeuten!", - "3": "Hey, du bist so stark, dass ich dich nicht abweisen kann!", - "4": "Hmm... Es scheint, als hätte ich verloren.", - "5": "Ich hätte das Blitzdings benutzen sollen..." - } - }, - "faba": { - "encounter": { - "1": "Ich bin Regionalleiter Fabian und ich werde dir zeigen, wie hart die Welt sein kann!", - "2": "Die letzte Verteidigungslinie des Æther-Paradieses kämpft gegen einen simplen Trainer?", - "3": "Ich Fabian, bin der Regionalleiter der Æther Foundation.\n$Der einzige auf der Welt, ich bin unersetzlich." - }, - "victory": { - "1": "Aiyee!", - "2": "W-w-wie kann das sein?! Wie konnte dieser Trainer...", - "3": "Das ist der Grund... warum ich andere Menschen nicht ausstehen kann." - } - }, - "skull_grunt": { - "encounter": { - "1": "Wir sind nicht böse, wir sind einfach nur nicht nett!", - "2": "Willst du Stress, oder was? Das ist unsere Art, Hallo zu sagen! Tschüss, du Punk!", - "3": "Wir sind nur ein paar Typen und Mädels mit großem Interesse an den Pokémon anderer Leute!", - "4": "Wieso machst du einen auf hart, wenn wir schon hart wie Knochen sind, Homie?", - "5": "Yo, platz hier nich’ rein, ♪ wie’n wildes Kleinstein! ♪ Wenn du meinst, dass Team Skull ♪\n$an nix denkt als Krawall, ♪ hast du leider ’nen Knall, ♪ denn das is’ nich’ der Fall! ♪\n$Wir woll’n hier nur gammeln ♪ und gechillt Staub ansammeln! ♪" - }, - "victory": { - "1": "Wie jetzt? Schon vorbei?", - "2": "Woah, lass uns lieber die Kurve kratzen, yo! Kein Bock, hier meinen Schädel zu riskieren...", - "3": "Wir brauchen deine schwachen Pokémon eh nicht!", - "4": "Was? Deine Stärke spür ich bis in die Knochen...", - "5": "Mein Homie und ich sind also weniger wert als Pokémon? Willste uns dissen, oder was?" - } - }, - "plumeria": { - "encounter": { - "1": "..Hmph. Du siehst nicht so aus, als wärst du etwas Besonderes.", - "2": "Die blöden Rüpel brauchen viel zu lange, um mit euch gewöhnlichen Trainern fertig zu werden...", - "3": "Lege dich mit irgendjemandem in Team Skull an, und ich zeige dir, wie ernst ich werden kann." - }, - "victory": { - "1": "Du bist ziemlich stark. Das muss ich zugeben.", - "2": "Jetzt versteh ich, warum meine Rüpel so viel Zeit damit verschwenden...", - "3": "Ich denke, ich muss diese Niederlage einfach hinnehmen." - } - }, - "macro_grunt": { - "encounter": { - "1": "Achtung hier ist Endstation für dich!", - "2": "Du bist ein Trainer, oder? Wir von MC Wertpapiere wissen so etwas.\n$Ich fürchte, das gibt dir trotzdem nicht das Recht, sich in unsere Arbeit einzumischen.", - "3": "Ich bin von MC Versicherungen! Hast du eine Lebensversicherung?" - }, - "victory": { - "1": "Ich habe keine andere Wahl, als respektvoll zurückzutreten.", - "2": "Mein Erspartes aufzugeben bringt mich in die roten Zahlen...", - "3": "Okay zurück an die Arbeit. Versicherungen verkauft sich nicht von alleine." - } - }, - "oleana": { - "encounter": { - "1": "Ich werde keine Störung von Präsident Roses Plänen zulassen!", - "2": "Du hast es also durch die Mitarbeiter der Tochterunternehmen geschafft,\n$die ich beauftragt habe, um dich aufzuhalten. Ich hätte nichts anderes erwartet.", - "3": "Für den Präsidenten! Ich werde nicht verlieren! \n$Mach dich bereit mit Macro Cosmos Airlines nach Hause zu fliegen!" - }, - "victory": { - "1": "Ich habe es nicht geschafft... Olivia... du bist wirklich eine hoffnungslose Frau.", - "2": "Arghhh! Das ist unentschuldbar... Was habe ich mir dabei gedacht...\n$Jeder Trainer, der es so weit geschafft hat, muss ein harter Brocken sein...", - "3": "Ich bin eine müde Olivia... Ob es Macro Cosmos Betten gibt?" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Ich bin beeindruckt, du hast es bis hierher geschafft!\n$Ich bin Giovanni, der Anführer von Team Rocket!\n$Wir regieren den Untergrund von Kanto!\n$Und wir lassen sicherlich nicht zu, dass ein Kind uns aufhält!" - }, - "victory": { - "1": "Ich ziehe mich zurück, aber ich werde zurückkehren! Team Rocket wird niemals besiegt werden!" - }, - "defeat": { - "1": "Merke dir meine Worte. Nicht in der Lage zu sein,\n$deine eigene Stärke zu messen, zeigt, dass du immer noch ein Kind bist." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Du schon wieder… Wie hast du mich gefunden? Team Rocket wird dich endlich aus der Welt schaffen!" - }, - "victory": { - "1": "Wie ist das möglich...? Der kostbare Traum von Team Rocket ist nicht mehr als eine Illusion geworden..." - }, - "defeat": { - "1": "Team Rocket wird niemals besiegt werden! Ich werde zurückkehren!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Die Welt ist nicht perfekt. Ich werde sie verbessern, indem ich sie neu erschaffe!\n$Wir brauchen mehr Landmassen um zu leben! Team Magma wird dieses Ziel mit aller Macht erreichen!" - }, - "victory": { - "1": "Ugh! Das entspricht nicht meinen Berechnungen! Wie konnte ich verlieren? Wir sehen uns wieder!" - }, - "defeat": { - "1": "Team Magma wird weiterhin die Welt verbessern!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "Du bist das letzte Hindernis, das zwischen mir und meinen Zielen steht.\n$Mach dich bereit durch die Macht von Team Magma besiegt zu werden!" - }, - "victory": { - "1": "Das... Das kann nicht sein..." - }, - "defeat": { - "1": "Und jetzt werde ich diesen Planeten terraformen, um ihn ideal für die Menschheit zu machen." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Ich bin Adrian, der Anführer von Team Aqua! Wir werden die Welt mit Wasser überfluten!" - }, - "victory": { - "1": "Lass uns mal wieder treffen. Ich werde mir sicher sein, dass ich dieses Gesicht wiedererkenne." - }, - "defeat": { - "1": "Brilliant! Mein Team wird jetzt nicht zurückhalten!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "Ich habe lange auf diesen Tag gewartet. Das ist die wahre Macht von Team Aqua!" - }, - "victory": { - "1": "So habe ich mir das nicht vorgestellt..." - }, - "defeat": { - "1": "Ich werde alles in dieser Welt in seinen ursprünglichen, reinen Zustand zurückversetzen!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Du wurdest von leerer Gefühlsduselei hierher getrieben.\n$Ich werde dich bereuen lassen, auf dein Herz gehört zu haben!" - }, - "victory": { - "1": "Interessant. Und ziemlich eigenartig." - }, - "defeat": { - "1": "Ich werde meine neue Welt erschaffen..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "So sehen wir uns wieder. Es scheint, als wären unsere Schicksale miteinander verflochten.\n$Aber hier und jetzt werde ich diese Verbindung brechen!" - }, - "victory": { - "1": "Wie? Wie? WIE?!" - }, - "defeat": { - "1": "Bis bald." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Ich werde nicht zulassen, dass mich jemand aufhält! Egal wer es auch sein mag!" - }, - "victory": { - "1": "Wie kann das sein? Ich bin der Schöpfer von Team Plasma! Ich bin perfekt!" - }, - "defeat": { - "1": "Ich bin der perfekte Herrscher einer perfekten neuen Welt! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Komm schon! Ich will dein Gesicht sehen, in dem Moment, in dem du alle Hoffnung verlierst!" - }, - "victory": { - "1": "Meine Berechnungen... Nein! Meine sorgfältigen Pläne! Die Welt sollte mir gehören!" - }, - "defeat": { - "1": "Kyurem! Verwende Absorptionsfusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "DU willst mich aufhalten? Dann zeig mir deine Stärke in einem Kampf!" - }, - "victory": { - "1": "Du bist hier, um mich aufzuhalten. Aber ich bitte dich zu warten.\n$Ich bin so kurz davor, meine Vision zu verwirklichen." - }, - "defeat": { - "1": "Pokémon... Sollten nicht mehr existieren." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "Die Zukunft, die du willst, oder die Zukunft, die ich will...\n$Lass uns sehen, welche mehr zu existieren verdient, sollen wir?" - }, - "victory": { - "1": "Die Zukunft, die ich erschaffen wollte... Es ist vorbei..." - }, - "defeat": { - "1": "Narren ohne Vision werden weiterhin diese wunderschöne Welt verunreinigen." - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "Du wirst mein süßes Biest erschrecken! Wie kannst du nur? Ultra-Bestien sind so niedlich!\n$Es sieht so aus, als müsste ich dich zuerst zum Schweigen bringen." - }, - "victory": { - "1": "Wie kann eine Person nur so grausam sein?!" - }, - "defeat": { - "1": "Und jetzt, mein süßes Biest, komm zu Mama!" - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "Wieso musst du mich weiterhin belästigen?! Ich habe die Nase voll von dir.\n$Du machst mich krank! Genug mit diesem nutzlosen Gerede... \n$Mit der Kraft von Anego, von uns als UB-01 Schmarotzer klassifiziert,\n$werde ich dir zeigen, wie falsch du warst, hierher zu kommen!" - }, - "victory": { - "1": "Aaauuuggghhhhhhhhh!!!" - }, - "defeat": { - "1": "Alles, was ich will, ist mein kostbares Biest! Der Rest von euch ist mir egal!" - } - }, - "skull_boss_guzma_1": { - "encounter": { - "1": "Kein Erbarmen! Keine Gnade! Ich bin dein schlimmster Alptraum! \n$Oh yeah, ich bin der große, böse Bromley!" - }, - "victory": { - "1": "Irgendwann mach ich dich platt! Ich hab noch ein Ass im Ärmel. Du wirst schon sehen." - }, - "defeat": { - "1": "Du hast den langen Weg hierher DAFÜR aufgenommen? Pah!" - } - }, - "skull_boss_guzma_2": { - "encounter": { - "1": "Mir ist egal, wer du bist. Ich mach dich platt!! Das schreibt mir mein Ego vor. Ich bin Bromley!" - }, - "victory": { - "1": "Bromley!!! Was ist falsch mit dir?!" - }, - "defeat": { - "1": "Ihr seid wirklich selten dämlich." - } - }, - "macro_boss_rose_1": { - "encounter": { - "1": "Mein Name ist Rose. Ich bin der Präsident der Galar Pokémon-Liga und Geschäftsführer von Macro Cosmos\n$Ich habe eine Aufgabe, eine Berufung! Ich muss die Galar-Region mit unbegrenzter Energie versorgen,\n$damit sie sich bis in alle Ewigkeit in Frieden fortentwickeln kann!" - }, - "victory": { - "1": "Du versteht es einfach nicht...So können wir die Geschichte nicht verändern!" - }, - "defeat": { - "1": "Ohne deine Einmischung kann ich jetzt endlich weiterarbeiten!" - } - }, - "macro_boss_rose_2": { - "encounter": { - "1": "Ich bin fest entschlossen, das Energieproblem in der Galar-Region\n$und natürlich auf der ganzen Welt zu lösen.\n$Meine Erfahrungen und Erfolge, die Macro Cosmos zu einem Erfolg gemacht haben,\n$sind der Beweis, dass meine Methoden funktionieren.\n$Ich habe nicht vor, meine Meinung zu ändern, selbst wenn ich verliere." - }, - "victory": { - "1": "Ich hatte vergessen, wie großartig Pokémon-Kämpfe sind! Es ist so lange her, dass ich gekämpft habe...\n$Das war wirklich befriedigend, ich akzeptiere die Niederlage für diesen Kampf." - }, - "defeat": { - "1": "Ich nehme an, es muss den Anschein haben, dass ich etwas Schreckliches tue.\n$Ich erwarte nicht, dass du es verstehst. Aber ich muss der Galar-Region grenzenlose Energie\n$bereitstellen, um ewigen Wohlstand zu gewährleisten." - } - }, - "brock": { - "encounter": { - "1": "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!", - "2": "Meine felsenfeste Entschlossenheit wird dich überwältigen!", - "3": "Ich bin ein harter Fels, der nicht so leicht zu brechen ist!" - }, - "victory": { - "1": "Die Stärke deiner Pokémon hat meine steinharte Verteidigung überwunden!", - "2": "Die Welt ist riesig! Ich bin froh, dass ich die Chance hatte, gegen dich zu kämpfen.", - "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" - }, - "defeat": { - "1": "Der beste Angriff ist eine gute Verteidigung!\nDas ist meine Art, Dinge zu tun!", - "2": "Komm und studiere Felsen mit mir, um besser zu lernen wie man gegen sie kämpft!", - "3": "Meine Reisen durch die Regionen zahlen sich aus!" - } - }, - "misty": { - "encounter": { - "1": "Meine Taktik ist ein Frontalangriff mit Wasser-Pokémon!", - "2": "Hiya! Ich zeige dir die Stärke meiner Wasser-Pokémon!", - "3": "Mein Traum war es, auf eine Reise zu gehen und gegen starke Trainer zu kämpfen… \n$Wirst du eine ausreichende Herausforderung sein?" - }, - "victory": { - "1": "Du bist wirklich stark… Ich gebe zu, du hast es drauf…", - "2": "Du weißt, dass du nur Glück hattest, oder?", - "3": "Wow, ich kann nicht glauben, dass du mich besiegt hast!" - }, - "defeat": { - "1": "War die mächtige Misty zu viel für dich?", - "2": "Ich hoffe, du hast die eleganten Schwimmtechniken meiner Pokémon gesehen!", - "3": "Deine Pokémon waren keine Herausforderung für meine geliebten Pokémon!" - } - }, - "lt_surge": { - "encounter": { - "1": "Meine Elektro-Pokémon haben mich im Krieg gerettet! Ich werde dir zeigen, wie!", - "2": "Du wirst um Gnade winseln, wenn ich dich geschockt habe!", - "3": "Ich werde dich genau so zappen, wie ich es mit all meinen Feinden im Kampf mache!" - }, - "victory": { - "1": "Whoa! Dein Team ist echt stark!", - "2": "Aaargh, du bist stark! Selbst meine elektrischen Tricks haben gegen dich verloren.", - "3": "Das war ein absolut schockierender Verlust!" - }, - "defeat": { - "1": "Oh ja! Wenn es um Elektro-Pokémon geht, bin ich weltweit die Nummer eins!", - "2": "Hahaha! Das war ein elektrisierender Kampf!", - "3": "Ein Pokémon-Kampf ist Krieg, und ich habe dir den Nahkampf gezeigt!" - } - }, - "erika": { - "encounter": { - "1": "Ah, das Wetter ist hier so schön…\nOh, ein Kampf? Nun gut.", - "2": "Meine Pokémon-Kampffähigkeiten stehen in Konkurrenz zu meinen Blumenarrangierfähigkeiten.", - "3": "Oh, ich hoffe, der angenehme Duft meiner Pokémon lässt mich nicht wieder einschlafen…", - "4": "Blumen in einem Garten zu sehen ist so beruhigend." - }, - "victory": { - "1": "Oh! Ich gestehe meine Niederlage ein.", - "2": "Dieser Kampf war so entspannend.", - "3": "Ah, es scheint, dass ich verloren habe…", - "4": "Na immerhin habe ich noch meine Blumen." - }, - "defeat": { - "1": "Ich hatte Angst, dass ich einschlafen würde…", - "2": "Es scheint, als hätten meine Pflanzen-Pokémon dich überwältigt.", - "3": "Dieser Kampf war eine so beruhigende Erfahrung.", - "4": "Das war alles?" - } - }, - "janine": { - "encounter": { - "1": "Ich meistere die Kunst der giftigen Angriffe. Ich werde heute mit dir trainieren!", - "2": "Vater vertraut darauf, dass ich mich behaupten kann. Ich werde ihm recht geben!", - "3": "Meine Ninja-Techniken sind nur zweitrangig zu denen meines Vaters! Kannst du mithalten?" - }, - "victory": { - "1": "Selbst jetzt brauche ich noch Training… Ich verstehe.", - "2": "Dein Kampfstil hat meinen überwältigt.", - "3": "Ich werde mich wirklich anstrengen und meine Fähigkeiten verbessern." - }, - "defeat": { - "1": "Fufufu… das Gift hat dir all deine Kraft zum Kämpfen geraubt.", - "2": "Ha! Du hattest keine Chance gegen meine überlegenen Ninja-Fähigkeiten!", - "3": "Vaters Vertrauen in mich war nicht unbegründet." - } - }, - "sabrina": { - "encounter": { - "1": "Ich habe deine Ankunft in einer Vision gesehen!", - "2": "Ich mag es nicht zu kämpfen, aber wenn du darauf bestehst, werde ich dir meine Kräfte zeigen!", - "3": "Ich spüre große Ambitionen in dir. Ich werde sehen, ob sie begründet sind." - }, - "victory": { - "1": "Deine Kraft… Sie übertrifft bei weitem das, was ich vorausgesehen habe…", - "2": "Ich habe es nicht geschafft, deine Stärke genau vorherzusagen.", - "3": "Selbst mit meinen immensen psychischen Kräften kann ich niemanden spüren, der stärker ist als du." - }, - "defeat": { - "1": "Dieser Sieg… Genau so habe ich ihn in meinen Visionen gesehen!", - "2": "Vielleicht war es jemand anderes, den ich spürte…", - "3": "Verfeinere deine Fähigkeiten, bevor du unüberlegt in den Kampf stürzt.\n$Du weißt nie, was die Zukunft bereithält, wenn du es tust…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Ich hoffe, du hast Feuerheiler mitgebracht!", - "2": "Meine feurigen Pokémon werden alle Herausforderer verbrennen!", - "3": "Mach dich bereit, mit dem Feuer zu spielen!" - }, - "victory": { - "1": "Ich habe mich bis auf die Knochen verbrannt! Nicht einmal Asche bleibt!", - "2": "Habe ich die Flammen nicht hoch genug geschürt?", - "3": "Ich bin komplett ausgebrannt… Aber das lässt meine Motivation, mich zu verbessern, noch heißer brennen!" - }, - "defeat": { - "1": "Mein wütendes Inferno kann nicht gelöscht werden!", - "2": "Meine Pokémon sind durch die Hitze dieses Sieges gestärkt worden!", - "3": "Hah! Meine Leidenschaft brennt heller als deine!" - } - }, - "giovanni": { - "encounter": { - "1": "Ich, der Anführer von Team Rocket, werde dir eine Welt voller Schmerz bereiten!", - "2": "Mein Training hier wird entscheidend sein, bevor ich mich wieder meinen alten Kollegen stelle.", - "3": "Ich denke dass du nicht auf die Ausmaße des Scheiterns vorbereitet bist, die du gleich erleben wirst!" - }, - "victory": { - "1": "WAS! Ich, verlieren?! Es gibt nichts, was ich dir sagen möchte!", - "2": "Hmm… Du wirst nie verstehen können, was ich zu erreichen versuche.", - "3": "Diese Niederlage ist nur ein kleiner Rückschlag.\nTeam Rocket wird aus der Asche auferstehen." - }, - "defeat": { - "1": "Das du nicht in der Lage bist, deine eigene Stärke einzuschätzen, zeigt, dass du noch ein Kind bist.", - "2": "Versuche nicht, dich wieder in meine Angelegenheiten einzumischen.", - "3": "Ich hoffe, du verstehst, wie dumm es war, mich herauszufordern." - } - }, - "roxanne": { - "encounter": { - "1": "Wärs du so freundlich und würdest mir zeigen, wie du kämpfst?", - "2": "Man lernt so viel, wenn man gegen viele Trainer kämpft.", - "3": "Oh, du hast mich beim Strategie entwickeln erwischt. Möchtest du kämpfen?" - }, - "victory": { - "1": "Oh, es scheint, als hätte ich verloren.", - "2": "Es scheint, als hätte ich noch so viel mehr zu lernen, wenn es um Kämpfe geht.", - "3": "Ich werde mir zu Herzen nehmen, was ich heute gelernt habe." - }, - "defeat": { - "1": "Ich habe so viele Dinge aus unserem Kampf gelernt. Ich hoffe, du auch.", - "2": "Ich freue mich darauf, wieder gegen dich zu kämpfen.\n$Ich hoffe, du wirst das, was du hier gelernt hast, anwenden.", - "3": "Ich habe gewonnen, weil ich alles gelernt habe." - } - }, - "brawly": { - "encounter": { - "1": "Oh man, ein Herausforderer!\nLass uns sehen, was du kannst!", - "2": "Du scheinst auf große Auftritte zu stehen.\nLass uns kämpfen", - "3": "Zeit, einen Sturm zu entfachen!\nLos geht's!" - }, - "victory": { - "1": "Oh wow, du hast mich überrumpelt!", - "2": "Du hast meinen Flow übernommen und mich besiegt!", - "3": "Ich fühle mich als hätte ich mich in der Granithöhle verirrt!" - }, - "defeat": { - "1": "Haha, ich surfe die große Welle! Fordere mich irgendwann wieder heraus.", - "2": "Surfe mal wieder mit mir!", - "3": "Genau wie die Gezeiten kommen und gehen, hoffe ich, dass du zurückkommst, um mich herauszufordern." - } - }, - "wattson": { - "encounter": { - "1": "Zeit, geschockt zu werden! Wahahahaha!", - "2": "Ich lass die Funken fliegen! Wahahahaha!", - "3": "Ich hoffe, du hast Para-Heiler dabei! Wahahahaha!" - }, - "victory": { - "1": "Scheint als wäre ich entladen! Wahahahaha!", - "2": "Du hast mich komplett geerdet! Wahahahaha!", - "3": "Danke für den Nervenkitzel! Wahahahaha!" - }, - "defeat": { - "1": "Lade deine Batterien wieder auf und fordere mich irgendwann wieder heraus! Wahahahaha!", - "2": "Ich hoffe du fandest unseren Kampf elektrisierend! Wahahahaha!", - "3": "Bist du nicht geschockt, dass ich gewonnen habe? Wahahahaha!" - } - }, - "flannery": { - "encounter": { - "1": "Nett dich zu kennenzulernen! Warte, nein… Ich werde dich zermalmen!", - "2": "Ich bin noch nicht lange Arenaleiterin, aber ich werde dich grillen!", - "3": "Es ist Zeit, dir die Kampftechniken zu zeigen, die mein Großvater mir beigebracht hat! Lass uns kämpfen!" - }, - "victory": { - "1": "Du erinnerst mich an meinen Großvater… Kein Wunder, dass ich verloren habe.", - "2": "Strenge ich mich zu sehr an? Ich sollte mich entspannen, ich darf mich nicht zu sehr aufregen.", - "3": "Zu verlieren wird meine Flamme nicht ersticken. Zeit, das Training wieder zu entfachen!" - }, - "defeat": { - "1": "Ich hoffe, ich habe meinen Großvater stolz gemacht… Lass uns irgendwann wieder kämpfen.", - "2": "Ich… Ich kann nicht glauben, dass ich gewonnen habe! Meine Art zu kämpfen hat funktioniert!", - "3": "Lass uns bald wieder heiße Moves austauschen!" - } - }, - "norman": { - "encounter": { - "1": "Ich bin überrascht, dass du es bis hierher geschafft hast. Lass uns kämpfen.", - "2": "Ich werde alles in meiner Macht stehende tun, um als Arenaleiter zu gewinnen. Los geht's!", - "3": "Du solltest alles geben! Lasst uns kämpfen!" - }, - "victory": { - "1": "Ich habe gegen dich verloren…? Das ist eine Überraschung.", - "2": "War der Umzug nach Hoenn die richtige Entscheidung? Ich bin mir nicht sicher.", - "3": "Ich kann es nicht fasen. Das war ein großartiger Kampf." - }, - "defeat": { - "1": "Wir haben beide unser Bestes gegeben. Ich hoffe, wir können bald wieder kämpfen.", - "2": "Du solltest versuchen, mein Kind herauszufordern. Du könntest etwas lernen!", - "3": "Danke für den tollen Kampf. Viel Glück beim nächsten Mal." - } - }, - "winona": { - "encounter": { - "1": "Ich bin durch die Lüfte geflogen und habe nach Beute gesucht… und du bist mein Ziel!", - "2": "Egal, wie unser Kampf ausgeht, meine Flug-Pokémon und ich werden mit Anmut triumphieren. Auf in den Kampf!", - "3": "Ich hoffe, du hast keine Höhenangst. Lasst uns aufsteigen!" - }, - "victory": { - "1": "Du bist der erste Trainer, den ich gesehen habe, der mehr Anmut hat als ich. Ausgezeichnet", - "2": "Meine Flug-Pokémon sind abgestürzt! Na gut.", - "3": "Auch wenn ich gefallen sein mag, meine Pokémon werden weiter fliegen!" - }, - "defeat": { - "1": "Meine Flug-Pokémon und ich werden für immer elegant tanzen!", - "2": "Ich hoffe du hast die Show genossen. Unser anmutiger Tanz ist beendet.", - "3": "Wirst du zurückkommen und unsere elegante Choreographie noch einmal sehen?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe… Bist du überrascht, mich ohne meine Schwester zu sehen?", - "2": "Ich kann sehen, was du denkst… Du willst kämpfen!", - "3": "Wie kannst du jemanden besiegen der deine Gedanken lesen kann?" - }, - "victory": { - "1": "Ich kann es nicht ändern… Ich vermisse Svenja…", - "2": "Die Bande zwischen dir und deinen Pokémon ist stärker als meine.", - "3": "Zusammen mit Svenja wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" - }, - "defeat": { - "1": "Meine Pokémon und ich sind siegreich.", - "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Svenja besiegen können.", - "3": "All das verdanke ich meinem strengen Training mit Svenja. Meine Pokémon und ich sind eins." - } - }, - "liza": { - "encounter": { - "1": "Hihihi… Bist du überrascht, mich ohne meinen Bruder zu sehen?", - "2": "Ich kann sehen, wonach du verlangst… Du willst kämpfen, oder?", - "3": "Wie kannst du jemanden besiegen, der eins mit seinen Pokémon ist?" - }, - "victory": { - "1": "Ich kann es nicht ändern… Ich vermisse Ben…", - "2": "Das Band zwischen dir und deinen Pokémon ist stärker als meins.", - "3": "Zusammen mit Ben wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" - }, - "defeat": { - "1": "Meine Pokémon und ich sind siegreich.", - "2": "Wenn du mich nicht besiegen kannst, wirst du auch niemals Ben besiegen können.", - "3": "All das verdanke ich meinem strengen Training mit Ben. Meine Pokémon und ich sind eins." - } - }, - "juan": { - "encounter": { - "1": "Jetzt ist nicht die Zeit, schüchtern zu sein. Lass uns kämpfen!", - "2": "Ahahaha, Du wirst Zeuge meiner Kunstfertigkeit mit Wasser-Pokémon!", - "3": "Ein Taifun nähert sich! Wirst du mich testen können?", - "4": "Bitte, du wirst Zeuge unserer Kunstfertigkeit.\n$Eine großartige Illusion aus Wasser, die von meinen Pokémon und mir geschaffen wurde!" - }, - "victory": { - "1": "Du bist ein Genie, das Wasilli herausfordern kann!", - "2": "Ich habe mich auf Eleganz konzentriert, während du trainiert hast.\n$Es kein Wunder, dass du gewonnen hast.", - "3": "Ahahaha! Nun gut, dieses Mal hast du gewonnen.", - "4": "Ich spüre den Glanz deines Könnens, der alles überwinden wird." - }, - "defeat": { - "1": "Meine Pokémon und ich haben eine Illusion aus Wasser geschaffen und sind siegreich hervorgegangen.", - "2": "Ahahaha, Ich habe gewonnen, und du hast verloren.", - "3": "Soll ich dir mein Outfit leihen? Es könnte dir beim Kampf helfen! Ahahaha, ich scherze!", - "4": "Ich bin der Gewinner! Das heißt, du hast verloren." - } - }, - "crasher_wake": { - "encounter": { - "1": "Aufgepasst! Wellenbrecher Marinus… ist… da!", - "2": "Brechende Wellen! Ich bin Wellenbrecher Marinus!", - "3": "Ich bin die Flutwelle der Macht, die dich wegspült!" - }, - "victory": { - "1": "Das bringt ein Grinsen in mein Gesicht! Guhahaha! Das war ein Spaß!", - "2": "Hunwah! Es ist vorbei! Wie soll ich das sagen… Ich will mehr! Ich wollte viel mehr kämpfen!", - "3": "WAAAS?!" - }, - "defeat": { - "1": "Yeeeeah! So muss das sein!", - "2": "Ich habe gewonnen, aber ich will mehr! Ich wollte viel mehr kämpfen!", - "3": "Bis bald! Ich freue mich auf den nächsten Kampf!" - } - }, - "falkner": { - "encounter": { - "1": "Ich werde dir die wahre Kraft der prächtigen Flug-Pokémon zeigen!", - "2": "Winde, bleibt bei mir!", - "3": "Vater! Ich hoffe, du siehst mir beim Kampf von oben zu!" - }, - "victory": { - "1": "Ich verstehe… Ich werde mich anmutig zurückziehen.", - "2": "Eine Niederlage ist eine Niederlage. Du bist wirklich stark.", - "3": "…Verdammt! Ich habe verloren!" - }, - "defeat": { - "1": "Vater! Ich habe mit deinen geliebten Flug-Pokémon gewonnen…", - "2": "Flug-Pokémon sind die Besten!", - "3": "Ich habe das Gefühl, dass ich meinem Vater näher komme!" - } - }, - "nessa": { - "encounter": { - "1": "Egal, welchen Plan dein raffinierter Verstand auch schmiedet,\n$mein Partner und ich werden ihn mit Sicherheit zu Fall bringen.", - "2": "Ich bin nicht hier, um zu plaudern. Ich bin hier, um zu gewinnen!", - "3": "Das ist ein kleines Geschenk von meinen Pokémon… Ich hoffe, du kannst es annehmen!" - }, - "victory": { - "1": "Du und deine Pokémon sind einfach zu stark…", - "2": "Wie…? Wie kann das sein?", - "3": "Ich wurde total weggespült!" - }, - "defeat": { - "1": "Die wütenede Welle schlägt wieder zu!", - "2": "Es ist Zeit, die Welle des Sieges zu reiten!", - "3": "Ehehe!" - } - }, - "melony": { - "encounter": { - "1": "Ich halte mich nicht zurück!", - "2": "Okay, ich denke, wir sollten anfangen.", - "3": "Ich werde dich einfrieren!" - }, - "victory": { - "1": "Du… Du bist ziemlich gut, oder?", - "2": "Wenn du Mac triffst, haue ihn für mich um, ja?", - "3": "Ich denke, du hast 'das Eis brechen' ein wenig zu wörtlich genommen…" - }, - "defeat": { - "1": "Siehst du jetzt, wie ernst Kämpfe sein können?", - "2": "Hee! Es sieht so aus, als hätte ich wieder gewonnen!", - "3": "Hältst du dich zurück?" - } - }, - "marlon": { - "encounter": { - "1": "Du siehst stark aus! Los geht's!", - "2": "Ich bin stark wie das weite Meer. Du wirst weggespült, das ist sicher.", - "3": "Oh ho, ich treffe auf dich! Das ist abgefahren." - }, - "victory": { - "1": "Du hast total gerockt! Du ziehst einige krasse Pokémon groß. Du hast das Trainer-Ding drauf!", - "2": "Du siehst nicht nur stark aus, du bist auch stark! Eh, ich wurde auch weggespült!", - "3": "Du bist stark wie eine spektakuläre Welle!" - }, - "defeat": { - "1": "Du bist stark, aber nicht stark genug, um das Meer zu beeinflussen, 'OK!", - "2": "Hee! Sieht so aus, als hätte ich wieder gewonnen!", - "3": "Süßer, süßer Sieg!" - } - }, - "shauntal": { - "encounter": { - "1": "Entschuldigung. Du bist ein Herausforderer, oder?\nIch bin Anissa, die Geist-Pokémon-Nutzerin\n$der Top Vier. Ich werde dich in die Welt der Bücher entführen.", - "2": "Ich liebe es, über Trainer und deren Pokémon zu schreiben.\n$Könnte ich dich als Inspiration verwenden?", - "3": "Jeder, der mit Pokémon arbeitet, hat eine Geschichte zu erzählen. Welche Geschichte wird erzählt?" - }, - "victory": { - "1": "Wow. Ich bin sprachlos!", - "2": "E-entschuldigung! Zuerst muss ich mich bei meinen Pokémon entschuldigen…\n$Es tut mir wirklich leid, dass ihr wegen mir eine schlechte Erfahrung gemacht habt.", - "3": "Selbst in Anbetracht dessen, bin ich immer noch eine der Top Vier!" - }, - "defeat": { - "1": "Eheh.", - "2": "Das war exzellentes Material für meinen nächsten Roman!", - "3": "Und wenn sie nicht gestorben sind, dann leben sie noch heute…" - } - }, - "marshal": { - "encounter": { - "1": "Mein Mentor, Lauro, sieht Potential in dir. Ich werde dich testen,\n$dich an die Grenzen deiner Stärke bringen. Kiai!", - "2": "Ein Sieg, ein entscheidender Sieg, das ist mein Ziel! Herausforderer, hier komme ich!", - "3": "Ich selber suche die Stärke eines Kämpfers zu entwickeln und jede Schwäche in mir zu brechen!" - }, - "victory": { - "1": "Puh! Gut gemacht!", - "2": "Während deine Kämpfe weitergehen, strebe nach noch größeren Höhen!", - "3": "Die Stärke, die du und deine Pokémon gezeigt haben, hat mich tief beeindruckt..." - }, - "defeat": { - "1": "Hmm.", - "2": "Das war ein guter Kampf.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "Du erinnerst mich an einen alten Freund. Das macht mich gespannt auf diesen Pokémon-Kampf!", - "2": "Pokémon-Kämpfe haben keinen Sinn, wenn man nicht darüber nachdenkt, warum man kämpft.\n$Oder besser gesagt, es macht das Kämpfen mit Pokémon sinnlos.", - "3": "Ich heiße Cheren! Ich bin ein Arenaleiter und Lehrer! Freut mich, dich kennenzulernen." - }, - "victory": { - "1": "Danke! Ich habe gesehen, was mir gefehlt hat.", - "2": "Danke! Ich habe das Gefühl, ein Stück meines Ideals entdeckt zu haben.", - "3": "Hmm… Das ist problematisch." - }, - "defeat": { - "1": "Als Arenaleiter will ich eine Hürde für dich sein, die du überwinden musst.", - "2": "In Ordnung!", - "3": "Ich bin so weit gekommen, weil Pokémon an meiner Seite waren.\n$Vielleicht sollten wir darüber nachdenken, warum Pokémon uns helfen,\n$nicht als Pokémon und Trainer, sondern als Beziehung zwischen Lebewesen." - } - }, - "chili": { - "encounter": { - "1": "Jaaaa! Zeit, mit dem Feuer zu spielen! Ich bin der Stärkste von uns Brüdern!", - "2": "Ta-da! Der Feuer-Typ-Kämpfer Maik --das bin ich-- wird dein Gegner sein!", - "3": "Ich werde dir zeigen, was ich und meine feurigen Pokémon draufhaben!" - }, - "victory": { - "1": "Du hast mich besiegt. Ich bin... ausgebrannt...", - "2": "Whoa ho! Du brennst vor Energie!", - "3": "Autsch! Du hast mich erwischt!" - }, - "defeat": { - "1": "Ich brenne! Spiel mit mir, und du wirst dich verbrennen!", - "2": "Wenn du mit Feuer spielst, wirst du verbrannt!", - "3": "Ich meine, komm schon, dein Gegner war ich! Du hattest keine Chance!" - } - }, - "cilan": { - "encounter": { - "1": "Nichts Persönliches... Keine harten Gefühle... Ich und meine Pflanzen-Pokémon werden...\n$Ähm... Wir werden kämpfen, egal was passiert.", - "2": "Also, ähm, wenn es für dich in Ordnung ist, werde ich, ähm, alles geben, um, äh, dein Gegner zu sein.", - "3": "OK… Also, ähm, ich bin Benny, ich mag Pflanzen-Pokémon." - }, - "victory": { - "1": "Ähm… Ist es jetzt vorbei?", - "2": "…Was für eine Überraschung. Du bist sehr stark, nicht wahr? \n$Ich glaube, meine Brüder hätten dich auch nicht besiegen können…", - "3": "…Hmm. Sieht aus, als wäre mein Timing, ähm, schlecht gewesen?" - }, - "defeat": { - "1": "Huh? Habe ich gewonnen?", - "2": "Ich denke... Ich habe wohl gewonnen, weil ich mit meinen Brüdern Maik und Colin traniert habe,\n$und wir so alle stärker geworden sind.", - "3": "Es... es war ein ziemlich aufregendes Erlebnis..." - } - }, - "roark": { - "encounter": { - "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", - "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", - "3": "Gesteins-Pokémon sind einfach die besten!", - "4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!" - }, - "victory": { - "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", - "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.", - "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.", - "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", - "5": "Ich habe es vermasselt." - }, - "defeat": { - "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", - "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", - "3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" - } - }, - "morty": { - "encounter": { - "1": "Mit ein bisschen mehr könnte ich eine Zukunft sehen, in der ich das legendäre Pokémon treffe.\n$Du wirst mir helfen, dieses Level zu erreichen!", - "2": "Es heißt, dass ein regenbogenfarbenes Pokémon vor einem wirklich starken Trainer erscheinen wird.\n$Ich habe an diese Geschichte geglaubt, deshalb habe ich mein ganzes Leben lang heimlich trainiert.\n$Als Ergebnis kann ich jetzt Dinge sehen, die andere nicht sehen.\n$Ich sehe einen Schatten der Person, die das Pokémon erscheinen lassen wird.\n$Ich glaube, diese Person bin ich! Du wirst mir helfen, dieses Level zu erreichen!", - "3": "Ob du es glaubst oder nicht, mystische Kräfte existieren.", - "4": "Du kannst die Früchte meines Trainings bezeugen.", - "5": "Du musst deine Seele mit der eines Pokémon vereinen. Kannst du das?", - "6": "Sag mal, willst du an meinem Training teilnehmen?" - }, - "victory": { - "1": "Ich bin noch nicht gut genug...", - "2": "Ich sehe... Deine Reise hat dich an weit entfernte Orte geführt und du hast viel mehr gesehen als ich.\n$Ich beneide dich darum...", - "3": "Wie ist das möglich...", - "4": "Ich glaube nicht, dass unser Potenzial so unterschiedlich ist.\n$Aber du scheinst etwas mehr zu haben... Sei es drum.", - "5": "Ich brauche wohl mehr Training.", - "6": "Das ist schade." - }, - "defeat": { - "1": "Ich habe... einen weiteren Schritt nach vorne gemacht.", - "2": "Fufufu...", - "3": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", - "4": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!", - "5": "Ahahahah!", - "6": "Ich wusste, dass ich gewinnen würde!" - } - }, - "crispin": { - "encounter": { - "1": "Ich will gewinnen, also werde ich genau das tun!", - "2": "Ich kämpfe, weil ich kämpfen will! Und weißt du was? So sollte es sein!" - }, - "victory": { - "1": "Ich wollte gewinnen... aber ich habe verloren!", - "2": "Ich habe verloren... weil ich nicht gewinnen konnte!" - }, - "defeat": { - "1": "Hey, warte mal. Habe ich gerade gewonnen? Ich glaube, ich habe gewonnen! Das ist befriedigend!", - "2": "Wooo! Das war unglaublich!" - } - }, - "amarys": { - "encounter": { - "1": "Ich möchte jemandem helfen. Daher kann ich es mir nicht leisten, zu verlieren.\n$… Unser Kampf beginnt jetzt." - }, - "victory": { - "1": "Ich bin... nicht genug, wie ich sehe." - }, - "defeat": { - "1": "Der Sieg gehört mir. Gut gekämpft." - } - }, - "lacey": { - "encounter": { - "1": "Ich werde dir mit meinem gewohnten Team, als Mitglied der Top Vier gegenüberstehen." - }, - "victory": { - "1": "Das war ein großartiger Kampf!" - }, - "defeat": { - "1": "Geben wir deinem Pokémon einen kräftigen Applaus für ihre Bemühungen!" - } - }, - "drayton": { - "encounter": { - "1": "Mann, ich liebe Stühle. Liebst du nicht auch Stühle? Was für Lebensretter.\n$Ich verstehe nicht, warum nicht jeder einfach die ganze Zeit sitzt. Stehen ist anstrengend!" - }, - "victory": { - "1": "Ich hätte damit rechnen sollen!" - }, - "defeat": { - "1": "Heh heh! Macht nichts, ich habe hier nur einen Sieg eingefahren.\n$Ich verstehe, wenn du sauer bist, aber geh nicht völlig auf mich los, okay?" - } - }, - "ramos": { - "encounter": { - "1": "Hast du den Garten-Spielplatz genossen, den ich mit all diesen kräftigen Pflanzen angelegt habe?\n$Ihre Stärke ist ein Zeichen meiner Stärke als Gärtner und Arenaleiter! \n$Bist du sicher, dass du bereit bist, dich dem zu stellen?" - }, - "victory": { - "1": "Du glaubst an deine Pokémon... Und sie glauben an dich... Es war ein feiner Kampf, Sprössling." - }, - "defeat": { - "1": "Hohoho... In der Tat. Schwache kleine Grashalme brechen selbst durch Beton." - } - }, - "viola": { - "encounter": { - "1": "Ob es die Tränen der Frustration nach einer Niederlage sind\n$oder das Aufblühen der Freude nach einem Sieg...\n$Beides sind großartige Motive für meine Kamera! Fantastisch! Das wird einfach fantastisch!\n$Jetzt komm auf mich zu!", - "2": "Mein Objektiv ist immer auf den Sieg fokussiert - ich lasse mir diesen Moment nicht entgehen!" - }, - "victory": { - "1": "Du und deine Pokémon haben mir eine ganz neue Tiefenschärfe gezeigt! Einfach fantastisch!", - "2": "Die Welt, die du durch ein Objektiv siehst, und die Welt,\n$die du mit einem Pokémon an deiner Seite siehst...\n$Die gleiche Welt kann völlig anders aussehen, je nach Blickwinkel." - }, - "defeat": { - "1": "Das Foto vom Moment meines Sieges wird ein echter Gewinner sein!", - "2": "Ja! Ich habe einige großartige Fotos gemacht!" - } - }, - "candice": { - "encounter": { - "1": "Du willst Frida herausfordern? Klar! Ich habe auf jemanden Starken gewartet!\n$Aber ich sollte dir sagen, ich bin stark, weil ich weiß, wie man sich konzentriert.", - "2": "Pokémon, Mode, Romantik... Es geht alles um Konzentration!\n$Ich werde dir zeigen, was ich meine. Mach dich bereit zu verlieren!" - }, - "victory": { - "1": "Ich muss sagen, ich bin von dir angetan! Vielleicht bewundere ich dich sogar ein bisschen.", - "2": "Wow! Du bist großartig! Du hast meinen Respekt verdient!\n$Ich denke, dein Fokus und Wille haben uns völlig umgehauen." - }, - "defeat": { - "1": "Ich habe deinen Siegeswillen gespürt, aber ich verliere nicht!", - "2": "Siehst du? Fridas Fokus! Der Fokus meiner Pokémon ist auch großartig!" - } - }, - "gardenia": { - "encounter": { - "1": "Du hast eine Sieger-Aura. Also, das wird Spaß machen. Lass uns kämpfen!" - }, - "victory": { - "1": "Unglaublich! Du bist sehr gut, nicht wahr?" - }, - "defeat": { - "1": "Ja! Meine Pokémon und ich sind perfekt abgestimmt!" - } - }, - "aaron": { - "encounter": { - "1": "Okay! Lass mich gegen dich antreten!" - }, - "victory": { - "1": "Kämpfen ist eine tiefe und komplexe Angelegenheit..." - }, - "defeat": { - "1": "Ein Sieg über ein Mitglied der Top Vier ist nicht leicht zu erringen." - } - }, - "cress": { - "encounter": { - "1": "Das ist korrekt! Ich und meine geschätzten Wasser-Pokémon werden deine Gegner im Kampf sein!" - }, - "victory": { - "1": "Verlieren? Ich? Das glaube ich nicht." - }, - "defeat": { - "1": "Das ist das passende Ergebnis, wenn ich dein Gegner bin." - } - }, - "allister": { - "encounter": { - "1": "'N-Nio.\nH-hier… g-geht's los…" - }, - "victory": { - "1": "Ich hätte beinahe meine Maske vor Schock verloren... Das war...\n$Wow. Ich sehe dein Können, wie es wirklich ist." - }, - "defeat": { - "1": "D-das war klasse!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Du hast mich warten lassen, oder? Gut, jetzt will ich sehen, was du drauf hast!" - }, - "victory": { - "1": "Mann oh Mann... Es fühlt sich gut an, alles zu geben und trotzdem besiegt zu werden!" - }, - "defeat": { - "1": "Was wichtig ist, ist wie du auf eine Niederlage reagierst.\n$Deshalb sind Leute, die Niederlagen als Ansporn nutzen, um besser zu werden, stark." - } - }, - "kofu": { - "encounter": { - "1": "Ich werde dir ein ganzes Menü aus Wasser-Pokémon servieren! Aber versuch nicht, sie zu essen!" - }, - "victory": { - "1": "Vaultin' Veluza! Du bist ein lebhafter Mensch, nicht wahr!\n$Ein bisschen ZU lebhaft, wenn ich das so sagen darf!" - }, - "defeat": { - "1": "Komm bald wieder zu mir, hörst du?" - } - }, - "tulip": { - "encounter": { - "1": "Erlaube mir, meine Fähigkeiten einzusetzen, um deine niedlichen kleinen Pokémon noch schöner zu machen!" - }, - "victory": { - "1": "Deine Stärke hat eine Magie, die nicht wegzuwaschen ist." - }, - "defeat": { - "1": "Weißt du, in meinem Beruf verschwinden Menschen,\n$die in einem Bereich kein Talent haben, oft schnell und werden nie wieder gesehen." - } - }, - "sidney": { - "encounter": { - "1": "Mir gefällt der Blick, den du mir zuwirfst. Ich denke, du wirst mir einen guten Kampf liefern.\n$Das ist gut! Sieht wirklich gut aus! In Ordnung!\n$Du und ich, lass uns einen Kampf genießen, der nur hier stattfinden kann!" - }, - "victory": { - "1": "Nun, wie gefällt dir das? Ich habe verloren! Eh, es hat Spaß gemacht, also ist es egal." - }, - "defeat": { - "1": "Wir sind hier nicht nachtragend, okay?" - } - }, - "phoebe": { - "encounter": { - "1": "Während meines Trainings habe ich die Fähigkeit erlangt, mit Geister-Pokémon zu kommunizieren.\n$Ja, die Bindung, die ich zu Pokémon entwickelt habe, ist extrem stark.\n$Also komm, versuche nur, meinen Pokémon Schaden zuzufügen!" - }, - "victory": { - "1": "Oh, Mist. Ich habe verloren." - }, - "defeat": { - "1": "Ich freue mich darauf, dich irgendwann wieder zu bekämpfen!" - } - }, - "glacia": { - "encounter": { - "1": "Alles, was ich gesehen habe, sind Herausforderungen von schwachen Trainern und ihren Pokémon.\n$Und du? Es würde mich überaus freuen, wenn ich gegen dich alles geben könnte!" - }, - "victory": { - "1": "Du und deine Pokémon… Wie heiß eure Geister brennen!\n$Die alles verzehrende Hitze überwältigt.\n$Es ist kein Wunder, dass meine eisigen Fähigkeiten dir nichts anhaben konnten." - }, - "defeat": { - "1": "Ein leidenschaftlicher Kampf, in der Tat." - } - }, - "drake": { - "encounter": { - "1": "Um mit Pokémon als Partner zu kämpfen, weißt du, was dafür nötig ist? Weißt du, was gebraucht wird?\n$Wenn nicht, wirst du nie gegen mich gewinnen!" - }, - "victory": { - "1": "Hervorragend, muss ich sagen." - }, - "defeat": { - "1": "Ich habe alles für diesen Kampf gegeben!" - } - }, - "wallace": { - "encounter": { - "1": "Da ist etwas an dir… Eine Veränderung in deinem Auftreten.\n$Ich denke, ich spüre das bei dir. Zeig es mir. Zeig mir die Kraft, die du mit deinen Pokémon hast.\n$Und ich werde dir im Gegenzug eine Vorstellung von\n$Illusionen im Wasser von mir und meinen Pokémon präsentieren!" - }, - "victory": { - "1": "Bravo. Ich erkenne jetzt deine Authentizität und Großartigkeit als Pokémon-Trainer.\n$Ich freue mich sehr, dich und deine Pokémon kennengelernt zu haben. Du hast dich als würdig erwiesen." - }, - "defeat": { - "1": "Eine große Illusion!" - } - }, - "lorelei": { - "encounter": { - "1": "Niemand kann mich bei eisigen Pokémon übertreffen! Gefrierende Angriffe sind mächtig!\n$Deine Pokémon werden mir ausgeliefert sein, wenn sie erst einmal eingefroren sind! Hahaha!\n$Bist du bereit?" - }, - "victory": { - "1": "Wie kannst du es wagen!" - }, - "defeat": { - "1": "Es gibt nichts, was du tun kannst, wenn du erst einmal eingefroren bist." - } - }, - "will": { - "encounter": { - "1": "Ich habe auf der ganzen Welt trainiert und meine Psycho-Pokémon stark gemacht.\n$Ich kann nur besser werden! Verlieren ist keine Option!" - }, - "victory": { - "1": "Ich... ich kann es nicht... glauben..." - }, - "defeat": { - "1": "Das war knapp. Ich frage mich, was dir fehlt." - } - }, - "malva": { - "encounter": { - "1": "Ich fühle mich, als könnte mein Herz in Flammen aufgehen.\n$Ich brenne vor Hass auf dich, Wicht!" - }, - "victory": { - "1": "Was für Neuigkeiten... Ein neuer Herausforderer hat Pachira besiegt!" - }, - "defeat": { - "1": "Ich bin begeistert! Ja, begeistert, dass ich dich unter meinen Fußsohlen zerquetschen konnte." - } - }, - "hala": { - "encounter": { - "1": "Der alte Hala ist hier, um dich zum Schreien zu bringen!" - }, - "victory": { - "1": "Ich konnte die Kraft spüren, die du auf deiner Reise gewonnen hast." - }, - "defeat": { - "1": "Haha! Was für ein erfreulicher Kampf!" - } - }, - "molayne": { - "encounter": { - "1": "Ich habe die Kapitänsposition meinem Cousin Chrys gegeben,\n$aber ich bin zuversichtlich in meine Fähigkeiten.\n$Meine Stärke ist wie die einer Supernova!" - }, - "victory": { - "1": "Ich habe sicherlich einen interessanten Trainer zum Kämpfen gefunden!" - }, - "defeat": { - "1": "Ahaha. Was für ein interessanter Kampf." - } - }, - "rika": { - "encounter": { - "1": "Ich würde sagen, ich werde es dir leicht machen, aber... das wäre gelogen! Denke schnell!" - }, - "victory": { - "1": "Nicht schlecht, wirklich!" - }, - "defeat": { - "1": "Nahahaha! Du bist wirklich etwas Besonderes!" - } - }, - "bruno": { - "encounter": { - "1": "Wir werden dich mit unserer überlegenen Kraft niederschmettern! Hoo hah!" - }, - "victory": { - "1": "Warum? Wie konnte ich verlieren?" - }, - "defeat": { - "1": "Du kannst mich herausfordern, so oft du willst, aber das Ergebnis wird sich nie ändern!" - } - }, - "bugsy": { - "encounter": { - "1": "Ich bin Kai, der Arenaleiter von Azalea City. Ich bin ein großer Fan von Käfer-Pokémon." - }, - "victory": { - "1": "Wow, erstaunlich! Du bist ein Experte für Pokémon!\n$Meine Forschung ist noch nicht abgeschlossen. OK, du gewinnst." - }, - "defeat": { - "1": "Danke! Dank unseres Kampfes konnte ich auch Fortschritte in meiner Forschung machen!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon sind nicht nur rohe Gewalt - das wirst du bald genug sehen!" - }, - "victory": { - "1": "Ah! Du hast deinen Wert bewiesen!" - }, - "defeat": { - "1": "Hast du gelernt, die Techniken der Ninja zu fürchten?" - } - }, - "bertha": { - "encounter": { - "1": "Nun, würdest du dieser alten Dame zeigen, wie viel du gelernt hast?" - }, - "victory": { - "1": "Nun! Liebes Kind, ich muss sagen, das war sehr beeindruckend.\n$Deine Pokémon haben an dich geglaubt und ihr Bestes gegeben, um dir den Sieg zu sichern.\n$Obwohl ich verloren habe, finde ich mich mit einem dummen Grinsen wieder!" - }, - "defeat": { - "1": "Hahahahah! Sieht so aus, als hätte diese alte Dame gewonnen!" - } - }, - "lenora": { - "encounter": { - "1": "Nun denn, Herausforderer, ich werde erforschen,\n$wie du mit den Pokémon kämpfst, die du so liebevoll aufgezogen hast!" - }, - "victory": { - "1": "Meine Theorie über dich war korrekt. Du bist mehr als nur talentiert... \n$Du bist motiviert! Ich salutier' dir!" - }, - "defeat": { - "1": "Ah ha ha! Wenn du verlierst, analysiere warum und nutze dieses Wissen im nächsten Kampf!" - } - }, - "siebold": { - "encounter": { - "1": "Solange ich lebe, werde ich danach streben, die ultimative Küche...\n$und die stärksten Gegner im Kampf zu finden!" - }, - "victory": { - "1": "Ich werde die Erinnerung an dich und deine Pokémon für immer in meinem Herzen bewahren." - }, - "defeat": { - "1": "Unser Pokémon-Kampf war wie Nahrung für meine Seele. Er wird mich weiter antreiben.\n$So werde ich dir meinen Respekt erweisen, dass du alles im Kampf gegeben hast!" - } - }, - "roxie": { - "encounter": { - "1": "Mach dich bereit! Ich werde dir den Verstand aus dem Kopf schlagen!" - }, - "victory": { - "1": "Wahnsinn! Deine Vernunft ist schon giftiger als meine!" - }, - "defeat": { - "1": "Hey, komm schon! Sei ernst! Du musst mehr geben!" - } - }, - "olivia": { - "encounter": { - "1": "Hier ist keine Einführung nötig. Zeit, gegen mich, Mayla, zu kämpfen!" - }, - "victory": { - "1": "Wirklich lieblich... Sowohl du als auch deine Pokémon..." - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Willst du einen Pokémon-Kampf mit mir führen?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh..." - }, - "defeat": { - "1": "Jaaa! Ich hab's geschafft! Ich hab dich besiegt! Du kannst kommen für... Für... Einen Revanchekampf?\n$Komm jederzeit für einen Revanchekampf!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon sind zum Kämpfen da! Ich zeige dir, wie ein echter Trainer kämpft!" - }, - "victory": { - "1": "Oh mein Gott! Du bist etwas Besonderes, Kind!" - }, - "defeat": { - "1": "Bahaha. So wird ein richtiger Kampf geführt!" - } - }, - "flint": { - "encounter": { - "1": "Hoffentlich bist du aufgewärmt, denn hier kommt der Urknall!" - }, - "victory": { - "1": "Unglaublich! Deine Moves sind so heiß, dass meine im Vergleich lauwarm wirken!" - }, - "defeat": { - "1": "Huh? War das alles? Ich denke, du brauchst etwas mehr Leidenschaft." - } - }, - "grimsley": { - "encounter": { - "1": "Der Gewinner nimmt alles, und es bleibt nichts für den Verlierer." - }, - "victory": { - "1": "Wenn man verliert, verliert man alles... Das nächste, wonach ich suche, wird auch der Sieg sein!" - }, - "defeat": { - "1": "Wenn jemand gewinnt, verliert derjenige, der gegen diese Person gekämpft hat." - } - }, - "caitlin": { - "encounter": { - "1": "Ich bin es, die erschien, als die Blume sich öffnete. Du, der du gewartet hast…\n$Du siehst aus wie ein Pokémon-Trainer mit verfeinerter Stärke und vertiefter Freundlichkeit.\n$Was ich in meinem Gegner suche, ist überlegene Stärke…\n$Bitte entfessle deine Kraft in vollem Umfang!" - }, - "victory": { - "1": "Meine Pokémon und ich haben so viel gelernt! Ich danke dir." - }, - "defeat": { - "1": "Ich strebe danach, mit Eleganz und Anmut zu siegen." - } - }, - "diantha": { - "encounter": { - "1": "Gegen dich und deine Pokémon zu kämpfen, die alle voller Hoffnung für die Zukunft sind...\n$Ehrlich gesagt, es erfüllt mich mit der Energie, die ich brauche, um jeden neuen Tag anzugehen!\n$Wirklich!" - }, - "victory": { - "1": "Den edlen Geist von dir und deinen Pokémon im Kampf zu erleben, hat mein Herz wirklich berührt..." - }, - "defeat": { - "1": "Oh, fantastisch! Was denkst du? Mein Team war ziemlich cool, oder?" - } - }, - "wikstrom": { - "encounter": { - "1": "Guten Tag, junger Herausforderer! Wahrlich, ich bin die berühmte Klinge aus gehärtetem Stahl,\n$Herzog Thymelot! Lasst den Kampf beginnen! En garde!" - }, - "victory": { - "1": "Ruhmreich! Das Vertrauen, das du mit deinen ehrenvollen Pokémon teilst, übertrifft sogar meines!" - }, - "defeat": { - "1": "Was für eine Magie ist das? Mein Herz, es hämmert unaufhörlich in meiner Brust!\n$Gegen einen so würdigen Gegner zu gewinnen, verleiht meiner Seele Flügel - so fliege ich!" - } - }, - "acerola": { - "encounter": { - "1": "Kämpfen macht einfach Spaß! Komm schon, ich schaffe das!" - }, - "victory": { - "1": "Ich bin... sprachlos! Wie hast du das gemacht?!" - }, - "defeat": { - "1": "Ehaha! Was für ein erstaunlicher Sieg!" - } - }, - "larry_elite": { - "encounter": { - "1": "Hallo... Ich bin's, Aoki.\n$Ich bin auch Mitglied der Top Vier, ja... Leider für mich." - }, - "victory": { - "1": "Nun, das hat uns den Wind aus den Segeln genommen..." - }, - "defeat": { - "1": "Es ist Zeit für ein Treffen mit dem Boss." - } - }, - "lance": { - "encounter": { - "1": "Ich habe auf dich gewartet. Erlaube mir, deine Fähigkeiten zu testen.", - "2": "Ich dachte, du würdest es so weit schaffen. Lass uns anfangen." - }, - "victory": { - "1": "Du hast mich besiegt. Du bist großartig!", - "2": "Ich hätte nie erwartet, dass ein anderer Trainer mich schlägt... Ich bin überrascht." - }, - "defeat": { - "1": "Das war knapp. Willst du es nochmal versuchen?", - "2": "Es ist nicht so, dass du schwach bist. Lass dich davon nicht stören." - } - }, - "karen": { - "encounter": { - "1": "Ich bin Melanie. Möchtest du einen Kampf mit meinen Unlicht-Pokémon?", - "2": "Ich bin anders als die, die du bereits getroffen hast.", - "3": "Du hast ein charmantes Team zusammengestellt. Unser Kampf wird sicher gut." - }, - "victory": { - "1": "Nein! Ich kann nicht gewinnen. Wie bist du so stark geworden?", - "2": "Ich werde nicht von meinem gewählten Weg abweichen.", - "3": "Der Champion freut sich darauf, dich kennenzulernen." - }, - "defeat": { - "1": "Das habe ich erwartet.", - "2": "Nun, das war relativ unterhaltsam.", - "3": "Komm mich jederzeit besuchen." - } - }, - "milo": { - "encounter": { - "1": "Es scheint, als würdest du Pokémon wirklich gut verstehen.\n$Das wird ein harter Kampf!\n$Ich muss mein Pokémon Dynamaximieren, wenn ich gewinnen will!" - }, - "victory": { - "1": "Die Kraft des Grases ist verwelkt... Was für ein unglaublicher Herausforderer!" - }, - "defeat": { - "1": "Das wird dich wirklich schockieren und in Ehrfurcht versetzen." - } - }, - "lucian": { - "encounter": { - "1": "Einen Moment, bitte. Das Buch, das ich lese, hat fast seinen spannenden Höhepunkt erreicht...\n$Der Held hat ein mystisches Schwert erlangt und steht vor seiner letzten Prüfung... Ah, egal.\n$Da du es so weit geschafft hast, lege ich das beiseite und kämpfe gegen dich.\n$Lass mich sehen, ob du genauso viel Ruhm erlangen wirst wie der Held meines Buches!" - }, - "victory": { - "1": "Ich sehe... Es scheint, als hättest du mich schachmatt gesetzt." - }, - "defeat": { - "1": "Ich habe einen Ruf zu wahren." - } - }, - "drasna": { - "encounter": { - "1": "Du musst ein starker Trainer sein. Ja, ganz stark...\n$Das sind wunderbare Neuigkeiten! Gegen Gegner wie dich und dein Team zu kämpfen,\n$lässt meine Pokémon wie Unkraut wachsen!" - }, - "victory": { - "1": "Oh, meine Güte. Das war wirklich ein schneller Kampf... Ich hoffe, du kommst bald wieder!" - }, - "defeat": { - "1": "Wie kann das sein?" - } - }, - "kahili": { - "encounter": { - "1": "Also, da bist du… Warum sehen wir nicht, wen die Winde heute begünstigen, dich… oder mich?" - }, - "victory": { - "1": "Es frustriert mich als Mitglied der Top Vier, aber es scheint, dass deine Stärke echt ist." - }, - "defeat": { - "1": "Das war ein Ass!" - } - }, - "hassel": { - "encounter": { - "1": "Bereite dich darauf vor, aus erster Hand zu erfahren,\n$wie sich der feurige Atem eines erbitterten Kampfes anfühlt!" - }, - "victory": { - "1": "Das Glück hat mir dieses Mal gelächelt, aber...\n$Angesichts des Verlaufs des Kampfes, wer weiß, ob ich das nächste Mal so viel Glück haben werde." - }, - "defeat": { - "1": "Das war ein Ass!" - } - }, - "blue": { - "encounter": { - "1": "Du musst ziemlich gut sein, um so weit zu kommen." - }, - "victory": { - "1": "Ich habe nur gegen ihn und jetzt gegen dich verloren… Ihn? Haha..." - }, - "defeat": { - "1": "Siehst du? Meine Stärke hat mich hierher gebracht." - } - }, - "piers": { - "encounter": { - "1": "Mach dich bereit für einen Moshpit mit mir und meiner Truppe! Spikeford, es ist Zeit zu rocken!" - }, - "victory": { - "1": "Ich und mein Team haben unser Bestes gegeben. Lass uns irgendwann wieder zu einem Kampf treffen..." - }, - "defeat": { - "1": "Meine Kehle ist heiser vom Schreien... Aber das war ein aufregender Kampf!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh... Deine Pokémon sind beeindruckend. Ich denke, ich werde das genießen." - }, - "victory": { - "1": "Du bist wirklich stark. Ich muss mich auch viel mehr anstrengen." - }, - "defeat": { - "1": "Ich habe nie erwartet zu gewinnen." - } - }, - "lance_champion": { - "encounter": { - "1": "Ich bin immer noch der Champion. Ich werde nichts zurückhalten." - }, - "victory": { - "1": "Dies ist das Aufkommen eines neuen Champions." - }, - "defeat": { - "1": "Ich habe meinen Titel erfolgreich verteidigt." - } - }, - "steven": { - "encounter": { - "1": "Erzähl mir... Was hast du auf deiner Reise mit deinen Pokémon gesehen?\n$Was hast du gefühlt, als du so viele andere Trainer getroffen hast?\n$Durch dieses reiche Land zu reisen... Hat es etwas in dir geweckt?\n$Ich möchte, dass du mir alles zeigst, was du gelernt hast.\n$Meine Pokémon und ich werden dir im Gegenzug mit allem antworten, was wir wissen!" - }, - "victory": { - "1": "Also falle ich, der Champion, in der Niederlage..." - }, - "defeat": { - "1": "Das war gut verbrachte Zeit! Danke!" - } - }, - "cynthia": { - "encounter": { - "1": "Ich, Cynthia, akzeptiere deine Herausforderung! Es wird keine Pause von mir geben!" - }, - "victory": { - "1": "Egal wie viel Spaß der Kampf macht, er wird irgendwann enden..." - }, - "defeat": { - "1": "Selbst wenn du verlierst, verliere niemals deine Liebe zu Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Weißt du was? Ich freue mich wirklich darauf, ernsthafte Kämpfe mit starken Trainern zu führen!\n$Ich meine, komm schon! Die Trainer, die es hierher schaffen, sind Trainer,\n$die den Sieg mit jeder Faser ihres Seins anstreben!\n$Und sie kämpfen Seite an Seite mit Pokémon, die unzählige schwierige Kämpfe durchgemacht haben!\n$Wenn ich mit solchen Leuten kämpfe, werde nicht nur ich stärker, sondern auch meine Pokémon!\n$Und wir werden uns noch besser kennenlernen! OK! Mach dich bereit!\n$Ich bin Iris, die Champion der Pokémon-Liga, und ich werde dich besiegen!" - }, - "victory": { - "1": "Aghhhh... Ich habe mein Bestes gegeben, aber wir haben verloren..." - }, - "defeat": { - "1": "Juhu! Wir haben gewonnen!" - } - }, - "hau": { - "encounter": { - "1": "Ich frage mich, ob ein Trainer anders kämpft,\n$je nachdem, ob er aus einer warmen oder einer kalten Region stammt.\n$Lass es uns testen!" - }, - "victory": { - "1": "Das war großartig! Ich denke, ich verstehe dein Vibe jetzt ein bisschen besser!" - }, - "defeat": { - "1": "Ma-an, das war eine Art Kampf!" - } - }, - "geeta": { - "encounter": { - "1": "Ich habe mich entschieden, erneut meinen Hut in den Ring zu werfen.\n$Komm jetzt... Zeig mir die Früchte deines Trainings." - }, - "victory": { - "1": "Ich freue mich auf Neuigkeiten über all deine Erfolge!" - }, - "defeat": { - "1": "Was ist los? Das ist doch nicht alles, oder?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! Ich bin so aufgeregt! Zeit, dass wir uns austoben!" - }, - "victory": { - "1": "Na gut, das ist ärgerlich, aber ich hatte trotzdem Spaß! Ich werde dich nächstes Mal erwischen!" - }, - "defeat": { - "1": "Das war ein großartiger Kampf! Definitiv fruchtbar." - } - }, - "leon": { - "encounter": { - "1": "Wir werden eine absolut großartige Zeit haben!" - }, - "victory": { - "1": "Meine Zeit als Champion ist vorbei...\n$Aber was für eine großartige Zeit war das!\n$Danke für den großartigsten Kampf, den ich je hatte!" - }, - "defeat": { - "1": "Das war eine absolut großartige Zeit!" - } - }, - "whitney": { - "encounter": { - "1": "Hey! Findest du nicht auch, dass Pokémon total süß sind?" - }, - "victory": { - "1": "Waaah! Waaah! Du bist so gemein!" - }, - "defeat": { - "1": "Und das war's!" - } - }, - "chuck": { - "encounter": { - "1": "Ha! Du willst mich herausfordern? Bist du mutig oder einfach nur unwissend?" - }, - "victory": { - "1": "Du bist stark! Würdest du mich bitte zu deinem Schüler machen?" - }, - "defeat": { - "1": "Da. Merkst du, wie viel mächtiger ich bin als du?" - } - }, - "katy": { - "encounter": { - "1": "Lass deine Wachsamkeit nicht nach, es sei denn, du willst von den Füßen gerissen werden!" - }, - "victory": { - "1": "Alle meine süßen kleinen Pokémon fielen wie Fliegen!" - }, - "defeat": { - "1": "Iss auf, mein süßes kleines Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "Jugend allein garantiert keinen Sieg! Erfahrung ist, was zählt." - }, - "victory": { - "1": "Hervorragend! Das war perfekt. Versuche nicht zu vergessen, was du jetzt fühlst." - }, - "defeat": { - "1": "Genau wie ich es mir vorgestellt habe." - } - }, - "clair": { - "encounter": { - "1": "Weißt du, wer ich bin? Und du wagst es trotzdem, mich herauszufordern?" - }, - "victory": { - "1": "Ich frage mich, wie weit du mit deinem Können kommen wirst. Das sollte faszinierend sein." - }, - "defeat": { - "1": "Das war's." - } - }, - "maylene": { - "encounter": { - "1": "Ich bin gekommen, um dich jetzt herauszufordern, und ich werde nichts zurückhalten.\n$Bitte bereite dich auf den Kampf vor!" - }, - "victory": { - "1": "Ich gestehe die Niederlage ein..." - }, - "defeat": { - "1": "Das war großartig." - } - }, - "fantina": { - "encounter": { - "1": "Du wirst mich herausfordern, ja? Aber ich werde gewinnen.\n$Das tut der Arenaleiter von Herzhofen, non?" - }, - "victory": { - "1": "Du bist so fantastisch stark. Ich weiß, warum ich verloren habe." - }, - "defeat": { - "1": "Ich bin so, so, sehr glücklich!" - } - }, - "byron": { - "encounter": { - "1": "Trainer! Du bist jung, genau wie mein Sohn, Veit. \n$Mit mehr jungen Trainern, die das Kommando übernehmen, ist die Zukunft der Pokémon hell! \n$Also, als Hürde für junge Leute nehme ich deine Herausforderung an!" - }, - "victory": { - "1": "Hmm! Meine robusten Pokémon - besiegt!" - }, - "defeat": { - "1": "Gwahahaha! Wie waren meine robusten Pokémon?!" - } - }, - "olympia": { - "encounter": { - "1": "Ein alter Brauch entscheidet über das Schicksal. Der Kampf beginnt!" - }, - "victory": { - "1": "Schaffe deinen eigenen Weg. Lass dir nichts in den Weg stellen. Dein Schicksal, deine Zukunft." - }, - "defeat": { - "1": "Unser Weg ist jetzt klar." - } - }, - "volkner": { - "encounter": { - "1": "Da du so weit gekommen bist, musst du ziemlich stark sein…\n$Ich hoffe, du bist der Trainer, der mich daran erinnert, wie viel Spaß es macht zu kämpfen!" - }, - "victory": { - "1": "Du hast mich besiegt…\n$Dein Verlangen und die edle Art, wie deine Pokémon für dich gekämpft haben…\n$Ich habe mich sogar während unseres Kampfes begeistert gefühlt. Das war ein sehr guter Kampf." - }, - "defeat": { - "1": "Es war überhaupt nicht schockierend…\n$Das ist nicht das, was ich wollte!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… Wenn ich diesen Kampf gewinne, habe ich das Gefühl,\n$dass ich ein Bild malen kann, das es so noch nie gegeben hat.\n$OK! Ich höre meine Kampf-Muse laut und deutlich. Lass uns gleich loslegen!", - "2": "Natürlich bin ich wirklich stolz auf all meine Pokémon! \n$Nun, dann... Lass uns gleich loslegen!" - }, - "victory": { - "1": "Ist es vorbei? Hat mich meine Muse verlassen?", - "2": "Hmm… Es ist vorbei! Du bist unglaublich!" - }, - "defeat": { - "1": "Wow… Irgendwie ist es doch schön, nicht wahr?", - "2": "Manchmal höre ich Leute sagen, es war ein hässlicher Sieg. \n$Ich denke, wenn du dein Bestes gibst, ist jeder Sieg schön." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! Wenn ich mir dessen sicher bin,\n$fühle ich einen elektrischen Stoß durch meinen Körper laufen!\n$Ich möchte dieses Gefühl erleben, also werden meine geliebten Pokémon\n$jetzt deinen Kopf zum Drehen bringen!" - }, - "victory": { - "1": "Ich wollte deinen Kopf zum Drehen bringen, aber du hast mich schockiert." - }, - "defeat": { - "1": "Das war irgendwie unbefriedigend… Wirst du nächstes Mal alles geben?" - } - }, - "skyla": { - "encounter": { - "1": "Es ist endlich Zeit für ein Duell! Das bedeutet den Pokémon-Kampf,\n$der entscheidet, wer an der Spitze steht, richtig? \n$Ich liebe es, auf dem Gipfel zu stehen! Weil man von hohen Orten aus für immer und ewig sehen kann! \n$Also, wie wäre es, wenn wir beide Spaß haben?" - }, - "victory": { - "1": "Dein Gegner im Kampf zu sein, ist eine neue Kraftquelle für mich. Danke!" - }, - "defeat": { - "1": "Gewinnen oder verlieren, man lernt immer etwas aus einem Kampf, richtig?" - } - }, - "brycen": { - "encounter": { - "1": "Es gibt auch Stärke darin, mit anderen Menschen und Pokémon zusammen zu sein. \n$Ihre Unterstützung zu erhalten, macht dich stärker. Ich werde dir diese Kraft zeigen!" - }, - "victory": { - "1": "Die wunderbare Kombination aus dir und deinen Pokémon! Was für eine schöne Freundschaft!" - }, - "defeat": { - "1": "Extreme Bedingungen testen und trainieren dich wirklich!" - } - }, - "drayden": { - "encounter": { - "1": "Was ich finden möchte, ist ein junger Trainer, der mir eine helle Zukunft zeigen kann.\n$Lass uns mit allem kämpfen, was wir haben: dein Können, meine Erfahrung und die Liebe,\n$mit der wir unsere Pokémon großgezogen haben!" - }, - "victory": { - "1": "Dieses intensive Gefühl, das mich nach einer Niederlage überkommt…\n$Ich weiß nicht, wie ich es beschreiben soll." - }, - "defeat": { - "1": "Harrumph! Ich weiß, dass deine Fähigkeit größer ist als das!" - } - }, - "grant": { - "encounter": { - "1": "Es gibt nur eine Sache, die ich mir wünsche. \n$Dass wir, indem wir einander übertreffen, einen Weg zu noch größeren Höhen finden." - }, - "victory": { - "1": "Du bist eine Mauer, die ich nicht überwinden kann!" - }, - "defeat": { - "1": "Gib nicht auf.\n$Das ist wirklich alles, was es dazu gibt.\n$Die wichtigsten Lektionen im Leben sind einfach." - } - }, - "korrina": { - "encounter": { - "1": "Zeit für Lady Connies großen Auftritt!" - }, - "victory": { - "1": "Es ist dein Wesen, das es deinen Pokémon ermöglicht, sich zu entwickeln!" - }, - "defeat": { - "1": "Was für ein explosiver Kampf!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! Ich bin froh, dass wir uns getroffen haben!" - }, - "victory": { - "1": "Deine Leidenschaft für den Kampf inspiriert mich!" - }, - "defeat": { - "1": "Es sieht so aus, als würde meine Trainer-Wachstumsmaschine, Mach 2, wirklich funktionieren!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, wenn das nicht ein junger Trainer ist… Es ist schön, dich so zu treffen.\n$Dann nehme ich an, du hast dir das Recht auf einen Kampf verdient, als Belohnung für deine Bemühungen.\n$Die schwer fassbare Fee mag zart wie eine Brise und empfindlich wie eine Blüte erscheinen,\n$aber sie ist stark." - }, - "victory": { - "1": "Ich hoffe, dass du morgen Dinge finden wirst, über die du lächeln kannst…" - }, - "defeat": { - "1": "Oh mein Gott, wie schade…" - } - }, - "wulfric": { - "encounter": { - "1": "Weißt du was? Wir reden alle groß über das, was man vom Kämpfen und von Bindungen lernt und all das…\n$Aber eigentlich mache ich es nur, weil es Spaß macht. \n$Wen kümmert das Prahlen? Lass uns kämpfen!" - }, - "victory": { - "1": "Hervorragend! Ich bin so hart wie ein Eisberg, aber du hast mich komplett durchschlagen!" - }, - "defeat": { - "1": "Kämpfe mit mir, und das passiert!" - } - }, - "kabu": { - "encounter": { - "1": "Jeder Trainer und jedes Pokémon trainiert hart, um den Sieg zu erringen.\n$Aber das bedeutet, dass auch dein Gegner hart arbeitet, um zu gewinnen.\n$Am Ende wird das Match von der Seite entschieden, die ihr wahres Potenzial entfesseln kann." - }, - "victory": { - "1": "Ich bin froh, dass ich heute gegen dich kämpfen konnte!" - }, - "defeat": { - "1": "Das ist eine großartige Möglichkeit für mich, mein eigenes Wachstum zu spüren!" - } - }, - "bea": { - "encounter": { - "1": "Hast du einen unerschütterlichen Geist, der sich nicht bewegt, egal wie du angegriffen wirst? \n$Ich denke, ich werde das einfach mal testen, oder?" - }, - "victory": { - "1": "Ich habe den Kampfgeist deiner Pokémon gespürt, als du sie in den Kampf geführt hast." - }, - "defeat": { - "1": "Das war die beste Art von Match, die man sich je wünschen kann." - } - }, - "opal": { - "encounter": { - "1": "Lass mich sehen, wie du und dein Partner-Pokémon euch verhalten!" - }, - "victory": { - "1": "Dein Rosa fehlt noch, aber du bist ein ausgezeichneter Trainer mit ausgezeichneten Pokémon." - }, - "defeat": { - "1": "Schade für dich, denke ich." - } - }, - "bede": { - "encounter": { - "1": "Ich nehme an, ich sollte zweifelsfrei beweisen, wie erbärmlich du bist und wie stark ich bin." - }, - "victory": { - "1": "Ich verstehe... Nun, das ist in Ordnung. Ich habe mich sowieso nicht wirklich angestrengt." - }, - "defeat": { - "1": "Nicht schlecht, muss ich sagen." - } - }, - "gordie": { - "encounter": { - "1": "Also, lass uns das hinter uns bringen." - }, - "victory": { - "1": "Ich möchte einfach in ein Loch kriechen... Nun, ich denke, es wäre eher wie ein Sturz von hier." - }, - "defeat": { - "1": "Kämpfe wie immer, der Sieg wird folgen!" - } - }, - "marnie": { - "encounter": { - "1": "Die Wahrheit ist, am Ende des Tages... Ich möchte wirklich nur Champion für mich selbst werden!\n$Also nimm es nicht persönlich, wenn ich dir den Hintern versohle!" - }, - "victory": { - "1": "OK, ich habe verloren... Aber ich habe viele gute Seiten von dir und deinen Pokémon gesehen!" - }, - "defeat": { - "1": "Ich hoffe, du hast unsere Kampfstrategien genossen." - } - }, - "raihan": { - "encounter": { - "1": "Ich werde den Champion besiegen, das ganze Turnier gewinnen und der Welt beweisen,\n$wie stark der großartige Roy wirklich ist!" - }, - "victory": { - "1": "Ich sehe sogar gut aus, wenn ich verliere.\n$Es ist ein echter Fluch.\n$Ich denke, es ist Zeit für ein weiteres Selfie!" - }, - "defeat": { - "1": "Lass uns ein Selfie zur Erinnerung machen." - } - }, - "brassius": { - "encounter": { - "1": "Ich nehme an, du bist bereit? Lassen wir unser gemeinsames Kunstwerk beginnen!" - }, - "victory": { - "1": "Ahhh... avant-garde!" - }, - "defeat": { - "1": "Ich werde sofort mit einem neuen Stück beginnen!" - } - }, - "iono": { - "encounter": { - "1": "Hey, Leute! Es ist Zeit für Enigmaras EnigmaTV!!! Naaaa, alles klärchen?\n$Hola, ciao und hallöle! Und schon bist du gefangen in meinem Elektronetz!\n$Wer ich bin, fragst du? Na, Enigmara natürlich! Ich bin hier die Arenaleiterin." - }, - "victory": { - "1": "Du leuchtest ja so hell wie ein tausendfacher Donnerblitz!" - }, - "defeat": { - "1": "Deine Augen gehören MIR!" - } - }, - "larry": { - "encounter": { - "1": "Wenn alles gesagt und getan ist, ist Einfachheit am stärksten." - }, - "victory": { - "1": "Eine Portion Niederlage, hm?" - }, - "defeat": { - "1": "Ich mache Schluss für heute." - } - }, - "ryme": { - "encounter": { - "1": "Komm schon, Baby! Bring mich zum Zittern bis auf die Knochen!" - }, - "victory": { - "1": "Du bist cool, mein Freund - du bewegst meine SEELE!" - }, - "defeat": { - "1": "Bis später, Baby!" - } - }, - "grusha": { - "encounter": { - "1": "Alles, was ich tun muss, ist sicherzustellen, dass die Kraft meiner Pokémon dich bis auf die Knochen kühlt!" - }, - "victory": { - "1": "Deine brennende Leidenschaft... Ich mag sie ehrlich gesagt irgendwie." - }, - "defeat": { - "1": "Es hat nicht für dich gereicht." - } - }, - "marnie_elite": { - "encounter": { - "1": "Du hast es so weit geschafft, hm? Mal sehen, ob du mit meinen Pokémon umgehen kannst!", - "2": "Ich werde mein Bestes geben, aber denke nicht, dass ich es dir leicht machen werde!" - }, - "victory": { - "1": "Ich kann nicht glauben, dass ich verloren habe... Aber du hast den Sieg verdient. Gut gemacht!", - "2": "Es sieht so aus, als hätte ich noch viel zu lernen. Toller Kampf trotzdem!" - }, - "defeat": { - "1": "Du hast gut gekämpft, aber ich habe den Vorteil! Viel Glück beim nächsten Mal!", - "2": "Es scheint, als hätte sich mein Training ausgezahlt. Danke für den Kampf!" - } - }, - "nessa_elite": { - "encounter": { - "1": "Die Gezeiten wenden sich zu meinen Gunsten. Bereit, weggespült zu werden?", - "2": "Lass uns mit diesem Kampf Wellen schlagen! Ich hoffe, du bist vorbereitet!" - }, - "victory": { - "1": "Du hast diese Gewässer perfekt navigiert... Gut gemacht!", - "2": "Es sieht so aus, als wären meine Strömungen kein Match für dich. Tolle Arbeit!" - }, - "defeat": { - "1": "Wasser findet immer einen Weg. Das war ein erfrischender Kampf!", - "2": "Du hast gut gekämpft, aber die Macht des Ozeans ist unaufhaltsam!" - } - }, - "bea_elite": { - "encounter": { - "1": "Bereite dich vor! Mein Kampfgeist brennt hell!", - "2": "Mal sehen, ob du mit meinem unaufhaltsamen Tempo mithalten kannst!" - }, - "victory": { - "1": "Deine Stärke... Sie ist beeindruckend. Du hast diesen Sieg wirklich verdient.", - "2": "Ich habe diese Intensität noch nie zuvor gespürt. Unglaubliche Leistung!" - }, - "defeat": { - "1": "Ein weiterer Sieg für mein intensives Trainingsprogramm! Gut gemacht!", - "2": "Du hast Stärke, aber ich habe härter trainiert. Toller Kampf!" - } - }, - "allister_elite": { - "encounter": { - "1": "Die Schatten fallen... Bist du bereit, dich deinen Ängsten zu stellen?", - "2": "Mal sehen, ob du mit der Dunkelheit, die ich befehle, umgehen kannst." - }, - "victory": { - "1": "Du hast die Schatten vertrieben... Für jetzt. Gut gemacht.", - "2": "Dein Licht hat meine Dunkelheit durchdrungen. Tolle Leistung." - }, - "defeat": { - "1": "Die Schatten haben gesprochen... Deine Stärke reicht nicht aus.", - "2": "Die Dunkelheit triumphiert... Vielleicht wirst du nächstes Mal das Licht sehen." - } - }, - "raihan_elite": { - "encounter": { - "1": "Ein Sturm zieht auf! Mal sehen, ob du diesen Kampf überstehst!", - "2": "Mach dich bereit, dem Auge des Sturms zu begegnen!" - }, - "victory": { - "1": "Du hast den Sturm bezwungen... Unglaubliche Leistung!", - "2": "Du hast die Winde perfekt geritten... Toller Kampf!" - }, - "defeat": { - "1": "Ein weiterer Sturm überstanden, ein weiterer Sieg errungen! Gut gekämpft!", - "2": "Du bist in meinen Sturm geraten! Viel Glück beim nächsten Mal!" - } - }, - "alder": { - "encounter": { - "1": "Mach dich bereit für einen Kampf gegen den stärksten Trainer in Einall! Mich - Lauro!" - }, - "victory": { - "1": "Gut gemacht! Du hast wirklich ein unvergleichliches Talent." - }, - "defeat": { - "1": "Ein frischer Wind weht durch mein Herz...\n$Was für ein außergewöhnliches Gefühl!" - } - }, - "kieran": { - "encounter": { - "1": "Durch harte Arbeit werde ich immer stärker und stärker!\n$Ich verliere nicht." - }, - "victory": { - "1": "Ich kann es nicht glauben...\n$Was für ein lustiger und herzzerreißender Kampf!" - }, - "defeat": { - "1": "Wow, was für ein Kampf!\n$Es ist Zeit für dich, noch härter zu trainieren." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Hey, ich habe dich gesucht! Ich weiß, dass du es nicht erwarten konntest loszugehen,\n$aber hättest ja wenigstens Tschüss sagen können...\n$@c{smile_eclosed}Du verfolgst also wirklich deinen Traum?\nIch kann es kaum glauben.\n$@c{serious_smile_fists}Da wir schon einmal hier sind, wie wäre es mit einem Kampf?\nImmerhin muss ich doch sicherstellen, dass du bereit bist.\n$@c{serious_mopen_fists}Halte dich nicht zurück, zeig mir alles was du hast!" - }, - "victory": { - "1": "@c{shock}Wow…Du hast mich komplett überrumpelt.\nBist du wirklich ein Anfänger?\n$@c{smile}Vielleicht war es einfach etwas Glück, aber…\nWer weiß, vielleicht schaffst du es irgendwann\n$ja wirklich ganz groß raus zu kommen.\n$Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Die sehen wirklich cool aus.\n$@c{serious_smile_fists}Viel Glück da draußen!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Da bist du! Ich habe schon überall nach dir gesucht!\n@c{angry_mopen}Hast du etwas vergessen\n$deiner besten Freundin Tschüss zu sagen?\n$@c{smile_ehalf}Du folgst deinem Traum, oder?\nDas ist wirklich heute…\n$@c{smile}Naja, ich vergeben dir, dass du mich vergessen hast, aber nur unter einer Bedingung. @c{smile_wave_wink}Du musst gegen mich kämpfen!\n$@c{angry_mopen}Gib alles! Wir wollen doch nicht, dass dein Abenteuer endet bevor es begonnen hat, richtig?" - }, - "victory": { - "1": "@c{shock}Du hast gerade erst angefangen und bist schon so stark?!@d{96} @c{angry}Du hast sowas von betrogen, oder?\n$@c{smile_wave_wink}Ich mach nur Spaß!@d{64} @c{smile_eclosed}Ich habe ehrlich verloren… Ich habe das Gefühl, dass du es dort draußen weit bringen wirst.\n$@c{smile}Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Ich hoffe sie sind hilfreich!\n$@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…?\n$@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig.\n$@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen.\n$Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!.\n$@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt.\n$@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n\n$@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n\n$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.\n$Du kannst es haben.\n\n$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.\n$@c{smile}Egal, pass auf dich auf!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht!\n$@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen.\n$@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren.\n$@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen.\n$@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!" - }, - "victory": { - "1": "@c{neutral}Ich… sollte dieses Mal doch nicht verlieren…\n$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!\n$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.\n$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!\n$@c{smile_wave}Bleib stark!" - }, - "defeat": { - "1": "Es ist Ok manchmal zu verlieren…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hey, schau mal wen wir hier haben! Ist schon eine Weile her.\n@c{neutral}Du bist… immernoch ungeschlagen?\n$@c{neutral_eclosed}Die Dinge waren irgendwie... seltsam.\nEs ist Zuhause einfach nicht das Gleiche ohne dich.\n$@c{serious}Ich weiß es ist selbstsüchtig, aber ich musste das einfach mal loswerden.\n$@c{neutral_eclosed}Denkst du nicht, dass du dich etwas übernommen hast?\n$@c{serious}Es ist nicht realistisch immer zu gewinnen\nWir müssen manchmal verlieren. Um daran zu wachsen.\n$@c{neutral_eclosed}Du hattest einen guten Lauf, aber es liegt noch so viel vor dir. Es wird nicht gerade einfacher. @c{neutral}Bist du bereit dafür?\n$@c{serious_mopen_fists}Falls ja, beweise es mir!" - }, - "victory": { - "1": "@c{angry_mhalf}Das ist doch Schwachsinn… Ich habe kaum aufgehört zu tranieren…\n$Warum bin ich immernoch so viel schwächer?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Lange nicht gesehen! Immernoch nicht verloren?\n@c{angry}Du fängst mich an zu nerven. @c{smile_wave_wink}Ich mach nur Spaß!\n$@c{smile_ehalf}Aber ehrlich, vermisst du dein Zuhause garnicht? Oder mich?\n$Ich… Ich meine, wir vermissen dich wirklich.\n$@c{smile_eclosed}Ich unterstütze dich bei deinem Traum, aber die Realität ist, du wirst früher oder später verlieren.\n$@c{smile}Und ich bin für dich da falls du es tust, wie immer.\n@c{angry_mopen}Also, zeig mir wie stark du geworden bist!" - }, - "victory": { - "1": "@c{shock}Nach allem was ich getan habe… war es immernoch nicht genug…?\n$Wenn es so weiter geht hole ich nie auf…" - }, - "defeat": { - "1": "Du hast dein Bestes gegeben. Lass uns nach Hause gehen." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hey.\n$Ich werde jetzt keine Gefälligkeiten mit dir austauschen.\n@c{neutral_eclosed}Ich bin hier um zu gewinnen. Mehr nicht.\n$@c{serious_mhalf_fists}Durch mein Traning habe ich gelernt mein Potenzial zu maximieren.\n$@c{smile}Man hat deutlich mehr Zeit, wenn man auf Schlaf und unnötige soziale Interaktionen verzichtet. \n$@c{serious_mopen_fists}Das ist alles nicht mehr wichtig, nicht solange ich nicht gewonnen habe.\n$@c{neutral_eclosed}Ich bin an dem Punkt an dem ich nicht mehr verliere.\n@c{smile_eclosed}Ich schätze deine Einstellung war doch nicht so falsch.\n$@c{angry_mhalf}Nur die Schwachen verlieren, und ich bin nicht mehr schwach.\n$@c{serious_mopen_fists}Bereite dich vor zu verlieren." - }, - "victory": { - "1": "@c{neutral}Was…@d{64} Was bist du?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}Ich bins! Du hast mich doch nicht vergessen, oder?\n$@c{smile}Du solltest stolz auf dich sein. Du hast es soweit gebracht. Glückwunsch!\n$Aber hier endet deine Reise jetzt.\n$@c{smile_eclosed}Du hast etwas in mir erwachen lassen, etwas von dem ich nicht wusste, dass es da war.\n$Alles was ich jetzt mache ist tranieren. @c{smile_ehalf}Ich esse oder schlafe kaum. \n$Ich traniere meine Pokémon den ganzen Tag. Und werde immer stärker.\n$@c{neutral}Genau genommen, erkenne ich mich garnicht wieder.\n$Und jetzt habe ich endlich meinen Höhepunkt erreicht.\nNiemand kann mich jetzt noch schlagen.\n$Und weißt du was? Das ist alles wegen dir.\n@c{smile_ehalf}Ich weiß nicht ob ich dir danken, oder dich hassen soll!\n$@c{angry_mopen}Mach dich bereit!" - }, - "victory": { - "1": "@c{neutral}Was…@d{64} Was bist du?" - }, - "defeat": { - "1": "$@c{smile}Du solltest stolz darauf sein wie weit du es geschafft hast." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}So sehen wir uns wieder.\n$@c{neutral}Ich hatte Zeit über alles nachzudenken.\nÜber den Grund, warum alles so merkwürdig erscheint.\n$@c{neutral_eclosed}Dein Traum, mein Antrieb dich besiegen zu wollen…\nEs ist alles Teil von etwas Größerem.\n$@c{serious}Es geht nicht um dich, oder mich… Es geht um diese Welt.\n@c{serious_mhalf_fists}Es ist mein Schicksal dich an deine Grenzen zu treiben.\n$@c{neutral_eclosed}Ob ich meine Aufgabe erfüllt habe kann ich nicht sagen, aber ich habe alles getan was ich konnte.\n$@c{neutral}Der Ort an dem wir uns befinden ist angsteinflößend… \n$Trotzdem fühlt es sich so an, als würde mich das nicht stören, als wäre ich bereits schonmal hier gewesen.\n$@c{serious_mhalf_fists}Dir geht es doch genauso, oder?\n$@c{serious}…und irgendwas hier spricht zu mir.\nDas ist alles was die Welt seit langem kennt.\n$Die Zeiten die wir zusammen verbracht haben, die so nah erscheinen, sind nichts als eine ferne Erinnerung.\n$@c{neutral_eclosed}Wer weiß, ob sie jemals real waren?\n$@c{serious_mopen_fists}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{serious_smile_fists}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{serious_mopen_fists}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance." - }, - "victory": { - "1": "@c{smile_eclosed}Es sieht so aus, als wäre meine Arbeit getan.\n$Ich will dass du mir eine Sache versprichst.\n@c{smile}Komm bitte nach Hause nachdem du die Welt gerettet hast." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}Jetzt sind es wieder nur wir zwei.\n$@c{smile_eclosed}Weißt du, egal wie ich es drehe und wende…\n$@c{smile_ehalf}Irgendwas stört mich an der ganzen Sache, es erscheint mir irgendwie komisch…\n$@c{smile}Du hast deinen Traum, und ich habe diesen Antrieb…\n$Ich kann nicht anders, als zu glauben, dass es einen größeren Zweck gibt.\n$@c{smile_eclosed}Ich denke, ich sollte dich an deine Grenzen treiben.\n$@c{smile_ehalf}Ich bin mir nicht sicher, ob ich meine Aufgabe erfüllt habe, aber ich habe mein Bestes gegeben.\n$Irgendwas an diesem komischen und furchteinflößenden Ort… All das scheint so klar…\n$Es… ist alles was die Welt seit langem kennt.\n$@c{smile_eclosed}Es kommt mir so vor als könnte ich mich kaum an die Erinnerungen erinnern, die wir zusammen hatten.\n$@c{smile_ehalf}Waren sie jemals real? Sie scheinen so weit weg…\n$@c{angry_mopen}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann.\n$@c{smile_ehalf}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist.\n$@c{neutral}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance." - }, - "victory": { - "1": "@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt.\n$@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. \n$@c{smile_ehalf}…Danke." - } - } -} diff --git a/src/locales/de/dialogue-misc-female.json b/src/locales/de/dialogue-misc-female.json deleted file mode 100644 index 1529831d7c5..00000000000 --- a/src/locales/de/dialogue-misc-female.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", - "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", - "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", - "ending_name": "Entwickler" -} diff --git a/src/locales/de/dialogue-misc-male.json b/src/locales/de/dialogue-misc-male.json deleted file mode 100644 index 1529831d7c5..00000000000 --- a/src/locales/de/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", - "ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", - "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", - "ending_name": "Entwickler" -} diff --git a/src/locales/de/dialogue-misc.json b/src/locales/de/dialogue-misc.json new file mode 100644 index 00000000000..69c704c66c6 --- /dev/null +++ b/src/locales/de/dialogue-misc.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", + "ending_female": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", + "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", + "ending_name": "Entwickler" +} diff --git a/src/locales/de/dialogue-female.json b/src/locales/de/dialogue.json similarity index 99% rename from src/locales/de/dialogue-female.json rename to src/locales/de/dialogue.json index e5bcb81ce52..8a3dbb8880e 100644 --- a/src/locales/de/dialogue-female.json +++ b/src/locales/de/dialogue.json @@ -1403,19 +1403,19 @@ "1": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", "2": "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", "3": "Gesteins-Pokémon sind einfach die besten!", - "4": "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!" + "4": "Tag für Tag grabe ich hier nach Fossilien.\n$Die viele Arbeit hat meine Pokémon felsenfest gemacht\nund das wirst du jetzt im Kampf zu spüren bekommen!" }, "victory": { "1": "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", "2": "…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich\n$zu einem Fossilien-Ausgrabungswettbewerb heraus.", "3": "Mit deinem Können ist es nur natürlich, dass du gewinnst.", - "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?", - "5": "Ich habe es vermasselt." + "4": "W-was?! Das kann nicht sein! Selbst das war nicht genug?" }, "defeat": { "1": "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", "2": "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", - "3": "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" + "3": "Na, was sagst du jetzt? Meine felsenfesten Pokémon waren hart genug für dich, was?", + "4": "Ich wusste, dass ich gewinnen würde!" } }, "morty": { diff --git a/src/locales/de/menu-ui-handler.json b/src/locales/de/menu-ui-handler.json index 56c03102b9c..93c3f4c38e8 100644 --- a/src/locales/de/menu-ui-handler.json +++ b/src/locales/de/menu-ui-handler.json @@ -25,5 +25,6 @@ "unlinkGoogle": "Google trennen", "cancel": "Abbrechen", "losingProgressionWarning": "Du wirst jeglichen Fortschritt seit Anfang dieses Kampfes verlieren. Fortfahren?", - "noEggs": "Du brütest aktuell keine Eier aus!" + "noEggs": "Du brütest aktuell keine Eier aus!", + "donate": "Spenden" } \ No newline at end of file diff --git a/src/locales/de/modifier-type.json b/src/locales/de/modifier-type.json index c9927636c2a..8e2372cb447 100644 --- a/src/locales/de/modifier-type.json +++ b/src/locales/de/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Verdoppelt die Wahrscheinlichkeit, dass die nächsten {{battleCount}} Begegnungen mit wilden Pokémon ein Doppelkampf sind." }, - "TempBattleStatBoosterModifierType": { - "description": "Erhöht die {{tempBattleStatName}} aller Teammitglieder für 5 Kämpfe um eine Stufe." + "TempStatStageBoosterModifierType": { + "description": "Erhöht die {{stat}} aller Teammitglieder für 5 Kämpfe um eine Stufe." }, "AttackTypeBoosterModifierType": { "description": "Erhöht die Stärke aller {{moveType}}-Attacken eines Pokémon um 20%." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Erhöht das Level aller Teammitglieder um {{levels}}." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Erhöht den {{statName}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist." + "BaseStatBoosterModifierType": { + "description": "Erhöht den {{stat}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist." }, "AllPokemonFullHpRestoreModifierType": { "description": "Stellt 100% der KP aller Pokémon her." @@ -248,6 +248,12 @@ "name": "Scope-Linse", "description": "Ein Item zum Tragen. Es erhöht die Volltrefferquote." }, + "DIRE_HIT": { + "name": "X-Volltreffer", + "extra": { + "raises": "Volltrefferquote" + } + }, "LEEK": { "name": "Lauchstange", "description": "Ein Item, das von Porenta getragen werden kann. Diese lange Lauchstange erhöht die Volltrefferquote stark." @@ -411,25 +417,13 @@ "description": "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "X-Angriff", "x_defense": "X-Verteidigung", "x_sp_atk": "X-Sp.-Ang.", "x_sp_def": "X-Sp.-Vert.", "x_speed": "X-Tempo", - "x_accuracy": "X-Treffer", - "dire_hit": "X-Volltreffer" - }, - "TempBattleStatBoosterStatName": { - "ATK": "Angriff", - "DEF": "Verteidigung", - "SPATK": "Sp. Ang", - "SPDEF": "Sp. Vert", - "SPD": "Initiative", - "ACC": "Genauigkeit", - "CRIT": "Volltrefferquote", - "EVA": "Fluchtwert", - "DEFAULT": "???" + "x_accuracy": "X-Treffer" }, "AttackTypeBoosterItem": { "silk_scarf": "Seidenschal", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "Drachen-Disc", "DARK_MEMORY": "Unlicht-Disc", "FAIRY_MEMORY": "Feen-Disc", - "BLANK_MEMORY": "Leere-Disc" + "NORMAL_MEMORY": "Normal-Disc" } -} \ No newline at end of file +} diff --git a/src/locales/de/modifier.json b/src/locales/de/modifier.json index 22053b1da63..37227973410 100644 --- a/src/locales/de/modifier.json +++ b/src/locales/de/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!", "hitHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} wurde durch {{typeName}} wiederbelebt!", - "pokemonResetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!", + "resetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!", "moneyInterestApply": "Du erhählst {{moneyAmount}} ₽ durch das Item {{typeName}}!", "turnHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} absorbiert!", "contactHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} geklaut!", diff --git a/src/locales/de/move-trigger.json b/src/locales/de/move-trigger.json index 5b2b2471df9..61283c9e62e 100644 --- a/src/locales/de/move-trigger.json +++ b/src/locales/de/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}} nutzt seine KP um seine Attacke zu verstärken!", "absorbedElectricity": "{{pokemonName}} absorbiert elektrische Energie!", "switchedStatChanges": "{{pokemonName}} tauschte die Statuswerteveränderungen mit dem Ziel!", + "switchedTwoStatChanges": "{{pokemonName}} tauscht Veränderungen an {{firstStat}} und {{secondStat}} mit dem Ziel!", + "switchedStat": "{{pokemonName}} tauscht seinen {{stat}}-Wert mit dem des Zieles!", + "sharedGuard": "{{pokemonName}} addiert seine Schutzkräfte mit jenen des Zieles und teilt sie gerecht auf!", + "sharedPower": "{{pokemonName}} addiert seine Kräfte mit jenen des Zieles und teilt sie gerecht auf!", "goingAllOutForAttack": "{{pokemonName}} legt sich ins Zeug!", "regainedHealth": "{{pokemonName}} erholt sich!", "keptGoingAndCrashed": "{{pokemonName}} springt daneben und verletzt sich!", @@ -61,5 +65,6 @@ "suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!", "revivalBlessing": "{{pokemonName}} ist wieder fit und kampfbereit!", "swapArenaTags": "{{pokemonName}} hat die Effekte, die auf den beiden Seiten des Kampffeldes wirken, miteinander getauscht!", - "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!" -} \ No newline at end of file + "exposedMove": "{{pokemonName}} erkennt {{targetPokemonName}}!", + "safeguard": "{{targetName}} wird durch Bodyguard geschützt!" +} diff --git a/src/locales/de/pokemon-form-battle.json b/src/locales/de/pokemon-form-battle.json index 8651b3d1318..35060c33d0b 100644 --- a/src/locales/de/pokemon-form-battle.json +++ b/src/locales/de/pokemon-form-battle.json @@ -10,5 +10,5 @@ "eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!", "revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!", "formChange": "{{preName}} hat seine Form geändert!", - "disguiseChange": "Its disguise served it as a decoy!" + "disguiseChange": "Sein Kostüm hat die Attacke absorbiert!" } \ No newline at end of file diff --git a/src/locales/de/pokemon-info.json b/src/locales/de/pokemon-info.json index a559001f663..2d625d52ba7 100644 --- a/src/locales/de/pokemon-info.json +++ b/src/locales/de/pokemon-info.json @@ -1,7 +1,6 @@ { "Stat": { "HP": "KP", - "HPStat": "KP", "HPshortened": "KP", "ATK": "Angriff", "ATKshortened": "Ang", diff --git a/src/locales/de/settings.json b/src/locales/de/settings.json index d72a026cf5a..31406f28d17 100644 --- a/src/locales/de/settings.json +++ b/src/locales/de/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "Bewegung Touch Steuerung", "shopOverlayOpacity": "Shop Overlay Deckkraft", "shopCursorTarget": "Shop-Cursor Ziel", - "items": "Items", + "rewards": "Items", "reroll": "Neu rollen", "shop": "Shop", "checkTeam": "Team überprüfen" diff --git a/src/locales/en/ability-trigger.json b/src/locales/en/ability-trigger.json index 307ab70b85c..4f1d4dac766 100644 --- a/src/locales/en/ability-trigger.json +++ b/src/locales/en/ability-trigger.json @@ -12,6 +12,7 @@ "blockItemTheft": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents item theft!", "typeImmunityHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} avoided damage\nwith {{abilityName}}!", + "fullHpResistType": "{{pokemonNameWithAffix}} made its shell gleam!\nIt's distorting type matchups!", "moveImmunity": "It doesn't affect {{pokemonNameWithAffix}}!", "reverseDrain": "{{pokemonNameWithAffix}} sucked up the liquid ooze!", "postDefendTypeChange": "{{pokemonNameWithAffix}}'s {{abilityName}}\nmade it the {{typeName}} type!", diff --git a/src/locales/en/achv-female.json b/src/locales/en/achv-female.json deleted file mode 100644 index ec695c3ed2a..00000000000 --- a/src/locales/en/achv-female.json +++ /dev/null @@ -1,264 +0,0 @@ -{ - "Achievements": { - "name": "Achievements" - }, - "Locked": { - "name": "Locked" - }, - "MoneyAchv": { - "description": "Accumulate a total of ₽{{moneyAmount}}" - }, - "10K_MONEY": { - "name": "Money Haver" - }, - "100K_MONEY": { - "name": "Rich" - }, - "1M_MONEY": { - "name": "Millionaire" - }, - "10M_MONEY": { - "name": "One Percenter" - }, - "DamageAchv": { - "description": "Inflict {{damageAmount}} damage in one hit" - }, - "250_DMG": { - "name": "Hard Hitter" - }, - "1000_DMG": { - "name": "Harder Hitter" - }, - "2500_DMG": { - "name": "That's a Lotta Damage!" - }, - "10000_DMG": { - "name": "One Punch Man" - }, - "HealAchv": { - "description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item" - }, - "250_HEAL": { - "name": "Novice Healer" - }, - "1000_HEAL": { - "name": "Big Healer" - }, - "2500_HEAL": { - "name": "Cleric" - }, - "10000_HEAL": { - "name": "Recovery Master" - }, - "LevelAchv": { - "description": "Level up a Pokémon to Lv{{level}}" - }, - "LV_100": { - "name": "But Wait, There's More!" - }, - "LV_250": { - "name": "Elite" - }, - "LV_1000": { - "name": "To Go Even Further Beyond" - }, - "RibbonAchv": { - "description": "Accumulate a total of {{ribbonAmount}} Ribbons" - }, - "10_RIBBONS": { - "name": "Pokémon League Champion" - }, - "25_RIBBONS": { - "name": "Great League Champion" - }, - "50_RIBBONS": { - "name": "Ultra League Champion" - }, - "75_RIBBONS": { - "name": "Rogue League Champion" - }, - "100_RIBBONS": { - "name": "Master League Champion" - }, - "TRANSFER_MAX_BATTLE_STAT": { - "name": "Teamwork", - "description": "Baton pass to another party member with at least one stat maxed out" - }, - "MAX_FRIENDSHIP": { - "name": "Friendmaxxing", - "description": "Reach max friendship on a Pokémon" - }, - "MEGA_EVOLVE": { - "name": "Megamorph", - "description": "Mega evolve a Pokémon" - }, - "GIGANTAMAX": { - "name": "Absolute Unit", - "description": "Gigantamax a Pokémon" - }, - "TERASTALLIZE": { - "name": "STAB Enthusiast", - "description": "Terastallize a Pokémon" - }, - "STELLAR_TERASTALLIZE": { - "name": "The Hidden Type", - "description": "Stellar Terastallize a Pokémon" - }, - "SPLICE": { - "name": "Infinite Fusion", - "description": "Splice two Pokémon together with DNA Splicers" - }, - "MINI_BLACK_HOLE": { - "name": "A Hole Lot of Items", - "description": "Acquire a Mini Black Hole" - }, - "CATCH_MYTHICAL": { - "name": "Mythical", - "description": "Catch a mythical Pokémon" - }, - "CATCH_SUB_LEGENDARY": { - "name": "(Sub-)Legendary", - "description": "Catch a sub-legendary Pokémon" - }, - "CATCH_LEGENDARY": { - "name": "Legendary", - "description": "Catch a legendary Pokémon" - }, - "SEE_SHINY": { - "name": "Shiny", - "description": "Find a shiny Pokémon in the wild" - }, - "SHINY_PARTY": { - "name": "That's Dedication", - "description": "Have a full party of shiny Pokémon" - }, - "HATCH_MYTHICAL": { - "name": "Mythical Egg", - "description": "Hatch a mythical Pokémon from an egg" - }, - "HATCH_SUB_LEGENDARY": { - "name": "Sub-Legendary Egg", - "description": "Hatch a sub-legendary Pokémon from an egg" - }, - "HATCH_LEGENDARY": { - "name": "Legendary Egg", - "description": "Hatch a legendary Pokémon from an egg" - }, - "HATCH_SHINY": { - "name": "Shiny Egg", - "description": "Hatch a shiny Pokémon from an egg" - }, - "HIDDEN_ABILITY": { - "name": "Hidden Potential", - "description": "Catch a Pokémon with a hidden ability" - }, - "PERFECT_IVS": { - "name": "Certificate of Authenticity", - "description": "Get perfect IVs on a Pokémon" - }, - "CLASSIC_VICTORY": { - "name": "Undefeated", - "description": "Beat the game in classic mode" - }, - "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Bring Your Child To Work Day", - "description": "Beat the game in Classic Mode with at least one unevolved party member." - }, - "MONO_GEN_ONE": { - "name": "The Original Rival", - "description": "Complete the generation one only challenge." - }, - "MONO_GEN_TWO": { - "name": "Generation 1.5", - "description": "Complete the generation two only challenge." - }, - "MONO_GEN_THREE": { - "name": "Too much water?", - "description": "Complete the generation three only challenge." - }, - "MONO_GEN_FOUR": { - "name": "Is she really the hardest?", - "description": "Complete the generation four only challenge." - }, - "MONO_GEN_FIVE": { - "name": "All Original", - "description": "Complete the generation five only challenge." - }, - "MONO_GEN_SIX": { - "name": "Almost Royalty", - "description": "Complete the generation six only challenge." - }, - "MONO_GEN_SEVEN": { - "name": "Only Technically", - "description": "Complete the generation seven only challenge." - }, - "MONO_GEN_EIGHT": { - "name": "A Champion Time!", - "description": "Complete the generation eight only challenge." - }, - "MONO_GEN_NINE": { - "name": "She was going easy on you", - "description": "Complete the generation nine only challenge." - }, - "MonoType": { - "description": "Complete the {{type}} monotype challenge." - }, - "MONO_NORMAL": { - "name": "Extra Ordinary" - }, - "MONO_FIGHTING": { - "name": "I Know Kung Fu" - }, - "MONO_FLYING": { - "name": "Angry Birds" - }, - "MONO_POISON": { - "name": "Kanto's Favourite" - }, - "MONO_GROUND": { - "name": "Forecast: Earthquakes" - }, - "MONO_ROCK": { - "name": "Brock Hard" - }, - "MONO_BUG": { - "name": "You Like Jazz?" - }, - "MONO_GHOST": { - "name": "Who You Gonna Call?" - }, - "MONO_STEEL": { - "name": "Iron Giant" - }, - "MONO_FIRE": { - "name": "I Cast Fireball!" - }, - "MONO_WATER": { - "name": "When It Rains, It Pours" - }, - "MONO_GRASS": { - "name": "Can't Touch This" - }, - "MONO_ELECTRIC": { - "name": "Aim For The Horn!" - }, - "MONO_PSYCHIC": { - "name": "Big Brain Energy" - }, - "MONO_ICE": { - "name": "Walking On Thin Ice" - }, - "MONO_DRAGON": { - "name": "Pseudo-Legend Club" - }, - "MONO_DARK": { - "name": "It's Just A Phase" - }, - "MONO_FAIRY": { - "name": "Hey! Listen!" - }, - "FRESH_START": { - "name": "First Try!", - "description": "Complete the Fresh Start challenge." - } -} \ No newline at end of file diff --git a/src/locales/en/achv.json b/src/locales/en/achv.json index 185b42d181a..32d519fbf78 100644 --- a/src/locales/en/achv.json +++ b/src/locales/en/achv.json @@ -10,19 +10,19 @@ }, "10K_MONEY": { "name": "Money Haver", - "name_female": null + "name_female": "Money Haver" }, "100K_MONEY": { "name": "Rich", - "name_female": null + "name_female": "Rich" }, "1M_MONEY": { "name": "Millionaire", - "name_female": null + "name_female": "Millionaire" }, "10M_MONEY": { "name": "One Percenter", - "name_female": null + "name_female": "One Percenter" }, "DamageAchv": { "description": "Inflict {{damageAmount}} damage in one hit" @@ -32,11 +32,11 @@ }, "1000_DMG": { "name": "Harder Hitter", - "name_female": null + "name_female": "Harder Hitter" }, "2500_DMG": { "name": "That's a Lotta Damage!", - "name_female": null + "name_female": "That's a Lotta Damage!" }, "10000_DMG": { "name": "One Punch Man", @@ -47,19 +47,19 @@ }, "250_HEAL": { "name": "Novice Healer", - "name_female": null + "name_female": "Novice Healer" }, "1000_HEAL": { "name": "Big Healer", - "name_female": null + "name_female": "Big Healer" }, "2500_HEAL": { "name": "Cleric", - "name_female": null + "name_female": "Cleric" }, "10000_HEAL": { "name": "Recovery Master", - "name_female": null + "name_female": "Recovery Master" }, "LevelAchv": { "description": "Level up a Pokémon to Lv{{level}}" @@ -69,7 +69,7 @@ }, "LV_250": { "name": "Elite", - "name_female": null + "name_female": "Elite" }, "LV_1000": { "name": "To Go Even Further Beyond" @@ -79,27 +79,27 @@ }, "10_RIBBONS": { "name": "Pokémon League Champion", - "name_female": null + "name_female": "Pokémon League Champion" }, "25_RIBBONS": { "name": "Great League Champion", - "name_female": null + "name_female": "Great League Champion" }, "50_RIBBONS": { "name": "Ultra League Champion", - "name_female": null + "name_female": "Ultra League Champion" }, "75_RIBBONS": { "name": "Rogue League Champion", - "name_female": null + "name_female": "Rogue League Champion" }, "100_RIBBONS": { "name": "Master League Champion", - "name_female": null + "name_female": "Master League Champion" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Teamwork", - "description": "Baton pass to another party member with at least one stat maxed out" + "description": "Baton pass to another party member with at least one stat stage maxed out" }, "MAX_FRIENDSHIP": { "name": "Friendmaxxing", @@ -147,7 +147,7 @@ }, "SHINY_PARTY": { "name": "That's Dedication", - "name_female": null, + "name_female": "That's Dedication", "description": "Have a full party of shiny Pokémon" }, "HATCH_MYTHICAL": { @@ -176,7 +176,7 @@ }, "CLASSIC_VICTORY": { "name": "Undefeated", - "name_female": null, + "name_female": "Undefeated", "description": "Beat the game in classic mode" }, "UNEVOLVED_CLASSIC_VICTORY": { @@ -279,5 +279,9 @@ "FRESH_START": { "name": "First Try!", "description": "Complete the Fresh Start challenge." + }, + "INVERSE_BATTLE": { + "name": "Mirror rorriM", + "description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC" } -} \ No newline at end of file +} diff --git a/src/locales/en/arena-flyout.json b/src/locales/en/arena-flyout.json index 141ed4f743d..043d4127eb8 100644 --- a/src/locales/en/arena-flyout.json +++ b/src/locales/en/arena-flyout.json @@ -39,5 +39,6 @@ "matBlock": "Mat Block", "craftyShield": "Crafty Shield", "tailwind": "Tailwind", - "happyHour": "Happy Hour" -} + "happyHour": "Happy Hour", + "safeguard": "Safeguard" +} \ No newline at end of file diff --git a/src/locales/en/arena-tag.json b/src/locales/en/arena-tag.json index ef0b55b691b..d8fed386b24 100644 --- a/src/locales/en/arena-tag.json +++ b/src/locales/en/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "Your team's Tailwind petered out!", "tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!", "happyHourOnAdd": "Everyone is caught up in the happy atmosphere!", - "happyHourOnRemove": "The atmosphere returned to normal." + "happyHourOnRemove": "The atmosphere returned to normal.", + "safeguardOnAdd": "The whole field is cloaked in a mystical veil!", + "safeguardOnAddPlayer": "Your team cloaked itself in a mystical veil!", + "safeguardOnAddEnemy": "The opposing team cloaked itself in a mystical veil!", + "safeguardOnRemove": "The field is no longer protected by Safeguard!", + "safeguardOnRemovePlayer": "Your team is no longer protected by Safeguard!", + "safeguardOnRemoveEnemy": "The opposing team is no longer protected by Safeguard!" } \ No newline at end of file diff --git a/src/locales/en/battle.json b/src/locales/en/battle.json index 662678e7673..918fb38b520 100644 --- a/src/locales/en/battle.json +++ b/src/locales/en/battle.json @@ -61,6 +61,7 @@ "skipItemQuestion": "Are you sure you want to skip taking an item?", "itemStackFull": "The stack for {{fullItemName}} is full.\nYou will receive {{itemName}} instead.", "eggHatching": "Oh?", + "eggSkipPrompt": "Skip to egg summary?", "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?", "wildPokemonWithAffix": "Wild {{pokemonName}}", "foePokemonWithAffix": "Foe {{pokemonName}}", diff --git a/src/locales/en/challenges.json b/src/locales/en/challenges.json index c89fa7a21bf..7d330401407 100644 --- a/src/locales/en/challenges.json +++ b/src/locales/en/challenges.json @@ -1,6 +1,7 @@ { "title": "Challenge Modifiers", "illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", + "noneSelected": "None Selected", "singleGeneration": { "name": "Mono Gen", "desc": "You can only use Pokémon from Generation {{gen}}.", @@ -25,5 +26,12 @@ "desc": "You can only use the original starters, and only as if you had just started PokéRogue.", "value.0": "Off", "value.1": "On" + }, + "inverseBattle": { + "name": "Inverse Battle", + "shortName": "Inverse", + "desc": "Type matchups are reversed and no type is immune to any other type.\nDisables other challenges' achievements.", + "value.0": "Off", + "value.1": "On" } } \ No newline at end of file diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts index 36593befb8f..024f7f10108 100644 --- a/src/locales/en/config.ts +++ b/src/locales/en/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const enConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/en/dialogue-double-battle-female.json b/src/locales/en/dialogue-double-battle-female.json deleted file mode 100644 index 8e8e1d813fb..00000000000 --- a/src/locales/en/dialogue-double-battle-female.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue: Hey Red, let's show them what we're made of!\n$Red: ...\n$Blue: This is Pallet Town Power!" - }, - "victory": { - "1": "Blue: That was a great battle!\n$Red: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Red: ...!\n$Blue: He never talks much.\n$Blue: But dont let that fool you! He is a champ after all!" - }, - "victory": { - "1": "Red: ...!\n$Blue: Next time we will beat you!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Tate: Are you surprised?\n$Liza: We are two gym leaders at once!\n$Tate: We are twins!\n$Liza: We dont need to talk to understand each other!\n$Tate: Twice the power...\n$Liza: Can you handle it?" - }, - "victory": { - "1": "Tate: What? Our combination was perfect!\n$Liza: Looks like we need to train more..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Liza: Hihihi... Are you surprised?\n$Tate: Yes, we are really two gym leaders at once!\n$Liza: This is my twin brother Tate!\n$Tate: And this is my twin sister Liza!\n$Liza: Don't you think we are a perfect combination?" - }, - "victory": { - "1": "Liza: Are we...\n$Tate: ...not as strong as we thought?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Steven: Wallace, let's show them the power of the champions!\n$Wallace: We will show you the power of Hoenn!\n$Steven: Let's go!" - }, - "victory": { - "1": "Steven: That was a great battle!\n$Wallace: We will win next time!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Steven: Do you have any rare Pokémon?\n$Wallace: Steven... We are here for a battle, not to show off our Pokémon.\n$Steven: Oh... I see... Let's go then!" - }, - "victory": { - "1": "Steven: Now that we are done with the battle, let's show off our Pokémon!\n$Wallace: Steven..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Alder: We are the strongest trainers in Unova!\n$Iris: Fights against strong trainers are the best!" - }, - "victory": { - "1": "Alder: Wow! You are super strong!\n$Iris: We will win next time!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" - }, - "victory": { - "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Marnie: Brother, let's show them the power of Spikemuth!\n$Piers: We bring darkness!" - }, - "victory": { - "1": "Marnie: You brought light to our darkness!\n$Piers: Its too bright..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." - }, - "victory": { - "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." - } - } -} \ No newline at end of file diff --git a/src/locales/en/dialogue-double-battle-male.json b/src/locales/en/dialogue-double-battle.json similarity index 90% rename from src/locales/en/dialogue-double-battle-male.json rename to src/locales/en/dialogue-double-battle.json index 8e8e1d813fb..4190af49d15 100644 --- a/src/locales/en/dialogue-double-battle-male.json +++ b/src/locales/en/dialogue-double-battle.json @@ -57,7 +57,8 @@ }, "iris_alder_double": { "encounter": { - "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" + "1": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?", + "1_female": "Iris: Welcome Challenger! I am THE Unova Champion!\n$Alder: Iris, aren't you a bit too excited?" }, "victory": { "1": "Iris: A loss like this is not easy to take...\n$Alder: But we will only get stronger with every loss!" @@ -73,7 +74,8 @@ }, "marnie_piers_double": { "encounter": { - "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." + "1": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing...", + "1_female": "Piers: Ready for a concert?\n$Marnie: Brother... They are here to fight, not to sing..." }, "victory": { "1": "Piers: Now that was a great concert!\n$Marnie: Brother..." diff --git a/src/locales/en/dialogue-female.json b/src/locales/en/dialogue-female.json deleted file mode 100644 index b58fbbb36ec..00000000000 --- a/src/locales/en/dialogue-female.json +++ /dev/null @@ -1,2691 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hey, wanna battle?", - "2": "Are you a new trainer too?", - "3": "Hey, I haven't seen you before. Let's battle!", - "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", - "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", - "6": "All right! Let's go!", - "7": "All right! Here I come! I'll show you my power!", - "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", - "9": "No need to waste time saying hello. Bring it on whenever you're ready!", - "10": "Don't let your guard down, or you may be crying when a kid beats you.", - "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", - "12": "Glad you made it! It won't be an easy job from here.", - "13": "The battles continue forever! Welcome to the world with no end!" - }, - "victory": { - "1": "Wow! You're strong!", - "2": "I didn't stand a chance, huh?", - "3": "I'll find you again when I'm older and beat you!", - "4": "Ugh. I don't have any more Pokémon.", - "5": "No way… NO WAY! How could I lose again…", - "6": "No! I lost!", - "7": "Whoa! You are incredible! I'm amazed and surprised!", - "8": "Could it be… How… My Pokémon and I are the strongest, though…", - "9": "I won't lose next time! Let's battle again sometime!", - "10": "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", - "11": "Your Pokémon are more amazing! Trade with me!", - "12": "I got a little carried away earlier, but what job was I talking about?", - "13": "Ahaha! There it is! That's right! You're already right at home in this world!" - } - }, - "lass": { - "encounter": { - "1": "Let's have a battle, shall we?", - "2": "You look like a new trainer. Let's have a battle!", - "3": "I don't recognize you. How about a battle?", - "4": "Let's have a fun Pokémon battle!", - "5": "I'll show you the ropes of how to really use Pokémon!", - "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", - "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", - "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", - "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." - }, - "victory": { - "1": "That was impressive! I've got a lot to learn.", - "2": "I didn't think you'd beat me that bad…", - "3": "I hope we get to have a rematch some day.", - "4": "That was pretty amazingly fun! You've totally exhausted me…", - "5": "You actually taught me a lesson! You're pretty amazing!", - "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", - "7": "I don't need memories like this. Deleting memory…", - "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", - "9": "I'm actually getting tired of battling… There's gotta be something new to do…" - } - }, - "breeder": { - "encounter": { - "1": "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - "2": "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - "3": "Hmm, do you discipline your Pokémon? Pampering them too much is no good." - }, - "victory": { - "1": "It is important to nurture and train each Pokémon's characteristics.", - "2": "Unlike my diabolical self, these are some good Pokémon.", - "3": "Too much praise can spoil both Pokémon and people." - }, - "defeat": { - "1": "You should not get angry at your Pokémon, even if you lose a battle.", - "2": "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - "3": "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon never betray you. They return all the love you give them.", - "2": "Shall I give you a tip for training good Pokémon?", - "3": "I have raised these very special Pokémon using a special method." - }, - "victory": { - "1": "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - "2": "How could that happen to my Pokémon… What are you feeding your Pokémon?", - "3": "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." - }, - "defeat": { - "1": "This proves my Pokémon have accepted my love.", - "2": "The real trick behind training good Pokémon is catching good Pokémon.", - "3": "Pokémon will be strong or weak depending on how you raise them." - } - }, - "fisherman": { - "encounter": { - "1": "Aack! You made me lose a bite!\nWhat are you going to do about it?", - "2": "Go away! You're scaring the Pokémon!", - "3": "Let's see if you can reel in a victory!" - }, - "victory": { - "1": "Just forget about it.", - "2": "Next time, I'll be reelin' in the triumph!", - "3": "Guess I underestimated the currents this time." - } - }, - "fisherman_female": { - "encounter": { - "1": "Woah! I've hooked a big one!", - "2": "Line's in, ready to reel in success!", - "3": "Ready to make waves!" - }, - "victory": { - "1": "I'll be back with a stronger hook.", - "2": "I'll reel in victory next time.", - "3": "I'm just sharpening my hooks for the comeback!" - } - }, - "swimmer": { - "encounter": { - "1": "Time to dive in!", - "2": "Let's ride the waves of victory!", - "3": "Ready to make a splash!" - }, - "victory": { - "1": "Drenched in defeat!", - "2": "A wave of defeat!", - "3": "Back to shore, I guess." - } - }, - "backpacker": { - "encounter": { - "1": "Pack up, game on!", - "2": "Let's see if you can keep pace!", - "3": "Gear up, challenger!", - "4": "I've spent 20 years trying to find myself… But where am I?" - }, - "victory": { - "1": "Tripped up this time!", - "2": "Oh, I think I'm lost.", - "3": "Dead end!", - "4": "Wait up a second! Hey! Don't you know who I am?" - } - }, - "ace_trainer": { - "encounter": { - "1": "You seem quite confident.", - "2": "Your Pokémon… Show them to me…", - "3": "Because I'm an Ace Trainer, people think I'm strong.", - "4": "Are you aware of what it takes to be an Ace Trainer?" - }, - "victory": { - "1": "Yes… You have good Pokémon…", - "2": "What?! But I'm a battling genius!", - "3": "Of course, you are the main character!", - "4": "OK! OK! You could be an Ace Trainer!" - }, - "defeat": { - "1": "I am devoting my body and soul to Pokémon battles!", - "2": "All within my expectations… Nothing to be surprised about…", - "3": "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - "4": "Of course I'm strong and don't lose. It's important that I win gracefully." - } - }, - "parasol_lady": { - "encounter": { - "1": "Time to grace the battlefield with elegance and poise!" - }, - "victory": { - "1": "My elegance remains unbroken!" - } - }, - "twins": { - "encounter": { - "1": "Get ready, because when we team up, it's double the trouble!", - "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", - "3": "Hope you're ready for double trouble, because we're about to bring the heat!" - }, - "victory": { - "1": "We may have lost this round, but our bond remains unbreakable!", - "2": "Our twin spirit won't be dimmed for long.", - "3": "We'll come back stronger as a dynamic duo!" - }, - "defeat": { - "1": "Twin power reigns supreme!", - "2": "Two hearts, one triumph!", - "3": "Double the smiles, double the victory dance!" - } - }, - "cyclist": { - "encounter": { - "1": "Get ready to eat my dust!", - "2": "Gear up, challenger! I'm about to leave you in the dust!", - "3": "Pedal to the metal, let's see if you can keep pace!" - }, - "victory": { - "1": "Spokes may be still, but determination pedals on.", - "2": "Outpaced!", - "3": "The road to victory has many twists and turns yet to explore." - } - }, - "black_belt": { - "encounter": { - "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", - "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" - }, - "victory": { - "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", - "2": "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." - } - }, - "battle_girl": { - "encounter": { - "1": "You don't have to try to impress me. You can lose against me." - }, - "victory": { - "1": "It's hard to say good-bye, but we are running out of time…" - } - }, - "hiker": { - "encounter": { - "1": "My middle-age spread has given me as much gravitas as the mountains I hike!", - "2": "I inherited this big-boned body from my parents… I'm like a living mountain range…" - }, - "victory": { - "1": "At least I cannot lose when it comes to BMI!", - "2": "It's not enough… It's never enough. My bad cholesterol isn't high enough…" - } - }, - "ranger": { - "encounter": { - "1": "When I am surrounded by nature, most other things cease to matter.", - "2": "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." - }, - "victory": { - "1": "It doesn't matter to the vastness of nature whether I win or lose…", - "2": "Something like this is pretty trivial compared to the stifling feelings of city life." - }, - "defeat": { - "1": "I won the battle. But victory is nothing compared to the vastness of nature…", - "2": "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" - } - }, - "scientist": { - "encounter": { - "1": "My research will lead this world to peace and joy." - }, - "victory": { - "1": "I am a genius… I am not supposed to lose against someone like you…" - } - }, - "school_kid": { - "encounter": { - "1": "…Heehee. I'm confident in my calculations and analysis.", - "2": "I'm gaining as much experience as I can because I want to be a Gym Leader someday." - }, - "victory": { - "1": "Ohhhh… Calculation and analysis are perhaps no match for chance…", - "2": "Even difficult, trying experiences have their purpose, I suppose." - } - }, - "artist": { - "encounter": { - "1": "I used to be popular, but now I am all washed up." - }, - "victory": { - "1": "As times change, values also change. I realized that too late." - } - }, - "guitarist": { - "encounter": { - "1": "Get ready to feel the rhythm of defeat as I strum my way to victory!" - }, - "victory": { - "1": "Silenced for now, but my melody of resilience will play on." - } - }, - "worker": { - "encounter": { - "1": "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks." - }, - "victory": { - "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." - } - }, - "worker_female": { - "encounter": { - "1": "It bothers me that people always misunderstand me.\n$I'm a lot more pure than everyone thinks." - }, - "victory": { - "1": "I really don't want my skin to burn, so I want to stay in the shade while I work." - }, - "defeat": { - "1": "My body and mind aren't necessarily always in sync." - } - }, - "worker_double": { - "encounter": { - "1": "I'll show you we can break you. We've been training in the field!" - }, - "victory": { - "1": "How strange… How could this be… I shouldn't have been outmuscled." - } - }, - "hex_maniac": { - "encounter": { - "1": "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", - "2": "I grow stronger with each tear I cry." - }, - "victory": { - "1": "Is this the dawning of the age of Aquarius?", - "2": "Now I can get even stronger. I grow with every grudge." - }, - "defeat": { - "1": "New age simply refers to twentieth century classical composers, right?", - "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." - } - }, - "psychic": { - "encounter": { - "1": "Hi! Focus!" - }, - "victory": { - "1": "Eeeeek!" - } - }, - "officer": { - "encounter": { - "1": "Brace yourself, because justice is about to be served!", - "2": "Ready to uphold the law and serve justice on the battlefield!" - }, - "victory": { - "1": "The weight of justice feels heavier than ever…", - "2": "The shadows of defeat linger in the precinct." - } - }, - "beauty": { - "encounter": { - "1": "My last ever battle… That's the way I'd like us to view this match…" - }, - "victory": { - "1": "It's been fun… Let's have another last battle again someday…" - } - }, - "baker": { - "encounter": { - "1": "Hope you're ready to taste defeat!" - }, - "victory": { - "1": "I'll bake a comeback." - } - }, - "biker": { - "encounter": { - "1": "Time to rev up and leave you in the dust!" - }, - "victory": { - "1": "I'll tune up for the next race." - } - }, - "firebreather": { - "encounter": { - "1": "My flames shall devour you!", - "2": "My soul is on fire. I'll show you how hot it burns!", - "3": "Step right up and take a look!" - }, - "victory": { - "1": "I burned down to ashes...", - "2": "Yow! That's hot!", - "3": "Ow! I scorched the tip of my nose!" - } - }, - "sailor": { - "encounter": { - "1": "Matey, you're walking the plank if you lose!", - "2": "Come on then! My sailor's pride is at stake!", - "3": "Ahoy there! Are you seasick?" - }, - "victory": { - "1": "Argh! Beaten by a kid!", - "2": "Your spirit sank me!", - "3": "I think it's me that's seasick..." - } - }, - "archer": { - "encounter": { - "1": "Before you go any further, let's see how you fare against us, Team Rocket!", - "2": "I have received reports that your skills are not insignificant. Let's see if they are true.", - "3": "I am Archer, an Admin of Team Rocket. And I do not go easy on enemies of our organization." - }, - "victory": { - "1": "What a blunder!", - "2": "With my current skills, I was not up to the task after all.", - "3": "F-forgive me, Giovanni... For me to be defeated by a mere trainer..." - } - }, - "ariana": { - "encounter": { - "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", - "2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told", - "3": "Your trip ends here. I'm going to take you down!" - }, - "victory": { - "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", - "2": "I... I'm shattered...", - "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" - } - }, - "proton": { - "encounter": { - "1": "What do you want? If you interrupt our work, don't expect any mercy!", - "2": "What do we have here? I am often labeled as the scariest and cruelest guy in Team Rocket…\n$I strongly urge you not to interfere with our business!", - "3": "I am Proton, an Admin of Team Rocket. I am here to put an end to your meddling!" - }, - "victory": { - "1": "The fortress came down!", - "2": "You may have won this time… But all you did was make Team Rocket's wrath grow…", - "3": "I am defeated… But I will not forget this!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, we've been waiting for you. Me? You don't know who I am? It is me, Giovanni.\n$The majestic Giovanni himself! Wahahaha! …Huh? I don't sound anything like Giovanni?\n$I don't even look like Giovanni? How come? I've worked so hard to mimic him!", - "2": "I am Petrel, an Admin of Team Rocket. I will not allow you to interfere with our plans!", - "3": "Rocket Executive Petrel will deal with this intruder!" - }, - "victory": { - "1": "OK, OK. I'll tell you where he is.", - "2": "I… I couldn't do a thing… Giovanni, please forgive me…", - "3": "No, I can't let this affect me. I have to inform the others…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! So you've come all the way here! But you're too late!", - "2": "Hehehe... Got here already, did you? We underestimated you! But this is it! \n$I'm a cut above the Grunts you've seen so far. I'm not stalling for time.\n$I'm going to pulverize you!", - "3": "I'm going to give you a little taste of pain! Resign yourself to it!" - }, - "victory": { - "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", - "2": "Hehehe... So, I lost, too...", - "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." - } - }, - "courtney": { - "encounter": { - "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - "2": "... Well then...Deleting...", - "3": "...Ha. ...Analyzing... ...Hah♪" - }, - "victory": { - "1": "... ...Change...the world.", - "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", - "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", - "2": "What's this? Who's this spoiled brat?", - "3": "Cool your jets. Be patient. I'll crush you shortly." - }, - "victory": { - "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", - "2": "Ahhh?! Did I go too easy on you?!", - "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - "2": "Oho! You! You're that funny kid!", - "3": "What are you doing here? Did you follow us?" - }, - "victory": { - "1": "All right then, until the Boss has time for you, I'll be your opponent!", - "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", - "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" - } - }, - "mars": { - "encounter": { - "1": "I'm Mars, one of Team Galactic's top Commanders.", - "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - "3": "Feeling nervous? You should be!" - }, - "victory": { - "1": "This can't be happening! How did I lose?!", - "2": "You have some skill, I'll give you that.", - "3": "Defeated... This was a costly mistake." - } - }, - "jupiter": { - "encounter": { - "1": "Jupiter, Commander of Team Galactic, at your service.", - "2": "Resistance is futile. Team Galactic will prevail!", - "3": "You're trembling... scared already?" - }, - "victory": { - "1": "No way... I lost?!", - "2": "Impressive, you've got guts!", - "3": "Losing like this... How embarrassing." - } - }, - "saturn": { - "encounter": { - "1": "I am Saturn, Commander of Team Galactic.", - "2": "Our mission is absolute. Any hindrance will be obliterated!", - "3": "Is that fear I see in your eyes?" - }, - "victory": { - "1": "Impossible... Defeated by you?!", - "2": "You have proven yourself a worthy adversary.", - "3": "Bestowed in defeat... This is unacceptable." - } - }, - "zinzolin": { - "encounter": { - "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", - "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - "3": "You're an impressive Trainer to have made it this far. But it ends here." - }, - "victory": { - "1": "Ghetsis... I have failed you...", - "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." - } - }, - "rood": { - "encounter": { - "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - "2": "Oh, this icy wind... I never thought I'd have to fight here!", - "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." - }, - "victory": { - "1": "Ghetsis... I have failed my mission...", - "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", - "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", - "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", - "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" - }, - "victory": { - "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", - "2": "Ding-ding-ding! You did it! To the victor go the spoils!", - "3": "Wonderful! Amazing! You have tremendous skill and bravery!" - } - }, - "bryony": { - "encounter": { - "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", - "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", - "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" - }, - "victory": { - "1": "You're quite strong. Oh yes—very strong, indeed.", - "2": "Ding-ding-ding! You've done well. Victory is yours.", - "3": "Wonderful! Remarkable! Your skill and bravery are commendable." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Prepare for trouble!", - "2": "We're pulling a big job here! Get lost, kid!", - "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", - "4": "You're about to experience the true terror of Team Rocket!", - "5": "Hey, kid! Me am a Team Rocket member kind of guy!" - }, - "victory": { - "1": "Team Rocket blasting off again!", - "2": "Oh no! I dropped the Lift Key!", - "3": "I blew it!", - "4": "My associates won't stand for this!", - "5": "You say what? Team Rocket bye-bye a go-go? Broken it is says you?" - } - }, - "magma_grunt": { - "encounter": { - "1": "If you get in the way of Team Magma, don’t expect any mercy!", - "2": "You'd better not interfere with our plans! We're making the world a better place!", - "3": "You're in the way! Team Magma has no time for kids like you!", - "4": "I hope you brought marshmallows because things are about to heat up!", - "5": "We're going to use the power of a volcano! It's gonna be... explosive! Get it? Heh heh!" - }, - "victory": { - "1": "Huh? I lost?!", - "2": "I can't believe I lost! I even skipped lunch for this", - "3": "No way! You're just a kid!", - "4": "Urrrgh... I should've ducked into our hideout right away...", - "5": "You beat me... Do you think the boss will dock my pay for this?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "No one who crosses Team Aqua gets any mercy, not even kids!", - "2": "Grrr... You've got some nerve meddling with Team Aqua!", - "3": "You're about to get soaked! And not just from my water Pokémon!", - "4": "We, Team Aqua, exist for the good of all!", - "5": "Prepare to be washed away by the tides of my... uh, Pokémon! Yeah, my Pokémon!" - }, - "victory": { - "1": "You're kidding me!", - "2": "Arrgh, I didn't count on being meddled with by some meddling kid!", - "3": "I lost?! Guess I'll have to swim back to the hideout now...", - "4": "Oh, man, what a disaster... The boss is going to be furious...", - "5": "You beat me... Do you think the boss will make me walk the plank for this?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Don't mess with Team Galactic!", - "2": "Witness the power of our technology and the future we envision!", - "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", - "4": "Get ready to lose!", - "5": "Hope you're ready for a cosmic beatdown!" - }, - "victory": { - "1": "Shut down...", - "2": "This setback means nothing in the grand scheme.", - "3": "Our plans are bigger than this defeat.", - "4": "How?!", - "5": "Note to self: practice Pokémon battling, ASAP." - } - }, - "plasma_grunt": { - "encounter": { - "1": "We won't tolerate people who have different ideas!", - "2": "If I win against you, release your Pokémon!", - "3": "If you get in the way of Team Plasma, I'll take care of you!", - "4": "Team Plasma will liberate Pokémon from selfish humans like you!", - "5": "Our hairstyles are out of this world... but our battling skills? You'll find out soon enough." - }, - "victory": { - "1": "Plasmaaaaaaaaa!", - "2": "How could I lose...", - "3": "...What a weak Pokémon, I'll just have to go steal some better ones!", - "4": "Great plans are always interrupted.", - "5": "This is bad... Badbadbadbadbadbadbad! Bad for Team Plasma! Or Plasbad, for short!" - } - }, - "flare_grunt": { - "encounter": { - "1": "Your Pokémon are no match for the elegance of Team Flare.", - "2": "Hope you brought your sunglasses, because things are about to get bright!", - "3": "Team Flare will cleanse the world of imperfection!", - "4": "Prepare to face the brilliance of Team Flare!", - "5": "Fashion is most important to us!" - }, - "victory": { - "1": "The future doesn't look bright for me.", - "2": "Perhaps there's more to battling than I thought. Back to the drawing board.", - "3": "Gahh?! I lost?!", - "4": "Even in defeat, Team Flare's elegance shines through.", - "5": "You may have beaten me, but when I lose, I go out in style!" - } - }, - "aether_grunt": { - "encounter": { - "1": "I'll fight you with all I have to wipe you out!", - "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!", - "3": "I was told to turn away Trainers, whomever they might be!", - "4": "I'll show you the power of Aether Paradise!", - "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!" - }, - "victory": { - "1": "Hmph! You seem to have a lot of skill.", - "2": "What does this mean? What does this mean!", - "3": "Hey! You're so strong that there's no way I can turn you away!", - "4": "Hmm... It seems as though I may have lost.", - "5": "Here's an impression for you: Aiyee!" - } - }, - "faba": { - "encounter": { - "1": "I, Branch Chief Faba, shall show you the harshness of the real world!", - "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?", - "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable." - }, - "victory": { - "1": "Aiyee!", - "2": "H-h-how can this be?! How could this child...", - "3": "This is why... This is why I can't bring myself to like children." - } - }, - "skull_grunt": { - "encounter": { - "1": "We're not bad-we're just hard!", - "2": "You want some? That's how we say hello! Nice knowing you, punks!", - "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!", - "4": "Why you trying to act hard when we're already hard as bones out here, homie?", - "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!" - }, - "victory": { - "1": "Huh? Is it over already?", - "2": "Time for us to break out, yo! Gotta tell y'all peace out, yo!", - "3": "We don't need your wack Pokémon anyway!", - "4": "Wha-?! This kid's way too strong-no bones about it!", - "5": "So, what? I'm lower than a Pokémon?! I already got self-esteem issues, man." - } - }, - "plumeria": { - "encounter": { - "1": " ...Hmph. You don't look like anything special to me.", - "2": "It takes these dumb Grunts way too long to deal with you kids...", - "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get." - }, - "victory": { - "1": "Hmmph! You're pretty strong. I'll give you that.", - "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.", - "3": "Hmmph! I guess I just have to hold that loss." - } - }, - "macro_grunt": { - "encounter": { - "1": "It looks like this is the end of the line for you!", - "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.", - "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?" - }, - "victory": { - "1": "I have little choice but to respectfully retreat.", - "2": "Having to give up my pocket money... Losing means I'm back in the red...", - "3": "Nobody can beat Macro Cosmos when it comes to our dedication to our work!" - } - }, - "oleana": { - "encounter": { - "1": "I won't let anyone interfere with Mr. Rose's plan!", - "2": "So, you got through all of the special staff that I had ordered to stop you. I would expect nothing less.", - "3": "For the chairman! I won't lose!" - }, - "victory": { - "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.", - "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..", - "3": "*sigh* I am one tired Oleana..." - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "So! I must say, I am impressed you got here!" - }, - "victory": { - "1": "WHAT! This cannot be!" - }, - "defeat": { - "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "My old associates need me... Are you going to get in my way?" - }, - "victory": { - "1": "How is this possible...? The precious dream of Team Rocket has become little more than an illusion..." - }, - "defeat": { - "1": "Team Rocket will be reborn again, and I will rule the world!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "I will bury you by my own hand. I hope you appreciate this honor!" - }, - "victory": { - "1": "Ugh! You are... quite capable...\nI fell behind, but only by an inch..." - }, - "defeat": { - "1": "Team Magma will prevail!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "You are the final obstacle remaining between me and my goals.\n$Brace yourself for my ultimate attack! Fuhahaha!" - }, - "victory": { - "1": "This... This is not.. Ngh..." - }, - "defeat": { - "1": "And now... I will transform this planet to a land ideal for humanity." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "I'm the leader of Team Aqua, so I'm afraid it's the rope's end for you." - }, - "victory": { - "1": "Let's meet again somewhere. I'll be sure to remember that face." - }, - "defeat": { - "1": "Brilliant! My team won't hold back now!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "I've been waiting so long for this day to come.\nThis is the true power of my team!" - }, - "victory": { - "1": "Like I figured..." - }, - "defeat": { - "1": "I'll return everything in this world to its original, pure state!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" - }, - "victory": { - "1": "Interesting. And quite curious." - }, - "defeat": { - "1": "I will create my new world..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "So we meet again. It seems our fates have become intertwined.\n$But here and now, I will finally break that bond!" - }, - "victory": { - "1": "How? How? HOW?!" - }, - "defeat": { - "1": "Farewell." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "I won't allow anyone to stop me! No matter who does what!" - }, - "victory": { - "1": "How can this be? I'm the creator of Team Plasma! I'm perfect!" - }, - "defeat": { - "1": "I am the perfect ruler of a perfect new world! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Come now! I want to see your face at the moment you lose all hope!" - }, - "victory": { - "1": "My calculations... No! My careful schemes! The world should be mine!" - }, - "defeat": { - "1": "Kyurem! Use Absofusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Do you want to stop me? Show me in battle." - }, - "victory": { - "1": "You are here to stop me. But I ask you to wait. " - }, - "defeat": { - "1": "Pokemon...Shall no longer exist." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "The future you want, or the future I want... Let us see which one is more deserving, shall we?" - }, - "victory": { - "1": "Whaugh!" - }, - "defeat": { - "1": "Fools with no vision will continue to befoul this beautiful world." - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "You're going to startle my sweet beast! It looks like I'll need to silence you first." - }, - "victory": { - "1": "How... how can you be so awful!" - }, - "defeat": { - "1": "Hmph..." - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "Why must you continue to pester me?! I am sick of you. Sick through and through!\n$Enough with this useless talk.. with Nihilego's power I will show you how wrong you were to come here!" - }, - "victory": { - "1": "Aaauuuggghhhhhhhhh!!!" - }, - "defeat": { - "1": "All that I want is my precious beast! I don't care about any of the rest of you!" - } - }, - "skull_boss_guzma_1": { - "encounter": { - "1": "The hated boss who beats you down and beats you down and never lets up...\n$Yeah. Big bad Guzma is here!" - }, - "victory": { - "1": "Tch. I'm gonna beat you down one of these days!" - }, - "defeat": { - "1": "And you came all the way out here just for that, huh?" - } - }, - "skull_boss_guzma_2": { - "encounter": { - "1": "Doesn't matter who I'm up against, I'm gonna beat them down!\n$That's what big bad Guzma is all about!" - }, - "victory": { - "1": "Guzma!!! What is wrong with you?!" - }, - "defeat": { - "1": "Y'all are stupid!" - } - }, - "macro_boss_rose_1": { - "encounter": { - "1": "I must provide limitless energy to ensure everlasting prosperity for everyone...\n$It is my purpose, my duty, my destiny!" - }, - "victory": { - "1": "You still don't understand, trainer...\n$We... No, I am going to change the course of history!" - }, - "defeat": { - "1": "You still don't understand a thing!" - } - }, - "macro_boss_rose_2": { - "encounter": { - "1": "I'm committed to solving the energy problem in the Galar region—and, of course, around the world.\n$My experience and accomplishments that made Macro Cosmos a success are proof my methods work.\n$I don't intend to change my mind, even if I lose." - }, - "victory": { - "1": "I'd forgotten how great Pokémon battles are! It's been so long since I battled...\n$That sure was satisfying, I accept defeat for this battle." - }, - "defeat": { - "1": "I suppose it must seem that I am doing something terrible. I don't expect you to understand.\n$But I must provide the Galar region with limitless energy to ensure everlasting prosperity." - } - }, - "brock": { - "encounter": { - "1": "My expertise on Rock-type Pokémon will take you down! Come on!", - "2": "My rock-hard willpower will overwhelm you!", - "3": "Allow me to show you the true strength of my Pokémon!" - }, - "victory": { - "1": "Your Pokémon's strength have overcome my rock-hard defenses!", - "2": "The world is huge! I'm glad to have had a chance to battle you.", - "3": "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" - }, - "defeat": { - "1": "The best offense is a good defense!\nThat's my way of doing things!", - "2": "Come study rocks with me next time to better learn how to fight them!", - "3": "Hah, all my traveling around the regions is paying off!" - } - }, - "misty": { - "encounter": { - "1": "My policy is an all out offensive with Water-type Pokémon!", - "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", - "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" - }, - "victory": { - "1": "You really are strong… I'll admit that you are skilled…", - "2": "Grrr… You know you just got lucky, right?!", - "3": "Wow, you're too much! I can't believe you beat me!" - }, - "defeat": { - "1": "Was the mighty Misty too much for you?", - "2": "I hope you saw my Pokémon's elegant swimming techniques!", - "3": "Your Pokémon were no match for my pride and joys!" - } - }, - "lt_surge": { - "encounter": { - "1": "My Electric Pokémon saved me during the war! I'll show you how!", - "2": "Ten-hut! I'll shock you into surrender!", - "3": "I'll zap you just like I do to all my enemies in battle!" - }, - "victory": { - "1": "Whoa! Your team's the real deal, kid!", - "2": "Aaargh, you're strong! Even my electric tricks lost against you.", - "3": "That was an absolutely shocking loss!" - }, - "defeat": { - "1": "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", - "2": "Hahaha! That was an electrifying battle, kid!", - "3": "A Pokémon battle is war, and I have showed you first-hand combat!" - } - }, - "erika": { - "encounter": { - "1": "Ah, the weather is lovely here…\nOh, a battle? Very well then.", - "2": "My Pokémon battling skills rival that of my flower arranging skills.", - "3": "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", - "4": "Seeing flowers in a garden is so soothing." - }, - "victory": { - "1": "Oh! I concede defeat.", - "2": "That match was most delightful.", - "3": "Ah, it appears it is my loss…", - "4": "Oh, my goodness." - }, - "defeat": { - "1": "I was afraid I would doze off…", - "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", - "3": "That battle was such a soothing experience.", - "4": "Oh… Is that all?" - } - }, - "janine": { - "encounter": { - "1": "I am mastering the art of poisonous attacks.\nI shall spar with you today!", - "2": "Father trusts that I can hold my own.\nI will prove him right!", - "3": "My ninja techniques are only second to my Father's!\nCan you keep up?" - }, - "victory": { - "1": "Even now, I still need training… I understand.", - "2": "Your battle technique has outmatched mine.", - "3": "I'm going to really apply myself and improve my skills." - }, - "defeat": { - "1": "Fufufu… the poison has sapped all your strength to battle.", - "2": "Ha! You didn't stand a chance against my superior ninja skills!", - "3": "Father's faith in me has proven to not be misplaced." - } - }, - "sabrina": { - "encounter": { - "1": "Through my psychic ability, I had a vision of your arrival!", - "2": "I dislike fighting, but if you wish, I will show you my powers!", - "3": "I can sense great ambition in you. I shall see if it not unfounded." - }, - "victory": { - "1": "Your power… It far exceeds what I foresaw…", - "2": "I failed to accurately predict your power.", - "3": "Even with my immense psychic powers, I cannot sense another as strong as you." - }, - "defeat": { - "1": "This victory… It is exactly as I foresaw in my visions!", - "2": "Perhaps it was another I sensed a great desire in…", - "3": "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Hope you brought a Burn Heal!", - "2": "My fiery Pokémon will incinerate all challengers!", - "3": "Get ready to play with fire!" - }, - "victory": { - "1": "I have burned down to nothing! Not even ashes remain!", - "2": "Didn't I stoke the flames high enough?", - "3": "I'm all burned out… But this makes my motivation to improve burn even hotter!" - }, - "defeat": { - "1": "My raging inferno cannot be quelled!", - "2": "My Pokémon have been powered up with the heat from this victory!", - "3": "Hah! My passion burns brighter than yours!" - } - }, - "giovanni": { - "encounter": { - "1": "I, the leader of Team Rocket, will make you feel a world of pain!", - "2": "My training here will be vital before I am to face my old associates again.", - "3": "I do not think you are prepared for the level of failure you are about to experience!" - }, - "victory": { - "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", - "2": "Hmph… You could never understand what I hope to achieve.", - "3": "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." - }, - "defeat": { - "1": "Not being able to measure your own strength shows that you are still but a child.", - "2": "Do not try to interfere with me again.", - "3": "I hope you understand how foolish challenging me was." - } - }, - "roxanne": { - "encounter": { - "1": "Would you kindly demonstrate how you battle?", - "2": "You can learn many things by battling many trainers.", - "3": "Oh, you caught me strategizing.\nWould you like to battle?" - }, - "victory": { - "1": "Oh, I appear to have lost.\nI understand.", - "2": "It seems that I still have so much more to learn when it comes to battle.", - "3": "I'll take what I learned here today to heart." - }, - "defeat": { - "1": "I have learned many things from our battle.\nI hope you have too.", - "2": "I look forward to battling you again.\nI hope you'll use what you've learned here.", - "3": "I won due to everything I have learned." - } - }, - "brawly": { - "encounter": { - "1": "Oh man, a challenger!\nLet's see what you can do!", - "2": "You seem like a big splash.\nLet's battle!", - "3": "Time to create a storm!\nLet's go!" - }, - "victory": { - "1": "Oh woah, you've washed me out!", - "2": "You surfed my wave and crashed me down!", - "3": "I feel like I'm lost in Granite Cave!" - }, - "defeat": { - "1": "Haha, I surfed the big wave!\nChallenge me again sometime.", - "2": "Surf with me again some time!", - "3": "Just like the tides come in and out, I hope you return to challenge me again." - } - }, - "wattson": { - "encounter": { - "1": "Time to get shocked!\nWahahahaha!", - "2": "I'll make sparks fly!\nWahahahaha!", - "3": "I hope you brought Paralyz Heal!\nWahahahaha!" - }, - "victory": { - "1": "Seems like I'm out of charge!\nWahahahaha!", - "2": "You've completely grounded me!\nWahahahaha!", - "3": "Thanks for the thrill!\nWahahahaha!" - }, - "defeat": { - "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", - "2": "I hope you found our battle electrifying!\nWahahahaha!", - "3": "Aren't you shocked I won?\nWahahahaha!" - } - }, - "flannery": { - "encounter": { - "1": "Nice to meet you! Wait, no…\nI will crush you!", - "2": "I've only been a leader for a little while, but I'll smoke you!", - "3": "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" - }, - "victory": { - "1": "You remind me of my grandfather…\nNo wonder I lost.", - "2": "Am I trying too hard?\nI should relax, can't get too heated.", - "3": "Losing isn't going to smother me out.\nTime to reignite training!" - }, - "defeat": { - "1": "I hope I've made my grandfather proud…\nLet's battle again some time.", - "2": "I…I can't believe I won!\nDoing things my way worked!", - "3": "Let's exchange burning hot moves again soon!" - } - }, - "norman": { - "encounter": { - "1": "I'm surprised you managed to get here.\nLet's battle.", - "2": "I'll do everything in my power as a Gym Leader to win.\nLet's go!", - "3": "You better give this your all.\nIt's time to battle!" - }, - "victory": { - "1": "I lost to you…?\nRules are rules, though.", - "2": "Was moving from Olivine a mistake…?", - "3": "I can't believe it.\nThat was a great match." - }, - "defeat": { - "1": "We both tried our best.\nI hope we can battle again soon.", - "2": "You should try challenging my kid instead.\nYou might learn something!", - "3": "Thank you for the excellent battle.\nBetter luck next time." - } - }, - "winona": { - "encounter": { - "1": "I've been soaring the skies looking for prey…\nAnd you're my target!", - "2": "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", - "3": "I hope you aren't scared of heights.\nLet's ascend!" - }, - "victory": { - "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", - "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", - "3": "Though I may have fallen, my Pokémon will continue to fly!" - }, - "defeat": { - "1": "My Flying Pokémon and I will forever dance elegantly!", - "2": "I hope you enjoyed our show.\nOur graceful dance is finished.", - "3": "Won't you come see our elegant choreography again?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe…\nWere you surprised to see me without my sister?", - "2": "I can see what you're thinking…\nYou want to battle!", - "3": "How can you defeat someone…\nWho knows your every move?" - }, - "victory": { - "1": "It can't be helped…\nI miss Liza…", - "2": "Your bond with your Pokémon was stronger than mine.", - "3": "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" - }, - "defeat": { - "1": "My Pokémon and I are superior!", - "2": "If you can't even defeat me, you'll never be able to defeat Liza either.", - "3": "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." - } - }, - "liza": { - "encounter": { - "1": "Fufufu…\nWere you surprised to see me without my brother?", - "2": "I can determine what you desire…\nYou want to battle, don't you?", - "3": "How can you defeat someone…\nWho's one with their Pokémon?" - }, - "victory": { - "1": "It can't be helped…\nI miss Tate…", - "2": "Your bond with your Pokémon…\nIt's stronger than mine.", - "3": "If I were with Tate, we would have won.\nWe can finish each other's sentences!" - }, - "defeat": { - "1": "My Pokémon and I are victorious.", - "2": "If you can't even defeat me, you'll never be able to defeat Tate either.", - "3": "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." - } - }, - "juan": { - "encounter": { - "1": "Now's not the time to act coy.\nLet's battle!", - "2": "Ahahaha, You'll be witness to my artistry with Water Pokémon!", - "3": "A typhoon approaches!\nWill you be able to test me?", - "4": "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" - }, - "victory": { - "1": "You may be a genius who can take on Wallace!", - "2": "I focused on elegance while you trained.\nIt's only natural that you defeated me.", - "3": "Ahahaha!\nVery well, You have won this time.", - "4": "From you, I sense the brilliant shine of skill that will overcome all." - }, - "defeat": { - "1": "My Pokémon and I have sculpted an illusion of Water and come out victorious.", - "2": "Ahahaha, I have won, and you have lost.", - "3": "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", - "4": "I'm the winner! Which is to say, you lost." - } - }, - "crasher_wake": { - "encounter": { - "1": "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", - "2": "Crash! Crash! Crasher Wake!", - "3": "I'm the tidal wave of power to wash you away!" - }, - "victory": { - "1": "That puts a grin on my face!\nGuhahaha! That was a blast!", - "2": "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", - "3": "WHAAAAT!?" - }, - "defeat": { - "1": "Yeeeeah! That's right!", - "2": "I won, but I want more! I wanted to battle a lot more!", - "3": "So long!" - } - }, - "falkner": { - "encounter": { - "1": "I'll show you the real power of the magnificent bird Pokémon!", - "2": "Winds, stay with me!", - "3": "Dad! I hope you're watching me battle from above!" - }, - "victory": { - "1": "I understand… I'll bow out gracefully.", - "2": "A defeat is a defeat. You are strong indeed.", - "3": "…Shoot! Yeah, I lost." - }, - "defeat": { - "1": "Dad! I won with your cherished bird Pokémon…", - "2": "Bird Pokémon are the best after all!", - "3": "Feels like I'm catching up to my dad!" - } - }, - "nessa": { - "encounter": { - "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", - "2": "I'm not here to chat. I'm here to win!", - "3": "This is a little gift from my Pokémon… I hope you can take it!" - }, - "victory": { - "1": "You and your Pokémon are just too much…", - "2": "How…? How can this be?!", - "3": "I was totally washed away!" - }, - "defeat": { - "1": "The raging wave crashes again!", - "2": "Time to ride the wave of victory!", - "3": "Ehehe!" - } - }, - "melony": { - "encounter": { - "1": "I'm not going to hold back!", - "2": "All righty, I suppose we should get started.", - "3": "I'll freeze you solid!" - }, - "victory": { - "1": "You… You're pretty good, huh?", - "2": "If you find Gordie around, be sure to give him a right trashing, would you?", - "3": "I think you took breaking the ice a little too literally…" - }, - "defeat": { - "1": "Now do you see how severe battles can be?", - "2": "Hee! Looks like I went and won again!", - "3": "Are you holding back?" - } - }, - "marlon": { - "encounter": { - "1": "You look strong! Shoots! Let's start!", - "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", - "3": "Oh ho, so I'm facing you! That's off the wall." - }, - "victory": { - "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", - "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", - "3": "You're strong as a gnarly wave!" - }, - "defeat": { - "1": "You're tough, but it's not enough to sway the sea, 'K!", - "2": "Hee! Looks like I went and won again!", - "3": "Sweet, sweet victory!" - } - }, - "shauntal": { - "encounter": { - "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", - "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", - "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" - }, - "victory": { - "1": "Wow. I'm dumbstruck!", - "2": "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", - "3": "Even in light of that, I'm still one of the Elite Four!" - }, - "defeat": { - "1": "Eheh.", - "2": "That gave me excellent material for my next novel!", - "3": "And so, another tale ends…" - } - }, - "marshal": { - "encounter": { - "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", - "2": "Victory, decisive victory, is my intention! Challenger, here I come!", - "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" - }, - "victory": { - "1": "Whew! Well done!", - "2": "As your battles continue, aim for even greater heights!", - "3": "The strength shown by you and your Pokémon has deeply impressed me…" - }, - "defeat": { - "1": "Hmm.", - "2": "That was good battle.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", - "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", - "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." - }, - "victory": { - "1": "Thank you! I saw what was missing in me.", - "2": "Thank you! I feel like I saw a little of the way toward my ideals.", - "3": "Hmm… This is problematic." - }, - "defeat": { - "1": "As a Gym Leader, I aim to be a wall for you to overcome.", - "2": "All right!", - "3": "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." - } - }, - "chili": { - "encounter": { - "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", - "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - "3": "I'm going to show you what me and my blazing Fire types can do!" - }, - "victory": { - "1": "You got me. I am… burned… out…", - "2": "Whoa ho! You're on fire!", - "3": "Augh! You got me!" - }, - "defeat": { - "1": "I'm on fire! Play with me, and you'll get burned!", - "2": "When you play with fire, you get burned!", - "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" - } - }, - "cilan": { - "encounter": { - "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", - "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." - }, - "victory": { - "1": "Er… Is it over now?", - "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", - "3": "…Huh. Looks like my timing was, um, off?" - }, - "defeat": { - "1": "Huh? Did I win?", - "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", - "3": "It…it was quite a thrilling experience…" - } - }, - "roark": { - "encounter": { - "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", - "2": "Here goes! These are my rocking Pokémon, my pride and joy!", - "3": "Rock-type Pokémon are simply the best!", - "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" - }, - "victory": { - "1": "W-what? That can't be! My buffed-up Pokémon!", - "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", - "3": "With skill like yours, it's natural for you to win.", - "4": "Wh-what?! It can't be! Even that wasn't enough?", - "5": "I blew it." - }, - "defeat": { - "1": "See? I'm proud of my rocking battle style!", - "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", - "3": "I feel like I just smashed through a really stubborn boulder!" - } - }, - "morty": { - "encounter": { - "1": "With a little more, I could see a future in which I meet the legendary Pokémon.\n$You're going to help me reach that level!", - "2": "It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. \n$I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. \n$I see a shadow of the person who will make the Pokémon appear. \n$I believe that person is me! You're going to help me reach that level!", - "3": "Whether you choose to believe or not, mystic power does exist.", - "4": "You can bear witness to the fruits of my training.", - "5": "You must make your soul one with that of Pokémon. Can you do this?", - "6": "Say, do you want to be part of my training?" - }, - "victory": { - "1": "I'm not good enough yet…", - "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", - "3": "How is this possible…", - "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", - "5": "Guess I need more training.", - "6": "That's a shame." - }, - "defeat": { - "1": "I moved… one step ahead again.", - "2": "Fufufu…", - "3": "Wh-what?! It can't be! Even that wasn't enough?", - "4": "I feel like I just smashed through a really stubborn boulder!", - "5": "Ahahahah!", - "6": "I knew I would win!" - } - }, - "crispin": { - "encounter": { - "1": "I wanna win, so that's exactly what I'll do!", - "2": "I battle because I wanna battle! And you know what? That's how it should be!" - }, - "victory": { - "1": "I wanted to win…but I lost!", - "2": "I lost…'cause I couldn't win!" - }, - "defeat": { - "1": "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", - "2": "Wooo! That was amazing!" - } - }, - "amarys": { - "encounter": { - "1": "I want to be the one to help a certain person. That being the case, I cannot afford to lose.\n$… Our battle starts now." - }, - "victory": { - "1": "I am… not enough, I see." - }, - "defeat": { - "1": "Victory belongs to me. Well fought." - } - }, - "lacey": { - "encounter": { - "1": "I'll be facing you with my usual party as a member of the Elite Four." - }, - "victory": { - "1": "That was a great battle!" - }, - "defeat": { - "1": "Let's give your Pokémon a nice round of applause for their efforts!" - } - }, - "drayton": { - "encounter": { - "1": "Man, I love chairs. Don't you love chairs? What lifesavers. \n$I don't get why everyone doesn't just sit all the time. Standing up's tiring work!" - }, - "victory": { - "1": "Guess I should've expected that!" - }, - "defeat": { - "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" - } - }, - "ramos": { - "encounter": { - "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" - }, - "victory": { - "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." - }, - "defeat": { - "1": "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." - } - }, - "viola": { - "encounter": { - "1": "Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory…\n$They're both great subjects for my camera! Fantastic! This'll be just fantastic! \n$Now come at me!", - "2": "My lens is always focused on victory--I won't let anything ruin this shot!" - }, - "victory": { - "1": "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", - "2": "The world you see through a lens, and the world you see with a Pokémon by your side…\n$The same world can look entirely different depending on your view." - }, - "defeat": { - "1": "The photo from the moment of my victory will be a real winner, all right!", - "2": "Yes! I took some great photos!" - } - }, - "candice": { - "encounter": { - "1": "You want to challenge Candice? Sure thing! I was waiting for someone tough! \n$But I should tell you, I'm tough because I know how to focus.", - "2": "Pokémon, fashion, romance… It's all about focus! \n$I'll show you just what I mean. Get ready to lose!" - }, - "victory": { - "1": "I must say, I'm warmed up to you! I might even admire you a little.", - "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " - }, - "defeat": { - "1": "I sensed your will to win, but I don't lose!", - "2": "See? Candice's focus! My Pokémon's focus is great, too!" - } - }, - "gardenia": { - "encounter": { - "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" - }, - "victory": { - "1": "Amazing! You're very good, aren't you?" - }, - "defeat": { - "1": "Yes! My Pokémon and I are perfectly good!" - } - }, - "aaron": { - "encounter": { - "1": "Ok! Let me take you on!" - }, - "victory": { - "1": "Battling is a deep and complex affair…" - }, - "defeat": { - "1": "Victory over an Elite Four member doesn't come easily." - } - }, - "cress": { - "encounter": { - "1": "That is correct! It shall be I and my esteemed Water types that you must face in battle!" - }, - "victory": { - "1": "Lose? Me? I don't believe this." - }, - "defeat": { - "1": "This is the appropriate result when I'm your opponent." - } - }, - "allister": { - "encounter": { - "1": "'M Allister.\nH-here… I go…" - }, - "victory": { - "1": "I nearly lost my mask from the shock… That was…\n$Wow. I can see your skill for what it is." - }, - "defeat": { - "1": "Th-that was ace!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" - }, - "victory": { - "1": "Man oh man… It feels good to go all out and still be defeated!" - }, - "defeat": { - "1": "What's important is how ya react to losin'. \n$That's why folks who use losin' as fuel to get better are tough." - } - }, - "kofu": { - "encounter": { - "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" - }, - "victory": { - "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" - }, - "defeat": { - "1": "You come back to see me again now, ya hear?" - } - }, - "tulip": { - "encounter": { - "1": "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" - }, - "victory": { - "1": "Your strength has a magic to it that cannot be washed away." - }, - "defeat": { - "1": "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." - } - }, - "sidney": { - "encounter": { - "1": "I like that look you're giving me. I guess you'll give me a good match.\n$That's good! Looking real good! All right!\n$You and me, let's enjoy a battle that can only be staged here!" - }, - "victory": { - "1": "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." - }, - "defeat": { - "1": "No hard feelings, alright?" - } - }, - "phoebe": { - "encounter": { - "1": "While I trained, I gained the ability to commune with Ghost-type Pokémon. \n$Yes, the bond I developed with Pokémon is extremely tight. \n$So, come on, just try and see if you can even inflict damage on my Pokémon!" - }, - "victory": { - "1": "Oh, darn. I've gone and lost." - }, - "defeat": { - "1": "I look forward to battling you again sometime!" - } - }, - "glacia": { - "encounter": { - "1": "All I have seen are challenges by weak Trainers and their Pokémon. \n$What about you? It would please me to no end if I could go all out against you!" - }, - "victory": { - "1": "You and your Pokémon… How hot your spirits burn!\n$The all-consuming heat overwhelms. \n$It's no surprise that my icy skills failed to harm you." - }, - "defeat": { - "1": "A fiercely passionate battle, indeed." - } - }, - "drake": { - "encounter": { - "1": "For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? \n$If you don't, then you will never prevail over me!" - }, - "victory": { - "1": "Superb, it should be said." - }, - "defeat": { - "1": "I gave my all for that battle!" - } - }, - "wallace": { - "encounter": { - "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" - }, - "victory": { - "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." - }, - "defeat": { - "1": "A grand illusion!" - } - }, - "lorelei": { - "encounter": { - "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" - }, - "victory": { - "1": "How dare you!" - }, - "defeat": { - "1": "There's nothing you can do once you're frozen." - } - }, - "will": { - "encounter": { - "1": "I have trained all around the world, making my psychic Pokémon powerful.\n$I can only keep getting better! Losing is not an option!" - }, - "victory": { - "1": "I… I can't… believe it…" - }, - "defeat": { - "1": "That was close. I wonder what it is that you lack." - } - }, - "malva": { - "encounter": { - "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" - }, - "victory": { - "1": "What news… So a new challenger has defeated Malva!" - }, - "defeat": { - "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." - } - }, - "hala": { - "encounter": { - "1": "Old Hala is here to make you holler!" - }, - "victory": { - "1": "I could feel the power you gained on your journey." - }, - "defeat": { - "1": "Haha! What a delightful battle!" - } - }, - "molayne": { - "encounter": { - "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" - }, - "victory": { - "1": "I certainly found an interesting Trainer to face!" - }, - "defeat": { - "1": "Ahaha. What an interesting battle." - } - }, - "rika": { - "encounter": { - "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" - }, - "victory": { - "1": "Not bad, kiddo." - }, - "defeat": { - "1": "Nahahaha! You really are something else, kiddo!" - } - }, - "bruno": { - "encounter": { - "1": "We will grind you down with our superior power! Hoo hah!" - }, - "victory": { - "1": "Why? How could I lose?" - }, - "defeat": { - "1": "You can challenge me all you like, but the results will never change!" - } - }, - "bugsy": { - "encounter": { - "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" - }, - "victory": { - "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." - }, - "defeat": { - "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" - }, - "victory": { - "1": "Ah! You've proven your worth!" - }, - "defeat": { - "1": "Have you learned to fear the techniques of the ninja?" - } - }, - "bertha": { - "encounter": { - "1": "Well, would you show this old lady how much you've learned?" - }, - "victory": { - "1": "Well! Dear child, I must say, that was most impressive. \n$Your Pokémon believed in you and did their best to earn you the win. \n$Even though I've lost, I find myself with this silly grin!" - }, - "defeat": { - "1": "Hahahahah! Looks like this old lady won!" - } - }, - "lenora": { - "encounter": { - "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" - }, - "victory": { - "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" - }, - "defeat": { - "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" - } - }, - "siebold": { - "encounter": { - "1": "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" - }, - "victory": { - "1": "I shall store my memory of you and your Pokémon forever away within my heart." - }, - "defeat": { - "1": "Our Pokémon battle was like food for my soul. It shall keep me going. \n$That is how I will pay my respects to you for giving your all in battle!" - } - }, - "roxie": { - "encounter": { - "1": "Get ready! I'm gonna knock some sense outta ya!" - }, - "victory": { - "1": "Wild! Your reason's already more toxic than mine!" - }, - "defeat": { - "1": "Hey, c'mon! Get serious! You gotta put more out there!" - } - }, - "olivia": { - "encounter": { - "1": "No introduction needed here. Time to battle me, Olivia!" - }, - "victory": { - "1": "Really lovely… Both you and your Pokémon…" - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Do you wanna have a Pokémon battle with me?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - "1": "Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? \n$Come for an avenge match anytime you want!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon are for battling! I'll show you how a real Trainer battles!" - }, - "victory": { - "1": "Oh my! You're something special, child!" - }, - "defeat": { - "1": "Bahaha. That's how a proper battle's done!" - } - }, - "flint": { - "encounter": { - "1": "Hope you're warmed up, cause here comes the Big Bang!" - }, - "victory": { - "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" - }, - "defeat": { - "1": "Huh? Is that it? I think you need a bit more passion." - } - }, - "grimsley": { - "encounter": { - "1": "The winner takes everything, and there's nothing left for the loser." - }, - "victory": { - "1": "When one loses, they lose everything… The next thing I'll look for will be victory, too!" - }, - "defeat": { - "1": "If somebody wins, the person who fought against that person will lose." - } - }, - "caitlin": { - "encounter": { - "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" - }, - "victory": { - "1": "My Pokémon and I learned so much! I offer you my thanks." - }, - "defeat": { - "1": "I aspire to claim victory with elegance and grace." - } - }, - "diantha": { - "encounter": { - "1": "Battling against you and your Pokémon, all of you brimming with hope for the future… \n$Honestly, it just fills me up with energy I need to keep facing each new day! It does!" - }, - "victory": { - "1": "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" - }, - "defeat": { - "1": "Oh, fantastic! What did you think? My team was pretty cool, right?" - } - }, - "wikstrom": { - "encounter": { - "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" - }, - "victory": { - "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" - }, - "defeat": { - "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" - } - }, - "acerola": { - "encounter": { - "1": "Battling is just plain fun! Come on, I can take you!" - }, - "victory": { - "1": "I'm… I'm speechless! How did you do it?!" - }, - "defeat": { - "1": "Ehaha! What an amazing victory!" - } - }, - "larry_elite": { - "encounter": { - "1": "Hello there… It's me, Larry.\n$I serve as a member of the Elite Four too, yes… Unfortunately for me." - }, - "victory": { - "1": "Well, that took the wind from under our wings…" - }, - "defeat": { - "1": "It's time for a meeting with the boss." - } - }, - "lance": { - "encounter": { - "1": "I've been waiting for you. Allow me to test your skill.", - "2": "I thought that you would be able to get this far. Let's get this started." - }, - "victory": { - "1": "You got me. You are magnificent!", - "2": "I never expected another trainer to beat me… I'm surprised." - }, - "defeat": { - "1": "That was close. Want to try again?", - "2": "It's not that you are weak. Don't let it bother you." - } - }, - "karen": { - "encounter": { - "1": "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", - "2": "I am unlike those you've already met.", - "3": "You've assembled a charming team. Our battle should be a good one." - }, - "victory": { - "1": "No! I can't win. How did you become so strong?", - "2": "I will not stray from my chosen path.", - "3": "The Champion is looking forward to meeting you." - }, - "defeat": { - "1": "That's about what I expected.", - "2": "Well, that was relatively entertaining.", - "3": "Come visit me anytime." - } - }, - "milo": { - "encounter": { - "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" - }, - "victory": { - "1": "The power of Grass has wilted… What an incredible Challenger!" - }, - "defeat": { - "1": "This'll really leave you in shock and awe." - } - }, - "lucian": { - "encounter": { - "1": "Just a moment, please. The book I'm reading has nearly reached its thrilling climax… \n$The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. \n$Since you've made it this far, I'll put that aside and battle you. \n$Let me see if you'll achieve as much glory as the hero of my book!" - }, - "victory": { - "1": "I see… It appears you've put me in checkmate." - }, - "defeat": { - "1": "I have a reputation to uphold." - } - }, - "drasna": { - "encounter": { - "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" - }, - "victory": { - "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" - }, - "defeat": { - "1": "How can this be?" - } - }, - "kahili": { - "encounter": { - "1": "So, here you are… Why don't we see who the winds favor today, you… Or me?" - }, - "victory": { - "1": "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." - }, - "defeat": { - "1": "That was an ace!" - } - }, - "hassel": { - "encounter": { - "1": "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" - }, - "victory": { - "1": "Fortune smiled on me this time, but… \n$Judging from how the match went, who knows if I will be so lucky next time." - }, - "defeat": { - "1": "That was an ace!" - } - }, - "blue": { - "encounter": { - "1": "You must be pretty good to get this far." - }, - "victory": { - "1": "I've only lost to him and now to you… Him? Hee, hee…" - }, - "defeat": { - "1": "See? My power is what got me here." - } - }, - "piers": { - "encounter": { - "1": "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" - }, - "victory": { - "1": "Me an' my team gave it our best. Let's meet up again for a battle some time…" - }, - "defeat": { - "1": "My throat's ragged from shoutin'… But 'at was an excitin' battle!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh… Your Pokémon are impressive. I think I will enjoy this." - }, - "victory": { - "1": "You are truly strong. I'll have to try much harder, too." - }, - "defeat": { - "1": "I never expected to win." - } - }, - "lance_champion": { - "encounter": { - "1": "I am still the Champion. I won't hold anything back." - }, - "victory": { - "1": "This is the emergence of a new Champion." - }, - "defeat": { - "1": "I successfully defended my Championship." - } - }, - "steven": { - "encounter": { - "1": "Tell me… What have you seen on your journey with your Pokémon? \n$What have you felt, meeting so many other Trainers out there? \n$Traveling this rich land… Has it awoken something inside you? \n$I want you to come at me with all that you've learned. \n$My Pokémon and I will respond in turn with all that we know!" - }, - "victory": { - "1": "So I, the Champion, fall in defeat…" - }, - "defeat": { - "1": "That was time well spent! Thank you!" - } - }, - "cynthia": { - "encounter": { - "1": "I, Cynthia, accept your challenge! There won't be any letup from me!" - }, - "victory": { - "1": "No matter how fun the battle is, it will always end sometime…" - }, - "defeat": { - "1": "Even if you lose, never lose your love of Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Know what? I really look forward to having serious battles with strong Trainers! \n$I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! \n$And they are battling alongside Pokémon that have been through countless difficult battles! \n$If I battle with people like that, not only will I get stronger, my Pokémon will, too! \n$And we'll get to know each other even better! OK! Brace yourself! \n$I'm Iris, the Pokémon League Champion, and I'm going to defeat you!" - }, - "victory": { - "1": "Aghhhh… I did my best, but we lost…" - }, - "defeat": { - "1": "Yay! We won!" - } - }, - "hau": { - "encounter": { - "1": "I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.\n$Let's test it out!" - }, - "victory": { - "1": "That was awesome! I think I kinda understand your vibe a little better now!" - }, - "defeat": { - "1": "Ma-an, that was some kinda battle!" - } - }, - "geeta": { - "encounter": { - "1": "I decided to throw my hat in the ring once more. \n$Come now… Show me the fruits of your training." - }, - "victory": { - "1": "I eagerly await news of all your achievements!" - }, - "defeat": { - "1": "What's the matter? This isn't all, is it?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! I'm so psyched! Time for us to let loose!" - }, - "victory": { - "1": "Well, that stinks, but I still had fun! I'll getcha next time!" - }, - "defeat": { - "1": "Well, that was a great battle! Fruitful for sure." - } - }, - "leon": { - "encounter": { - "1": "We're gonna have an absolutely champion time!" - }, - "victory": { - "1": "My time as Champion is over… \n$But what a champion time it's been! \n$Thank you for the greatest battle I've ever had!" - }, - "defeat": { - "1": "An absolute champion time, that was!" - } - }, - "whitney": { - "encounter": { - "1": "Hey! Don't you think Pokémon are, like, super cute?" - }, - "victory": { - "1": "Waaah! Waaah! You're so mean!" - }, - "defeat": { - "1": "And that's that!" - } - }, - "chuck": { - "encounter": { - "1": "Hah! You want to challenge me? Are you brave or just ignorant?" - }, - "victory": { - "1": "You're strong! Would you please make me your apprentice?" - }, - "defeat": { - "1": "There. Do you realize how much more powerful I am than you?" - } - }, - "katy": { - "encounter": { - "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" - }, - "victory": { - "1": "All of my sweet little Pokémon dropped like flies!" - }, - "defeat": { - "1": "Eat up, my cute little Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "Youth alone does not ensure victory! Experience is what counts." - }, - "victory": { - "1": "Outstanding! That was perfect. Try not to forget what you feel now." - }, - "defeat": { - "1": "Just as I envisioned." - } - }, - "clair": { - "encounter": { - "1": "Do you know who I am? And you still dare to challenge me?" - }, - "victory": { - "1": "I wonder how far you can get with your skill level. This should be fascinating." - }, - "defeat": { - "1": "That's that." - } - }, - "maylene": { - "encounter": { - "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" - }, - "victory": { - "1": "I admit defeat…" - }, - "defeat": { - "1": "That was awesome." - } - }, - "fantina": { - "encounter": { - "1": "You shall challenge me, yes? But I shall win. \n$That is what the Gym Leader of Hearthome does, non?" - }, - "victory": { - "1": "You are so fantastically strong. I know why I have lost." - }, - "defeat": { - "1": "I am so, so, very happy!" - } - }, - "byron": { - "encounter": { - "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" - }, - "victory": { - "1": "Hmm! My sturdy Pokémon--defeated!" - }, - "defeat": { - "1": "Gwahahaha! How were my sturdy Pokémon?!" - } - }, - "olympia": { - "encounter": { - "1": "An ancient custom deciding one's destiny. The battle begins!" - }, - "victory": { - "1": "Create your own path. Let nothing get in your way. Your fate, your future." - }, - "defeat": { - "1": "Our path is clear now." - } - }, - "volkner": { - "encounter": { - "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" - }, - "victory": { - "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." - }, - "defeat": { - "1": "It was not shocking at all… \n$That is not what I wanted!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. \n$OK! I can hear my battle muse loud and clear. Let's get straight to it!", - "2": "Of course, I'm really proud of all of my Pokémon! \n$Well now… Let's get right to it!" - }, - "victory": { - "1": "Is it over? Has my muse abandoned me?", - "2": "Hmm… It's over! You're incredible!" - }, - "defeat": { - "1": "Wow… It's beautiful somehow, isn't it…", - "2": "Sometimes I hear people say something was an ugly win. \n$I think if you're trying your best, any win is beautiful." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! When I'm certain of that, I feel an electric jolt run through my body! \n$I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!" - }, - "victory": { - "1": "I meant to make your head spin, but you shocked me instead." - }, - "defeat": { - "1": "That was unsatisfying somehow… Will you give it your all next time?" - } - }, - "skyla": { - "encounter": { - "1": "It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? \n$I love being on the summit! 'Cause you can see forever and ever from high places! \n$So, how about you and I have some fun?" - }, - "victory": { - "1": "Being your opponent in battle is a new source of strength to me. Thank you!" - }, - "defeat": { - "1": "Win or lose, you always gain something from a battle, right?" - } - }, - "brycen": { - "encounter": { - "1": "There is also strength in being with other people and Pokémon. \n$Receiving their support makes you stronger. I'll show you this power!" - }, - "victory": { - "1": "The wonderful combination of you and your Pokémon! What a beautiful friendship!" - }, - "defeat": { - "1": "Extreme conditions really test you and train you!" - } - }, - "drayden": { - "encounter": { - "1": "What I want to find is a young Trainer who can show me a bright future. \n$Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!" - }, - "victory": { - "1": "This intense feeling that floods me after a defeat… I don't know how to describe it." - }, - "defeat": { - "1": "Harrumph! I know your ability is greater than that!" - } - }, - "grant": { - "encounter": { - "1": "There is only one thing I wish for. \n$That by surpassing one another, we find a way to even greater heights." - }, - "victory": { - "1": "You are a wall that I am unable to surmount!" - }, - "defeat": { - "1": "Do not give up. \n$That is all there really is to it. \n$The most important lessons in life are simple." - } - }, - "korrina": { - "encounter": { - "1": "Time for Lady Korrina's big appearance!" - }, - "victory": { - "1": "It's your very being that allows your Pokémon to evolve!" - }, - "defeat": { - "1": "What an explosive battle!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! I'm glad that we got to meet!" - }, - "victory": { - "1": "Your passion for battle inspires me!" - }, - "defeat": { - "1": "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." - }, - "victory": { - "1": "I hope that you will find things worth smiling about tomorrow…" - }, - "defeat": { - "1": "Oh goodness, what a pity…" - } - }, - "wulfric": { - "encounter": { - "1": "You know what? We all talk big about what you learn from battling and bonds and all that…\n$But really, I just do it 'cause it's fun. \n$Who cares about the grandstanding? Let's get to battling!" - }, - "victory": { - "1": "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" - }, - "defeat": { - "1": "Tussle with me and this is what happens!" - } - }, - "kabu": { - "encounter": { - "1": "Every Trainer and Pokémon trains hard in pursuit of victory. \n$But that means your opponent is also working hard to win. \n$In the end, the match is decided by which side is able to unleash their true potential." - }, - "victory": { - "1": "I'm glad I could battle you today!" - }, - "defeat": { - "1": "That's a great way for me to feel my own growth!" - } - }, - "bea": { - "encounter": { - "1": "Do you have an unshakable spirit that won't be moved, no matter how you are attacked? \n$I think I'll just test that out, shall I?" - }, - "victory": { - "1": "I felt the fighting spirit of your Pokémon as you led them in battle." - }, - "defeat": { - "1": "That was the best sort of match anyone could ever hope for." - } - }, - "opal": { - "encounter": { - "1": "Let me have a look at how you and your partner Pokémon behave!" - }, - "victory": { - "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." - }, - "defeat": { - "1": "Too bad for you, I guess." - } - }, - "bede": { - "encounter": { - "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." - }, - "victory": { - "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." - }, - "defeat": { - "1": "Not a bad job, I suppose." - } - }, - "gordie": { - "encounter": { - "1": "So, let's get this over with." - }, - "victory": { - "1": "I just want to climb into a hole… Well, I guess it'd be more like falling from here." - }, - "defeat": { - "1": "Battle like you always do, victory will follow!" - } - }, - "marnie": { - "encounter": { - "1": "The truth is, when all's said and done… I really just wanna become Champion for myself! \n$So don't take it personal when I kick your butt!" - }, - "victory": { - "1": "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" - }, - "defeat": { - "1": "Hope you enjoyed our battle tactics." - } - }, - "raihan": { - "encounter": { - "1": "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" - }, - "victory": { - "1": "I look this good even when I lose. \n$It's a real curse. \n$Guess it's time for another selfie!" - }, - "defeat": { - "1": "Let's take a selfie to remember this." - } - }, - "brassius": { - "encounter": { - "1": "I assume you are ready? Let our collaborative work of art begin!" - }, - "victory": { - "1": "Ahhh…vant-garde!" - }, - "defeat": { - "1": "I will begin on a new piece at once!" - } - }, - "iono": { - "encounter": { - "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" - }, - "victory": { - "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" - }, - "defeat": { - "1": "Your eyeballs are MINE!" - } - }, - "larry": { - "encounter": { - "1": "When all's said and done, simplicity is strongest." - }, - "victory": { - "1": "A serving of defeat, huh?" - }, - "defeat": { - "1": "I'll call it a day." - } - }, - "ryme": { - "encounter": { - "1": "Come on, baby! Rattle me down to the bone!" - }, - "victory": { - "1": "You're cool, my friend—you move my SOUL!" - }, - "defeat": { - "1": "Later, baby!" - } - }, - "grusha": { - "encounter": { - "1": "All I need to do is make sure the power of my Pokémon chills you to the bone!" - }, - "victory": { - "1": "Your burning passion… I kinda like it, to be honest." - }, - "defeat": { - "1": "Things didn't heat up for you." - } - }, - "marnie_elite": { - "encounter": { - "1": "You've made it this far, huh? Let's see if you can handle my Pokémon!", - "2": "I'll give it my best shot, but don't think I'll go easy on you!" - }, - "victory": { - "1": "I can't believe I lost... But you deserved that win. Well done!", - "2": "Looks like I've still got a lot to learn. Great battle, though!" - }, - "defeat": { - "1": "You put up a good fight, but I've got the edge! Better luck next time!", - "2": "Seems like my training's paid off. Thanks for the battle!" - } - }, - "nessa_elite": { - "encounter": { - "1": "The tides are turning in my favor. Ready to get swept away?", - "2": "Let's make some waves with this battle! I hope you're prepared!" - }, - "victory": { - "1": "You navigated those waters perfectly... Well done!", - "2": "Looks like my currents were no match for you. Great job!" - }, - "defeat": { - "1": "Water always finds a way. That was a refreshing battle!", - "2": "You fought well, but the ocean's power is unstoppable!" - } - }, - "bea_elite": { - "encounter": { - "1": "Prepare yourself! My fighting spirit burns bright!", - "2": "Let's see if you can keep up with my relentless pace!" - }, - "victory": { - "1": "Your strength... It's impressive. You truly deserve this win.", - "2": "I've never felt this intensity before. Amazing job!" - }, - "defeat": { - "1": "Another victory for my intense training regimen! Well done!", - "2": "You've got strength, but I trained harder. Great battle!" - } - }, - "allister_elite": { - "encounter": { - "1": "Shadows fall... Are you ready to face your fears?", - "2": "Let's see if you can handle the darkness that I command." - }, - "victory": { - "1": "You've dispelled the shadows... For now. Well done.", - "2": "Your light pierced through my darkness. Great job." - }, - "defeat": { - "1": "The shadows have spoken... Your strength isn't enough.", - "2": "Darkness triumphs... Maybe next time you'll see the light." - } - }, - "raihan_elite": { - "encounter": { - "1": "Storm's brewing! Let's see if you can weather this fight!", - "2": "Get ready to face the eye of the storm!" - }, - "victory": { - "1": "You've bested the storm... Incredible job!", - "2": "You rode the winds perfectly... Great battle!" - }, - "defeat": { - "1": "Another storm weathered, another victory claimed! Well fought!", - "2": "You got caught in my storm! Better luck next time!" - } - }, - "alder": { - "encounter": { - "1": "Prepare yourself for a match against the strongest Trainer in Unova!" - }, - "victory": { - "1": "Well done! You certainly are an unmatched talent." - }, - "defeat": { - "1": "A fresh wind blows through my heart...\n$What an extraordinary effort!" - } - }, - "kieran": { - "encounter": { - "1": "Through hard work, I become stronger and stronger!\n$I don't lose." - }, - "victory": { - "1": "I don't believe it...\n$What a fun and heart-pounding battle!" - }, - "defeat": { - "1": "Wowzers, what a battle!\n$Time for you to train even harder." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye…$@c{smile_eclosed}So you're really pursuing your dream after all? I almost can't believe it.$@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready.$@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!" - }, - "victory": { - "1": "@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?$@c{smile}Maybe it was a bit of luck but…Who knows you might just be able to go all the way.$By the way, the professor asked me to give you these items. They look pretty cool.$@c{serious_smile_fists}Good luck out there!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend?\n$@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it…\n$@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me!\n$@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?" - }, - "victory": { - "1": "@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.\n$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!\n$@c{smile_wave}Do your best like always! I believe in you!\n" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…?\n$@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true.\n$@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home.\n$I've been doing a lot of my own training so I'll definitely put up a fight this time.\n$@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. I guess I was overconfident.\n$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n\n$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n\n$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all." - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad!\n$@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area.\n$@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes.\n$@c{smile}We learn from our mistakes, often more than we would if we kept succeeding.\n$@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!" - }, - "victory": { - "1": "@c{neutral}I… wasn't supposed to lose that time…\n$@c{smile}Aw well. That just means I'll have to train even harder for next time!\n$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.\n$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!" - }, - "defeat": { - "1": "It's OK to lose sometimes…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh.\n$@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you.\n$@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here.\n$@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow.\n$@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that?\n$@c{serious_mopen_fists}If so, prove it to me." - }, - "victory": { - "1": "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding!\n$@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you.\n$@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later.\n$@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!" - }, - "victory": { - "1": "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" - }, - "defeat": { - "1": "You gave it your best, now let's go home." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hey.\n$I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple.\n$@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training.\n$@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction.\n$@c{serious_mopen_fists}None of that matters anymore, not until I win.\n$@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all.\n$@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore.\n$@c{serious_mopen_fists}Prepare yourself." - }, - "victory": { - "1": "@c{neutral}What…@d{64} What are you?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}It's me! You didn't forget about me again… did you?\n$@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey.\n$@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train.\n$@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.\n$@c{neutral}In fact, I… hardly recognize myself.\n$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.\n$And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you.\n$@c{angry_mopen}Prepare yourself." - }, - "victory": { - "1": "@c{neutral}What…@d{64} What are you?" - }, - "defeat": { - "1": "$@c{smile}You should be proud of how far you made it." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}We meet again.\n$@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange.\n$@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater.\n$@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits.\n$@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power.\n$@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before.\n$@c{serious_mhalf_fists}You feel the same, don't you?\n$@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now.\n$Those times we cherished together that seem so recent are nothing but a distant memory.\n$@c{neutral_eclosed}Who can say whether they were ever even real in the first place.\n$@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true.\n$@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance." - }, - "victory": { - "1": "@c{smile_eclosed}It looks like my work is done here.\n$I want you to promise me one thing.\n@c{smile}After you heal the world, please come home." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}So it's just us again.\n$@c{smile_eclosed}You know, I keep going around and around in my head…\n$@c{smile_ehalf}There's something to all this, why everything seems so strange now…\n$@c{smile}You have your dream, and I have this ambition in me…\n$I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I.\n$@c{smile_eclosed}I think I'm supposed to push you… to your limits.\n$@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now.\n$It's something about this strange and dreadful place… Everything seems so clear…\n$This… is all the world's known for a long time now.\n$@c{smile_eclosed}It's like I can barely remember the memories we cherished together.\n$@c{smile_ehalf}Were they even real? They seem so far away now…\n$@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this.\n$@c{smile_ehalf}I… don't know what all this means… but I feel it's true.\n$@c{neutral}If you can't defeat me here and now, you won't stand a chance." - }, - "victory": { - "1": "@c{smile_ehalf}I… I think I fulfilled my purpose…\n$@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe.\n$@c{smile_ehalf}…Thank you." - } - } -} diff --git a/src/locales/en/dialogue-final-boss-female.json b/src/locales/en/dialogue-final-boss-female.json deleted file mode 100644 index 2e03b6e15e3..00000000000 --- a/src/locales/en/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", - "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", - "secondStageWin": "…Magnificent." -} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss-male.json b/src/locales/en/dialogue-final-boss-male.json deleted file mode 100644 index 2e03b6e15e3..00000000000 --- a/src/locales/en/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", - "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", - "secondStageWin": "…Magnificent." -} \ No newline at end of file diff --git a/src/locales/en/dialogue-final-boss.json b/src/locales/en/dialogue-final-boss.json new file mode 100644 index 00000000000..6f99aae3e0c --- /dev/null +++ b/src/locales/en/dialogue-final-boss.json @@ -0,0 +1,10 @@ +{ + "encounter": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", + "encounter_female": "It appears the time has finally come once again.\nYou know why you have come here, do you not?\n$You were drawn here, because you have been here before.\nCountless times.\n$Though, perhaps it can be counted.\nTo be precise, this is in fact your {{cycleCount}} cycle.\n$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.\n$Until now you have yet to succeed, but I sense a different presence in you this time.\n\n$You are the only one here, though it is as if there is… another.\n$Will you finally prove a formidable challenge to me?\nThe challenge I have longed after for millennia?\n$We begin.", + "firstStageWin": "I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.\n$Do not disappoint me.", + "secondStageWin": "…Magnificent.", + "key_ordinal_one": "st", + "key_ordinal_two": "nd", + "key_ordinal_few": "rd", + "key_ordinal_other": "th" +} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-female.json b/src/locales/en/dialogue-misc-female.json deleted file mode 100644 index f5c63a85410..00000000000 --- a/src/locales/en/dialogue-misc-female.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", - "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", - "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc-male.json b/src/locales/en/dialogue-misc-male.json deleted file mode 100644 index f5c63a85410..00000000000 --- a/src/locales/en/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", - "ending_female": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", - "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/en/dialogue-misc.json b/src/locales/en/dialogue-misc.json new file mode 100644 index 00000000000..2f333b5f383 --- /dev/null +++ b/src/locales/en/dialogue-misc.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you.\n$@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop.\n$@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget!\n$@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts.\n$@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place.\n$Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?", + "ending_female": "@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now.\n$@c{smile}It's over.@d{64} You ended the loop.\n$@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once.\n$@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it?\n$@c{serious_smile_fists}Your legend will always live on in our hearts.\n$@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home.\n$@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.", + "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", + "ending_name": "Devs" +} diff --git a/src/locales/en/dialogue-male.json b/src/locales/en/dialogue.json similarity index 85% rename from src/locales/en/dialogue-male.json rename to src/locales/en/dialogue.json index ed4082f411e..5565d2258c2 100644 --- a/src/locales/en/dialogue-male.json +++ b/src/locales/en/dialogue.json @@ -3,24 +3,31 @@ "encounter": { "1": "Hey, wanna battle?", "2": "Are you a new trainer too?", + "2_female": "Are you a new trainer too?", "3": "Hey, I haven't seen you before. Let's battle!", "4": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + "4_female": "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", "5": "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", "6": "All right! Let's go!", "7": "All right! Here I come! I'll show you my power!", "8": "Haw haw haw... I'll show you how hawesome my Pokémon are!", "9": "No need to waste time saying hello. Bring it on whenever you're ready!", + "9_female": "No need to waste time saying hello. Bring it on whenever you're ready!", "10": "Don't let your guard down, or you may be crying when a kid beats you.", "11": "I've raised my Pokémon with great care. You're not allowed to hurt them!", "12": "Glad you made it! It won't be an easy job from here.", - "13": "The battles continue forever! Welcome to the world with no end!" + "12_female": "Glad you made it! It won't be an easy job from here.", + "13": "The battles continue forever! Welcome to the world with no end!", + "13_female": "The battles continue forever! Welcome to the world with no end!" }, "victory": { "1": "Wow! You're strong!", + "1_female": "Wow! You're strong!", "2": "I didn't stand a chance, huh?", "3": "I'll find you again when I'm older and beat you!", "4": "Ugh. I don't have any more Pokémon.", "5": "No way… NO WAY! How could I lose again…", + "5_female": "No way… NO WAY! How could I lose again…", "6": "No! I lost!", "7": "Whoa! You are incredible! I'm amazed and surprised!", "8": "Could it be… How… My Pokémon and I are the strongest, though…", @@ -35,10 +42,12 @@ "encounter": { "1": "Let's have a battle, shall we?", "2": "You look like a new trainer. Let's have a battle!", + "2_female": "You look like a new trainer. Let's have a battle!", "3": "I don't recognize you. How about a battle?", "4": "Let's have a fun Pokémon battle!", "5": "I'll show you the ropes of how to really use Pokémon!", "6": "A serious battle starts from a serious beginning! Are you sure you're ready?", + "6_female": "A serious battle starts from a serious beginning! Are you sure you're ready?", "7": "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", "8": "You'd better go easy on me, OK? Though I'll be seriously fighting!", "9": "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." @@ -46,12 +55,15 @@ "victory": { "1": "That was impressive! I've got a lot to learn.", "2": "I didn't think you'd beat me that bad…", + "2_female": "I didn't think you'd beat me that bad…", "3": "I hope we get to have a rematch some day.", "4": "That was pretty amazingly fun! You've totally exhausted me…", "5": "You actually taught me a lesson! You're pretty amazing!", "6": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + "6_female": "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", "7": "I don't need memories like this. Deleting memory…", "8": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + "8_female": "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", "9": "I'm actually getting tired of battling… There's gotta be something new to do…" } }, @@ -142,6 +154,7 @@ "ace_trainer": { "encounter": { "1": "You seem quite confident.", + "1_female": "You seem quite confident.", "2": "Your Pokémon… Show them to me…", "3": "Because I'm an Ace Trainer, people think I'm strong.", "4": "Are you aware of what it takes to be an Ace Trainer?" @@ -150,7 +163,9 @@ "1": "Yes… You have good Pokémon…", "2": "What?! But I'm a battling genius!", "3": "Of course, you are the main character!", - "4": "OK! OK! You could be an Ace Trainer!" + "3_female": "Of course, you are the main character!", + "4": "OK! OK! You could be an Ace Trainer!", + "4_female": "OK! OK! You could be an Ace Trainer!" }, "defeat": { "1": "I am devoting my body and soul to Pokémon battles!", @@ -171,7 +186,8 @@ "encounter": { "1": "Get ready, because when we team up, it's double the trouble!", "2": "Two hearts, one strategy – let's see if you can keep up with our twin power!", - "3": "Hope you're ready for double trouble, because we're about to bring the heat!" + "3": "Hope you're ready for double trouble, because we're about to bring the heat!", + "3_female": "Hope you're ready for double trouble, because we're about to bring the heat!" }, "victory": { "1": "We may have lost this round, but our bond remains unbreakable!", @@ -199,7 +215,8 @@ "black_belt": { "encounter": { "1": "I praise your courage in challenging me! For I am the one with the strongest kick!", - "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + "2": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?", + "2_female": "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" }, "victory": { "1": "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", @@ -310,7 +327,8 @@ }, "defeat": { "1": "New age simply refers to twentieth century classical composers, right?", - "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + "2": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself.", + "2_female": "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." } }, "psychic": { @@ -341,7 +359,8 @@ }, "baker": { "encounter": { - "1": "Hope you're ready to taste defeat!" + "1": "Hope you're ready to taste defeat!", + "1_female": "Hope you're ready to taste defeat!" }, "victory": { "1": "I'll bake a comeback." @@ -371,7 +390,8 @@ "encounter": { "1": "Matey, you're walking the plank if you lose!", "2": "Come on then! My sailor's pride is at stake!", - "3": "Ahoy there! Are you seasick?" + "3": "Ahoy there! Are you seasick?", + "3_female": "Ahoy there! Are you seasick?" }, "victory": { "1": "Argh! Beaten by a kid!", @@ -393,12 +413,13 @@ }, "ariana": { "encounter": { - "1": "Hold it right there! We can't someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", + "1": "Hold it right there!\nWe can't have someone on the loose.\n$It's harmful to Team Rocket's pride, you see.", "2": "I don't know or care if what I'm doing is right or wrong...\n$I just put my faith in Giovanni and do as I am told", "3": "Your trip ends here. I'm going to take you down!" }, "victory": { "1": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", + "1_female": "Tch, you really are strong. It's too bad.\n$If you were to join Team Rocket, you could become an Executive.", "2": "I... I'm shattered...", "3": "Aaaieeeee! This can't be happening! I fought hard, but I still lost…" } @@ -434,52 +455,57 @@ "3": "I'm going to give you a little taste of pain! Resign yourself to it!" }, "victory": { - "1": "Hehehe! You might have beaten me, but you don't stand a chance against the Boss!\n$If you get lost now, you won't have to face a sound whipping!", + "1": "Hehehe! You might have beaten me, but you don't stand a chance against the boss!\n$If you get lost now, you won't have to face a sound whipping!", "2": "Hehehe... So, I lost, too...", - "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." + "3": "Ahya! How could this be? For an Admin like me to lose to some random trainer...", + "3_female": "Ahya! How could this be? For an Admin like me to lose to some random trainer..." } }, "courtney": { "encounter": { - "1": "The thing...The thing that you hold...That is what... That's what we of Team Magma seek...", - "2": "... Well then...Deleting...", - "3": "...Ha. ...Analyzing... ...Hah♪" + "1": "Don't. Get. In. My. Way.", + "2": "You... ...I want to...analyze. Ahahaha", + "3": "... Well then...Deleting..." }, "victory": { - "1": "... ...Change...the world.", + "1": "Hah hah... Uhn...hah hah...", "2": "As anticipated. Unanticipated. You. Target lock...completed.\n$Commencing...experiment. You. Forever. Aha... ♪", - "3": "...Again? That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" + "3": "That's unanticipated. ...I knew it. You...are interesting! ...Haha. ♪" } }, "shelly": { "encounter": { "1": "Ahahahaha! You're going to meddle in Team Aqua's affairs?\n$You're either absolutely fearless, simply ignorant, or both!\n$You're so cute, you're disgusting! I'll put you down", "2": "What's this? Who's this spoiled brat?", - "3": "Cool your jets. Be patient. I'll crush you shortly." + "3": "Cool your jets. Be patient. I'll crush you shortly.", + "3_female": "Cool your jets. Be patient. I'll crush you shortly." }, "victory": { "1": "Ahahahaha! We got meddled with unexpectedly! We're out of options.\n$We'll have to pull out. But this isn't the last you'll see of Team Aqua!\n$We have other plans! Don't you forget it!", "2": "Ahhh?! Did I go too easy on you?!", - "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." + "3": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie.", + "3_female": "Uh. Are you telling me you've upped your game even more during the fight?\n$You're a brat with a bright future… My Pokémon and I don't have any strength left to fight…\n$Go on… Go and be destroyed by Archie." } }, "matt": { "encounter": { - "1": "Hoohahaha! What, you got a screw loose or something? Look at you, little Makuhita person!", - "2": "Oho! You! You're that funny kid!", - "3": "What are you doing here? Did you follow us?" + "1": "All right then, until the boss has time for you, I'll be your opponent!", + "2": "Hooah! Full on! I'm burning up! Well! Welll! Wellllll! Let's battle it out until we've got nothing left!", + "3": "Hoo hah! I'm gonna smash you up!" }, "victory": { - "1": "All right then, until the Boss has time for you, I'll be your opponent!", + "1": "Muwuhahaha! That battle was fun even though I lost!", "2": "I can feel it! I can feel it, all right! The strength coming offa you!\n$More! I still want more! But looks like we're outta time...", - "3": "That was fun! I knew you'd show me a good time! I look forward to facing you again someday!" + "3": "Oho! That's a loss I can be proud of!", + "3_female": "Oho! That's a loss I can be proud of!" } }, "mars": { "encounter": { "1": "I'm Mars, one of Team Galactic's top Commanders.", "2": "Team Galactic's vision for the future is unwavering. Opposition will be crushed without mercy!", - "3": "Feeling nervous? You should be!" + "3": "Feeling nervous? You should be!", + "3_female": "Feeling nervous? You should be!" }, "victory": { "1": "This can't be happening! How did I lose?!", @@ -514,36 +540,44 @@ "zinzolin": { "encounter": { "1": "You could become a threat to Team Plasma, so we will eliminate you here and now!", - "2": "Oh, for crying out loud... I didn't expect to have to battle in this freezing cold!", - "3": "You're an impressive Trainer to have made it this far. But it ends here." + "1_female": "You could become a threat to Team Plasma, so we will eliminate you here and now!", + "2": "You don't have the sense to know when to quit, it seems. It's an act of mercy on my part to bring an end to this now!", + "3": "You're an impressive Trainer to have made it this far. But it ends here.", + "3_female": "You're an impressive Trainer to have made it this far. But it ends here." }, "victory": { "1": "Ghetsis... I have failed you...", - "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, I still stand victorious.", - "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough." + "2": "It's bitter cold. I'm shivering. I'm suffering. Yet, we will stand victorious.", + "3": "Hmph. You're a smarter Trainer than I expected, but not smart enough.", + "3_female": "Hmph. You're a smarter Trainer than I expected, but not smart enough." } }, "rood": { "encounter": { "1": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", - "2": "Oh, this icy wind... I never thought I'd have to fight here!", - "3": "You are a remarkable Trainer to have made it this far. But this is where it ends." + "1_female": "You are a threat to Team Plasma. We cannot let you walk away from here and now!", + "2": "It seems you don't know when to give up. I'll make sure no one interferes with our plans!", + "3": "You are a remarkable Trainer to have made it this far. But this is where it ends.", + "3_female": "You are a remarkable Trainer to have made it this far. But this is where it ends." }, "victory": { "1": "Ghetsis... I have failed my mission...", - "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, I have triumphed.", + "2": "The cold is piercing. I'm shivering. I'm suffering. Yet, we will stand triumphant.", "3": "Hm. You are a talented Trainer, but unfortunately not talented enough." } }, "xerosic": { "encounter": { "1": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", + "1_female": "Ah ha ha! It would be my pleasure. Come on, little Trainer! Let's see what you've got!", "2": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", + "2_female": "Hmm... You're more powerful than you look. I wonder how much energy there is inside you.", "3": "I've been waiting for you! I need to do a little research on you! Come, let us begin!" }, "victory": { "1": "Ah, you're quite strong. Oh yes—very strong, indeed.", "2": "Ding-ding-ding! You did it! To the victor go the spoils!", + "2_female": "Ding-ding-ding! You did it! To the victor go the spoils!", "3": "Wonderful! Amazing! You have tremendous skill and bravery!" } }, @@ -551,6 +585,7 @@ "encounter": { "1": "I am Bryony, and it would be my pleasure to battle you. Show me what you've got.", "2": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", + "2_female": "Impressive... You're more powerful than you appear. Let's see the true extent of your energy.", "3": "I've anticipated your arrival. It's time for a little test. Shall we begin?" }, "victory": { @@ -563,9 +598,11 @@ "encounter": { "1": "Prepare for trouble!", "2": "We're pulling a big job here! Get lost, kid!", + "2_female": "We're pulling a big job here! Get lost, kid!", "3": "Hand over your Pokémon, or face the wrath of Team Rocket!", "4": "You're about to experience the true terror of Team Rocket!", - "5": "Hey, kid! Me am a Team Rocket member kind of guy!" + "5": "Hey, kid! Me am a Team Rocket member kind of guy!", + "5_female": "Hey, kid! Me am a Team Rocket member kind of guy!" }, "victory": { "1": "Team Rocket blasting off again!", @@ -587,6 +624,7 @@ "1": "Huh? I lost?!", "2": "I can't believe I lost! I even skipped lunch for this", "3": "No way! You're just a kid!", + "3_female": "No way! You're just a kid!", "4": "Urrrgh... I should've ducked into our hideout right away...", "5": "You beat me... Do you think the boss will dock my pay for this?" } @@ -613,7 +651,8 @@ "2": "Witness the power of our technology and the future we envision!", "3": "In the name of Team Galactic, I'll eliminate anyone who stands in our way!", "4": "Get ready to lose!", - "5": "Hope you're ready for a cosmic beatdown!" + "5": "Hope you're ready for a cosmic beatdown!", + "5_female": "Hope you're ready for a cosmic beatdown!" }, "victory": { "1": "Shut down...", @@ -643,6 +682,7 @@ "encounter": { "1": "Your Pokémon are no match for the elegance of Team Flare.", "2": "Hope you brought your sunglasses, because things are about to get bright!", + "2_female": "Hope you brought your sunglasses, because things are about to get bright!", "3": "Team Flare will cleanse the world of imperfection!", "4": "Prepare to face the brilliance of Team Flare!", "5": "Fashion is most important to us!" @@ -659,6 +699,7 @@ "encounter": { "1": "I'll fight you with all I have to wipe you out!", "2": "I don't care if you're a kid or what. I'll send you flying if you threaten us!", + "2_female": "I don't care if you're a kid or what. I'll send you flying if you threaten us!", "3": "I was told to turn away Trainers, whomever they might be!", "4": "I'll show you the power of Aether Paradise!", "5": "Now that you've learned of the darkness at the heart of Aether Paradise, we'll need you to conveniently disappear!" @@ -675,11 +716,13 @@ "encounter": { "1": "I, Branch Chief Faba, shall show you the harshness of the real world!", "2": "The man who is called Aether Paradise's last line of defense is to battle a mere child?", + "2_female": "The man who is called Aether Paradise's last line of defense is to battle a mere child?", "3": "I, Faba, am the Aether Branch Chief. The only one in the world, I'm irreplaceable." }, "victory": { "1": "Aiyee!", "2": "H-h-how can this be?! How could this child...", + "2_female": "H-h-how can this be?! How could this child...", "3": "This is why... This is why I can't bring myself to like children." } }, @@ -687,9 +730,12 @@ "encounter": { "1": "We're not bad-we're just hard!", "2": "You want some? That's how we say hello! Nice knowing you, punks!", + "2_female": "You want some? That's how we say hello! Nice knowing you, punks!", "3": "We're just a bunch of guys and gals with a great interest in other people's Pokémon!", "4": "Why you trying to act hard when we're already hard as bones out here, homie?", - "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!" + "4_female": "Why you trying to act hard when we're already hard as bones out here, homie?", + "5": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!", + "5_female": "Team Skull represent! We can't pay the rent! Had a lot of fun, but our youth was misspent!" }, "victory": { "1": "Huh? Is it over already?", @@ -702,11 +748,13 @@ "plumeria": { "encounter": { "1": " ...Hmph. You don't look like anything special to me.", - "2": "It takes these dumb Grunts way too long to deal with you kids..", + "1_female": " ...Hmph. You don't look like anything special to me.", + "2": "It takes these dumb Grunts way too long to deal with you kids...", "3": "Mess with anyone in Team Skull, and I'll show you how serious I can get." }, "victory": { "1": "Hmmph! You're pretty strong. I'll give you that.", + "1_female": "Hmmph! You're pretty strong. I'll give you that.", "2": "Hmmph. Guess you are pretty tough. Now I understand why my Grunts waste so much time battling kids.", "3": "Hmmph! I guess I just have to hold that loss." } @@ -715,6 +763,7 @@ "encounter": { "1": "It looks like this is the end of the line for you!", "2": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.", + "2_female": "You are a trainer aren't you? I'm afraid that doesn't give you the right to interfere in our work.", "3": "I'm from Macro Cosmos Insurance! Do you have a life insurance policy?" }, "victory": { @@ -732,6 +781,7 @@ "victory": { "1": "*sigh* I wasn't able to win... Oleana...you really are a hopeless woman.", "2": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..", + "2_female": "Arghhh! This is inexcusable... What was I thinking... Any trainer who's made it this far would be no pushover..", "3": "*sigh* I am one tired Oleana..." } }, @@ -743,7 +793,8 @@ "1": "WHAT! This cannot be!" }, "defeat": { - "1": "Mark my words. Not being able to measure your own strength shows that you are still a child." + "1": "Mark my words. Not being able to measure your own strength shows that you are still a child.", + "1_female": "Mark my words. Not being able to measure your own strength shows that you are still a child." } }, "rocket_boss_giovanni_2": { @@ -803,7 +854,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" + "1": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!", + "1_female": "You were compelled to come here by such vacuous sentimentality.\n$I will make you regret paying heed to your heart!" }, "victory": { "1": "Interesting. And quite curious." @@ -953,6 +1005,7 @@ "misty": { "encounter": { "1": "My policy is an all out offensive with Water-type Pokémon!", + "1_female": "My policy is an all out offensive with Water-type Pokémon!", "2": "Hiya, I'll show you the strength of my aquatic Pokémon!", "3": "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" }, @@ -970,12 +1023,14 @@ "lt_surge": { "encounter": { "1": "My Electric Pokémon saved me during the war! I'll show you how!", + "1_female": "My Electric Pokémon saved me during the war! I'll show you how!", "2": "Ten-hut! I'll shock you into surrender!", "3": "I'll zap you just like I do to all my enemies in battle!" }, "victory": { "1": "Whoa! Your team's the real deal, kid!", "2": "Aaargh, you're strong! Even my electric tricks lost against you.", + "2_female": "Aaargh, you're strong! Even my electric tricks lost against you.", "3": "That was an absolutely shocking loss!" }, "defeat": { @@ -1000,6 +1055,7 @@ "defeat": { "1": "I was afraid I would doze off…", "2": "Oh my, it seems my Grass Pokémon overwhelmed you.", + "2_female": "Oh my, it seems my Grass Pokémon overwhelmed you.", "3": "That battle was such a soothing experience.", "4": "Oh… Is that all?" } @@ -1059,7 +1115,8 @@ "encounter": { "1": "I, the leader of Team Rocket, will make you feel a world of pain!", "2": "My training here will be vital before I am to face my old associates again.", - "3": "I do not think you are prepared for the level of failure you are about to experience!" + "3": "I do not think you are prepared for the level of failure you are about to experience!", + "3_female": "I do not think you are prepared for the level of failure you are about to experience!" }, "victory": { "1": "WHAT! Me, lose?! There is nothing I wish to say to you!", @@ -1092,6 +1149,7 @@ "brawly": { "encounter": { "1": "Oh man, a challenger!\nLet's see what you can do!", + "1_female": "Oh man, a challenger!\nLet's see what you can do!", "2": "You seem like a big splash.\nLet's battle!", "3": "Time to create a storm!\nLet's go!" }, @@ -1119,6 +1177,7 @@ }, "defeat": { "1": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + "1_female": "Recharge your batteries and challenge me again sometime!\nWahahahaha!", "2": "I hope you found our battle electrifying!\nWahahahaha!", "3": "Aren't you shocked I won?\nWahahahaha!" } @@ -1165,6 +1224,7 @@ }, "victory": { "1": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + "1_female": "You're the first Trainer I've seen with more grace than I.\nExcellently played.", "2": "Oh, my Flying Pokémon have plummeted!\nVery well.", "3": "Though I may have fallen, my Pokémon will continue to fly!" }, @@ -1177,6 +1237,7 @@ "tate": { "encounter": { "1": "Hehehe…\nWere you surprised to see me without my sister?", + "1_female": "Hehehe…\nWere you surprised to see me without my sister?", "2": "I can see what you're thinking…\nYou want to battle!", "3": "How can you defeat someone…\nWho knows your every move?" }, @@ -1194,6 +1255,7 @@ "liza": { "encounter": { "1": "Fufufu…\nWere you surprised to see me without my brother?", + "1_female": "Fufufu…\nWere you surprised to see me without my brother?", "2": "I can determine what you desire…\nYou want to battle, don't you?", "3": "How can you defeat someone…\nWho's one with their Pokémon?" }, @@ -1265,8 +1327,10 @@ "nessa": { "encounter": { "1": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + "1_female": "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", "2": "I'm not here to chat. I'm here to win!", - "3": "This is a little gift from my Pokémon… I hope you can take it!" + "3": "This is a little gift from my Pokémon… I hope you can take it!", + "3_female": "This is a little gift from my Pokémon… I hope you can take it!" }, "victory": { "1": "You and your Pokémon are just too much…", @@ -1287,6 +1351,7 @@ }, "victory": { "1": "You… You're pretty good, huh?", + "1_female": "You… You're pretty good, huh?", "2": "If you find Gordie around, be sure to give him a right trashing, would you?", "3": "I think you took breaking the ice a little too literally…" }, @@ -1300,10 +1365,12 @@ "encounter": { "1": "You look strong! Shoots! Let's start!", "2": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + "2_female": "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", "3": "Oh ho, so I'm facing you! That's off the wall." }, "victory": { "1": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + "1_female": "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", "2": "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", "3": "You're strong as a gnarly wave!" }, @@ -1316,6 +1383,7 @@ "shauntal": { "encounter": { "1": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + "1_female": "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", "2": "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", "3": "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" }, @@ -1333,6 +1401,7 @@ "marshal": { "encounter": { "1": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + "1_female": "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", "2": "Victory, decisive victory, is my intention! Challenger, here I come!", "3": "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" }, @@ -1351,7 +1420,8 @@ "encounter": { "1": "You remind me of an old friend. That makes me excited about this Pokémon battle!", "2": "Pokémon battles have no meaning if you don't think why you battle.\n$Or better said, it makes battling together with Pokémon meaningless.", - "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + "3": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you.", + "3_female": "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." }, "victory": { "1": "Thank you! I saw what was missing in me.", @@ -1367,55 +1437,73 @@ "chili": { "encounter": { "1": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + "1_female": "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", "2": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - "3": "I'm going to show you what me and my blazing Fire types can do!" + "2_female": "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + "3": "I'm going to show you what me and my blazing Fire types can do!", + "3_female": "I'm going to show you what me and my blazing Fire types can do!" }, "victory": { "1": "You got me. I am… burned… out…", + "1_female": "You got me. I am… burned… out…", "2": "Whoa ho! You're on fire!", + "2_female": "Whoa ho! You're on fire!", "3": "Augh! You got me!" }, "defeat": { "1": "I'm on fire! Play with me, and you'll get burned!", + "1_female": "I'm on fire! Play with me, and you'll get burned!", "2": "When you play with fire, you get burned!", - "3": "I mean, c'mon, your opponent was me! You didn't have a chance!" + "3": "I mean, c'mon, your opponent was me! You didn't have a chance!", + "3_female": "I mean, c'mon, your opponent was me! You didn't have a chance!" } }, "cilan": { "encounter": { "1": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", + "1_female": "Nothing personal... No hard feelings... Me and my Grass-type Pokémon will...\n$Um... We're gonna battle come what may.", "2": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + "2_female": "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + "3": "OK… So, um, I'm Cilan, I like Grass-type Pokémon.", + "3_female": "OK… So, um, I'm Cilan, I like Grass-type Pokémon." }, "victory": { "1": "Er… Is it over now?", + "1_female": "Er… Is it over now?", "2": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", + "2_female": "…What a surprise. You are very strong, aren't you? \n$I guess my brothers wouldn't have been able to defeat you either…", "3": "…Huh. Looks like my timing was, um, off?" }, "defeat": { "1": "Huh? Did I win?", + "1_female": "Huh? Did I win?", "2": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", - "3": "It…it was quite a thrilling experience…" + "2_female": "I guess… \n$I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.", + "3": "It…it was quite a thrilling experience…", + "3_female": "It…it was quite a thrilling experience…" } }, "roark": { "encounter": { "1": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + "1_female": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", "2": "Here goes! These are my rocking Pokémon, my pride and joy!", "3": "Rock-type Pokémon are simply the best!", - "4": "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + "4": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?", + "4_female": "Every day, I toughened up my Pokémon by digging up Fossils nonstop.\n$Could I show you how tough I made them in a battle?" }, "victory": { "1": "W-what? That can't be! My buffed-up Pokémon!", "2": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + "2_female": "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", "3": "With skill like yours, it's natural for you to win.", - "4": "Wh-what?! It can't be! Even that wasn't enough?", - "5": "I blew it." + "4": "Wh-what?! It can't be! Even that wasn't enough?" }, "defeat": { "1": "See? I'm proud of my rocking battle style!", "2": "Thanks! The battle gave me confidence that I may be able to beat my dad!", - "3": "I feel like I just smashed through a really stubborn boulder!" + "3": "See? These are my rocking Pokémon, my pride and joy!", + "4": "I knew I would win!" } }, "morty": { @@ -1430,6 +1518,7 @@ "victory": { "1": "I'm not good enough yet…", "2": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", + "2_female": "I see… Your journey has taken you to far-away places and you have witnessed much more than I.\n$I envy you for that…", "3": "How is this possible…", "4": "I don't think our potentials are so different.\n$But you seem to have something more than that… So be it.", "5": "Guess I need more training.", @@ -1488,12 +1577,14 @@ "1": "Guess I should've expected that!" }, "defeat": { - "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + "1": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?", + "1_female": "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" } }, "ramos": { "encounter": { - "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" + "1": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?", + "1_female": "Did yeh enjoy the garden playground I made with all these sturdy plants o' mine?\n$Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?" }, "victory": { "1": "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." @@ -1523,7 +1614,8 @@ }, "victory": { "1": "I must say, I'm warmed up to you! I might even admire you a little.", - "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " + "2": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. ", + "2_female": "Wow! You're great! You've earned my respect! \n$I think your focus and will bowled us over totally. " }, "defeat": { "1": "I sensed your will to win, but I don't lose!", @@ -1535,7 +1627,8 @@ "1": "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" }, "victory": { - "1": "Amazing! You're very good, aren't you?" + "1": "Amazing! You're very good, aren't you?", + "1_female": "Amazing! You're very good, aren't you?" }, "defeat": { "1": "Yes! My Pokémon and I are perfectly good!" @@ -1576,7 +1669,8 @@ }, "clay": { "encounter": { - "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + "1": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!", + "1_female": "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" }, "victory": { "1": "Man oh man… It feels good to go all out and still be defeated!" @@ -1590,7 +1684,8 @@ "1": "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" }, "victory": { - "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + "1": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!", + "1_female": "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" }, "defeat": { "1": "You come back to see me again now, ya hear?" @@ -1656,7 +1751,8 @@ "1": "There's something about you… A difference in your demeanor. \n$I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. \n$And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!" }, "victory": { - "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." + "1": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy.", + "1_female": "Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. \n$I find much joy in having met you and your Pokémon. You have proven yourself worthy." }, "defeat": { "1": "A grand illusion!" @@ -1664,13 +1760,15 @@ }, "lorelei": { "encounter": { - "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" + "1": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?", + "1_female": "No one can best me when it comes to icy Pokémon! Freezing moves are powerful!\n$Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?" }, "victory": { "1": "How dare you!" }, "defeat": { - "1": "There's nothing you can do once you're frozen." + "1": "There's nothing you can do once you're frozen.", + "1_female": "There's nothing you can do once you're frozen." } }, "will": { @@ -1686,10 +1784,12 @@ }, "malva": { "encounter": { - "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" + "1": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!", + "1_female": "I feel like my heart might just burst into flames. \n$I'm burning up with my hatred for you, runt!" }, "victory": { - "1": "What news… So a new challenger has defeated Malva!" + "1": "What news… So a new challenger has defeated Malva!", + "1_female": "What news… So a new challenger has defeated Malva!" }, "defeat": { "1": "I am delighted! Yes, delighted that I could squash you beneath my heel." @@ -1711,7 +1811,8 @@ "1": "I gave the captain position to my cousin Sophocles, but I'm confident in my ability. \n$My strength is like that of a supernova!" }, "victory": { - "1": "I certainly found an interesting Trainer to face!" + "1": "I certainly found an interesting Trainer to face!", + "1_female": "I certainly found an interesting Trainer to face!" }, "defeat": { "1": "Ahaha. What an interesting battle." @@ -1722,10 +1823,12 @@ "1": "I'd say I'll go easy on you, but… I'd be lying! Think fast!" }, "victory": { - "1": "Not bad, kiddo." + "1": "Not bad, kiddo.", + "1_female": "Not bad, kiddo." }, "defeat": { - "1": "Nahahaha! You really are something else, kiddo!" + "1": "Nahahaha! You really are something else, kiddo!", + "1_female": "Nahahaha! You really are something else, kiddo!" } }, "bruno": { @@ -1744,7 +1847,8 @@ "1": "I'm Bugsy! I never lose when it comes to bug Pokémon!" }, "victory": { - "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + "1": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win.", + "1_female": "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." }, "defeat": { "1": "Thanks! Thanks to our battle, I was also able to make progress in my research!" @@ -1774,10 +1878,12 @@ }, "lenora": { "encounter": { - "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + "1": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!", + "1_female": "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" }, "victory": { - "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + "1": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!", + "1_female": "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" }, "defeat": { "1": "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" @@ -1802,7 +1908,8 @@ "1": "Wild! Your reason's already more toxic than mine!" }, "defeat": { - "1": "Hey, c'mon! Get serious! You gotta put more out there!" + "1": "Hey, c'mon! Get serious! You gotta put more out there!", + "1_female": "Hey, c'mon! Get serious! You gotta put more out there!" } }, "olivia": { @@ -1840,7 +1947,8 @@ }, "flint": { "encounter": { - "1": "Hope you're warmed up, cause here comes the Big Bang!" + "1": "Hope you're warmed up, cause here comes the Big Bang!", + "1_female": "Hope you're warmed up, cause here comes the Big Bang!" }, "victory": { "1": "Incredible! Your moves are so hot, they make mine look lukewarm!" @@ -1862,7 +1970,8 @@ }, "caitlin": { "encounter": { - "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" + "1": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!", + "1_female": "It's me who appeared when the flower opened up. You who have been waiting…\n$You look like a Pokémon Trainer with refined strength and deepened kindness. \n$What I look for in my opponent is superb strength… \n$Please unleash your power to the fullest!" }, "victory": { "1": "My Pokémon and I learned so much! I offer you my thanks." @@ -1884,13 +1993,16 @@ }, "wikstrom": { "encounter": { - "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" + "1": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!", + "1_female": "Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! \n$Let the battle begin! En garde!" }, "victory": { - "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + "1": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!", + "1_female": "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" }, "defeat": { - "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" + "1": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!", + "1_female": "What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! \n$Winning against such a worthy opponent doth give my soul wings--thus do I soar!" } }, "acerola": { @@ -1922,11 +2034,14 @@ }, "victory": { "1": "You got me. You are magnificent!", - "2": "I never expected another trainer to beat me… I'm surprised." + "1_female": "You got me. You are magnificent!", + "2": "I never expected another trainer to beat me… I'm surprised.", + "2_female": "I never expected another trainer to beat me… I'm surprised." }, "defeat": { "1": "That was close. Want to try again?", - "2": "It's not that you are weak. Don't let it bother you." + "2": "It's not that you are weak. Don't let it bother you.", + "2_female": "It's not that you are weak. Don't let it bother you." } }, "karen": { @@ -1951,7 +2066,8 @@ "1": "Sure seems like you understand Pokémon real well. \n$This is gonna be a doozy of a battle! \n$I'll have to Dynamax my Pokémon if I want to win!" }, "victory": { - "1": "The power of Grass has wilted… What an incredible Challenger!" + "1": "The power of Grass has wilted… What an incredible Challenger!", + "1_female": "The power of Grass has wilted… What an incredible Challenger!" }, "defeat": { "1": "This'll really leave you in shock and awe." @@ -1970,7 +2086,8 @@ }, "drasna": { "encounter": { - "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" + "1": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!", + "1_female": "You must be a strong Trainer. Yes, quite strong indeed…\n$That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!" }, "victory": { "1": "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" @@ -2003,7 +2120,8 @@ }, "blue": { "encounter": { - "1": "You must be pretty good to get this far." + "1": "You must be pretty good to get this far.", + "1_female": "You must be pretty good to get this far." }, "victory": { "1": "I've only lost to him and now to you… Him? Hee, hee…" @@ -2050,7 +2168,8 @@ "1": "I am still the Champion. I won't hold anything back." }, "victory": { - "1": "This is the emergence of a new Champion." + "1": "This is the emergence of a new Champion.", + "1_female": "This is the emergence of a new Champion." }, "defeat": { "1": "I successfully defended my Championship." @@ -2138,7 +2257,8 @@ "1": "Hey! Don't you think Pokémon are, like, super cute?" }, "victory": { - "1": "Waaah! Waaah! You're so mean!" + "1": "Waaah! Waaah! You're so mean!", + "1_female": "Waaah! Waaah! You're so mean!" }, "defeat": { "1": "And that's that!" @@ -2146,7 +2266,8 @@ }, "chuck": { "encounter": { - "1": "Hah! You want to challenge me? Are you brave or just ignorant?" + "1": "Hah! You want to challenge me? Are you brave or just ignorant?", + "1_female": "Hah! You want to challenge me? Are you brave or just ignorant?" }, "victory": { "1": "You're strong! Would you please make me your apprentice?" @@ -2157,7 +2278,8 @@ }, "katy": { "encounter": { - "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!" + "1": "Don't let your guard down unless you would like to find yourself knocked off your feet!", + "1_female": "Don't let your guard down unless you would like to find yourself knocked off your feet!" }, "victory": { "1": "All of my sweet little Pokémon dropped like flies!" @@ -2190,7 +2312,8 @@ }, "maylene": { "encounter": { - "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" + "1": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!", + "1_female": "I've come to challenge you now, and I won't hold anything back. \n$Please prepare yourself for battle!" }, "victory": { "1": "I admit defeat…" @@ -2212,7 +2335,8 @@ }, "byron": { "encounter": { - "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" + "1": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!", + "1_female": "Trainer! You're young, just like my son, Roark. \n$With more young Trainers taking charge, the future of Pokémon is bright! \n$So, as a wall for young people, I'll take your challenge!" }, "victory": { "1": "Hmm! My sturdy Pokémon--defeated!" @@ -2234,7 +2358,8 @@ }, "volkner": { "encounter": { - "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" + "1": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!", + "1_female": "Since you've come this far, you must be quite strong…\n$I hope you're the Trainer who'll make me remember how fun it is to battle!" }, "victory": { "1": "You've got me beat…\n$Your desire and the noble way your Pokémon battled for you… \n$I even felt thrilled during our match. That was a very good battle." @@ -2336,7 +2461,8 @@ }, "valerie": { "encounter": { - "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." + "1": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.", + "1_female": "Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. \n$Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. \n$The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong." }, "victory": { "1": "I hope that you will find things worth smiling about tomorrow…" @@ -2383,7 +2509,8 @@ "1": "Let me have a look at how you and your partner Pokémon behave!" }, "victory": { - "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + "1": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.", + "1_female": "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." }, "defeat": { "1": "Too bad for you, I guess." @@ -2391,7 +2518,8 @@ }, "bede": { "encounter": { - "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + "1": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.", + "1_female": "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." }, "victory": { "1": "I see… Well, that's fine. I wasn't really trying all that hard anyway." @@ -2435,7 +2563,8 @@ }, "brassius": { "encounter": { - "1": "I assume you are ready? Let our collaborative work of art begin!" + "1": "I assume you are ready? Let our collaborative work of art begin!", + "1_female": "I assume you are ready? Let our collaborative work of art begin!" }, "victory": { "1": "Ahhh…vant-garde!" @@ -2446,10 +2575,12 @@ }, "iono": { "encounter": { - "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" + "1": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!", + "1_female": "How're ya feelin' about this battle?\n$...\n$Let's get this show on the road! How strong is our challenger? \n$I 'unno! Let's find out together!" }, "victory": { - "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + "1": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!", + "1_female": "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" }, "defeat": { "1": "Your eyeballs are MINE!" @@ -2471,7 +2602,8 @@ "1": "Come on, baby! Rattle me down to the bone!" }, "victory": { - "1": "You're cool, my friend—you move my SOUL!" + "1": "You're cool, my friend—you move my SOUL!", + "1_female": "You're cool, my friend—you move my SOUL!" }, "defeat": { "1": "Later, baby!" @@ -2505,7 +2637,9 @@ "nessa_elite": { "encounter": { "1": "The tides are turning in my favor. Ready to get swept away?", - "2": "Let's make some waves with this battle! I hope you're prepared!" + "1_female": "The tides are turning in my favor. Ready to get swept away?", + "2": "Let's make some waves with this battle! I hope you're prepared!", + "2_female": "Let's make some waves with this battle! I hope you're prepared!" }, "victory": { "1": "You navigated those waters perfectly... Well done!", @@ -2533,6 +2667,7 @@ "allister_elite": { "encounter": { "1": "Shadows fall... Are you ready to face your fears?", + "1_female": "Shadows fall... Are you ready to face your fears?", "2": "Let's see if you can handle the darkness that I command." }, "victory": { @@ -2555,7 +2690,8 @@ }, "defeat": { "1": "Another storm weathered, another victory claimed! Well fought!", - "2": "You got caught in my storm! Better luck next time!" + "2": "You got caught in my storm! Better luck next time!", + "2_female": "You got caught in my storm! Better luck next time!" } }, "alder": { diff --git a/src/locales/en/menu-ui-handler.json b/src/locales/en/menu-ui-handler.json index 8230a675b39..0536fa12c2e 100644 --- a/src/locales/en/menu-ui-handler.json +++ b/src/locales/en/menu-ui-handler.json @@ -14,8 +14,8 @@ "importSlotSelect": "Select a slot to import to.", "exportSession": "Export Session", "exportSlotSelect": "Select a slot to export from.", - "importRunHistory":"Import Run History", - "exportRunHistory":"Export Run History", + "importRunHistory": "Import Run History", + "exportRunHistory": "Export Run History", "importData": "Import Data", "exportData": "Export Data", "consentPreferences": "Consent Preferences", @@ -24,6 +24,7 @@ "linkGoogle": "Link Google", "unlinkGoogle": "Unlink Google", "cancel": "Cancel", + "donate": "Donate", "losingProgressionWarning": "You will lose any progress since the beginning of the battle. Proceed?", "noEggs": "You are not hatching\nany eggs at the moment!" } \ No newline at end of file diff --git a/src/locales/en/modifier-type.json b/src/locales/en/modifier-type.json index ed1ef900878..f73a3dcccae 100644 --- a/src/locales/en/modifier-type.json +++ b/src/locales/en/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Doubles the chance of an encounter being a double battle for {{battleCount}} battles." }, - "TempBattleStatBoosterModifierType": { - "description": "Increases the {{tempBattleStatName}} of all party members by 1 stage for 5 battles." + "TempStatStageBoosterModifierType": { + "description": "Increases the {{stat}} of all party members by 1 stage for 5 battles." }, "AttackTypeBoosterModifierType": { "description": "Increases the power of a Pokémon's {{moveType}}-type moves by 20%." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Increases all party members' level by {{levels}}." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Increases the holder's base {{statName}} by 10%. The higher your IVs, the higher the stack limit." + "BaseStatBoosterModifierType": { + "description": "Increases the holder's base {{stat}} by 10%. The higher your IVs, the higher the stack limit." }, "AllPokemonFullHpRestoreModifierType": { "description": "Restores 100% HP for all Pokémon." @@ -183,6 +183,7 @@ "SOOTHE_BELL": { "name": "Soothe Bell" }, "SCOPE_LENS": { "name": "Scope Lens", "description": "It's a lens for scoping out weak points. It boosts the holder's critical-hit ratio."}, + "DIRE_HIT": { "name": "Dire Hit", "extra": { "raises": "Critical Hit Ratio" } }, "LEEK": { "name": "Leek", "description": "This very long and stiff stalk of leek boosts the critical-hit ratio of Farfetch'd's moves."}, "EVIOLITE": { "name": "Eviolite", "description": "This mysterious evolutionary lump boosts the Defense and Sp. Def stats when held by a Pokémon that can still evolve." }, @@ -250,28 +251,14 @@ "METAL_POWDER": { "name": "Metal Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Defense stat." }, "QUICK_POWDER": { "name": "Quick Powder", "description": "Extremely fine yet hard, this odd powder boosts Ditto's Speed stat." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "X Attack", "x_defense": "X Defense", "x_sp_atk": "X Sp. Atk", "x_sp_def": "X Sp. Def", "x_speed": "X Speed", - "x_accuracy": "X Accuracy", - "dire_hit": "Dire Hit" + "x_accuracy": "X Accuracy" }, - - "TempBattleStatBoosterStatName": { - "ATK": "Attack", - "DEF": "Defense", - "SPATK": "Sp. Atk", - "SPDEF": "Sp. Def", - "SPD": "Speed", - "ACC": "Accuracy", - "CRIT": "Critical Hit Ratio", - "EVA": "Evasiveness", - "DEFAULT": "???" - }, - "AttackTypeBoosterItem": { "silk_scarf": "Silk Scarf", "black_belt": "Black Belt", @@ -450,6 +437,6 @@ "DRAGON_MEMORY": "Dragon Memory", "DARK_MEMORY": "Dark Memory", "FAIRY_MEMORY": "Fairy Memory", - "BLANK_MEMORY": "Blank Memory" + "NORMAL_MEMORY": "Normal Memory" } } diff --git a/src/locales/en/modifier.json b/src/locales/en/modifier.json index 473be0e8bfa..47944c8adb7 100644 --- a/src/locales/en/modifier.json +++ b/src/locales/en/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", "hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} was revived\nby its {{typeName}}!", - "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!", + "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!", "moneyInterestApply": "You received interest of ₽{{moneyAmount}}\nfrom the {{typeName}}!", "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!", "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!", diff --git a/src/locales/en/move-trigger.json b/src/locales/en/move-trigger.json index baddbaa34bf..e70fb9dcfb7 100644 --- a/src/locales/en/move-trigger.json +++ b/src/locales/en/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}} cut its own HP to power up its move!", "absorbedElectricity": "{{pokemonName}} absorbed electricity!", "switchedStatChanges": "{{pokemonName}} switched stat changes with the target!", + "switchedTwoStatChanges": "{{pokemonName}} switched all changes to its {{firstStat}}\nand {{secondStat}} with its target!", + "switchedStat": "{{pokemonName}} switched {{stat}} with its target!", + "sharedGuard": "{{pokemonName}} shared its guard with the target!", + "sharedPower": "{{pokemonName}} shared its power with the target!", "goingAllOutForAttack": "{{pokemonName}} is going all out for this attack!", "regainedHealth": "{{pokemonName}} regained\nhealth!", "keptGoingAndCrashed": "{{pokemonName}} kept going\nand crashed!", @@ -61,5 +65,6 @@ "suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!", "revivalBlessing": "{{pokemonName}} was revived!", "swapArenaTags": "{{pokemonName}} swapped the battle effects affecting each side of the field!", - "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!" -} + "exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!", + "safeguard": "{{targetName}} is protected by Safeguard!" +} \ No newline at end of file diff --git a/src/locales/en/pokemon-info.json b/src/locales/en/pokemon-info.json index 87d2f7ad17b..b79daaed621 100644 --- a/src/locales/en/pokemon-info.json +++ b/src/locales/en/pokemon-info.json @@ -1,7 +1,7 @@ { "Stat": { "HP": "Max. HP", - "HPshortened": "MaxHP", + "HPshortened": "HP", "ATK": "Attack", "ATKshortened": "Atk", "DEF": "Defense", @@ -13,8 +13,7 @@ "SPD": "Speed", "SPDshortened": "Spd", "ACC": "Accuracy", - "EVA": "Evasiveness", - "HPStat": "HP" + "EVA": "Evasiveness" }, "Type": { "UNKNOWN": "Unknown", @@ -38,4 +37,4 @@ "FAIRY": "Fairy", "STELLAR": "Stellar" } -} \ No newline at end of file +} diff --git a/src/locales/en/settings.json b/src/locales/en/settings.json index 6528f0368fe..301ebea9b2b 100644 --- a/src/locales/en/settings.json +++ b/src/locales/en/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "Move Touch Controls", "shopOverlayOpacity": "Shop Overlay Opacity", "shopCursorTarget": "Shop Cursor Target", - "items": "Items", + "rewards": "Rewards", "reroll": "Reroll", "shop": "Shop", "checkTeam": "Check Team" diff --git a/src/locales/es/ability.json b/src/locales/es/ability.json index 807cc755c94..598694f441e 100644 --- a/src/locales/es/ability.json +++ b/src/locales/es/ability.json @@ -1,1242 +1,1242 @@ { "stench": { - "name": "Hedor", + "name": "Hedor", "description": "Puede amedrentar a un Pokémon al atacarlo debido al mal olor que emana." }, "drizzle": { - "name": "Llovizna", + "name": "Llovizna", "description": "Hace que llueva al entrar en combate." }, "speedBoost": { - "name": "Impulso", + "name": "Impulso", "description": "Aumenta su Velocidad en cada turno." }, "battleArmor": { - "name": "Armadura Batalla", + "name": "Armadura Batalla", "description": "La robusta coraza que lo protege bloquea los golpes críticos." }, "sturdy": { - "name": "Robustez", + "name": "Robustez", "description": "El Pokémon no puede debilitarse de un solo golpe cuando tiene los PS al máximo. También evita los movimientos fulminantes." }, "damp": { - "name": "Humedad", + "name": "Humedad", "description": "Aumenta la humedad del entorno y evita que se puedan utilizar movimientos explosivos, tales como Autodestrucción." }, "limber": { - "name": "Flexibilidad", + "name": "Flexibilidad", "description": "Evita ser paralizado gracias a la flexibilidad de su cuerpo." }, "sandVeil": { - "name": "Velo Arena", + "name": "Velo Arena", "description": "Aumenta su Evasión durante las tormentas de arena." }, "static": { - "name": "Elec. Estática", + "name": "Elec. Estática", "description": "La electricidad estática que lo envuelve puede paralizar al Pokémon que lo ataque con un movimiento de contacto." }, "voltAbsorb": { - "name": "Absorbe Elec", + "name": "Absorbe Elec", "description": "Si lo alcanza un movimiento de tipo Eléctrico, recupera PS en vez de sufrir daño." }, "waterAbsorb": { - "name": "Absorbe Agua", + "name": "Absorbe Agua", "description": "Si lo alcanza un movimiento de tipo Agua, recupera PS en vez de sufrir daño." }, "oblivious": { - "name": "Despiste", + "name": "Despiste", "description": "Su indiferencia evita que sea provocado, caiga presa del enamoramiento o sufra los efectos de Intimidación." }, "cloudNine": { - "name": "Aclimatación", + "name": "Aclimatación", "description": "Anula todos los efectos del tiempo atmosférico." }, "compoundEyes": { - "name": "Ojo Compuesto", + "name": "Ojo Compuesto", "description": "Aumenta la precisión de sus movimientos." }, "insomnia": { - "name": "Insomnio", + "name": "Insomnio", "description": "Su resistencia al sueño le impide quedarse dormido." }, "colorChange": { - "name": "Cambio Color", + "name": "Cambio Color", "description": "Adopta el tipo del último movimiento del que es blanco." }, "immunity": { - "name": "Inmunidad", + "name": "Inmunidad", "description": "Su sistema inmunitario evita el envenenamiento." }, "flashFire": { - "name": "Absorbe Fuego", + "name": "Absorbe Fuego", "description": "Si lo alcanza algún movimiento de tipo Fuego, potencia sus propios movimientos de dicho tipo." }, "shieldDust": { - "name": "Polvo Escudo", + "name": "Polvo Escudo", "description": "El polvo de escamas que lo envuelve lo protege de los efectos secundarios de los ataques recibidos." }, "ownTempo": { - "name": "Ritmo Propio", + "name": "Ritmo Propio", "description": "Como le gusta hacer las cosas a su manera, no le afecta la confusión ni sufre los efectos de Intimidación." }, "suctionCups": { - "name": "Ventosas", + "name": "Ventosas", "description": "Sus ventosas se aferran al suelo, con lo cual anula movimientos y objetos que fuercen el cambio de Pokémon." }, "intimidate": { - "name": "Intimidación", + "name": "Intimidación", "description": "Al entrar en combate, amilana al rival de tal manera que reduce su Ataque." }, "shadowTag": { - "name": "Sombra Trampa", + "name": "Sombra Trampa", "description": "Pisa la sombra del rival para impedir que huya o lo cambien por otro." }, "roughSkin": { - "name": "Piel Tosca", + "name": "Piel Tosca", "description": "Hiere con su piel áspera al Pokémon que lo ataque con un movimiento de contacto." }, "wonderGuard": { - "name": "Superguarda", + "name": "Superguarda", "description": "Gracias a un poder misterioso, solo le hacen daño los movimientos supereficaces." }, "levitate": { - "name": "Levitación", + "name": "Levitación", "description": "Su capacidad de flotar sobre el suelo le proporciona inmunidad frente a los movimientos de tipo Tierra." }, "effectSpore": { - "name": "Efecto Espora", + "name": "Efecto Espora", "description": "Puede dormir, envenenar o paralizar al Pokémon que lo ataque con un movimiento de contacto." }, "synchronize": { - "name": "Sincronía", + "name": "Sincronía", "description": "Contagia el envenenamiento, las quemaduras o la parálisis al Pokémon que le cause ese estado." }, "clearBody": { - "name": "Cuerpo Puro", + "name": "Cuerpo Puro", "description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." }, "naturalCure": { - "name": "Cura Natural", + "name": "Cura Natural", "description": "Sus problemas de estado desaparecen cuando se retira del combate." }, "lightningRod": { - "name": "Pararrayos", + "name": "Pararrayos", "description": "Atrae y neutraliza los movimientos de tipo Eléctrico, que además le aumentan el Ataque Especial." }, "sereneGrace": { - "name": "Dicha", + "name": "Dicha", "description": "Aumenta la probabilidad de que los movimientos causen efectos secundarios." }, "swiftSwim": { - "name": "Nado Rápido", + "name": "Nado Rápido", "description": "Aumenta su Velocidad cuando llueve." }, "chlorophyll": { - "name": "Clorofila", + "name": "Clorofila", "description": "Aumenta su Velocidad cuando hace sol." }, "illuminate": { - "name": "Iluminación", + "name": "Iluminación", "description": "Al iluminar el entorno, evita que su Precisión se reduzca." }, "trace": { - "name": "Calco", + "name": "Calco", "description": "Copia la habilidad del rival al entrar en combate." }, "hugePower": { - "name": "Potencia", + "name": "Potencia", "description": "Duplica la potencia de sus ataques físicos." }, "poisonPoint": { - "name": "Punto Tóxico", + "name": "Punto Tóxico", "description": "Puede envenenar al Pokémon que lo ataque con un movimiento de contacto." }, "innerFocus": { - "name": "Fuerza Mental", + "name": "Fuerza Mental", "description": "Gracias a su profunda concentración, no se amedrenta ante los ataques de otros Pokémon ni sufre los efectos de Intimidación." }, "magmaArmor": { - "name": "Escudo Magma", + "name": "Escudo Magma", "description": "Gracias al magma candente que lo envuelve, no puede ser congelado." }, "waterVeil": { - "name": "Velo Agua", + "name": "Velo Agua", "description": "Evita las quemaduras gracias a la capa de agua que lo envuelve." }, "magnetPull": { - "name": "Imán", + "name": "Imán", "description": "Su magnetismo atrae a los Pokémon de tipo Acero y les impide huir o ser cambiados por otros." }, "soundproof": { - "name": "Insonorizar", + "name": "Insonorizar", "description": "Su aislamiento acústico lo protege de movimientos que usan sonido." }, "rainDish": { - "name": "Cura Lluvia", + "name": "Cura Lluvia", "description": "Recupera PS de forma gradual cuando llueve." }, "sandStream": { - "name": "Chorro Arena", + "name": "Chorro Arena", "description": "Crea una tormenta de arena al entrar en combate." }, "pressure": { - "name": "Presión", + "name": "Presión", "description": "Presiona al rival de tal manera que este consume más PP al usar sus movimientos." }, "thickFat": { - "name": "Sebo", + "name": "Sebo", "description": "Gracias a la gruesa capa de grasa que lo protege, reduce a la mitad el daño que recibe de ataques de tipo Fuego o Hielo." }, "earlyBird": { - "name": "Madrugar", + "name": "Madrugar", "description": "Si se duerme, tardará la mitad de tiempo en despertarse." }, "flameBody": { - "name": "Cuerpo Llama", + "name": "Cuerpo Llama", "description": "Puede quemar al Pokémon que lo ataque con un movimiento de contacto." }, "runAway": { - "name": "Fuga", + "name": "Fuga", "description": "Puede escapar de cualquier Pokémon salvaje." }, "keenEye": { - "name": "Vista Lince", + "name": "Vista Lince", "description": "Su aguda vista evita que su Precisión se reduzca." }, "hyperCutter": { - "name": "Corte Fuerte", + "name": "Corte Fuerte", "description": "Evita que otros Pokémon le reduzcan el Ataque." }, "pickup": { - "name": "Recogida", - "description": "Puede recoger objetos que otros Pokémon hayan usado, o bien aquellos que encuentre en plena aventura." + "name": "Recogida", + "description": "Puede que recoja un objeto del enemigo tras cada batalla, al azar." }, "truant": { - "name": "Pereza", + "name": "Pereza", "description": "Al ejecutar un movimiento, descansará en el turno siguiente." }, "hustle": { - "name": "Entusiasmo", - "description": "Aumenta su Ataque, pero reduce su Precisión." + "name": "Entusiasmo", + "description": "Aumenta su ataque, pero reduce su precisión." }, "cuteCharm": { - "name": "Gran Encanto", + "name": "Gran Encanto", "description": "Puede causar enamoramiento al Pokémon que lo ataque con un movimiento de contacto." }, "plus": { - "name": "Más", - "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." + "name": "Más", + "description": "Aumenta su ataque especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." }, "minus": { - "name": "Menos", - "description": "Aumenta su Ataque Especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." + "name": "Menos", + "description": "Aumenta su ataque especial si un Pokémon aliado tiene la habilidad Más o la habilidad Menos." }, "forecast": { - "name": "Predicción", + "name": "Predicción", "description": "Cambia a tipo Agua, Fuego o Hielo en función del tiempo atmosférico." }, "stickyHold": { - "name": "Viscosidad", + "name": "Viscosidad", "description": "Los objetos se quedan pegados a su cuerpo, por lo que no pueden robárselos." }, "shedSkin": { - "name": "Mudar", + "name": "Mudar", "description": "Puede curar sus problemas de estado al mudar la piel." }, "guts": { - "name": "Agallas", - "description": "Si sufre un problema de estado, se arma de valor y aumenta su Ataque." + "name": "Agallas", + "description": "Si sufre un problema de estado, se arma de valor y aumenta su ataque." }, "marvelScale": { - "name": "Escama Especial", - "description": "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su Defensa." + "name": "Escama Especial", + "description": "Si sufre un problema de estado, sus escamas especiales reaccionan y aumenta su defensa." }, "liquidOoze": { - "name": "Viscosecreción", + "name": "Viscosecreción", "description": "Exuda una secreción viscosa y tóxica de intenso hedor que hiere a quienes intentan drenarle PS." }, "overgrow": { - "name": "Espesura", + "name": "Espesura", "description": "Potencia sus movimientos de tipo Planta cuando le quedan pocos PS." }, "blaze": { - "name": "Mar Llamas", + "name": "Mar Llamas", "description": "Potencia sus movimientos de tipo Fuego cuando le quedan pocos PS." }, "torrent": { - "name": "Torrente", + "name": "Torrente", "description": "Potencia sus movimientos de tipo Agua cuando le quedan pocos PS." }, "swarm": { - "name": "Enjambre", + "name": "Enjambre", "description": "Potencia sus movimientos de tipo Bicho cuando le quedan pocos PS." }, "rockHead": { - "name": "Cabeza Roca", + "name": "Cabeza Roca", "description": "No pierde PS al usar movimientos que también hieren al usuario." }, "drought": { - "name": "Sequía", + "name": "Sequía", "description": "El tiempo pasa a ser soleado al entrar en combate." }, "arenaTrap": { - "name": "Trampa Arena", + "name": "Trampa Arena", "description": "Evita que el rival huya o sea cambiado por otro." }, "vitalSpirit": { - "name": "Espíritu Vital", + "name": "Espíritu Vital", "description": "Su determinación le impide quedarse dormido." }, "whiteSmoke": { - "name": "Humo Blanco", + "name": "Humo Blanco", "description": "El humo blanco que lo protege evita que otros Pokémon le reduzcan las características." }, "purePower": { - "name": "Energía Pura", + "name": "Energía Pura", "description": "Duplica la potencia de sus ataques físicos gracias al yoga." }, "shellArmor": { - "name": "Caparazón", + "name": "Caparazón", "description": "La robusta coraza que lo protege bloquea los golpes críticos." }, "airLock": { - "name": "Esclusa de Aire", + "name": "Esclusa de Aire", "description": "Neutraliza todos los efectos del tiempo atmosférico." }, "tangledFeet": { - "name": "Tumbos", - "description": "Aumenta su Evasión si está confuso." + "name": "Tumbos", + "description": "Aumenta su evasión si está confuso." }, "motorDrive": { - "name": "Electromotor", - "description": "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su Velocidad en vez de sufrir daño." + "name": "Electromotor", + "description": "Si lo alcanza un movimiento de tipo Eléctrico, aumenta su velocidad en vez de sufrir daño." }, "rivalry": { - "name": "Rivalidad", + "name": "Rivalidad", "description": "Si el objetivo es del mismo sexo, su competitividad le lleva a infligir más daño. Si es del sexo contrario, en cambio, el daño será menor." }, "steadfast": { - "name": "Impasible", - "description": "Cada vez que se amedrenta, aumenta su Velocidad debido a su voluntad inquebrantable." + "name": "Impasible", + "description": "Cada vez que se amedrenta, aumenta su velocidad debido a su voluntad inquebrantable." }, "snowCloak": { - "name": "Manto Níveo", - "description": "Aumenta su Evasión cuando nieva." + "name": "Manto Níveo", + "description": "Aumenta su evasión cuando nieva." }, "gluttony": { - "name": "Gula", + "name": "Gula", "description": "Cuando sus PS se ven reducidos a la mitad, engulle la baya que normalmente solo se comería cuando le quedasen pocos PS." }, "angerPoint": { - "name": "Irascible", - "description": "Si recibe un golpe crítico, monta en cólera y su Ataque aumenta al máximo." + "name": "Irascible", + "description": "Si recibe un golpe crítico, monta en cólera y su ataque aumenta al máximo." }, "unburden": { - "name": "Liviano", - "description": "Aumenta su Velocidad si usa o pierde el objeto que lleva." + "name": "Liviano", + "description": "Aumenta su velocidad si usa o pierde el objeto que lleva." }, "heatproof": { - "name": "Ignífugo", + "name": "Ignífugo", "description": "Su cuerpo, resistente al calor, reduce a la mitad el daño recibido por movimientos de tipo Fuego." }, "simple": { - "name": "Simple", + "name": "Simple", "description": "Duplica los cambios en las características." }, "drySkin": { - "name": "Piel Seca", + "name": "Piel Seca", "description": "Pierde PS si hace sol y los recupera si llueve o recibe un movimiento de tipo Agua. Los movimientos de tipo Fuego, por su parte, le hacen más daño de lo normal." }, "download": { - "name": "Descarga", - "description": "Compara la Defensa y la Defensa Especial del rival para ver cuál es inferior y aumenta su propio Ataque o Ataque Especial según sea lo más eficaz." + "name": "Descarga", + "description": "Compara la defensa y la defensa especial del rival para ver cuál es inferior y aumenta su propio ataque o ataque especial según sea lo más eficaz." }, "ironFist": { - "name": "Puño Férreo", + "name": "Puño Férreo", "description": "Aumenta la potencia de los movimientos con los puños." }, "poisonHeal": { - "name": "Antídoto", + "name": "Antídoto", "description": "Si resulta envenenado, recupera PS en vez de perderlos." }, "adaptability": { - "name": "Adaptable", + "name": "Adaptable", "description": "Potencia aún más los movimientos cuyo tipo coincida con el suyo." }, "skillLink": { - "name": "Encadenado", + "name": "Encadenado", "description": "Ejecuta siempre los movimientos de ataque múltiple con el número máximo de golpes." }, "hydration": { - "name": "Hidratación", + "name": "Hidratación", "description": "Cura los problemas de estado si está lloviendo." }, "solarPower": { - "name": "Poder Solar", - "description": "Si hace sol, aumenta su Ataque Especial, pero pierde PS en cada turno." + "name": "Poder Solar", + "description": "Si hace sol, aumenta su ataque especial, pero pierde PS en cada turno." }, "quickFeet": { - "name": "Pies Rápidos", - "description": "Aumenta su Velocidad si sufre problemas de estado." + "name": "Pies Rápidos", + "description": "Aumenta su velocidad si sufre problemas de estado." }, "normalize": { - "name": "Normalidad", + "name": "Normalidad", "description": "Hace que todos sus movimientos se vuelvan de tipo Normal y aumenta ligeramente su potencia." }, "sniper": { - "name": "Francotirador", + "name": "Francotirador", "description": "Potencia los golpes críticos que asesta aún más de lo normal." }, "magicGuard": { - "name": "Muro Mágico", + "name": "Muro Mágico", "description": "Solo recibe daño de ataques." }, "noGuard": { - "name": "Indefenso", + "name": "Indefenso", "description": "Al quedar ambos expuestos, tanto sus movimientos como los del Pokémon que lo ataque acertarán siempre." }, "stall": { - "name": "Rezagado", + "name": "Rezagado", "description": "Ejecuta su movimiento tras todos los demás." }, "technician": { - "name": "Experto", + "name": "Experto", "description": "Aumenta la potencia de sus movimientos débiles." }, "leafGuard": { - "name": "Defensa Hoja", + "name": "Defensa Hoja", "description": "Evita los problemas de estado si hace sol." }, "klutz": { - "name": "Zoquete", + "name": "Zoquete", "description": "No puede usar objetos equipados." }, "moldBreaker": { - "name": "Rompemoldes", + "name": "Rompemoldes", "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." }, "superLuck": { - "name": "Afortunado", + "name": "Afortunado", "description": "Su buena suerte aumenta la probabilidad de asestar golpes críticos." }, "aftermath": { - "name": "Detonación", + "name": "Detonación", "description": "Daña al Pokémon que le ha dado el golpe de gracia con un movimiento de contacto." }, "anticipation": { - "name": "Anticipación", + "name": "Anticipación", "description": "Prevé los movimientos peligrosos del rival." }, "forewarn": { - "name": "Alerta", + "name": "Alerta", "description": "Revela uno de los movimientos del rival al entrar en combate." }, "unaware": { - "name": "Ignorante", + "name": "Ignorante", "description": "Pasa por alto los cambios en las características de un Pokémon al atacarlo o recibir daño." }, "tintedLens": { - "name": "Cromolente", + "name": "Cromolente", "description": "Potencia los movimientos que no son muy eficaces, que infligen ahora un daño normal." }, "filter": { - "name": "Filtro", + "name": "Filtro", "description": "Mitiga el daño que le infligen los movimientos supereficaces." }, "slowStart": { - "name": "Inicio Lento", - "description": "Reduce a la mitad su Ataque y su Velocidad durante cinco turnos." + "name": "Inicio Lento", + "description": "Reduce a la mitad su ataque y su velocidad durante cinco turnos." }, "scrappy": { - "name": "Intrépido", + "name": "Intrépido", "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Además, no sufre los efectos de Intimidación." }, "stormDrain": { - "name": "Colector", - "description": "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el Ataque Especial." + "name": "Colector", + "description": "Atrae y neutraliza los movimientos de tipo Agua, que además le aumentan el ataque especial." }, "iceBody": { - "name": "Gélido", + "name": "Gélido", "description": "Recupera PS de forma gradual cuando nieva." }, "solidRock": { - "name": "Roca Sólida", + "name": "Roca Sólida", "description": "Mitiga el daño que le infligen los movimientos supereficaces." }, "snowWarning": { - "name": "Nevada", + "name": "Nevada", "description": "Invoca una nevada al entrar en combate." }, "honeyGather": { - "name": "Recogemiel", - "description": "The Pokémon gathers Honey after a battle. The Honey is then sold for money." + "name": "Recogemiel", + "description": "El Pokémon recoge miel tras cada batalla. La miel se vende inmediatamente por ₽." }, "frisk": { - "name": "Cacheo", + "name": "Cacheo", "description": "Cuando entra en combate, el Pokémon puede comprobar la habilidad de un Pokémon rival." }, "reckless": { - "name": "Audaz", + "name": "Audaz", "description": "Potencia los movimientos que también dañan al usuario." }, "multitype": { - "name": "Multitipo", + "name": "Multitipo", "description": "Cambia su tipo al de la tabla que lleve." }, "flowerGift": { - "name": "Don Floral", - "description": "Si hace sol, aumenta su Ataque y su Defensa Especial, así como los de sus aliados." + "name": "Don Floral", + "description": "Si hace sol, aumenta su ataque y su defensa Especial, así como los de sus aliados." }, "badDreams": { - "name": "Mal Sueño", + "name": "Mal Sueño", "description": "Inflige daño a cualquier rival que esté dormido." }, "pickpocket": { - "name": "Hurto", + "name": "Hurto", "description": "Roba el objeto del Pokémon que lo ataque con un movimiento de contacto." }, "sheerForce": { - "name": "Potencia Bruta", + "name": "Potencia Bruta", "description": "Aumenta la potencia de sus movimientos en detrimento de los efectos secundarios, que se ven anulados." }, "contrary": { - "name": "Respondón", + "name": "Respondón", "description": "Invierte los cambios en las características: bajan cuando les toca subir y suben cuando les toca bajar." }, "unnerve": { - "name": "Nerviosismo", + "name": "Nerviosismo", "description": "Pone nervioso al rival y le impide comer bayas." }, "defiant": { - "name": "Competitivo", - "description": "Aumenta mucho su Ataque cuando el rival le reduce cualquiera de sus características." + "name": "Competitivo", + "description": "Aumenta mucho su ataque cuando el rival le reduce cualquiera de sus características." }, "defeatist": { - "name": "Flaqueza", - "description": "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su Ataque y su Ataque Especial también se ven reducidos a la mitad." + "name": "Flaqueza", + "description": "Cuando sus PS se ven reducidos a la mitad, se cansa tanto que su ataque y su ataque Especial también se ven reducidos a la mitad." }, "cursedBody": { - "name": "Cuerpo Maldito", + "name": "Cuerpo Maldito", "description": "Puede anular el movimiento usado en su contra." }, "healer": { - "name": "Alma Cura", + "name": "Alma Cura", "description": "A veces cura los problemas de estado de un aliado." }, "friendGuard": { - "name": "Compiescolta", + "name": "Compiescolta", "description": "Reduce el daño que sufren los aliados." }, "weakArmor": { - "name": "Armadura Frágil", - "description": "Al recibir daño de un ataque físico, se reduce su Defensa, pero aumenta mucho su Velocidad." + "name": "Armadura Frágil", + "description": "Al recibir daño de un ataque físico, se reduce su defensa, pero aumenta mucho su velocidad." }, "heavyMetal": { - "name": "Metal Pesado", + "name": "Metal Pesado", "description": "Duplica su peso." }, "lightMetal": { - "name": "Metal Liviano", + "name": "Metal Liviano", "description": "Reduce a la mitad su peso." }, "multiscale": { - "name": "Multiescamas", + "name": "Multiescamas", "description": "Reduce el daño que sufre si sus PS están al máximo." }, "toxicBoost": { - "name": "Ímpetu Tóxico", + "name": "Ímpetu Tóxico", "description": "Aumenta la potencia de sus ataques físicos cuando está envenenado." }, "flareBoost": { - "name": "Ímpetu Ardiente", + "name": "Ímpetu Ardiente", "description": "Aumenta la potencia de sus ataques especiales cuando sufre quemaduras." }, "harvest": { - "name": "Cosecha", + "name": "Cosecha", "description": "Puede reutilizar varias veces una misma baya." }, "telepathy": { - "name": "Telepatía", + "name": "Telepatía", "description": "Elude los ataques de los aliados durante el combate." }, "moody": { - "name": "Veleta", + "name": "Veleta", "description": "Aumenta mucho una característica en cada turno, pero reduce otra." }, "overcoat": { - "name": "Funda", + "name": "Funda", "description": "No recibe daño de las tormentas de arena ni sufre los efectos causados por polvos o esporas." }, "poisonTouch": { - "name": "Toque Tóxico", + "name": "Toque Tóxico", "description": "Puede envenenar al Pokémon al que ataque con un movimiento de contacto." }, "regenerator": { - "name": "Regeneración", + "name": "Regeneración", "description": "Recupera unos pocos PS cuando se retira del combate." }, "bigPecks": { - "name": "Sacapecho", - "description": "Impide que otros Pokémon le reduzcan la Defensa." + "name": "Sacapecho", + "description": "Impide que otros Pokémon le reduzcan la defensa." }, "sandRush": { - "name": "Ímpetu Arena", - "description": "Aumenta su Velocidad durante las tormentas de arena." + "name": "Ímpetu Arena", + "description": "Aumenta su velocidad durante las tormentas de arena." }, "wonderSkin": { - "name": "Piel Milagro", + "name": "Piel Milagro", "description": "Presenta una mayor resistencia ante los movimientos de estado." }, "analytic": { - "name": "Cálculo Final", + "name": "Cálculo Final", "description": "Aumenta la potencia de su movimiento si es el último en atacar." }, "illusion": { - "name": "Ilusión", + "name": "Ilusión", "description": "Adopta el aspecto del último Pokémon del equipo al entrar en combate para desconcertar al rival." }, "imposter": { - "name": "Impostor", + "name": "Impostor", "description": "Se transforma en el Pokémon que tiene enfrente." }, "infiltrator": { - "name": "Allanamiento", + "name": "Allanamiento", "description": "Ataca sorteando las barreras o el sustituto del objetivo." }, "mummy": { - "name": "Momia", + "name": "Momia", "description": "Contagia la habilidad Momia al Pokémon que lo ataque con un movimiento de contacto." }, "moxie": { - "name": "Autoestima", - "description": "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su Ataque." + "name": "Autoestima", + "description": "Al debilitar a un objetivo, su confianza se refuerza de tal manera que aumenta su ataque." }, "justified": { - "name": "Justiciero", - "description": "Si lo alcanza un movimiento de tipo Siniestro, aumenta el Ataque debido a su integridad." + "name": "Justiciero", + "description": "Si lo alcanza un movimiento de tipo Siniestro, aumenta el ataque debido a su integridad." }, "rattled": { - "name": "Cobardía", - "description": "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su Velocidad." + "name": "Cobardía", + "description": "Si lo alcanza un ataque de tipo Siniestro, Bicho o Fantasma, o si sufre los efectos de Intimidación, el miedo hace que aumente su velocidad." }, "magicBounce": { - "name": "Espejo Mágico", + "name": "Espejo Mágico", "description": "Puede devolver los movimientos de estado sin verse afectado por ellos." }, "sapSipper": { - "name": "Herbívoro", - "description": "Si lo alcanza un movimiento de tipo Planta, aumenta su Ataque en vez de sufrir daño." + "name": "Herbívoro", + "description": "Si lo alcanza un movimiento de tipo Planta, aumenta su ataque en vez de sufrir daño." }, "prankster": { - "name": "Bromista", + "name": "Bromista", "description": "Sus movimientos de estado tienen prioridad alta." }, "sandForce": { - "name": "Poder Arena", + "name": "Poder Arena", "description": "Potencia los movimientos de tipo Tierra, Acero y Roca durante las tormentas de arena." }, "ironBarbs": { - "name": "Punta Acero", + "name": "Punta Acero", "description": "Inflige daño con sus púas de acero al Pokémon que lo ataque con un movimiento de contacto." }, "zenMode": { - "name": "Modo Daruma", + "name": "Modo Daruma", "description": "Cambia de forma si sus PS se ven reducidos a la mitad o menos." }, "victoryStar": { - "name": "Tinovictoria", - "description": "Aumenta su Precisión y la de sus aliados." + "name": "Tinovictoria", + "description": "Aumenta su precisión y la de sus aliados." }, "turboblaze": { - "name": "Turbollama", + "name": "Turbollama", "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." }, "teravolt": { - "name": "Terravoltaje", + "name": "Terravoltaje", "description": "Sus movimientos no se ven afectados por la habilidad del objetivo." }, "aromaVeil": { - "name": "Velo Aroma", + "name": "Velo Aroma", "description": "Se protege a sí mismo y a sus aliados de efectos que impiden usar movimientos." }, "flowerVeil": { - "name": "Velo Flor", + "name": "Velo Flor", "description": "Evita que los Pokémon de tipo Planta aliados sufran problemas de estado o que les reduzcan sus características." }, "cheekPouch": { - "name": "Carrillo", + "name": "Carrillo", "description": "Recupera PS al comer cualquier baya." }, "protean": { - "name": "Mutatipo", + "name": "Mutatipo", "description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." }, "furCoat": { - "name": "Pelaje Recio", + "name": "Pelaje Recio", "description": "Reduce a la mitad el daño que recibe de ataques físicos." }, "magician": { - "name": "Prestidigitador", + "name": "Prestidigitador", "description": "Roba el objeto del Pokémon al que alcance con un movimiento." }, "bulletproof": { - "name": "Antibalas", + "name": "Antibalas", "description": "No le afectan las bombas ni algunos proyectiles." }, "competitive": { - "name": "Tenacidad", - "description": "Aumenta mucho su Ataque Especial cuando el rival le reduce cualquiera de sus características." + "name": "Tenacidad", + "description": "Aumenta mucho su ataque especial cuando el rival le reduce cualquiera de sus características." }, "strongJaw": { - "name": "Mandíbula Fuerte", + "name": "Mandíbula Fuerte", "description": "Su robusta mandíbula le confiere una mordedura mucho más potente." }, "refrigerate": { - "name": "Piel Helada", + "name": "Piel Helada", "description": "Convierte los movimientos de tipo Normal en tipo Hielo y aumenta ligeramente su potencia." }, "sweetVeil": { - "name": "Velo Dulce", + "name": "Velo Dulce", "description": "No cae dormido y evita también que sus aliados se duerman." }, "stanceChange": { - "name": "Cambio Táctico", + "name": "Cambio Táctico", "description": "Adopta la Forma Filo al lanzar un ataque, o bien la Forma Escudo si usa el movimiento Escudo Real." }, "galeWings": { - "name": "Alas Vendaval", + "name": "Alas Vendaval", "description": "Da prioridad a los movimientos de tipo Volador si sus PS están al máximo." }, "megaLauncher": { - "name": "Megadisparador", + "name": "Megadisparador", "description": "Aumenta la potencia de algunos movimientos de pulsos y auras." }, "grassPelt": { - "name": "Manto Frondoso", - "description": "Aumenta su Defensa si hay un campo de hierba en el terreno de combate." + "name": "Manto Frondoso", + "description": "Aumenta su defensa si hay un campo de hierba en el terreno de combate." }, "symbiosis": { - "name": "Simbiosis", + "name": "Simbiosis", "description": "Pasa su objeto a un aliado cuando este use el suyo." }, "toughClaws": { - "name": "Garra Dura", + "name": "Garra Dura", "description": "Aumenta la potencia de los movimientos de contacto." }, "pixilate": { - "name": "Piel Feérica", + "name": "Piel Feérica", "description": "Convierte los movimientos de tipo Normal en tipo Hada y aumenta ligeramente su potencia." }, "gooey": { - "name": "Baba", - "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." + "name": "Baba", + "description": "Reduce la velocidad del Pokémon que lo ataque con un movimiento de contacto." }, "aerilate": { - "name": "Piel Celeste", + "name": "Piel Celeste", "description": "Convierte los movimientos de tipo Normal en tipo Volador y aumenta ligeramente su potencia." }, "parentalBond": { - "name": "Amor Filial", + "name": "Amor Filial", "description": "Une fuerzas con su cría y ataca dos veces." }, "darkAura": { - "name": "Aura Oscura", + "name": "Aura Oscura", "description": "Aumenta la potencia de los movimientos de tipo Siniestro de todos los Pokémon." }, "fairyAura": { - "name": "Aura Feérica", + "name": "Aura Feérica", "description": "Aumenta la potencia de los movimientos de tipo Hada de todos los Pokémon." }, "auraBreak": { - "name": "Rompeaura", + "name": "Rompeaura", "description": "Invierte los efectos de las habilidades de auras, por lo que reduce la potencia de ciertos movimientos en vez de aumentarla." }, "primordialSea": { - "name": "Mar del Albor", + "name": "Mar del Albor", "description": "Altera el clima para anular los ataques de tipo Fuego." }, "desolateLand": { - "name": "Tierra del Ocaso", + "name": "Tierra del Ocaso", "description": "Altera el clima para anular los ataques de tipo Agua." }, "deltaStream": { - "name": "Ráfaga Delta", + "name": "Ráfaga Delta", "description": "Altera el clima para anular las vulnerabilidades del tipo Volador." }, "stamina": { - "name": "Firmeza", - "description": "Aumenta su Defensa al recibir un ataque." + "name": "Firmeza", + "description": "Aumenta su defensa al recibir un ataque." }, "wimpOut": { - "name": "Huida", + "name": "Huida", "description": "Se asusta y abandona el terreno de combate cuando sus PS se ven reducidos a la mitad." }, "emergencyExit": { - "name": "Retirada", + "name": "Retirada", "description": "Abandona el terreno de combate cuando sus PS se ven reducidos a la mitad para evitar males mayores." }, "waterCompaction": { - "name": "Hidrorrefuerzo", - "description": "Aumenta mucho su Defensa si lo alcanza un movimiento de tipo Agua." + "name": "Hidrorrefuerzo", + "description": "Aumenta mucho su defensa si lo alcanza un movimiento de tipo Agua." }, "merciless": { - "name": "Ensañamiento", + "name": "Ensañamiento", "description": "Hace que sus movimientos asesten siempre un golpe crítico si el objetivo está envenenado." }, "shieldsDown": { - "name": "Escudo Limitado", + "name": "Escudo Limitado", "description": "Rompe su coraza cuando sus PS se ven reducidos a la mitad y adopta una forma ofensiva." }, "stakeout": { - "name": "Vigilante", + "name": "Vigilante", "description": "Si el objetivo de su ataque es sustituido por otro, duplica el daño que infligirá." }, "waterBubble": { - "name": "Pompa", + "name": "Pompa", "description": "Reduce el daño que le provocan los movimientos de tipo Fuego y es inmune a las quemaduras." }, "steelworker": { - "name": "Acero Templado", + "name": "Acero Templado", "description": "Potencia los movimientos de tipo Acero." }, "berserk": { - "name": "Cólera", - "description": "Aumenta su Ataque Especial si sus PS se ven reducidos a la mitad debido a algún ataque." + "name": "Cólera", + "description": "Aumenta su ataque especial si sus PS se ven reducidos a la mitad debido a algún ataque." }, "slushRush": { - "name": "Quitanieves", - "description": "Aumenta su Velocidad cuando nieva." + "name": "Quitanieves", + "description": "Aumenta su velocidad cuando nieva." }, "longReach": { - "name": "Remoto", + "name": "Remoto", "description": "Puede usar cualquier movimiento sin entrar en contacto con su objetivo." }, "liquidVoice": { - "name": "Voz Fluida", + "name": "Voz Fluida", "description": "Hace que todos sus movimientos que usan sonido pasen a ser de tipo Agua." }, "triage": { - "name": "Primer Auxilio", + "name": "Primer Auxilio", "description": "Da prioridad a los movimientos que restauran PS." }, "galvanize": { - "name": "Piel Eléctrica", + "name": "Piel Eléctrica", "description": "Convierte los movimientos de tipo Normal en tipo Eléctrico y aumenta ligeramente su potencia." }, "surgeSurfer": { - "name": "Cola Surf", - "description": "Duplica su Velocidad si hay un campo eléctrico en el terreno de combate." + "name": "Cola Surf", + "description": "Duplica su velocidad si hay un campo eléctrico en el terreno de combate." }, "schooling": { - "name": "Banco", + "name": "Banco", "description": "Forma bancos con sus congéneres cuando tiene muchos PS, lo cual le otorga más fuerza. Cuando le quedan pocos PS, el banco se dispersa." }, "disguise": { - "name": "Disfraz", + "name": "Disfraz", "description": "Puede eludir un ataque valiéndose de la tela que le cubre el cuerpo una vez por combate." }, "battleBond": { - "name": "Fuerte Afecto", - "description": "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su Ataque, su Ataque Especial y su Velocidad." + "name": "Fuerte Afecto", + "description": "Al derrotar a un Pokémon, los vínculos con su Entrenador se refuerzan y aumentan su ataque, su ataque especial y su velocidad." }, "powerConstruct": { - "name": "Agrupamiento", + "name": "Agrupamiento", "description": "Cuando sus PS se ven reducidos a la mitad, las células se reagrupan y adopta su Forma Completa." }, "corrosion": { - "name": "Corrosión", + "name": "Corrosión", "description": "Puede envenenar incluso a Pokémon de tipo Acero o Veneno." }, "comatose": { - "name": "Letargo Perenne", + "name": "Letargo Perenne", "description": "No despierta jamás de su profundo letargo e incluso ataca dormido." }, "queenlyMajesty": { - "name": "Regia Presencia", + "name": "Regia Presencia", "description": "Intimida al rival y le impide usar movimientos con prioridad contra él y sus aliados." }, "innardsOut": { - "name": "Revés", + "name": "Revés", "description": "Al caer debilitado, inflige al atacante un daño equivalente a los PS que le quedaran antes de recibir el golpe de gracia." }, "dancer": { - "name": "Pareja de Baile", + "name": "Pareja de Baile", "description": "Puede copiar inmediatamente cualquier movimiento de baile que haya usado otro Pokémon presente en el combate." }, "battery": { - "name": "Batería", + "name": "Batería", "description": "Potencia los ataques especiales de los aliados." }, "fluffy": { - "name": "Peluche", + "name": "Peluche", "description": "Reduce a la mitad el daño recibido por los movimientos de contacto, pero duplica el que le infligen los de tipo Fuego." }, "dazzling": { - "name": "Cuerpo Vívido", + "name": "Cuerpo Vívido", "description": "Desconcierta al rival y le impide usar movimientos con prioridad contra él y sus aliados." }, "soulHeart": { - "name": "Coránima", - "description": "Aumenta su Ataque Especial cada vez que un Pokémon cae debilitado." + "name": "Coránima", + "description": "Aumenta su ataque especial cada vez que un Pokémon cae debilitado." }, "tanglingHair": { - "name": "Rizos Rebeldes", - "description": "Reduce la Velocidad del Pokémon que lo ataque con un movimiento de contacto." + "name": "Rizos Rebeldes", + "description": "Reduce la velocidad del Pokémon que lo ataque con un movimiento de contacto." }, "receiver": { - "name": "Receptor", + "name": "Receptor", "description": "Adquiere la habilidad de un aliado debilitado." }, "powerOfAlchemy": { - "name": "Reacción Química", + "name": "Reacción Química", "description": "Reacciona copiando la habilidad de un aliado debilitado." }, "beastBoost": { - "name": "Ultraimpulso", + "name": "Ultraimpulso", "description": "Al derrotar a un Pokémon, aumenta su característica más fuerte." }, "rksSystem": { - "name": "Sistema Alfa", + "name": "Sistema Alfa", "description": "Cambia su tipo según el disco que lleve instalado." }, "electricSurge": { - "name": "Electrogénesis", + "name": "Electrogénesis", "description": "Crea un campo eléctrico al entrar en combate." }, "psychicSurge": { - "name": "Psicogénesis", + "name": "Psicogénesis", "description": "Crea un campo psíquico al entrar en combate." }, "mistySurge": { - "name": "Nebulogénesis", + "name": "Nebulogénesis", "description": "Crea un campo de niebla al entrar en combate." }, "grassySurge": { - "name": "Herbogénesis", + "name": "Herbogénesis", "description": "Crea un campo de hierba al entrar en combate." }, "fullMetalBody": { - "name": "Guardia Metálica", + "name": "Guardia Metálica", "description": "Evita que se reduzcan sus características a causa de movimientos o habilidades de otros Pokémon." }, "shadowShield": { - "name": "Guardia Espectro", + "name": "Guardia Espectro", "description": "Reduce el daño que sufre si sus PS están al máximo." }, "prismArmor": { - "name": "Armadura Prisma", + "name": "Armadura Prisma", "description": "Mitiga el daño que le infligen los movimientos supereficaces." }, "neuroforce": { - "name": "Fuerza Cerebral", + "name": "Fuerza Cerebral", "description": "Potencia los ataques supereficaces." }, "intrepidSword": { - "name": "Espada Indómita", - "description": "Aumenta su Ataque al entrar en combate por primera vez." + "name": "Espada Indómita", + "description": "Aumenta su ataque al entrar en combate por primera vez." }, "dauntlessShield": { - "name": "Escudo Recio", - "description": "Aumenta su Defensa al entrar en combate por primera vez." + "name": "Escudo Recio", + "description": "Aumenta su defensa al entrar en combate por primera vez." }, "libero": { - "name": "Líbero", + "name": "Líbero", "description": "Al entrar en combate, cambia su tipo al del primer movimiento que va a usar." }, "ballFetch": { - "name": "Recogebolas", - "description": "Si no lleva equipado ningún objeto, recupera la Poké Ball del primer intento de captura fallido." + "name": "Recogebolas", + "description": "Recupera la Poké Ball del primer intento de captura fallido." }, "cottonDown": { - "name": "Pelusa", - "description": "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la Velocidad de todos los demás Pokémon." + "name": "Pelusa", + "description": "Al ser alcanzado por un ataque, suelta una pelusa de algodón que reduce la velocidad de todos los demás Pokémon." }, "propellerTail": { - "name": "Hélice Caudal", + "name": "Hélice Caudal", "description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." }, "mirrorArmor": { - "name": "Coraza Reflejo", + "name": "Coraza Reflejo", "description": "Refleja los efectos que reducen las características." }, "gulpMissile": { - "name": "Tragamisil", + "name": "Tragamisil", "description": "Tras usar Surf o Buceo, emerge con una presa en la boca. Al recibir daño, ataca escupiéndola." }, "stalwart": { - "name": "Acérrimo", + "name": "Acérrimo", "description": "Ignora los efectos de las habilidades o los movimientos que permiten a un Pokémon centrar la atención sobre sí." }, "steamEngine": { - "name": "Combustible", - "description": "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su Velocidad." + "name": "Combustible", + "description": "Si lo alcanza un movimiento de tipo Fuego o Agua, aumenta muchísimo su velocidad." }, "punkRock": { - "name": "Punk Rock", + "name": "Punk Rock", "description": "Potencia los movimientos que usan sonido y reduce a la mitad el daño que le infligen dichos movimientos." }, "sandSpit": { - "name": "Expulsarena", + "name": "Expulsarena", "description": "Provoca una tormenta de arena al recibir un ataque." }, "iceScales": { - "name": "Escama de Hielo", + "name": "Escama de Hielo", "description": "Las gélidas escamas que protegen su cuerpo reducen a la mitad el daño que le infligen los ataques especiales." }, "ripen": { - "name": "Maduración", + "name": "Maduración", "description": "Hace madurar las bayas, por lo que duplica sus efectos." }, "iceFace": { - "name": "Cara de Hielo", + "name": "Cara de Hielo", "description": "Absorbe el daño de un ataque físico con el hielo de la cabeza, tras lo cual cambia de forma. El hielo se regenerará la próxima vez que nieve." }, "powerSpot": { - "name": "Fuente Energía", + "name": "Fuente Energía", "description": "Potencia los movimientos de los Pokémon adyacentes." }, "mimicry": { - "name": "Mimetismo", + "name": "Mimetismo", "description": "Cambia su tipo según el campo que haya en el terreno de combate." }, "screenCleaner": { - "name": "Antibarrera", + "name": "Antibarrera", "description": "Anula los efectos de Pantalla de Luz, Reflejo y Velo Aurora tanto de rivales como de aliados al entrar en combate." }, "steelySpirit": { - "name": "Alma Acerada", + "name": "Alma Acerada", "description": "Potencia los movimientos de tipo Acero del Pokémon y sus aliados." }, "perishBody": { - "name": "Cuerpo Mortal", + "name": "Cuerpo Mortal", "description": "Si lo alcanza un movimiento de contacto, se debilitará al cabo de 3 turnos, así como el atacante, a menos que abandonen el terreno de combate." }, "wanderingSpirit": { - "name": "Alma Errante", + "name": "Alma Errante", "description": "Si lo alcanza un movimiento de contacto, intercambia su habilidad con la del atacante." }, "gorillaTactics": { - "name": "Monotema", - "description": "Aumenta su Ataque, pero solo puede usar el primer movimiento escogido." + "name": "Monotema", + "description": "Aumenta su ataque, pero solo puede usar el primer movimiento escogido." }, "neutralizingGas": { - "name": "Gas Reactivo", + "name": "Gas Reactivo", "description": "Anula los efectos de las habilidades de los demás Pokémon presentes mientras esté en el terreno de combate." }, "pastelVeil": { - "name": "Velo Pastel", + "name": "Velo Pastel", "description": "Se protege a sí mismo y a sus aliados del envenenamiento." }, "hungerSwitch": { - "name": "Mutapetito", + "name": "Mutapetito", "description": "Alterna entre su Forma Saciada y Forma Voraz al final de cada turno." }, "quickDraw": { - "name": "Mano Rápida", + "name": "Mano Rápida", "description": "A veces, puede atacar el primero." }, "unseenFist": { - "name": "Puño Invisible", + "name": "Puño Invisible", "description": "Si usa un movimiento de contacto, puede infligir daño al objetivo aunque este se proteja." }, "curiousMedicine": { - "name": "Medicina Extraña", + "name": "Medicina Extraña", "description": "Al entrar en combate, rezuma una substancia medicinal por la caracola que revierte los cambios en las características de los aliados." }, "transistor": { - "name": "Transistor", + "name": "Transistor", "description": "Potencia los movimientos de tipo Eléctrico." }, "dragonsMaw": { - "name": "Mandíbula Dragón", + "name": "Mandíbula Dragón", "description": "Potencia los movimientos de tipo Dragón." }, "chillingNeigh": { - "name": "Relincho Blanco", - "description": "Al derrotar a un objetivo, emite un relincho gélido y aumenta su Ataque." + "name": "Relincho Blanco", + "description": "Al derrotar a un objetivo, emite un relincho gélido y aumenta su ataque." }, "grimNeigh": { - "name": "Relincho Negro", - "description": "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su Ataque Especial." + "name": "Relincho Negro", + "description": "Al derrotar a un objetivo, emite un relincho aterrador y aumenta su ataque especial." }, "asOneGlastrier": { - "name": "Unidad Ecuestre", + "name": "Unidad Ecuestre", "description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." }, "asOneSpectrier": { - "name": "Unidad Ecuestre", + "name": "Unidad Ecuestre", "description": "El Pokémon tiene dos habilidades: Relincho Negro de Spectrier y Nerviosismo de Calyrex." }, "lingeringAroma": { - "name": "Olor Persistente", + "name": "Olor Persistente", "description": "Contagia la habilidad Olor Persistente al Pokémon que lo ataque con un movimiento de contacto." }, "seedSower": { - "name": "Disemillar", + "name": "Disemillar", "description": "Crea un campo de hierba al recibir un ataque." }, "thermalExchange": { - "name": "Termoconversión", - "description": "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su Ataque." + "name": "Termoconversión", + "description": "Evita las quemaduras y, si lo alcanza un movimiento de tipo Fuego, aumenta su ataque." }, "angerShell": { - "name": "Coraza Ira", - "description": "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su Defensa y su Defensa Especial, pero aumenta su Ataque, su Ataque Especial y su Velocidad." + "name": "Coraza Ira", + "description": "Cuando un ataque reduce sus PS a la mitad, un arrebato de cólera reduce su defensa y su defensa especial, pero aumenta su ataque, su ataque especial y su velocidad." }, "purifyingSalt": { - "name": "Sal Purificadora", + "name": "Sal Purificadora", "description": "Su sal pura lo protege de los problemas de estado y reduce a la mitad el daño que recibe de ataques de tipo Fantasma." }, "wellBakedBody": { - "name": "Cuerpo Horneado", - "description": "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su Defensa en vez de sufrir daño." + "name": "Cuerpo Horneado", + "description": "Si lo alcanza un movimiento de tipo Fuego, aumenta mucho su defensa en vez de sufrir daño." }, "windRider": { - "name": "Surcavientos", - "description": "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su Ataque. Tampoco recibe daño de este último." + "name": "Surcavientos", + "description": "Si sopla un Viento Afín o lo alcanza un movimiento que usa viento, aumenta su ataque. Tampoco recibe daño de este último." }, "guardDog": { - "name": "Perro Guardián", - "description": "Aumenta su Ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon." + "name": "Perro Guardián", + "description": "Aumenta su ataque si sufre los efectos de Intimidación. También anula movimientos y objetos que fuercen el cambio de Pokémon." }, "rockyPayload": { - "name": "Transportarrocas", + "name": "Transportarrocas", "description": "Potencia los movimientos de tipo Roca." }, "windPower": { - "name": "Energía Eólica", + "name": "Energía Eólica", "description": "Su cuerpo se carga de electricidad si lo alcanza un movimiento que usa viento, lo que potencia su siguiente movimiento de tipo Eléctrico." }, "zeroToHero": { - "name": "Cambio Heroico", + "name": "Cambio Heroico", "description": "Adopta la Forma Heroica cuando se retira del combate." }, "commander": { - "name": "Comandar", + "name": "Comandar", "description": "Si al entrar en combate coincide con un Dondozo aliado, se cuela en el interior de su boca para tomar el control." }, "electromorphosis": { - "name": "Dinamo", + "name": "Dinamo", "description": "Su cuerpo se carga de electricidad al recibir daño, lo que potencia su siguiente movimiento de tipo Eléctrico." }, "protosynthesis": { - "name": "Paleosíntesis", + "name": "Paleosíntesis", "description": "Si hace sol o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." }, "quarkDrive": { - "name": "Carga Cuark", + "name": "Carga Cuark", "description": "Si hay un campo eléctrico en el terreno de combate o lleva un tanque de Energía Potenciadora, aumenta su característica más alta." }, "goodAsGold": { - "name": "Cuerpo Áureo", + "name": "Cuerpo Áureo", "description": "Su robusto cuerpo de oro inoxidable lo hace inmune frente a movimientos de estado de otros Pokémon." }, "vesselOfRuin": { - "name": "Caldero Debacle", - "description": "Reduce el Ataque Especial de todos los demás Pokémon con el poder de su caldero maldito." + "name": "Caldero Debacle", + "description": "Reduce el ataque especial de todos los demás Pokémon con el poder de su caldero maldito." }, "swordOfRuin": { - "name": "Espada Debacle", - "description": "Reduce la Defensa de todos los demás Pokémon con el poder de su espada maldita." + "name": "Espada Debacle", + "description": "Reduce la defensa de todos los demás Pokémon con el poder de su espada maldita." }, "tabletsOfRuin": { - "name": "Tablilla Debacle", - "description": "Reduce el Ataque de todos los demás Pokémon con el poder de sus tablillas malditas." + "name": "Tablilla Debacle", + "description": "Reduce el ataque de todos los demás Pokémon con el poder de sus tablillas malditas." }, "beadsOfRuin": { - "name": "Abalorio Debacle", - "description": "Reduce la Defensa Especial de todos los demás Pokémon con el poder de sus abalorios malditos." + "name": "Abalorio Debacle", + "description": "Reduce la defensa especial de todos los demás Pokémon con el poder de sus abalorios malditos." }, "orichalcumPulse": { - "name": "Latido Oricalco", - "description": "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su Ataque aumenta gracias a su pulso primigenio." + "name": "Latido Oricalco", + "description": "El tiempo pasa a ser soleado cuando entra en combate. Si hace mucho sol, su ataque aumenta gracias a su pulso primigenio." }, "hadronEngine": { - "name": "Motor Hadrónico", - "description": "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su Ataque Especial aumenta gracias a su motor futurista." + "name": "Motor Hadrónico", + "description": "Crea un campo eléctrico al entrar en combate. Si hay un campo eléctrico, su ataque especial aumenta gracias a su motor futurista." }, "opportunist": { - "name": "Oportunista", + "name": "Oportunista", "description": "Copia las mejoras en las características del rival, aprovechándose de la situación." }, "cudChew": { - "name": "Rumia", + "name": "Rumia", "description": "Cuando ingiere una baya, la regurgita al final del siguiente turno y se la come por segunda vez." }, "sharpness": { - "name": "Cortante", + "name": "Cortante", "description": "Aumenta la potencia de los movimientos cortantes." }, "supremeOverlord": { - "name": "General Supremo", - "description": "Al entrar en combate, su Ataque y su Ataque Especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento." + "name": "General Supremo", + "description": "Al entrar en combate, su ataque y su ataque especial aumentan un poco por cada miembro del equipo que haya sido derrotado hasta el momento." }, "costar": { - "name": "Unísono", + "name": "Unísono", "description": "Al entrar en combate, copia los cambios en las características de su aliado." }, "toxicDebris": { - "name": "Capa Tóxica", + "name": "Capa Tóxica", "description": "Al recibir daño de un ataque físico, lanza una trampa de púas tóxicas a los pies del rival." }, "armorTail": { - "name": "Cola Armadura", + "name": "Cola Armadura", "description": "La extraña cola que le envuelve la cabeza impide al rival usar movimientos con prioridad contra él y sus aliados." }, "earthEater": { - "name": "Geofagia", + "name": "Geofagia", "description": "Si lo alcanza un movimiento de tipo Tierra, recupera PS en vez de sufrir daño." }, "myceliumMight": { - "name": "Poder Fúngico", + "name": "Poder Fúngico", "description": "El Pokémon siempre actúa con lentitud cuando usa movimientos de estado, pero estos no se ven afectados por la habilidad del objetivo." }, "mindsEye": { - "name": "Ojo Mental", - "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su Precisión no se puede reducir e ignora los cambios en la Evasión del objetivo." + "name": "Ojo Mental", + "description": "Alcanza a Pokémon de tipo Fantasma con movimientos de tipo Normal o Lucha. Su precisión no se puede reducir e ignora los cambios en la evasión del objetivo." }, "supersweetSyrup": { - "name": "Néctar Dulce", - "description": "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la Evasión del rival." + "name": "Néctar Dulce", + "description": "Al entrar en combate por primera vez, esparce un aroma dulzón a néctar que reduce la evasión del rival." }, "hospitality": { - "name": "Hospitalidad", + "name": "Hospitalidad", "description": "Al entrar en combate, restaura algunos PS de su aliado como muestra de hospitalidad." }, "toxicChain": { - "name": "Cadena Tóxica", + "name": "Cadena Tóxica", "description": "Gracias al poder de su cadena impregnada de toxinas, puede envenenar gravemente al Pokémon al que ataque." }, "embodyAspectTeal": { - "name": "Evocarrecuerdos", - "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara turquesa y aumenta su velocidad." }, "embodyAspectWellspring": { - "name": "Evocarrecuerdos", - "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara fuente y aumenta su defensa especial." }, "embodyAspectHearthflame": { - "name": "Evocarrecuerdos", - "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara horno y aumenta su ataque." }, "embodyAspectCornerstone": { - "name": "Evocarrecuerdos", - "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la Máscara Cimiento y aumenta su Defensa." + "name": "Evocarrecuerdos", + "description": "Al evocar viejos recuerdos, el Pokémon hace brillar la máscara cimiento y aumenta su defensa." }, "teraShift": { - "name": "Teracambio", + "name": "Teracambio", "description": "Al entrar en combate, adopta la Forma Teracristal tras absorber la energía de su alrededor." }, "teraShell": { - "name": "Teracaparazón", + "name": "Teracaparazón", "description": "Su caparazón encierra energía de todos los tipos. Gracias a ello, si sus PS están al máximo, el movimiento que lo alcance no será muy eficaz." }, "teraformZero": { - "name": "Teraformación 0", + "name": "Teraformación 0", "description": "Cuando Terapagos adopta la Forma Astral, anula todos los efectos del tiempo atmosférico y de los campos que haya en el terreno gracias a su poder oculto." }, "poisonPuppeteer": { - "name": "Títere Tóxico", + "name": "Títere Tóxico", "description": "Los rivales que Pecharunt envenene con sus movimientos también sufrirán confusión." } } diff --git a/src/locales/es/achv.json b/src/locales/es/achv.json index c3a22c566d0..14501dbdb6b 100644 --- a/src/locales/es/achv.json +++ b/src/locales/es/achv.json @@ -91,7 +91,7 @@ "name": "Campeón Liga Master", "name_female": "Campeona Liga Master" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Trabajo en Equipo", "description": "Haz relevo a otro miembro del equipo con al menos una estadística al máximo." }, @@ -170,5 +170,9 @@ "CLASSIC_VICTORY": { "name": "Imbatible", "description": "Completa el juego en modo clásico." + }, + "INVERSE_BATTLE": { + "name": "Espejo ojepsE", + "description": "Completa el reto de Combate Inverso.\n.osrevnI etabmoC ed oter le atelpmoC" } -} \ No newline at end of file +} diff --git a/src/locales/es/arena-flyout.json b/src/locales/es/arena-flyout.json index b2881b5de76..e3ec1dc6d4a 100644 --- a/src/locales/es/arena-flyout.json +++ b/src/locales/es/arena-flyout.json @@ -1,21 +1,21 @@ { - "activeBattleEffects": "Efectos de Terreno Activos", + "activeBattleEffects": "Efectos de terreno activos", "player": "Jugador", "neutral": "Neutral", "enemy": "Enemigo", "sunny": "Sol", "rain": "Lluvia", - "sandstorm": "Tormenta de Arena", + "sandstorm": "Tormenta de arena", "hail": "Granizo", "snow": "Nieve", "fog": "Niebla", "heavyRain": "Diluvio", - "harshSun": "Sol Abrasador", + "harshSun": "Sol abrasador", "strongWinds": "Turbulencias", - "misty": "Campo de Niebla", - "electric": "Campo Eléctrico", - "grassy": "Campo de Hierba", - "psychic": "Campo Psíquico", + "misty": "Campo de niebla", + "electric": "Campo eléctrico", + "grassy": "Campo de hierba", + "psychic": "Campo psíquico", "mudSport": "Chapoteo Lodo", "waterSport": "Hidrochorro", "spikes": "Púas", @@ -37,4 +37,4 @@ "craftyShield": "Truco Defensa", "tailwind": "Viento Afín", "happyHour": "Paga Extra" -} \ No newline at end of file +} diff --git a/src/locales/es/arena-tag.json b/src/locales/es/arena-tag.json index 9e26dfeeb6e..0f63b62e784 100644 --- a/src/locales/es/arena-tag.json +++ b/src/locales/es/arena-tag.json @@ -1 +1,57 @@ -{} \ No newline at end of file +{ + "yourTeam": "tu equipo", + "opposingTeam": "el equipo rival", + "arenaOnRemove": "Los efectos de {{moveName}} desaparecieron.", + "arenaOnRemovePlayer": "Los efectos de {{moveName}}\ndesaparecieron en tu bando.", + "arenaOnRemoveEnemy": "Los efectos de {{moveName}}\ndesaparecieron en el bando rival.", + "mistOnAdd": "¡Neblina de {{pokemonNameWithAffix}}\nha cubierto a su equipo!", + "mistApply": "¡La neblina evita los cambios de estadísticas!", + "reflectOnAdd": "¡Reflejo redujo el daño físico!", + "reflectOnAddPlayer": "¡Reflejo redujo el daño físico en tu bando!", + "reflectOnAddEnemy": "Reflejo redujo el daño físico en el bando rival.", + "lightScreenOnAdd": "¡Pantalla de Luz redujo el daño físico!", + "lightScreenOnAddPlayer": "¡Pantalla de Luz redujo el daño físico en tu bando!", + "lightScreenOnAddEnemy": "¡Pantalla de Luz redujo el daño físico en el bando enemigo!", + "auroraVeilOnAdd": "¡Velo Aurora redujo el daño físico!", + "auroraVeilOnAddPlayer": "¡Velo Aurora redujo el daño físico en tu bando!", + "auroraVeilOnAddEnemy": "¡Velo Aurora redujo el daño físico en el bando rival!", + "conditionalProtectOnAdd": "¡{{moveName}} protege a su bando!", + "conditionalProtectOnAddPlayer": "¡{{moveName}} protege a tu bando!", + "conditionalProtectOnAddEnemy": "¡{{moveName}} protege al bando rival!", + "conditionalProtectApply": "¡{{pokemonNameWithAffix}} ha sido protegido por {{moveName}}!", + "matBlockOnAdd": "¡{{pokemonNameWithAffix}} va a usar un tatami para bloquear ataques!", + "noCritOnAddPlayer": "¡{{moveName}} protege a tu bando de golpes críticos!", + "noCritOnAddEnemy": "¡{{moveName}} protege al bando rival de golpes críticos!", + "noCritOnRemove": "¡Los efectos de {{moveName}} de {{pokemonNameWithAffix}} se han disipado!", + "wishTagOnAdd": "¡El deseo de {{pokemonNameWithAffix}} se ha hecho realidad!", + "mudSportOnAdd": "¡Se han debilitado los ataques de tipo Eléctrico!", + "mudSportOnRemove": "Chapoteo Lodo ha dejado de surtir efecto.", + "waterSportOnAdd": "¡Se han debilitado los ataques\nde tipo Fuego!", + "waterSportOnRemove": "Hidrochorro ha dejado de surtir efecto.", + "spikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!", + "spikesActivateTrap": "¡Las púas han herido a {{pokemonNameWithAffix}}!", + "toxicSpikesOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por {{moveName}}!", + "toxicSpikesActivateTrapPoison": "¡{{pokemonNameWithAffix}} ha sido herido por {{moveName}}!", + "stealthRockOnAdd": "¡El equipo de {{opponentDesc}} ha sido rodeado por piedras puntiagudas!", + "stealthRockActivateTrap": "¡Unas piedras puntiagudas han dañado a {{pokemonNameWithAffix}}!", + "stickyWebOnAdd": "¡Una {{moveName}} se extiende a los pies del bando rival!", + "stickyWebActivateTrap": "¡{{pokemonName}} ha caído en una red viscosa!", + "trickRoomOnAdd": "¡{{pokemonNameWithAffix}} ha alterado las dimensiones!", + "trickRoomOnRemove": "Se han restaurado las dimensiones alteradas.", + "gravityOnAdd": "¡La gravedad se ha incrementado!", + "gravityOnRemove": "La gravedad ha vuelto a su estado normal.", + "tailwindOnAdd": "¡Sopla un viento afín!", + "tailwindOnAddPlayer": "¡El viento sopla a favor de tu bando!", + "tailwindOnAddEnemy": "¡El viento sopla a favor del bando rival!", + "tailwindOnRemove": "Ha dejado de soplar el viento afín.", + "tailwindOnRemovePlayer": "Ha dejado de soplar el viento que favorecía a tu equipo.", + "tailwindOnRemoveEnemy": "Ha dejado de soplar el viento que favorecía al bando rival.", + "happyHourOnAdd": "¡La felicidad se respira en el aire!", + "happyHourOnRemove": "La felicidad ya no se respira en el aire.", + "safeguardOnAdd": "¡Todos los Pokémon están protegidos por Velo Sagrado!", + "safeguardOnAddPlayer": "¡Tu equipo se ha protegido con Velo Sagrado!", + "safeguardOnAddEnemy": "¡El equipo enemigo se ha protegido con Velo Sagrado!", + "safeguardOnRemove": "¡Velo Sagrado dejó de hacer efecto!", + "safeguardOnRemovePlayer": "El efecto de Velo Sagrado en tu equipo se ha disipado.", + "safeguardOnRemoveEnemy": "El efecto de Velo Sagrado en el equipo enemigo se ha disipado." +} \ No newline at end of file diff --git a/src/locales/es/battler-tags.json b/src/locales/es/battler-tags.json index 9e26dfeeb6e..d917b6c74b5 100644 --- a/src/locales/es/battler-tags.json +++ b/src/locales/es/battler-tags.json @@ -1 +1,71 @@ -{} \ No newline at end of file +{ + "trappedDesc": "trampa", + "flinchedDesc": "retroceso", + "confusedDesc": "confusión", + "infatuatedDesc": "enamoramiento", + "seedDesc": "drenado", + "nightmareDesc": "pesadillas", + "ingrainDesc": "raíces", + "drowsyDesc": "sueño", + "rechargingLapse": "¡{{pokemonNameWithAffix}} necesita\nrecuperarse de su ataque!", + "trappedOnAdd": "¡{{pokemonNameWithAffix}} no puede escapar!", + "trappedOnRemove": "¡{{pokemonNameWithAffix}} se ha\nliberado de {{moveName}}!", + "flinchedLapse": "¡{{pokemonNameWithAffix}} se amedrentó!", + "confusedOnAdd": "¡{{pokemonNameWithAffix}} se encuentra confuso!", + "confusedOnRemove": "¡{{pokemonNameWithAffix}} ya no está confuso!", + "confusedOnOverlap": "¡{{pokemonNameWithAffix}} ya está confuso!", + "confusedLapse": "¡{{pokemonNameWithAffix}} está confuso!", + "confusedLapseHurtItself": "¡Está tan confuso que se ha herido a sí mismo!", + "destinyBondLapseIsBoss": "Mismo Destino no afecta a {{pokemonNameWithAffix}}.", + "destinyBondLapse": "¡{{pokemonNameWithAffix2}} ha sufrido\nel mismo destino que {{pokemonNameWithAffix}}!", + "infatuatedOnAdd": "¡{{pokemonNameWithAffix}} se ha enamorado\nde {{sourcePokemonName}}!", + "infatuatedOnOverlap": "¡{{pokemonNameWithAffix}} ya está enamorado!", + "infatuatedLapse": "¡{{pokemonNameWithAffix}} se ha enamorado\ndebido a {{sourcePokemonName}}!", + "infatuatedLapseImmobilize": "¡El enamoramiento impide que\n{{pokemonNameWithAffix}} reaccione!", + "infatuatedOnRemove": "{{pokemonNameWithAffix}} ya no está enamorado.", + "seededOnAdd": "¡{{pokemonNameWithAffix}} ha sido infectado!", + "seededLapse": "¡Las drenadoras han restado salud a {{pokemonNameWithAffix}}!", + "seededLapseShed": "¡{{pokemonNameWithAffix}} ha absorbido el lodo líquido!", + "nightmareOnAdd": "¡{{pokemonNameWithAffix}} se ha sumido en una pesadilla!", + "nightmareOnOverlap": "¡{{pokemonNameWithAffix}} ya está teniendo pesadillas!", + "nightmareLapse": "¡{{pokemonNameWithAffix}} sufre pesadillas!", + "encoreOnAdd": "¡{{pokemonNameWithAffix}} sufre los efectos de Otra Vez!", + "encoreOnRemove": "¡{{pokemonNameWithAffix}} ya no sufre los efectos de Otra Vez!", + "helpingHandOnAdd": "¡{{pokemonNameWithAffix}} se prepara\npara ayudar a {{pokemonName}}!", + "ingrainLapse": "¡{{pokemonNameWithAffix}} ha absorbido\nnutrientes a través de sus raíces!", + "ingrainOnTrap": "¡{{pokemonNameWithAffix}} ha echado raíces!", + "aquaRingOnAdd": "¡{{pokemonNameWithAffix}} se ha rodeado de un manto de agua!", + "aquaRingLapse": "¡{{pokemonName}} restauró sus PS con {{moveName}}!", + "drowsyOnAdd": "¡{{pokemonNameWithAffix}} empieza a tener sueño!", + "damagingTrapLapse": "¡{{moveName}} hiere a {{pokemonNameWithAffix}}!", + "bindOnTrap": "¡{{moveName}} de {{sourcePokemonName}} oprime a {{pokemonNameWithAffix}}!", + "wrapOnTrap": "¡{{sourcePokemonName}} ha atrapado a {{pokemonNameWithAffix}} con una constricción!", + "vortexOnTrap": "¡{{pokemonNameWithAffix}} no puede salir del torbellino!", + "clampOnTrap": "¡{{sourcePokemonNameWithAffix}} ha atenazado a \n{{pokemonName}}!", + "sandTombOnTrap": "¡{{pokemonNameWithAffix}} ha sido atrapado por {{moveName}}!", + "magmaStormOnTrap": "¡La lluvia ígnea cae sobre {{pokemonNameWithAffix}}!", + "snapTrapOnTrap": "¡{{pokemonNameWithAffix}} cayó en un cepo!", + "thunderCageOnTrap": "¡{{sourcePokemonNameWithAffix}} ha enjaulado a {{pokemonNameWithAffix}}!", + "infestationOnTrap": "¡{{pokemonNameWithAffix}} es presa del acoso de {{sourcePokemonNameWithAffix}}!", + "protectedOnAdd": "{{pokemonNameWithAffix}}\nse está protegiendo.", + "protectedLapse": "¡{{pokemonNameWithAffix}}\nse ha protegido!", + "enduringOnAdd": "{{pokemonNameWithAffix}} se prepara para resistir los ataques...", + "enduringLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!", + "sturdyLapse": "¡{{pokemonNameWithAffix}} ha encajado el golpe!", + "perishSongLapse": "La cuenta atrás de Canto Mortal de\n{{pokemonNameWithAffix}} ha bajado a {{turnCount}}.", + "centerOfAttentionOnAdd": "¡{{pokemonNameWithAffix}} es el centro de atención!", + "truantLapse": "{{pokemonNameWithAffix}} está holgazaneando...", + "slowStartOnAdd": "¡{{pokemonNameWithAffix}} no está dando todo de sí!", + "slowStartOnRemove": "¡{{pokemonNameWithAffix}} ya puede darlo todo!", + "highestStatBoostOnAdd": "¡{{pokemonNameWithAffix}} ha reforzado su {{statName}}!", + "highestStatBoostOnRemove": "¡Los efectos de {{abilityName}}\nde {{pokemonNameWithAffix}} han desaparecido!", + "magnetRisenOnAdd": "¡{{pokemonNameWithAffix}} levita gracias a un campo electromagnético!", + "magnetRisenOnRemove": "¡El campo electromagnético de {{pokemonNameWithAffix}} se ha disipado!", + "critBoostOnAdd": "¡{{pokemonNameWithAffix}} se está preparando para luchar!", + "critBoostOnRemove": "{{pokemonNameWithAffix}} se ha relajado.", + "saltCuredOnAdd": "¡{{pokemonNameWithAffix}} está en salazón!", + "saltCuredLapse": "¡{{moveName}} ha herido a {{pokemonNameWithAffix}}!", + "cursedOnAdd": "¡{{pokemonNameWithAffix}} sacrifica algunos PS y maldice a {{pokemonName}}!", + "cursedLapse": "¡{{pokemonNameWithAffix}} es víctima de una maldición!", + "stockpilingOnAdd": "¡{{pokemonNameWithAffix}} ha reservado energía por {{stockpiledCount}}ª vez!" +} diff --git a/src/locales/es/bgm-name.json b/src/locales/es/bgm-name.json index be617b79567..f0e0ab7e852 100644 --- a/src/locales/es/bgm-name.json +++ b/src/locales/es/bgm-name.json @@ -1,95 +1,99 @@ { "music": "Música: ", "missing_entries": "{{name}}", - "battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!", - "battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!", - "battle_hoenn_champion_g5": "B2W2 - ¡Vs Campeón de Hoenn!", - "battle_hoenn_champion_g6": "ORAS - ¡Vs Campeón de Hoenn!", - "battle_sinnoh_champion": "B2W2 - ¡Vs Campeón de Sinnoh!", - "battle_champion_alder": "BW - ¡Vs Campeón de Teselia!", - "battle_champion_iris": "B2W2 - ¡Vs Campeón de Teselia!", - "battle_kalos_champion": "XY - ¡Vs Campeón de Kalos!", - "battle_alola_champion": "USUM - ¡Vs Campeón de Alola!", - "battle_galar_champion": "SWSH - ¡Vs Campeón de Galar!", - "battle_champion_geeta": "SV - ¡Vs Campeona Ságita!", - "battle_champion_nemona": "SV - ¡Vs Campeona Mencía!", - "battle_champion_kieran": "SV - ¡Vs Campeón Cass!", - "battle_hoenn_elite": "ORAS - ¡Vs Alto Mando!", - "battle_unova_elite": "BW - ¡Vs Alto Mando!", - "battle_kalos_elite": "XY - ¡Vs Alto Mando!", - "battle_alola_elite": "SM - ¡Vs Alto Mando!", - "battle_galar_elite": "SWSH - Torneo de Finalistas", - "battle_paldea_elite": "SV - ¡Vs Alto Mando!", - "battle_bb_elite": "SV - ¡Vs Alto Mando de la Academia Arándano!", + "battle_kanto_champion": "B2W2 - ¡Vs. Campeón de Kanto!", + "battle_johto_champion": "B2W2 - ¡Vs. Campeón de Johto!", + "battle_hoenn_champion_g5": "B2W2 - ¡Vs. Campeón de Hoenn!", + "battle_hoenn_champion_g6": "ORAS - ¡Vs. Campeón de Hoenn!", + "battle_sinnoh_champion": "B2W2 - ¡Vs. Campeón de Sinnoh!", + "battle_champion_alder": "BW - ¡Vs. Campeón de Teselia!", + "battle_champion_iris": "B2W2 - ¡Vs. Campeón de Teselia!", + "battle_kalos_champion": "XY - ¡Vs. Campeón de Kalos!", + "battle_alola_champion": "USUM - ¡Vs. Campeón de Alola!", + "battle_galar_champion": "SWSH - ¡Vs. Campeón de Galar!", + "battle_champion_geeta": "SV - ¡Vs. Campeona Ságita!", + "battle_champion_nemona": "SV - ¡Vs. Campeona Mencía!", + "battle_champion_kieran": "SV - ¡Vs. Campeón Cass!", + "battle_hoenn_elite": "ORAS - ¡Vs. Alto Mando!", + "battle_unova_elite": "BW - ¡Vs. Alto Mando!", + "battle_kalos_elite": "XY - ¡Vs. Alto Mando!", + "battle_alola_elite": "SM - ¡Vs. Alto Mando!", + "battle_galar_elite": "SWSH - Torneo de finalistas", + "battle_paldea_elite": "SV - ¡Vs. Alto Mando!", + "battle_bb_elite": "SV - ¡Vs. Alto Mando de la Academia Arándano!", "battle_final_encounter": "PMD RTDX - Dominio de Rayquaza", - "battle_final": "BW - ¡Vs Ghechis!", - "battle_kanto_gym": "B2W2 - ¡Vs Líder de Kanto!", - "battle_johto_gym": "B2W2 - ¡Vs Líder de Johto!", - "battle_hoenn_gym": "B2W2 - ¡Vs Líder de Hoenn!", - "battle_sinnoh_gym": "B2W2 - ¡Vs Líder de Sinnoh!", - "battle_unova_gym": "BW - ¡Vs Líder de Teselia!", - "battle_kalos_gym": "XY - ¡Vs Líder de Kalos!", - "battle_galar_gym": "SWSH - ¡Vs Líder de Galar!", - "battle_paldea_gym": "SV - ¡Vs Líder de Paldea!", - "battle_legendary_kanto": "XY - ¡Vs Legendarios de Kanto!", - "battle_legendary_raikou": "HGSS - ¡Vs Raikou!", - "battle_legendary_entei": "HGSS - ¡Vs Entei!", - "battle_legendary_suicune": "HGSS - ¡Vs Suicune!", - "battle_legendary_lugia": "HGSS - ¡Vs Lugia!", - "battle_legendary_ho_oh": "HGSS - ¡Vs Ho-oh!", - "battle_legendary_regis_g5": "B2W2 - ¡Vs Regis!", - "battle_legendary_regis_g6": "ORAS - ¡Vs Regis!", - "battle_legendary_gro_kyo": "ORAS - ¡Vs Groudon/Kyogre!", - "battle_legendary_rayquaza": "ORAS - ¡Vs Rayquaza!", - "battle_legendary_deoxys": "ORAS - ¡Vs Deoxys!", - "battle_legendary_lake_trio": "ORAS - ¡Vs Trío del Lago!", - "battle_legendary_sinnoh": "ORAS - ¡Vs Legendarios de Sinnoh!", - "battle_legendary_dia_pal": "ORAS - ¡Vs Dialga/Palkia!", - "battle_legendary_giratina": "ORAS - ¡Vs Giratina!", - "battle_legendary_arceus": "HGSS - ¡Vs Arceus!", - "battle_legendary_unova": "BW - ¡Vs Legendarios de Teselia!", - "battle_legendary_kyurem": "BW - ¡Vs Kyurem!", - "battle_legendary_res_zek": "BW - ¡Vs Reshiram/Zekrom!", - "battle_legendary_xern_yvel": "XY - ¡Vs Xerneas/Yveltal!", - "battle_legendary_tapu": "SM - ¡Vs Tapus!", - "battle_legendary_sol_lun": "SM - ¡Vs Solgaleo/Lunala!", - "battle_legendary_ub": "SM - ¡Vs Ultraentes!", - "battle_legendary_dusk_dawn": "USUM - ¡Vs Necrozma Melena Crepuscular/Alas del Alba!", - "battle_legendary_ultra_nec": "USUM - ¡Vs Ultra-Necrozma!", - "battle_legendary_zac_zam": "SWSH - ¡Vs Zacian/Zamazenta!", - "battle_legendary_glas_spec": "SWSH - ¡Vs Glastrier/Spectrier!", - "battle_legendary_calyrex": "SWSH - ¡Vs Calyrex!", - "battle_legendary_birds_galar": "SWSH - ¡Vs Aves Legendarias de Galar!", - "battle_legendary_ruinous": "SV - ¡Vs Tesoros Funestos!", - "battle_legendary_kor_mir": "SV Depths of Area Zero Battle", - "battle_legendary_loyal_three": "SV - ¡Vs Compatrones!", - "battle_legendary_ogerpon": "SV - ¡Vs Ogerpon!", - "battle_legendary_terapagos": "SV - ¡Vs Terapagos!", - "battle_legendary_pecharunt": "SV - ¡Vs Pecharunt!", - "battle_rival": "BW - ¡Vs Rival!", + "battle_final": "BW - ¡Vs. Ghechis!", + "battle_kanto_gym": "B2W2 - ¡Vs. Líder de Kanto!", + "battle_johto_gym": "B2W2 - ¡Vs. Líder de Johto!", + "battle_hoenn_gym": "B2W2 - ¡Vs. Líder de Hoenn!", + "battle_sinnoh_gym": "B2W2 - ¡Vs. Líder de Sinnoh!", + "battle_unova_gym": "BW - ¡Vs. Líder de Teselia!", + "battle_kalos_gym": "XY - ¡Vs. Líder de Kalos!", + "battle_galar_gym": "SWSH - ¡Vs. Líder de Galar!", + "battle_paldea_gym": "SV - ¡Vs. Líder de Paldea!", + "battle_legendary_kanto": "XY - ¡Vs. Legendarios de Kanto!", + "battle_legendary_raikou": "HGSS - ¡Vs. Raikou!", + "battle_legendary_entei": "HGSS - ¡Vs. Entei!", + "battle_legendary_suicune": "HGSS - ¡Vs. Suicune!", + "battle_legendary_lugia": "HGSS - ¡Vs. Lugia!", + "battle_legendary_ho_oh": "HGSS - ¡Vs. Ho-oh!", + "battle_legendary_regis_g5": "B2W2 - ¡Vs. Regis!", + "battle_legendary_regis_g6": "ORAS - ¡Vs. Regis!", + "battle_legendary_gro_kyo": "ORAS - ¡Vs. Groudon/Kyogre!", + "battle_legendary_rayquaza": "ORAS - ¡Vs. Rayquaza!", + "battle_legendary_deoxys": "ORAS - ¡Vs. Deoxys!", + "battle_legendary_lake_trio": "ORAS - ¡Vs. trío del Lago!", + "battle_legendary_sinnoh": "ORAS - ¡Vs. legendarios de Sinnoh!", + "battle_legendary_dia_pal": "ORAS - ¡Vs. Dialga/Palkia!", + "battle_legendary_origin_forme": "LA - ¡Vs. Dialga & Palkia, Forma Origen!", + "battle_legendary_giratina": "ORAS - ¡Vs. Giratina!", + "battle_legendary_arceus": "HGSS - ¡Vs. Arceus!", + "battle_legendary_unova": "BW - ¡Vs. legendarios de Teselia!", + "battle_legendary_kyurem": "BW - ¡Vs. Kyurem!", + "battle_legendary_res_zek": "BW - ¡Vs. Reshiram/Zekrom!", + "battle_legendary_xern_yvel": "XY - ¡Vs. Xerneas/Yveltal!", + "battle_legendary_tapu": "SM - ¡Vs. Tapus!", + "battle_legendary_sol_lun": "SM - ¡Vs. Solgaleo/Lunala!", + "battle_legendary_ub": "SM - ¡Vs. Ultraentes!", + "battle_legendary_dusk_dawn": "USUM - ¡Vs. Necrozma Melena Crepuscular/Alas del Alba!", + "battle_legendary_ultra_nec": "USUM - ¡Vs. Ultra-Necrozma!", + "battle_legendary_zac_zam": "SWSH - ¡Vs. Zacian/Zamazenta!", + "battle_legendary_glas_spec": "SWSH - ¡Vs. Glastrier/Spectrier!", + "battle_legendary_calyrex": "SWSH - ¡Vs. Calyrex!", + "battle_legendary_riders": "SWSH - ¡Vs. Calyrex Jinete!", + "battle_legendary_birds_galar": "SWSH - ¡Vs. Aves Legendarias de Galar!", + "battle_legendary_ruinous": "SV - ¡Vs. Tesoros Funestos!", + "battle_legendary_kor_mir": "SV - ¡Batalla en el área Zero!", + "battle_legendary_loyal_three": "SV - ¡Vs. Compatrones!", + "battle_legendary_ogerpon": "SV - ¡Vs. Ogerpon!", + "battle_legendary_terapagos": "SV - ¡Vs. Terapagos!", + "battle_legendary_pecharunt": "SV - ¡Vs. Pecharunt!", + "battle_rival": "BW - ¡Vs. Rival!", "battle_rival_2": "BW - ¡Vs N!", - "battle_rival_3": "BW - ¡Vs N (Liga Pokémon)!", - "battle_trainer": "BW - ¡Vs Entrenador!", - "battle_wild": "BW - ¡Vs Pokémon Salvaje!", - "battle_wild_strong": "BW - ¡Vs Pokémon Salvaje Raro!", - "end_summit": "PMD RTDX - Techo del Cielo", - "battle_rocket_grunt": "HGSS Team Rocket Battle", - "battle_aqua_magma_grunt": "ORAS Team Aqua & Magma Battle", - "battle_galactic_grunt": "BDSP Team Galactic Battle", + "battle_rival_3": "BW - ¡Vs. N (Liga Pokémon)!", + "battle_trainer": "BW - ¡Vs. entrenador!", + "battle_wild": "BW - ¡Vs. Pokémon salvaje!", + "battle_wild_strong": "BW - ¡Vs. Pokémon salvaje raro!", + "end_summit": "PMD RTDX - Techo del cielo", + "battle_rocket_grunt": "HGSS - ¡Vs. Team Rocket!", + "battle_aqua_magma_grunt": "ORAS - ¡Vs. Equipo Aqua & Magma!", + "battle_galactic_grunt": "BDSP - ¡Vs. Equipo Galaxia!", "battle_plasma_grunt": "BW - ¡Vs Equipo Plasma!", - "battle_flare_grunt": "XY Team Flare Battle", - "battle_aether_grunt": "SM Aether Foundation Battle", - "battle_skull_grunt": "SM Team Skull Battle", - "battle_macro_grunt": "SWSH Trainer Battle", - "battle_galactic_admin": "BDSP Team Galactic Admin Battle", - "battle_skull_admin": "SM Team Skull Admin Battle", - "battle_oleana": "SWSH Oleana Battle", - "battle_rocket_boss": "USUM Giovanni Battle", - "battle_aqua_magma_boss": "ORAS Archie & Maxie Battle", - "battle_galactic_boss": "BDSP Cyrus Battle", - "battle_plasma_boss": "B2W2 Ghetsis Battle", - "battle_flare_boss": "XY Lysandre Battle", - + "battle_flare_grunt": "XY - ¡Vs. Team Flare!", + "battle_aether_grunt": "SM - ¡Vs. Fundación Æther!", + "battle_skull_grunt": "SM - ¡Vs. Team Skull!", + "battle_macro_grunt": "SWSH - ¡Vs. entrenador!", + "battle_galactic_admin": "BDSP - ¡Vs. Comandante del Equipo Galaxia!", + "battle_skull_admin": "SM - ¡Vs. Comandante del Team Skull!", + "battle_oleana": "SWSH - ¡Vs. Olivia!", + "battle_rocket_boss": "USUM - ¡Vs. Giovanni!", + "battle_aqua_magma_boss": "ORAS - ¡Vs. Aquiles & Magno!", + "battle_galactic_boss": "BDSP - ¡Vs. Helio!", + "battle_plasma_boss": "B2W2 - ¡Vs. Ghechis Armonia!", + "battle_flare_boss": "XY - ¡Vs. Lysson!", + "battle_aether_boss": "SM - ¡Vs. Samina!", + "battle_skull_boss": "SM - ¡Vs. Guzmán!", + "battle_macro_boss": "SWSH - ¡Vs. Rose!", "abyss": "PMD EoS - Cráter Oscuro", "badlands": "PMD EoS - Valle Desolado", "beach": "PMD EoS - Risco Calado", @@ -105,40 +109,40 @@ "graveyard": "PMD EoS - Bosque Misterio", "ice_cave": "PMD EoS - Gran Iceberg", "island": "PMD EoS - Costa Escarpada", - "jungle": "Lmz - Jungle", - "laboratory": "Firel - Laboratory", + "jungle": "Lmz - Jungla", + "laboratory": "Firel - Laboratorio", "lake": "PMD EoS - Cueva Cristal", "meadow": "PMD EoS - Bosque de la Cumbre del Cielo", - "metropolis": "Firel - Metropolis", + "metropolis": "Firel - Metrópolis", "mountain": "PMD EoS - Monte Cuerno", "plains": "PMD EoS - Pradera de la Cumbre del Cielo", "power_plant": "PMD EoS - Pradera Destello", "ruins": "PMD EoS - Sima Hermética", - "sea": "Andr06 - Marine Mystique", - "seabed": "Firel - Seabed", - "slum": "Andr06 - Sneaky Snom", + "sea": "Andr06 - Misticismo marino", + "seabed": "Firel - Lecho del mar", + "slum": "Andr06 - Snom sigiloso", "snowy_forest": "PMD EoS - Campo nevado de la Cumbre del Cielo", - "space": "Firel - Aether", + "space": "Firel - Æther ", "swamp": "PMD EoS - Mar Circundante", "tall_grass": "PMD EoS - Bosque Niebla", "temple": "PMD EoS - Cueva Regia", "town": "PMD EoS - Tema del territorio aleatorio 3", "volcano": "PMD EoS - Cueva Vapor", "wasteland": "PMD EoS - Corazón Tierra Oculta", - "encounter_ace_trainer": "BW - Desafío Combate (Entrenador Guay)", - "encounter_backpacker": "BW - Desafío Combate (Mochilero)", - "encounter_clerk": "BW - Desafío Combate (Empresario)", - "encounter_cyclist": "BW - Desafío Combate (Ciclista)", - "encounter_lass": "BW - Desafío Combate (Chica)", - "encounter_parasol_lady": "BW - Desafío Combate (Dama parasol)", - "encounter_pokefan": "BW - Desafío Combate (Pokéfan)", - "encounter_psychic": "BW - Desafío Combate (Médium)", - "encounter_rich": "BW - Desafío Combate (Aristócrata)", - "encounter_rival": "BW - Desafío Combate (Cheren)", - "encounter_roughneck": "BW - Desafío Combate (Calvo)", - "encounter_scientist": "BW - Desafío Combate (Científico)", - "encounter_twins": "BW - Desafío Combate (Gemelas)", - "encounter_youngster": "BW - Desafío Combate (Joven)", + "encounter_ace_trainer": "BW - ¡Vs. entrenador guay!", + "encounter_backpacker": "BW - ¡Vs. mochilero!", + "encounter_clerk": "BW - ¡Vs. empresario!", + "encounter_cyclist": "BW - ¡Vs. ciclista!", + "encounter_lass": "BW - ¡Vs. chica joven!", + "encounter_parasol_lady": "BW - ¡Vs. dama parasol!", + "encounter_pokefan": "BW - ¡Vs. poké-fan!", + "encounter_psychic": "BW -¡Vs. médium!", + "encounter_rich": "BW - ¡Vs. aristócrata!", + "encounter_rival": "BW - ¡Vs. Cheren!", + "encounter_roughneck": "BW - ¡Vs. tío chungo!", + "encounter_scientist": "BW - ¡Vs. científico!", + "encounter_twins": "BW - ¡Vs. gemelas!", + "encounter_youngster": "BW - ¡Vs. chico joven!", "heal": "BW - Cura Pokémon", "menu": "PMD EoS - ¡Bienvenidos al mundo de los Pokémon!", "title": "PMD EoS - Tema del menú principal" diff --git a/src/locales/es/challenges.json b/src/locales/es/challenges.json index a855f3dbc2b..6a7db8c10c3 100644 --- a/src/locales/es/challenges.json +++ b/src/locales/es/challenges.json @@ -18,5 +18,12 @@ "name": "Monotipo", "desc": "Solo puedes usar Pokémon with the {{type}} type.", "desc_default": "Solo puedes usar Pokémon del tipo elegido." + }, + "inverseBattle": { + "name": "Combate Inverso", + "shortName": "Inverso", + "desc": "La efectividad de los tipos es invertida. No hay inmunidades entre tipos.\nEste reto deshabilita logros de otros retos.", + "value.0": "Desactivado", + "value.1": "Activado" } } \ No newline at end of file diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts index edc7dd8b0d7..8f75c08f3f6 100644 --- a/src/locales/es/config.ts +++ b/src/locales/es/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const esConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ca_ES/dialogue-final-boss-male.json b/src/locales/es/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/dialogue-final-boss-male.json rename to src/locales/es/dialogue-double-battle.json diff --git a/src/locales/ca_ES/dialogue-male.json b/src/locales/es/dialogue-final-boss.json similarity index 100% rename from src/locales/ca_ES/dialogue-male.json rename to src/locales/es/dialogue-final-boss.json diff --git a/src/locales/es/dialogue-male.json b/src/locales/es/dialogue-male.json deleted file mode 100644 index cbd7dbf39ad..00000000000 --- a/src/locales/es/dialogue-male.json +++ /dev/null @@ -1,52 +0,0 @@ -{ - "aether_grunt": { - "encounter": { - "1": "¡Lucharé con toda mi fuerza para detenerte!", - "2": "Me da igual que seas un crío. Eres una amenaza y debes irte.", - "3": "Me dijeron que mandara a todos los entrenadores por donde venían, ¡sin excepciones!", - "4": "¡Te mostraré el poder del Paraíso Æther!", - "5": "Ahora que conoces la oscuridad en lo profundo del Paraíso Æther, es hora de que vayas desapareciendo..." - }, - "victory": { - "1": "¡Vaya! Demuestras habilidad.", - "2": "¿Qué quiere decir esto? ¿Eh?", - "3": "¡Vaya! Con esa fuerza, ¡no creo que pueda detenerte!", - "4": "Vaya... parece que puede que haya perdido.", - "5": "¡Mira, te hago una mueca!: ¡Aiyee!" - } - }, - "faba": { - "encounter": { - "1": "¡Yo, Subdirector Fabio, te mostraré la cruda realidad del mundo!", - "2": "¿Yo, la última línea de defensa de Æther, battallando a un mero crío?", - "3": "Yo, Fabio, soy el Subdirector de la Fundación Æther. Soy el único en el mundo, soy irremplazable." - }, - "victory": { - "1": "¡Aaaah!", - "2": "¿C-c-cómo puede ser? Eres tan solo un niño...", - "3": "Este... este es el motivo por el que odio a los niños." - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "¡Vas a asustar a mi pobre criatura! Parece que tendré que silenciarte cuanto antes." - }, - "victory": { - "1": "¿Cómo?¿Cómo puedes ser tan terrible?" - }, - "defeat": { - "1": "Buff." - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "¡¿Por qué me sigues molestando?! Estoy cansada de ti. ¡Hasta las narices!\n$Se acabó esta charla innecesaria. Este es el poder de Nihilego, ¡te demostraré cuánto te equivocas al venir aquí!" - }, - "victory": { - "1": "¡¡¡Aaauuuggghhhhhhhhh!!!" - }, - "defeat": { - "1": "¡Todo lo que quiero es a esta preciosa criatura! ¡Los demás no me importáis!" - } - } -} diff --git a/src/locales/ca_ES/dialogue-misc-female.json b/src/locales/es/dialogue-misc.json similarity index 100% rename from src/locales/ca_ES/dialogue-misc-female.json rename to src/locales/es/dialogue-misc.json diff --git a/src/locales/es/dialogue-female.json b/src/locales/es/dialogue.json similarity index 100% rename from src/locales/es/dialogue-female.json rename to src/locales/es/dialogue.json diff --git a/src/locales/es/game-mode.json b/src/locales/es/game-mode.json index e7925900253..0dbccb45e1f 100644 --- a/src/locales/es/game-mode.json +++ b/src/locales/es/game-mode.json @@ -1,8 +1,8 @@ { - "classic": "Clásica", - "endless": "Infinita", - "endlessSpliced": "Infinita (Fusión)", - "dailyRun": "Diaria", - "unknown": "Desconicido", + "classic": "Clásico", + "endless": "Infinito", + "endlessSpliced": "Infinito (Fusión)", + "dailyRun": "Diario", + "unknown": "Desconocido", "challenge": "Desafío" -} \ No newline at end of file +} diff --git a/src/locales/es/modifier-type.json b/src/locales/es/modifier-type.json index 95325788bf4..e18cb19244d 100644 --- a/src/locales/es/modifier-type.json +++ b/src/locales/es/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Duplica la posibilidad de que un encuentro sea una combate doble durante {{battleCount}} combates." }, - "TempBattleStatBoosterModifierType": { - "description": "Aumenta la est. {{tempBattleStatName}} de todos los miembros del equipo en 1 nivel durante 5 combates." + "TempStatStageBoosterModifierType": { + "description": "Aumenta la est. {{stat}} de todos los miembros del equipo en 1 nivel durante 5 combates." }, "AttackTypeBoosterModifierType": { "description": "Aumenta la potencia de los movimientos de tipo {{moveType}} de un Pokémon en un 20%." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Aumenta el nivel de todos los miembros del equipo en {{levels}}." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Aumenta la est. {{statName}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación." + "BaseStatBoosterModifierType": { + "description": "Aumenta la est. {{stat}} base del portador en un 10%.\nCuanto mayores sean tus IVs, mayor será el límite de acumulación." }, "AllPokemonFullHpRestoreModifierType": { "description": "Restaura el 100% de los PS de todos los Pokémon." @@ -248,6 +248,12 @@ "name": "Periscopio", "description": "Aumenta la probabilidad de asestar un golpe crítico." }, + "DIRE_HIT": { + "name": "Crítico X", + "extra": { + "raises": "Critical Hit Ratio" + } + }, "LEEK": { "name": "Puerro", "description": "Puerro muy largo y duro que aumenta la probabilidad de asestar un golpe crítico. Debe llevarlo Farfetch'd." @@ -411,25 +417,13 @@ "description": "Polvo muy fino, pero a la vez poderoso, que aumenta la Velocidad. Debe llevarlo Ditto." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "Ataque X", "x_defense": "Defensa X", "x_sp_atk": "Ataq. Esp. X", "x_sp_def": "Def. Esp. X", "x_speed": "Velocidad X", - "x_accuracy": "Precisión X", - "dire_hit": "Crítico X" - }, - "TempBattleStatBoosterStatName": { - "ATK": "Ataque", - "DEF": "Defensa", - "SPATK": "Ataq. Esp.", - "SPDEF": "Def. Esp.", - "SPD": "Velocidad", - "ACC": "Precisión", - "CRIT": "Tasa de crítico", - "EVA": "Evasión", - "DEFAULT": "???" + "x_accuracy": "Precisión X" }, "AttackTypeBoosterItem": { "silk_scarf": "Pañuelo seda", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "Disco dragón", "DARK_MEMORY": "Disco siniestro", "FAIRY_MEMORY": "Disco hada", - "BLANK_MEMORY": "Disco en blanco" + "NORMAL_MEMORY": "Disco normal" } } diff --git a/src/locales/es/modifier.json b/src/locales/es/modifier.json index 593b3df2f0f..a94e41a4574 100644 --- a/src/locales/es/modifier.json +++ b/src/locales/es/modifier.json @@ -1,3 +1,12 @@ { - "bypassSpeedChanceApply": "¡Gracias {{itemName}} {{pokemonName}} puede tener prioridad!" -} \ No newline at end of file + "surviveDamageApply": "{{pokemonNameWithAffix}} ha usado {{typeName}} y ha logrado resistir!", + "turnHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!", + "hitHealApply": "{{pokemonNameWithAffix}} ha recuperado unos pocos PS gracias a {{typeName}}!", + "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} ha sido revivido gracias a su {{typeName}}!", + "pokemonResetNegativeStatStageApply": "Las estadísticas bajadas de {{pokemonNameWithAffix}} fueron restauradas gracias a {{typeName}}!", + "moneyInterestApply": "Recibiste intereses de ₽{{moneyAmount}}\ngracias a {{typeName}}!", + "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue absorbido\npor {{pokemonName}}'s {{typeName}}!", + "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} fue robado por {{pokemonName}}'s {{typeName}}!", + "enemyTurnHealApply": "¡{{pokemonNameWithAffix}}\nrecuperó algunos PS!", + "bypassSpeedChanceApply": "¡Gracias a su {{itemName}}, {{pokemonName}} puede tener prioridad!" +} diff --git a/src/locales/es/move-trigger.json b/src/locales/es/move-trigger.json index b570f029377..f92b7950a07 100644 --- a/src/locales/es/move-trigger.json +++ b/src/locales/es/move-trigger.json @@ -1,4 +1,8 @@ { + "switchedTwoStatChanges": "{{pokemonName}} ha intercambiado los cambios en {{firstStat}} y {{secondStat}} con los del objetivo!", + "switchedStat": "{{pokemonName}} cambia su {{stat}} por la de su objetivo!", + "sharedGuard": "{{pokemonName}} suma su capacidad defensiva a la del objetivo y la reparte equitativamente!", + "sharedPower": "{{pokemonName}} suma su capacidad ofensiva a la del objetivo y la reparte equitativamente!", "isChargingPower": "¡{{pokemonName}} está acumulando energía!", "burnedItselfOut": "¡El fuego interior de {{pokemonName}} se ha extinguido!", "startedHeatingUpBeak": "¡{{pokemonName}} empieza\na calentar su pico!", @@ -7,5 +11,6 @@ "usedUpAllElectricity": "¡{{pokemonName}} ha descargado toda su electricidad!", "stoleItem": "¡{{pokemonName}} robó el objeto\n{{itemName}} de {{targetName}}!", "statEliminated": "¡Los cambios en estadísticas fueron eliminados!", - "revivalBlessing": "¡{{pokemonName}} ha revivido!" -} \ No newline at end of file + "revivalBlessing": "¡{{pokemonName}} ha revivido!", + "safeguard": "¡{{targetName}} está protegido por Velo Sagrado!" +} diff --git a/src/locales/es/party-ui-handler.json b/src/locales/es/party-ui-handler.json index 65552a1e1d5..0e59aee6fd1 100644 --- a/src/locales/es/party-ui-handler.json +++ b/src/locales/es/party-ui-handler.json @@ -1,4 +1,9 @@ { + "SEND_OUT": "Enviar", + "SUMMARY": "Resumen", + "CANCEL": "Cancelar", + "RELEASE": "Liberar", + "APPLY": "Aplicar", "TEACH": "Enseñar", "SPLICE": "Fusionar", "UNSPLICE": "Separar", @@ -7,23 +12,23 @@ "TRANSFER": "Transferir", "ALL": "Todo", "PASS_BATON": "Relevo", - "UNPAUSE_EVOLUTION": "Reanudar Evolución", + "UNPAUSE_EVOLUTION": "Reanudar evolución", "REVIVE": "Revivir", "RENAME": "Rename", "choosePokemon": "Elige a un Pokémon.", "doWhatWithThisPokemon": "¿Que quieres hacer con este Pokémon?", - "noEnergy": "¡A {{pokemonName}} no le quedan\nfuerzas para luchar!", - "hasEnergy": "¡A {{pokemonName}} le quedan\nfuerzas para luchar!", - "cantBeUsed": "¡{{pokemonName}} no puede usarse\nen este desafío!", - "tooManyItems": "¡{{pokemonName}} tiene demasiados\nde este objeto!", + "noEnergy": "¡A {{pokemonName}} no le\nquedan fuerzas para luchar!", + "hasEnergy": "¡A {{pokemonName}} le\nquedan fuerzas para luchar!", + "cantBeUsed": "¡{{pokemonName}} no puede usarse en este desafío!", + "tooManyItems": "¡{{pokemonName}} tiene\ndemasiado de este objeto!", "anyEffect": "No tendría ningún efecto.", - "unpausedEvolutions": "Se reanudó las evoluciones de {{pokemonName}}.", + "unpausedEvolutions": "Se reanudaron las evoluciones de {{pokemonName}}.", "unspliceConfirmation": "¿Seguro que quiere separar a {{fusionName}}\nde {{pokemonName}}? {{fusionName}} se perderá.", "wasReverted": "{{fusionName}} se revirtió a {{pokemonName}}.", "releaseConfirmation": "¿Quieres liberar a {{pokemonName}}?", "releaseInBattle": "¡No puedes liberar un Pokémon que está en batalla!", "selectAMove": "Selecciona un movimiento.", - "changeQuantity": "Selecciona un objeto equipado para transferir.\nUsa < y > para cambiar la cantidad.", + "changeQuantity": "Selecciona un ítem para transferir.\nUsa < y > para calibrar.", "selectAnotherPokemonToSplice": "Selecciona otro Pokémon para fusionar.", "cancel": "Salir", "able": "Apto", @@ -36,7 +41,7 @@ "thisIsWhereWePart": "¡Aquí es donde nos despedimos, {{pokemonName}}!", "illMissYou": "¡Te echaré de menos, {{pokemonName}}!", "illNeverForgetYou": "¡Nunca te olvidaré, {{pokemonName}}!", - "untilWeMeetAgain": "¡Hasta que nos volvamos a encontrar, {{pokemonName}}!", + "untilWeMeetAgain": "¡Hasta que nos volvamos a\nencontrar, {{pokemonName}}!", "sayonara": "¡Sayonara, {{pokemonName}}!", "smellYaLater": "¡Nos vemos luego, {{pokemonName}}!" -} \ No newline at end of file +} diff --git a/src/locales/es/pokemon-form-battle.json b/src/locales/es/pokemon-form-battle.json index 7af01f8f093..d6eed9e93cc 100644 --- a/src/locales/es/pokemon-form-battle.json +++ b/src/locales/es/pokemon-form-battle.json @@ -4,5 +4,11 @@ "mega-y": "Mega {{pokemonName}} Y", "primal": "{{pokemonName}} Primigenio", "gigantamax": "G-Max {{pokemonName}}", - "eternamax": "E-Max {{pokemonName}}" -} \ No newline at end of file + "eternamax": "E-Max {{pokemonName}}", + "megaChange": "¡{{preName}} ha mega-evolucionado a {{pokemonName}}!", + "gigantamaxChange": "¡{{preName}} ha gigamaxizado a {{pokemonName}}!", + "eternamaxChange": "¡{{preName}} ha eternamaxizado a {{pokemonName}}!", + "revertChange": "¡{{pokemonName}} ha revertido a su forma original!", + "formChange": "¡{{preName}} ha cambiado de forma!", + "disguiseChange": "¡El disfraz ha actuado como señuelo!" +} diff --git a/src/locales/es/pokemon-form.json b/src/locales/es/pokemon-form.json index c46521d78da..2f70038ad2d 100644 --- a/src/locales/es/pokemon-form.json +++ b/src/locales/es/pokemon-form.json @@ -7,6 +7,7 @@ "pikachuToughCosplay": "Enmascarada", "pikachuPartner": "Compañero", "eeveePartner": "Compañero", + "pichuSpiky": "Picoreja", "unownA": "A", "unownB": "B", "unownC": "C", @@ -49,6 +50,8 @@ "rotomFrost": "Frío", "rotomFan": "Ventilador", "rotomMow": "Corte", + "giratinaAltered": "Modificada", + "shayminLand": "Tierra", "basculinRedStriped": "Raya Roja", "basculinBlueStriped": "Raya Azul", "basculinWhiteStriped": "Raya Blanca", @@ -56,6 +59,10 @@ "deerlingSummer": "Verano", "deerlingAutumn": "Otoño", "deerlingWinter": "Invierno", + "tornadusIncarnate": "Avatar", + "thundurusIncarnate": "Avatar", + "landorusIncarnate": "Avatar", + "keldeoOrdinary": "Habitual", "meloettaAria": "Lírica", "meloettaPirouette": "Danza", "froakieBattleBond": "Fuerte Afecto", @@ -87,12 +94,12 @@ "furfrouHeart": "Corazón", "furfrouStar": "Estrella", "furfrouDiamond": "Diamante", - "furfrouDebutante": "Debutante", - "furfrouMatron": "Matrón", - "furfrouDandy": "Dandi", - "furfrouLaReine": "La Reine", + "furfrouDebutante": "Señorita", + "furfrouMatron": "Dama", + "furfrouDandy": "Caballero", + "furfrouLaReine": "Aristócrata", "furfrouKabuki": "Kabuki", - "furfrouPharaoh": "Faraón", + "furfrouPharaoh": "Faraónico", "pumpkabooSmall": "Pequeño", "pumpkabooLarge": "Grande", "pumpkabooSuper": "Enorme", @@ -127,11 +134,15 @@ "magearnaOriginal": "Vetusto", "marshadowZenith": "Cénit", "sinisteaPhony": "Falsificada", - "sinisteaAntique": "Auténtica", + "sinisteaAntique": "Genuina", "eiscueNoIce": "Cara Deshielo", "indeedeeMale": "Macho", "indeedeeFemale": "Hembra", + "morpekoFullBelly": "Saciada", + "zacianHeroOfManyBattles": "Guerrero avezado", + "zamazentaHeroOfManyBattles": "Guerrero avezado", "zarudeDada": "Papá", + "enamorusIncarnate": "Avatar", "squawkabillyGreenPlumage": "Plumaje Verde", "squawkabillyBluePlumage": "Plumaje Azul", "squawkabillyYellowPlumage": "Plumaje Amarillo", @@ -141,9 +152,19 @@ "tatsugiriStretchy": "Estirada", "gimmighoulChest": "Cofre", "gimmighoulRoaming": "Andante", - "poltchageistCounterfeit": "Imitación", - "poltchageistArtisan": "Original", + "koraidonApexBuild": "Forma Plena", + "koraidonLimitedBuild": "Forma Limitada", + "koraidonSprintingBuild": "Forma Carrera", + "koraidonSwimmingBuild": "Forma Nado", + "koraidonGlidingBuild": "Forma Planeo", + "miraidonUltimateMode": "Modo Pleno", + "miraidonLowPowerMode": "Modo Limitado", + "miraidonDriveMode": "Modo Conducción", + "miraidonAquaticMode": "Modo Flote", + "miraidonGlideMode": "Modo Planeo", + "poltchageistCounterfeit": "Fraudulenta", + "poltchageistArtisan": "Opulenta", "paldeaTaurosCombat": "Combatiente", "paldeaTaurosBlaze": "Ardiente", "paldeaTaurosAqua": "Acuático" -} \ No newline at end of file +} diff --git a/src/locales/es/settings.json b/src/locales/es/settings.json index 9c16fbb0fd6..dc441d48eb8 100644 --- a/src/locales/es/settings.json +++ b/src/locales/es/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "Controles táctiles", "shopOverlayOpacity": "Opacidad de la fase de compra", "shopCursorTarget": "Cursor de la tienda", - "items": "Objetos", + "rewards": "Objetos", "reroll": "Actualizar", "shop": "Tienda", "checkTeam": "Ver equipo" diff --git a/src/locales/es/splash-messages.json b/src/locales/es/splash-messages.json index 90ce3593b89..b1d4820b06e 100644 --- a/src/locales/es/splash-messages.json +++ b/src/locales/es/splash-messages.json @@ -3,12 +3,12 @@ "joinTheDiscord": "¡Únete al Discord!", "infiniteLevels": "¡Niveles infinitos!", "everythingStacks": "¡Todo se acumula!", - "optionalSaveScumming": "¡Trampas guardando (¡opcionales!)!", + "optionalSaveScumming": "¡Trampas de guardado opcionales!", "biomes": "¡35 biomas!", "openSource": "¡Código abierto!", "playWithSpeed": "¡Juega a velocidad 5x!", - "liveBugTesting": "¡Arreglo de bugs sobre la marcha!", - "heavyInfluence": "¡Influencia Alta en RoR2!", + "liveBugTesting": "¡Testeo de bugs en directo!", + "heavyInfluence": "¡Mucha Influencia de RoR2!", "pokemonRiskAndPokemonRain": "¡Pokémon Risk y Pokémon Rain!", "nowWithMoreSalt": "¡Con un 33% más de polémica!", "infiniteFusionAtHome": "¡Infinite Fusion en casa!", @@ -17,16 +17,16 @@ "mubstitute": "¡Mubstituto!", "thatsCrazy": "¡De locos!", "oranceJuice": "¡Zumo de narancia!", - "questionableBalancing": "¡Balance cuestionable!", + "questionableBalancing": "¡Cambios en balance cuestionables!", "coolShaders": "¡Shaders impresionantes!", "aiFree": "¡Libre de IA!", "suddenDifficultySpikes": "¡Saltos de dificultad repentinos!", "basedOnAnUnfinishedFlashGame": "¡Basado en un juego Flash inacabado!", - "moreAddictiveThanIntended": "¡Más adictivo de la cuenta!", + "moreAddictiveThanIntended": "¡Más adictivo de lo previsto!", "mostlyConsistentSeeds": "¡Semillas CASI consistentes!", "achievementPointsDontDoAnything": "¡Los Puntos de Logro no hacen nada!", "youDoNotStartAtLevel": "¡No empiezas al nivel 2000!", - "dontTalkAboutTheManaphyEggIncident": "¡No hablen del incidente del Huevo Manaphy!", + "dontTalkAboutTheManaphyEggIncident": "¡No se habla del Incidente Manaphy!", "alsoTryPokengine": "¡Prueba también Pokéngine!", "alsoTryEmeraldRogue": "¡Prueba también Emerald Rogue!", "alsoTryRadicalRed": "¡Prueba también Radical Red!", diff --git a/src/locales/es/terrain.json b/src/locales/es/terrain.json index 9e26dfeeb6e..912f5186180 100644 --- a/src/locales/es/terrain.json +++ b/src/locales/es/terrain.json @@ -1 +1,16 @@ -{} \ No newline at end of file +{ + "misty": "Niebla", + "mistyStartMessage": "¡La niebla ha envuelto el terreno de combate!", + "mistyClearMessage": "La niebla se ha disipado.", + "mistyBlockMessage": "¡El campo de niebla ha protegido a {{pokemonNameWithAffix}} ", + "electric": "Eléctrico", + "electricStartMessage": "¡Se ha formado un campo de corriente eléctrica en el terreno\nde combate!", + "electricClearMessage": "El campo de corriente eléctrica ha desaparecido.\t", + "grassy": "Hierba", + "grassyStartMessage": "¡El terreno de combate se ha cubierto de hierba!", + "grassyClearMessage": "La hierba ha desaparecido.", + "psychic": "Psíquico", + "psychicStartMessage": "¡El terreno de combate se ha vuelto muy extraño!", + "psychicClearMessage": "Ha desaparecido la extraña sensación que se percibía en el terreno\nde combate.", + "defaultBlockMessage": "¡El campo {{terrainName}} ha protegido a {{pokemonNameWithAffix}} " +} diff --git a/src/locales/es/trainer-names.json b/src/locales/es/trainer-names.json index c6758366db7..ce09a0c9037 100644 --- a/src/locales/es/trainer-names.json +++ b/src/locales/es/trainer-names.json @@ -1,7 +1,7 @@ { "brock": "Brock", "misty": "Misty", - "lt_surge": "Tt. Surge", + "lt_surge": "Teniente Surge", "erika": "Erika", "janine": "Sachiko", "sabrina": "Sabrina", @@ -23,7 +23,7 @@ "winona": "Alana", "tate": "Vito", "liza": "Leti", - "juan": "Galán", + "juan": "Galano", "roark": "Roco", "gardenia": "Gardenia", "maylene": "Brega", @@ -34,7 +34,7 @@ "volkner": "Lectro", "cilan": "Millo", "chili": "Zeo", - "cress": "Maiz", + "cress": "Maíz", "cheren": "Cheren", "lenora": "Aloe", "roxie": "Hiedra", @@ -57,7 +57,7 @@ "nessa": "Cathy", "kabu": "Naboru", "bea": "Judith", - "allister": "Allistair", + "allister": "Alistair", "opal": "Sally", "bede": "Berto", "gordie": "Morris", @@ -123,30 +123,28 @@ "leon": "Lionel", "rival": "Finn", "rival_female": "Ivy", - "archer": "Archer", - "ariana": "Ariana", - "proton": "Proton", + "archer": "Atlas", + "ariana": "Atenea", + "proton": "Protón", "petrel": "Petrel", - "tabitha": "Tabitha", - "courtney": "Courtney", - "shelly": "Shelly", - "matt": "Matt", - "mars": "Mars", - "jupiter": "Jupiter", - "saturn": "Saturn", - "zinzolin": "Zinzolin", - "rood": "Rood", - "xerosic": "Xerosic", - "bryony": "Bryony", + "tabitha": "Tatiano", + "courtney": "Carola", + "shelly": "Silvina", + "matt": "Matías", + "mars": "Venus", + "jupiter": "Ceres", + "saturn": "Saturno", + "zinzolin": "Menek", + "rood": "Ruga", + "xerosic": "Xero", + "bryony": "Begonia", + "maxie": "Magno", + "archie": "Aquiles", + "cyrus": "Helio", + "ghetsis": "Ghechis", + "lysandre": "Lysson", "faba": "Fabio", - - "maxie": "Maxie", - "archie": "Archie", - "cyrus": "Cyrus", - "ghetsis": "Ghetsis", - "lysandre": "Lysandre", "lusamine": "Samina", - "blue_red_double": "Azul y Rojo", "red_blue_double": "Rojo y Azul", "tate_liza_double": "Vito y Leti", diff --git a/src/locales/fr/achv.json b/src/locales/fr/achv.json index f83fa3079f2..3e95f9326ca 100644 --- a/src/locales/fr/achv.json +++ b/src/locales/fr/achv.json @@ -92,7 +92,7 @@ "name": "Master Maitre de la Ligue", "name_female": "Master Maitresse de la Ligue" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Travail d’équipe", "description": "Utiliser Relais avec au moins une statistique montée à fond." }, @@ -274,5 +274,9 @@ "FRESH_START": { "name": "Du premier coup !", "description": "Terminer un challenge « Nouveau départ »." + }, + "INVERSE_BATTLE": { + "name": "La teuté à verlan", + "description": "Terminer un challenge en Combat Inversé.\nMineter un lenjcha en Ba-con Versin." } } diff --git a/src/locales/fr/arena-tag.json b/src/locales/fr/arena-tag.json index 16355816ae4..c3c705290fa 100644 --- a/src/locales/fr/arena-tag.json +++ b/src/locales/fr/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "Le vent arrière soufflant\nsur votre équipe s’arrête !", "tailwindOnRemoveEnemy": "Le vent arrière soufflant\nsur l’équipe ennemie s’arrête !", "happyHourOnAdd": "L’ambiance est euphorique !", - "happyHourOnRemove": "L’ambiance se calme !" + "happyHourOnRemove": "L’ambiance se calme !", + "safeguardOnAdd": "Un voile mystérieux recouvre\ntout le terrain !", + "safeguardOnAddPlayer": "Un voile mystérieux recouvre\nvotre équipe !", + "safeguardOnAddEnemy": "Un voile mystérieux recouvre\nl’équipe ennemie !", + "safeguardOnRemove": "Le terrain n’est plus protégé\npar le voile mystérieux !", + "safeguardOnRemovePlayer": "Votre équipe n’est plus protégée\npar le voile mystérieux !", + "safeguardOnRemoveEnemy": "L’équipe ennemie n’est plus protégée\npar le voile mystérieux !" } \ No newline at end of file diff --git a/src/locales/fr/battle.json b/src/locales/fr/battle.json index 1c108c89ded..b8da3a953ae 100644 --- a/src/locales/fr/battle.json +++ b/src/locales/fr/battle.json @@ -94,5 +94,6 @@ "retryBattle": "Voulez-vous réessayer depuis le début du combat ?", "unlockedSomething": "{{unlockedThing}}\na été débloqué.", "congratulations": "Félicitations !", - "beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !" -} \ No newline at end of file + "beatModeFirstTime": "{{speciesName}} a battu le mode {{gameMode}} pour la première fois !\nVous avez reçu {{newModifier}} !", + "eggSkipPrompt": "Aller directement au résumé des Œufs éclos ?" +} diff --git a/src/locales/fr/challenges.json b/src/locales/fr/challenges.json index 50a8e34f298..a83ec2e0be4 100644 --- a/src/locales/fr/challenges.json +++ b/src/locales/fr/challenges.json @@ -25,5 +25,12 @@ "desc": "Vous ne pouvez choisir que les starters de base du jeu, comme si vous le recommenciez.", "value.0": "Non", "value.1": "Oui" + }, + "inverseBattle": { + "name": "Combat Inversé", + "shortName": "Inversé", + "desc": "Les affinités de la table des types sont inversées et plus aucun type n’a d’immunité.\nDésactive les succès des autres challenges.", + "value.0": "Non", + "value.1": "Oui" } } \ No newline at end of file diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts index 668812e6432..f79374cd3b9 100644 --- a/src/locales/fr/config.ts +++ b/src/locales/fr/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const frConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/fr/dialogue-double-battle-male.json b/src/locales/fr/dialogue-double-battle-male.json deleted file mode 100644 index 188b27ca143..00000000000 --- a/src/locales/fr/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue : Hé Red, montrons-lui de quel bois on se chauffe !\n$Red : …\n$Blue : Voilà la puissance du Bourg Palette !" - }, - "victory": { - "1": "Blue : C’était un magnifique combat !\n$Red : …" - } - }, - "red_blue_double": { - "encounter": { - "1": "Red : … !\n$Blue : Il est pas très loquace.\n$Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !" - }, - "victory": { - "1": "Red : … !\n$Blue : La prochaine fois, on va te battre !" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Lévy : Héhéhé… Tu en fais une drôle de tête.\n$Tatia : Tu ne t’attendais pas à rencontrer deux Champions, n’est-ce pas ?\n$Lévy : Nous sommes des jumeaux !\n$Tatia : Nous n’avons pas besoin de parler entre nous !\n$Lévy : Tu crois pouvoir briser…\n$Tatia : … Notre duo parfait ?" - }, - "victory": { - "1": "Lévy : Quoi ? Notre combinaison était parfaite !\n$Tatia : Nous avons encore besoin d’entrainement…" - } - }, - "liza_tate_double": { - "encounter": { - "1": "Tatia : Hihih… Si tu voyais ta tête !\n$Lévy : Oui, nous sommes deux Champions en un !\n$Tatia : Voici mon frère, Lévy…\n$Lévy : … Et ma sœur, Tatia !\n$Tatia : Tu ne penses pas que notre combinaison est parfaite ?" - }, - "victory": { - "1": "Tatia : Quoi ? Notre combinaison…\n$Lévy : … a échoué !" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Pierre R. : Marc, montrons-lui la puissance des Maitres !\n$Marc : Tu vas gouter au pouvoir de Hoenn !\n$Pierre R. : C’est parti !" - }, - "victory": { - "1": "Pierre R. : C’était un beau combat !\n$Marc : Ce sera notre tour la prochaine fois !" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Pierre R. : Excuse-moi, aurais-tu des Pokémon rares ?\n$Marc : Pierre… Nous sommes là pour nous battre, pas pour frimer avec nos Pokémon.\n$Pierre R. : Oh… Je vois… Commençons alors !" - }, - "victory": { - "1": "Pierre R. : Bien, maintenant que ce combat est clos, montrons-nous nos Pokémon !\n$Marc : Pierre…" - } - }, - "alder_iris_double": { - "encounter": { - "1": "Goyah : Nous sommes l’élite des Dresseurs d’Unys !\n$Iris : Rien de mieux que des combats contre des prodiges !" - }, - "victory": { - "1": "Goyah : INCROYABLE ! T’es trop doué !\n$Iris : On gagnera la prochaine fois !" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris : Bienvenue, Dresseur ! Je suis LA Maitresse d’Unys !\n$Goyah : Iris, concentre-toi s’il te plait…" - }, - "victory": { - "1": "Iris : On a tout donné et pourtant…\n$Goyah : Cette défaite ne pourra que nous être bénéfique !" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Rosemary : Frérot, montrons-lui la puissance de Smashings !\n$Peterson : Nous sommes les ténèbres !" - }, - "victory": { - "1": "Rosemary : T’as amené la lumière dans les ténèbres !\n$Peterson : P’têtre un peu trop…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…" - }, - "victory": { - "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…" - } - } -} diff --git a/src/locales/fr/dialogue-double-battle-female.json b/src/locales/fr/dialogue-double-battle.json similarity index 94% rename from src/locales/fr/dialogue-double-battle-female.json rename to src/locales/fr/dialogue-double-battle.json index 55bb5da9800..d35e9d87ced 100644 --- a/src/locales/fr/dialogue-double-battle-female.json +++ b/src/locales/fr/dialogue-double-battle.json @@ -73,7 +73,8 @@ }, "marnie_piers_double": { "encounter": { - "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…" + "1": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Il est pas là pour chanter, mais se battre…", + "1_female": "Peterson : Chauds pour un concert ?\n$Rosemary : Frérot… Elle est pas là pour chanter, mais se battre…" }, "victory": { "1": "Peterson : Ça c’est du rock !\n$Rosemary : Frérot…" diff --git a/src/locales/fr/dialogue-female.json b/src/locales/fr/dialogue-female.json deleted file mode 100644 index 82e3a4efd46..00000000000 --- a/src/locales/fr/dialogue-female.json +++ /dev/null @@ -1,577 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Hé ! Combat ?", - "2": "Toi aussi tu débutes ?", - "3": "Hé, j’me souviens pas de ta tête. Combat !", - "4": "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l’air faible toi ! Allez, combat !", - "5": "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", - "6": "Allez, c’est parti !", - "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !", - "8": "Coucou… Tu veux voir mes bô Pokémon ?", - "9": "Trève de mondanités. Ramène-toi quand tu le sens !", - "10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", - "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", - "12": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", - "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !" - }, - "victory": { - "1": "Hé, mais t’es trop forte !", - "2": "En vrai j’avais aucune chance hein ?", - "3": "J’te retrouverai un jour, et là j’te battrai !", - "4": "Arg… J’ai plus aucun Pokémon.", - "5": "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…", - "6": "Non ! J’ai perdu !", - "7": "Waah ! T’es trop incroyable ! J’suis bouche bée !", - "8": "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", - "9": "J’perdrai pas la prochaine fois ! Remettons ça un jour !", - "10": "Weeeesh ! Tu vois que j’suis qu’un gamin ? C’est pas juste de me bully comme ça !", - "11": "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", - "12": "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", - "13": "Ahaha ! Et voilà, ça y est !\nT’es déjà comme chez toi dans ce monde !" - } - }, - "lass": { - "encounter": { - "1": "Affrontons-nous, d’accord ?", - "2": "T’as l’air d’une nouvelle Dresseuse. Battons nous !", - "3": "Je te connais pas. Ça te dis de te battre ?", - "4": "Prenons du bon temps avec ce combat Pokémon !", - "5": "Je vais t’apprendre à te battre avec tes Pokémon !", - "6": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?", - "7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", - "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", - "9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." - }, - "victory": { - "1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", - "2": "Je pensais pas que je perdrais comme ça…", - "3": "J’espère que j’aurai ma revanche un jour.", - "4": "C’était super amusant ! Mais ce combat m’a épuisée…", - "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", - "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.", - "7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", - "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", - "9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" - } - }, - "breeder": { - "encounter": { - "1": "Qu’ils soient obéissants ou égoïstes… Les Pokémon ont des caractéristiques uniques.", - "2": "Même si mes choix et ma personnalité ne sont pas fous, je pense quand même bien avoir élevé mes Pokémon.", - "3": "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon." - }, - "victory": { - "1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", - "2": "Contrairement à moi, ces Pokémon ont un bon fond.", - "3": "Trop d’éloges peut ruiner les Pokémon et les gens." - }, - "defeat": { - "1": "Tu ne devrais pas t’énerver sur tes Pokémon, même après une défaite.", - "2": "Alors ? Pas mal mes Pokémon, hein ? Je suis fait pour ça.", - "3": "Peu importe à quel point t’aimes tes Pokémon, il faut toujours de la discipline s’ils se comportent mal." - } - }, - "breeder_female": { - "encounter": { - "1": "Les Pokémon ne trahissent jamais. Ils te rendront toujours l’amour que tu leur donne.", - "2": "Puis-je te donner une astuce pour mieux élever tes Pokémon ?", - "3": "J’ai élevé mes Pokémon en utilisant une méthode très spéciale." - }, - "victory": { - "1": "Arg… C’était pas supposé se passer comme ça. Leur ai-je administré la mauvaise préparation ?", - "2": "Comment ça a pu arriver…\nAvec quoi nourris-tu tes Pokémon ?", - "3": "Si je perds, c’est juste pour te dire que je tuais le temps. Mon ego n’est absolument pas touché…" - }, - "defeat": { - "1": "C’est la preuve que mes Pokémon reconnaissent tout mon amour.", - "2": "Le seul secret derrière des Pokémon bien entrainés, c’est surtout d’en capturer des bons.", - "3": "La force des Pokémon dépend de ta capacité à savoir les élever correctement." - } - }, - "fisherman": { - "encounter": { - "1": "Aaah non ! J’avais une touche !\nTu comptes faire quoi pour arranger ça ?", - "2": "Bouge de là ! Tu fais peur aux Pokémon !", - "3": "Voyons si t’arrives à ferrer une victoire !" - }, - "victory": { - "1": "Vas-y là, oublie.", - "2": "La prochaine fois, je vais me repêcher !", - "3": "Je présume que j’ai sous-estimé les courants…" - } - }, - "fisherman_female": { - "encounter": { - "1": "Oh la belle prise !", - "2": "Ma ligne est en place, prête à ferrer le succès !", - "3": "Prête à faire des vagues !" - }, - "victory": { - "1": "Je suppose que je vais avoir besoin d’un plus gros hameçon.", - "2": "La ligne s’est brisée, j’ai pas pu la ferrer…", - "3": "Attends que j’aiguise mes hameçons pour la revanche !" - } - }, - "swimmer": { - "encounter": { - "1": "C’est l’heure de plonger dans le vif !", - "2": "C’est le moment de surfer sur les vagues de la victoire !", - "3": "Je vais t’éclabousser de mon talent !" - }, - "victory": { - "1": "Tu m’as complètement séché", - "2": "Il semblerait que ce soit celles de la défaite…", - "3": "Retour sur la terre ferme je suppose" - } - }, - "backpacker": { - "encounter": { - "1": "Fais ton sac, on y va !", - "2": "Voyons si t’arrives à garder le rythme !", - "3": "Accélère le pas, camarade !", - "4": "J’ai passé 20 ans à la recherche de moi-même…\nMais où suis-je ?" - }, - "victory": { - "1": "J’ai trébuché !", - "2": "Ah, je crois que je me suis paumé.", - "3": "Ah, une impasse !", - "4": "Hé ! Attends une seconde…\nTu saurais pas qui je suis ?" - } - }, - "ace_trainer": { - "encounter": { - "1": "T’as l’air plutôt confiante.", - "2": "Tes Pokémon… Montre-les-moi…", - "3": "Les gens pensent que je suis fort par que je suis un Topdresseur.", - "4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?" - }, - "victory": { - "1": "Très bien… T’as de bons Pokémon…", - "2": "Quoi ?! Mais c’est moi le génie des combats !", - "3": "Évidemment que t’es le personnage principal !", - "4": "OK ! OK ! Tu pourrais être une Topdresseuse !" - }, - "defeat": { - "1": "Je me dévoue corps et âme aux combats Pokémon !", - "2": "Comme prévu… Vraiment aucune surprise…", - "3": "Et moi qui pensais qu’en grandissant, j’allais rester frêle et fragile, à me briser à la moindre étreinte.", - "4": "Évidemment que je suis fort et encore moins un perdant. C’est important de gagner avec grâce." - } - }, - "parasol_lady": { - "encounter": { - "1": "Honorons ce terrain de combat avec élégance et équilibre !" - }, - "victory": { - "2": "Mon élégance demeure inébranlable !" - } - }, - "rocket_grunt": { - "encounter": { - "1": "Nous sommes de retour !", - "2": "Ça bosse dur, ici ! Alors du balai !", - "3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !", - "4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!", - "5": "Hé gamine ! Moi être guy member of la Team Rocket !" - }, - "victory": { - "1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !", - "2": "Mince! J’ai laissé tomber\nla Clé Ascenseur !", - "3": "J’ai tout foiré !", - "4": "Mes compagnons vont me venger !", - "5": "Toi dire quoi ? Forget que tu m’as vu !\nYou n’as rien seen !" - } - }, - "magma_grunt": { - "encounter": { - "1": "N’espère pas recevoir de la pitié si tu te mets sur le chemin de la Team Magma !", - "2": "Ne te mêle pas de nos affaires ! On va rendre ce monde meilleur !", - "3": "Hors de mon chemin ! La Team Magma n’a pas de temps pour les gamins !", - "4": "J’espère que t’as quelques marshmallows, car ça va chauffer !", - "5": "On va utiliser le puissance d’un volcan ! Ça va être… explosif ! Tu l’as… ? Héhé !" - }, - "victory": { - "1": "Je…?\nJ’ai perdu ?!", - "2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…", - "3": "Impossible ! T’es qu’une gosse !", - "4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…", - "5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "Aucune pitié si tu te mets sur le chemin de la Team Aqua, même pour un gamin !", - "2": "Grrr…\nTu as eu le culot de t’opposer à la Team Aqua !", - "3": "Je vais te liquéfier !\nEt ce sera pas qu’à cause des mes Pokémon Eau !", - "4": "Nous, la Team Aqua, existons pour le bien commun !", - "5": "Prépare-toi à te faire emporter par le courant de…\nEuh… Mes Pokémon ! Oui, mes Pokémon !" - }, - "victory": { - "1": "Comment ça ?", - "2": "Ah, j’avais pas prévu d’être gêné par un mouflet qui se mêle de tout !", - "3": "J’ai perdu ?! Super, j’ai plus qu’à nager jusqu’à la planque maintenant…", - "4": "Oh non quelle angoisse…\nLe boss va me démonter…", - "5": "Je suis battu… Tu penses que le boss va me faire subir le supplice de la planche ?…" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Ne te mets pas en travers de la Team Galaxie !", - "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !", - "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !", - "4": "Prépare ta défaite !", - "5": "J’espère que t’es prête à te prendre une raclée de l’espace !" - }, - "victory": { - "1": "Désactivation…", - "2": "Cet échec n’est qu’une poussière face à nos ambitions débordantes.", - "3": "Notre projet est bien plus important que cette défaite.", - "4": "Comment ?!", - "5": "Note à moi-même :\nM’entrainer aux combats Pokémon. Ça urge…" - } - }, - "plasma_grunt": { - "encounter": { - "1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !", - "2": "Si je gagne, tu relâches tous tes Pokémon !", - "3": "Si tu te mets en travers de la Team Plasma, je m’occuperai de toi personnellement !", - "4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !", - "5": "Nos coupes sont lunaires… Mais en combat ?\nTu vas vite le découvrir." - }, - "victory": { - "1": "Plasmaaaaaaaaa !", - "2": "Comment ai-je pu perdre…", - "3": "… Ce Pokémon est nul, j’vais aller en voler de meilleurs !", - "4": "Les plans ambitieux connaissent toujours leurs lots d’interruptions.", - "5": "C’est mauvais… MAUVAIS MAUVAIS MAUVAIS MAUVAIS !\nVa falloir battre en retraite, c’est la méga cata !" - } - }, - "flare_grunt": { - "encounter": { - "1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.", - "2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !", - "3": "La Team Flare va purifier ce monde de toute imperfection !", - "4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !", - "5": "La mode, c’est important !" - }, - "victory": { - "1": "Mon futur n’a pas l’air si radieux.", - "2": "Les combats semblent être plus complexes que je le pensais.\nRetour aux planches à dessin.", - "3": "Ehhhh ?! J’ai perdu ?!", - "4": "Même dans la défaite, l’élégance de la Team Flare continue de rayonner sur ce monde.", - "5": "J’appelle pas ça perdre, j’appelle ça échouer avec panache !" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Bien. Je dois admettre que je suis impressionné de te voir ici !" - }, - "victory": { - "1": "QUOI ? IMPOSSIBLE !" - }, - "defeat": { - "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Mes anciens collaborateurs m’attendent.\nComptes-tu m’en empêcher ?" - }, - "victory": { - "1": "Comment c’est possible… ? Le grand dessein de la Team Rocket n’est plus qu’une illusion…" - }, - "defeat": { - "1": "La Team Rocket renaitra, et je dominerai le monde !" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Je vais t’enterrer de mes propres mains.\nJ’espère que t’apprécieras cet honneur !" - }, - "victory": { - "1": "Gnn… ! Tu… T’as du répondant…\nCe sentiment d’être à la traine, de si peu…" - }, - "defeat": { - "1": "La Team Magma vaincra !" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "T’es le dernier rempart entravant mes objectifs.\nPrépare-toi à mon ultime riposte ! Hahahaha !" - }, - "victory": { - "1": "Ce… Ce n’est pas… Gnn…" - }, - "defeat": { - "1": "L’heure est venue…\nJe vais transformer cette planète en paradis pour l’humanité." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Je suis le Leader de la Team Aqua.\nJ’ai bien peur que pour toi, ce soit fin de parcours." - }, - "victory": { - "1": "Retrouvons-nous.\nJe me souviendrai de ton visage." - }, - "defeat": { - "1": "Magnifique !\nPlus rien ne peut nous retenir !" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "J’ai attendu ce moment depuis si longtemps.\nVoici la vraie puissance de la Team Aqua !" - }, - "victory": { - "1": "Comme si j’y avait cru…" - }, - "defeat": { - "1": "Je rendrai à ce monde sa pureté originelle !" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter." - }, - "victory": { - "1": "Intéressant. Et plutôt curieux." - }, - "defeat": { - "1": "Je le créerai, mon nouveau monde…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "Nous y revoilà. Il semblerait que nos destinées soient entremêlées. Il est l’heure d’y mettre un terme." - }, - "victory": { - "1": "Comment. Comment ?\nCOMMENT ?!" - }, - "defeat": { - "1": "Adieu." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Je n’accepterai pas qu’on me barre la route !\nPeu importe qui fait quoi !" - }, - "victory": { - "1": "Comment ? Je suis le leader de la Team Plasma !\nJe suis parfait !" - }, - "defeat": { - "1": "Je suis le parfait monarque d’un monde parfait !\nHahaha !" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Viens ! Je veux voir ton visage à l’instant même où l’espoir quittera ton corps !" - }, - "victory": { - "1": "Mes calculs… Non ! Mes plans étaient parfaits !\nCe monde devrait être mien !" - }, - "defeat": { - "1": "Kyurem ! Fusiorption !!!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Comptes-tu m’arrêter ? Prouve-le." - }, - "victory": { - "1": "T’es venu m’arrêter. Mais je te demande d’attendre." - }, - "defeat": { - "1": "Les Pokémon… Ne devraient plus exister." - } - }, - "brock": { - "encounter": { - "1": "Mon expertise des types Roche va te mettre au sol ! En garde !", - "2": "Tu veux toujours te battre avec moi ? Même en sachant que tu vas perdre ?", - "3": "Laisse-moi de montrer la véritable force de mes Pokémon Roche !" - }, - "victory": { - "1": "J’étais trop sûr de moi, c’est pour ça que j’ai perdu.", - "2": "Ce monde est vaste ! Je suis honoré d’avoir pu t’affronter.", - "3": "Peut-être bien que je n’aurais pas dû abandonner ma vocation d’Éleveur…" - }, - "defeat": { - "1": "La défense est la meilleure des attaques !\nTelle est ma méthode !", - "2": "Viens étudier des roches avec moi la prochaine fois si tu veux apprendre à mieux les aborder !", - "3": "Tout ce temps à voyager autour du monde paie enfin !" - } - }, - "misty": { - "encounter": { - "1": "Ma tactique ? Attaquer avec des Pokémon Eau !", - "2": "Je vais te prouver le tsunami que sont mes Pokémon aquatiques !", - "3": "Mon rêve, c’était de voyager et de défier des Dresseurs super forts. Seras-tu à la hauteur ?" - }, - "victory": { - "1": "OK. T’es pas naze… Je le reconnais…", - "2": "Pfff… T’as juste eu de la chance hein ?!", - "3": "Ouah ! T’es super balèze !" - }, - "defeat": { - "1": "Qu’en dis-tu? C’est ça, la puissance des Pokémon Eau !", - "2": "J’espère que t’as pris note des élégantes techniques de nage de mes Pokémon !", - "3": "Tes Pokémon ne jouent visiblement pas dans le même bassin…" - } - }, - "lt_surge": { - "encounter": { - "1": "T’as pas froid aux yeux, soldat ! Les combats Pokémon, c’est la guerre !", - "2": "Tu as du guts pour venir me fight ici ! Je vais te shock !", - "3": "Compte tes dents, tu vas morfler !\nMes Pokémon Électrik vont t’atomiser !" - }, - "victory": { - "1": "Whoo ! T’iras loin toi.", - "2": "Oh noes ! Mes tricks électriques sont à plat…\nYou are very fortiche!", - "3": "Tu es very costaud ! Je vais training very dur mes Pokémon, moi too, et on sera Number One !" - }, - "defeat": { - "1": "Oh yeah !\nMes Pokémon Électrik sont les best du monde !", - "2": "Oh yeah, baby ! I am trop fort !", - "3": "Une combat Pokémon, c’est comme une guerre et t’as eu droit à une bataille de premier ordre !" - } - }, - "erika": { - "encounter": { - "1": "Il fait beau, aujourd’hui, n’est-ce pas… ?\nQuoi un combat… ? Très bien…", - "2": "L’arrangement floral est ma spécialité, et mes Pokémon sont de type Plante. Quoi ? Tu veux te battre ?", - "3": "Il fait beau… Le soleil brille… Les plantes bourgeonnent… Je m’ennuie…", - "4": "Voir un tel jardin rempli de fleurs est si apaisant…" - }, - "victory": { - "1": "Bien joué, c’est mértié.", - "2": "Dommage, on s’amusait si bien…", - "3": "Oh non, le combat est terminé…", - "4": "Aaah, ça fait du bien !\nMerci, j’en avais besoin." - }, - "defeat": { - "1": "J’ai failli m’endormir…", - "2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…", - "3": "Ce combat était si apaisant…", - "4": "Oh non… C’est tout ?" - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "Ton futur ou le mien…\nVoyons lequel mérite plus d’aboutir." - }, - "victory": { - "1": "Ohhhh… !" - }, - "defeat": { - "1": "Les ignorants sans aucune vision n’auront donc de cesse de souiller ce monde." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Ah, te voilà ! Je t’ai cherchée partout ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !" - }, - "victory": { - "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Ah, je te cherchais ! Je t’ai cherchée partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?" - }, - "victory": { - "1": "@c{shock}Tu viens de commencer et t’es déjà si forte ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !" - }, - "victory": { - "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincue. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !" - }, - "victory": { - "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !" - }, - "defeat": { - "1": "Je suppose que c’est parfois normal de perdre…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le." - }, - "victory": { - "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne !\n$@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup.\n$@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre.\n$@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenue forte !" - }, - "victory": { - "1": "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…" - }, - "defeat": { - "1": "T’as fait de ton mieux.\nAllez, rentrons à la maison." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête." - }, - "victory": { - "1": "@c{neutral}Que…@d{64} Qui es-tu ?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ?\n$@c{smile}Tu devrais être fière d’être arrivée aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure.\n$@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l’entrainement.\n$@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte.\n$@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre.\n$Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre.\n$Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr.\n$@c{angry_mopen}Tiens-toi prête." - }, - "victory": { - "1": "@c{neutral}Que…@d{64} Qui es-tu ?" - }, - "defeat": { - "1": "$@c{smile}Tu devrais être fière d’être arrivé jusque là." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance." - }, - "victory": { - "1": "@c{smile_eclosed}J’ai fait ce que j’avais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}C’est donc encore entre toi et moi.\n$@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens…\n$@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange…\n$@c{smile}T’as tes rêves, j’ai mes ambitions…\n$J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi.\n$@c{smile_eclosed}Je crois que mon but est de… repousser tes limites.\n$@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux.\n$Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide…\n$Comme… si c’était tout ce que ce monde avait toujours connu.\n$@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous.\n$@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant…\n$@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité.\n$@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance." - }, - "victory": { - "1": "@c{smile_ehalf}Je… Je crois que j’ai rempli ma mission…\n$@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison saine et sauve.\n$@c{smile_ehalf}… Merci." - } - } -} diff --git a/src/locales/fr/dialogue-final-boss-female.json b/src/locales/fr/dialogue-final-boss-female.json deleted file mode 100644 index be4ad6d83fe..00000000000 --- a/src/locales/fr/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", - "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.", - "secondStageWin": "… Magnifique." -} \ No newline at end of file diff --git a/src/locales/fr/dialogue-final-boss-male.json b/src/locales/fr/dialogue-final-boss.json similarity index 55% rename from src/locales/fr/dialogue-final-boss-male.json rename to src/locales/fr/dialogue-final-boss.json index 7c51d1cc3a3..c5a5e3b7d89 100644 --- a/src/locales/fr/dialogue-final-boss-male.json +++ b/src/locales/fr/dialogue-final-boss.json @@ -1,5 +1,6 @@ { "encounter": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelé ici parce que t’y es déjà venu.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", + "encounter_female": "Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ?\n$Tu as été appelée ici parce que t’y es déjà venue.\nUn nombre inimaginable de fois.\n$Mais allons-y, faisons le décompte.\nTu en es très précisément à ton {{cycleCount}}e cycle.\n$Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi.\n$Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n\n$Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre.\n$Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ?\n$Commençons.", "firstStageWin": "Je vois. Cette présence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups.\n$Ne me déçoit pas.", "secondStageWin": "… Magnifique." } \ No newline at end of file diff --git a/src/locales/fr/dialogue-misc-female.json b/src/locales/fr/dialogue-misc-female.json deleted file mode 100644 index d932d283d37..00000000000 --- a/src/locales/fr/dialogue-misc-female.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.", - "ending_female": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?" -} \ No newline at end of file diff --git a/src/locales/fr/dialogue-misc-male.json b/src/locales/fr/dialogue-misc-male.json deleted file mode 100644 index d932d283d37..00000000000 --- a/src/locales/fr/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû le savoir.\nMais de voilà de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.", - "ending_female": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû le savoir.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?" -} \ No newline at end of file diff --git a/src/locales/fr/dialogue-misc.json b/src/locales/fr/dialogue-misc.json new file mode 100644 index 00000000000..c8c781002b9 --- /dev/null +++ b/src/locales/fr/dialogue-misc.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J’aurais dû m’en douter.\n$@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maintenant hein ? T’as brisé ce cycle.\n$@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs.\n$@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici.\n$Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?", + "ending_female": "@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J’aurais dû m’en douter.\nMais te voilà enfin de retour.\n$@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal.\n$@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite.\n$@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ?\n$@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs.\n$@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison.\n$@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.", + "ending_endless": "Félicitations ! Vous avez atteint la fin actuelle.\nPlus de contenu à venir bientôt !", + "ending_name": "Les devs" +} diff --git a/src/locales/fr/dialogue-male.json b/src/locales/fr/dialogue.json similarity index 75% rename from src/locales/fr/dialogue-male.json rename to src/locales/fr/dialogue.json index 26636a15e4f..d9d13a8f1e8 100644 --- a/src/locales/fr/dialogue-male.json +++ b/src/locales/fr/dialogue.json @@ -9,14 +9,16 @@ "6": "Allez, c’est parti !", "7": "Attention, me voilà !\nTu vas voir comment j’suis fort !", "8": "Coucou… Tu veux voir mes bô Pokémon ?", - "9": "Trève de mondanités. Ramène-toi quand tu le sens !", + "9": "Trêve de mondanités. Ramène-toi quand tu le sens !", "10": "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", "11": "J’ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", "12": "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.", + "12_female": "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", "13": "Les combats sont éternels ! Bienvenue dans un monde sans fin !" }, "victory": { "1": "Hé, mais t’es trop fort !", + "1_female": "Hé, mais t’es trop forte !", "2": "En vrai j’avais aucune chance hein ?", "3": "J’te retrouverai un jour, et là j’te battrai !", "4": "Arg… J’ai plus aucun Pokémon.", @@ -35,10 +37,12 @@ "encounter": { "1": "Affrontons-nous, d’accord ?", "2": "T’as l’air d’un nouveau Dresseur. Battons nous !", + "2_female": "T’as l’air d’une nouvelle Dresseuse. Battons nous !", "3": "Je te connais pas. Ça te dis de te battre ?", "4": "Prenons du bon temps avec ce combat Pokémon !", "5": "Je vais t’apprendre à te battre avec tes Pokémon !", "6": "Un combat doit toujours être pris au sérieux.\nT’es prêt à te battre ?", + "6_female": "Un combat doit toujours être pris au sérieux.\nT’es prête à te battre ?", "7": "Tu seras pas jeune éternellement. T’as qu’une chance pendant un combat. Bientôt, tu seras plus qu’un souvenir.", "8": "Tu ferais mieux d’y aller doucement avec moi. Mais je vais me battre sérieusement !", "9": "Je m’ennuie à l’école. Y’a rien à y faire. *Baille*\nJe me bats juste pour passer le temps." @@ -46,10 +50,12 @@ "victory": { "1": "Wah, c’était impressionnant ! J’ai encore beaucoup à apprendre.", "2": "Je ne pensais pas que je perdrais comme ça…", + "2_female": "Je pensais pas que je perdrais comme ça…", "3": "J’espère que j’aurai ma revanche un jour.", "4": "C’était super amusant ! Mais ce combat m’a épuisée…", "5": "Tu m’as appris une belle leçon ! T’es vraiment incroyable !", "6": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais tu es vraiment très cool.", + "6_female": "Vraiment ? J’ai perdu… ? C’est des choses qui arrivent, ça me déprime mais t’es vraiment très cool.", "7": "J’ai pas besoin de ce genre de souvenirs.\n*Suppression de mémoire en cours…*", "8": "Hé ! Je t’avais dit d’y aller doucement avec moi ! Mais t’es vraiment si cool quand tu te bats sérieusement…", "9": "J’en ai marre des combats Pokémon…\nJe vais chercher d’autres trucs à faire…" @@ -62,7 +68,7 @@ "3": "Hum, t’es pas trop laxiste avec tes Pokémon ?\nTrop les chouchouter n’est pas bon." }, "victory": { - "1": "Il est primordial de nourir et développer toutes les caractéristiques de chaque Pokémon.", + "1": "Il est primordial de nourrir et développer toutes les caractéristiques de chaque Pokémon.", "2": "Contrairement à moi, ces Pokémon ont un bon fond.", "3": "Trop d’éloges peut ruiner les Pokémon et les gens." }, @@ -142,6 +148,7 @@ "ace_trainer": { "encounter": { "1": "T’as l’air plutôt confiant.", + "1_female": "T’as l’air plutôt confiante.", "2": "Tes Pokémon… Montre-les-moi…", "3": "Les gens pensent que je suis fort par que je suis un Topdresseur.", "4": "T’es au courant de ce que ça signifie d’être un Topdresseur ?" @@ -150,7 +157,8 @@ "1": "Très bien… T’as de bons Pokémon…", "2": "Quoi ?! Mais c’est moi le génie des combats !", "3": "Évidemment que t’es le personnage principal !", - "4": "OK ! OK ! Tu pourrais être un Topdresseur !" + "4": "OK ! OK ! Tu pourrais être un Topdresseur !", + "4_female": "OK ! OK ! Tu pourrais être une Topdresseuse !" }, "defeat": { "1": "Je me dévoue corps et âme aux combats Pokémon !", @@ -164,7 +172,7 @@ "1": "Honorons ce terrain de combat avec élégance et équilibre !" }, "victory": { - "2": "Mon élégance demeure inébranlable !" + "1": "Mon élégance demeure inébranlable !" } }, "rocket_grunt": { @@ -173,7 +181,8 @@ "2": "Ça bosse dur, ici ! Alors du balai !", "3": "File-nous tes Pokémon ou tu vas gouter à la colère de la Team Rocket !", "4": "Sois témoin de ce qu’est une vraie terreur de la Team Rocket!", - "5": "Hé gamin ! Moi être guy member of la Team Rocket !" + "5": "Hé gamin ! Moi être guy member of la Team Rocket !", + "5_female": "Hé gamine ! Moi être guy member of la Team Rocket !" }, "victory": { "1": "Une fois de plus la Team Rocket s’envole vers d’autres cieux !", @@ -195,6 +204,7 @@ "1": "Je…?\nJ’ai perdu ?!", "2": "Je peux pas croire que j’ai pas pris mon déjeuner juste pour ça…", "3": "Impossible ! T’es qu’un gosse !", + "3_female": "Impossible ! T’es qu’une gosse !", "4": "Aahhh…\nJ’aurais dû directement rentrer à la planque…", "5": "Tu m’as démoli… Tu crois que le boss va suspendre mon salaire ?" } @@ -219,9 +229,10 @@ "encounter": { "1": "Ne te mets pas en travers de la Team Galaxie !", "2": "Sois témoin de la puissance de notre technologie et du futur qui se profile !", - "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettera sur notre route !", + "3": "Au nom de la Team Galaxie, j’éliminerai quiconque se mettra sur notre route !", "4": "Prépare ta défaite !", - "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !" + "5": "J’espère que t’es prêt à te prendre une raclée de l’espace !", + "5_female": "J’espère que t’es prête à te prendre une raclée de l’espace !" }, "victory": { "1": "Désactivation…", @@ -233,7 +244,7 @@ }, "plasma_grunt": { "encounter": { - "1": "Pas de quatiers à ceux qui ne suivent pas notre idéal !", + "1": "Pas de quartiers à quiconque ne suit pas notre idéal !", "2": "Si je gagne, tu relâches tous tes Pokémon !", "3": "Si tu te mets en travers de la Team Plasma, je m’occuperai de toi personnellement !", "4": "La Team Plasma va libérer les Pokémon de tous les humains égoïstes dans ton genre !", @@ -251,6 +262,7 @@ "encounter": { "1": "Tes Pokémon ne sont pas dignes de l’élégance de la Team Flare.", "2": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être ébloui !", + "2_female": "T’as des lunettes de soleil j’espère ?\nCar prépare-toi à être éblouie !", "3": "La Team Flare va purifier ce monde de toute imperfection !", "4": "Prépare-toi à découvrir l’indiscutable sens du style de la Team Flare !", "5": "La mode, c’est important !" @@ -263,6 +275,96 @@ "5": "J’appelle pas ça perdre, j’appelle ça échouer avec panache !" } }, + "aether_grunt": { + "encounter": { + "1": "Je vais te mettre ta raclée !", + "2": "J’en ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !", + "2_female": "J’en ai rien à faire que tu sois une gosse. Tu vas tutoyer les étoiles si tu nous menaces !", + "3": "J’ai pour ordre de ne laisser passer aucun Dresseur, peu importe qui c’est !", + "4": "Je vais te montrer le pouvoir du Paradis Æther !", + "5": "Maintenant que t’es au courant de ce qu’il se passe au cœur du Paradis Æther, fais-moi une faveur et disparait !" + }, + "victory": { + "1": "C’est plutôt toi qui devrait m’apprendre à en mettre…", + "2": "Pardon ? J’ai pas compris…", + "3": "Peu importe les ordres, jamais j’aurais pu te retenir en fait…", + "4": "Mhh… Il semblerait que j’ai perdu.", + "5": "C’est plutôt moi qui va disparaitre je crois." + } + }, + "faba": { + "encounter": { + "1": "Moi, Directeur Saubohne, je vais te montrer de quel bois je me chauffe !", + "2": "Donc là, l’homme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?", + "2_female": "Donc là, l’homme supposé être la dernière ligne défense du Paradis Æther doit affronter un mioche ?", + "3": "S’il n’y a qu’un seul nom à retenir au sein de la Fondation Æther, c’est le mien : Saubohne !" + }, + "victory": { + "1": "Gloups !", + "2": "Malheur ! J’ai perdu face à un simple enfant ?!", + "2_female": "Malheur ! J’ai perdu face à une simple enfant ?!", + "3": "J’ai HORREUR des enfants !" + } + }, + "skull_grunt": { + "encounter": { + "1": "Oush oush ! On est pas méchants, sauf si tu viens nous allumer la mèche-han !", + "2": "Ce manque de respect, j’hallucine ! T’es allé trop loin, le mioche !", + "2_female": "Ce manque de respect, j’hallucine ! T’es allée trop loin, la mioche !", + "3": "On est juste des gars et des meufs normaux, on voit un Pokémon on le prend !", + "4": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que t’vas jouer frérot.", + "4_female": "Pourquoi tu te la joue comme ça ? C'est avec tes dents que t’vas jouer ma reus.", + "5": "Cousin, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu t’incrustes chez nous, ça s’fait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪", + "5_female": "Cousine, écoute-nous bien ! ♪\nSe taper dessus, ça sert à rien ! ♪\n$Tu t’incrustes chez nous, ça s’fait pas ! ♪\n$Mais on est sympa, on a un plan pour toi ! ♪" + }, + "victory": { + "1": "Hein ? C’est déjà terminé ?", + "2": "… Ça craint grave ! On s’tire !", + "3": "Ouais de toute on en avait pas b’soin de ton Pokémon… Ah ah…", + "4": "Ouh là, c’est bon, j’en demandais pas tant…", + "5": "On pèse plus que des Pokémon, t’entends ?\nAlors tu vas nous respecter, oush !" + } + }, + "plumeria": { + "encounter": { + "1": "Tsk. T’es un gamin tout ce qu’il y a de plus banal, en fait.", + "1_female": "Tsk. T’es une gamine tout ce qu’il y a de plus banal, en fait.", + "2": "Abrutis de sbires. Trop incompétents pour arriver à se débarasser de gamins…", + "3": "Si tu touches encore à un cheveu de mes lascars, tu vas pas comprendre c’qui t’arrive !" + }, + "victory": { + "1": "Tsk. T’es pas mauvais. J’te l’accorde.", + "1_female": "Tsk. T’es pas mauvaise. J’te l’accorde.", + "2": "Tsk. J’dois reconnaitre que t’en as dans le ventre.\n$Maintenant, j’comprends pourquoi mes gars n’arrêtent pas de se faire battre par toi.", + "3": "Tsk. J’crois que j'ai plus qu’à assumer ma défaite." + } + }, + "macro_grunt": { + "encounter": { + "1": "Hop hop hop ! Terminus !", + "2": "T’es un Dresseur n’est-ce pas ?\n$J’ai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.", + "2_female": "T’es une Dresseuse n’est-ce pas ?\n$J’ai bien peur ce que ne soit pas une excuse suffisante pour nous interrompre dans notre travail.", + "3": "Je travaille à Macro Cosmos Assurances !\nBesoin d’une assurance-vie ?" + }, + "victory": { + "1": "Je n’ai d’autre choix que respectueusement me retirer.", + "2": "Mon argent de poche…\nPlus qu’à manger des pâtes pour la fin du mois…", + "3": "Chez Macro Cosmos, rien n’est comparable à notre dévotion au travail !" + } + }, + "oleana": { + "encounter": { + "1": "Je ne laisserai personne interférer avec les projets du président Shehroz.", + "2": "Je vois que vous avez su vous défaire de mes subalternes.\n$Mais assez joué. Il est temps de rentrer chez vous, maintenant.", + "3": "Je gagnerai en votre nom, monsieur le président." + }, + "victory": { + "1": "*soupir* Comment ai-je fait pour perdre ainsi… ?\nJe ne suis vraiment pas à la hauteur…", + "2": "Ah ! Quelle erreur… Je n’aurais pas dû sous-estimer un Dresseur de ton calibre…", + "2_female": "Ah ! Quelle erreur… Je n’aurais pas dû sous-estimer une Dresseuse de ton calibre…", + "3": "*soupir* Je suis fatiguée parton…" + } + }, "rocket_boss_giovanni_1": { "encounter": { "1": "Bien. Je dois admettre que je suis impressionné de te voir ici !" @@ -271,7 +373,8 @@ "1": "QUOI ? IMPOSSIBLE !" }, "defeat": { - "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin." + "1": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’un gamin.", + "1_female": "Retiens bien. Ton incapacité à évaluer ta propre force est\nla démonstration claire que tu n’es encore qu’une gamine." } }, "rocket_boss_giovanni_2": { @@ -331,7 +434,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter." + "1": "Tu t’es senti obligé de venir ici dans un acte vide de sens. Je vais te le faire regretter.", + "1_female": "Tu t’es sentie obligée de venir ici dans un acte vide de sens. Je vais te le faire regretter." }, "victory": { "1": "Intéressant. Et plutôt curieux." @@ -454,7 +558,7 @@ "4": "Voir un tel jardin rempli de fleurs est si apaisant…" }, "victory": { - "1": "Bien joué, c’est mértié.", + "1": "Bien joué, c’est mérité.", "2": "Dommage, on s’amusait si bien…", "3": "Oh non, le combat est terminé…", "4": "Aaah, ça fait du bien !\nMerci, j’en avais besoin." @@ -462,6 +566,7 @@ "defeat": { "1": "J’ai failli m’endormir…", "2": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormi…", + "2_female": "Oh non… Mes Pokémon Plante ont l’air de t’avoir bien endormie…", "3": "Ce combat était si apaisant…", "4": "Oh non… C’est tout ?" } @@ -490,15 +595,15 @@ }, "rival": { "encounter": { - "1": "@c{smile}Ah, je te cherchais ! Je savais que t’étais pressé de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prêt.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !" + "1": "@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir…\n$@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire.\n$@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t’es prête.\n$@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !" }, "victory": { - "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment un débutant ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !" + "1": "@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?\n$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.\n$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.\n$@c{serious_smile_fists}Bonne chance à toi !" } }, "rival_female": { "encounter": { - "1": "@c{smile_wave}Ah, te voilà ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une conditon. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?" + "1": "@c{smile_wave}Ah, te voilà ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ?\n$@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé…\n$@c{smile}Je veux bien te pardonner de m’avoir oubliée,\nà une condition. @c{smile_wave_wink}Que tu m’affronte !\n$@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?" }, "victory": { "1": "@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T’as triché non ? Avoue !\n$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.\n$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !\n$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !" @@ -506,10 +611,10 @@ }, "rival_2": { "encounter": { - "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincu, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivi ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !" + "1": "@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ?\n$@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c’est pas complètement vrai.\n$@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m’as battu.\n$Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois.\n$@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !" }, "victory": { - "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !" + "1": "@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance.\n$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n\n$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n\n$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.\n$@c{smile}Bref, prends soin de toi !" } }, "rival_2_female": { @@ -517,7 +622,7 @@ "1": "@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal !\n$@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas.\n@c{smile_eclosed}C’est juste que j’étais aussi dans le coin.\n$@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois.\n$@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès.\n$@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t’as intérêt à tout donner !" }, "victory": { - "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’étaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !" + "1": "@c{neutral}Je… J’étais pas encore supposée perdre…\n$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !\n$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.\n$@c{angry_mopen}C’étaient les derniers, terminé les cadeaux après ceux-là !\n$@c{smile_wave}Allez, tiens le coup !" }, "defeat": { "1": "Je suppose que c’est parfois normal de perdre…" @@ -525,7 +630,7 @@ }, "rival_3": { "encounter": { - "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincu ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prêt pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le." + "1": "@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable.\n$@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village.\n$@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse.\n$@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre.\n$@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ?\n$@c{serious_mopen_fists}Si tu l’es, alors prouve-le." }, "victory": { "1": "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" @@ -544,7 +649,7 @@ }, "rival_4": { "encounter": { - "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prêt." + "1": "@c{neutral}Hé.\n$Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique.\n$@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied.\n$@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale.\n$@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné.\n$@c{neutral_eclosed}J’ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement.\n$@c{angry_mhalf}La défaite, c’est pour les faibles, et je ne suis plus un faible.\n$@c{serious_mopen_fists}Tiens-toi prête." }, "victory": { "1": "@c{neutral}Que…@d{64} Qui es-tu ?" @@ -582,7 +687,7 @@ }, "rival_6": { "encounter": { - "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es le seul à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance." + "1": "@c{smile_eclosed}Nous y revoilà.\n$@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange.\n$@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand.\n$@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission.\n$@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir.\n$@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds.\n$@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ?\n$@c{serious}… et c’est comme si quelque chose ici me parlait.\n$Comme si c’était tout ce que ce monde avait toujours connu.\n$Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir.\n$@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ?\n$@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n’aura jamais de fin et t’es la seule à en être capable.\n$@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité.\n$@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance." }, "victory": { "1": "@c{smile_eclosed}J’ai fait ce que j’avais à faire.\n$Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison." diff --git a/src/locales/fr/menu-ui-handler.json b/src/locales/fr/menu-ui-handler.json index 807b34f1315..b8627bf91b5 100644 --- a/src/locales/fr/menu-ui-handler.json +++ b/src/locales/fr/menu-ui-handler.json @@ -25,5 +25,6 @@ "unlinkGoogle": "Délier Google", "cancel": "Retour", "losingProgressionWarning": "Vous allez perdre votre progression depuis le début du combat. Continuer ?", - "noEggs": "Vous ne faites actuellement\néclore aucun Œuf !" -} \ No newline at end of file + "noEggs": "Vous ne faites actuellement\néclore aucun Œuf !", + "donate": "Faire un don" +} diff --git a/src/locales/fr/modifier-type.json b/src/locales/fr/modifier-type.json index 6d5cfb098ef..509a8b11112 100644 --- a/src/locales/fr/modifier-type.json +++ b/src/locales/fr/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Double les chances de tomber sur un combat double pendant {{battleCount}} combats." }, - "TempBattleStatBoosterModifierType": { - "description": "Augmente d’un cran {{tempBattleStatName}} pour toute l’équipe pendant 5 combats." + "TempStatStageBoosterModifierType": { + "description": "Augmente d’un cran {{stat}} pour toute l’équipe pendant 5 combats." }, "AttackTypeBoosterModifierType": { "description": "Augmente de 20% la puissance des capacités de type {{moveType}} d’un Pokémon." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Fait monter toute l’équipe de {{levels}} niveau·x." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Augmente de 10% {{statName}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter." + "BaseStatBoosterModifierType": { + "description": "Augmente de 10% {{stat}} de base de son porteur. Plus les IV sont hauts, plus il peut en porter." }, "AllPokemonFullHpRestoreModifierType": { "description": "Restaure tous les PV de toute l’équipe." @@ -183,6 +183,7 @@ "SOOTHE_BELL": { "name": "Grelot Zen" }, "SCOPE_LENS": { "name": "Lentilscope", "description": "Une lentille qui augmente d’un cran le taux de critiques du porteur." }, + "DIRE_HIT": { "name": "Muscle +", "extra": { "raises": "Taux de critique" } }, "LEEK": { "name": "Poireau", "description": "À faire tenir à Canarticho ou Palarticho. Un poireau très long et solide qui augmente de 2 crans le taux de critiques." }, "EVIOLITE": { "name": "Évoluroc", "description": "Augmente de 50% la Défense et Déf. Spé. si le porteur peut évoluer, 25% aux fusions dont une moitié le peut encore." }, @@ -250,28 +251,14 @@ "METAL_POWDER": { "name": "Poudre Métal", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Défense." }, "QUICK_POWDER": { "name": "Poudre Vite", "description": "À faire tenir à Métamorph. Cette poudre étrange, très fine mais résistante, double sa Vitesse." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "Attaque +", "x_defense": "Défense +", "x_sp_atk": "Atq. Spé. +", "x_sp_def": "Déf. Spé. +", "x_speed": "Vitesse +", - "x_accuracy": "Précision +", - "dire_hit": "Muscle +" + "x_accuracy": "Précision +" }, - - "TempBattleStatBoosterStatName": { - "ATK": "l’Attaque", - "DEF": "la Défense", - "SPATK": "l’Atq. Spé.", - "SPDEF": "la Déf. Spé.", - "SPD": "la Vitesse", - "ACC": "la précision", - "CRIT": "le taux de critique", - "EVA": "l’esquive", - "DEFAULT": "???" - }, - "AttackTypeBoosterItem": { "silk_scarf": "Mouchoir Soie", "black_belt": "Ceinture Noire", @@ -450,6 +437,6 @@ "DRAGON_MEMORY": "ROM Dragon", "DARK_MEMORY": "ROM Ténèbres", "FAIRY_MEMORY": "ROM Fée", - "BLANK_MEMORY": "ROM Vierge" + "NORMAL_MEMORY": "ROM Normal" } } diff --git a/src/locales/fr/modifier.json b/src/locales/fr/modifier.json index 8a15c9e5ddf..0ec228a22c2 100644 --- a/src/locales/fr/modifier.json +++ b/src/locales/fr/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par les {{typeName}} !", "hitHealApply": "Les PV de {{pokemonNameWithAffix}}\nsont un peu restaurés par le {{typeName}} !", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} a repris connaissance\navec sa {{typeName}} et est prêt à se battre de nouveau !", - "pokemonResetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l’{{typeName}} !", + "resetNegativeStatStageApply": "Les stats baissées de {{pokemonNameWithAffix}}\nsont restaurées par l’{{typeName}} !", "moneyInterestApply": "La {{typeName}} vous rapporte\n{{moneyAmount}} ₽ d’intérêts !", "turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est absorbé·e\npar le {{typeName}} de {{pokemonName}} !", "contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} est volé·e\npar l’{{typeName}} de {{pokemonName}} !", diff --git a/src/locales/fr/move-trigger.json b/src/locales/fr/move-trigger.json index 43cf09d5bf6..b9bc929c619 100644 --- a/src/locales/fr/move-trigger.json +++ b/src/locales/fr/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}} sacrifie des PV\net augmente la puissance ses capacités !", "absorbedElectricity": "{{pokemonName}} absorbe de l’électricité !", "switchedStatChanges": "{{pokemonName}} permute\nles changements de stats avec ceux de sa cible !", + "switchedTwoStatChanges": "{{pokemonName}} permute les changements de {{firstStat} et de {{secondStat}} avec ceux de sa cible !", + "switchedStat": "{{pokemonName}} et sa cible échangent leur {{stat}} !", + "sharedGuard": "{{pokemonName}} additionne sa garde à celle de sa cible et redistribue le tout équitablement !", + "sharedPower": "{{pokemonName}} additionne sa force à celle de sa cible et redistribue le tout équitablement !", "goingAllOutForAttack": "{{pokemonName}} a pris\ncette capacité au sérieux !", "regainedHealth": "{{pokemonName}}\nrécupère des PV !", "keptGoingAndCrashed": "{{pokemonName}}\ns’écrase au sol !", @@ -61,5 +65,6 @@ "suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !", "revivalBlessing": "{{pokemonName}} a repris connaissance\net est prêt à se battre de nouveau !", "swapArenaTags": "Les effets affectant chaque côté du terrain\nont été échangés par {{pokemonName}} !", - "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !" + "exposedMove": "{{targetPokemonName}} est identifié\npar {{pokemonName}} !", + "safeguard": "{{targetName}} est protégé\npar la capacité Rune Protect !" } \ No newline at end of file diff --git a/src/locales/fr/pokemon-info.json b/src/locales/fr/pokemon-info.json index 1e55f332432..1160ec95b75 100644 --- a/src/locales/fr/pokemon-info.json +++ b/src/locales/fr/pokemon-info.json @@ -13,7 +13,8 @@ "SPD": "Vitesse", "SPDshortened": "Vit", "ACC": "Précison", - "EVA": "Esquive" + "EVA": "Esquive", + "HPStat": "PV" }, "Type": { "UNKNOWN": "Inconnu", @@ -37,4 +38,4 @@ "FAIRY": "Fée", "STELLAR": "Stellaire" } -} \ No newline at end of file +} diff --git a/src/locales/fr/pokemon-summary.json b/src/locales/fr/pokemon-summary.json index f0b4f5a474f..01e712c8468 100644 --- a/src/locales/fr/pokemon-summary.json +++ b/src/locales/fr/pokemon-summary.json @@ -13,5 +13,32 @@ "metFragment": { "normal": "rencontré au N.{{level}},\n{{biome}}.", "apparently": "apparemment rencontré au N.{{level}},\n{{biome}}." + }, + "natureFragment": { + "Hardy": "{{nature}}", + "Lonely": "{{nature}}", + "Brave": "{{nature}}", + "Adamant": "{{nature}}", + "Naughty": "{{nature}}", + "Bold": "{{nature}}", + "Docile": "{{nature}}", + "Relaxed": "{{nature}}", + "Impish": "{{nature}}", + "Lax": "{{nature}}", + "Timid": "{{nature}}", + "Hasty": "{{nature}}", + "Serious": "{{nature}}", + "Jolly": "{{nature}}", + "Naive": "{{nature}}", + "Modest": "{{nature}}", + "Mild": "{{nature}}", + "Quiet": "{{nature}}", + "Bashful": "{{nature}}", + "Rash": "{{nature}}", + "Calm": "{{nature}}", + "Gentle": "{{nature}}", + "Sassy": "{{nature}}", + "Careful": "{{nature}}", + "Quirky": "{{nature}}" } -} \ No newline at end of file +} diff --git a/src/locales/fr/settings.json b/src/locales/fr/settings.json index 181a593cc99..c752b336b6e 100644 --- a/src/locales/fr/settings.json +++ b/src/locales/fr/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "Déplacer les contrôles tactiles", "shopOverlayOpacity": "Opacité boutique", "shopCursorTarget": "Choix après relance", - "items": "Obj. gratuits", + "rewards": "Obj. gratuits", "reroll": "Relance", "shop": "Boutique", "checkTeam": "Équipe" diff --git a/src/locales/fr/trainer-classes.json b/src/locales/fr/trainer-classes.json index cebdadf09e9..b7027cf544f 100644 --- a/src/locales/fr/trainer-classes.json +++ b/src/locales/fr/trainer-classes.json @@ -101,8 +101,8 @@ "workers": "Ouvriers", "youngster": "Gamin", "rocket_grunt": "Sbire de la Team Rocket", - "rocket_grunt_female": "Sbire de la Team Rocket", "rocket_grunts": "Sbires de la Team Rocket", + "rocket_grunt_female": "Sbire de la Team Rocket", "magma_grunt": "Sbire de la Team Magma", "magma_grunt_female": "Sbire de la Team Magma", "magma_grunts": "Sbires de la Team Magma", @@ -123,6 +123,7 @@ "aether_grunts": "Employés de la Fondation Æther", "skull_grunt": "Sbire de la Team Skull", "skull_grunt_female": "Sbire de la Team Skull", + "skull_grunts": "Sbires de la Team Skull", "macro_grunt": "Employé de Macro Cosmos", "macro_grunt_female": "Employée de Macro Cosmos", "macro_grunts": "Employés de Macro Cosmos" diff --git a/src/locales/it/achv.json b/src/locales/it/achv.json index 98e41005c46..d1607f6c548 100644 --- a/src/locales/it/achv.json +++ b/src/locales/it/achv.json @@ -80,7 +80,7 @@ "100_RIBBONS": { "name": "Campione Lega Assoluta" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Lavoro di Squadra", "description": "Trasferisci almeno sei bonus statistiche tramite staffetta" }, @@ -261,4 +261,4 @@ "name": "Buona la prima!", "description": "Completa la modalità sfida 'Un nuovo inizio'." } -} \ No newline at end of file +} diff --git a/src/locales/it/arena-tag.json b/src/locales/it/arena-tag.json index 9e26dfeeb6e..a1c5ee5b3c9 100644 --- a/src/locales/it/arena-tag.json +++ b/src/locales/it/arena-tag.json @@ -1 +1,8 @@ -{} \ No newline at end of file +{ + "safeguardOnAdd": "Un velo mistico ricopre il campo!", + "safeguardOnAddPlayer": "Un velo mistico ricopre la tua squadra!", + "safeguardOnAddEnemy": "Un velo mistico ricopre la squadra avversaria!", + "safeguardOnRemove": "Il campo non è più protetto da Salvaguardia!", + "safeguardOnRemovePlayer": "La tua squadra non è più protetta da Salvaguardia!", + "safeguardOnRemoveEnemy": "La squadra avversaria non è più protetta da Salvaguardia!" +} \ No newline at end of file diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts index 6bb46273370..a8cd1e4e0bd 100644 --- a/src/locales/it/config.ts +++ b/src/locales/it/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const itConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/it/dialogue-double-battle-male.json b/src/locales/it/dialogue-double-battle-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-double-battle-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ca_ES/dialogue-misc-male.json b/src/locales/it/dialogue-double-battle.json similarity index 100% rename from src/locales/ca_ES/dialogue-misc-male.json rename to src/locales/it/dialogue-double-battle.json diff --git a/src/locales/it/dialogue-female.json b/src/locales/it/dialogue-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-final-boss-female.json b/src/locales/it/dialogue-final-boss-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-final-boss-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-final-boss-male.json b/src/locales/it/dialogue-final-boss-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-final-boss-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-double-battle-female.json b/src/locales/it/dialogue-final-boss.json similarity index 100% rename from src/locales/es/dialogue-double-battle-female.json rename to src/locales/it/dialogue-final-boss.json diff --git a/src/locales/it/dialogue-male.json b/src/locales/it/dialogue-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-misc-female.json b/src/locales/it/dialogue-misc-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-misc-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/it/dialogue-misc-male.json b/src/locales/it/dialogue-misc-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/it/dialogue-misc-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-double-battle-male.json b/src/locales/it/dialogue-misc.json similarity index 100% rename from src/locales/es/dialogue-double-battle-male.json rename to src/locales/it/dialogue-misc.json diff --git a/src/locales/es/dialogue-final-boss-female.json b/src/locales/it/dialogue.json similarity index 100% rename from src/locales/es/dialogue-final-boss-female.json rename to src/locales/it/dialogue.json diff --git a/src/locales/it/modifier-type.json b/src/locales/it/modifier-type.json index f5cee70bbc9..99c06bb2038 100644 --- a/src/locales/it/modifier-type.json +++ b/src/locales/it/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Raddoppia la possibilità di imbattersi in doppie battaglie per {{battleCount}} battaglie." }, - "TempBattleStatBoosterModifierType": { - "description": "Aumenta {{tempBattleStatName}} di un livello a tutti i Pokémon nel gruppo per 5 battaglie." + "TempStatStageBoosterModifierType": { + "description": "Aumenta la statistica {{stat}} di un livello\na tutti i Pokémon nel gruppo per 5 battaglie." }, "AttackTypeBoosterModifierType": { "description": "Aumenta la potenza delle mosse di tipo {{moveType}} del 20% per un Pokémon." @@ -59,10 +59,10 @@ "description": "Aumenta il livello di un Pokémon di {{levels}}." }, "AllPokemonLevelIncrementModifierType": { - "description": "Aumenta i livell di tutti i Pokémon della squadra di {{levels}}." + "description": "Aumenta il livello di tutti i Pokémon della squadra di {{levels}}." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Aumenta {{statName}} di base del possessore del 10%." + "BaseStatBoosterModifierType": { + "description": "Aumenta l'/la {{stat}} di base del possessore del 10%." }, "AllPokemonFullHpRestoreModifierType": { "description": "Restituisce il 100% dei PS a tutti i Pokémon." @@ -248,6 +248,12 @@ "name": "Mirino", "description": "Lente che aumenta la probabilità di sferrare brutti colpi." }, + "DIRE_HIT": { + "name": "Supercolpo", + "extra": { + "raises": "Tasso di brutti colpi" + } + }, "LEEK": { "name": "Porro", "description": "Strumento da dare a Farfetch'd. Lungo gambo di porro che aumenta la probabilità di sferrare brutti colpi." @@ -411,25 +417,13 @@ "description": "Strumento da dare a Ditto. Questa strana polvere, fine e al contempo dura, aumenta la Velocità." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "Attacco X", "x_defense": "Difesa X", "x_sp_atk": "Att. Speciale X", "x_sp_def": "Dif. Speciale X", "x_speed": "Velocità X", - "x_accuracy": "Precisione X", - "dire_hit": "Supercolpo" - }, - "TempBattleStatBoosterStatName": { - "ATK": "Attacco", - "DEF": "Difesa", - "SPATK": "Att. Speciale", - "SPDEF": "Dif. Speciale", - "SPD": "Velocità", - "ACC": "Precisione", - "CRIT": "Tasso di brutti colpi", - "EVA": "Elusione", - "DEFAULT": "???" + "x_accuracy": "Precisione X" }, "AttackTypeBoosterItem": { "silk_scarf": "Sciarpa seta", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "ROM Drago", "DARK_MEMORY": "ROM Buio", "FAIRY_MEMORY": "ROM Folletto", - "BLANK_MEMORY": "ROM Vuota" + "NORMAL_MEMORY": "ROM Normale" } -} \ No newline at end of file +} diff --git a/src/locales/it/modifier.json b/src/locales/it/modifier.json index 397a1f21f9a..c42bf04bc8a 100644 --- a/src/locales/it/modifier.json +++ b/src/locales/it/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!", "hitHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} torna in forze\ngrazie al/alla suo/a {{typeName}}!", - "pokemonResetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!", + "resetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!", "moneyInterestApply": "Ricevi un interesse pari a {{moneyAmount}}₽\ngrazie al/allo/a {{typeName}}!", "turnHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato assorbito\ndal {{typeName}} di {{pokemonName}}!", "contactHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato rubato\nda {{pokemonName}} con {{typeName}}!", diff --git a/src/locales/it/move-trigger.json b/src/locales/it/move-trigger.json index e852c2fb52a..785972b90f9 100644 --- a/src/locales/it/move-trigger.json +++ b/src/locales/it/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}} riduce i suoi PS per potenziare la sua mossa!", "absorbedElectricity": "{{pokemonName}} assorbe elettricità!", "switchedStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche alle statistiche!", + "switchedTwoStatChanges": "{{pokemonName}} scambia con il bersaglio le modifiche a {{firstStat}} e {{secondStat}}!", + "switchedStat": "{{pokemonName}} scambia la sua {{stat}} con quella del bersaglio!", + "sharedGuard": "{{pokemonName}} somma le sue capacità difensive con quelle del bersaglio e le ripartisce equamente!", + "sharedPower": "{{pokemonName}} somma le sue capacità offensive con quelle del bersaglio e le ripartisce equamente!", "goingAllOutForAttack": "{{pokemonName}} fa sul serio!", "regainedHealth": "{{pokemonName}} s'è\nripreso!", "keptGoingAndCrashed": "{{pokemonName}} si sbilancia e\nsi schianta!", @@ -61,5 +65,6 @@ "suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!", "revivalBlessing": "{{pokemonName}} torna in forze!", "swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!", - "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!" + "exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!", + "safeguard": "Salvaguardia protegge {{targetName}}!" } \ No newline at end of file diff --git a/src/locales/it/party-ui-handler.json b/src/locales/it/party-ui-handler.json index f5582e5b630..95466779727 100644 --- a/src/locales/it/party-ui-handler.json +++ b/src/locales/it/party-ui-handler.json @@ -1,42 +1,47 @@ { - "SEND_OUT": "Manda in campo", - "SUMMARY": "Sommario", - "CANCEL": "Annulla", - "RELEASE": "Rilascia", - "APPLY": "Applica", - "TEACH": "Insegna", - "SPLICE": "Unisci", - "UNSPLICE": "Dividi", - "ACTIVATE": "Attiva", - "DEACTIVATE": "Disattiva", - "TRANSFER": "Trasferisci", - "ALL": "Tutto", - "PASS_BATON": "Staffetta", - "UNPAUSE_EVOLUTION": "Consenti evoluzione", - "REVIVE": "Revitalizza", - "RENAME": "Rinomina", - "choosePokemon": "Scegli un Pokémon.", - "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.", - "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!", - "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!", - "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!", - "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!", - "anyEffect": "Non avrebbe alcun effetto.", - "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.", - "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.", - "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.", - "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?", - "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!", - "selectAMove": "Scegli una mossa.", - "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.", - "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.", - "cancel": "Annulla", - "goodbye": "Addio, {{pokemonName}}!", - "byebye": "Ciao ciao, {{pokemonName}}!", - "farewell": "Arrivederci, {{pokemonName}}!", - "soLong": "È stato bello, {{pokemonName}}!", - "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!", - "illMissYou": "Mi mancherai, {{pokemonName}}!", - "illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!", - "untilWeMeetAgain": "Alla prossima, {{pokemonName}}!" - } \ No newline at end of file + "SEND_OUT": "Manda in campo", + "SUMMARY": "Sommario", + "CANCEL": "Annulla", + "RELEASE": "Rilascia", + "APPLY": "Applica", + "TEACH": "Insegna", + "SPLICE": "Unisci", + "UNSPLICE": "Dividi", + "ACTIVATE": "Attiva", + "DEACTIVATE": "Disattiva", + "TRANSFER": "Trasferisci", + "ALL": "Tutto", + "PASS_BATON": "Staffetta", + "UNPAUSE_EVOLUTION": "Consenti evoluzione", + "REVIVE": "Revitalizza", + "RENAME": "Rinomina", + "choosePokemon": "Scegli un Pokémon.", + "doWhatWithThisPokemon": "Hai selezionato questo Pokémon.", + "noEnergy": "{{pokemonName}} non ha più energie\nper lottare!", + "hasEnergy": "{{pokemonName}} ha ancora energie\nper lottare!", + "cantBeUsed": "{{pokemonName}} non può essere usato\nin questa sfida!", + "tooManyItems": "{{pokemonName}} possiede già\nquest'oggetto in abbondanza!", + "anyEffect": "Non avrebbe alcun effetto.", + "unpausedEvolutions": "{{pokemonName}} può di nuovo evolversi.", + "unspliceConfirmation": "Vuoi davvero dividere {{fusionName}}\nda {{pokemonName}}? {{fusionName}} andrà perduto.", + "wasReverted": "{{fusionName}} è tornato ad essere {{pokemonName}}.", + "releaseConfirmation": "Vuoi davvero liberare {{pokemonName}}?", + "releaseInBattle": "Non puoi liberare un Pokémon che sta combattendo!", + "selectAMove": "Scegli una mossa.", + "changeQuantity": "Scegli un oggetto da trasferire.\nUsa < e > per cambiarne la quantità.", + "selectAnotherPokemonToSplice": "Scegli un altro Pokémon da unire.", + "cancel": "Annulla", + "able": "Sì!", + "notAble": "No!", + "learned": "La conosce!", + "goodbye": "Addio, {{pokemonName}}!", + "byebye": "Ciao ciao, {{pokemonName}}!", + "farewell": "Arrivederci, {{pokemonName}}!", + "soLong": "È stato bello, {{pokemonName}}!", + "thisIsWhereWePart": "Le nostre strade si dividono, {{pokemonName}}!", + "illMissYou": "Mi mancherai, {{pokemonName}}!", + "illNeverForgetYou": "Non ti dimenticherò, {{pokemonName}}!", + "untilWeMeetAgain": "Alla prossima, {{pokemonName}}!", + "sayonara": "Sayonara, {{pokemonName}}!", + "smellYaLater": "Ci becchiamo, {{pokemonName}}!" +} diff --git a/src/locales/it/pokemon-info-container.json b/src/locales/it/pokemon-info-container.json index c3cc8d49ce1..f3de9081ebc 100644 --- a/src/locales/it/pokemon-info-container.json +++ b/src/locales/it/pokemon-info-container.json @@ -2,5 +2,6 @@ "moveset": "Set di mosse", "gender": "Genere:", "ability": "Abilità:", - "nature": "Natura:" -} \ No newline at end of file + "nature": "Natura:", + "form": "Forma:" +} diff --git a/src/locales/it/pokemon.json b/src/locales/it/pokemon.json index 9e26dfeeb6e..dcc4cc7f310 100644 --- a/src/locales/it/pokemon.json +++ b/src/locales/it/pokemon.json @@ -1 +1,23 @@ -{} \ No newline at end of file +{ + "type_null": "Tipo Zero", + "great_tusk": "Grandizanne", + "scream_tail": "Codaurlante", + "brute_bonnet": "Fungofurioso", + "flutter_mane": "Crinealato", + "slither_wing": "Alirasenti", + "sandy_shocks": "Peldisabbia", + "iron_treads": "Solcoferreo", + "iron_bundle": "Saccoferreo", + "iron_hands": "Manoferrea", + "iron_jugulis": "Colloferreo", + "iron_moth": "Falenaferrea", + "iron_thorns": "Spineferree", + "roaring_moon": "Lunaruggente", + "iron_valiant": "Eroeferreo", + "walking_wake": "Acquecrespe", + "iron_leaves": "Fogliaferrea", + "gouging_fire": "Vampeaguzze", + "raging_bolt": "Furiatonante", + "iron_boulder": "Massoferreo", + "iron_crown": "Capoferreo" +} diff --git a/src/locales/it/settings.json b/src/locales/it/settings.json index 381503f21bd..c09f5e22d4d 100644 --- a/src/locales/it/settings.json +++ b/src/locales/it/settings.json @@ -8,7 +8,7 @@ "moveTouchControls": "Move Touch Controls", "shopOverlayOpacity": "Opacità Finestra Negozio", "shopCursorTarget": "Target Cursore Negozio", - "items": "Oggetti", + "rewards": "Oggetti", "reroll": "Rerolla", "shop": "Negozio", "checkTeam": "Squadra" diff --git a/src/locales/ja/ability-trigger.json b/src/locales/ja/ability-trigger.json index f9d1cc60e4c..ec77d4d97d3 100644 --- a/src/locales/ja/ability-trigger.json +++ b/src/locales/ja/ability-trigger.json @@ -12,7 +12,6 @@ "blockItemTheft": "{{pokemonNameWithAffix}}の {{abilityName}}で\n道具を うばわれない!", "typeImmunityHeal": "{{pokemonNameWithAffix}}は {{abilityName}}で\n体力を 回復した!", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}}は {{abilityName}}で\nダメージを 受けない。", - "postDefendDisguise": "{{pokemonNameWithAffix}}の\nばけのかわが はがれた!", "moveImmunity": "{{pokemonNameWithAffix}}には\n効果が ないようだ…", "reverseDrain": "{{pokemonNameWithAffix}}は\nヘドロえきを 吸い取った!", "postDefendTypeChange": "{{pokemonNameWithAffix}}は {{abilityName}}で\n{{typeName}}タイプに なった!", @@ -60,4 +59,4 @@ "postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}の わざわいのおふだ\nまわりの {{statName}}が 弱まった!", "postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}の わざわいのたまで\nまわりの {{statName}}が 弱まった!", "preventBerryUse": "{{pokemonNameWithAffix}}は 緊張して\nきのみが 食べられなくなった!" -} \ No newline at end of file +} diff --git a/src/locales/ja/achv.json b/src/locales/ja/achv.json index 0dc5dc8185a..182da0aed2e 100644 --- a/src/locales/ja/achv.json +++ b/src/locales/ja/achv.json @@ -6,7 +6,7 @@ "name": "なし" }, "MoneyAchv": { - "description": "一回の ランで ₽{{moneyAmount}}を 稼ぐ" + "description": "一回の ランで {{moneyAmount}}円を 稼ぐ" }, "10K_MONEY": { "name": "お金を持つ人" @@ -21,7 +21,7 @@ "name": "超富裕層" }, "DamageAchv": { - "description": "一撃で {{damageAmount}}ダメージを 与える" + "description": "一撃で HP{{damageAmount}}の ダメージを 与える" }, "250_DMG": { "name": "力持ち" @@ -33,10 +33,11 @@ "name": "カカロット" }, "10000_DMG": { - "name": "ワンパンマン" + "name": "ワンパンマン", + "name_female": "ワンパンウーマン" }, "HealAchv": { - "description": "一つの 技や 特性や 持っているアイテムで {{healAmount}}{{HP}}を 一気に 回復する" + "description": "一つの 技や 特性や 持っているアイテムで\n{{healAmount}}{{HP}}を 一気に 回復する" }, "250_HEAL": { "name": "回復発見者" @@ -80,9 +81,9 @@ "100_RIBBONS": { "name": "マスターリーグチャンピオン" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "同力", - "description": "少なくとも 一つの 能力を 最大まで あげて 他の 手持ちポケモンに バトンタッチする" + "description": "少なくとも 一つの 能力を 最大まで あげて\n他の 手持ちポケモンに バトンタッチする" }, "MAX_FRIENDSHIP": { "name": "マブ達", @@ -106,7 +107,7 @@ }, "SPLICE": { "name": "インフィニット・フュジョン", - "description": "いでんしのくさびで 二つの ポケモンを 吸収合体させる" + "description": "遺伝子のくさびで 二つの ポケモンを 吸収合体させる" }, "MINI_BLACK_HOLE": { "name": "アイテムホーリック", @@ -161,8 +162,8 @@ "description": "クラシックモードを クリアする" }, "UNEVOLVED_CLASSIC_VICTORY": { - "name": "Bring Your Child To Work Day", - "description": "Beat the game in Classic Mode with at least one unevolved party member." + "name": "はじめてのおつかい", + "description": "少なくとも 一つの 進化していない 手持ちポケモンで\nクラシックモードを クリアする" }, "MONO_GEN_ONE": { "name": "原始", @@ -260,5 +261,9 @@ "FRESH_START": { "name": "一発で!", "description": "出直しチャレンジを クリアする" + }, + "INVERSE_BATTLE": { + "name": "カガミよミガカ", + "description": "反転バトルチャレンジを クリアする\nるすアリク をジンレャチルトバ転反" } -} \ No newline at end of file +} diff --git a/src/locales/ja/battler-tags.json b/src/locales/ja/battler-tags.json index beef485ffd2..25412c971e9 100644 --- a/src/locales/ja/battler-tags.json +++ b/src/locales/ja/battler-tags.json @@ -1,4 +1,12 @@ { + "trappedDesc": "捕らわれること", + "flinchedDesc": "ひるむこと", + "confusedDesc": "混乱", + "infatuatedDesc": "メロメロ", + "seedDesc": "種を植えつくこと", + "nightmareDesc": "あくむ", + "ingrainDesc": "根", + "drowsyDesc": "ねむけ", "rechargingLapse": "{{pokemonNameWithAffix}}は 攻撃の 反動で 動けない!", "trappedOnAdd": "{{pokemonNameWithAffix}}は もう 逃げられない!", "trappedOnRemove": "{{pokemonNameWithAffix}}は\n{{moveName}}の 効果が 解けた!", @@ -13,9 +21,9 @@ "infatuatedOnAdd": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロに なった!", "infatuatedOnOverlap": "{{pokemonNameWithAffix}}は すでに メロメロだ!", "infatuatedLapse": "{{pokemonNameWithAffix}}は {{sourcePokemonName}}に メロメロだ!", - "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は\nメロメロで わざが 出せなかった!", + "infatuatedLapseImmobilize": "{{pokemonNameWithAffix}}は メロメロで 技が出せなかった!", "infatuatedOnRemove": "{{pokemonNameWithAffix}}は メロメロ状態が 治った!", - "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植(う)えつけた!", + "seededOnAdd": "{{pokemonNameWithAffix}}に 種を 植えつけた!", "seededLapse": "やどりぎが {{pokemonNameWithAffix}}の 体力を うばう!", "seededLapseShed": "{{pokemonNameWithAffix}}は ヘドロえきを 吸い取った!", "nightmareOnAdd": "{{pokemonNameWithAffix}}は あくむを 見始めた!", @@ -60,4 +68,4 @@ "cursedOnAdd": "{{pokemonNameWithAffix}}は 自分の 体力を 削って\n{{pokemonName}}に のろいを かけた!", "cursedLapse": "{{pokemonNameWithAffix}}は のろわれている!", "stockpilingOnAdd": "{{pokemonNameWithAffix}}は {{stockpiledCount}}つ たくわえた!" -} \ No newline at end of file +} diff --git a/src/locales/ja/berry.json b/src/locales/ja/berry.json index 641901583b2..73d13d5e8f0 100644 --- a/src/locales/ja/berry.json +++ b/src/locales/ja/berry.json @@ -1,46 +1,46 @@ { "SITRUS": { "name": "オボンのみ", - "effect": "HP 50%いかのとき HPを 25パーセント かいふくする" + "effect": "持たせると HPが 50%以下になるとき HPを 25% 回復する" }, "LUM": { "name": "ラムのみ", - "effect": "すべての じょうたい いじょうと こんらんを かいふくする" + "effect": "持たせると 状態異常や 混乱になるとき 回復する\n" }, "ENIGMA": { "name": "ナゾのみ", - "effect": "こうかばつぐんの わざを うけたとき HPを 25パーセント かいふくする" + "effect": "持たせると 効果バツグンの 技を 受けたとき HPを 25%回復する" }, "LIECHI": { "name": "チイラのみ", - "effect": "HP 25%いかのとき こうげきが あがる" + "effect": "持たせると HPが 25%以下に なるとき 攻撃が あがる" }, "GANLON": { "name": "リュガのみ", - "effect": "HP 25%いかのとき ぼうぎょが あがる" + "effect": "持たせると HPが 25%以下に なるとき 防御が あがる\n" }, "PETAYA": { "name": "ヤタピのみ", - "effect": "HP 25%いかのとき とくこうが あがる" + "effect": "持たせると HPが 25%以下に なるとき 特攻が あがる\n" }, "APICOT": { "name": "ズアのみ", - "effect": "HP 25%いかのとき とくぼうが あがる" + "effect": "持たせると HPが 25%以下に なるとき 特防が あがる\n" }, "SALAC": { "name": "カムラのみ", - "effect": "HP 25%いかのとき すばやさが あがる" + "effect": "持たせると HPが 25%以下に なるとき 素早さが あがる" }, "LANSAT": { "name": "サンのみ", - "effect": "HP 25%いかのとき こうげきが きゅうしょに あたりやすくなる" + "effect": "持たせると HPが 25%以下に なるとき 攻撃が 急所に 当たりやすくなる" }, "STARF": { "name": "スターのみ", - "effect": "HP 25%いかのとき のうりょくの どれか 1つが ぐーんと あがる" + "effect": "持たせると HPが 25%以下に なるとき どれか 1つの 能力が ぐーんと あがる" }, "LEPPA": { "name": "ヒメリのみ", - "effect": "PPが 0に なった わざの PPを 10だけ かいふくする" + "effect": "持たせると PPが 0になる 技のPPを 10回復する" } -} \ No newline at end of file +} diff --git a/src/locales/ja/challenges.json b/src/locales/ja/challenges.json index 29f6ca835fe..99c6e978d49 100644 --- a/src/locales/ja/challenges.json +++ b/src/locales/ja/challenges.json @@ -1,10 +1,10 @@ { - "title": "チャレンジを 設定", + "title": "チャレンジを 設定", "illegalEvolution": "{{pokemon}}は このチャレンジで\n対象外の ポケモンに なってしまった!", "singleGeneration": { "name": "単一世代", - "desc": "{{gen}}世代からの ポケモンしか 使えません", - "desc_default": "選んだ 世代からの ポケモンしか 使えません", + "desc": "{{gen}}世代からの ポケモンしか 使えません", + "desc_default": "選んだ 世代からの ポケモンしか 使えません", "gen_1": "1", "gen_2": "2", "gen_3": "3", @@ -17,13 +17,20 @@ }, "singleType": { "name": "単一タイプ", - "desc": "{{type}}タイプの ポケモンしか 使えません", - "desc_default": "選んだ タイプの ポケモンしか 使えません" + "desc": "{{type}}タイプの ポケモンしか 使えません", + "desc_default": "選んだ タイプの ポケモンしか 使えません" }, "freshStart": { "name": "出直し", - "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の 最初のパートナーしか 使えません", + "desc": "ポケローグを 始めた ばかりの ような ままで ゲーム開始の スターターしか 使えません", + "value.0": "オフ", + "value.1": "オン" + }, + "inverseBattle": { + "name": "反転バトル", + "shortName": "反バ", + "desc": "タイプ相性が 反転で、なんの タイプも 「効果はなし」が ありません\n他の チャレンジの 実績が 無効に されます", "value.0": "オフ", "value.1": "オン" } -} \ No newline at end of file +} diff --git a/src/locales/ja/command-ui-handler.json b/src/locales/ja/command-ui-handler.json index 0b2020a9517..6248a19785f 100644 --- a/src/locales/ja/command-ui-handler.json +++ b/src/locales/ja/command-ui-handler.json @@ -3,5 +3,5 @@ "ball": "ボール", "pokemon": "ポケモン", "run": "にげる", - "actionMessage": "{{pokemonName}}は どうする?" -} \ No newline at end of file + "actionMessage": "{{pokemonName}}は どうする?" +} diff --git a/src/locales/ja/config.ts b/src/locales/ja/config.ts index 5fbf0497d94..f8afd6eb167 100644 --- a/src/locales/ja/config.ts +++ b/src/locales/ja/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const jaConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ja/dialogue-double-battle-female.json b/src/locales/ja/dialogue-double-battle-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-double-battle-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-double-battle-male.json b/src/locales/ja/dialogue-double-battle-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-double-battle-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-final-boss-male.json b/src/locales/ja/dialogue-double-battle.json similarity index 100% rename from src/locales/es/dialogue-final-boss-male.json rename to src/locales/ja/dialogue-double-battle.json diff --git a/src/locales/ja/dialogue-female.json b/src/locales/ja/dialogue-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-final-boss-female.json b/src/locales/ja/dialogue-final-boss-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-final-boss-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-final-boss-male.json b/src/locales/ja/dialogue-final-boss-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-final-boss-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-misc-female.json b/src/locales/ja/dialogue-final-boss.json similarity index 100% rename from src/locales/es/dialogue-misc-female.json rename to src/locales/ja/dialogue-final-boss.json diff --git a/src/locales/ja/dialogue-male.json b/src/locales/ja/dialogue-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-misc-female.json b/src/locales/ja/dialogue-misc-female.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-misc-female.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/ja/dialogue-misc-male.json b/src/locales/ja/dialogue-misc-male.json deleted file mode 100644 index 9e26dfeeb6e..00000000000 --- a/src/locales/ja/dialogue-misc-male.json +++ /dev/null @@ -1 +0,0 @@ -{} \ No newline at end of file diff --git a/src/locales/es/dialogue-misc-male.json b/src/locales/ja/dialogue-misc.json similarity index 100% rename from src/locales/es/dialogue-misc-male.json rename to src/locales/ja/dialogue-misc.json diff --git a/src/locales/it/dialogue-double-battle-female.json b/src/locales/ja/dialogue.json similarity index 100% rename from src/locales/it/dialogue-double-battle-female.json rename to src/locales/ja/dialogue.json diff --git a/src/locales/ja/egg.json b/src/locales/ja/egg.json index b0cb7b7de61..91b1442c56c 100644 --- a/src/locales/ja/egg.json +++ b/src/locales/ja/egg.json @@ -4,23 +4,23 @@ "ultraTier": "超レア", "masterTier": "伝説", "defaultTier": "ふつう", - "hatchWavesMessageSoon": "なかから おとが きこえてくる! もうすぐ うまれそう!", - "hatchWavesMessageClose": "ときどき うごいている みたい。 うまれるまで もう ちょっとかな?", - "hatchWavesMessageNotClose": "なにが うまれてくるのかな? うまれるまで まだまだ じかんが かかりそう。", - "hatchWavesMessageLongTime": "この タマゴは うまれるまで かなり じかんが かかりそう。", + "hatchWavesMessageSoon": "中から 音が 聞こえてくる! もうすぐ 生まれそう!", + "hatchWavesMessageClose": "時々 動いている みたい。生まれるまで もう ちょっとかな?", + "hatchWavesMessageNotClose": "なにが 生まれてくるのかな? 生まれるまで まだまだ 時間が かかりそう。", + "hatchWavesMessageLongTime": "この タマゴは 生まれるまで かなり 時間が かかりそう。", "gachaTypeLegendary": "伝説確率アップ", - "gachaTypeMove": "レアなタマゴわざ確率アップ", + "gachaTypeMove": "レアなタマゴ技確率アップ", "gachaTypeShiny": "色違い確率アップ", "selectMachine": "ガチャマシンを選択", "notEnoughVouchers": "タマゴクーポンが足りません!", "tooManyEggs": "タマゴが一杯です!", "pull": "回引く", "pulls": "回引く", - "sameSpeciesEgg": "{{species}}は このタマゴから うまれる!", - "hatchFromTheEgg": "{{pokemonName}}は タマゴから うまれた!", - "eggMoveUnlock": "タマゴわざ {{moveName}}を おぼえた!", - "rareEggMoveUnlock": "レアなタマゴわざ {{moveName}}を おぼえた!!", - "moveUPGacha": "わざ UP!", + "sameSpeciesEgg": "{{species}}は このタマゴから 生まれる!", + "hatchFromTheEgg": "{{pokemonName}}は タマゴから 生まれた!", + "eggMoveUnlock": "タマゴ技: {{moveName}}を 覚えた!", + "rareEggMoveUnlock": "レアなタマゴ技: {{moveName}}を 覚えた!!", + "moveUPGacha": "技 UP!", "shinyUPGacha": "色違い UP!", "legendaryUPGacha": "UP!" -} \ No newline at end of file +} diff --git a/src/locales/ja/game-mode.json b/src/locales/ja/game-mode.json index 36559e5cce3..dc04b36932f 100644 --- a/src/locales/ja/game-mode.json +++ b/src/locales/ja/game-mode.json @@ -1,8 +1,8 @@ { "classic": "クラシック", "endless": "エンドレス", - "endlessSpliced": "エンドレス (Spliced)", + "endlessSpliced": "エンドレス(吸収合体)", "dailyRun": "デイリーラン", - "unknown": "Unknown", + "unknown": "???", "challenge": "チャレンジ" -} \ No newline at end of file +} diff --git a/src/locales/ja/game-stats-ui-handler.json b/src/locales/ja/game-stats-ui-handler.json index 25bb21f701a..2fff802734a 100644 --- a/src/locales/ja/game-stats-ui-handler.json +++ b/src/locales/ja/game-stats-ui-handler.json @@ -1,6 +1,6 @@ { "stats": "統計", - "playTime": "プレー時間", + "playTime": "プレイ時間", "totalBattles": "合計バトル数", "starters": "スターター数", "shinyStarters": "色違いスターター数", @@ -12,31 +12,31 @@ "dailyRunAttempts": "デイリーラン", "dailyRunWins": "デイリーラン勝利", "endlessRuns": "エンドレスラン", - "highestWaveEndless": "エンドレス最高ウェーブ", + "highestWaveEndless": "エンドレス最高波", "highestMoney": "最大貯金", "highestDamage": "最大ダメージ", "highestHPHealed": "最大HP回復", "pokemonEncountered": "遭遇したポケモン", "pokemonDefeated": "倒したポケモン", "pokemonCaught": "捕まえたポケモン", - "eggsHatched": "ふかしたタマゴ", - "subLegendsSeen": "見つけた順伝説", - "subLegendsCaught": "捕まえた順伝説", - "subLegendsHatched": "ふかした順伝説", - "legendsSeen": "見つけた伝説", - "legendsCaught": "捕まえた伝説", - "legendsHatched": "ふかした伝説", + "eggsHatched": "孵化したタマゴ", + "subLegendsSeen": "見つけた順伝説ポケモン", + "subLegendsCaught": "捕まえた準伝説ポケモン", + "subLegendsHatched": "孵化した準伝説ポケモン", + "legendsSeen": "見つけた伝説ポケモン", + "legendsCaught": "捕まえた伝説ポケモン", + "legendsHatched": "孵化した伝説ポケモン", "mythicalsSeen": "見つけた幻ポケモン", "mythicalsCaught": "捕まえた幻ポケモン", - "mythicalsHatched": "ふかした幻ポケモン", - "shiniesSeen": "見つけた色違い", - "shiniesCaught": "捕まえた色違い", - "shiniesHatched": "ふかした色違い", - "pokemonFused": "合体したポケモン", + "mythicalsHatched": "孵化した幻ポケモン", + "shiniesSeen": "見つけた色違いポケモン", + "shiniesCaught": "捕まえた色違いポケモン", + "shiniesHatched": "孵化した色違いポケモン", + "pokemonFused": "吸収合体したポケモン", "trainersDefeated": "倒したトレーナー", "eggsPulled": "引いたタマゴ", "rareEggsPulled": "引いたレアタマゴ", "epicEggsPulled": "引いた超レアタマゴ", "legendaryEggsPulled": "引いた伝説タマゴ", "manaphyEggsPulled": "引いたマナフィタマゴ" -} \ No newline at end of file +} diff --git a/src/locales/ja/menu-ui-handler.json b/src/locales/ja/menu-ui-handler.json index beb014b84a9..1930c3999c6 100644 --- a/src/locales/ja/menu-ui-handler.json +++ b/src/locales/ja/menu-ui-handler.json @@ -2,19 +2,22 @@ "GAME_SETTINGS": "設定", "ACHIEVEMENTS": "実績", "STATS": "統計", + "RUN_HISTORY": "ラン歴", "EGG_LIST": "タマゴリスト", "EGG_GACHA": "タマゴガチャ", "MANAGE_DATA": "データ管理", "COMMUNITY": "コミュニティ", - "SAVE_AND_QUIT": "保存して終了", + "SAVE_AND_QUIT": "セーブして終了", "LOG_OUT": "ログアウト", "slot": "スロット {{slotNumber}}", - "importSession": "セッションのインポート", + "importSession": "セッションをインポート", "importSlotSelect": "インポート先の スロットを 選んでください", - "exportSession": "セッションのエクスポート", + "exportSession": "セッションをエクスポート", "exportSlotSelect": "エクスポート元の スロットを 選んでください", - "importData": "データのインポート", - "exportData": "データのエクスポート", + "importRunHistory": "ラン歴をインポート", + "exportRunHistory": "ラン歴をエクスポート", + "importData": "データをインポート", + "exportData": "データをエクスポート", "consentPreferences": "同意設定", "linkDiscord": "Discord連携", "unlinkDiscord": "Discord連携解除", @@ -22,5 +25,5 @@ "unlinkGoogle": "Google連携解除", "cancel": "キャンセル", "losingProgressionWarning": "戦闘開始からの データが 保存されません。\nよろしいですか?", - "noEggs": "現在 タマゴを ふかしていません!" -} \ No newline at end of file + "noEggs": "現在は タマゴを 孵化していません!" +} diff --git a/src/locales/ja/menu.json b/src/locales/ja/menu.json index ce6f9ae0672..0e7701578bf 100644 --- a/src/locales/ja/menu.json +++ b/src/locales/ja/menu.json @@ -1,38 +1,55 @@ { "cancel": "キャンセル", "continue": "つづきから", - "loadGame": "ロードセーブ", + "dailyRun": "日替わりラン(ベータ版)", + "loadGame": "セーブを読み込む", "newGame": "はじめから", - "username": "ユーザーめい", + "settings": "設定", + "selectGameMode": "ゲームモードを 選んでください。", + "logInOrCreateAccount": "始めるには、ログイン、または 登録して ください。\nメールアドレスは 必要が ありません!", + "username": "ユーザー名", "password": "パスワード", "login": "ログイン", - "orUse": "Or use", - "register": "かいいん とうろく", - "emptyUsername": "ユーザー名は空にできません", - "invalidLoginUsername": "入力したユーザー名は無効です", - "invalidRegisterUsername": "ユーザー名には英文字、数字、アンダースコアのみを含める必要があります", + "orUse": "他の\nログイン方法", + "register": "登録", + "emptyUsername": "ユーザー名を 空にする ことは できません", + "invalidLoginUsername": "入力されたユーザー名は無効です", + "invalidRegisterUsername": "ユーザー名には 英文字、 数字、 アンダースコアのみを 含くむ必要が あります", "invalidLoginPassword": "入力したパスワードは無効です", - "invalidRegisterPassword": "パスワードは6文字以上でなければなりません", - "usernameAlreadyUsed": "ユーザー名は既に使用されています", - "accountNonExistent": "ユーザーは存在しません", - "unmatchingPassword": "パスワードが一致しません", - "passwordNotMatchingConfirmPassword": "パスワードは確認パスワードと一致する必要があります", + "invalidRegisterPassword": "パスワードは 6文字以上 でなければなりません", + "usernameAlreadyUsed": "入力したユーザー名は すでに 使用されています", + "accountNonExistent": "入力したユーザーは 存在しません", + "unmatchingPassword": "入力したパスワードが 一致しません", + "passwordNotMatchingConfirmPassword": "パスワードは パスワード確認と 一致する 必要があります", "confirmPassword": "パスワード確認", - "registrationAgeWarning": "登録することで、あなたが13歳以上であることを確認します。", + "registrationAgeWarning": "登録では 13歳以上 であることを 確認します。", "backToLogin": "ログインへ", - "failedToLoadSaveData": "保存データの読み込みに失敗しました。ページを再読み込みしてください。\nこれが続く場合は、管理者に連絡してください。", - "sessionSuccess": "セッションが正常に読み込まれました。", - "failedToLoadSession": "セッションデータを読み込むことができませんでした。\nデータが破損している可能性があります。", - "boyOrGirl": "おとこのこ?\nそれとも おんなのこ?", - "evolving": "…おや!?\n{{pokemonName}}のようすが…!", - "stoppedEvolving": "{{pokemonName}}のへんかがとまった", - "evolutionDone": "おめでとう!\n{{pokemonName}}は{{evolvedPokemonName}}にしんかした!", - "dailyRankings": "ほんじつのランキング", - "weeklyRankings": "しゅうのランキング", + "failedToLoadSaveData": "セーブデータの 読み込みは 不可能でした。ページを 再読み込み してください。\n長い間に続く 場合は 管理者に 連絡してください。", + "sessionSuccess": "セッションが 正常に 読み込まれました。", + "failedToLoadSession": "セッションデータを 読み込むことが できませんでした。\nデータが 破損している 可能性が あります。", + "boyOrGirl": "男の子?\nそれとも 女の子?", + "evolving": "…おや!?\n{{pokemonName}}の 様子が…!", + "stoppedEvolving": "あれ…? {{pokemonName}}の 変化が 止まった!", + "pauseEvolutionsQuestion": "{{pokemonName}}の 進化を 休止しますか?\n後で 手持ち画面から 進化を また 可能にできます。", + "evolutionsPaused": "{{pokemonName}}の 進化を 休止しました。", + "evolutionDone": "おめでとう!\n{{pokemonName}}は {{evolvedPokemonName}}に 進化した!", + "dailyRankings": "今日のランキング", + "weeklyRankings": "今週のランキング", "noRankings": "ランキングなし", "positionIcon": "#", - "loading": "よみこみちゅう…", + "usernameScoreboard": "ユーザー名", + "score": "スコア", + "wave": "波", + "loading": "読み込み中…", + "loadingAsset": "読み込み中:{{assetName}}", "playersOnline": "オンラインのプレイヤー", "yes": "はい", - "no": "いいえ" -} \ No newline at end of file + "no": "いいえ", + "disclaimer": "免責", + "disclaimerDescription": "このゲームは 未完成作品です。\nセーブデータの 損失を含める ゲーム性に関する 問題が 起きる可能性が あります。\nなお、ゲームは 予告なく変更される 可能性もあり、さらに更新され、完成されるとも 限りません。", + "choosePokemon": "ポケモンを選ぶ", + "renamePokemon": "ニックネームを変える", + "rename": "変える", + "nickname": "ニックネーム", + "errorServerDown": "おや!\nサーバーとの 接続中に 問題が 発生しました。\nゲームは 自動的に 再接続されます から\nウィンドウは 開いたままに しておいても よろしいです。" +} diff --git a/src/locales/ja/modifier-select-ui-handler.json b/src/locales/ja/modifier-select-ui-handler.json index 9370f01491e..d7428c8e373 100644 --- a/src/locales/ja/modifier-select-ui-handler.json +++ b/src/locales/ja/modifier-select-ui-handler.json @@ -1,12 +1,12 @@ { "transfer": "アイテム移行", "reroll": "選択肢変更", - "lockRarities": "レア度の固定", - "checkTeam": "チームを確認", - "transferDesc": "ポケモンの 手持ちアイテムを 移行する", + "lockRarities": "レア度を固定", + "checkTeam": "手持ちを確認", + "transferDesc": "手持ちポケモンの 持たせるアイテムを 移行する", "rerollDesc": "お金を 使って アイテムの 選択肢を 変更する", - "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n(選択肢変更金額を影響する)", - "checkTeamDesc": "チームの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする", + "lockRaritiesDesc": "選択肢を 変更するときの レア度を 固定する\n(選択肢変更の価格は変わる)", + "checkTeamDesc": "手持ちポケモンの 状態を 確認する\nフォルムチェンジアイテムを 有効・無効にする", "rerollCost": "{{formattedMoney}}円", "itemCost": "{{formattedMoney}}円" } diff --git a/src/locales/ja/modifier-type.json b/src/locales/ja/modifier-type.json index 6effb1d9d82..f1fcc4d3005 100644 --- a/src/locales/ja/modifier-type.json +++ b/src/locales/ja/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "バトル{{battleCount}}かいのあいだ ダブルバトルになるかくりつを2ばいにする" }, - "TempBattleStatBoosterModifierType": { - "description": "すべてのパーティメンバーの {{tempBattleStatName}}を5かいのバトルのあいだ 1だんかいあげる" + "TempStatStageBoosterModifierType": { + "description": "すべてのパーティメンバーの {{stat}}を5かいのバトルのあいだ 1だんかいあげる" }, "AttackTypeBoosterModifierType": { "description": "ポケモンの {{moveType}}タイプのわざのいりょくを20パーセントあげる" @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "すべてのパーティメンバーのレベルを1あげる" }, - "PokemonBaseStatBoosterModifierType": { - "description": "ポケモンの{{statName}}のきほんステータスを10パーセントあげる。こたいちがたかいほどスタックのげんかいもたかくなる。" + "BaseStatBoosterModifierType": { + "description": "ポケモンの{{stat}}のきほんステータスを10パーセントあげる。こたいちがたかいほどスタックのげんかいもたかくなる。" }, "AllPokemonFullHpRestoreModifierType": { "description": "すべてのポケモンのHPを100パーセントかいふくする" @@ -248,6 +248,12 @@ "name": "ピントレンズ", "description": "弱点が 見える レンズ。持たせた ポケモンの技が 急所に 当たりやすくなる。" }, + "DIRE_HIT": { + "name": "クリティカット", + "extra": { + "raises": "きゅうしょりつ" + } + }, "LEEK": { "name": "ながねぎ", "description": "とても長くて 硬いクキ。カモネギに 持たせると 技が 急所に 当たりやすくなる。" @@ -411,25 +417,13 @@ "description": "メタモンに 持たせると 素早さが あがる 不思議 粉。とても こまかくて 硬い。" } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "プラスパワー", "x_defense": "ディフェンダー", "x_sp_atk": "スペシャルアップ", "x_sp_def": "スペシャルガード", "x_speed": "スピーダー", - "x_accuracy": "ヨクアタール", - "dire_hit": "クリティカット" - }, - "TempBattleStatBoosterStatName": { - "ATK": "こうげき", - "DEF": "ぼうぎょ", - "SPATK": "とくこう", - "SPDEF": "とくぼう", - "SPD": "すばやさ", - "ACC": "めいちゅう", - "CRIT": "きゅうしょりつ", - "EVA": "かいひ", - "DEFAULT": "???" + "x_accuracy": "ヨクアタール" }, "AttackTypeBoosterItem": { "silk_scarf": "シルクのスカーフ", @@ -569,4 +563,4 @@ "DOUSE_DRIVE": "アクアカセット", "ULTRANECROZIUM_Z": "ウルトラネクロZ" } -} \ No newline at end of file +} diff --git a/src/locales/ja/modifier.json b/src/locales/ja/modifier.json index 30d5270d94f..a42a849e232 100644 --- a/src/locales/ja/modifier.json +++ b/src/locales/ja/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!", "hitHealApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 少し 回復!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}}は\n{{typeName}}で 復活した!", - "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った!", + "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}は {{typeName}}で\n下がった能力が 元に戻った!", "moneyInterestApply": "{{typeName}}から {{moneyAmount}}円 取得した!", "turnHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を 吸い取った!", "contactHeldItemTransferApply": "{{pokemonName}}の {{typeName}}が\n{{pokemonNameWithAffix}}の {{itemName}}を うばい取った!", diff --git a/src/locales/ja/move-trigger.json b/src/locales/ja/move-trigger.json index 0c404feeed6..11a327c01d7 100644 --- a/src/locales/ja/move-trigger.json +++ b/src/locales/ja/move-trigger.json @@ -2,7 +2,9 @@ "hitWithRecoil": "{{pokemonName}}は\nはんどうによる ダメージを うけた!", "cutHpPowerUpMove": "{{pokemonName}}は\nたいりょくを けずって パワーぜんかい!", "absorbedElectricity": "{{pokemonName}}は\n でんきを きゅうしゅうした!", - "switchedStatChanges": "{{pokemonName}}は あいてと じぶんのn\nのうりょくへんかを いれかえた!", + "switchedStatChanges": "{{pokemonName}}は あいてと じぶんの\nのうりょくへんかを いれかえた!", + "sharedGuard": "{{pokemonName}}は\nおたがいのガードを シェアした!", + "sharedPower": "{{pokemonName}}は\nおたがいのパワーを シェアした!", "goingAllOutForAttack": "{{pokemonName}}は\nほんきを だした!", "regainedHealth": "{{pokemonName}}は\nたいりょくを かいふくした!", "keptGoingAndCrashed": "いきおいあまって {{pokemonName}}は\nじめんに ぶつかった!", @@ -59,4 +61,4 @@ "suppressAbilities": "{{pokemonName}}の とくせいが きかなくなった!", "revivalBlessing": "{{pokemonName}}は\n復活して 戦えるようになった!", "swapArenaTags": "{{pokemonName}}は\nおたがいの ばのこうかを いれかえた!" -} \ No newline at end of file +} diff --git a/src/locales/ja/pokemon-info.json b/src/locales/ja/pokemon-info.json index 9b7a7506953..456b4949839 100644 --- a/src/locales/ja/pokemon-info.json +++ b/src/locales/ja/pokemon-info.json @@ -2,21 +2,22 @@ "Stat": { "HP": "HP", "HPshortened": "HP", - "ATK": "こうげき", - "ATKshortened": "こうげき", - "DEF": "ぼうぎょ", - "DEFshortened": "ぼうぎょ", - "SPATK": "とくこう", - "SPATKshortened": "とくこう", - "SPDEF": "とくぼう", - "SPDEFshortened": "とくぼう", - "SPD": "すばやさ", - "SPDshortened": "すばやさ", - "ACC": "めいちゅう", - "EVA": "かいひ" + "ATK": "攻撃", + "ATKshortened": "攻撃", + "DEF": "防御", + "DEFshortened": "防御", + "SPATK": "特攻", + "SPATKshortened": "特攻", + "SPDEF": "特防", + "SPDEFshortened": "特防", + "SPD": "素早さ", + "SPDshortened": "素早さ", + "ACC": "命中", + "EVA": "回避", + "HPStat": "HP" }, "Type": { - "UNKNOWN": "Unknown", + "UNKNOWN": "???", "NORMAL": "ノーマル", "FIGHTING": "かくとう", "FLYING": "ひこう", @@ -37,4 +38,4 @@ "FAIRY": "フェアリー", "STELLAR": "ステラ" } -} \ No newline at end of file +} diff --git a/src/locales/ja/pokemon.json b/src/locales/ja/pokemon.json index 6c182c09f86..e6fcd02a750 100644 --- a/src/locales/ja/pokemon.json +++ b/src/locales/ja/pokemon.json @@ -437,7 +437,7 @@ "bronzor": "ドーミラー", "bronzong": "ドータクン", "bonsly": "ウソハチ", - "mime_jr.": "マネネ", + "mime_jr": "マネネ", "happiny": "ピンプク", "chatot": "ペラップ", "spiritomb": "ミカルゲ", @@ -770,7 +770,7 @@ "sandygast": "スナバァ", "palossand": "シロデスナ", "pyukumuku": "ナマコブシ", - "type:_null": "タイプ:ヌル", + "type_null": "タイプ:ヌル", "silvally": "シルヴァディ", "minior": "メテノ", "komala": "ネッコアラ", @@ -863,7 +863,7 @@ "obstagoon": "タチフサグマ", "perrserker": "ニャイキング", "cursola": "サニゴーン", - "sirfetch_d": "ネギガナイト", + "sirfetchd": "ネギガナイト", "mr_rime": "バリコオル", "runerigus": "デスバーン", "milcery": "マホミル", @@ -1081,4 +1081,4 @@ "paldea_tauros": "ケンタロス", "paldea_wooper": "ウパー", "bloodmoon_ursaluna": "ガチグマ" -} \ No newline at end of file +} diff --git a/src/locales/ja/settings.json b/src/locales/ja/settings.json index c88792979f6..55d39ee70a4 100644 --- a/src/locales/ja/settings.json +++ b/src/locales/ja/settings.json @@ -6,12 +6,14 @@ "audio": "音声", "gamepad": "コントローラー", "keyboard": "キーボード", - "gameSpeed": "ゲームスピード", - "hpBarSpeed": "HPバーの増減スピード", - "expGainsSpeed": "EXPバーの増加スピード", - "expPartyDisplay": "パーティの経験値取得表示", + "gameSpeed": "ゲームの速さ", + "hpBarSpeed": "HPバー増減の速さ", + "expGainsSpeed": "経験値バー増加の速さ", + "expPartyDisplay": "手持ちの経験値取得表示", + "skipSeenDialogues": "もう見た話をスキップ", "battleStyle": "試合のルール", - "enableRetries": "リトライを有効にする", + "enableRetries": "再挑戦を有効にする", + "hideIvs": "個体値スキャナーを隠す", "tutorials": "チュートリアル", "touchControls": "タッチ操作", "vibrations": "振動", @@ -35,33 +37,71 @@ "moneyFormat": "お金の表示形式", "damageNumbers": "ダメージ表示", "simple": "シンプル", - "fancy": "Fancy", + "fancy": "オシャレ", "abbreviated": "省略", - "moveAnimations": "戦闘アニメ", + "moveAnimations": "戦闘アニメーション", "showStatsOnLevelUp": "レベルアップ時のステータス表示", + "candyUpgradeNotification": "飴アプグレ通知", "passivesOnly": "パッシブのみ", + "candyUpgradeDisplay": "飴アプグレ表示", "icon": "アイコン", "animation": "アニメーション", - "moveInfo": "技の情報表示", + "moveInfo": "技情報", + "showMovesetFlyout": "技情報表示", + "showArenaFlyout": "戦場情報表示", + "showTimeOfDayWidget": "時刻指標", + "timeOfDayAnimation": "時刻指標アニメーション", + "bounce": "跳ねる", + "timeOfDay_back": "跳ね返る", + "spriteSet": "スプライト設定", + "consistent": "一貫", + "mixedAnimated": "アニメーションミックス", + "fusionPaletteSwaps": "吸収合体ポケモンの色違い", "playerGender": "プレイヤーの性別", - "typeHints": "相性のヒント", + "typeHints": "タイプ相性ヒント", "masterVolume": "マスターボリューム", - "bgmVolume": "BGMのボリューム", - "seVolume": "SEのボリューム", + "bgmVolume": "BGMボリューム", + "fieldVolume": "フィールドボリューム", + "seVolume": "SEボリューム", + "uiVolume": "UIボリューム", + "musicPreference": "BGM設定", + "mixed": "ミックス", + "gamepadPleasePlug": "コントローラーを 接続してください\nまたは、ボタンを 押してください", + "delete": "削除", + "keyboardPleasePress": "キーを押してください", "reset": "リセット", "requireReload": "再読み込みが必要", "action": "決定", "back": "戻る", + "pressToBind": "押下でキーバインド", + "pressButton": "ボタンを押してください", "buttonUp": "上", "buttonDown": "下", "buttonLeft": "左", "buttonRight": "右", "buttonAction": "決定", "buttonMenu": "メニュー", - "buttonSubmit": "Submit", + "buttonSubmit": "提出", "buttonCancel": "キャンセル", - "alt": " (代替)", + "buttonStats": "能力変化表示", + "buttonCycleForm": "フォルム変更", + "buttonCycleShiny": "色違い変更", + "buttonCycleGender": "性別変更", + "buttonCycleAbility": "特性変更", + "buttonCycleNature": "性格変更", + "buttonCycleVariant": "色変更", + "buttonSpeedUp": "速さを上げる", + "buttonSlowDown": "速さを下げる", + "alt": "(代替)", "mute": "ミュート", "controller": "コントローラー", - "gamepadSupport": "コントローラーサポート" + "gamepadSupport": "コントローラーサポート", + "showBgmBar": "BGMの名前を表示", + "moveTouchControls": "タッチ移動操作", + "shopOverlayOpacity": "ショップオーバレイ不透明度", + "shopCursorTarget": "ショップカーソル初位置", + "rewards": "ご褒美", + "reroll": "選択肢変更", + "shop": "ショップ", + "checkTeam": "手持ちを確認" } diff --git a/src/locales/ja/starter-select-ui-handler.json b/src/locales/ja/starter-select-ui-handler.json index 84eaa8598e9..cab5c500df6 100644 --- a/src/locales/ja/starter-select-ui-handler.json +++ b/src/locales/ja/starter-select-ui-handler.json @@ -1,5 +1,5 @@ { - "confirmStartTeam": "この条件で チャレンジを 始めますか?", + "confirmStartTeam": "この手持ちで 始めますか?", "confirmExit": "終了しますか?", "invalidParty": "手持ちは チャレンジの 条件で 認められない!", "gen1": "1世代", @@ -16,8 +16,8 @@ "passive": "パッシブ:", "nature": "性格:", "eggMoves": "タマゴ技", - "start": "始める", "addToParty": "手持ちに入れる", + "removeFromParty": "手持ちから除く", "toggleIVs": "個体値を表示", "manageMoves": "技を並び替える", "manageNature": "性格を変える", @@ -36,9 +36,10 @@ "cycleAbility": ": 特性変更", "cycleNature": ": 性格変更", "cycleVariant": ": 色変更", + "goFilter": ": フィルタ へ ", "enablePassive": "パッシブ - オン", "disablePassive": "パッシブ - オフ", - "locked": "開放されていない", + "locked": "非開放", "disabled": "無効", "uncaught": "捕まっていない" -} \ No newline at end of file +} diff --git a/src/locales/ja/trainer-classes.json b/src/locales/ja/trainer-classes.json index 9e26dfeeb6e..aba294fbbbd 100644 --- a/src/locales/ja/trainer-classes.json +++ b/src/locales/ja/trainer-classes.json @@ -1 +1,130 @@ -{} \ No newline at end of file +{ + "ace_trainer": "エリートトレーナー", + "ace_trainer_female": "エリートトレーナー", + "ace_duo": "エリートコンビ", + "artist": "芸術家", + "artist_female": "芸術家", + "backers": "ファンクラブ", + "backpacker": "バックパッカー", + "backpacker_female": "バックパッカー", + "backpackers": "バックパッカーズ", + "baker": "ベーカリー", + "battle_girl": "バトルガール", + "beauty": "大人のおねえさん", + "beginners": "初心者", + "biker": "暴走族", + "black_belt": "カラテ王", + "breeder": "ポケモンブリーダー", + "breeder_female": "ポケモンブリーダー", + "breeders": "ブリーダーコンビ", + "clerk": "ビジネスマン", + "clerk_female": "OL", + "colleagues": "ビジネスパートナー", + "crush_kin": "格闘兄妹", + "cyclist": "サイクリング", + "cyclist_female": "サイクリング", + "cyclists": "サイクリングチーム", + "dancer": "ダンサー", + "dancer_female": "ダンサー", + "depot_agent": "鉄道員", + "doctor": "ドクター", + "doctor_female": "ドクター", + "firebreather": "火吹きやろう", + "fisherman": "釣り人", + "fisherman_female": "釣り人", + "gentleman": "ジェントルマン", + "guitarist": "ギタリスト", + "guitarist_female": "ギタリスト", + "harlequin": "クラウン", + "hiker": "山男", + "hooligans": "バッドチーム", + "hoopster": "バスケ選手", + "infielder": "野球選手", + "janitor": "清掃員", + "lady": "お嬢さま", + "lass": "ミニスカート", + "linebacker": "フットボーラー", + "maid": "メイド", + "madame": "マダム", + "medical_team": "医療チーム", + "musician": "ミュージシャン", + "hex_maniac": "オカルトマニア", + "nurse": "ナース", + "nursery_aide": "保育士", + "officer": "お巡りさん", + "parasol_lady": "パラソルおねえさん", + "pilot": "パイロット", + "pokéfan": "大好きクラブ", + "pokéfan_female": "大好きクラブ", + "pokéfan_family": "大好き夫婦", + "preschooler": "園児", + "preschooler_female": "園児", + "preschoolers": "園児たち", + "psychic": "サイキッカー", + "psychic_female": "サイキッカー", + "psychics": "サイキッ家", + "pokémon_ranger": "ポケモンレンジャー", + "pokémon_ranger_female": "ポケモンレンジャー", + "pokémon_rangers": "レンジャーズ", + "ranger": "レンジャー", + "restaurant_staff": "レストランスタッフ", + "rich": "お金持ち", + "rich_female": "お金持ち", + "rich_boy": "お坊っちゃま", + "rich_couple": "お二人さま", + "rich_kid": "ブルジョワ男子", + "rich_kid_female": "ブルジョワ女子", + "rich_kids": "ブルジョワ子達", + "roughneck": "スキンヘッズ", + "sailor": "船乗り", + "scientist": "研究員", + "scientist_female": "研究員", + "scientists": "研究チーム", + "smasher": "テニスプレイヤー", + "snow_worker": "冷凍作業員", + "snow_worker_female": "冷凍作業員", + "striker": "サッカー選手", + "school_kid": "塾帰り", + "school_kid_female": "塾帰り", + "school_kids": "塾生たち", + "swimmer": "海パンやろう", + "swimmer_female": "ビキニのおねえさん", + "swimmers": "水着カップル", + "twins": "双子ちゃん", + "veteran": "ベテラントレーナー", + "veteran_female": "ベテラントレーナー", + "veteran_duo": "ベテランコンビ", + "waiter": "ウエーター", + "waitress": "ウエートレス", + "worker": "作業員", + "worker_female": "作業員", + "workers": "作業班", + "youngster": "短パン小僧", + "rocket_grunt": "ロケット団の下っ端", + "rocket_grunts": " ロケット団の下っ端", + "rocket_grunt_female": "ロケット団の下っ端", + "magma_grunt": "マグマ団の下っ端", + "magma_grunt_female": "マグマ団の下っ端", + "magma_grunts": "マグマ団の下っ端", + "aqua_grunt": "アクア団の下っ端", + "aqua_grunt_female": "アクア団の下っ端", + "aqua_grunts": "アクア団の下っ端", + "galactic_grunt": "ギンガ団の下っ端", + "galactic_grunt_female": "ギンガ団の下っ端", + "galactic_grunts": "ギンガ団の下っ端", + "plasma_grunt": "プラスマ団の下っ端", + "plasma_grunt_female": "プラズマ団の下っ端", + "plasma_grunts": "プラズマ団の下っ端", + "flare_grunt": "フレア団の下っ端", + "flare_grunt_female": "フレア団の下っ端", + "flare_grunts": "フレア団の下っ端", + "aether_grunt": "エーテル財団の職員", + "aether_grunt_female": "エーテル財団の職員", + "aether_grunts": "エーテル財団の職員", + "skull_grunt": "スカル団の下っ端", + "skull_grunt_female": "スカル団の下っ端", + "skull_grunts": "スカル団の下っ端", + "macro_grunt": "マクロコスモスのトレーナ", + "macro_grunt_female": "マクロコスモスのトレーナ", + "macro_grunts": "マクロコスモスのトレーナ" +} diff --git a/src/locales/ja/trainer-names.json b/src/locales/ja/trainer-names.json index 9e26dfeeb6e..70841734b5b 100644 --- a/src/locales/ja/trainer-names.json +++ b/src/locales/ja/trainer-names.json @@ -1 +1,164 @@ -{} \ No newline at end of file +{ + "brock": "タケシ", + "misty": "カスミ", + "lt_surge": "マチス", + "erika": "エリカ", + "janine": "アンズ", + "sabrina": "ナツメ", + "blaine": "カツラ", + "giovanni": "サカキ", + "falkner": "ハヤト", + "bugsy": "ツクシ", + "whitney": "アカネ", + "morty": "マツバ", + "chuck": "シジマ", + "jasmine": "ミカン", + "pryce": "ヤナギ", + "clair": "イブキ", + "roxanne": "ツツジ", + "brawly": "トウキ", + "wattson": "テッセン", + "flannery": "アスナ", + "norman": "センリ", + "winona": "ナギ", + "tate": "フウ", + "liza": "ラン", + "juan": "アダン", + "roark": "ヒョウタ", + "gardenia": "ナタネ", + "maylene": "スモモ", + "crasher_wake": "マキシ", + "fantina": "メリッサ", + "byron": "トウガン", + "candice": "スズナ", + "volkner": "デンジ", + "cilan": "デント", + "chili": "ポッド", + "cress": "コーン", + "cheren": "チェレン", + "lenora": "アロエ", + "roxie": "ホミカ", + "burgh": "アーティ", + "elesa": "カミツレ", + "clay": "ヤーコン", + "skyla": "フウロ", + "brycen": "ハチク", + "drayden": "シャガ", + "marlon": "シズイ", + "viola": "ビオラ", + "grant": "ザクロ", + "korrina": "コルニ", + "ramos": "フクジ", + "clemont": "シトロン", + "valerie": "マーシュ", + "olympia": "ゴジカ", + "wulfric": "ウルップ", + "milo": "ヤロー", + "nessa": "ルリナ", + "kabu": "カブ", + "bea": "サイトウ", + "allister": "オニオン", + "opal": "ポプラ", + "bede": "ビート", + "gordie": "マクワ", + "melony": "メロン", + "piers": "ネズ", + "marnie": "マリィ", + "raihan": "キバナ", + "katy": "カエデ", + "brassius": "コルサ", + "iono": " ナンジャモ", + "kofu": "ハイダイ", + "larry": "アオキ", + "ryme": "ライム", + "tulip": "リップ", + "grusha": "グルーシャ", + "lorelei": "カンナ", + "bruno": "シバ", + "agatha": "キクコ", + "lance": "ワタル", + "will": "イツキ", + "koga": "キョウ", + "karen": "カリン", + "sidney": "カゲツ", + "phoebe": "フヨウ", + "glacia": "プリム", + "drake": "ゲンジ", + "aaron": "リョウ", + "bertha": "キクノ", + "flint": "オーバ", + "lucian": "ゴヨウ", + "shauntal": "シキミ", + "marshal": "レンブ", + "grimsley": "ギーマ", + "caitlin": "カトレア", + "malva": "パキラ", + "siebold": "ズミ", + "wikstrom": "ガンピ", + "drasna": "ドラセナ", + "hala": "ハラ", + "molayne": "マーレイン", + "olivia": "ライチ", + "acerola": "アセロラ", + "kahili": "カヒリ", + "rika": "チリ", + "poppy": "ポピー", + "hassel": "ハッサク", + "crispin": "アカマツ", + "amarys": "ネリネ", + "lacey": "タロ", + "drayton": "カキツバタ", + "blue": "グリーン", + "red": "レッド", + "steven": "ダイゴ", + "wallace": "ミクリ", + "cynthia": "シロナ", + "alder": "アデク", + "iris": "アイリス", + "diantha": "カルネ", + "hau": "ハウ", + "geeta": "オモダカ", + "nemona": "ネモ", + "kieran": "スグリ", + "leon": "ダンデ", + "rival": "フィン", + "rival_female": "アイヴィー", + "archer": "アポロ", + "ariana": "アテナ", + "proton": "ランス", + "petrel": "ラムダ", + "tabitha": "ホムラ", + "courtney": "カガリ", + "shelly": "イズミ", + "matt": "ウシオ", + "mars": "マーズ", + "jupiter": "ジュピター", + "saturn": "サターン", + "zinzolin": "ヴィオ", + "rood": "ロット", + "xerosic": "クセロシキ", + "bryony": "バラ", + "faba": "ザオボー", + "plumeria": "プルメリ", + "oleana": "オリーヴ", + + "maxie": "マツブサ", + "archie": "アオギリ", + "cyrus": "アカギ", + "ghetsis": "ゲーチス", + "lysandre": "フラダリ", + "lusamine": "ルザミーネ", + "guzma": "グズマ", + "rose": "ローズ", + + "blue_red_double": "グリーンとレッド", + "red_blue_double": "レッドとグリーン", + "tate_liza_double": "フウとラン", + "liza_tate_double": "ランとフウ", + "steven_wallace_double": "ダイゴとミクリ", + "wallace_steven_double": "ミクリとダイゴ", + "alder_iris_double": "アデクとアイリス", + "iris_alder_double": "アイリスとアデク", + "marnie_piers_double": "マリィとネズ", + "piers_marnie_double": "ネズとマリィ" +} diff --git a/src/locales/ja/trainer-titles.json b/src/locales/ja/trainer-titles.json index 9e26dfeeb6e..b3829c701e5 100644 --- a/src/locales/ja/trainer-titles.json +++ b/src/locales/ja/trainer-titles.json @@ -1 +1,38 @@ -{} \ No newline at end of file +{ + "elite_four": "四天王", + "elite_four_female": "四天王", + "gym_leader": "ジムリーダー", + "gym_leader_female": "ジムリーダー", + "gym_leader_double": "ジムリーダーコンビ", + "champion": "チャンピオン", + "champion_female": "チャンピオン", + "champion_double": "チャンピオンコンビ", + "rival": "ライバル", + "professor": "ポケモン博士", + "frontier_brain": "フロンティアブレーン", + "rocket_boss": "ロケット団ボス", + "magma_boss": "マグマ団リーダー", + "aqua_boss": "アクア団リーダー", + "galactic_boss": "ギンガ団ボス", + "plasma_boss": "プラズマ団ボス", + "flare_boss": "フレア団ボス", + "aether_boss": "エーテル代表", + "skull_boss": "スカル団ボス", + "macro_boss": "マクロコスモス社長", + + "rocket_admin": "ロケット団幹部", + "rocket_admin_female": "ロケット団幹部", + "magma_admin": "マグマ団幹部", + "magma_admin_female": "マグマロケット団幹部", + "aqua_admin": "アクア団幹部", + "aqua_admin_female": "アクア団幹部", + "galactic_commander": "ギンガ団幹部", + "galactic_commander_female": "ギンガ団幹部", + "plasma_sage": "プラズマ団賢人", + "plasma_admin": "プラズマ団賢人", + "flare_admin": "フレア団幹部", + "flare_admin_female": "フレア団幹部", + "aether_admin": "エーテル支部長", + "skull_admin": "スカル団幹部", + "macro_admin": "マクロコスモス" +} diff --git a/src/locales/ko/achv.json b/src/locales/ko/achv.json index 73753dd9b5a..9364c1c55b6 100644 --- a/src/locales/ko/achv.json +++ b/src/locales/ko/achv.json @@ -80,7 +80,7 @@ "100_RIBBONS": { "name": "마스터 리그 챔피언" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "팀워크", "description": "한 개 이상의 능력치가 최대 랭크일 때 배턴터치 사용" }, @@ -225,7 +225,7 @@ "name": "독침붕처럼 쏴라" }, "MONO_GHOST": { - "name": "누굴 부를 거야?" + "name": "무서운 게 딱 좋아!" }, "MONO_STEEL": { "name": "강철 심장" @@ -260,5 +260,9 @@ "FRESH_START": { "name": "첫트!", "description": "새 출발 챌린지 모드 클리어." + }, + "INVERSE_BATTLE": { + "name": "상성 전문가(였던 것)", + "description": "거꾸로 배틀 챌린지 모드 클리어." } -} \ No newline at end of file +} diff --git a/src/locales/ko/arena-tag.json b/src/locales/ko/arena-tag.json index 61586508a94..ce9922ab3bf 100644 --- a/src/locales/ko/arena-tag.json +++ b/src/locales/ko/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "우리 편의\n순풍이 멈췄다!", "tailwindOnRemoveEnemy": "상대의\n순풍이 멈췄다!", "happyHourOnAdd": "모두 행복한 기분에\n휩싸였다!", - "happyHourOnRemove": "기분이 원래대로 돌아왔다." + "happyHourOnRemove": "기분이 원래대로 돌아왔다.", + "safeguardOnAdd": "필드 전체가 신비의 베일에 둘러싸였다!", + "safeguardOnAddPlayer": "우리 편은 신비의 베일에 둘러싸였다!", + "safeguardOnAddEnemy": "상대 편은 신비의 베일에 둘러싸였다!", + "safeguardOnRemove": "필드를 감싸던 신비의 베일이 없어졌다!", + "safeguardOnRemovePlayer": "우리 편을 감싸던 신비의 베일이 없어졌다!", + "safeguardOnRemoveEnemy": "상대 편을 감싸던 신비의 베일이 없어졌다!" } \ No newline at end of file diff --git a/src/locales/ko/challenges.json b/src/locales/ko/challenges.json index 433b0990e87..7efdfef3570 100644 --- a/src/locales/ko/challenges.json +++ b/src/locales/ko/challenges.json @@ -25,5 +25,12 @@ "desc": "포켓로그를 처음 시작했던 때처럼 강화가 전혀 되지 않은 오리지널 스타팅 포켓몬만 고를 수 있습니다.", "value.0": "해제", "value.1": "설정" + }, + "inverseBattle": { + "name": "거꾸로 배틀", + "shortName": "거꾸로", + "desc": "타입 상성이 반대로 바뀌고 면역 타입은 약점 타입이 됩니다.\n설정 시 다른 챌린지 업적은 달성할 수 없습니다.", + "value.0": "해제", + "value.1": "설정" } } \ No newline at end of file diff --git a/src/locales/ko/config.ts b/src/locales/ko/config.ts index 392f2f72053..978cdc83002 100644 --- a/src/locales/ko/config.ts +++ b/src/locales/ko/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const koConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/ko/dialogue-double-battle-male.json b/src/locales/ko/dialogue-double-battle-male.json deleted file mode 100644 index 134b8ade71e..00000000000 --- a/src/locales/ko/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "그린: 어이 레드! 우리가 누군지 보여주자고!\n$레드: ...\n$그린: 태초마을의 힘을 보여주지!" - }, - "victory": { - "1": "그린: 훌륭한 승부였어!\n$레드: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "레드: ...!\n$그린: 이 녀석은 여전히 말이 없구나.\n$그린: 그렇지만 방심해선 안 돼! 그래도 챔피언이라고!" - }, - "victory": { - "1": "레드: ...!\n$그린: 다음에는 우리가 이길 테다!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "풍: 에헤헤... 체육관 관장이\n$란: 두 명이나 있어서 놀랐지?\n$풍: 우리는 쌍둥이!\n$란: 굳이 말을 하지 않아도 서로가 무슨 생각을 하고 있는지\n$풍: 자동으로 머릿속에 떠오르니까\n$란: 호흡을 척척 맞출 수가 있지!" - }, - "victory": { - "1": "풍: 우, 우리들의\n$란: 팀워크가...!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "란: 우후후... 체육관 관장이\n$풍: 두 명이나 있어서 놀랐어?\n$란: 우리는 쌍둥이!\n$풍: 완벽한 우리의 콤비네이션을\n$란: 과연 네가 깨뜨릴 수 있을까?" - }, - "victory": { - "1": "란: 우리들이 생각한 만큼\n$풍: 우리가 강하지 않았던 걸까?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "성호: 윤진! 우리 챔피언의 힘을 보여주자!\n$윤진: 호연의 힘을 보여주마!\n$성호: 간다!" - }, - "victory": { - "1": "성호: 훌륭한 승부였어!\n$윤진: 다음엔 우리가 이길 거다!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "성호: 너 혹시 희귀한 포켓몬 가지고 있니?\n$윤진: 성호야... 우리는 포켓몬을 자랑하러 온 게 아니라 승부하러 온 거야.\n$성호: 오... 그렇지... 그럼 간다!" - }, - "victory": { - "1": "성호: 이제 승부는 끝났으니 포켓몬을 자랑해 볼까!\n$윤진: 성호야..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "노간주: 우리는 하나 지방 최강의 트레이너들이란다!\n$아이리스: 이렇게 강한 트레이너와 싸울 수 있어서 정말 기뻐~!!" - }, - "victory": { - "1": "노간주: 장하구나! 실로 견줄 자가 천하에 없도다!\n$아이리스: 다음 번엔 우리가 꼭 이길 거야~!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "아이리스: 어서 와, 도전자! 내가 바로 하나 지방 챔피언이야~!\n$노간주: 아이리스야, 너무 흥분한 것 아니냐?" - }, - "victory": { - "1": "아이리스: 후와아아아아... 최선을 다했는데도... 우리가 져버렸네!\n$노간주: 하지만 우리의 패배를 발판 삼아 나아가리라!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "마리: 오빠, 스파이크마을의 힘을 보여주자!\n$두송: 우리가 어둠을 불러올 것이다!" - }, - "victory": { - "1": "마리: 네가 우리의 어둠에 빛을 불러왔구나!\n$두송: 여긴 너무 밝네..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "두송: 콘서트 즐길 준비 됐어?\n$마리: 오빠... 얘들은 노래가 아니라 승부를 하러 왔어..." - }, - "victory": { - "1": "두송: 훌륭한 콘서트였다!\n$마리: 오빠..." - } - } -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-double-battle-female.json b/src/locales/ko/dialogue-double-battle.json similarity index 100% rename from src/locales/ko/dialogue-double-battle-female.json rename to src/locales/ko/dialogue-double-battle.json diff --git a/src/locales/ko/dialogue-female.json b/src/locales/ko/dialogue-female.json deleted file mode 100644 index ab29bd85b3c..00000000000 --- a/src/locales/ko/dialogue-female.json +++ /dev/null @@ -1,2691 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "거기 너! 나와 배틀 어때?", - "2": "넌 새내기 트레이너구나. 맞지?", - "3": "거기 너! 처음보는 얼굴인데? 나랑 배틀하자!", - "4": "방금 배틀에서 져서 새로운 포켓몬을 찾는 중이야.\n잠깐! 넌 약해보이는데? 어서 나와 배틀하자!", - "5": "우리 만난 적이 있었던가? 잘 기억은 안나지만 어쨌든 만나서 반가워!", - "6": "좋아! 시작하자!", - "7": "좋아! 내가 왔다! 내 힘을 보여주지!", - "8": "하하하… 내 포켓몬이 얼마나 멋진지 보여주겠어!", - "9": "인사할 시간도 없어. 준비가 되었다면 이리 와!", - "10": "긴장을 늦추지마. 그렇지 않으면 어린이에게 맞아 울지도 몰라.", - "11": "난 내 포켓몬들을 소중히 키웠어. 내 포켓몬에게 상처를 입히게 놔두지 않겠어!", - "12": "여기까지 잘 왔구나! 하지만 지금부턴 쉽지 않을거야.", - "13": "배틀은 끝나지 않아! 끝없는 배틀의 세계에 온 것을 환영해!" - }, - "victory": { - "1": "우와! 넌 강하구나!", - "2": "하? 난 기회가 없었어.", - "3": "내가 조금 더 큰 다음엔 널 찾아서 때리겠어!", - "4": "으.. 더이상 가지고 있는 포켓몬이 없어.", - "5": "말도 안돼… 안돼! 내가 또 지다니…", - "6": "안돼! 내가 지다니!", - "7": "우와! 정말 깜짝 놀랐어! 넌 정말 강하구나!", - "8": "이럴수가… 내 포켓몬과 난 최강인데… 어떻게…", - "9": "다음엔 지지 않을거야! 다음에 다시 배틀하자!", - "10": "쳇! 내가 어린애인게 보이지 않아?! 그렇게 최선을 다하는건 불공평해!", - "11": "네 포켓몬은 정말 굉장하구나! 나와 교환하자!", - "12": "내가 잠깐 정신이 나갔었나 봐. 내가 무슨 말을 하고 있었지?", - "13": "아하! 거기구나! 좋아! 넌 이미 이 세계에 머무를 곳이 있구나!" - } - }, - "lass": { - "encounter": { - "1": "나랑 배틀하자, 어때?", - "2": "넌 신입 트레이너구나. 나랑 배틀하자!", - "3": "너 거기 있었구나? 나랑 배틀할래?", - "4": "재밌는 포켓몬 배틀하자!", - "5": "내가 포켓몬을 어떻게 다뤄야하는지 보여줄게!", - "6": "진정한 배틀은 진지한 자세부터 시작이야! 준비됐어?", - "7": "젊음이 한순간이듯 배틀에서 네 기회도 단 한번만 주어질거야. 곧 넌 추억속으로 사라질거야.", - "8": "나에겐 살살해도 돼, 알았지? 그래도 난 진지하게 싸울거야!", - "9": "학교는 지겨워. 나는 할 일이 없어. 하암~ 난 그저 시간을 때우기 위해 싸울뿐이야." - }, - "victory": { - "1": "인상적이었어! 난 아직 배울게 많구나.", - "2": "내가 이렇게까지 크게 질 줄은 몰랐어…", - "3": "언젠가 우리가 다시 배틀할 수 있을 날을 기다릴게.", - "4": "놀라울 정도로 엄청 재미있었어! 넌 날 완전히 지치게 만들어버렸네…", - "5": "넌 나에게 진짜 교훈을 주었어! 넌 정말 대단해!", - "6": "세상에, 내가 지다니. 이거 정말 우울하지만… 넌 정말 멋있었어.", - "7": "난 이런 기억따윈 필요없어. 잊어버리겠어…", - "8": "거기 너! 살살하라고 했지! 그래도 넌 진지할때 정말 멋지구나!", - "9": "사실 배틀하는 것이 지루하던 참이야… 뭔가 새로운 것이 없을까?" - } - }, - "breeder": { - "encounter": { - "1": "순종적인 포켓몬, 이기적인 포켓몬… 포켓몬들은 각기 다른 성격을 가지고 있지.", - "2": "내 태도가 그렇게 좋진 않아도, 내 포켓몬들은 잘 키웠어.", - "3": "음, 넌 포켓몬들을 훈육하니? 너무 심하게 하는 것은 좋지 않다고." - }, - "victory": { - "1": "각 포켓몬의 성격을 이해하고 육성하는 건 중요해.", - "2": "사악한 나와는 달리 좋은 포켓몬들도 있지.", - "3": "과도한 칭찬은 사람과 포켓몬 모두에게 독이 될 수 있어." - }, - "defeat": { - "1": "배틀에서 지더라도 포켓몬에게 화를 내면 안돼.", - "2": "어때? 꽤 괜찮은 포켓몬이지? 난 무언가 기르는 게 꽤 잘 맞더라고.", - "3": "네가 포켓몬을 얼마나 사랑하는지와 관계없이, 그들이 잘못을 저지르면 바로잡아야 해." - } - }, - "breeder_female": { - "encounter": { - "1": "포켓몬은 절대 널 배신하지 않아. 네가 주는 사랑을 고스란히 되돌려 준다구.", - "2": "좋은 포켓몬을 키우는 팁을 알려줄까?", - "3": "난 아주 특별한 방법으로 아주 특별한 포켓몬들을 키웠지!" - }, - "victory": { - "1": "이런… 이렇게 될 리가 없는데. 내가 블렌딩을 잘못 썼나?", - "2": "내 포켓몬에게 이런 일이… 넌 네 포켓몬에게 뭘 먹이는 거야?", - "3": "내가 지는 건 그저 내가 시간을 때우고 있었다는 걸 알려주는 거지. 내 자존심엔 전혀 상처가 되지 않는다구." - }, - "defeat": { - "1": "이건 내 포켓몬들이 내 사랑을 받아들였다는 걸 입증하지.", - "2": "좋은 포켓몬을 키우는 진짜 비결은 좋은 포켓몬을 잡는 거야.", - "3": "포켓몬의 강함과 약함은 네가 어떻게 키우느냐에 따라 결정되지." - } - }, - "fisherman": { - "encounter": { - "1": "앗! 너 때문에 한 마리 놓쳤잖아! 어떻게 할 거야?", - "2": "저리 가! 네가 포켓몬들을 놀래키고 있잖아!", - "3": "네가 승리를 낚을 수 있을지 한번 보자고!" - }, - "victory": { - "1": "그냥 잊어버려.", - "2": "다음 번엔 내가 승리의 나팔을 울리고 있을거다!", - "3": "이번엔 내가 물살을 과소평가했나보군." - } - }, - "fisherman_female": { - "encounter": { - "1": "월척이다!", - "2": "낚시대는 던져졌고, 이젠 성공을 끌어올리는 일만 남았다!", - "3": "파도를 일으킬 준비는 끝났어!" - }, - "victory": { - "1": "더 튼튼한 바늘을 가지고 돌아올테다.", - "2": "다음번엔 꼭 성공을 낚을 거야!", - "3": "다시 돌아올 날을 기다리며 바늘을 다듬고 있을게!" - } - }, - "swimmer": { - "encounter": { - "1": "뛰어들 시간이다!", - "2": "승리의 파도 속으로!", - "3": "첨벙댈 준비는 끝났어!" - }, - "victory": { - "1": "패배에 젖어버렸어…", - "2": "패배의 파도였군.", - "3": "해변으로 돌아갈 시간이군." - } - }, - "backpacker": { - "encounter": { - "1": "게임 시작이야! 짐 단단히 싸놓으라구!", - "2": "네가 속도를 유지할 수 있을지 보자!", - "3": "각오 단단히 하라고!", - "4": "20년 동안 나 자신을 찾기 위해 헤매왔어… 근데 내가 어디 있지?" - }, - "victory": { - "1": "이번엔 걸려 넘어져 버렸네!", - "2": "내가 속도를 잃어버렸잖아!", - "3": "막다른 길이야!", - "4": "잠깐! 그래 거기, 혹시 내가 누군지 아나?" - } - }, - "ace_trainer": { - "encounter": { - "1": "너는 꽤 자신만만해 보이는구나.", - "2": "너의 포켓몬들… 나에게 보여줘…", - "3": "내가 엘리트 트레이너라서, 사람들은 내가 강하다고 생각해.", - "4": "엘리트 트레이너가 되려면 무엇이 필요한지 알고 있니?" - }, - "victory": { - "1": "그러네… 넌 좋은 포켓몬을 가졌구나…", - "2": "뭐? 말도 안 돼, 난 배틀 천재라구!", - "3": "그래도 역시, 네가 주인공이구나!", - "4": "좋아! 좋아! 너도 엘리트 트레이너가 될 수 있겠어!" - }, - "defeat": { - "1": "난 내 몸과 마음을 포켓몬 배틀에 바치고 있어!", - "2": "모두 예상된 일이었어… 이건 놀랄 일이 아니야…", - "3": "난 내가 강하게 압박하면 무너질 연약한 사람이라고 생각했어.", - "4": "난 강하고, 지지 않아. 그저 멋지게 이길 수 없었기 때문이야." - } - }, - "parasol_lady": { - "encounter": { - "1": "우아함과 침착함으로 승부하겠습니다!" - }, - "victory": { - "1": "그래도 제 우아함은 무너지지 않아요!" - } - }, - "twins": { - "encounter": { - "1": "각오해, 우리가 한 팀이 되면 두 배로 강해진다구!", - "2": "마음은 두 개지만 우리는 하나 – 네가 쌍둥이의 파워를 따라잡을 수 있는지 보겠어!", - "3": "두 배로 각오하는 게 좋을 거야. 우리가 곧 화나게 할 거거든!" - }, - "victory": { - "1": "비록 우리는 졌지만, 우리의 관계는 깨지지 않아!", - "2": "그래도 우리의 영혼은 오랫동안 흐려지지 않을 거야.", - "3": "더 강력한 듀오로 강해져서 돌아오겠어!" - }, - "defeat": { - "1": "우리 쌍둥이의 파워는 최고야!", - "2": "마음은 두 개지만 승리는 하나!", - "3": "미소도 두 배, 승리의 댄스도 두 배!" - } - }, - "cyclist": { - "encounter": { - "1": "내가 만든 먼지나 마실 준비하시지!", - "2": "준비하라구! 난 널 먼지 속에 놓고 올 거니까!", - "3": "전력을 다해야 할 거야, 네가 날 따라올 수 있는지 지켜보겠어!" - }, - "victory": { - "1": "바퀴가 움직이지 않더라도, 나의 페달은 그렇지 않아.", - "2": "이런, 따라잡혔어!", - "3": "승리로 가는 길에는 아직 만나지 못한 우여곡절이 많이 있구나." - } - }, - "black_belt": { - "encounter": { - "1": "네 용기가 대단하구나! 난 최고의 발차기 실력을 갖추고 있다구!", - "2": "오, 알겠어. 산산조각이 나고 싶구나? 아니면 샌드백이 되고 싶은 거야?" - }, - "victory": { - "1": "이런, 포켓몬이 배틀을 하는 동안 내 발차기는 전혀 도움이 되지 않았어.", - "2": "음… 어차피 내가 질거라면, 완전 엉망진창이 되길 바랬는데…" - } - }, - "battle_girl": { - "encounter": { - "1": "감동을 주려고 노력할 필요는 없어. 네가 질 수도 있으니까." - }, - "victory": { - "1": "작별인사는 어렵지만, 우리에겐 시간이 얼마 안 남았네…" - } - }, - "hiker": { - "encounter": { - "1": "중년으로 접어들면서 등산해왔던 산처럼 진중해졌습니다!", - "2": "살아있는 산같은… 큰 체격을 부모님이 물려주셨죠…" - }, - "victory": { - "1": "적어도 BMI에 대해서는 질 수 없습니다!", - "2": "부족해… 절대로 충분하지 않아. 저의 콜레스테롤이 부족합니다…" - } - }, - "ranger": { - "encounter": { - "1": "자연에 둘러싸여 있으면, 다른 건 중요하지 않게 느껴져.", - "2": "인생에서 자연을 빼고 살면, 가끔 갑자기 마음이 불안해지지." - }, - "victory": { - "1": "광활한 자연 앞에서는 내가 이기든 지든 상관없어…", - "2": "도시 생활의 답답한 느낌에 비하면 이런 것은 아주 사소한 일지." - }, - "defeat": { - "1": "내가 이겼네. 그러나 승리는 광대한 자연에 비하면 아무것도 아니야…", - "2": "내 마음속 불안함과 비교하면, 당신 기분은 그렇게 나쁘지 않을텐데…" - } - }, - "scientist": { - "encounter": { - "1": "제 연구는 이 세상을 평화와 기쁨으로 이끌 겁니다." - }, - "victory": { - "1": "전 천재니까… 당신 같은 사람에게 질 수 없는데…" - } - }, - "school_kid": { - "encounter": { - "1": "…헤헷. 계산과 분석에는 자신 있어.", - "2": "언젠가 체육관 관장이 되고 싶어서, 최대한 많은 경험을 쌓고 있어." - }, - "victory": { - "1": "으아아… 이번에는 아마 계산과 분석이 빗나간 것 같아…", - "2": "내가 보기엔, 어렵고 힘든 경험도 나름의 의미가 있는 것 같아." - } - }, - "artist": { - "encounter": { - "1": "예전엔 인기가 많았지만, 지금은 모두 사라졌다네." - }, - "victory": { - "1": "시대가 변하면, 가치관도 변하지. 난 그걸 너무 늦게 깨달았어." - } - }, - "guitarist": { - "encounter": { - "1": "패배의 리듬을 느낄 준비는 됐겠지? 내가 승리할 거니까!" - }, - "victory": { - "1": "지금은 조용하지만, 회복의 멜로디를 연주할 거야." - } - }, - "worker": { - "encounter": { - "1": "사람들이 저를 오해하는 게 신경 쓰여요. 전 생각보다 훨씬 깨끗하답니다." - }, - "victory": { - "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어요." - } - }, - "worker_female": { - "encounter": { - "1": "사람들이 나를 오해하는 게 신경 쓰여.\n$나는 생각보다 훨씬 깨끗한데." - }, - "victory": { - "1": "피부가 타는 게 싫어서, 일하는 동안엔 그늘에 머물고 싶어." - }, - "defeat": { - "1": "생각처럼 몸이 잘 안따라주네." - } - }, - "worker_double": { - "encounter": { - "1": "너를 무너뜨릴 수 있다는 것을 보여줄게. 우리는 실전 경험이 있거든!" - }, - "victory": { - "1": "이상하네… 어떻게 이럴 수 있지… 힘으로 압도할 수 없다니." - } - }, - "hex_maniac": { - "encounter": { - "1": "평소에는 클래식 음악만 들었는데, 지면 뉴에이지도 좀 들어볼까!", - "2": "눈물을 흘릴 때마다 더 강해지는 것 같아." - }, - "victory": { - "1": "지금이 물병자리 시대의 시작일까?", - "2": "이제 나는 더 강해지겠지. 모든 원한과 함께 성장하겠어." - }, - "defeat": { - "1": "뉴에이지란 단순히 20세기 클래식 작곡가들을 말하는 거, 맞지?", - "2": "슬픔이나 좌절에 얽매이지 마. 넌 그 원한을 원동력으로 사용할 수 있어." - } - }, - "psychic": { - "encounter": { - "1": "안녕! 집중해!" - }, - "victory": { - "1": "에에에에엣!" - } - }, - "officer": { - "encounter": { - "1": "마음의 준비를 하시죠, 정의가 곧 실행될 거니까요!", - "2": "법을 지키고 정의를 위해 봉사할 준비가 되었습니다!" - }, - "victory": { - "1": "정의의 무게가 그 어느 때보다 무겁게 느껴집니다…", - "2": "패배의 그림자가 관할 경찰서에 남았습니다." - } - }, - "beauty": { - "encounter": { - "1": "나의 마지막 배틀… 이 승부를 그렇게 봐주셨으면 좋겠어요…" - }, - "victory": { - "1": "즐거웠어요… 언젠가 또 다른 마지막 승부를 하죠…" - } - }, - "baker": { - "encounter": { - "1": "패배의 맛을 볼 준비는 됐겠지!" - }, - "victory": { - "1": "실력이든 빵이든, 굽고 나면 단단해지는 법이라네." - } - }, - "biker": { - "encounter": { - "1": "힘차게 먼지 속으로 출발할 시간입니다!" - }, - "victory": { - "1": "다음 경주를 위해 준비해야겠습니다." - } - }, - "firebreather": { - "encounter": { - "1": "내 불꽃이 너를 삼킬 테니까!", - "2": "내 영혼은 불타고 있다. 얼마나 뜨겁게 타는지 보여주지!", - "3": "이리 올라와서 보도록!" - }, - "victory": { - "1": "하얗게 불태웠다………", - "2": "큭! 제법 뜨겁군!", - "3": "으윽! 코끝에 화상을 입었다!" - } - }, - "sailor": { - "encounter": { - "1": "친구여, 진다면 널빤지 행이야!", - "2": "덤벼! 내 선원으로서 자존심이 위태롭군!", - "3": "여어 거기! 뱃멀미 하나?" - }, - "victory": { - "1": "크윽! 꼬맹이한테 지다니!", - "2": "네 영혼이 나를 침몰시켰어!", - "3": "내가 뱃멀미가 나는 것 같군…" - } - }, - "archer": { - "encounter": { - "1": "더 나아가기 전에 우리 로켓단과 맞설 만한지 한 번 봅시다!", - "2": "당신의 실력이 예사롭지 않다는 소식을 들었습니다. 정말인지 한 번 보지요.", - "3": "…저는 로켓단의 간부 아폴로. 우리 조직의 적에게는 봐 주지 않습니다!" - }, - "victory": { - "1": "…이런 실수를 하다니!", - "2": "역시 지금의 저는 무리였군요…", - "3": "비, 비주기님, 용서해주십시오…제가 일개 트레이너한테 당하다니…" - } - }, - "ariana": { - "encounter": { - "1": "거기까지다~!! 너 같은 놈을 언제까지고 설치게 두었다가는 \n$로켓단의 프라이드는 상처 입고 상처 입어서 상처투성이가 돼 버린다고-!", - "2": "내가 하는 일이 옳은지 그른지는 상관 없어…\n$그저 비주기님을 믿고 따르는 것 뿐이니까-!", - "3": "네 여정은 여기서 끝이야. 내가 널 이길 테니까-!" - }, - "victory": { - "1": "어머, 강하군. 안타깝네.\n$네가 로켓단에 있었다면 간부가 될 수 있었을 텐데.", - "2": "사…산산조각났네…", - "3": "으이이이익! 온 힘을 다해서 싸웠는데…이래도 이길 수 없다니!" - } - }, - "proton": { - "encounter": { - "1": "뭐죠? 우리 일에 끼어든다면 자비를 바라지 마십시오!", - "2": "뭐죠? 나는 로켓단에서 제일 냉혹하다고 불리는 남자…\n$우리 일을 방해하도록 그냥 놔두지 않겠습니다!", - "3": "나는 로켓단의 간부 랜스. 당신의 참견도 여기까지입니다!" - }, - "victory": { - "1": "요새가 무너져내렸네요…", - "2": "나한테 이긴 건 결국 로켓단의 분노를 강하게 했을 뿐이예요…", - "3": "나는 졌지만, 결코 이 일을 잊지 않을 겁니다!" - } - }, - "petrel": { - "encounter": { - "1": "후후훗, 잘 왔구나. 오잉? 내가 누군지 알아? 비주기야.\n$비주기님이라고, 우-하하! …엥? 전혀 안 닮았다고?\n$비주기님으로는 안 보인다고? 제길- 열심히 연습했는데!", - "2": "나는 로켓단의 간부 람다. 우리 계획을 방해하는 건 용납할 수 없다!", - "3": "이 로켓단 간부 람다가 네놈 불청객을 처리해 주지!" - }, - "victory": { - "1": "조…좋아. 비주기님이 어디 계신지 알려주지.", - "2": "크으으… 이 내가 당해낼 수 없다니… 비주기님, 용서해주십시오…", - "3": "안돼, 이런다고 나한테 어쩔 수는 없어. 다른 사람들에게 알려야겠어…" - } - }, - "tabitha": { - "encounter": { - "1": "우효효효! 그래 당신 여기까지 왔구나! 그치만 늦었어요!", - "2": "우효효… 벌써 여기까지 왔네요? 우리가 당신을 과소평가했어요. 하지만 이제 시작입니다! \n$이 호걸님은 이제까지 본 조무래기들과는 차원이 다르답니다! 우물쭈물 시간을 끌지 않아요.\n$확실하게 보내주마! 우효효효효효효!!", - "3": "여기서 어른의 무서움을 제대로 알려주지! 받아랏-!" - }, - "victory": { - "1": "우효효! 이 호걸은 이겼을지 몰라도 마적님한테는 안 될 겁니다!\n$차라리 여기서 졌다면 무자비한 채찍질은 피했을텐데 말이죠!", - "2": "우효~! 이야 이건 예상 밖의 전개인데!?", - "3": "우효! 어떻게?! 이 호걸님이 이런 일개 트레이너에게…" - } - }, - "courtney": { - "encounter": { - "1": "…그 …네가 가진 …우리…마그마단이 원하는 것", - "2": "…………그럼 …………삭제하겠습니다", - "3": "……애널라이즈 ……하고 싶어 ……아하하하♪" - }, - "victory": { - "1": "……하아하아… ……으 …하아하아…", - "2": "………예상대로 ………예상외 ………너 …………타깃 록 ………했으니까\n$……엑스페리먼트 ……할 테니까 ………너를………계속………아핫…♪", - "3": "……예상외 ………… ……역시 ……너…재미있어…! ………아하하…♪" - } - }, - "shelly": { - "encounter": { - "1": "엥? 우리 아쿠아단의 일에 끼어들겠다고?\n$…좋아! 기본적인 예의도 모르는 애송이한테는 제대로 그 버릇을 고쳐줘야지…\n$겁먹고 도망쳐도 용서 따위 없을 줄 알아! 우하하하!", - "2": "아앙? 뭐야? 이 건방진 꼬맹이는…", - "3": "침착해. 조급해 하지 말라고… 금방 박살내 줄 테니까." - }, - "victory": { - "1": "아아아아앙!? 예상치 못하게 방해받았잖아! 어쩔 수 없네.\n$여기선 물러나야겠네. 그렇지만 네가 아쿠아단을 만나는 게 이게 마지막은 아닐 거야.\n$우리는 다른 계획도 있거든! 잊지 마!", - "2": "크윽…!? 너무 봐줬나…!", - "3": "…으윽 …싸우면서 더욱 실력이 좋아졌다고…!?\n$장래가 무서워지는 애송이네… …나와 내 포켓몬들은 더 이상 싸울 힘이 남아 있지 않아.\n$…가 …가서 아강님한테 아주 혼쭐이나 나 버려." - } - }, - "matt": { - "encounter": { - "1": "…그래서 말이지, 리더님이 시간이 나실 때까진 내가 상대해 주마!", - "2": "후우하앗!! 맥시멈!! 끓어어!! 오르기 시작했다아아앗!!!!! 그래! 그래! 그래애앳!!! 힘이 다할 때까지 해보자아아!!!", - "3": "UPAAAAA!!! 짓뭉개주마아아아아!!" - }, - "victory": { - "1": "흐~하하하핫!!! 졌지만 즐거운 승부였다!", - "2": "확 확 느껴지는데! 네놈들의 강함이 말이야!\n$제대로 붙었다고 하기엔 조금 모자라지만 이제 타임오버 같네…", - "3": "오우오웃! 흥분되는 패배로다!" - } - }, - "mars": { - "encounter": { - "1": "난 갤럭시단 간부인 마스! 강하고 아름답지!", - "2": "갤럭시단의 미래에 대한 비전은 흔들림 없지. 방해한다면 무자비하게 짓밟아 주마!", - "3": "두렵지 않아? 넌 그래야만 할 걸!" - }, - "victory": { - "1": "갤럭시단의 간부로서… 이런 일은 있을 수 없어!!", - "2": "넌 능력 있구나. 그건 인정하지.", - "3": "아-이런 이런! 졌잖아!" - } - }, - "jupiter": { - "encounter": { - "1": "무슨 볼일이라도? 좋아! 갤럭시단 간부인 나 주피터가 상대해주지.", - "2": "발버둥쳐 봐야 소용 없어. 갤럭시단이 승리할 거니까!", - "3": "너 떨고 있네… 무서운 거지?" - }, - "victory": { - "1": "일개 트레이너에게 지다니 방심이란 무섭구나.", - "2": "다음에는 내가 울려 주고 말겠어!", - "3": "흥! 강하네. 하지만 보스는 당할 수 없어" - } - }, - "saturn": { - "encounter": { - "1": "나는 갤럭시단의 간부 새턴. 모든 것은 모두를 위해 그리고 갤럭시단을 위해!", - "2": "갤럭시단을 방해한다면 일말의 가능성도 모두 제거한다!", - "3": "여기까지 왔으니 갤럭시단 나름의 접대를 해 주지." - }, - "victory": { - "1": "이럴 수가… 너한테 졌다고?!", - "2": "…역시 강해! 갤럭시단에 맞설 만하군.", - "3": "강하다! 하지만 불쌍하군." - } - }, - "zinzolin": { - "encounter": { - "1": "너는 플라스마단에게 있어 불안요소가 될 것이다. 여기서 제거하겠다!", - "2": "이런 이런… 내가 이런 곳에서 싸워야만 하다니!", - "3": "여기까지 오다니 대단한 트레이너군. 그러나 여기가 끝이다." - }, - "victory": { - "1": "게치스님… 제가 실패했습니다…", - "2": "그건 그렇고 힘들구먼. 나는 떨고 있다. 괴롭지만 살아 있다. 그것이야말로 살아 있다는 실감!", - "3": "흐음. 의외로 똑똑한 트레이너군. 하지만 생각만큼은 아니야." - } - }, - "rood": { - "encounter": { - "1": "너는 플라스마단에 위협이 되는구나. 너라는 트레이너가 어떤 인물인지 승부로 알아봐야겠다.", - "2": "오호! 싸늘하구먼… 이런 곳에서 싸울 줄이야!", - "3": "너는 여기까지 온 것으로 보니 뛰어난 트레이너구나. 그렇다만 이젠 끝이다." - }, - "victory": { - "1": "게치스님… 임무를 실패했습니다…", - "2": "나는 떨고 있다. 나는 괴롭지만 이겨냈다.", - "3": "음… 너는 재능이 있는 트레이너구나. 하지만 충분하지는 않다." - } - }, - "xerosic": { - "encounter": { - "1": "오오- 네 소문은 많이 들었다. 자, 이리 와 보거라!", - "2": "너 강하구나. 에너지를 얼마나 갖고 있지?", - "3": "기다리고 있었어! 너를 조사하겠다. 자 시작한다!" - }, - "victory": { - "1": "강하구나, 너는. 응, 정말 강해, 너는.", - "2": "뭣이라! 넌 굉장하군! 너의 포켓몬도 대단하군!", - "3": "굉장하구나 너! 아주 굉장해! 나는 너를 인정하겠다!" - } - }, - "bryony": { - "encounter": { - "1": "나는 바라. 당신과 싸울 수 있어 기쁘군요. 한 번 보여주시죠.", - "2": "인상적이군요… 보기보다 강해요. 에너지가 어디까지 뻗어나가는지 봅시다.", - "3": "도착할 줄 알았습니다. 시작할까요?" - }, - "victory": { - "1": "어라? 이길 확률은 어디까지나 확률. 절대적이진 않네.", - "2": "확률을 무시하는 트레이너, 네 파워의 원천은 뭐지?", - "3": "놀랍군! 칭찬할 만 해." - } - }, - "rocket_grunt": { - "encounter": { - "1": "트러블에 대비하도록!", - "2": "우리는 위업을 이루는 중이라고! 저리 비켜, 꼬마 녀석!", - "3": "포켓몬을 넘기지 않겠다면, 로켓단이 징벌하겠다!", - "4": "로켓단의 진정한 공포를 보여주마!", - "5": "헤이, 키드! 미는 로켓단의 멤버라구요!" - }, - "victory": { - "1": "로켓단은 다시 떠오를 거니까!", - "2": "이런! 엘리베이터 키를 떨어뜨렸어!", - "3": "실패했군!", - "4": "내 동료들이 가만히 있지 않을 거다!", - "5": "유 쎄이 왓? 로켓단이 바이바이? 유한테 브레이킹?" - } - }, - "magma_grunt": { - "encounter": { - "1": " 마그마단을 방해한다면, 자비는 없닷!", - "2": "계획을 방해하지 않는 게 좋을 거다! 우리는 세상을 더 나은 곳으로 만들고 있거든!", - "3": "방해꾼 녀석! 마그단은 너 같은 꼬마들을 상대할 시간이 없어!", - "4": "마시멜로를 갖고 있었으면 좋겠네. 왜냐하면… 곧 뜨거워질 테니까!", - "5": "화산의 힘을 사용할 거야! 그건 정말로… 폭발적일 테니까! 알아들었지? 헤헷!" - }, - "victory": { - "1": "하? 내가 졌어?!", - "2": "내가 지다니! 이것 때문에 점심도 거르고 왔는데.", - "3": "말도 안돼! 넌 아직 어린애잖아!", - "4": "으윽… 당장 은신처로 숨을 걸 그랬나…", - "5": "네가 이겼어… 이것 때문에 보스가, 내 월급 깎으려나?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "아쿠아단을 넘본 사람에게는 자비는 없다, 꼬마도 마찬가지야!", - "2": "쯧… 아쿠아단에 참견하다니 오지랖이 넓군!", - "3": "흠뻑 물을 뒤집어쓰게 될 거다! 내 물 포켓몬의 공격 뿐만이 아니야!", - "4": "우리, 아쿠아단은, 모두를 위해 존재한다!", - "5": "내가 떠밀… 아니, 파도에 떠내려갈 준비나 하라고! 내 포켓몬이 그렇게 만들 테니까 " - }, - "victory": { - "1": "말도 안 돼!", - "2": "크윽, 참견쟁이 꼬마에게 당하다니!", - "3": "내가 졌다고?! 헤엄쳐서 은신처로 돌아가야겠군…", - "4": "이런, 완전 망했군… 보스가 화를 내실텐데…", - "5": "네가 이겼어… 이것 때문에 보스가, 나를 판자 위로 보내는 거 아냐?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "갤럭시단을 방해하지 마!", - "2": "기술의 힘과 우리가 꿈꾸는 미래를 목격하라!", - "3": "갤럭시단으로서, 우리를 방해하는 자는 누구든 제거하겠다!", - "4": "질 준비나 하라고!", - "5": "우주에서 싸울 준비는 됐겠지!" - }, - "victory": { - "1": "사격 중지…… ", - "2": "이런 좌절이라도, 우리의 큰 계획 앞엔 아무 의미도 못 돼.", - "3": "우리의 계획은 이번 패배보다 크거든.", - "4": "어떻게 한 거지?!", - "5": "메모해야겠군. 최대한 포켓몬 배틀을 ASAP으로 연습할 것." - } - }, - "plasma_grunt": { - "encounter": { - "1": "다른 생각을 가진사람들은 용납하지 않겠다!", - "2": "내가 이기면, 네 포켓몬들을 놓아주도록 해!", - "3": "플라즈마단을 방해한다면, 내가 처리해주지!", - "4": "플라즈마단은 너 같은 이기적인 인간에게서 포켓몬을 해방할 것이다!", - "5": "우리 스타일링은 정말 대단하지… 배틀 실력은 어떻냐고? 곧 알게 될거야." - }, - "victory": { - "1": "플라-스마-!", - "2": "내가 지다니…", - "3": "…포켓몬이 너무 약해, 더 좋은 포켓몬을 훔치러 가야겠군!", - "4": "훌륭한 계획은 항상 방해를 받는다니깐.", - "5": "이건 나빠… 나빠나빠나빠나빠나빠! 플라스마단에 나빠! 줄여서, 플라나빠!" - } - }, - "flare_grunt": { - "encounter": { - "1": "네 포켓몬, 플레어단의 우아함에 상대가 되지 않는다고.", - "2": "선글라스를 가져왔길 바랄게. 곧 밝게 빛날 테니까!", - "3": "플레어단이 세상의 불완전함을 정화할 거야!", - "4": "플레어단의 광채를 마주칠 준비는 됐겠지!", - "5": "패션이 우리한텐 가장 중요하다고!" - }, - "victory": { - "1": "미래가 밝아 보이질 않네.", - "2": "생각했던 것보다 전투에는 많은 요소가 있는 것 같군. 다시 계획을 짜야겠어.", - "3": "아앗?! 내가 졌어?!", - "4": "패배 속에서도, 플레어단의 우아함은 빛나고 있다고.", - "5": "네가 이긴 것 같네. 그렇지만 졌어도, 난 우아하게 퇴장할 거니까!" - } - }, - "aether_grunt": { - "encounter": { - "1": "죽을 각오로 퇴치하겠습니다!", - "2": "소중한 연구라고! 애라도 가만두지 않겠어!", - "3": "어떤 트레이너든 물리치라고 들었다고!", - "4": "에테르파라다이스의 파워를 보여드리겠습니다!", - "5": "에테르파라다이스 중심의 어둠을 알아내다니. 이제 사라져 주셔야겠습니다!" - }, - "victory": { - "1": "흥! 실력이 대단하시군요.", - "2": "이게 뭐하는 상황이지? 무슨 결과냐고!", - "3": "이런! 넌 너무 강해서 물리칠 방법도 없다고!", - "4": "으음… 제가 진 것처럼 보이네요.", - "5": "이 느낌을 한마디로 하면. 게에이~힝!!" - } - }, - "faba": { - "encounter": { - "1": "나, 에테르재단의 자우보! 꼬맹이 녀석에게 현실을 보여주겠어요!", - "2": "에테르파라다이스 마지막 보루라고 불리는, 이 자우보에게 애를 상대하라고요?", - "3": "에테르재단의 지부장이라면 세계에 단 한 명… 이 자우보뿐입니다." - }, - "victory": { - "1": "게에이~힝!!", - "2": "뭐 뭐뭐뭐 뭐가 어떻게 된 거죠? 내가 애를 상대로…", - "3": "이래서 애는… 좋아할 수가 없어요." - } - }, - "skull_grunt": { - "encounter": { - "1": "나쁜 짓 안해-그냥 사는 게 힘들 뿐스컬!", - "2": "껌 하나 드실? 이게 우리가 인사하는 방식YO! 만나서 반갑스컬!", - "3": "우린 그냥 다른 사람의 포켓몬에 관심이 많을 뿐임다!", - "4": "어이 어이! 잘난 체하는 녀석한테 무시당하고 있잖스컬!!", - "5": "우리는 리프리젠트 땡땡이 스컬-! 집세는 못 내겠지만-! 정말 즐거웠지만, 청춘을 날려YO!" - }, - "victory": { - "1": "엥? 벌써 끝났슴까?", - "2": "미는 엑시트! 유는 피쓰풀!", - "3": "꼬마 녀석의 이상한 포켓몬엔 관심 없어!", - "4": "뭐야-?! 너무 강해서 뼈도 못 추리겠어!", - "5": "우리가 포켓몬보다 아래야!? 소중히 대해주면 안 돼? 으응!?" - } - }, - "plumeria": { - "encounter": { - "1": "…아무것도 느껴지지 않는 평~범한 애로 보이는데!", - "2": "워낙 애들 상대로 우물쭈물 하길래 오래 걸릴 줄 알았지…", - "3": "누구라도 스컬단 또 방해하면, 정말로 혼내줄 테니까!" - }, - "victory": { - "1": "흥! 대단하군.", - "2": "흐음, 너 참 대단하군. 애들을 상대로 질질 끈 이유가 이해될 정도로 강해.", - "3": "흠. 이 손실은 그냥 안고 가야겠어." - } - }, - "macro_grunt": { - "encounter": { - "1": "당신은 여기서 끝날 것 같네요!", - "2": "당신은 트레이너 맞죠? 하지만 우리를 방해하는 건 용납 못 합니다!", - "3": "매크로코스모스 생명입니다! 가입하신 실비보험은 있으신가요?" - }, - "victory": { - "1": "순순히 물러나는 것 말고는 선택지가 없군요.", - "2": "용돈을 뺏기다니… 패배는 적자로 이어지는구나…", - "3": "매크로코스모스 생명에 관한 일이라면 누구에게도 지지 않을 텐데…" - } - }, - "oleana": { - "encounter": { - "1": "로즈님을 방해하는 것은 절대로 용서할 수 없으니까요!", - "2": "저의 지시를 따르는 특별한 스태프들을 아무렇지도 않게 쓰러뜨리다니. …더 기대되는 것도 없네요.", - "3": "로즈님을 위해서라면! 질 수 없습니다!" - }, - "victory": { - "1": "아아… 이기지 못하다니… 올리브… 넌 정말 구제 불능이구나.", - "2": "하아아…! 이런 실수를 하다니… 승리를 거듭한 트레이너의 실력을 너무 얕잡아봤던 모양이네요.", - "3": "아아… 이 올리브님 조금 지쳤어…" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "그래서! 여기까지 오다니, 감탄이 절로 나오는군!" - }, - "victory": { - "1": "하! 이럴 순 없어!" - }, - "defeat": { - "1": "자신의 힘을 측정하지 못하는 걸 보아하니, 아직 별볼일 없는 꼬맹이로군. 내 말을 명심하도록. " - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "옛 친구들이 나를 필요로 하고 있다…… 그런데도 방해하겠다는 건가?" - }, - "victory": { - "1": "어떻게 이런 일이…?\n로켓단의 소중한 꿈이 환상에 불과해졌군…… " - }, - "defeat": { - "1": "로켓단은 다시 태어난다, 그리고 세상을 지배할 것이다!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "내 손으로 널 파묻어주지. 영광으로 알도록!" - }, - "victory": { - "1": "윽! 꽤… 제법이군…\n내가 뒤쳐졌지만, 겨우 한 끝이다…" - }, - "defeat": { - "1": "마그마단이 앞선다!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "나와 내 목표 사이에 남은 마지막 장애물이로군.\n최후의 공격에 대비하도록! 후하하하!" - }, - "victory": { - "1": "이런… 이럴 수는… 없어… " - }, - "defeat": { - "1": "이제부터… 인류의 이상을 위해 대지를 더 늘려가겠다." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "내가 아쿠아단의 리더다, 유감스럽게도 넌 이게 끝이겠군." - }, - "victory": { - "1": "다시 어딘가에서 만나도록하지. 그 얼굴 기억해둘테니까." - }, - "defeat": { - "1": "좋군! 이제 아쿠아단을 막아설 것은 없다!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "이 날이 오는 것을 너무 오래 기다렸군.\n이것이 우리의 진정한 힘이다!" - }, - "victory": { - "1": "내가 생각했던 것들이…… " - }, - "defeat": { - "1": "이 세상을 원래의 순수한 상태로 되돌리겠다, 그 모든 것을!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "넌 공허한 감정에 이끌려 이곳에 오게된 것이다.\n마음에 귀를 기울인 것을 후회하게 해주지!" - }, - "victory": { - "1": "흥미롭군. 게다가 꽤 궁금해졌어." - }, - "defeat": { - "1": "새로운 세상을 만들 것이다…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "이런 우리가 다시 만나게 됐군. 우리의 운명이 얽히게 된 것 같군.\n 하지만 지금 여기서, 나는 마침내 그 끈을 끊을 것이다!" - }, - "victory": { - "1": "어떻게? 어째서? 어떻게?!" - }, - "defeat": { - "1": "작별이로군." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "누구도 저를 막을 수 없습니다! 무슨 짓을 하더라도!" - }, - "victory": { - "1": "…어떻게 된 거지? 이 몸은 플라스마단을 만들어낸 완벽한 남자라고! " - }, - "defeat": { - "1": "세계를 바꿀 완전한 지배자가 아니었단 말인가!? …흐하하!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "오시죠! 당신이 모든 희망을 잃는 순간의 얼굴을 보겠습니다!" - }, - "victory": { - "1": "내 계산이… 틀려! 내 치밀한 계획이 틀리다니! 세상은 내 것이어야 하는데!" - }, - "defeat": { - "1": "큐레무! 합체해라!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "나를 막겠다고? 배틀로 증명하도록." - }, - "victory": { - "1": "네가 나를 여기서 막았군. 하지만 잠시 기다리도록. " - }, - "defeat": { - "1": "포켓몬은… 더 이상 존재하지 않는다." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "너의 미래와 나의 미래… 어느 쪽이 옳은지 서로의 포켓몬에게 묻도록 하지." - }, - "victory": { - "1": "크윽!" - }, - "defeat": { - "1": "우매한 자들이 이 아름다운 세상을 계속 더럽히고 있군." - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "비스트가 놀라잖아! …우선은 너를 조용히 시켜야겠어." - }, - "victory": { - "1": "……너무해!" - }, - "defeat": { - "1": "흐음…" - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "그렇게 말했는데도! …왜 이리 끈질긴 거야! 정말 진절머리가 나.\n$더 말해봐야 소용 없겠지… 텅비드의 힘으로 네가 여기까지 온 걸 후회하게 해줄게!" - }, - "victory": { - "1": "………아아아웃!!" - }, - "defeat": { - "1": "나는 비스트만 있으면 돼! 너희가 어떻게 되든 상관없어!" - } - }, - "skull_boss_guzma_1": { - "encounter": { - "1": "박살 내고 박살 내도 절대 봐주지 않아…\n$모두가 싫어하는 구즈마가 여기 있다!" - }, - "victory": { - "1": "쯧. 너는 내가 박살 내주겠어!" - }, - "defeat": { - "1": "겨우 그걸 위해서 일부러 온 거야?" - } - }, - "skull_boss_guzma_2": { - "encounter": { - "1": "누구든지 박살 낸다!\n$그것이 구즈마님의 아이덴티티!!" - }, - "victory": { - "1": "구즈마!!! 뭐 하고 있는 거야?!" - }, - "defeat": { - "1": "너희들 바보군!" - } - }, - "macro_boss_rose_1": { - "encounter": { - "1": "내게는 모든 사람이 영원히 마음을 놓고 발전할 수 있도록…\n$무한한 에너지를 가져다 줘야 한다는 신념과 사명이 있단다!" - }, - "victory": { - "1": "아직 무르군… 트레이너.\n$역사는 바뀔 것이네! 이 나의 손에 의해서 말이지" - }, - "defeat": { - "1": "자네는 여전히 깨닫지 못했군!" - } - }, - "macro_boss_rose_2": { - "encounter": { - "1": "나는 가라르를 포함한— 전 세계의 에너지 문제를 해결하기 위해 최선을 다하고 있어.\n$매크로코스모스를 성공으로 이끈 경험과 성과는 내 방식이 효율적이라는 증거란다.\n$생각을 바꿀 마음은 없어. 내가 지더라도." - }, - "victory": { - "1": "포켓몬 승부는 좋군! 오랜만에 싸워보니 만족스러워…\n$제법 괜찮군. 패배를 인정하지." - }, - "defeat": { - "1": "너희가 보기에는 내가 끔찍한 짓을 벌이고 있는 것처럼 보이겠지? 조금도 이해가 가지 않을 거야.\n$하지만 난 가라르지방의 영원한 번영을 위해서 무한한 에너지를 가져다줘야 해." - } - }, - "brock": { - "encounter": { - "1": "내 전문인 바위 타입 포켓몬으로 널 쓰러뜨려줄게! 덤벼!", - "2": "바위같은 의지로 널 압도하겠어!", - "3": "내 포켓몬의 진정한 힘을 보여줄게!" - }, - "victory": { - "1": "네 포켓몬의 힘이 바위같은 내 방어를 이겼어!", - "2": "세상은 넓구나! 너랑 겨뤄볼 수 있어서 즐거웠어.", - "3": "아마도 난 포켓몬 브리더의 꿈을 이루러 가야할지도…" - }, - "defeat": { - "1": "최선의 공격은 적절한 방어지!\n그게 내 방식이야!", - "2": "다음에 나한테 더 배우러와. 바위타입과 어떻게 싸워야하는지 알려주지!", - "3": "아, 여러 지역을 돌아다니며 여행한 보람이 있군!" - } - }, - "misty": { - "encounter": { - "1": "내 방침은 물타입 포켓몬으로 공격하고 공격하고 또 공격하는 거!", - "2": "아하핫, 너한테 내 물타입 포켓몬들의 힘을 보여줄게!", - "3": "내 꿈은 여행을 다니며 강한 트레이너들과 배틀하는 거였어…\n네가 그 충분한 도전자가 될 수 있는지 볼까?" - }, - "victory": { - "1": "너 정말로 강하구나… 그 실력 인정하도록 할게…", - "2": "으으… 너 그냥 운이 좋았던거야, 그치?!", - "3": "우와, 너 대단해! 날 이기다니 믿을 수 없어!" - }, - "defeat": { - "1": "최강인 최이슬! 너한테 좀 심했나?", - "2": "내 포켓몬들의 우아한 수영 테크닉을 봤길 바랄게!", - "3": "내 프라이드와 즐거움엔 네 포켓몬들은 상대가 안 돼. " - } - }, - "lt_surge": { - "encounter": { - "1": "마이 전기 포켓몬은 전쟁에서 미를 구했어요! 하우를 유에게 보여줄게요!", - "2": "헤이! 쇼크로 유를 항복시키겠어요!", - "3": "배틀에서 마이 에너미에게 했던 것처럼 유에게도 펀치를 날리겠어요!" - }, - "victory": { - "1": "와우, 키드! 유어 팀은 진짜 대단하군요!", - "2": "으흐흑, 유는 스트롱하네요! 마이 전기 트릭도 유에겐 로스트입니다.", - "3": "앱솔루트하고 쇼킹한 패배였어요!" - }, - "defeat": { - "1": "오우 예! 전기 타입 포켓몬이라면, 미가 월드에서 넘버 원이에요!", - "2": "하하하! 키드, 이것이 찌릿찌릿 일렉트릭 배틀입니다!", - "3": "포켓몬 배틀은 전쟁, 앤드 나는 유에게 직접 전투를 보여줬습니다!" - } - }, - "erika": { - "encounter": { - "1": "아, 오늘은 날씨가 좋네요…\n음, 배틀일까요? 그럼 더 좋죠.", - "2": "제 포켓몬들의 배틀 실력은 제 꽃꽂이 실력만큼 대단하답니다.", - "3": "아, 제 포켓몬의 달콤한 향기가 저를 다시 잠들게 하지 않았으면 좋겠는데……", - "4": "정원에서 꽃을 보면 마음이 편안해져요.”." - }, - "victory": { - "1": "앗! 제 패배를 인정합니다.", - "2": "방금 경기 정말 달콤했어요.", - "3": "아, 제가 진 것 같네요…", - "4": "앗, 맙소사." - }, - "defeat": { - "1": "저 조금 걱정했어요. 너무 졸려서…", - "2": "어머, 제 풀 포켓몬이 당신을 압도한 것 같네요.", - "3": "이 배틀 정말로 편안한 경험이었네요.", - "4": "어머… 이게 끝인가요?" - } - }, - "janine": { - "encounter": { - "1": "난 독을 사용하는 인술을 갈고 닦고 있어.\n오늘 수련에서는 너랑 대련할거야!", - "2": "아버지는 내가 잘해낼 수 있다고 신뢰하셔.\n 그게 맞는다는 걸 증명할게!", - "3": "내 인술은 아버지한테 뒤처지지 않아! 따라올 수 있겠어? " - }, - "victory": { - "1": "역시 아직도, 난 더 수련이 필요해… 납득했어.", - "2": "네 배틀 기술이 내 인술보다 한 수위야.", - "3": "더 스스로 갈고 닦아서, 내 인술을 향상 시키겠어." - }, - "defeat": { - "1": "후후후… 독이 네 기력을 모두 가져가버렸네.", - "2": "하핫, 너 내 인술에 맞설 기회를 잡지 못했구나!", - "3": "나를 향한 아버지의 신뢰, 틀리지 않았다는 걸 증명해냈어." - } - }, - "sabrina": { - "encounter": { - "1": "내 초능력을 통해서, 너의 도착은 예상하고 있었어!", - "2": "싸우는 건 좋아하지 않지만 네가 원한다면… 나의 힘을 보여줄게!", - "3": "네게서 큰 염원이 느껴져. 그것이 근거 없는 것이 아닌지 지켜보겠어." - }, - "victory": { - "1": "너의 힘은… 내가 예견했던 것보다 훨씬 뛰어나…", - "2": "나는 너의 힘을 정확하게 예측하지 못했어.", - "3": "나 엄청난 초능력을 가지고도, 너처럼 강한 사람을 느끼지 못했네." - }, - "defeat": { - "1": "이 승리는… 내가 환상에서 예견한 그대로네!", - "2": "아마도 그건, 내가 깊이 느꼈던 또 다른 염원이었을거야…", - "3": "무모하게 배틀에 임하기 전에 능력을 갈고닦도록.\n넌 미래가 어떻게 될지 예지할 수 없으니까…" - } - }, - "blaine": { - "encounter": { - "1": "우오오~옷! 화상치료제는 잘 준비했는가!", - "2": "나의 포켓몬은 모든 것을 불꽃으로 태워버리는 강한 녀석들뿐이다!", - "3": "불꽃과 함께할 준비는 됐는가!" - }, - "victory": { - "1": "아무것도 남지 않고 불타버렸다! 재조차 남지 않았어!", - "2": "내가 불을 너무 세게 피우지 않았나?", - "3": "불태웠다… 하지만 이건 불꽃을 향상시키려는 내 동기를 더욱 뜨겁게 만드는군!" - }, - "defeat": { - "1": "나의 타오르는 불길은 진압할 수 없다!", - "2": "내 포켓몬은 이번 승리의 열기로 더욱 강해졌다!", - "3": "하! 내 열정이 네 것보다 더 밝게 타오르고 있군!" - } - }, - "giovanni": { - "encounter": { - "1": "나, 로켓단의 리더가, 고통의 세계를 느끼게 해주마!", - "2": "옛 동료들과 다시 만나기 전, 이곳에서의 훈련은 매우 중요하겠군.", - "3": "너는 곧 경험하게 될 실패에 대한 준비가 되어 있지 않군!" - }, - "victory": { - "1": "하! 내가 졌다고?! 더 이상 할말이 없군!", - "2": "흐음… 넌 내가 이루고자 하는 것을 결코 이해할 수 없을 거다.", - "3": "이 패배는 피할 수 없는 것을 단지 지연시킬 뿐.\n때가 되면 잿더미에서 로켓단을 일으켜 세울 것이다." - }, - "defeat": { - "1": "자신의 힘을 스스로 잴수 없다는 것은 네가 아직 꼬맹이라는 것을 보여준다고 할 수 있지.", - "2": "다시는 나를 방해하지 말도록.", - "3": "나에게 도전하는 것이 얼마나 어리석은 짓인지 이해했으면 좋겠군." - } - }, - "roxanne": { - "encounter": { - "1": "당신이 어떻게 싸우는지 보여주시겠어요?", - "2": "당신은 여러 트레이너와 싸우면서 많은 것을 배울 수 있을거예요.", - "3": "아, 전략짜는 거 들켰네요.\n배틀할까요?" - }, - "victory": { - "1": "아, 제가 진 것 같네요.\n승복하겠습니다.", - "2": "전 아직도 포켓몬 배틀에 대해서 한참 더 배워야할 것 같네요.", - "3": "오늘 여기서 배운 것들을 마음에 담아둬야겠어요." - }, - "defeat": { - "1": "전 방금 승부에서 많은 것을 배웠습니다.\n당신도 그랬길 바래요.", - "2": "다시 붙을 날이 기대되네요.\n당신이 여기서 배운 걸 활용할 수 있길 바랍니다.", - "3": "여태까지 공부해온 것 덕분에 이겼네요." - } - }, - "brawly": { - "encounter": { - "1": "오, 도전자잖아!\n어디 한 번 볼까!", - "2": "넌 큰 파란을 일으킬 것 같군.\n승부다!", - "3": "폭풍을 일으킬 시간이야!\n가자!" - }, - "victory": { - "1": "우와, 너 날 씻겨버렸네!", - "2": "내 파도를 타고, 나까지 밀어내다니!", - "3": "바위 동굴에서 길을 잃은 기분이야!" - }, - "defeat": { - "1": "하핫, 난 큰 파도를 탔다고!\n언제 또 도전해주라.", - "2": "언젠가 또 같이 서핑하자고!", - "3": "파도가 밀려왔다가 밀려나듯, 언젠가 너도 다시 도전하러 와." - } - }, - "wattson": { - "encounter": { - "1": "찌릿찌릿해질 때가 됐군!\n와하하하핫!", - "2": "스파크가 튀도록 해주마!\n와하하하하!", - "3": "와하하하하!\n마비 치료제를 가져왔길 바라네!" - }, - "victory": { - "1": "이 몸 배터리가 다 됐군!\n와하하하하!", - "2": "자네 완전히 날 좌초시켰군!\n와하하하핫!", - "3": "스릴 넘치는 배틀, 고맙네!\n와하하하하하!" - }, - "defeat": { - "1": "자네의 배터리 재충전하게. 그리고 나에게 도전하러 돌아오도록!\n와하하하핫!", - "2": "방금 배틀이 자네에게 짜릿짜릿했길 바란다네!\n와하하하하!", - "3": "자네 혹시 내가 이겨서 충격 받았나?\n와하하하핫!" - } - }, - "flannery": { - "encounter": { - "1": "어서오세요! 잠깐, 아냐…\n너를 무너뜨려줄게!", - "2": "난 체육관 관장이 된지는 얼마 안됐지만, 널 태워버릴거야!", - "3": "할아버지에게 배운 기술을 한 수 보여줄게! 승부다!" - }, - "victory": { - "1": "너 우리 할아버지를 생각나게 하네…\n내가 진 게 놀랍진 않아.", - "2": "나 너무 열심히 하는 건가?\n너무 열 올리면 안되니깐, 진정해야겠어.", - "3": "패배는 날 꺼뜨릴 수 없어.\n트레이닝으로 다시 불을 붙일 때야!" - }, - "defeat": { - "1": "할아버지가 자랑스러워하시길…\n언젠가 다시 배틀하자.", - "2": "내…내가 이기다니!\n내 방식대로 한 게 통했어!", - "3": "조만간 다시 뜨겁게 불타오르는 배틀을 하자!" - } - }, - "norman": { - "encounter": { - "1": "여기까지 오다니 놀랍군.\n한 번 겨뤄볼까.", - "2": "관장으로서 최선을 다해 널 이길 거란다.\n가자!", - "3": "최선을 다하는 게 좋을 거야.\n승부할 시간이다!" - }, - "victory": { - "1": "내가 지다니…?\n규칙은 규칙이니, 흐음.", - "2": "담청시티에서 이사한 게 문제였나…?", - "3": "믿을 수 없구나.\n훌륭한 승부였어." - }, - "defeat": { - "1": "우린 둘 다 최선을 다했지.\n다시 대결할 수 있었으면 좋겠구나.", - "2": "우리 집 꼬마에게 도전해보는 것도 좋겠군.\n아마 뭔가 배울 수 있을거다!", - "3": "방금 전 배틀 완벽했어.\n다음에도 행운이 함께하길." - } - }, - "winona": { - "encounter": { - "1": "저는 먹이를 찾아서 하늘을 날아다녔어요…\n그리고 당신은 제 타겟입니다!", - "2": "배틀이 어떻게 되든, 전 제 비행 포켓몬과 우아하게 승리하겠어요. 승부합시다!", - "3": "당신이 높은 곳을 무서워하지 않기를.\n자, 날아올라요!" - }, - "victory": { - "1": "저보다 우아하게 나서는 트레이너는 처음 봤습니다.\n훌륭하시네요.", - "2": "이런, 제 비행 포켓몬이 추락해버렸네요!\n훌륭한 배틀이었습니다.", - "3": "비록 전 떨어졌지만, 제 포켓몬은 다시 날아갈 겁니다!" - }, - "defeat": { - "1": "제 비행 포켓몬과 영원히 우아하게 춤출게요.", - "2": "우리의 쇼가 즐거웠길 바라요.\n우아한 춤은 끝났습니다.", - "3": "우리의 엘레강스한 안무를 다시 보러오지 않을래요?" - } - }, - "tate": { - "encounter": { - "1": "헤헤헤…\n내가 란과 같이 있지 않아서 놀랐지?", - "2": "네가 무슨 생각을 하는지 알아…\n승부하고 싶은거지!", - "3": "네 움직임을 모두 알고 있는데…\n어떻게 이기려고?" - }, - "victory": { - "1": "어쩔 수 없지…\n란이 보고싶다아…", - "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.", - "3": "란이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!" - }, - "defeat": { - "1": "내 포켓몬과 나는 우수하다구!", - "2": "날 못 이긴다면, 넌 란한테도 절대로 못 이겨.", - "3": "란과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 하나가 될 수 있었어." - } - }, - "liza": { - "encounter": { - "1": "후후후…\n내가 풍과 같이 있지 않아서 놀랐지?", - "2": "네가 무얼 바라는지 알아…\n포켓몬 배틀, 맞지?", - "3": "포켓몬과 하나가 된 사람…\n어떻게 이기려고?" - }, - "victory": { - "1": "어쩔 수 없지…\n풍이 보고싶다아…", - "2": "너와 네 포켓몬과의 유대, 나보다 더 견고한걸.", - "3": "풍이랑 함께였다면, 우리가 이겼어.\n둘이선 더 잘 할 수 있다구!" - }, - "defeat": { - "1": "내 포켓몬과 내가 승리한거야.", - "2": "날 못 이긴다면, 넌 풍한테도 절대로 못 이겨.", - "3": "풍과 함께한 엄격한 훈련 덕이야.\n덕분에 포켓몬과 싱크로 될 수 있었어." - } - }, - "juan": { - "encounter": { - "1": "지금은 겸양을 부릴 때가 아니군요.\n승부합시다!", - "2": "아하하하, 물 포켓몬과 함께 아트를 보여드리겠습니다!", - "3": "태풍이 다가오는군요!\n저를 테스트해주시겠습니까?", - "4": "자, 마음껏 봐주십시오.\n저와 포켓몬이 이루어내는 물의 일루전을!" - }, - "victory": { - "1": "당신은 윤진 관장을 뛰어넘을 지니어스군요!", - "2": "당신이 훈련할 때 저는 엘레강스에 집중했습니다.\n당신이 이기는 건 당연하죠.", - "3": "아하하하하!\n잘했습니다, 이번엔 당신이 이겼네요.", - "4": "모든 것을 극복하는 브릴리언트 스킬, 당신에게 느껴지네요." - }, - "defeat": { - "1": "저와 포켓몬이 이루어내는 물의 일루전이 승리했습니다.", - "2": "아하하핫, 저는 이겼고, 당신은 졌습니다.", - "3": "겉옷 빌려드릴까요? 아마도 배틀에 도움이 될겁니다!\n아하하하, 농담입니다!", - "4": "제가 승리자군요! 그리고, 당신은 졌네요." - } - }, - "crasher_wake": { - "encounter": { - "1": "철썩! 철썩! 조심해라!\n맥시멈 가면이…지금…간다!", - "2": "철썩! 철썩! 파도의 맥시멈 가면!", - "3": "밀물같은 힘으로 쓸려나가도록 해보실까!!" - }, - "victory": { - "1": "저절로 웃음이 나오게 되는군!\n크하하핫! 정말 훌륭했다!", - "2": "우왓! 끝나버렸나!\n뭐랄까…\n좀 더 싸우고 싶은 기분이야!", - "3": "이럴수가!?" - }, - "defeat": { - "1": "으하하핫! 보람차군!", - "2": "내가 이겼지만, 아쉽군! 좀 더 배틀하고 싶은데!", - "3": "잘 가게나!" - } - }, - "falkner": { - "encounter": { - "1": "넓은 하늘을 화려하게 나는 새 포켓몬의 진정한 강함을 알게 해주겠다!", - "2": "바람이여, 나에게 오라!", - "3": "아버지, 내 시합을 하늘에서도 봐줘!" - }, - "victory": { - "1": "알았다… 미련없이 땅에 내려가지.", - "2": "패배는 패배니까. 넌 정말 강하군.", - "3": "…큭! 그래, 내가 졌다." - }, - "defeat": { - "1": "아버지! 소중히 여기던 새 포켓몬으로 이겼어…", - "2": "언제나 새 포켓몬이 최강이다!", - "3": "아버지를 따라 잡은 기분이군!" - } - }, - "nessa": { - "encounter": { - "1": "똑똑한 네가 어떤 계획을 세우고 있든지, 나와 내 파트너가 가라앉혀줄 테니까 문제 없어.", - "2": "잡담하려고 나온 게 아니야. 이기려고 나온 거지!", - "3": "이건 내 포켓몬이 주는 작은 선물이야… 네가 잘 받아줘야 해!" - }, - "victory": { - "1": "너와 네 포켓몬 정말로 너무…", - "2": "어째서…? 어떻게 이럴 수 있지?!", - "3": "완전히 씻겨 나갔잖아!" - }, - "defeat": { - "1": "성난 파도가 다시 부딪혀올거니까!", - "2": "승리의 파도를 탈 시간이야!", - "3": "에헤헤!" - } - }, - "melony": { - "encounter": { - "1": "봐주지는 않을 거란다!", - "2": "그럼 이제, 시작해도 될 것 같네.", - "3": "영하의 세계로 안내해주마!" - }, - "victory": { - "1": "너… 꽤 하는구나?", - "2": "만약 주변에서 마쿠와를 찾는다면, 그 때는 따끔한 맛을 보여주도록 하렴, 알았지?", - "3": "아이스 브레이킹을 너무 문자 그대로 받아들인 것 같은데…" - }, - "defeat": { - "1": "이제 전투가 얼마나 치열할 수 있는 지 알겠니?", - "2": "아하하! 내가 또 이긴 것 같네!", - "3": "너 혹시 봐준거니?" - } - }, - "marlon": { - "encounter": { - "1": "너 강해보이네! 받아라! 승부 시작이야!", - "2": "난 넓은 대양처럼 강인하다고. 너 분명히 휩쓸려 갈거야.", - "3": "오, 내가 너를 마주 보고 있군! 둘다 파도에서 떨어지겠어." - }, - "victory": { - "1": "너… 좋은 포켓몬을 키우고 있구나! 꽤 하는군! 끝내주는 트레이너야!", - "2": "강해 보이는 게 아니고 진짜 강하구나! 에-, 나도 휩쓸려버렸어!", - "3": "넌 거친 파도처럼 강인하구나!" - }, - "defeat": { - "1": "넌 강하지만, 바다를 흔들기에는 역부족이네, 그치!", - "2": "아하핫! 내가 또 이긴 것 같네!", - "3": "달콤하네, 승리 역시 달콤하고!" - } - }, - "shauntal": { - "encounter": { - "1": "미안합니다. 도전자이시죠?\n고스트포켓몬 조련사인 사천왕 망초가 상대하겠습니다.", - "2": "겨루었던 트레이너와 포켓몬의 마음이 통하는 모습을 이야기로 만드는 것을 좋아해서요!\n그러니까 당신들에 대한 취재를 허락해 주세요?", - "3": "포켓몬과 함께 일하는 모든 사람들은 각자 이야기를 갖고 있죠.\n어떤 이야기를 들려드릴까요?" - }, - "victory": { - "1": "…우와. 저 아연실색 망연자실이에요!", - "2": "미-미 미안합니다! 먼저 포켓몬에게 사과해야지…\n\n나 때문에 괴로운 기억을 만들게 돼서 정말 미안해!", - "3": "그치만, 전 여전히 사천왕인걸요!" - }, - "defeat": { - "1": "에헤헤.", - "2": "다음 소설의 완벽한 소재를 얻었다!", - "3": "그리고 이렇게, 또 다른 이야기가 끝났습니다…" - } - }, - "marshal": { - "encounter": { - "1": "노간주 스승님이, 잠재력을 보고 네게 관심을 갖고 계시더군.\n그 힘의 한계까지 데려가는 것이 이번 의도다! 그럼 간다!", - "2": "승리, 압도적인 승리, 내가 바라는 것이다! 강인한 도전자여, 간다!", - "3": "깨뜨리는 것은 약한 자신, 관철하는 것은 강한 신념!\n 그리고 바라는 것은 압도적인 승리!" - }, - "victory": { - "1": "후우! 잘 싸웠다!", - "2": "역시 대단하구나! 싸워서 더욱더 높은 곳을 노려라…!", - "3": "너와 네 포켓몬이 보여준 그 힘, 감명 깊군…" - }, - "defeat": { - "1": "흐음.", - "2": "좋은 승부였다.", - "3": "하압! 하압! 히야아아압!!!!" - } - }, - "cheren": { - "encounter": { - "1": "넌 내 오랜 친구가 생각나게 하는군. 그 덕분에 이 배틀이 기대돼!", - "2": "왜 하고 있는지 생각하지 않으면, 포켓몬 배틀은 의미가 없어 . \n$좋게 말하면, 함께 포켓몬과 승부하는 것이 무의미해 지는 것이지.", - "3": "내 이름은 체렌! 체육관 관장이자 선생님을 하고 있지! 널 만나게 되서 기쁘군." - }, - "victory": { - "1": "고마워! 내 안에 무엇이 부족했는지 알게 됐네.", - "2": "고마워! 내가 추구하는 이상에 조금 다가간 것 같아.", - "3": "으음… 이건 문제가 있군." - }, - "defeat": { - "1": "체육관 관장으로서, 나는 넘어야할 벽이 되고자 하고 있거든.", - "2": "좋았어!", - "3": "포켓몬이 곁에 있었기 때문에 여기까지 올 수 있었어.\n생명체와 생명체라는 동등한 관계에서 포켓몬이 우리에게 도움을 주는 이유를 생각해 볼 필요는 있지." - } - }, - "chili": { - "encounter": { - "1": "이얏호-! 형제중 가장 강한 나하고 놀자고!", - "2": "짜잔! 불꽃타입 불꽃의 남자 팟, 바로 너의 상대가 되어주지!", - "3": "나와 내 불타오르는 불꽃타입 포켓몬들이 뭘 할수 있는지 보여주지!" - }, - "victory": { - "1": "졌지만… 모 두 불 태 웠 어!!", - "2": "와우! 불태워졌네!", - "3": "으악! 너가 나를 이겨버렸잖아!" - }, - "defeat": { - "1": "난 지금 불타오르고 있어, 나와 싸우게 된다면 넌 다치게 될거야!", - "2": "불장난하면 밤에 이불에 지도를 그리는 법이지!", - "3": "그러니까, 상대가 나였잖아? 너에게는 처음부터 기회가 없었다고!" - } - }, - "cilan": { - "encounter": { - "1": "개인적으로 받아들이지 마세요… 감정 상하지도 말고요… 저와 제 풀타입 포켓몬들이라면…\n$음… 무슨 일이 있더라도 배틀을 할 겁니다.", - "2": "네. 저로 괜찮다면 진심을 담아서 상대해 드리겠습니다.", - "3": "네… 그, 음, 저는 덴트입니다, 풀타입 포켓몬을 좋아합니다." - }, - "victory": { - "1": "…에- 그게… 끝나버렸나요?", - "2": "…놀랐습니다. 당신 아주 강하군요. \n$팟이나 콘이라도 이길 수 없었을 것 같습니다…", - "3": "…어라, 타이밍이 좀 잘못된것 같네요?" - }, - "defeat": { - "1": "어라? 제가 이긴 건가요?", - "2": "제 생각엔… \n$아무래도 제가 이겼어야만 했을 거라 생각합니다, 팟과 콘이랑 배틀하면서 우리는 모두 더 강해졌기 때문이죠.", - "3": "정말… 아주 짜릿한 경험이었습니다…" - } - }, - "roark": { - "encounter": { - "1": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!", - "2": "자 간다! 내 자랑이자 기쁨인 바위타입 포켓몬들이야!", - "3": "바위타입 포켓몬이야말로 최고지!", - "4": "트레이너로서 너의 실력이 어느 정도인지 그리고 함께 싸울 포켓몬이 얼마나 강한지 확인해보겠어!" - }, - "victory": { - "1": "이-이럴수가! 열심히 단련시킨 포켓몬들이!", - "2": "…져버린 건가. 다음엔 지하통로에서 화석캐기 승부를 하고 싶구나.", - "3": "네 실력이라면 승리는 당연한 결과겠지.", - "4": "뭐-뭐야?! 이럴 수가! 이것도 부족했단 말인가?", - "5": "내가 실수했군." - }, - "defeat": { - "1": "봤지? 이게 바로 내가 자랑하는 바위 스타일 전투야!", - "2": "고마워! 이번 승부로 아버지를 이길 수 있겠다는 자신감이 생겼어!", - "3": "정말 단단한 바위를 뚫고 나온 기분인데!" - } - }, - "morty": { - "encounter": { - "1": "조금만 더 노력하면, 내가 전설의 포켓몬을 만나는 미래가 보여.\n$내가 그 수준에 도달할 수 있게 도와줘!", - "2": "커다란 무지개색 포켓몬은 진정한 강함을 가진 트레이너 앞에 나타난다는 이야기가 있어. \n$난 그 이야기를 믿고, 줄곧 이 곳에서 몰래 수행하고 있어. 그 결과로, 다른 사람들은 볼 수 없는 것을 볼 수 있게 됐지. \n$내겐 그 포켓몬을 나타나게 할 사람의 그림자가 보이거든. \n$난 그게 나라고 믿어! 넌 내가 그 수준에 올라갈 수 있도록 도와줘야겠어!", - "3": "네가 믿든 믿지 않든, 불가사의한 힘은 존재해.", - "4": "넌 내 수련의 결실을 보게 될 거야.", - "5": "포켓몬과 너의 영혼을 하나로 만들어야 해. 가능하겠어?", - "6": "저기, 너 내 수행의 일부분이 되고 싶은거지?" - }, - "victory": { - "1": "나는 아직 멀었구나…", - "2": "그래… 여행으로 먼 곳을 돌아다니면서, 나보다 훨씬 많은 것을 봐왔구나.\n$네가 조금 부럽네…", - "3": "이게 어떻게 가능한 거지…", - "4": "우리의 잠재력은 그렇게 다르진 않은 것 같아.\n$그치만 넌 그것과 다른 무언가를 많이 갖고 있는 것 같네… 흐음.", - "5": "수련이 더 필요하겠군.", - "6": "안타깝게 됐네." - }, - "defeat": { - "1": "내가…다시 한 발짝 앞섰어.", - "2": "후후훗…", - "3": "뭐-뭐야?! 이럴 수가! 그것도 부족해?", - "4": "정말 단단한 바위를 뚫고 나온 기분인데!", - "5": "아하하하하!", - "6": "내가 이길 줄 알았어!" - } - }, - "crispin": { - "encounter": { - "1": "이기고 싶으니까 이기고 말겠어!", - "2": "싸우고 싶으면 싸운다! 이거면 충분하지 않아!?" - }, - "victory": { - "1": "이기고 싶었는데…졌잖아!", - "2": "이기지 못해서…지고 말았어!" - }, - "defeat": { - "1": "잠시만. 나 지금 이긴거지? 이긴 거 맞지! 기분 좋은데!", - "2": "우와아! 이거 굉장한데!" - } - }, - "amarys": { - "encounter": { - "1": "네리네는 그 사람을 구원하고 싶습니다. 그렇기에 패배는 용납되지 않습니다.\n$… 승부를 시작합니다." - }, - "victory": { - "1": "네리네는… 안 된다는 건가요." - }, - "defeat": { - "1": "네리네가 승리했습니다. 수고하셨습니다." - } - }, - "lacey": { - "encounter": { - "1": "이번에는 사천왕으로서 승부하는 거니까 평소 사용하는 아이들로 상대해 드릴게요!" - }, - "victory": { - "1": "멋진 포켓몬 배틀이었어요!" - }, - "defeat": { - "1": "당신의 포켓몬의 노력에 박수를 보내주세요!" - } - }, - "drayton": { - "encounter": { - "1": "의자는 좋은 거야. 너도 그렇게 생각해? 정말 고마운 물건이지. \n$왜 다들 앉지 않는 걸까. 서 있는 건 힘들잖아!" - }, - "victory": { - "1": "전보다 더 강해질 줄이야!" - }, - "defeat": { - "1": "헤헤헷! 내 승리야. 분한 건 알겠지만 카지처럼 나가떨어지지마, 응?" - } - }, - "ramos": { - "encounter": { - "1": "그래, 올곧게 자란 초목을 모아서 만든 풀 정글짐은 어땠는가?\n$자네가 느낀 그것이 나의 체육관 관장으로서의 실력이네! 한번 확인해 보겠나?" - }, - "victory": { - "1": "포켓몬은 자네를 믿고, 자네는 그들을 믿는다…가슴이 후련해지는 승부였구먼." - }, - "defeat": { - "1": "호호호…연약해 보이는 풀잎은 콘크리트도 뚫을 수 있다네." - } - }, - "viola": { - "encounter": { - "1": "패배의 분함도 승리의 순간도…\n$둘 다 최고의 피사체야! 정말 멋져 멋져! \n$자, 그럼 덤비렴!", - "2": "나 비올라는 셔트 찬스를 노리는 것처럼--승리를 노릴 거야!" - }, - "victory": { - "1": "너와 네 포켓몬은 최고의 콤비구나! 정말 멋져 멋져!", - "2": "렌즈 너머의 세계와 포켓몬의 마음으로 보는 세계…\n$똑같이 보이는 풍경이지만 다양한 세계가 겹쳐져 있는 거야." - }, - "defeat": { - "1": "내가 승리한 순간을 찍은 사진은 정말 멋져 멋져!", - "2": "좋아! 멋진 사진을 찍었어!" - } - }, - "candice": { - "encounter": { - "1": "나, 무청에게 도전하고 싶은거야? 좋아! 강한 사람을 기다리고 있었으니까!\n$그치만 말해두는데, 집중하는 방법을 아는 나도 강력하거든.", - "2": "포켓몬도 멋도 연애도 정신 집중이 중요하다고!\n$무슨 뜻인지 보여줄테니까 각오해!" - }, - "victory": { - "1": "있지, 나 조금 불타오르게 됐어! 널 조금 존경하게 될지도 몰라.", - "2": "우와! 제법인데! 내가 존경하게 만들다니!\n$네 집중력과 의지, 완전히 나를 압도하는 같아. " - }, - "defeat": { - "1": "이기고자 하는 의지는 전해졌지만, 난 지지 않았어!", - "2": "봤지? 무청의 집중력! 내 포켓몬의 집중력도 대단하다구!" - } - }, - "gardenia": { - "encounter": { - "1": "너에게선 승리의 기운이 느껴져. 어쨌든 재밌을 것 같아. 포켓몬 승부하자!" - }, - "victory": { - "1": "대단해! 너 정말 강하구나!" - }, - "defeat": { - "1": "그렇지! 나와 포켓몬은 완벽해!" - } - }, - "aaron": { - "encounter": { - "1": "좋습니다! 그럼 상대해 드리죠!" - }, - "victory": { - "1": "승부는 딥하고 컴플렉스한 일이네요…" - }, - "defeat": { - "1": "사천왕을 상대로 하는 승리는 쉽게 오지 않는다구요." - } - }, - "cress": { - "encounter": { - "1": "맞습니다! 당신은 저와 제 자랑스러운 물타입 포켓몬들과 상대하게 될것입니다." - }, - "victory": { - "1": "곤란하네… 이 콘이 질 줄이야." - }, - "defeat": { - "1": "제가 당신의 상대였기 때문에 이건 당연한 결과였습니다." - } - }, - "allister": { - "encounter": { - "1": "……어니언이야.\n……가 간다…" - }, - "victory": { - "1": "충격을 받아서… 가면을 떨어뜨릴 뻔 했지만…\n$네가 얼마나 강한지 확실히 봤어." - }, - "defeat": { - "1": "이-이게 내 실력이니까!" - } - }, - "clay": { - "encounter": { - "1": "실망스럽군! 나를 기다리게 하다니, 이 꼬마가. 아무튼 실력을 확인해 볼까!" - }, - "victory": { - "1": "이런 이런… 진심으로 싸워서 진 거라 오히려 시원한 기분이군!" - }, - "defeat": { - "1": "중요한 것은 패배에 어떻게 반응하는 거다. \n$그렇기 때문에 패배를 연료로 삼아 나아가는 사람들은 강인하지." - } - }, - "kofu": { - "encounter": { - "1": "물포켓몬의 풀코스를! 배 터지게 먹여 주도록 하마!" - }, - "victory": { - "1": "우옷! 우오오옷! 이렇게 팔팔한 트레이너가 다 있다니!" - }, - "defeat": { - "1": "젊은 친구! 다음에 또 만나기를 기대하고 있으마!" - } - }, - "tulip": { - "encounter": { - "1": "리파의 기술로 너의 포켓몬들을 지금보다 훨~씬 아름답게 만들어 줄게!" - }, - "victory": { - "1": "너의 강함은 풀 수 없는 매직이구나." - }, - "defeat": { - "1": "…리파의 업계에서는 어중간한 재능을 가진 사람은 대체로 금방 사라져 버려." - } - }, - "sidney": { - "encounter": { - "1": "음, 좋은 표정이야. 꽤나 즐길 수 있겠는데.\n$좋아! 아주 좋아! 좋았어!\n$우리 함께, 포켓몬리그에서만 맛볼 수 있는 배틀을 즐겨보도록 하자!" - }, - "victory": { - "1": "이런, 이런 져버렸군? 뭐, 꽤 즐겼으니 상관없지만." - }, - "defeat": { - "1": "기분 나빠하지 마, 알겠지?" - } - }, - "phoebe": { - "encounter": { - "1": "송화산에서 수행하면서, 고스트 타입 포켓몬과 마음이 통하게 됐어. \n$응, 나와 내 포켓몬의 유대감은 정말 강해! \n$이런 내 포켓몬들에게 과연 데미지를 줄 수 있을지 한번 시험해봐!" - }, - "victory": { - "1": "아- 아, 내가 져버렸다." - }, - "defeat": { - "1": "언젠가 다시 승부할 수 있기를 기대할게!" - } - }, - "glacia": { - "encounter": { - "1": "이곳에 도전하러 오는 건 모두 어설픈 트레이너와 포켓몬뿐…. \n$당신은 어떤가요? 제 진짜 실력을 발휘해도 괜찮을 정도라면 정말 기쁠텐데 말이죠…!" - }, - "victory": { - "1": "당신과… 당신 포켓몬들의 뜨거운 혼!\n$정말로 압도적인 뜨거움이네요. \n$내 얼음 기술로 피해를 주지 못한 것도 놀랍지 않을정도로요!" - }, - "defeat": { - "1": "저런, 정말로 치열한 승부였네요." - } - }, - "drake": { - "encounter": { - "1": "파트너로 포켓몬과 함께하는 승부에 무엇이 필요한지 넌 알고 있는가? \n$그걸 모른다면 넌 이 몸을 이길 수 없다!" - }, - "victory": { - "1": "훌륭하다, 라고 할 만 하군!" - }, - "defeat": { - "1": "난 승부에서 최선을 다했으니까!" - } - }, - "wallace": { - "encounter": { - "1": "뭐랄까, 너의 분위기가 조금 변한 것 같은… \n$그런 느낌이 드는군. 자, 그럼 한번 확인해볼까? 너와 포켓몬의 힘을. \n$그리고 확실하게 보여주도록 하지. 나와 포켓몬에 의한 물의 일루전을!" - }, - "victory": { - "1": "훌륭하군. 넌 정말 굉장한 포켓몬 트레이너다. \n$그런 너와 너의 포켓몬을 만나게 된 걸 기쁘게 생각해. 스스로 그 가치를 증명하다니!" - }, - "defeat": { - "1": "거대한 일루전이로군!" - } - }, - "lorelei": { - "encounter": { - "1": "얼음포켓몬을 내보내면 대적할 사람이 없지! 상대를 얼린다는 건 매우 강력한 공격이야.\n$네 포켓몬이 꽁꽁 얼면 그때부턴 내 손바닥 위거든! 아하하! 준비됐어?" - }, - "victory": { - "1": "어떻게 감히!" - }, - "defeat": { - "1": "얼어붙은 넌 아무것도 할 수 없어." - } - }, - "will": { - "encounter": { - "1": "나는 전세계를 돌아다니며, 강한 에스퍼 포켓몬을 만들도록 수행해왔다.\n$계속 더 정진하겠다! 패배는 선택지에 없어!" - }, - "victory": { - "1": "이… 내가… 믿을수 없어…" - }, - "defeat": { - "1": "근소한 차이였다. 네게 부족한 것이 무엇인지 궁금하군." - } - }, - "malva": { - "encounter": { - "1": "심장이 불에 타버릴 것만 같아요. \n$당신에 대한 증오로 불타고 있거든요, 얄미운 트레이너!" - }, - "victory": { - "1": "도전자가… 사천왕 파키라에게서 멋지게 승리를 쟁취했습니다!" - }, - "defeat": { - "1": "기쁘네요! 당신을 짓밟을 수 있어서 말이죠!" - } - }, - "hala": { - "encounter": { - "1": "그럼…진심을 담아서 진지한 할라로 임하겠다!" - }, - "victory": { - "1": "네가 순례하면서 갖추게 된 강함을 느낄 수 있었다." - }, - "defeat": { - "1": "하하! 경쾌한 승부였구나!" - } - }, - "molayne": { - "encounter": { - "1": "사촌인 마마네에게 캡틴 자리는 줬지만, 아직 실력에는 자신 있어요. \n$제 실력은 초신성처럼 빛나니까요!" - }, - "victory": { - "1": "확실히 겨룰 흥미로운 트레이너를 찾았네요!" - }, - "defeat": { - "1": "아하하. 흥미로운 배틀이었네요." - } - }, - "rika": { - "encounter": { - "1": "실컷 귀여워해 줄 테니까… 한 번 열심히 해 보라고!" - }, - "victory": { - "1": "너, 꽤 하는구나!" - }, - "defeat": { - "1": "아하하! 제법인데! 역시 너는 재밌는 녀석이라니까!" - } - }, - "bruno": { - "encounter": { - "1": "우월한 힘으로 너를 부숴주지! 우! 하~앗!" - }, - "victory": { - "1": "하? 어떻게 내가 진 거지?" - }, - "defeat": { - "1": "얼마든지 내게 도전 할 수 있지만, 결과는 절대 바뀌지 않을 거다!" - } - }, - "bugsy": { - "encounter": { - "1": "내 이름은 호일! 벌레 포켓몬에 대해서라면 누구에게도 지지 않아!" - }, - "victory": { - "1": "우와, 대단해! 넌 포켓몬 전문가구나!\n내 연구는 아직 안 끝났네. 응, 네가 이겼어." - }, - "defeat": { - "1": "고마워! 방금 승부 덕분에, 내 연구도 진전을 이룬 것 같아!" - } - }, - "koga": { - "encounter": { - "1": "후하하하! 포켓몬은 단순히 강한 것만이 아니다--곧 알려주지!" - }, - "victory": { - "1": "하! 스스로 증명해냈군!" - }, - "defeat": { - "1": "인술을 피하는 방법을 배워보겠나?" - } - }, - "bertha": { - "encounter": { - "1": "그럼, 할머니가 네가 얼마나 해낼 수 있는지 보도록 할게?" - }, - "victory": { - "1": "좋아! 꼬마야, 정말로, 인상적이었단다.\n$네 포켓몬은 너를 믿고 승리를 위해 최선을 다했구나.\n$비록 내가 졌지만, 좋아서 바보같이 웃음이 나오는구나!" - }, - "defeat": { - "1": "호호호! 이 할머니가 이겼구나!" - } - }, - "lenora": { - "encounter": { - "1": "자 그럼 도전자여, 애정을 담아 키운 포켓몬으로 어떤 방식으로 싸우는지 연구해 보겠다!" - }, - "victory": { - "1": "너에 대한 내 가설이 맞았네. 재능만 있는 게 아니라… 대단한 녀석이구나! 너 반할것 같잖아!" - }, - "defeat": { - "1": "아 하 하! 패배했다면, 그 이유를 분석하고, 다음 승부에서 그 지식을 활용하도록!" - } - }, - "siebold": { - "encounter": { - "1": "살아가는 동안, 궁극적인 요리와 강력한 상대를 찾기 위해… 열과 성을 다할 것입니다!" - }, - "victory": { - "1": "당신에 대한 기억을 제 가슴 속에 담아두겠습니다." - }, - "defeat": { - "1": "우리의 포켓몬 배틀은 영혼의 양식과 같습니다. 그건 저를 계속 지탱할 거예요. \n$이것이 제가 전투에서 모든 것을 바친 당신에게, 경의를 표하는 방법입니다!" - } - }, - "roxie": { - "encounter": { - "1": "간다! 너의 이성을 싹 날려줄 거야!!" - }, - "victory": { - "1": "굉-장해! 네 이성, 이미 나보다 TOXIC해버렸잖아!" - }, - "defeat": { - "1": "헤이, 잠깐-! 좀 더 진지해져! 넌 더 날아가야한다구!" - } - }, - "olivia": { - "encounter": { - "1": "여기에 소개는 필요 없지. 자, 라이치님과 승부할 시간이다!" - }, - "victory": { - "1": "정말 훌륭하군… 당신과 포켓몬 둘 다…" - }, - "defeat": { - "1": "흐-음." - } - }, - "poppy": { - "encounter": { - "1": "우와~! 뽀삐와 포켓몬 승부가 하고 싶으세요?" - }, - "victory": { - "1": "훌쩍, 으에엥~" - }, - "defeat": { - "1": "만세~! 만세~ 목수, 성공했어요! \n$에헴! 리벤지 매치는 언제든지 받아 줄게요!" - } - }, - "agatha": { - "encounter": { - "1": "포켓몬은 싸우게 하려고 있는 것이야! 진정한 싸움이라는 것을 보여주겠다!" - }, - "victory": { - "1": "이런! 넌 무언가 특별하구나, 꼬마야!" - }, - "defeat": { - "1": "바하하하. 제대로 된 승부는 이렇게 하는거다!" - } - }, - "flint": { - "encounter": { - "1": "뜨겁게 타오를 준비는 됐겠지, 이제 곧 대폭발이 다가올테니까!" - }, - "victory": { - "1": "놀랍군! 네 기술이 너무 뜨거워서, 내가 미적지근해보이잖아!" - }, - "defeat": { - "1": "하? 그게 다야? 좀 더 열정이 필요해보이는걸." - } - }, - "grimsley": { - "encounter": { - "1": "이긴 자가 모든 것을 갖고 패배한 자에겐 아무것도 남지 않는다." - }, - "victory": { - "1": "누군가가 이기면 상대한 누군가가 진다… 난 다음 승리를 목표로 하겠어!" - }, - "defeat": { - "1": "누군가가 이기면, 그 사람과 싸운 사람은 지게 되는 것이지." - } - }, - "caitlin": { - "encounter": { - "1": "피어난 꽃에서 나타난 것은 나. 거기 있는 당신…\n$강함과 상냥함을 함께 갖춘 포켓몬 트레이너인 것 같네. \n$이 카틀레야가 대전 상대로 원하는 건 최고의 강함… \n$너도 그 실력을 마음껏 펼쳐 봐!" - }, - "victory": { - "1": "대전을 통해서 저도 포켓몬도 성장합니다. 감사드립니다." - }, - "defeat": { - "1": "더욱 엘레강트하고 엑셀런트하게 승리를 쟁취하고 싶거든." - } - }, - "diantha": { - "encounter": { - "1": "미래를 향한 희망으로 빛나는 당신과, 당신의 포켓몬을 상대로 승부하는 것…\n$솔직히, 매일매일 새로운 날을 위해 필요한 에너지가 채워지는 것 같아요! 정말로요!" - }, - "victory": { - "1": "고귀한 영혼을 지닌 포켓몬과 트레이너의 모습에 격하게 마음이 흔들려서…" - }, - "defeat": { - "1": "정말, 환상적이야! 어떻게 생각하시나요? 저의 포켓몬들, 꽤 멋있었죠?" - } - }, - "wikstrom": { - "encounter": { - "1": "잘 왔네, 젊은 도전자여! 이 몸은 사천왕 중 한 명인 강철의 남자 간피다! \n$자 그럼 간다, 간다! 간닷!" - }, - "victory": { - "1": "정말 영광이군! 자네의 포켓몬과 서로 신뢰하는 힘, 날 능가하는군!!" - }, - "defeat": { - "1": "이게 무슨 마법이지? 내 마음의 떨림이 멈추질 않는군! \n$가치 있는 상대를 이기는 것은 영혼에 날개를 달아주는 것과 같지--그런 내가 비상하는 것일까!" - } - }, - "acerola": { - "encounter": { - "1": "포켓몬 배틀은 언제나 재미있지! 자, 내가 상대해줄게!" - }, - "victory": { - "1": "아세로라… 입이 딱 벌어졌어! 어떻게 해낸 거야?!" - }, - "defeat": { - "1": "후아~! 놀라운 승리네!" - } - }, - "larry_elite": { - "encounter": { - "1": "…안녕하십니까, 청목입니다.\n$귀찮게도 저는 사천왕도 겸임하고 있습니다." - }, - "victory": { - "1": "날고 있는 새포켓몬도 떨어뜨릴 기세로군요." - }, - "defeat": { - "1": "치프와 만나기로 한 시각이군요." - } - }, - "lance": { - "encounter": { - "1": "널 기다리고 있었다. 그 실력을 시험해보겠어.", - "2": "여기까지 올 수 있을거라고 생각했다. 슬슬 시작해볼까." - }, - "victory": { - "1": "날 따라잡았군. 훌륭해!", - "2": "다른 트레이너가 날 이길 거라곤 생각 못했는데… 놀랍군." - }, - "defeat": { - "1": "근소하군. 다시 해볼까?", - "2": "네가 약해서가 아니다. 신경쓰지 말도록." - } - }, - "karen": { - "encounter": { - "1": "난 카렌! 내 악 타입 포켓몬과의 승부를 원하니?", - "2": "난 네가 이전에 만났던 트레이너들과는 달라.", - "3": "강한 포켓몬, 약한 포켓몬, 그런 건 사람이 멋대로 정하는 것." - }, - "victory": { - "1": "좋아하는 마음이 전해진다면 포켓몬도 답할거야. 그렇게 강해지는 거지", - "2": "난 내가 선택한 길을 걸어갈거야.", - "3": "챔피언이 너를 기다리고 있어." - }, - "defeat": { - "1": "정말 강한 트레이너라면 좋아하는 포켓몬으로 이길 수 있도록 열심히 해야 해.", - "2": "뭐, 비교적 재밌었어.", - "3": "언제라도 다시 찾아와, 상대해줄게." - } - }, - "milo": { - "encounter": { - "1": "그렇다는 건 당신이 포켓몬을 아주 깊게 이해하고 있다는 뜻이겠죠? \n$이거 만만치 않은 승부가 되겠네요! \n$저도 다이맥스를 사용해야겠어요!" - }, - "victory": { - "1": "풀의 힘이 모두 시들어버리다니… 당신은 굉장한 도전자시군요!" - }, - "defeat": { - "1": "충격과 공포를 전해드리겠습니다." - } - }, - "lucian": { - "encounter": { - "1": "잠깐, 기다려주세요. 제가 읽던 책이 거의 클라이맥스에 도달했거든요…\n$주인공이 성스러운 검을 얻었고 마지막 시련을 앞두고 있는데… 아, 신경 쓰지 마세요.\n$여기까지 왔으니, 그건 제쳐두고 당신과 싸워야겠습니다.\n$당신이 과연 주인공이 될 그릇인지 확인해 보도록 하죠!" - }, - "victory": { - "1": "그렇군요… 결국 체크메이트인가요." - }, - "defeat": { - "1": "제 평판을 지켜냈네요." - } - }, - "drasna": { - "encounter": { - "1": "당신 강하시죠? 그것도 상당히 꽤 말이에요…\n$어머 기뻐라! 그런 상대와 놀면 포켓몬들도 쑥쑥 크겠어요!" - }, - "victory": { - "1": "어머머 벌써 끝나버리다니… 미안해요, 괜찮으면 또 오세요!" - }, - "defeat": { - "1": "어머, 웬일이야?" - } - }, - "kahili": { - "encounter": { - "1": "자, 여기에서… 승리의 바람이 부는 쪽은 당신과 저 중에 어느 쪽일까요?" - }, - "victory": { - "1": "사천왕으로서 분하지만 당신들의 강함은 진정한 강함이군요." - }, - "defeat": { - "1": "이것이 에이스니까요!" - } - }, - "hassel": { - "encounter": { - "1": "맹렬하게 몰아치는 승부의 숨결을 직접 가르쳐 드리겠습니다!!" - }, - "victory": { - "1": "이번에는 당신이 승리를 쟁취했군요. \n$하지만, 시합의 흐름을 보니… 다음 승부는 또 어떻게 될지 모르겠네요." - }, - "defeat": { - "1": "저에게 더 배우고 싶은 것이 있으시다면 또 승부하도록 하죠." - } - }, - "blue": { - "encounter": { - "1": "여기까지 왔다니, 실력이 꽤 봐줄만 할 것 같은데." - }, - "victory": { - "1": "그 녀석한테만 지는 줄 알았는데… 누구냐고? 하, 하…" - }, - "defeat": { - "1": "봤지? 여기까지 온 내 실력." - } - }, - "piers": { - "encounter": { - "1": "뜨거운 현장을 즐길 준비는 됐겠지! 스파이크 마을, it's time to rock!" - }, - "victory": { - "1": "나도 내 멤버들도 최선을 다했어. 다음에 또 배틀하자고…" - }, - "defeat": { - "1": "소리를 지르느라 목이 가버렸군… 그렇지만 박진감 넘치는 배틀이었다!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "와… 당신의 포켓몬은 인상적이네요. 재미있을 것 같아요." - }, - "victory": { - "1": "당신은 정말 강하네요. 저도 더 열심히 노력해야겠어요." - }, - "defeat": { - "1": "이길 줄은 몰랐어요." - } - }, - "lance_champion": { - "encounter": { - "1": "여전히 난 챔피언이다. 더이상 주저할 게 없군." - }, - "victory": { - "1": "새로운 챔피언의 등장이군." - }, - "defeat": { - "1": "성공적으로 챔피언 자리를 지켜냈다." - } - }, - "steven": { - "encounter": { - "1": "넌… 포켓몬과 함께 모험을 하면서 무엇을 봤지? \n$많은 트레이너와 만나면서 무엇을 느꼈지? \n$풍요로운 이 지역을 돌아다니면서, 네 안에서 눈뜨기 시작한 무언가… \n$그 모든 것을 나에게 쏟아부었으면 좋겠어. \n$나와 내 포켓몬들도 전력을 다해 상대해줄 테니까!" - }, - "victory": { - "1": "챔피언인 내가 질 줄이야…" - }, - "defeat": { - "1": "덕분에 즐거웠어! 고마워!" - } - }, - "cynthia": { - "encounter": { - "1": "나, 난천은, 네 도전을 받아들일게! 온 힘을 다해 너와 시합하겠어!" - }, - "victory": { - "1": "포켓몬 배틀보다 재밌는 것은 없지만, 언젠간 끝나기 마련이니…" - }, - "defeat": { - "1": "비록 졌어도, 포켓몬에 대한 사랑은 잃지 않도록 해." - } - }, - "iris": { - "encounter": { - "1": "나는 말이지, 강한 트레이너와의 진지한 승부를 즐겨!\n$왜냐면 그렇잖아! 이곳에 오는 건 마음 깊이 승리를 추구하는 트레이너. \n#함께 싸우는 건 수많은 승부를 헤쳐온 포켓몬.\n$그런 상대와 겨룰 수 있다면 나도! 내 포켓몬도!\n$더욱더 강해지고 서로 알 수 있으니까! 으응! 그럼 간다! \n$포켓몬리그 챔피언 아이리스! 당신을 이기겠습니다!!" - }, - "victory": { - "1": "후와아아아… 힘을 모두 발휘했는데도 우리가 졌네." - }, - "defeat": { - "1": "우와! 이겼다!" - } - }, - "hau": { - "encounter": { - "1": "트레이너가 따뜻한 지역 출신인지 추운 지역 출신인지에 따라 배틀 스타일이 달라지는지 궁금해졌어.\n$그럼 테스트 해볼게~!" - }, - "victory": { - "1": "멋진데~! 이제 너의 스타일을 조금 더 잘 알게된 것 같아!" - }, - "defeat": { - "1": "이런, 그건 그냥 승부였는데~!" - } - }, - "geeta": { - "encounter": { - "1": "그 도전장, 한 번 더 승낙하도록 하죠. \n$자… 훈련의 결실을 보여주세요." - }, - "victory": { - "1": "당신이 이룰 업적에 대한 소식들, 기다리고 있겠습니다!" - }, - "defeat": { - "1": "무슨 문제라도 있나요? 이게 전부라니, 그럴리 없잖아요?" - } - }, - "nemona": { - "encounter": { - "1": "만세! 나 너무 기대돼! 이제 전력으로 승부하는거야~!" - }, - "victory": { - "1": "우와, 조금 문제 있지만, 그래도 너무 재밌었어! 다음에는 지지 않을거야!" - }, - "defeat": { - "1": "우와, 너무 멋진 승부였어! 정말로 강하네." - } - }, - "leon": { - "encounter": { - "1": "레츠, 챔피언 타임!!!" - }, - "victory": { - "1": "챔피언 타임은 끝났어… \n$하지만 정말 멋진 시간이었지! \n$최고의 시합을 만들어줘서 고맙다!" - }, - "defeat": { - "1": "최고의 챔피언 타임이었어, 정말로!" - } - }, - "whitney": { - "encounter": { - "1": "있지! 포켓몬들 말이야, 정말 너무 귀엽지?" - }, - "victory": { - "1": "흑! 으아앙! 너무해!" - }, - "defeat": { - "1": "이걸로 끝!" - } - }, - "chuck": { - "encounter": { - "1": "하! 나에게 도전하겠다고? 용감한 거냐, 아니면 그냥 무모한 거냐?" - }, - "victory": { - "1": "자네 강하군! 나를 제자로 삼아주겠나?" - }, - "defeat": { - "1": "자. 내가 자네보다 얼마나 더 강력한지 깨달았겠지?" - } - }, - "katy": { - "encounter": { - "1": "쓰러지고 싶지 않다면 방심하지 말고 열심히 해 봐~" - }, - "victory": { - "1": "내 포켓몬들 모두 지쳐서 헤벌레~ 해졌어~" - }, - "defeat": { - "1": "비비용~ 많~이 먹으렴~" - } - }, - "pryce": { - "encounter": { - "1": "젊음만으로는 승리를 보장할 수 없다! 중요한 것은 경험이다." - }, - "victory": { - "1": "특출하군! 완벽해. 지금 이 느낌을 잊지 말도록." - }, - "defeat": { - "1": "내가 예상했던 그대로군." - } - }, - "clair": { - "encounter": { - "1": "내가 누군지 알지? 그런데도 감히 내게 도전해?" - }, - "victory": { - "1": "네 실력이 어디까지 올라갈 수 있는지 궁금하네. 아주 흥미진진하겠어." - }, - "defeat": { - "1": "끝이다." - } - }, - "maylene": { - "encounter": { - "1": "지금 당신에게 도전하러 왔어요.\n$전력을 다할 테니 각오하세요!" - }, - "victory": { - "1": "나의 패배입니다…" - }, - "defeat": { - "1": "멋진 승부였습니다." - } - }, - "fantina": { - "encounter": { - "1": "당신도 도전해 보세요. 전 당신을 이기겠어요.\n$그것이 체육관 관장!" - }, - "victory": { - "1": "당신 최고로 강해요. 나 진 것 알아요." - }, - "defeat": { - "1": "너무, 너무 행복해요!" - } - }, - "byron": { - "encounter": { - "1": "젊은 트레이너여! 자네는 내 아들 강석처럼 젊군.\n$젊은 트레이너가 많아질수록, 포켓몬의 미래도 밝지!\n$그러니, 젊은이들이 넘어야할 벽으로서 상대해주겠다!" - }, - "victory": { - "1": "흠! 내 견고한 포켓몬이--져버렸군!" - }, - "defeat": { - "1": "으하하핫! 내 견고한 포켓몬은 어땠나?!" - } - }, - "olympia": { - "encounter": { - "1": "이 의식은 앞으로의 길을 정하는 것입니다. 포켓몬 승부를 시작해볼까요!" - }, - "victory": { - "1": "당신이라면 별이라도 움직여서 가야 할 길을 만들어 낼 것 같습니다." - }, - "defeat": { - "1": "우리의 길은 이제 분명해졌습니다." - } - }, - "volkner": { - "encounter": { - "1": "여기까지 왔으니, 넌 꽤 강하겠군…\n$네가 내게 포켓몬 승부의 즐거움을 상기시켜 줄 트레이너이길 바란다!" - }, - "victory": { - "1": "너 나를 이겼군…\n$네 열정과 포켓몬이 그런 너를 위해 싸워준 고귀한 방식…\n$심지어 스릴까지 넘쳤다. 아주 좋은 승부였어." - }, - "defeat": { - "1": "전혀 충격적이지 않았다…\n$이런 건 원하지 않았어!" - } - }, - "burgh": { - "encounter": { - "1": "으-음… 이번 배틀에서 이기면, 예전과는 다른 그림을 그릴 수 있을 것 같아. \n$맞아! 난 승리 뮤즈의 목소리를 선명하게 들을 수 있거든. 그럼 승부다!", - "2": "물론, 난 내 포켓몬을 자랑스럽게 생각하거든! \n$자 그럼… 바로 승부할까!" - }, - "victory": { - "1": "벌써 끝이라고? 뮤즈가 나를 버리고 떠나버렸나?", - "2": "아우… 져버렸네! 너 굉장히 강하잖아!" - }, - "defeat": { - "1": "우와… 왠지 뭔가 아름답네, 그치…", - "2": "가끔 사람들이 못난 승리라고 말하는 걸 듣곤 해. \n$그치만 난 최선을 다했다면, 어떤 승리든 아름답다고 생각하거든." - } - }, - "elesa": { - "encounter": { - "1": "컴플리트…! 확신이 들때면, 내 몸을 통하는 전기가 짜릿짜릿하게 느껴져! \n$그 감각을 느끼고 싶으니까…, 다음은 사랑스러운 포켓몬들로 너를 어질어질하게 할게!" - }, - "victory": { - "1": "어질어질하게 만들 셈이였는데, 너한테는 짜릿짜릿하게 당해버렸네." - }, - "defeat": { - "1": "왠지 부족한 기분이야… 다음에는 최선을 다할 수 있지?" - } - }, - "skyla": { - "encounter": { - "1": "드디어 대결의 시간이야! 누가 정상에 오를지 결정짓는 포켓몬 배틀, 그치? \n$난 정상에 있는 게 좋아! 높은 곳에서는 항상 멀리 볼 수 있으니까! \n$그럼, 다음은 나랑 더욱 즐거운 것을 할까?" - }, - "victory": { - "1": "배틀에서 네 상대가 되는 거, 뭔가 새로운 모티브가 되네. 고마워!" - }, - "defeat": { - "1": "이기든 지든, 항상 무언가를 얻게 돼, 그치?" - } - }, - "brycen": { - "encounter": { - "1": "다른사람이나 포켓몬과 함께 있을 때도 힘이 생긴다. \n$그 도움을 받는 것이 너를 강하게 만들었겠지. 그 힘을 보이거라!" - }, - "victory": { - "1": "너와 포켓몬과! 멋진 콤비네이션! 아름다운 우정!" - }, - "defeat": { - "1": "극한에서 시험받고 단련하도록!" - } - }, - "drayden": { - "encounter": { - "1": "지금 찾는 것은 밝은 미래를 보여줄 젋은 트레이너의 존재. \n$승부에서 모든 걸 보이도록. 네 기술, 내 경험, 그리고 포켓몬을 키워온 사랑도 함께!" - }, - "victory": { - "1": "패배하여 끓어오르는 이 마음… 뭐라고 표현해야 좋을까." - }, - "defeat": { - "1": "실망스럽군! 난 자네의 능력이 그보다 더 크다는 걸 알고있네!" - } - }, - "grant": { - "encounter": { - "1": "제가 바라는 것은 단 하나뿐입니다. \n$서로가 서로를 뛰어넘어, 더 높은 벽에 도달하는 것입니다." - }, - "victory": { - "1": "내 앞에 솟아 있는 높은 벽… 그건 바로 당신입니다." - }, - "defeat": { - "1": "인생에서 중요한 교훈은 간단합니다.\n$포기하지 않는 것.\n$이것이 전부입니다." - } - }, - "korrina": { - "encounter": { - "1": "코르니 납시오!" - }, - "victory": { - "1": "네 존재가 너의 포켓몬을 점점 진화시키고 있어!" - }, - "defeat": { - "1": "정말 멋진 배틀이었어!" - } - }, - "clemont": { - "encounter": { - "1": "아앗! 잘 부탁드립니다!" - }, - "victory": { - "1": "당신들의 승부를 향한 마음에 자극을 받았습니다!" - }, - "defeat": { - "1": "저의 슈퍼트레이닝 발명품이 효과가 있는 것 같군요!" - } - }, - "valerie": { - "encounter": { - "1": "어라,트레이너님… 슝슝 워프해서… 이렇게 만나서 반갑네. \n$그리고 내가 보기엔 당신은 노력했기에, 이 승부에 참가할 수 있게 된 것 같아. \n$찾기 힘든 요정 같은 페어리 타입, 우리 포켓몬들 사뿐하고 화사하지만 강하다구." - }, - "victory": { - "1": "난 당신이 내일을 생각하며 웃을 수 있는 것들을 찾길 바라고 있을게…" - }, - "defeat": { - "1": "앗 이런, 가엾어라…" - } - }, - "wulfric": { - "encounter": { - "1": "그거 알아? 그거… 전투와 유대감을 통해 배운다거나 하는… 거 뭐더라, 음.\n$여튼 말이지, 난 그냥 재밌어서 하는 거야. \n$내 자랑은 별로 듣고 싶지 않으려나? 자, 포켓몬을 꺼내자!" - }, - "victory": { - "1": "그거야, 바로 그거! 멋지다고. 단단한 얼음을 깨부쉈구나!" - }, - "defeat": { - "1": "나와 싸우면 그런 일이 벌어진다니까!" - } - }, - "kabu": { - "encounter": { - "1": "모든 트레이너와 포켓몬은 이기기 위해 훈련을 하고 있다. \n$하지만 싸우는 상대 역시 그만큼 노력하고 있지. \n$ 결국 승부는 실전에서, 얼마만큼 제 실력을 발휘할 수 있느냐에 달렸다." - }, - "victory": { - "1": "오늘 너와 싸울 수 있어서 참 기뻤다!" - }, - "defeat": { - "1": "내 성장을 체감하게 되는군!" - } - }, - "bea": { - "encounter": { - "1": "당신은 과연, 어떤 공격에도 흔들리지 않는 마음을 가졌을까요? \n$제가 시험해보겠습니다, 준비는 되셨습니까?" - }, - "victory": { - "1": "당신이 데리고 있는 포켓몬에게서 무예의 혼을 느꼈습니다." - }, - "defeat": { - "1": "누구나 바랄 법한 최고의 경기였습니다." - } - }, - "opal": { - "encounter": { - "1": "그럼 너의 파트너 포켓몬 다루는 실력을 내게 보여주거라!" - }, - "victory": { - "1": "핑크는 부족하지만, 너희는 좋은 트레이너와 포켓몬이구나." - }, - "defeat": { - "1": "내가 보기엔, 불합격이란다." - } - }, - "bede": { - "encounter": { - "1": "의심할 여지 없이 증명하겠습니다. 당신이 한심한지, 그리고 내가 얼마나 강한지!" - }, - "victory": { - "1": "잘 봤습니다… 뭐, 꽤 괜찮네요. 전 그렇게 열심히 하지도 않았으니까요." - }, - "defeat": { - "1": "이런 결과, 나쁘지 않군요." - } - }, - "gordie": { - "encounter": { - "1": "그럼, 빨리 끝내도록 하죠." - }, - "victory": { - "1": "구멍이 있다면 들어가고 싶군요… 아니지, 여기선 빠지고 싶다고 해야하나?" - }, - "defeat": { - "1": "이런 배틀이라면, 매번 승리가 따라올 것 같네요!" - } - }, - "marnie": { - "encounter": { - "1": "사실은, 말했던 일들이 해결 되고 나면… 결국은 나 자신이 챔피언이 되고싶다는 걸 알았으니까! \n$그러니까 너의 팀을 기분 좋게 잠들게 해주겠어!" - }, - "victory": { - "1": "응, 그래서 내가 졌구나… 그치만 너와 네 포켓몬의 좋은 점을 많이 볼 수 있었어!" - }, - "defeat": { - "1": "우리의 배틀 방식을 즐겼길 바라." - } - }, - "raihan": { - "encounter": { - "1": "챔피언도 쓰러뜨리고, 토너먼트에서도 우승해서, 위대한 나 금랑님이 얼마나 강한지 세계에 증명 해보실까!" - }, - "victory": { - "1": "역시 난 진 다음에도 멋있네! \n$조금 분하지만…. \n$기념으로 셀카라도 찍어둘까…!" - }, - "defeat": { - "1": "자, 이 순간을 기억하기 위한 셀카를 찍자고." - } - }, - "brassius": { - "encounter": { - "1": "준비는 됐겠지!? 그럼, 우리 둘의 예술적인 합작품을 한번 만들어 보도록 할까!" - }, - "victory": { - "1": "아… 아방가르드!!" - }, - "defeat": { - "1": "바로 신작을 만들러 가야 하니 이만 실례하겠다!" - } - }, - "iono": { - "encounter": { - "1": "자~ 오늘의 각오는~ 모야모야~?\n$...\n$그럼, 이제 시작해 볼까! \n$도전자님의 실력은 과연 과연~!?" - }, - "victory": { - "1": "너의 반짝임은 1000만볼트!" - }, - "defeat": { - "1": "당신의 눈길을 일렉트릭네트로 뾰로롱!" - } - }, - "larry": { - "encounter": { - "1": "그렇습니다. 심플한 것이 가장 강한 것입니다!" - }, - "victory": { - "1": "허, 이걸로 한 방 먹은 게 되었군요." - }, - "defeat": { - "1": "오늘은 저는 이만 실례하겠습니다." - } - }, - "ryme": { - "encounter": { - "1": "나의 영혼 흔들어 봐 Come On!" - }, - "victory": { - "1": "너의 Cool한 Youth 나의 Soul이 Move!" - }, - "defeat": { - "1": "Bye Bye Baby~!" - } - }, - "grusha": { - "encounter": { - "1": "내가 너를 철저하게 얼려 버리면 고민할 것도 없겠지!" - }, - "victory": { - "1": "너의 그 열기… 싫지 않아." - }, - "defeat": { - "1": "너에겐 아직 열기가 부족하구나." - } - }, - "marnie_elite": { - "encounter": { - "1": "여기까지 왔구나? 포켓몬 다루는 실력 좀 볼까!", - "2": "최선을 다할 거니까, 쉽게 넘어갈 수 있을 거라고 생각하지 마!" - }, - "victory": { - "1": "내가 지다니 믿을 수 없어… 그렇지만 네가 바란 것도 이런 승리였겠지. 잘했어!", - "2": "난 여전히 배울 게 많은 것 같아. 그래도, 멋진 승부였어!" - }, - "defeat": { - "1": "잘 싸웠지만, 내가 위야! 다음에는 더 잘해봐!", - "2": "트레이닝이 제값을 하는 것 같네. 승부에 응해줘서 고마워!" - } - }, - "nessa_elite": { - "encounter": { - "1": "조류가 오늘은 내 편인 것 같네. 휩쓸릴 준비 됐어?", - "2": "이번 승부로 파도를 일으키는 거야! 준비는 됐겠지!" - }, - "victory": { - "1": "너 그런 바다를 완벽하게 버텨냈네… 잘했어!", - "2": "내 쪽의 해류가 너와 맞지 않았던 거 같네. 잘했어!" - }, - "defeat": { - "1": "물은 항상 자기 길을 찾아 흐르지. 상쾌한 승부였어!", - "2": "잘 싸웠지만, 바다의 힘은 막을 수 없다고!" - } - }, - "bea_elite": { - "encounter": { - "1": "준비는 되셨겠죠! 제 투지가 불타고 있습니다!", - "2": "가차 없는 제 속도를 따라잡으실 수 있는지 지켜보겠습니다!" - }, - "victory": { - "1": "당신의 힘… 인상적이군요. 정말로 이기실 만합니다.", - "2": "이런 강렬함은 처음 느껴봅니다. 대단하군요!" - }, - "defeat": { - "1": "치열했던 훈련으로 또 한번 승리를 거두게 뒀군요! 고생하셨습니다!", - "2": "당신도 힘냈겠지만, 제가 더 열심히 훈련했거든요. 좋은 배틀이었습니다!" - } - }, - "allister_elite": { - "encounter": { - "1": "그림자가 떨어지네… 두려움에 맞설 준비는 됐어?", - "2": "내가 다루는 어둠을 감당할 수 있는지 지켜볼게." - }, - "victory": { - "1": "너 그림자를 쫓아내 버렸구나… 일단은. 잘했어.", - "2": "네 빛이 어둠을 관통해 버렸네. 훌륭해." - }, - "defeat": { - "1": "그림자가 말했어… 네 힘은 아직 부족한 것 같아.", - "2": "어둠의 승리… 다음번에는 빛을 보게 될 거야." - } - }, - "raihan_elite": { - "encounter": { - "1": "폭풍이 몰아치는군! 네가 이 배틀에서도 견뎌낼 수 있는지 지켜보겠어!", - "2": "폭풍의 눈과 마주칠 준비는 됐겠지!" - }, - "victory": { - "1": "폭풍을 이겨내다니… 정말 놀라운걸!", - "2": "너 바람에 완벽하게 올라탔구나… 대단한 승부였어!" - }, - "defeat": { - "1": "폭풍을 견디고, 또 다른 승리도 잡아버렸네! 좋은 승부였어!", - "2": "넌 내 폭풍을 잡아냈잖아! 다음엔 더 잘해봐!" - } - }, - "alder": { - "encounter": { - "1": "하나지방에서 가장 강한 트레이너를 상대할 준비는 됐나?" - }, - "victory": { - "1": "장하구나! 실로 견줄 자가 천하에 없도다!" - }, - "defeat": { - "1": "나의 마음에 상쾌한 바람이 지나갔다...\n$정말 대단한 노력이다!" - } - }, - "kieran": { - "encounter": { - "1": "난 노력을 통해 강해지고 또 강해지지!\n$난 지지 않아." - }, - "victory": { - "1": "믿을 수 없어...\n$정말 재밌고 가슴 뛰는 배틀이었어!" - }, - "defeat": { - "1": "세상에 마상에! 정말 멋진 배틀이었어!\n$네가 더 열심히 훈련할 시간이야." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}오, 찾았다! 떠나려는 건 알고 있었지만\n인사정도는 해줄 줄 알았는데…\n$@c{smile_eclosed}그러니까 정말로 꿈을 좇겠다는 거지?\n듣고도 못 믿었다니까.\n$@c{serious_smile_fists}여기까지 온 김에, 배틀은 어때?\n준비가 됐나 보자구.\n$@c{serious_mopen_fists}망설이지 말고,\n너의 진면목을 보여봐!" - }, - "victory": { - "1": "@c{shock}와… 정말 깔끔하게 당했네.\n초보자 맞아?\n$@c{smile}운이 따른 건지도 모르겠지만…\n그래도 정말 꿈을 이룰 지도.\n$그나저나, 박사님께서 이걸 전해달라고 하시더라.\n좋아 보이던데.\n$@c{serious_smile_fists}아무튼, 힘 내는거야!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}여깄구나! 찾고 있었어!\n@c{angry_mopen}절친한테 작별인사도 안 하는거야?\n$@c{smile_ehalf}꿈을 향해 떠나는거구나. 그렇지?\n이런 날이 오긴 하네…\n$@c{smile}아무튼, 날 까먹고 가버린 건 용서해주겠어.\n@c{smile_wave_wink}배틀을 해준다면 말야!\n$@c{angry_mopen}최선을 다 해 봐.\n모험을 시작과 동시에 끝내고 싶지 않다면!" - }, - "victory": { - "1": "@c{shock}왜 벌써 이렇게 센 건데?!@d{96}\n@c{angry}아니면 뭔가 속임수, 그런 거?\n$@c{smile_wave_wink}농담, 농담!@d{64} @c{smile_eclosed}내가 진 거 맞아…\n너 정말 앞으로도 잘 하겠는데.\n$@c{smile}아 그래, 박사님께서 전해달라던 물건.\n도움이 되면 좋겠어!\n$@c{smile_wave}항상 최선을 다 하라구! 믿고 있을게!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}어라, 너 여깄었구나?\n@c{smile_eclosed}아직도 전승 중이라, 이거지…?\n$@c{serious_mopen_fists}널 쫓아서 온 것 같아 보이겠지만, 오해야.\n$@c{serious_smile_fists}그래도 솔직히 그 때부터 쭉 재대결이 간절했어.\n$그 동안의 훈련도 있겠다 마침 좋은 기회같지?\n$@c{serious_mopen_fists}자, 전처럼!\n배틀이야!" - }, - "victory": { - "1": "@c{neutral_eclosed}이런. 자신감이 과했나봐.\n$@c{smile}그래, 또 지고 말았네.\n@c{serious_mopen_fists}좀 더 열심히 훈련을 해야겠어!\n\n$@c{smile}너한테 도움이 필요할 것 같지는 않지만, 이거.\n남는 게 있어서 말이야.\n$@c{serious_smile_fists}물론 이번이 마지막이야, 알겠지?\n공평하게 하지 않으면 그게 내 핑계거리가 되고 말거야.\n$@c{smile}이제 갈게. 앞으로도 조심하고, 이벤트도 즐겁게 보내!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}우연이네, 이런 곳에서 만나고.\n아직 연전연승이구나? @c{angry_mopen}나쁘지 않아!\n$@c{angry_mopen}무슨 생각하고있는지 알겠어, 하지만 아냐.\n@c{smile_eclosed}우연히 근처에 있었을 뿐이라구.\n$@c{smile_ehalf}그래도 마침, 가끔은 지는것도 괜찮다고 알려주고 싶었는데.\n$@c{smile}우린 실수를 통해서도 성장할 수 있잖아.\n때로는 성공을 반복할 때보다도 더 많이 말야.\n$@c{angry_mopen}어쨌든간에, 나도 이런 때를 위해 훈련해왔으니까,\n너도 최선을 다 하는게 좋을 거야!" - }, - "victory": { - "1": "@c{neutral}이… 번에도 져버릴 줄이야…\n$@c{smile}으, 그래. 더 열심히 훈련하면 되겠지!\n$@c{smile_wave}이것도 하나 더 챙겨왔으니 받아!\n@c{smile_wave_wink}감사 인사는 됐다구~.\n$@c{angry_mopen}하지만, 마지막이야!\n또 이렇게 공짜로 나눠주진 않을 테니까!\n$@c{smile_wave}그럼! 이벤트 잘 즐기고!" - }, - "defeat": { - "1": "가끔은 지는 것도 괜찮아…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}이게 누구야! 오랜만이야.\n@c{neutral}역시나… 쭉 이기고 있었구나?\n$@c{neutral_eclosed}상황이 좀… 그렇더라. \n혼자 마을로 돌아가봤자 너 없인 예전같아질 수 없겠지.\n$@c{serious}이기적인 이야기란건 알지만 말해야겠어.\n@c{neutral_eclosed}너 지금 좀 아닌 것 같아.\n$@c{serious}계속 이기기만 하겠다는 건 너무 비현실적이야.\n사람은 원래 꺾여가며 성장하는 거라고.\n$@c{neutral_eclosed}물론 지금까지는 잘 해왔다고 생각하겠지만,\n갈 길이 멀지. @c{neutral}대비는 되어 있어?\n$@c{serious_mopen_fists}그렇다면, 내게 증명해 줘." - }, - "victory": { - "1": "@c{angry_mhalf}말도 안 돼… 한시도 쉬지 않고 훈련했는데…\n어째서 전혀 닿을 수 없는거야?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}오랜만이야! 아직도 안 졌구나.\n@c{angry}거슬리게 말야. @c{smile_wave_wink}농담이야!\n$@c{smile_ehalf}하지만 진짜, 고향이 그립진 않아? 집이나… 나는?\n나… 나는, 네가 정말 그리웠어.\n$@c{smile_eclosed}난 너의 꿈과 모든 것을 응원하지만,\n넌 언젠가 패배를 겪게 될 거야.\n$@c{smile}그 땐 언제나처럼 내가 곁에 있어줄게.\n@c{angry_mopen}내가 얼마나 강해졌는지도, 지금 보여 줄 테니까!" - }, - "victory": { - "1": "@c{shock}이렇게까지 했는데도… 모자랐던 거야…?\n이러면 정말로 너는 이제 영영…" - }, - "defeat": { - "1": "최선을 다 했지.\n집에 갈 시간이야." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}안녕.\n$잡담은 넘어가자.\n@c{neutral_eclosed}너에게 이기기 위해 찾아왔어. 간단하지.\n$@c{serious_mhalf_fists}이제 잠재력을 끌어내는 법은 확실히 알겠어.\n$@c{smile}잠이나 사회적인 활동들.\n줄일 수 있는 불필요한 시간이 아주 많더라.\n$@c{serious_mopen_fists}오직 승리 뿐이야.\n이제 아무것도 중요하지 않아.\n$@c{neutral_eclosed}나도 이제 더 이상은 지지 않게 됐어.\n@c{smile_eclosed}네 그 철학이 완전히 틀린 건 아니었나봐.\n$@c{angry_mhalf}패배는 약자에게 주어지는 것이고, 난 더 이상 약하지 않아.\n$@c{serious_mopen_fists}준비해." - }, - "victory": { - "1": "@c{neutral}너…@d{64} 너 대체 뭐야?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}나야! 날 잊어버리고 있던 건… 아니지?\n$@c{smile}네 업적에 자랑스러워 할 때가 됐어. 축하해!\n하지만 네 여행도 여기까지야.\n$@c{smile_eclosed}너는 나도 모르던 내 안의 무언가를 일깨웠어.\n이제 훈련 말고는 아무것도 하지 않아.\n$@c{smile_ehalf}먹지도 자지도 않고, 그저 하루종일.\n더 강해지고 있어.\n$@c{neutral}사실, 나… 이제 내가 뭔지도 잘 모르겠어.\n$그렇지만 기량만은, 정점에 다다랐지.\n아무도 내게 이길 수 없을거야.\n$그거 알아? 이게 전부 네 덕이야.\n@c{smile_ehalf}감사해야할지 증오해야할지 모르겠네.\n$@c{angry_mopen}준비해." - }, - "victory": { - "1": "@c{neutral}너…@d{64} 너 대체 뭐야?" - }, - "defeat": { - "1": "$@c{smile}네가 키운 상대야. 자랑스럽지?" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}다시 만났구나.\n$@c{neutral}모든 걸 되짚어 봤어.\n이 기이함에도 이유가 있더라.\n$@c{neutral_eclosed}널 이기고자 하는 욕구, 아니면 네 꿈…\n이건 그저 더 큰 무언가의 일부일 뿐이었어.\n$@c{serious}개인의 문제가 아니라 세계 전체가 엮인 일이었고…\n@c{serious_mhalf_fists}난 널 한계까지 밀어붙이기 위한 도구였던 거지.\n$@c{neutral_eclosed}내가 잘 쓰였는진 모르겠지만 어쨌든 최선을 다 했고.\n$@c{neutral}끝끝내 도착한 이곳은 끔찍하지만…\n언젠가 와 본 것 같아.\n$@c{serious_mhalf_fists}너도 그렇게 느끼지?\n$@c{serious}…그리고 무언가가 이야기하고 있어.\n오랫동안 세상에 알려져온 무언가가.\n$우리가 함께했던 소중한 시간들은 이제 그저 아득해.\n$@c{neutral_eclosed}실제로 일어난 일이긴 할까?\n$@c{serious_mopen_fists}너는 계속 나아가야 해. 그렇지 않으면 끝나지 않아.\n오직 너만이 할 수 있어.\n$@c{serious_smile_fists}잘 모르겠지만, 하나만은 확실해.\n$@c{serious_mopen_fists}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸." - }, - "victory": { - "1": "@c{smile_eclosed}내 역할은 여기까진 것 같아.\n$하나만 약속해 줘.\n@c{smile}세상을 원래대로 되돌리고 나면, 집으로 돌아오는거야." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}또 이렇게 만났네.\n$@c{smile_eclosed}나 머릿속이 빙글빙글 도는 것 같아…\n$@c{smile_ehalf}모든 것이 이상하게 보이는 이유.\n분명 뭔가가 있어…\n$@c{smile}너는 너의 꿈이 있고,\n나는 나의 야망이 있지…\n$이 모든것, 우리가 하고 있는 모든 일들이\n더 큰 무언가를 위한 것임을 느낄 수밖에 없어.\n$@c{smile_eclosed}나는 아마 너를…\n한계까지 몰아붙여야 하는 거야.\n$@c{smile_ehalf}잘 해왔는지는 모르겠는데, 최선은 다 했어.\n$이 이상하고 무서운 곳…\n모든게 선명하게 보이고…\n$이건… 오래전부터 세상에 알려져온 전부.\n$@c{smile_eclosed}우리가 함께해온 추억들이, 이제는 거의 떠오르지 않아.\n$@c{smile_ehalf}실제로 일어났던 일일까? 너무 멀게만 느껴지는데…\n$@c{angry_mopen}계속 나아가야 해. 안 그러면, 영원히 끝나지 않을 거야. \n오직 너만이 할 수 있어.\n$@c{smile_ehalf}난… 이 모든게 무슨 의미가 있는지는 잘 모르겠지만…\n이거 하나는 느끼고 있어.\n$@c{neutral}여기서 날 쓰러뜨리지 못한다면, 너에게 기회는 없을거란걸." - }, - "victory": { - "1": "@c{smile_ehalf}나… 내 소임을 다 한 기분이야…\n$@c{smile_eclosed}약속해 줘… 세상을 원래대로 되돌리고서… \n집으로… 무사히 돌아오는 거야.\n$@c{smile_ehalf}…고마워." - } - } -} diff --git a/src/locales/ko/dialogue-final-boss-male.json b/src/locales/ko/dialogue-final-boss-male.json deleted file mode 100644 index d9b8dfc4526..00000000000 --- a/src/locales/ko/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "드디어 때가 다시 도래했다.\n당도한 연유를 아는가?\n$이미 도달한 적이 있기에 이 자리에 있다.\n셀 수도 없이 많이.\n$아니, 사실 셀 수는 있지.\n정확히 너의 {{cycleCount}}번째다.\n$매 번 태초의 정신으로 되돌아갔을 뿐.\n하지만 어떻게든, 흔적은 남는다.\n$실패만을 반복했을 뿐이지만,\n지금은 네 안에 무언가가 있구나.\n\n$홀로 선 것처럼 보이나, 무언가 이질적인…\n$마침내 그간의 갈망을 해소해주는가?\n수천 년 간 기다려온 도전을?\n$시작하지.", - "firstStageWin": "그렇군. 정말로 있었어.\n이제 주저할 필요는 없다.\n$실망시키지 않도록.", - "secondStageWin": "…고무적이군." -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-final-boss-female.json b/src/locales/ko/dialogue-final-boss.json similarity index 100% rename from src/locales/ko/dialogue-final-boss-female.json rename to src/locales/ko/dialogue-final-boss.json diff --git a/src/locales/ko/dialogue-misc-female.json b/src/locales/ko/dialogue-misc-female.json deleted file mode 100644 index 8445c5c4810..00000000000 --- a/src/locales/ko/dialogue-misc-female.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.", - "ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.", - "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-misc-male.json b/src/locales/ko/dialogue-misc-male.json deleted file mode 100644 index 8445c5c4810..00000000000 --- a/src/locales/ko/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.", - "ending_female": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.", - "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.", - "ending_name": "Devs" -} \ No newline at end of file diff --git a/src/locales/ko/dialogue-misc.json b/src/locales/ko/dialogue-misc.json new file mode 100644 index 00000000000..f24fc79ea99 --- /dev/null +++ b/src/locales/ko/dialogue-misc.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{shock}돌아왔구나?@d{32} 그 말은…@d{96} 이겼어?!\n@c{smile_ehalf}그럴 줄 알았다니까.\n$@c{smile_eclosed}물론… 언제나 느껴왔지.\n@c{smile}끝난 거, 맞지? 이 굴레를 말이야.\n$@c{smile_ehalf}네 꿈도 이뤘고 말이야.\n어떻게 한번도 안 졌대?\n$네가 한 일은 나만 기억하게 될 모양이지만.\n@c{angry_mopen}나, 안 까먹어볼 테니까!\n$@c{smile_wave_wink}농담이야!@d{64} @c{smile}절대 안 잊어버릴 거야.@d{32}\n마음 속엔 쭉 남아있을 수 있게.\n$@c{smile_wave}어쨌든,@d{64} 시간이 좀 늦었어…@d{96}\n이런 곳에서 할 말은 아닌가?\n$집에 가자. @c{smile_wave_wink}아마 내일은,\n추억을 되짚어보기 위한 배틀을 해볼 수 있을 거야.", + "ending_female": "@c{smile}오? 이긴거야?@d{96} @c{smile_eclosed}진즉 알았어야 했는데.\n아무튼, 돌아왔구나.\n$@c{smile}다 끝난거야.@d{64} 네가 굴레를 끝장냈어.\n$@c{serious_smile_fists}네 꿈도 이뤄졌고말야.\n진짜로 한 번도 안 졌잖아.\n$@c{neutral}기억하는 건 우리들 뿐일 모양이지만.@d{96}\n그래도, 괜찮지?\n$@c{serious_smile_fists}오늘의 일은\n너와 나의 마음 속에 항상 함께할 거야.\n$@c{smile_eclosed}여기 구경도 충분히 했으니\n이제 집에 가자.\n$@c{serious_smile_fists}되돌아가서, 다시 배틀을 할 수도 있지 않을까?\n네가 원한다면 말야.", + "ending_endless": "끝에 도달하신 것을 축하드립니다!\n더 많은 컨텐츠를 기다려주세요.", + "ending_name": "Devs" +} diff --git a/src/locales/ko/dialogue-male.json b/src/locales/ko/dialogue.json similarity index 100% rename from src/locales/ko/dialogue-male.json rename to src/locales/ko/dialogue.json diff --git a/src/locales/ko/modifier-type.json b/src/locales/ko/modifier-type.json index 3d282dfffd1..d94837bb0d2 100644 --- a/src/locales/ko/modifier-type.json +++ b/src/locales/ko/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "{{battleCount}}번의 배틀 동안 더블 배틀이 등장할 확률이 두 배가 된다." }, - "TempBattleStatBoosterModifierType": { - "description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{tempBattleStatName}}[[가]] 한 단계 증가한다." + "TempStatStageBoosterModifierType": { + "description": "자신의 모든 포켓몬이 5번의 배틀 동안 {{stat}}[[가]] 한 단계 증가한다." }, "AttackTypeBoosterModifierType": { "description": "지니게 하면 {{moveType}}타입 기술의 위력이 20% 상승한다." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "자신의 모든 포켓몬의 레벨이 {{levels}}만큼 상승한다." }, - "PokemonBaseStatBoosterModifierType": { - "description": "지니게 하면 {{statName}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다." + "BaseStatBoosterModifierType": { + "description": "지니게 하면 {{stat}} 종족값을 10% 올려준다. 개체값이 높을수록 더 많이 누적시킬 수 있다." }, "AllPokemonFullHpRestoreModifierType": { "description": "자신의 포켓몬의 HP를 모두 회복한다." @@ -248,6 +248,12 @@ "name": "초점렌즈", "description": "약점이 보이는 렌즈. 지니게 한 포켓몬의 기술이 급소에 맞기 쉬워진다." }, + "DIRE_HIT": { + "name": "크리티컬커터", + "extra": { + "raises": "급소율" + } + }, "LEEK": { "name": "대파", "description": "매우 길고 단단한 줄기. 파오리에게 지니게 하면 기술이 급소에 맞기 쉬워진다." @@ -411,25 +417,13 @@ "description": "메타몽에게 지니게 하면 스피드가 올라가는 이상한 가루. 매우 잘고 단단하다." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "플러스파워", "x_defense": "디펜드업", "x_sp_atk": "스페셜업", "x_sp_def": "스페셜가드", "x_speed": "스피드업", - "x_accuracy": "잘-맞히기", - "dire_hit": "크리티컬커터" - }, - "TempBattleStatBoosterStatName": { - "ATK": "공격", - "DEF": "방어", - "SPATK": "특수공격", - "SPDEF": "특수방어", - "SPD": "스피드", - "ACC": "명중률", - "CRIT": "급소율", - "EVA": "회피율", - "DEFAULT": "???" + "x_accuracy": "잘-맞히기" }, "AttackTypeBoosterItem": { "silk_scarf": "실크스카프", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "드래곤메모리", "DARK_MEMORY": "다크메모리", "FAIRY_MEMORY": "페어리메모리", - "BLANK_MEMORY": "빈메모리" + "NORMAL_MEMORY": "일반메모리" } -} \ No newline at end of file +} diff --git a/src/locales/ko/move-trigger.json b/src/locales/ko/move-trigger.json index 61dffa122a3..2a38bb13b0a 100644 --- a/src/locales/ko/move-trigger.json +++ b/src/locales/ko/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}}[[는]]\n체력을 깎아서 자신의 기술을 강화했다!", "absorbedElectricity": "{{pokemonName}}는(은)\n전기를 흡수했다!", "switchedStatChanges": "{{pokemonName}}[[는]] 상대와 자신의\n능력 변화를 바꿨다!", + "switchedTwoStatChanges": "{{pokemonName}} 상대와 자신의 {{firstStat}}과 {{secondStat}}의 능력 변화를 바꿨다!", + "switchedStat": "{{pokemonName}} 서로의 {{stat}}를 교체했다!", + "sharedGuard": "{{pokemonName}} 서로의 가드를 셰어했다!", + "sharedPower": "{{pokemonName}} 서로의 파워를 셰어했다!", "goingAllOutForAttack": "{{pokemonName}}[[는]]\n전력을 다하기 시작했다!", "regainedHealth": "{{pokemonName}}[[는]]\n기력을 회복했다!", "keptGoingAndCrashed": "{{pokemonName}}[[는]]\n의욕이 넘쳐서 땅에 부딪쳤다!", @@ -61,5 +65,6 @@ "suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!", "revivalBlessing": "{{pokemonName}}[[는]]\n정신을 차려 싸울 수 있게 되었다!", "swapArenaTags": "{{pokemonName}}[[는]]\n서로의 필드 효과를 교체했다!", - "exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!" -} \ No newline at end of file + "exposedMove": "{{pokemonName}}[[는]]\n{{targetPokemonName}}의 정체를 꿰뚫어 보았다!", + "safeguard": "{{targetName}}[[는]] 신비의 베일이 지켜 주고 있다!" +} diff --git a/src/locales/ko/settings.json b/src/locales/ko/settings.json index b7fc01cb148..c10046385e1 100644 --- a/src/locales/ko/settings.json +++ b/src/locales/ko/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "터치 컨트롤 이동", "shopOverlayOpacity": "상점 오버레이 투명도", "shopCursorTarget": "상점 커서 위치", - "items": "아이템", + "rewards": "아이템", "reroll": "갱신", "shop": "상점", "checkTeam": "파티 확인" diff --git a/src/locales/pt_BR/achv.json b/src/locales/pt_BR/achv.json index aee3dd48cc5..93e982b60ea 100644 --- a/src/locales/pt_BR/achv.json +++ b/src/locales/pt_BR/achv.json @@ -84,7 +84,7 @@ "100_RIBBONS": { "name": "Fita de Diamante" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "Trabalho em Equipe", "description": "Use Baton Pass com pelo menos um atributo aumentado ao máximo" }, @@ -264,5 +264,9 @@ "FRESH_START": { "name": "De Primeira!", "description": "Complete o desafio de novo começo." + }, + "INVERSE_BATTLE": { + "name": "A torre da derrotA", + "description": "Complete o desafio da Batalha Inversa.\n.asrevnI ahlataB ad oifased o etelpmoC" } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/arena-tag.json b/src/locales/pt_BR/arena-tag.json index 20ef208c8fc..7ab1ecea721 100644 --- a/src/locales/pt_BR/arena-tag.json +++ b/src/locales/pt_BR/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "O Tailwind de sua equipe acabou!", "tailwindOnRemoveEnemy": "O Tailwind da equipe adversária acabou!", "happyHourOnAdd": "Todos foram envolvidos por uma atmosfera alegre!", - "happyHourOnRemove": "A atmosfera retornou ao normal." + "happyHourOnRemove": "A atmosfera retornou ao normal.", + "safeguardOnAdd": "O campo de batalha está envolto num véu místico!", + "safeguardOnAddPlayer": "Sua equipe se envolveu num véu místico!", + "safeguardOnAddEnemy": "A equipe adversária se envolveu num véu místico!", + "safeguardOnRemove": "O campo não está mais protegido por Safeguard!", + "safeguardOnRemovePlayer": "Sua equipe não está mais protegido por Safeguard!", + "safeguardOnRemoveEnemy": "A equipe adversária não está mais protegido por Safeguard!" } \ No newline at end of file diff --git a/src/locales/pt_BR/challenges.json b/src/locales/pt_BR/challenges.json index 43a40e29b56..8402ad106b6 100644 --- a/src/locales/pt_BR/challenges.json +++ b/src/locales/pt_BR/challenges.json @@ -25,5 +25,12 @@ "desc": "Você só pode usar os iniciais originais, como se tivesse acabado de começar o PokéRogue.", "value.0": "Desligado", "value.1": "Ligado" + }, + "inverseBattle": { + "name": "Batalha Inversa", + "shortName": "Inversa", + "desc": "Fraquezas e resistências de tipos são invertidas e nenhum tipo é imune a outro tipo.\nDesativa as conquistas de outros desafios.", + "value.0": "Desligado", + "value.1": "Ligado" } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/config.ts b/src/locales/pt_BR/config.ts index 9d7dee178b6..9e8377149c1 100644 --- a/src/locales/pt_BR/config.ts +++ b/src/locales/pt_BR/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const ptBrConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/pt_BR/dialogue-double-battle-female.json b/src/locales/pt_BR/dialogue-double-battle-female.json deleted file mode 100644 index d8c28a51796..00000000000 --- a/src/locales/pt_BR/dialogue-double-battle-female.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "Blue: Ei Red, vamos mostrar do que somos feitos!\n$Red: ...\n$Blue: Este é o poder da Cidade de Pallet!" - }, - "victory": { - "1": "Blue: Essa foi uma ótima batalha!\n$Red: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "Red: ...!\n$Blue: Ele nunca fala muito.\n$Blue: Mas não se deixe enganar! Ele é um campeão, afinal!" - }, - "victory": { - "1": "Red: ...!\n$Blue: Da próxima vez, vamos vencer você!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "Tate: Está surpreso?\n$Liza: Somos dois líderes de ginásio ao mesmo tempo!\n$Tate: Somos gêmeos!\n$Liza: Não precisamos falar para nos entender!\n$Tate: Duas vezes o poder...\n$Liza: Você consegue lidar com isso?" - }, - "victory": { - "1": "Tate: O quê? Nossa combinação foi perfeita!\n$Liza: Parece que precisamos treinar mais..." - } - }, - "liza_tate_double": { - "encounter": { - "1": "Liza: Hihihi... Está surpreso?\n$Tate: Sim, somos realmente dois líderes de ginásio ao mesmo tempo!\n$Liza: Este é meu irmão gêmeo Tate!\n$Tate: E esta é minha irmã gêmea Liza!\n$Liza: Não acha que somos uma combinação perfeita?" - }, - "victory": { - "1": "Liza: Nós somos...\n$Tate: ...não tão fortes quanto pensávamos?" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "Steven: Wallace, vamos mostrar a eles o poder dos campeões!\n$Wallace: Vamos mostrar o poder de Hoenn!\n$Steven: Vamos lá!" - }, - "victory": { - "1": "Steven: Essa foi uma ótima batalha!\n$Wallace: Vamos vencer da próxima vez!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "Steven: Você tem algum Pokémon raro?\n$Wallace: Steven... Estamos aqui para uma batalha, não para mostrar nossos Pokémon.\n$Steven: Ah... Entendi... Vamos lá então!" - }, - "victory": { - "1": "Steven: Agora que terminamos a batalha, vamos mostrar nossos Pokémon!\n$Wallace: Steven..." - } - }, - "alder_iris_double": { - "encounter": { - "1": "Alder: Somos os treinadores mais fortes de Unova!\n$Iris: Lutas contra treinadores fortes são as melhores!" - }, - "victory": { - "1": "Alder: Uau! Você é super forte!\n$Iris: Vamos vencer da próxima vez!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" - }, - "victory": { - "1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "Marnie: Irmão, vamos mostrar a eles o poder de Spikemuth!\n$Piers: Nós trazemos a escuridão!" - }, - "victory": { - "1": "Marnie: Você trouxe luz para nossa escuridão!\n$Piers: Está muito claro..." - } - }, - "marnie_piers_double": { - "encounter": { - "1": "Piers: Prontos para um show?\n$Marnie: Irmão... Eles estão aqui para lutar, não para cantar..." - }, - "victory": { - "1": "Piers: Agora esse foi um ótimo show!\n$Marnie: Irmão..." - } - } -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-double-battle-male.json b/src/locales/pt_BR/dialogue-double-battle.json similarity index 93% rename from src/locales/pt_BR/dialogue-double-battle-male.json rename to src/locales/pt_BR/dialogue-double-battle.json index 4c2196de7f6..4d1c7d90c9b 100644 --- a/src/locales/pt_BR/dialogue-double-battle-male.json +++ b/src/locales/pt_BR/dialogue-double-battle.json @@ -57,7 +57,8 @@ }, "iris_alder_double": { "encounter": { - "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" + "1": "Iris: Bem-vindo, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?", + "1_female": "Iris: Bem-vinda, Desafiante! Eu sou A Campeã de Unova!\n$Alder: Iris, você não está um pouco empolgada demais?" }, "victory": { "1": "Iris: Uma derrota como essa não é fácil de engolir...\n$Alder: Mas só ficaremos mais fortes a cada derrota!" diff --git a/src/locales/pt_BR/dialogue-female.json b/src/locales/pt_BR/dialogue-female.json deleted file mode 100644 index a25230117e3..00000000000 --- a/src/locales/pt_BR/dialogue-female.json +++ /dev/null @@ -1,2691 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "Eai, quer batalhar?", - "2": "Você também é uma treinadora nova?", - "3": "Eai, nunca te vi antes. Vamos batalhar!", - "4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!", - "5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!", - "6": "Beleza! Vamos nessa!", - "7": "Beleza! Lá vou eu! Vou te mostrar meu poder!", - "8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!", - "9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!", - "10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.", - "11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!", - "12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.", - "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!" - }, - "victory": { - "1": "Uau! Você é forte!", - "2": "Eu não tive chance, né?", - "3": "Vou te encontrar de novo quando for mais velho e te vencer!", - "4": "Ugh. Não tenho mais Pokémon.", - "5": "Não acredito… NÃO ACREDITO! Como pude de novo…", - "6": "Não! Eu perdi!", - "7": "Uau! Você é incrível! Estou surpreso!", - "8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…", - "9": "Não vou perder da próxima vez! Vamos batalhar de novo algum dia!", - "10": "Aff! Não vê que sou apenas uma criança? Não foi justo você ir com tudo!", - "11": "Seus Pokémon são incríveis! Troca comigo!", - "12": "Me empolguei um pouco antes, mas sobre qual trabalho eu estava falando?", - "13": "Ahaha! É isso aí! Você já está em casa nesse mundo!" - } - }, - "lass": { - "encounter": { - "1": "Vamos batalhar, pode ser?", - "2": "Você parece uma treinadora nova. Vamos batalhar!", - "3": "Não te reconheço. Que tal uma batalha?", - "4": "Vamos ter uma batalha Pokémon divertida!", - "5": "Vou te mostrar como realmente usar Pokémon!", - "6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?", - "7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.", - "8": "Vai com calma comigo, tá? Mas vou lutar sério!", - "9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo." - }, - "victory": { - "1": "Isso foi impressionante! Tenho muito a aprender.", - "2": "Não pensei que você me venceria tão fácil…", - "3": "Espero que possamos ter uma revanche um dia.", - "4": "Isso foi incrivelmente divertido! Você me esgotou totalmente…", - "5": "Você realmente me ensinou uma lição! Você é incrível!", - "6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.", - "7": "Não preciso de memórias como essa. Deletando memória…", - "8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.", - "9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…" - } - }, - "breeder": { - "encounter": { - "1": "Pokémon obedientes, Pokémon egoístas… Pokémon têm características únicas.", - "2": "Embora minha criação e comportamento sejam ruins, criei meus Pokémon bem.", - "3": "Hmm, você disciplina seus Pokémon? Mimar demais não é bom." - }, - "victory": { - "1": "É importante nutrir e treinar as características de cada Pokémon.", - "2": "Ao contrário do meu lado diabólico, esses são bons Pokémon.", - "3": "Muito elogio pode estragar tanto Pokémon quanto pessoas." - }, - "defeat": { - "1": "Você não deve ficar com raiva dos seus Pokémon, mesmo se perder uma batalha.", - "2": "Certo? Pokémon bons, né? Eu sou adequado para criar coisas.", - "3": "Não importa o quanto você ame seus Pokémon, ainda precisa discipliná-los quando se comportam mal." - } - }, - "breeder_female": { - "encounter": { - "1": "Pokémon nunca te traem. Eles retribuem todo o amor que você dá a eles.", - "2": "Quer uma dica para treinar bons Pokémon?", - "3": "Eu criei esses Pokémon muito especiais usando um método especial." - }, - "victory": { - "1": "Ugh… Não era para ser assim. Será que administrei a mistura errada?", - "2": "Como isso aconteceu com meus Pokémon… O que você está dando de comer aos seus Pokémon?", - "3": "Se eu perder, isso significa que eu estava só matando o tempo. Não machuca meu ego nem um pouco." - }, - "defeat": { - "1": "Isso prova que meus Pokémon aceitaram meu amor.", - "2": "O verdadeiro truque para treinar bons Pokémon é capturar bons Pokémon.", - "3": "Pokémon serão fortes ou fracos dependendo de como você os cria." - } - }, - "fisherman": { - "encounter": { - "1": "Anem! Você me fez perder uma fisgada!\nO que vai fazer sobre isso?", - "2": "Sai daqui! Você está assustando os Pokémon!", - "3": "Vamos ver se você consegue fisgar uma vitória!" - }, - "victory": { - "1": "Esqueça isso.", - "2": "Da próxima vez, eu vou pescar a vitória!", - "3": "Acho que subestimei a força das correntes dessa vez." - } - }, - "fisherman_female": { - "encounter": { - "1": "Uau! Peguei um grande!", - "2": "Linha lançada, pronta para pescar o sucesso!", - "3": "Pronta para fazer ondas!" - }, - "victory": { - "1": "Vou voltar com um anzol mais forte.", - "2": "Vou pescar a vitória na próxima vez.", - "3": "Estou só afiando meus anzóis para a revanche!" - } - }, - "swimmer": { - "encounter": { - "1": "Hora de mergulhar!", - "2": "Vamos surfar nas ondas da vitória!", - "3": "Pronto para fazer um splash!" - }, - "victory": { - "1": "Molhado na derrota!", - "2": "Uma onda de derrota!", - "3": "De volta à praia, eu acho." - } - }, - "backpacker": { - "encounter": { - "1": "Prepare-se, vamos começar!", - "2": "Vamos ver se você consegue acompanhar!", - "3": "Prepare-se, desafiante!", - "4": "Passei 20 anos tentando me encontrar… Mas onde estou?" - }, - "victory": { - "1": "Dessa vez tropecei!", - "2": "Ah, acho que estou perdido.", - "3": "Caminho sem saída!", - "4": "Espere um segundo! Ei! Você não sabe quem eu sou?" - } - }, - "ace_trainer": { - "encounter": { - "1": "Você parece bastante confiante.", - "2": "Seus Pokémon… Mostre-os para mim…", - "3": "Como sou um Treinador Ás, as pessoas acham que sou forte.", - "4": "Você sabe o que é preciso para ser um Treinador Ás?" - }, - "victory": { - "1": "Sim… Você tem bons Pokémon…", - "2": "O quê?! Mas sou um gênio das batalhas!", - "3": "Claro, você é a personagem principal!", - "4": "OK! OK! Você poderia ser uma Treinador Ás!" - }, - "defeat": { - "1": "Estou dedicando corpo e alma às batalhas de Pokémon!", - "2": "Tudo dentro das minhas expectativas… Nada para se surpreender…", - "3": "Eu achava que cresceria para ser uma pessoa frágil que parecia que quebraria se você apertasse muito.", - "4": "Claro que sou forte e não perco. É importante ganhar com graça." - } - }, - "parasol_lady": { - "encounter": { - "1": "Hora de embelezar o campo de batalha com elegância e postura!" - }, - "victory": { - "1": "Minha elegância permanece inabalável!" - } - }, - "twins": { - "encounter": { - "1": "Prepare-se, porque quando nos unimos, é o dobro do problema!", - "2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!", - "3": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!" - }, - "victory": { - "1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!", - "2": "Nosso espírito de gêmeos não será apagado por muito tempo.", - "3": "Voltaremos mais fortes como uma dupla dinâmica!" - }, - "defeat": { - "1": "O poder dos gêmeos reina supremo!", - "2": "Dois corações, um triunfo!", - "3": "Dobro de sorrisos, dobro da dança da vitória!" - } - }, - "cyclist": { - "encounter": { - "1": "Prepare-se para comer poeira!", - "2": "Prepare-se, desafiante! Estou prestes a te deixar para trás!", - "3": "Pé no pedal, vamos ver se você consegue acompanhar!" - }, - "victory": { - "1": "As rodas podem estar paradas, mas a determinação continua a pedalar.", - "2": "Fui mais rápido!", - "3": "O caminho para a vitória tem muitas curvas e voltas para explorar." - } - }, - "black_belt": { - "encounter": { - "1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!", - "2": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?" - }, - "victory": { - "1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.", - "2": "Hmmm… Se eu ia perder de qualquer maneira, esperava ficar totalmente destruído no processo." - } - }, - "battle_girl": { - "encounter": { - "1": "Você não precisa tentar me impressionar. Você pode perder contra mim." - }, - "victory": { - "1": "É difícil dizer adeus, mas estamos ficando sem tempo…" - } - }, - "hiker": { - "encounter": { - "1": "Minha barriga de meia-idade me deu tanta gravidade quanto as montanhas que eu escalo!", - "2": "Herdei esse corpo ossudo dos meus pais… Sou como uma cadeia de montanhas viva…" - }, - "victory": { - "1": "Pelo menos não posso perder quando se trata de IMC!", - "2": "Não é suficiente… Nunca é suficiente. Meu colesterol ruim não está alto o suficiente…" - } - }, - "ranger": { - "encounter": { - "1": "Quando estou cercado pela natureza, a maioria das outras coisas deixa de importar.", - "2": "Quando estou vivendo sem natureza na minha vida, às vezes sinto uma crise de ansiedade se aproximando." - }, - "victory": { - "1": "Não importa para a vastidão da natureza se eu ganhar ou perder…", - "2": "Algo assim é bastante trivial comparado aos sentimentos sufocantes da vida na cidade." - }, - "defeat": { - "1": "Ganhei a batalha. Mas a vitória não é nada comparada à vastidão da natureza…", - "2": "Tenho certeza de que como você se sente não é tão ruim se comparar aos meus ataques de ansiedade…" - } - }, - "scientist": { - "encounter": { - "1": "Minha pesquisa levará este mundo à paz e alegria." - }, - "victory": { - "1": "Sou um gênio… Não devo perder para alguém como você…" - } - }, - "school_kid": { - "encounter": { - "1": "Heehee. Estou confiante nos meus cálculos e análises.", - "2": "Estou ganhando o máximo de experiência que posso porque quero ser um Líder de Ginásio um dia." - }, - "victory": { - "1": "Aff… Cálculo e análise talvez não sejam páreo para o acaso…", - "2": "Até experiências difíceis e desafiadoras têm seu propósito, eu acho." - } - }, - "artist": { - "encounter": { - "1": "Eu costumava ser popular, mas agora estou acabado." - }, - "victory": { - "1": "À medida que os tempos mudam, os valores também mudam. Percebi isso tarde demais." - } - }, - "guitarist": { - "encounter": { - "1": "Prepare-se para sentir o ritmo da derrota enquanto eu toco minha vitória!" - }, - "victory": { - "1": "Silenciado por agora, mas minha melodia de resiliência continuará a tocar." - } - }, - "worker": { - "encounter": { - "1": "Me incomoda que as pessoas sempre me entendam mal. Sou muito mais puro do que todos pensam." - }, - "victory": { - "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho." - } - }, - "worker_female": { - "encounter": { - "1": "Me incomoda que as pessoas sempre me entendam mal.\n$Sou muito mais pura do que todos pensam." - }, - "victory": { - "1": "Eu realmente não quero que minha pele queime, então quero ficar na sombra enquanto trabalho." - }, - "defeat": { - "1": "Meu corpo e mente nem sempre estão necessariamente em sincronia." - } - }, - "worker_double": { - "encounter": { - "1": "Vou te mostrar que podemos te quebrar. Estamos treinando no campo!" - }, - "victory": { - "1": "Que estranho… Como isso pode ser… Não deveria ter sido superado." - } - }, - "hex_maniac": { - "encounter": { - "1": "Normalmente, só escuto música clássica, mas se eu perder, acho que vou tentar um pouco de new age!", - "2": "Eu fico mais forte a cada lágrima que derramo." - }, - "victory": { - "1": "É o início da era de Aquário?", - "2": "Agora posso ficar ainda mais forte. Cresço com cada rancor." - }, - "defeat": { - "1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?", - "2": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar." - } - }, - "psychic": { - "encounter": { - "1": "Oi! Concentre-se!" - }, - "victory": { - "1": "Perdi minha concentração!" - } - }, - "officer": { - "encounter": { - "1": "Prepare-se, porque a justiça está prestes a ser servida!", - "2": "Pronto para defender a lei e servir a justiça no campo de batalha!" - }, - "victory": { - "1": "O peso da justiça parece mais pesado do que nunca…", - "2": "As sombras da derrota pairam no distrito." - } - }, - "beauty": { - "encounter": { - "1": "Minha última batalha… É assim que eu gostaria que víssemos esta partida…" - }, - "victory": { - "1": "Foi divertido… Vamos ter outra última batalha algum dia…" - } - }, - "baker": { - "encounter": { - "1": "Espero que esteja pronta para saborear a derrota!" - }, - "victory": { - "1": "Vou assar uma revanche." - } - }, - "biker": { - "encounter": { - "1": "Hora de acelerar e te deixar na poeira!" - }, - "victory": { - "1": "Vou me ajustar para a próxima corrida." - } - }, - "firebreather": { - "encounter": { - "1": "Minhas chamas irão te consumir!", - "2": "Minha alma está pegando fogo. Irei te mostrar como queima!", - "3": "Cola aqui e dá uma olhada!" - }, - "victory": { - "1": "Fui reduzido a cinzas…", - "2": "Uau! Isso foi quente!", - "3": "Ai! Queimei minha língua!" - } - }, - "sailor": { - "encounter": { - "1": "Mano, você vai andar na prancha se perder!", - "2": "Vem com tudo! Sou um marinheiro com orgulho!", - "3": "Ahoy maruja! Tá enjoada, é?!" - }, - "victory": { - "1": "Argh! Perdi pra uma criança!", - "2": "Sua vontade de ganhar me afogou!", - "3": "Estou achando que quem tá enjoado sou eu..." - } - }, - "archer": { - "encounter": { - "1": "Antes de você ir mais longe, vamos ver como você se sai contra nós, Equipe Rocket!", - "2": "Eu tenho recebido relatórios de que suas habilidades não são insignificantes. Vamos ver se são verdadeiros.", - "3": "Eu sou Archer, um Admin da Equipe Rocket. E não tenho piedade dos inimigos da nossa organização." - }, - "victory": { - "1": "Que vexame!", - "2": "Com minhas habilidades atuais, eu não estava à altura da tarefa, afinal.", - "3": "M-me perdoe, Giovanni... Por ser derrotado por um mero treinador..." - } - }, - "ariana": { - "encounter": { - "1": "Pera aí! Não podemos deixar alguém solto por aí. Isso é prejudicial para o orgulho da Equipe Rocket, entende?", - "2": "Eu não sei ou me importo se o que estou fazendo é certo ou errado... Eu apenas coloco minha fé em Giovanni e faço o que me é dito.", - "3": "Sua viagem termina aqui. Vou te derrubar!" - }, - "victory": { - "1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.", - "2": "Eu... Eu estou arrasada...", - "3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…" - } - }, - "proton": { - "encounter": { - "1": "O que você quer? Se você interromper nosso trabalho, não espere misericórdia!", - "2": "O que temos aqui? Costumam me chamar de o cara mais assustador e cruel da Equipe Rocket… Eu recomendo fortemente que você não interfira nos nossos negócios!", - "3": "Eu sou Proton, um Admin da Equipe Rocket. Estou aqui para acabar com a sua intromissão!" - }, - "victory": { - "1": "A fortaleza caiu!", - "2": "Você pode ter vencido desta vez… Mas tudo o que fez foi aumentar a ira da Equipe Rocket…", - "3": "Fui derrotado… Mas não esquecerei disso!" - } - }, - "petrel": { - "encounter": { - "1": "Muhahaha, estávamos esperando por você. Eu? Você não sabe quem eu sou? Sou eu, Giovanni. O majestoso Giovanni em pessoa! Wahahaha! ...Huh? Eu não pareço nada com Giovanni? Eu nem mesmo pareço com Giovanni? Como assim? Trabalhei tanto para imitá-lo!", - "2": "Eu sou Petrel, um Admin da Equipe Rocket. Não permitirei que você interfira em nossos planos!", - "3": "O Executivo da Rocket, Petrel, vai lidar com este intruso!" - }, - "victory": { - "1": "OK, OK. Vou te contar onde ele está.", - "2": "Eu... Eu não consegui fazer nada... Giovanni, por favor, me perdoe...", - "3": "Não, eu não posso deixar isso me afetar. Tenho que informar os outros…" - } - }, - "tabitha": { - "encounter": { - "1": "Hehehe! Então você veio até aqui! Mas você chegou tarde demais!", - "2": "Hehehe... Já chegou aqui, não é? Nós subestimamos você! Mas é isso! Eu sou um passo acima dos Capangas que você viu até agora. Não estou ganhando tempo. Vou te pulverizar!", - "3": "Vou te dar um gostinho da dor! Resigne-se a isso!" - }, - "victory": { - "1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!", - "2": "Hehehe... Então, eu também perdi...", - "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..." - } - }, - "courtney": { - "encounter": { - "1": "A coisa... A coisa que você segura... É o que... É o que nós da Equipe Magma procuramos...", - "2": "... Bem então... Deletando...", - "3": "...Ha. ...Analisando... ...Hah♪" - }, - "victory": { - "1": "... ...Mudar...o mundo.", - "2": "Como antecipado. Não antecipado. Você. Bloqueio de alvo... concluído. Iniciando... experimento. Você. Para sempre. Aha... ♪", - "3": "... De novo? Isso não foi antecipado. ...Eu sabia. Você... é interessante! ...Haha. ♪" - } - }, - "shelly": { - "encounter": { - "1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar", - "2": "O que é isso? Quem é essa criança mimada?", - "3": "Relaxe. Seja paciente. Vou te esmagar em breve." - }, - "victory": { - "1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!", - "2": "Ahhh?! Fui muito fácil com você?!", - "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie." - } - }, - "matt": { - "encounter": { - "1": "Hoohahaha! O que, você tem um parafuso solto ou algo assim? Olhe para você, pequena pessoa Makuhita!", - "2": "Oho! Você! Você é aquela criança engraçada!", - "3": "O que você está fazendo aqui? Você nos seguiu?" - }, - "victory": { - "1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!", - "2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...", - "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!" - } - }, - "mars": { - "encounter": { - "1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.", - "2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!", - "3": "Sentindo-se nervosa? Você deveria estar!" - }, - "victory": { - "1": "Isso não pode estar acontecendo! Como eu perdi?!", - "2": "Você tem alguma habilidade, eu admito isso.", - "3": "Derrotada... Este foi um erro caro." - } - }, - "jupiter": { - "encounter": { - "1": "Júpiter, Comandante da Equipe Galáctica, ao seu serviço.", - "2": "A resistência é inútil. A Equipe Galáctica prevalecerá!", - "3": "Você está tremendo... já está com medo?" - }, - "victory": { - "1": "De jeito nenhum... Eu perdi?!", - "2": "Impressionante, você tem coragem!", - "3": "Perder assim... Que embaraço." - } - }, - "saturn": { - "encounter": { - "1": "Eu sou Saturno, Comandante da Equipe Galáctica.", - "2": "Nossa missão é absoluta. Qualquer obstáculo será obliterado!", - "3": "É medo o que vejo em seus olhos?" - }, - "victory": { - "1": "Impossível... Derrotado por você?!", - "2": "Você provou ser um adversário digno.", - "3": "Derrotado... Isso é inaceitável." - } - }, - "zinzolin": { - "encounter": { - "1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!", - "2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!", - "3": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui." - }, - "victory": { - "1": "Ghetsis... Eu falhei com você...", - "2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.", - "3": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente." - } - }, - "rood": { - "encounter": { - "1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!", - "2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!", - "3": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina." - }, - "victory": { - "1": "Ghetsis... Eu falhei em minha missão...", - "2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.", - "3": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente." - } - }, - "xerosic": { - "encounter": { - "1": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!", - "2": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.", - "3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!" - }, - "victory": { - "1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.", - "2": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!", - "3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!" - } - }, - "bryony": { - "encounter": { - "1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.", - "2": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.", - "3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?" - }, - "victory": { - "1": "Você é bastante forte. Oh sim—muito forte, de fato.", - "2": "Ding-ding-ding! Você se saiu bem. A vitória é sua.", - "3": "Maravilhoso! Notável! Sua habilidade e coragem são admiráveis." - } - }, - "rocket_grunt": { - "encounter": { - "1": "Se prepara pra encrenca!", - "2": "Estamos realizando um grande trabalho aqui! Cai fora, garota!", - "3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!", - "4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!", - "5": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!" - }, - "victory": { - "1": "Equipe Rocket decolando de novo!", - "2": "Oh não! Eu deixei a Chave de Elevação cair!", - "3": "Eu estraguei tudo!", - "4": "Meus associados não vão tolerar isso!", - "5": "Você diz o que? Equipe Rocket tchau-tchau a vai-vai? Quebrado é diz você?" - } - }, - "magma_grunt": { - "encounter": { - "1": "Se você se meter com a Equipe Magma, não teremos piedade!", - "2": "É melhor você não interferir em nossos planos! Estamos tornando o mundo um lugar melhor!", - "3": "Você está no caminho! A Equipe Magma não tem tempo para crianças como você!", - "4": "Espero que você tenha trazido marshmallows porque as coisas estão prestes a esquentar!", - "5": "Vamos usar o poder de um vulcão! Vai ser... explosivo! Entendeu? Heh heh!" - }, - "victory": { - "1": "Ahn? Eu perdi?!", - "2": "Não posso acreditar que perdi! Até pulei o almoço por isso.", - "3": "De jeito nenhum! Você é apenas uma criança!", - "4": "Urrrgh... Eu deveria ter me escondido em nosso esconderijo imediatamente...", - "5": "Você me venceu... Você acha que o chefe vai cortar meu salário por isso?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "Não pegamos leve com quem se mete com a Equipe Aqua, nem mesmo crianças!", - "2": "Grrr... Você tem coragem de se intrometer com a Equipe Aqua!", - "3": "Você está prestes a se molhar! E não apenas por causa dos meus Pokémon aquáticos!", - "4": "Nós, da Equipe Aqua, existimos para o bem de todos!", - "5": "Prepare-se para ser levado pelas ondas do meu... uh, Pokémon! Sim, meu Pokémon!" - }, - "victory": { - "1": "Tá de brincadeira!", - "2": "Arrgh, eu não contei que seria atrapalhado por uma criança intrometida!", - "3": "Eu perdi?! Acho que vou ter que nadar de volta para o esconderijo agora...", - "4": "Oh, cara, que desastre... O chefe vai ficar furioso...", - "5": "Você me venceu... Você acha que o chefe vai me fazer andar na prancha por isso?" - } - }, - "galactic_grunt": { - "encounter": { - "1": "Não mexa com a Equipe Galáctica!", - "2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!", - "3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!", - "4": "Prepare-se para perder!", - "5": "Espero que você esteja pronta para uma surra cósmica!" - }, - "victory": { - "1": "Fui amassado...", - "2": "Este contratempo não significa nada no grande esquema.", - "3": "Nossos planos são maiores que esta derrota.", - "4": "Como?!", - "5": "Nota para mim mesmo: praticar batalhas Pokémon, o mais rápido possível." - } - }, - "plasma_grunt": { - "encounter": { - "1": "Não toleramos pessoas que pensam diferente de nós!", - "2": "Se eu ganhar de você, liberte seus Pokémon!", - "3": "Se você atrapalhar a Equipe Plasma, eu cuidarei de você!", - "4": "A Equipe Plasma vai libertar os Pokémon de humanos egoístas como você!", - "5": "Nossos penteados são de outro mundo... mas nossas habilidades de batalha? Você descobrirá em breve." - }, - "victory": { - "1": "Plasmaaaaaaaaa!", - "2": "Como eu pude perder...", - "3": "...Que Pokémon fraco, vou ter que roubar alguns melhores!", - "4": "Grandes planos são sempre interrompidos.", - "5": "Isso é ruim... Ruim ruim ruim ruim ruim ruim ruim! Ruim para a Equipe Plasma! Ou Plasruim, para abreviar!" - } - }, - "flare_grunt": { - "encounter": { - "1": "Seus Pokémon não são páreo para a elegância da Equipe Flare.", - "2": "Espero que você tenha trazido seus óculos de sol, porque as coisas vão ficar brilhantes!", - "3": "A Equipe Flare vai purificar o mundo da imperfeição!", - "4": "Prepare-se para enfrentar o brilho da Equipe Flare!", - "5": "A moda é o mais importante para nós!" - }, - "victory": { - "1": "O futuro não parece brilhante para mim.", - "2": "Talvez haja mais na batalha do que eu pensei. De volta à prancheta.", - "3": "Gahh?! Eu perdi?!", - "4": "Mesmo na derrota, a elegância da Equipe Flare brilha.", - "5": "Você pode ter me vencido, mas quando eu perco, eu saio com estilo!" - } - }, - "aether_grunt": { - "encounter": { - "1": "Eu vou lutar com tudo o que tenho para te eliminar!", - "2": "Eu não me importo se você é uma criança ou o que. Eu vou te mandar voando se você nos ameaçar!", - "3": "Me mandaram afastar Treinadores, não importa quem sejam!", - "4": "Eu vou te mostrar o poder do Paraíso Aether!", - "5": "Agora que você descobriu a escuridão no coração do Paraíso Aether, precisamos que você desapareça convenientemente!" - }, - "victory": { - "1": "Aff! Você parece ter muita habilidade.", - "2": "O que isso significa? O que isso significa!", - "3": "Ei! Você é tão forte que não há como eu te afastar!", - "4": "Hmm... Parece que eu posso ter perdido.", - "5": "Aqui está uma resposta para você: Aiyee!" - } - }, - "faba": { - "encounter": { - "1": "Eu, o Chefe de Ramo Faba, vou te mostrar a dureza do mundo real!", - "2": "O homem chamado de última linha de defesa do Paraíso Aether vai batalhar com uma mera criança?", - "3": "Eu, Faba, sou o Chefe de Ramo do Paraíso Aether. O único no mundo, eu sou insubstituível." - }, - "victory": { - "1": "Aiyee!", - "2": "C-c-como assim?! Como uma criança...", - "3": "Isso é por que... Isso é por que eu não consigo gostar de crianças." - } - }, - "skull_grunt": { - "encounter": { - "1": "Nós não somos maus, somos apenas durões!", - "2": "Quer um pouco de nós? É assim que dizemos olá! Prazer em conhecê-los, otários!", - "3": "Somos só um bando de caras e minas com um grande interesse nos Pokémon dos outros!", - "4": "Por que você está tentando agir durão quando já somos durões como ossos aqui fora, mano?", - "5": "Equipe Skull na área! Não podemos pagar o aluguel! Nos divertimos muito, mas nossa juventude foi desperdiçada!" - }, - "victory": { - "1": "Ahn? Já acabou?", - "2": "Hora de dar o fora, mano! Vamos ter que dizer tchau, mano!", - "3": "Nem precisamos dos seus Pokémon fracotes mesmo!", - "4": "Que?! Esse muleque é muito forte! Não tem como negar!", - "5": "Então, o que? Eu sou pior que um Pokémon?! Eu já tenho problemas de autoestima, cara." - } - }, - "plumeria": { - "encounter": { - "1": " ...Hmph. Você não parece nada especial para mim.", - "2": "Esses Capangas gastam muito tempo tentando lidar com crianças como você...", - "3": "Mexe com qualquer um da Equipe Skull, e eu vou te mostrar o quão séria eu posso ficar." - }, - "victory": { - "1": "Aff! Você é bem forte. Tenho que admitir.", - "2": "Aff! Você é bem forte. Agora eu entendi por que meus Capangas gastam tanto tempo batalhando com crianças.", - "3": "Aff! Acho que eu só tenho que aceitar essa derrota." - } - }, - "macro_grunt": { - "encounter": { - "1": "Parece que aqui é o fim da linha para você!", - "2": "Você é um treinador, não é? Temo que isso não lhe dê o direito de interferir em nosso trabalho.", - "3": "Sou da Macro Cosmos Seguros! Já tem um seguro de vida?" - }, - "victory": { - "1": "Eu não tenho muita escolha a não ser recuar respeitosamente.", - "2": "Ter que desistir do meu dinheiro... Perder significa que estou de volta no vermelho...", - "3": "Ninguém pode vencer a Macro Cosmos quando se trata de nossa dedicação ao trabalho!" - } - }, - "oleana": { - "encounter": { - "1": "Eu não vou deixar ninguém interferir no plano do Sr. Rose!", - "2": "Então, você passou por todo o pessoal especial que eu ordenei para te parar. Eu não esperaria nada menos.", - "3": "Pelo presidente! Eu não vou perder!" - }, - "victory": { - "1": "*suspiro* Eu não consegui vencer... Oleana... você realmente é uma mulher sem esperança.", - "2": "Aff! Isso é inaceitável... O que eu estava pensando... Qualquer treinador que chega tão longe não seria um fracote...", - "3": "*suspiro* Eu sou uma Oleana cansada..." - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "Tenho que admitir, estou impressionado que tenha chegado até aqui!" - }, - "victory": { - "1": "QUÊ! Isso não é possível!" - }, - "defeat": { - "1": "Guarde minhas palavras.\nNão ser capaz de medir sua própria força mostra que você ainda é uma criança." - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "Meus antigos associados precisam de mim... Você vai ficar no meu caminho?" - }, - "victory": { - "1": "Como isso é possível...?\nO precioso sonho da Equipe Rocket se tornou pouco mais que uma ilusão..." - }, - "defeat": { - "1": "A Equipe Rocket renascerá, e eu dominarei o mundo!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "Eu vou te enterrar com minhas próprias mãos.\nEspero que você aprecie essa honra!" - }, - "victory": { - "1": "Ugh! Você é... bastante capaz...\nEu fiquei para trás, mas apenas por um triz..." - }, - "defeat": { - "1": "A Equipe Magma vai prevalecer!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "Você é o último obstáculo entre mim e meus objetivos.\nPrepare-se para meu ataque final! Fuhahaha!" - }, - "victory": { - "1": "Isso... Isso não é... Ngh..." - }, - "defeat": { - "1": "E agora... Eu transformarei este planeta em uma terra ideal para a humanidade." - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "Eu sou o líder da Equipe Aqua, então temo que esse seja o fim da linha para você." - }, - "victory": { - "1": "Vamos nos encontrar de novo em algum lugar. Eu vou ter certeza de lembrar desse rosto." - }, - "defeat": { - "1": "Brilhante! Nada vai parar minha equipe agora!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "Estive esperando tanto tempo por este dia.\nEste é o verdadeiro poder da minha equipe!" - }, - "victory": { - "1": "Como eu suspeitava..." - }, - "defeat": { - "1": "Eu vou voltar tudo neste mundo ao seu estado puro e original!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" - }, - "victory": { - "1": "Interessante. E bastante curioso." - }, - "defeat": { - "1": "Eu criarei meu novo mundo..." - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "Nos encontramos novamente. Parece que nossos destinos estão entrelaçados.\nMas aqui e agora, eu finalmente quebrarei esse vínculo!" - }, - "victory": { - "1": "Como? Como? COMO?!" - }, - "defeat": { - "1": "Até logo." - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "Ninguém pode me deter! Não importa quem seja ou o que faça!" - }, - "victory": { - "1": "Como isso é possível? Eu sou o criador da Equipe Plasma! Eu sou perfeito!" - }, - "defeat": { - "1": "Eu sou o governante perfeito de um novo mundo perfeito! Mwa ha ha!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "Vamos! Eu quero ver sua cara depois que você perder toda a esperança!" - }, - "victory": { - "1": "Meus cálculos... Não! Meus planos cuidadosos! O mundo deveria ser meu!" - }, - "defeat": { - "1": "Kyurem! Use Absofusion!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "Você está aqui para me deter? Mostre-me em batalha." - }, - "victory": { - "1": "Você está aqui para me deter. Mas eu peço que você espere." - }, - "defeat": { - "1": "Pokémon... não devem mais existir." - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "O futuro que você quer, ou o futuro que eu quero... Vamos ver qual é o mais merecedor, não é mesmo?" - }, - "victory": { - "1": "Uau!" - }, - "defeat": { - "1": "Tolos sem visão continuarão a poluir este belo mundo." - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "Você vai assustar minha fera querida! Parece que eu vou precisar te silenciar primeiro." - }, - "victory": { - "1": "Como... como você pode ser tão terrível!" - }, - "defeat": { - "1": "Aff..." - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "Por que você continua a me incomodar?! Estou cansada de você. Cansada até a alma!\n$Chega de papo furado... Com o poder de Nihilego, vou mostrar o quão errado você estava em vir aqui!" - }, - "victory": { - "1": "Aaauuuggghhhhhhhhh!!!" - }, - "defeat": { - "1": "Tudo o que eu quero é minha fera preciosa! Eu não me importo com nenhum de vocês!" - } - }, - "skull_boss_guzma_1": { - "encounter": { - "1": "O odiado chefe que te bate e te bate e nunca para...\n$É. O grande e mau Guzma está aqui!" - }, - "victory": { - "1": "Tss. Eu vou te bater um dia desses!" - }, - "defeat": { - "1": "E você veio até aqui só pra isso, né?" - } - }, - "skull_boss_guzma_2": { - "encounter": { - "1": "Não importa contra quem eu esteja, eu vou derrotá-los!\n$Isso é o que o grande e mau Guzma é!" - }, - "victory": { - "1": "Guzma!!! O que há de errado com você?!" - }, - "defeat": { - "1": "Vocês são tudo uns idiotas!" - } - }, - "macro_boss_rose_1": { - "encounter": { - "1": "Devo fornecer energia ilimitada para garantir a prosperidade eterna para todos...\n$É meu propósito, meu dever, meu destino!" - }, - "victory": { - "1": "Você ainda não entendeu, treinador...\n$Nós... Não, eu vou mudar o rumo da história!" - }, - "defeat": { - "1": "Você ainda não entende nada!" - } - }, - "macro_boss_rose_2": { - "encounter": { - "1": "Estou comprometido em resolver o problema de energia na região de Galar e, claro, em todo o mundo.\n$Minha experiência e conquistas que fizeram da Macro Cosmos um sucesso são a prova de que meus métodos funcionam.\n$Não pretendo mudar de ideia, mesmo que eu perca." - }, - "victory": { - "1": "Eu esqueci o quão incríveis são as batalhas Pokémon! Faz tanto tempo desde que eu batalhei...\n$Isso foi realmente satisfatório, eu aceito a derrota para esta batalha." - }, - "defeat": { - "1": "Eu suponho que deve parecer que estou fazendo algo terrível. Eu não espero que você entenda.\n$Mas eu devo fornecer à região de Galar energia ilimitada para garantir prosperidade eterna." - } - }, - "brock": { - "encounter": { - "1": "Minha especialidade em Pokémon do tipo Pedra vai te derrubar! Vamos lá!", - "2": "Minha vontade firme como pedra vai te sobrecarregar!", - "3": "Permita-me mostrar a verdadeira força dos meus Pokémon!" - }, - "victory": { - "1": "A força dos seus Pokémon superou minhas defesas de pedra!", - "2": "O mundo é enorme! Estou feliz por ter tido a chance de batalhar com você.", - "3": "Talvez eu deva voltar a perseguir meu sonho de ser Criador de Pokémon…" - }, - "defeat": { - "1": "A melhor defesa é um bom ataque!\nEssa é a minha maneira de fazer as coisas!", - "2": "Venha estudar rochas comigo da próxima vez para aprender melhor a combatê-las!", - "3": "Hah, todas as minhas viagens pelas regiões estão valendo a pena!" - } - }, - "misty": { - "encounter": { - "1": "Minha política é um ataque total com Pokémon do tipo Água!", - "2": "Oi, vou mostrar a força dos meus Pokémon aquáticos!", - "3": "Meu sonho era viajar e batalhar com treinadores poderosos…\nVocê será um desafio suficiente?" - }, - "victory": { - "1": "Você realmente é forte… Vou admitir que você é habilidosa…", - "2": "Hmm… Você sabe que só teve sorte, certo?!", - "3": "Uau, você é demais! Não acredito que me venceu!" - }, - "defeat": { - "1": "A poderosa Misty foi demais para você?", - "2": "Espero que você tenha visto as técnicas de natação elegantes dos meus Pokémon!", - "3": "Seus Pokémon não foram páreo para meus orgulhos e alegrias!" - } - }, - "lt_surge": { - "encounter": { - "1": "Meus Pokémon Elétricos me salvaram durante a guerra! Vou te mostrar como!", - "2": "Em sentido! Vou te chocar até você se render!", - "3": "Vou te eletrizar como faço com todos os meus inimigos na batalha!" - }, - "victory": { - "1": "Whoa! Seu time é de verdade, garota!", - "2": "Uau, você é forte! Até meus truques elétricos perderam para você.", - "3": "Isso foi uma derrota absolutamente chocante!" - }, - "defeat": { - "1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!", - "2": "Hahaha! Foi uma batalha eletrizante, garota!", - "3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!" - } - }, - "erika": { - "encounter": { - "1": "Ah, o tempo está adorável aqui…\nOh, uma batalha? Muito bem então.", - "2": "Minhas habilidades de batalha Pokémon rivalizam com minhas habilidades de arranjo de flores.", - "3": "Oh, espero que o aroma agradável dos meus Pokémon não me faça dormir de novo…", - "4": "Ver flores em um jardim é tão calmante." - }, - "victory": { - "1": "Oh! Eu concedo a derrota.", - "2": "Aquela partida foi muito agradável.", - "3": "Ah, parece que perdi…", - "4": "Oh, meu Deus." - }, - "defeat": { - "1": "Tinha medo de adormecer…", - "2": "Oh, meu Deus, parece que meus Pokémon de Grama te dominaram.", - "3": "Essa batalha foi uma experiência tão calmante.", - "4": "Oh… É só isso?" - } - }, - "janine": { - "encounter": { - "1": "Estou dominando a arte dos ataques venenosos.\nVou lutar com você hoje!", - "2": "Meu pai confia que posso me defender.\nVou provar que ele está certo!", - "3": "Minhas técnicas de ninja só perdem para as do meu pai!\nVocê consegue acompanhar?" - }, - "victory": { - "1": "Ainda preciso de treinamento… Entendi.", - "2": "Sua técnica de batalha superou a minha.", - "3": "Vou me aplicar de verdade e melhorar minhas habilidades." - }, - "defeat": { - "1": "Hehe… o veneno drenou todas as suas forças para lutar.", - "2": "Ha! Você não teve chance contra minhas habilidades superiores de ninja!", - "3": "A fé do meu pai em mim não foi mal colocada." - } - }, - "sabrina": { - "encounter": { - "1": "Através da minha habilidade psíquica, tive uma visão da sua chegada!", - "2": "Não gosto de lutar, mas se você quiser, vou mostrar meus poderes!", - "3": "Posso sentir grande ambição em você. Vou ver se não é infundada." - }, - "victory": { - "1": "Seu poder… Ele supera o que eu previa…", - "2": "Não consegui prever seu poder com precisão.", - "3": "Mesmo com meus imensos poderes psíquicos, não consigo sentir outro tão forte quanto você." - }, - "defeat": { - "1": "Essa vitória… É exatamente como previ nas minhas visões!", - "2": "Talvez fosse outra pessoa que eu sentisse um grande desejo…", - "3": "Aprimore suas habilidades antes de entrar em batalha precipitadamente.\nVocê nunca sabe o que o futuro pode reservar se fizer isso…" - } - }, - "blaine": { - "encounter": { - "1": "Hah! Espero que tenha trazido uma Cura de Queimadura!", - "2": "Meus Pokémon de Fogo vão incinerar todos os desafiantes!", - "3": "Prepare-se para brincar com fogo!" - }, - "victory": { - "1": "Queimei até não restar nada! Nem cinzas sobraram!", - "2": "Não acendi as chamas alto o suficiente?", - "3": "Estou completamente exausto… Mas isso faz minha motivação para melhorar queimar ainda mais!" - }, - "defeat": { - "1": "Meu inferno ardente não pode ser apagado!", - "2": "Meus Pokémon foram fortalecidos com o calor desta vitória!", - "3": "Hah! Minha paixão queima mais do que a sua!" - } - }, - "giovanni": { - "encounter": { - "1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!", - "2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.", - "3": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!" - }, - "victory": { - "1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!", - "2": "Hmm… Você nunca entenderia o que quero alcançar.", - "3": "Esta derrota está apenas adiando o inevitável.\nVou ressurgir a Equipe Rocket das cinzas a tempo." - }, - "defeat": { - "1": "Não ser capaz de medir sua própria força mostra que você ainda é apenas uma criança.", - "2": "Não tente interferir comigo novamente.", - "3": "Espero que entenda o quão tolo foi me desafiar." - } - }, - "roxanne": { - "encounter": { - "1": "Você poderia gentilmente demonstrar como batalha?", - "2": "Você pode aprender muitas coisas batalhando com muitos treinadores.", - "3": "Oh, você me pegou estrategizando.\nGostaria de batalhar?" - }, - "victory": { - "1": "Oh, parece que perdi.\nEu entendo.", - "2": "Parece que ainda tenho muito mais a aprender quando se trata de batalhas.", - "3": "Vou levar o que aprendi aqui hoje a sério." - }, - "defeat": { - "1": "Aprendi muitas coisas com nossa batalha.\nEspero que você também tenha aprendido.", - "2": "Espero batalhar com você novamente.\nEspero que use o que aprendeu aqui.", - "3": "Venci devido a tudo o que aprendi." - } - }, - "brawly": { - "encounter": { - "1": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!", - "2": "Você parece uma grande onda.\nVamos batalhar!", - "3": "Hora de criar uma tempestade!\nVamos!" - }, - "victory": { - "1": "Uau, você me derrotou!", - "2": "Você surfou minha onda e me derrubou!", - "3": "Sinto-me perdido na Caverna Granito!" - }, - "defeat": { - "1": "Haha, eu surfei a grande onda!\nDesafie-me novamente algum dia.", - "2": "Surfe comigo novamente algum dia!", - "3": "Assim como as marés vão e vêm, espero que você volte para me desafiar novamente." - } - }, - "wattson": { - "encounter": { - "1": "Hora de levar um choque!\nWahahahaha!", - "2": "Vou fazer faíscas voarem!\nWahahahaha!", - "3": "Espero que tenha trazido Cura de Paralisia!\nWahahahaha!" - }, - "victory": { - "1": "Parece que estou sem carga!\nWahahahaha!", - "2": "Você me aterrissou completamente!\nWahahahaha!", - "3": "Obrigado pela emoção!\nWahahahaha!" - }, - "defeat": { - "1": "Você está totalmente carregada agora!\nWahahahaha!", - "2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!", - "3": "Wahahahaha! Que batalha eletrizante!" - } - }, - "flannery": { - "encounter": { - "1": "Meus Pokémon de fogo estão prontos para queimar a concorrência!\nVamos nessa!", - "2": "Prepare-se para sentir o calor da minha determinação!\nNão vou segurar nada!", - "3": "Minhas habilidades vão incinerar você!\nPrepare-se para a batalha mais quente da sua vida!" - }, - "victory": { - "1": "Essa derrota só faz minha determinação queimar mais!", - "2": "Essa perda não apagará minhas chamas!\nEstarei de volta mais forte!", - "3": "Vou usar essa experiência para reacender meu espírito competitivo!" - }, - "defeat": { - "1": "Minhas chamas nunca se apagarão!\nSou muito apaixonada por isso!", - "2": "Você foi incrível!\nVamos fazer isso de novo algum dia!", - "3": "Que batalha ardente!\nMal posso esperar pela próxima!" - } - }, - "norman": { - "encounter": { - "1": "Você está pronto para enfrentar a força pura do meu time?\nVou te mostrar o poder do equilíbrio!", - "2": "Minha experiência em batalha vai fazer você suar!\nPrepare-se!", - "3": "Treinei meu time rigorosamente.\nVamos ver se você consegue igualar!" - }, - "victory": { - "1": "Parece que subestimei você.\nFoi uma batalha dura.", - "2": "Você é forte, mas ainda há muito para aprender.", - "3": "Essa derrota não abalará minha determinação.\nEstarei de volta mais forte!" - }, - "defeat": { - "1": "Você lutou bravamente!\nEspero batalhar com você novamente.", - "2": "Sua força é incrível!\nNão posso esperar pela nossa próxima batalha.", - "3": "Foi uma honra batalhar com você!\nAté a próxima!" - } - }, - "winona": { - "encounter": { - "1": "Tenho sobrevoado os céus em busca de presas...\nE você é meu alvo!", - "2": "Não importa como será nossa batalha, meus Pokémon Voadores e eu triunfaremos com graça. Vamos batalhar!", - "3": "Espero que você não tenha medo de altura.\nVamos subir!" - }, - "victory": { - "1": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.", - "2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.", - "3": "Embora eu tenha caído, meus Pokémon continuarão a voar!" - }, - "defeat": { - "1": "Meus Pokémon Voadores e eu sempre dançaremos com elegância!", - "2": "Espero que tenha gostado do nosso show.\nNossa dança graciosa terminou.", - "3": "Você não quer ver nossa coreografia elegante novamente?" - } - }, - "tate": { - "encounter": { - "1": "Hehehe... Ficou surpresa de me ver sem minha irmã?", - "2": "Posso ver o que você está pensando...\nVocê quer batalhar!", - "3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?" - }, - "victory": { - "1": "Não pode ser ajudado...\nSinto falta da Liza...", - "2": "Seu vínculo com seus Pokémon era mais forte que o meu.", - "3": "Se eu estivesse com Liza, teríamos vencido.\nConseguimos completar os pensamentos um do outro!" - }, - "defeat": { - "1": "Meus Pokémon e eu somos superiores!", - "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Liza também.", - "3": "Tudo graças ao meu treinamento rigoroso com Liza.\nPosso me tornar um com os Pokémon." - } - }, - "liza": { - "encounter": { - "1": "Fufufu... Ficou surpresa de me ver sem meu irmão?", - "2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?", - "3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?" - }, - "victory": { - "1": "Não pode ser ajudado...\nSinto falta do Tate...", - "2": "Seu vínculo com seus Pokémon...\nÉ mais forte que o meu.", - "3": "Se eu estivesse com Tate, teríamos vencido.\nPodemos terminar as frases um do outro!" - }, - "defeat": { - "1": "Meus Pokémon e eu somos vitoriosos.", - "2": "Se você não consegue nem me derrotar, nunca será capaz de derrotar Tate também.", - "3": "Tudo graças ao meu treinamento rigoroso com Tate.\nPosso me sincronizar com meus Pokémon." - } - }, - "juan": { - "encounter": { - "1": "Agora não é hora de agir timidamente.\nVamos batalhar!", - "2": "Ahahaha, você será testemunha da minha arte com Pokémon de Água!", - "3": "Um tufão se aproxima!\nVocê será capaz de me testar?", - "4": "Por favor, você será testemunha da nossa arte.\nUma grande ilusão de água esculpida por meus Pokémon e por mim!" - }, - "victory": { - "1": "Você pode ser um gênio que pode enfrentar Wallace!", - "2": "Eu me concentrei na elegância enquanto você treinava.\nÉ natural que você me derrotasse.", - "3": "Ahahaha!\nMuito bem, você venceu desta vez.", - "4": "De você, sinto o brilho brilhante da habilidade que superará tudo." - }, - "defeat": { - "1": "Meus Pokémon e eu esculpimos uma ilusão de Água e saímos vitoriosos.", - "2": "Ahahaha, eu venci, e você perdeu.", - "3": "Posso emprestar meu traje? Pode te ajudar a batalhar!\nAhahaha, estou brincando!", - "4": "Eu sou o vencedor! O que quer dizer, você perdeu." - } - }, - "crasher_wake": { - "encounter": { - "1": "Crash! Crash! Cuidado!\nDemolidor Wake… está… aqui!", - "2": "Crash! Crash! Demolidor Wake!", - "3": "Sou a onda de poder que vai te lavar!" - }, - "victory": { - "1": "Isso coloca um sorriso no meu rosto!\nGuhahaha! Foi uma explosão!", - "2": "Hunwah! Acabou e terminou!\nComo vou dizer isso...\nQuero mais! Queria batalhar muito mais!", - "3": "O QUÊ?!" - }, - "defeat": { - "1": "Siiiiim! Isso mesmo!", - "2": "Eu venci, mas quero mais! Queria batalhar muito mais!", - "3": "Até logo!" - } - }, - "falkner": { - "encounter": { - "1": "Vou mostrar o verdadeiro poder dos magníficos Pokémon pássaros!", - "2": "Ventos, fiquem comigo!", - "3": "Pai! Espero que esteja vendo minha batalha de cima!" - }, - "victory": { - "1": "Eu entendo... Vou sair graciosamente.", - "2": "Uma derrota é uma derrota. Você é realmente forte.", - "3": "...Droga! Sim, eu perdi." - }, - "defeat": { - "1": "Pai! Venci com seus amados Pokémon pássaros...", - "2": "Pokémon pássaros são os melhores afinal!", - "3": "Sinto que estou alcançando meu pai!" - } - }, - "nessa": { - "encounter": { - "1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.", - "2": "Não estou aqui para conversar. Estou aqui para vencer!", - "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!" - }, - "victory": { - "1": "Você e seus Pokémon são demais...", - "2": "Como...? Como isso pode ser?!", - "3": "Fui totalmente arrastada!" - }, - "defeat": { - "1": "A onda furiosa ataca novamente!", - "2": "Hora de surfar na onda da vitória!", - "3": "Hehe!" - } - }, - "melony": { - "encounter": { - "1": "Não vou me segurar!", - "2": "Tudo bem, acho que devemos começar.", - "3": "Vou congelar você completamente!" - }, - "victory": { - "1": "Você... Você é muito boa, hein?", - "2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?", - "3": "Acho que você levou a quebra de gelo um pouco literalmente demais..." - }, - "defeat": { - "1": "Agora você vê como as batalhas podem ser severas?", - "2": "Hee! Parece que ganhei de novo!", - "3": "Você está segurando?" - } - }, - "marlon": { - "encounter": { - "1": "Você parece forte! Vamos começar!", - "2": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.", - "3": "Oh ho, então estou enfrentando você! Isso é fora do comum." - }, - "victory": { - "1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!", - "2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!", - "3": "Você é forte como uma onda impressionante!" - }, - "defeat": { - "1": "Você é forte, mas não é o suficiente para mudar o mar, ok!", - "2": "Hee! Parece que ganhei de novo!", - "3": "Doce, doce vitória!" - } - }, - "shauntal": { - "encounter": { - "1": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", - "2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?", - "3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?" - }, - "victory": { - "1": "Uau. Estou sem palavras!", - "2": "D-desculpe! Primeiro, preciso me desculpar com meus Pokémon...\n\nLamento muito que você tenha tido uma experiência ruim por minha causa!", - "3": "Mesmo com isso, ainda sou uma da Elite dos Quatro!" - }, - "defeat": { - "1": "Hehe.", - "2": "Isso me deu um excelente material para meu próximo romance!", - "3": "E assim, outra história termina..." - } - }, - "marshal": { - "encounter": { - "1": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!", - "2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!", - "3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!" - }, - "victory": { - "1": "Ufa! Bem feito!", - "2": "À medida que suas batalhas continuarem, mire em alturas ainda maiores!", - "3": "A força demonstrada por você e seus Pokémon me impressionou profundamente..." - }, - "defeat": { - "1": "Hmm.", - "2": "Isso foi uma boa batalha.", - "3": "Haaah! Haaah! Haiyaaaah!" - } - }, - "cheren": { - "encounter": { - "1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!", - "2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.", - "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la." - }, - "victory": { - "1": "Obrigado! Vi o que estava faltando em mim.", - "2": "Obrigado! Sinto que vi um pouco do caminho em direção aos meus ideais.", - "3": "Hmm... Isso é problemático." - }, - "defeat": { - "1": "Como Líder de Ginásio, meu objetivo é ser um obstáculo para você superar.", - "2": "Tudo bem!", - "3": "Cheguei onde estou porque os Pokémon estavam ao meu lado.\nTalvez precisemos pensar por que os Pokémon nos ajudam, não em termos de Pokémon e Treinadores, mas como uma relação entre seres vivos." - } - }, - "chili": { - "encounter": { - "1": "Yeeeeeooow! Hora de brincar com FOGO!! Eu sou o mais forte de nós irmãos!", - "2": "Tcharan! O escaldante Chili tipo Fogo (sou eu) será seu oponente!", - "3": "Vou te mostrar o que eu e meus ardentes tipo Fogo podemos fazer!" - }, - "victory": { - "1": "Você me pegou. Eu estou… queimado… esgotado…", - "2": "Uau! Você tá pegando fogo!", - "3": "Ai! Você me pegou!" - }, - "defeat": { - "1": "Estou pegando fogo! Brinque comigo e você vai se queimar!", - "2": "Quando você brinca com fogo, você se queima!", - "3": "Quero dizer, fala sério, seu oponente era eu! Você não teve chance!" - } - }, - "cilan": { - "encounter": { - "1": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\n$Hum... Nós iremos batalhar, aconteça o que acontecer.", - "2": "Então, hum, se você estiver bem comigo, eu vou, hum, dar tudo o que tenho para ser, hum, você sabe, seu oponente.", - "3": "OK... Então, eu sou Cilan, eu gosto de Pokémon do tipo Grama." - }, - "victory": { - "1": "Er… Já acabou?", - "2": "…Que surpresa. Você é muito forte, não é? \n$Eu acho que meus irmãos também não conseguiriam derrotar você…", - "3": "…Huh. Parece que meu timing estava, hum, errado?" - }, - "defeat": { - "1": "Hein? Eu ganhei?", - "2": "Eu acho... \n$Eu acho que ganhei, porque eu estava competindo com meus irmãos Chili e Cress, e todos nós conseguimos ficar mais fortes.", - "3": "Foi… foi uma experiência bastante emocionante…" - } - }, - "roark": { - "encounter": { - "1": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!", - "2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!", - "3": "Pokémon do tipo Pedra são simplesmente os melhores!", - "4": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!" - }, - "victory": { - "1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!", - "2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.", - "3": "Com habilidade como a sua, é natural que você vença.", - "4": "O-o que?! Não pode ser! Nem isso foi suficiente?", - "5": "Eu estraguei tudo." - }, - "defeat": { - "1": "Veja? Estou orgulhoso do meu estilo de batalha rochoso!", - "2": "Obrigado! A batalha me deu confiança de que talvez eu consiga vencer meu pai!", - "3": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!" - } - }, - "morty": { - "encounter": { - "1": "Com um pouco mais, eu poderia ver um futuro em que encontro o Pokémon lendário.\nVocê vai me ajudar a alcançar esse nível!", - "2": "Dizem que um Pokémon com cores de arco-íris aparecerá diante de um Treinador verdadeiramente poderoso.\nAcreditei nessa história, então treinei secretamente aqui a vida toda. Como resultado, agora posso ver o que os outros não podem.\nVejo uma sombra da pessoa que fará o Pokémon aparecer.\nAcredito que essa pessoa sou eu! Você vai me ajudar a alcançar esse nível!", - "3": "Quer você escolha acreditar ou não, o poder místico existe.", - "4": "Você pode testemunhar os frutos do meu treinamento.", - "5": "Você deve fazer sua alma se tornar uma com a dos Pokémon. Você pode fazer isso?", - "6": "Diga, você quer fazer parte do meu treinamento?" - }, - "victory": { - "1": "Ainda não sou bom o suficiente...", - "2": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", - "3": "Como isso é possível...", - "4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.", - "5": "Acho que preciso de mais treinamento.", - "6": "Isso é uma pena." - }, - "defeat": { - "1": "Eu me movi... mais um passo adiante.", - "2": "Fufufu...", - "3": "O-o que?! Não pode ser! Nem isso foi suficiente?", - "4": "Sinto como se tivesse acabado de quebrar uma pedra muito teimosa!", - "5": "Ahahahah!", - "6": "Eu sabia que venceria!" - } - }, - "crispin": { - "encounter": { - "1": "Quero vencer, então é exatamente isso que vou fazer!", - "2": "Eu batalho porque quero batalhar! E sabe de uma coisa? É assim que deve ser!" - }, - "victory": { - "1": "Queria vencer... mas perdi!", - "2": "Eu perdi... porque não consegui vencer!" - }, - "defeat": { - "1": "Ei, espere um segundo. Eu acabei de vencer? Acho que acabei de vencer! Que satisfação!", - "2": "Uou! Isso foi incrível!" - } - }, - "amarys": { - "encounter": { - "1": "Quero ser a pessoa a ajudar alguém em particular. Sendo assim, não posso me dar ao luxo de perder.\n... Nossa batalha começa agora." - }, - "victory": { - "1": "Eu sou... não o suficiente, eu vejo." - }, - "defeat": { - "1": "A vitória pertence a mim. Bem lutado." - } - }, - "lacey": { - "encounter": { - "1": "Vou enfrentar você com meu time usual como membro da Elite dos Quatro." - }, - "victory": { - "1": "Foi uma excelente batalha. Estou ansiosa para o próximo desafio." - }, - "defeat": { - "1": "Fufufu... Nada mal.\nDesafiantes que derrotam a Elite dos Quatro são dignos de notar." - } - }, - "drayton": { - "encounter": { - "1": "Cara, eu amo cadeiras. Você não ama cadeiras? Que salva-vidas.\n$Não entendo por que todo mundo não fica sentado o tempo todo. Ficar de pé é cansativo!" - }, - "victory": { - "1": "Acho que deveria ter esperado por isso!" - }, - "defeat": { - "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?" - } - }, - "ramos": { - "encounter": { - "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?" - }, - "victory": { - "1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto." - }, - "defeat": { - "1": "Hohoho... De fato. Pequenas lâminas frágeis de grama conseguem quebrar até mesmo concreto." - } - }, - "viola": { - "encounter": { - "1": "Seja as lágrimas de frustração que seguem uma derrota ou o florescer da alegria que vem com a vitória…\n$Ambos são ótimos temas para minha câmera! Fantástico! Isso vai ser simplesmente fantástico!\n$Agora venha para cima de mim!", - "2": "Minha lente está sempre focada na vitória – não vou deixar nada estragar esta foto!" - }, - "victory": { - "1": "Você e seus Pokémon me mostraram uma nova profundidade de campo! Fantástico! Simplesmente fantástico!", - "2": "O mundo que você vê através de uma lente, e o mundo que você vê com um Pokémon ao seu lado…\n$O mesmo mundo pode parecer completamente diferente dependendo do seu ponto de vista." - }, - "defeat": { - "1": "A foto do momento da minha vitória vai ser um verdadeiro sucesso!", - "2": "Sim! Tirei ótimas fotos!" - } - }, - "candice": { - "encounter": { - "1": "Você quer desafiar a Candice? Com certeza! Eu estava esperando por alguém forte!\n$Mas devo te avisar, sou forte porque sei como focar.", - "2": "Pokémon, moda, romance… É tudo uma questão de foco!\n$Vou te mostrar exatamente o que quero dizer. Prepare-se para perder!" - }, - "victory": { - "1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.", - "2": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." - }, - "defeat": { - "1": "Eu senti sua vontade de vencer, mas eu não perco!", - "2": "Viu? O foco da Candice! O foco dos meus Pokémon também é ótimo!" - } - }, - "gardenia": { - "encounter": { - "1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!" - }, - "victory": { - "1": "Incrível! Você é muito boa, não é?" - }, - "defeat": { - "1": "Sim! Meus Pokémon e eu somos perfeitamente bons!" - } - }, - "aaron": { - "encounter": { - "1": "Ok! Deixe-me enfrentar você!" - }, - "victory": { - "1": "Batalhar é um assunto profundo e complexo..." - }, - "defeat": { - "1": "Vencer um membro da Elite dos Quatro não é fácil." - } - }, - "cress": { - "encounter": { - "1": "Isso mesmo! Serei eu e meus estimados tipos Água que você deve enfrentar na batalha!" - }, - "victory": { - "1": "Perder? Eu? Não acredito nisso." - }, - "defeat": { - "1": "Este é o resultado apropriado quando eu sou seu oponente." - } - }, - "allister": { - "encounter": { - "1": "Sou Allister.\nA-aqui... vou eu..." - }, - "victory": { - "1": "Quase perdi minha máscara de tanto choque... Isso foi…\n$Uau. Posso ver sua habilidade pelo que ela é." - }, - "defeat": { - "1": "I-isso foi incrível!" - } - }, - "clay": { - "encounter": { - "1": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!" - }, - "victory": { - "1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!" - }, - "defeat": { - "1": "O que importa é como você reage à derrota.\n$É por isso que as pessoas que usam a derrota como combustível para melhorar são duras." - } - }, - "kofu": { - "encounter": { - "1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!" - }, - "victory": { - "1": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!" - }, - "defeat": { - "1": "Volte para me ver novamente, ouviu?" - } - }, - "tulip": { - "encounter": { - "1": "Permita-me usar minhas habilidades para deixar seus lindos Pokémon ainda mais bonitos!" - }, - "victory": { - "1": "Sua força tem uma magia que não pode ser apagada." - }, - "defeat": { - "1": "Você sabe, na minha linha de trabalho, pessoas que carecem de talento em uma área ou outra frequentemente desaparecem rapidamente - nunca mais se ouve falar delas." - } - }, - "sidney": { - "encounter": { - "1": "Gostei desse olhar que você me deu. Acho que você vai ser um bom desafio.\n$Isso é ótimo! Parece muito bom! Vamos nessa!\n$Você e eu, vamos curtir uma batalha que só pode acontecer aqui!" - }, - "victory": { - "1": "E aí, gostou? Eu perdi! Mas foi divertido, então não importa." - }, - "defeat": { - "1": "Sem ressentimentos, beleza?" - } - }, - "phoebe": { - "encounter": { - "1": "Enquanto treinava, adquiri a habilidade de me comunicar com Pokémon do tipo Fantasma. \n$Sim, o vínculo que desenvolvi com os Pokémon é extremamente forte. \n$Então, vamos lá, tente ver se você consegue até mesmo causar dano aos meus Pokémon!" - }, - "victory": { - "1": "Ah, droga. Eu perdi." - }, - "defeat": { - "1": "Estou ansiosa para batalhar com você de novo algum dia!" - } - }, - "glacia": { - "encounter": { - "1": "Tudo o que vi foram desafios de Treinadores fracos e seus Pokémon. \n$E você? Ficaria extremamente satisfeita se pudesse dar tudo de mim contra você!" - }, - "victory": { - "1": "Você e seus Pokémon… Como seus espíritos queimam!\n$O calor consumido é esmagador. \n$Não é surpresa que minhas habilidades geladas falharam em te machucar." - }, - "defeat": { - "1": "Uma batalha intensamente apaixonada, sem dúvida." - } - }, - "drake": { - "encounter": { - "1": "Para nós, batalhar com Pokémon como parceiros, você sabe o que é necessário? Você sabe o que precisa? \n$Se não souber, nunca prevalecerá contra mim!" - }, - "victory": { - "1": "Excelente, deve-se dizer." - }, - "defeat": { - "1": "Dei meu máximo nessa batalha!" - } - }, - "wallace": { - "encounter": { - "1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!" - }, - "victory": { - "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna." - }, - "defeat": { - "1": "Uma grande ilusão!" - } - }, - "lorelei": { - "encounter": { - "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?" - }, - "victory": { - "1": "Como ousa!" - }, - "defeat": { - "1": "Não há nada que você possa fazer quando está congelada." - } - }, - "will": { - "encounter": { - "1": "Treinei por todo o mundo, tornando meus Pokémon psíquicos poderosos.\n$Eu só posso melhorar! Perder não é uma opção!" - }, - "victory": { - "1": "Eu… Eu não… acredito…" - }, - "defeat": { - "1": "Isso foi por pouco. Me pergunto o que está faltando em você." - } - }, - "malva": { - "encounter": { - "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!" - }, - "victory": { - "1": "Que novidade… Uma nova desafiadora derrotou Malva!" - }, - "defeat": { - "1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar." - } - }, - "hala": { - "encounter": { - "1": "O velho Hala está aqui para fazer você gritar!" - }, - "victory": { - "1": "Pude sentir o poder que você ganhou na sua jornada." - }, - "defeat": { - "1": "Haha! Que batalha deliciosa!" - } - }, - "molayne": { - "encounter": { - "1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!" - }, - "victory": { - "1": "Certamente encontrei uma Treinadora interessante para enfrentar!" - }, - "defeat": { - "1": "Ahaha. Que batalha interessante." - } - }, - "rika": { - "encounter": { - "1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!" - }, - "victory": { - "1": "Nada mal, garota." - }, - "defeat": { - "1": "Nahahaha! Você realmente é algo mais, garota!" - } - }, - "bruno": { - "encounter": { - "1": "Nós vamos te triturar com nosso poder superior! Hoo hah!" - }, - "victory": { - "1": "Por quê? Como eu poderia perder?" - }, - "defeat": { - "1": "Você pode me desafiar o quanto quiser, mas os resultados nunca vão mudar!" - } - }, - "bugsy": { - "encounter": { - "1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!" - }, - "victory": { - "1": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." - }, - "defeat": { - "1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!" - } - }, - "koga": { - "encounter": { - "1": "Fwahahahaha! Pokémon não são apenas sobre força bruta--você verá em breve!" - }, - "victory": { - "1": "Ah! Você provou seu valor!" - }, - "defeat": { - "1": "Você aprendeu a temer as técnicas do ninja?" - } - }, - "bertha": { - "encounter": { - "1": "Bem, você mostraria a esta velha senhora o quanto aprendeu?" - }, - "victory": { - "1": "Bem! Querida criança, devo dizer, isso foi muito impressionante. \n$Seus Pokémon acreditaram em você e fizeram o melhor para te dar a vitória. \n$Mesmo tendo perdido, me encontro com esse sorriso bobo!" - }, - "defeat": { - "1": "Hahahahah! Parece que esta velha senhora ganhou!" - } - }, - "lenora": { - "encounter": { - "1": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" - }, - "victory": { - "1": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!" - }, - "defeat": { - "1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!" - } - }, - "siebold": { - "encounter": { - "1": "Enquanto eu estiver vivo, continuarei em busca da culinária suprema... e dos oponentes mais fortes em batalha!" - }, - "victory": { - "1": "Guardarei minha memória de você e seus Pokémon para sempre em meu coração." - }, - "defeat": { - "1": "Nossa batalha Pokémon foi como alimento para minha alma. Isso vai me manter em frente. \n$É assim que vou prestar meus respeitos a você por dar tudo de si na batalha!" - } - }, - "roxie": { - "encounter": { - "1": "Prepare-se! Vou arrancar algum senso de você!" - }, - "victory": { - "1": "Selvagem! Sua razão já é mais tóxica que a minha!" - }, - "defeat": { - "1": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!" - } - }, - "olivia": { - "encounter": { - "1": "Não precisa de introdução aqui. Hora de batalhar comigo, Olivia!" - }, - "victory": { - "1": "Realmente encantador… Tanto você quanto seus Pokémon…" - }, - "defeat": { - "1": "Mmm-hmm." - } - }, - "poppy": { - "encounter": { - "1": "Oooh! Você quer ter uma batalha Pokémon comigo?" - }, - "victory": { - "1": "Uagh?! Mmmuuuggghhh…" - }, - "defeat": { - "1": "Yaaay! Eu consegui! Eu der-ro-tei você! Você pode vir para… Para… Uma revanche? \n$Venha para uma revanche quando quiser!" - } - }, - "agatha": { - "encounter": { - "1": "Pokémon são para batalhas! Vou te mostrar como um verdadeiro Treinador batalha!" - }, - "victory": { - "1": "Oh meu! Você é algo especial, criança!" - }, - "defeat": { - "1": "Bahaha. É assim que uma batalha adequada é feita!" - } - }, - "flint": { - "encounter": { - "1": "Espero que você esteja aquecida, porque aqui vem o Big Bang!" - }, - "victory": { - "1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!" - }, - "defeat": { - "1": "Huh? Isso é tudo? Acho que você precisa de um pouco mais de paixão." - } - }, - "grimsley": { - "encounter": { - "1": "O vencedor leva tudo, e não sobra nada para o perdedor." - }, - "victory": { - "1": "Quando se perde, perde-se tudo… A próxima coisa que vou procurar será a vitória, também!" - }, - "defeat": { - "1": "Se alguém vence, a pessoa que lutou contra essa pessoa perde." - } - }, - "caitlin": { - "encounter": { - "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" - }, - "victory": { - "1": "Meus Pokémon e eu aprendemos muito! Agradeço a você." - }, - "defeat": { - "1": "Aspiro a reivindicar a vitória com elegância e graça." - } - }, - "diantha": { - "encounter": { - "1": "Batalhar contra você e seus Pokémon, todos vocês cheios de esperança para o futuro… \n$Honestamente, isso apenas me enche da energia que preciso para continuar enfrentando cada novo dia! Sim!" - }, - "victory": { - "1": "Testemunhar os espíritos nobres de você e seus Pokémon em batalha realmente tocou meu coração…" - }, - "defeat": { - "1": "Oh, fantástico! O que achou? Minha equipe foi bem legal, né?" - } - }, - "wikstrom": { - "encounter": { - "1": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" - }, - "victory": { - "1": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" - }, - "defeat": { - "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!" - } - }, - "acerola": { - "encounter": { - "1": "Batalhar é simplesmente divertido! Vamos lá, eu posso te derrotar!" - }, - "victory": { - "1": "Eu… Estou sem palavras! Como você conseguiu?!" - }, - "defeat": { - "1": "Ehaha! Que vitória incrível!" - } - }, - "larry_elite": { - "encounter": { - "1": "Olá… Sou eu, Larry.\n$Eu também sou membro da Elite dos Quatro, sim… Infelizmente para mim." - }, - "victory": { - "1": "Bem, isso tirou o vento debaixo das nossas asas…" - }, - "defeat": { - "1": "É hora de uma reunião com o chefe." - } - }, - "lance": { - "encounter": { - "1": "Estive esperando por você. Permita-me testar suas habilidades.", - "2": "Achei que você conseguiria chegar tão longe. Vamos começar." - }, - "victory": { - "1": "Você me pegou. Você é magnífica!", - "2": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso." - }, - "defeat": { - "1": "Isso foi por pouco. Quer tentar de novo?", - "2": "Não é que você seja fraca. Não se incomode com isso." - } - }, - "karen": { - "encounter": { - "1": "Eu sou Karen. Você gostaria de um duelo com meus Pokémon do tipo Sombrio?", - "2": "Sou diferente daqueles que você já conheceu.", - "3": "Você montou uma equipe charmosa. Nossa batalha deve ser boa." - }, - "victory": { - "1": "Não! Eu não posso vencer. Como você ficou tão forte?", - "2": "Não me desviarei do meu caminho escolhido.", - "3": "O Campeão está ansioso para te conhecer." - }, - "defeat": { - "1": "Isso era o que eu esperava.", - "2": "Bem, isso foi relativamente divertido.", - "3": "Venha me visitar a qualquer momento." - } - }, - "milo": { - "encounter": { - "1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!" - }, - "victory": { - "1": "O poder da Grama murchou… Que desafiadora incrível!" - }, - "defeat": { - "1": "Isso realmente vai te deixar em choque e admiração." - } - }, - "lucian": { - "encounter": { - "1": "Só um momento, por favor. O livro que estou lendo está quase no clímax emocionante… \n$O herói obteve uma espada mística e está prestes a enfrentar sua prova final… Ah, tanto faz. \n$Já que você chegou tão longe, vou deixar isso de lado e batalhar com você. \n$Deixe-me ver se você alcançará tanta glória quanto o herói do meu livro!" - }, - "victory": { - "1": "Eu vejo… Parece que você me colocou em xeque-mate." - }, - "defeat": { - "1": "Tenho uma reputação a manter." - } - }, - "drasna": { - "encounter": { - "1": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" - }, - "victory": { - "1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!" - }, - "defeat": { - "1": "Como isso é possível?" - } - }, - "kahili": { - "encounter": { - "1": "Então, aqui está você… Por que não vemos para quem os ventos favorecem hoje, você… ou eu?" - }, - "victory": { - "1": "É frustrante para mim como membro da Elite dos Quatro, mas parece que sua força é real." - }, - "defeat": { - "1": "Essa foi uma jogada de mestre!" - } - }, - "hassel": { - "encounter": { - "1": "Prepare-se para aprender em primeira mão como é a respiração ardente de uma batalha feroz!" - }, - "victory": { - "1": "A sorte sorriu para mim desta vez, mas… \n$Julgando pelo andamento da luta, quem sabe se serei tão sortudo na próxima vez." - }, - "defeat": { - "1": "Essa foi uma jogada de mestre!" - } - }, - "blue": { - "encounter": { - "1": "Você deve ser muito boa para chegar tão longe." - }, - "victory": { - "1": "Só perdi para ele e agora para você… Ele? Hee, hee…" - }, - "defeat": { - "1": "Viu? Meu poder é o que me trouxe até aqui." - } - }, - "piers": { - "encounter": { - "1": "Prepare-se para uma mosh pit comigo e minha galera! Spikemuth, é hora de roquear!" - }, - "victory": { - "1": "Eu e minha equipe demos o nosso melhor. Vamos nos encontrar novamente para uma batalha algum dia…" - }, - "defeat": { - "1": "Minha garganta está desgastada de tanto gritar… Mas essa foi uma batalha empolgante!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "Oh… Seus Pokémon são impressionantes. Acho que vou gostar disso." - }, - "victory": { - "1": "Você é realmente forte. Vou ter que me esforçar muito mais também." - }, - "defeat": { - "1": "Eu nunca esperei ganhar." - } - }, - "lance_champion": { - "encounter": { - "1": "Ainda sou o Campeão. Não vou segurar nada." - }, - "victory": { - "1": "Esta é a emergência de uma nova Campeã." - }, - "defeat": { - "1": "Defendi com sucesso meu Campeonato." - } - }, - "steven": { - "encounter": { - "1": "Diga-me… O que você viu na sua jornada com seus Pokémon? \n$O que você sentiu, encontrando tantos outros Treinadores por aí? \n$Viajar por esta terra rica… Isso despertou algo dentro de você? \n$Quero que você venha até mim com tudo o que aprendeu. \n$Meus Pokémon e eu responderemos com tudo o que sabemos!" - }, - "victory": { - "1": "Então eu, o Campeão, caio em derrota…" - }, - "defeat": { - "1": "Esse tempo foi bem gasto! Obrigado!" - } - }, - "cynthia": { - "encounter": { - "1": "Eu, Cynthia, aceito seu desafio! Não haverá nenhuma trégua da minha parte!" - }, - "victory": { - "1": "Não importa o quão divertida a batalha seja, ela sempre terminará algum dia…" - }, - "defeat": { - "1": "Mesmo que você perca, nunca perca o amor pelos Pokémon." - } - }, - "iris": { - "encounter": { - "1": "Sabe de uma coisa? Estou realmente ansiosa para ter batalhas sérias com Treinadores fortes! \n$Quero dizer, vamos lá! Os Treinadores que chegam aqui são Treinadores que desejam a vitória com todas as fibras do seu ser! \n$E eles estão batalhando ao lado de Pokémon que passaram por inúmeras batalhas difíceis! \n$Se eu batalhar com pessoas assim, não só eu ficarei mais forte, meus Pokémon também! \n$E nós vamos nos conhecer ainda melhor! OK! Prepare-se! \n$Sou Iris, a Campeã da Liga Pokémon, e vou te derrotar!" - }, - "victory": { - "1": "Aghhhh… Eu dei o meu melhor, mas nós perdemos…" - }, - "defeat": { - "1": "Yay! Nós vencemos!" - } - }, - "hau": { - "encounter": { - "1": "Eu me pergunto se um Treinador batalha de maneira diferente dependendo se ele é de uma região quente ou fria.\n$Vamos testar isso!" - }, - "victory": { - "1": "Isso foi incrível! Acho que entendi um pouco melhor seu estilo agora!" - }, - "defeat": { - "1": "Cara, essa foi uma batalha e tanto!" - } - }, - "geeta": { - "encounter": { - "1": "Decidi entrar na batalha mais uma vez. \n$Venha agora… Mostre-me os frutos do seu treinamento." - }, - "victory": { - "1": "Estou ansiosa para notícias de todas as suas conquistas!" - }, - "defeat": { - "1": "Qual o problema? Isso é tudo?" - } - }, - "nemona": { - "encounter": { - "1": "Yesss! Estou tão empolgada! Hora de soltar tudo!" - }, - "victory": { - "1": "Bem, isso foi ruim, mas ainda me diverti! Eu te pego na próxima!" - }, - "defeat": { - "1": "Bem, essa foi uma ótima batalha! Frutífera, com certeza." - } - }, - "leon": { - "encounter": { - "1": "Vamos ter um tempo absolutamente campeão!" - }, - "victory": { - "1": "Meu tempo como Campeão acabou… \n$Mas que tempo campeão foi! \n$Obrigado pela melhor batalha que já tive!" - }, - "defeat": { - "1": "Um tempo absolutamente campeão, foi!" - } - }, - "whitney": { - "encounter": { - "1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?" - }, - "victory": { - "1": "Waaah! Waaah! Você é tão má!" - }, - "defeat": { - "1": "E é isso!" - } - }, - "chuck": { - "encounter": { - "1": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?" - }, - "victory": { - "1": "Você é forte! Por favor, me faça seu aprendiz?" - }, - "defeat": { - "1": "Aí está. Você percebe o quanto sou mais poderoso que você?" - } - }, - "katy": { - "encounter": { - "1": "Não baixe a guarda, a menos que queira se ver jogada no chão!" - }, - "victory": { - "1": "Todos os meus adoráveis Pokémon caíram como moscas!" - }, - "defeat": { - "1": "Coma, meu adorável Vivillon!" - } - }, - "pryce": { - "encounter": { - "1": "A juventude sozinha não garante a vitória! Experiência é o que conta." - }, - "victory": { - "1": "Excelente! Isso foi perfeito. Tente não esquecer o que sente agora." - }, - "defeat": { - "1": "Exatamente como eu imaginei." - } - }, - "clair": { - "encounter": { - "1": "Você sabe quem eu sou? E ainda se atreve a me desafiar?" - }, - "victory": { - "1": "Eu me pergunto até onde você pode ir com seu nível de habilidade. Isso deve ser fascinante." - }, - "defeat": { - "1": "E é isso." - } - }, - "maylene": { - "encounter": { - "1": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" - }, - "victory": { - "1": "Eu admito a derrota…" - }, - "defeat": { - "1": "Isso foi incrível." - } - }, - "fantina": { - "encounter": { - "1": "Você vai me desafiar, não é? Mas eu vou ganhar. \n$É o que a Líder do Ginásio de Hearthome faz, não?" - }, - "victory": { - "1": "Você é tão incrivelmente forte. Sei porque perdi." - }, - "defeat": { - "1": "Estou tão, tão, muito feliz!" - } - }, - "byron": { - "encounter": { - "1": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" - }, - "victory": { - "1": "Hmm! Meus Pokémon robustos--derrotados!" - }, - "defeat": { - "1": "Gwahahaha! Como foram meus Pokémon robustos?!" - } - }, - "olympia": { - "encounter": { - "1": "Um costume antigo decidindo o destino de alguém. A batalha começa!" - }, - "victory": { - "1": "Crie seu próprio caminho. Não deixe nada te atrapalhar. Seu destino, seu futuro." - }, - "defeat": { - "1": "Nosso caminho está claro agora." - } - }, - "volkner": { - "encounter": { - "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!" - }, - "victory": { - "1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa." - }, - "defeat": { - "1": "Não foi nada chocante…\n$Isso não é o que eu queria!" - } - }, - "burgh": { - "encounter": { - "1": "M'hm… Se eu ganhar esta batalha, sinto que posso desenhar um quadro diferente de qualquer outro. \n$OK! Posso ouvir minha musa da batalha claramente. Vamos direto ao ponto!", - "2": "Claro, estou realmente orgulhoso de todos os meus Pokémon! \n$Bem agora… Vamos direto ao ponto!" - }, - "victory": { - "1": "Acabou? Minha musa me abandonou?", - "2": "Hmm… Acabou! Você é incrível!" - }, - "defeat": { - "1": "Uau… É bonito de alguma forma, não é…", - "2": "Às vezes ouço as pessoas dizerem que foi uma vitória feia. \n$Acho que se você está dando o seu melhor, qualquer vitória é bonita." - } - }, - "elesa": { - "encounter": { - "1": "C'est fini! Quando tenho certeza disso, sinto um choque elétrico percorrer meu corpo! \n$Quero sentir essa sensação, então agora meus amados Pokémon vão fazer sua cabeça girar!" - }, - "victory": { - "1": "Eu queria fazer sua cabeça girar, mas você me surpreendeu." - }, - "defeat": { - "1": "Isso foi insatisfatório de alguma forma… Você dará tudo de si na próxima vez?" - } - }, - "skyla": { - "encounter": { - "1": "Finalmente é hora do confronto! Isso significa a batalha Pokémon que decide quem está no topo, certo? \n$Eu amo estar no topo! Porque você pode ver para sempre e sempre de lugares altos! \n$Então, que tal nós nos divertirmos?" - }, - "victory": { - "1": "Ser seu oponente na batalha é uma nova fonte de força para mim. Obrigada!" - }, - "defeat": { - "1": "Ganhar ou perder, você sempre ganha algo com uma batalha, certo?" - } - }, - "brycen": { - "encounter": { - "1": "Há também força em estar com outras pessoas e Pokémon. \n$Receber o apoio deles te fortalece. Vou te mostrar esse poder!" - }, - "victory": { - "1": "A maravilhosa combinação de você e seus Pokémon! Que amizade linda!" - }, - "defeat": { - "1": "Condições extremas realmente testam e treinam você!" - } - }, - "drayden": { - "encounter": { - "1": "O que eu quero encontrar é um jovem Treinador que possa me mostrar um futuro brilhante. \n$Vamos batalhar com tudo o que temos: sua habilidade, minha experiência e o amor com que criamos nossos Pokémon!" - }, - "victory": { - "1": "Esse sentimento intenso que me invade após uma derrota… Não sei como descrevê-lo." - }, - "defeat": { - "1": "Harrumph! Sei que sua habilidade é maior que isso!" - } - }, - "grant": { - "encounter": { - "1": "Só há uma coisa que desejo. \n$Que, superando um ao outro, encontremos um caminho para alturas ainda maiores." - }, - "victory": { - "1": "Você é uma parede que não consigo superar!" - }, - "defeat": { - "1": "Não desista. \n$Isso é tudo o que realmente importa. \n$As lições mais importantes da vida são simples." - } - }, - "korrina": { - "encounter": { - "1": "Hora da grande aparição de Lady Korrina!" - }, - "victory": { - "1": "É o seu próprio ser que permite que seus Pokémon evoluam!" - }, - "defeat": { - "1": "Que batalha explosiva!" - } - }, - "clemont": { - "encounter": { - "1": "Oh! Estou feliz por termos nos encontrado!" - }, - "victory": { - "1": "Sua paixão pela batalha me inspira!" - }, - "defeat": { - "1": "Parece que minha Máquina Treinadora-Crescer-Forte, Mach 2 está realmente funcionando!" - } - }, - "valerie": { - "encounter": { - "1": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." - }, - "victory": { - "1": "Espero que você encontre coisas para sorrir amanhã…" - }, - "defeat": { - "1": "Oh meu Deus, que pena…" - } - }, - "wulfric": { - "encounter": { - "1": "Sabe de uma coisa? Todos falamos muito sobre o que você aprende com as batalhas e os laços e tudo mais…\n$Mas realmente, eu só faço isso porque é divertido. \n$Quem se importa com o grandioso? Vamos batalhar!" - }, - "victory": { - "1": "Incrível! Sou duro como um iceberg, mas você me quebrou por completo!" - }, - "defeat": { - "1": "Lute comigo e é isso que acontece!" - } - }, - "kabu": { - "encounter": { - "1": "Todo Treinador e Pokémon treina duro em busca da vitória. \n$Mas isso significa que seu oponente também está se esforçando para vencer. \n$No final, a partida é decidida por qual lado é capaz de liberar seu verdadeiro potencial." - }, - "victory": { - "1": "Estou feliz por poder lutar com você hoje!" - }, - "defeat": { - "1": "É uma ótima maneira de sentir meu próprio crescimento!" - } - }, - "bea": { - "encounter": { - "1": "Você tem um espírito inabalável que não será movido, não importa como você seja atacado? \n$Acho que vou testar isso, certo?" - }, - "victory": { - "1": "Senti o espírito de luta de seus Pokémon enquanto você os liderava na batalha." - }, - "defeat": { - "1": "Essa foi a melhor partida que alguém poderia esperar." - } - }, - "opal": { - "encounter": { - "1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!" - }, - "victory": { - "1": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes." - }, - "defeat": { - "1": "Muito ruim para você, eu acho." - } - }, - "bede": { - "encounter": { - "1": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou." - }, - "victory": { - "1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira." - }, - "defeat": { - "1": "Bom trabalho, eu suponho." - } - }, - "gordie": { - "encounter": { - "1": "Então, vamos acabar com isso." - }, - "victory": { - "1": "Eu só quero me enterrar em um buraco… Bem, acho que seria mais como cair daqui." - }, - "defeat": { - "1": "Batalhe como sempre faz, a vitória seguirá!" - } - }, - "marnie": { - "encounter": { - "1": "A verdade é que, quando tudo está dito e feito… Eu realmente só quero me tornar Campeã por mim mesma! \n$Então, não leve para o pessoal quando eu chutar seu traseiro!" - }, - "victory": { - "1": "OK, então eu perdi… Mas consegui ver muitos dos pontos bons de você e seus Pokémon!" - }, - "defeat": { - "1": "Espero que você tenha gostado das nossas táticas de batalha." - } - }, - "raihan": { - "encounter": { - "1": "Vou derrotar o Campeão, vencer todo o torneio e provar ao mundo o quão forte o grande Raihan realmente é!" - }, - "victory": { - "1": "Eu pareço bem mesmo quando perco. \n$É uma verdadeira maldição. \n$Acho que é hora de mais uma selfie!" - }, - "defeat": { - "1": "Vamos tirar uma selfie para lembrar disso." - } - }, - "brassius": { - "encounter": { - "1": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!" - }, - "victory": { - "1": "Ahhh…avant-garde!" - }, - "defeat": { - "1": "Começarei uma nova peça imediatamente!" - } - }, - "iono": { - "encounter": { - "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!" - }, - "victory": { - "1": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!" - }, - "defeat": { - "1": "Seus olhos são MEUS!" - } - }, - "larry": { - "encounter": { - "1": "Quando tudo está dito e feito, a simplicidade é mais forte." - }, - "victory": { - "1": "Uma porção de derrota, hein?" - }, - "defeat": { - "1": "Vou encerrar o dia." - } - }, - "ryme": { - "encounter": { - "1": "Vamos lá, baby! Me agite até os ossos!" - }, - "victory": { - "1": "Você é legal, minha amiga, você move minha ALMA!" - }, - "defeat": { - "1": "Até mais, baby!" - } - }, - "grusha": { - "encounter": { - "1": "Tudo o que preciso fazer é garantir que o poder do meu Pokémon te arrependa até os ossos!" - }, - "victory": { - "1": "Sua paixão ardente... Eu meio que gosto, para ser honesto." - }, - "defeat": { - "1": "As coisas não esquentaram para você." - } - }, - "marnie_elite": { - "encounter": { - "1": "Você chegou até aqui, hein? Vamos ver se você pode lidar com meus Pokémon!", - "2": "Vou dar o meu melhor, mas não pense que vou pegar leve com você!" - }, - "victory": { - "1": "Não acredito que perdi... Mas você mereceu essa vitória. Bem feito!", - "2": "Parece que ainda tenho muito a aprender. Porém, grande batalha!" - }, - "defeat": { - "1": "Você lutou bem, mas eu tenho a vantagem! Melhor sorte na próxima vez!", - "2": "Parece que meu treinamento valeu a pena. Obrigado pela batalha!" - } - }, - "nessa_elite": { - "encounter": { - "1": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?", - "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!" - }, - "victory": { - "1": "Você navegou nessas águas perfeitamente... Bem feito!", - "2": "Parece que minhas correntes não foram páreo para você. Bom trabalho!" - }, - "defeat": { - "1": "A água sempre encontra um caminho. Essa foi uma batalha refrescante!", - "2": "Você lutou bem, mas o poder do oceano é imparável!" - } - }, - "bea_elite": { - "encounter": { - "1": "Prepare-se! Meu espírito de luta brilha intensamente!", - "2": "Vamos ver se você consegue acompanhar meu ritmo implacável!" - }, - "victory": { - "1": "Sua força... É impressionante. Você realmente merece essa vitória.", - "2": "Nunca senti essa intensidade antes. Trabalho incrível!" - }, - "defeat": { - "1": "Outra vitória para meu rigoroso regime de treinamento! Bem feito!", - "2": "Você tem força, mas eu treinei mais. Grande batalha!" - } - }, - "allister_elite": { - "encounter": { - "1": "As sombras caem... Você está pronta para enfrentar seus medos?", - "2": "Vamos ver se você pode lidar com a escuridão que eu comando." - }, - "victory": { - "1": "Você dissipou as sombras... Por enquanto. Bem feito.", - "2": "Sua luz atravessou minha escuridão. Ótimo trabalho." - }, - "defeat": { - "1": "As sombras falaram... Sua força não é suficiente.", - "2": "A escuridão triunfa... Talvez na próxima vez você veja a luz." - } - }, - "raihan_elite": { - "encounter": { - "1": "Tempestade se formando! Vamos ver se você aguenta essa luta!", - "2": "Prepare-se para enfrentar o olho da tempestade!" - }, - "victory": { - "1": "Você enfrentou a tempestade... Trabalho incrível!", - "2": "Você navegou nos ventos perfeitamente... Grande batalha!" - }, - "defeat": { - "1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!", - "2": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!" - } - }, - "alder": { - "encounter": { - "1": "Se prepare para uma batalha contra o Treinador mais forte de Unova!" - }, - "victory": { - "1": "Muito bem! Você certamente é um talento incomparável." - }, - "defeat": { - "1": "Um vento fresco sopra em meu coração...\n$Que esforço extraordinário!" - } - }, - "kieran": { - "encounter": { - "1": "Através do trabalho duro, eu me torno cada vez mais forte!\n$Eu não perco." - }, - "victory": { - "1": "Eu não acredito...\n$Que batalha divertida e emocionante!" - }, - "defeat": { - "1": "Uau, que batalha!\n$Hora de você treinar ainda mais." - } - }, - "rival": { - "encounter": { - "1": "@c{smile}Eai, estava procurando você! Sabia que você estava ansiosa para começar, mas esperava pelo menos um tchau…\n$@c{smile_eclosed}Então você está realmente perseguindo seu sonho, hein?\n Quase não consigo acreditar.\n$@c{serious_smile_fists}Já que estamos aqui, que tal uma batalha?\nAfinal, quero ter certeza de que você está pronta.\n$@c{serious_mopen_fists}Não se segure, quero que você dê tudo de si!" - }, - "victory": { - "1": "@c{shock}Caramba… Você me limpou.\nVocê é mesmo uma novata?\n$@c{smile}Talvez tenha sido um pouco de sorte, mas…\nQuem sabe você consiga chegar até o fim.\n$Aliás, o professor me pediu para te dar esses itens. Eles parecem bem legais.\n$@c{serious_smile_fists}Boa sorte lá fora!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}Aí está você! Procurei você em todo lugar!\n@c{angry_mopen}Esqueceu de se despedir da sua melhor amiga?\n$@c{smile_ehalf}Você está indo atrás do seu sonho, né?\nEsse dia realmente chegou, não é…\n$@c{smile}Enfim, vou te perdoar por ter me esquecido, mas com uma condição. @c{smile_wave_wink}Você tem que lutar comigo!\n$@c{angry_mopen}Dê o seu melhor! Não quer que sua aventura acabe antes de começar, né?" - }, - "victory": { - "1": "@c{shock}Você acabou de começar e já está tão forte?!@d{96}\n@c{angry}Você trapaceou, não foi?\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile_eclosed}Eu perdi de forma justa… Tenho a sensação de que você vai se sair muito bem lá fora.\n$@c{smile}Aliás, o professor pediu para eu te dar alguns itens. Espero que sejam úteis!\n$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}Eai, você também está aqui?\n@c{smile_eclosed}Ainda com um recorde perfeito, hein…?\n$@c{serious_mopen_fists}Sei que parece que eu te segui até aqui, mas isso não é totalmente verdade.\n$@c{serious_smile_fists}Sinceramente, tenho estado ansioso por uma revanche desde que você me venceu em casa.\n$Tenho treinado bastante, então vou dar uma luta difícil desta vez.\n$@c{serious_mopen_fists}Não se segure, assim como antes!\nVamos lá!" - }, - "victory": { - "1": "@c{neutral_eclosed}Ah. Acho que fui confiante demais.\n$@c{smile}Tudo bem, no entanto. Eu imaginei que isso poderia acontecer.\n@c{serious_mopen_fists}Isso só significa que preciso me esforçar mais para a próxima vez!\n\n$@c{smile}Ah, não que você precise realmente de ajuda, mas eu tinha um extra desses itens e pensei que você poderia querer.\n$@c{serious_smile_fists}Não espere outro depois deste!\nNão posso continuar dando vantagem ao meu oponente.\n$@c{smile}Enfim, cuide-se, e aproveite o evento!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}Oh, que surpresa te encontrar aqui. Parece que você ainda está invicta. @c{angry_mopen}Hum… Nada mal!\n$@c{angry_mopen}Eu sei o que você está pensando, e não, eu não estava te espionando. @c{smile_eclosed}Acontece que eu estava na área.\n$@c{smile_ehalf}Estou feliz por você, mas só quero te avisar que está tudo bem perder às vezes.\n$@c{smile}Aprendemos com nossos erros, muitas vezes mais do que se continuássemos vencendo.\n$@c{angry_mopen}De qualquer forma, tenho treinado duro para nossa revanche, então é melhor você dar o seu melhor!" - }, - "victory": { - "1": "@c{neutral}Eu… não era para eu perder dessa vez…\n$@c{smile}Ah bem. Isso só significa que vou ter que treinar ainda mais para a próxima vez!\n$@c{smile_wave}Também consegui mais dois desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.\n$@c{angry_mopen}Estes são os últimos, hein! Você não vai ganhar mais nenhum presente de mim depois desse!\n$@c{smile_wave}Continue assim, e aproveite o evento!" - }, - "defeat": { - "1": "Está tudo bem perder às vezes…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}Eai, olha quem é! Faz um tempo.\n@c{neutral}Você… ainda está invicta? Hum.\n$@c{neutral_eclosed}As coisas têm sido meio… estranhas.\nNão é a mesma coisa em casa sem você.\n$@c{serious}Eu sei que é egoísta, mas preciso desabafar.\n@c{neutral_eclosed}Acho que você está se metendo em algo grande demais aqui.\n$@c{serious}Nunca perder é irrealista.\nPrecisamos perder às vezes para crescer.\n$@c{neutral_eclosed}Você teve uma grande jornada, mas ainda há muito pela frente, e só vai ficar mais difícil. @c{neutral}Você está preparada para isso?\n$@c{serious_mopen_fists}Se sim, prove para mim." - }, - "victory": { - "1": "@c{angry_mhalf}Isso é ridículo… Eu mal parei de treinar…\nComo ainda estamos tão distantes?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}Quanto tempo! Ainda não perdeu, né.\n@c{angry}Você está começando a me irritar. @c{smile_wave_wink}Brincadeirinha!\n$@c{smile_ehalf}Mas sério, você não sente saudades de casa? Ou… de mim?\nEu… Eu quero dizer, sentimos muito a sua falta.\n$@c{smile_eclosed}Eu apoio o seu sonho e tudo mais, mas a realidade é que você vai perder mais cedo ou mais tarde.\n$@c{smile}E quando isso acontecer, estarei lá para você, como sempre.\n@c{angry_mopen}Agora, deixe-me mostrar o quão forte eu me tornei!" - }, - "victory": { - "1": "@c{shock}Depois de tudo isso… não foi o suficiente…?\nVocê nunca vai voltar a esse ritmo…" - }, - "defeat": { - "1": "Você deu o seu melhor, agora vamos para casa." - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}Oi.\n$Não vou enrolar com você.\n@c{neutral_eclosed}Estou aqui para vencer, simples assim.\n$@c{serious_mhalf_fists}Aprendi a maximizar meu potencial dedicando todo o meu tempo ao treino.\n$@c{smile}Você ganha muito tempo extra quando corta o sono e a interação social desnecessários.\n$@c{serious_mopen_fists}Nada disso importa mais, não até eu vencer.\n$@c{neutral_eclosed}Cheguei ao ponto de não perder mais.\n@c{smile_eclosed}Acho que sua filosofia não estava tão errada afinal.\n$@c{angry_mhalf}Perder é para os fracos, e eu não sou mais fraco.\n$@c{serious_mopen_fists}Prepare-se." - }, - "victory": { - "1": "@c{neutral}O que…@d{64} O que é você?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}Sou eu! Você não esqueceu de mim de novo… esqueceu?\n$@c{smile}Você deveria se orgulhar de até onde chegou. Parabéns!\nMas parece que é o fim da sua jornada.\n$@c{smile_eclosed}Você despertou algo em mim que eu nunca soube que existia.\nParece que agora tudo o que faço é treinar.\n$@c{smile_ehalf}Eu mal como ou durmo agora, só treino meus Pokémon o dia todo, ficando mais forte a cada vez.\n$@c{neutral}Na verdade, eu… mal me reconheço.\n$E agora, finalmente atingi o desempenho máximo.\nNão acho que alguém poderia me vencer agora.\n$E sabe de uma coisa? É tudo por sua causa.\n@c{smile_ehalf}Eu não sei se te agradeço ou te odeio.\n$@c{angry_mopen}Prepare-se." - }, - "victory": { - "1": "@c{neutral}O que…@d{64} O que é você?" - }, - "defeat": { - "1": "$@c{smile}Você deveria se orgulhar de até onde chegou." - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}Nos encontramos de novo.\n$@c{neutral}Tive um tempo para refletir sobre tudo isso.\nHá uma razão para tudo isso parecer tão estranho.\n$@c{neutral_eclosed}Seu sonho, minha vontade de te vencer…\nTudo faz parte de algo maior.\n$@c{serious}Isso não é sobre mim, nem sobre você… É sobre o mundo, @c{serious_mhalf_fists}e é meu propósito te levar ao limite.\n$@c{neutral_eclosed}Se cumpri esse propósito, não posso dizer, mas fiz tudo ao meu alcance.\n$@c{neutral}Este lugar em que acabamos é assustador… Mas de alguma forma me sinto indiferente, como se já tivesse estado aqui antes.\n$@c{serious_mhalf_fists}Você sente o mesmo, não sente?\n$@c{serious}…é como se algo aqui estivesse falando comigo.\nIsso é tudo o que o mundo conhece há muito tempo.\n$Aqueles momentos que apreciamos juntos que parecem tão recentes não passam de uma memória distante.\n$@c{neutral_eclosed}Quem pode dizer se eles foram realmente reais em primeiro lugar.\n$@c{serious_mopen_fists}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é a única que pode fazer isso.\n$@c{serious_smile_fists}Eu mal sei o que tudo isso significa, só sei que é verdade.\n$@c{serious_mopen_fists}Se você não pode me derrotar aqui e agora, você não terá chance." - }, - "victory": { - "1": "@c{smile_eclosed}Parece que meu trabalho aqui está feito.\n$Quero que você me prometa uma coisa.\n@c{smile}Depois que curar o mundo, por favor, volte para casa." - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}Então somos só nós de novo.\n$@c{smile_eclosed}Sabe, continuo pensando nisso…\n$@c{smile_ehalf}Há algo nisso tudo, por que tudo parece tão estranho agora…\n$@c{smile}Você tem seu sonho, e eu tenho essa ambição em mim…\n$Não consigo evitar sentir que há um propósito maior em tudo isso, no que estamos fazendo, você e eu.\n$@c{smile_eclosed}Acho que devo te levar ao limite.\n$@c{smile_ehalf}Não tenho certeza se estou fazendo um bom trabalho nisso, mas tentei meu melhor até agora.\n$Há algo neste lugar estranho e terrível… Tudo parece tão claro…\n$Isso… é tudo o que o mundo conhece há muito tempo.\n$@c{smile_eclosed}É como se eu mal pudesse lembrar das memórias que apreciamos juntos.\n$@c{smile_ehalf}Elas foram reais? Elas parecem tão distantes agora…\n$@c{angry_mopen}Você precisa continuar empurrando, porque se não o fizer, isso nunca vai acabar. Você é o único que pode fazer isso.\n$@c{smile_ehalf}Eu… não sei o que tudo isso significa… mas sinto que é verdade.\n$@c{neutral}Se você não pode me derrotar aqui e agora, você não terá chance." - }, - "victory": { - "1": "@c{smile_ehalf}Eu… acho que cumpri meu propósito…\n$@c{smile_eclosed}Prometa-me… Depois que curar o mundo… Por favor… volte para casa.\n$@c{smile_ehalf}…Obrigada." - } - } -} diff --git a/src/locales/pt_BR/dialogue-final-boss-female.json b/src/locales/pt_BR/dialogue-final-boss-female.json deleted file mode 100644 index 7f7c04acaff..00000000000 --- a/src/locales/pt_BR/dialogue-final-boss-female.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", - "firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.", - "secondStageWin": "…Magnífico." -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-final-boss-male.json b/src/locales/pt_BR/dialogue-final-boss.json similarity index 55% rename from src/locales/pt_BR/dialogue-final-boss-male.json rename to src/locales/pt_BR/dialogue-final-boss.json index 0a261ba151e..7009f00db5b 100644 --- a/src/locales/pt_BR/dialogue-final-boss-male.json +++ b/src/locales/pt_BR/dialogue-final-boss.json @@ -1,5 +1,6 @@ { "encounter": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraído para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é o único aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", + "encounter_female": "Parece que a hora finalmente chegou novamente.\nVocê sabe por que veio aqui, não sabe?\n$Você foi atraída para cá, porque já esteve aqui antes.\nInúmeras vezes.\n$Embora talvez isso possa ser contado.\nPara ser preciso, este é de fato o seu {{cycleCount}}º ciclo.\n$A cada ciclo, sua mente retorna ao seu estado anterior.\nMesmo assim, de alguma forma, vestígios de seus antigos \"eus\" permanecem.\n$Até agora, você ainda não conseguiu, mas sinto uma presença diferente em você desta vez.\n\n$Você é a única aqui, embora pareça haver... outro.\n$Você finalmente vai se mostrar um desafio formidável para mim?\nO desafio que anseio há milênios?\n$Vamos começar.", "firstStageWin": "Entendo. A presença que senti era realmente real.\nParece que não preciso mais me segurar.\n$Não me decepcione.", "secondStageWin": "…Magnífico." } \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-misc-female.json b/src/locales/pt_BR/dialogue-misc-female.json deleted file mode 100644 index 761570a7f80..00000000000 --- a/src/locales/pt_BR/dialogue-misc-female.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposta.", - "ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?", - "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.", - "ending_name": "Desenvolvedores" -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-misc-male.json b/src/locales/pt_BR/dialogue-misc-male.json deleted file mode 100644 index 18eb2ba8c91..00000000000 --- a/src/locales/pt_BR/dialogue-misc-male.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "ending": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.", - "ending_female": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?", - "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.", - "ending_name": "Desenvolvedores" -} \ No newline at end of file diff --git a/src/locales/pt_BR/dialogue-misc.json b/src/locales/pt_BR/dialogue-misc.json new file mode 100644 index 00000000000..10e50aaa7e1 --- /dev/null +++ b/src/locales/pt_BR/dialogue-misc.json @@ -0,0 +1,6 @@ +{ + "ending": "@c{shock}Você está de volta?@d{32} Isso significa que…@d{96} você venceu?!\n@c{smile_ehalf}Eu deveria saber que você conseguiria.\n$@c{smile_eclosed}Claro… Eu sempre tive essa sensação.\n@c{smile}Acabou agora, certo? Você quebrou o ciclo.\n$@c{smile_ehalf}Você também realizou seu sonho, não foi?\nVocê não perdeu nenhuma vez.\n$Eu serei a única a lembrar o que você fez.\n@c{angry_mopen}Eu tentarei não esquecer!\n$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile}Eu nunca esqueceria.@d{32}\nSua lenda viverá em nossos corações.\n$@c{smile_wave}De qualquer forma,@d{64} está ficando tarde…@d{96} Eu acho?\nÉ difícil dizer neste lugar.\n$Vamos para casa. @c{smile_wave_wink}Talvez amanhã possamos ter outra batalha, pelos velhos tempos?", + "ending_female": "@c{smile}Oh? Você venceu?@d{96} @c{smile_eclosed}Acho que eu deveria saber.\nMas, você está de volta agora.\n$@c{smile}Acabou.@d{64} Você quebrou o ciclo.\n$@c{serious_smile_fists}Você também realizou seu sonho, não é?\nVocê não perdeu nenhuma vez.\n$@c{neutral}Eu sou o único que vai lembrar o que você fez.@d{96}\nAcho que está tudo bem, não é?\n$@c{serious_smile_fists}Sua lenda sempre viverá em nossos corações.\n$@c{smile_eclosed}Enfim, já tive o suficiente deste lugar, não é? Vamos para casa.\n$@c{serious_smile_fists}Talvez quando voltarmos, possamos ter outra batalha?\nSe você estiver disposto.", + "ending_endless": "Parabéns por alcançar o final atual!\nMais conteúdo chegará em breve.", + "ending_name": "Desenvolvedores" +} diff --git a/src/locales/pt_BR/dialogue-male.json b/src/locales/pt_BR/dialogue.json similarity index 87% rename from src/locales/pt_BR/dialogue-male.json rename to src/locales/pt_BR/dialogue.json index 2978bb9a6a5..2f39442ee5a 100644 --- a/src/locales/pt_BR/dialogue-male.json +++ b/src/locales/pt_BR/dialogue.json @@ -3,17 +3,21 @@ "encounter": { "1": "Eai, quer batalhar?", "2": "Você também é um treinador novo?", + "2_female": "Você também é uma treinadora nova?", "3": "Eai, nunca te vi antes. Vamos batalhar!", "4": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraco! Vamos batalhar!", + "4_female": "Acabei de perder, então estou tentando encontrar mais Pokémon.\nEspera! Você parece fraca! Vamos batalhar!", "5": "A gente já se conheceu antes? Não lembro muito bem. Enfim, prazer te conhecer!", "6": "Beleza! Vamos nessa!", "7": "Beleza! Lá vou eu! Vou te mostrar meu poder!", "8": "Hahaha... Vou te mostrar o quão incríveis são meus Pokémon!", "9": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronto!", + "9_female": "Sem perder tempo com cumprimentos. Vamos logo, quando estiver pronta!", "10": "Não baixe a guarda, ou você pode acabar chorando quando uma criança te vencer.", "11": "Eu criei meus Pokémon com muito cuidado. Você não tem permissão para machucá-los!", "12": "Que bom que você chegou! Não vai ser fácil daqui pra frente.", - "13": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!" + "13": "As batalhas continuam para sempre! Bem-vinda ao mundo sem fim!", + "13_female": "As batalhas continuam para sempre! Bem-vindo ao mundo sem fim!" }, "victory": { "1": "Uau! Você é forte!", @@ -21,6 +25,7 @@ "3": "Vou te encontrar de novo quando for mais velho e te vencer!", "4": "Ugh. Não tenho mais Pokémon.", "5": "Não acredito… NÃO ACREDITO! Como pude perder de novo…", + "5_female": "Não acredito… NÃO ACREDITO! Como pude de novo…", "6": "Não! Eu perdi!", "7": "Uau! Você é incrível! Estou surpreso!", "8": "Pode ser… Como… Eu e meus Pokémon somos os mais fortes, porém…", @@ -35,10 +40,12 @@ "encounter": { "1": "Vamos batalhar, pode ser?", "2": "Você parece um treinador novo. Vamos batalhar!", + "2_female": "Você parece uma treinadora nova. Vamos batalhar!", "3": "Não te reconheço. Que tal uma batalha?", "4": "Vamos ter uma batalha Pokémon divertida!", "5": "Vou te mostrar como realmente usar Pokémon!", "6": "Uma batalha séria começa com um começo sério! Tem certeza que está pronto?", + "6_female": "Uma batalha séria começa com um começo sério! Tem certeza que está pronta?", "7": "Você só é jovem uma vez. E só tem uma chance em cada batalha. Logo, você será apenas uma memória.", "8": "Vai com calma comigo, tá? Mas vou lutar sério!", "9": "A escola é chata. Não tenho nada para fazer. Só estou batalhando para passar o tempo." @@ -52,6 +59,7 @@ "6": "Sério, eu perdi. Isso é, tipo, seriamente deprimente, mas você foi seriamente legal.", "7": "Não preciso de memórias como essa. Deletando memória…", "8": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica sério.", + "8_female": "Ei! Eu te disse para pegar leve comigo! Mesmo assim, você é legal quando fica séria.", "9": "Estou realmente cansando de batalhar… Deve haver algo novo para fazer…" } }, @@ -150,7 +158,9 @@ "1": "Sim… Você tem bons Pokémon…", "2": "O quê?! Mas sou um gênio das batalhas!", "3": "Claro, você é o personagem principal!", - "4": "OK! OK! Você poderia ser um Treinador Ás!" + "3_female": "Claro, você é a personagem principal!", + "4": "OK! OK! Você poderia ser um Treinador Ás!", + "4_female": "OK! OK! Você poderia ser uma Treinador Ás!" }, "defeat": { "1": "Estou dedicando corpo e alma às batalhas de Pokémon!", @@ -171,7 +181,8 @@ "encounter": { "1": "Prepare-se, porque quando nos unimos, é o dobro do problema!", "2": "Dois corações, uma estratégia – vamos ver se você consegue acompanhar nosso poder de gêmeos!", - "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!" + "3": "Espero que esteja pronto para o dobro do problema, porque estamos prestes a causar!", + "3_female": "Espero que esteja pronta para o dobro do problema, porque estamos prestes a causar!" }, "victory": { "1": "Podemos ter perdido essa rodada, mas nosso vínculo permanece inquebrável!", @@ -199,7 +210,8 @@ "black_belt": { "encounter": { "1": "Elogio sua coragem ao me desafiar! Pois eu sou o que tem o chute mais forte!", - "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?" + "2": "Oh, entendo. Você gostaria de ser cortado em pedaços? Ou prefere o papel de saco de pancadas?", + "2_female": "Oh, entendo. Você gostaria de ser cortada em pedaços? Ou prefere o papel de saco de pancadas?" }, "victory": { "1": "Oh. Os Pokémon fizeram a luta. Meu chute forte não ajudou em nada.", @@ -310,7 +322,8 @@ }, "defeat": { "1": "New age se refere simplesmente aos compositores clássicos do século XX, certo?", - "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar." + "2": "Não fique preso na tristeza ou frustração. Você pode usar seus rancores para se motivar.", + "2_female": "Não fique presa na tristeza ou frustração. Você pode usar seus rancores para se motivar." } }, "psychic": { @@ -341,7 +354,8 @@ }, "baker": { "encounter": { - "1": "Espero que esteja pronto para saborear a derrota!" + "1": "Espero que esteja pronto para saborear a derrota!", + "1_female": "Espero que esteja pronta para saborear a derrota!" }, "victory": { "1": "Vou assar uma revanche." @@ -371,7 +385,8 @@ "encounter": { "1": "Mano, você vai andar na prancha se perder!", "2": "Vem com tudo! Sou um marinheiro com orgulho!", - "3": "Ahoy marujo! Tá enjoado, é?!" + "3": "Ahoy marujo! Tá enjoado, é?!", + "3_female": "Ahoy maruja! Tá enjoada, é?!" }, "victory": { "1": "Argh! Perdi pra uma criança!", @@ -399,6 +414,7 @@ }, "victory": { "1": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar um Executivo.", + "1_female": "Uau, você é forte. Que desperdício. Se você se juntasse à Equipe Rocket, poderia se tornar uma Executiva.", "2": "Eu... Eu estou arrasada...", "3": "Aaaieeeee! Isso não pode estar acontecendo! Eu lutei muito, mas ainda perdi…" } @@ -436,7 +452,8 @@ "victory": { "1": "Hehehe! Você pode ter me derrotado, mas não tem chance contra o Chefe! Se você se perder agora, não terá que enfrentar uma surra sonora!", "2": "Hehehe... Então, eu também perdi...", - "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer..." + "3": "Ahya! Como isso pode ser? Para um Admin como eu perder para um treinador qualquer...", + "3_female": "Ahya! Como isso pode ser? Para um Admin como eu perder para uma treinadora qualquer..." } }, "courtney": { @@ -454,13 +471,15 @@ "shelly": { "encounter": { "1": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemido, simplesmente ignorante ou ambos! Você é tão fofo que chega a ser nojento! Vou te derrubar", + "1_female": "Ahahahaha! Você vai se meter nos assuntos da Equipe Aqua? Você é absolutamente destemida, simplesmente ignorante ou ambos! Você é tão fofa que chega a ser nojenta! Vou te derrubar", "2": "O que é isso? Quem é essa criança mimada?", "3": "Relaxe. Seja paciente. Vou te esmagar em breve." }, "victory": { "1": "Ahahahaha! Fomos surpreendidos inesperadamente! Estamos sem opções. Teremos que recuar. Mas esta não é a última vez que você verá a Equipe Aqua! Temos outros planos! Não se esqueça disso!", "2": "Ahhh?! Fui muito fácil com você?!", - "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie." + "3": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é um pirralho com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruído por Archie.", + "3_female": "Uh. Você está me dizendo que melhorou seu jogo ainda mais durante a luta? Você é uma pirralha com um futuro brilhante… Meu Pokémon e eu não temos mais forças para lutar… Vá em frente… Vá e seja destruída por Archie." } }, "matt": { @@ -472,14 +491,16 @@ "victory": { "1": "Muito bem, até que o Chefe tenha tempo para você, serei seu oponente!", "2": "Posso sentir! Posso sentir, tudo bem! A força saindo de você! Mais! Eu ainda quero mais! Mas parece que estamos sem tempo...", - "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!" + "3": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-lo novamente algum dia!", + "3_female": "Isso foi divertido! Eu sabia que você me mostraria um bom tempo! Estou ansioso para enfrentá-la novamente algum dia!" } }, "mars": { "encounter": { "1": "Sou Mars, uma das principais Comandantes da Equipe Galáctica.", "2": "A visão da Equipe Galáctica para o futuro é inabalável. A oposição será esmagada sem piedade!", - "3": "Sentindo-se nervoso? Você deveria estar!" + "3": "Sentindo-se nervoso? Você deveria estar!", + "3_female": "Sentindo-se nervosa? Você deveria estar!" }, "victory": { "1": "Isso não pode estar acontecendo! Como eu perdi?!", @@ -514,36 +535,45 @@ "zinzolin": { "encounter": { "1": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-lo aqui e agora!", + "1_female": "Você poderia se tornar uma ameaça para a Equipe Plasma, então vamos eliminá-la aqui e agora!", "2": "Oh, pelo amor de Deus... Eu não esperava ter que lutar neste frio congelante!", - "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui." + "3": "Você é um treinador impressionante para ter chegado tão longe. Mas termina aqui.", + "3_female": "Você é uma treinadora impressionante para ter chegado tão longe. Mas termina aqui." }, "victory": { "1": "Ghetsis... Eu falhei com você...", "2": "Está amargamente frio. Estou tremendo. Estou sofrendo. Ainda assim, estou vitorioso.", - "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente." + "3": "Hmph. Você é um treinador mais esperto do que eu esperava, mas não esperto o suficiente.", + "3_female": "Hmph. Você é uma treinadora mais esperta do que eu esperava, mas não esperta o suficiente." } }, "rood": { "encounter": { "1": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-lo ir embora daqui e agora!", + "1_female": "Você é uma ameaça para a Equipe Plasma. Não podemos deixá-la ir embora daqui e agora!", "2": "Oh, este vento gelado... Eu nunca pensei que teria que lutar aqui!", - "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina." + "3": "Você é um treinador notável para ter chegado tão longe. Mas é aqui que termina.", + "3_female": "Você é uma treinadora notável para ter chegado tão longe. Mas é aqui que termina." }, "victory": { "1": "Ghetsis... Eu falhei em minha missão...", "2": "O frio é penetrante. Estou tremendo. Estou sofrendo. Ainda assim, triunfei.", - "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente." + "3": "Hm. Você é um treinador talentoso, mas infelizmente não talentoso o suficiente.", + "3_female": "Hm. Você é uma treinadora talentosa, mas infelizmente não talentosa o suficiente." } }, "xerosic": { "encounter": { "1": "Ah ha ha! Será um prazer. Vamos lá, pequeno treinador! Vamos ver o que você tem!", + "1_female": "Ah ha ha! Será um prazer. Vamos lá, pequena treinadora! Vamos ver o que você tem!", "2": "Hmm... Você é mais poderoso do que parece. Eu me pergunto quanta energia há dentro de você.", + "2_female": "Hmm... Você é mais poderosa do que parece. Eu me pergunto quanta energia há dentro de você.", "3": "Eu estava esperando por você! Preciso fazer uma pequena pesquisa sobre você! Vamos começar!" }, "victory": { "1": "Ah, você é bastante forte. Oh sim—muito forte, de fato.", "2": "Ding-ding-ding! Você conseguiu! Ao vencedor, os despojos!", + "2_female": "Ding-ding-ding! Você conseguiu! À vencedora, os despojos!", "3": "Maravilhoso! Incrível! Você tem uma tremenda habilidade e coragem!" } }, @@ -551,6 +581,7 @@ "encounter": { "1": "Eu sou Bryony, e será um prazer lutar com você. Mostre-me o que você tem.", "2": "Impressionante... Você é mais poderoso do que parece. Vamos ver a verdadeira extensão de sua energia.", + "2_female": "Impressionante... Você é mais poderosa do que parece. Vamos ver a verdadeira extensão de sua energia.", "3": "Eu antecipei sua chegada. É hora de um pequeno teste. Vamos começar?" }, "victory": { @@ -563,9 +594,11 @@ "encounter": { "1": "Se prepara pra encrenca!", "2": "Estamos realizando um grande trabalho aqui! Cai fora, moleque!", + "2_female": "Estamos realizando um grande trabalho aqui! Cai fora, garota!", "3": "Entregue seus Pokémon ou enfrente a ira da Equipe Rocket!", "4": "Você está prestes a experimentar o verdadeiro terror da Equipe Rocket!", - "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!" + "5": "Ei, moleque! Eu sou um tipo de cara da Equipe Rocket!", + "5_female": "Ei, garota! Eu sou um tipo de cara da Equipe Rocket!" }, "victory": { "1": "Equipe Rocket decolando de novo!", @@ -613,7 +646,8 @@ "2": "Presencie o poder da nossa tecnologia e o futuro que vislumbramos!", "3": "Em nome da Equipe Galáctica, eliminarei qualquer um que ficar em nosso caminho!", "4": "Prepare-se para perder!", - "5": "Espero que você esteja pronto para uma surra cósmica!" + "5": "Espero que você esteja pronto para uma surra cósmica!", + "5_female": "Espero que você esteja pronta para uma surra cósmica!" }, "victory": { "1": "Fui amassado...", @@ -803,7 +837,8 @@ }, "galactic_boss_cyrus_1": { "encounter": { - "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" + "1": "Você foi compelido a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!", + "1_female": "Você foi compelida a vir aqui por tal sentimentalismo vazio\nEu farei você se arrepender de ter ouvido seu coração!" }, "victory": { "1": "Interessante. E bastante curioso." @@ -958,6 +993,7 @@ }, "victory": { "1": "Você realmente é forte… Vou admitir que você é habilidoso…", + "1_female": "Você realmente é forte… Vou admitir que você é habilidosa…", "2": "Hmm… Você sabe que só teve sorte, certo?!", "3": "Uau, você é demais! Não acredito que me venceu!" }, @@ -975,12 +1011,14 @@ }, "victory": { "1": "Whoa! Seu time é de verdade, garoto!", + "1_female": "Whoa! Seu time é de verdade, garota!", "2": "Uau, você é forte! Até meus truques elétricos perderam para você.", "3": "Isso foi uma derrota absolutamente chocante!" }, "defeat": { "1": "Oh sim! Quando se trata de Pokémon do tipo Elétrico, sou o número um do mundo!", "2": "Hahaha! Foi uma batalha eletrizante, garoto!", + "2_female": "Hahaha! Foi uma batalha eletrizante, garota!", "3": "Uma batalha de Pokémon é guerra, e eu te mostrei combate em primeira mão!" } }, @@ -1059,7 +1097,8 @@ "encounter": { "1": "Eu, o líder da Equipe Rocket, vou te fazer sentir um mundo de dor!", "2": "Meu treinamento aqui será vital antes de enfrentar meus antigos associados novamente.", - "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!" + "3": "Não acho que você está preparado para o nível de fracasso que está prestes a experimentar!", + "3_female": "Não acho que você está preparada para o nível de fracasso que está prestes a experimentar!" }, "victory": { "1": "O QUE! Eu, perder?! Não tenho nada a dizer a você!", @@ -1092,6 +1131,7 @@ "brawly": { "encounter": { "1": "Oh cara, um desafiante!\nVamos ver o que você pode fazer!", + "1_female": "Oh cara, uma desafiante!\nVamos ver o que você pode fazer!", "2": "Você parece uma grande onda.\nVamos batalhar!", "3": "Hora de criar uma tempestade!\nVamos!" }, @@ -1119,6 +1159,7 @@ }, "defeat": { "1": "Você está totalmente carregado agora!\nWahahahaha!", + "1_female": "Você está totalmente carregada agora!\nWahahahaha!", "2": "Espero ver você faíscando em batalhas futuras!\nWahahahaha!", "3": "Wahahahaha! Que batalha eletrizante!" } @@ -1165,6 +1206,7 @@ }, "victory": { "1": "Você é o primeiro Treinador que vejo com mais graça do que eu.\nJogou excelentemente.", + "1_female": "Você é a primeira Treinadora que vejo com mais graça do que eu.\nJogou excelentemente.", "2": "Oh, meus Pokémon Voadores despencaram!\nMuito bem.", "3": "Embora eu tenha caído, meus Pokémon continuarão a voar!" }, @@ -1177,6 +1219,7 @@ "tate": { "encounter": { "1": "Hehehe... Ficou surpreso de me ver sem minha irmã?", + "1_female": "Hehehe... Ficou surpresa de me ver sem minha irmã?", "2": "Posso ver o que você está pensando...\nVocê quer batalhar!", "3": "Como você pode derrotar alguém...\nQue sabe todos os seus movimentos?" }, @@ -1194,6 +1237,7 @@ "liza": { "encounter": { "1": "Fufufu... Ficou surpreso de me ver sem meu irmão?", + "1_female": "Fufufu... Ficou surpresa de me ver sem meu irmão?", "2": "Posso determinar o que você deseja...\nVocê quer batalhar, não quer?", "3": "Como você pode derrotar alguém...\nQue é um com seus Pokémon?" }, @@ -1265,8 +1309,10 @@ "nessa": { "encounter": { "1": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-lo.", + "1_female": "Não importa que tipo de plano sua mente refinada possa estar tramando, meu parceiro e eu vamos afundá-la.", "2": "Não estou aqui para conversar. Estou aqui para vencer!", - "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!" + "3": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-lo!", + "3_female": "Este é um pequeno presente dos meus Pokémon... Espero que você possa recebê-la!" }, "victory": { "1": "Você e seus Pokémon são demais...", @@ -1287,6 +1333,7 @@ }, "victory": { "1": "Você... Você é muito bom, hein?", + "1_female": "Você... Você é muito boa, hein?", "2": "Se você encontrar Gordie por aí, certifique-se de dar uma boa surra nele, ok?", "3": "Acho que você levou a quebra de gelo um pouco literalmente demais..." }, @@ -1300,10 +1347,12 @@ "encounter": { "1": "Você parece forte! Vamos começar!", "2": "Sou forte como a amplitude do oceano. Você vai ser varrido, com certeza.", + "2_female": "Sou forte como a amplitude do oceano. Você vai ser varrida, com certeza.", "3": "Oh ho, então estou enfrentando você! Isso é fora do comum." }, "victory": { "1": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinador!", + "1_female": "Você foi incrível! Está criando alguns Pokémon incríveis. Você dominou a coisa de Treinadora!", "2": "Você não apenas parece forte, você é forte de verdade! Eh, eu também fui varrido!", "3": "Você é forte como uma onda impressionante!" }, @@ -1316,6 +1365,7 @@ "shauntal": { "encounter": { "1": "Com licença. Você é um desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", + "1_female": "Com licença. Você é uma desafiante, certo?\nSou a usuária de Pokémon do tipo Fantasma da Elite dos Quatro, Shauntal, e serei sua oponente.", "2": "Adoro escrever sobre Treinadores que vêm aqui e os Pokémon que treinam.\nPosso usar você e seus Pokémon como tema?", "3": "Cada pessoa que trabalha com Pokémon tem uma história para contar.\nQue história está prestes a ser contada?" }, @@ -1333,6 +1383,7 @@ "marshal": { "encounter": { "1": "Meu mentor, Alder, vê seu potencial como Treinador e está interessado em você.\nMeu objetivo é testá-lo—levar você aos limites da sua força. Kiai!", + "1_female": "Meu mentor, Alder, vê seu potencial como Treinadora e está interessado em você.\nMeu objetivo é testá-la—levar você aos limites da sua força. Kiai!", "2": "Vitória, vitória decisiva, é meu objetivo! Desafiante, aqui vou eu!", "3": "Em mim mesmo, procuro desenvolver a força de um lutador e eliminar qualquer fraqueza em mim!\nPrevalecendo com a força de minhas convicções!" }, @@ -1351,7 +1402,8 @@ "encounter": { "1": "Você me lembra um velho amigo. Isso me deixa animado para essa batalha Pokémon!", "2": "As batalhas Pokémon não têm sentido se você não pensa por que você batalha.\nOu melhor, isso torna as batalhas junto com Pokémon sem sentido.", - "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo." + "3": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-lo.", + "3_female": "Meu nome é Cheren! Sou um Líder de Ginásio e professor! Prazer em conhecê-la." }, "victory": { "1": "Obrigado! Vi o que estava faltando em mim.", @@ -1367,47 +1419,65 @@ "chili": { "encounter": { "1": "Ihuuu! Hora de brincar com FOGO!! Sou o mais forte dos nossos irmãos!", + "1_female": "Yeeeeeooow! Hora de brincar com FOGO!! Eu sou o mais forte de nós irmãos!", "2": "Ta-da! O incendiário do tipo Fogo Chili—sou eu—será seu oponente!", - "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!" + "2_female": "Tcharan! O escaldante Chili tipo Fogo (sou eu) será seu oponente!", + "3": "Vou mostrar o que eu e meus tipos de Fogo podemos fazer!", + "3_female": "Vou te mostrar o que eu e meus ardentes tipo Fogo podemos fazer!" }, "victory": { "1": "Você me pegou. Estou... queimado...", + "1_female": "Você me pegou. Eu estou… queimado… esgotado…", "2": "Uau! Você está pegando fogo!", + "2_female": "Uau! Você tá pegando fogo!", "3": "Ai! Você me pegou!" }, "defeat": { "1": "Estou pegando fogo! Jogue comigo, e você se queimará!", + "1_female": "Estou pegando fogo! Brinque comigo e você vai se queimar!", "2": "Quando você brinca com fogo, você se queima!", - "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!" + "3": "Quero dizer, vamos lá, seu oponente era eu! Você não tinha chance!", + "3_female": "Quero dizer, fala sério, seu oponente era eu! Você não teve chance!" } }, "cilan": { "encounter": { "1": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\nUm... Vamos batalhar, aconteça o que acontecer.", + "1_female": "Nada pessoal... Sem ressentimentos... Eu e meus Pokémon do tipo Grama vamos...\n$Hum... Nós iremos batalhar, aconteça o que acontecer.", "2": "Então, hum, se você está bem comigo, vou, hum, colocar tudo o que tenho em ser, er, você sabe, seu oponente.", - "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama." + "2_female": "Então, hum, se você estiver bem comigo, eu vou, hum, dar tudo o que tenho para ser, hum, você sabe, seu oponente.", + "3": "OK… Então, hum, eu sou o Cilan, gosto de Pokémon do tipo Grama.", + "3_female": "OK... Então, eu sou Cilan, eu gosto de Pokémon do tipo Grama." }, "victory": { "1": "Er... Acabou agora?", + "1_female": "Er… Já acabou?", "2": "…Que surpresa. Você é muito forte, não é?\nAcho que meus irmãos também não teriam sido capazes de te derrotar...", + "2_female": "…Que surpresa. Você é muito forte, não é? \n$Eu acho que meus irmãos também não conseguiriam derrotar você…", "3": "…Huh. Parece que meu timing estava, hum, errado?" }, "defeat": { "1": "Huh? Ganhei?", + "1_female": "Hein? Eu ganhei?", "2": "Acho...\nSuponho que ganhei, porque competi com meus irmãos Chili e Cress, e todos conseguimos ficar mais fortes.", - "3": "Foi... uma experiência bastante emocionante..." + "2_female": "Eu acho... \n$Eu acho que ganhei, porque eu estava competindo com meus irmãos Chili e Cress, e todos nós conseguimos ficar mais fortes.", + "3": "Foi... uma experiência bastante emocionante...", + "3_female": "Foi… foi uma experiência bastante emocionante…" } }, "roark": { "encounter": { "1": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!", + "1_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!", "2": "Vamos lá! Estes são meus Pokémon de pedra, meu orgulho e alegria!", "3": "Pokémon do tipo Pedra são simplesmente os melhores!", - "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!" + "4": "Preciso ver seu potencial como Treinador. E, vou precisar ver a dureza dos Pokémon que batalham com você!", + "4_female": "Preciso ver seu potencial como Treinadora. E, vou precisar ver a dureza dos Pokémon que batalham com você!" }, "victory": { "1": "O-o que? Isso não pode ser! Meus Pokémon fortificados!", "2": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-lo a uma corrida de escavação de fósseis no subsolo.", + "2_female": "...Perdemos o controle. Da próxima vez, gostaria de desafiá-la a uma corrida de escavação de fósseis no subsolo.", "3": "Com habilidade como a sua, é natural que você vença.", "4": "O-o que?! Não pode ser! Nem isso foi suficiente?", "5": "Eu estraguei tudo." @@ -1430,6 +1500,7 @@ "victory": { "1": "Ainda não sou bom o suficiente...", "2": "Eu vejo... Sua jornada o levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", + "2_female": "Eu vejo... Sua jornada a levou a lugares distantes e você testemunhou muito mais do que eu.\nEu invejo você por isso...", "3": "Como isso é possível...", "4": "Não acho que nossos potenciais sejam tão diferentes.\nMas você parece ter algo mais do que isso... Que seja.", "5": "Acho que preciso de mais treinamento.", @@ -1488,12 +1559,14 @@ "1": "Acho que deveria ter esperado por isso!" }, "defeat": { - "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?" + "1": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateado, mas não vá dar uma de Kieran comigo, OK?", + "1_female": "Heh heh! Não ligue para mim, só pegando uma vitória aqui. Entendo se você estiver chateada, mas não vá dar uma de Kieran comigo, OK?" } }, "ramos": { "encounter": { - "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?" + "1": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronto para enfrentar tudo isso?", + "1_female": "Você gostou do jardim de diversão que fiz com todas essas plantas resistentes minhas?\n$A força delas é um sinal da minha força como jardineiro e Líder de Ginásio! Você tem certeza de que está pronta para enfrentar tudo isso?" }, "victory": { "1": "Você acredita nos seus Pokémon... E eles acreditam em você também... Foi uma boa batalha, broto." @@ -1523,7 +1596,8 @@ }, "victory": { "1": "Devo dizer, estou aquecida para você! Posso até te admirar um pouco.", - "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." + "2": "Uau! Você é ótimo! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente.", + "2_female": "Uau! Você é ótima! Ganhou meu respeito!\n$Acho que seu foco e vontade nos derrubaram totalmente." }, "defeat": { "1": "Eu senti sua vontade de vencer, mas eu não perco!", @@ -1535,7 +1609,8 @@ "1": "Você tem uma aura vencedora. Então, de qualquer forma, isso vai ser divertido. Vamos ter nossa batalha!" }, "victory": { - "1": "Incrível! Você é muito bom, não é?" + "1": "Incrível! Você é muito bom, não é?", + "1_female": "Incrível! Você é muito boa, não é?" }, "defeat": { "1": "Sim! Meus Pokémon e eu somos perfeitamente bons!" @@ -1576,7 +1651,8 @@ }, "clay": { "encounter": { - "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!" + "1": "Harrumph! Me deixou esperando, não foi, garoto? Tudo bem, hora de ver o que você pode fazer!", + "1_female": "Harrumph! Me deixou esperando, não foi, garota? Tudo bem, hora de ver o que você pode fazer!" }, "victory": { "1": "Cara, como é bom dar tudo de si e ainda assim ser derrotado!" @@ -1590,7 +1666,8 @@ "1": "Vou te servir um prato completo de Pokémon do tipo Água! Mas não tente comê-los!" }, "victory": { - "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!" + "1": "Vaultin' Veluza! Você é animado, não é! Um pouco ANIMADO DEMAIS, se me permite dizer!", + "1_female": "Vaultin' Veluza! Você é animada, não é! Um pouco ANIMADA DEMAIS, se me permite dizer!" }, "defeat": { "1": "Volte para me ver novamente, ouviu?" @@ -1656,7 +1733,8 @@ "1": "Há algo em você… Uma diferença na sua postura. \n$Acho que sinto isso em você. Agora, me mostre. Mostre-me o poder que você tem com seus Pokémon. \n$E eu, por minha vez, apresentarei uma performance de ilusões na água com meus Pokémon!" }, "victory": { - "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno." + "1": "Bravo. Agora percebo sua autenticidade e magnificência como Treinador de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digno.", + "1_female": "Bravo. Agora percebo sua autenticidade e magnificência como Treinadora de Pokémon. \n$Tenho muita alegria em ter conhecido você e seus Pokémon. Você se mostrou digna." }, "defeat": { "1": "Uma grande ilusão!" @@ -1664,13 +1742,15 @@ }, "lorelei": { "encounter": { - "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?" + "1": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronto?", + "1_female": "Ninguém me supera quando se trata de Pokémon gelados! Movimentos congelantes são poderosos!\n$Seus Pokémon estarão à minha mercê quando estiverem congelados! Hahaha! Está pronta?" }, "victory": { "1": "Como ousa!" }, "defeat": { - "1": "Não há nada que você possa fazer quando está congelado." + "1": "Não há nada que você possa fazer quando está congelado.", + "1_female": "Não há nada que você possa fazer quando está congelada." } }, "will": { @@ -1686,10 +1766,12 @@ }, "malva": { "encounter": { - "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!" + "1": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralho!", + "1_female": "Sinto que meu coração pode explodir em chamas. \n$Estou ardendo de ódio por você, pirralha!" }, "victory": { - "1": "Que novidade… Um novo desafiador derrotou Malva!" + "1": "Que novidade… Um novo desafiador derrotou Malva!", + "1_female": "Que novidade… Uma nova desafiadora derrotou Malva!" }, "defeat": { "1": "Estou encantada! Sim, encantada por poder esmagar você sob meu calcanhar." @@ -1711,7 +1793,8 @@ "1": "Dei a posição de capitão ao meu primo Sophocles, mas estou confiante na minha habilidade. \n$Minha força é como a de uma supernova!" }, "victory": { - "1": "Certamente encontrei um Treinador interessante para enfrentar!" + "1": "Certamente encontrei um Treinador interessante para enfrentar!", + "1_female": "Certamente encontrei uma Treinadora interessante para enfrentar!" }, "defeat": { "1": "Ahaha. Que batalha interessante." @@ -1722,10 +1805,12 @@ "1": "Eu diria que vou pegar leve com você, mas… estaria mentindo! Pense rápido!" }, "victory": { - "1": "Nada mal, garoto." + "1": "Nada mal, garoto.", + "1_female": "Nada mal, garota." }, "defeat": { - "1": "Nahahaha! Você realmente é algo mais, garoto!" + "1": "Nahahaha! Você realmente é algo mais, garoto!", + "1_female": "Nahahaha! Você realmente é algo mais, garota!" } }, "bruno": { @@ -1744,7 +1829,8 @@ "1": "Sou Bugsy! Eu nunca perco quando se trata de Pokémon do tipo Inseto!" }, "victory": { - "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." + "1": "Uau, incrível! Você é um especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu.", + "1_female": "Uau, incrível! Você é uma especialista em Pokémon!\nMinha pesquisa ainda não está completa. OK, você venceu." }, "defeat": { "1": "Obrigado! Graças à nossa batalha, eu também pude fazer progressos na minha pesquisa!" @@ -1774,10 +1860,12 @@ }, "lenora": { "encounter": { - "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" + "1": "Bem, desafiador, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!", + "1_female": "Bem, desafiadora, vou pesquisar como você batalha com os Pokémon que criou com tanto carinho!" }, "victory": { - "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!" + "1": "Minha teoria sobre você estava correta. Você é mais do que talentoso… Você é motivado! Eu te saúdo!", + "1_female": "Minha teoria sobre você estava correta. Você é mais do que talentosa… Você é motivada! Eu te saúdo!" }, "defeat": { "1": "Ah ha ha! Se você perder, certifique-se de analisar o porquê e use esse conhecimento na próxima batalha!" @@ -1802,7 +1890,8 @@ "1": "Selvagem! Sua razão já é mais tóxica que a minha!" }, "defeat": { - "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!" + "1": "Ei, vamos lá! Seja sério! Você tem que dar mais de si!", + "1_female": "Ei, vamos lá! Seja séria! Você tem que dar mais de si!" } }, "olivia": { @@ -1840,7 +1929,8 @@ }, "flint": { "encounter": { - "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!" + "1": "Espero que você esteja aquecido, porque aqui vem o Big Bang!", + "1_female": "Espero que você esteja aquecida, porque aqui vem o Big Bang!" }, "victory": { "1": "Incrível! Seus movimentos são tão quentes que fazem os meus parecerem mornos!" @@ -1862,7 +1952,8 @@ }, "caitlin": { "encounter": { - "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" + "1": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece um Treinador de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!", + "1_female": "Sou eu que apareci quando a flor se abriu. Você que estava esperando…\n$Você parece uma Treinadora de Pokémon com força refinada e bondade profunda. \n$O que eu procuro no meu oponente é uma força soberba… \n$Por favor, libere seu poder ao máximo!" }, "victory": { "1": "Meus Pokémon e eu aprendemos muito! Agradeço a você." @@ -1884,13 +1975,16 @@ }, "wikstrom": { "encounter": { - "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" + "1": "Bem encontrado, jovem desafiador! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!", + "1_female": "Bem encontrado, jovem desafiadora! Verdadeiramente sou a lâmina famosa de aço endurecido, Duque Wikstrom! \n$Que a batalha comece! En garde!" }, "victory": { - "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" + "1": "Glorioso! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!", + "1_female": "Gloriosa! A confiança que você compartilha com seu honrado Pokémon supera até mesmo a minha!" }, "defeat": { - "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!" + "1": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra um oponente tão digno dá asas à minha alma--assim eu voo!", + "1_female": "Que tipo de magia é essa? Meu coração bate incessantemente no meu peito! \n$Vencer contra uma oponente tão digna dá asas à minha alma--assim eu voo!" } }, "acerola": { @@ -1922,11 +2016,14 @@ }, "victory": { "1": "Você me pegou. Você é magnífico!", - "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso." + "1_female": "Você me pegou. Você é magnífica!", + "2": "Nunca esperei que outro Treinador me derrotasse… Estou surpreso.", + "2_female": "Nunca esperei que outra Treinadora me derrotasse… Estou surpreso." }, "defeat": { "1": "Isso foi por pouco. Quer tentar de novo?", - "2": "Não é que você seja fraco. Não se incomode com isso." + "2": "Não é que você seja fraco. Não se incomode com isso.", + "2_female": "Não é que você seja fraca. Não se incomode com isso." } }, "karen": { @@ -1951,7 +2048,8 @@ "1": "Parece que você entende bem os Pokémon. \n$Isso vai ser uma batalha e tanto! \n$Vou ter que usar a Dynamax no meu Pokémon se eu quiser vencer!" }, "victory": { - "1": "O poder da Grama murchou… Que desafiador incrível!" + "1": "O poder da Grama murchou… Que desafiador incrível!", + "1_female": "O poder da Grama murchou… Que desafiadora incrível!" }, "defeat": { "1": "Isso realmente vai te deixar em choque e admiração." @@ -1970,7 +2068,8 @@ }, "drasna": { "encounter": { - "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" + "1": "Você deve ser um Treinador forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!", + "1_female": "Você deve ser uma Treinadora forte. Sim, bastante forte…\n$Isso é uma notícia maravilhosa! Enfrentar oponentes como você e sua equipe fará meus Pokémon crescerem como ervas daninhas!" }, "victory": { "1": "Oh, meu Deus. Isso foi uma batalha rápida… Espero que você volte novamente algum dia!" @@ -2003,7 +2102,8 @@ }, "blue": { "encounter": { - "1": "Você deve ser muito bom para chegar tão longe." + "1": "Você deve ser muito bom para chegar tão longe.", + "1_female": "Você deve ser muito boa para chegar tão longe." }, "victory": { "1": "Só perdi para ele e agora para você… Ele? Hee, hee…" @@ -2050,7 +2150,8 @@ "1": "Ainda sou o Campeão. Não vou segurar nada." }, "victory": { - "1": "Esta é a emergência de um novo Campeão." + "1": "Esta é a emergência de um novo Campeão.", + "1_female": "Esta é a emergência de uma nova Campeã." }, "defeat": { "1": "Defendi com sucesso meu Campeonato." @@ -2138,7 +2239,8 @@ "1": "Eai! Você não acha que os Pokémon são, tipo, super fofos?" }, "victory": { - "1": "Waaah! Waaah! Você é tão mau!" + "1": "Waaah! Waaah! Você é tão mau!", + "1_female": "Waaah! Waaah! Você é tão má!" }, "defeat": { "1": "E é isso!" @@ -2146,7 +2248,8 @@ }, "chuck": { "encounter": { - "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?" + "1": "Hah! Você quer me desafiar? É corajoso ou apenas ignorante?", + "1_female": "Hah! Você quer me desafiar? É corajosa ou apenas ignorante?" }, "victory": { "1": "Você é forte! Por favor, me faça seu aprendiz?" @@ -2157,7 +2260,8 @@ }, "katy": { "encounter": { - "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!" + "1": "Não baixe a guarda, a menos que queira se ver jogado no chão!", + "1_female": "Não baixe a guarda, a menos que queira se ver jogada no chão!" }, "victory": { "1": "Todos os meus adoráveis Pokémon caíram como moscas!" @@ -2190,7 +2294,8 @@ }, "maylene": { "encounter": { - "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" + "1": "Vim desafiá-lo agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!", + "1_female": "Vim desafiá-la agora e não vou segurar nada. \n$Por favor, prepare-se para a batalha!" }, "victory": { "1": "Eu admito a derrota…" @@ -2212,7 +2317,8 @@ }, "byron": { "encounter": { - "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" + "1": "Treinador! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!", + "1_female": "Treinadora! Você é jovem, assim como meu filho, Roark. \n$Com mais Treinadores jovens assumindo o comando, o futuro dos Pokémon é brilhante! \n$Então, como uma parede para os jovens, aceitarei seu desafio!" }, "victory": { "1": "Hmm! Meus Pokémon robustos--derrotados!" @@ -2234,7 +2340,8 @@ }, "volkner": { "encounter": { - "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!" + "1": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja o Treinador que me faça lembrar como é divertido batalhar!", + "1_female": "Já que você chegou tão longe, deve ser bastante forte…\n$Espero que você seja a Treinadora que me faça lembrar como é divertido batalhar!" }, "victory": { "1": "Você me venceu…\n$Seu desejo e a maneira nobre como seus Pokémon batalharam por você… \n$Eu até me senti emocionado durante nossa luta. Foi uma batalha muito boa." @@ -2336,7 +2443,8 @@ }, "valerie": { "encounter": { - "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." + "1": "Oh, se não é um jovem Treinador… É adorável conhecê-lo assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte.", + "1_female": "Oh, se não é uma jovem Treinadora… É adorável conhecê-la assim. \n$Então, suponho que você ganhou o direito a uma batalha, como recompensa por seus esforços. \n$Uma elusiva Fada pode parecer frágil como a brisa e delicado como uma flor, mas é forte." }, "victory": { "1": "Espero que você encontre coisas para sorrir amanhã…" @@ -2383,7 +2491,8 @@ "1": "Deixe-me ver como você e seu Pokémon parceiro se comportam!" }, "victory": { - "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes." + "1": "Seu rosa ainda está faltando, mas você é um Treinador excelente com Pokémon excelentes.", + "1_female": "Seu rosa ainda está faltando, mas você é uma Treinadora excelente com Pokémon excelentes." }, "defeat": { "1": "Muito ruim para você, eu acho." @@ -2391,7 +2500,8 @@ }, "bede": { "encounter": { - "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou." + "1": "Suponho que devo provar além de qualquer dúvida o quão patético você é e quão forte eu sou.", + "1_female": "Suponho que devo provar além de qualquer dúvida o quão patética você é e quão forte eu sou." }, "victory": { "1": "Eu vejo… Bem, tudo bem. Eu não estava me esforçando muito de qualquer maneira." @@ -2435,7 +2545,8 @@ }, "brassius": { "encounter": { - "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!" + "1": "Pressuponho que você está pronto? Que nossa obra de arte colaborativa comece!", + "1_female": "Pressuponho que você está pronta? Que nossa obra de arte colaborativa comece!" }, "victory": { "1": "Ahhh…avant-garde!" @@ -2446,10 +2557,12 @@ }, "iono": { "encounter": { - "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!" + "1": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nosso desafiador? \n$Eu não sei! Vamos descobrir juntos!", + "1_female": "Como você está se sentindo sobre esta batalha?\n$...\n$Vamos começar o show! Quão forte é o nossa desafiadora? \n$Eu não sei! Vamos descobrir juntos!" }, "victory": { - "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!" + "1": "Você é tão chamativo e brilhante quanto um Raio do Trovão de 10.000.000 volts, amigo!", + "1_female": "Você é tão chamativa e brilhante quanto um Raio do Trovão de 10.000.000 volts, amiga!" }, "defeat": { "1": "Seus olhos são MEUS!" @@ -2471,7 +2584,8 @@ "1": "Vamos lá, baby! Me agite até os ossos!" }, "victory": { - "1": "Você é legal, meu amigo, você move minha ALMA!" + "1": "Você é legal, meu amigo, você move minha ALMA!", + "1_female": "Você é legal, minha amiga, você move minha ALMA!" }, "defeat": { "1": "Até mais, baby!" @@ -2505,7 +2619,9 @@ "nessa_elite": { "encounter": { "1": "As marés estão mudando a meu favor. Pronto para ser levado pela corrente?", - "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!" + "1_female": "As marés estão mudando a meu favor. Pronta para ser levada pela corrente?", + "2": "Vamos fazer ondas com esta batalha! Espero que esteja preparado!", + "2_female": "Vamos fazer ondas com esta batalha! Espero que esteja preparada!" }, "victory": { "1": "Você navegou nessas águas perfeitamente... Bem feito!", @@ -2533,6 +2649,7 @@ "allister_elite": { "encounter": { "1": "As sombras caem... Você está pronto para enfrentar seus medos?", + "1_female": "As sombras caem... Você está pronta para enfrentar seus medos?", "2": "Vamos ver se você pode lidar com a escuridão que eu comando." }, "victory": { @@ -2555,7 +2672,8 @@ }, "defeat": { "1": "Outra tempestade enfrentada, outra vitória conquistada! Bem lutado!", - "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!" + "2": "Você foi pego na minha tempestade! Melhor sorte na próxima vez!", + "2_female": "Você foi pega na minha tempestade! Melhor sorte na próxima vez!" } }, "alder": { diff --git a/src/locales/pt_BR/menu-ui-handler.json b/src/locales/pt_BR/menu-ui-handler.json index cc087c8335e..df654976d68 100644 --- a/src/locales/pt_BR/menu-ui-handler.json +++ b/src/locales/pt_BR/menu-ui-handler.json @@ -14,8 +14,8 @@ "importSlotSelect": "Selecione um slot para importar.", "exportSession": "Exportar sessão", "exportSlotSelect": "Selecione um slot para exportar.", - "importRunHistory":"Importar Histórico de Jogos", - "exportRunHistory":"Exportar Histórico de Jogos", + "importRunHistory": "Importar Histórico de Jogos", + "exportRunHistory": "Exportar Histórico de Jogos", "importData": "Importar dados", "exportData": "Exportar dados", "consentPreferences": "Opções de Privacidade", @@ -25,5 +25,5 @@ "unlinkGoogle": "Desconectar Google", "cancel": "Cancelar", "losingProgressionWarning": "Você vai perder todo o progresso desde o início da batalha. Confirmar?", - "noEggs": "Você não está chocando\nnenhum ovo no momento!" -} \ No newline at end of file + "noEggs": "Você não está chocando nenhum ovo\nno momento!" +} diff --git a/src/locales/pt_BR/modifier-type.json b/src/locales/pt_BR/modifier-type.json index 1787360b51e..823d6b35e16 100644 --- a/src/locales/pt_BR/modifier-type.json +++ b/src/locales/pt_BR/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "Dobra as chances de encontrar uma batalha em dupla por {{battleCount}} batalhas." }, - "TempBattleStatBoosterModifierType": { - "description": "Aumenta o atributo de {{tempBattleStatName}} para todos os membros da equipe por 5 batalhas." + "TempStatStageBoosterModifierType": { + "description": "Aumenta o atributo de {{stat}} para todos os membros da equipe por 5 batalhas." }, "AttackTypeBoosterModifierType": { "description": "Aumenta o poder dos ataques do tipo {{moveType}} de um Pokémon em 20%." @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Aumenta em {{levels}} o nível de todos os membros da equipe." }, - "PokemonBaseStatBoosterModifierType": { - "description": "Aumenta o atributo base de {{statName}} em 10%. Quanto maior os IVs, maior o limite de aumento." + "BaseStatBoosterModifierType": { + "description": "Aumenta o atributo base de {{stat}} em 10%. Quanto maior os IVs, maior o limite de aumento." }, "AllPokemonFullHpRestoreModifierType": { "description": "Restaura totalmente os PS de todos os Pokémon." @@ -248,6 +248,12 @@ "name": "Lentes de Mira", "description": "Estas lentes facilitam o foco em pontos fracos. Aumenta a chance de acerto crítico de quem a segurar." }, + "DIRE_HIT": { + "name": "Direto", + "extra": { + "raises": "Chance de Acerto Crítico" + } + }, "LEEK": { "name": "Alho-poró", "description": "Esse talo de alho-poró muito longo e rígido aumenta a taxa de acerto crítico dos movimentos do Farfetch'd." @@ -411,25 +417,13 @@ "description": "Extremamente fino, porém duro, este pó estranho aumenta o atributo de Velocidade de Ditto." } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "Ataque X", "x_defense": "Defesa X", "x_sp_atk": "Ataque Esp. X", "x_sp_def": "Defesa Esp. X", "x_speed": "Velocidade X", - "x_accuracy": "Precisão X", - "dire_hit": "Direto" - }, - "TempBattleStatBoosterStatName": { - "ATK": "Ataque", - "DEF": "Defesa", - "SPATK": "Ataque Esp.", - "SPDEF": "Defesa Esp.", - "SPD": "Velocidade", - "ACC": "Precisão", - "CRIT": "Chance de Acerto Crítico", - "EVA": "Evasão", - "DEFAULT": "???" + "x_accuracy": "Precisão X" }, "AttackTypeBoosterItem": { "silk_scarf": "Lenço de Seda", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "Memória do Dragão", "DARK_MEMORY": "Memória Sombria", "FAIRY_MEMORY": "Memória de Fada", - "BLANK_MEMORY": "Memória Vazia" + "NORMAL_MEMORY": "Memória Normal" } } diff --git a/src/locales/pt_BR/modifier.json b/src/locales/pt_BR/modifier.json index 602a0be3a5b..38622de579e 100644 --- a/src/locales/pt_BR/modifier.json +++ b/src/locales/pt_BR/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsuas {{typeName}}!", "hitHealApply": "{{pokemonNameWithAffix}} restaurou um pouco de PS usando\nsua {{typeName}}!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} foi reanimado\npor sua {{typeName}}!", - "pokemonResetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!", + "resetNegativeStatStageApply": "Os atributos diminuídos de {{pokemonNameWithAffix}} foram\nrestaurados por seu(sua) {{typeName}}!", "moneyInterestApply": "Você recebeu um juros de ₽{{moneyAmount}}\nde sua {{typeName}}!", "turnHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi absorvido(a)\npelo {{typeName}} de {{pokemonName}}!", "contactHeldItemTransferApply": "{{itemName}} de {{pokemonNameWithAffix}} foi pego(a)\npela {{typeName}} de {{pokemonName}}!", diff --git a/src/locales/pt_BR/move-trigger.json b/src/locales/pt_BR/move-trigger.json index 416740dba0d..9aa13dedad5 100644 --- a/src/locales/pt_BR/move-trigger.json +++ b/src/locales/pt_BR/move-trigger.json @@ -61,5 +61,6 @@ "suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!", "revivalBlessing": "{{pokemonName}} foi reanimado!", "swapArenaTags": "{{pokemonName}} trocou os efeitos de batalha que afetam cada lado do campo!", - "exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!" -} \ No newline at end of file + "exposedMove": "{{pokemonName}} identificou\n{{targetPokemonName}}!", + "safeguard": "{{targetName}} está protegido por Safeguard!" +} diff --git a/src/locales/pt_BR/pokemon-summary.json b/src/locales/pt_BR/pokemon-summary.json index 62add589847..4c427dbac4f 100644 --- a/src/locales/pt_BR/pokemon-summary.json +++ b/src/locales/pt_BR/pokemon-summary.json @@ -13,5 +13,32 @@ "metFragment": { "normal": "encontrado no Nv.{{level}},\n{{biome}}.", "apparently": "aparentemente encontrado no Nv.{{level}},\n{{biome}}." + }, + "natureFragment": { + "Hardy": "{{nature}}", + "Lonely": "{{nature}}", + "Brave": "{{nature}}", + "Adamant": "{{nature}}", + "Naughty": "{{nature}}", + "Bold": "{{nature}}", + "Docile": "{{nature}}", + "Relaxed": "{{nature}}", + "Impish": "{{nature}}", + "Lax": "{{nature}}", + "Timid": "{{nature}}", + "Hasty": "{{nature}}", + "Serious": "{{nature}}", + "Jolly": "{{nature}}", + "Naive": "{{nature}}", + "Modest": "{{nature}}", + "Mild": "{{nature}}", + "Quiet": "{{nature}}", + "Bashful": "{{nature}}", + "Rash": "{{nature}}", + "Calm": "{{nature}}", + "Gentle": "{{nature}}", + "Sassy": "{{nature}}", + "Careful": "{{nature}}", + "Quirky": "{{nature}}" } -} \ No newline at end of file +} diff --git a/src/locales/pt_BR/settings.json b/src/locales/pt_BR/settings.json index 58ccb45f86d..74f3918bed8 100644 --- a/src/locales/pt_BR/settings.json +++ b/src/locales/pt_BR/settings.json @@ -100,7 +100,7 @@ "moveTouchControls": "Mover Controles de Toque", "shopOverlayOpacity": "Opacidade da Loja", "shopCursorTarget": "Alvo do Cursor da Loja", - "items": "Itens", + "rewards": "Itens", "reroll": "Atualizar", "shop": "Loja", "checkTeam": "Checar Time" diff --git a/src/locales/pt_BR/tutorial.json b/src/locales/pt_BR/tutorial.json index e347ca6fbee..92ea0dd080f 100644 --- a/src/locales/pt_BR/tutorial.json +++ b/src/locales/pt_BR/tutorial.json @@ -1,10 +1,10 @@ { - "intro": "Bem-vindo ao PokéRogue! Este é um jogo Pokémon feito por fãs focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade de Pokémon nem dos ativos protegidos\n$por direitos autorais usados.\n$O jogo é um trabalho em andamento, mas é totalmente jogável.\n$Para relatórios de bugs, use a comunidade no Discord.\n$Se o jogo estiver rodando lentamente, certifique-se de que a 'Aceleração de hardware' esteja ativada \n$nas configurações do seu navegador.", + "intro": "Bem-vindo ao PokéRogue!\n$Este é um fangame Pokémon focado em batalhas com elementos roguelite.\n$Este jogo não é monetizado e não reivindicamos propriedade do Pokémon nem dos ativos protegidos$por direitos autorais usados.\n$O jogo é um trabalho em andamento,\nmas totalmente jogável.\n$Para relatórios de bugs, use a comunidade do Discord.\n$Se o jogo rodar lentamente, certifique-se de que\na 'Aceleração de Hardware' esteja ativada$nas configurações do seu navegador.", "accessMenu": "Para acessar o menu, pressione M ou Esc.\n$O menu contém configurações e diversas funções.", - "menu": "A partir deste menu, você pode acessar as configurações. \n$Nas configurações, você pode alterar a velocidade do jogo,\n$o estilo da janela, entre outras opções. \n$Existem também vários outros recursos disponíveis aqui.\n$Não deixe de conferir todos eles!", - "starterSelect": "Aqui você pode escolher seus iniciais apertando a tecla Z ou\na Barra de Espaço.\n$Esses serão os primeiro Pokémon da sua equipe.\n$Cada inicial tem seu custo. Sua equipe pode ter até 6\nmembros, desde que a soma dos custos não ultrapasse 10. \n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou. \n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de várias espécies!", + "menu": "A partir deste menu, você pode\\nacessar as configurações.\n$A partir das configurações, você\npode alterar a velocidade do jogo,\n$o estilo da janela e outras opções.\n$Há também vários outros recursos aqui.\nCertifique-se de verificar todos eles!", + "starterSelect": "Nesta tela, você pode selecionar seus iniciais\npressionando Z ou a barra de espaço.\n$Esses serão os primeiros membros da sua equipe.\n$Cada inicial tem um custo. Sua equipe pode ter até 6 membros,\ndesde que desde que o custo total não exceda 10.\n$Você pode escolher o gênero, a habilidade\ne até a forma do seu inicial.\n$Essas opções dependem das variantes dessa\nespécie que você já capturou ou chocou.\n$Os IVs de cada inicial são os melhores de todos os Pokémon\ndaquela espécie que você já capturou ou chocou.\n$Sempre capture vários Pokémon de todas as espécies!", "pokerus": "Todo dia, 3 Pokémon iniciais ficam com uma borda roxa.\n$Caso veja um inicial que você possui com uma dessa, tente\nadicioná-lo a sua equipe. Lembre-se de olhar seu sumário!", "statChange": "As mudanças de atributos se mantém após a batalha desde que o Pokémon não seja trocado.\n$Seus Pokémon voltam a suas Poké Bolas antes de batalhas contra treinadores e de entrar em um novo bioma.\n$Para ver as mudanças de atributos dos Pokémon em campo, mantena C ou Shift pressionado durante a batalha.", "selectItem": "Após cada batalha, você pode escolher entre 3 itens aleatórios.\n$Você pode escolher apenas um deles.\n$Esses itens variam entre consumíveis, itens de segurar e itens passivos permanentes.\n$A maioria dos efeitos de itens não consumíveis podem ser acumulados.\n$Alguns itens só aparecerão se puderem ser usados, como os itens de evolução.\n$Você também pode transferir itens de segurar entre os Pokémon utilizando a opção \"Alterar\".\n$A opção de transferir irá aparecer no canto inferior direito assim que você obter um item de segurar.\n$Você pode comprar itens consumíveis com dinheiro, e sua variedade aumentará conforme você for mais longe.\n$Certifique-se de comprá-los antes de escolher seu item aleatório. Ao escolhê-lo, a próxima batalha começará.", - "eggGacha": "Aqui você pode trocar seus vouchers\npor ovos de Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados geralmente possuem IVs melhores\nque Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de seus ovos.\n$Temos 3 máquinas, cada uma com seu bônus específico,\nentão escolha a que mais lhe convém!" + "eggGacha": "Nesta tela, você pode trocar seus vouchers por ovos\nde Pokémon.\n$Ovos ficam mais próximos de chocar após cada batalha.\nOvos mais raros demoram mais tempo para chocar.\n$Pokémon chocados não serão adicionados a sua equipe,\nmas sim aos seus iniciais.\n$Pokémon chocados de ovos geralmente têm IVs melhores\ndo que Pokémon selvagens.\n$Alguns Pokémon só podem ser obtidos através de ovos.\n$Existem 3 máquinas para usar com diferentes bônus, então\nescolha a que mais lhe convém!" } diff --git a/src/locales/zh_CN/achv.json b/src/locales/zh_CN/achv.json index 103a9bb41b5..90dfda0e3c1 100644 --- a/src/locales/zh_CN/achv.json +++ b/src/locales/zh_CN/achv.json @@ -86,7 +86,7 @@ "name": "大师球联盟冠军" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "团队协作", "description": "在一项属性强化至最大时用接力棒传递给其他宝可梦" }, @@ -268,5 +268,9 @@ "FRESH_START": { "name": "初次尝试!", "description": "完成初次尝试挑战" + }, + "INVERSE_BATTLE": { + "name": "镜子子镜", + "description": "完成逆转之战挑战\n战挑战之转逆成完" } } diff --git a/src/locales/zh_CN/arena-tag.json b/src/locales/zh_CN/arena-tag.json index 5a36b3ae1f7..74ad38ba9bf 100644 --- a/src/locales/zh_CN/arena-tag.json +++ b/src/locales/zh_CN/arena-tag.json @@ -47,5 +47,11 @@ "tailwindOnRemovePlayer": "我方的顺风停止了!", "tailwindOnRemoveEnemy": "敌方的顺风停止了!", "happyHourOnAdd": "大家被欢乐的\n气氛包围了!", - "happyHourOnRemove": "气氛回复到平常了。" + "happyHourOnRemove": "气氛回复到平常了。", + "safeguardOnAdd": "整个场地被\n神秘之幕包围了!", + "safeguardOnAddPlayer": "我方被\n神秘之幕包围了!", + "safeguardOnAddEnemy": "对手被\n神秘之幕包围了!", + "safeguardOnRemove": "包围整个场地的\n神秘之幕消失了!", + "safeguardOnRemovePlayer": "包围我方的\n神秘之幕消失了!", + "safeguardOnRemoveEnemy": "包围对手的\n神秘之幕消失了!" } \ No newline at end of file diff --git a/src/locales/zh_CN/challenges.json b/src/locales/zh_CN/challenges.json index 0b454d759fb..9351ec96285 100644 --- a/src/locales/zh_CN/challenges.json +++ b/src/locales/zh_CN/challenges.json @@ -25,5 +25,12 @@ "desc": "你只能使用御三家,就像是你第一次玩宝可梦肉鸽一样。", "value.0": "关闭", "value.1": "开启" + }, + "inverseBattle": { + "name": "逆转之战", + "shortName": "逆转之战", + "desc": "属性相克关系被反转,且没有任何属性对其他属性免疫。\n禁用其他挑战的成就。", + "value.0": "关闭", + "value.1": "开启" } } \ No newline at end of file diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts index 021e14d9727..44a190d8c11 100644 --- a/src/locales/zh_CN/config.ts +++ b/src/locales/zh_CN/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const zhCnConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/zh_CN/dialogue-double-battle-male.json b/src/locales/zh_CN/dialogue-double-battle-male.json deleted file mode 100644 index 5ab6bf49890..00000000000 --- a/src/locales/zh_CN/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "青绿:嘿,赤红,\n让这家伙看看我们是什么来头!$赤红: ...$青绿: 见识下真新镇的实力!" - }, - "victory": { - "1": "青绿:打得真不错$赤红: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "赤红: ...!$青绿: 他人狠话不多。$青绿: 但别被他耍了,\n毕竟他可是个冠军!" - }, - "victory": { - "1": "赤红: ...!$青绿: 下次我们一定会赢你!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "小枫:嘿嘿嘿……你惊讶吗?$小南: 这里有两个道馆馆主?$小枫: 我们是双胞胎!$小南: 我们无需交谈,因为……$我们可以通晓彼此的想法$小枫: 我们的组合……$小南: 你能打败吗?" - }, - "victory": { - "1": "小枫:什么?我们的组合……$小南:被瓦解了!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "小南:呵呵呵……你惊讶吧?$小枫:这里有两个道馆馆主?$小南:我们可以通晓……$小枫:彼此的想法……$小南:全在我们脑中!$小枫:我们的组合……$小南:你能打败吗?" - }, - "victory": { - "1": "小枫:你和你的宝可梦……$小南:简直像亲兄弟姐妹!" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "大吾:米可利, 展现冠军的实力吧!$米可利:我们将展示丰缘的实力!$大吾:要上了!" - }, - "victory": { - "1": "大吾:打得真不错!$米可利:我们下次会赢的!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "大吾:你有什么稀有的宝可梦吗?$米可利:大吾……我们是来对战的,\n不是来炫耀宝可梦的。$大吾:哦……知道了… 那么要上了!" - }, - "victory": { - "1": "大吾:战斗结束了,\n来看看我的稀有宝可梦!$米可利:大吾……" - } - }, - "alder_iris_double": { - "encounter": { - "1": "阿戴克:我们俩是合众最强的训练家!$艾莉丝:与最强来一场最激烈的战斗吧!" - }, - "victory": { - "1": "阿戴克:哇哦!你真是超级厉害!$艾莉丝:我们下次会赢的啦!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "艾莉丝:欢迎!挑战者,\n合众地区最强的冠军大驾光临!$阿戴克:艾莉丝,你是不是有点太兴奋了…" - }, - "victory": { - "1": "艾莉丝:这样的失败可不好受啊…$阿戴克:但是只有失败才能让我们变强!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "玛俐:哥哥,给他们展现尖钉镇的实力!$聂梓:我们带来黑暗!" - }, - "victory": { - "1": "玛俐:你的强光亮瞎我们的黑暗了啦……$聂梓:实在太亮了…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "聂梓: 台下准备好了吗!$玛俐: 哥哥,我们是来对战的,\n不是来唱歌的……" - }, - "victory": { - "1": "聂梓:这首歌献给大家!$玛俐:哥哥……" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-double-battle-female.json b/src/locales/zh_CN/dialogue-double-battle.json similarity index 100% rename from src/locales/zh_CN/dialogue-double-battle-female.json rename to src/locales/zh_CN/dialogue-double-battle.json diff --git a/src/locales/zh_CN/dialogue-final-boss-male.json b/src/locales/zh_CN/dialogue-final-boss-male.json deleted file mode 100644 index edbc302dcd4..00000000000 --- a/src/locales/zh_CN/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "看来终于又到了那个时候。\n你知道自己为何会来到这里,不是吗?\n$你被吸引到这里,因为你以前就来过这里。\n无数次。\n$尽管,或许可以数一数。\n准确地说,这实际上是你的第{{cycleCount}}次循环。\n$每一次循环,你的思想都会恢复到之前的状态。\n即便如此,不知何故,你之前自我的残留仍然存在。\n$直到现在,你仍未成功,\n但我感觉这次你身上有一种异样的气息。\n$你是这里唯一的人,尽管感觉上还有……另一个人。\n$你最终会成为对我来的一个硬茬吗?\n我渴望了数千年的挑战?\n$我们,开始。", - "firstStageWin": "我明白了。我所感觉到的气息确实是真实的。\n看来我不再需要保留实力了。\n$别让我失望。", - "secondStageWin": "…漂亮。" -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-final-boss-female.json b/src/locales/zh_CN/dialogue-final-boss.json similarity index 100% rename from src/locales/zh_CN/dialogue-final-boss-female.json rename to src/locales/zh_CN/dialogue-final-boss.json diff --git a/src/locales/zh_CN/dialogue-male.json b/src/locales/zh_CN/dialogue-male.json deleted file mode 100644 index 5a4615fac54..00000000000 --- a/src/locales/zh_CN/dialogue-male.json +++ /dev/null @@ -1,2691 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "嘿,想来对战吗?", - "2": "你也是新人训练师吗?", - "3": "嘿,我之前没见过你。我们来对战吧!", - "4": "我刚输了,所以我正在寻找更多的宝可梦。$等等!你看起来很弱!\n来吧,我们对战吧!", - "5": "我们见过面吗?我记不太清了。$嗯,不管怎样,很高兴见到你!", - "6": "好的!我们上吧!", - "7": "好的!我来啦!我会向你展示我的实力!", - "8": "嚯嚯嚯...我会向你展示我的宝可梦有多厉害!", - "9": "不要浪费时间打招呼。你准备好了就放马过来!", - "10": "别掉以轻心,$否则你可能会被小朋友打到哭鼻子哦。", - "11": "我精心培养了我的宝可梦。不许你伤害它们!", - "12": "恭喜你成功了!从这以后可不轻松哦。", - "13": "战斗永无止境!欢迎来到没有尽头的世界!" - }, - "victory": { - "1": "哇!你很强!", - "2": "我根本没机会赢,对吧?", - "3": "我会等长大了再来打败你!", - "4": "呃。我没有更多宝可梦了。", - "5": "不可能…不可能!我怎么可能又输了…", - "6": "不!我输了!", - "7": "哇!你真是太不可思议了!我既惊讶又钦佩!", - "8": "这怎么…怎么可能…$明明我和我的宝可梦是最强大的…", - "9": "下次我不会输了!我们找时间再对战吧!", - "10": "天哪!你看不出我还只是个小孩子吗!$你那样全力以赴太赖了!", - "11": "你的宝可梦更棒啊!和我交换吧!", - "12": "我之前有点上头,我说了什么来着?", - "13": "啊哈哈!就是这样!$对!你已经熟悉这个世界了!" - } - }, - "lass": { - "encounter": { - "1": "我们来对战吧,好吗?", - "2": "你看起来像是个新人训练师。我们来战斗吧!", - "3": "我不认识你。来对战怎么样?", - "4": "让我们来进行一场有趣的宝可梦对战吧!", - "5": "我会向你展示如何真正使用宝可梦!", - "6": "一场认真的对战从始于认真的开场白!$你确定你准备好了吗?", - "7": "花无重开日,人无再少年。$你在对战中只有一次机会。$很快,你就只能活在回忆中了。", - "8": "你最好对我手下留情,好吗?$当然我会认真对战的!", - "9": "学校很无聊,我无事可做。$*哈欠*…我只是来对战打发时间。" - }, - "victory": { - "1": "那真是令人印象深刻!我还有很多要学习。", - "2": "我没想到你会这么轻易地打败我…", - "3": "我希望有一天,我们能再进行一场对战。", - "4": "那真是场非常有趣的对战!$你让我精疲力尽了…", - "5": "你给我上了一课!你真是太棒了!", - "6": "说真的,我输了。$这,怎么说,真的好难过,但你也真的很厉害。", - "7": "我不需要像这样的记忆。删除记忆中…", - "8": "嘿!我告诉过你要对我手下留情!$不过,当你认真的时候,你真的很酷。", - "9": "实际上,我开始厌倦对战了…$一定有新的事情可以做…" - } - }, - "breeder": { - "encounter": { - "1": "听话的宝可梦,自私的宝可梦…$宝可梦有独特的性格呢。", - "2": "尽管我出生贫寒,但我的宝可梦培养的很好。", - "3": "嗯,你有没有管教你的宝可梦?$过度溺爱是不好的。" - }, - "victory": { - "1": "对每个宝可梦因材施教是很重要的。", - "2": "不像一无是处的我…这些宝可梦都很优秀。", - "3": "过度的赞美会宠坏宝可梦和人。" - }, - "defeat": { - "1": "即使输了,也不应该对你的宝可梦发火。", - "2": "相当好的宝可梦,对吧?我很会养东西。", - "3": "无论你多么爱你的宝可梦,$你仍要在它没做好时管教它们。" - } - }, - "breeder_female": { - "encounter": { - "1": "宝可梦永远不会背叛你。$它们会回报你对它们的爱。", - "2": "要我教教你训练优秀宝可梦的技巧吗?", - "3": "特别的宝可梦有特别的培育技巧。" - }, - "victory": { - "1": "呃…事情不应该是这样的。$我是不是用错了能量方块?", - "2": "这怎么会发生在我的宝可梦身上…$你给你的宝可梦喂了什么?", - "3": "如果我输了,我告诉你我只是在消磨时间。$你根本不会伤害到我的自尊心。" - }, - "defeat": { - "1": "这证明了我的宝可梦已经接受了我的爱。", - "2": "训出好宝可梦的真正技巧是捉到好的宝可梦。", - "3": "宝可梦的强弱取决于你的饲养方式。" - } - }, - "fisherman": { - "encounter": { - "1": "啊!你让我错过了一次咬钩!$你打算怎么办?", - "2": "走开!你吓跑了宝可梦!", - "3": "让我看看你能否赢得胜利!" - }, - "victory": { - "1": "算了吧。", - "2": "下一次,我将卷土重来,凯旋而归!", - "3": "我想这次我低估了海流。" - } - }, - "fisherman_female": { - "encounter": { - "1": "哇!我钓到了一条大鱼!", - "2": "线已收好,准备提竿!", - "3": "准备制造波浪!" - }, - "victory": { - "1": "我会带着更强大的鱼钩回来。", - "2": "下次我会赢得胜利。", - "3": "我只是在为回归磨利我的鱼钩!" - } - }, - "swimmer": { - "encounter": { - "1": "是时候潜水了!", - "2": "让我们一起乘风破浪,赢得胜利!", - "3": "该一鸣惊人了!" - }, - "victory": { - "1": "沉浸在失败中!", - "2": "失败的波浪!", - "3": "后浪死在沙滩上,我猜。" - } - }, - "backpacker": { - "encounter": { - "1": "收拾行李,开始游戏!", - "2": "让我看看你是否能跟上!", - "3": "全副武装,挑战者!", - "4": "我花了20年时间试图找到自己……但我在哪里?" - }, - "victory": { - "1": "这次绊倒了!", - "2": "哦,我觉得我迷路了。", - "3": "死路!", - "4": "等一下!嘿!你不知道我是谁吗?" - } - }, - "ace_trainer": { - "encounter": { - "1": "你看起来挺自信的。", - "2": "你的宝可梦…… 让我看看……", - "3": "因为我是王牌训练师,人们认为我很强。", - "4": "你知道成为王牌训练师需要什么吗?" - }, - "victory": { - "1": "是的…… 你的宝可梦很棒……", - "2": "什么?!我是战斗天才啊!", - "3": "理所应当,你才是主角!", - "4": "好好好!你可以成为王牌训练师!" - }, - "defeat": { - "1": "我将把我的身体和灵魂全都奉献给宝可梦对战!", - "2": "一切都在我的预料之中… \n没有什么好惊讶的…", - "3": "我觉得我长大后有点玻璃心,$你太压力我我会跨的……", - "4": "我当然很强大,不会输。$而且重要的是我要优雅地赢。" - } - }, - "parasol_lady": { - "encounter": { - "1": "是时候用优雅和从容来为战斗添彩了!" - }, - "victory": { - "1": "我的优雅依然完好无损!" - } - }, - "twins": { - "encounter": { - "1": "准备好咯,因为我们联手,\n麻烦双倍!", - "2": "两颗心,一条绳$让我们看看你能否跟上我们双胞胎的力量!", - "3": "希望你准备好了面对双倍的麻烦,$因为我们即将燃起来啦!" - }, - "victory": { - "1": "虽然我们在这一轮输了,$但我们的羁绊依然坚不可摧!", - "2": "我们的双胞胎精神,才不会就此熄灭。", - "3": "我们会作为充满活力的二人组,$卷土重来,变得更强!" - }, - "defeat": { - "1": "双胞胎的力量至高无上!", - "2": "两颗心,一起赢!", - "3": "笑容成双,共舞成双!" - } - }, - "cyclist": { - "encounter": { - "1": "准备好在我后面吃土吧!", - "2": "挑战者,准备好!我要把你打的落花流水!", - "3": "全速前进,让我看看你能不能跟的上!" - }, - "victory": { - "1": "轮子可能不转了,但我的决心没有停下。", - "2": "被超越了!", - "3": "通往胜利的道路还有许多曲折等待探索。" - } - }, - "black_belt": { - "encounter": { - "1": "我赞扬你挑战我的勇气!$因为我是踢力最强的人!", - "2": "哦,我明白了。你想被切成碎片吗?$或者你更喜欢当个沙袋?" - }, - "victory": { - "1": "哦。是宝可梦在战斗。$我强大的踢击一点忙都没帮上。", - "2": "嗯…如果我无论如何都会输,我希望能被彻底打败。" - } - }, - "battle_girl": { - "encounter": { - "1": "你不必试图勾引我。你可以输给我。" - }, - "victory": { - "1": "很难说再见,但我们快没时间了……" - } - }, - "hiker": { - "encounter": { - "1": "人到中年后,我的身体和我爬过的山一样强壮!", - "2": "我从父母那里遗传了这副魁梧的身材…$就像一座活生生的山脉…" - }, - "victory": { - "1": "至少在BMI方面我不能输!", - "2": "这还不够……永远不够。$我的坏胆固醇还不够高……" - } - }, - "ranger": { - "encounter": { - "1": "当我身处大自然中,其他事情都不重要了。", - "2": "如果我生活中没有大自然,有时就会突然感到焦虑。" - }, - "victory": { - "1": "无论我是赢是输,\n对广阔的大自然来说并不重要……", - "2": "与城市生活的窒息感相比,\n这种事情微不足道。" - }, - "defeat": { - "1": "我赢了。但与浩瀚的大自然相比,\n胜利算不了什么…", - "2": "与我的焦虑症相比,我觉得你也不会怎样…" - } - }, - "scientist": { - "encounter": { - "1": "我的研究将引导这个世界走向和平与欢乐。" - }, - "victory": { - "1": "我是个天才…我不应该输给你这样的人…" - } - }, - "school_kid": { - "encounter": { - "1": "……嘿嘿。我对计算和分析很有信心。", - "2": "我正在尽可能地积累经验,$因为我希望有一天能成为道馆馆主。" - }, - "victory": { - "1": "哦…计算和分析也许和个例不太匹配呀…", - "2": "我想,即使是艰难困苦的经历,也有存在的意义。" - } - }, - "artist": { - "encounter": { - "1": "我以前很受欢迎,但现在已经彻底过气了。" - }, - "victory": { - "1": "随着时代的变迁,价值观也在变化。$我意识到这一点已经太晚了。" - } - }, - "guitarist": { - "encounter": { - "1": "当我弹奏着走向胜利的旋律时,$准备好感受失败的节奏吧!" - }, - "victory": { - "1": "暂时沉默了,但我不屈的旋律将继续演奏。" - } - }, - "worker": { - "encounter": { - "1": "人们总误解我,这让我很烦。$我比大家想象的要干净得多。" - }, - "victory": { - "1": "我真的不想晒伤皮肤,所以我想在阴凉处工作。" - } - }, - "worker_female": { - "encounter": { - "1": "人们总是误解我,这让我很烦。 $我比大家想象的要干净得多。" - }, - "victory": { - "1": "我真的不想晒伤皮肤,\n所以我想在阴凉处工作。" - }, - "defeat": { - "1": "我的身体和心灵并不总同步。" - } - }, - "worker_double": { - "encounter": { - "1": "你会知道我们怎么击败你的。我们在工地训练过!" - }, - "victory": { - "1": "真奇怪…怎么会这样…我不应该被打败的。" - } - }, - "hex_maniac": { - "encounter": { - "1": "我通常只听古典音乐,但如果我输了,$我想我应该试试新时代的音乐!", - "2": "我的每一滴眼泪都让我变得更加坚强。" - }, - "victory": { - "1": "乐坛新时代的曙光就此出现了吗?", - "2": "现在我变得更强了。我随着他人怨恨而成长。" - }, - "defeat": { - "1": "“新时代”指的是二十世纪的古典作曲家,对吧?", - "2": "不要纠结于悲伤或沮丧。$你可以用悲愤来激励自己。" - } - }, - "psychic": { - "encounter": { - "1": "嘿!集中!" - }, - "victory": { - "1": "呃呃呃!" - } - }, - "officer": { - "encounter": { - "1": "准备好,因为正义即将得到伸张!", - "2": "准备好维护法律,在战场上伸张正义!" - }, - "victory": { - "1": "正义的分量比以往还要沉重……", - "2": "失败的阴影,在警局中徘徊。" - } - }, - "beauty": { - "encounter": { - "1": "我最后的战斗…我就是这么看待这场对战的…" - }, - "victory": { - "1": "很有趣…有时间再来一场最后的战斗…" - } - }, - "baker": { - "encounter": { - "1": "希望你准备好品尝失败的滋味!" - }, - "victory": { - "1": "我会卷土重来的。" - } - }, - "biker": { - "encounter": { - "1": "是时候加速,把你甩在后面了!" - }, - "victory": { - "1": "我会为下一场比赛调整状态。" - } - }, - "firebreather": { - "encounter": { - "1": "我的火焰会吞噬你!", - "2": "我的灵魂在燃烧,我要让你看看它有多滚烫!", - "3": "快来看看吧!" - }, - "victory": { - "1": "我燃成灰了…", - "2": "哟! 好烫!", - "3": "嗷! 我的鼻尖烧焦了!" - } - }, - "sailor": { - "encounter": { - "1": "伙计,如果你输了,你就得挨板子!", - "2": "来吧!这关系到我作为水手的尊严!", - "3": "你好啊!你晕船么?" - }, - "victory": { - "1": "啊,被孩子打败了。", - "2": "你的精神让我沉沦!", - "3": "好像是我晕船了…" - } - }, - "archer": { - "encounter": { - "1": "在你继续前进之前,\n让我看看你要如何和对付火箭队。", - "2": "我收到报告说你的实力与众不同,\n就让我来看看这是否属实吧。", - "3": "我是阿波罗,火箭对的干部。\n我不会对组织的敌人手软。" - }, - "victory": { - "1": "大失误……", - "2": "以我现在的实力,无法胜任我的任务……", - "3": "原……谅我,坂木。\n我竟被一名训练师打败了。." - } - }, - "ariana": { - "encounter": { - "1": "站住!我们可不能放过你!\n$这会损伤火箭对的名誉,明白吗?", - "2": "我不知道也不想知道我的所作所为正确与否…\n$我只要遵从坂木老大的指令就可以了!", - "3": "你的旅途到此为止了,我会把你狠狠扳倒!" - }, - "victory": { - "1": "切,你好强,可恶。\n$如果你加入火箭队,肯定能成为干部。", - "2": "好……好崩溃……", - "3": "嗯啊啊!这不可能!我使出全力还是输了!" - } - }, - "proton": { - "encounter": { - "1": "你想干什么?如果你要妨碍我们的事业,我可不会手下留情。", - "2": "你在这干什么?别人总说我是火箭队里最残忍和恐怖的人…\n$我强烈推荐你别来碍我们的事!", - "3": "我是兰斯,火箭队的干部。就让来扫除你对我们的阻挠。" - }, - "victory": { - "1": "我的防线崩溃了……", - "2": "你虽然这次赢了,但是这只是让火箭队的怒火继续燃烧!", - "3": "我输了…但是我不会忘记的。" - } - }, - "petrel": { - "encounter": { - "1": "哇哈哈哈,我们一直在等你。我?你不知道我是谁?是我,坂木啊。\n$伟大的坂木大人本人!哇哈哈哈!…啊?我听起来不像坂木吗?\n$我连看起来都不像?怎么会呢,我可认真的变装了!", - "2": "我是拉姆达,火箭队的干部。我不会允许你干涉我们的计划!", - "3": "火箭队干部拉姆达来会会这个入侵者!" - }, - "victory": { - "1": "好好好,我会说他在哪的", - "2": "我……我什么也做不了……坂木,请原谅我……", - "3": "不,我不能慌了神,必须通知其他人…" - } - }, - "tabitha": { - "encounter": { - "1": "呵呵呵!原来你都一路来到这里了!但你来晚了!", - "2": "呵呵呵……你终于来了?我们小瞧你了,没不过事! \n$我比你见过的所有队员都要厉害,我可不会拖延时间。\n$我会把你碾碎!", - "3": "我要让你尝尝痛苦的滋味!认命吧!" - }, - "victory": { - "1": "呵呵呵!虽然你打败了我,但你根本没机会打败老大!\n$如果你现在输了,你就不用面对那样严厉的鞭笞了!", - "2": "呵呵呵……所以,我也输了……", - "3": "啊哈!怎么会这样?像我这样的干部\n竟然输给了一个随处可见的训练师……" - } - }, - "courtney": { - "encounter": { - "1": "那个东西……你所拥有的那个东西……\n那就是……那就是我们熔岩队所寻找的东西……", - "2": "……那么……删除记忆……", - "3": "……哈……分析中……啊哈♪" - }, - "victory": { - "1": "……改变……世界。", - "2": "如预期。出乎意料。目标锁定…锁定你……完成。\n$开始……实验。材料是你…永远…啊哈……♪", - "3": "……又来了?出乎意料……我就知道。你……很有趣!……啊哈哈!♪" - } - }, - "shelly": { - "encounter": { - "1": "啊哈哈哈哈!你要插手海洋队的事?\n$你要么是绝对无畏,要么就是无知,或者两者兼有!\n$你太可爱了,太恶心了!我要把你打倒!", - "2": "怎么回事?这个小鬼头是谁?", - "3": "冷静点,耐心点。我很快就会把你击溃。" - }, - "victory": { - "1": "啊哈哈哈哈!我们意外地被人干扰了!我们别无选择。\n$不得不撤退了,但这会不是你最后一次面对海洋队!\n$我们还有其他计划!别忘了!", - "2": "啊?!我是不是对你太温柔了?!", - "3": "呃…难道在对战中你也一刻不停地在变强吗?\n$你真是个前途光明的小鬼……\n我和我的宝可梦已经没有任何力量去战斗了……\n$继续吧……准备去被水梧桐摧毁吧。" - } - }, - "matt": { - "encounter": { - "1": "嚯!哈哈哈!怎么,你是不是脑子不正常了?\n看看你,像个幕下力士!", - "2": "“哦吼!你!你真是个有趣的孩子!", - "3": "你在这里干什么?你跟踪我们了吗?" - }, - "victory": { - "1": "好吧,在老大有时间对付你之前,我来成为你的对手!", - "2": "我能感觉到!我感觉到了,没错!你身上散发出的力量!\n$更多!还想要更多!但看起来我们没时间了……", - "3": "真有趣!我就知道你会让我尽兴的!\n我期待有一天再次面对你!" - } - }, - "mars": { - "encounter": { - "1": "我是伙星,银河队的顶级干部之一。", - "2": "银河队对未来的愿景坚定不移。\n反对者将被无情地粉碎!", - "3": "“紧张吗?你是该感到紧张了!" - }, - "victory": { - "1": "这不可能!我怎么会输?!", - "2": "你很有本事,我承认。", - "3": "输了……犯了一个代价高昂的大错。" - } - }, - "jupiter": { - "encounter": { - "1": "岁星,银河队干部,为您效劳。", - "2": "抵抗是徒劳的。银河队必将获胜!", - "3": "你在发抖啊……已经害怕了吗?" - }, - "victory": { - "1": "不会吧……我输了?!", - "2": "厉害,你胆子真大!", - "3": "输成这样……真丢人。" - } - }, - "saturn": { - "encounter": { - "1": "我是镇星,银河队的干部。", - "2": "我们的使命是绝对的,任何阻碍都将被消灭!", - "3": "我从你的眼中看到的是恐惧吗?" - }, - "victory": { - "1": "不可能……被你打败了?!", - "2": "你证明了自己是一个值得尊敬的对手。", - "3": "失败的苦涩……难以接受……。" - } - }, - "zinzolin": { - "encounter": { - "1": "你可能会对等离子队构成威胁,所以我们现在就消灭你!", - "2": "哦,天哪……我没想到要在这么冷的天气里战斗!", - "3": "能走到今天这一步,你真是个了不起的训练师。\n但一切到此结束。" - }, - "victory": { - "1": "魁奇思大人……我让你失望了……", - "2": "好冷,我不仅发抖,还要遭罪。", - "3": "哼。你比我想象的要聪明,但还不够。" - } - }, - "rood": { - "encounter": { - "1": "你对等离子队是个威胁。我们现在不能让你离开这里!", - "2": "哦,这寒风……我从没想过我必须在这里战斗!", - "3": "能走到今天这一步,你是一位了不起的训练师,但这就是你的结局了。" - }, - "victory": { - "1": "魁奇思大人……我的任务失败了", - "2": "寒风刺骨。我瑟瑟发抖。我痛苦不堪。", - "3": "嗯,你是很有才。但是要打败等离子队还不够……!" - } - }, - "xerosic": { - "encounter": { - "1": "啊哈哈!我很乐意。\n来吧,小训练师!让我们看看你有什么本事!", - "2": "嗯……你比看上去更强大。\n我想知道你体内有多少能量。", - "3": "我一直在等你!我需要对你做一点研究!\n来吧,我们开始吧!" - }, - "victory": { - "1": "啊,你好强大啊……嗯……确实非常强大。", - "2": "叮叮叮!你成功了!\n战利品归胜利者!", - "3": "太棒了!太神奇了!\n你的技巧和勇气都无与伦比!" - } - }, - "bryony": { - "encounter": { - "1": "我是芭菈,能与你一战是我的荣幸。\n让我看看你的实力。", - "2": "令人印象深刻……你比你看上去的还要强大。\n让我们看看你真正的实力。", - "3": "我预料到了你的到来。\n是时候进行一个小实验了,我们开始吧?" - }, - "victory": { - "1": "你很强大。哦,嗯嗯!确实非常强大", - "2": "叮叮叮!你做得很好。胜利属于你。", - "3": "太棒了!了不起!你的技巧和勇气值得称赞。" - } - }, - "rocket_grunt": { - "encounter": { - "1": "你要有麻烦了!", - "2": "我们要干大事了!\n闪一边去,小子!", - "3": "把你的宝可梦交过来,\n不然就尝尝火箭队的厉害!", - "4": "你准备好感受火箭队真正的恐怖了吗!", - "5": "喂,小子!俺可是火箭队滴!" - }, - "victory": { - "1": "好讨厌的感觉啊!", - "2": "哎呀!不小心丢掉电梯钥匙啦!", - "3": "我搞砸了。", - "4": "我的伙计们不会放过你……!", - "5": "你说啥?俺们火箭队要玩完了?" - } - }, - "magma_grunt": { - "encounter": { - "1": "如果你挡在熔岩队路上,那就别指望我们手下留情!", - "2": "你最好别妨碍我们的计划!\n我们会让世界变得更美好!", - "3": "少碍事!熔岩队没时间理你这样的小孩!", - "4": "你有棉花糖没?我来给你好好烤烤!", - "5": "我们会利用火山的力量!\n它马上要…爆发了!懂吗?嘿嘿嘿……" - }, - "victory": { - "1": "哈?我输了?!", - "2": "我怎么会输!我为了训练饭都不吃了!", - "3": "不会吧,不就是一个小孩!", - "4": "呃啊…我得赶快逃回基地…", - "5": "你打败我了…你觉得老大会扣我工资吗?" - } - }, - "aqua_grunt": { - "encounter": { - "1": "即使是小孩,如果要和海洋队作对,也别指望我们手下留情!", - "2": "嚯…你好大的胆子,敢惹我们海洋队!", - "3": "不仅是我的水系宝可梦,整片大海即将淹没你!", - "4": "我们海洋队,是为了大义!", - "5": "准备好被我的…呃…我宝可梦的海流冲走吧!" - }, - "victory": { - "1": "你在开玩笑吧?", - "2": "害,没想到这种小屁孩也要管我的闲事!", - "3": "我输了?看来我得自己游回基地了。", - "4": "不是吧,怎么会,老大要生气了……", - "5": "你打败了我…老大不会要让我上跳板吧……" - } - }, - "galactic_grunt": { - "encounter": { - "1": "别惹银河队!", - "2": "见识下我们的科技,和我们所设想的未来!", - "3": "以银河队之名,我会扫清一切挡路的人!", - "4": "准备输的一败涂地吧!", - "5": "希望你做好被宇宙力量碾压的准备。" - }, - "victory": { - "1": "停机了…", - "2": "从长远来看,这次的挫折不用在意。", - "3": "小失败不会影响我们的宏图伟业!", - "4": "咋回事!?", - "5": "个人记录:提升对战水平,优先级,高……" - } - }, - "plasma_grunt": { - "encounter": { - "1": "异端不共戴天!", - "2": "要是我赢了你!就把你的宝可梦放生!", - "3": "要是敢和等离子队作对,我来好好关照你!", - "4": "等离子队会从你们这种自私的人手里解放宝可梦!", - "5": "我们的发型帅的一批,而我们的战斗水平呢,\n马上让你见识一下。" - }, - "victory": { - "1": "等离子子子子子子!", - "2": "我怎么会输……", - "3": "…没用的家伙!我得去偷个厉害点的宝可梦!", - "4": "伟大的事业总会被人阻挠…", - "5": "烂完了…烂烂烂烂烂!等离子队烂了!\n说短点就是,等烂子队!" - } - }, - "flare_grunt": { - "encounter": { - "1": "你的宝可梦无法与闪焰队的优雅相提并论", - "2": "带个墨镜吧,别被我闪瞎狗眼了!", - "3": "闪焰队将净化这个不完美的世界!", - "4": "准备面对闪焰队的美!", - "5": "时尚对我们来说最重要!" - }, - "victory": { - "1": "我的未来看起来并不明亮…", - "2": "这战斗比我想的更难搞,我得重头训练了。", - "3": "啊啊?我输了?!", - "4": "就算是在失败当中,闪焰队依旧优雅动人!", - "5": "你虽然打败了我,但是我输的也这么潇洒!" - } - }, - "aether_grunt": { - "encounter": { - "1": "我会用尽全力消灭你!", - "2": "我才不管你是不是小孩!\n只要和我们作对,我就把你打飞!", - "3": "上头要我拦下所有训练师,无论是谁!", - "4": "给你展现一下以太乐园的力量!", - "5": "既然你已经触达到了以太基金会的黑暗,\n那我要请你就此消失了。" - }, - "victory": { - "1": "哼!看来你有点实力。", - "2": "这什么情况!什么情况!", - "3": "啊!你怎么这么强!我这下可没法阻止你!", - "4": "嗯……看来我输了……", - "5": "我惊掉大牙了……" - } - }, - "faba": { - "encounter": { - "1": "我,分部长扎奥博, \n给你见识下现实世界的残酷吧!", - "2": "堂堂以太乐园的最后防线,\n我扎奥博竟然要跟个毛头小子对战。", - "3": "我,扎奥博,以太基金会分部长。\n世上唯一,无可替代!" - }, - "victory": { - "1": "哎咿呀!", - "2": "怎……怎么可能!这孩子!", - "3": "这就是……这就是为啥我讨厌小孩子!" - } - }, - "skull_grunt": { - "encounter": { - "1": "我们并不坏,YO,我们是硬汉!", - "2": "YO!咋样!我们就这样打招呼!\n混个脸熟呗,崽子!", - "3": "咱们就是一帮对别人的宝可梦\n比较感兴趣的哥们和姐们!", - "4": "别装B了,你有我们拽吗,老弟?", - "5": "骷髅队在此!没钱住房子!\n天天找乐子!青春混到死!" - }, - "victory": { - "1": "哈?这就完了?", - "2": "该逃跑了YO!闪一边去YO!", - "3": "你这种弱鸡宝可梦反正我们也不要!", - "4": "啥!? 这小屁孩也太牛B了!", - "5": "MAN!我能说什么,\n我的人生比宝可梦还烂。" - } - }, - "plumeria": { - "encounter": { - "1": " …哼嗯,你看起来也没啥特别的。", - "2": "这帮呆子对付你也花了太长时间了吧……", - "3": "要是惹了骷髅队的人!我就不和你开玩笑了!" - }, - "victory": { - "1": "哼嗯!你很强,我承认。", - "2": "哼,你是挺强的。现在我知道\n为啥那帮手下要花那么久对付一个小孩了。", - "3": "哼嗯!看来我得承认我输了。" - } - }, - "macro_grunt": { - "encounter": { - "1": "你的对战生涯到此为止了。", - "2": "你是一名训练师吧\n你没有干涉我们工作的权力!", - "3": "我是马洛科蒙集团的,要买马洛科蒙人寿保险吗。" - }, - "victory": { - "1": "除了礼貌地撤退我似乎别无选择…", - "2": "没法留住我的零花钱了,我又要财政赤字了…", - "3": "没人能比马洛科蒙集团的我们工作更卷!" - } - }, - "oleana": { - "encounter": { - "1": "我不会让你方案洛兹先生的计划!", - "2": "看来你打倒了所有我安排的训练师,本身也没对他们有啥期待…", - "3": "为了总裁!我不会输的!" - }, - "victory": { - "1": "*叹气*我赢不了。\n奥利薇,你真是个没用的女人", - "2": "呃啊!不可饶恕...我在想什么。\n走到这里的训练师果然不会轻易屈服!", - "3": "*叹气*奥利薇累累了……" - } - }, - "rocket_boss_giovanni_1": { - "encounter": { - "1": "我不得不说,能来到这里,你的确很不简单!" - }, - "victory": { - "1": "什么!这不可能!" - }, - "defeat": { - "1": "记住我的话。无法衡量自己的力量,说明你还是个孩子。" - } - }, - "rocket_boss_giovanni_2": { - "encounter": { - "1": "我的老伙计还需要我…你要挡我的路吗?" - }, - "victory": { - "1": "这怎么可能…?\n火箭队的梦想…就这么成为泡影了…" - }, - "defeat": { - "1": "火箭队会重生,而我会统治世界!" - } - }, - "magma_boss_maxie_1": { - "encounter": { - "1": "我会亲手埋葬你,希望你能喜欢!" - }, - "victory": { - "1": "啊!你…很厉害…我落后了…一点…" - }, - "defeat": { - "1": "熔岩队必胜!" - } - }, - "magma_boss_maxie_2": { - "encounter": { - "1": "你是我实现目标最后的障碍。\n准备好迎接我最强的一击吧!哈哈哈哈!" - }, - "victory": { - "1": "这…这不…呃" - }, - "defeat": { - "1": "现在…我要把这个星球变成人类的理想国度!" - } - }, - "aqua_boss_archie_1": { - "encounter": { - "1": "我是海洋队的老大,所以,你的路大概走到头了。" - }, - "victory": { - "1": "下次再见吧。我会记住你的脸的。" - }, - "defeat": { - "1": "天才!我的队伍不会再退缩了!" - } - }, - "aqua_boss_archie_2": { - "encounter": { - "1": "我等这一天很久了。\n这就是我的真实力量!" - }, - "victory": { - "1": "果然很强……啊!" - }, - "defeat": { - "1": "我会让这世界上的一切回归到最初的纯净状态!!" - } - }, - "galactic_boss_cyrus_1": { - "encounter": { - "1": "但在这之前,让我见识见识你那敢向银河队叫板的实力吧。" - }, - "victory": { - "1": "有意思,简直太有意思了。" - }, - "defeat": { - "1": "我要创造我的新世界…" - } - }, - "galactic_boss_cyrus_2": { - "encounter": { - "1": "是啊,我和你还真是有缘呢。\n不过,这段孽缘…就让我在此斩断吧!" - }, - "victory": { - "1": "怎么可能!怎么可能!怎么可能!" - }, - "defeat": { - "1": "永别了。" - } - }, - "plasma_boss_ghetsis_1": { - "encounter": { - "1": "无论是谁做了什么!都无法阻止我!" - }, - "victory": { - "1": "怎么回事?我可是建立了等离子队的完美的人啊!\n是要改变世界的完美的统治者!" - }, - "defeat": { - "1": "我是坐拥世界的完美统治者!哇哈哈哈!" - } - }, - "plasma_boss_ghetsis_2": { - "encounter": { - "1": "来吧!让我看看你彻底绝望时的那张脸!" - }, - "victory": { - "1": "不!我的伟大目标!我要完全支配世界啊!" - }, - "defeat": { - "1": "酋雷姆!融合吧!" - } - }, - "flare_boss_lysandre_1": { - "encounter": { - "1": "你想要阻止我?在对战中展示给我看吧!" - }, - "victory": { - "1": "看来你的确是想要阻止我。但是,先等一下。" - }, - "defeat": { - "1": "宝可梦…不该存在。" - } - }, - "flare_boss_lysandre_2": { - "encounter": { - "1": "你我的未来…究竟哪个才正确,\n就让我们来问问各自的宝可梦吧!" - }, - "victory": { - "1": "哇啊啊啊!" - }, - "defeat": { - "1": "没有远见的蠢货会继续玷污这个美丽的世界。" - } - }, - "aether_boss_lusamine_1": { - "encounter": { - "1": "你吓到我可爱的异兽了!我要让你先闭嘴!" - }, - "victory": { - "1": "你…你怎么这么不听话!" - }, - "defeat": { - "1": "哼嗯…" - } - }, - "aether_boss_lusamine_2": { - "encounter": { - "1": "为什么你要一直妨碍我!\n我受够你了,完完全全受够了! \n$不用说废话了…有了虚吾伊德的力量。\n我会让你明白,你来这里是有多么错误!" - }, - "victory": { - "1": "呃呃啊啊啊啊呜呜呜啊啊!" - }, - "defeat": { - "1": "我只要和我可爱的异兽在一起就好了!你们怎么样都无所谓了!" - } - }, - "skull_boss_guzma_1": { - "encounter": { - "1": "摧毁,摧毁,\n不管摧毁几次也从不手软\n$惹人厌的古兹马大爷在此。" - }, - "victory": { - "1": "切,我一定要找时间干掉你!" - }, - "defeat": { - "1": "大老远跑来就这,昂?" - } - }, - "skull_boss_guzma_2": { - "encounter": { - "1": "不管谁与我作对,我都会干掉他们!\n$这就是大坏蛋古兹马的全部!" - }, - "victory": { - "1": "古兹马!!你在干什么啊!!!" - }, - "defeat": { - "1": "你们真够蠢的!" - } - }, - "macro_boss_rose_1": { - "encounter": { - "1": "我必须为所有人提供无限的能源,实现繁荣。$这是我的目的,我的责任,我的使命!" - }, - "victory": { - "1": "你还是没有明白,训练师\n$我们…不,我要推动历史的进程啊!" - }, - "defeat": { - "1": "你完全不理解!" - } - }, - "macro_boss_rose_2": { - "encounter": { - "1": "我致力于解决伽勒尔的能源问题\n——当然也是全世界的能源问题。\n$我的经验与成果,造就了马洛科蒙集团,证明了我的正确与成功!\n$就算输了,我也不会改变主意的……" - }, - "victory": { - "1": "我都忘记宝可梦对战的魅力了!我太久没有着手对战了…\n$这的确让人很满足,我接受我的失败!" - }, - "defeat": { - "1": "我承认我做的事情非常渗人,我也不指望你能理解。\n$但我必须为伽勒尔地区提供无限的能源,确保永久的繁荣。" - } - }, - "brock": { - "encounter": { - "1": "我对岩石属性宝可梦的专精会击败你!来吧!", - "2": "我磐石般的意志将压倒你!", - "3": "让我展示给你看看,我宝可梦真正的力量!" - }, - "victory": { - "1": "你宝可梦的力量战胜了我坚如磐石的防御!", - "2": "世界很大!很高兴有机会和你战斗。", - "3": "也许我应该回去追寻我成为宝可梦饲养员的梦想……" - }, - "defeat": { - "1": "最好的进攻就是坚固的防守!$那是我做事的方式!", - "2": "下次来和我一起研究岩石属性,$更好地了解如何与它们对战!", - "3": "哈哈,我在各地的旅行有所回报了!" - } - }, - "misty": { - "encounter": { - "1": "我的战策就是使用水属性宝可梦全面进攻!", - "2": "嗨,我会让你见识我的水属性宝可梦的力量!", - "3": "我的梦想是踏上旅程,与强大的训练师战斗……$你能满足我吗?" - }, - "victory": { - "1": "你真的很强……我承认,你有技术的……", - "2": "哼……你知道你只是运气好,对吧?!", - "3": "哇,你太过分了!不敢相信你打败我了!" - }, - "defeat": { - "1": "强大的小霞对你来说,太过分了吗?", - "2": "我希望你看到了我宝可梦优雅的游泳技巧!", - "3": "你的宝可梦无法匹敌我的心腹和骄傲!" - } - }, - "lt_surge": { - "encounter": { - "1": "我的电属性宝可梦在战争中救了我!$我来给你展示一下!", - "2": "立正!我要电到你投降!", - "3": "我会像对待敌军一样,狠狠电你!" - }, - "victory": { - "1": "哇!你的队伍有真家伙,小子!", - "2": "啊啊,你很强!连我的电击技巧都输给了你。", - "3": "这失败真是把我给电麻了!" - }, - "defeat": { - "1": "哦耶!我的电属性宝可梦是世界第一!", - "2": "哈哈哈!真是一场电动人心的战斗,小子!", - "3": "宝可梦对战等于战争,$我向你展示了军队中的格斗技巧!" - } - }, - "erika": { - "encounter": { - "1": "啊,这里天气真好…$哦,对战?那好吧。", - "2": "我在宝可梦对战上的造诣,$可以与我的插花技巧相媲美。", - "3": "哦,希望我宝可梦的宜人香气\n不会再让我睡着…", - "4": "看看花园里的花朵,如此令人心旷神怡。" - }, - "victory": { - "1": "哦!我认输啦~", - "2": "这场比赛非常愉快。", - "3": "啊,看来我输了…", - "4": "哦,我的天哪。" - }, - "defeat": { - "1": "我怕我会打瞌睡…", - "2": "哦,我天。看来我的草属性宝可梦击败了你。", - "3": "那场战斗是如此令人心旷神怡。", - "4": "哦…这就完啦?" - } - }, - "janine": { - "encounter": { - "1": "我正在掌握毒属性攻击的艺术。$今天我来和你过过招!", - "2": "父亲相信我能独当一面。$我来证明他说的对!", - "3": "我的忍术,仅次于我的父亲!$你能跟的上吗?" - }, - "victory": { - "1": "就算现在,我仍然需要继续训练…我明白了。", - "2": "你的战斗技巧,超过了我。", - "3": "我要好好努力提高我的技术。" - }, - "defeat": { - "1": "呵呵…毒液耗尽了你所有的力量。", - "2": "哈!你根本无法抵挡我卓越的忍技!", - "3": "我没有辜负父亲对我的信任。" - } - }, - "sabrina": { - "encounter": { - "1": "我的超能力预见了你的到来!", - "2": "我不喜欢战斗,但如果你想,$我会展示我的实力!", - "3": "我能感觉到你的雄心壮志。$我倒要看看你是不是虚有其表。" - }, - "victory": { - "1": "你的力量……远远超出了我的预知……", - "2": "我没有准确预测到你的实力。", - "3": "即使我强大的超能力也无法感知到你这样强大的人。" - }, - "defeat": { - "1": "这场胜利……和我看到的未来一样啊!", - "2": "也许我预感到有强大实力的人,是另一个……", - "3": "在你奋不顾身投入战斗之前,\n磨练你的能力。$如果你这样做,你才未来可期……" - } - }, - "blaine": { - "encounter": { - "1": "哈!希望你带了烧伤治疗药!", - "2": "我火热的宝可梦将所有挑战者都焚烧殆尽!", - "3": "准备好玩火吧!" - }, - "victory": { - "1": "我已经焚烧殆尽了!甚至连灰烬都没有留下!", - "2": "我没有把火焰煽得足够高吗?", - "3": "我燃尽了……但这让我进步的动力燃烧得更旺了!" - }, - "defeat": { - "1": "我的熊熊烈火无法被扑灭!", - "2": "我的宝可梦因这次胜利而变得更加强大!", - "3": "哈!我的激情燃得比你的更热烈!" - } - }, - "giovanni": { - "encounter": { - "1": "我,火箭队的领袖,\n会让你的世界感受到痛苦!", - "2": "我在这里的训练在我再次面对老朋友之前至关重要。", - "3": "我认为你还没有准备好迎接你即将经历的失败!" - }, - "victory": { - "1": "什么!我输了?! 我没什么可和你说的!", - "2": "哼……你永远无法理解我希望实现的目标。", - "3": "这次失败只是暂时的。$我将找准时机,让火箭队浴火重生。" - }, - "defeat": { - "1": "不知自己几斤几两,\n说明你仍然只是一个孩子。", - "2": "不要再试图干涉我。", - "3": "我希望你明白挑战我是多么愚蠢。" - } - }, - "roxanne": { - "encounter": { - "1": "您能否展示一下您是如何战斗的么?", - "2": "你可以和更多训练师战斗来学到很多东西。", - "3": "哦,被你抓到我正在用功了~$你想战斗吗?" - }, - "victory": { - "1": "哦,看来我输了。$我明白了。", - "2": "看来我在战斗方面还有更多东西要学。", - "3": "我会把今天在这里学到的东西铭记于心。" - }, - "defeat": { - "1": "从我们的对战中,我学到了很多。$希望你也是。", - "2": "我期待再次与你战斗。$希望你能运用在此学到的东西。", - "3": "我凭借我所学到的一切赢得了胜利。" - } - }, - "brawly": { - "encounter": { - "1": "哦,伙计,挑战者!$让我看看你的能耐!", - "2": "你看起来很厉害嘛。$来对战吧!", - "3": "是时候掀起风暴了!$我们上吧!" - }, - "victory": { - "1": "哦哇,你把我冲走了!", - "2": "你驾驭了我的海浪,把我打败了!", - "3": "我觉得我就像是在武斗洞窟里迷路了!" - }, - "defeat": { - "1": "哈哈,我驾驭了大浪!$有时间再挑战我吧。", - "2": "再和我一起冲浪吧!", - "3": "就像潮水的涨落,\n我希望你也能再来挑战我。" - } - }, - "wattson": { - "encounter": { - "1": "是时候被电击了!$哈哈哈!", - "2": "我要让火星子飞蹦!$哈哈哈!", - "3": "我希望你带了麻痹药!$哇哈哈哈!" - }, - "victory": { - "1": "看来我的电量用完了!$哇哈哈哈!", - "2": "你完全接地了是吧!$哇哈哈哈!", - "3": "谢谢你给我电了一下!$哇哈哈哈!" - }, - "defeat": { - "1": "电充充满,有时间再挑战我吧!$哇哈哈哈!", - "2": "我希望你觉得我们的战斗激情似电!$哇哈哈哈!", - "3": "你没想到我赢了吧?$哇哈哈哈!" - } - }, - "flannery": { - "encounter": { - "1": "很高兴见到你!等等,不对……$我要粉碎你!", - "2": "我才当道馆主没多久,\n但我会让你灰飞烟灭!", - "3": "是时候展示爷爷教给我的招式了!来对战吧!" - }, - "victory": { - "1": "你让我想起了我的爷爷……$难怪我输了。", - "2": "我是不是太努力了?$我应该放松,不能太上头了。", - "3": "失败才不会呛到我。$是时候重新点燃训练了!" - }, - "defeat": { - "1": "我希望我让祖父感到骄傲了……$有时间我们再战斗吧。", - "2": "我……我简直不敢相信我赢了!$按照自己的方式做事奏效了!", - "3": "早点用炽热的招式再来交手吧!" - } - }, - "norman": { - "encounter": { - "1": "我没想到你能一路来到这里。$我们来对战吧。", - "2": "作为道馆主,我会尽一切努力赢得胜利。$我们开始吧!", - "3": "你最好全力以赴。$对战的时候到了!" - }, - "victory": { - "1": "我输给了你……?$但规则就是规则。", - "2": "难道我不该从城都搬家吗……?", - "3": "我不敢相信。$这是一场好对战。" - }, - "defeat": { - "1": "我们都尽力了。$希望我们不久之后能再对战。", - "2": "你应该尝试挑战我的孩子。$可能会有一些收获!", - "3": "谢谢你精彩的战斗。$下次好运。" - } - }, - "winona": { - "encounter": { - "1": "我一直在天空中翱翔寻找猎物…$而你就是我的目标!", - "2": "不管战况如何,我都会和我的飞行宝可梦$以优雅的姿态获胜。来战斗吧!", - "3": "我希望你不怕高。$我们一起升上高空吧!" - }, - "victory": { - "1": "你是我见过的第一位比我更有风度的训练师。$打的非常出色。", - "2": "哦,我的飞行系宝可梦都已经坠落了!$好吧。", - "3": "尽管我倒下了,我的宝可梦将继续翱翔!" - }, - "defeat": { - "1": "我与我的飞行系宝可梦,\n将永远优雅地起舞!", - "2": "我希望你喜欢我们的演出。$我们优雅的舞蹈已经落幕。", - "3": "你愿意再来观看我们优雅的编舞吗?" - } - }, - "tate": { - "encounter": { - "1": "嘿嘿嘿…$看到我没和妹妹在一起,很惊讶么?", - "2": "我可以读懂你在想什么…$你想要战斗!", - "3": "你如何击败一个…$读懂你一举一动的人?" - }, - "victory": { - "1": "赢不了啊…$我想小南了…", - "2": "你和宝可梦之间的联系比我们更强。", - "3": "如果我和小南联手,我们会赢的。$我们可以了解彼此的想法!" - }, - "defeat": { - "1": "我和我的宝可梦无与伦比!", - "2": "如果你连我都打不过,\n你肯定也打不过小南。", - "3": "这多亏了我和小南的严格训练。$我可以与宝可梦一心同体。" - } - }, - "liza": { - "encounter": { - "1": "呵呵呵…$看到我没和哥哥一起,很惊讶吗?", - "2": "我可以读懂你渴望什么…$你想战斗,不是吗?", - "3": "你如何击败一个…$与宝可梦们一心同体的人?" - }, - "victory": { - "1": "赢不了啊…$我想小枫了…", - "2": "你和宝可梦之间的联系…$比我强。", - "3": "如果我和小枫在一起,我们会赢的。$我们甚至可以接上彼此的话!" - }, - "defeat": { - "1": "我和我的宝可梦势不可挡。", - "2": "如果你连我都打不过,\n你肯定也打不过小枫。", - "3": "这多亏了我和小枫的严格训练。$我可以与我的宝可梦一心同体。" - } - }, - "juan": { - "encounter": { - "1": "别害羞啊。$我们来战斗吧!", - "2": "啊哈哈哈,敬请期待\n我和水属性宝可梦的盛大演出!", - "3": "我就是正在逼近的风暴!$你能经受住考验吗?", - "4": "请你见证我们的表演。$由我和宝可梦共同创造的宏伟水之幻境!" - }, - "victory": { - "1": "你可能是一个能挑战米可利的天才!", - "2": "我专注于优雅,而你刻苦锻炼。$你能击败我是很正常的。", - "3": "啊哈哈哈!$好吧,这次你赢了。", - "4": "从你身上,我感受到了技巧的光辉,\n它将战胜一切。" - }, - "defeat": { - "1": "宝可梦和我创造的水之幻境,让我取得了胜利。", - "2": "啊哈哈哈,我赢了,你输了。", - "3": "要我把我的服装借给你吗?\n可能能帮到你对战啊!$啊哈哈哈,我开玩笑的!", - "4": "我是赢家!也就是说,你输了。" - } - }, - "crasher_wake": { - "encounter": { - "1": "极限! 极限! 看好了!$极限假面…就此…登场!", - "2": "极限! 极限! 极限假面!", - "3": "我是滔滔巨浪,将你冲走!" - }, - "victory": { - "1": "我真是笑得合不拢嘴啊!$哈哈哈!那真是太有趣了!", - "2": "呼哇!结束收尾了!$我该怎么说呢……$我还想再对战!我还想再继续战斗!", - "3": "啊啊啊啊啊!?" - }, - "defeat": { - "1": "耶!就是这样!", - "2": "我赢了,但我还想要更多!\n我还想再更多地战斗!", - "3": "再见!" - } - }, - "falkner": { - "encounter": { - "1": "我将向你展示华丽的飞行宝可梦真正的力量!", - "2": "风啊,伴我同行!", - "3": "爸爸!我希望你能在空中注视着我的战斗!" - }, - "victory": { - "1": "明白了……我会礼貌地退场。", - "2": "输了就是输了。你确实很强大。", - "3": "…行吧! 嗯, 我输了。" - }, - "defeat": { - "1": "爸爸!我用你珍爱的飞行宝可梦赢了……", - "2": "飞行系宝可梦才是最强的!", - "3": "感觉我正在追赶上我的父亲!" - } - }, - "nessa": { - "encounter": { - "1": "无论你的小脑瓜子在搞什么阴谋诡计,$我和我的搭档都会确保它石沉大海。", - "2": "我来这里可不是为了闲聊,\n而是为了赢!", - "3": "这是我的宝可梦给你的一点小礼物……\n我希望你能接受!" - }, - "victory": { - "1": "你和你的宝可梦太过分了……", - "2": "怎么……?这怎么可能?!", - "3": "我完全被冲走了!" - }, - "defeat": { - "1": "汹涌的海浪再次袭来!", - "2": "是时候乘风破浪,取得胜利了!", - "3": "诶嘿嘿!" - } - }, - "melony": { - "encounter": { - "1": "我不会手下留情!", - "2": "好吧,我想我们应该开始了。", - "3": "我会把你冻得结结实实的!" - }, - "victory": { - "1": "你……你可厉害了,是不是?", - "2": "如果你找到玛瓜,一定要好好教训他,好吗?", - "3": "你的破冰方式有点过于直接了呢……" - }, - "defeat": { - "1": "现在你知道战斗有多残酷了吧?", - "2": "嘿!看来我又赢了!", - "3": "你是在保留实力吗?" - } - }, - "marlon": { - "encounter": { - "1": "你看起来很强!来吧!让我们开始吧!", - "2": "我的强大像大海一样无边无际。$你会被我冲走,绝对的。", - "3": "哦豁,由我来面对你!这可不得了咯!" - }, - "victory": { - "1": "你太厉害了!\n你培养了一些非常强大的宝可梦啊,$你已经掌握了训练师的精髓!", - "2": "你不仅仅是看起来,\n你是真的强,真的!$呃,我也被冲走了!", - "3": "你像凶猛的波浪一样强壮!" - }, - "defeat": { - "1": "你很强,但这还不足以动摇大海,懂?", - "2": "嘻!看来我又赢了!", - "3": "甜蜜的胜利!" - } - }, - "shauntal": { - "encounter": { - "1": "打扰了。你是挑战者,对吗?$我是四天王的幽灵系宝可梦使用者,$婉龙,我将是你的对手。", - "2": "我非常喜欢描写来到这里的训练师,\n以及他们训练的宝可梦。$我可以用你和你的宝可梦作为主题吗?", - "3": "每个与宝可梦相处的人都有故事要讲。$接下来要讲的故事是怎样的呢?" - }, - "victory": { - "1": "哇。我惊呆了!", - "2": "对…对不起!我必须先向我的宝可梦道歉……$都是因为我让你们有了不好的经历,真的很抱歉!", - "3": "你要知道,我仍然是四天王之一!" - }, - "defeat": { - "1": "额呵呵。", - "2": "给了我下一部小说的绝佳素材!", - "3": "就这样,又一篇故事来到尾声……" - } - }, - "marshal": { - "encounter": { - "1": "我的师傅,阿戴克,\n看到了你作为训练师的潜力,$对你很有兴趣。$我要来考验你——挖掘你力量的极限。\n丹田发力!", - "2": "胜利,决定性的胜利,\n正是我所求!挑战者,我来了!", - "3": "在我的心中,我寻求着成为战士的力量,\n克服自身的所有弱点!$以我的信念,取胜!" - }, - "victory": { - "1": "呼!干得好!", - "2": "不要停止战斗,追求更高的目标!", - "3": "你和你宝可梦展现的力量\n给我留下了深刻的印象……" - }, - "defeat": { - "1": "嗯…", - "2": "这真是场好战斗。", - "3": "哈啊!哈啊!嗨呀啊!" - } - }, - "cheren": { - "encounter": { - "1": "你让我想起了一位老朋友。$这让我对这场宝可梦战斗感到兴奋!", - "2": "不考虑清楚这一点,\n宝可梦对战就没有了意义。$这就是失去了和宝可梦一同战斗的意义。", - "3": "我的名字是黑连!我是道馆馆主,\n也是老师!$很高兴认识你。" - }, - "victory": { - "1": "谢谢……我又能发现自己的不足了。", - "2": "谢谢…接近理想的道路…我好像隐约看到了。", - "3": "嗯……这值得思考。" - }, - "defeat": { - "1": "作为道馆馆主,我要成为你要跨越的壁垒!", - "2": "好吧!", - "3": "正因为有宝可梦,我们才能走到这里。$为什么宝可梦会帮助我们,\n这个恐怕不仅是宝可梦与训练家…$而是生命与生命之间的问题。" - } - }, - "chili": { - "encounter": { - "1": "咿呀!是时候玩火了!!我是三兄弟中最强的!", - "2": "嗒哒!如火似焰的伯特——就是我\n——你接下来的对手!", - "3": "我将向你展示,\n我和我炽热的火系宝可梦的能耐!" - }, - "victory": { - "1": "被你干掉了。我……燃尽了……", - "2": "哇吼!你燃起来了!", - "3": "啊!被你干碎了!" - }, - "defeat": { - "1": "我燃起来啦!和我玩儿,你就会被烫伤!", - "2": "你要是玩儿火,就会被烫伤!", - "3": "我说,拜托,\n你的对手是我,没机会赢的!" - } - }, - "cilan": { - "encounter": { - "1": "无关个人情感…也不会有艰难的感受…$我和我的草属性宝可梦会…$呃…不管什么样的对手我们都会应战的。", - "2": "所以,呃,如果你愿意的话,我会,\n呃,尽我所能做好,呃,你知道的,你的对手。", - "3": "好吧……所以,我是天桐,\n我喜欢草属性宝可梦。" - }, - "victory": { - "1": "呃……已经结束了吗?", - "2": "…真是太意外了。你真…强。$看起来就算是伯特或寇恩都赢不了你…", - "3": "…嗯。看起来我来的…不是时候?" - }, - "defeat": { - "1": "哈?我赢了?", - "2": "我想…$我想我赢了,因为我一直在和我的兄弟伯特和寇恩竞争,\n我们都变得更强了。", - "3": "…这…这是一次非常吓人的经历呢…" - } - }, - "roark": { - "encounter": { - "1": "我需要看看你作为训练师的潜力。$还有,我要看看与你并肩作战的宝可梦的坚韧!", - "2": "来吧!这些是我的岩石系宝可梦,我的骄傲!", - "3": "岩石属性宝可梦就是最强的!", - "4": "我要看看你作为训练师的潜力。$还要看看与你并肩作战的宝可梦的坚韧!" - }, - "victory": { - "1": "什么?不可能!我强化的宝可梦们!", - "2": "……我大脑过载了。$下次邀请你参加地下的化石挖掘比赛。", - "3": "有你这种技术,赢得胜利是很正常的。", - "4": "什么?!连这也不够?", - "5": "我搞砸了。" - }, - "defeat": { - "1": "看?我为我的摇滚战斗风格感到骄傲!", - "2": "谢谢!这场战斗给了我自信,$我感觉能够打败我父亲了!", - "3": "我感觉就像我砸穿了一块顽石!" - } - }, - "morty": { - "encounter": { - "1": "只要我再多努力一点,我就能看到我遇到传说中的宝可梦的未来!$你会帮助我达到那个水平!", - "2": "据说,彩虹色的宝可梦会\n出现在真正强大的训练师面前。 $我一直相信着这个美丽的传说,\n所以,从出生开始,\n就在这里进行着秘密的修行。$因为这样,其他人看不到的东西\n我也能够看得到…$我看到的,是那个将传说中的宝可梦\n召唤到这片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!", - "3": "无论你相信还是不相信,神秘的力量确实存在。", - "4": "你可以见证我训练的成果。", - "5": "你必须让你与宝可梦的灵魂合二为一。你能做到吗?", - "6": "嘿,你想成为我训练的一部分吗?" - }, - "victory": { - "1": "我还不够好……", - "2": "我明白了…你的旅程…去了遥远的地方,你见过的比我多得多。$我羡慕你…", - "3": "这怎么可能……", - "4": "我认为我们的潜力没什么不同。$但是,我觉得你并不简单,似乎还有什么……", - "5": "我想我需要更多的训练。", - "6": "那太遗憾了" - }, - "defeat": { - "1": "我又向前迈进了一步。", - "2": "呵呵呵……", - "3": "什…么?!那还不够?", - "4": "我感觉就像我砸穿了一块顽石!", - "5": "哈哈哈啊!", - "6": "我知道我会赢!" - } - }, - "crispin": { - "encounter": { - "1": "我想赢,所以接下来我正要赢!", - "2": "我想对战就对战!懂吗!就应该这样!" - }, - "victory": { - "1": "我想赢……但我还是输了!", - "2": "我输了……因为我赢不了!" - }, - "defeat": { - "1": "嘿,等一下。我是不是赢了?$我觉得我赢了!太满足了!", - "2": "哇哦!那太棒了!" - } - }, - "amarys": { - "encounter": { - "1": "我想帮助某个人。因此,我不能输。$…我们的战斗现在开始。" - }, - "victory": { - "1": "我还不够,我明白了。" - }, - "defeat": { - "1": "胜利属于我。打得好。" - } - }, - "lacey": { - "encounter": { - "1": "我将用我平时的队伍\n作为四天王的一员面对你。" - }, - "victory": { - "1": "打得真好呀~" - }, - "defeat": { - "1": "让我们为你宝可梦的努力给予热烈的掌声!" - } - }, - "drayton": { - "encounter": { - "1": "哥们,我喜欢椅子。\n你喜欢椅子吗?简直是救星。$我不明白为什么大家不一直坐着。\n站着多累人!" - }, - "victory": { - "1": "我早该想到的!" - }, - "defeat": { - "1": "嘿嘿嘿!别介意我,\n我只是在这里小赢一下。$如果你不开心,我懂,\n但别因为我对乌栗发火,OK?" - } - }, - "ramos": { - "encounter": { - "1": "我用那些强壮的植物\n盖出来的游乐场精彩吗?$它们的力量象征着我这个园丁兼道馆馆主的实力,\n你真的确定能够与之抗衡吗?" - }, - "victory": { - "1": "你信任你的宝可梦,\n它们也信任你…不错的战斗,小豆芽。" - }, - "defeat": { - "1": "呵呵呵…确实,\n脆弱的小草甚至能穿透混凝土。" - } - }, - "viola": { - "encounter": { - "1": "败阵时的后悔,胜利的瞬间…$都是最棒的影象!很好呀,很好呀!$那么来吧!", - "2": "我的镜头总会聚焦在胜利上,\n我不会让任何事情破坏这个画面!" - }, - "victory": { - "1": "你和你的宝可梦向我展示了一个全新的镜头机位!\n很好呀,很好呀!", - "2": "你通过镜头看到的世界,\n和你与宝可梦并肩作战时看到的世界…$视角不同,即使是同一个世界看起来也完全不同。" - }, - "defeat": { - "1": "我胜利那一刻的照片,\n将是一个真正的赢家,对吧!", - "2": "是的!我拍了些很棒的照片!" - } - }, - "candice": { - "encounter": { - "1": "向小菘我挑战吗?好啊!\n我就是在等待强者$但是我也气势高昂,很强哦?", - "2": "宝可梦也好,时尚也好,恋爱也好,\n无论做什么都气势高昂!$就说到这儿吧,让你见识一下我的气势,\n要做好觉悟哦!" - }, - "victory": { - "1": "好厉害!我有点尊敬你了。", - "2": "好厉害!我有点尊敬你了!$嗯,感觉是被你的气势给压倒了。" - }, - "defeat": { - "1": "你的气势我看到了,但我还是不会输的!", - "2": "怎么样?小菘我的气势!\n宝可梦们的气势满满哦!" - } - }, - "gardenia": { - "encounter": { - "1": "你身上有一种胜利的气息。\n那么不管怎样,$这应该会是场有趣的战斗。\n让我们对战吧!" - }, - "victory": { - "1": "太棒了!你可擅长对战了,不是吗?" - }, - "defeat": { - "1": "太好了!我的宝可梦和我都很棒!" - } - }, - "aaron": { - "encounter": { - "1": "好的!让我来接受你的挑战!" - }, - "victory": { - "1": "战斗是一件深刻而复杂的事情……" - }, - "defeat": { - "1": "战胜一位四天王并不容易。" - } - }, - "cress": { - "encounter": { - "1": "没!错!你必须面对\n与我和我高贵的水属性的战斗!" - }, - "victory": { - "1": "输了?我?我不敢相信。" - }, - "defeat": { - "1": "当你的对手是我时,这是必然的结果。" - } - }, - "allister": { - "encounter": { - "1": "我是欧尼奥。$我…我来了……" - }, - "victory": { - "1": "我差点被吓得丢了面具…那真是…$哇。我可以看清你真正的实力。" - }, - "defeat": { - "1": "这真是太棒了!" - } - }, - "clay": { - "encounter": { - "1": "咳咳! 让我好等,不是吗,孩子?$好吧,是时候看看你能做到什么了!" - }, - "victory": { - "1": "真是的……我先说好,\n我可没有手下留情。" - }, - "defeat": { - "1": "最重要的是输掉的时候该怎么办。$只要你能在失败中找到教训,\n就能够不断地成长!" - } - }, - "kofu": { - "encounter": { - "1": "我会给你上一整道水系宝可梦大餐!\n但别真吃了它们!" - }, - "victory": { - "1": "吃了吗!你真是活力又新鲜啊,\n不是吗!$就是有点太鲜活了!" - }, - "defeat": { - "1": "你要再来找我,听见了吗?" - } - }, - "tulip": { - "encounter": { - "1": "请让我运用我的化妆技巧,$让你可爱的小宝可梦变得更美丽!" - }, - "victory": { - "1": "你妆点的力量宛如魔法加固,\n完全冲洗不掉啊。" - }, - "defeat": { - "1": "你知道吗,在我这行,\n那些没天赋的人往往会很快消失,$再也不会被提起。" - } - }, - "sidney": { - "encounter": { - "1": "你给我的印象不错,\n我猜这会是一场精彩的对战。$很棒!看起来真的很棒!$你和我,让我们享受一场\n只能在这里上演的战斗吧!" - }, - "victory": { - "1": "嗯,你觉得怎样?我输了!\n嗯,不过这很有趣,所以无所谓啊。" - }, - "defeat": { - "1": "别介意,OK?" - } - }, - "phoebe": { - "encounter": { - "1": "过去我在修行时得到了\n能与幽灵宝可梦亲密交流的能力。$没错,我和宝可梦之间\n有著强烈的羁绊。$那么,来试试看你有没有能力\n伤到我的宝可梦吧!" - }, - "victory": { - "1": "哦,天呀。我输了。" - }, - "defeat": { - "1": "我期待着下次再和你战斗!" - } - }, - "glacia": { - "encounter": { - "1": "我在这儿见到的尽是些\n弱不禁风的训练家和宝可梦。$你又如何呢?如果你能让我不得不用\n上全力的话就再好不过了!" - }, - "victory": { - "1": "你和你的宝可梦…\n你们的灵魂燃烧得多么热烈啊!$这股激烈的热能仿佛能征服一切。\n$难怪我的冰属性技巧也奈何不了你了。" - }, - "defeat": { - "1": "一场充满激情的战斗,确实。" - } - }, - "drake": { - "encounter": { - "1": "对于我们这些将宝可梦视为\n同伴一同战斗的训练家来说,$你知道怎样才能赢得胜利吗?\n你知道获得胜利的条件吗?$如果你不知道,\n那么你永远也无法战胜我!" - }, - "victory": { - "1": "干得漂亮,就是这样。" - }, - "defeat": { - "1": "我在这场战斗中全力以赴了!" - } - }, - "wallace": { - "encounter": { - "1": "你的气质变了,\n我能感觉到这一点。$现在,把你和你的宝可梦\n的力量展现给我看吧。$作为回礼,就由我和我的宝可梦\n演出一场水之幻影吧!" - }, - "victory": { - "1": "精彩。此刻,我能从你身上感觉到\n身为宝可梦训练家的可靠与高贵。$我真荣幸能遇到你和你的宝可梦。" - }, - "defeat": { - "1": "伟大的幻影!" - } - }, - "lorelei": { - "encounter": { - "1": "只要能让我用冰属性宝可梦,\n就绝对没人能赢得过我!\n能冻住对方可是很厉害的哦!$因为如果被冻住,你的宝可梦就无法动弹了!\n啊哈哈!你做好觉悟了吧!" - }, - "victory": { - "1": "你怎么敢!" - }, - "defeat": { - "1": "一旦你被冻结,你就什么都做不了。" - } - }, - "will": { - "encounter": { - "1": "我曾经环游世界,\n日以继夜地做着超能力宝可梦的修行之旅。$我会不断变强!没理由会在这里输掉!" - }, - "victory": { - "1": "……不会吧……" - }, - "defeat": { - "1": "就差一点。\n我想知道你缺少了什么。" - } - }, - "malva": { - "encounter": { - "1": "我的内心可是一直燃烧着呢。$燃烧着对你的怒火!" - }, - "victory": { - "1": "挑战者出色地击败了四天王之一,帕琦拉。" - }, - "defeat": { - "1": "真开心啊,能将你彻底粉碎!" - } - }, - "hala": { - "encounter": { - "1": "老哈拉让你放开嗓子!" - }, - "victory": { - "1": "我能感受到你在旅途中获得的力量。" - }, - "defeat": { - "1": "啊哈哈。多么有趣的战斗。" - } - }, - "rika": { - "encounter": { - "1": "我要对你手下留情,但……骗你的啦!$好好动脑!" - }, - "victory": { - "1": "不错,小子。" - }, - "defeat": { - "1": "啊哈哈哈哈!你真的很特别,小子!" - } - }, - "molayne": { - "encounter": { - "1": "我将队长的位置让给了我的表弟马玛内,\n但我对自己的能力很有信心。 $我的力量就像超新星一样!" - }, - "victory": { - "1": "我发现了一个有趣的训练师对手!" - }, - "defeat": { - "1": "啊哈哈。多么有趣的战斗。" - } - }, - "bruno": { - "encounter": { - "1": "我们将用势不可挡的力量磨灭你!呼哈!" - }, - "victory": { - "1": "为什么?我怎么会输?" - }, - "defeat": { - "1": "你可以随意挑战我,\n但结果永远不会改变!" - } - }, - "bugsy": { - "encounter": { - "1": "我是阿笔!\n对虫系宝可梦的熟悉不会输给任何人的!" - }, - "victory": { - "1": "哇,太棒了!\n你是个宝可梦专家!$我的研究还没有完成。\n好吧,你赢了。" - }, - "defeat": { - "1": "谢谢!多亏了我们的战斗,\n我的研究也取得了进展!" - } - }, - "koga": { - "encounter": { - "1": "哇哈哈哈哈!$宝可梦不仅仅是关于蛮力,拭目以待吧!" - }, - "victory": { - "1": "啊!你证明了自己!" - }, - "defeat": { - "1": "懂不懂要对忍者的技巧心神畏惧?" - } - }, - "bertha": { - "encounter": { - "1": "啊,让老婆婆看看你学到了什么?" - }, - "victory": { - "1": "好吧,亲爱的孩子,\n不得不说,那令人印象深刻。$你的宝可梦相信你并尽最大努力为你赢得胜利。$尽管我输了,\n我也止不住笑呢!" - }, - "defeat": { - "1": "哈哈哈!看来老婆婆我赢了!" - } - }, - "lenora": { - "encounter": { - "1": "那么,挑战者,让我来研究$你与你精心养育的宝可梦要如何战斗!" - }, - "victory": { - "1": "我关于你的理论是正确的。$你不仅仅是有天赋……你很努力!\n我向你致敬!" - }, - "defeat": { - "1": "啊哈哈!如果你输了,\n一定要分析原因,$并在下一场战斗中运用那些知识!" - } - }, - "siebold": { - "encounter": { - "1": "只要我活着,我将不断努力寻求终极美食…$以及和最强的对手战斗!" - }, - "victory": { - "1": "您的事迹,我志米铭记在心。" - }, - "defeat": { - "1": "我们的宝可梦战斗就像我灵魂的养料。\n它将让我继续前进。$这就是我将向你表示敬意的方式,\n感谢你在战斗中全力以赴!" - } - }, - "roxie": { - "encounter": { - "1": "准备好了吗!我要给你上一课!" - }, - "victory": { - "1": "够野的!你的想法比我的还要毒!" - }, - "defeat": { - "1": "嘿,拜托!认真点!\n你要加把劲啊!" - } - }, - "olivia": { - "encounter": { - "1": "没什么开场白。\n是时候和我丽姿,战斗了!" - }, - "victory": { - "1": "真的很可爱……你和你的宝可梦……" - }, - "defeat": { - "1": "嗯哼。" - } - }, - "poppy": { - "encounter": { - "1": "哦!你想和我进行宝可梦对战么?" - }, - "victory": { - "1": "呜哇?!嘛……" - }, - "defeat": { - "1": "耶!我做到了!我击~败~了~你!\n你可以来…打…复仇之战?$只要你想,随时来打复仇之战吧!" - } - }, - "agatha": { - "encounter": { - "1": "宝可梦是为战斗而生的! \n让我来告诉你什么是真正的战斗吧!" - }, - "victory": { - "1": "呵呵!你可真是了不起!" - }, - "defeat": { - "1": "额哈哈哈,真正的战斗就是该这样。" - } - }, - "flint": { - "encounter": { - "1": "希望你已经热身完毕,\n因为这里即将大爆炸!" - }, - "victory": { - "1": "不可思议!$你的动作如此火热,让我看起来温吞吞的!" - }, - "defeat": { - "1": "嗯?就这吗?\n我觉得你得再激情点。" - } - }, - "grimsley": { - "encounter": { - "1": "一无所有,\n或者,赢下所有!" - }, - "victory": { - "1": "一旦失败,\n就意味着失去一切……$下一次我要追寻胜利!" - }, - "defeat": { - "1": "如果有人赢了,\n和他对战的人就会输。" - } - }, - "caitlin": { - "encounter": { - "1": "当花儿绽开时、我便出现。\n成为你在等待的人…$你似乎同时具备实力和善意$我所寻找的是拥有卓越力量的对手…$请用出你的全力吧!" - }, - "victory": { - "1": "我和我的宝可梦学到了很多!非常感谢。" - }, - "defeat": { - "1": "我渴望以优雅的姿态取得胜利。" - } - }, - "diantha": { - "encounter": { - "1": "与你的宝可梦对战\n让你充满了未来的希望…$说真的,这让我更有活力地面对新的一天,确实如此!" - }, - "victory": { - "1": "拥有高尚灵魂的训练家和宝可梦的身姿,\n让我的心激烈地震颤…" - }, - "defeat": { - "1": "哦,太棒了!你觉得怎么样?\n我的队伍很酷吧~对吧?" - } - }, - "wikstrom": { - "encounter": { - "1": "年轻的挑战者,幸会!\n我乃是著名的钢铁之刃,公爵雁铠! $让我们开始战斗吧!预备!" - }, - "victory": { - "1": "辉煌!你与你尊贵的\n宝可梦之间的信任居然胜过了我!" - }, - "defeat": { - "1": "哦哦哦!这是怎么回事,\n我的心止不住地在震颤! $与如此有价值的对手的胜利\n让我的灵魂飞翔——我心翱翔!" - } - }, - "acerola": { - "encounter": { - "1": "对战只是找个乐子!来吧,我来会会你!" - }, - "victory": { - "1": "我……我说不出话!你是怎么做到的?!" - }, - "defeat": { - "1": "哈哈!真是吓人倒怪的胜利呀!" - } - }, - "larry_elite": { - "encounter": { - "1": "……你好,我是青木。$麻烦的是我还要兼任四天王。" - }, - "victory": { - "1": "好吧,我们翅膀下的疾风止于你这了啊…" - }, - "defeat": { - "1": "是时候和老板开会了。" - } - }, - "lance": { - "encounter": { - "1": "我一直在等你。让我来试试你有几斤几两。", - "2": "我知道你能走这么远。让我们开始吧。" - }, - "victory": { - "1": "被你拿下了啊。你太出色了!", - "2": "我从没想到会有另一个训练师打败我……$我很惊讶。" - }, - "defeat": { - "1": "就差一点。想再试一次吗?", - "2": "我没觉得你弱,别因此困扰。" - } - }, - "karen": { - "encounter": { - "1": "我是梨花,你想和我的恶属性宝可梦$来一场对决吗?", - "2": "我和你见过的那些人不一样。", - "3": "你组建了一支迷人的队伍。$我们的战斗应该会是场精彩的比赛。" - }, - "victory": { - "1": "不!我赢不了。你是怎么做到变得这么强的?", - "2": "我不会偏离我所选择的道路。", - "3": "冠军正期待与你见面。" - }, - "defeat": { - "1": "意料之中。", - "2": "嗯,还算有点意思。", - "3": "随时欢迎你来找我。" - } - }, - "milo": { - "encounter": { - "1": "看起来你显然很了解宝可梦。$这会是一场激烈的战斗!$如果我想赢,我得让我的宝可梦极巨化!" - }, - "victory": { - "1": "草的力量凋谢了…多么不可思议的挑战者!" - }, - "defeat": { - "1": "这必将让你大吃一惊。" - } - }, - "lucian": { - "encounter": { - "1": "请稍等,我正在读的书\n正要进入最精彩的部分…$英雄获得了一把神秘之剑,\n即将面临最后的考验…啊,算了。$既然你能走到这一步,\n我就不说这些了,和你战斗吧。$让我看看你是否\n能像我书中的主角一样荣耀!" - }, - "victory": { - "1": "我明白了…看来你把我逼入了绝境。" - }, - "defeat": { - "1": "我得维护我的名誉。" - } - }, - "drasna": { - "encounter": { - "1": "你很厉害吧,\n而且相当相当地厉害呢。$我很高兴,能和这样的对手交手,\n就能更好地培养宝可梦们了。" - }, - "victory": { - "1": "哎呀,就这么结束了,\n不好意思,可以的话欢迎再来。" - }, - "defeat": { - "1": "怎么会这样?" - } - }, - "kahili": { - "encounter": { - "1": "那么,既然来了……\n要不来看看今天的风更青睐谁?$是你……还是我?" - }, - "victory": { - "1": "让我这个四天王都感到沮丧,$看来你的力量货真价实。" - }, - "defeat": { - "1": "那真是一记好球!" - } - }, - "hassel": { - "encounter": { - "1": "让你亲身感受一下什么叫做猛烈的对战气息吧!" - }, - "victory": { - "1": "这次幸运之神对你微笑了,但是……$谁知道你下次还会不会这么幸运。" - }, - "defeat": { - "1": "那挺厉害的吧!" - } - }, - "blue": { - "encounter": { - "1": "能走到这里,你一定非常优秀。" - }, - "victory": { - "1": "我只输给过他,现在又是你……?$你问他是谁?哈哈哈……" - }, - "defeat": { - "1": "看吧?我的实力就是我来到这里的原因。" - } - }, - "piers": { - "encounter": { - "1": "准备好和我的队伍来个大狂欢吧!$尖钉镇,是时候嗨起来了!" - }, - "victory": { - "1": "我和我的队伍已经尽力了。$找个时间再来对战吧……" - }, - "defeat": { - "1": "我的喉咙因为呼喊而变得沙哑……$但这是一场激动人心的战斗!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "哦……你的宝可梦给人印象深刻。$我想我会享受这场战斗的。" - }, - "victory": { - "1": "你真的很强。我也得加把劲了。" - }, - "defeat": { - "1": "我从没想到会赢。" - } - }, - "lance_champion": { - "encounter": { - "1": "我依旧是冠军,所以我不会留情的。" - }, - "victory": { - "1": "这就是新冠军的崛起。" - }, - "defeat": { - "1": "我成功捍卫了冠军的头衔。" - } - }, - "steven": { - "encounter": { - "1": "告诉我…你在和宝可梦的旅途过程中看到了什么?$邂逅了那么多的训练师,\n你都会有什么样的感受呢?$在这丰饶的大地上旅行…\n有没有唤醒你内在的某种东西?$你不如就用一场对战来告诉我你心中的答案吧。$我也会和我的宝可梦用这种方式\n将我们所知道的告诉你的!" - }, - "victory": { - "1": "没想到连我这个联盟冠军\n都败在你的手上了呢…" - }, - "defeat": { - "1": "正如我所期待的。谢谢!" - } - }, - "cynthia": { - "encounter": { - "1": "我,竹兰,接受你的挑战!\n我是不会手软的!" - }, - "victory": { - "1": "无论对战多么有趣,\n它总会有结束的时候……" - }, - "defeat": { - "1": "即使你输了,\n也永远不要失去你对宝可梦的热爱。" - } - }, - "iris": { - "encounter": { - "1": "你知道吗?\n我真的很期待和强大的训练师进行认真的战斗!$我的意思是,来吧!\n到达这里的是那些渴望胜利的训练师,$他们与经历过无数艰难\n战斗的宝可梦一起战斗!$如果我和那样的人战斗,\n不仅我会变得更强,我的宝可梦也会!$我们也会更好地了解彼此!\n好!做好准备吧!$我是艾莉丝,宝可梦联盟冠军,\n我,将打败你!" - }, - "victory": { - "1": "啊……我尽力了,但我们输了……" - }, - "defeat": { - "1": "耶!我们赢了!" - } - }, - "hau": { - "encounter": { - "1": "我想知道,训练师是否会根据他们是\n来自温暖地区还是寒冷地区而以不同的方式战斗。$让我们来测试一下!" - }, - "victory": { - "1": "那太棒了!我觉得我现在有点了解你的感觉了!" - }, - "defeat": { - "1": "老铁,这才叫战斗!" - } - }, - "geeta": { - "encounter": { - "1": "我决定再试一次。$来吧…让我看看你的训练成果。" - }, - "victory": { - "1": "我期待着你的成就!" - }, - "defeat": { - "1": "怎么,这就结束了?" - } - }, - "nemona": { - "encounter": { - "1": "耶!我太兴奋了!让我们稍微放轻松!" - }, - "victory": { - "1": "好吧,太糟了,但我还是玩得很开心!$下次我一定会赢你!" - }, - "defeat": { - "1": "好吧,那是一场很棒的战斗!$肯定是会有收获的啦。" - } - }, - "leon": { - "encounter": { - "1": "来享受一段冠军时刻吧!" - }, - "victory": { - "1": "我的冠军生涯结束了……$但这是多么美好的冠军时刻啊!$谢谢你给了我最精彩的一战!" - }, - "defeat": { - "1": "名副其实的冠军时刻!" - } - }, - "whitney": { - "encounter": { - "1": "嘿!你不认为宝可梦超级可爱吗?" - }, - "victory": { - "1": "哇啊!哇啊!你太坏了!" - }, - "defeat": { - "1": "就是这样!" - } - }, - "chuck": { - "encounter": { - "1": "哈!你想挑战我?你是勇敢还是无知?" - }, - "victory": { - "1": "你很强!能不能收我为徒?" - }, - "defeat": { - "1": "搞定。你明白我比你强得多了吗?" - } - }, - "katy": { - "encounter": { - "1": "不要放松警惕,除非你想被虫丝绊倒哦!" - }, - "victory": { - "1": "我可爱的宝可梦们都像苍蝇一样坠落了!" - }, - "defeat": { - "1": "开饭啦,我可爱的彩粉蝶!" - } - }, - "pryce": { - "encounter": { - "1": "年轻不代表能获得胜利!经验才是关键。" - }, - "victory": { - "1": "无与伦比!赢得完美,试着不要忘记你现在的感受。" - }, - "defeat": { - "1": "正如我所料。" - } - }, - "clair": { - "encounter": { - "1": "你知道我是谁吗?知道还敢挑战我?" - }, - "victory": { - "1": "我想知道以你现在的水平能走多远,有趣。" - }, - "defeat": { - "1": "就是这样。" - } - }, - "maylene": { - "encounter": { - "1": "我现在要挑战你,我不会保留任何实力。$请准备好战斗!" - }, - "victory": { - "1": "是我输了…" - }, - "defeat": { - "1": "太棒了。" - } - }, - "fantina": { - "encounter": { - "1": "你来挑战吧。我会胜利。$这就是家缘市的道馆馆主。" - }, - "victory": { - "1": "你是最强的,我认输了。" - }, - "defeat": { - "1": "我非常,非常高兴!" - } - }, - "byron": { - "encounter": { - "1": "和我儿子瓢太一样的年轻人啊!$我相信培养年轻人\n关系到宝可梦光明的未来!$为此就让我来成为\n年轻人必须跨越的堡垒吧!" - }, - "victory": { - "1": "唔!我千锤百炼的宝可梦!" - }, - "defeat": { - "1": "哈哈哈哈!怎么样!我千锤百炼的宝可梦!" - } - }, - "olympia": { - "encounter": { - "1": "战斗是决定命运的古老传统。让我们开始吧!" - }, - "victory": { - "1": "创造你自己的道路。$不要让任何东西阻挡你的路、你的命运、你的未来。" - }, - "defeat": { - "1": "我们的道路现在已经清晰了。" - } - }, - "volkner": { - "encounter": { - "1": "能留到最后的训练家想必肯定是很强的…$希望你会是能让我回忆起\n宝可梦对战乐趣的训练家!" - }, - "victory": { - "1": "我输了…$你的心意,宝可梦的不顾一切。$战斗的时候就让我热血沸腾。" - }, - "defeat": { - "1": "完全没感觉…$和我希望的完全不一样!" - } - }, - "burgh": { - "encounter": { - "1": "唔…我有预感,\n只要赢了这场战斗就能画出更好的画来…$嗯!战斗充满了幻象!那么,马上开始吧。", - "2": "当然,我对我所有的宝可梦都相当骄傲! $现在…让我们马上开始吧!" - }, - "victory": { - "1": "结束了吗?我的女神抛弃我了吗?", - "2": "啊唔,输了……你还真是很强啊。" - }, - "defeat": { - "1": "唔啊……好……好美啊!", - "2": "偶尔也有一些不是很好看的胜利,$但只要努力了,\n不管怎么样的战斗,都是很美丽的。" - } - }, - "elesa": { - "encounter": { - "1": "最后一击!\n在确信这一点的时候全身会流淌过电流!$为追求这个快感,\n我要用可爱的宝可梦们让你头晕眼花。" - }, - "victory": { - "1": "本想让你头晕的,\n结果我倒反被你电到了。" - }, - "defeat": { - "1": "感觉还不够啊……下次能使出全力来吗?" - } - }, - "skyla": { - "encounter": { - "1": "终于到决战了!\n这是决定顶点的宝可梦对战吧?$我最喜欢顶点了!\n在高的地方能看到很远很远!$好了!就让我和你好好地玩一场吧!" - }, - "victory": { - "1": "和你的战斗让我更强了……谢谢。" - }, - "defeat": { - "1": "不管是赢了还是输了,战斗都能得到一些东西。" - } - }, - "brycen": { - "encounter": { - "1": "有其他的人和宝可梦在一起,$这份支持会让自己更强…\n让我来给你展示一下这样的强大吧!" - }, - "victory": { - "1": "你和你的宝可梦!配合得天衣无缝!\n华丽的友情!" - }, - "defeat": { - "1": "尝试极限!锻炼!" - } - }, - "drayden": { - "encounter": { - "1": "现在我寻求的是\n能让我看到光明未来的年轻训练家。$你有多少实力,就让我用我的经验,\n我对宝可梦倾注的爱来验证吧!" - }, - "victory": { - "1": "失败后涌现的这灼热的意志…\n该怎么说呢…" - }, - "defeat": { - "1": "啊啊啊!你的实力就这种程度吗!" - } - }, - "grant": { - "encounter": { - "1": "我只期待一件事。. $通过超越彼此,\n我们找到通往更高境界的道路。" - }, - "victory": { - "1": "你是一堵我无法逾越的墙!" - }, - "defeat": { - "1": "不要放弃。\n这就是人生的真谛。$大道至简。" - } - }, - "korrina": { - "encounter": { - "1": "小女子科尔尼来大显身手啦!" - }, - "victory": { - "1": "正因为有你,\n才能让你的宝可梦进化!" - }, - "defeat": { - "1": "好劲爆的战斗呀!" - } - }, - "clemont": { - "encounter": { - "1": "哦!我很高兴我们能见面!" - }, - "victory": { - "1": "你对战斗的热情激励了我!" - }, - "defeat": { - "1": "看来我的训练师成长强化机-马克2号,\n真的起作用了!" - } - }, - "valerie": { - "encounter": { - "1": "哦,这不是一个年轻的训练师吗……\n能这样遇见你真是太好了。 $我想你已经获得了这场战斗的资格,\n作为对你努力的奖励。 $难以捉摸的妖精可能看起来像微风一样脆弱,\n像花朵一样精致,但很坚强。" - }, - "victory": { - "1": "我希望明天你也能找到一些值得会心微笑的事物……" - }, - "defeat": { - "1": "哦,天哪,这太遗憾了……" - } - }, - "wulfric": { - "encounter": { - "1": "你知道吗?\n我们都说战斗能学到东西,羁绊之类的,$但实际上,我这么做只是因为有趣。 $谁在乎那些华而不实的东西?\n我们来战斗吧!" - }, - "victory": { - "1": "杰出!我像冰山一样坚硬,但你彻底击溃了我!" - }, - "defeat": { - "1": "和我干的结果就是这样!" - } - }, - "kabu": { - "encounter": { - "1": "每个训练师和宝可梦都在努力追求胜利。$但这意味着你的对手也在努力赢得胜利。$最终,比赛是由哪一方\n能够发挥出他们真正的潜力来决定的。" - }, - "victory": { - "1": "我很高兴今天能和你战斗!" - }, - "defeat": { - "1": "这是我感觉自己的成长的好方式!" - } - }, - "bea": { - "encounter": { - "1": "你有没有一种不可动摇的精神,\n受到什么攻击都安如磐石? $就让我来试试吧?" - }, - "victory": { - "1": "我感受到了你的宝可梦\n在战斗中被你指挥时的战斗之魂。" - }, - "defeat": { - "1": "每个人都希望能有一场这样的好比赛。" - } - }, - "opal": { - "encounter": { - "1": "让我看看你和你的宝可梦的表现如何!" - }, - "victory": { - "1": "你不够粉嫩呀,\n但你是一个优秀的训练师,$还拥有着优秀的宝可梦。" - }, - "defeat": { - "1": "对你来说太惨了,我觉得。" - } - }, - "bede": { - "encounter": { - "1": "就让我来证明你有多可怜,我有多强大。" - }, - "victory": { - "1": "我懂了……好吧。其实我还没拿出全力呢。" - }, - "defeat": { - "1": "我觉得我打的不错。" - } - }, - "gordie": { - "encounter": { - "1": "好了,我们来做个了结吧!" - }, - "victory": { - "1": "我只想要挖一个洞爬进去……$好吧,现在更像是掉了进去。" - }, - "defeat": { - "1": "像往常一样战斗,胜利就会随之而来!" - } - }, - "marnie": { - "encounter": { - "1": "事实上,言而总之… \n人家自己也想当冠军呀! $所以别认为我在针对你!" - }, - "victory": { - "1": "好吧,我还是输了……\n但是我看到了很多你和你宝可梦的优点哦" - }, - "defeat": { - "1": "希望你喜欢我们的战斗策略。" - } - }, - "raihan": { - "encounter": { - "1": "我打算击败冠军,赢得锦标赛,\n并向世界证明奇巴纳大人有多强!" - }, - "victory": { - "1": "就算输了我也好帅。$真是罪孽深重啊。$看来得再来张自拍了!" - }, - "defeat": { - "1": "为了纪念此刻,来张自拍吧!" - } - }, - "brassius": { - "encounter": { - "1": "你应该准备好了吧,\n一起完成这美丽的艺术作品吧!" - }, - "victory": { - "1": "啊……前卫!" - }, - "defeat": { - "1": "我将立即开始新的创作!" - } - }, - "iono": { - "encounter": { - "1": "谁在奇述!是我奇树!\n做好准备了吗!$...$直播开始!\n今天的小挑战者有多强?$奇树不知道哦~\n让我们一起来看看吧!" - }, - "victory": { - "1": "你的闪耀如1000万伏特!朋友!" - }, - "defeat": { - "1": "奇树奇树捕获你的眼球!" - } - }, - "larry": { - "encounter": { - "1": "归根结底,普普通通就是最强。" - }, - "victory": { - "1": "哼,给我上了一道“战败”。" - }, - "defeat": { - "1": "下班打卡,走了" - } - }, - "ryme": { - "encounter": { - "1": "宝贝, 一起! \n摇滚摇到骨子里!" - }, - "victory": { - "1": "你好酷!我佩服!\n我的灵魂为你哭!" - }, - "defeat": { - "1": "再会, 宝贝!" - } - }, - "grusha": { - "encounter": { - "1": "我保证我宝可梦的力量\n会让你感到寒冷彻骨!" - }, - "victory": { - "1": "你燃烧的热情……老实说,我有点喜欢。" - }, - "defeat": { - "1": "你没有升温。" - } - }, - "marnie_elite": { - "encounter": { - "1": "你已经走到这一步了?$哼~ 看看你能不能对付我的宝可梦!", - "2": "我将全力以赴, 别觉得我会手下留情哦~" - }, - "victory": { - "1": "不敢相信…我输掉了… $但是你确实赢得好,干得漂亮捏~", - "2": "看来我还要多多学习呀,\n不过你打的很不错哦~" - }, - "defeat": { - "1": "你打得不错,但是我更胜一筹!$祝你下次好运啦~", - "2": "看来我的练习有所回报了。\n感谢一战!" - } - }, - "nessa_elite": { - "encounter": { - "1": "海流正在朝着对我有利的方向转变。$准备好被卷走了吗?", - "2": "让我们在这场战斗中掀起波澜!$我希望你做好准备!" - }, - "victory": { - "1": "你完美地渡过了这片水域......干得好!", - "2": "看来我现在无法与你匹敌。干得好!" - }, - "defeat": { - "1": "水总能找到出路。\n真是爽快的一战!", - "2": "你打得很好,\n但海洋的力量是不可阻挡的!" - } - }, - "bea_elite": { - "encounter": { - "1": "做好准备!我的斗志熊熊燃烧!", - "2": "让我们看看你是否能跟上我永不停歇的节奏!" - }, - "victory": { - "1": "你的实力......令人印象深刻。\n你真的值得这场胜利。", - "2": "我以前从未感受过这种强度。\n太棒了!" - }, - "defeat": { - "1": "我的高强度训练又带来胜利了!\n干得好!", - "2": "你有实力,但我的训练更努力。\n精彩的战斗!" - } - }, - "allister_elite": { - "encounter": { - "1": "黑暗降临...你准备好面对你的恐惧了吗?", - "2": "让我们看看你能否应对我所操控的黑暗。" - }, - "victory": { - "1": "你已经驱散了阴影......\n暂时。干得很好。", - "2": "你的光芒刺穿了我的黑暗。干得好。" - }, - "defeat": { - "1": "黑影在轻语...\n你的力量还不够。", - "2": "黑暗获胜了......\n也许下次你会看到光明。" - } - }, - "raihan_elite": { - "encounter": { - "1": "虽然没法打败丹帝夺冠,\n让我觉得很遗憾……$但是有你这家伙当对手,\b倒是也还不赖啊!", - "2": "准备好面对龙之风暴!" - }, - "victory": { - "1": "你的气势就像暴风一样,\n连我都甘拜下风了!", - "2": "你完美地驾驭了我的风暴……打得好!" - }, - "defeat": { - "1": "又一场龙之风暴袭来,又一场胜利!打得好!", - "2": "你被我的龙之风暴卷入了!祝你下次好运!" - } - }, - "alder": { - "encounter": { - "1": "准备好和合众最强的训练家交手吧!" - }, - "victory": { - "1": "精彩!简直就是天下无双!" - }, - "defeat": { - "1": "战斗结束后,我的心像是吹过了温和的风……\n$真是厉害!" - } - }, - "kieran": { - "encounter": { - "1": "我的努力让我越来越强!\n$所以我不会输。" - }, - "victory": { - "1": "不可能……\n$真是一场有趣又激动人心的战斗啊!" - }, - "defeat": { - "1": "哇塞,好一场战斗!\n$你得多练练了。" - } - }, - "rival": { - "encounter": { - "1": "@c{smile}嘿,我在找你呢!我知道你急着上路,\n但至少说个再见吧…$@c{smile_eclosed}所以你终于要开始追逐梦想了?\n我几乎不敢相信。$@c{serious_smile_fists}来都来了,来一场对战怎么样?\n毕竟,我想看看你是不是准备周全了。$@c{serious_mopen_fists}不要手下留情,我想让你全力以赴!" - }, - "victory": { - "1": "@c{shock}哇…你彻底击败了我。\n你是真初学者吗?$@c{smile}也许是靠点运气,但是…\n谁知道,你可能真的能一路走下去。$顺便说一下,博士让我给你这些东西。它们看起来可牛了。$@c{serious_smile_fists}祝你好运!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}你在这儿啊!我到处找你呢!$@c{angry_mopen}你忘了和你最好的朋友说再见了吗?$@c{smile_ehalf}你要去追逐梦想了,对吧?\n从今天开始,是不是…$@c{smile}不管怎样,忘了我的事就原谅你吧,\n但有个条件。@c{smile_wave_wink}你必须和我对战!$@c{angry_mopen}全力以赴!\n你也不想让你的冒险在开始之前就结束了,对吧?" - }, - "victory": { - "1": "@c{shock}你刚开始就已经这么强了?!@d{96}$@c{angry}你是不是开了?$@c{smile_wave_wink}只是开个玩笑啦!@d{64} @c{smile_eclosed}我输地心服口服了…\n我感觉你出去挺有天赋的。$@c{smile}顺便说一下,博士想让我给你一些东西。\n希望它们能帮上忙!$@c{smile_wave}像往常一样尽力而为!\n我相信你!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}嘿,你也在这里吗?$@c{smile_eclosed}一路过关斩将,是吧?$@c{serious_mopen_fists}我知道看起来好像我尾随着你来到这里,\n怎么可能啦。$@c{serious_smile_fists}说真的,自从你在老家打败我后,\n我就一直很渴望再比一场。$我自己也进行了很多训练,\n所以这次我肯定会好好打一场。$@c{serious_mopen_fists}不要手下留情,就像以前一样!$让我们开始吧!" - }, - "victory": { - "1": "@c{neutral_eclosed}哦。我过于自信了。$@c{smile}不过没关系。我猜到可能会这样。$@c{serious_mopen_fists}这只意味着我下次需要更努力!$$@c{smile}呃,不是特意帮你,我正好有多余的这个,\n我觉得你可能想要。$$@c{serious_smile_fists}不过这次之后别指望再有了!$我不能一直给我的对手优势。$@c{smile}反正,保重!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}哦,真巧,在这里遇见你。\n看来你还没输过嘛。@c{angry_mopen}哈……好家伙!$@c{angry_mopen}我知道你在想什么,\n不,我才不会跟踪你什么呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我为你感到高兴,但我只想让你知道\n有时输了是可以接受的。$@c{smile}我们从错误中学到的东西\n往往比我们一直成功时学到的还要多。$@c{angry_mopen}无论如何,我为了我们的复赛已经努力训练了\n所以你最好全力以赴!" - }, - "victory": { - "1": "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!" - }, - "defeat": { - "1": "输了有时候也不要紧的…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}嘿,看看这是谁!好久不见啊。$@c{neutral}你……还是没输过?哈…$@c{neutral_eclosed}这有点……不太对劲。$没有你一起,回家的感觉有很不一样。$@c{serious}虽然我知道这挺别扭的,但我就直说了。$@c{neutral_eclosed}我觉得你有点儿难以理喻。$@c{serious}没有人能够战无不胜。$失败乃成功之母。$@c{neutral_eclosed}你已经赢得了够好的成绩,\n但前面道阻且长,只会愈发艰难。 @c{neutral}你做好准备了没?$@c{serious_mopen_fists}如果做好了,证明给我看吧。" - }, - "victory": { - "1": "@c{angry_mhalf}这太离谱了……我几乎从没停下训练……$我们之间的差距怎么还是这么大?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!" - }, - "victory": { - "1": "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……" - }, - "defeat": { - "1": "你尽力了,现在让我们回家吧。" - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}嘿。$我不会对你说什么拐弯抹角的客套话。$@c{neutral_eclosed}我来,就是为了赢,简单明了。$@c{serious_mhalf_fists}我将所有时间都投入到训练中,\n掌握了如何发挥我的潜力。$@c{smile}当你削减掉不必要的睡眠和社交后,\n你会得到很多额外的时间。$@c{serious_mopen_fists}但在我获胜之前,这些都不重要了。$@c{neutral_eclosed}我甚至已经到达了战无不败的境地。$@c{smile_eclosed}我觉得你的思路倒是也没毛病。$@c{angry_mhalf}失败是属于弱者的,\n我已经不再软弱了。$@c{serious_mopen_fists}准备好吧。" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人吗?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}是我哦!没又把我忘了吧……是吗?$@c{smile}你应该为自己走了这么远感到骄傲。恭喜你!$但看来你的旅程到此为止了。$@c{smile_eclosed}你唤醒了我体内一些我从未有过的东西。\n就像我现在满脑子除了训练还是训练。$@c{smile_ehalf}我几乎已经没空吃饭睡觉了,\n我没日没夜训练我的宝可梦,每次都能变得更强。$@c{neutral}事实上,我……几乎不认识自己了。$现在,我终于达到了巅峰。\n我感觉我已经战无不胜了。$而且你知道吗?这一切都是因为你。$@c{smile_ehalf}我不知道到底是该感谢你还是恨你。$@c{angry_mopen}做好准备…" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人吗?" - }, - "defeat": { - "1": "@c{smile}你应该为自己走了这么远感到骄傲。" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}又见面了。$@c{neutral}我花了点时间思考反思\n有理由说明为什么这一切都显得如此奇妙。$@c{neutral_eclosed}你所追逐的梦想,我想击败你的决心…$这都是某种庞大使命的一部分。$@c{serious}这不仅仅是关于我和你… 而是关于这个世界, @c{serious_mhalf_fists}我的使命就是将你推向极限。$@c{neutral_eclosed}我是否达成了那个使命,我说不上来,但我已尽我所能。$@c{neutral}我们最终到达的这个地方看起来很可怕\n 然而不知何故,我心中毫无畏惧,好像我早就来过这里。$@c{serious_mhalf_fists}你也有同样的感觉,对吧?$@c{serious}……这里好像有什么东西在呼唤我。\n这是世界早已记录的一切。$那些我们经历过的时光,那些记忆犹新的过去,\n其实只是遥远的回忆。$@c{neutral_eclosed}谁能保证它们是否真的发生过。$@c{serious_mopen_fists}你必须继续前进,不然的话,这一切将永无止境。\n这件事而只有你能办成。$@c{serious_smile_fists}我不清楚这一切意味着什么,但我知道……$@c{serious_mopen_fists}如果现在你不能就此击败我,\n你将毫无机会可言。" - }, - "victory": { - "1": "@c{smile_eclosed}看来我的使命在这里已经完成了。\n我想让你答应我一件事。$@c{smile}在你拯救世界之后,要回家。" - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}又只有我们两个人了。$@c{smile_eclosed}你知道吗,我在心里想啊想,\n想了好久……$@c{smile_ehalf}这一切背后是有什么原因吗,\n为什么一切现在看起来都这么奇怪……$@c{smile}你有你的梦想,而我内心有这个抱负……$我不禁感觉这一切背后有一个更庞大的力量,$掌控者我们所做的一切,你和我之间。$@c{smile_eclosed}我想我注定要推动你……到你的极限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到现在为止,我已经尽力了。$这个奇怪而可怕的地方……\n一切看起来都那么清晰……$这是世界早已记录的一切。$@c{smile_eclosed}我好像记不清我们一起度过的日子了。$@c{smile_ehalf}那些回忆到底是真的吗?\n怎么感觉这么久远……$@c{angry_mopen}你得继续前进,不然的话,这一切将永无止境。\n你是唯一能做到这件事的。$@c{smile_ehalf}我……不知道这一切意味着什么……\n但我明白$@c{neutral}如果你现在不能就此击败我,\n你将毫无机会可言。" - }, - "victory": { - "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。" - } - } -} diff --git a/src/locales/zh_CN/dialogue-misc-female.json b/src/locales/zh_CN/dialogue-misc-female.json deleted file mode 100644 index e9ac66b7955..00000000000 --- a/src/locales/zh_CN/dialogue-misc-female.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话", - "ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-misc-male.json b/src/locales/zh_CN/dialogue-misc-male.json deleted file mode 100644 index e9ac66b7955..00000000000 --- a/src/locales/zh_CN/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话", - "ending_female": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_CN/dialogue-misc.json b/src/locales/zh_CN/dialogue-misc.json new file mode 100644 index 00000000000..07aa336d4f6 --- /dev/null +++ b/src/locales/zh_CN/dialogue-misc.json @@ -0,0 +1,4 @@ +{ + "ending": "@c{shock}你回来了?@d{32} 也就是说…@d{96} 你赢了呀!?\n@c{smile_ehalf}我应该早料到了。\n$@c{smile_eclosed}当然…我一直有这种感觉\n@c{smile}一切都结束了,对么? 你打破了循环。\n$@c{smile_ehalf}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$我是唯一能够记得你所作所为的人\n@c{angry_mopen}我会努力不忘掉哒!\n$@c{smile_wave_wink}开玩笑啦,@d{64} @c{smile}我才不会忘呢。@d{32}\n你的传奇将永远留存于我们心中。\n$@c{smile_wave}不管了,@d{64} 时候不早了@d{96} ,应该吧?\n在这地方还真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我们再来打一场,为了重温回忆嘛~", + "ending_female": "@c{smile}哦?你赢了?@d{96} @c{smile_eclosed}我应该早猜到了\n你回来了。\n$@c{smile}结束了。@d{64} 你终结了这个循环。\n$@c{serious_smile_fists}你也完成了自己的梦想,不是吗?\n你甚至一次都没失败。\n$@c{neutral}我是唯一能够记得你所作所为的人@d{96}\n我觉得这应该也还行吧?\n$@c{serious_smile_fists}你的传奇将永远留存于我们心中。\n$@c{smile_eclosed}不管了,我真是受够这个地方了,你也一样吗?我们回家吧。\n$@c{serious_smile_fists}可能等我们回家以后,再打一场?\n要是你想的话" +} diff --git a/src/locales/zh_CN/dialogue-female.json b/src/locales/zh_CN/dialogue.json similarity index 100% rename from src/locales/zh_CN/dialogue-female.json rename to src/locales/zh_CN/dialogue.json diff --git a/src/locales/zh_CN/modifier-type.json b/src/locales/zh_CN/modifier-type.json index e9172985092..5d6184640b1 100644 --- a/src/locales/zh_CN/modifier-type.json +++ b/src/locales/zh_CN/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "接下来的{{battleCount}}场战斗是双打的概率翻倍。" }, - "TempBattleStatBoosterModifierType": { - "description": "为所有成员宝可梦提升一级{{tempBattleStatName}},持续5场战斗。" + "TempStatStageBoosterModifierType": { + "description": "为所有成员宝可梦提升一级{{stat}},持续5场战斗。" }, "AttackTypeBoosterModifierType": { "description": "一只宝可梦的{{moveType}}系招式威力提升20%。" @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "使一只寶可夢的等級提升{{levels}}級。" }, - "PokemonBaseStatBoosterModifierType": { - "description": "增加10%持有者的{{statName}},\n个体值越高堆叠上限越高。" + "BaseStatBoosterModifierType": { + "description": "增加10%持有者的{{stat}},\n个体值越高堆叠上限越高。" }, "AllPokemonFullHpRestoreModifierType": { "description": "所有宝可梦完全回复HP。" @@ -248,6 +248,12 @@ "name": "焦点镜", "description": "能看见弱点的镜片。携带它的宝可梦的招式\n会变得容易击中要害。" }, + "DIRE_HIT": { + "name": "要害攻击", + "extra": { + "raises": "会心" + } + }, "LEEK": { "name": "大葱", "description": "非常长且坚硬的茎。让大葱鸭携带后,\n招式会变得容易击中要害。" @@ -411,25 +417,13 @@ "description": "让百变怪携带后,速度就会提高的神奇粉末。\n非常细腻坚硬。" } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "力量强化", "x_defense": "防御强化", "x_sp_atk": "特攻强化", "x_sp_def": "特防强化", "x_speed": "速度强化", - "x_accuracy": "命中强化", - "dire_hit": "要害攻击" - }, - "TempBattleStatBoosterStatName": { - "ATK": "攻击", - "DEF": "防御", - "SPATK": "特攻", - "SPDEF": "特防", - "SPD": "速度", - "ACC": "命中", - "CRIT": "会心", - "EVA": "闪避", - "DEFAULT": "???" + "x_accuracy": "命中强化" }, "AttackTypeBoosterItem": { "silk_scarf": "丝绸围巾", @@ -604,6 +598,6 @@ "DRAGON_MEMORY": "龙存储碟", "DARK_MEMORY": "黑暗存储碟", "FAIRY_MEMORY": "妖精存储碟", - "BLANK_MEMORY": "空白存储碟" + "NORMAL_MEMORY": "一般存储碟" } -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/modifier.json b/src/locales/zh_CN/modifier.json index 707fab20ecc..a50cdd35bc1 100644 --- a/src/locales/zh_CN/modifier.json +++ b/src/locales/zh_CN/modifier.json @@ -3,7 +3,7 @@ "turnHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力!", "hitHealApply": "{{pokemonNameWithAffix}}用{{typeName}}\n回复了体力!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}}用{{typeName}}\n恢复了活力!", - "pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了!", + "resetNegativeStatStageApply": "{{pokemonNameWithAffix}}降低的能力被{{typeName}}\n复原了!", "moneyInterestApply": "用{{typeName}}\n获得了 ₽{{moneyAmount}} 利息!", "turnHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}吸收了!", "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}夺取了!", diff --git a/src/locales/zh_CN/move-trigger.json b/src/locales/zh_CN/move-trigger.json index 5a76f402783..1eb4c397f45 100644 --- a/src/locales/zh_CN/move-trigger.json +++ b/src/locales/zh_CN/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}}\n削减了体力并提升了招式威力!", "absorbedElectricity": "{{pokemonName}}\n吸收了电力!", "switchedStatChanges": "{{pokemonName}}和对手互换了\n自己的能力变化!", + "switchedTwoStatChanges": "{{pokemonName}} 和对手互换了自己的{{firstStat}}和{{secondStat}}的能力变化!", + "switchedStat": "{{pokemonName}} 互换了各自的{{stat}}!", + "sharedGuard": "{{pokemonName}} 平分了各自的防守!", + "sharedPower": "{{pokemonName}} 平分了各自的力量!", "goingAllOutForAttack": "{{pokemonName}}拿出全力了!", "regainedHealth": "{{pokemonName}}的\n体力回复了!", "keptGoingAndCrashed": "{{pokemonName}}因势头过猛\n而撞到了地面!", @@ -61,5 +65,6 @@ "suppressAbilities": "{{pokemonName}}的特性\n变得无效了!", "revivalBlessing": "{{pokemonName}}复活了!", "swapArenaTags": "{{pokemonName}}\n交换了双方的场地效果!", - "exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!" + "exposedMove": "{{pokemonName}}识破了\n{{targetPokemonName}}的原型!", + "safeguard": "{{targetName}}\n正受到神秘之幕的保护!" } \ No newline at end of file diff --git a/src/locales/zh_CN/pokemon-info.json b/src/locales/zh_CN/pokemon-info.json index 5194189c806..a21a8156e4c 100644 --- a/src/locales/zh_CN/pokemon-info.json +++ b/src/locales/zh_CN/pokemon-info.json @@ -1,7 +1,7 @@ { "Stat": { "HP": "最大HP", - "HPshortened": "最大HP", + "HPshortened": "HP", "ATK": "攻击", "ATKshortened": "攻击", "DEF": "防御", @@ -37,4 +37,4 @@ "FAIRY": "妖精", "STELLAR": "星晶" } -} \ No newline at end of file +} diff --git a/src/locales/zh_CN/settings.json b/src/locales/zh_CN/settings.json index 3ae0fa8204c..dd001213b9e 100644 --- a/src/locales/zh_CN/settings.json +++ b/src/locales/zh_CN/settings.json @@ -99,7 +99,7 @@ "moveTouchControls": "移动触摸控制", "shopOverlayOpacity": "商店显示不透明度", "shopCursorTarget": "商店指针位置", - "items": "道具", + "rewards": "道具", "reroll": "刷新", "shop": "购买", "checkTeam": "检查队伍" diff --git a/src/locales/zh_TW/achv.json b/src/locales/zh_TW/achv.json index dcd6f26ae82..9edce2e368d 100644 --- a/src/locales/zh_TW/achv.json +++ b/src/locales/zh_TW/achv.json @@ -80,7 +80,7 @@ "100_RIBBONS": { "name": "大師球聯盟冠軍" }, - "TRANSFER_MAX_BATTLE_STAT": { + "TRANSFER_MAX_STAT_STAGE": { "name": "團隊協作", "description": "在一項屬性強化至最大時用接力棒傳遞給其他寶可夢" }, @@ -252,5 +252,9 @@ }, "MONO_FAIRY": { "name": "林克,醒醒!" + }, + "INVERSE_BATTLE": { + "name": "鏡子子鏡", + "description": "完成逆轉之戰挑戰\n戰挑戰之轉逆成完" } -} \ No newline at end of file +} diff --git a/src/locales/zh_TW/arena-tag.json b/src/locales/zh_TW/arena-tag.json index b60946a3b77..78246d9c44f 100644 --- a/src/locales/zh_TW/arena-tag.json +++ b/src/locales/zh_TW/arena-tag.json @@ -1,5 +1,11 @@ { "noCritOnAddPlayer": "{{moveName}}保護了你的\n隊伍不被擊中要害!", "noCritOnAddEnemy": "{{moveName}}保護了對方的\n隊伍不被擊中要害!", - "noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了!" + "noCritOnRemove": "{{pokemonNameWithAffix}}的{{moveName}}\n效果消失了!", + "safeguardOnAdd": "整個場地被\n神秘之幕包圍了!", + "safeguardOnAddPlayer": "我方被\n神秘之幕包圍了!", + "safeguardOnAddEnemy": "對手被\n神秘之幕包圍了!", + "safeguardOnRemove": "包圍整個場地的\n神秘之幕消失了!", + "safeguardOnRemovePlayer": "包圍我方的\n神秘之幕消失了!", + "safeguardOnRemoveEnemy": "包圍對手的\n神秘之幕消失了!" } \ No newline at end of file diff --git a/src/locales/zh_TW/challenges.json b/src/locales/zh_TW/challenges.json index c6c4f90e65e..a1fc6b8f50f 100644 --- a/src/locales/zh_TW/challenges.json +++ b/src/locales/zh_TW/challenges.json @@ -19,5 +19,12 @@ "name": "單屬性", "desc": "你只能使用{{type}}\n屬性的寶可夢", "desc_default": "你只能使用所選\n屬性的寶可夢" + }, + "inverseBattle": { + "name": "逆轉之戰", + "shortName": "逆轉之戰", + "desc": "屬性相克關系被反轉,且沒有任何屬性對其他屬性免疫。\n禁用其他挑戰的成就。", + "value.0": "關閉", + "value.1": "開啓" } } \ No newline at end of file diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts index 1e7ab421092..cf505d683a5 100644 --- a/src/locales/zh_TW/config.ts +++ b/src/locales/zh_TW/config.ts @@ -15,14 +15,10 @@ import bgmName from "./bgm-name.json"; import biome from "./biome.json"; import challenges from "./challenges.json"; import commandUiHandler from "./command-ui-handler.json"; -import dialogueMale from "./dialogue-male.json"; -import dialogueFemale from "./dialogue-female.json"; -import dialogueEndbossMale from "./dialogue-final-boss-male.json"; -import dialogueEndbossFemale from "./dialogue-final-boss-female.json"; -import dialogueMiscMale from "./dialogue-misc-male.json"; -import dialogueMiscFemale from "./dialogue-misc-female.json"; -import dialogueDoubleBattleMale from "./dialogue-double-battle-male.json"; -import dialogueDoubleBattleFemale from "./dialogue-double-battle-female.json"; +import dialogue from "./dialogue.json"; +import battleSpecDialogue from "./dialogue-final-boss.json"; +import miscDialogue from "./dialogue-misc.json"; +import doubleBattleDialogue from "./dialogue-double-battle.json"; import egg from "./egg.json"; import fightUiHandler from "./fight-ui-handler.json"; import filterBar from "./filter-bar.json"; @@ -76,14 +72,10 @@ export const zhTwConfig = { commandUiHandler, common, achv, - PGMdialogue: dialogueMale, - PGFdialogue: dialogueFemale, - PGMbattleSpecDialogue: dialogueEndbossMale, - PGFbattleSpecDialogue: dialogueEndbossFemale, - PGMmiscDialogue: dialogueMiscMale, - PGFmiscDialogue: dialogueMiscFemale, - PGMdoubleBattleDialogue: dialogueDoubleBattleMale, - PGFdoubleBattleDialogue: dialogueDoubleBattleFemale, + dialogue, + battleSpecDialogue, + miscDialogue, + doubleBattleDialogue, egg, fightUiHandler, filterBar, diff --git a/src/locales/zh_TW/dialogue-double-battle-male.json b/src/locales/zh_TW/dialogue-double-battle-male.json deleted file mode 100644 index 684beac5eaf..00000000000 --- a/src/locales/zh_TW/dialogue-double-battle-male.json +++ /dev/null @@ -1,82 +0,0 @@ -{ - "blue_red_double": { - "encounter": { - "1": "青綠:嘿,赤紅,\n讓這傢伙看看我們是什麼來頭!$赤紅:...$青綠: 見識下真新鎮的實力!" - }, - "victory": { - "1": "青綠:打得真不錯$赤紅: ..." - } - }, - "red_blue_double": { - "encounter": { - "1": "赤紅: ...!$青綠:他人狠話不多。$青綠: 他人狠話不多。$青綠: 但別被他耍了,\n畢竟他可是個冠軍!" - }, - "victory": { - "1": "赤紅: ...!$青綠: 下次我們一定會贏你!" - } - }, - "tate_liza_double": { - "encounter": { - "1": "小楓:嘿嘿嘿……你驚訝嗎?$小南:這裡有兩個道館館主?$小楓: 我們是雙胞胎!$小南:我們無需交談,因為……我們可以通曉彼此的想法$小楓: 我們的組合……$小南: 你能打敗嗎?" - }, - "victory": { - "1": "小楓:什麼?我們的組合……$小南:被瓦解了!" - } - }, - "liza_tate_double": { - "encounter": { - "1": "小南:呵呵呵……你驚訝吧?$小楓:這裡有兩個道館館主?$小南:我們可以通曉……$小楓:彼此的想法……$小南:全在我們腦中!$小楓:我們的組合……$小南:你能打敗嗎?" - }, - "victory": { - "1": "小楓:你和你的寶可夢……$小南:簡直像親兄弟姐妹!" - } - }, - "wallace_steven_double": { - "encounter": { - "1": "大吾:米可利, 展現冠軍的實力吧!$米可利:我們將展示豐緣的實力!$米可利:我們將展示豐緣的實力!$大吾:要上了!" - }, - "victory": { - "1": "大吾:打得真不錯!$米可利:我們下次會贏的!" - } - }, - "steven_wallace_double": { - "encounter": { - "1": "大吾:你有什麼稀有的寶可夢嗎?$米可利:大吾……我們是來對戰的,\n不是來炫耀寶可夢的。$大吾:哦……知道了… 那麼要上了!" - }, - "victory": { - "1": "大吾:戰鬥結束了,\n來看看我的稀有寶可夢!$米可利:大吾……" - } - }, - "alder_iris_double": { - "encounter": { - "1": "阿戴克:我們倆是合眾最強的訓練家!$艾莉絲:與最強來一場最激烈的戰鬥吧!" - }, - "victory": { - "1": "阿戴克:哇哦!你真是超級厲害!$艾莉絲:我們下次會贏的啦!" - } - }, - "iris_alder_double": { - "encounter": { - "1": "艾莉絲:歡迎!挑戰者,\n合眾地區最強的冠軍大駕光臨!$阿戴克:艾莉絲,你是不是有點太興奮了…" - }, - "victory": { - "1": "艾莉絲:這樣的失敗可不好受啊…$阿戴克:但是只有失敗才能讓我們變強!" - } - }, - "piers_marnie_double": { - "encounter": { - "1": "瑪俐:哥哥,給他們展現尖釘鎮的實力!$聶梓:我們帶來黑暗!" - }, - "victory": { - "1": "瑪俐:你的強光亮瞎我們的黑暗了啦……$聶梓:實在太亮了…" - } - }, - "marnie_piers_double": { - "encounter": { - "1": "聶梓: 台下準備好了嗎!$瑪俐: 哥哥,我們是來對戰的,\n不是來唱歌的……" - }, - "victory": { - "1": "聶梓:這首歌獻給大家!$瑪俐:哥哥……" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-double-battle-female.json b/src/locales/zh_TW/dialogue-double-battle.json similarity index 100% rename from src/locales/zh_TW/dialogue-double-battle-female.json rename to src/locales/zh_TW/dialogue-double-battle.json diff --git a/src/locales/zh_TW/dialogue-final-boss-male.json b/src/locales/zh_TW/dialogue-final-boss-male.json deleted file mode 100644 index 13bfee9eb96..00000000000 --- a/src/locales/zh_TW/dialogue-final-boss-male.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "encounter": "看來終於又到了那個時候。\n你知道自己為何會來到這裡,不是嗎?\n$你被吸引到這裡,因為你以前就來過這裡。\n無數次。\n$儘管,或許可以數一數。\n準確地說,這實際上是你的第{{cycleCount}}次循環。\n$每一次循環,你的思想都會恢復到之前的狀態。\n即便如此,不知何故,你之前自我的殘留仍然存在。\n$直到現在,你仍未成功,但我感覺這次你身上有一種異樣的氣息。\n$你是這裡唯一的人,儘管感覺上還有……另一個人。\n$你最終會成為對我來的一個硬茬嗎?\n我渴望了數千年的挑戰?\n$我們,開始。", - "firstStageWin": "我明白了。我所感覺到的氣息確實是真實的。\n看來我不再需要保留實力了。\n$別讓我失望。", - "secondStageWin": "…漂亮。" -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-final-boss-female.json b/src/locales/zh_TW/dialogue-final-boss.json similarity index 100% rename from src/locales/zh_TW/dialogue-final-boss-female.json rename to src/locales/zh_TW/dialogue-final-boss.json diff --git a/src/locales/zh_TW/dialogue-male.json b/src/locales/zh_TW/dialogue-male.json deleted file mode 100644 index 4236e239622..00000000000 --- a/src/locales/zh_TW/dialogue-male.json +++ /dev/null @@ -1,2137 +0,0 @@ -{ - "youngster": { - "encounter": { - "1": "嘿,想來對戰嗎?", - "2": "你也是新人訓練師嗎?", - "3": "嘿,我之前沒見過你。我們來對戰吧!", - "4": "我剛輸了,所以我正在尋找更多的寶可夢。$等等!你看起來很弱!\n來吧,我們對戰吧!", - "5": "我們見過面嗎?我記不太清了。$嗯,不管怎樣,很高興見到你!", - "6": "好的!我們上吧!", - "7": "好的!我來啦!我會向你展示我的實力!", - "8": "嚯嚯嚯...我會向你展示我的寶可夢有多厲害!", - "9": "不要浪費時間打招呼。你準備好了就放馬過來!", - "10": "別掉以輕心,$否則你可能會被小朋友打到哭鼻子哦。", - "11": "我精心培養了我的寶可夢。不許你傷害它們!", - "12": "恭喜你成功了!從這以後可不輕鬆哦。", - "13": "戰鬥永無止境!歡迎來到沒有盡頭的世界!" - }, - "victory": { - "1": "哇!你很強!", - "2": "我根本沒機會贏,對吧?", - "3": "我會等長大了再來打敗你!", - "4": "呃。我沒有更多寶可夢了。", - "5": "不可能…不可能!我怎麼可能又輸了…", - "6": "不!我輸了!", - "7": "哇!你真是太不可思議了!我既驚訝又欽佩!", - "8": "這怎麼…怎麼可能…$明明我和我的寶可夢是最強大的…", - "9": "下次我不會輸了!我們找時間再對戰吧!", - "10": "天哪!你看不出我還只是個小孩子嗎!$你那樣全力以赴太賴了!", - "11": "你的寶可夢更棒啊!和我交換吧!", - "12": "我之前有點上頭,我說了什麼來著?", - "13": "啊哈哈!就是這樣!$對!你已經熟悉這個世界了!" - } - }, - "lass": { - "encounter": { - "1": "我們來對戰吧,好嗎?", - "2": "你看起來像是個新人訓練師。我們來戰鬥吧!", - "3": "我不認識你。來對戰怎麼樣?", - "4": "讓我們來進行一場有趣的寶可夢對戰吧!", - "5": "我會向你展示如何真正使用寶可夢!", - "6": "一場認真的對戰從始於認真的開場白!$你確定你準備好了嗎?", - "7": "花無重開日,人無再少年。$你在對戰中只有一次機會。$很快,你就只能活在回憶中了。", - "8": "你最好對我手下留情,好嗎?$當然我會認真對戰的!", - "9": "學校很無聊,我無事可做。$*哈欠*…我只是來對戰打發時間。" - }, - "victory": { - "1": "那真是令人印象深刻!我還有很多要學習。", - "2": "我沒想到你會這麼輕易地打敗我…", - "3": "我希望有一天,我們能再進行一場對戰。", - "4": "那真是場非常有趣的對戰!$你讓我精疲力盡了…", - "5": "你給我上了一課!你真是太棒了!", - "6": "說真的,我輸了。$這,怎麼說,真的好難過,但你也真的很厲害。", - "7": "我不需要像這樣的記憶。刪除記憶中…", - "8": "嘿!我告訴過你要對我手下留情!$不過,當你認真的時候,你真的很酷。", - "9": "實際上,我開始厭倦對戰了…$一定有新的事情可以做…" - } - }, - "breeder": { - "encounter": { - "1": "聽話的寶可夢,自私的寶可夢…$寶可夢有獨特的性格呢。", - "2": "儘管我出生貧寒,但我的寶可夢培養的很好。", - "3": "嗯,你有沒有管教你的寶可夢?$過度溺愛是不好的。" - }, - "victory": { - "1": "對每個寶可夢因材施教是很重要的。", - "2": "不像一無是處的我…這些寶可夢都很優秀。", - "3": "過度的讚美會寵壞寶可夢和人。" - }, - "defeat": { - "1": "即使輸了,也不應該對你的寶可夢發火。", - "2": "相當好的寶可夢,對吧?我很會養東西。", - "3": "無論你多麼愛你的寶可夢,$你仍要在它沒做好時管教它們。" - } - }, - "breeder_female": { - "encounter": { - "1": "寶可夢永遠不會背叛你。$它們會回報你對它們的愛。", - "2": "要我教教你訓練優秀寶可夢的技巧嗎?", - "3": "特別的寶可夢有特別的培育技巧。" - }, - "victory": { - "1": "呃…事情不應該是這樣的。$我是不是用錯了能量方塊?", - "2": "這怎麼會發生在我的寶可夢身上…$你給你的寶可夢餵了什麼?", - "3": "如果我輸了,我告訴你我只是在消磨時間。$你根本不會傷害到我的自尊心。" - }, - "defeat": { - "1": "這證明了我的寶可夢已經接受了我的愛。", - "2": "訓出好寶可夢的真正技巧是捉到好的寶可夢。", - "3": "寶可夢的強弱取決於你的飼養方式。" - } - }, - "fisherman": { - "encounter": { - "1": "啊!你讓我錯過了一次咬鉤!$你打算怎麼辦?", - "2": "走開!你嚇跑了寶可夢!", - "3": "讓我看看你能否贏得勝利!" - }, - "victory": { - "1": "算了吧。", - "2": "下一次,我將捲土重來,凱旋而歸!", - "3": "我想這次我低估了海流。" - } - }, - "fisherman_female": { - "encounter": { - "1": "哇!我釣到了一條大魚!", - "2": "線已收好,準備提竿!", - "3": "準備製造波浪!" - }, - "victory": { - "1": "我會帶著更強大的魚鉤回來。", - "2": "下次我會贏得勝利。", - "3": "我只是在為回歸磨利我的魚鉤!" - } - }, - "swimmer": { - "encounter": { - "1": "是時候潛水了!", - "2": "讓我們一起乘風破浪,贏得勝利!", - "3": "該一鳴驚人了!" - }, - "victory": { - "1": "沉浸在失敗中!", - "2": "失敗的波浪!", - "3": "後浪死在沙灘上,我猜。" - } - }, - "backpacker": { - "encounter": { - "1": "收拾行李,開始遊戲!", - "2": "讓我看看你是否能跟上!", - "3": "全副武裝,挑戰者!", - "4": "我花了20年時間試圖找到自己……但我在哪裡?" - }, - "victory": { - "1": "這次絆倒了!", - "2": "哦,我覺得我迷路了。", - "3": "死路!", - "4": "等一下!嘿!你不知道我是誰嗎?" - } - }, - "ace_trainer": { - "encounter": { - "1": "你看起來挺自信的。", - "2": "你的寶可夢…… 讓我看看……", - "3": "因為我是王牌訓練師,人們認為我很強。", - "4": "你知道成為王牌訓練師需要什麼嗎?" - }, - "victory": { - "1": "是的…… 你的寶可夢很棒……", - "2": "什麼?!我是戰鬥天才啊!", - "3": "理所應當,你才是主角!", - "4": "好好好!你可以成為王牌訓練師!" - }, - "defeat": { - "1": "我將把我的身體和靈魂全都奉獻給寶可夢對戰!", - "2": "一切都在我的預料之中… \n沒有什麼好驚訝的…", - "3": "我覺得我長大後有點玻璃心,$你太壓力我我會垮的……", - "4": "我當然很強大,不會輸。$而且重要的是我要優雅地贏。" - } - }, - "parasol_lady": { - "encounter": { - "1": "是時候用優雅和從容來為戰鬥添彩了!" - }, - "victory": { - "1": "我的優雅依然完好無損!" - } - }, - "twins": { - "encounter": { - "1": "準備好囉,因為我們聯手,\n麻煩雙倍!", - "2": "兩顆心,一條繩$讓我們看看你能否跟上我們雙胞胎的力量!", - "3": "希望你準備好了面對雙倍的麻煩,$因為我們即將燃起來啦!" - }, - "victory": { - "1": "雖然我們在這一輪輸了,$但我們的羈絆依然堅不可摧!", - "2": "我們的雙胞胎精神,才不會就此熄滅。", - "3": "我們會作為充滿活力的二人組,$捲土重來,變得更強!" - }, - "defeat": { - "1": "雙胞胎的力量至高無上!", - "2": "兩顆心,一起贏!", - "3": "笑容成雙,共舞成雙!" - } - }, - "cyclist": { - "encounter": { - "1": "準備好在我後面吃土吧!", - "2": "挑戰者,準備好!我要把你打得落花流水!", - "3": "全速前進,讓我看看你能不能跟得上!" - }, - "victory": { - "1": "輪子可能不轉了,但我的決心沒有停下。", - "2": "被超越了!", - "3": "通往勝利的道路還有許多曲折等待探索。" - } - }, - "black_belt": { - "encounter": { - "1": "我讚揚你挑戰我的勇氣!$因為我是踢力最強的人!", - "2": "哦,我明白了。你想被切成碎片嗎?$或者你更喜歡當個沙袋?" - }, - "victory": { - "1": "哦。是寶可夢在戰鬥。$我強大的踢擊一點忙都沒幫上。", - "2": "嗯…如果我無論如何都會輸,我希望能被徹底打敗。" - } - }, - "battle_girl": { - "encounter": { - "1": "你不必試圖勾引我。你可以輸給我。" - }, - "victory": { - "1": "很難說再見,但我們快沒時間了……" - } - }, - "hiker": { - "encounter": { - "1": "人到中年後,我的身體和我爬過的山一樣強壯!", - "2": "我從父母那裡遺傳了這副魁梧的身材…$就像一座活生生的山脈…" - }, - "victory": { - "1": "至少在BMI方面我不能輸!", - "2": "這還不夠……永遠不夠。$我的壞膽固醇還不夠高……" - } - }, - "ranger": { - "encounter": { - "1": "當我身處大自然中,其他事情都不重要了。", - "2": "如果我生活中沒有大自然,有時就會突然感到焦慮。" - }, - "victory": { - "1": "無論我是贏是輸,\n對廣闊的大自然來說並不重要……", - "2": "與城市生活的窒息感相比,\n這種事情微不足道。" - }, - "defeat": { - "1": "我贏了。但與浩瀚的大自然相比,\n勝利算不了什麼…", - "2": "與我的焦慮症相比,我覺得你也不會怎樣…" - } - }, - "scientist": { - "encounter": { - "1": "我的研究將引導這個世界走向和平與歡樂。" - }, - "victory": { - "1": "我是個天才…我不應該輸給你這樣的人…" - } - }, - "school_kid": { - "encounter": { - "1": "……嘿嘿。我對計算和分析很有信心。", - "2": "我正在盡可能地積累經驗,$因為我希望有一天能成為道館館主。" - }, - "victory": { - "1": "哦…計算和分析也許和個例不太匹配呀…", - "2": "我想,即使是艱難困苦的經歷,也有存在的意義。" - } - }, - "artist": { - "encounter": { - "1": "我以前很受歡迎,但現在已經徹底過氣了。" - }, - "victory": { - "1": "隨著時代的變遷,價值觀也在變化。$我意識到這一點已經太晚了。" - } - }, - "guitarist": { - "encounter": { - "1": "當我彈奏著走向勝利的旋律時,$準備好感受失敗的節奏吧!" - }, - "victory": { - "1": "暫時沉默了,但我不屈的旋律將繼續演奏。" - } - }, - "worker": { - "encounter": { - "1": "人們總誤解我,這讓我很煩。$我比大家想象的要乾淨得多。" - }, - "victory": { - "1": "我真的不想曬傷皮膚,所以我想在陰涼處工作。" - } - }, - "worker_female": { - "encounter": { - "1": "人們總是誤解我,這讓我很煩。 $我比大家想象的要乾淨得多。" - }, - "victory": { - "1": "我真的不想曬傷皮膚,\n所以我想在陰涼處工作。" - }, - "defeat": { - "1": "我的身體和心靈並不總同步。" - } - }, - "worker_double": { - "encounter": { - "1": "你會知道我們怎麼擊敗你的。我們在工地訓練過!" - }, - "victory": { - "1": "真奇怪…怎麼會這樣…我不應該被打敗的。" - } - }, - "hex_maniac": { - "encounter": { - "1": "我通常只聽古典音樂,但如果我輸了,$我想我應該試試新時代的音樂!", - "2": "我的每一滴眼淚都讓我變得更加堅強。" - }, - "victory": { - "1": "樂壇新時代的曙光就此出現了嗎?", - "2": "現在我變得更強了。我隨著他人怨恨而成長。" - }, - "defeat": { - "1": "“新時代”指的是二十世紀的古典作曲家,對吧?", - "2": "不要糾結於悲傷或沮喪。$你可以用悲憤來激勵自己。" - } - }, - "psychic": { - "encounter": { - "1": "嘿!集中!" - }, - "victory": { - "1": "呃呃呃!" - } - }, - "officer": { - "encounter": { - "1": "準備好,因為正義即將得到伸張!", - "2": "準備好維護法律,在戰場上伸張正義!" - }, - "victory": { - "1": "正義的分量比以往還要沉重……", - "2": "失敗的陰影,在警局中徘徊。" - } - }, - "beauty": { - "encounter": { - "1": "我最後的戰鬥…我就是這麼看待這場對戰的…" - }, - "victory": { - "1": "很有趣…有時間再來一場最後的戰鬥…" - } - }, - "baker": { - "encounter": { - "1": "希望你準備好品嚐失敗的滋味!" - }, - "victory": { - "1": "我會捲土重來的。" - } - }, - "biker": { - "encounter": { - "1": "是時候加速,把你甩在後面了!" - }, - "victory": { - "1": "我會為下一場比賽調整狀態。" - } - }, - "firebreather": { - "encounter": { - "1": "我的火焰會吞噬你!", - "2": "我的靈魂在燃燒,我要讓你看看它有多滾燙!", - "3": "快來看看吧!" - }, - "victory": { - "1": "我燃成灰了…", - "2": "哟! 好燙!", - "3": "嗷! 我的鼻尖燒焦了!" - } - }, - "sailor": { - "encounter": { - "1": "夥計,如果你輸了,你就得挨板子!", - "2": "來吧!這關係到我作為水手的尊嚴!", - "3": "你好啊!你暈船麼?" - }, - "victory": { - "1": "啊,被孩子打敗了。", - "2": "你的精神讓我沉淪!", - "3": "好像是我暈船了…" - } - }, - "brock": { - "encounter": { - "1": "我對岩石屬性寶可夢的專精會擊敗你!來吧!", - "2": "我磐石般的意志將壓倒你!", - "3": "讓我展示給你看看,我寶可夢真正的力量!" - }, - "victory": { - "1": "你寶可夢的力量戰勝了我堅如磐石的防禦!", - "2": "世界很大!很高興有機會和你戰鬥。", - "3": "也許我應該回去追尋我成為寶可夢飼養員的夢想……" - }, - "defeat": { - "1": "最好的進攻就是堅固的防守!$那是我做事的方式!", - "2": "下次來和我一起研究岩石屬性,$更好地了解如何與它們對戰!", - "3": "哈哈,我在各地的旅行有所回報了!" - } - }, - "misty": { - "encounter": { - "1": "我的戰策就是使用水屬性寶可夢全面進攻!", - "2": "嗨,我會讓你見識我的水屬性寶可夢的力量!", - "3": "我的夢想是踏上旅程,與強大的訓練師戰鬥……$你能滿足我嗎?" - }, - "victory": { - "1": "你真的很強……我承認,你有技術的……", - "2": "哼……你知道你只是運氣好,對吧?!", - "3": "哇,你太過分了!不敢相信你打敗我了!" - }, - "defeat": { - "1": "強大的小霞對你來說,太過分了嗎?", - "2": "我希望你看到了我寶可夢優雅的游泳技巧!", - "3": "你的寶可夢無法匹敵我的心腹和驕傲!" - } - }, - "lt_surge": { - "encounter": { - "1": "我的電屬性寶可夢在戰爭中救了我!$我來給你展示一下!", - "2": "立正!我要電到你投降!", - "3": "我會像對待敵軍一樣,狠狠電你!" - }, - "victory": { - "1": "哇!你的隊伍有真傢伙,小子!", - "2": "啊啊,你很強!連我的電擊技巧都輸給了你。", - "3": "這失敗真是把我給電麻了!" - }, - "defeat": { - "1": "哦耶!我的電屬性寶可夢是世界第一!", - "2": "哈哈哈!真是一場電動人心的戰鬥,小子!", - "3": "寶可夢對戰等於戰爭,$我向你展示了軍隊中的格鬥技巧!" - } - }, - "erika": { - "encounter": { - "1": "啊,這裡天氣真好…$哦,對戰?那好吧。", - "2": "我在寶可夢對戰上的造詣,$可以與我的插花技巧相媲美。", - "3": "哦,希望我寶可夢的宜人香氣\n不會再讓我睡著…", - "4": "看看花園裡的花朵,如此令人心曠神怡。" - }, - "victory": { - "1": "哦!我認輸啦~", - "2": "這場比賽非常愉快。", - "3": "啊,看來我輸了…", - "4": "哦,我的天哪。" - }, - "defeat": { - "1": "我怕我會打瞌睡…", - "2": "哦,我天。看來我的草屬性寶可夢擊敗了你。", - "3": "那場戰鬥是如此令人心曠神怡。", - "4": "哦…這就完啦?" - } - }, - "janine": { - "encounter": { - "1": "我正在掌握毒屬性攻擊的藝術。$今天我來和你過過招!", - "2": "父親相信我能獨當一面。$我來證明他說的對!", - "3": "我的忍術,僅次於我的父親!$你能跟的上嗎?" - }, - "victory": { - "1": "就算現在,我仍然需要繼續訓練…我明白了。", - "2": "你的戰鬥技巧,超過了我。", - "3": "我要好好努力提高我的技術。" - }, - "defeat": { - "1": "呵呵…毒液耗盡了你所有的力量。", - "2": "哈!你根本無法抵擋我卓越的忍技!", - "3": "我沒有辜負父親對我的信任。" - } - }, - "sabrina": { - "encounter": { - "1": "我的超能力預見了你的到來!", - "2": "我不喜歡戰鬥,但如果你想,$我會展示我的實力!", - "3": "我能感覺到你的雄心壯志。$我倒要看看你是不是虛有其表。" - }, - "victory": { - "1": "你的力量……遠遠超出了我的預知……", - "2": "我沒有準確預測到你的實力。", - "3": "即使我強大的超能力也無法感知到你這樣強大的人。" - }, - "defeat": { - "1": "這場勝利……和我看到的未來一樣啊!", - "2": "也許我預感到有強大實力的人,是另一個……", - "3": "在你奮不顧身投入戰鬥之前,\n磨練你的能力。$如果你這樣做,你才未來可期……" - } - }, - "blaine": { - "encounter": { - "1": "哈!希望你帶了燒傷治療藥!", - "2": "我火熱的寶可夢將所有挑戰者都焚燒殆盡!", - "3": "準備好玩火吧!" - }, - "victory": { - "1": "我已經焚燒殆盡了!甚至連灰燼都沒有留下!", - "2": "我沒有把火焰煽得足夠高嗎?", - "3": "我燃盡了……但這讓我進步的動力燃燒得更旺了!" - }, - "defeat": { - "1": "我的熊熊烈火無法被撲滅!", - "2": "我的寶可夢因這次勝利而變得更加強大!", - "3": "哈!我的激情燃得比你的更熱烈!" - } - }, - "giovanni": { - "encounter": { - "1": "我,火箭隊的領袖,\n會讓你的世界感受到痛苦!", - "2": "我在這裡的訓練在我再次面對老朋友之前至關重要。", - "3": "我認為你還沒有準備好迎接你即將經歷的失敗!" - }, - "victory": { - "1": "什麼!我輸了?! 我沒什麼可和你說的!", - "2": "哼……你永遠無法理解我希望實現的目標。", - "3": "這次失敗只是暫時的。$我將找準時機,讓火箭隊浴火重生。" - }, - "defeat": { - "1": "不知自己幾斤幾兩,\n說明你仍然只是一個孩子。", - "2": "不要再試圖干涉我。", - "3": "我希望你明白挑戰我是多麼愚蠢。" - } - }, - "roxanne": { - "encounter": { - "1": "您能否展示一下您是如何戰鬥的麼?", - "2": "你可以和更多訓練師戰鬥來學到很多東西。", - "3": "哦,被你抓到我正在用功了~$你想戰鬥嗎?" - }, - "victory": { - "1": "哦,看來我輸了。$我明白了。", - "2": "看來我在戰鬥方面還有更多東西要學。", - "3": "我會把今天在這裡學到的東西銘記於心。" - }, - "defeat": { - "1": "從我們的對戰中,我學到了很多。$希望你也是。", - "2": "我期待再次與你戰鬥。$希望你能運用在此學到的東西。", - "3": "我憑借我所學到的一切贏得了勝利。" - } - }, - "brawly": { - "encounter": { - "1": "哦,夥計,挑戰者!$讓我看看你的能耐!", - "2": "你看起來很厲害嘛。$來對戰吧!", - "3": "是時候掀起風暴了!$我們上吧!" - }, - "victory": { - "1": "哦哇,你把我沖走了!", - "2": "你駕馭了我的海浪,把我打敗了!", - "3": "我覺得我就像是在武鬥洞窟裡迷路了!" - }, - "defeat": { - "1": "哈哈,我駕馭了大浪!$有時間再挑戰我吧。", - "2": "再和我一起衝浪吧!", - "3": "就像潮水的漲落,\n我希望你也能再來挑戰我。" - } - }, - "wattson": { - "encounter": { - "1": "是時候被電擊了!$哈哈哈!", - "2": "我要讓火星子飛蹦!$哈哈哈!", - "3": "我希望你帶了麻痺藥!$哇哈哈哈!" - }, - "victory": { - "1": "看來我的電量用完了!$哇哈哈哈!", - "2": "你完全接地了是吧!$哇哈哈哈!", - "3": "謝謝你給我電了一下!$哇哈哈哈!" - }, - "defeat": { - "1": "電充充滿,有時間再挑戰我吧!$哇哈哈哈!", - "2": "我希望你覺得我們的戰鬥激情似電!$哇哈哈哈!", - "3": "你沒想到我贏了吧?$哇哈哈哈!" - } - }, - "flannery": { - "encounter": { - "1": "很高興見到你!等等,不對……$我要粉碎你!", - "2": "我才當道館主沒多久,\n但我會讓你灰飛煙滅!", - "3": "是時候展示爺爺教給我的招式了!來對戰吧!" - }, - "victory": { - "1": "你讓我想起了我的爺爺……$難怪我輸了。", - "2": "我是不是太努力了?$我應該放鬆,不能太上頭了。", - "3": "失敗才不會嗆到我。$是時候重新點燃訓練了!" - }, - "defeat": { - "1": "我希望我讓祖父感到驕傲了……$有時間我們再戰鬥吧。", - "2": "我……我簡直不敢相信我贏了!$按照自己的方式做事奏效了!", - "3": "早點用炙熱的招式再來交手吧!" - } - }, - "norman": { - "encounter": { - "1": "我沒想到你能一路來到這裡。$我們來對戰吧。", - "2": "作為道館主,我會盡一切努力贏得勝利。$我們開始吧!", - "3": "你最好全力以赴。$對戰的時候到了!" - }, - "victory": { - "1": "我輸給了你……?$但規則就是規則。", - "2": "難道我不該從城都搬家嗎……?", - "3": "我不敢相信。$這是一場好對戰。" - }, - "defeat": { - "1": "我們都盡力了。$希望我們不久之後能再對戰。", - "2": "你應該嘗試挑戰我的孩子。$可能會有一些收穫!", - "3": "謝謝你精彩的戰鬥。$下次好運。" - } - }, - "winona": { - "encounter": { - "1": "我一直在天空中翱翔尋找獵物…$而你就是我的目標!", - "2": "不管戰況如何,我都會和我的飛行寶可夢$以優雅的姿態獲勝。來戰鬥吧!", - "3": "我希望你不怕高。$我們一起升上高空吧!" - }, - "victory": { - "1": "你是我見過的第一位比我更有風度的訓練師。$打的非常出色。", - "2": "哦,我的飛行系寶可夢都已經墜落了!$好吧。", - "3": "儘管我倒下了,我的寶可夢將繼續翱翔!" - }, - "defeat": { - "1": "我與我的飛行系寶可夢,\n將永遠優雅地起舞!", - "2": "我希望你喜歡我們的演出。$我們優雅的舞蹈已經落幕。", - "3": "你願意再來觀看我們優雅的編舞嗎?" - } - }, - "tate": { - "encounter": { - "1": "嘿嘿嘿…$看到我沒和妹妹在一起,很驚訝麼?", - "2": "我可以讀懂你在想什麼…$你想要戰鬥!", - "3": "你如何擊敗一個…$讀懂你一舉一動的人?" - }, - "victory": { - "1": "贏不了啊…$我想小南了…", - "2": "你和寶可夢之間的聯繫比我們更強。", - "3": "如果我和小南聯手,我們會贏的。$我們可以了解彼此的想法!" - }, - "defeat": { - "1": "我和我的寶可夢無與倫比!", - "2": "如果你連我都打不過,\n你肯定也打不過小南。", - "3": "這多虧了我和小南的嚴格訓練。$我可以與寶可夢一心同體。" - } - }, - "liza": { - "encounter": { - "1": "呵呵呵…$看到我沒和哥哥一起,很驚訝嗎?", - "2": "我可以讀懂你渴望什麼…$你想戰鬥,不是嗎?", - "3": "你如何擊敗一個…$與寶可夢們一心同體的人?" - }, - "victory": { - "1": "贏不了啊…$我想小楓了…", - "2": "你和寶可夢之間的聯繫…$比我強。", - "3": "如果我和小楓在一起,我們會贏的。$我們甚至可以接上彼此的話!" - }, - "defeat": { - "1": "我和我的寶可夢勢不可擋。", - "2": "如果你連我都打不過,\n你肯定也打不過小楓。", - "3": "這多虧了我和小楓的嚴格訓練。$我可以與我的寶可夢一心同體。" - } - }, - "juan": { - "encounter": { - "1": "別害羞啊。$我們來戰鬥吧!", - "2": "啊哈哈哈,敬請期待\n我和水屬性寶可夢的盛大演出!", - "3": "我就是正在逼近的風暴!$你能經受住考驗嗎?", - "4": "請你見證我們的表演。$由我和寶可夢共同創造的宏偉水之幻境!" - }, - "victory": { - "1": "你可能是一個能挑戰米可利的天才!", - "2": "我專注於優雅,而你刻苦鍛鍊。$你能擊敗我是很正常的。", - "3": "啊哈哈哈!$好吧,這次你贏了。", - "4": "從你身上,我感受到了技巧的光輝,\n它將戰勝一切。" - }, - "defeat": { - "1": "寶可夢和我創造的水之幻境,讓我取得了勝利。", - "2": "啊哈哈哈,我贏了,你輸了。", - "3": "要我把我的服裝借給你嗎?\n可能能幫到你對戰啊!$啊哈哈哈,我開玩笑的!", - "4": "我是贏家!也就是說,你輸了。" - } - }, - "crasher_wake": { - "encounter": { - "1": "極限! 極限! 看好了!$極限假面…就此…登場!", - "2": "極限! 極限! 極限假面!", - "3": "我是滔滔巨浪,將你沖走!" - }, - "victory": { - "1": "我真是笑得合不攏嘴啊!$哈哈哈!那真是太有趣了!", - "2": "呼哇!結束收尾了!$我該怎麼說呢……$我還想再對戰!我還想再繼續戰鬥!", - "3": "啊啊啊啊啊!?" - }, - "defeat": { - "1": "耶!就是這樣!", - "2": "我贏了,但我還想要更多!\n我還想再更多地戰鬥!", - "3": "再見!" - } - }, - "falkner": { - "encounter": { - "1": "我將向你展示華麗的飛行寶可夢真正的力量!", - "2": "風啊,伴我同行!", - "3": "爸爸!我希望你能在空中注視著我的戰鬥!" - }, - "victory": { - "1": "明白了……我會禮貌地退場。", - "2": "輸了就是輸了。你確實很強大。", - "3": "…行吧! 嗯, 我輸了。" - }, - "defeat": { - "1": "爸爸!我用你珍愛的飛行寶可夢贏了……", - "2": "飛行系寶可夢才是最強的!", - "3": "感覺我正在追趕上我的父親!" - } - }, - "nessa": { - "encounter": { - "1": "無論你的小腦瓜子在搞什麼陰謀詭計,$我和我的搭檔都會確保它石沉大海。", - "2": "我來這裡可不是為了閒聊,\n而是為了贏!", - "3": "這是我的寶可夢給你的一點小禮物……\n我希望你能接受!" - }, - "victory": { - "1": "你和你的寶可夢太過分了……", - "2": "怎麼……?這怎麼可能?!", - "3": "我完全被沖走了!" - }, - "defeat": { - "1": "洶湧的海浪再次襲來!", - "2": "是時候乘風破浪,取得勝利了!", - "3": "誒嘿嘿!" - } - }, - "melony": { - "encounter": { - "1": "我不會手下留情!", - "2": "好吧,我想我們應該開始了。", - "3": "我會把你凍得結結實實的!" - }, - "victory": { - "1": "你……你可厲害了,是不是?", - "2": "如果你找到瑪瓜,一定要好好教訓他,好嗎?", - "3": "你的破冰方式有點過於直接了呢……" - }, - "defeat": { - "1": "現在你知道戰鬥有多殘酷了吧?", - "2": "嘿!看來我又贏了!", - "3": "你是在保留實力嗎?" - } - }, - "marlon": { - "encounter": { - "1": "你看起來很強!來吧!讓我們開始吧!", - "2": "我的強大像大海一樣無邊無際。$你會被我沖走,絕對的。", - "3": "哦豁,由我來面對你!這可不得了咯!" - }, - "victory": { - "1": "你太厲害了!\n你培養了一些非常強大的寶可夢啊,$你已經掌握了訓練師的精髓!", - "2": "你不僅僅是看起來,\n你是真的強,真的!$呃,我也被沖走了!", - "3": "你像兇猛的波浪一樣強壯!" - }, - "defeat": { - "1": "你很強,但這還不足以動搖大海,懂?", - "2": "嘻!看來我又贏了!", - "3": "甜蜜的勝利!" - } - }, - "shauntal": { - "encounter": { - "1": "打擾了。你是挑戰者,對嗎?$我是四天王的幽靈系寶可夢使用者,$婉龍,我將是你的對手。", - "2": "我非常喜歡描寫來到這裡的訓練師,\n以及他們訓練的寶可夢。$我可以用你和你的寶可夢作為主題嗎?", - "3": "每個與寶可夢相處的人都有故事要講。$接下來要講的故事是怎樣的呢?" - }, - "victory": { - "1": "哇。我驚呆了!", - "2": "對…對不起!我必須先向我的寶可夢道歉……$都是因為我讓你們有了不好的經歷,真的很抱歉!", - "3": "你要知道,我仍然是四天王之一!" - }, - "defeat": { - "1": "額呵呵。", - "2": "給了我下一部小說的絕佳素材!", - "3": "就這樣,又一篇故事來到尾聲……" - } - }, - "marshal": { - "encounter": { - "1": "我的師傅,阿戴克,\n看到了你作為訓練師的潛力,$對你很有興趣。$我要來考驗你——挖掘你力量的極限。\n丹田發力!", - "2": "勝利,決定性的勝利,\n正是我所求!挑戰者,我來了!", - "3": "在我的心中,我尋求著成為戰士的力量,\n克服自身的所有弱點!$以我的信念,取勝!" - }, - "victory": { - "1": "呼!幹得好!", - "2": "不要停止戰鬥,追求更高的目標!", - "3": "你和你寶可夢展現的力量\n給我留下了深刻的印象……" - }, - "defeat": { - "1": "嗯…", - "2": "這真是場好戰鬥。", - "3": "哈啊!哈啊!嗨呀啊!" - } - }, - "cheren": { - "encounter": { - "1": "你讓我想起了一位老朋友。$這讓我對這場寶可夢戰鬥感到興奮!", - "2": "不考慮清楚這一點,\n寶可夢對戰就沒有了意義。$這就是失去了和寶可夢一同戰鬥的意義。", - "3": "我的名字是黑連!我是道館館主,\n也是老師!$很高興認識你。" - }, - "victory": { - "1": "謝謝……我又能發現自己的不足了。", - "2": "謝謝…接近理想的道路…我好像隱約看到了。", - "3": "嗯……這值得思考。" - }, - "defeat": { - "1": "作為道館館主,我要成為你要跨越的壁壘!", - "2": "好吧!", - "3": "正因為有寶可夢,我們才能走到這裡。$為什麼寶可夢會幫助我們,\n這個恐怕不僅是寶可夢與訓練家…$而是生命與生命之間的問題。" - } - }, - "chili": { - "encounter": { - "1": "咿呀!是時候玩火了!!我是三兄弟中最強的!", - "2": "嗒噠!如火似焰的伯特——就是我\n——你接下來的對手!", - "3": "我將向你展示,\n我和我熾熱的火系寶可夢的能耐!" - }, - "victory": { - "1": "被你幹掉了。我……燃盡了……", - "2": "哇吼!你燃起來了!", - "3": "啊!被你幹碎了!" - }, - "defeat": { - "1": "我燃起來啦!和我玩兒,你就會被燙傷!", - "2": "你要是玩兒火,就會被燙傷!", - "3": "我說,拜託,\n你的對手是我,沒機會贏的!" - } - }, - "cilan": { - "encounter": { - "1": "無關個人情感…也不會有艱難的感受…$我和我的草屬性寶可夢會…$呃…不管什麼樣的對手我們都會應戰的。", - "2": "所以,呃,如果你願意的話,我會,\n呃,盡我所能做好,呃,你知道的,你的對手。", - "3": "好吧……所以,我是天桐,\n我喜歡草屬性寶可夢。" - }, - "victory": { - "1": "呃……已經結束了嗎?", - "2": "…真是太意外了。你真…強。$看起來就算是伯特或寇恩都贏不了你…", - "3": "…嗯。看起來我來的…不是時候?" - }, - "defeat": { - "1": "哈?我贏了?", - "2": "我想…$我想我贏了,因為我一直在和我的兄弟伯特和寇恩競爭,\n我們都變得更強了。", - "3": "…這…這是一次非常嚇人的經歷呢…" - } - }, - "roark": { - "encounter": { - "1": "我需要看看你作為訓練師的潛力。$還有,我要看看與你並肩作戰的寶可夢的堅韌!", - "2": "來吧!這些是我的岩石系寶可夢,我的驕傲!", - "3": "岩石屬性寶可夢就是最強的!", - "4": "我要看看你作為訓練師的潛力。$還要看看與你並肩作戰的寶可夢的堅韌!" - }, - "victory": { - "1": "什麼?不可能!我強化的寶可夢們!", - "2": "……我大腦過載了。$下次邀請你參加地下的化石挖掘比賽。", - "3": "有你這種技術,贏得勝利是很正常的。", - "4": "什麼?!連這也不夠?", - "5": "我搞砸了。" - }, - "defeat": { - "1": "看?我為我的搖滾戰鬥風格感到驕傲!", - "2": "謝謝!這場戰鬥給了我自信,$我感覺能夠打敗我父親了!", - "3": "我感覺就像我砸穿了一塊頑石!" - } - }, - "morty": { - "encounter": { - "1": "只要我再多努力一點,我就能看到我遇到傳說中的寶可夢的未來!$你會幫助我達到那個水平!", - "2": "據說,彩虹色的寶可夢會\n出現在真正強大的訓練師面前。 $我一直相信著這個美麗的傳說,\n所以,從出生開始,\n就在這裡進行著秘密的修行。$因為這樣,其他人看不到的東西\n我也能夠看得到…$我看到的,是那個將傳說中的寶可夢\n召喚到這片大地上的人的影子。$我一直相信,那就是我自己!\n希望你也能助我一臂之力!", - "3": "無論你相信還是不相信,神秘的力量確實存在。", - "4": "你可以見證我訓練的成果。", - "5": "你必須讓你與寶可夢的靈魂合二為一。你能做到嗎?", - "6": "嘿,你想成為我訓練的一部分嗎?" - }, - "victory": { - "1": "我還不夠好……", - "2": "我明白了…你的旅程…去了遙遠的地方,你見過的比我多得多。$我羨慕你…", - "3": "這怎麼可能……", - "4": "我認為我們的潛力沒什麼不同。$但是,我覺得你並不簡單,似乎還有什麼……", - "5": "我想我需要更多的訓練。", - "6": "那太遺憾了" - }, - "defeat": { - "1": "我又向前邁進了一步。", - "2": "呵呵呵……", - "3": "什…麼?!那還不夠?", - "4": "我感覺就像我砸穿了一塊頑石!", - "5": "哈哈哈啊!", - "6": "我知道我會贏!" - } - }, - "crispin": { - "encounter": { - "1": "我想贏,所以接下來我正要贏!", - "2": "我想對戰就對戰!懂嗎!就應該這樣!" - }, - "victory": { - "1": "我想贏……但我還是輸了!", - "2": "我輸了……因為我贏不了!" - }, - "defeat": { - "1": "嘿,等一下。我是不是贏了?$我覺得我贏了!太滿足了!", - "2": "哇哦!那太棒了!" - } - }, - "amarys": { - "encounter": { - "1": "我想幫助某個人。因此,我不能輸。$…我們的戰鬥現在開始。" - }, - "victory": { - "1": "我還不夠,我明白了。" - }, - "defeat": { - "1": "勝利屬於我。打得好。" - } - }, - "lacey": { - "encounter": { - "1": "我將用我平時的隊伍\n作為四天王的一員面對你。" - }, - "victory": { - "1": "打得真好呀~" - }, - "defeat": { - "1": "讓我們為你寶可夢的努力給予熱烈的掌聲!" - } - }, - "drayton": { - "encounter": { - "1": "哥們,我喜歡椅子。\n你喜歡椅子嗎?簡直是救星。$我不明白為什麼大家不一直坐著。\n站著多累人!" - }, - "victory": { - "1": "我早該想到的!" - }, - "defeat": { - "1": "嘿嘿嘿!別介意我,\n我只是在這裡小贏一下。$如果你不開心,我懂,\n但別因為我對烏栗發火,OK?" - } - }, - "ramos": { - "encounter": { - "1": "我用那些強壯的植物\n蓋出來的遊樂場精彩嗎?$它們的力量象徵著我這個園丁兼道館館主的實力,\n你真的確定能夠與之抗衡嗎?" - }, - "victory": { - "1": "你信任你的寶可夢,\n它們也信任你…不錯的戰鬥,小豆芽。" - }, - "defeat": { - "1": "呵呵呵…確實,\n脆弱的小草甚至能穿透混凝土。" - } - }, - "viola": { - "encounter": { - "1": "敗陣時的後悔,勝利的瞬間…$都是最棒的影象!很好呀,很好呀!$那麼來吧!", - "2": "我的鏡頭總會聚焦在勝利上,\n我不會讓任何事情破壞這個畫面!" - }, - "victory": { - "1": "你和你的寶可夢向我展示了一個全新的鏡頭機位!\n很好呀,很好呀!", - "2": "你通過鏡頭看到的世界,\n和你與寶可夢並肩作戰時看到的世界…$視角不同,即使是同一個世界看起來也完全不同。" - }, - "defeat": { - "1": "我勝利那一刻的照片,\n將是一個真正的贏家,對吧!", - "2": "是的!我拍了些很棒的照片!" - } - }, - "candice": { - "encounter": { - "1": "向小菘我挑戰嗎?好啊!\n我就是在等待強者$但是我也氣勢高昂,很強哦?", - "2": "寶可夢也好,時尚也好,戀愛也好,\n無論做什麼都氣勢高昂!$就說到這兒吧,讓你見識一下我的氣勢,\n要做好覺悟哦!" - }, - "victory": { - "1": "好厲害!我有點尊敬你了。", - "2": "好厲害!我有點尊敬你了!$嗯,感覺是被你的氣勢給壓倒了。" - }, - "defeat": { - "1": "你的氣勢我看到了,但我還是不會輸的!", - "2": "怎麼樣?小菘我的氣勢!\n寶可夢們的氣勢滿滿哦!" - } - }, - "gardenia": { - "encounter": { - "1": "你身上有一種勝利的氣息。\n那麼不管怎樣,$這應該會是場有趣的戰鬥。\n讓我們對戰吧!" - }, - "victory": { - "1": "太棒了!你可擅長對戰了,不是嗎?" - }, - "defeat": { - "1": "太好了!我的寶可夢和我都很棒!" - } - }, - "aaron": { - "encounter": { - "1": "好的!讓我來接受你的挑戰!" - }, - "victory": { - "1": "戰鬥是一件深刻而複雜的事情……" - }, - "defeat": { - "1": "戰勝一位四天王並不容易。" - } - }, - "cress": { - "encounter": { - "1": "沒!錯!你必須面對\n與我和我高貴的水屬性的戰鬥!" - }, - "victory": { - "1": "輸了?我?我不敢相信。" - }, - "defeat": { - "1": "當你的對手是我時,這是必然的結果。" - } - }, - "allister": { - "encounter": { - "1": "我是歐尼奧。$我…我來了……" - }, - "victory": { - "1": "我差點被嚇得丟了面具…那真是…$哇。我可以看清你真正的實力。" - }, - "defeat": { - "1": "這真是太棒了!" - } - }, - "clay": { - "encounter": { - "1": "咳咳! 讓我好等,不是嗎,孩子?$好吧,是時候看看你能做到什麼了!" - }, - "victory": { - "1": "真是的……我先說好,\n我可沒有手下留情。" - }, - "defeat": { - "1": "最重要的是輸掉的時候該怎麼辦。$只要你能在失敗中找到教訓,\n就能夠不斷地成長!" - } - }, - "kofu": { - "encounter": { - "1": "我會給你上一整道水系寶可夢大餐!\n但別真吃了它們!" - }, - "victory": { - "1": "吃了嗎!你真是活力又新鮮啊,\n不是嗎!$就是有點太鮮活了!" - }, - "defeat": { - "1": "你要再來找我,聽見了嗎?" - } - }, - "tulip": { - "encounter": { - "1": "請讓我運用我的化妝技巧,$讓你可愛的小寶可夢變得更美麗!" - }, - "victory": { - "1": "你妝點的力量宛如魔法加固,\n完全沖洗不掉啊。" - }, - "defeat": { - "1": "你知道嗎,在我這行,\n那些沒天賦的人往往會很快消失,$再也不會被提起。" - } - }, - "sidney": { - "encounter": { - "1": "你給我的印象不錯,\n我猜這會是一場精彩的對戰。$很棒!看起來真的很棒!$你和我,讓我們享受一場\n只能在這裡上演的戰鬥吧!" - }, - "victory": { - "1": "嗯,你覺得怎樣?我輸了!\n嗯,不過這很有趣,所以無所謂啊。" - }, - "defeat": { - "1": "別介意,OK?" - } - }, - "phoebe": { - "encounter": { - "1": "過去我在修行時得到了\n能與幽靈寶可夢親密交流的能力。$沒錯,我和寶可夢之間\n有著強烈的羈絆。$那麼,來試試看你有沒有能力\n傷到我的寶可夢吧!" - }, - "victory": { - "1": "哦,天呀。我輸了。" - }, - "defeat": { - "1": "我期待著下次再和你戰鬥!" - } - }, - "glacia": { - "encounter": { - "1": "我在這兒見到的盡是些\n弱不禁風的訓練家和寶可夢。$你又如何呢?如果你能讓我不得不用\n上全力的話就再好不過了!" - }, - "victory": { - "1": "你和你的寶可夢…\n你們的靈魂燃燒得多麼熱烈啊!$這股激烈的熱能仿佛能征服一切。\n$難怪我的冰屬性技巧也奈何不了你了。" - }, - "defeat": { - "1": "一場充滿激情的戰鬥,確實。" - } - }, - "drake": { - "encounter": { - "1": "對於我們這些將寶可夢視為\n同伴一同戰鬥的訓練家來說,$你知道怎樣才能贏得勝利嗎?\n你知道獲得勝利的條件嗎?$如果你不知道,\n那麼你永遠也無法戰勝我!" - }, - "victory": { - "1": "幹得漂亮,就是這樣。" - }, - "defeat": { - "1": "我在這場戰鬥中全力以赴了!" - } - }, - "wallace": { - "encounter": { - "1": "你的氣質變了,\n我能感覺到這一點。$現在,把你和你的寶可夢\n的力量展現給我看吧。$作為回禮,就由我和我的寶可夢\n演出一場水之幻影吧!" - }, - "victory": { - "1": "精彩。此刻,我能從你身上感覺到\n身為寶可夢訓練家的可靠與高貴。$我真榮幸能遇到你和你的寶可夢。" - }, - "defeat": { - "1": "偉大的幻影!" - } - }, - "lorelei": { - "encounter": { - "1": "只要能讓我用冰屬性寶可夢,\n就絕對沒人能贏得過我!\n能凍住對方可是很厲害的哦!$因為如果被凍住,你的寶可夢就無法動彈了!\n啊哈哈!你做好覺悟了吧!" - }, - "victory": { - "1": "你怎麼敢!" - }, - "defeat": { - "1": "一旦你被凍結,你就什麼都做不了。" - } - }, - "will": { - "encounter": { - "1": "我曾經環遊世界,\n日以繼夜地做著超能力寶可夢的修行之旅。$我會不斷變強!沒理由會在這裡輸掉!" - }, - "victory": { - "1": "……不會吧……" - }, - "defeat": { - "1": "就差一點。\n我想知道你缺少了什麼。" - } - }, - "malva": { - "encounter": { - "1": "我的內心可是一直燃燒著呢。$燃燒著對你的怒火!" - }, - "victory": { - "1": "挑戰者出色地擊敗了四天王之一,帕琦拉。" - }, - "defeat": { - "1": "真開心啊,能將你徹底粉碎!" - } - }, - "hala": { - "encounter": { - "1": "老哈拉讓你放開嗓子!" - }, - "victory": { - "1": "我能感受到你在旅途中所獲得的力量。" - }, - "defeat": { - "1": "啊哈哈。多麼有趣的戰鬥。" - } - }, - "molayne": { - "encounter": { - "1": "我將隊長的位置讓給了我的表弟馬瑪內,\n但我對自己的能力很有信心。 $我的力量就像超新星一樣!" - }, - "victory": { - "1": "我發現了一個有趣的訓練師對手!" - }, - "defeat": { - "1": "啊哈哈。多麼有趣的戰鬥。" - } - }, - "rika": { - "encounter": { - "1": "我要對你手下留情,但……騙你的啦! $好好動腦!" - }, - "victory": { - "1": "不錯,小子。" - }, - "defeat": { - "1": "啊哈哈哈哈!你真的很特别,小子!" - } - }, - "bruno": { - "encounter": { - "1": "我們將用勢不可擋的力量磨滅你!呼哈!" - }, - "victory": { - "1": "為什麼?我怎麼會輸?" - }, - "defeat": { - "1": "你可以隨意挑戰我,\n但結果永遠不會改變!" - } - }, - "bugsy": { - "encounter": { - "1": "我是阿筆!\n對蟲系寶可夢的熟悉不會輸給任何人的!" - }, - "victory": { - "1": "哇,太棒了!\n你是個寶可夢專家!$我的研究還沒有完成。\n好吧,你贏了。" - }, - "defeat": { - "1": "謝謝!多虧了我們的戰鬥,\n我的研究也取得了進展!" - } - }, - "koga": { - "encounter": { - "1": "哇哈哈哈哈!$寶可夢不僅僅是關於蠻力,拭目以待吧!" - }, - "victory": { - "1": "啊!你證明了自己!" - }, - "defeat": { - "1": "懂不懂要對忍者的技巧心神畏懼?" - } - }, - "bertha": { - "encounter": { - "1": "啊,讓老婆婆看看你學到了什麼?" - }, - "victory": { - "1": "好吧,親愛的孩子,\n不得不說,那令人印象深刻。$你的寶可夢相信你並盡最大努力為你贏得勝利。$儘管我輸了,\n我也止不住笑呢!" - }, - "defeat": { - "1": "哈哈哈!看來老婆婆我贏了!" - } - }, - "lenora": { - "encounter": { - "1": "那麼,挑戰者,讓我來研究$你與你精心養育的寶可夢要如何戰鬥!" - }, - "victory": { - "1": "我關於你的理論是正確的。$你不僅僅是有天賦……你很努力!\n我向你致敬!" - }, - "defeat": { - "1": "啊哈哈!如果你輸了,\n一定要分析原因,$並在下一場戰鬥中運用那些知識!" - } - }, - "siebold": { - "encounter": { - "1": "只要我活著,我將不斷努力尋求終極美食…$以及和最強的對手戰鬥!" - }, - "victory": { - "1": "您的事蹟,我志米銘記在心。" - }, - "defeat": { - "1": "我們的寶可夢戰鬥就像我靈魂的養料。\n它將讓我繼續前進。$這就是我將向你表示敬意的方式,\n感謝你在戰鬥中全力以赴!" - } - }, - "roxie": { - "encounter": { - "1": "準備好了嗎!我要給你上一課!" - }, - "victory": { - "1": "夠野的!你的想法比我的還要毒!" - }, - "defeat": { - "1": "嘿,拜託!認真點!\n你要加把勁啊!" - } - }, - "olivia": { - "encounter": { - "1": "沒什麼開場白。\n是時候和我麗姿,戰鬥了!" - }, - "victory": { - "1": "真的很可愛……你和你的寶可夢……" - }, - "defeat": { - "1": "嗯哼。" - } - }, - "poppy": { - "encounter": { - "1": "哦!你想和我進行寶可夢對戰麼?" - }, - "victory": { - "1": "嗚哇?!嘛……" - }, - "defeat": { - "1": "耶!我做到了!我擊~敗~了~你!\n你可以來…打…復仇之戰?$只要你想,隨時來打復仇之戰吧!" - } - }, - "agatha": { - "encounter": { - "1": "寶可夢是用來戰鬥的!我會讓你看看真正訓練家的戰鬥!" - }, - "victory": { - "1": "哦,我的天!你真是個特別的孩子!" - }, - "defeat": { - "1": "哈哈哈,這才是正確的戰鬥方式!" - } - }, - "flint": { - "encounter": { - "1": "希望你已經熱身完畢,\n因為這裡即將大爆炸!" - }, - "victory": { - "1": "不可思議!$你的動作如此火熱,讓我看起來溫吞吞的!" - }, - "defeat": { - "1": "嗯?就這嗎?\n我覺得你得再激情點。" - } - }, - "grimsley": { - "encounter": { - "1": "一無所有,\n或者,贏下所有!" - }, - "victory": { - "1": "一旦失敗,\n就意味著失去一切……$下一次我要追尋勝利!" - }, - "defeat": { - "1": "如果有人贏了,\n和他對戰的人就會輸。" - } - }, - "caitlin": { - "encounter": { - "1": "當花兒綻開時、我便出現。\n成為你在等待的人…$你似乎同時具備實力和善意$我所尋找的是擁有卓越力量的對手…$請用出你的全力吧!" - }, - "victory": { - "1": "我和我的寶可夢學到了很多!非常感謝。" - }, - "defeat": { - "1": "我渴望以優雅的姿態取得勝利。" - } - }, - "diantha": { - "encounter": { - "1": "與你的寶可夢對戰\n讓你充滿了未來的希望…$說真的,這讓我更有活力地面對新的一天,確實如此!" - }, - "victory": { - "1": "擁有高尚靈魂的訓練家和寶可夢的身姿,\n讓我的心激烈地震顫…" - }, - "defeat": { - "1": "哦,太棒了!你覺得怎麼樣?\n我的隊伍很酷吧~對吧?" - } - }, - "wikstrom": { - "encounter": { - "1": "年輕的挑戰者,幸會!\n我乃是著名的鋼鐵之刃,公爵雁鎧! $讓我們開始戰鬥吧!預備!" - }, - "victory": { - "1": "輝煌!你與你尊貴的\n寶可夢之間的信任居然勝過了我!" - }, - "defeat": { - "1": "哦哦哦!這是怎麼回事,\n我的心止不住地在震顫! $與如此有價值的對手的勝利\n讓我的靈魂飛翔——我心翱翔!" - } - }, - "acerola": { - "encounter": { - "1": "對戰只是找個樂子!來吧,我來會會你!" - }, - "victory": { - "1": "我……我說不出話!你是怎麼做到的?!" - }, - "defeat": { - "1": "哈哈!真是嚇人倒怪的勝利呀!" - } - }, - "larry_elite": { - "encounter": { - "1": "……你好,我是青木。$麻煩的是我還要兼任四天王。" - }, - "victory": { - "1": "好吧,我們翅膀下的疾風止於你這了啊…" - }, - "defeat": { - "1": "是時候和老闆開會了。" - } - }, - "lance": { - "encounter": { - "1": "我一直在等你。讓我來試試你有幾斤幾兩。", - "2": "我知道你能走這麼遠。讓我們開始吧。" - }, - "victory": { - "1": "被你拿下了啊。你太出色了!", - "2": "我從沒想到會有另一個訓練師打敗我……$我很驚訝。" - }, - "defeat": { - "1": "就差一點。想再試一次嗎?", - "2": "我沒覺得你弱,別因此困擾。" - } - }, - "karen": { - "encounter": { - "1": "我是梨花,你想和我的惡屬性寶可夢$來一場對決嗎?", - "2": "我和你見過的那些人不一樣。", - "3": "你組建了一支迷人的隊伍。$我們的戰鬥應該會是場精彩的比賽。" - }, - "victory": { - "1": "不!我贏不了。你是怎麼做到變得這麼強的?", - "2": "我不會偏離我所選擇的道路。", - "3": "冠軍正期待與你見面。" - }, - "defeat": { - "1": "意料之中。", - "2": "嗯,還算有點意思。", - "3": "隨時歡迎你來找我。" - } - }, - "milo": { - "encounter": { - "1": "看起來你顯然很了解寶可夢。$這會是一場激烈的戰鬥!$如果我想贏,我得讓我的寶可夢極巨化!" - }, - "victory": { - "1": "草的力量凋謝了…多麼不可思議的挑戰者!" - }, - "defeat": { - "1": "這必將讓你大吃一驚。" - } - }, - "lucian": { - "encounter": { - "1": "請稍等,我正在讀的書\n正要進入最精彩的部分…$英雄獲得了一把神秘之劍,\n即將面臨最後的考驗…啊,算了。$既然你能走到這一步,\n我就不說這些了,和你戰鬥吧。$讓我看看你是否\n能像我書中的主角一樣榮耀!" - }, - "victory": { - "1": "我明白了…看來你把我逼入了絕境。" - }, - "defeat": { - "1": "我得維護我的名譽。" - } - }, - "drasna": { - "encounter": { - "1": "你很厲害吧,\n而且相當相當地厲害呢。$我很高興,能和這樣的對手交手,\n就能更好地培養寶可夢們了。" - }, - "victory": { - "1": "哎呀,就這麼結束了,\n不好意思,可以的話歡迎再來。" - }, - "defeat": { - "1": "怎麼會這樣?" - } - }, - "kahili": { - "encounter": { - "1": "那麼,既然來了……\n要不來看看今天的風更青睞誰?$是你……還是我?" - }, - "victory": { - "1": "讓我這個四天王都感到沮喪,$看來你的力量貨真價實。" - }, - "defeat": { - "1": "那真是一記好球!" - } - }, - "hassel": { - "encounter": { - "1": "讓你親身感受一下什麼叫做猛烈的對戰氣息吧!" - }, - "victory": { - "1": "這次幸運之神對我微笑了,但是……$誰知道我下次會不會這麼幸運。" - }, - "defeat": { - "1": "那可真厲害!" - } - }, - "blue": { - "encounter": { - "1": "能走到這裡,你一定非常優秀。" - }, - "victory": { - "1": "我只輸給過他,現在又是你……?$你問他是誰?哈哈哈……" - }, - "defeat": { - "1": "看吧?我的實力就是我來到這裡的原因。" - } - }, - "piers": { - "encounter": { - "1": "準備好和我的隊伍來個大狂歡吧!$尖釘鎮,是時候嗨起來了!" - }, - "victory": { - "1": "我和我的隊伍已經盡力了。$找個時間再來對戰吧……" - }, - "defeat": { - "1": "我的喉嚨因為呼喊而變得沙啞……$但這是一場激動人心的戰鬥!" - } - }, - "red": { - "encounter": { - "1": "…!" - }, - "victory": { - "1": "…?" - }, - "defeat": { - "1": "…!" - } - }, - "jasmine": { - "encounter": { - "1": "哦……你的寶可夢給人印象深刻。$我想我會享受這場戰鬥的。" - }, - "victory": { - "1": "你真的很強。我也得加把勁了。" - }, - "defeat": { - "1": "我從沒想到會贏。" - } - }, - "lance_champion": { - "encounter": { - "1": "我依舊是冠軍,所以我不會留情的。" - }, - "victory": { - "1": "這就是新冠軍的崛起。" - }, - "defeat": { - "1": "我成功捍衛了冠軍的頭銜。" - } - }, - "steven": { - "encounter": { - "1": "告訴我…你在和寶可夢的旅途過程中看到了什麼?$邂逅了那麼多的訓練師,\n你都會有什麼樣的感受呢?$在這豐饒的大地上旅行…\n有沒有喚醒你內在的某種東西?$你不如就用一場對戰來告訴我你心中的答案吧。$我也會和我的寶可夢用這種方式\n將我們所知道的告訴你的!" - }, - "victory": { - "1": "沒想到連我這個聯盟冠軍\n都敗在你的手上了呢…" - }, - "defeat": { - "1": "正如我所期待的。謝謝!" - } - }, - "cynthia": { - "encounter": { - "1": "我,竹蘭,接受你的挑戰!\n我是絕不會手軟的!" - }, - "victory": { - "1": "無論對戰多麼有趣,\n它總會有結束的時候……" - }, - "defeat": { - "1": "即使你輸了,\n也永遠不要失去你對寶可夢的熱愛。" - } - }, - "iris": { - "encounter": { - "1": "你知道嗎?\n我真的很期待和強大的訓練師進行認真的戰鬥!$我的意思是,來吧!\n到達這裡的是那些渴望勝利的訓練師,$他們與經歷過無數艱難\n戰鬥的寶可夢一起戰鬥!$如果我和那樣的人戰鬥,\n不僅我會變得更強,我的寶可夢也會!$我們也會更好地了解彼此!\n好!做好準備吧!$我是艾莉絲,寶可夢聯盟冠軍,\n我,將打敗你!" - }, - "victory": { - "1": "啊……我盡力了,但我們輸了……" - }, - "defeat": { - "1": "耶!我們贏了!" - } - }, - "hau": { - "encounter": { - "1": "我想知道,訓練師是否會根據他們是\n來自溫暖地區還是寒冷地區而以不同的方式戰鬥。$讓我們來測試一下!" - }, - "victory": { - "1": "那太棒了!我覺得我現在有點了解你的感覺了!" - }, - "defeat": { - "1": "老鐵,這才叫戰鬥!" - } - }, - "geeta": { - "encounter": { - "1": "我決定再試一次。$來吧…讓我看看你的訓練成果。" - }, - "victory": { - "1": "我期待著你的成就!" - }, - "defeat": { - "1": "怎麼,這就結束了?" - } - }, - "nemona": { - "encounter": { - "1": "耶!我太興奮了!讓我們稍微放輕鬆!" - }, - "victory": { - "1": "好吧,太糟了,但我還是玩得很開心!$下次我一定會贏你!" - }, - "defeat": { - "1": "好吧,那是一場很棒的戰鬥!$肯定是會有收穫的啦。" - } - }, - "leon": { - "encounter": { - "1": "來享受一段冠軍時刻吧!" - }, - "victory": { - "1": "我的冠軍生涯結束了……但這是多麼美好的冠軍時刻啊!但這是多麼美好的冠軍時刻啊!謝謝你給了我最精彩的一戰!" - }, - "defeat": { - "1": "名副其實的冠軍時刻!" - } - }, - "whitney": { - "encounter": { - "1": "嘿!你不認為寶可夢超級可愛嗎?" - }, - "victory": { - "1": "哇啊!哇啊!你太壞了!" - }, - "defeat": { - "1": "就是這樣!" - } - }, - "chuck": { - "encounter": { - "1": "哈!你想挑戰我?你是勇敢還是無知?" - }, - "victory": { - "1": "你很強!能不能收我為徒?" - }, - "defeat": { - "1": "搞定。你明白我比你強得多了嗎?" - } - }, - "katy": { - "encounter": { - "1": "不要放鬆警惕,除非你想被蟲絲絆倒哦!" - }, - "victory": { - "1": "我可愛的寶可夢們都像蒼蠅一樣墜落了!" - }, - "defeat": { - "1": "開飯啦,我可愛的彩粉蝶!" - } - }, - "pryce": { - "encounter": { - "1": "年輕不代表能獲得勝利!經驗才是關鍵。" - }, - "victory": { - "1": "無與倫比!贏得完美,試著不要忘記你現在的感受。" - }, - "defeat": { - "1": "正如我所料。" - } - }, - "clair": { - "encounter": { - "1": "你知道我是誰嗎?知道還敢挑戰我?" - }, - "victory": { - "1": "我想知道以你現在的水平能走多遠,有趣。" - }, - "defeat": { - "1": "就是這樣。" - } - }, - "maylene": { - "encounter": { - "1": "我現在要挑戰你,我不會保留任何實力。$請準備好戰鬥!" - }, - "victory": { - "1": "是我輸了…" - }, - "defeat": { - "1": "太棒了。" - } - }, - "fantina": { - "encounter": { - "1": "你來挑戰吧。我會勝利。$這就是家緣市的道館館主。" - }, - "victory": { - "1": "你是最強的,我認輸了。" - }, - "defeat": { - "1": "我非常,非常高興!" - } - }, - "byron": { - "encounter": { - "1": "和我兒子瓢太一樣的年輕人啊!$我相信培養年輕人\n關係到寶可夢光明的未來!$為此就讓我來成為\n年輕人必須跨越的堡壘吧!" - }, - "victory": { - "1": "唔!我千錘百煉的寶可夢!" - }, - "defeat": { - "1": "哈哈哈哈!怎麼樣!我千錘百煉的寶可夢!" - } - }, - "olympia": { - "encounter": { - "1": "戰鬥是決定命運的古老傳統。讓我們開始吧!" - }, - "victory": { - "1": "創造你自己的道路。$不要讓任何東西阻擋你的路、你的命運、你的未來。" - }, - "defeat": { - "1": "我們的道路現在已經清晰了。" - } - }, - "volkner": { - "encounter": { - "1": "能留到最後的訓練家想必肯定是很強的…$希望你會是能讓我回憶起\n寶可夢對戰樂趣的訓練家!" - }, - "victory": { - "1": "我輸了…$你的心意,寶可夢的不顧一切。$戰鬥的時候就讓我熱血沸騰。" - }, - "defeat": { - "1": "完全沒感覺…$和我希望的完全不一樣!" - } - }, - "burgh": { - "encounter": { - "1": "唔…我有預感,\n只要贏了這場戰鬥就能畫出更好的畫來…$嗯!戰鬥充滿了幻象!那麼,馬上開始吧。", - "2": "當然,我對我所有的寶可夢都相當驕傲! $現在…讓我們馬上開始吧!" - }, - "victory": { - "1": "結束了嗎?我的女神拋棄我了嗎?", - "2": "啊唔,輸了……你還真是很強啊。" - }, - "defeat": { - "1": "唔啊……好……好美啊!", - "2": "偶爾也有一些不是很好看的勝利,$但只要努力了,\n不管怎麼樣的戰鬥,都是很美麗的。" - } - }, - "elesa": { - "encounter": { - "1": "最後一擊!\n在確信這一點的時候全身會流淌過電流!$為追求這個快感,\n我要用可愛的寶可夢們讓你頭暈眼花。" - }, - "victory": { - "1": "本想讓你頭暈的,\n結果我倒反被你電到了。" - }, - "defeat": { - "1": "感覺還不夠啊……下次能使出全力來嗎?" - } - }, - "skyla": { - "encounter": { - "1": "終於到決戰了!\n這是決定頂點的寶可夢對戰吧?$我最喜歡頂點了!\n在高的地方能看到很遠很遠!$好了!就讓我和你好好地玩一場吧!" - }, - "victory": { - "1": "和你的戰鬥讓我更強了……謝謝。" - }, - "defeat": { - "1": "不管是贏了還是輸了,戰鬥都能得到一些東西。" - } - }, - "brycen": { - "encounter": { - "1": "有其他的人和寶可夢在一起,$這份支持會讓自己更強…\n讓我來給你展示一下這樣的強大吧!" - }, - "victory": { - "1": "你和你的寶可夢!配合得天衣無縫!\n華麗的友情!" - }, - "defeat": { - "1": "嘗試極限!鍛鍊!" - } - }, - "drayden": { - "encounter": { - "1": "現在我尋求的是\n能讓我看到光明未來的年輕訓練家。$你有多少實力,就讓我用我的經驗,\n我對寶可夢傾注的愛來驗證吧!" - }, - "victory": { - "1": "失敗後湧現的這灼熱的意志…\n該怎麼說呢…" - }, - "defeat": { - "1": "啊啊啊!你的實力就這種程度嗎!" - } - }, - "grant": { - "encounter": { - "1": "我只期待一件事。. $通過超越彼此,\n我們找到通往更高境界的道路。" - }, - "victory": { - "1": "你是一堵我無法逾越的牆!" - }, - "defeat": { - "1": "不要放棄。\n這就是人生的真諦。$大道至簡。" - } - }, - "korrina": { - "encounter": { - "1": "小女子科爾尼來大顯身手啦!" - }, - "victory": { - "1": "正因為有你,\n才能讓你的寶可夢進化!" - }, - "defeat": { - "1": "好勁爆的戰鬥呀!" - } - }, - "clemont": { - "encounter": { - "1": "哦!我很高興我們能見面!" - }, - "victory": { - "1": "你對戰鬥的熱情激勵了我!" - }, - "defeat": { - "1": "看來我的訓練師成長強化機-馬克2號,\n真的起作用了!" - } - }, - "valerie": { - "encounter": { - "1": "哦,這不是一個年輕的訓練師嗎……\n能這樣遇見你真是太好了。 $我想你已經獲得了這場戰鬥的資格,\n作為對你努力的獎勵。 $難以捉摸的妖精可能看起來像微風一樣脆弱,\n像花朵一樣精緻,但很堅強。" - }, - "victory": { - "1": "我希望明天你也能找到一些值得會心微笑的事物……" - }, - "defeat": { - "1": "哦,天哪,這太遺憾了……" - } - }, - "wulfric": { - "encounter": { - "1": "你知道嗎?\n我們都說戰鬥能學到東西,羈絆之類的,$但實際上,我這麼做只是因為有趣。 $誰在乎那些華而不實的東西?\n我們來戰鬥吧!" - }, - "victory": { - "1": "傑出!我像冰山一樣堅硬,但你徹底擊潰了我!" - }, - "defeat": { - "1": "和我幹的結果就是這樣!" - } - }, - "kabu": { - "encounter": { - "1": "每個訓練師和寶可夢都在努力追求勝利。$但這意味著你的對手也在努力贏得勝利。$最終,比賽是由哪一方\n能夠發揮出他們真正的潛力來決定的。" - }, - "victory": { - "1": "我很高興今天能和你戰鬥!" - }, - "defeat": { - "1": "這是我感覺自己的成長的好方式!" - } - }, - "bea": { - "encounter": { - "1": "你有沒有一種不可動搖的精神,\n受到什麼攻擊都安如磐石? $就讓我來試試吧?" - }, - "victory": { - "1": "我感受到了你的寶可夢\n在戰鬥中被你指揮時的戰鬥之魂。" - }, - "defeat": { - "1": "每個人都希望能有一場這樣的好比賽。" - } - }, - "opal": { - "encounter": { - "1": "讓我看看你和你的寶可夢的表現如何!" - }, - "victory": { - "1": "你不夠粉嫩呀,\n但你是一個優秀的訓練師,$還擁有著優秀的寶可夢。" - }, - "defeat": { - "1": "對你來說太慘了,我覺得。" - } - }, - "bede": { - "encounter": { - "1": "就讓我來證明你有多可憐,我有多強大。" - }, - "victory": { - "1": "我懂了……好吧。其實我還沒拿出全力呢。" - }, - "defeat": { - "1": "我覺得我打得不錯。" - } - }, - "gordie": { - "encounter": { - "1": "好了,我們來做個了結吧!" - }, - "victory": { - "1": "我只想要挖一個洞爬進去……$好吧,現在更像是掉了進去。" - }, - "defeat": { - "1": "像往常一樣戰鬥,勝利就會隨之而來!" - } - }, - "marnie": { - "encounter": { - "1": "事實上,言而總之… \n人家自己也想當冠軍呀! $所以別認為我在針對你!" - }, - "victory": { - "1": "好吧,我還是輸了……\n但是我看到了很多你和你寶可夢的優點哦" - }, - "defeat": { - "1": "希望你喜歡我們的戰鬥策略。" - } - }, - "raihan": { - "encounter": { - "1": "我打算擊敗冠軍,贏得錦標賽,\n並向世界證明奇巴納大人有多強!" - }, - "victory": { - "1": "就算輸了我也好帥。$真是罪孽深重啊。$看來得再來張自拍了!" - }, - "defeat": { - "1": "為了紀念此刻,來張自拍吧!" - } - }, - "brassius": { - "encounter": { - "1": "你應該準備好了吧,\n一起完成這美麗的藝術作品吧!" - }, - "victory": { - "1": "啊……前衛!" - }, - "defeat": { - "1": "我將立即開始新的創作!" - } - }, - "iono": { - "encounter": { - "1": "誰在奇述!是我奇樹!\n做好準備了嗎!$...$直播開始!\n今天的小挑戰者有多強?$奇樹不知道哦~\n讓我們一起來看看吧!" - }, - "victory": { - "1": "你的閃耀如1000萬伏特!朋友!" - }, - "defeat": { - "1": "奇樹奇樹捕獲你的眼球!" - } - }, - "larry": { - "encounter": { - "1": "歸根結底,普普通通就是最強。" - }, - "victory": { - "1": "哼,給我上了一道“戰敗”。" - }, - "defeat": { - "1": "下班打卡,走了" - } - }, - "ryme": { - "encounter": { - "1": "寶貝, 一起! \n搖滾搖到骨子裡!" - }, - "victory": { - "1": "你好酷!我佩服!\n我的靈魂為你哭!" - }, - "defeat": { - "1": "再會, 寶貝!" - } - }, - "grusha": { - "encounter": { - "1": "我保證我寶可夢的力量\n會讓你感到寒冷徹骨!" - }, - "victory": { - "1": "你燃燒的熱情……老實說,我有點喜歡。" - }, - "defeat": { - "1": "你沒有升溫。" - } - }, - "marnie_elite": { - "encounter": { - "1": "你已經走到這一步了?$哼~ 看看你能不能對付我的寶可夢!", - "2": "我將全力以赴, 別覺得我會手下留情哦~" - }, - "victory": { - "1": "不敢相信…我輸掉了… $但是你確實贏得好,幹得漂亮捏~", - "2": "看來我還要多多學習呀,\n不過你打得很不錯哦~" - }, - "defeat": { - "1": "你打得不錯,但是我更勝一籌!$祝你下次好運啦~", - "2": "看來我的練習有所回報了。\n感謝一戰!" - } - }, - "nessa_elite": { - "encounter": { - "1": "海流正在朝著對我有利的方向轉變。$準備好被捲走了嗎?", - "2": "讓我們在這場戰鬥中掀起波瀾!$我希望你做好準備!" - }, - "victory": { - "1": "你完美地渡過了這片水域......幹得好!", - "2": "看來我現在無法與你匹敵。幹得好!" - }, - "defeat": { - "1": "水總能找到出路。\n真是爽快的一戰!", - "2": "你打得很好,\n但海洋的力量是不可阻擋的!" - } - }, - "bea_elite": { - "encounter": { - "1": "做好準備!我的鬥志熊熊燃燒!", - "2": "讓我們看看你是否能跟上我永不停歇的節奏!" - }, - "victory": { - "1": "你的實力......令人印象深刻。\n你真的值得這場勝利。", - "2": "我以前從未感受過這種強度。\n太棒了!" - }, - "defeat": { - "1": "我的高強度訓練又帶來勝利了!\n幹得好!", - "2": "你有實力,但我的訓練更努力。\n精彩的戰鬥!" - } - }, - "allister_elite": { - "encounter": { - "1": "黑暗降臨...你準備好面對你的恐懼了嗎?", - "2": "讓我們看看你能否應對我所操控的黑暗。" - }, - "victory": { - "1": "你已經驅散了陰影......\n暫時。幹得很好。", - "2": "你的光芒刺穿了我的黑暗。幹得好。" - }, - "defeat": { - "1": "黑影在輕語...\n你的力量還不夠。", - "2": "黑暗獲勝了......\n也許下次你會看到光明。" - } - }, - "raihan_elite": { - "encounter": { - "1": "風暴來臨!你能挺過這場戰鬥嗎!", - "2": "準備好面對風暴之眼!" - }, - "victory": { - "1": "你戰勝了風暴...難以置信!", - "2": "你完美地駕馭了風……打得好!" - }, - "defeat": { - "1": "又一場風暴襲來,又一場勝利!打得好!", - "2": "你被我的風暴捲入了!祝你下次好運!" - } - }, - "alder": { - "encounter": { - "1": "準備好和合眾最強的訓練家交手吧!" - }, - "victory": { - "1": "精彩!簡直就是天下無雙!" - }, - "defeat": { - "1": "戰鬥結束後,我的心像是吹過了溫和的風…\n$真是厲害!" - } - }, - "kieran": { - "encounter": { - "1": "我的努力讓我越來越強!\n$所以我不會輸。" - }, - "victory": { - "1": "不可能…\n$真是一場有趣又激動人心的戰鬥啊!" - }, - "defeat": { - "1": "哇塞,好一場戰鬥!\n$你得多練練了。" - } - }, - "rival": { - "encounter": { - "1": "@c{smile}嘿,我在找你呢!我知道你急著上路,\n但至少說個再見吧…$@c{smile_eclosed}所以你終於要開始追逐夢想了?\n我幾乎不敢相信。$@c{serious_smile_fists}來都來了,來一場對戰怎麼樣?\n畢竟,我想看看你是不是準備周全了。$@c{serious_mopen_fists}不要手下留情,我想讓你全力以赴!" - }, - "victory": { - "1": "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!" - } - }, - "rival_female": { - "encounter": { - "1": "@c{smile_wave}你在這兒啊!我到處找你呢!$@c{angry_mopen}你忘了和你最好的朋友說再見了嗎?$@c{smile_ehalf}你要去追逐夢想了,對吧?\n從今天開始,是不是…$@c{smile}不管怎樣,忘了我的事就原諒你吧,\n但有個條件。@c{smile_wave_wink}你必須和我對戰!$@c{angry_mopen}全力以赴!\n你也不想讓你的冒險在開始之前就結束了,對吧?" - }, - "victory": { - "1": "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!" - } - }, - "rival_2": { - "encounter": { - "1": "@c{smile}嘿,你也在這裡嗎?$@c{smile_eclosed}一路過關斬將,是吧?$@c{serious_mopen_fists}我知道看起來好像我尾隨著你來到這裡,\n怎麼可能啦。$@c{serious_smile_fists}說真的,自從你在老家打敗我後,\n我就一直很渴望再比一場。$我自己也進行了很多訓練,\n所以這次我肯定會好好打一場。$@c{serious_mopen_fists}不要手下留情,就像以前一樣!$讓我們開始吧!" - }, - "victory": { - "1": "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重!" - } - }, - "rival_2_female": { - "encounter": { - "1": "@c{smile_wave}哦,真巧,在這裡遇見你。\n看來你還沒輸過嘛。@c{angry_mopen}哈……好傢伙!$@c{angry_mopen}我知道你在想什麼,\n不,我才不會跟蹤你什麼呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我為你感到高興,但我只想讓你知道\n有時輸了是可以接受的。$@c{smile}我們從錯誤中學到的東西\n往往比我們一直成功時學到的還要多。$@c{angry_mopen}無論如何,我為了我們的複賽已經努力訓練了\n所以你最好全力以赴!" - }, - "victory": { - "1": "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦!" - }, - "defeat": { - "1": "輸了有時候也不要緊的…" - } - }, - "rival_3": { - "encounter": { - "1": "@c{smile}嘿,看看這是誰!好久不見啊。$@c{neutral}你……還是沒輸過?哈…$@c{neutral_eclosed}這有點……不太對勁。$沒有你一起,回家的感覺有很不一樣。$@c{serious}雖然我知道這挺別扭的,但我就直說了。$@c{neutral_eclosed}我覺得你有點兒難以理解。$@c{serious}沒有人能夠戰無不勝。$失敗乃成功之母。$@c{neutral_eclosed}你已經贏得了夠好的成績,\n但前面道阻且長,只會愈發艱難。 @c{neutral}你做好準備了沒?$@c{serious_mopen_fists}如果做好了,證明給我看吧。" - }, - "victory": { - "1": "@c{angry_mhalf}這太離譜了……我幾乎從沒停下訓練……$我們之間的差距怎麼還是這麼大?" - } - }, - "rival_3_female": { - "encounter": { - "1": "@c{smile_wave}好久不見!還沒輸過,對吧。$@c{angry}我覺得你點煩了。@c{smile_wave_wink}開玩笑啦!$@c{smile_ehalf}但說真的,你現在不想家嗎?\n 不想…我嗎?$我……我的意思是,我們真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的夢想。\n但現實就是你早晚會經歷失敗。$@c{smile}當你失敗的時候,我想像往常一樣陪在你身邊。$@c{angry_mopen}現在,給你看看我變得多強了吧!" - }, - "victory": { - "1": "@c{shock}都這樣了……還是不夠嗎?$這樣下去,你就永遠不會回來了……" - }, - "defeat": { - "1": "你盡力了,現在讓我們回家吧。" - } - }, - "rival_4": { - "encounter": { - "1": "@c{neutral}嘿。$我不會對你說什麼拐彎抹角的客套話。$@c{neutral_eclosed}我來,就是為了贏,簡單明了。$@c{serious_mhalf_fists}我將所有時間都投入到訓練中,\n掌握了如何發揮我的潛力。$@c{smile}當你削減掉不必要的睡眠和社交後,\n你會得到很多額外的時間。$@c{serious_mopen_fists}但在我獲勝之前,這些都不重要了。$@c{neutral_eclosed}我甚至已經到達了戰無不敗的境地。$@c{smile_eclosed}我覺得你的思路倒是也沒毛病。$@c{angry_mhalf}失敗是屬於弱者的,\n我已經不再軟弱了。$@c{serious_mopen_fists}準備好吧。" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人嗎?" - } - }, - "rival_4_female": { - "encounter": { - "1": "@c{neutral}是我哦!沒又把我忘了吧……是嗎?$@c{smile}你應該為自己走了這麼遠感到驕傲。恭喜你!$但看來你的旅程到此為止了。$@c{smile_eclosed}你喚醒了我體內一些我從未有過的東西。\n就像我現在滿腦子除了訓練還是訓練。$@c{smile_ehalf}我幾乎已經沒空吃飯睡覺了,\n我沒日沒夜訓練我的寶可夢,每次都能變得更強。$@c{neutral}事實上,我……幾乎不認識自己了。$現在,我終於達到了巔峰。\n我感覺我已經戰無不勝了。$而且你知道嗎?這一切都是因為你。$@c{smile_ehalf}我不知道到底是該感謝你還是恨你。$@c{angry_mopen}做好準備…" - }, - "victory": { - "1": "@c{neutral}你…@d{64} 你是人嗎?" - }, - "defeat": { - "1": "@c{smile}你應該為自己走了這麼遠感到驕傲。" - } - }, - "rival_5": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - } - }, - "rival_5_female": { - "encounter": { - "1": "@c{neutral}…" - }, - "victory": { - "1": "@c{neutral}…" - }, - "defeat": { - "1": "$@c{smile_ehalf}…" - } - }, - "rival_6": { - "encounter": { - "1": "@c{smile_eclosed}又見面了。$@c{neutral}我花了點時間思考反思\n有理由說明為什麼這一切都顯得如此奇妙。$@c{neutral_eclosed}你所追逐的夢想,我想擊敗你的決心…$這都是某種龐大使命的一部分。$@c{serious}這不僅僅是關於我和你… 而是關於這個世界, @c{serious_mhalf_fists}我的使命就是將你推向極限。$@c{neutral_eclosed}我是否達成了那個使命,我說不上來,但我已盡我所能。$@c{neutral}我們最終到達的這個地方看起來很可怕\n 然而不知何故,我心中毫無畏懼,好像我早就來過這裡。$@c{serious_mhalf_fists}你也有同樣的感覺,對吧?$@c{serious}……這裡好像有什麼東西在呼喚我。\n這是世界早已記錄的一切。$那些我們經歷過的時光,那些記憶猶新的過去,\n其實只是遙遠的回憶。$@c{neutral_eclosed}誰能保證它們是否真的發生過。$@c{serious_mopen_fists}你必須繼續前進,不然的話,這一切將永無止境。\n這件事而只有你能辦成。$@c{serious_smile_fists}我不清楚這一切意味著什麼,但我知道……$@c{serious_mopen_fists}如果現在你不能就此擊敗我,\n你將毫無機會可言。" - }, - "victory": { - "1": "@c{smile_eclosed}看來我的使命在這裡已經完成了。\n我想讓你答應我一件事。$@c{smile}在你拯救世界之後,要回家。" - } - }, - "rival_6_female": { - "encounter": { - "1": "@c{smile_ehalf}又只有我們兩個人了。$@c{smile_eclosed}你知道嗎,我在心裡想啊想,\n想了好久……$@c{smile_ehalf}這一切背後是有什麼原因嗎,\n為什麼一切現在看起來都這麼奇怪……$@c{smile}你有你的夢想,而我內心有這個抱負……$我不禁感覺這一切背後有一個更龐大的力量,$掌控者我們所做的一切,你和我之間。$@c{smile_eclosed}我想我注定要推動你……到你的極限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到現在為止,我已經盡力了。$這個奇怪而可怕的地方……\n一切看起來都那麼清晰……$這是世界早已記錄的一切。$@c{smile_eclosed}我好像記不清我們一起度過的日子了。$@c{smile_ehalf}那些回憶到底是真的嗎?\n怎麼感覺這麼久遠……$@c{angry_mopen}你得繼續前進,不然的話,這一切將永無止境。\n你是唯一能做到這件事的。$@c{smile_ehalf}我……不知道這一切意味著什麼……\n但我明白$@c{neutral}如果你現在不能就此擊敗我,\n你將毫無機會可言。" - }, - "victory": { - "1": "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答應我……在你拯救世界之後\n……要……平安到家。$@c{smile_ehalf}……謝謝你。" - } - } -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-misc-female.json b/src/locales/zh_TW/dialogue-misc-female.json deleted file mode 100644 index 24e2109e5b3..00000000000 --- a/src/locales/zh_TW/dialogue-misc-female.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話", - "ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-misc-male.json b/src/locales/zh_TW/dialogue-misc-male.json deleted file mode 100644 index 24e2109e5b3..00000000000 --- a/src/locales/zh_TW/dialogue-misc-male.json +++ /dev/null @@ -1,4 +0,0 @@ -{ - "ending": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話", - "ending_female": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~" -} \ No newline at end of file diff --git a/src/locales/zh_TW/dialogue-misc.json b/src/locales/zh_TW/dialogue-misc.json new file mode 100644 index 00000000000..408bcac546b --- /dev/null +++ b/src/locales/zh_TW/dialogue-misc.json @@ -0,0 +1,4 @@ +{ + "ending": "@c{shock}你回來了?@d{32} 也就是說…@d{96} 你贏了呀!?\n@c{smile_ehalf}我應該早料到了。\n$@c{smile_eclosed}當然…我一直有這種感覺\n@c{smile}一切都結束了,對麼? 你打破了循環。\n$@c{smile_ehalf}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$我是唯一能夠記得你所作所為的人\n@c{angry_mopen}我會努力不忘掉哒!\n$@c{smile_wave_wink}開玩笑啦,@d{64} @c{smile}我才不會忘呢。@d{32}\n你的傳奇將永遠留存於我們心中。\n$@c{smile_wave}不管了,@d{64} 時候不早了@d{96} ,應該吧?\n在這地方還真搞不清楚。\n$一起回家吧。 @c{smile_wave_wink}可能明天,我們再來打一場,為了重溫回憶嘛~", + "ending_female": "@c{smile}哦?你贏了?@d{96} @c{smile_eclosed}我應該早猜到了\n你回來了。\n$@c{smile}結束了。@d{64} 你終結了這個循環。\n$@c{serious_smile_fists}你也完成了自己的夢想,不是嗎?\n你甚至一次都沒失敗。\n$@c{neutral}我是唯一能夠記得你所作所為的人@d{96}\n我覺得這應該也還行吧?\n$@c{serious_smile_fists}你的傳奇將永遠留存於我們心中。\n$@c{smile_eclosed}不管了,我真是受夠這個地方了,你也一樣嗎?我們回家吧。\n$@c{serious_smile_fists}可能等我們回家以後,再打一場?\n要是你想的話" +} diff --git a/src/locales/zh_TW/dialogue-female.json b/src/locales/zh_TW/dialogue.json similarity index 100% rename from src/locales/zh_TW/dialogue-female.json rename to src/locales/zh_TW/dialogue.json diff --git a/src/locales/zh_TW/modifier-type.json b/src/locales/zh_TW/modifier-type.json index a7ddaea077b..68881a206cb 100644 --- a/src/locales/zh_TW/modifier-type.json +++ b/src/locales/zh_TW/modifier-type.json @@ -49,8 +49,8 @@ "DoubleBattleChanceBoosterModifierType": { "description": "接下來的{{battleCount}}場戰鬥是雙打的概率翻倍。" }, - "TempBattleStatBoosterModifierType": { - "description": "爲所有成員寶可夢提升一級{{tempBattleStatName}},持續5場戰鬥。" + "TempStatStageBoosterModifierType": { + "description": "爲所有成員寶可夢提升一級{{stat}},持續5場戰鬥。" }, "AttackTypeBoosterModifierType": { "description": "一隻寶可夢的{{moveType}}系招式威力提升20%。" @@ -61,8 +61,8 @@ "AllPokemonLevelIncrementModifierType": { "description": "Increases all party members' level by {{levels}}." }, - "PokemonBaseStatBoosterModifierType": { - "description": "增加持有者的{{statName}}10%,個體值越高堆疊\n上限越高。" + "BaseStatBoosterModifierType": { + "description": "增加持有者的{{stat}}10%,個體值越高堆疊\n上限越高。" }, "AllPokemonFullHpRestoreModifierType": { "description": "所有寶可夢完全恢復HP。" @@ -244,6 +244,12 @@ "name": "焦點鏡", "description": "能看見弱點的鏡片。攜帶它的寶可夢的招式 會變得容易擊中要害。" }, + "DIRE_HIT": { + "name": "要害攻擊", + "extra": { + "raises": "會心" + } + }, "LEEK": { "name": "大蔥", "description": "非常長且堅硬的莖。讓大蔥鴨攜帶後,招式會 變得容易擊中要害。" @@ -407,25 +413,13 @@ "description": "讓百變怪攜帶後,速度就會提高的神奇粉末。非常細緻堅硬。" } }, - "TempBattleStatBoosterItem": { + "TempStatStageBoosterItem": { "x_attack": "力量強化", "x_defense": "防禦強化", "x_sp_atk": "特攻強化", "x_sp_def": "特防強化", "x_speed": "速度強化", - "x_accuracy": "命中強化", - "dire_hit": "要害攻擊" - }, - "TempBattleStatBoosterStatName": { - "ATK": "攻擊", - "DEF": "防禦", - "SPATK": "特攻", - "SPDEF": "特防", - "SPD": "速度", - "ACC": "命中", - "CRIT": "會心", - "EVA": "閃避", - "DEFAULT": "???" + "x_accuracy": "命中強化" }, "AttackTypeBoosterItem": { "silk_scarf": "絲綢圍巾", @@ -600,6 +594,6 @@ "DRAGON_MEMORY": "龍記憶碟", "DARK_MEMORY": "黑暗記憶碟", "FAIRY_MEMORY": "妖精記憶碟", - "BLANK_MEMORY": "空白記憶碟" + "NORMAL_MEMORY": "一般記憶碟" } -} \ No newline at end of file +} diff --git a/src/locales/zh_TW/modifier.json b/src/locales/zh_TW/modifier.json index eb4b5107cff..1c0d4760e6f 100644 --- a/src/locales/zh_TW/modifier.json +++ b/src/locales/zh_TW/modifier.json @@ -8,4 +8,4 @@ "contactHeldItemTransferApply": "{{pokemonNameWithAffix}}的{{itemName}}被\n{{pokemonName}}的{{typeName}}奪取了!", "enemyTurnHealApply": "{{pokemonNameWithAffix}}\n回復了一些體力!", "bypassSpeedChanceApply": "{{pokemonName}}用了{{itemName}}後,行動變快了!" -} \ No newline at end of file +} diff --git a/src/locales/zh_TW/move-trigger.json b/src/locales/zh_TW/move-trigger.json index 03ca6841a7f..d6d0ce659ea 100644 --- a/src/locales/zh_TW/move-trigger.json +++ b/src/locales/zh_TW/move-trigger.json @@ -3,6 +3,10 @@ "cutHpPowerUpMove": "{{pokemonName}}\n削減體力並提升了招式威力!", "absorbedElectricity": "{{pokemonName}}\n吸收了电力!", "switchedStatChanges": "{{pokemonName}}和對手互換了\n自身的能力變化!", + "switchedTwoStatChanges": "{{pokemonName}} 和對手互換了自身的{{firstStat}}和{{secondStat}}的能力變化!", + "switchedStat": "{{pokemonName}} 互換了各自的{{stat}}!", + "sharedGuard": "{{pokemonName}} 平分了各自的防守!", + "sharedPower": "{{pokemonName}} 平分了各自的力量!", "goingAllOutForAttack": "{{pokemonName}}拿出全力了!", "regainedHealth": "{{pokemonName}}的\n體力回復了!", "keptGoingAndCrashed": "{{pokemonName}}因勢頭過猛\n而撞到了地面!", @@ -61,5 +65,6 @@ "suppressAbilities": "{{pokemonName}}的特性\n變得無效了!", "revivalBlessing": "{{pokemonName}}復活了!", "swapArenaTags": "{{pokemonName}}\n交換了雙方的場地效果!", - "exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!" + "exposedMove": "{{pokemonName}}識破了\n{{targetPokemonName}}的原形!", + "safeguard": "{{targetName}}\n正受到神秘之幕的保護!" } \ No newline at end of file diff --git a/src/modifier/modifier-type.ts b/src/modifier/modifier-type.ts index 938f73a1e08..fe586074c79 100644 --- a/src/modifier/modifier-type.ts +++ b/src/modifier/modifier-type.ts @@ -3,12 +3,10 @@ import { AttackMove, allMoves, selfStatLowerMoves } from "../data/move"; import { MAX_PER_TYPE_POKEBALLS, PokeballType, getPokeballCatchMultiplier, getPokeballName } from "../data/pokeball"; import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "../field/pokemon"; import { EvolutionItem, pokemonEvolutions } from "../data/pokemon-evolutions"; -import { Stat, getStatName } from "../data/pokemon-stat"; import { tmPoolTiers, tmSpecies } from "../data/tms"; import { Type } from "../data/type"; import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "../ui/party-ui-handler"; import * as Utils from "../utils"; -import { TempBattleStat, getTempBattleStatBoosterItemName, getTempBattleStatName } from "../data/temp-battle-stat"; import { getBerryEffectDescription, getBerryName } from "../data/berry"; import { Unlockables } from "../system/unlockables"; import { StatusEffect, getStatusEffectDescriptor } from "../data/status-effect"; @@ -28,6 +26,7 @@ import { BerryType } from "#enums/berry-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { getPokemonNameWithAffix } from "#app/messages.js"; +import { PermanentStat, TEMP_BATTLE_STATS, TempBattleStat, Stat, getStatKey } from "#app/enums/stat"; const outputModifierData = false; const useMaxWeightForOutput = false; @@ -447,26 +446,28 @@ export class DoubleBattleChanceBoosterModifierType extends ModifierType { } } -export class TempBattleStatBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType { - public tempBattleStat: TempBattleStat; +export class TempStatStageBoosterModifierType extends ModifierType implements GeneratedPersistentModifierType { + private stat: TempBattleStat; + private key: string; - constructor(tempBattleStat: TempBattleStat) { - super("", getTempBattleStatBoosterItemName(tempBattleStat).replace(/\./g, "").replace(/[ ]/g, "_").toLowerCase(), - (_type, _args) => new Modifiers.TempBattleStatBoosterModifier(this, this.tempBattleStat)); + constructor(stat: TempBattleStat) { + const key = TempStatStageBoosterModifierTypeGenerator.items[stat]; + super("", key, (_type, _args) => new Modifiers.TempStatStageBoosterModifier(this, this.stat)); - this.tempBattleStat = tempBattleStat; + this.stat = stat; + this.key = key; } get name(): string { - return i18next.t(`modifierType:TempBattleStatBoosterItem.${getTempBattleStatBoosterItemName(this.tempBattleStat).replace(/\./g, "").replace(/[ ]/g, "_").toLowerCase()}`); + return i18next.t(`modifierType:TempStatStageBoosterItem.${this.key}`); } - getDescription(scene: BattleScene): string { - return i18next.t("modifierType:ModifierType.TempBattleStatBoosterModifierType.description", { tempBattleStatName: getTempBattleStatName(this.tempBattleStat) }); + getDescription(_scene: BattleScene): string { + return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t(getStatKey(this.stat)) }); } getPregenArgs(): any[] { - return [ this.tempBattleStat ]; + return [ this.stat ]; } } @@ -611,40 +612,24 @@ export class AllPokemonLevelIncrementModifierType extends ModifierType { } } -function getBaseStatBoosterItemName(stat: Stat) { - switch (stat) { - case Stat.HP: - return "HP Up"; - case Stat.ATK: - return "Protein"; - case Stat.DEF: - return "Iron"; - case Stat.SPATK: - return "Calcium"; - case Stat.SPDEF: - return "Zinc"; - case Stat.SPD: - return "Carbos"; - } -} +export class BaseStatBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType { + private stat: PermanentStat; + private key: string; -export class PokemonBaseStatBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType { - private localeName: string; - private stat: Stat; + constructor(stat: PermanentStat) { + const key = BaseStatBoosterModifierTypeGenerator.items[stat]; + super("", key, (_type, args) => new Modifiers.BaseStatModifier(this, (args[0] as Pokemon).id, this.stat)); - constructor(localeName: string, stat: Stat) { - super("", localeName.replace(/[ \-]/g, "_").toLowerCase(), (_type, args) => new Modifiers.PokemonBaseStatModifier(this, (args[0] as Pokemon).id, this.stat)); - - this.localeName = localeName; this.stat = stat; + this.key = key; } get name(): string { - return i18next.t(`modifierType:BaseStatBoosterItem.${this.localeName.replace(/[ \-]/g, "_").toLowerCase()}`); + return i18next.t(`modifierType:BaseStatBoosterItem.${this.key}`); } - getDescription(scene: BattleScene): string { - return i18next.t("modifierType:ModifierType.PokemonBaseStatBoosterModifierType.description", { statName: getStatName(this.stat) }); + getDescription(_scene: BattleScene): string { + return i18next.t("modifierType:ModifierType.BaseStatBoosterModifierType.description", { stat: i18next.t(getStatKey(this.stat)) }); } getPregenArgs(): any[] { @@ -791,10 +776,10 @@ export class EvolutionItemModifierType extends PokemonModifierType implements Ge super("", EvolutionItem[evolutionItem].toLowerCase(), (_type, args) => new Modifiers.EvolutionItemModifier(this, (args[0] as PlayerPokemon).id), (pokemon: PlayerPokemon) => { if (pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) && pokemonEvolutions[pokemon.species.speciesId].filter(e => e.item === this.evolutionItem - && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) { + && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFormKey())).length && (pokemon.getFormKey() !== SpeciesFormKey.GIGANTAMAX)) { return null; } else if (pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId) && pokemonEvolutions[pokemon.fusionSpecies.speciesId].filter(e => e.item === this.evolutionItem - && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) { + && (!e.condition || e.condition.predicate(pokemon)) && (e.preFormKey === null || e.preFormKey === pokemon.getFusionFormKey())).length && (pokemon.getFusionFormKey() !== SpeciesFormKey.GIGANTAMAX)) { return null; } @@ -922,6 +907,48 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator { } } +class BaseStatBoosterModifierTypeGenerator extends ModifierTypeGenerator { + public static readonly items: Record = { + [Stat.HP]: "hp_up", + [Stat.ATK]: "protein", + [Stat.DEF]: "iron", + [Stat.SPATK]: "calcium", + [Stat.SPDEF]: "zinc", + [Stat.SPD]: "carbos" + }; + + constructor() { + super((_party: Pokemon[], pregenArgs?: any[]) => { + if (pregenArgs) { + return new BaseStatBoosterModifierType(pregenArgs[0]); + } + const randStat: PermanentStat = Utils.randSeedInt(Stat.SPD + 1); + return new BaseStatBoosterModifierType(randStat); + }); + } +} + +class TempStatStageBoosterModifierTypeGenerator extends ModifierTypeGenerator { + public static readonly items: Record = { + [Stat.ATK]: "x_attack", + [Stat.DEF]: "x_defense", + [Stat.SPATK]: "x_sp_atk", + [Stat.SPDEF]: "x_sp_def", + [Stat.SPD]: "x_speed", + [Stat.ACC]: "x_accuracy" + }; + + constructor() { + super((_party: Pokemon[], pregenArgs?: any[]) => { + if (pregenArgs && (pregenArgs.length === 1) && TEMP_BATTLE_STATS.includes(pregenArgs[0])) { + return new TempStatStageBoosterModifierType(pregenArgs[0]); + } + const randStat: TempBattleStat = Utils.randSeedInt(Stat.ACC, Stat.ATK); + return new TempStatStageBoosterModifierType(randStat); + }); + } +} + /** * Modifier type generator for {@linkcode SpeciesStatBoosterModifierType}, which * encapsulates the logic for weighting the most useful held item from @@ -930,7 +957,7 @@ class AttackTypeBoosterModifierTypeGenerator extends ModifierTypeGenerator { */ class SpeciesStatBoosterModifierTypeGenerator extends ModifierTypeGenerator { /** Object comprised of the currently available species-based stat boosting held items */ - public static items = { + public static readonly items = { LIGHT_BALL: { stats: [Stat.ATK, Stat.SPATK], multiplier: 2, species: [Species.PIKACHU] }, THICK_CLUB: { stats: [Stat.ATK], multiplier: 2, species: [Species.CUBONE, Species.MAROWAK, Species.ALOLA_MAROWAK] }, METAL_POWDER: { stats: [Stat.DEF], multiplier: 2, species: [Species.DITTO] }, @@ -1043,7 +1070,7 @@ class EvolutionItemModifierTypeGenerator extends ModifierTypeGenerator { } class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator { - constructor() { + constructor(rare: boolean) { super((party: Pokemon[], pregenArgs?: any[]) => { if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in FormChangeItem)) { return new FormChangeItemModifierType(pregenArgs[0] as FormChangeItem); @@ -1083,7 +1110,8 @@ class FormChangeItemModifierTypeGenerator extends ModifierTypeGenerator { } } return formChangeItemTriggers; - }).flat().flatMap(fc => fc.item))]; + }).flat()) + ].flat().flatMap(fc => fc.item).filter(i => (i && i < 100) === rare); // convert it into a set to remove duplicate values, which can appear when the same species with a potential form change is in the party. if (!formChangeItemPool.length) { @@ -1232,7 +1260,7 @@ export type GeneratorModifierOverride = { type?: SpeciesStatBoosterItem; } | { - name: keyof Pick; + name: keyof Pick; type?: TempBattleStat; } | { @@ -1282,7 +1310,8 @@ export const modifierTypes = { EVOLUTION_ITEM: () => new EvolutionItemModifierTypeGenerator(false), RARE_EVOLUTION_ITEM: () => new EvolutionItemModifierTypeGenerator(true), - FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(), + FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(false), + RARE_FORM_CHANGE_ITEM: () => new FormChangeItemModifierTypeGenerator(true), MEGA_BRACELET: () => new ModifierType("modifierType:ModifierType.MEGA_BRACELET", "mega_bracelet", (type, _args) => new Modifiers.MegaEvolutionAccessModifier(type)), DYNAMAX_BAND: () => new ModifierType("modifierType:ModifierType.DYNAMAX_BAND", "dynamax_band", (type, _args) => new Modifiers.GigantamaxAccessModifier(type)), @@ -1304,7 +1333,7 @@ export const modifierTypes = { SACRED_ASH: () => new AllPokemonFullReviveModifierType("modifierType:ModifierType.SACRED_ASH", "sacred_ash"), REVIVER_SEED: () => new PokemonHeldItemModifierType("modifierType:ModifierType.REVIVER_SEED", "reviver_seed", (type, args) => new Modifiers.PokemonInstantReviveModifier(type, (args[0] as Pokemon).id)), - WHITE_HERB: () => new PokemonHeldItemModifierType("modifierType:ModifierType.WHITE_HERB", "white_herb", (type, args) => new Modifiers.PokemonResetNegativeStatStageModifier(type, (args[0] as Pokemon).id)), + WHITE_HERB: () => new PokemonHeldItemModifierType("modifierType:ModifierType.WHITE_HERB", "white_herb", (type, args) => new Modifiers.ResetNegativeStatStageModifier(type, (args[0] as Pokemon).id)), ETHER: () => new PokemonPpRestoreModifierType("modifierType:ModifierType.ETHER", "ether", 10), MAX_ETHER: () => new PokemonPpRestoreModifierType("modifierType:ModifierType.MAX_ETHER", "max_ether", -1), @@ -1325,23 +1354,15 @@ export const modifierTypes = { SPECIES_STAT_BOOSTER: () => new SpeciesStatBoosterModifierTypeGenerator(), - TEMP_STAT_BOOSTER: () => new ModifierTypeGenerator((party: Pokemon[], pregenArgs?: any[]) => { - if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in TempBattleStat)) { - return new TempBattleStatBoosterModifierType(pregenArgs[0] as TempBattleStat); - } - const randTempBattleStat = Utils.randSeedInt(6) as TempBattleStat; - return new TempBattleStatBoosterModifierType(randTempBattleStat); - }), - DIRE_HIT: () => new TempBattleStatBoosterModifierType(TempBattleStat.CRIT), + TEMP_STAT_STAGE_BOOSTER: () => new TempStatStageBoosterModifierTypeGenerator(), - BASE_STAT_BOOSTER: () => new ModifierTypeGenerator((party: Pokemon[], pregenArgs?: any[]) => { - if (pregenArgs && (pregenArgs.length === 1) && (pregenArgs[0] in Stat)) { - const stat = pregenArgs[0] as Stat; - return new PokemonBaseStatBoosterModifierType(getBaseStatBoosterItemName(stat), stat); + DIRE_HIT: () => new class extends ModifierType { + getDescription(_scene: BattleScene): string { + return i18next.t("modifierType:ModifierType.TempStatStageBoosterModifierType.description", { stat: i18next.t("modifierType:ModifierType.DIRE_HIT.extra.raises") }); } - const randStat = Utils.randSeedInt(6) as Stat; - return new PokemonBaseStatBoosterModifierType(getBaseStatBoosterItemName(randStat), randStat); - }), + }("modifierType:ModifierType.DIRE_HIT", "dire_hit", (type, _args) => new Modifiers.TempCritBoosterModifier(type)), + + BASE_STAT_BOOSTER: () => new BaseStatBoosterModifierTypeGenerator(), ATTACK_TYPE_BOOSTER: () => new AttackTypeBoosterModifierTypeGenerator(), @@ -1511,7 +1532,7 @@ const modifierPool: ModifierPool = { return thresholdPartyMemberCount; }, 3), new WeightedModifierType(modifierTypes.LURE, skipInLastClassicWaveOrDefault(2)), - new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4), + new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4), new WeightedModifierType(modifierTypes.BERRY, 2), new WeightedModifierType(modifierTypes.TM_COMMON, 2), ].map(m => { @@ -1595,6 +1616,7 @@ const modifierPool: ModifierPool = { new WeightedModifierType(modifierTypes.PP_MAX, 3), new WeightedModifierType(modifierTypes.MINT, 4), new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32), + new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24), new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)), new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => { if (!party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.unlocks[Unlockables.EVIOLITE]) { @@ -1623,7 +1645,7 @@ const modifierPool: ModifierPool = { new WeightedModifierType(modifierTypes.WHITE_HERB, (party: Pokemon[]) => { const checkedAbilities = [Abilities.WEAK_ARMOR, Abilities.CONTRARY, Abilities.MOODY, Abilities.ANGER_SHELL, Abilities.COMPETITIVE, Abilities.DEFIANT]; const weightMultiplier = party.filter( - p => !p.getHeldItems().some(i => i instanceof Modifiers.PokemonResetNegativeStatStageModifier && i.stackCount >= i.getMaxHeldItemCount(p)) && + p => !p.getHeldItems().some(i => i instanceof Modifiers.ResetNegativeStatStageModifier && i.stackCount >= i.getMaxHeldItemCount(p)) && (checkedAbilities.some(a => p.hasAbility(a, false, true)) || p.getMoveset(true).some(m => m && selfStatLowerMoves.includes(m.moveId)))).length; // If a party member has one of the above moves or abilities and doesn't have max herbs, the herb will appear more frequently return 0 * (weightMultiplier ? 2 : 1) + (weightMultiplier ? weightMultiplier * 0 : 0); @@ -1661,7 +1683,7 @@ const modifierPool: ModifierPool = { new WeightedModifierType(modifierTypes.KINGS_ROCK, 3), new WeightedModifierType(modifierTypes.LOCK_CAPSULE, skipInLastClassicWaveOrDefault(3)), new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)), - new WeightedModifierType(modifierTypes.FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24), + new WeightedModifierType(modifierTypes.RARE_FORM_CHANGE_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 6, 24), new WeightedModifierType(modifierTypes.MEGA_BRACELET, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36), new WeightedModifierType(modifierTypes.DYNAMAX_BAND, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 50), 4) * 9, 36), new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0, 3), @@ -2222,7 +2244,7 @@ export class ModifierTypeOption { } export function getPartyLuckValue(party: Pokemon[]): integer { - const luck = Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck()) + const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? p.getLuck() : 0) .reduce((total: integer, value: integer) => total += value, 0), 0, 14); return luck || 0; } diff --git a/src/modifier/modifier.ts b/src/modifier/modifier.ts index 99f4540f493..84d8a1385af 100644 --- a/src/modifier/modifier.ts +++ b/src/modifier/modifier.ts @@ -3,16 +3,14 @@ import BattleScene from "../battle-scene"; import { getLevelTotalExp } from "../data/exp"; import { MAX_PER_TYPE_POKEBALLS, PokeballType } from "../data/pokeball"; import Pokemon, { PlayerPokemon } from "../field/pokemon"; -import { Stat } from "../data/pokemon-stat"; import { addTextObject, TextStyle } from "../ui/text"; import { Type } from "../data/type"; import { EvolutionPhase } from "../phases/evolution-phase"; import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from "../data/pokemon-evolutions"; import { getPokemonNameWithAffix } from "../messages"; import * as Utils from "../utils"; -import { TempBattleStat } from "../data/temp-battle-stat"; import { getBerryEffectFunc, getBerryPredicate } from "../data/berry"; -import { BattlerTagType} from "#enums/battler-tag-type"; +import { BattlerTagType } from "#enums/battler-tag-type"; import { BerryType } from "#enums/berry-type"; import { StatusEffect, getStatusEffectHealText } from "../data/status-effect"; import { achvs } from "../system/achv"; @@ -23,6 +21,7 @@ import Overrides from "#app/overrides"; import { ModifierType, modifierTypes } from "./modifier-type"; import { Command } from "#app/ui/command-ui-handler"; import { Species } from "#enums/species"; +import { Stat, type PermanentStat, type TempBattleStat, BATTLE_STATS, TEMP_BATTLE_STATS } from "#app/enums/stat"; import i18next from "i18next"; import { allMoves } from "#app/data/move"; @@ -362,41 +361,160 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier } } -export class TempBattleStatBoosterModifier extends LapsingPersistentModifier { - private tempBattleStat: TempBattleStat; +/** + * Modifier used for party-wide items, specifically the X items, that + * temporarily increases the stat stage multiplier of the corresponding + * {@linkcode TempBattleStat}. + * @extends LapsingPersistentModifier + * @see {@linkcode apply} + */ +export class TempStatStageBoosterModifier extends LapsingPersistentModifier { + private stat: TempBattleStat; + private multiplierBoost: number; - constructor(type: ModifierTypes.TempBattleStatBoosterModifierType, tempBattleStat: TempBattleStat, battlesLeft?: integer, stackCount?: integer) { - super(type, battlesLeft || 5, stackCount); + constructor(type: ModifierType, stat: TempBattleStat, battlesLeft?: number, stackCount?: number) { + super(type, battlesLeft ?? 5, stackCount); - this.tempBattleStat = tempBattleStat; + this.stat = stat; + // Note that, because we want X Accuracy to maintain its original behavior, + // it will increment as it did previously, directly to the stat stage. + this.multiplierBoost = stat !== Stat.ACC ? 0.3 : 1; } match(modifier: Modifier): boolean { - if (modifier instanceof TempBattleStatBoosterModifier) { - return (modifier as TempBattleStatBoosterModifier).tempBattleStat === this.tempBattleStat - && (modifier as TempBattleStatBoosterModifier).battlesLeft === this.battlesLeft; + if (modifier instanceof TempStatStageBoosterModifier) { + const modifierInstance = modifier as TempStatStageBoosterModifier; + return (modifierInstance.stat === this.stat); } return false; } - clone(): TempBattleStatBoosterModifier { - return new TempBattleStatBoosterModifier(this.type as ModifierTypes.TempBattleStatBoosterModifierType, this.tempBattleStat, this.battlesLeft, this.stackCount); + clone() { + return new TempStatStageBoosterModifier(this.type, this.stat, this.battlesLeft, this.stackCount); } getArgs(): any[] { - return [ this.tempBattleStat, this.battlesLeft ]; + return [ this.stat, this.battlesLeft ]; } - apply(args: any[]): boolean { - const tempBattleStat = args[0] as TempBattleStat; + /** + * Checks if {@linkcode args} contains the necessary elements and if the + * incoming stat is matches {@linkcode stat}. + * @param args [0] {@linkcode TempBattleStat} being checked at the time + * [1] {@linkcode Utils.NumberHolder} N/A + * @returns true if the modifier can be applied, false otherwise + */ + shouldApply(args: any[]): boolean { + return args && (args.length === 2) && TEMP_BATTLE_STATS.includes(args[0]) && (args[0] === this.stat) && (args[1] instanceof Utils.NumberHolder); + } - if (tempBattleStat === this.tempBattleStat) { - const statLevel = args[1] as Utils.IntegerHolder; - statLevel.value = Math.min(statLevel.value + 1, 6); - return true; + /** + * Increases the incoming stat stage matching {@linkcode stat} by {@linkcode multiplierBoost}. + * @param args [0] {@linkcode TempBattleStat} N/A + * [1] {@linkcode Utils.NumberHolder} that holds the resulting value of the stat stage multiplier + */ + apply(args: any[]): boolean { + (args[1] as Utils.NumberHolder).value += this.multiplierBoost; + return true; + } + + /** + * Goes through existing modifiers for any that match the selected modifier, + * which will then either add it to the existing modifiers if none were found + * or, if one was found, it will refresh {@linkcode battlesLeft}. + * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers + * @param _virtual N/A + * @param _scene N/A + * @returns true if the modifier was successfully added or applied, false otherwise + */ + add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean { + for (const modifier of modifiers) { + if (this.match(modifier)) { + const modifierInstance = modifier as TempStatStageBoosterModifier; + if (modifierInstance.getBattlesLeft() < 5) { + modifierInstance.battlesLeft = 5; + return true; + } + // should never get here + return false; + } } - return false; + modifiers.push(this); + return true; + } + + getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number { + return 1; + } +} + +/** + * Modifier used for party-wide items, namely Dire Hit, that + * temporarily increments the critical-hit stage + * @extends LapsingPersistentModifier + * @see {@linkcode apply} + */ +export class TempCritBoosterModifier extends LapsingPersistentModifier { + constructor(type: ModifierType, battlesLeft?: integer, stackCount?: number) { + super(type, battlesLeft || 5, stackCount); + } + + clone() { + return new TempCritBoosterModifier(this.type, this.stackCount); + } + + match(modifier: Modifier): boolean { + return (modifier instanceof TempCritBoosterModifier); + } + + /** + * Checks if {@linkcode args} contains the necessary elements. + * @param args [1] {@linkcode Utils.NumberHolder} N/A + * @returns true if the critical-hit stage boost applies successfully + */ + shouldApply(args: any[]): boolean { + return args && (args.length === 1) && (args[0] instanceof Utils.NumberHolder); + } + + /** + * Increases the current critical-hit stage value by 1. + * @param args [0] {@linkcode Utils.IntegerHolder} that holds the resulting critical-hit level + * @returns true if the critical-hit stage boost applies successfully + */ + apply(args: any[]): boolean { + (args[0] as Utils.NumberHolder).value++; + return true; + } + + /** + * Goes through existing modifiers for any that match the selected modifier, + * which will then either add it to the existing modifiers if none were found + * or, if one was found, it will refresh {@linkcode battlesLeft}. + * @param modifiers {@linkcode PersistentModifier} array of the player's modifiers + * @param _virtual N/A + * @param _scene N/A + * @returns true if the modifier was successfully added or applied, false otherwise + */ + add(modifiers: PersistentModifier[], _virtual: boolean, _scene: BattleScene): boolean { + for (const modifier of modifiers) { + if (this.match(modifier)) { + const modifierInstance = modifier as TempCritBoosterModifier; + if (modifierInstance.getBattlesLeft() < 5) { + modifierInstance.battlesLeft = 5; + return true; + } + // should never get here + return false; + } + } + + modifiers.push(this); + return true; + } + + getMaxStackCount(_scene: BattleScene, _forThreshold?: boolean): number { + return 1; } } @@ -663,24 +781,30 @@ export class TerastallizeModifier extends LapsingPokemonHeldItemModifier { } } -export class PokemonBaseStatModifier extends PokemonHeldItemModifier { - protected stat: Stat; +/** + * Modifier used for held items, specifically vitamins like Carbos, Hp Up, etc., that + * increase the value of a given {@linkcode PermanentStat}. + * @extends LapsingPersistentModifier + * @see {@linkcode apply} + */ +export class BaseStatModifier extends PokemonHeldItemModifier { + protected stat: PermanentStat; readonly isTransferrable: boolean = false; - constructor(type: ModifierTypes.PokemonBaseStatBoosterModifierType, pokemonId: integer, stat: Stat, stackCount?: integer) { + constructor(type: ModifierType, pokemonId: integer, stat: PermanentStat, stackCount?: integer) { super(type, pokemonId, stackCount); this.stat = stat; } matchType(modifier: Modifier): boolean { - if (modifier instanceof PokemonBaseStatModifier) { - return (modifier as PokemonBaseStatModifier).stat === this.stat; + if (modifier instanceof BaseStatModifier) { + return (modifier as BaseStatModifier).stat === this.stat; } return false; } clone(): PersistentModifier { - return new PokemonBaseStatModifier(this.type as ModifierTypes.PokemonBaseStatBoosterModifierType, this.pokemonId, this.stat, this.stackCount); + return new BaseStatModifier(this.type, this.pokemonId, this.stat, this.stackCount); } getArgs(): any[] { @@ -688,12 +812,12 @@ export class PokemonBaseStatModifier extends PokemonHeldItemModifier { } shouldApply(args: any[]): boolean { - return super.shouldApply(args) && args.length === 2 && args[1] instanceof Array; + return super.shouldApply(args) && args.length === 2 && Array.isArray(args[1]); } apply(args: any[]): boolean { - args[1][this.stat] = Math.min(Math.floor(args[1][this.stat] * (1 + this.getStackCount() * 0.1)), 999999); - + const baseStats = args[1] as number[]; + baseStats[this.stat] = Math.floor(baseStats[this.stat] * (1 + this.getStackCount() * 0.1)); return true; } @@ -1398,42 +1522,48 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier { } /** - * Modifier used for White Herb, which resets negative {@linkcode Stat} changes + * Modifier used for held items, namely White Herb, that restore adverse stat + * stages in battle. * @extends PokemonHeldItemModifier * @see {@linkcode apply} */ -export class PokemonResetNegativeStatStageModifier extends PokemonHeldItemModifier { +export class ResetNegativeStatStageModifier extends PokemonHeldItemModifier { constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) { super(type, pokemonId, stackCount); } matchType(modifier: Modifier) { - return modifier instanceof PokemonResetNegativeStatStageModifier; + return modifier instanceof ResetNegativeStatStageModifier; } clone() { - return new PokemonResetNegativeStatStageModifier(this.type, this.pokemonId, this.stackCount); + return new ResetNegativeStatStageModifier(this.type, this.pokemonId, this.stackCount); } /** - * Restores any negative stat stages of the mon to 0 - * @param args args[0] is the {@linkcode Pokemon} whose stat stages are being checked - * @returns true if any stat changes were applied (item was used), false otherwise + * Goes through the holder's stat stages and, if any are negative, resets that + * stat stage back to 0. + * @param args [0] {@linkcode Pokemon} that holds the held item + * @returns true if any stat stages were reset, false otherwise */ apply(args: any[]): boolean { const pokemon = args[0] as Pokemon; - const loweredStats = pokemon.summonData.battleStats.filter(s => s < 0); - if (loweredStats.length) { - for (let s = 0; s < pokemon.summonData.battleStats.length; s++) { - pokemon.summonData.battleStats[s] = Math.max(0, pokemon.summonData.battleStats[s]); + let statRestored = false; + + for (const s of BATTLE_STATS) { + if (pokemon.getStatStage(s) < 0) { + pokemon.setStatStage(s, 0); + statRestored = true; } - pokemon.scene.queueMessage(i18next.t("modifier:pokemonResetNegativeStatStageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name })); - return true; } - return false; + + if (statRestored) { + pokemon.scene.queueMessage(i18next.t("modifier:resetNegativeStatStageApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name })); + } + return statRestored; } - getMaxHeldItemCount(pokemon: Pokemon): integer { + getMaxHeldItemCount(_pokemon: Pokemon): integer { return 2; } } @@ -1625,7 +1755,7 @@ export class TmModifier extends ConsumablePokemonModifier { apply(args: any[]): boolean { const pokemon = args[0] as PlayerPokemon; - pokemon.scene.unshiftPhase(new LearnMovePhase(pokemon.scene, pokemon.scene.getParty().indexOf(pokemon), (this.type as ModifierTypes.TmModifierType).moveId)); + pokemon.scene.unshiftPhase(new LearnMovePhase(pokemon.scene, pokemon.scene.getParty().indexOf(pokemon), (this.type as ModifierTypes.TmModifierType).moveId, true)); return true; } @@ -2193,7 +2323,7 @@ export class ShinyRateBoosterModifier extends PersistentModifier { } apply(args: any[]): boolean { - (args[0] as Utils.IntegerHolder).value *= Math.pow(2, 2 + this.getStackCount()); + (args[0] as Utils.IntegerHolder).value *= Math.pow(2, 1 + this.getStackCount()); return true; } @@ -2745,7 +2875,7 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier { * - The player * - The enemy * @param scene current {@linkcode BattleScene} - * @param isPlayer {@linkcode boolean} for whether the the player (`true`) or enemy (`false`) is being overridden + * @param isPlayer {@linkcode boolean} for whether the player (`true`) or enemy (`false`) is being overridden */ export function overrideModifiers(scene: BattleScene, isPlayer: boolean = true): void { const modifiersOverride: ModifierTypes.ModifierOverride[] = isPlayer ? Overrides.STARTING_MODIFIER_OVERRIDE : Overrides.OPP_MODIFIER_OVERRIDE; @@ -2760,13 +2890,22 @@ export function overrideModifiers(scene: BattleScene, isPlayer: boolean = true): modifiersOverride.forEach(item => { const modifierFunc = modifierTypes[item.name]; - const modifier = modifierFunc().withIdFromFunc(modifierFunc).newModifier() as PersistentModifier; - modifier.stackCount = item.count || 1; + let modifierType: ModifierType | null = modifierFunc(); - if (isPlayer) { - scene.addModifier(modifier, true, false, false, true); - } else { - scene.addEnemyModifier(modifier, true, true); + if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) { + const pregenArgs = ("type" in item) && (item.type !== null) ? [item.type] : undefined; + modifierType = modifierType.generateType([], pregenArgs); + } + + const modifier = modifierType && modifierType.withIdFromFunc(modifierFunc).newModifier() as PersistentModifier; + if (modifier) { + modifier.stackCount = item.count || 1; + + if (isPlayer) { + scene.addModifier(modifier, true, false, false, true); + } else { + scene.addEnemyModifier(modifier, true, true); + } } }); } diff --git a/src/overrides.ts b/src/overrides.ts index 32ff116f41d..48c118b55bc 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -116,6 +116,14 @@ class DefaultOverrides { readonly OPP_VARIANT_OVERRIDE: Variant = 0; readonly OPP_IVS_OVERRIDE: number | number[] = []; readonly OPP_FORM_OVERRIDES: Partial> = {}; + /** + * Override to give the enemy Pokemon a given amount of health segments + * + * 0 (default): the health segments will be handled normally based on wave, level and species + * 1: the Pokemon will have a single health segment and therefore will not be a boss + * 2+: the Pokemon will be a boss with the given number of health segments + */ + readonly OPP_HEALTH_SEGMENTS_OVERRIDE: number = 0; // ------------- // EGG OVERRIDES diff --git a/src/phases/battle-end-phase.ts b/src/phases/battle-end-phase.ts index a9999370cdd..06315668a8b 100644 --- a/src/phases/battle-end-phase.ts +++ b/src/phases/battle-end-phase.ts @@ -23,12 +23,6 @@ export class BattleEndPhase extends BattlePhase { this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); } - for (const pokemon of this.scene.getField()) { - if (pokemon) { - pokemon.resetBattleSummonData(); - } - } - for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) { applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); } diff --git a/src/phases/command-phase.ts b/src/phases/command-phase.ts index 68ede826d95..9681a6eeee8 100644 --- a/src/phases/command-phase.ts +++ b/src/phases/command-phase.ts @@ -1,21 +1,18 @@ -import BattleScene from "#app/battle-scene.js"; -import { TurnCommand, BattleType } from "#app/battle.js"; -import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js"; -import { TrappedTag, EncoreTag } from "#app/data/battler-tags.js"; -import { MoveTargetSet, getMoveTargets } from "#app/data/move.js"; -import { speciesStarters } from "#app/data/pokemon-species.js"; -import { Type } from "#app/data/type.js"; -import { Abilities } from "#app/enums/abilities.js"; -import { BattlerTagType } from "#app/enums/battler-tag-type.js"; -import { Biome } from "#app/enums/biome.js"; -import { Moves } from "#app/enums/moves.js"; -import { PokeballType } from "#app/enums/pokeball.js"; -import { FieldPosition, PlayerPokemon } from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { Command } from "#app/ui/command-ui-handler.js"; -import { Mode } from "#app/ui/ui.js"; +import BattleScene from "#app/battle-scene"; +import { TurnCommand, BattleType } from "#app/battle"; +import { TrappedTag, EncoreTag } from "#app/data/battler-tags"; +import { MoveTargetSet, getMoveTargets } from "#app/data/move"; +import { speciesStarters } from "#app/data/pokemon-species"; +import { Abilities } from "#app/enums/abilities"; +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { Biome } from "#app/enums/biome"; +import { Moves } from "#app/enums/moves"; +import { PokeballType } from "#app/enums/pokeball"; +import { FieldPosition, PlayerPokemon } from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { Command } from "#app/ui/command-ui-handler"; +import { Mode } from "#app/ui/ui"; import i18next from "i18next"; -import * as Utils from "#app/utils.js"; import { FieldPhase } from "./field-phase"; import { SelectTargetPhase } from "./select-target-phase"; @@ -77,7 +74,6 @@ export class CommandPhase extends FieldPhase { handleCommand(command: Command, cursor: integer, ...args: any[]): boolean { const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; - const enemyField = this.scene.getEnemyField(); let success: boolean; switch (command) { @@ -184,14 +180,9 @@ export class CommandPhase extends FieldPhase { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); }, null, true); } else { - const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; - const trapped = new Utils.BooleanHolder(false); const batonPass = isSwitch && args[0] as boolean; const trappedAbMessages: string[] = []; - if (!batonPass) { - enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, trappedAbMessages, true)); - } - if (batonPass || (!trapTag && !trapped.value)) { + if (batonPass || !playerPokemon.isTrapped(trappedAbMessages)) { this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; @@ -199,14 +190,27 @@ export class CommandPhase extends FieldPhase { if (!isSwitch && this.fieldIndex) { this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; } - } else if (trapTag) { - if (trapTag.sourceMove === Moves.INGRAIN && trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId)?.isOfType(Type.GHOST)) { - success = true; + } else if (trappedAbMessages.length > 0) { + if (!isSwitch) { + this.scene.ui.setMode(Mode.MESSAGE); + } + this.scene.ui.showText(trappedAbMessages[0], null, () => { + this.scene.ui.showText("", 0); + if (!isSwitch) { + this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); + } + }, null, true); + } else { + const trapTag = playerPokemon.getTag(TrappedTag); + + // trapTag should be defined at this point, but just in case... + if (!trapTag) { this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch ? { command: Command.POKEMON, cursor: cursor, args: args } : { command: Command.RUN }; break; } + if (!isSwitch) { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); this.scene.ui.setMode(Mode.MESSAGE); @@ -224,16 +228,6 @@ export class CommandPhase extends FieldPhase { this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); } }, null, true); - } else if (trapped.value && trappedAbMessages.length > 0) { - if (!isSwitch) { - this.scene.ui.setMode(Mode.MESSAGE); - } - this.scene.ui.showText(trappedAbMessages[0], null, () => { - this.scene.ui.showText("", 0); - if (!isSwitch) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - } - }, null, true); } } break; diff --git a/src/phases/egg-hatch-phase.ts b/src/phases/egg-hatch-phase.ts index a5b0252d4de..4b03aa62f02 100644 --- a/src/phases/egg-hatch-phase.ts +++ b/src/phases/egg-hatch-phase.ts @@ -1,23 +1,29 @@ -import BattleScene, { AnySound } from "#app/battle-scene.js"; -import { Egg, EGG_SEED } from "#app/data/egg.js"; -import { EggCountChangedEvent } from "#app/events/egg.js"; -import { PlayerPokemon } from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { Phase } from "#app/phase.js"; -import { achvs } from "#app/system/achv.js"; -import EggCounterContainer from "#app/ui/egg-counter-container.js"; -import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler.js"; -import PokemonInfoContainer from "#app/ui/pokemon-info-container.js"; -import { Mode } from "#app/ui/ui.js"; +import BattleScene, { AnySound } from "#app/battle-scene"; +import { Egg } from "#app/data/egg"; +import { EggCountChangedEvent } from "#app/events/egg"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { Phase } from "#app/phase"; +import { achvs } from "#app/system/achv"; +import EggCounterContainer from "#app/ui/egg-counter-container"; +import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler"; +import PokemonInfoContainer from "#app/ui/pokemon-info-container"; +import { Mode } from "#app/ui/ui"; import i18next from "i18next"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; -import * as Utils from "#app/utils.js"; +import * as Utils from "#app/utils"; +import { EggLapsePhase } from "./egg-lapse-phase"; +import { EggHatchData } from "#app/data/egg-hatch-data"; + + /** * Class that represents egg hatching */ export class EggHatchPhase extends Phase { /** The egg that is hatching */ private egg: Egg; + /** The new EggHatchData for the egg/pokemon that hatches */ + private eggHatchData: EggHatchData; /** The number of eggs that are hatching */ private eggsToHatchCount: integer; @@ -58,10 +64,11 @@ export class EggHatchPhase extends Phase { private skipped: boolean; /** The sound effect being played when the egg is hatched */ private evolutionBgm: AnySound; + private eggLapsePhase: EggLapsePhase; - constructor(scene: BattleScene, egg: Egg, eggsToHatchCount: integer) { + constructor(scene: BattleScene, hatchScene: EggLapsePhase, egg: Egg, eggsToHatchCount: integer) { super(scene); - + this.eggLapsePhase = hatchScene; this.egg = egg; this.eggsToHatchCount = eggsToHatchCount; } @@ -307,6 +314,7 @@ export class EggHatchPhase extends Phase { * Function to do the logic and animation of completing a hatch and revealing the Pokemon */ doReveal(): void { + // set the previous dex data so info container can show new unlocks in egg summary const isShiny = this.pokemon.isShiny(); if (this.pokemon.species.subLegendary) { this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY); @@ -345,13 +353,13 @@ export class EggHatchPhase extends Phase { this.scene.ui.showText(i18next.t("egg:hatchFromTheEgg", { pokemonName: getPokemonNameWithAffix(this.pokemon) }), null, () => { this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs); this.scene.gameData.setPokemonCaught(this.pokemon, true, true).then(() => { - this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then(() => { + this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex).then((value) => { + this.eggHatchData.setEggMoveUnlocked(value); this.scene.ui.showText("", 0); this.end(); }); }); }, null, true, 3000); - //this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm()); }); }); this.scene.tweens.add({ @@ -435,17 +443,11 @@ export class EggHatchPhase extends Phase { /** * Generates a Pokemon to be hatched by the egg + * Also stores the generated pokemon in this.eggHatchData * @returns the hatched PlayerPokemon */ generatePokemon(): PlayerPokemon { - let ret: PlayerPokemon; - - this.scene.executeWithSeedOffset(() => { - ret = this.egg.generatePlayerPokemon(this.scene); - this.eggMoveIndex = this.egg.eggMoveIndex; - - }, this.egg.id, EGG_SEED.toString()); - - return ret!; + this.eggHatchData = this.eggLapsePhase.generatePokemon(this.egg); + return this.eggHatchData.pokemon; } } diff --git a/src/phases/egg-lapse-phase.ts b/src/phases/egg-lapse-phase.ts index 50d7106f229..1adb1568166 100644 --- a/src/phases/egg-lapse-phase.ts +++ b/src/phases/egg-lapse-phase.ts @@ -1,11 +1,23 @@ -import BattleScene from "#app/battle-scene.js"; -import { Egg } from "#app/data/egg.js"; -import { Phase } from "#app/phase.js"; +import BattleScene from "#app/battle-scene"; +import { Egg, EGG_SEED } from "#app/data/egg"; +import { Phase } from "#app/phase"; import i18next from "i18next"; import Overrides from "#app/overrides"; import { EggHatchPhase } from "./egg-hatch-phase"; +import { Mode } from "#app/ui/ui"; +import { achvs } from "#app/system/achv"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { EggSummaryPhase } from "./egg-summary-phase"; +import { EggHatchData } from "#app/data/egg-hatch-data"; +/** + * Phase that handles updating eggs, and hatching any ready eggs + * Also handles prompts for skipping animation, and calling the egg summary phase + */ export class EggLapsePhase extends Phase { + + private eggHatchData: EggHatchData[] = []; + private readonly minEggsToPromptSkip: number = 5; constructor(scene: BattleScene) { super(scene); } @@ -16,20 +28,111 @@ export class EggLapsePhase extends Phase { const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => { return Overrides.EGG_IMMEDIATE_HATCH_OVERRIDE ? true : --egg.hatchWaves < 1; }); + const eggsToHatchCount: number = eggsToHatch.length; + this.eggHatchData= []; - let eggCount: integer = eggsToHatch.length; + if (eggsToHatchCount > 0) { - if (eggCount) { - this.scene.queueMessage(i18next.t("battle:eggHatching")); - - for (const egg of eggsToHatch) { - this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg, eggCount)); - if (eggCount > 0) { - eggCount--; - } + if (eggsToHatchCount >= this.minEggsToPromptSkip) { + this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => { + // show prompt for skip + this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0); + this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { + this.hatchEggsSkipped(eggsToHatch); + this.showSummary(); + }, () => { + this.hatchEggsRegular(eggsToHatch); + this.showSummary(); + } + ); + }, 100, true); + } else { + // regular hatches, no summary + this.scene.queueMessage(i18next.t("battle:eggHatching")); + this.hatchEggsRegular(eggsToHatch); + this.end(); } - + } else { + this.end(); } + } + + /** + * Hatches eggs normally one by one, showing animations + * @param eggsToHatch list of eggs to hatch + */ + hatchEggsRegular(eggsToHatch: Egg[]) { + let eggsToHatchCount: number = eggsToHatch.length; + for (const egg of eggsToHatch) { + this.scene.unshiftPhase(new EggHatchPhase(this.scene, this, egg, eggsToHatchCount)); + eggsToHatchCount--; + } + } + + /** + * Hatches eggs with no animations + * @param eggsToHatch list of eggs to hatch + */ + hatchEggsSkipped(eggsToHatch: Egg[]) { + for (const egg of eggsToHatch) { + this.hatchEggSilently(egg); + } + } + + showSummary() { + this.scene.unshiftPhase(new EggSummaryPhase(this.scene, this.eggHatchData)); this.end(); } + + /** + * Hatches an egg and stores it in the local EggHatchData array without animations + * Also validates the achievements for the hatched pokemon and removes the egg + * @param egg egg to hatch + */ + hatchEggSilently(egg: Egg) { + const eggIndex = this.scene.gameData.eggs.findIndex(e => e.id === egg.id); + if (eggIndex === -1) { + return this.end(); + } + this.scene.gameData.eggs.splice(eggIndex, 1); + + const data = this.generatePokemon(egg); + const pokemon = data.pokemon; + if (pokemon.fusionSpecies) { + pokemon.clearFusionSpecies(); + } + + if (pokemon.species.subLegendary) { + this.scene.validateAchv(achvs.HATCH_SUB_LEGENDARY); + } + if (pokemon.species.legendary) { + this.scene.validateAchv(achvs.HATCH_LEGENDARY); + } + if (pokemon.species.mythical) { + this.scene.validateAchv(achvs.HATCH_MYTHICAL); + } + if (pokemon.isShiny()) { + this.scene.validateAchv(achvs.HATCH_SHINY); + } + + } + + /** + * Generates a Pokemon and creates a new EggHatchData instance for the given egg + * @param egg the egg to hatch + * @returns the hatched PlayerPokemon + */ + generatePokemon(egg: Egg): EggHatchData { + let ret: PlayerPokemon; + let newHatchData: EggHatchData; + this.scene.executeWithSeedOffset(() => { + ret = egg.generatePlayerPokemon(this.scene); + newHatchData = new EggHatchData(this.scene, ret, egg.eggMoveIndex); + newHatchData.setDex(); + this.eggHatchData.push(newHatchData); + + }, egg.id, EGG_SEED.toString()); + return newHatchData!; + } + } diff --git a/src/phases/egg-summary-phase.ts b/src/phases/egg-summary-phase.ts new file mode 100644 index 00000000000..190af17c724 --- /dev/null +++ b/src/phases/egg-summary-phase.ts @@ -0,0 +1,50 @@ +import BattleScene from "#app/battle-scene"; +import { Phase } from "#app/phase"; +import { Mode } from "#app/ui/ui"; +import EggHatchSceneHandler from "#app/ui/egg-hatch-scene-handler"; +import { EggHatchData } from "#app/data/egg-hatch-data"; + +/** + * Class that represents the egg summary phase + * It does some of the function for updating egg data + * Phase is handled mostly by the egg-hatch-scene-handler UI + */ +export class EggSummaryPhase extends Phase { + private eggHatchData: EggHatchData[]; + private eggHatchHandler: EggHatchSceneHandler; + + constructor(scene: BattleScene, eggHatchData: EggHatchData[]) { + super(scene); + this.eggHatchData = eggHatchData; + } + + start() { + super.start(); + + // updates next pokemon once the current update has been completed + const updateNextPokemon = (i: number) => { + if (i >= this.eggHatchData.length) { + this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SUMMARY, this.eggHatchData).then(() => { + this.scene.fadeOutBgm(undefined, false); + this.eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler; + }); + + } else { + this.eggHatchData[i].setDex(); + this.eggHatchData[i].updatePokemon().then(() => { + if (i < this.eggHatchData.length) { + updateNextPokemon(i + 1); + } + }); + } + }; + updateNextPokemon(0); + + } + + end() { + this.eggHatchHandler.clear(); + this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => {}); + super.end(); + } +} diff --git a/src/phases/encounter-phase.ts b/src/phases/encounter-phase.ts index dfa198c8339..3f37095569a 100644 --- a/src/phases/encounter-phase.ts +++ b/src/phases/encounter-phase.ts @@ -1,23 +1,23 @@ -import BattleScene from "#app/battle-scene.js"; -import { BattleType, BattlerIndex } from "#app/battle.js"; -import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability.js"; -import { getCharVariantFromDialogue } from "#app/data/dialogue.js"; -import { TrainerSlot } from "#app/data/trainer-config.js"; -import { getRandomWeatherType } from "#app/data/weather.js"; -import { BattleSpec } from "#app/enums/battle-spec.js"; -import { PlayerGender } from "#app/enums/player-gender.js"; -import { Species } from "#app/enums/species.js"; -import { EncounterPhaseEvent } from "#app/events/battle-scene.js"; -import Pokemon, { FieldPosition } from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type.js"; -import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier.js"; -import { achvs } from "#app/system/achv.js"; -import { handleTutorial, Tutorial } from "#app/tutorial.js"; -import { Mode } from "#app/ui/ui.js"; +import BattleScene from "#app/battle-scene"; +import { BattleType, BattlerIndex } from "#app/battle"; +import { applyAbAttrs, SyncEncounterNatureAbAttr } from "#app/data/ability"; +import { getCharVariantFromDialogue } from "#app/data/dialogue"; +import { TrainerSlot } from "#app/data/trainer-config"; +import { getRandomWeatherType } from "#app/data/weather"; +import { BattleSpec } from "#app/enums/battle-spec"; +import { PlayerGender } from "#app/enums/player-gender"; +import { Species } from "#app/enums/species"; +import { EncounterPhaseEvent } from "#app/events/battle-scene"; +import Pokemon, { FieldPosition } from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { regenerateModifierPoolThresholds, ModifierPoolType } from "#app/modifier/modifier-type"; +import { IvScannerModifier, TurnHeldItemTransferModifier } from "#app/modifier/modifier"; +import { achvs } from "#app/system/achv"; +import { handleTutorial, Tutorial } from "#app/tutorial"; +import { Mode } from "#app/ui/ui"; import i18next from "i18next"; import { BattlePhase } from "./battle-phase"; -import * as Utils from "#app/utils.js"; +import * as Utils from "#app/utils"; import { CheckSwitchPhase } from "./check-switch-phase"; import { GameOverPhase } from "./game-over-phase"; import { PostSummonPhase } from "./post-summon-phase"; @@ -26,6 +26,7 @@ import { ScanIvsPhase } from "./scan-ivs-phase"; import { ShinySparklePhase } from "./shiny-sparkle-phase"; import { SummonPhase } from "./summon-phase"; import { ToggleDoublePositionPhase } from "./toggle-double-position-phase"; +import Overrides from "#app/overrides"; export class EncounterPhase extends BattlePhase { private loaded: boolean; @@ -112,10 +113,11 @@ export class EncounterPhase extends BattlePhase { if (battle.battleType === BattleType.TRAINER) { loadEnemyAssets.push(battle.trainer?.loadAssets().then(() => battle.trainer?.initSprite())!); // TODO: is this bang correct? } else { - // This block only applies for double battles to init the boss segments (idk why it's split up like this) - if (battle.enemyParty.filter(p => p.isBoss()).length > 1) { + const overridedBossSegments = Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1; + // for double battles, reduce the health segments for boss Pokemon unless there is an override + if (!overridedBossSegments && battle.enemyParty.filter(p => p.isBoss()).length > 1) { for (const enemyPokemon of battle.enemyParty) { - // If the enemy pokemon is a boss and wasn't populated from data source, then set it up + // If the enemy pokemon is a boss and wasn't populated from data source, then update the number of segments if (enemyPokemon.isBoss() && !enemyPokemon.isPopulatedFromDataSource) { enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst))); enemyPokemon.initBattleInfo(); @@ -159,9 +161,11 @@ export class EncounterPhase extends BattlePhase { return this.scene.reset(true); } this.doEncounter(); + this.scene.resetSeed(); }); } else { this.doEncounter(); + this.scene.resetSeed(); } }); }); @@ -358,22 +362,29 @@ export class EncounterPhase extends BattlePhase { case BattleSpec.FINAL_BOSS: const enemy = this.scene.getEnemyPokemon(); this.scene.ui.showText(this.getEncounterMessage(), null, () => { - const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed; - //The two lines below check if English ordinals (1st, 2nd, 3rd, Xth) are used and determine which one to use. - //Otherwise, it defaults to an empty string. - //As of 08-07-24: Spanish and Italian default to the English translations - const ordinalUse = ["en", "es", "it"]; - const currentLanguage = i18next.resolvedLanguage ?? "en"; - const ordinalIndex = (ordinalUse.includes(currentLanguage)) ? ["st", "nd", "rd"][((count + 90) % 100 - 10) % 10 - 1] ?? "th" : ""; - const cycleCount = count.toLocaleString() + ordinalIndex; - const encounterDialogue = i18next.t(`${(this.scene.gameData.gender === PlayerGender.FEMALE) ? "PGF" : "PGM"}battleSpecDialogue:encounter`, {cycleCount: cycleCount}); - this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => { + const localizationKey = "battleSpecDialogue:encounter"; + if (this.scene.ui.shouldSkipDialogue(localizationKey)) { + // Logging mirrors logging found in dialogue-ui-handler + console.log(`Dialogue ${localizationKey} skipped`); this.doEncounterCommon(false); - }); + } else { + const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed; + // The line below checks if an English ordinal is necessary or not based on whether an entry for encounterLocalizationKey exists in the language or not. + const ordinalUsed = !i18next.exists(localizationKey, {fallbackLng: []}) || i18next.resolvedLanguage === "en" ? i18next.t("battleSpecDialogue:key", { count: count, ordinal: true }) : ""; + const cycleCount = count.toLocaleString() + ordinalUsed; + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + const encounterDialogue = i18next.t(localizationKey, { context: genderStr, cycleCount: cycleCount }); + if (!this.scene.gameData.getSeenDialogues()[localizationKey]) { + this.scene.gameData.saveSeenDialogue(localizationKey); + } + this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => { + this.doEncounterCommon(false); + }); + } }, 1500, true); return true; } - return false; } } diff --git a/src/phases/enemy-command-phase.ts b/src/phases/enemy-command-phase.ts index 0b62fcbe813..91ee0456cd4 100644 --- a/src/phases/enemy-command-phase.ts +++ b/src/phases/enemy-command-phase.ts @@ -1,9 +1,6 @@ -import BattleScene from "#app/battle-scene.js"; -import { BattlerIndex } from "#app/battle.js"; -import { applyCheckTrappedAbAttrs, CheckTrappedAbAttr } from "#app/data/ability.js"; -import { TrappedTag } from "#app/data/battler-tags.js"; -import { Command } from "#app/ui/command-ui-handler.js"; -import * as Utils from "#app/utils.js"; +import BattleScene from "#app/battle-scene"; +import { BattlerIndex } from "#app/battle"; +import { Command } from "#app/ui/command-ui-handler"; import { FieldPhase } from "./field-phase"; /** @@ -45,10 +42,7 @@ export class EnemyCommandPhase extends FieldPhase { if (trainer && !enemyPokemon.getMoveQueue().length) { const opponents = enemyPokemon.getOpponents(); - const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; - const trapped = new Utils.BooleanHolder(false); - opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [], true)); - if (!trapTag && !trapped.value) { + if (!enemyPokemon.isTrapped()) { const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true); if (partyMemberScores.length) { @@ -83,4 +77,8 @@ export class EnemyCommandPhase extends FieldPhase { this.end(); } + + getFieldIndex(): number { + return this.fieldIndex; + } } diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index 66946d268cb..d5dd9f61340 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -1,14 +1,14 @@ -import BattleScene from "#app/battle-scene.js"; -import { BattlerIndex, BattleType } from "#app/battle.js"; -import { applyPostFaintAbAttrs, PostFaintAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "#app/data/ability.js"; -import { BattlerTagLapseType } from "#app/data/battler-tags.js"; -import { battleSpecDialogue } from "#app/data/dialogue.js"; -import { allMoves, PostVictoryStatChangeAttr } from "#app/data/move.js"; -import { BattleSpec } from "#app/enums/battle-spec.js"; -import { StatusEffect } from "#app/enums/status-effect.js"; -import { PokemonMove, EnemyPokemon, PlayerPokemon, HitResult } from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { PokemonInstantReviveModifier } from "#app/modifier/modifier.js"; +import BattleScene from "#app/battle-scene"; +import { BattlerIndex, BattleType } from "#app/battle"; +import { applyPostFaintAbAttrs, PostFaintAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "#app/data/ability"; +import { BattlerTagLapseType } from "#app/data/battler-tags"; +import { battleSpecDialogue } from "#app/data/dialogue"; +import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move"; +import { BattleSpec } from "#app/enums/battle-spec"; +import { StatusEffect } from "#app/enums/status-effect"; +import { PokemonMove, EnemyPokemon, PlayerPokemon, HitResult } from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { PokemonInstantReviveModifier } from "#app/modifier/modifier"; import i18next from "i18next"; import { DamagePhase } from "./damage-phase"; import { PokemonPhase } from "./pokemon-phase"; @@ -72,7 +72,7 @@ export class FaintPhase extends PokemonPhase { if (defeatSource?.isOnField()) { applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; - const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr); + const pvattrs = pvmove.getAttrs(PostVictoryStatStageChangeAttr); if (pvattrs.length) { for (const pvattr of pvattrs) { pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); diff --git a/src/phases/field-phase.ts b/src/phases/field-phase.ts index a9622271f14..b65e903a32b 100644 --- a/src/phases/field-phase.ts +++ b/src/phases/field-phase.ts @@ -1,42 +1,9 @@ -import { BattlerIndex } from "#app/battle.js"; -import { TrickRoomTag } from "#app/data/arena-tag.js"; -import { Stat } from "#app/enums/stat.js"; import Pokemon from "#app/field/pokemon.js"; import { BattlePhase } from "./battle-phase"; -import * as Utils from "#app/utils.js"; type PokemonFunc = (pokemon: Pokemon) => void; export abstract class FieldPhase extends BattlePhase { - getOrder(): BattlerIndex[] { - const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; - const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; - - // We shuffle the list before sorting so speed ties produce random results - let orderedTargets: Pokemon[] = playerField.concat(enemyField); - // We seed it with the current turn to prevent an inconsistency where it - // was varying based on how long since you last reloaded - this.scene.executeWithSeedOffset(() => { - orderedTargets = Utils.randSeedShuffle(orderedTargets); - }, this.scene.currentBattle.turn, this.scene.waveSeed); - - orderedTargets.sort((a: Pokemon, b: Pokemon) => { - const aSpeed = a?.getBattleStat(Stat.SPD) || 0; - const bSpeed = b?.getBattleStat(Stat.SPD) || 0; - - return bSpeed - aSpeed; - }); - - const speedReversed = new Utils.BooleanHolder(false); - this.scene.arena.applyTags(TrickRoomTag, speedReversed); - - if (speedReversed.value) { - orderedTargets = orderedTargets.reverse(); - } - - return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0)); - } - executeForAll(func: PokemonFunc): void { const field = this.scene.getField(true).filter(p => p.summonData); field.forEach(pokemon => func(pokemon)); diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index 78dd73057a1..ebe58b20d3e 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -1,7 +1,7 @@ import { clientSessionId } from "#app/account"; import BattleScene from "#app/battle-scene"; import { BattleType } from "#app/battle"; -import { miscDialogue, getCharVariantFromDialogue } from "#app/data/dialogue"; +import { getCharVariantFromDialogue } from "#app/data/dialogue"; import { pokemonEvolutions } from "#app/data/pokemon-evolutions"; import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species"; import { trainerConfigs } from "#app/data/trainer-config"; @@ -136,12 +136,16 @@ export class GameOverPhase extends BattlePhase { }; if (this.victory && this.scene.gameMode.isClassic) { - const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1]; + const dialogueKey = "miscDialogue:ending"; - if (!this.scene.ui.shouldSkipDialogue(message)) { + if (!this.scene.ui.shouldSkipDialogue(dialogueKey)) { this.scene.ui.fadeIn(500).then(() => { - this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => { - this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { + const genderIndex = this.scene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + // Dialogue has to be retrieved so that the rival's expressions can be loaded and shown via getCharVariantFromDialogue + const dialogue = i18next.t(dialogueKey, { context: genderStr }); + this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(dialogue)).then(() => { + this.scene.ui.showDialogue(dialogueKey, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { this.scene.ui.fadeOut(500).then(() => { this.scene.charSprite.hide().then(() => { const endCardPhase = new EndCardPhase(this.scene); diff --git a/src/phases/learn-move-phase.ts b/src/phases/learn-move-phase.ts index 5a9a16b6f5e..201019e8860 100644 --- a/src/phases/learn-move-phase.ts +++ b/src/phases/learn-move-phase.ts @@ -12,11 +12,13 @@ import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-pha export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { private moveId: Moves; + private fromTM: boolean; - constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) { + constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, fromTM?: boolean) { super(scene, partyMemberIndex); this.moveId = moveId; + this.fromTM = fromTM ?? false; } start() { @@ -41,6 +43,9 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { if (emptyMoveIndex > -1) { pokemon.setMove(emptyMoveIndex, this.moveId); + if (this.fromTM) { + pokemon.usedTMs.push(this.moveId); + } initMoveAnim(this.scene, this.moveId).then(() => { loadMoveAnimAssets(this.scene, [this.moveId], true) .then(() => { @@ -85,6 +90,9 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { this.scene.ui.showText(i18next.t("battle:countdownPoof"), null, () => { this.scene.ui.showText(i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() }), null, () => { // TODO: is the bang correct? this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => { + if (this.fromTM) { + pokemon.usedTMs.push(this.moveId); + } pokemon.setMove(moveIndex, Moves.NONE); this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId)); this.end(); diff --git a/src/phases/move-phase.ts b/src/phases/move-phase.ts index c446660b16f..e2893d587a7 100644 --- a/src/phases/move-phase.ts +++ b/src/phases/move-phase.ts @@ -1,9 +1,9 @@ import BattleScene from "#app/battle-scene.js"; import { BattlerIndex } from "#app/battle.js"; -import { applyAbAttrs, RedirectMoveAbAttr, BlockRedirectAbAttr, IncreasePpAbAttr, applyPreAttackAbAttrs, PokemonTypeChangeAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr } from "#app/data/ability.js"; +import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability.js"; import { CommonAnim } from "#app/data/battle-anims.js"; -import { CenterOfAttentionTag, BattlerTagLapseType } from "#app/data/battler-tags.js"; -import { MoveFlags, BypassRedirectAttr, allMoves, CopyMoveAttr, applyMoveAttrs, BypassSleepAttr, HealStatusEffectAttr, ChargeAttr, PreMoveMessageAttr } from "#app/data/move.js"; +import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags.js"; +import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move.js"; import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms.js"; import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect.js"; import { Type } from "#app/data/type.js"; @@ -13,10 +13,10 @@ import { BattlerTagType } from "#app/enums/battler-tag-type.js"; import { Moves } from "#app/enums/moves.js"; import { StatusEffect } from "#app/enums/status-effect.js"; import { MoveUsedEvent } from "#app/events/battle-scene.js"; -import Pokemon, { PokemonMove, MoveResult, TurnMove } from "#app/field/pokemon.js"; +import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon.js"; import { getPokemonNameWithAffix } from "#app/messages.js"; -import i18next from "i18next"; import * as Utils from "#app/utils.js"; +import i18next from "i18next"; import { BattlePhase } from "./battle-phase"; import { CommonAnimPhase } from "./common-anim-phase"; import { MoveEffectPhase } from "./move-effect-phase"; @@ -38,8 +38,8 @@ export class MovePhase extends BattlePhase { this.pokemon = pokemon; this.targets = targets; this.move = move; - this.followUp = !!followUp; - this.ignorePp = !!ignorePp; + this.followUp = followUp ?? false; + this.ignorePp = ignorePp ?? false; this.failed = false; this.cancelled = false; } @@ -194,7 +194,7 @@ export class MovePhase extends BattlePhase { return this.end(); } - if (!moveQueue.length || !moveQueue.shift()?.ignorePP) { // using .shift here clears out two turn moves once they've been used + if ((!moveQueue.length || !moveQueue.shift()?.ignorePP) && !this.ignorePp) { // using .shift here clears out two turn moves once they've been used this.move.usePp(ppUsed); this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed)); } diff --git a/src/phases/stat-change-phase.ts b/src/phases/stat-change-phase.ts deleted file mode 100644 index 856d0a33eea..00000000000 --- a/src/phases/stat-change-phase.ts +++ /dev/null @@ -1,234 +0,0 @@ -import BattleScene from "#app/battle-scene.js"; -import { BattlerIndex } from "#app/battle.js"; -import { applyPreStatChangeAbAttrs, ProtectStatAbAttr, applyAbAttrs, StatChangeMultiplierAbAttr, StatChangeCopyAbAttr, applyPostStatChangeAbAttrs, PostStatChangeAbAttr } from "#app/data/ability.js"; -import { MistTag, ArenaTagSide } from "#app/data/arena-tag.js"; -import { BattleStat, getBattleStatName, getBattleStatLevelChangeDescription } from "#app/data/battle-stat.js"; -import Pokemon from "#app/field/pokemon.js"; -import { getPokemonNameWithAffix } from "#app/messages.js"; -import { PokemonResetNegativeStatStageModifier } from "#app/modifier/modifier.js"; -import { handleTutorial, Tutorial } from "#app/tutorial.js"; -import i18next from "i18next"; -import * as Utils from "#app/utils.js"; -import { PokemonPhase } from "./pokemon-phase"; - -export type StatChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void; - -export class StatChangePhase extends PokemonPhase { - private stats: BattleStat[]; - private selfTarget: boolean; - private levels: integer; - private showMessage: boolean; - private ignoreAbilities: boolean; - private canBeCopied: boolean; - private onChange: StatChangeCallback | null; - - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatChangeCallback | null = null) { - super(scene, battlerIndex); - - this.selfTarget = selfTarget; - this.stats = stats; - this.levels = levels; - this.showMessage = showMessage; - this.ignoreAbilities = ignoreAbilities; - this.canBeCopied = canBeCopied; - this.onChange = onChange; - } - - start() { - const pokemon = this.getPokemon(); - - let random = false; - - if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) { - this.stats[0] = this.getRandomStat(); - random = true; - } - - this.aggregateStatChanges(random); - - if (!pokemon.isActive(true)) { - return this.end(); - } - - const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => { - const cancelled = new Utils.BooleanHolder(false); - - if (!this.selfTarget && this.levels < 0) { - this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled); - } - - if (!cancelled.value && !this.selfTarget && this.levels < 0) { - applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled); - } - - return !cancelled.value; - }); - - const levels = new Utils.IntegerHolder(this.levels); - - if (!this.ignoreAbilities) { - applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, false, levels); - } - - const battleStats = this.getPokemon().summonData.battleStats; - const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats![stat] + levels.value, 6) : Math.max(battleStats![stat] + levels.value, -6)) - battleStats![stat]); - - this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels); - - const end = () => { - if (this.showMessage) { - const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels); - for (const message of messages) { - this.scene.queueMessage(message); - } - } - - for (const stat of filteredStats) { - pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); - } - - if (levels.value > 0 && this.canBeCopied) { - for (const opponent of pokemon.getOpponents()) { - applyAbAttrs(StatChangeCopyAbAttr, opponent, null, false, this.stats, levels.value); - } - } - - applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget); - - // Look for any other stat change phases; if this is the last one, do White Herb check - const existingPhase = this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex); - if (!(existingPhase instanceof StatChangePhase)) { - // Apply White Herb if needed - const whiteHerb = this.scene.applyModifier(PokemonResetNegativeStatStageModifier, this.player, pokemon) as PokemonResetNegativeStatStageModifier; - // If the White Herb was applied, consume it - if (whiteHerb) { - --whiteHerb.stackCount; - if (whiteHerb.stackCount <= 0) { - this.scene.removeModifier(whiteHerb); - } - this.scene.updateModifiers(this.player); - } - } - - pokemon.updateInfo(); - - handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end()); - }; - - if (relLevels.filter(l => l).length && this.scene.moveAnimations) { - pokemon.enableMask(); - const pokemonMaskSprite = pokemon.maskSprite; - - const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale; - const tileY = ((this.player ? 148 : 84) + (levels.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale; - const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale(); - const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale(); - - // On increase, show the red sprite located at ATK - // On decrease, show the blue sprite located at SPD - const spriteColor = levels.value >= 1 ? BattleStat[BattleStat.ATK].toLowerCase() : BattleStat[BattleStat.SPD].toLowerCase(); - const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor); - statSprite.setPipeline(this.scene.fieldSpritePipeline); - statSprite.setAlpha(0); - statSprite.setScale(6); - statSprite.setOrigin(0.5, 1); - - this.scene.playSound(`se/stat_${levels.value >= 1 ? "up" : "down"}`); - - statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined)); - - this.scene.tweens.add({ - targets: statSprite, - duration: 250, - alpha: 0.8375, - onComplete: () => { - this.scene.tweens.add({ - targets: statSprite, - delay: 1000, - duration: 250, - alpha: 0 - }); - } - }); - - this.scene.tweens.add({ - targets: statSprite, - duration: 1500, - y: `${levels.value >= 1 ? "-" : "+"}=${160 * 6}` - }); - - this.scene.time.delayedCall(1750, () => { - pokemon.disableMask(); - end(); - }); - } else { - end(); - } - } - - getRandomStat(): BattleStat { - const allStats = Utils.getEnumValues(BattleStat); - return this.getPokemon() ? allStats[this.getPokemon()!.randSeedInt(BattleStat.SPD + 1)] : BattleStat.ATK; // TODO: return default ATK on random? idk... - } - - aggregateStatChanges(random: boolean = false): void { - const isAccEva = [BattleStat.ACC, BattleStat.EVA].some(s => this.stats.includes(s)); - let existingPhase: StatChangePhase; - if (this.stats.length === 1) { - while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1 - && (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND)) - && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { - if (existingPhase.stats[0] === BattleStat.RAND) { - existingPhase.stats[0] = this.getRandomStat(); - if (existingPhase.stats[0] !== this.stats[0]) { - continue; - } - } - this.levels += existingPhase.levels; - - if (!this.scene.tryRemovePhase(p => p === existingPhase)) { - break; - } - } - } - while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget - && ([BattleStat.ACC, BattleStat.EVA].some(s => p.stats.includes(s)) === isAccEva) - && p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { - this.stats.push(...existingPhase.stats); - if (!this.scene.tryRemovePhase(p => p === existingPhase)) { - break; - } - } - } - - getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] { - const messages: string[] = []; - - const relLevelStatIndexes = {}; - for (let rl = 0; rl < relLevels.length; rl++) { - const relLevel = relLevels[rl]; - if (!relLevelStatIndexes[relLevel]) { - relLevelStatIndexes[relLevel] = []; - } - relLevelStatIndexes[relLevel].push(rl); - } - - Object.keys(relLevelStatIndexes).forEach(rl => { - const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i)); - let statsFragment = ""; - - if (relLevelStats.length > 1) { - statsFragment = relLevelStats.length >= 5 - ? i18next.t("battle:stats") - : `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(", ")}${relLevelStats.length > 2 ? "," : ""} ${i18next.t("battle:statsAnd")} ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`; - messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1, relLevelStats.length)); - } else { - statsFragment = getBattleStatName(relLevelStats[0]); - messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1, relLevelStats.length)); - } - }); - - return messages; - } -} diff --git a/src/phases/stat-stage-change-phase.ts b/src/phases/stat-stage-change-phase.ts new file mode 100644 index 00000000000..55faaa29903 --- /dev/null +++ b/src/phases/stat-stage-change-phase.ts @@ -0,0 +1,244 @@ +import { BattlerIndex } from "#app/battle"; +import BattleScene from "#app/battle-scene"; +import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability"; +import { ArenaTagSide, MistTag } from "#app/data/arena-tag"; +import Pokemon from "#app/field/pokemon"; +import { getPokemonNameWithAffix } from "#app/messages"; +import { ResetNegativeStatStageModifier } from "#app/modifier/modifier"; +import { handleTutorial, Tutorial } from "#app/tutorial"; +import * as Utils from "#app/utils"; +import i18next from "i18next"; +import { PokemonPhase } from "./pokemon-phase"; +import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat"; + +export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void; + +export class StatStageChangePhase extends PokemonPhase { + private stats: BattleStat[]; + private selfTarget: boolean; + private stages: integer; + private showMessage: boolean; + private ignoreAbilities: boolean; + private canBeCopied: boolean; + private onChange: StatStageChangeCallback | null; + + + constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) { + super(scene, battlerIndex); + + this.selfTarget = selfTarget; + this.stats = stats; + this.stages = stages; + this.showMessage = showMessage; + this.ignoreAbilities = ignoreAbilities; + this.canBeCopied = canBeCopied; + this.onChange = onChange; + } + + start() { + const pokemon = this.getPokemon(); + + if (!pokemon.isActive(true)) { + return this.end(); + } + + let simulate = false; + + const filteredStats = this.stats.filter(stat => { + const cancelled = new Utils.BooleanHolder(false); + + if (!this.selfTarget && this.stages < 0) { + // TODO: Include simulate boolean when tag applications can be simulated + this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled); + } + + if (!cancelled.value && !this.selfTarget && this.stages < 0) { + applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate); + } + + // If one stat stage decrease is cancelled, simulate the rest of the applications + if (cancelled.value) { + simulate = true; + } + + return !cancelled.value; + }); + + const stages = new Utils.IntegerHolder(this.stages); + + if (!this.ignoreAbilities) { + applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages); + } + + const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s)); + + this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels); + + const end = () => { + if (this.showMessage) { + const messages = this.getStatStageChangeMessages(filteredStats, stages.value, relLevels); + for (const message of messages) { + this.scene.queueMessage(message); + } + } + + for (const s of filteredStats) { + if (stages.value > 0 && pokemon.getStatStage(s) < 6) { + if (!pokemon.turnData) { + // Temporary fix for missing turn data struct on turn 1 + pokemon.resetTurnData(); + } + pokemon.turnData.statStagesIncreased = true; + } else if (stages.value < 0 && pokemon.getStatStage(s) > -6) { + if (!pokemon.turnData) { + // Temporary fix for missing turn data struct on turn 1 + pokemon.resetTurnData(); + } + pokemon.turnData.statStagesDecreased = true; + } + + pokemon.setStatStage(s, pokemon.getStatStage(s) + stages.value); + } + + if (stages.value > 0 && this.canBeCopied) { + for (const opponent of pokemon.getOpponents()) { + applyAbAttrs(StatStageChangeCopyAbAttr, opponent, null, false, this.stats, stages.value); + } + } + + applyPostStatStageChangeAbAttrs(PostStatStageChangeAbAttr, pokemon, filteredStats, this.stages, this.selfTarget); + + // Look for any other stat change phases; if this is the last one, do White Herb check + const existingPhase = this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex); + if (!(existingPhase instanceof StatStageChangePhase)) { + // Apply White Herb if needed + const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.player, pokemon) as ResetNegativeStatStageModifier; + // If the White Herb was applied, consume it + if (whiteHerb) { + whiteHerb.stackCount--; + if (whiteHerb.stackCount <= 0) { + this.scene.removeModifier(whiteHerb); + } + this.scene.updateModifiers(this.player); + } + } + + pokemon.updateInfo(); + + handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end()); + }; + + if (relLevels.filter(l => l).length && this.scene.moveAnimations) { + pokemon.enableMask(); + const pokemonMaskSprite = pokemon.maskSprite; + + const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale; + const tileY = ((this.player ? 148 : 84) + (stages.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale; + const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale(); + const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale(); + + // On increase, show the red sprite located at ATK + // On decrease, show the blue sprite located at SPD + const spriteColor = stages.value >= 1 ? Stat[Stat.ATK].toLowerCase() : Stat[Stat.SPD].toLowerCase(); + const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor); + statSprite.setPipeline(this.scene.fieldSpritePipeline); + statSprite.setAlpha(0); + statSprite.setScale(6); + statSprite.setOrigin(0.5, 1); + + this.scene.playSound(`se/stat_${stages.value >= 1 ? "up" : "down"}`); + + statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined)); + + this.scene.tweens.add({ + targets: statSprite, + duration: 250, + alpha: 0.8375, + onComplete: () => { + this.scene.tweens.add({ + targets: statSprite, + delay: 1000, + duration: 250, + alpha: 0 + }); + } + }); + + this.scene.tweens.add({ + targets: statSprite, + duration: 1500, + y: `${stages.value >= 1 ? "-" : "+"}=${160 * 6}` + }); + + this.scene.time.delayedCall(1750, () => { + pokemon.disableMask(); + end(); + }); + } else { + end(); + } + } + + aggregateStatStageChanges(): void { + const accEva: BattleStat[] = [ Stat.ACC, Stat.EVA ]; + const isAccEva = accEva.some(s => this.stats.includes(s)); + let existingPhase: StatStageChangePhase; + if (this.stats.length === 1) { + while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1 + && (p.stats[0] === this.stats[0]) + && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) { + this.stages += existingPhase.stages; + + if (!this.scene.tryRemovePhase(p => p === existingPhase)) { + break; + } + } + } + while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget + && (accEva.some(s => p.stats.includes(s)) === isAccEva) + && p.stages === this.stages && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) { + this.stats.push(...existingPhase.stats); + if (!this.scene.tryRemovePhase(p => p === existingPhase)) { + break; + } + } + } + + getStatStageChangeMessages(stats: BattleStat[], stages: integer, relStages: integer[]): string[] { + const messages: string[] = []; + + const relStageStatIndexes = {}; + for (let rl = 0; rl < relStages.length; rl++) { + const relStage = relStages[rl]; + if (!relStageStatIndexes[relStage]) { + relStageStatIndexes[relStage] = []; + } + relStageStatIndexes[relStage].push(rl); + } + + Object.keys(relStageStatIndexes).forEach(rl => { + const relStageStats = stats.filter((_, i) => relStageStatIndexes[rl].includes(i)); + let statsFragment = ""; + + if (relStageStats.length > 1) { + statsFragment = relStageStats.length >= 5 + ? i18next.t("battle:stats") + : `${relStageStats.slice(0, -1).map(s => i18next.t(getStatKey(s))).join(", ")}${relStageStats.length > 2 ? "," : ""} ${i18next.t("battle:statsAnd")} ${i18next.t(getStatKey(relStageStats[relStageStats.length - 1]))}`; + messages.push(i18next.t(getStatStageChangeDescriptionKey(Math.abs(parseInt(rl)), stages >= 1), { + pokemonNameWithAffix: getPokemonNameWithAffix(this.getPokemon()), + stats: statsFragment, + count: relStageStats.length + })); + } else { + statsFragment = i18next.t(getStatKey(relStageStats[0])); + messages.push(i18next.t(getStatStageChangeDescriptionKey(Math.abs(parseInt(rl)), stages >= 1), { + pokemonNameWithAffix: getPokemonNameWithAffix(this.getPokemon()), + stats: statsFragment, + count: relStageStats.length + })); + } + }); + + return messages; + } +} diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts index 68dc8f8bf65..8201f2879ed 100644 --- a/src/phases/switch-summon-phase.ts +++ b/src/phases/switch-summon-phase.ts @@ -71,7 +71,7 @@ export class SwitchSummonPhase extends SummonPhase { i18next.t("battle:playerComeBack", { pokemonName: getPokemonNameWithAffix(pokemon) }) : i18next.t("battle:trainerComeBack", { trainerName: this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER), - pokemonName: getPokemonNameWithAffix(pokemon) + pokemonName: pokemon.getNameToRender() }) ); this.scene.playSound("se/pb_rel"); diff --git a/src/phases/title-phase.ts b/src/phases/title-phase.ts index c74dca97f5c..4c89b725c2d 100644 --- a/src/phases/title-phase.ts +++ b/src/phases/title-phase.ts @@ -293,7 +293,7 @@ export class TitlePhase extends Phase { } for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) { - if (vouchers.hasOwnProperty(achv)) { + if (vouchers.hasOwnProperty(achv) && achv !== "CLASSIC_VICTORY") { this.scene.validateVoucher(vouchers[achv]); } } diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index e4064fc784a..5c1af4228c6 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -1,12 +1,12 @@ -import BattleScene from "#app/battle-scene.js"; -import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability.js"; -import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move.js"; -import { Abilities } from "#app/enums/abilities.js"; -import { Stat } from "#app/enums/stat.js"; -import { PokemonMove } from "#app/field/pokemon.js"; -import { BypassSpeedChanceModifier } from "#app/modifier/modifier.js"; -import { Command } from "#app/ui/command-ui-handler.js"; -import * as Utils from "#app/utils.js"; +import BattleScene from "#app/battle-scene"; +import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability"; +import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move"; +import { Abilities } from "#app/enums/abilities"; +import { Stat } from "#app/enums/stat"; +import Pokemon, { PokemonMove } from "#app/field/pokemon"; +import { BypassSpeedChanceModifier } from "#app/modifier/modifier"; +import { Command } from "#app/ui/command-ui-handler"; +import * as Utils from "#app/utils"; import { AttemptCapturePhase } from "./attempt-capture-phase"; import { AttemptRunPhase } from "./attempt-run-phase"; import { BerryPhase } from "./berry-phase"; @@ -17,18 +17,59 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase"; import { SwitchSummonPhase } from "./switch-summon-phase"; import { TurnEndPhase } from "./turn-end-phase"; import { WeatherEffectPhase } from "./weather-effect-phase"; +import { BattlerIndex } from "#app/battle"; +import { TrickRoomTag } from "#app/data/arena-tag"; export class TurnStartPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } - start() { - super.start(); + /** + * This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array. + * It also checks for Trick Room and reverses the array if it is present. + * @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed + */ + getSpeedOrder(): BattlerIndex[] { + const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; + const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; - const field = this.scene.getField(); - const order = this.getOrder(); + // We shuffle the list before sorting so speed ties produce random results + let orderedTargets: Pokemon[] = playerField.concat(enemyField); + // We seed it with the current turn to prevent an inconsistency where it + // was varying based on how long since you last reloaded + this.scene.executeWithSeedOffset(() => { + orderedTargets = Utils.randSeedShuffle(orderedTargets); + }, this.scene.currentBattle.turn, this.scene.waveSeed); + orderedTargets.sort((a: Pokemon, b: Pokemon) => { + const aSpeed = a?.getEffectiveStat(Stat.SPD) || 0; + const bSpeed = b?.getEffectiveStat(Stat.SPD) || 0; + + return bSpeed - aSpeed; + }); + + // Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed. + const speedReversed = new Utils.BooleanHolder(false); + this.scene.arena.applyTags(TrickRoomTag, speedReversed); + + if (speedReversed.value) { + orderedTargets = orderedTargets.reverse(); + } + + return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER)); + } + + /** + * This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it. + * This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such. + * @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn + */ + getCommandOrder(): BattlerIndex[] { + let moveOrder = this.getSpeedOrder(); + // The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw + // The ability Mycelium Might disables Quick Claw's activation when using a status move + // This occurs before the main loop because of battles with more than two Pokemon const battlerBypassSpeed = {}; this.scene.getField(true).filter(p => p.summonData).map(p => { @@ -42,8 +83,9 @@ export class TurnStartPhase extends FieldPhase { battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed; }); - const moveOrder = order.slice(0); - + // The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses. + // Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands. + moveOrder = moveOrder.slice(0); moveOrder.sort((a, b) => { const aCommand = this.scene.currentBattle.turnCommands[a]; const bCommand = this.scene.currentBattle.turnCommands[b]; @@ -55,37 +97,50 @@ export class TurnStartPhase extends FieldPhase { return -1; } } else if (aCommand?.command === Command.FIGHT) { - const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here? - const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here? + const aMove = allMoves[aCommand.move!.move]; + const bMove = allMoves[bCommand!.move!.move]; + // The game now considers priority and applies the relevant move and ability attributes const aPriority = new Utils.IntegerHolder(aMove.priority); const bPriority = new Utils.IntegerHolder(bMove.priority); - applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here? - applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here? + applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); + applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); - applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); //TODO: is the bang correct here? - applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); //TODO: is the bang correct here? + applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); + applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); + // The game now checks for differences in priority levels. + // If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result. + // This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only) + // Otherwise, the game returns the user of the move with the highest priority. + const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0; if (aPriority.value !== bPriority.value) { - const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value); - const hasSpeedDifference = battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value; - if (bracketDifference === 0 && hasSpeedDifference) { + if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { return battlerBypassSpeed[a].value ? -1 : 1; } return aPriority.value < bPriority.value ? 1 : -1; } } + // If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result. if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { return battlerBypassSpeed[a].value ? -1 : 1; } - const aIndex = order.indexOf(a); - const bIndex = order.indexOf(b); + const aIndex = moveOrder.indexOf(a); + const bIndex = moveOrder.indexOf(b); return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0; }); + return moveOrder; + } + + start() { + super.start(); + + const field = this.scene.getField(); + const moveOrder = this.getCommandOrder(); let orderIndex = 0; @@ -150,10 +205,9 @@ export class TurnStartPhase extends FieldPhase { } } - this.scene.pushPhase(new WeatherEffectPhase(this.scene)); - for (const o of order) { + for (const o of moveOrder) { if (field[o].status && field[o].status.isPostTurn()) { this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o)); } diff --git a/src/system/achv.ts b/src/system/achv.ts index 0f9bc5ac6de..89e5493eb2e 100644 --- a/src/system/achv.ts +++ b/src/system/achv.ts @@ -5,8 +5,10 @@ import { pokemonEvolutions } from "#app/data/pokemon-evolutions"; import i18next from "i18next"; import * as Utils from "../utils"; import { PlayerGender } from "#enums/player-gender"; -import { Challenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge } from "#app/data/challenge.js"; -import { ConditionFn } from "#app/@types/common.js"; +import { Challenge, FreshStartChallenge, SingleGenerationChallenge, SingleTypeChallenge, InverseBattleChallenge } from "#app/data/challenge"; +import { ConditionFn } from "#app/@types/common"; +import { Stat, getShortenedStatKey } from "#app/enums/stat"; +import { Challenges } from "#app/enums/challenges"; export enum AchvTier { COMMON, @@ -137,8 +139,8 @@ export class ModifierAchv extends Achv { } export class ChallengeAchv extends Achv { - constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge) => boolean) { - super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc((args[0] as Challenge))); + constructor(localizationKey: string, name: string, description: string, iconImage: string, score: integer, challengeFunc: (challenge: Challenge, scene: BattleScene) => boolean) { + super(localizationKey, name, description, iconImage, score, (_scene: BattleScene, args: any[]) => challengeFunc(args[0] as Challenge, _scene)); } } @@ -171,13 +173,13 @@ export function getAchievementDescription(localizationKey: string): string { case "10000_DMG": return i18next.t("achv:DamageAchv.description", {context: genderStr, "damageAmount": achvs._10000_DMG.damageAmount.toLocaleString("en-US")}); case "250_HEAL": - return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._250_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))}); case "1000_HEAL": - return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._1000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))}); case "2500_HEAL": - return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._2500_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))}); case "10000_HEAL": - return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t("pokemonInfo:Stat.HPshortened")}); + return i18next.t("achv:HealAchv.description", {context: genderStr, "healAmount": achvs._10000_HEAL.healAmount.toLocaleString("en-US"), "HP": i18next.t(getShortenedStatKey(Stat.HP))}); case "LV_100": return i18next.t("achv:LevelAchv.description", {context: genderStr, "level": achvs.LV_100.level}); case "LV_250": @@ -194,7 +196,7 @@ export function getAchievementDescription(localizationKey: string): string { return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._75_RIBBONS.ribbonAmount.toLocaleString("en-US")}); case "100_RIBBONS": return i18next.t("achv:RibbonAchv.description", {context: genderStr, "ribbonAmount": achvs._100_RIBBONS.ribbonAmount.toLocaleString("en-US")}); - case "TRANSFER_MAX_BATTLE_STAT": + case "TRANSFER_MAX_STAT_STAGE": return i18next.t("achv:TRANSFER_MAX_BATTLE_STAT.description", { context: genderStr }); case "MAX_FRIENDSHIP": return i18next.t("achv:MAX_FRIENDSHIP.description", { context: genderStr }); @@ -275,6 +277,8 @@ export function getAchievementDescription(localizationKey: string): string { return i18next.t("achv:MonoType.description", { context: genderStr, "type": i18next.t(`pokemonInfo:Type.${localizationKey.slice(5)}`) }); case "FRESH_START": return i18next.t("achv:FRESH_START.description", { context: genderStr }); + case "INVERSE_BATTLE": + return i18next.t("achv:INVERSE_BATTLE.description", { context: genderStr }); default: return ""; } @@ -302,7 +306,7 @@ export const achvs = { _50_RIBBONS: new RibbonAchv("50_RIBBONS", "", 50, "ultra_ribbon", 50).setSecret(true), _75_RIBBONS: new RibbonAchv("75_RIBBONS", "", 75, "rogue_ribbon", 75).setSecret(true), _100_RIBBONS: new RibbonAchv("100_RIBBONS", "", 100, "master_ribbon", 100).setSecret(true), - TRANSFER_MAX_BATTLE_STAT: new Achv("TRANSFER_MAX_BATTLE_STAT", "", "TRANSFER_MAX_BATTLE_STAT.description", "baton", 20), + TRANSFER_MAX_STAT_STAGE: new Achv("TRANSFER_MAX_STAT_STAGE", "", "TRANSFER_MAX_STAT_STAGE.description", "baton", 20), MAX_FRIENDSHIP: new Achv("MAX_FRIENDSHIP", "", "MAX_FRIENDSHIP.description", "soothe_bell", 25), MEGA_EVOLVE: new Achv("MEGA_EVOLVE", "", "MEGA_EVOLVE.description", "mega_bracelet", 50), GIGANTAMAX: new Achv("GIGANTAMAX", "", "GIGANTAMAX.description", "dynamax_band", 50), @@ -321,36 +325,37 @@ export const achvs = { HATCH_SHINY: new Achv("HATCH_SHINY", "", "HATCH_SHINY.description", "golden_egg", 100).setSecret(), HIDDEN_ABILITY: new Achv("HIDDEN_ABILITY", "", "HIDDEN_ABILITY.description", "ability_charm", 75), PERFECT_IVS: new Achv("PERFECT_IVS", "", "PERFECT_IVS.description", "blunder_policy", 100), - CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150), + CLASSIC_VICTORY: new Achv("CLASSIC_VICTORY", "", "CLASSIC_VICTORY.description", "relic_crown", 150, c => c.gameData.gameStats.sessionsWon === 0), UNEVOLVED_CLASSIC_VICTORY: new Achv("UNEVOLVED_CLASSIC_VICTORY", "", "UNEVOLVED_CLASSIC_VICTORY.description", "eviolite", 175, c => c.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)), - MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, c => c instanceof SingleGenerationChallenge && c.value === 1), - MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, c => c instanceof SingleGenerationChallenge && c.value === 2), - MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, c => c instanceof SingleGenerationChallenge && c.value === 3), - MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, c => c instanceof SingleGenerationChallenge && c.value === 4), - MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, c => c instanceof SingleGenerationChallenge && c.value === 5), - MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, c => c instanceof SingleGenerationChallenge && c.value === 6), - MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, c => c instanceof SingleGenerationChallenge && c.value === 7), - MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, c => c instanceof SingleGenerationChallenge && c.value === 8), - MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, c => c instanceof SingleGenerationChallenge && c.value === 9), - MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, c => c instanceof SingleTypeChallenge && c.value === 1), - MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, c => c instanceof SingleTypeChallenge && c.value === 2), - MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, c => c instanceof SingleTypeChallenge && c.value === 3), - MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, c => c instanceof SingleTypeChallenge && c.value === 4), - MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, c => c instanceof SingleTypeChallenge && c.value === 5), - MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, c => c instanceof SingleTypeChallenge && c.value === 6), - MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, c => c instanceof SingleTypeChallenge && c.value === 7), - MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, c => c instanceof SingleTypeChallenge && c.value === 8), - MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, c => c instanceof SingleTypeChallenge && c.value === 9), - MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, c => c instanceof SingleTypeChallenge && c.value === 10), - MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, c => c instanceof SingleTypeChallenge && c.value === 11), - MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, c => c instanceof SingleTypeChallenge && c.value === 12), - MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, c => c instanceof SingleTypeChallenge && c.value === 13), - MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, c => c instanceof SingleTypeChallenge && c.value === 14), - MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, c => c instanceof SingleTypeChallenge && c.value === 15), - MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, c => c instanceof SingleTypeChallenge && c.value === 16), - MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, c => c instanceof SingleTypeChallenge && c.value === 17), - MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, c => c instanceof SingleTypeChallenge && c.value === 18), - FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, c => c instanceof FreshStartChallenge && c.value === 1), + MONO_GEN_ONE_VICTORY: new ChallengeAchv("MONO_GEN_ONE", "", "MONO_GEN_ONE.description", "ribbon_gen1", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_TWO_VICTORY: new ChallengeAchv("MONO_GEN_TWO", "", "MONO_GEN_TWO.description", "ribbon_gen2", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_THREE_VICTORY: new ChallengeAchv("MONO_GEN_THREE", "", "MONO_GEN_THREE.description", "ribbon_gen3", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_FOUR_VICTORY: new ChallengeAchv("MONO_GEN_FOUR", "", "MONO_GEN_FOUR.description", "ribbon_gen4", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_FIVE_VICTORY: new ChallengeAchv("MONO_GEN_FIVE", "", "MONO_GEN_FIVE.description", "ribbon_gen5", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_SIX_VICTORY: new ChallengeAchv("MONO_GEN_SIX", "", "MONO_GEN_SIX.description", "ribbon_gen6", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_SEVEN_VICTORY: new ChallengeAchv("MONO_GEN_SEVEN", "", "MONO_GEN_SEVEN.description", "ribbon_gen7", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_EIGHT_VICTORY: new ChallengeAchv("MONO_GEN_EIGHT", "", "MONO_GEN_EIGHT.description", "ribbon_gen8", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GEN_NINE_VICTORY: new ChallengeAchv("MONO_GEN_NINE", "", "MONO_GEN_NINE.description", "ribbon_gen9", 100, (c, scene) => c instanceof SingleGenerationChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_NORMAL: new ChallengeAchv("MONO_NORMAL", "", "MONO_NORMAL.description", "silk_scarf", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 1 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FIGHTING: new ChallengeAchv("MONO_FIGHTING", "", "MONO_FIGHTING.description", "black_belt", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 2 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FLYING: new ChallengeAchv("MONO_FLYING", "", "MONO_FLYING.description", "sharp_beak", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 3 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_POISON: new ChallengeAchv("MONO_POISON", "", "MONO_POISON.description", "poison_barb", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 4 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GROUND: new ChallengeAchv("MONO_GROUND", "", "MONO_GROUND.description", "soft_sand", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 5 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ROCK: new ChallengeAchv("MONO_ROCK", "", "MONO_ROCK.description", "hard_stone", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 6 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_BUG: new ChallengeAchv("MONO_BUG", "", "MONO_BUG.description", "silver_powder", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 7 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GHOST: new ChallengeAchv("MONO_GHOST", "", "MONO_GHOST.description", "spell_tag", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 8 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_STEEL: new ChallengeAchv("MONO_STEEL", "", "MONO_STEEL.description", "metal_coat", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 9 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FIRE: new ChallengeAchv("MONO_FIRE", "", "MONO_FIRE.description", "charcoal", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 10 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_WATER: new ChallengeAchv("MONO_WATER", "", "MONO_WATER.description", "mystic_water", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 11 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_GRASS: new ChallengeAchv("MONO_GRASS", "", "MONO_GRASS.description", "miracle_seed", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 12 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ELECTRIC: new ChallengeAchv("MONO_ELECTRIC", "", "MONO_ELECTRIC.description", "magnet", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 13 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_PSYCHIC: new ChallengeAchv("MONO_PSYCHIC", "", "MONO_PSYCHIC.description", "twisted_spoon", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 14 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_ICE: new ChallengeAchv("MONO_ICE", "", "MONO_ICE.description", "never_melt_ice", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 15 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_DRAGON: new ChallengeAchv("MONO_DRAGON", "", "MONO_DRAGON.description", "dragon_fang", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 16 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_DARK: new ChallengeAchv("MONO_DARK", "", "MONO_DARK.description", "black_glasses", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 17 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), + INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0), }; export function initAchievements() { diff --git a/src/system/game-data.ts b/src/system/game-data.ts index d10d6288696..1a47294906e 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -243,6 +243,8 @@ export class StarterPrefs { if (pStr !== StarterPrefers_private_latest) { // something changed, store the update localStorage.setItem(`starterPrefs_${loggedInUser?.username}`, pStr); + // update the latest prefs + StarterPrefers_private_latest = pStr; } } } @@ -462,7 +464,7 @@ export class GameData { const lsItemKey = `runHistoryData_${loggedInUser?.username}`; const lsItem = localStorage.getItem(lsItemKey); if (!lsItem) { - localStorage.setItem(lsItemKey, encrypt("", true)); + localStorage.setItem(lsItemKey, ""); } this.trainerId = systemData.trainerId; @@ -592,7 +594,7 @@ export class GameData { if (lsItem) { const cachedResponse = lsItem; if (cachedResponse) { - const runHistory = JSON.parse(decrypt(cachedResponse, true)); + const runHistory = JSON.parse(decrypt(cachedResponse, bypassLogin)); return runHistory; } return {}; @@ -614,7 +616,7 @@ export class GameData { if (lsItem) { const cachedResponse = lsItem; if (cachedResponse) { - const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, true)); + const runHistory : RunHistoryData = JSON.parse(decrypt(cachedResponse, bypassLogin)); return runHistory; } return {}; @@ -650,7 +652,7 @@ export class GameData { isVictory: isVictory, isFavorite: false, }; - localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), true)); + localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, encrypt(JSON.stringify(runHistoryData), bypassLogin)); /** * Networking Code DO NOT DELETE * @@ -944,7 +946,7 @@ export class GameData { return ret; } - private getSessionSaveData(scene: BattleScene): SessionSaveData { + public getSessionSaveData(scene: BattleScene): SessionSaveData { return { seed: scene.seed, playTime: scene.sessionPlayTime, @@ -1366,8 +1368,7 @@ export class GameData { } else { const data = localStorage.getItem(dataKey); if (data) { - handleData(decrypt(data, (dataType !== GameDataType.RUN_HISTORY) ? bypassLogin : true)); - // This conditional is necessary because at the moment, run history is stored locally only so it has to be decoded from Base64 as if it was local + handleData(decrypt(data, bypassLogin)); } resolve(!!data); } @@ -1416,9 +1417,6 @@ export class GameData { const entryKeys = Object.keys(data[key]); valid = ["isFavorite", "isVictory", "entry"].every(v => entryKeys.includes(v)) && entryKeys.length === 3; }); - if (valid) { - localStorage.setItem(`runHistoryData_${loggedInUser?.username}`, dataStr); - } break; case GameDataType.SETTINGS: case GameDataType.TUTORIALS: @@ -1490,7 +1488,7 @@ export class GameData { }; } - const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM; + const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.FEMALE | DexAttr.DEFAULT_VARIANT | DexAttr.DEFAULT_FORM; const defaultStarterNatures: Nature[] = []; @@ -1555,11 +1553,11 @@ export class GameData { } } - setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise { - return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg); + setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise { + return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg, showMessage); } - setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise { + setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false, showMessage: boolean = true): Promise { return new Promise(resolve => { const dexEntry = this.dexData[species.speciesId]; const caughtAttr = dexEntry.caughtAttr; @@ -1618,13 +1616,17 @@ export class GameData { const checkPrevolution = () => { if (hasPrevolution) { const prevolutionSpecies = pokemonPrevolutions[species.speciesId]; - return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve()); + this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg, showMessage).then(() => resolve()); } else { resolve(); } }; if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) { + if (!showMessage) { + resolve(); + return; + } this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:addedAsAStarter", { pokemonName: species.name }), null, () => checkPrevolution(), null, true); } else { @@ -1670,7 +1672,7 @@ export class GameData { this.starterData[species.speciesId].candyCount += count; } - setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer): Promise { + setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer, showMessage: boolean = true): Promise { return new Promise(resolve => { const speciesId = species.speciesId; if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) { @@ -1690,11 +1692,15 @@ export class GameData { } this.starterData[speciesId].eggMoves |= value; - + if (!showMessage) { + resolve(true); + return; + } this.scene.playSound("level_up_fanfare"); - const moveName = allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name; - this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, () => resolve(true), null, true); + this.scene.ui.showText(eggMoveIndex === 3 ? i18next.t("egg:rareEggMoveUnlock", { moveName: moveName }) : i18next.t("egg:eggMoveUnlock", { moveName: moveName }), null, (() => { + resolve(true); + }), null, true); }); } @@ -1921,6 +1927,7 @@ export class GameData { fixStarterData(systemData: SystemSaveData): void { for (const starterId of defaultStarterSpecies) { systemData.starterData[starterId].abilityAttr |= AbilityAttr.ABILITY_1; + systemData.dexData[starterId].caughtAttr |= DexAttr.FEMALE; } } diff --git a/src/system/pokemon-data.ts b/src/system/pokemon-data.ts index 8f094379434..9a743ceb1d2 100644 --- a/src/system/pokemon-data.ts +++ b/src/system/pokemon-data.ts @@ -42,6 +42,7 @@ export default class PokemonData { public luck: integer; public pauseEvolutions: boolean; public pokerus: boolean; + public usedTMs: Moves[]; public fusionSpecies: Species; public fusionFormIndex: integer; @@ -98,6 +99,7 @@ export default class PokemonData { this.fusionVariant = source.fusionVariant; this.fusionGender = source.fusionGender; this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0); + this.usedTMs = source.usedTMs ?? []; if (!forHistory) { this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss); @@ -122,7 +124,8 @@ export default class PokemonData { this.summonData = new PokemonSummonData(); if (!forHistory && source.summonData) { - this.summonData.battleStats = source.summonData.battleStats; + this.summonData.stats = source.summonData.stats; + this.summonData.statStages = source.summonData.statStages; this.summonData.moveQueue = source.summonData.moveQueue; this.summonData.disabledMove = source.summonData.disabledMove; this.summonData.disabledTurns = source.summonData.disabledTurns; diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts index 7b0fea95a98..6b46b6fe96c 100644 --- a/src/system/settings/settings.ts +++ b/src/system/settings/settings.ts @@ -25,6 +25,7 @@ const VOLUME_OPTIONS: SettingOption[] = new Array(11).fill(null).map((_, i) => i value: "Mute", label: getTranslation("settings:mute") }); + const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).map((_, i) => { const value = ((i + 1) * 10).toString(); return { @@ -32,6 +33,7 @@ const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).ma label: value, }; }); + const OFF_ON: SettingOption[] = [ { value: "Off", @@ -53,6 +55,40 @@ const AUTO_DISABLED: SettingOption[] = [ } ]; +const SHOP_CURSOR_TARGET_OPTIONS: SettingOption[] = [ + { + value: "Rewards", + label: i18next.t("settings:rewards") + }, + { + value: "Shop", + label: i18next.t("settings:shop") + }, + { + value: "Reroll", + label: i18next.t("settings:reroll") + }, + { + value: "Check Team", + label: i18next.t("settings:checkTeam") + } +]; + +const shopCursorTargetIndexMap = SHOP_CURSOR_TARGET_OPTIONS.map(option => { + switch (option.value) { + case "Rewards": + return ShopCursorTarget.REWARDS; + case "Shop": + return ShopCursorTarget.SHOP; + case "Reroll": + return ShopCursorTarget.REROLL; + case "Check Team": + return ShopCursorTarget.CHECK_TEAM; + default: + throw new Error(`Unknown value: ${option.value}`); + } +}); + /** * Types for helping separate settings to different menus */ @@ -103,7 +139,7 @@ export const SettingKeys = { Damage_Numbers: "DAMAGE_NUMBERS", Move_Animations: "MOVE_ANIMATIONS", Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS", - Reroll_Target: "REROLL_TARGET", + Shop_Cursor_Target: "SHOP_CURSOR_TARGET", Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION", Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY", Move_Info: "MOVE_INFO", @@ -596,27 +632,10 @@ export const Setting: Array = [ isHidden: () => !hasTouchscreen() }, { - key: SettingKeys.Reroll_Target, + key: SettingKeys.Shop_Cursor_Target, label: i18next.t("settings:shopCursorTarget"), - options: [ - { - value:"Reroll", - label: i18next.t("settings:reroll") - }, - { - value:"Items", - label: i18next.t("settings:items") - }, - { - value:"Shop", - label: i18next.t("settings:shop") - }, - { - value:"Check Team", - label: i18next.t("settings:checkTeam") - } - ], - default: ShopCursorTarget.CHECK_TEAM, + options: SHOP_CURSOR_TARGET_OPTIONS, + default: 0, type: SettingType.DISPLAY }, { @@ -758,8 +777,10 @@ export function setSetting(scene: BattleScene, setting: string, value: integer): case SettingKeys.Show_Stats_on_Level_Up: scene.showLevelUpStats = Setting[index].options[value].value === "On"; break; - case SettingKeys.Reroll_Target: - scene.shopCursorTarget = value; + case SettingKeys.Shop_Cursor_Target: + const selectedValue = shopCursorTargetIndexMap[value]; + scene.shopCursorTarget = selectedValue; + break; case SettingKeys.EXP_Gains_Speed: scene.expGainsSpeed = value; break; diff --git a/src/test/abilities/ability_timing.test.ts b/src/test/abilities/ability_timing.test.ts index 3238f880992..fb3d3af1a6b 100644 --- a/src/test/abilities/ability_timing.test.ts +++ b/src/test/abilities/ability_timing.test.ts @@ -1,13 +1,11 @@ +import { BattleStyle } from "#app/enums/battle-style"; import { CommandPhase } from "#app/phases/command-phase"; -import { MessagePhase } from "#app/phases/message-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; import i18next, { initI18n } from "#app/plugins/i18n"; import { Mode } from "#app/ui/ui"; import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; -import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -28,19 +26,18 @@ describe("Ability Timing", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.enemySpecies(Species.PIDGEY); - game.override.enemyAbility(Abilities.INTIMIDATE); - game.override.enemyMoveset(SPLASH_ONLY); - - game.override.ability(Abilities.BALL_FETCH); - game.override.moveset([Moves.SPLASH, Moves.ICE_BEAM]); + game.override + .battleType("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.INTIMIDATE) + .ability(Abilities.BALL_FETCH); }); - it("should trigger after switch check", async() => { + it("should trigger after switch check", async () => { initI18n(); i18next.changeLanguage("en"); + game.settings.battleStyle = BattleStyle.SWITCH; await game.classicMode.runToSummon([Species.EEVEE, Species.FEEBAS]); game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { @@ -48,7 +45,7 @@ describe("Ability Timing", () => { game.endPhase(); }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)); - await game.phaseInterceptor.to(MessagePhase); + await game.phaseInterceptor.to("MessagePhase"); const message = game.textInterceptor.getLatestMessage(); expect(message).toContain("Attack fell"); }, 5000); diff --git a/src/test/abilities/beast_boost.test.ts b/src/test/abilities/beast_boost.test.ts new file mode 100644 index 00000000000..05645a1231d --- /dev/null +++ b/src/test/abilities/beast_boost.test.ts @@ -0,0 +1,89 @@ +import { BattlerIndex } from "#app/battle"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Abilities - Beast Boost", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.BULBASAUR) + .enemyAbility(Abilities.BEAST_BOOST) + .ability(Abilities.BEAST_BOOST) + .startingLevel(2000) + .moveset([ Moves.FLAMETHROWER ]) + .enemyMoveset(SPLASH_ONLY); + }); + + it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async() => { + await game.classicMode.startBattle([Species.SLOWBRO]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + // Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost + vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 1000, 200, 100, 100 ]); + console.log(playerPokemon.stats); + + expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0); + + game.move.select(Moves.FLAMETHROWER); + await game.phaseInterceptor.to("VictoryPhase"); + + expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1); + }, 20000); + + it("should use in-battle overriden stats when determining the stat stage to raise by 1", async() => { + game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT)); + + await game.classicMode.startBattle([Species.SLOWBRO]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + // If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen + vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 201, 200, 100, 100 ]); + + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0); + + game.move.select(Moves.FLAMETHROWER); + + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("VictoryPhase"); + + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + }, 20000); + + it("should have order preference in case of stat ties", async() => { + // Order preference follows the order of EFFECTIVE_STAT + await game.classicMode.startBattle([Species.SLOWBRO]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + // Set up tie between SPATK, SPDEF, and SPD, where SPATK should win + vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 1, 1, 100, 100, 100 ]); + + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0); + + game.move.select(Moves.FLAMETHROWER); + + await game.phaseInterceptor.to("VictoryPhase"); + + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); + }, 20000); +}); diff --git a/src/test/abilities/contrary.test.ts b/src/test/abilities/contrary.test.ts new file mode 100644 index 00000000000..19ecc7e0240 --- /dev/null +++ b/src/test/abilities/contrary.test.ts @@ -0,0 +1,42 @@ +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; +import { Abilities } from "#enums/abilities"; +import { Species } from "#enums/species"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Abilities - Contrary", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.BULBASAUR) + .enemyAbility(Abilities.CONTRARY) + .ability(Abilities.INTIMIDATE) + .enemyMoveset(SPLASH_ONLY); + }); + + it("should invert stat changes when applied", async() => { + await game.startBattle([ + Species.SLOWBRO + ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); + }, 20000); +}); diff --git a/src/test/abilities/costar.test.ts b/src/test/abilities/costar.test.ts index 9a4baeef1fb..96ec775f2a0 100644 --- a/src/test/abilities/costar.test.ts +++ b/src/test/abilities/costar.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { Abilities } from "#app/enums/abilities"; import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; @@ -35,7 +35,7 @@ describe("Abilities - COSTAR", () => { test( - "ability copies positive stat changes", + "ability copies positive stat stages", async () => { game.override.enemyAbility(Abilities.BALL_FETCH); @@ -48,8 +48,8 @@ describe("Abilities - COSTAR", () => { game.move.select(Moves.SPLASH, 1); await game.toNextTurn(); - expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2); - expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0); + expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2); + expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(0); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(CommandPhase); @@ -57,14 +57,14 @@ describe("Abilities - COSTAR", () => { await game.phaseInterceptor.to(MessagePhase); [leftPokemon, rightPokemon] = game.scene.getPlayerField(); - expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2); - expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2); + expect(leftPokemon.getStatStage(Stat.SPATK)).toBe(2); + expect(rightPokemon.getStatStage(Stat.SPATK)).toBe(2); }, TIMEOUT, ); test( - "ability copies negative stat changes", + "ability copies negative stat stages", async () => { game.override.enemyAbility(Abilities.INTIMIDATE); @@ -72,8 +72,8 @@ describe("Abilities - COSTAR", () => { let [leftPokemon, rightPokemon] = game.scene.getPlayerField(); - expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2); - expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2); + expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2); + expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(CommandPhase); @@ -81,8 +81,8 @@ describe("Abilities - COSTAR", () => { await game.phaseInterceptor.to(MessagePhase); [leftPokemon, rightPokemon] = game.scene.getPlayerField(); - expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2); - expect(rightPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2); + expect(leftPokemon.getStatStage(Stat.ATK)).toBe(-2); + expect(rightPokemon.getStatStage(Stat.ATK)).toBe(-2); }, TIMEOUT, ); diff --git a/src/test/abilities/dancer.test.ts b/src/test/abilities/dancer.test.ts new file mode 100644 index 00000000000..d80f497f8b2 --- /dev/null +++ b/src/test/abilities/dancer.test.ts @@ -0,0 +1,64 @@ +import { BattlerIndex } from "#app/battle"; +import { MovePhase } from "#app/phases/move-phase"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Abilities - Dancer", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("double") + .moveset([Moves.SWORDS_DANCE, Moves.SPLASH]) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.DANCER) + .enemyMoveset(Array(4).fill(Moves.VICTORY_DANCE)); + }); + + // Reference Link: https://bulbapedia.bulbagarden.net/wiki/Dancer_(Ability) + + it("triggers when dance moves are used, doesn't consume extra PP", async () => { + await game.classicMode.startBattle([Species.ORICORIO, Species.FEEBAS]); + + const [oricorio] = game.scene.getPlayerField(); + + game.move.select(Moves.SPLASH); + game.move.select(Moves.SWORDS_DANCE, 1); + await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); + await game.phaseInterceptor.to("MovePhase"); + // immediately copies ally move + await game.phaseInterceptor.to("MovePhase", false); + let currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(oricorio); + expect(currentPhase.move.moveId).toBe(Moves.SWORDS_DANCE); + await game.phaseInterceptor.to("MoveEndPhase"); + await game.phaseInterceptor.to("MovePhase"); + // immediately copies enemy move + await game.phaseInterceptor.to("MovePhase", false); + currentPhase = game.scene.getCurrentPhase() as MovePhase; + expect(currentPhase.pokemon).toBe(oricorio); + expect(currentPhase.move.moveId).toBe(Moves.VICTORY_DANCE); + await game.phaseInterceptor.to("BerryPhase"); + + // doesn't use PP if copied move is also in moveset + expect(oricorio.moveset[0]?.ppUsed).toBe(0); + }, TIMEOUT); +}); diff --git a/src/test/abilities/disguise.test.ts b/src/test/abilities/disguise.test.ts index 85141fdb491..f7c45e91724 100644 --- a/src/test/abilities/disguise.test.ts +++ b/src/test/abilities/disguise.test.ts @@ -1,14 +1,8 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { StatusEffect } from "#app/data/status-effect"; -import { CommandPhase } from "#app/phases/command-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; -import { Mode } from "#app/ui/ui"; import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { StatusEffect } from "#app/data/status-effect"; +import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; @@ -33,17 +27,16 @@ describe("Abilities - Disguise", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - - game.override.enemySpecies(Species.MIMIKYU); - game.override.enemyMoveset(SPLASH_ONLY); - - game.override.starterSpecies(Species.REGIELEKI); - game.override.moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]); + game.override + .battleType("single") + .enemySpecies(Species.MIMIKYU) + .enemyMoveset(SPLASH_ONLY) + .starterSpecies(Species.REGIELEKI) + .moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]); }, TIMEOUT); it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; const maxHp = mimikyu.getMaxHp(); @@ -53,14 +46,14 @@ describe("Abilities - Disguise", () => { game.move.select(Moves.SHADOW_SNEAK); - await game.phaseInterceptor.to(MoveEndPhase); + await game.phaseInterceptor.to("MoveEndPhase"); expect(mimikyu.hp).equals(maxHp - disguiseDamage); expect(mimikyu.formIndex).toBe(bustedForm); }, TIMEOUT); it("doesn't break disguise when attacked with ineffective move", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; @@ -68,15 +61,15 @@ describe("Abilities - Disguise", () => { game.move.select(Moves.VACUUM_WAVE); - await game.phaseInterceptor.to(MoveEndPhase); + await game.phaseInterceptor.to("MoveEndPhase"); expect(mimikyu.formIndex).toBe(disguisedForm); }, TIMEOUT); it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => { - game.override.moveset([Moves.SURGING_STRIKES]); + game.override.moveset([ Moves.SURGING_STRIKES ]); game.override.enemyLevel(5); - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; const maxHp = mimikyu.getMaxHp(); @@ -87,29 +80,29 @@ describe("Abilities - Disguise", () => { game.move.select(Moves.SURGING_STRIKES); // First hit - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); expect(mimikyu.hp).equals(maxHp - disguiseDamage); expect(mimikyu.formIndex).toBe(disguisedForm); // Second hit - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); expect(mimikyu.hp).lessThan(maxHp - disguiseDamage); expect(mimikyu.formIndex).toBe(bustedForm); }, TIMEOUT); it("takes effects from status moves and damage from status effects", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; expect(mimikyu.hp).toBe(mimikyu.getMaxHp()); game.move.select(Moves.TOXIC_THREAD); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(mimikyu.formIndex).toBe(disguisedForm); expect(mimikyu.status?.effect).toBe(StatusEffect.POISON); - expect(mimikyu.summonData.battleStats[BattleStat.SPD]).toBe(-1); + expect(mimikyu.getStatStage(Stat.SPD)).toBe(-1); expect(mimikyu.hp).toBeLessThan(mimikyu.getMaxHp()); }, TIMEOUT); @@ -117,7 +110,7 @@ describe("Abilities - Disguise", () => { game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); game.override.starterSpecies(0); - await game.startBattle([Species.MIMIKYU, Species.FURRET]); + await game.classicMode.startBattle([ Species.MIMIKYU, Species.FURRET ]); const mimikyu = game.scene.getPlayerPokemon()!; const maxHp = mimikyu.getMaxHp(); @@ -125,7 +118,7 @@ describe("Abilities - Disguise", () => { game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(mimikyu.formIndex).toBe(bustedForm); expect(mimikyu.hp).equals(maxHp - disguiseDamage); @@ -133,7 +126,7 @@ describe("Abilities - Disguise", () => { await game.toNextTurn(); game.doSwitchPokemon(1); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(mimikyu.formIndex).toBe(bustedForm); }, TIMEOUT); @@ -143,7 +136,7 @@ describe("Abilities - Disguise", () => { game.override.starterForms({ [Species.MIMIKYU]: bustedForm }); - await game.startBattle([Species.FURRET, Species.MIMIKYU]); + await game.classicMode.startBattle([ Species.FURRET, Species.MIMIKYU ]); const mimikyu = game.scene.getParty()[1]!; expect(mimikyu.formIndex).toBe(bustedForm); @@ -162,7 +155,7 @@ describe("Abilities - Disguise", () => { [Species.MIMIKYU]: bustedForm }); - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getPlayerPokemon()!; @@ -182,7 +175,7 @@ describe("Abilities - Disguise", () => { [Species.MIMIKYU]: bustedForm }); - await game.startBattle([Species.MIMIKYU, Species.FURRET]); + await game.classicMode.startBattle([ Species.MIMIKYU, Species.FURRET ]); const mimikyu1 = game.scene.getPlayerPokemon()!; @@ -194,15 +187,6 @@ describe("Abilities - Disguise", () => { await game.toNextTurn(); game.move.select(Moves.SPLASH); await game.doKillOpponents(); - game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)); - - game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase)); await game.phaseInterceptor.to("PartyHealPhase"); expect(mimikyu1.formIndex).toBe(disguisedForm); @@ -210,7 +194,7 @@ describe("Abilities - Disguise", () => { it("doesn't faint twice when fainting due to Disguise break damage, nor prevent faint from Disguise break damage if using Endure", async () => { game.override.enemyMoveset(Array(4).fill(Moves.ENDURE)); - await game.startBattle(); + await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; mimikyu.hp = 1; diff --git a/src/test/abilities/flower_gift.test.ts b/src/test/abilities/flower_gift.test.ts new file mode 100644 index 00000000000..de07bd29478 --- /dev/null +++ b/src/test/abilities/flower_gift.test.ts @@ -0,0 +1,154 @@ +import { BattlerIndex } from "#app/battle"; +import { Abilities } from "#app/enums/abilities"; +import { Stat } from "#app/enums/stat"; +import { WeatherType } from "#app/enums/weather-type"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Abilities - Flower Gift", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const OVERCAST_FORM = 0; + const SUNSHINE_FORM = 1; + + /** + * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field + * @param {GameManager} game The game manager instance + * @param {Abilities} ability The ability that is active on the field + */ + const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => { + game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability); + await game.classicMode.startBattle([Species.CASTFORM]); + + game.move.select(Moves.SPLASH); + + expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM); + }; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset([Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SKILL_SWAP]) + .enemySpecies(Species.MAGIKARP) + .enemyMoveset(SPLASH_ONLY) + .enemyAbility(Abilities.BALL_FETCH); + }); + + // TODO: Uncomment expect statements when the ability is implemented - currently does not increase stats of allies + it("increases the ATK and SPDEF stat stages of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => { + game.override.battleType("double"); + await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]); + + const [ cherrim ] = game.scene.getPlayerField(); + const cherrimAtkStat = cherrim.getEffectiveStat(Stat.ATK); + const cherrimSpDefStat = cherrim.getEffectiveStat(Stat.SPDEF); + + // const magikarpAtkStat = magikarp.getEffectiveStat(Stat.ATK);; + // const magikarpSpDefStat = magikarp.getEffectiveStat(Stat.SPDEF); + + game.move.select(Moves.SUNNY_DAY, 0); + game.move.select(Moves.SPLASH, 1); + + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + expect(cherrim.getEffectiveStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5)); + expect(cherrim.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5)); + // expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5)); + // expect(magikarp.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5)); + }); + + it("changes the Pokemon's form during Harsh Sunlight", async () => { + game.override.weather(WeatherType.HARSH_SUN); + await game.classicMode.startBattle([Species.CHERRIM]); + + const cherrim = game.scene.getPlayerPokemon()!; + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + + game.move.select(Moves.SPLASH); + }); + + it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => { + await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK); + }); + + it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => { + await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE); + }); + + it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => { + game.override.enemyMoveset(Array(4).fill(Moves.SKILL_SWAP)).weather(WeatherType.HARSH_SUN); + + await game.classicMode.startBattle([Species.CHERRIM]); + + const cherrim = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.SKILL_SWAP); + + await game.phaseInterceptor.to("TurnStartPhase"); + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(cherrim.formIndex).toBe(OVERCAST_FORM); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + }); + + it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => { + game.override.enemyMoveset(Array(4).fill(Moves.GASTRO_ACID)).weather(WeatherType.HARSH_SUN); + + await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]); + + const cherrim = game.scene.getPlayerPokemon()!; + + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("TurnEndPhase"); + + expect(cherrim.summonData.abilitySuppressed).toBe(true); + expect(cherrim.formIndex).toBe(OVERCAST_FORM); + + await game.toNextTurn(); + + game.doSwitchPokemon(1); + await game.toNextTurn(); + + game.doSwitchPokemon(1); + await game.phaseInterceptor.to("MovePhase"); + + expect(cherrim.summonData.abilitySuppressed).toBe(false); + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + }); + + it("should be in Overcast Form after the user is switched out", async () => { + game.override.weather(WeatherType.SUNNY); + + await game.classicMode.startBattle([Species.CASTFORM, Species.MAGIKARP]); + const cherrim = game.scene.getPlayerPokemon()!; + + expect(cherrim.formIndex).toBe(SUNSHINE_FORM); + + game.doSwitchPokemon(1); + await game.toNextTurn(); + + expect(cherrim.formIndex).toBe(OVERCAST_FORM); + }); +}); diff --git a/src/test/abilities/gulp_missile.test.ts b/src/test/abilities/gulp_missile.test.ts index a451d290906..286c3af1c56 100644 --- a/src/test/abilities/gulp_missile.test.ts +++ b/src/test/abilities/gulp_missile.test.ts @@ -1,4 +1,3 @@ -import { BattleStat } from "#app/data/battle-stat"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { StatusEffect } from "#app/enums/status-effect"; import Pokemon from "#app/field/pokemon"; @@ -13,6 +12,7 @@ import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { SPLASH_ONLY } from "../utils/testUtils"; +import { Stat } from "#enums/stat"; describe("Abilities - Gulp Missile", () => { let phaserGame: Phaser.Game; @@ -107,7 +107,7 @@ describe("Abilities - Gulp Missile", () => { expect(cramorant.formIndex).toBe(GULPING_FORM); }); - it("deals ¼ of the attacker's maximum HP when hit by a damaging attack", async () => { + it("deals 1/4 of the attacker's maximum HP when hit by a damaging attack", async () => { game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); await game.startBattle([Species.CRAMORANT]); @@ -139,7 +139,7 @@ describe("Abilities - Gulp Missile", () => { expect(cramorant.formIndex).toBe(GULPING_FORM); }); - it("lowers the attacker's Defense by 1 stage when hit in Gulping form", async () => { + it("lowers attacker's DEF stat stage by 1 when hit in Gulping form", async () => { game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); await game.startBattle([Species.CRAMORANT]); @@ -158,7 +158,7 @@ describe("Abilities - Gulp Missile", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy)); - expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(-1); + expect(enemy.getStatStage(Stat.DEF)).toBe(-1); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined(); expect(cramorant.formIndex).toBe(NORMAL_FORM); }); @@ -219,7 +219,7 @@ describe("Abilities - Gulp Missile", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(enemy.hp).toBe(enemyHpPreEffect); - expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(-1); + expect(enemy.getStatStage(Stat.DEF)).toBe(-1); expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeUndefined(); expect(cramorant.formIndex).toBe(NORMAL_FORM); }); diff --git a/src/test/abilities/hustle.test.ts b/src/test/abilities/hustle.test.ts index b7c3b723c4b..ff96b98c7ac 100644 --- a/src/test/abilities/hustle.test.ts +++ b/src/test/abilities/hustle.test.ts @@ -1,8 +1,6 @@ import { allMoves } from "#app/data/move"; import { Abilities } from "#app/enums/abilities"; import { Stat } from "#app/enums/stat"; -import { DamagePhase } from "#app/phases/damage-phase"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; @@ -26,54 +24,54 @@ describe("Abilities - Hustle", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.ability(Abilities.HUSTLE); - game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]); - game.override.startingLevel(5); - game.override.disableCrits(); - game.override.enemyLevel(5); - game.override.enemyMoveset(SPLASH_ONLY); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.BALL_FETCH); + game.override + .ability(Abilities.HUSTLE) + .moveset([ Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE ]) + .disableCrits() + .battleType("single") + .enemyMoveset(SPLASH_ONLY) + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.BALL_FETCH); }); it("increases the user's Attack stat by 50%", async () => { - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const atk = pikachu.stats[Stat.ATK]; - vi.spyOn(pikachu, "getBattleStat"); + vi.spyOn(pikachu, "getEffectiveStat"); game.move.select(Moves.TACKLE); await game.move.forceHit(); - await game.phaseInterceptor.to(DamagePhase); + await game.phaseInterceptor.to("DamagePhase"); - expect(pikachu.getBattleStat).toHaveReturnedWith(atk * 1.5); + expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5)); }); it("lowers the accuracy of the user's physical moves by 20%", async () => { - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; vi.spyOn(pikachu, "getAccuracyMultiplier"); game.move.select(Moves.TACKLE); - await game.phaseInterceptor.to(MoveEffectPhase); + await game.phaseInterceptor.to("MoveEffectPhase"); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8); }); it("does not affect non-physical moves", async () => { - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const spatk = pikachu.stats[Stat.SPATK]; - vi.spyOn(pikachu, "getBattleStat"); + vi.spyOn(pikachu, "getEffectiveStat"); vi.spyOn(pikachu, "getAccuracyMultiplier"); game.move.select(Moves.GIGA_DRAIN); - await game.phaseInterceptor.to(DamagePhase); + await game.phaseInterceptor.to("DamagePhase"); - expect(pikachu.getBattleStat).toHaveReturnedWith(spatk); + expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); }); @@ -81,7 +79,7 @@ describe("Abilities - Hustle", () => { game.override.startingLevel(100); game.override.enemyLevel(30); - await game.startBattle([Species.PIKACHU]); + await game.classicMode.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -89,7 +87,7 @@ describe("Abilities - Hustle", () => { vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy"); game.move.select(Moves.FISSURE); - await game.phaseInterceptor.to(DamagePhase); + await game.phaseInterceptor.to("DamagePhase"); expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp()); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); diff --git a/src/test/abilities/hyper_cutter.test.ts b/src/test/abilities/hyper_cutter.test.ts index 28fcc2f6085..64e04ac2fd3 100644 --- a/src/test/abilities/hyper_cutter.test.ts +++ b/src/test/abilities/hyper_cutter.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -51,7 +51,7 @@ describe("Abilities - Hyper Cutter", () => { game.move.select(Moves.STRING_SHOT); await game.toNextTurn(); - expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0); - [BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0)); + expect(enemy.getStatStage(Stat.ATK)).toEqual(0); + [Stat.ACC, Stat.DEF, Stat.EVA, Stat.SPATK, Stat.SPDEF, Stat.SPD].forEach((stat: number) => expect(enemy.getStatStage(stat)).toBeLessThan(0)); }); }); diff --git a/src/test/abilities/imposter.test.ts b/src/test/abilities/imposter.test.ts new file mode 100644 index 00000000000..2857f80632a --- /dev/null +++ b/src/test/abilities/imposter.test.ts @@ -0,0 +1,101 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +// TODO: Add more tests once Imposter is fully implemented +describe("Abilities - Imposter", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.MEW) + .enemyLevel(200) + .enemyAbility(Abilities.BEAST_BOOST) + .enemyPassiveAbility(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY) + .ability(Abilities.IMPOSTER) + .moveset(SPLASH_ONLY); + }); + + it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { + await game.startBattle([ + Species.DITTO + ]); + + game.move.select(Moves.SPLASH); + await game.phaseInterceptor.to(TurnEndPhase); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId); + expect(player.getAbility()).toBe(enemy.getAbility()); + expect(player.getGender()).toBe(enemy.getGender()); + + expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP)); + for (const s of EFFECTIVE_STATS) { + expect(player.getStat(s, false)).toBe(enemy.getStat(s, false)); + } + + for (const s of BATTLE_STATS) { + expect(player.getStatStage(s)).toBe(enemy.getStatStage(s)); + } + + const playerMoveset = player.getMoveset(); + const enemyMoveset = player.getMoveset(); + + for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) { + // TODO: Checks for 5 PP should be done here when that gets addressed + expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId); + } + + const playerTypes = player.getTypes(); + const enemyTypes = enemy.getTypes(); + + for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) { + expect(playerTypes[i]).toBe(enemyTypes[i]); + } + }, 20000); + + it("should copy in-battle overridden stats", async () => { + game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT)); + + await game.startBattle([ + Species.DITTO + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); + const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); + + game.move.select(Moves.TACKLE); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); + expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); + + expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + }); +}); diff --git a/src/test/abilities/intimidate.test.ts b/src/test/abilities/intimidate.test.ts index 93b663d06da..f90ba6c0e1e 100644 --- a/src/test/abilities/intimidate.test.ts +++ b/src/test/abilities/intimidate.test.ts @@ -1,21 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { Status, StatusEffect } from "#app/data/status-effect"; -import { GameModes, getGameMode } from "#app/game-mode"; -import { CommandPhase } from "#app/phases/command-phase"; -import { DamagePhase } from "#app/phases/damage-phase"; -import { EncounterPhase } from "#app/phases/encounter-phase"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; -import { SelectStarterPhase } from "#app/phases/select-starter-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#test/utils/gameManager"; import { Mode } from "#app/ui/ui"; +import { Stat } from "#enums/stat"; +import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; -import { generateStarter } from "#test/utils/gameManagerUtils"; import { SPLASH_ONLY } from "#test/utils/testUtils"; -import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Intimidate", () => { let phaserGame: Phaser.Game; @@ -33,16 +25,16 @@ describe("Abilities - Intimidate", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.INTIMIDATE); - game.override.enemyPassiveAbility(Abilities.HYDRATION); - game.override.ability(Abilities.INTIMIDATE); - game.override.startingWave(3); - game.override.enemyMoveset(SPLASH_ONLY); + game.override.battleType("single") + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.INTIMIDATE) + .enemyPassiveAbility(Abilities.HYDRATION) + .ability(Abilities.INTIMIDATE) + .startingWave(3) + .enemyMoveset(SPLASH_ONLY); }); - it("single - wild with switch", async () => { + it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => { await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", @@ -51,28 +43,30 @@ describe("Abilities - Intimidate", () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) + () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase") ); - await game.phaseInterceptor.to(CommandPhase, false); - expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); + await game.phaseInterceptor.to("CommandPhase", false); + + let playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); + game.doSwitchPokemon(1); - await game.phaseInterceptor.run(CommandPhase); - await game.phaseInterceptor.to(CommandPhase); - expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); + await game.phaseInterceptor.run("CommandPhase"); + await game.phaseInterceptor.to("CommandPhase"); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); - - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); + playerPokemon = game.scene.getPlayerPokemon()!; + expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); }, 20000); - it("single - boss should only trigger once then switch", async () => { - game.override.startingWave(10); + it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => { + game.override.battleType("double") + .startingWave(3); await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); game.onNextPrompt( "CheckSwitchPhase", @@ -81,262 +75,63 @@ describe("Abilities - Intimidate", () => { game.setMode(Mode.MESSAGE); game.endPhase(); }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) + () => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("TurnInitPhase") ); - await game.phaseInterceptor.to(CommandPhase, false); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - game.doSwitchPokemon(1); - await game.phaseInterceptor.run(CommandPhase); - await game.phaseInterceptor.to(CommandPhase); - expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); + await game.phaseInterceptor.to("CommandPhase", false); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); + const playerField = game.scene.getPlayerField()!; + const enemyField = game.scene.getEnemyField()!; - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); + expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2); + expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2); + expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2); + expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2); }, 20000); - it("single - trainer should only trigger once with switch", async () => { - game.override.startingWave(5); - await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); - game.onNextPrompt( - "CheckSwitchPhase", - Mode.CONFIRM, - () => { - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) - ); - await game.phaseInterceptor.to(CommandPhase, false); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - game.doSwitchPokemon(1); - await game.phaseInterceptor.run(CommandPhase); - await game.phaseInterceptor.to(CommandPhase); - expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA); - - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(0); - - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); - }, 200000); - - it("double - trainer should only trigger once per pokemon", async () => { - game.override.battleType("double"); - game.override.startingWave(5); - await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); - game.onNextPrompt( - "CheckSwitchPhase", - Mode.CONFIRM, - () => { - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) - ); - await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); - const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; - expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; - expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); - }, 20000); - - it("double - wild: should only trigger once per pokemon", async () => { - game.override.battleType("double"); - game.override.startingWave(3); - await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); - game.onNextPrompt( - "CheckSwitchPhase", - Mode.CONFIRM, - () => { - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) - ); - await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); - const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; - expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; - expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); - }, 20000); - - it("double - boss: should only trigger once per pokemon", async () => { - game.override.battleType("double"); - game.override.startingWave(10); - await game.classicMode.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]); - game.onNextPrompt( - "CheckSwitchPhase", - Mode.CONFIRM, - () => { - game.setMode(Mode.MESSAGE); - game.endPhase(); - }, - () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase) - ); - await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2); - const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; - expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - - const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats; - expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2); - }, 20000); - - it("single - wild next wave opp triger once, us: none", async () => { - game.override.startingWave(2); - game.override.moveset([Moves.AERIAL_ACE]); - await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - - game.move.select(Moves.AERIAL_ACE); - await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase); - await game.killPokemon(game.scene.currentBattle.enemyParty[0]); - expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); - await game.toNextWave(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - }, 20000); - - it("single - wild next turn - no retrigger on next turn", async () => { + it("should not activate again if there is no switch or new entry", async () => { game.override.startingWave(2); game.override.moveset([Moves.SPLASH]); - await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); + await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]); - game.move.select(Moves.AERIAL_ACE); - console.log("===to new turn==="); + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); + + game.move.select(Moves.SPLASH); await game.toNextTurn(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); + + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); }, 20000); - it("single - trainer should only trigger once and each time he switch", async () => { - game.override.moveset([Moves.SPLASH]); - game.override.enemyMoveset([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]); - game.override.startingWave(5); - await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); + it("should lower ATK stat stage by 1 for every switch", async () => { + game.override.moveset([Moves.SPLASH]) + .enemyMoveset(new Array(4).fill(Moves.VOLT_SWITCH)) + .startingWave(5); + await game.classicMode.startBattle([ Species.MIGHTYENA, Species.POOCHYENA ]); - game.move.select(Moves.AERIAL_ACE); - console.log("===to new turn==="); - await game.toNextTurn(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); + const playerPokemon = game.scene.getPlayerPokemon()!; + let enemyPokemon = game.scene.getEnemyPokemon()!; - game.move.select(Moves.AERIAL_ACE); - console.log("===to new turn==="); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); + + game.move.select(getMovePosition(game.scene, 0, Moves.SPLASH)); await game.toNextTurn(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-3); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); + + enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); }, 200000); - - it("single - trainer should only trigger once whatever turn we are", async () => { - game.override.moveset([Moves.SPLASH]); - game.override.enemyMoveset(SPLASH_ONLY); - game.override.startingWave(5); - await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - - game.move.select(Moves.AERIAL_ACE); - console.log("===to new turn==="); - await game.toNextTurn(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - - game.move.select(Moves.AERIAL_ACE); - console.log("===to new turn==="); - await game.toNextTurn(); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - }, 20000); - - it("double - wild vs only 1 on player side", async () => { - game.override.battleType("double"); - game.override.startingWave(3); - await game.classicMode.runToSummon([Species.MIGHTYENA]); - await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; - expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1); - - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - }, 20000); - - it("double - wild vs only 1 alive on player side", async () => { - game.override.battleType("double"); - game.override.startingWave(3); - await game.runToTitle(); - - game.onNextPrompt("TitlePhase", Mode.TITLE, () => { - game.scene.gameMode = getGameMode(GameModes.CLASSIC); - const starters = generateStarter(game.scene, [Species.MIGHTYENA, Species.POOCHYENA]); - const selectStarterPhase = new SelectStarterPhase(game.scene); - game.scene.pushPhase(new EncounterPhase(game.scene, false)); - selectStarterPhase.initBattle(starters); - game.scene.getParty()[1].hp = 0; - game.scene.getParty()[1].status = new Status(StatusEffect.FAINT); - }); - - await game.phaseInterceptor.run(EncounterPhase); - - await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats; - expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-1); - - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2); - }, 20000); }); diff --git a/src/test/abilities/intrepid_sword.test.ts b/src/test/abilities/intrepid_sword.test.ts index 18d6c04adbc..7bf0654276c 100644 --- a/src/test/abilities/intrepid_sword.test.ts +++ b/src/test/abilities/intrepid_sword.test.ts @@ -1,8 +1,8 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { CommandPhase } from "#app/phases/command-phase"; import { Abilities } from "#enums/abilities"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -29,14 +29,17 @@ describe("Abilities - Intrepid Sword", () => { game.override.ability(Abilities.INTREPID_SWORD); }); - it("INTREPID SWORD on player", async() => { + it("should raise ATK stat stage by 1 on entry", async() => { await game.classicMode.runToSummon([ Species.ZACIAN, ]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + await game.phaseInterceptor.to(CommandPhase, false); - const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(1); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(1); + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); }); diff --git a/src/test/abilities/moody.test.ts b/src/test/abilities/moody.test.ts index 9e936e8100a..5c46ea68ec5 100644 --- a/src/test/abilities/moody.test.ts +++ b/src/test/abilities/moody.test.ts @@ -1,18 +1,16 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Abilities - Moody", () => { let phaserGame: Phaser.Game; let game: GameManager; - const battleStatsArray = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD]; - beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, @@ -30,63 +28,61 @@ describe("Abilities - Moody", () => { .battleType("single") .enemySpecies(Species.RATTATA) .enemyAbility(Abilities.BALL_FETCH) - .enemyPassiveAbility(Abilities.HYDRATION) .ability(Abilities.MOODY) .enemyMoveset(SPLASH_ONLY) .moveset(SPLASH_ONLY); }); - it( - "should increase one BattleStat by 2 stages and decrease a different BattleStat by 1 stage", + it("should increase one stat stage by 2 and decrease a different stat stage by 1", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.SPLASH); await game.toNextTurn(); // Find the increased and decreased stats, make sure they are different. - const statChanges = playerPokemon.summonData.battleStats; - const changedStats = battleStatsArray.filter(bs => statChanges[bs] === 2 || statChanges[bs] === -1); + const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1); expect(changedStats).toBeTruthy(); expect(changedStats.length).toBe(2); expect(changedStats[0] !== changedStats[1]).toBeTruthy(); }); - it( - "should only increase one BattleStat by 2 stages if all BattleStats are at -6", + it("should only increase one stat stage by 2 if all stat stages are at -6", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; - // Set all BattleStats to -6 - battleStatsArray.forEach(bs => playerPokemon.summonData.battleStats[bs] = -6); + + // Set all stat stages to -6 + vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6)); game.move.select(Moves.SPLASH); await game.toNextTurn(); - // Should increase one BattleStat by 2 (from -6, meaning it will be -4) - const increasedStat = battleStatsArray.filter(bs => playerPokemon.summonData.battleStats[bs] === -4); + // Should increase one stat stage by 2 (from -6, meaning it will be -4) + const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4); expect(increasedStat).toBeTruthy(); expect(increasedStat.length).toBe(1); }); - it( - "should only decrease one BattleStat by 1 stage if all BattleStats are at 6", + it("should only decrease one stat stage by 1 stage if all stat stages are at 6", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const playerPokemon = game.scene.getPlayerPokemon()!; - // Set all BattleStats to 6 - battleStatsArray.forEach(bs => playerPokemon.summonData.battleStats[bs] = 6); + + // Set all stat stages to 6 + vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6)); game.move.select(Moves.SPLASH); await game.toNextTurn(); - // Should decrease one BattleStat by 1 (from 6, meaning it will be 5) - const decreasedStat = battleStatsArray.filter(bs => playerPokemon.summonData.battleStats[bs] === 5); + // Should decrease one stat stage by 1 (from 6, meaning it will be 5) + const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5); + expect(decreasedStat).toBeTruthy(); expect(decreasedStat.length).toBe(1); }); diff --git a/src/test/abilities/moxie.test.ts b/src/test/abilities/moxie.test.ts index 6a1838c9a98..e713d78f39e 100644 --- a/src/test/abilities/moxie.test.ts +++ b/src/test/abilities/moxie.test.ts @@ -1,14 +1,15 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { Stat } from "#app/data/pokemon-stat"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; -import { VictoryPhase } from "#app/phases/victory-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - +import { SPLASH_ONLY } from "../utils/testUtils"; +import { BattlerIndex } from "#app/battle"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { VictoryPhase } from "#app/phases/victory-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; describe("Abilities - Moxie", () => { let phaserGame: Phaser.Game; @@ -32,23 +33,47 @@ describe("Abilities - Moxie", () => { game.override.enemyAbility(Abilities.MOXIE); game.override.ability(Abilities.MOXIE); game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); }); - it("MOXIE", async () => { + it("should raise ATK stat stage by 1 when winning a battle", async() => { const moveToUse = Moves.AERIAL_ACE; await game.startBattle([ Species.MIGHTYENA, Species.MIGHTYENA, ]); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[Stat.ATK]).toBe(0); + const playerPokemon = game.scene.getPlayerPokemon()!; + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.ATK]).toBe(1); + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); + }, 20000); + + // TODO: Activate this test when MOXIE is corrected to work on faint and not on battle victory + it.todo("should raise ATK stat stage by 1 when defeating an ally Pokemon", async() => { + game.override.battleType("double"); + const moveToUse = Moves.AERIAL_ACE; + await game.startBattle([ + Species.MIGHTYENA, + Species.MIGHTYENA, + ]); + + const [ firstPokemon, secondPokemon ] = game.scene.getPlayerField(); + + expect(firstPokemon.getStatStage(Stat.ATK)).toBe(0); + + secondPokemon.hp = 1; + + game.move.select(moveToUse); + game.selectTarget(BattlerIndex.PLAYER_2); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1); }, 20000); }); diff --git a/src/test/abilities/mycelium_might.test.ts b/src/test/abilities/mycelium_might.test.ts index 83396f7950f..d8947935880 100644 --- a/src/test/abilities/mycelium_might.test.ts +++ b/src/test/abilities/mycelium_might.test.ts @@ -1,14 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { MovePhase } from "#app/phases/move-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { TurnStartPhase } from "#app/phases/turn-start-phase"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; +import { Stat } from "#enums/stat"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - describe("Abilities - Mycelium Might", () => { let phaserGame: Phaser.Game; let game: GameManager; @@ -35,7 +34,7 @@ describe("Abilities - Mycelium Might", () => { }); /** - * Bulbapedia References: + * References: * https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability) * https://bulbapedia.bulbagarden.net/wiki/Priority * https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24 @@ -44,62 +43,65 @@ describe("Abilities - Mycelium Might", () => { it("will move last in its priority bracket and ignore protective abilities", async () => { await game.startBattle([Species.REGIELEKI]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyPokemon = game.scene.getEnemyPokemon(); + const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const enemyIndex = enemyPokemon?.getBattlerIndex(); game.move.select(Moves.BABY_DOLL_EYES); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); - // The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + expect(speedOrder).toEqual([playerIndex, enemyIndex]); + expect(commandOrder).toEqual([enemyIndex, playerIndex]); await game.phaseInterceptor.to(TurnEndPhase); - expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1); + + // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); }, 20000); it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => { game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.startBattle([Species.REGIELEKI]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyPokemon = game.scene.getEnemyPokemon(); + const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex(); const enemyIndex = enemyPokemon?.getBattlerIndex(); game.move.select(Moves.BABY_DOLL_EYES); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The enemy Pokemon goes second because its move is in a lower priority bracket. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + expect(speedOrder).toEqual([playerIndex, enemyIndex]); + expect(commandOrder).toEqual([playerIndex, enemyIndex]); await game.phaseInterceptor.to(TurnEndPhase); - expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1); + // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced. + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); }, 20000); it("will not affect non-status moves", async () => { await game.startBattle([Species.REGIELEKI]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); + const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); game.move.select(Moves.QUICK_ATTACK); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The enemy Pokemon (without M.M.) goes second because its speed is lower. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + // This means that the commandOrder should be identical to the speedOrder + expect(speedOrder).toEqual([playerIndex, enemyIndex]); + expect(commandOrder).toEqual([playerIndex, enemyIndex]); }, 20000); }); diff --git a/src/test/abilities/parental_bond.test.ts b/src/test/abilities/parental_bond.test.ts index 1404f597ccf..e3c6c8ec5bb 100644 --- a/src/test/abilities/parental_bond.test.ts +++ b/src/test/abilities/parental_bond.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { StatusEffect } from "#app/data/status-effect"; import { Type } from "#app/data/type"; import { BattlerTagType } from "#app/enums/battler-tag-type"; @@ -96,7 +96,7 @@ describe("Abilities - Parental Bond", () => { await game.phaseInterceptor.to(BerryPhase, false); expect(leadPokemon.turnData.hitCount).toBe(2); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2); }, TIMEOUT ); @@ -116,7 +116,7 @@ describe("Abilities - Parental Bond", () => { game.move.select(Moves.BABY_DOLL_EYES); await game.phaseInterceptor.to(BerryPhase, false); - expect(enemyPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); }, TIMEOUT ); @@ -568,7 +568,7 @@ describe("Abilities - Parental Bond", () => { await game.phaseInterceptor.to(BerryPhase, false); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1); }, TIMEOUT ); @@ -590,7 +590,7 @@ describe("Abilities - Parental Bond", () => { await game.phaseInterceptor.to(BerryPhase, false); - expect(enemyPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1); }, TIMEOUT ); diff --git a/src/test/abilities/sand_veil.test.ts b/src/test/abilities/sand_veil.test.ts index 2336e2b50de..da9fdcc01ab 100644 --- a/src/test/abilities/sand_veil.test.ts +++ b/src/test/abilities/sand_veil.test.ts @@ -1,5 +1,5 @@ -import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability"; -import { BattleStat } from "#app/data/battle-stat"; +import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability"; +import { Stat } from "#enums/stat"; import { WeatherType } from "#app/data/weather"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -49,10 +49,10 @@ describe("Abilities - Sand Veil", () => { vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]); - const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0]; - vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation( - (pokemon, passive, simulated, battleStat, statValue, args) => { - if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { + const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(StatMultiplierAbAttr)[0]; + vi.spyOn(sandVeilAttr, "applyStatStage").mockImplementation( + (_pokemon, _passive, _simulated, stat, statValue, _args) => { + if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) { statValue.value *= -1; // will make all attacks miss return true; } diff --git a/src/test/abilities/sap_sipper.test.ts b/src/test/abilities/sap_sipper.test.ts index f9c20e85eab..2d70ede3530 100644 --- a/src/test/abilities/sap_sipper.test.ts +++ b/src/test/abilities/sap_sipper.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { TerrainType } from "#app/data/terrain"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; @@ -9,6 +9,7 @@ import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; // See also: TypeImmunityAbAttr describe("Abilities - Sap Sipper", () => { @@ -31,52 +32,55 @@ describe("Abilities - Sap Sipper", () => { game.override.disableCrits(); }); - it("raise attack 1 level and block effects when activated against a grass attack", async () => { + it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => { const moveToUse = Moves.LEAFAGE; const enemyAbility = Abilities.SAP_SIPPER; - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.DUSKULL); game.override.enemyAbility(enemyAbility); await game.startBattle(); - const startingOppHp = game.scene.currentBattle.enemyParty[0].hp; + const enemyPokemon = game.scene.getEnemyPokemon()!; + const initialEnemyHp = enemyPokemon.hp; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); - expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0); - expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(initialEnemyHp - enemyPokemon.hp).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); - it("raise attack 1 level and block effects when activated against a grass status move", async () => { + it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => { const moveToUse = Moves.SPORE; const enemyAbility = Abilities.SAP_SIPPER; - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(enemyAbility); await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); - expect(game.scene.getEnemyParty()[0].status).toBeUndefined(); - expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(enemyPokemon.status).toBeUndefined(); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); it("do not activate against status moves that target the field", async () => { const moveToUse = Moves.GRASSY_TERRAIN; const enemyAbility = Abilities.SAP_SIPPER; - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(enemyAbility); @@ -88,51 +92,54 @@ describe("Abilities - Sap Sipper", () => { expect(game.scene.arena.terrain).toBeDefined(); expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY); - expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0); }); it("activate once against multi-hit grass attacks", async () => { const moveToUse = Moves.BULLET_SEED; const enemyAbility = Abilities.SAP_SIPPER; - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(enemyAbility); await game.startBattle(); - const startingOppHp = game.scene.currentBattle.enemyParty[0].hp; + const enemyPokemon = game.scene.getEnemyPokemon()!; + const initialEnemyHp = enemyPokemon.hp; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); - expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0); - expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(initialEnemyHp - enemyPokemon.hp).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); it("do not activate against status moves that target the user", async () => { const moveToUse = Moves.SPIKY_SHIELD; const ability = Abilities.SAP_SIPPER; - game.override.moveset([moveToUse]); + game.override.moveset([ moveToUse ]); game.override.ability(ability); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override.enemyMoveset(SPLASH_ONLY); game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.NONE); await game.startBattle(); + const playerPokemon = game.scene.getPlayerPokemon()!; + game.move.select(moveToUse); await game.phaseInterceptor.to(MoveEndPhase); - expect(game.scene.getParty()[0].getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined(); + expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined(); await game.phaseInterceptor.to(TurnEndPhase); - expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); @@ -149,13 +156,14 @@ describe("Abilities - Sap Sipper", () => { await game.startBattle(); - const startingOppHp = game.scene.currentBattle.enemyParty[0].hp; + const enemyPokemon = game.scene.getEnemyPokemon()!; + const initialEnemyHp = enemyPokemon.hp; game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); - expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0); - expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(initialEnemyHp - enemyPokemon.hp).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1); }); }); diff --git a/src/test/abilities/serene_grace.test.ts b/src/test/abilities/serene_grace.test.ts index 7316b2ea920..e06288b9de9 100644 --- a/src/test/abilities/serene_grace.test.ts +++ b/src/test/abilities/serene_grace.test.ts @@ -1,6 +1,6 @@ import { BattlerIndex } from "#app/battle"; import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability"; -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import * as Utils from "#app/utils"; import { Abilities } from "#enums/abilities"; diff --git a/src/test/abilities/sheer_force.test.ts b/src/test/abilities/sheer_force.test.ts index f73b749dac2..69b47e1eaae 100644 --- a/src/test/abilities/sheer_force.test.ts +++ b/src/test/abilities/sheer_force.test.ts @@ -1,6 +1,6 @@ import { BattlerIndex } from "#app/battle"; import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability"; -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import * as Utils from "#app/utils"; import { Abilities } from "#enums/abilities"; diff --git a/src/test/abilities/shield_dust.test.ts b/src/test/abilities/shield_dust.test.ts index 14770c49427..8a0b769827d 100644 --- a/src/test/abilities/shield_dust.test.ts +++ b/src/test/abilities/shield_dust.test.ts @@ -1,6 +1,6 @@ import { BattlerIndex } from "#app/battle"; import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability"; -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import * as Utils from "#app/utils"; import { Abilities } from "#enums/abilities"; diff --git a/src/test/abilities/simple.test.ts b/src/test/abilities/simple.test.ts new file mode 100644 index 00000000000..4310c5d45d1 --- /dev/null +++ b/src/test/abilities/simple.test.ts @@ -0,0 +1,42 @@ +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; +import { Abilities } from "#enums/abilities"; +import { Species } from "#enums/species"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Abilities - Simple", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.BULBASAUR) + .enemyAbility(Abilities.SIMPLE) + .ability(Abilities.INTIMIDATE) + .enemyMoveset(SPLASH_ONLY); + }); + + it("should double stat changes when applied", async() => { + await game.startBattle([ + Species.SLOWBRO + ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2); + }, 20000); +}); diff --git a/src/test/abilities/stall.test.ts b/src/test/abilities/stall.test.ts index d8dbe9d0e06..7baf7c846f0 100644 --- a/src/test/abilities/stall.test.ts +++ b/src/test/abilities/stall.test.ts @@ -1,11 +1,10 @@ -import { MovePhase } from "#app/phases/move-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - +import { TurnStartPhase } from "#app/phases/turn-start-phase"; describe("Abilities - Stall", () => { let phaserGame: Phaser.Game; @@ -32,7 +31,7 @@ describe("Abilities - Stall", () => { }); /** - * Bulbapedia References: + * References: * https://bulbapedia.bulbagarden.net/wiki/Stall_(Ability) * https://bulbapedia.bulbagarden.net/wiki/Priority **/ @@ -40,55 +39,56 @@ describe("Abilities - Stall", () => { it("Pokemon with Stall should move last in its priority bracket regardless of speed", async () => { await game.startBattle([Species.SHUCKLE]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); + const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); game.move.select(Moves.QUICK_ATTACK); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (without Stall) goes first despite having lower speed than the opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + expect(speedOrder).toEqual([enemyIndex, playerIndex]); + expect(commandOrder).toEqual([playerIndex, enemyIndex]); }, 20000); it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async () => { await game.startBattle([Species.SHUCKLE]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); + const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); game.move.select(Moves.TACKLE); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The player Pokemon goes second because its move is in a lower priority bracket. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + expect(speedOrder).toEqual([enemyIndex, playerIndex]); + expect(commandOrder).toEqual([enemyIndex, playerIndex]); }, 20000); it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async () => { game.override.ability(Abilities.STALL); await game.startBattle([Species.SHUCKLE]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); + const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); game.move.select(Moves.TACKLE); - await game.phaseInterceptor.to(MovePhase, false); - // The opponent Pokemon (with Stall) goes first because it has a higher speed. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + await game.phaseInterceptor.to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); + // The opponent Pokemon (with Stall) goes first because it has a higher speed. // The player Pokemon (with Stall) goes second because its speed is lower. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + expect(speedOrder).toEqual([enemyIndex, playerIndex]); + expect(commandOrder).toEqual([enemyIndex, playerIndex]); }, 20000); }); diff --git a/src/test/abilities/tera_shell.test.ts b/src/test/abilities/tera_shell.test.ts new file mode 100644 index 00000000000..f9cb2935619 --- /dev/null +++ b/src/test/abilities/tera_shell.test.ts @@ -0,0 +1,111 @@ +import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#app/enums/moves"; +import { Species } from "#app/enums/species"; +import { HitResult } from "#app/field/pokemon.js"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +const TIMEOUT = 10 * 1000; // 10 second timeout + +describe("Abilities - Tera Shell", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .ability(Abilities.TERA_SHELL) + .moveset([Moves.SPLASH]) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.INSOMNIA) + .enemyMoveset(Array(4).fill(Moves.MACH_PUNCH)) + .startingLevel(100) + .enemyLevel(100); + }); + + it( + "should change the effectiveness of non-resisted attacks when the source is at full HP", + async () => { + await game.classicMode.startBattle([Species.SNORLAX]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + vi.spyOn(playerPokemon, "getMoveEffectiveness"); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.5); + + await game.toNextTurn(); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(2); + }, TIMEOUT + ); + + it( + "should not override type immunities", + async () => { + game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK)); + + await game.classicMode.startBattle([Species.SNORLAX]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + vi.spyOn(playerPokemon, "getMoveEffectiveness"); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0); + }, TIMEOUT + ); + + it( + "should not override type multipliers less than 0.5x", + async () => { + game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK)); + + await game.classicMode.startBattle([Species.AGGRON]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + vi.spyOn(playerPokemon, "getMoveEffectiveness"); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("MoveEndPhase"); + expect(playerPokemon.getMoveEffectiveness).toHaveLastReturnedWith(0.25); + }, TIMEOUT + ); + + it( + "should not affect the effectiveness of fixed-damage moves", + async () => { + game.override.enemyMoveset(Array(4).fill(Moves.DRAGON_RAGE)); + + await game.classicMode.startBattle([Species.CHARIZARD]); + + const playerPokemon = game.scene.getPlayerPokemon()!; + vi.spyOn(playerPokemon, "apply"); + + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to("BerryPhase", false); + expect(playerPokemon.apply).toHaveLastReturnedWith(HitResult.EFFECTIVE); + expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp() - 40); + }, TIMEOUT + ); +}); diff --git a/src/test/abilities/volt_absorb.test.ts b/src/test/abilities/volt_absorb.test.ts index d9c3fe34c24..7f3e160c7d0 100644 --- a/src/test/abilities/volt_absorb.test.ts +++ b/src/test/abilities/volt_absorb.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { BattlerTagType } from "#enums/battler-tag-type"; @@ -41,12 +41,14 @@ describe("Abilities - Volt Absorb", () => { await game.startBattle(); + const playerPokemon = game.scene.getPlayerPokemon()!; + game.move.select(moveToUse); await game.phaseInterceptor.to(TurnEndPhase); - expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1); - expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined(); + expect(playerPokemon.getStatStage(Stat.SPDEF)).toBe(1); + expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined(); expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase"); }); }); diff --git a/src/test/abilities/wind_rider.test.ts b/src/test/abilities/wind_rider.test.ts index 97e2e6456dc..7a1fee6794a 100644 --- a/src/test/abilities/wind_rider.test.ts +++ b/src/test/abilities/wind_rider.test.ts @@ -1,9 +1,8 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; @@ -24,94 +23,99 @@ describe("Abilities - Wind Rider", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleType("single"); - game.override.enemySpecies(Species.SHIFTRY); - game.override.enemyAbility(Abilities.WIND_RIDER); - game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]); - game.override.enemyMoveset(SPLASH_ONLY); + game.override + .battleType("single") + .enemySpecies(Species.SHIFTRY) + .enemyAbility(Abilities.WIND_RIDER) + .moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]) + .enemyMoveset(SPLASH_ONLY); }); - it("takes no damage from wind moves and its Attack is increased by one stage when hit by one", async () => { - await game.startBattle([Species.MAGIKARP]); + it("takes no damage from wind moves and its ATK stat stage is raised by 1 when hit by one", async () => { + await game.classicMode.startBattle([ Species.MAGIKARP ]); const shiftry = game.scene.getEnemyPokemon()!; - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.PETAL_BLIZZARD); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); expect(shiftry.isFullHp()).toBe(true); - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(shiftry.getStatStage(Stat.ATK)).toBe(1); }); - it("Attack is increased by one stage when Tailwind is present on its side", async () => { - game.override.ability(Abilities.WIND_RIDER); - game.override.enemySpecies(Species.MAGIKARP); + it("ATK stat stage is raised by 1 when Tailwind is present on its side", async () => { + game.override + .enemySpecies(Species.MAGIKARP) + .ability(Abilities.WIND_RIDER); - await game.startBattle([Species.SHIFTRY]); + await game.classicMode.startBattle([Species.SHIFTRY]); const shiftry = game.scene.getPlayerPokemon()!; - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.TAILWIND); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1); + expect(shiftry.getStatStage(Stat.ATK)).toBe(1); }); - it("does not increase Attack when Tailwind is present on opposing side", async () => { - game.override.ability(Abilities.WIND_RIDER); - game.override.enemySpecies(Species.MAGIKARP); + it("does not raise ATK stat stage when Tailwind is present on opposing side", async () => { + game.override + .enemySpecies(Species.MAGIKARP) + .ability(Abilities.WIND_RIDER); - await game.startBattle([Species.SHIFTRY]); + await game.classicMode.startBattle([Species.SHIFTRY]); const magikarp = game.scene.getEnemyPokemon()!; const shiftry = game.scene.getPlayerPokemon()!; - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); + expect(magikarp.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.TAILWIND); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1); - expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(1); + expect(magikarp.getStatStage(Stat.ATK)).toBe(0); }); - it("does not increase Attack when Tailwind is present on opposing side", async () => { - game.override.enemySpecies(Species.MAGIKARP); + it("does not raise ATK stat stage when Tailwind is present on opposing side", async () => { + game.override + .enemySpecies(Species.MAGIKARP) + .ability(Abilities.WIND_RIDER); - await game.startBattle([Species.SHIFTRY]); + await game.classicMode.startBattle([Species.SHIFTRY]); const magikarp = game.scene.getEnemyPokemon()!; const shiftry = game.scene.getPlayerPokemon()!; - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); + expect(magikarp.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.TAILWIND); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(1); - expect(magikarp.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(1); + expect(magikarp.getStatStage(Stat.ATK)).toBe(0); }); it("does not interact with Sandstorm", async () => { game.override.enemySpecies(Species.MAGIKARP); - await game.startBattle([Species.SHIFTRY]); + await game.classicMode.startBattle([Species.SHIFTRY]); const shiftry = game.scene.getPlayerPokemon()!; - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); expect(shiftry.isFullHp()).toBe(true); game.move.select(Moves.SANDSTORM); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); - expect(shiftry.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(shiftry.getStatStage(Stat.ATK)).toBe(0); expect(shiftry.hp).lessThan(shiftry.getMaxHp()); }); }); diff --git a/src/test/abilities/zen_mode.test.ts b/src/test/abilities/zen_mode.test.ts index 677d998e876..fd378647184 100644 --- a/src/test/abilities/zen_mode.test.ts +++ b/src/test/abilities/zen_mode.test.ts @@ -1,6 +1,5 @@ +import { Stat } from "#enums/stat"; import { BattlerIndex } from "#app/battle"; -import { Stat } from "#app/data/pokemon-stat"; -import { Status, StatusEffect } from "#app/data/status-effect"; import { DamagePhase } from "#app/phases/damage-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { MessagePhase } from "#app/phases/message-phase"; @@ -18,6 +17,7 @@ import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; +import { Status, StatusEffect } from "#app/data/status-effect"; const TIMEOUT = 20 * 1000; diff --git a/src/test/achievements/achievement.test.ts b/src/test/achievements/achievement.test.ts index 36c20ae2248..24d00a3e77b 100644 --- a/src/test/achievements/achievement.test.ts +++ b/src/test/achievements/achievement.test.ts @@ -224,7 +224,7 @@ describe("achvs", () => { expect(achvs._50_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._75_RIBBONS).toBeInstanceOf(RibbonAchv); expect(achvs._100_RIBBONS).toBeInstanceOf(RibbonAchv); - expect(achvs.TRANSFER_MAX_BATTLE_STAT).toBeInstanceOf(Achv); + expect(achvs.TRANSFER_MAX_STAT_STAGE).toBeInstanceOf(Achv); expect(achvs.MAX_FRIENDSHIP).toBeInstanceOf(Achv); expect(achvs.MEGA_EVOLVE).toBeInstanceOf(Achv); expect(achvs.GIGANTAMAX).toBeInstanceOf(Achv); diff --git a/src/test/battle-scene.test.ts b/src/test/battle-scene.test.ts index 9e28ec99791..4da75cea197 100644 --- a/src/test/battle-scene.test.ts +++ b/src/test/battle-scene.test.ts @@ -1,5 +1,5 @@ import { LoadingScene } from "#app/loading-scene"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import GameManager from "./utils/gameManager"; describe("BattleScene", () => { @@ -24,4 +24,12 @@ describe("BattleScene", () => { // `BattleScene.create()` is called during the `new GameManager()` call expect(game.scene.scene.remove).toHaveBeenCalledWith(LoadingScene.KEY); }); + + it("should also reset RNG on reset", () => { + vi.spyOn(game.scene, "resetSeed"); + + game.scene.reset(); + + expect(game.scene.resetSeed).toHaveBeenCalled(); + }); }); diff --git a/src/test/battle-stat.spec.ts b/src/test/battle-stat.spec.ts deleted file mode 100644 index 16fce962838..00000000000 --- a/src/test/battle-stat.spec.ts +++ /dev/null @@ -1,145 +0,0 @@ -import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat"; -import { describe, expect, it } from "vitest"; -import { arrayOfRange, mockI18next } from "./utils/testUtils"; - -const TEST_BATTLE_STAT = -99 as unknown as BattleStat; -const TEST_POKEMON = "Testmon"; -const TEST_STAT = "Teststat"; - -describe("battle-stat", () => { - describe("getBattleStatName", () => { - it("should return the correct name for each BattleStat", () => { - mockI18next(); - - expect(getBattleStatName(BattleStat.ATK)).toBe("pokemonInfo:Stat.ATK"); - expect(getBattleStatName(BattleStat.DEF)).toBe("pokemonInfo:Stat.DEF"); - expect(getBattleStatName(BattleStat.SPATK)).toBe( - "pokemonInfo:Stat.SPATK" - ); - expect(getBattleStatName(BattleStat.SPDEF)).toBe( - "pokemonInfo:Stat.SPDEF" - ); - expect(getBattleStatName(BattleStat.SPD)).toBe("pokemonInfo:Stat.SPD"); - expect(getBattleStatName(BattleStat.ACC)).toBe("pokemonInfo:Stat.ACC"); - expect(getBattleStatName(BattleStat.EVA)).toBe("pokemonInfo:Stat.EVA"); - }); - - it("should fall back to ??? for an unknown BattleStat", () => { - expect(getBattleStatName(TEST_BATTLE_STAT)).toBe("???"); - }); - }); - - describe("getBattleStatLevelChangeDescription", () => { - it("should return battle:statRose for +1", () => { - mockI18next(); - - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - 1, - true - ); - - expect(message).toBe("battle:statRose"); - }); - - it("should return battle:statSharplyRose for +2", () => { - mockI18next(); - - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - 2, - true - ); - - expect(message).toBe("battle:statSharplyRose"); - }); - - it("should return battle:statRoseDrastically for +3 to +6", () => { - mockI18next(); - - arrayOfRange(3, 6).forEach((n) => { - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - n, - true - ); - - expect(message).toBe("battle:statRoseDrastically"); - }); - }); - - it("should return battle:statWontGoAnyHigher for 7 or higher", () => { - mockI18next(); - - arrayOfRange(7, 10).forEach((n) => { - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - n, - true - ); - - expect(message).toBe("battle:statWontGoAnyHigher"); - }); - }); - - it("should return battle:statFell for -1", () => { - mockI18next(); - - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - 1, - false - ); - - expect(message).toBe("battle:statFell"); - }); - - it("should return battle:statHarshlyFell for -2", () => { - mockI18next(); - - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - 2, - false - ); - - expect(message).toBe("battle:statHarshlyFell"); - }); - - it("should return battle:statSeverelyFell for -3 to -6", () => { - mockI18next(); - - arrayOfRange(3, 6).forEach((n) => { - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - n, - false - ); - - expect(message).toBe("battle:statSeverelyFell"); - }); - }); - - it("should return battle:statWontGoAnyLower for -7 or lower", () => { - mockI18next(); - - arrayOfRange(7, 10).forEach((n) => { - const message = getBattleStatLevelChangeDescription( - TEST_POKEMON, - TEST_STAT, - n, - false - ); - - expect(message).toBe("battle:statWontGoAnyLower"); - }); - }); - }); -}); diff --git a/src/test/battle/battle-order.test.ts b/src/test/battle/battle-order.test.ts index 0129ecad254..e19168962dc 100644 --- a/src/test/battle/battle-order.test.ts +++ b/src/test/battle/battle-order.test.ts @@ -1,4 +1,3 @@ -import { Stat } from "#app/data/pokemon-stat"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { SelectTargetPhase } from "#app/phases/select-target-phase"; import { TurnStartPhase } from "#app/phases/turn-start-phase"; @@ -7,8 +6,7 @@ import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; describe("Battle order", () => { let phaserGame: Phaser.Game; @@ -37,30 +35,42 @@ describe("Battle order", () => { await game.startBattle([ Species.BULBASAUR, ]); - game.scene.getParty()[0].stats[Stat.SPD] = 50; - game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150; + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50 + vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150 game.move.select(Moves.TACKLE); await game.phaseInterceptor.run(EnemyCommandPhase); + + const playerPokemonIndex = playerPokemon.getBattlerIndex(); + const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); const phase = game.scene.getCurrentPhase() as TurnStartPhase; - const order = phase.getOrder(); - expect(order[0]).toBe(2); - expect(order[1]).toBe(0); + const order = phase.getCommandOrder(); + expect(order[0]).toBe(enemyPokemonIndex); + expect(order[1]).toBe(playerPokemonIndex); }, 20000); it("Player faster than opponent 150 vs 50", async () => { await game.startBattle([ Species.BULBASAUR, ]); - game.scene.getParty()[0].stats[Stat.SPD] = 150; - game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 50; + + const playerPokemon = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150 + vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50 game.move.select(Moves.TACKLE); await game.phaseInterceptor.run(EnemyCommandPhase); + + const playerPokemonIndex = playerPokemon.getBattlerIndex(); + const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); const phase = game.scene.getCurrentPhase() as TurnStartPhase; - const order = phase.getOrder(); - expect(order[0]).toBe(0); - expect(order[1]).toBe(2); + const order = phase.getCommandOrder(); + expect(order[0]).toBe(playerPokemonIndex); + expect(order[1]).toBe(enemyPokemonIndex); }, 20000); it("double - both opponents faster than player 50/50 vs 150/150", async () => { @@ -69,20 +79,25 @@ describe("Battle order", () => { Species.BULBASAUR, Species.BLASTOISE, ]); - game.scene.getParty()[0].stats[Stat.SPD] = 50; - game.scene.getParty()[1].stats[Stat.SPD] = 50; - game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 150; - game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150; + + const playerPokemon = game.scene.getPlayerField(); + const enemyPokemon = game.scene.getEnemyField(); + + playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50 + enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150 + const playerIndices = playerPokemon.map(p => p?.getBattlerIndex()); + const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex()); game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; - const order = phase.getOrder(); - expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(2)); - expect(order.indexOf(0)).toBeGreaterThan(order.indexOf(3)); - expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(2)); - expect(order.indexOf(1)).toBeGreaterThan(order.indexOf(3)); + const order = phase.getCommandOrder(); + expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true); + expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true); }, 20000); it("double - speed tie except 1 - 100/100 vs 100/150", async () => { @@ -91,19 +106,25 @@ describe("Battle order", () => { Species.BULBASAUR, Species.BLASTOISE, ]); - game.scene.getParty()[0].stats[Stat.SPD] = 100; - game.scene.getParty()[1].stats[Stat.SPD] = 100; - game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100; - game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150; + + const playerPokemon = game.scene.getPlayerField(); + const enemyPokemon = game.scene.getEnemyField(); + playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100 + vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100 + vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150 + const playerIndices = playerPokemon.map(p => p?.getBattlerIndex()); + const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex()); game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; - const order = phase.getOrder(); - expect(order.indexOf(3)).toBeLessThan(order.indexOf(0)); - expect(order.indexOf(3)).toBeLessThan(order.indexOf(1)); - expect(order.indexOf(3)).toBeLessThan(order.indexOf(2)); + const order = phase.getCommandOrder(); + expect(order[0]).toBe(enemyIndices[1]); + expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true); + expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true); }, 20000); it("double - speed tie 100/150 vs 100/150", async () => { @@ -112,19 +133,25 @@ describe("Battle order", () => { Species.BULBASAUR, Species.BLASTOISE, ]); - game.scene.getParty()[0].stats[Stat.SPD] = 100; - game.scene.getParty()[1].stats[Stat.SPD] = 150; - game.scene.currentBattle.enemyParty[0].stats[Stat.SPD] = 100; - game.scene.currentBattle.enemyParty[1].stats[Stat.SPD] = 150; + + const playerPokemon = game.scene.getPlayerField(); + const enemyPokemon = game.scene.getEnemyField(); + vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100 + vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150 + vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100 + vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150 + const playerIndices = playerPokemon.map(p => p?.getBattlerIndex()); + const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex()); game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE, 1); await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; - const order = phase.getOrder(); - expect(order.indexOf(1)).toBeLessThan(order.indexOf(0)); - expect(order.indexOf(1)).toBeLessThan(order.indexOf(2)); - expect(order.indexOf(3)).toBeLessThan(order.indexOf(0)); - expect(order.indexOf(3)).toBeLessThan(order.indexOf(2)); + const order = phase.getCommandOrder(); + expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true); + expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true); + expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true); + expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true); }, 20000); }); diff --git a/src/test/battle/battle.test.ts b/src/test/battle/battle.test.ts index be89fdeb2af..25dfbc765bd 100644 --- a/src/test/battle/battle.test.ts +++ b/src/test/battle/battle.test.ts @@ -1,5 +1,5 @@ import { allSpecies } from "#app/data/pokemon-species"; -import { TempBattleStat } from "#app/data/temp-battle-stat"; +import { Stat } from "#enums/stat"; import { GameModes, getGameMode } from "#app/game-mode"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { CommandPhase } from "#app/phases/command-phase"; @@ -320,7 +320,7 @@ describe("Test Battle Phase", () => { .startingLevel(100) .moveset([moveToUse]) .enemyMoveset(SPLASH_ONLY) - .startingHeldItems([{ name: "TEMP_STAT_BOOSTER", type: TempBattleStat.ACC }]); + .startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]); await game.startBattle(); game.scene.getPlayerPokemon()!.hp = 1; diff --git a/src/test/battle/inverse_battle.test.ts b/src/test/battle/inverse_battle.test.ts new file mode 100644 index 00000000000..be8b04155eb --- /dev/null +++ b/src/test/battle/inverse_battle.test.ts @@ -0,0 +1,203 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { Type } from "#app/data/type"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Abilities } from "#enums/abilities"; +import { ArenaTagType } from "#enums/arena-tag-type"; +import { Challenges } from "#enums/challenges"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import { StatusEffect } from "#enums/status-effect"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Inverse Battle", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1); + + game.override + .battleType("single") + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH); + }); + + it("1. immune types are 2x effective - Thunderbolt against Ground Type", async () => { + game.override.enemySpecies(Species.SANDSHREW); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(2); + }, TIMEOUT); + + it("2. 2x effective types are 0.5x effective - Thunderbolt against Flying Type", async () => { + game.override.enemySpecies(Species.PIDGEY); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(0.5); + }, TIMEOUT); + + it("3. 0.5x effective types are 2x effective - Thunderbolt against Electric Type", async () => { + game.override.enemySpecies(Species.CHIKORITA); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.THUNDERBOLT])).toBe(2); + }, TIMEOUT); + + it("4. Stealth Rock follows the inverse matchups - Stealth Rock against Charizard deals 1/32 of max HP", async () => { + game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0); + game.override + .enemySpecies(Species.CHARIZARD) + .enemyLevel(100); + + await game.challengeMode.startBattle(); + + const charizard = game.scene.getEnemyPokemon()!; + + const maxHp = charizard.getMaxHp(); + const damage_prediction = Math.max(Math.round(charizard.getMaxHp() / 32), 1); + console.log("Damage calcuation before round: " + charizard.getMaxHp() / 32); + const currentHp = charizard.hp; + const expectedHP = maxHp - damage_prediction; + + console.log("Charizard's max HP: " + maxHp, "Damage: " + damage_prediction, "Current HP: " + currentHp, "Expected HP: " + expectedHP); + expect(currentHp).toBeGreaterThan(maxHp * 31 / 32 - 1); + }, TIMEOUT); + + it("5. Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => { + game.override.enemySpecies(Species.SQUIRTLE); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.FREEZE_DRY])).toBe(2); + }, TIMEOUT); + + it("6. Water Absorb should heal against water moves - Water Absorb against Water gun", async () => { + game.override + .moveset([Moves.WATER_GUN]) + .enemyAbility(Abilities.WATER_ABSORB); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + enemy.hp = enemy.getMaxHp() - 1; + game.move.select(Moves.WATER_GUN); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.hp).toBe(enemy.getMaxHp()); + }, TIMEOUT); + + it("7. Fire type does not get burned - Will-O-Wisp against Charmander", async () => { + game.override + .moveset([Moves.WILL_O_WISP]) + .enemySpecies(Species.CHARMANDER); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.WILL_O_WISP); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.move.forceHit(); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.status?.effect).not.toBe(StatusEffect.BURN); + }, TIMEOUT); + + it("8. Electric type does not get paralyzed - Nuzzle against Pikachu", async () => { + game.override + .moveset([Moves.NUZZLE]) + .enemySpecies(Species.PIKACHU) + .enemyLevel(50); + + await game.challengeMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.NUZZLE); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(enemy.status?.effect).not.toBe(StatusEffect.PARALYSIS); + }, TIMEOUT); + + + it("10. Anticipation should trigger on 2x effective moves - Anticipation against Thunderbolt", async () => { + game.override + .moveset([Moves.THUNDERBOLT]) + .enemySpecies(Species.SANDSHREW) + .enemyAbility(Abilities.ANTICIPATION); + + await game.challengeMode.startBattle(); + + expect(game.scene.getEnemyPokemon()?.summonData.abilitiesApplied[0]).toBe(Abilities.ANTICIPATION); + }, TIMEOUT); + + it("11. Conversion 2 should change the type to the resistive type - Conversion 2 against Dragonite", async () => { + game.override + .moveset([Moves.CONVERSION_2]) + .enemyMoveset([Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW, Moves.DRAGON_CLAW]); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.CONVERSION_2); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getTypes()[0]).toBe(Type.DRAGON); + }, TIMEOUT); + + it("12. Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => { + game.override + .moveset([Moves.FLYING_PRESS]) + .enemySpecies(Species.MEOWSCARADA); + + await game.challengeMode.startBattle(); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(enemy.getMoveEffectiveness(player, allMoves[Moves.FLYING_PRESS])).toBe(0.25); + }, TIMEOUT); +}); diff --git a/src/test/battlerTags/octolock.test.ts b/src/test/battlerTags/octolock.test.ts index fa491589f09..7b1f9264370 100644 --- a/src/test/battlerTags/octolock.test.ts +++ b/src/test/battlerTags/octolock.test.ts @@ -1,16 +1,16 @@ import BattleScene from "#app/battle-scene"; -import { BattleStat } from "#app/data/battle-stat"; -import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags"; -import { BattlerTagType } from "#app/enums/battler-tag-type"; -import Pokemon from "#app/field/pokemon"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; import { describe, expect, it, vi } from "vitest"; +import Pokemon from "#app/field/pokemon"; +import { BattlerTag, BattlerTagLapseType, OctolockTag, TrappedTag } from "#app/data/battler-tags"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { Stat } from "#enums/stat"; vi.mock("#app/battle-scene.js"); describe("BattlerTag - OctolockTag", () => { describe("lapse behavior", () => { - it("unshifts a StatChangePhase with expected stat changes", { timeout: 10000 }, async () => { + it("unshifts a StatStageChangePhase with expected stat stage changes", { timeout: 10000 }, async () => { const mockPokemon = { scene: new BattleScene(), getBattlerIndex: () => 0, @@ -19,9 +19,9 @@ describe("BattlerTag - OctolockTag", () => { const subject = new OctolockTag(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(-1); - expect((phase as StatChangePhase)["stats"]).toEqual([BattleStat.DEF, BattleStat.SPDEF]); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(-1); + expect((phase as StatStageChangePhase)["stats"]).toEqual([ Stat.DEF, Stat.SPDEF ]); }); subject.lapse(mockPokemon, BattlerTagLapseType.TURN_END); diff --git a/src/test/battlerTags/stockpiling.test.ts b/src/test/battlerTags/stockpiling.test.ts index fef1e938c09..e568016dfef 100644 --- a/src/test/battlerTags/stockpiling.test.ts +++ b/src/test/battlerTags/stockpiling.test.ts @@ -1,10 +1,10 @@ import BattleScene from "#app/battle-scene"; -import { BattleStat } from "#app/data/battle-stat"; -import { StockpilingTag } from "#app/data/battler-tags"; -import Pokemon, { PokemonSummonData } from "#app/field/pokemon"; -import * as messages from "#app/messages"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; import { beforeEach, describe, expect, it, vi } from "vitest"; +import Pokemon, { PokemonSummonData } from "#app/field/pokemon"; +import { StockpilingTag } from "#app/data/battler-tags"; +import { Stat } from "#enums/stat"; +import * as messages from "#app/messages"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; beforeEach(() => { vi.spyOn(messages, "getPokemonNameWithAffix").mockImplementation(() => ""); @@ -12,7 +12,7 @@ beforeEach(() => { describe("BattlerTag - StockpilingTag", () => { describe("onAdd", () => { - it("unshifts a StatChangePhase with expected stat changes on add", { timeout: 10000 }, async () => { + it("unshifts a StatStageChangePhase with expected stat stage changes on add", { timeout: 10000 }, async () => { const mockPokemon = { scene: vi.mocked(new BattleScene()) as BattleScene, getBattlerIndex: () => 0, @@ -23,11 +23,11 @@ describe("BattlerTag - StockpilingTag", () => { const subject = new StockpilingTag(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ])); - (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]); + (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [Stat.DEF, Stat.SPDEF], [1, 1]); }); subject.onAdd(mockPokemon); @@ -35,7 +35,7 @@ describe("BattlerTag - StockpilingTag", () => { expect(mockPokemon.scene.unshiftPhase).toBeCalledTimes(1); }); - it("unshifts a StatChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => { + it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => { const mockPokemon = { scene: new BattleScene(), summonData: new PokemonSummonData(), @@ -44,17 +44,17 @@ describe("BattlerTag - StockpilingTag", () => { vi.spyOn(mockPokemon.scene, "queueMessage").mockImplementation(() => {}); - mockPokemon.summonData.battleStats[BattleStat.DEF] = 6; - mockPokemon.summonData.battleStats[BattleStat.SPDEF] = 5; + mockPokemon.summonData.statStages[Stat.DEF - 1] = 6; + mockPokemon.summonData.statStages[Stat.SPD - 1] = 5; const subject = new StockpilingTag(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.DEF, Stat.SPDEF])); - (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]); + (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [1, 1]); }); subject.onAdd(mockPokemon); @@ -64,7 +64,7 @@ describe("BattlerTag - StockpilingTag", () => { }); describe("onOverlap", () => { - it("unshifts a StatChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => { + it("unshifts a StatStageChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => { const mockPokemon = { scene: new BattleScene(), getBattlerIndex: () => 0, @@ -75,11 +75,11 @@ describe("BattlerTag - StockpilingTag", () => { const subject = new StockpilingTag(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementation(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ])); - (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.DEF, BattleStat.SPDEF], [1, 1]); + (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [1, 1]); }); subject.onOverlap(mockPokemon); @@ -98,39 +98,39 @@ describe("BattlerTag - StockpilingTag", () => { vi.spyOn(mockPokemon.scene, "queueMessage").mockImplementation(() => {}); - mockPokemon.summonData.battleStats[BattleStat.DEF] = 5; - mockPokemon.summonData.battleStats[BattleStat.SPDEF] = 4; + mockPokemon.summonData.statStages[Stat.DEF - 1] = 5; + mockPokemon.summonData.statStages[Stat.SPD - 1] = 4; const subject = new StockpilingTag(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ])); // def doesn't change - (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.SPDEF], [1]); + (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [1]); }); subject.onAdd(mockPokemon); expect(subject.stockpiledCount).toBe(1); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ])); // def doesn't change - (phase as StatChangePhase)["onChange"]!(mockPokemon, [BattleStat.SPDEF], [1]); + (phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [1]); }); subject.onOverlap(mockPokemon); expect(subject.stockpiledCount).toBe(2); vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(1); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.DEF, BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(1); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ])); // neither stat changes, stack count should still increase }); @@ -138,20 +138,20 @@ describe("BattlerTag - StockpilingTag", () => { subject.onOverlap(mockPokemon); expect(subject.stockpiledCount).toBe(3); - vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => { + vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(_phase => { throw new Error("Should not be called a fourth time"); }); // fourth stack should not be applied subject.onOverlap(mockPokemon); expect(subject.stockpiledCount).toBe(3); - expect(subject.statChangeCounts).toMatchObject({ [BattleStat.DEF]: 0, [BattleStat.SPDEF]: 2 }); + expect(subject.statChangeCounts).toMatchObject({ [ Stat.DEF ]: 0, [Stat.SPDEF]: 2 }); // removing tag should reverse stat changes vi.spyOn(mockPokemon.scene, "unshiftPhase").mockImplementationOnce(phase => { - expect(phase).toBeInstanceOf(StatChangePhase); - expect((phase as StatChangePhase)["levels"]).toEqual(-2); - expect((phase as StatChangePhase)["stats"]).toEqual(expect.arrayContaining([BattleStat.SPDEF])); + expect(phase).toBeInstanceOf(StatStageChangePhase); + expect((phase as StatStageChangePhase)["stages"]).toEqual(-2); + expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([Stat.SPDEF])); }); subject.onRemove(mockPokemon); diff --git a/src/test/boss-pokemon.test.ts b/src/test/boss-pokemon.test.ts new file mode 100644 index 00000000000..c6fc276551f --- /dev/null +++ b/src/test/boss-pokemon.test.ts @@ -0,0 +1,215 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import GameManager from "./utils/gameManager"; +import { Species } from "#app/enums/species"; +import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { SPLASH_ONLY } from "./utils/testUtils"; +import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#app/enums/moves"; +import { EFFECTIVE_STATS } from "#app/enums/stat"; +import { EnemyPokemon } from "#app/field/pokemon"; +import { toDmgValue } from "#app/utils"; + +describe("Boss Pokemon / Shields", () => { + const TIMEOUT = 20 * 1000; + + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.override + .battleType("single") + .disableTrainerWaves() + .disableCrits() + .enemySpecies(Species.RATTATA) + .enemyMoveset(SPLASH_ONLY) + .enemyHeldItems([]) + .startingLevel(1000) + .moveset([Moves.FALSE_SWIPE, Moves.SUPER_FANG, Moves.SPLASH]) + .ability(Abilities.NO_GUARD); + }); + + it("Pokemon should get shields based on their Species and level and the current wave", async () => { + let level = 50; + let wave = 5; + + // On normal waves, no shields... + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(0); + // ... expect (sub)-legendary and mythical Pokemon who always get shields + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.MEW))).toBe(2); + // Pokemon with 670+ BST get an extra shield + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.MEWTWO))).toBe(3); + + // Every 10 waves will always be a boss Pokemon with shield(s) + wave = 50; + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(2); + // Every extra 250 waves adds a shield + wave += 250; + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(3); + wave += 750; + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(6); + + // Pokemon above level 100 get an extra shield + level = 100; + expect(game.scene.getEncounterBossSegments(wave, level, getPokemonSpecies(Species.RATTATA))).toBe(7); + }, TIMEOUT); + + it("should reduce the number of shields if we are in a double battle", async () => { + game.override + .battleType("double") + .startingWave(150); // Floor 150 > 2 shields / 3 health segments + + await game.classicMode.startBattle([ Species.MEWTWO ]); + + const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!; + const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!; + expect(boss1.isBoss()).toBe(true); + expect(boss1.bossSegments).toBe(2); + expect(boss2.isBoss()).toBe(true); + expect(boss2.bossSegments).toBe(2); + }, TIMEOUT); + + it("shields should stop overflow damage and give stat stage boosts when broken", async () => { + game.override.startingWave(150); // Floor 150 > 2 shields / 3 health segments + + await game.classicMode.startBattle([ Species.MEWTWO ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + const segmentHp = enemyPokemon.getMaxHp() / enemyPokemon.bossSegments; + expect(enemyPokemon.isBoss()).toBe(true); + expect(enemyPokemon.bossSegments).toBe(3); + expect(getTotalStatStageBoosts(enemyPokemon)).toBe(0); + + game.move.select(Moves.SUPER_FANG); // Enough to break the first shield + await game.toNextTurn(); + + // Broke 1st of 2 shields, health at 2/3rd + expect(enemyPokemon.bossSegmentIndex).toBe(1); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - toDmgValue(segmentHp)); + // Breaking the shield gives a +1 boost to ATK, DEF, SP ATK, SP DEF or SPD + expect(getTotalStatStageBoosts(enemyPokemon)).toBe(1); + + game.move.select(Moves.FALSE_SWIPE); // Enough to break last shield but not kill + await game.toNextTurn(); + + expect(enemyPokemon.bossSegmentIndex).toBe(0); + expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - toDmgValue(2 * segmentHp)); + // Breaking the last shield gives a +2 boost to ATK, DEF, SP ATK, SP DEF or SPD + expect(getTotalStatStageBoosts(enemyPokemon)).toBe(3); + + }, TIMEOUT); + + it("breaking multiple shields at once requires extra damage", async () => { + game.override + .battleType("double") + .enemyHealthSegments(5); + + await game.classicMode.startBattle([ Species.MEWTWO ]); + + // In this test we want to break through 3 shields at once + const brokenShields = 3; + + const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!; + const boss1SegmentHp = boss1.getMaxHp() / boss1.bossSegments; + const requiredDamageBoss1 = boss1SegmentHp * (1 + Math.pow(2, brokenShields)); + expect(boss1.isBoss()).toBe(true); + expect(boss1.bossSegments).toBe(5); + expect(boss1.bossSegmentIndex).toBe(4); + + // Not enough damage to break through all shields + boss1.damageAndUpdate(Math.floor(requiredDamageBoss1 - 5)); + expect(boss1.bossSegmentIndex).toBe(1); + expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * 3)); + + const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!; + const boss2SegmentHp = boss2.getMaxHp() / boss2.bossSegments; + const requiredDamageBoss2 = boss2SegmentHp * (1 + Math.pow(2, brokenShields)); + + expect(boss2.isBoss()).toBe(true); + expect(boss2.bossSegments).toBe(5); + + // Enough damage to break through all shields + boss2.damageAndUpdate(Math.ceil(requiredDamageBoss2)); + expect(boss2.bossSegmentIndex).toBe(0); + expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * 4)); + + }, TIMEOUT); + + it("the number of stat stage boosts is consistent when several shields are broken at once", async () => { + const shieldsToBreak = 4; + + game.override + .battleType("double") + .enemyHealthSegments(shieldsToBreak + 1); + + await game.classicMode.startBattle([ Species.MEWTWO ]); + + const boss1: EnemyPokemon = game.scene.getEnemyParty()[0]!; + const boss1SegmentHp = boss1.getMaxHp() / boss1.bossSegments; + const singleShieldDamage = Math.ceil(boss1SegmentHp); + expect(boss1.isBoss()).toBe(true); + expect(boss1.bossSegments).toBe(shieldsToBreak + 1); + expect(boss1.bossSegmentIndex).toBe(shieldsToBreak); + expect(getTotalStatStageBoosts(boss1)).toBe(0); + + + let totalStatStages = 0; + + // Break the shields one by one + for (let i = 1; i <= shieldsToBreak; i++) { + boss1.damageAndUpdate(singleShieldDamage); + expect(boss1.bossSegmentIndex).toBe(shieldsToBreak - i); + expect(boss1.hp).toBe(boss1.getMaxHp() - toDmgValue(boss1SegmentHp * i)); + // Do nothing and go to next turn so that the StatStageChangePhase gets applied + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + // All broken shields give +1 stat boost, except the last two that gives +2 + totalStatStages += i >= shieldsToBreak -1? 2 : 1; + expect(getTotalStatStageBoosts(boss1)).toBe(totalStatStages); + } + + const boss2: EnemyPokemon = game.scene.getEnemyParty()[1]!; + const boss2SegmentHp = boss2.getMaxHp() / boss2.bossSegments; + const requiredDamage = boss2SegmentHp * (1 + Math.pow(2, shieldsToBreak - 1)); + + expect(boss2.isBoss()).toBe(true); + expect(boss2.bossSegments).toBe(shieldsToBreak + 1); + expect(boss2.bossSegmentIndex).toBe(shieldsToBreak); + expect(getTotalStatStageBoosts(boss2)).toBe(0); + + // Enough damage to break all shields at once + boss2.damageAndUpdate(Math.ceil(requiredDamage)); + expect(boss2.bossSegmentIndex).toBe(0); + expect(boss2.hp).toBe(boss2.getMaxHp() - toDmgValue(boss2SegmentHp * shieldsToBreak)); + // Do nothing and go to next turn so that the StatStageChangePhase gets applied + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + expect(getTotalStatStageBoosts(boss2)).toBe(totalStatStages); + + }, TIMEOUT); + + /** + * Gets the sum of the effective stat stage boosts for the given Pokemon + * @param enemyPokemon the pokemon to get stats from + * @returns the total stats boosts + */ + function getTotalStatStageBoosts(enemyPokemon: EnemyPokemon): number { + let boosts = 0; + for (const s of EFFECTIVE_STATS) { + boosts += enemyPokemon.getStatStage(s); + } + return boosts; + } +}); + diff --git a/src/test/eggs/egg.test.ts b/src/test/eggs/egg.test.ts index 28f1b7f0a6c..4f00e843b47 100644 --- a/src/test/eggs/egg.test.ts +++ b/src/test/eggs/egg.test.ts @@ -12,6 +12,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite describe("Egg Generation Tests", () => { let phaserGame: Phaser.Game; let game: GameManager; + const EGG_HATCH_COUNT: integer = 1000; beforeAll(() => { phaserGame = new Phaser.Game({ @@ -47,14 +48,21 @@ describe("Egg Generation Tests", () => { expect(result).toBe(expectedSpecies); }); - it("should hatch an Arceus. Set from legendary gacha", async () => { + it("should hatch an Arceus around half the time. Set from legendary gacha", async () => { const scene = game.scene; const timestamp = new Date(2024, 6, 10, 15, 0, 0, 0).getTime(); const expectedSpecies = Species.ARCEUS; + let gachaSpeciesCount = 0; - const result = new Egg({ scene, timestamp, sourceType: EggSourceType.GACHA_LEGENDARY, tier: EggTier.MASTER }).generatePlayerPokemon(scene).species.speciesId; + for (let i = 0; i < EGG_HATCH_COUNT; i++) { + const result = new Egg({ scene, timestamp, sourceType: EggSourceType.GACHA_LEGENDARY, tier: EggTier.MASTER }).generatePlayerPokemon(scene).species.speciesId; + if (result === expectedSpecies) { + gachaSpeciesCount++; + } + } - expect(result).toBe(expectedSpecies); + expect(gachaSpeciesCount).toBeGreaterThan(0.4 * EGG_HATCH_COUNT); + expect(gachaSpeciesCount).toBeLessThan(0.6 * EGG_HATCH_COUNT); }); it("should hatch an Arceus. Set from species", () => { const scene = game.scene; @@ -156,7 +164,7 @@ describe("Egg Generation Tests", () => { const scene = game.scene; const eggMoveIndex = new Egg({ scene }).eggMoveIndex; - const result = eggMoveIndex && eggMoveIndex >= 0 && eggMoveIndex <= 3; + const result = !Utils.isNullOrUndefined(eggMoveIndex) && eggMoveIndex >= 0 && eggMoveIndex <= 3; expect(result).toBe(true); }); @@ -309,4 +317,63 @@ describe("Egg Generation Tests", () => { expect(egg.variantTier).toBe(VariantTier.EPIC); }); + + it("should generate egg moves, species, shinyness, and ability unpredictably for the egg gacha", () => { + const scene = game.scene; + scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + scene.resetSeed(); + + const firstEgg = new Egg({scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON}); + const firstHatch = firstEgg.generatePlayerPokemon(scene); + let diffEggMove = false; + let diffSpecies = false; + let diffShiny = false; + let diffAbility = false; + for (let i = 0; i < EGG_HATCH_COUNT; i++) { + scene.gameData.unlockPity[EggTier.COMMON] = 0; + scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed + + const newEgg = new Egg({scene, sourceType: EggSourceType.GACHA_SHINY, tier: EggTier.COMMON}); + const newHatch = newEgg.generatePlayerPokemon(scene); + diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex); + diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId); + diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny); + diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex); + } + + expect(diffEggMove).toBe(true); + expect(diffSpecies).toBe(true); + expect(diffShiny).toBe(true); + expect(diffAbility).toBe(true); + }); + + it("should generate egg moves, shinyness, and ability unpredictably for species eggs", () => { + const scene = game.scene; + scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + scene.resetSeed(); + + const firstEgg = new Egg({scene, species: Species.BULBASAUR}); + const firstHatch = firstEgg.generatePlayerPokemon(scene); + let diffEggMove = false; + let diffSpecies = false; + let diffShiny = false; + let diffAbility = false; + for (let i = 0; i < EGG_HATCH_COUNT; i++) { + scene.setSeed("ABCDEFGHIJKLMNOPQRSTUVWXYZ"); + scene.resetSeed(); // Make sure that eggs are unpredictable even if using same seed + + const newEgg = new Egg({scene, species: Species.BULBASAUR}); + const newHatch = newEgg.generatePlayerPokemon(scene); + diffEggMove = diffEggMove || (newEgg.eggMoveIndex !== firstEgg.eggMoveIndex); + diffSpecies = diffSpecies || (newHatch.species.speciesId !== firstHatch.species.speciesId); + diffShiny = diffShiny || (newHatch.shiny !== firstHatch.shiny); + diffAbility = diffAbility || (newHatch.abilityIndex !== firstHatch.abilityIndex); + } + + expect(diffEggMove).toBe(true); + expect(diffSpecies).toBe(false); + expect(diffShiny).toBe(true); + expect(diffAbility).toBe(true); + }); }); diff --git a/src/test/endless_boss.test.ts b/src/test/endless_boss.test.ts index e983be245b6..8a564695e42 100644 --- a/src/test/endless_boss.test.ts +++ b/src/test/endless_boss.test.ts @@ -32,7 +32,7 @@ describe("Endless Boss", () => { it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => { game.override.startingWave(EndlessBossWave.Minor); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -44,7 +44,7 @@ describe("Endless Boss", () => { it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => { game.override.startingWave(EndlessBossWave.Major); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -56,7 +56,7 @@ describe("Endless Boss", () => { it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => { game.override.startingWave(EndlessBossWave.Minor); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -68,7 +68,7 @@ describe("Endless Boss", () => { it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => { game.override.startingWave(EndlessBossWave.Major); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS); expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -80,7 +80,7 @@ describe("Endless Boss", () => { it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => { game.override.startingWave(EndlessBossWave.Minor - 1); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS); expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor); expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS); diff --git a/src/test/evolution.test.ts b/src/test/evolution.test.ts index 41088c17bcb..9f0806b8e24 100644 --- a/src/test/evolution.test.ts +++ b/src/test/evolution.test.ts @@ -1,9 +1,12 @@ import { pokemonEvolutions, SpeciesFormEvolution, SpeciesWildEvolutionDelay } from "#app/data/pokemon-evolutions"; import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; +import * as Utils from "#app/utils"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "./utils/testUtils"; describe("Evolution", () => { let phaserGame: Phaser.Game; @@ -76,12 +79,15 @@ describe("Evolution", () => { const nincada = game.scene.getPlayerPokemon()!; nincada.abilityIndex = 2; + nincada.metBiome = -1; nincada.evolve(pokemonEvolutions[Species.NINCADA][0], nincada.getSpeciesForm()); const ninjask = game.scene.getParty()[0]; const shedinja = game.scene.getParty()[1]; expect(ninjask.abilityIndex).toBe(2); expect(shedinja.abilityIndex).toBe(1); + // Regression test for https://github.com/pagefaultgames/pokerogue/issues/3842 + expect(shedinja.metBiome).toBe(-1); }, TIMEOUT); it("should set wild delay to NONE by default", () => { @@ -89,4 +95,85 @@ describe("Evolution", () => { expect(speciesFormEvo.wildDelay).toBe(SpeciesWildEvolutionDelay.NONE); }); + + it("should increase both HP and max HP when evolving", async () => { + game.override.moveset([Moves.SURF]) + .enemySpecies(Species.GOLEM) + .enemyMoveset(SPLASH_ONLY) + .startingWave(21) + .startingLevel(16) + .enemyLevel(50); + + await game.startBattle([Species.TOTODILE]); + + const totodile = game.scene.getPlayerPokemon()!; + const hpBefore = totodile.hp; + + expect(totodile.hp).toBe(totodile.getMaxHp()); + + const golem = game.scene.getEnemyPokemon()!; + golem.hp = 1; + + expect(golem.hp).toBe(1); + + game.move.select(Moves.SURF); + await game.phaseInterceptor.to("EndEvolutionPhase"); + + expect(totodile.hp).toBe(totodile.getMaxHp()); + expect(totodile.hp).toBeGreaterThan(hpBefore); + }, TIMEOUT); + + it("should not fully heal HP when evolving", async () => { + game.override.moveset([Moves.SURF]) + .enemySpecies(Species.GOLEM) + .enemyMoveset(SPLASH_ONLY) + .startingWave(21) + .startingLevel(13) + .enemyLevel(30); + + await game.startBattle([Species.CYNDAQUIL]); + + const cyndaquil = game.scene.getPlayerPokemon()!; + cyndaquil.hp = Math.floor(cyndaquil.getMaxHp() / 2); + const hpBefore = cyndaquil.hp; + const maxHpBefore = cyndaquil.getMaxHp(); + + expect(cyndaquil.hp).toBe(Math.floor(cyndaquil.getMaxHp() / 2)); + + const golem = game.scene.getEnemyPokemon()!; + golem.hp = 1; + + expect(golem.hp).toBe(1); + + game.move.select(Moves.SURF); + await game.phaseInterceptor.to("EndEvolutionPhase"); + + expect(cyndaquil.getMaxHp()).toBeGreaterThan(maxHpBefore); + expect(cyndaquil.hp).toBeGreaterThan(hpBefore); + expect(cyndaquil.hp).toBeLessThan(cyndaquil.getMaxHp()); + }, TIMEOUT); + + it("should handle rng-based split evolution", async () => { + /* this test checks to make sure that tandemaus will + * evolve into a 3 family maushold 25% of the time + * and a 4 family maushold the other 75% of the time + * This is done by using the getEvolution method in pokemon.ts + * getEvolution will give back the form that the pokemon can evolve into + * It does this by checking the pokemon conditions in pokemon-forms.ts + * For tandemaus, the conditions are random due to a randSeedInt(4) + * If the value is 0, it's a 3 family maushold, whereas if the value is + * 1, 2 or 3, it's a 4 family maushold + */ + await game.startBattle([Species.TANDEMAUS]); // starts us off with a tandemaus + const playerPokemon = game.scene.getPlayerPokemon()!; + playerPokemon.level = 25; // tandemaus evolves at level 25 + vi.spyOn(Utils, "randSeedInt").mockReturnValue(0); // setting the random generator to be 0 to force a three family maushold + const threeForm = playerPokemon.getEvolution()!; + expect(threeForm.evoFormKey).toBe("three"); // as per pokemon-forms, the evoFormKey for 3 family mausholds is "three" + for (let f = 1; f < 4; f++) { + vi.spyOn(Utils, "randSeedInt").mockReturnValue(f); // setting the random generator to 1, 2 and 3 to force 4 family mausholds + const fourForm = playerPokemon.getEvolution()!; + expect(fourForm.evoFormKey).toBe(null); // meanwhile, according to the pokemon-forms, the evoFormKey for a 4 family maushold is null + } + }, TIMEOUT); }); diff --git a/src/test/evolutions/evolutions.test.ts b/src/test/evolutions/evolutions.test.ts deleted file mode 100644 index 2028764115c..00000000000 --- a/src/test/evolutions/evolutions.test.ts +++ /dev/null @@ -1,48 +0,0 @@ -import * as Utils from "#app/utils"; -import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; -import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; - -describe("Evolution tests", () => { - let phaserGame: Phaser.Game; - let game: GameManager; - - beforeAll(() => { - phaserGame = new Phaser.Game({ - type: Phaser.HEADLESS, - }); - }); - - afterEach(() => { - game.phaseInterceptor.restoreOg(); - }); - - beforeEach(() => { - game = new GameManager(phaserGame); - }); - - it("tandemaus evolution form test", async () => { - /* this test checks to make sure that tandemaus will - * evolve into a 3 family maushold 25% of the time - * and a 4 family maushold the other 75% of the time - * This is done by using the getEvolution method in pokemon.ts - * getEvolution will give back the form that the pokemon can evolve into - * It does this by checking the pokemon conditions in pokemon-forms.ts - * For tandemaus, the conditions are random due to a randSeedInt(4) - * If the value is 0, it's a 3 family maushold, whereas if the value is - * 1, 2 or 3, it's a 4 family maushold - */ - await game.startBattle([Species.TANDEMAUS]); // starts us off with a tandemaus - const playerPokemon = game.scene.getPlayerPokemon()!; - playerPokemon.level = 25; // tandemaus evolves at level 25 - vi.spyOn(Utils, "randSeedInt").mockReturnValue(0); // setting the random generator to be 0 to force a three family maushold - const threeForm = playerPokemon.getEvolution()!; - expect(threeForm.evoFormKey).toBe("three"); // as per pokemon-forms, the evoFormKey for 3 family mausholds is "three" - for (let f = 1; f < 4; f++) { - vi.spyOn(Utils, "randSeedInt").mockReturnValue(f); // setting the random generator to 1, 2 and 3 to force 4 family mausholds - const fourForm = playerPokemon.getEvolution()!; - expect(fourForm.evoFormKey).toBe(null); // meanwhile, according to the pokemon-forms, the evoFormKey for a 4 family maushold is null - } - }, 5000); -}); diff --git a/src/test/final_boss.test.ts b/src/test/final_boss.test.ts index 0f59572619b..5d006998a0b 100644 --- a/src/test/final_boss.test.ts +++ b/src/test/final_boss.test.ts @@ -1,8 +1,13 @@ +import { StatusEffect } from "#app/data/status-effect"; +import { Abilities } from "#app/enums/abilities"; import { Biome } from "#app/enums/biome"; +import { Moves } from "#app/enums/moves"; import { Species } from "#app/enums/species"; import { GameModes } from "#app/game-mode"; +import { TurnHeldItemTransferModifier } from "#app/modifier/modifier"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import GameManager from "./utils/gameManager"; +import { SPLASH_ONLY } from "./utils/testUtils"; const FinalWave = { Classic: 200, @@ -20,7 +25,13 @@ describe("Final Boss", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits(); + game.override + .startingWave(FinalWave.Classic) + .startingBiome(Biome.END) + .disableCrits() + .enemyMoveset(SPLASH_ONLY) + .moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ]) + .startingLevel(10000); }); afterEach(() => { @@ -28,7 +39,7 @@ describe("Final Boss", () => { }); it("should spawn Eternatus on wave 200 in END biome", async () => { - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -37,7 +48,7 @@ describe("Final Boss", () => { it("should NOT spawn Eternatus before wave 200 in END biome", async () => { game.override.startingWave(FinalWave.Classic - 1); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).toBe(Biome.END); @@ -46,7 +57,7 @@ describe("Final Boss", () => { it("should NOT spawn Eternatus outside of END biome", async () => { game.override.startingBiome(Biome.FOREST); - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC); expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic); expect(game.scene.arena.biomeType).not.toBe(Biome.END); @@ -54,12 +65,81 @@ describe("Final Boss", () => { }); it("should not have passive enabled on Eternatus", async () => { - await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC); + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC); - const eternatus = game.scene.getEnemyPokemon(); - expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS); - expect(eternatus?.hasPassive()).toBe(false); + const eternatus = game.scene.getEnemyPokemon()!; + expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); + expect(eternatus.hasPassive()).toBe(false); + }); + + it("should change form on direct hit down to last boss fragment", async () => { + await game.runToFinalBossEncounter([Species.KYUREM], GameModes.CLASSIC); + await game.phaseInterceptor.to("CommandPhase"); + + // Eternatus phase 1 + const eternatus = game.scene.getEnemyPokemon()!; + const phase1Hp = eternatus.getMaxHp(); + expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); + expect(eternatus.formIndex).toBe(0); + expect(eternatus.bossSegments).toBe(4); + expect(eternatus.bossSegmentIndex).toBe(3); + + game.move.select(Moves.DRAGON_PULSE); + await game.toNextTurn(); + + // Eternatus phase 2: changed form, healed and restored its shields + expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); + expect(eternatus.hp).toBeGreaterThan(phase1Hp); + expect(eternatus.hp).toBe(eternatus.getMaxHp()); + expect(eternatus.formIndex).toBe(1); + expect(eternatus.bossSegments).toBe(5); + expect(eternatus.bossSegmentIndex).toBe(4); + const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier); + expect(miniBlackHole).toBeDefined(); + expect(miniBlackHole?.stackCount).toBe(1); + }); + + it("should change form on status damage down to last boss fragment", async () => { + game.override.ability(Abilities.NO_GUARD); + + await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC); + await game.phaseInterceptor.to("CommandPhase"); + + // Eternatus phase 1 + const eternatus = game.scene.getEnemyPokemon()!; + const phase1Hp = eternatus.getMaxHp(); + expect(eternatus.species.speciesId).toBe(Species.ETERNATUS); + expect(eternatus.formIndex).toBe(0); + expect(eternatus.bossSegments).toBe(4); + expect(eternatus.bossSegmentIndex).toBe(3); + + game.move.select(Moves.WILL_O_WISP); + await game.toNextTurn(); + expect(eternatus.status?.effect).toBe(StatusEffect.BURN); + + const tickDamage = phase1Hp - eternatus.hp; + const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments); + // Stall until the burn is one hit away from breaking the last shield + while (eternatus.hp - tickDamage > lastShieldHp) { + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + } + + expect(eternatus.bossSegmentIndex).toBe(1); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + // Eternatus phase 2: changed form, healed and restored its shields + expect(eternatus.hp).toBeGreaterThan(phase1Hp); + expect(eternatus.hp).toBe(eternatus.getMaxHp()); + expect(eternatus.status).toBeFalsy(); + expect(eternatus.formIndex).toBe(1); + expect(eternatus.bossSegments).toBe(5); + expect(eternatus.bossSegmentIndex).toBe(4); + const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier); + expect(miniBlackHole).toBeDefined(); + expect(miniBlackHole?.stackCount).toBe(1); }); - it.todo("should change form on direct hit down to last boss fragment", () => {}); }); diff --git a/src/test/items/dire_hit.test.ts b/src/test/items/dire_hit.test.ts new file mode 100644 index 00000000000..02f7c0d06a4 --- /dev/null +++ b/src/test/items/dire_hit.test.ts @@ -0,0 +1,98 @@ +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phase from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { BattleEndPhase } from "#app/phases/battle-end-phase"; +import { TempCritBoosterModifier } from "#app/modifier/modifier"; +import { Mode } from "#app/ui/ui"; +import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; +import { Button } from "#app/enums/buttons"; +import { CommandPhase } from "#app/phases/command-phase"; +import { NewBattlePhase } from "#app/phases/new-battle-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { ShopCursorTarget } from "#app/enums/shop-cursor-target"; + +describe("Items - Dire Hit", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phase.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.override + .enemySpecies(Species.MAGIKARP) + .enemyMoveset(SPLASH_ONLY) + .moveset([ Moves.POUND ]) + .startingHeldItems([{ name: "DIRE_HIT" }]) + .battleType("single") + .disableCrits(); + + }, 20000); + + it("should raise CRIT stage by 1", async () => { + await game.startBattle([ + Species.GASTLY + ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + vi.spyOn(enemyPokemon, "getCritStage"); + + game.move.select(Moves.POUND); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(enemyPokemon.getCritStage).toHaveReturnedWith(1); + }, 20000); + + it("should renew how many battles are left of existing DIRE_HIT when picking up new DIRE_HIT", async() => { + game.override.itemRewards([{ name: "DIRE_HIT" }]); + + await game.startBattle([ + Species.PIKACHU + ]); + + game.move.select(Moves.SPLASH); + + await game.doKillOpponents(); + + await game.phaseInterceptor.to(BattleEndPhase); + + const modifier = game.scene.findModifier(m => m instanceof TempCritBoosterModifier) as TempCritBoosterModifier; + expect(modifier.getBattlesLeft()).toBe(4); + + // Forced DIRE_HIT to spawn in the first slot with override + game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { + const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler; + // Traverse to first modifier slot + handler.setCursor(0); + handler.setRowCursor(ShopCursorTarget.REWARDS); + handler.processInput(Button.ACTION); + }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true); + + await game.phaseInterceptor.to(TurnInitPhase); + + // Making sure only one booster is in the modifier list even after picking up another + let count = 0; + for (const m of game.scene.modifiers) { + if (m instanceof TempCritBoosterModifier) { + count++; + expect((m as TempCritBoosterModifier).getBattlesLeft()).toBe(5); + } + } + expect(count).toBe(1); + }, 20000); +}); diff --git a/src/test/items/eviolite.test.ts b/src/test/items/eviolite.test.ts index e491784acec..83b00583893 100644 --- a/src/test/items/eviolite.test.ts +++ b/src/test/items/eviolite.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { EvolutionStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; @@ -37,29 +37,29 @@ describe("Items - Eviolite", () => { const partyMember = game.scene.getParty()[0]; - // Checking consoe log to make sure Eviolite is applied when getBattleStat (with the appropriate stat) is called - partyMember.getBattleStat(Stat.DEF); + // Checking console log to make sure Eviolite is applied when getEffectiveStat (with the appropriate stat) is called + partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); - partyMember.getBattleStat(Stat.SPDEF); + partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.ATK); + partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPATK); + partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPD); + partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:ModifierType.EVIOLITE.name"), ""); }); diff --git a/src/test/items/leek.test.ts b/src/test/items/leek.test.ts index 7505b6374a0..af20516ef83 100644 --- a/src/test/items/leek.test.ts +++ b/src/test/items/leek.test.ts @@ -1,7 +1,4 @@ -import { BattlerIndex } from "#app/battle"; -import { CritBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; import * as Utils from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -26,91 +23,64 @@ describe("Items - Leek", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); - game.override.disableCrits(); - - game.override.battleType("single"); + game.override + .enemySpecies(Species.MAGIKARP) + .enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]) + .startingHeldItems([{ name: "LEEK" }]) + .moveset([ Moves.TACKLE ]) + .disableCrits() + .battleType("single"); }); - it("LEEK activates in battle correctly", async () => { - game.override.startingHeldItems([{ name: "LEEK" }]); - game.override.moveset([Moves.POUND]); - const consoleSpy = vi.spyOn(console, "log"); + it("should raise CRIT stage by 2 when held by FARFETCHD", async () => { await game.startBattle([ Species.FARFETCHD ]); - game.move.select(Moves.POUND); + const enemyMember = game.scene.getEnemyPokemon()!; - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + vi.spyOn(enemyMember, "getCritStage"); - await game.phaseInterceptor.to(MoveEffectPhase); + game.move.select(Moves.TACKLE); - expect(consoleSpy).toHaveBeenCalledWith("Applied", "Leek", ""); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(enemyMember.getCritStage).toHaveReturnedWith(2); }, 20000); - it("LEEK held by FARFETCHD", async () => { - await game.startBattle([ - Species.FARFETCHD - ]); - - const partyMember = game.scene.getPlayerPokemon()!; - - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); - - expect(critLevel.value).toBe(0); - - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); - - expect(critLevel.value).toBe(2); - }, 20000); - - it("LEEK held by GALAR_FARFETCHD", async () => { + it("should raise CRIT stage by 2 when held by GALAR_FARFETCHD", async () => { await game.startBattle([ Species.GALAR_FARFETCHD ]); - const partyMember = game.scene.getPlayerPokemon()!; + const enemyMember = game.scene.getEnemyPokemon()!; - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + vi.spyOn(enemyMember, "getCritStage"); - expect(critLevel.value).toBe(0); + game.move.select(Moves.TACKLE); - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + await game.phaseInterceptor.to(TurnEndPhase); - expect(critLevel.value).toBe(2); + expect(enemyMember.getCritStage).toHaveReturnedWith(2); }, 20000); - it("LEEK held by SIRFETCHD", async () => { + it("should raise CRIT stage by 2 when held by SIRFETCHD", async () => { await game.startBattle([ Species.SIRFETCHD ]); - const partyMember = game.scene.getPlayerPokemon()!; + const enemyMember = game.scene.getEnemyPokemon()!; - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + vi.spyOn(enemyMember, "getCritStage"); - expect(critLevel.value).toBe(0); + game.move.select(Moves.TACKLE); - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + await game.phaseInterceptor.to(TurnEndPhase); - expect(critLevel.value).toBe(2); + expect(enemyMember.getCritStage).toHaveReturnedWith(2); }, 20000); - it("LEEK held by fused FARFETCHD line (base)", async () => { + it("should raise CRIT stage by 2 when held by FARFETCHD line fused with Pokemon", async () => { // Randomly choose from the Farfetch'd line const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD]; @@ -119,9 +89,7 @@ describe("Items - Leek", () => { Species.PIKACHU, ]); - const party = game.scene.getParty(); - const partyMember = party[0]; - const ally = party[1]; + const [ partyMember, ally ] = game.scene.getParty(); // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; @@ -132,20 +100,18 @@ describe("Items - Leek", () => { partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + const enemyMember = game.scene.getEnemyPokemon()!; - expect(critLevel.value).toBe(0); + vi.spyOn(enemyMember, "getCritStage"); - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + game.move.select(Moves.TACKLE); - expect(critLevel.value).toBe(2); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(enemyMember.getCritStage).toHaveReturnedWith(2); }, 20000); - it("LEEK held by fused FARFETCHD line (part)", async () => { + it("should raise CRIT stage by 2 when held by Pokemon fused with FARFETCHD line", async () => { // Randomly choose from the Farfetch'd line const species = [Species.FARFETCHD, Species.GALAR_FARFETCHD, Species.SIRFETCHD]; @@ -154,9 +120,7 @@ describe("Items - Leek", () => { species[Utils.randInt(species.length)] ]); - const party = game.scene.getParty(); - const partyMember = party[0]; - const ally = party[1]; + const [ partyMember, ally ] = game.scene.getParty(); // Fuse party members (taken from PlayerPokemon.fuse(...) function) partyMember.fusionSpecies = ally.species; @@ -167,36 +131,31 @@ describe("Items - Leek", () => { partyMember.fusionGender = ally.gender; partyMember.fusionLuck = ally.luck; - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); - expect(critLevel.value).toBe(0); + const enemyMember = game.scene.getEnemyPokemon()!; - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + vi.spyOn(enemyMember, "getCritStage"); - expect(critLevel.value).toBe(2); + game.move.select(Moves.TACKLE); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(enemyMember.getCritStage).toHaveReturnedWith(2); }, 20000); - it("LEEK not held by FARFETCHD line", async () => { + it("should not raise CRIT stage when held by a Pokemon outside of FARFETCHD line", async () => { await game.startBattle([ Species.PIKACHU ]); - const partyMember = game.scene.getPlayerPokemon()!; + const enemyMember = game.scene.getEnemyPokemon()!; - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + vi.spyOn(enemyMember, "getCritStage"); - expect(critLevel.value).toBe(0); + game.move.select(Moves.TACKLE); - // Giving Leek to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.LEEK().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); + await game.phaseInterceptor.to(TurnEndPhase); - expect(critLevel.value).toBe(0); + expect(enemyMember.getCritStage).toHaveReturnedWith(0); }, 20000); }); diff --git a/src/test/items/light_ball.test.ts b/src/test/items/light_ball.test.ts index cf4f5c9e22f..673348e7b7a 100644 --- a/src/test/items/light_ball.test.ts +++ b/src/test/items/light_ball.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; @@ -37,29 +37,29 @@ describe("Items - Light Ball", () => { const partyMember = game.scene.getParty()[0]; - // Checking consoe log to make sure Light Ball is applied when getBattleStat (with the appropriate stat) is called - partyMember.getBattleStat(Stat.DEF); + // Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called + partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); - partyMember.getBattleStat(Stat.SPDEF); + partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.ATK); + partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPATK); + partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPD); + partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"), ""); }); diff --git a/src/test/items/metal_powder.test.ts b/src/test/items/metal_powder.test.ts index a3a4936532f..0206fd1f471 100644 --- a/src/test/items/metal_powder.test.ts +++ b/src/test/items/metal_powder.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; @@ -37,29 +37,29 @@ describe("Items - Metal Powder", () => { const partyMember = game.scene.getParty()[0]; - // Checking consoe log to make sure Metal Powder is applied when getBattleStat (with the appropriate stat) is called - partyMember.getBattleStat(Stat.DEF); + // Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called + partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); - partyMember.getBattleStat(Stat.SPDEF); + partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.ATK); + partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPATK); + partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPD); + partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"), ""); }); diff --git a/src/test/items/quick_powder.test.ts b/src/test/items/quick_powder.test.ts index 53521ba78f1..344b772feb4 100644 --- a/src/test/items/quick_powder.test.ts +++ b/src/test/items/quick_powder.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; @@ -37,29 +37,29 @@ describe("Items - Quick Powder", () => { const partyMember = game.scene.getParty()[0]; - // Checking consoe log to make sure Quick Powder is applied when getBattleStat (with the appropriate stat) is called - partyMember.getBattleStat(Stat.DEF); + // Checking console log to make sure Quick Powder is applied when getEffectiveStat (with the appropriate stat) is called + partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); - partyMember.getBattleStat(Stat.SPDEF); + partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.ATK); + partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPATK); + partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPD); + partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.QUICK_POWDER.name"), ""); }); diff --git a/src/test/items/scope_lens.test.ts b/src/test/items/scope_lens.test.ts index 85673218762..c8629093ab5 100644 --- a/src/test/items/scope_lens.test.ts +++ b/src/test/items/scope_lens.test.ts @@ -1,13 +1,10 @@ -import { BattlerIndex } from "#app/battle"; -import { CritBoosterModifier } from "#app/modifier/modifier"; -import { modifierTypes } from "#app/modifier/modifier-type"; -import { MoveEffectPhase } from "#app/phases/move-effect-phase"; -import * as Utils from "#app/utils"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phase from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; describe("Items - Scope Lens", () => { let phaserGame: Phaser.Game; @@ -26,47 +23,29 @@ describe("Items - Scope Lens", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); - game.override.disableCrits(); + game.override + .enemySpecies(Species.MAGIKARP) + .enemyMoveset(SPLASH_ONLY) + .moveset([ Moves.POUND ]) + .startingHeldItems([{ name: "SCOPE_LENS" }]) + .battleType("single") + .disableCrits(); - game.override.battleType("single"); }, 20000); - it("SCOPE_LENS activates in battle correctly", async () => { - game.override.startingHeldItems([{ name: "SCOPE_LENS" }]); - game.override.moveset([Moves.POUND]); - const consoleSpy = vi.spyOn(console, "log"); + it("should raise CRIT stage by 1", async () => { await game.startBattle([ Species.GASTLY ]); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + vi.spyOn(enemyPokemon, "getCritStage"); + game.move.select(Moves.POUND); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to(TurnEndPhase); - await game.phaseInterceptor.to(MoveEffectPhase); - - expect(consoleSpy).toHaveBeenCalledWith("Applied", "Scope Lens", ""); - }, 20000); - - it("SCOPE_LENS held by random pokemon", async () => { - await game.startBattle([ - Species.GASTLY - ]); - - const partyMember = game.scene.getPlayerPokemon()!; - - // Making sure modifier is not applied without holding item - const critLevel = new Utils.IntegerHolder(0); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); - - expect(critLevel.value).toBe(0); - - // Giving Scope Lens to party member and testing if it applies - partyMember.scene.addModifier(modifierTypes.SCOPE_LENS().newModifier(partyMember), true); - partyMember.scene.applyModifiers(CritBoosterModifier, true, partyMember, critLevel); - - expect(critLevel.value).toBe(1); + expect(enemyPokemon.getCritStage).toHaveReturnedWith(1); }, 20000); }); diff --git a/src/test/items/temp_stat_stage_booster.test.ts b/src/test/items/temp_stat_stage_booster.test.ts new file mode 100644 index 00000000000..c81703220db --- /dev/null +++ b/src/test/items/temp_stat_stage_booster.test.ts @@ -0,0 +1,175 @@ +import { BATTLE_STATS, Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; +import { Species } from "#enums/species"; +import Phase from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { Moves } from "#app/enums/moves"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { Abilities } from "#app/enums/abilities"; +import { TempStatStageBoosterModifier } from "#app/modifier/modifier"; +import { Mode } from "#app/ui/ui"; +import { Button } from "#app/enums/buttons"; +import { CommandPhase } from "#app/phases/command-phase"; +import { NewBattlePhase } from "#app/phases/new-battle-phase"; +import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { BattleEndPhase } from "#app/phases/battle-end-phase"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { ShopCursorTarget } from "#app/enums/shop-cursor-target"; + + +describe("Items - Temporary Stat Stage Boosters", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phase.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.override + .battleType("single") + .enemySpecies(Species.SHUCKLE) + .enemyMoveset(SPLASH_ONLY) + .enemyAbility(Abilities.BALL_FETCH) + .moveset([ Moves.TACKLE, Moves.SPLASH, Moves.HONE_CLAWS, Moves.BELLY_DRUM ]) + .startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); + }); + + it("should provide a x1.3 stat stage multiplier", async() => { + await game.startBattle([ + Species.PIKACHU + ]); + + const partyMember = game.scene.getPlayerPokemon()!; + + vi.spyOn(partyMember, "getStatStageMultiplier"); + + game.move.select(Moves.TACKLE); + + await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase); + + expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3); + }, 20000); + + it("should increase existing ACC stat stage by 1 for X_ACCURACY only", async() => { + game.override + .startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]) + .ability(Abilities.SIMPLE); + + await game.startBattle([ + Species.PIKACHU + ]); + + const partyMember = game.scene.getPlayerPokemon()!; + + vi.spyOn(partyMember, "getAccuracyMultiplier"); + + // Raise ACC by +2 stat stages + game.move.select(Moves.HONE_CLAWS); + + await game.phaseInterceptor.to(TurnEndPhase); + + game.move.select(Moves.TACKLE); + + await game.phaseInterceptor.to(TurnEndPhase); + + // ACC at +3 stat stages yields a x2 multiplier + expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2); + }, 20000); + + + it("should increase existing stat stage multiplier by 3/10 for the rest of the boosters", async() => { + await game.startBattle([ + Species.PIKACHU + ]); + + const partyMember = game.scene.getPlayerPokemon()!; + + vi.spyOn(partyMember, "getStatStageMultiplier"); + + // Raise ATK by +1 stat stage + game.move.select(Moves.HONE_CLAWS); + + await game.phaseInterceptor.to(TurnEndPhase); + + game.move.select(Moves.TACKLE); + + await game.phaseInterceptor.to(TurnEndPhase); + + // ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK + expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8); + }, 20000); + + it("should not increase past maximum stat stage multiplier", async() => { + game.override.startingModifier([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }, { name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); + + await game.startBattle([ + Species.PIKACHU + ]); + + const partyMember = game.scene.getPlayerPokemon()!; + + vi.spyOn(partyMember, "getStatStageMultiplier"); + vi.spyOn(partyMember, "getAccuracyMultiplier"); + + // Set all stat stages to 6 + vi.spyOn(partyMember.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6)); + + game.move.select(Moves.TACKLE); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3); + expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4); + }, 20000); + + it("should renew how many battles are left of existing booster when picking up new booster of same type", async() => { + game.override + .startingLevel(200) + .itemRewards([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ATK }]); + + await game.startBattle([ + Species.PIKACHU + ]); + + game.move.select(Moves.SPLASH); + + await game.doKillOpponents(); + + await game.phaseInterceptor.to(BattleEndPhase); + + const modifier = game.scene.findModifier(m => m instanceof TempStatStageBoosterModifier) as TempStatStageBoosterModifier; + expect(modifier.getBattlesLeft()).toBe(4); + + // Forced X_ATTACK to spawn in the first slot with override + game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { + const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler; + // Traverse to first modifier slot + handler.setCursor(0); + handler.setRowCursor(ShopCursorTarget.REWARDS); + handler.processInput(Button.ACTION); + }, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(NewBattlePhase), true); + + await game.phaseInterceptor.to(TurnInitPhase); + + // Making sure only one booster is in the modifier list even after picking up another + let count = 0; + for (const m of game.scene.modifiers) { + if (m instanceof TempStatStageBoosterModifier) { + count++; + expect((m as TempStatStageBoosterModifier).getBattlesLeft()).toBe(5); + } + } + expect(count).toBe(1); + }, 20000); +}); diff --git a/src/test/items/thick_club.test.ts b/src/test/items/thick_club.test.ts index 347921446e6..bcb6b371264 100644 --- a/src/test/items/thick_club.test.ts +++ b/src/test/items/thick_club.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { SpeciesStatBoosterModifier } from "#app/modifier/modifier"; import { modifierTypes } from "#app/modifier/modifier-type"; import i18next from "#app/plugins/i18n"; @@ -37,29 +37,29 @@ describe("Items - Thick Club", () => { const partyMember = game.scene.getParty()[0]; - // Checking consoe log to make sure Thick Club is applied when getBattleStat (with the appropriate stat) is called - partyMember.getBattleStat(Stat.DEF); + // Checking console log to make sure Thick Club is applied when getEffectiveStat (with the appropriate stat) is called + partyMember.getEffectiveStat(Stat.DEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), ""); // Printing dummy console messages along the way so subsequent checks don't pass because of the first console.log(""); - partyMember.getBattleStat(Stat.SPDEF); + partyMember.getEffectiveStat(Stat.SPDEF); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.ATK); + partyMember.getEffectiveStat(Stat.ATK); expect(consoleSpy).toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPATK); + partyMember.getEffectiveStat(Stat.SPATK); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), ""); console.log(""); - partyMember.getBattleStat(Stat.SPD); + partyMember.getEffectiveStat(Stat.SPD); expect(consoleSpy).not.toHaveBeenLastCalledWith("Applied", i18next.t("modifierType:SpeciesBoosterItem.THICK_CLUB.name"), ""); }); diff --git a/src/test/localization/battle-stat.test.ts b/src/test/localization/battle-stat.test.ts deleted file mode 100644 index b5ba698c4b6..00000000000 --- a/src/test/localization/battle-stat.test.ts +++ /dev/null @@ -1,217 +0,0 @@ -import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "#app/data/battle-stat"; -import deBattleStat from "#app/locales/de/battle.json"; -import dePokemonInfo from "#app/locales/de/pokemon-info.json"; -import enBattleStat from "#app/locales/en/battle.json"; -import enPokemonInfo from "#app/locales/en/pokemon-info.json"; -import esBattleStat from "#app/locales/es/battle.json"; -import esPokemonInfo from "#app/locales/es/pokemon-info.json"; -import frBattleStat from "#app/locales/fr/battle.json"; -import frPokemonInfo from "#app/locales/fr/pokemon-info.json"; -import itBattleStat from "#app/locales/it/battle.json"; -import itPokemonInfo from "#app/locales/it/pokemon-info.json"; -import koBattleStat from "#app/locales/ko/battle.json"; -import koPokemonInfo from "#app/locales/ko/pokemon-info.json"; -import ptBrBattleStat from "#app/locales/pt_BR/battle.json"; -import ptBrPokemonInfo from "#app/locales/pt_BR/pokemon-info.json"; -import zhCnBattleStat from "#app/locales/zh_CN/battle.json"; -import zhCnPokemonInfo from "#app/locales/zh_CN/pokemon-info.json"; -import zhTwBattleStat from "#app/locales/zh_TW/battle.json"; -import zhTwPokemonInfo from "#app/locales/zh_TW/pokemon-info.json"; -import i18next, { initI18n } from "#app/plugins/i18n"; -import { KoreanPostpositionProcessor } from "i18next-korean-postposition-processor"; -import { beforeAll, describe, expect, it } from "vitest"; - -interface BattleStatTestUnit { - stat: BattleStat, - key: string -} - -interface BattleStatLevelTestUnit { - levels: integer, - up: boolean, - key: string - changedStats: integer -} - -function testBattleStatName(stat: BattleStat, expectMessage: string) { - if (!expectMessage) { - return; - } // not translated yet! - const message = getBattleStatName(stat); - console.log(`message ${message}, expected ${expectMessage}`); - expect(message).toBe(expectMessage); -} - -function testBattleStatLevelChangeDescription(levels: integer, up: boolean, expectMessage: string, changedStats: integer) { - if (!expectMessage) { - return; - } // not translated yet! - const message = getBattleStatLevelChangeDescription("{{pokemonNameWithAffix}}", "{{stats}}", levels, up, changedStats); - console.log(`message ${message}, expected ${expectMessage}`); - expect(message).toBe(expectMessage); -} - -describe("Test for BattleStat Localization", () => { - const battleStatUnits: BattleStatTestUnit[] = []; - const battleStatLevelUnits: BattleStatLevelTestUnit[] = []; - - beforeAll(() => { - initI18n(); - - battleStatUnits.push({stat: BattleStat.ATK, key: "Stat.ATK"}); - battleStatUnits.push({stat: BattleStat.DEF, key: "Stat.DEF"}); - battleStatUnits.push({stat: BattleStat.SPATK, key: "Stat.SPATK"}); - battleStatUnits.push({stat: BattleStat.SPDEF, key: "Stat.SPDEF"}); - battleStatUnits.push({stat: BattleStat.SPD, key: "Stat.SPD"}); - battleStatUnits.push({stat: BattleStat.ACC, key: "Stat.ACC"}); - battleStatUnits.push({stat: BattleStat.EVA, key: "Stat.EVA"}); - - battleStatLevelUnits.push({levels: 1, up: true, key: "statRose_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 2, up: true, key: "statSharplyRose_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 3, up: true, key: "statRoseDrastically_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 4, up: true, key: "statRoseDrastically_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 5, up: true, key: "statRoseDrastically_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 6, up: true, key: "statRoseDrastically_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 7, up: true, key: "statWontGoAnyHigher_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 1, up: false, key: "statFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 2, up: false, key: "statHarshlyFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 3, up: false, key: "statSeverelyFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 4, up: false, key: "statSeverelyFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 5, up: false, key: "statSeverelyFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 6, up: false, key: "statSeverelyFell_one", changedStats: 1}); - battleStatLevelUnits.push({levels: 7, up: false, key: "statWontGoAnyLower_one", changedStats: 1}); - }); - - it("Test getBattleStatName() in English", async () => { - i18next.changeLanguage("en"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, enPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in English", async () => { - i18next.changeLanguage("en"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, enBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in Español", async () => { - i18next.changeLanguage("es"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, esPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in Español", async () => { - i18next.changeLanguage("es"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, esBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in Italiano", async () => { - i18next.changeLanguage("it"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, itPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in Italiano", async () => { - i18next.changeLanguage("it"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, itBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in Français", async () => { - i18next.changeLanguage("fr"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, frPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in Français", async () => { - i18next.changeLanguage("fr"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, frBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in Deutsch", async () => { - i18next.changeLanguage("de"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, dePokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in Deutsch", async () => { - i18next.changeLanguage("de"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, deBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in Português (BR)", async () => { - i18next.changeLanguage("pt-BR"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, ptBrPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in Português (BR)", async () => { - i18next.changeLanguage("pt-BR"); - battleStatLevelUnits.forEach(unit => { - testBattleStatLevelChangeDescription(unit.levels, unit.up, ptBrBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in 简体中文", async () => { - i18next.changeLanguage("zh-CN"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, zhCnPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in 简体中文", async () => { - i18next.changeLanguage("zh-CN"); - battleStatLevelUnits.forEach(unit => { - // In i18next, the pluralization rules are language-specific, and Chinese only supports the _other suffix. - unit.key = unit.key.replace("one", "other"); - testBattleStatLevelChangeDescription(unit.levels, unit.up, zhCnBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in 繁體中文", async () => { - i18next.changeLanguage("zh-TW"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, zhTwPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in 繁體中文", async () => { - i18next.changeLanguage("zh-TW"); - battleStatLevelUnits.forEach(unit => { - // In i18next, the pluralization rules are language-specific, and Chinese only supports the _other suffix. - unit.key = unit.key.replace("one", "other"); - testBattleStatLevelChangeDescription(unit.levels, unit.up, zhTwBattleStat[unit.key], unit.changedStats); - }); - }); - - it("Test getBattleStatName() in 한국어", async () => { - await i18next.changeLanguage("ko"); - battleStatUnits.forEach(unit => { - testBattleStatName(unit.stat, koPokemonInfo[unit.key.split(".")[0]][unit.key.split(".")[1]]); - }); - }); - - it("Test getBattleStatLevelChangeDescription() in 한국어", async () => { - i18next.changeLanguage("ko", () => { - battleStatLevelUnits.forEach(unit => { - const processor = new KoreanPostpositionProcessor(); - const message = processor.process(koBattleStat[unit.key]); - testBattleStatLevelChangeDescription(unit.levels, unit.up, message, unit.changedStats); - }); - }); - }); -}); diff --git a/src/test/utils/misc.test.ts b/src/test/misc.test.ts similarity index 90% rename from src/test/utils/misc.test.ts rename to src/test/misc.test.ts index d7c10144ead..1052a282a64 100644 --- a/src/test/utils/misc.test.ts +++ b/src/test/misc.test.ts @@ -30,7 +30,7 @@ describe("Test misc", () => { return response.json(); }).then(data => { spy(); // Call the spy function - expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0}); + expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 }); }); expect(spy).toHaveBeenCalled(); }); @@ -43,7 +43,7 @@ describe("Test misc", () => { return response.json(); }).then(data => { spy(); // Call the spy function - expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0}); + expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 }); }); expect(spy).toHaveBeenCalled(); }); @@ -54,7 +54,7 @@ describe("Test misc", () => { expect(response.ok).toBe(true); expect(response.status).toBe(200); - expect(data).toEqual({"username":"greenlamp", "lastSessionSlot":0}); + expect(data).toEqual({ "username": "greenlamp", "lastSessionSlot": 0 }); }); it("test apifetch mock sync", async () => { diff --git a/src/test/moves/alluring_voice.test.ts b/src/test/moves/alluring_voice.test.ts new file mode 100644 index 00000000000..9807d1bce85 --- /dev/null +++ b/src/test/moves/alluring_voice.test.ts @@ -0,0 +1,54 @@ +import { BattlerIndex } from "#app/battle"; +import { Abilities } from "#app/enums/abilities"; +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Moves - Alluring Voice", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.ICE_SCALES) + .enemyMoveset(Array(4).fill(Moves.HOWL)) + .startingLevel(10) + .enemyLevel(10) + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.ALLURING_VOICE]); + + }); + + it("should confuse the opponent if their stat stages were raised", async () => { + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.ALLURING_VOICE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to(BerryPhase); + + expect(enemy.getTag(BattlerTagType.CONFUSED)?.tagType).toBe("CONFUSED"); + }, TIMEOUT); +}); diff --git a/src/test/moves/baton_pass.test.ts b/src/test/moves/baton_pass.test.ts index 602da9e37f8..1a4edafdd36 100644 --- a/src/test/moves/baton_pass.test.ts +++ b/src/test/moves/baton_pass.test.ts @@ -1,13 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { PostSummonPhase } from "#app/phases/post-summon-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { BattlerIndex } from "#app/battle"; import GameManager from "#app/test/utils/gameManager"; +import { Abilities } from "#enums/abilities"; +import { BattlerTagType } from "#enums/battler-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { SPLASH_ONLY } from "../utils/testUtils"; - describe("Moves - Baton Pass", () => { let phaserGame: Phaser.Game; @@ -27,35 +27,35 @@ describe("Moves - Baton Pass", () => { game = new GameManager(phaserGame); game.override .battleType("single") - .enemySpecies(Species.DUGTRIO) - .startingLevel(1) - .startingWave(97) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) .moveset([Moves.BATON_PASS, Moves.NASTY_PLOT, Moves.SPLASH]) + .ability(Abilities.BALL_FETCH) .enemyMoveset(SPLASH_ONLY) .disableCrits(); }); - it("passes stat stage buffs when player uses it", async () => { + it("transfers all stat stages when player uses it", async() => { // arrange - await game.startBattle([ - Species.RAICHU, - Species.SHUCKLE - ]); + await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]); // round 1 - buff game.move.select(Moves.NASTY_PLOT); await game.toNextTurn(); - expect(game.scene.getPlayerPokemon()!.summonData.battleStats[BattleStat.SPATK]).toEqual(2); + + let playerPokemon = game.scene.getPlayerPokemon()!; + + expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2); // round 2 - baton pass game.move.select(Moves.BATON_PASS); game.doSelectPartyPokemon(1); - await game.phaseInterceptor.to(TurnEndPhase); + await game.phaseInterceptor.to("TurnEndPhase"); // assert - const playerPkm = game.scene.getPlayerPokemon()!; - expect(playerPkm.species.speciesId).toEqual(Species.SHUCKLE); - expect(playerPkm.summonData.battleStats[BattleStat.SPATK]).toEqual(2); + playerPokemon = game.scene.getPlayerPokemon()!; + expect(playerPokemon.species.speciesId).toEqual(Species.SHUCKLE); + expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2); }, 20000); it("passes stat stage buffs when AI uses it", async () => { @@ -63,10 +63,7 @@ describe("Moves - Baton Pass", () => { game.override .startingWave(5) .enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT])); - await game.startBattle([ - Species.RAICHU, - Species.SHUCKLE - ]); + await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]); // round 1 - ai buffs game.move.select(Moves.SPLASH); @@ -76,11 +73,11 @@ describe("Moves - Baton Pass", () => { game.scene.getEnemyPokemon()!.hp = 100; game.override.enemyMoveset(new Array(4).fill(Moves.BATON_PASS)); game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(PostSummonPhase, false); + await game.phaseInterceptor.to("PostSummonPhase", false); // assert // check buffs are still there - expect(game.scene.getEnemyPokemon()!.summonData.battleStats[BattleStat.SPATK]).toEqual(2); + expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2); // confirm that a switch actually happened. can't use species because I // can't find a way to override trainer parties with more than 1 pokemon species expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100); @@ -91,4 +88,20 @@ describe("Moves - Baton Pass", () => { "PostSummonPhase" ]); }, 20000); + + it("doesn't transfer effects that aren't transferrable", async() => { + game.override.enemyMoveset(Array(4).fill(Moves.SALT_CURE)); + await game.classicMode.startBattle([Species.PIKACHU, Species.FEEBAS]); + + const [player1, player2] = game.scene.getParty(); + + game.move.select(Moves.BATON_PASS); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("MoveEndPhase"); + expect(player1.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy(); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(player2.findTag((t) => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined(); + }, 20000); }); diff --git a/src/test/moves/belly_drum.test.ts b/src/test/moves/belly_drum.test.ts index e4956c6e83a..7024deb3f18 100644 --- a/src/test/moves/belly_drum.test.ts +++ b/src/test/moves/belly_drum.test.ts @@ -1,8 +1,8 @@ -import { BattleStat } from "#app/data/battle-stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; @@ -43,8 +43,8 @@ describe("Moves - BELLY DRUM", () => { // Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Belly_Drum_(move) - test("Belly Drum raises the user's Attack to its max, at the cost of 1/2 of its maximum HP", - async () => { + test("raises the user's ATK stat stage to its max, at the cost of 1/2 of its maximum HP", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -54,48 +54,48 @@ describe("Moves - BELLY DRUM", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); }, TIMEOUT ); - test("Belly Drum will still take effect if an uninvolved stat is at max", - async () => { + test("will still take effect if an uninvolved stat stage is at max", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); - // Here - BattleStat.ATK -> -3 and BattleStat.SPATK -> 6 - leadPokemon.summonData.battleStats[BattleStat.ATK] = -3; - leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; + // Here - Stat.ATK -> -3 and Stat.SPATK -> 6 + leadPokemon.setStatStage(Stat.ATK, -3); + leadPokemon.setStatStage(Stat.SPATK, 6); game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); }, TIMEOUT ); - test("Belly Drum fails if the pokemon's attack stat is at its maximum", - async () => { + test("fails if the pokemon's ATK stat stage is at its maximum", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; + leadPokemon.setStatStage(Stat.ATK, 6); game.move.select(Moves.BELLY_DRUM); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); }, TIMEOUT ); - test("Belly Drum fails if the user's health is less than 1/2", - async () => { + test("fails if the user's health is less than 1/2", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -106,7 +106,7 @@ describe("Moves - BELLY DRUM", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); }, TIMEOUT ); }); diff --git a/src/test/moves/burning_jealousy.test.ts b/src/test/moves/burning_jealousy.test.ts new file mode 100644 index 00000000000..2cb6a0bc52a --- /dev/null +++ b/src/test/moves/burning_jealousy.test.ts @@ -0,0 +1,103 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { Abilities } from "#app/enums/abilities"; +import { StatusEffect } from "#app/enums/status-effect"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +const TIMEOUT = 20 * 1000; + +describe("Moves - Burning Jealousy", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.ICE_SCALES) + .enemyMoveset(Array(4).fill(Moves.HOWL)) + .startingLevel(10) + .enemyLevel(10) + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.BURNING_JEALOUSY, Moves.GROWL]); + + }); + + it("should burn the opponent if their stat stages were raised", async () => { + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.BURNING_JEALOUSY); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(enemy.status?.effect).toBe(StatusEffect.BURN); + }, TIMEOUT); + + it("should still burn the opponent if their stat stages were both raised and lowered in the same turn", async () => { + game.override + .starterSpecies(0) + .battleType("double"); + await game.classicMode.startBattle([Species.FEEBAS, Species.ABRA]); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.BURNING_JEALOUSY); + game.move.select(Moves.GROWL, 1); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(enemy.status?.effect).toBe(StatusEffect.BURN); + }, TIMEOUT); + + it("should ignore stat stages raised by IMPOSTER", async () => { + game.override + .enemySpecies(Species.DITTO) + .enemyAbility(Abilities.IMPOSTER) + .enemyMoveset(SPLASH_ONLY); + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.BURNING_JEALOUSY); + await game.phaseInterceptor.to("BerryPhase"); + + expect(enemy.status?.effect).toBeUndefined(); + }, TIMEOUT); + + it.skip("should ignore weakness policy", async () => { // TODO: Make this test if WP is implemented + await game.classicMode.startBattle(); + }, TIMEOUT); + + it("should be boosted by Sheer Force even if opponent didn't raise stat stages", async () => { + game.override + .ability(Abilities.SHEER_FORCE) + .enemyMoveset(SPLASH_ONLY); + vi.spyOn(allMoves[Moves.BURNING_JEALOUSY], "calculateBattlePower"); + await game.classicMode.startBattle(); + + game.move.select(Moves.BURNING_JEALOUSY); + await game.phaseInterceptor.to("BerryPhase"); + + expect(allMoves[Moves.BURNING_JEALOUSY].calculateBattlePower).toHaveReturnedWith(allMoves[Moves.BURNING_JEALOUSY].power * 5461 / 4096); + }, TIMEOUT); +}); diff --git a/src/test/moves/ceaseless_edge.test.ts b/src/test/moves/ceaseless_edge.test.ts index 34ecf8f39f6..8511b3179c6 100644 --- a/src/test/moves/ceaseless_edge.test.ts +++ b/src/test/moves/ceaseless_edge.test.ts @@ -110,7 +110,7 @@ describe("Moves - Ceaseless Edge", () => { const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp; // Check HP of pokemon that WILL BE switched in (index 1) - game.forceOpponentToSwitch(); + game.forceEnemyToSwitch(); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to(TurnEndPhase, false); expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes); diff --git a/src/test/moves/clangorous_soul.test.ts b/src/test/moves/clangorous_soul.test.ts index 9ea6da91595..9bd3bc2379e 100644 --- a/src/test/moves/clangorous_soul.test.ts +++ b/src/test/moves/clangorous_soul.test.ts @@ -1,12 +1,11 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#test/utils/gameManager"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; -import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; +import { Stat } from "#enums/stat"; import { SPLASH_ONLY } from "#test/utils/testUtils"; -import Phaser from "phaser"; -import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; const TIMEOUT = 20 * 1000; /** HP Cost of Move */ @@ -14,7 +13,7 @@ const RATIO = 3; /** Amount of extra HP lost */ const PREDAMAGE = 15; -describe("Moves - CLANGOROUS_SOUL", () => { +describe("Moves - Clangorous Soul", () => { let phaserGame: Phaser.Game; let game: GameManager; @@ -40,91 +39,91 @@ describe("Moves - CLANGOROUS_SOUL", () => { //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move) - test("Clangorous Soul raises the user's Attack, Defense, Special Attack, Special Defense and Speed by one stage each, at the cost of 1/3 of its maximum HP", - async () => { + it("raises the user's ATK, DEF, SPATK, SPDEF, and SPD stat stages by 1 each at the cost of 1/3 of its maximum HP", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); + const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); game.move.select(Moves.CLANGOROUS_SOUL); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(1); - expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(1); - expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(1); + expect(leadPokemon.getStatStage(Stat.DEF)).toBe(1); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(1); + expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(1); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1); }, TIMEOUT ); - test("Clangorous Soul will still take effect if one or more of the involved stats are not at max", - async () => { + it("will still take effect if one or more of the involved stat stages are not at max", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); + const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); - //Here - BattleStat.SPD -> 0 and BattleStat.SPDEF -> 4 - leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.DEF] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 4; + //Here - Stat.SPD -> 0 and Stat.SPDEF -> 4 + leadPokemon.setStatStage(Stat.ATK, 6); + leadPokemon.setStatStage(Stat.DEF, 6); + leadPokemon.setStatStage(Stat.SPATK, 6); + leadPokemon.setStatStage(Stat.SPDEF, 4); game.move.select(Moves.CLANGOROUS_SOUL); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(5); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(1); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(5); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1); }, TIMEOUT ); - test("Clangorous Soul fails if all stats involved are at max", - async () => { + it("fails if all stat stages involved are at max", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.DEF] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPDEF] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPD] = 6; + leadPokemon.setStatStage(Stat.ATK, 6); + leadPokemon.setStatStage(Stat.DEF, 6); + leadPokemon.setStatStage(Stat.SPATK, 6); + leadPokemon.setStatStage(Stat.SPDEF, 6); + leadPokemon.setStatStage(Stat.SPD, 6); game.move.select(Moves.CLANGOROUS_SOUL); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6); }, TIMEOUT ); - test("Clangorous Soul fails if the user's health is less than 1/3", - async () => { + it("fails if the user's health is less than 1/3", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); + const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO); leadPokemon.hp = hpLost - PREDAMAGE; game.move.select(Moves.CLANGOROUS_SOUL); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0); + expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(0); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0); }, TIMEOUT ); }); diff --git a/src/test/moves/crafty_shield.test.ts b/src/test/moves/crafty_shield.test.ts index a341a50b0b9..e73a1fd256d 100644 --- a/src/test/moves/crafty_shield.test.ts +++ b/src/test/moves/crafty_shield.test.ts @@ -1,13 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { BattlerTagType } from "#app/enums/battler-tag-type"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { CommandPhase } from "#app/phases/command-phase"; -import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; +import { Species } from "#enums/species"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { CommandPhase } from "#app/phases/command-phase"; const TIMEOUT = 20 * 1000; @@ -55,7 +55,7 @@ describe("Moves - Crafty Shield", () => { await game.phaseInterceptor.to(BerryPhase, false); - leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0)); + leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }, TIMEOUT ); @@ -117,8 +117,8 @@ describe("Moves - Crafty Shield", () => { await game.phaseInterceptor.to(BerryPhase, false); - expect(leadPokemon[0].summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(leadPokemon[1].summonData.battleStats[BattleStat.ATK]).toBe(2); + expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0); + expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2); } ); }); diff --git a/src/test/moves/double_team.test.ts b/src/test/moves/double_team.test.ts index c45c8bd8516..fa224c8df9e 100644 --- a/src/test/moves/double_team.test.ts +++ b/src/test/moves/double_team.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { Abilities } from "#app/enums/abilities"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; @@ -32,20 +32,20 @@ describe("Moves - Double Team", () => { game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); }); - it("increases the user's evasion by one stage.", async () => { + it("raises the user's EVA stat stage by 1", async () => { await game.startBattle([Species.MAGIKARP]); const ally = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "getAccuracyMultiplier"); - expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(0); + expect(ally.getStatStage(Stat.EVA)).toBe(0); game.move.select(Moves.DOUBLE_TEAM); await game.phaseInterceptor.to(TurnEndPhase); await game.toNextTurn(); - expect(ally.summonData.battleStats[BattleStat.EVA]).toBe(1); + expect(ally.getStatStage(Stat.EVA)).toBe(1); expect(enemy.getAccuracyMultiplier).toHaveReturnedWith(.75); }); }); diff --git a/src/test/moves/dragon_rage.test.ts b/src/test/moves/dragon_rage.test.ts index 223635575ab..5da6e082ce5 100644 --- a/src/test/moves/dragon_rage.test.ts +++ b/src/test/moves/dragon_rage.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { Type } from "#app/data/type"; import { Species } from "#app/enums/species"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; @@ -63,9 +63,8 @@ describe("Moves - Dragon Rage", () => { game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); it("ignores resistances", async () => { @@ -74,20 +73,18 @@ describe("Moves - Dragon Rage", () => { game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); - it("ignores stat changes", async () => { + it("ignores SPATK stat stages", async () => { game.override.disableCrits(); - partyPokemon.summonData.battleStats[BattleStat.SPATK] = 2; + partyPokemon.setStatStage(Stat.SPATK, 2); game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); it("ignores stab", async () => { @@ -96,9 +93,8 @@ describe("Moves - Dragon Rage", () => { game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); it("ignores criticals", async () => { @@ -106,20 +102,18 @@ describe("Moves - Dragon Rage", () => { game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); - it("ignores damage modification from abilities such as ice scales", async () => { + it("ignores damage modification from abilities, for example ICE_SCALES", async () => { game.override.disableCrits(); game.override.enemyAbility(Abilities.ICE_SCALES); game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); it("ignores multi hit", async () => { @@ -128,8 +122,7 @@ describe("Moves - Dragon Rage", () => { game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); - const damageDealt = enemyPokemon.getMaxHp() - enemyPokemon.hp; - expect(damageDealt).toBe(dragonRageDamage); + expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage); }); }); diff --git a/src/test/moves/fake_out.test.ts b/src/test/moves/fake_out.test.ts new file mode 100644 index 00000000000..ac09917daea --- /dev/null +++ b/src/test/moves/fake_out.test.ts @@ -0,0 +1,82 @@ +import GameManager from "#app/test/utils/gameManager"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Moves - Fake Out", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.CORVIKNIGHT) + .starterSpecies(Species.FEEBAS) + .moveset([Moves.FAKE_OUT, Moves.SPLASH]) + .enemyMoveset(SPLASH_ONLY) + .disableCrits(); + }); + + it("can only be used on the first turn a pokemon is sent out", async() => { + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FAKE_OUT); + await game.toNextTurn(); + + expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); + const postTurnOneHp = enemy.hp; + + game.move.select(Moves.FAKE_OUT); + await game.toNextTurn(); + + expect(enemy.hp).toBe(postTurnOneHp); + + game.move.select(Moves.SPLASH); + await game.doKillOpponents(); + await game.toNextWave(); + + const newEnemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FAKE_OUT); + await game.toNextTurn(); + + expect(newEnemy.hp).toBe(newEnemy.getMaxHp()); + }, 20000); + + it("can be used again if recalled and sent back out", async() => { + game.override.startingWave(4); + await game.classicMode.startBattle(); + + const enemy1 = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.FAKE_OUT); + await game.phaseInterceptor.to("MoveEndPhase"); + + expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); + + await game.doKillOpponents(); + await game.toNextWave(); + + game.move.select(Moves.FAKE_OUT); + await game.toNextTurn(); + + const enemy2 = game.scene.getEnemyPokemon()!; + + expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); + }, 20000); +}); diff --git a/src/test/moves/fillet_away.test.ts b/src/test/moves/fillet_away.test.ts index b2ff9e25dba..a639a86c5c1 100644 --- a/src/test/moves/fillet_away.test.ts +++ b/src/test/moves/fillet_away.test.ts @@ -1,8 +1,8 @@ -import { BattleStat } from "#app/data/battle-stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { toDmgValue } from "#app/utils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; +import { Stat } from "#enums/stat"; import GameManager from "#test/utils/gameManager"; import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; @@ -40,8 +40,8 @@ describe("Moves - FILLET AWAY", () => { //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move) - test("Fillet Away raises the user's Attack, Special Attack, and Speed by two stages each, at the cost of 1/2 of its maximum HP", - async () => { + test("raises the user's ATK, SPATK, and SPD stat stages by 2 each, at the cost of 1/2 of its maximum HP", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -51,55 +51,55 @@ describe("Moves - FILLET AWAY", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(2); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(2); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2); }, TIMEOUT ); - test("Fillet Away will still take effect if one or more of the involved stats are not at max", - async () => { + test("still takes effect if one or more of the involved stat stages are not at max", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; const hpLost = toDmgValue(leadPokemon.getMaxHp() / RATIO); - //Here - BattleStat.SPD -> 0 and BattleStat.SPATK -> 3 - leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPATK] = 3; + //Here - Stat.SPD -> 0 and Stat.SPATK -> 3 + leadPokemon.setStatStage(Stat.ATK, 6); + leadPokemon.setStatStage(Stat.SPATK, 3); game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(5); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(5); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(2); }, TIMEOUT ); - test("Fillet Away fails if all stats involved are at max", - async () => { + test("fails if all stat stages involved are at max", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; - leadPokemon.summonData.battleStats[BattleStat.ATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6; - leadPokemon.summonData.battleStats[BattleStat.SPD] = 6; + leadPokemon.setStatStage(Stat.ATK, 6); + leadPokemon.setStatStage(Stat.SPATK, 6); + leadPokemon.setStatStage(Stat.SPD, 6); game.move.select(Moves.FILLET_AWAY); await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6); }, TIMEOUT ); - test("Fillet Away fails if the user's health is less than 1/2", - async () => { + test("fails if the user's health is less than 1/2", + async() => { await game.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -110,9 +110,9 @@ describe("Moves - FILLET AWAY", () => { await game.phaseInterceptor.to(TurnEndPhase); expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0); - expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0); + expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0); }, TIMEOUT ); }); diff --git a/src/test/moves/fissure.test.ts b/src/test/moves/fissure.test.ts index 51122b269b8..34612d1fb18 100644 --- a/src/test/moves/fissure.test.ts +++ b/src/test/moves/fissure.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { Species } from "#app/enums/species"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { DamagePhase } from "#app/phases/damage-phase"; @@ -52,7 +52,7 @@ describe("Moves - Fissure", () => { game.scene.clearEnemyHeldItemModifiers(); }); - it("ignores damage modification from abilities such as fur coat", async () => { + it("ignores damage modification from abilities, for example FUR_COAT", async () => { game.override.ability(Abilities.NO_GUARD); game.override.enemyAbility(Abilities.FUR_COAT); @@ -62,10 +62,10 @@ describe("Moves - Fissure", () => { expect(enemyPokemon.isFainted()).toBe(true); }); - it("ignores accuracy stat", async () => { + it("ignores user's ACC stat stage", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); - enemyPokemon.summonData.battleStats[BattleStat.ACC] = -6; + partyPokemon.setStatStage(Stat.ACC, -6); game.move.select(Moves.FISSURE); @@ -75,10 +75,10 @@ describe("Moves - Fissure", () => { expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1); }); - it("ignores evasion stat", async () => { + it("ignores target's EVA stat stage", async () => { vi.spyOn(partyPokemon, "getAccuracyMultiplier"); - enemyPokemon.summonData.battleStats[BattleStat.EVA] = 6; + enemyPokemon.setStatStage(Stat.EVA, 6); game.move.select(Moves.FISSURE); diff --git a/src/test/moves/flower_shield.test.ts b/src/test/moves/flower_shield.test.ts index b3e50219aec..ffe8ae995d3 100644 --- a/src/test/moves/flower_shield.test.ts +++ b/src/test/moves/flower_shield.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { SemiInvulnerableTag } from "#app/data/battler-tags"; import { Type } from "#app/data/type"; import { Biome } from "#app/enums/biome"; @@ -34,24 +34,24 @@ describe("Moves - Flower Shield", () => { game.override.enemyMoveset(SPLASH_ONLY); }); - it("increases defense of all Grass-type Pokemon on the field by one stage - single battle", async () => { + it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => { game.override.enemySpecies(Species.CHERRIM); await game.startBattle([Species.MAGIKARP]); const cherrim = game.scene.getEnemyPokemon()!; const magikarp = game.scene.getPlayerPokemon()!; - expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0); + expect(magikarp.getStatStage(Stat.DEF)).toBe(0); + expect(cherrim.getStatStage(Stat.DEF)).toBe(0); game.move.select(Moves.FLOWER_SHIELD); await game.phaseInterceptor.to(TurnEndPhase); - expect(magikarp.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1); + expect(magikarp.getStatStage(Stat.DEF)).toBe(0); + expect(cherrim.getStatStage(Stat.DEF)).toBe(1); }); - it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => { + it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - double battle", async () => { game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double"); await game.startBattle([Species.CHERRIM, Species.MAGIKARP]); @@ -60,21 +60,21 @@ describe("Moves - Flower Shield", () => { const grassPokemons = field.filter(p => p.getTypes().includes(Type.GRASS)); const nonGrassPokemons = field.filter(pokemon => !grassPokemons.includes(pokemon)); - grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0)); - nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0)); + grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0)); + nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0)); game.move.select(Moves.FLOWER_SHIELD); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); - grassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(1)); - nonGrassPokemons.forEach(p => expect(p.summonData.battleStats[BattleStat.DEF]).toBe(0)); + grassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(1)); + nonGrassPokemons.forEach(p => expect(p.getStatStage(Stat.DEF)).toBe(0)); }); /** * See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag} */ - it("does not increase defense of a pokemon in semi-vulnerable state", async () => { + it("does not raise DEF stat stage for a Pokemon in semi-vulnerable state", async () => { game.override.enemySpecies(Species.PARAS); game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]); game.override.enemyLevel(50); @@ -83,32 +83,32 @@ describe("Moves - Flower Shield", () => { const paras = game.scene.getEnemyPokemon()!; const cherrim = game.scene.getPlayerPokemon()!; - expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(0); + expect(paras.getStatStage(Stat.DEF)).toBe(0); + expect(cherrim.getStatStage(Stat.DEF)).toBe(0); expect(paras.getTag(SemiInvulnerableTag)).toBeUndefined; game.move.select(Moves.FLOWER_SHIELD); await game.phaseInterceptor.to(TurnEndPhase); expect(paras.getTag(SemiInvulnerableTag)).toBeDefined(); - expect(paras.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(cherrim.summonData.battleStats[BattleStat.DEF]).toBe(1); + expect(paras.getStatStage(Stat.DEF)).toBe(0); + expect(cherrim.getStatStage(Stat.DEF)).toBe(1); }); - it("does nothing if there are no Grass-type pokemon on the field", async () => { + it("does nothing if there are no Grass-type Pokemon on the field", async () => { game.override.enemySpecies(Species.MAGIKARP); await game.startBattle([Species.MAGIKARP]); const enemy = game.scene.getEnemyPokemon()!; const ally = game.scene.getPlayerPokemon()!; - expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0); + expect(enemy.getStatStage(Stat.DEF)).toBe(0); + expect(ally.getStatStage(Stat.DEF)).toBe(0); game.move.select(Moves.FLOWER_SHIELD); await game.phaseInterceptor.to(TurnEndPhase); - expect(enemy.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(ally.summonData.battleStats[BattleStat.DEF]).toBe(0); + expect(enemy.getStatStage(Stat.DEF)).toBe(0); + expect(ally.getStatStage(Stat.DEF)).toBe(0); }); }); diff --git a/src/test/moves/focus_punch.test.ts b/src/test/moves/focus_punch.test.ts index 99399623a1c..249647f0294 100644 --- a/src/test/moves/focus_punch.test.ts +++ b/src/test/moves/focus_punch.test.ts @@ -123,7 +123,7 @@ describe("Moves - Focus Punch", () => { await game.startBattle([Species.CHARIZARD]); - game.forceOpponentToSwitch(); + game.forceEnemyToSwitch(); game.move.select(Moves.FOCUS_PUNCH); await game.phaseInterceptor.to(TurnStartPhase); diff --git a/src/test/moves/follow_me.test.ts b/src/test/moves/follow_me.test.ts index d7ef199df3e..7d0c4fdb546 100644 --- a/src/test/moves/follow_me.test.ts +++ b/src/test/moves/follow_me.test.ts @@ -1,5 +1,5 @@ +import { Stat } from "#enums/stat"; import { BattlerIndex } from "#app/battle"; -import { Stat } from "#app/data/pokemon-stat"; import { Abilities } from "#app/enums/abilities"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; @@ -28,48 +28,55 @@ describe("Moves - Follow Me", () => { game = new GameManager(phaserGame); game.override.battleType("double"); game.override.starterSpecies(Species.AMOONGUSS); + game.override.ability(Abilities.BALL_FETCH); game.override.enemySpecies(Species.SNORLAX); game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]); }); test( "move should redirect enemy attacks to the user", async () => { - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const playerPokemon = game.scene.getPlayerField(); - const playerStartingHp = playerPokemon.map(p => p.hp); - game.move.select(Moves.FOLLOW_ME); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY); + + // Force both enemies to target the player Pokemon that did not use Follow Me + await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to(TurnEndPhase, false); - expect(playerPokemon[0].hp).toBeLessThan(playerStartingHp[0]); - expect(playerPokemon[1].hp).toBe(playerStartingHp[1]); + expect(playerPokemon[0].hp).toBeLessThan(playerPokemon[0].getMaxHp()); + expect(playerPokemon[1].hp).toBe(playerPokemon[1].getMaxHp()); }, TIMEOUT ); test( "move should redirect enemy attacks to the first ally that uses it", async () => { - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const playerPokemon = game.scene.getPlayerField(); - const playerStartingHp = playerPokemon.map(p => p.hp); - game.move.select(Moves.FOLLOW_ME); game.move.select(Moves.FOLLOW_ME, 1); + + // Each player is targeted by an enemy + await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2); + await game.phaseInterceptor.to(TurnEndPhase, false); - playerPokemon.sort((a, b) => a.getBattleStat(Stat.SPD) - b.getBattleStat(Stat.SPD)); + playerPokemon.sort((a, b) => a.getEffectiveStat(Stat.SPD) - b.getEffectiveStat(Stat.SPD)); - expect(playerPokemon[1].hp).toBeLessThan(playerStartingHp[1]); - expect(playerPokemon[0].hp).toBe(playerStartingHp[0]); + expect(playerPokemon[1].hp).toBeLessThan(playerPokemon[1].getMaxHp()); + expect(playerPokemon[0].hp).toBe(playerPokemon[0].getMaxHp()); }, TIMEOUT ); @@ -78,21 +85,23 @@ describe("Moves - Follow Me", () => { async () => { game.override.ability(Abilities.STALWART); game.override.moveset([Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]); - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const enemyPokemon = game.scene.getEnemyField(); - const enemyStartingHp = enemyPokemon.map(p => p.hp); - game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); + + // Target doesn't need to be specified if the move is self-targeted + await game.forceEnemyMove(Moves.FOLLOW_ME); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to(TurnEndPhase, false); // If redirection was bypassed, both enemies should be damaged - expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]); - expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]); + expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); + expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp()); }, TIMEOUT ); @@ -100,21 +109,22 @@ describe("Moves - Follow Me", () => { "move effect should be bypassed by Snipe Shot", async () => { game.override.moveset([Moves.SNIPE_SHOT]); - game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]); - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const enemyPokemon = game.scene.getEnemyField(); - const enemyStartingHp = enemyPokemon.map(p => p.hp); - game.move.select(Moves.SNIPE_SHOT, 0, BattlerIndex.ENEMY); game.move.select(Moves.SNIPE_SHOT, 1, BattlerIndex.ENEMY_2); + + await game.forceEnemyMove(Moves.FOLLOW_ME); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to(TurnEndPhase, false); // If redirection was bypassed, both enemies should be damaged - expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]); - expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]); + expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); + expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp()); }, TIMEOUT ); }); diff --git a/src/test/moves/freeze_dry.test.ts b/src/test/moves/freeze_dry.test.ts new file mode 100644 index 00000000000..445a432a812 --- /dev/null +++ b/src/test/moves/freeze_dry.test.ts @@ -0,0 +1,107 @@ +import { BattlerIndex } from "#app/battle"; +import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#app/enums/moves"; +import { Species } from "#app/enums/species"; +import GameManager from "#test/utils/gameManager"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +describe("Moves - Freeze-Dry", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + const TIMEOUT = 20 * 1000; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY) + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.FREEZE_DRY]); + }); + + it("should deal 2x damage to pure water types", async () => { + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(enemy, "getMoveEffectiveness"); + + game.move.select(Moves.FREEZE_DRY); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEffectPhase"); + + expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); + }, TIMEOUT); + + it("should deal 4x damage to water/flying types", async () => { + game.override.enemySpecies(Species.WINGULL); + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(enemy, "getMoveEffectiveness"); + + game.move.select(Moves.FREEZE_DRY); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEffectPhase"); + + expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4); + }, TIMEOUT); + + it("should deal 1x damage to water/fire types", async () => { + game.override.enemySpecies(Species.VOLCANION); + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(enemy, "getMoveEffectiveness"); + + game.move.select(Moves.FREEZE_DRY); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEffectPhase"); + + expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1); + }, TIMEOUT); + + // enable if this is ever fixed (lol) + it.todo("should deal 2x damage to water types under Normalize", async () => { + game.override.ability(Abilities.NORMALIZE); + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(enemy, "getMoveEffectiveness"); + + game.move.select(Moves.FREEZE_DRY); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEffectPhase"); + + expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); + }, TIMEOUT); + + // enable once Electrify is implemented (and the interaction is fixed, as above) + it.todo("should deal 2x damage to water types under Electrify", async () => { + game.override.enemyMoveset(Array(4).fill(Moves.ELECTRIFY)); + await game.classicMode.startBattle(); + + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(enemy, "getMoveEffectiveness"); + + game.move.select(Moves.FREEZE_DRY); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2); + }, TIMEOUT); +}); diff --git a/src/test/moves/freezy_frost.test.ts b/src/test/moves/freezy_frost.test.ts index 00d7104d373..ae42d5b6dc6 100644 --- a/src/test/moves/freezy_frost.test.ts +++ b/src/test/moves/freezy_frost.test.ts @@ -1,82 +1,61 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { allMoves } from "#app/data/move"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; -import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import { allMoves } from "#app/data/move"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Freezy Frost", () => { - describe("integration tests", () => { - let phaserGame: Phaser.Game; - let game: GameManager; + let phaserGame: Phaser.Game; + let game: GameManager; - beforeAll(() => { - phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); - }); + beforeAll(() => { + phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); + }); - afterEach(() => { - game.phaseInterceptor.restoreOg(); - }); + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); - beforeEach(() => { - game = new GameManager(phaserGame); + beforeEach(() => { + game = new GameManager(phaserGame); - game.override.battleType("single"); + game.override.battleType("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyLevel(100); - game.override.enemyMoveset(SPLASH_ONLY); - game.override.enemyAbility(Abilities.NONE); + game.override.enemySpecies(Species.RATTATA); + game.override.enemyLevel(100); + game.override.enemyMoveset(SPLASH_ONLY); + game.override.enemyAbility(Abilities.NONE); - game.override.startingLevel(100); - game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]); - vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100); - game.override.ability(Abilities.NONE); - }); + game.override.startingLevel(100); + game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]); + vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100); + game.override.ability(Abilities.NONE); + }); - it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => { - await game.startBattle([Species.RATTATA]); - const user = game.scene.getPlayerPokemon()!; - const enemy = game.scene.getEnemyPokemon()!; - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); + it("should clear all stat stage changes", { timeout: 10000 }, async () => { + await game.startBattle([Species.RATTATA]); + const user = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; - game.move.select(Moves.SWORDS_DANCE); - await game.phaseInterceptor.to(TurnInitPhase); + expect(user.getStatStage(Stat.ATK)).toBe(0); + expect(enemy.getStatStage(Stat.ATK)).toBe(0); - game.move.select(Moves.CHARM); - await game.phaseInterceptor.to(TurnInitPhase); - const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; - const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK]; - expect(userAtkBefore).toBe(2); - expect(enemyAtkBefore).toBe(-2); + game.move.select(Moves.SWORDS_DANCE); + await game.phaseInterceptor.to(TurnInitPhase); - game.move.select(Moves.FREEZY_FROST); - await game.phaseInterceptor.to(TurnInitPhase); - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); - }); + game.move.select(Moves.CHARM); + await game.phaseInterceptor.to(TurnInitPhase); + expect(user.getStatStage(Stat.ATK)).toBe(2); + expect(enemy.getStatStage(Stat.ATK)).toBe(-2); - it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => { - game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]); - await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it. - const user = game.scene.getPlayerPokemon()!; - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - - game.move.select(Moves.SWORDS_DANCE); - await game.phaseInterceptor.to(TurnInitPhase); - - const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; - expect(userAtkBefore).toBe(2); - - game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(MoveEndPhase); - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - }); + game.move.select(Moves.FREEZY_FROST); + await game.phaseInterceptor.to(TurnInitPhase); + expect(user.getStatStage(Stat.ATK)).toBe(0); + expect(enemy.getStatStage(Stat.ATK)).toBe(0); }); }); diff --git a/src/test/moves/fusion_flare.test.ts b/src/test/moves/fusion_flare.test.ts index 471f6a2ac7b..0a8f6f9115d 100644 --- a/src/test/moves/fusion_flare.test.ts +++ b/src/test/moves/fusion_flare.test.ts @@ -27,7 +27,7 @@ describe("Moves - Fusion Flare", () => { game.override.moveset([fusionFlare]); game.override.startingLevel(1); - game.override.enemySpecies(Species.RESHIRAM); + game.override.enemySpecies(Species.RATTATA); game.override.enemyMoveset([Moves.REST, Moves.REST, Moves.REST, Moves.REST]); game.override.battleType("single"); diff --git a/src/test/moves/fusion_flare_bolt.test.ts b/src/test/moves/fusion_flare_bolt.test.ts index ebef5148778..a8372fcaaab 100644 --- a/src/test/moves/fusion_flare_bolt.test.ts +++ b/src/test/moves/fusion_flare_bolt.test.ts @@ -1,6 +1,6 @@ +import { Stat } from "#enums/stat"; import { BattlerIndex } from "#app/battle"; import { allMoves } from "#app/data/move"; -import { Stat } from "#app/data/pokemon-stat"; import { DamagePhase } from "#app/phases/damage-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; diff --git a/src/test/moves/gigaton_hammer.test.ts b/src/test/moves/gigaton_hammer.test.ts new file mode 100644 index 00000000000..9379e9d98b2 --- /dev/null +++ b/src/test/moves/gigaton_hammer.test.ts @@ -0,0 +1,80 @@ +import { BattlerIndex } from "#app/battle.js"; +import GameManager from "#app/test/utils/gameManager"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Moves - Gigaton Hammer", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.MAGIKARP) + .starterSpecies(Species.FEEBAS) + .moveset([Moves.GIGATON_HAMMER]) + .startingLevel(10) + .enemyLevel(100) + .enemyMoveset(SPLASH_ONLY) + .disableCrits(); + }); + + it("can't be used two turns in a row", async() => { + await game.classicMode.startBattle(); + + const enemy1 = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.GIGATON_HAMMER); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEndPhase"); + + expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); + + await game.doKillOpponents(); + await game.toNextWave(); + + game.move.select(Moves.GIGATON_HAMMER); + await game.toNextTurn(); + + const enemy2 = game.scene.getEnemyPokemon()!; + + expect(enemy2.hp).toBe(enemy2.getMaxHp()); + }, 20000); + + it("can be used again if recalled and sent back out", async() => { + game.override.startingWave(4); + await game.classicMode.startBattle(); + + const enemy1 = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.GIGATON_HAMMER); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.phaseInterceptor.to("MoveEndPhase"); + + expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp()); + + await game.doKillOpponents(); + await game.toNextWave(); + + game.move.select(Moves.GIGATON_HAMMER); + await game.toNextTurn(); + + const enemy2 = game.scene.getEnemyPokemon()!; + + expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp()); + }, 20000); +}); diff --git a/src/test/moves/growth.test.ts b/src/test/moves/growth.test.ts index dfbf5406351..defe5e26f41 100644 --- a/src/test/moves/growth.test.ts +++ b/src/test/moves/growth.test.ts @@ -1,14 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { Stat } from "#app/data/pokemon-stat"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - +import { SPLASH_ONLY } from "../utils/testUtils"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Growth", () => { let phaserGame: Phaser.Game; @@ -26,31 +25,25 @@ describe("Moves - Growth", () => { beforeEach(() => { game = new GameManager(phaserGame); - const moveToUse = Moves.GROWTH; game.override.battleType("single"); - game.override.enemySpecies(Species.RATTATA); game.override.enemyAbility(Abilities.MOXIE); game.override.ability(Abilities.INSOMNIA); - game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.moveset([ Moves.GROWTH ]); + game.override.enemyMoveset(SPLASH_ONLY); }); - it("GROWTH", async () => { - const moveToUse = Moves.GROWTH; + it("should raise SPATK stat stage by 1", async() => { await game.startBattle([ - Species.MIGHTYENA, - Species.MIGHTYENA, + Species.MIGHTYENA ]); - let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[Stat.SPATK]).toBe(0); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + const playerPokemon = game.scene.getPlayerPokemon()!; - game.move.select(moveToUse); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0); + + game.move.select(Moves.GROWTH); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); - battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats; - expect(battleStatsPokemon[BattleStat.SPATK]).toBe(1); + + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1); }, 20000); }); diff --git a/src/test/moves/guard_split.test.ts b/src/test/moves/guard_split.test.ts new file mode 100644 index 00000000000..f95d09f726c --- /dev/null +++ b/src/test/moves/guard_split.test.ts @@ -0,0 +1,82 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Moves - Guard Split", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.NONE) + .enemySpecies(Species.MEW) + .enemyLevel(200) + .moveset([ Moves.GUARD_SPLIT ]) + .ability(Abilities.NONE); + }); + + it("should average the user's DEF and SPDEF stats with those of the target", async () => { + game.override.enemyMoveset(SPLASH_ONLY); + await game.startBattle([ + Species.INDEEDEE + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2); + const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2); + + game.move.select(Moves.GUARD_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.DEF, false)).toBe(avgDef); + expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef); + + expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); + expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); + }, 20000); + + it("should be idempotent", async () => { + game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT)); + await game.startBattle([ + Species.INDEEDEE + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgDef = Math.floor((player.getStat(Stat.DEF, false) + enemy.getStat(Stat.DEF, false)) / 2); + const avgSpDef = Math.floor((player.getStat(Stat.SPDEF, false) + enemy.getStat(Stat.SPDEF, false)) / 2); + + game.move.select(Moves.GUARD_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + game.move.select(Moves.GUARD_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.DEF, false)).toBe(avgDef); + expect(enemy.getStat(Stat.DEF, false)).toBe(avgDef); + + expect(player.getStat(Stat.SPDEF, false)).toBe(avgSpDef); + expect(enemy.getStat(Stat.SPDEF, false)).toBe(avgSpDef); + }, 20000); +}); diff --git a/src/test/moves/guard_swap.test.ts b/src/test/moves/guard_swap.test.ts new file mode 100644 index 00000000000..407d475de09 --- /dev/null +++ b/src/test/moves/guard_swap.test.ts @@ -0,0 +1,63 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; + +describe("Moves - Guard Swap", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(new Array(4).fill(Moves.SHELL_SMASH)) + .enemySpecies(Species.MEW) + .enemyLevel(200) + .moveset([ Moves.GUARD_SWAP ]) + .ability(Abilities.NONE); + }); + + it("should swap the user's DEF AND SPDEF stat stages with the target's", async () => { + await game.startBattle([ + Species.INDEEDEE + ]); + + // Should start with no stat stages + const player = game.scene.getPlayerPokemon()!; + // After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.GUARD_SWAP); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(player.getStatStage(Stat.DEF)).toBe(0); + expect(player.getStatStage(Stat.SPDEF)).toBe(0); + expect(enemy.getStatStage(Stat.DEF)).toBe(-1); + expect(enemy.getStatStage(Stat.SPDEF)).toBe(-1); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStatStage(Stat.DEF)).toBe(-1); + expect(player.getStatStage(Stat.SPDEF)).toBe(-1); + expect(enemy.getStatStage(Stat.DEF)).toBe(0); + expect(enemy.getStatStage(Stat.SPDEF)).toBe(0); + }, 20000); +}); diff --git a/src/test/moves/haze.test.ts b/src/test/moves/haze.test.ts index 8a32a40cb32..42081ce74e8 100644 --- a/src/test/moves/haze.test.ts +++ b/src/test/moves/haze.test.ts @@ -1,13 +1,12 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; -import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Haze", () => { describe("integration tests", () => { @@ -37,44 +36,28 @@ describe("Moves - Haze", () => { game.override.ability(Abilities.NONE); }); - it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Haze to clear all stat changes", { timeout: 10000 }, async () => { + it("should reset all stat changes of all Pokemon on field", { timeout: 10000 }, async () => { await game.startBattle([Species.RATTATA]); const user = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); + + expect(user.getStatStage(Stat.ATK)).toBe(0); + expect(enemy.getStatStage(Stat.ATK)).toBe(0); game.move.select(Moves.SWORDS_DANCE); await game.phaseInterceptor.to(TurnInitPhase); game.move.select(Moves.CHARM); await game.phaseInterceptor.to(TurnInitPhase); - const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; - const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK]; - expect(userAtkBefore).toBe(2); - expect(enemyAtkBefore).toBe(-2); + + expect(user.getStatStage(Stat.ATK)).toBe(2); + expect(enemy.getStatStage(Stat.ATK)).toBe(-2); game.move.select(Moves.HAZE); await game.phaseInterceptor.to(TurnInitPhase); - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0); - }); - it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Haze to clear all stat changes", { timeout: 10000 }, async () => { - game.override.enemyMoveset([Moves.HAZE, Moves.HAZE, Moves.HAZE, Moves.HAZE]); - await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Haze doesn't affect it. - const user = game.scene.getPlayerPokemon()!; - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); - - game.move.select(Moves.SWORDS_DANCE); - await game.phaseInterceptor.to(TurnInitPhase); - - const userAtkBefore = user.summonData.battleStats[BattleStat.ATK]; - expect(userAtkBefore).toBe(2); - - game.move.select(Moves.SPLASH); - await game.phaseInterceptor.to(MoveEndPhase); - expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(user.getStatStage(Stat.ATK)).toBe(0); + expect(enemy.getStatStage(Stat.ATK)).toBe(0); }); }); }); diff --git a/src/test/moves/lash_out.test.ts b/src/test/moves/lash_out.test.ts new file mode 100644 index 00000000000..74d9fcd66c0 --- /dev/null +++ b/src/test/moves/lash_out.test.ts @@ -0,0 +1,52 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/move"; +import { Abilities } from "#app/enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Moves - Lash Out", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.FUR_COAT) + .enemyMoveset(Array(4).fill(Moves.GROWL)) + .startingLevel(10) + .enemyLevel(10) + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.LASH_OUT]); + + }); + + it("should deal double damage if the user's stat stages were lowered this turn", async () => { + vi.spyOn(allMoves[Moves.LASH_OUT], "calculateBattlePower"); + await game.classicMode.startBattle(); + + game.move.select(Moves.LASH_OUT); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(allMoves[Moves.LASH_OUT].calculateBattlePower).toHaveReturnedWith(150); + }, TIMEOUT); +}); diff --git a/src/test/moves/make_it_rain.test.ts b/src/test/moves/make_it_rain.test.ts index 0af7763f175..e41472d7561 100644 --- a/src/test/moves/make_it_rain.test.ts +++ b/src/test/moves/make_it_rain.test.ts @@ -1,13 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { MoveEndPhase } from "#app/phases/move-end-phase"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; +import { Stat } from "#enums/stat"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; -import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; const TIMEOUT = 20 * 1000; @@ -36,17 +36,17 @@ describe("Moves - Make It Rain", () => { game.override.enemyLevel(100); }); - it("should only reduce Sp. Atk. once in a double battle", async () => { + it("should only lower SPATK stat stage by 1 once in a double battle", async () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); - const playerPokemon = game.scene.getPlayerField(); + const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.MAKE_IT_RAIN); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(MoveEndPhase); - expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1); }, TIMEOUT); it("should apply effects even if the target faints", async () => { @@ -60,10 +60,10 @@ describe("Moves - Make It Rain", () => { game.move.select(Moves.MAKE_IT_RAIN); - await game.phaseInterceptor.to(StatChangePhase); + await game.phaseInterceptor.to(StatStageChangePhase); expect(enemyPokemon.isFainted()).toBe(true); - expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1); }, TIMEOUT); it("should reduce Sp. Atk. once after KOing two enemies", async () => { @@ -71,22 +71,22 @@ describe("Moves - Make It Rain", () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); - const playerPokemon = game.scene.getPlayerField(); + const playerPokemon = game.scene.getPlayerPokemon()!; const enemyPokemon = game.scene.getEnemyField(); game.move.select(Moves.MAKE_IT_RAIN); game.move.select(Moves.SPLASH, 1); - await game.phaseInterceptor.to(StatChangePhase); + await game.phaseInterceptor.to(StatStageChangePhase); enemyPokemon.forEach(p => expect(p.isFainted()).toBe(true)); - expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1); }, TIMEOUT); - it("should reduce Sp. Atk if it only hits the second target", async () => { + it("should lower SPATK stat stage by 1 if it only hits the second target", async () => { await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); - const playerPokemon = game.scene.getPlayerField(); + const playerPokemon = game.scene.getPlayerPokemon()!; game.move.select(Moves.MAKE_IT_RAIN); game.move.select(Moves.SPLASH, 1); @@ -96,6 +96,6 @@ describe("Moves - Make It Rain", () => { await game.phaseInterceptor.to(MoveEndPhase); - expect(playerPokemon[0].summonData.battleStats[BattleStat.SPATK]).toBe(-1); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1); }, TIMEOUT); }); diff --git a/src/test/moves/mat_block.test.ts b/src/test/moves/mat_block.test.ts index 29a97806242..4a95985eb92 100644 --- a/src/test/moves/mat_block.test.ts +++ b/src/test/moves/mat_block.test.ts @@ -1,13 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { CommandPhase } from "#app/phases/command-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; -import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; +import { Species } from "#enums/species"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { CommandPhase } from "#app/phases/command-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; const TIMEOUT = 20 * 1000; @@ -76,7 +76,7 @@ describe("Moves - Mat Block", () => { await game.phaseInterceptor.to(BerryPhase, false); - leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(-2)); + leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(-2)); }, TIMEOUT ); diff --git a/src/test/moves/miracle_eye.test.ts b/src/test/moves/miracle_eye.test.ts index f47e4ce0c16..d6b21a5dc2f 100644 --- a/src/test/moves/miracle_eye.test.ts +++ b/src/test/moves/miracle_eye.test.ts @@ -33,18 +33,18 @@ describe("Moves - Miracle Eye", () => { }); it("should allow Psychic moves to hit Dark types", async () => { - await game.startBattle(); + await game.classicMode.startBattle(); const enemy = game.scene.getEnemyPokemon()!; game.move.select(Moves.CONFUSION); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn(); expect(enemy.hp).toBe(enemy.getMaxHp()); game.move.select(Moves.MIRACLE_EYE); await game.toNextTurn(); game.move.select(Moves.CONFUSION); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to(MoveEffectPhase); expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); diff --git a/src/test/moves/octolock.test.ts b/src/test/moves/octolock.test.ts index 389e4a4c4cf..c86906ea240 100644 --- a/src/test/moves/octolock.test.ts +++ b/src/test/moves/octolock.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { TrappedTag } from "#app/data/battler-tags"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; @@ -12,68 +12,106 @@ import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Moves - Octolock", () => { - describe("integration tests", () => { - let phaserGame: Phaser.Game; - let game: GameManager; + let phaserGame: Phaser.Game; + let game: GameManager; - beforeAll(() => { - phaserGame = new Phaser.Game({ - type: Phaser.HEADLESS, - }); - }); - - afterEach(() => { - game.phaseInterceptor.restoreOg(); - }); - - beforeEach(() => { - game = new GameManager(phaserGame); - - game.override.battleType("single"); - - game.override.enemySpecies(Species.RATTATA); - game.override.enemyMoveset(SPLASH_ONLY); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.startingLevel(2000); - game.override.moveset([Moves.OCTOLOCK, Moves.SPLASH]); - game.override.ability(Abilities.BALL_FETCH); - }); - - it("Reduces DEf and SPDEF by 1 each turn", { timeout: 10000 }, async () => { - await game.startBattle([Species.GRAPPLOCT]); - - const enemyPokemon = game.scene.getEnemyField(); - - // use Octolock and advance to init phase of next turn to check for stat changes - game.move.select(Moves.OCTOLOCK); - await game.phaseInterceptor.to(TurnInitPhase); - - expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-1); - expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-1); - - // take a second turn to make sure stat changes occur again - await game.phaseInterceptor.to(CommandPhase); - game.move.select(Moves.SPLASH); - - await game.phaseInterceptor.to(TurnInitPhase); - expect(enemyPokemon[0].summonData.battleStats[BattleStat.DEF]).toBe(-2); - expect(enemyPokemon[0].summonData.battleStats[BattleStat.SPDEF]).toBe(-2); - }); - - it("Traps the target pokemon", { timeout: 10000 }, async () => { - await game.startBattle([Species.GRAPPLOCT]); - - const enemyPokemon = game.scene.getEnemyField(); - - // before Octolock - enemy should not be trapped - expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeUndefined(); - - game.move.select(Moves.OCTOLOCK); - - // after Octolock - enemy should be trapped - await game.phaseInterceptor.to(MoveEndPhase); - expect(enemyPokemon[0].findTag(t => t instanceof TrappedTag)).toBeDefined(); + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, }); }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + + game.override.battleType("single") + .enemySpecies(Species.RATTATA) + .enemyMoveset(SPLASH_ONLY) + .enemyAbility(Abilities.BALL_FETCH) + .startingLevel(2000) + .moveset([ Moves.OCTOLOCK, Moves.SPLASH ]) + .ability(Abilities.BALL_FETCH); + }); + + it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", { timeout: 10000 }, async () => { + await game.classicMode.startBattle([ Species.GRAPPLOCT ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // use Octolock and advance to init phase of next turn to check for stat changes + game.move.select(Moves.OCTOLOCK); + await game.phaseInterceptor.to(TurnInitPhase); + + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1); + expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1); + + // take a second turn to make sure stat changes occur again + await game.phaseInterceptor.to(CommandPhase); + game.move.select(Moves.SPLASH); + + await game.phaseInterceptor.to(TurnInitPhase); + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-2); + expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2); + }); + + it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", { timeout: 10000 }, async () => { + game.override.enemyAbility(Abilities.BIG_PECKS); + await game.classicMode.startBattle([ Species.GRAPPLOCT ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // use Octolock and advance to init phase of next turn to check for stat changes + game.move.select(Moves.OCTOLOCK); + await game.phaseInterceptor.to(TurnInitPhase); + + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1); + }); + + it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", { timeout: 10000 }, async () => { + game.override.enemyAbility(Abilities.WHITE_SMOKE); + await game.classicMode.startBattle([ Species.GRAPPLOCT ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // use Octolock and advance to init phase of next turn to check for stat changes + game.move.select(Moves.OCTOLOCK); + await game.phaseInterceptor.to(TurnInitPhase); + + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0); + }); + + it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", { timeout: 10000 }, async () => { + game.override.enemyAbility(Abilities.CLEAR_BODY); + await game.classicMode.startBattle([ Species.GRAPPLOCT ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // use Octolock and advance to init phase of next turn to check for stat changes + game.move.select(Moves.OCTOLOCK); + await game.phaseInterceptor.to(TurnInitPhase); + + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0); + }); + + it("traps the target pokemon", { timeout: 10000 }, async () => { + await game.classicMode.startBattle([ Species.GRAPPLOCT ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + + // before Octolock - enemy should not be trapped + expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeUndefined(); + + game.move.select(Moves.OCTOLOCK); + + // after Octolock - enemy should be trapped + await game.phaseInterceptor.to(MoveEndPhase); + expect(enemyPokemon.findTag(t => t instanceof TrappedTag)).toBeDefined(); + }); }); diff --git a/src/test/moves/parting_shot.test.ts b/src/test/moves/parting_shot.test.ts index 7c2ca3f334c..d9535ca6482 100644 --- a/src/test/moves/parting_shot.test.ts +++ b/src/test/moves/parting_shot.test.ts @@ -1,14 +1,14 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { FaintPhase } from "#app/phases/faint-phase"; -import { MessagePhase } from "#app/phases/message-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, test } from "vitest"; import GameManager from "../utils/gameManager"; +import { Stat } from "#enums/stat"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { FaintPhase } from "#app/phases/faint-phase"; +import { MessagePhase } from "#app/phases/message-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { SPLASH_ONLY } from "../utils/testUtils"; const TIMEOUT = 20 * 1000; @@ -51,9 +51,8 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -72,9 +71,8 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -108,16 +106,15 @@ describe("Moves - Parting Shot", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; expect(enemyPokemon).toBeDefined(); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6); // now parting shot should fail game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -137,9 +134,8 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -158,9 +154,8 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -176,9 +171,8 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = enemyPokemon.summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-1); + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW); }, TIMEOUT ); @@ -199,9 +193,9 @@ describe("Moves - Parting Shot", () => { game.move.select(Moves.PARTING_SHOT); await game.phaseInterceptor.to(BerryPhase, false); - const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.ATK]).toBe(0); - expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0); + const enemyPokemon = game.scene.getEnemyPokemon()!; + expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0); expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH); }, TIMEOUT ); diff --git a/src/test/moves/power_split.test.ts b/src/test/moves/power_split.test.ts new file mode 100644 index 00000000000..a532a90a54d --- /dev/null +++ b/src/test/moves/power_split.test.ts @@ -0,0 +1,82 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Moves - Power Split", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.NONE) + .enemySpecies(Species.MEW) + .enemyLevel(200) + .moveset([ Moves.POWER_SPLIT ]) + .ability(Abilities.NONE); + }); + + it("should average the user's ATK and SPATK stats with those of the target", async () => { + game.override.enemyMoveset(SPLASH_ONLY); + await game.startBattle([ + Species.INDEEDEE + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); + const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); + + game.move.select(Moves.POWER_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); + expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); + + expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + }, 20000); + + it("should be idempotent", async () => { + game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT)); + await game.startBattle([ + Species.INDEEDEE + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); + const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); + + game.move.select(Moves.POWER_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + game.move.select(Moves.POWER_SPLIT); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); + expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); + + expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + }, 20000); +}); diff --git a/src/test/moves/power_swap.test.ts b/src/test/moves/power_swap.test.ts new file mode 100644 index 00000000000..f1efeaa3af3 --- /dev/null +++ b/src/test/moves/power_swap.test.ts @@ -0,0 +1,62 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { MoveEndPhase } from "#app/phases/move-end-phase"; + +describe("Moves - Power Swap", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(new Array(4).fill(Moves.SHELL_SMASH)) + .enemySpecies(Species.MEW) + .enemyLevel(200) + .moveset([ Moves.POWER_SWAP ]) + .ability(Abilities.NONE); + }); + + it("should swap the user's ATK AND SPATK stat stages with the target's", async () => { + await game.startBattle([ + Species.INDEEDEE + ]); + + // Should start with no stat stages + const player = game.scene.getPlayerPokemon()!; + // After Shell Smash, should have +2 in ATK and SPATK, -1 in DEF and SPDEF + const enemy = game.scene.getEnemyPokemon()!; + game.move.select(Moves.POWER_SWAP); + + await game.phaseInterceptor.to(MoveEndPhase); + + expect(player.getStatStage(Stat.ATK)).toBe(0); + expect(player.getStatStage(Stat.SPATK)).toBe(0); + expect(enemy.getStatStage(Stat.ATK)).toBe(2); + expect(enemy.getStatStage(Stat.SPATK)).toBe(2); + + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStatStage(Stat.ATK)).toBe(2); + expect(player.getStatStage(Stat.SPATK)).toBe(2); + expect(enemy.getStatStage(Stat.ATK)).toBe(0); + expect(enemy.getStatStage(Stat.SPATK)).toBe(0); + }, 20000); +}); diff --git a/src/test/moves/protect.test.ts b/src/test/moves/protect.test.ts index 3fd51f4bc93..d792f586a37 100644 --- a/src/test/moves/protect.test.ts +++ b/src/test/moves/protect.test.ts @@ -1,13 +1,13 @@ -import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; -import { BattleStat } from "#app/data/battle-stat"; -import { allMoves } from "#app/data/move"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest"; import GameManager from "../utils/gameManager"; +import { Species } from "#enums/species"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { allMoves } from "#app/data/move"; +import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; +import { BerryPhase } from "#app/phases/berry-phase"; const TIMEOUT = 20 * 1000; @@ -87,7 +87,7 @@ describe("Moves - Protect", () => { await game.phaseInterceptor.to(BerryPhase, false); - expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0); + expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); }, TIMEOUT ); diff --git a/src/test/moves/quick_guard.test.ts b/src/test/moves/quick_guard.test.ts index 26d9a74e9fd..25f98f8fa61 100644 --- a/src/test/moves/quick_guard.test.ts +++ b/src/test/moves/quick_guard.test.ts @@ -1,12 +1,12 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { CommandPhase } from "#app/phases/command-phase"; -import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; +import { Species } from "#enums/species"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { CommandPhase } from "#app/phases/command-phase"; const TIMEOUT = 20 * 1000; @@ -76,7 +76,7 @@ describe("Moves - Quick Guard", () => { await game.phaseInterceptor.to(BerryPhase, false); - leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0)); + leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }, TIMEOUT ); diff --git a/src/test/moves/rage_powder.test.ts b/src/test/moves/rage_powder.test.ts index 3e78c6fe0c9..3e9f422fda8 100644 --- a/src/test/moves/rage_powder.test.ts +++ b/src/test/moves/rage_powder.test.ts @@ -1,5 +1,4 @@ import { BattlerIndex } from "#app/battle"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -31,27 +30,27 @@ describe("Moves - Rage Powder", () => { game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]); }); test( "move effect should be bypassed by Grass type", async () => { - game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER]); - - await game.startBattle([Species.AMOONGUSS, Species.VENUSAUR]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.VENUSAUR]); const enemyPokemon = game.scene.getEnemyField(); - const enemyStartingHp = enemyPokemon.map(p => p.hp); - game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); - await game.phaseInterceptor.to(TurnEndPhase, false); + + await game.forceEnemyMove(Moves.RAGE_POWDER); + await game.forceEnemyMove(Moves.SPLASH); + + await game.phaseInterceptor.to("BerryPhase", false); // If redirection was bypassed, both enemies should be damaged - expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]); - expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]); + expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); + expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); }, TIMEOUT ); @@ -59,10 +58,9 @@ describe("Moves - Rage Powder", () => { "move effect should be bypassed by Overcoat", async () => { game.override.ability(Abilities.OVERCOAT); - game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER]); // Test with two non-Grass type player Pokemon - await game.startBattle([Species.BLASTOISE, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.BLASTOISE, Species.CHARIZARD]); const enemyPokemon = game.scene.getEnemyField(); @@ -70,7 +68,7 @@ describe("Moves - Rage Powder", () => { game.move.select(Moves.QUICK_ATTACK, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); - await game.phaseInterceptor.to(TurnEndPhase, false); + await game.phaseInterceptor.to("BerryPhase", false); // If redirection was bypassed, both enemies should be damaged expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]); diff --git a/src/test/moves/safeguard.test.ts b/src/test/moves/safeguard.test.ts new file mode 100644 index 00000000000..94a7aa6031e --- /dev/null +++ b/src/test/moves/safeguard.test.ts @@ -0,0 +1,150 @@ +import { BattlerIndex } from "#app/battle"; +import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability"; +import { Abilities } from "#app/enums/abilities"; +import { StatusEffect } from "#app/enums/status-effect"; +import GameManager from "#app/test/utils/gameManager"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; + +const TIMEOUT = 20 * 1000; + +describe("Moves - Safeguard", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.DRATINI) + .enemyMoveset(Array(4).fill(Moves.SAFEGUARD)) + .enemyAbility(Abilities.BALL_FETCH) + .enemyLevel(5) + .starterSpecies(Species.DRATINI) + .moveset([Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH]) + .ability(Abilities.BALL_FETCH); + }); + + it("protects from damaging moves with additional effects", async () => { + await game.startBattle(); + const enemy = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.NUZZLE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(enemy.status).toBeUndefined(); + }, TIMEOUT); + + it("protects from status moves", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SPORE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(enemyPokemon.status).toBeUndefined(); + }, TIMEOUT); + + it("protects from confusion", async () => { + game.override.moveset([Moves.CONFUSE_RAY]); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.CONFUSE_RAY); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(enemyPokemon.summonData.tags).toEqual([]); + }, TIMEOUT); + + it("protects ally from status", async () => { + game.override.battleType("double"); + + await game.startBattle(); + + game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2); + game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2); + + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); + + await game.phaseInterceptor.to("BerryPhase"); + + const enemyPokemon = game.scene.getEnemyField(); + + expect(enemyPokemon[0].status).toBeUndefined(); + expect(enemyPokemon[1].status).toBeUndefined(); + }, TIMEOUT); + + it("protects from Yawn", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.YAWN); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(enemyPokemon.summonData.tags).toEqual([]); + }, TIMEOUT); + + it("doesn't protect from already existing Yawn", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.YAWN); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.toNextTurn(); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + }, TIMEOUT); + + it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => { + game.override.enemyHeldItems([{name: "FLAME_ORB"}]); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); + + game.override.enemyMoveset(Array(4).fill(Moves.REST)); + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + }, TIMEOUT); + + it("protects from ability-inflicted status", async () => { + game.override.ability(Abilities.STATIC); + vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; + + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(enemyPokemon.status).toBeUndefined(); + }, TIMEOUT); +}); diff --git a/src/test/moves/speed_swap.test.ts b/src/test/moves/speed_swap.test.ts new file mode 100644 index 00000000000..131d506792b --- /dev/null +++ b/src/test/moves/speed_swap.test.ts @@ -0,0 +1,54 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +describe("Moves - Speed Swap", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemyAbility(Abilities.NONE) + .enemyMoveset(SPLASH_ONLY) + .enemySpecies(Species.MEW) + .enemyLevel(200) + .moveset([ Moves.SPEED_SWAP ]) + .ability(Abilities.NONE); + }); + + it("should swap the user's SPD and the target's SPD stats", async () => { + await game.startBattle([ + Species.INDEEDEE + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const playerSpd = player.getStat(Stat.SPD, false); + const enemySpd = enemy.getStat(Stat.SPD, false); + + game.move.select(Moves.SPEED_SWAP); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.SPD, false)).toBe(enemySpd); + expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd); + }, 20000); +}); diff --git a/src/test/moves/spikes.test.ts b/src/test/moves/spikes.test.ts index c4096111c6f..fa2e7521152 100644 --- a/src/test/moves/spikes.test.ts +++ b/src/test/moves/spikes.test.ts @@ -1,10 +1,10 @@ -import { CommandPhase } from "#app/phases/command-phase"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; describe("Moves - Spikes", () => { @@ -23,93 +23,61 @@ describe("Moves - Spikes", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.scene.battleStyle = 1; - game.override.battleType("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.enemyPassiveAbility(Abilities.HYDRATION); - game.override.ability(Abilities.HYDRATION); - game.override.passiveAbility(Abilities.HYDRATION); - game.override.startingWave(3); - game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); - game.override.moveset([Moves.SPIKES, Moves.SPLASH, Moves.ROAR]); + game.override + .battleType("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .ability(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY) + .moveset([Moves.SPIKES, Moves.SPLASH, Moves.ROAR]); }); - it("single - wild - stay on field - no damage", async () => { - await game.classicMode.runToSummon([ - Species.MIGHTYENA, - Species.POOCHYENA, - ]); - await game.phaseInterceptor.to(CommandPhase, true); - const initialHp = game.scene.getParty()[0].hp; - expect(game.scene.getParty()[0].hp).toBe(initialHp); + it("should not damage the team that set them", async () => { + await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); + game.move.select(Moves.SPIKES); await game.toNextTurn(); + game.move.select(Moves.SPLASH); await game.toNextTurn(); - expect(game.scene.getParty()[0].hp).toBe(initialHp); - }, 20000); - - it("single - wild - take some damage", async () => { - // player set spikes on the field and switch back to back - // opponent do splash for 2 turns - // nobody should take damage - await game.classicMode.runToSummon([ - Species.MIGHTYENA, - Species.POOCHYENA, - ]); - await game.phaseInterceptor.to(CommandPhase, false); - - const initialHp = game.scene.getParty()[0].hp; - game.doSwitchPokemon(1); - await game.phaseInterceptor.run(CommandPhase); - await game.phaseInterceptor.to(CommandPhase, false); game.doSwitchPokemon(1); - await game.phaseInterceptor.run(CommandPhase); - await game.phaseInterceptor.to(CommandPhase, false); + await game.toNextTurn(); - expect(game.scene.getParty()[0].hp).toBe(initialHp); + game.doSwitchPokemon(1); + await game.toNextTurn(); + + const player = game.scene.getParty()[0]; + expect(player.hp).toBe(player.getMaxHp()); }, 20000); - it("trainer - wild - force switch opponent - should take damage", async () => { + it("should damage opposing pokemon that are forced to switch in", async () => { game.override.startingWave(5); - // player set spikes on the field and do splash for 3 turns - // opponent do splash for 4 turns - // nobody should take damage - await game.classicMode.runToSummon([ - Species.MIGHTYENA, - Species.POOCHYENA, - ]); - await game.phaseInterceptor.to(CommandPhase, true); - const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp; + await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); + game.move.select(Moves.SPIKES); await game.toNextTurn(); + game.move.select(Moves.ROAR); await game.toNextTurn(); - expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent); + + const enemy = game.scene.getEnemyParty()[0]; + expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }, 20000); - it("trainer - wild - force switch by himself opponent - should take damage", async () => { + it("should damage opposing pokemon that choose to switch in", async () => { game.override.startingWave(5); - game.override.startingLevel(5000); - game.override.enemySpecies(0); - // turn 1: player set spikes, opponent do splash - // turn 2: player do splash, opponent switch pokemon - // opponent pokemon should trigger spikes and lose HP - await game.classicMode.runToSummon([ - Species.MIGHTYENA, - Species.POOCHYENA, - ]); - await game.phaseInterceptor.to(CommandPhase, true); - const initialHpOpponent = game.scene.currentBattle.enemyParty[1].hp; + await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); + game.move.select(Moves.SPIKES); await game.toNextTurn(); - game.forceOpponentToSwitch(); game.move.select(Moves.SPLASH); + game.forceEnemyToSwitch(); await game.toNextTurn(); - expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(initialHpOpponent); + + const enemy = game.scene.getEnemyParty()[0]; + expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); }, 20000); }); diff --git a/src/test/moves/spit_up.test.ts b/src/test/moves/spit_up.test.ts index ab47e65d653..f88791efb74 100644 --- a/src/test/moves/spit_up.test.ts +++ b/src/test/moves/spit_up.test.ts @@ -1,22 +1,24 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { allMoves } from "#app/data/move"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult, TurnMove } from "#app/field/pokemon"; -import { MovePhase } from "#app/phases/move-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; -import { SPLASH_ONLY } from "#test/utils/testUtils"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import { SPLASH_ONLY } from "#test/utils/testUtils"; +import { MovePhase } from "#app/phases/move-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Spit Up", () => { let phaserGame: Phaser.Game; let game: GameManager; + const spitUp = allMoves[Moves.SPIT_UP]; + beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS }); }); @@ -35,8 +37,10 @@ describe("Moves - Spit Up", () => { game.override.enemyAbility(Abilities.NONE); game.override.enemyLevel(2000); - game.override.moveset([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]); + game.override.moveset(new Array(4).fill(spitUp.id)); game.override.ability(Abilities.NONE); + + vi.spyOn(spitUp, "calculateBattlePower"); }); describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => { @@ -53,13 +57,11 @@ describe("Moves - Spit Up", () => { expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce(); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower); + expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); + expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); @@ -78,13 +80,11 @@ describe("Moves - Spit Up", () => { expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce(); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower); + expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); + expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); @@ -104,13 +104,11 @@ describe("Moves - Spit Up", () => { expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup); - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce(); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveReturnedWith(expectedPower); + expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); + expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); @@ -124,14 +122,12 @@ describe("Moves - Spit Up", () => { const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeUndefined(); - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.FAIL }); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).not.toHaveBeenCalled(); + expect(spitUp.calculateBattlePower).not.toHaveBeenCalled(); }); describe("restores stat boosts granted by stacks", () => { @@ -144,22 +140,20 @@ describe("Moves - Spit Up", () => { const stockpilingTag = pokemon.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(MovePhase); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1); + expect(pokemon.getStatStage(Stat.DEF)).toBe(1); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS }); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce(); + expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0); + expect(pokemon.getStatStage(Stat.DEF)).toBe(0); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); @@ -175,26 +169,19 @@ describe("Moves - Spit Up", () => { // for the sake of simplicity (and because other tests cover the setup), set boost amounts directly stockpilingTag.statChangeCounts = { - [BattleStat.DEF]: -1, - [BattleStat.SPDEF]: 2, + [Stat.DEF]: -1, + [Stat.SPDEF]: 2, }; - expect(stockpilingTag.statChangeCounts).toMatchObject({ - [BattleStat.DEF]: -1, - [BattleStat.SPDEF]: 2, - }); - - vi.spyOn(allMoves[Moves.SPIT_UP], "calculateBattlePower"); - game.move.select(Moves.SPIT_UP); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SPIT_UP, result: MoveResult.SUCCESS }); - expect(allMoves[Moves.SPIT_UP].calculateBattlePower).toHaveBeenCalledOnce(); + expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce(); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2); + expect(pokemon.getStatStage(Stat.DEF)).toBe(1); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); diff --git a/src/test/moves/spotlight.test.ts b/src/test/moves/spotlight.test.ts index e5f4719d1d3..aef44369642 100644 --- a/src/test/moves/spotlight.test.ts +++ b/src/test/moves/spotlight.test.ts @@ -1,5 +1,4 @@ import { BattlerIndex } from "#app/battle"; -import { Stat } from "#app/data/pokemon-stat"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -31,52 +30,46 @@ describe("Moves - Spotlight", () => { game.override.startingLevel(100); game.override.enemyLevel(100); game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]); }); test( "move should redirect attacks to the target", async () => { - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const enemyPokemon = game.scene.getEnemyField(); - const enemyStartingHp = enemyPokemon.map(p => p.hp); - game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY); game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); + + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.SPLASH); + await game.phaseInterceptor.to(TurnEndPhase, false); - expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]); - expect(enemyPokemon[1].hp).toBe(enemyStartingHp[1]); + expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); + expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); }, TIMEOUT ); test( "move should cause other redirection moves to fail", async () => { - game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME]); - - await game.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); + await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); const enemyPokemon = game.scene.getEnemyField(); - /** - * Spotlight will target the slower enemy. In this situation without Spotlight being used, - * the faster enemy would normally end up with the Center of Attention tag. - */ - enemyPokemon.sort((a, b) => b.getBattleStat(Stat.SPD) - a.getBattleStat(Stat.SPD)); - const spotTarget = enemyPokemon[1].getBattlerIndex(); - const attackTarget = enemyPokemon[0].getBattlerIndex(); + game.move.select(Moves.SPOTLIGHT, 0, BattlerIndex.ENEMY); + game.move.select(Moves.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2); - const enemyStartingHp = enemyPokemon.map(p => p.hp); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.FOLLOW_ME); - game.move.select(Moves.SPOTLIGHT, 0, spotTarget); - game.move.select(Moves.QUICK_ATTACK, 1, attackTarget); - await game.phaseInterceptor.to(TurnEndPhase, false); + await game.phaseInterceptor.to("BerryPhase", false); - expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]); - expect(enemyPokemon[0].hp).toBe(enemyStartingHp[0]); + expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp()); + expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); }, TIMEOUT ); }); diff --git a/src/test/moves/stockpile.test.ts b/src/test/moves/stockpile.test.ts index b1941b9f9b3..d57768d0ffd 100644 --- a/src/test/moves/stockpile.test.ts +++ b/src/test/moves/stockpile.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { MoveResult, TurnMove } from "#app/field/pokemon"; import { CommandPhase } from "#app/phases/command-phase"; @@ -38,7 +38,7 @@ describe("Moves - Stockpile", () => { game.override.ability(Abilities.NONE); }); - it("Gains a stockpile stack and increases DEF and SPDEF by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => { + it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const user = game.scene.getPlayerPokemon()!; @@ -47,8 +47,8 @@ describe("Moves - Stockpile", () => { // we just have to know that they're implemented as a BattlerTag. expect(user.getTag(StockpilingTag)).toBeUndefined(); - expect(user.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(0); + expect(user.getStatStage(Stat.DEF)).toBe(0); + expect(user.getStatStage(Stat.SPDEF)).toBe(0); // use Stockpile four times for (let i = 0; i < 4; i++) { @@ -60,18 +60,16 @@ describe("Moves - Stockpile", () => { await game.phaseInterceptor.to(TurnInitPhase); const stockpilingTag = user.getTag(StockpilingTag)!; - const def = user.summonData.battleStats[BattleStat.DEF]; - const spdef = user.summonData.battleStats[BattleStat.SPDEF]; if (i < 3) { // first three uses should behave normally - expect(def).toBe(i + 1); - expect(spdef).toBe(i + 1); + expect(user.getStatStage(Stat.DEF)).toBe(i + 1); + expect(user.getStatStage(Stat.SPDEF)).toBe(i + 1); expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(i + 1); } else { // fourth should have failed - expect(def).toBe(3); - expect(spdef).toBe(3); + expect(user.getStatStage(Stat.DEF)).toBe(3); + expect(user.getStatStage(Stat.SPDEF)).toBe(3); expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(3); expect(user.getMoveHistory().at(-1)).toMatchObject({ result: MoveResult.FAIL, move: Moves.STOCKPILE }); @@ -79,17 +77,17 @@ describe("Moves - Stockpile", () => { } }); - it("Gains a stockpile stack even if DEF and SPDEF are at +6", { timeout: 10000 }, async () => { + it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const user = game.scene.getPlayerPokemon()!; - user.summonData.battleStats[BattleStat.DEF] = 6; - user.summonData.battleStats[BattleStat.SPDEF] = 6; + user.setStatStage(Stat.DEF, 6); + user.setStatStage(Stat.SPDEF, 6); expect(user.getTag(StockpilingTag)).toBeUndefined(); - expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6); - expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6); + expect(user.getStatStage(Stat.DEF)).toBe(6); + expect(user.getStatStage(Stat.SPDEF)).toBe(6); game.move.select(Moves.STOCKPILE); await game.phaseInterceptor.to(TurnInitPhase); @@ -97,8 +95,8 @@ describe("Moves - Stockpile", () => { const stockpilingTag = user.getTag(StockpilingTag)!; expect(stockpilingTag).toBeDefined(); expect(stockpilingTag.stockpiledCount).toBe(1); - expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6); - expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6); + expect(user.getStatStage(Stat.DEF)).toBe(6); + expect(user.getStatStage(Stat.SPDEF)).toBe(6); // do it again, just for good measure await game.phaseInterceptor.to(CommandPhase); @@ -109,8 +107,8 @@ describe("Moves - Stockpile", () => { const stockpilingTagAgain = user.getTag(StockpilingTag)!; expect(stockpilingTagAgain).toBeDefined(); expect(stockpilingTagAgain.stockpiledCount).toBe(2); - expect(user.summonData.battleStats[BattleStat.DEF]).toBe(6); - expect(user.summonData.battleStats[BattleStat.SPDEF]).toBe(6); + expect(user.getStatStage(Stat.DEF)).toBe(6); + expect(user.getStatStage(Stat.SPDEF)).toBe(6); }); }); }); diff --git a/src/test/moves/swallow.test.ts b/src/test/moves/swallow.test.ts index 202f25fee74..9cea7ae8dc9 100644 --- a/src/test/moves/swallow.test.ts +++ b/src/test/moves/swallow.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { StockpilingTag } from "#app/data/battler-tags"; import { BattlerTagType } from "#app/enums/battler-tag-type"; import { MoveResult, TurnMove } from "#app/field/pokemon"; @@ -138,7 +138,7 @@ describe("Moves - Swallow", () => { expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.FAIL }); }); - describe("restores stat boosts granted by stacks", () => { + describe("restores stat stage boosts granted by stacks", () => { it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); @@ -151,20 +151,20 @@ describe("Moves - Swallow", () => { game.move.select(Moves.SWALLOW); await game.phaseInterceptor.to(MovePhase); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(1); + expect(pokemon.getStatStage(Stat.DEF)).toBe(1); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1); await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS }); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(0); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(0); + expect(pokemon.getStatStage(Stat.DEF)).toBe(0); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); - it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => { + it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => { await game.startBattle([Species.ABOMASNOW]); const pokemon = game.scene.getPlayerPokemon()!; @@ -175,22 +175,18 @@ describe("Moves - Swallow", () => { // for the sake of simplicity (and because other tests cover the setup), set boost amounts directly stockpilingTag.statChangeCounts = { - [BattleStat.DEF]: -1, - [BattleStat.SPDEF]: 2, + [Stat.DEF]: -1, + [Stat.SPDEF]: 2, }; - expect(stockpilingTag.statChangeCounts).toMatchObject({ - [BattleStat.DEF]: -1, - [BattleStat.SPDEF]: 2, - }); - game.move.select(Moves.SWALLOW); + await game.phaseInterceptor.to(TurnInitPhase); expect(pokemon.getMoveHistory().at(-1)).toMatchObject({ move: Moves.SWALLOW, result: MoveResult.SUCCESS }); - expect(pokemon.summonData.battleStats[BattleStat.DEF]).toBe(1); - expect(pokemon.summonData.battleStats[BattleStat.SPDEF]).toBe(-2); + expect(pokemon.getStatStage(Stat.DEF)).toBe(1); + expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2); expect(pokemon.getTag(StockpilingTag)).toBeUndefined(); }); diff --git a/src/test/moves/tackle.test.ts b/src/test/moves/tackle.test.ts index 5eca9e344c8..b25c7524a1a 100644 --- a/src/test/moves/tackle.test.ts +++ b/src/test/moves/tackle.test.ts @@ -1,4 +1,4 @@ -import { Stat } from "#app/data/pokemon-stat"; +import { Stat } from "#enums/stat"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; diff --git a/src/test/moves/tail_whip.test.ts b/src/test/moves/tail_whip.test.ts index 0a999fe1920..04730a04f7a 100644 --- a/src/test/moves/tail_whip.test.ts +++ b/src/test/moves/tail_whip.test.ts @@ -1,12 +1,13 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; -import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Stat } from "#enums/stat"; +import GameManager from "#test/utils/gameManager"; import { Abilities } from "#enums/abilities"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; -import GameManager from "#test/utils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "../utils/testUtils"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; describe("Moves - Tail whip", () => { @@ -31,23 +32,23 @@ describe("Moves - Tail whip", () => { game.override.enemyAbility(Abilities.INSOMNIA); game.override.ability(Abilities.INSOMNIA); game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override.moveset([ moveToUse ]); + game.override.enemyMoveset(SPLASH_ONLY); }); - it("TAIL_WHIP", async () => { + it("should lower DEF stat stage by 1", async() => { const moveToUse = Moves.TAIL_WHIP; await game.startBattle([ Species.MIGHTYENA, Species.MIGHTYENA, ]); - let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.DEF]).toBe(0); + const enemyPokemon = game.scene.getEnemyPokemon()!; + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0); game.move.select(moveToUse); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase); - battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats; - expect(battleStatsOpponent[BattleStat.DEF]).toBe(-1); + + expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1); }, 20000); }); diff --git a/src/test/moves/tailwind.test.ts b/src/test/moves/tailwind.test.ts index 6b70122d08d..d158a9cce86 100644 --- a/src/test/moves/tailwind.test.ts +++ b/src/test/moves/tailwind.test.ts @@ -1,5 +1,5 @@ +import { Stat } from "#enums/stat"; import { ArenaTagSide } from "#app/data/arena-tag"; -import { Stat } from "#app/data/pokemon-stat"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { Moves } from "#enums/moves"; @@ -38,16 +38,16 @@ describe("Moves - Tailwind", () => { const magikarpSpd = magikarp.getStat(Stat.SPD); const meowthSpd = meowth.getStat(Stat.SPD); - expect(magikarp.getBattleStat(Stat.SPD)).equal(magikarpSpd); - expect(meowth.getBattleStat(Stat.SPD)).equal(meowthSpd); + expect(magikarp.getEffectiveStat(Stat.SPD)).equal(magikarpSpd); + expect(meowth.getEffectiveStat(Stat.SPD)).equal(meowthSpd); game.move.select(Moves.TAILWIND); game.move.select(Moves.SPLASH, 1); await game.phaseInterceptor.to(TurnEndPhase); - expect(magikarp.getBattleStat(Stat.SPD)).toBe(magikarpSpd * 2); - expect(meowth.getBattleStat(Stat.SPD)).toBe(meowthSpd * 2); + expect(magikarp.getEffectiveStat(Stat.SPD)).toBe(magikarpSpd * 2); + expect(meowth.getEffectiveStat(Stat.SPD)).toBe(meowthSpd * 2); expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeDefined(); }); @@ -86,8 +86,8 @@ describe("Moves - Tailwind", () => { const enemySpd = enemy.getStat(Stat.SPD); - expect(ally.getBattleStat(Stat.SPD)).equal(allySpd); - expect(enemy.getBattleStat(Stat.SPD)).equal(enemySpd); + expect(ally.getEffectiveStat(Stat.SPD)).equal(allySpd); + expect(enemy.getEffectiveStat(Stat.SPD)).equal(enemySpd); expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeUndefined(); expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)).toBeUndefined(); @@ -95,8 +95,8 @@ describe("Moves - Tailwind", () => { await game.phaseInterceptor.to(TurnEndPhase); - expect(ally.getBattleStat(Stat.SPD)).toBe(allySpd * 2); - expect(enemy.getBattleStat(Stat.SPD)).equal(enemySpd); + expect(ally.getEffectiveStat(Stat.SPD)).toBe(allySpd * 2); + expect(enemy.getEffectiveStat(Stat.SPD)).equal(enemySpd); expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)).toBeDefined(); expect(game.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY)).toBeUndefined(); }); diff --git a/src/test/moves/tera_blast.test.ts b/src/test/moves/tera_blast.test.ts index bd7df8403d1..fa7a99adc14 100644 --- a/src/test/moves/tera_blast.test.ts +++ b/src/test/moves/tera_blast.test.ts @@ -1,9 +1,8 @@ import { BattlerIndex } from "#app/battle"; -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { allMoves } from "#app/data/move"; import { Type } from "#app/data/type"; import { Abilities } from "#app/enums/abilities"; -import { Stat } from "#app/enums/stat"; import { HitResult } from "#app/field/pokemon"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; @@ -112,7 +111,7 @@ describe("Moves - Tera Blast", () => { await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.phaseInterceptor.to("MoveEndPhase"); - expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1); - expect(playerPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1); + expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(-1); + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1); }, 20000); }); diff --git a/src/test/moves/tidy_up.test.ts b/src/test/moves/tidy_up.test.ts index 1ef7933c114..5204b06106b 100644 --- a/src/test/moves/tidy_up.test.ts +++ b/src/test/moves/tidy_up.test.ts @@ -1,4 +1,4 @@ -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import { ArenaTagType } from "#app/enums/arena-tag-type"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase"; @@ -60,7 +60,6 @@ describe("Moves - Tidy Up", () => { game.move.select(Moves.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.STEALTH_ROCK)).toBeUndefined(); - }, 20000); it("toxic spikes are cleared", async () => { @@ -73,7 +72,6 @@ describe("Moves - Tidy Up", () => { game.move.select(Moves.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.TOXIC_SPIKES)).toBeUndefined(); - }, 20000); it("sticky webs are cleared", async () => { @@ -87,7 +85,6 @@ describe("Moves - Tidy Up", () => { game.move.select(Moves.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); expect(game.scene.arena.getTag(ArenaTagType.STICKY_WEB)).toBeUndefined(); - }, 20000); it.skip("substitutes are cleared", async () => { @@ -101,22 +98,20 @@ describe("Moves - Tidy Up", () => { game.move.select(Moves.TIDY_UP); await game.phaseInterceptor.to(MoveEndPhase); // TODO: check for subs here once the move is implemented - }, 20000); it("user's stats are raised with no traps set", async () => { await game.startBattle(); - const player = game.scene.getPlayerPokemon()!.summonData.battleStats; - expect(player[BattleStat.ATK]).toBe(0); - expect(player[BattleStat.SPD]).toBe(0); + const playerPokemon = game.scene.getPlayerPokemon()!; + + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0); + expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); game.move.select(Moves.TIDY_UP); await game.phaseInterceptor.to(TurnEndPhase); - expect(player[BattleStat.ATK]).toBe(+1); - expect(player[BattleStat.SPD]).toBe(+1); - + expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1); + expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); }, 20000); - }); diff --git a/src/test/moves/transform.test.ts b/src/test/moves/transform.test.ts new file mode 100644 index 00000000000..45769447e4d --- /dev/null +++ b/src/test/moves/transform.test.ts @@ -0,0 +1,101 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { Moves } from "#enums/moves"; +import { Stat, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat"; +import { Abilities } from "#enums/abilities"; +import { SPLASH_ONLY } from "../utils/testUtils"; + +// TODO: Add more tests once Transform is fully implemented +describe("Moves - Transform", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.MEW) + .enemyLevel(200) + .enemyAbility(Abilities.BEAST_BOOST) + .enemyPassiveAbility(Abilities.BALL_FETCH) + .enemyMoveset(SPLASH_ONLY) + .ability(Abilities.INTIMIDATE) + .moveset([ Moves.TRANSFORM ]); + }); + + it("should copy species, ability, gender, all stats except HP, all stat stages, moveset, and types of target", async () => { + await game.startBattle([ + Species.DITTO + ]); + + game.move.select(Moves.TRANSFORM); + await game.phaseInterceptor.to(TurnEndPhase); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + expect(player.getSpeciesForm().speciesId).toBe(enemy.getSpeciesForm().speciesId); + expect(player.getAbility()).toBe(enemy.getAbility()); + expect(player.getGender()).toBe(enemy.getGender()); + + expect(player.getStat(Stat.HP, false)).not.toBe(enemy.getStat(Stat.HP)); + for (const s of EFFECTIVE_STATS) { + expect(player.getStat(s, false)).toBe(enemy.getStat(s, false)); + } + + for (const s of BATTLE_STATS) { + expect(player.getStatStage(s)).toBe(enemy.getStatStage(s)); + } + + const playerMoveset = player.getMoveset(); + const enemyMoveset = player.getMoveset(); + + for (let i = 0; i < playerMoveset.length && i < enemyMoveset.length; i++) { + // TODO: Checks for 5 PP should be done here when that gets addressed + expect(playerMoveset[i]?.moveId).toBe(enemyMoveset[i]?.moveId); + } + + const playerTypes = player.getTypes(); + const enemyTypes = enemy.getTypes(); + + for (let i = 0; i < playerTypes.length && i < enemyTypes.length; i++) { + expect(playerTypes[i]).toBe(enemyTypes[i]); + } + }, 20000); + + it("should copy in-battle overridden stats", async () => { + game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT)); + + await game.startBattle([ + Species.DITTO + ]); + + const player = game.scene.getPlayerPokemon()!; + const enemy = game.scene.getEnemyPokemon()!; + + const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2); + const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2); + + game.move.select(Moves.TRANSFORM); + await game.phaseInterceptor.to(TurnEndPhase); + + expect(player.getStat(Stat.ATK, false)).toBe(avgAtk); + expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk); + + expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk); + }); +}); diff --git a/src/test/moves/wide_guard.test.ts b/src/test/moves/wide_guard.test.ts index 616972de01b..6feeff815b5 100644 --- a/src/test/moves/wide_guard.test.ts +++ b/src/test/moves/wide_guard.test.ts @@ -1,12 +1,12 @@ -import { BattleStat } from "#app/data/battle-stat"; -import { BerryPhase } from "#app/phases/berry-phase"; -import { CommandPhase } from "#app/phases/command-phase"; -import { Abilities } from "#enums/abilities"; -import { Moves } from "#enums/moves"; -import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest"; import GameManager from "../utils/gameManager"; +import { Species } from "#enums/species"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Stat } from "#enums/stat"; +import { BerryPhase } from "#app/phases/berry-phase"; +import { CommandPhase } from "#app/phases/command-phase"; const TIMEOUT = 20 * 1000; @@ -75,7 +75,7 @@ describe("Moves - Wide Guard", () => { await game.phaseInterceptor.to(BerryPhase, false); - leadPokemon.forEach(p => expect(p.summonData.battleStats[BattleStat.ATK]).toBe(0)); + leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); }, TIMEOUT ); diff --git a/src/test/reload.test.ts b/src/test/reload.test.ts new file mode 100644 index 00000000000..0a712fcc7df --- /dev/null +++ b/src/test/reload.test.ts @@ -0,0 +1,137 @@ +import { Species } from "#app/enums/species"; +import { GameModes } from "#app/game-mode"; +import GameManager from "#test/utils/gameManager"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; +import { SPLASH_ONLY } from "./utils/testUtils"; +import { Moves } from "#app/enums/moves"; +import { Biome } from "#app/enums/biome"; + +describe("Reload", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + }); + + it("should not have RNG inconsistencies in a Classic run", async () => { + await game.classicMode.startBattle(); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies after a biome switch", async () => { + game.override + .startingWave(10) + .startingBiome(Biome.CAVE) // Will lead to biomes with randomly generated weather + .battleType("single") + .startingLevel(100) + .enemyLevel(1000) + .disableTrainerWaves() + .moveset([Moves.KOWTOW_CLEAVE]) + .enemyMoveset(SPLASH_ONLY); + await game.dailyMode.startBattle(); + + // Transition from Daily Run Wave 10 to Wave 11 in order to trigger biome switch + game.move.select(Moves.KOWTOW_CLEAVE); + await game.phaseInterceptor.to("DamagePhase"); + await game.doKillOpponents(); + await game.toNextWave(); + expect(game.phaseInterceptor.log).toContain("NewBiomeEncounterPhase"); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies at a Daily run wild Pokemon fight", async () => { + await game.dailyMode.startBattle(); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies at a Daily run double battle", async () => { + game.override + .battleType("double"); + await game.dailyMode.startBattle(); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies at a Daily run Gym Leader fight", async () => { + game.override + .battleType("single") + .startingWave(40); + await game.dailyMode.startBattle(); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies at a Daily run regular trainer fight", async () => { + game.override + .battleType("single") + .startingWave(45); + await game.dailyMode.startBattle(); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); + + it("should not have RNG inconsistencies at a Daily run wave 50 Boss fight", async () => { + game.override + .battleType("single") + .startingWave(50); + await game.runToFinalBossEncounter([Species.BULBASAUR], GameModes.DAILY); + + const preReloadRngState = Phaser.Math.RND.state(); + + await game.reload.reloadSession(); + + const postReloadRngState = Phaser.Math.RND.state(); + + expect(preReloadRngState).toBe(postReloadRngState); + }, 20000); +}); diff --git a/src/test/ui/starter-select.test.ts b/src/test/ui/starter-select.test.ts index 8ef1ea16b4a..6d26ebfd6b3 100644 --- a/src/test/ui/starter-select.test.ts +++ b/src/test/ui/starter-select.test.ts @@ -53,9 +53,6 @@ describe("UI - Starter select", () => { const handler = game.scene.ui.getHandler() as StarterSelectUiHandler; handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); - handler.processInput(Button.CYCLE_SHINY); - handler.processInput(Button.V); - handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); }); @@ -117,9 +114,6 @@ describe("UI - Starter select", () => { handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); handler.processInput(Button.CYCLE_GENDER); - handler.processInput(Button.CYCLE_SHINY); - handler.processInput(Button.V); - handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); }); @@ -184,9 +178,6 @@ describe("UI - Starter select", () => { handler.processInput(Button.CYCLE_GENDER); handler.processInput(Button.CYCLE_NATURE); handler.processInput(Button.CYCLE_ABILITY); - handler.processInput(Button.CYCLE_SHINY); - handler.processInput(Button.V); - handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); }); @@ -227,11 +218,12 @@ describe("UI - Starter select", () => { expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR); expect(game.scene.getParty()[0].shiny).toBe(true); expect(game.scene.getParty()[0].variant).toBe(2); + expect(game.scene.getParty()[0].gender).toBe(Gender.FEMALE); expect(game.scene.getParty()[0].nature).toBe(Nature.LONELY); expect(game.scene.getParty()[0].getAbility().id).toBe(Abilities.CHLOROPHYLL); }, 20000); - it("Bulbasaur - shiny - variant 2 female lonely chlorophyl", async() => { + it("Bulbasaur - shiny - variant 2 female", async() => { await game.importData("src/test/utils/saves/everything.prsv"); const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => { const species = game.scene.gameData.dexData[key]; @@ -249,9 +241,6 @@ describe("UI - Starter select", () => { handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); handler.processInput(Button.CYCLE_GENDER); - handler.processInput(Button.CYCLE_SHINY); - handler.processInput(Button.V); - handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); }); @@ -313,6 +302,7 @@ describe("UI - Starter select", () => { handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); handler.processInput(Button.ACTION); + handler.processInput(Button.CYCLE_SHINY); game.phaseInterceptor.unlock(); }); await game.phaseInterceptor.run(SelectStarterPhase); @@ -371,7 +361,7 @@ describe("UI - Starter select", () => { const handler = game.scene.ui.getHandler() as StarterSelectUiHandler; handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); - handler.processInput(Button.CYCLE_SHINY); + handler.processInput(Button.V); handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); @@ -415,7 +405,7 @@ describe("UI - Starter select", () => { expect(game.scene.getParty()[0].variant).toBe(1); }, 20000); - it("Bulbasaur - shiny - variant 2", async() => { + it("Bulbasaur - shiny - variant 0", async() => { await game.importData("src/test/utils/saves/everything.prsv"); const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => { const species = game.scene.gameData.dexData[key]; @@ -432,8 +422,6 @@ describe("UI - Starter select", () => { const handler = game.scene.ui.getHandler() as StarterSelectUiHandler; handler.processInput(Button.RIGHT); handler.processInput(Button.LEFT); - handler.processInput(Button.CYCLE_SHINY); - handler.processInput(Button.V); handler.processInput(Button.V); handler.processInput(Button.ACTION); game.phaseInterceptor.unlock(); @@ -474,7 +462,7 @@ describe("UI - Starter select", () => { expect(game.scene.getParty()[0].species.speciesId).toBe(Species.BULBASAUR); expect(game.scene.getParty()[0].shiny).toBe(true); - expect(game.scene.getParty()[0].variant).toBe(2); + expect(game.scene.getParty()[0].variant).toBe(0); }, 20000); it("Check if first pokemon in party is caterpie from gen 1 and 1rd row, 3rd column", async() => { diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index 6ade758fd6f..f367fc70936 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -2,12 +2,16 @@ import { updateUserInfo } from "#app/account"; import { BattlerIndex } from "#app/battle"; import BattleScene from "#app/battle-scene"; import { BattleStyle } from "#app/enums/battle-style"; +import { Moves } from "#app/enums/moves"; +import { getMoveTargets } from "#app/data/move"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import Trainer from "#app/field/trainer"; import { GameModes, getGameMode } from "#app/game-mode"; import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type"; +import overrides from "#app/overrides"; import { CommandPhase } from "#app/phases/command-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { FaintPhase } from "#app/phases/faint-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { MovePhase } from "#app/phases/move-phase"; @@ -40,9 +44,12 @@ import fs from "fs"; import { vi } from "vitest"; import { ClassicModeHelper } from "./helpers/classicModeHelper"; import { DailyModeHelper } from "./helpers/dailyModeHelper"; +import { ChallengeModeHelper } from "./helpers/challengeModeHelper"; import { MoveHelper } from "./helpers/moveHelper"; import { OverridesHelper } from "./helpers/overridesHelper"; import { SettingsHelper } from "./helpers/settingsHelper"; +import { ReloadHelper } from "./helpers/reloadHelper"; +import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; /** * Class to manage the game state and transitions between phases. @@ -57,7 +64,9 @@ export default class GameManager { public readonly move: MoveHelper; public readonly classicMode: ClassicModeHelper; public readonly dailyMode: DailyModeHelper; + public readonly challengeMode: ChallengeModeHelper; public readonly settings: SettingsHelper; + public readonly reload: ReloadHelper; /** * Creates an instance of GameManager. @@ -77,7 +86,9 @@ export default class GameManager { this.move = new MoveHelper(this); this.classicMode = new ClassicModeHelper(this); this.dailyMode = new DailyModeHelper(this); + this.challengeMode = new ChallengeModeHelper(this); this.settings = new SettingsHelper(this); + this.reload = new ReloadHelper(this); } /** @@ -135,7 +146,7 @@ export default class GameManager { this.scene.hpBarSpeed = 3; this.scene.enableTutorials = false; this.scene.gameData.gender = PlayerGender.MALE; // set initial player gender - + this.scene.battleStyle = this.settings.battleStyle; } /** @@ -145,28 +156,26 @@ export default class GameManager { * @param species * @param mode */ - async runToFinalBossEncounter(game: GameManager, species: Species[], mode: GameModes) { + async runToFinalBossEncounter(species: Species[], mode: GameModes) { console.log("===to final boss encounter==="); - await game.runToTitle(); + await this.runToTitle(); - game.onNextPrompt("TitlePhase", Mode.TITLE, () => { - game.scene.gameMode = getGameMode(mode); - const starters = generateStarter(game.scene, species); - const selectStarterPhase = new SelectStarterPhase(game.scene); - game.scene.pushPhase(new EncounterPhase(game.scene, false)); + this.onNextPrompt("TitlePhase", Mode.TITLE, () => { + this.scene.gameMode = getGameMode(mode); + const starters = generateStarter(this.scene, species); + const selectStarterPhase = new SelectStarterPhase(this.scene); + this.scene.pushPhase(new EncounterPhase(this.scene, false)); selectStarterPhase.initBattle(starters); }); - game.onNextPrompt("EncounterPhase", Mode.MESSAGE, async () => { - // This will skip all entry dialogue (I can't figure out a way to sequentially handle the 8 chained messages via 1 prompt handler) - game.setMode(Mode.MESSAGE); - const encounterPhase = game.scene.getCurrentPhase() as EncounterPhase; + // This will consider all battle entry dialog as seens and skip them + vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true); - // No need to end phase, this will do it for you - encounterPhase.doEncounterCommon(false); - }); + if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { + this.removeEnemyHeldItems(); + } - await game.phaseInterceptor.to(EncounterPhase, true); + await this.phaseInterceptor.to(EncounterPhase); console.log("===finished run to final boss encounter==="); } @@ -229,15 +238,42 @@ export default class GameManager { this.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => { const handler = this.scene.ui.getHandler() as ModifierSelectUiHandler; handler.processInput(Button.CANCEL); - }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase), true); + }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase) || this.isCurrentPhase(CheckSwitchPhase), true); this.onNextPrompt("SelectModifierPhase", Mode.CONFIRM, () => { const handler = this.scene.ui.getHandler() as ModifierSelectUiHandler; handler.processInput(Button.ACTION); - }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase)); + }, () => this.isCurrentPhase(CommandPhase) || this.isCurrentPhase(NewBattlePhase) || this.isCurrentPhase(CheckSwitchPhase)); } - forceOpponentToSwitch() { + /** + * Forces the next enemy selecting a move to use the given move in its moveset against the + * given target (if applicable). + * @param moveId {@linkcode Moves} the move the enemy will use + * @param target {@linkcode BattlerIndex} the target on which the enemy will use the given move + */ + async forceEnemyMove(moveId: Moves, target?: BattlerIndex) { + // Wait for the next EnemyCommandPhase to start + await this.phaseInterceptor.to(EnemyCommandPhase, false); + const enemy = this.scene.getEnemyField()[(this.scene.getCurrentPhase() as EnemyCommandPhase).getFieldIndex()]; + const legalTargets = getMoveTargets(enemy, moveId); + + vi.spyOn(enemy, "getNextMove").mockReturnValueOnce({ + move: moveId, + targets: (target && !legalTargets.multiple && legalTargets.targets.includes(target)) + ? [target] + : enemy.getNextTargets(moveId) + }); + + /** + * Run the EnemyCommandPhase to completion. + * This allows this function to be called consecutively to + * force a move for each enemy in a double battle. + */ + await this.phaseInterceptor.to(EnemyCommandPhase); + } + + forceEnemyToSwitch() { const originalMatchupScore = Trainer.prototype.getPartyMemberMatchupScores; Trainer.prototype.getPartyMemberMatchupScores = () => { Trainer.prototype.getPartyMemberMatchupScores = originalMatchupScore; @@ -378,7 +414,7 @@ export default class GameManager { } /** - * Intercepts `TurnStartPhase` and mocks the getOrder's return value {@linkcode TurnStartPhase.getOrder} + * Intercepts `TurnStartPhase` and mocks the getSpeedOrder's return value {@linkcode TurnStartPhase.getSpeedOrder} * Used to modify the turn order. * @param {BattlerIndex[]} order The turn order to set * @example @@ -389,7 +425,7 @@ export default class GameManager { async setTurnOrder(order: BattlerIndex[]): Promise { await this.phaseInterceptor.to(TurnStartPhase, false); - vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getOrder").mockReturnValue(order); + vi.spyOn(this.scene.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order); } /** diff --git a/src/test/utils/helpers/challengeModeHelper.ts b/src/test/utils/helpers/challengeModeHelper.ts new file mode 100644 index 00000000000..184f11f505c --- /dev/null +++ b/src/test/utils/helpers/challengeModeHelper.ts @@ -0,0 +1,78 @@ +import { BattleStyle } from "#app/enums/battle-style"; +import { Species } from "#app/enums/species"; +import overrides from "#app/overrides"; +import { EncounterPhase } from "#app/phases/encounter-phase"; +import { SelectStarterPhase } from "#app/phases/select-starter-phase"; +import { Mode } from "#app/ui/ui"; +import { generateStarter } from "../gameManagerUtils"; +import { GameManagerHelper } from "./gameManagerHelper"; +import { Challenge } from "#app/data/challenge"; +import { CommandPhase } from "#app/phases/command-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { Challenges } from "#enums/challenges"; +import { copyChallenge } from "data/challenge"; + +/** + * Helper to handle Challenge mode specifics + */ +export class ChallengeModeHelper extends GameManagerHelper { + + challenges: Challenge[] = []; + + /** + * Adds a challenge to the challenge mode helper. + * @param id - The challenge id. + * @param value - The challenge value. + * @param severity - The challenge severity. + */ + addChallenge(id: Challenges, value: number, severity: number) { + const challenge = copyChallenge({ id, value, severity }); + this.challenges.push(challenge); + } + + /** + * Runs the Challenge game to the summon phase. + * @param gameMode - Optional game mode to set. + * @returns A promise that resolves when the summon phase is reached. + */ + async runToSummon(species?: Species[]) { + await this.game.runToTitle(); + + this.game.onNextPrompt("TitlePhase", Mode.TITLE, () => { + this.game.scene.gameMode.challenges = this.challenges; + const starters = generateStarter(this.game.scene, species); + const selectStarterPhase = new SelectStarterPhase(this.game.scene); + this.game.scene.pushPhase(new EncounterPhase(this.game.scene, false)); + selectStarterPhase.initBattle(starters); + }); + + await this.game.phaseInterceptor.run(EncounterPhase); + if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) { + this.game.removeEnemyHeldItems(); + } + } + + /** + * Transitions to the start of a battle. + * @param species - Optional array of species to start the battle with. + * @returns A promise that resolves when the battle is started. + */ + async startBattle(species?: Species[]) { + await this.runToSummon(species); + + if (this.game.scene.battleStyle === BattleStyle.SWITCH) { + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + } + + await this.game.phaseInterceptor.to(CommandPhase); + console.log("==================[New Turn]=================="); + } +} diff --git a/src/test/utils/helpers/overridesHelper.ts b/src/test/utils/helpers/overridesHelper.ts index d5eaee003db..cc5f9018325 100644 --- a/src/test/utils/helpers/overridesHelper.ts +++ b/src/test/utils/helpers/overridesHelper.ts @@ -281,6 +281,31 @@ export class OverridesHelper extends GameManagerHelper { return this; } + /** + * Override the items rolled at the end of a battle + * @param items the items to be rolled + * @returns this + */ + itemRewards(items: ModifierOverride[]) { + vi.spyOn(Overrides, "ITEM_REWARD_OVERRIDE", "get").mockReturnValue(items); + this.log("Item rewards set to:", items); + return this; + } + + /** + * Override the enemy (Pokemon) to have the given amount of health segments + * @param healthSegments the number of segments to give + * default: 0, the health segments will be handled like in the game based on wave, level and species + * 1: the Pokemon will not be a boss + * 2+: the Pokemon will be a boss with the given number of health segments + * @returns this + */ + enemyHealthSegments(healthSegments: number) { + vi.spyOn(Overrides, "OPP_HEALTH_SEGMENTS_OVERRIDE", "get").mockReturnValue(healthSegments); + this.log("Enemy Pokemon health segments set to:", healthSegments); + return this; + } + private log(...params: any[]) { console.log("Overrides:", ...params); } diff --git a/src/test/utils/helpers/reloadHelper.ts b/src/test/utils/helpers/reloadHelper.ts new file mode 100644 index 00000000000..c15347b08c9 --- /dev/null +++ b/src/test/utils/helpers/reloadHelper.ts @@ -0,0 +1,53 @@ +import { GameManagerHelper } from "./gameManagerHelper"; +import { TitlePhase } from "#app/phases/title-phase"; +import { Mode } from "#app/ui/ui"; +import { vi } from "vitest"; +import { BattleStyle } from "#app/enums/battle-style"; +import { CommandPhase } from "#app/phases/command-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; + +/** + * Helper to allow reloading sessions in unit tests. + */ +export class ReloadHelper extends GameManagerHelper { + /** + * Simulate reloading the session from the title screen, until reaching the + * beginning of the first turn (equivalent to running `startBattle()`) for + * the reloaded session. + */ + async reloadSession() : Promise { + const scene = this.game.scene; + const sessionData = scene.gameData.getSessionSaveData(scene); + const titlePhase = new TitlePhase(scene); + + scene.clearPhaseQueue(); + + // Set the last saved session to the desired session data + vi.spyOn(scene.gameData, "getSession").mockReturnValue( + new Promise((resolve, reject) => { + resolve(sessionData); + }) + ); + scene.unshiftPhase(titlePhase); + this.game.endPhase(); // End the currently ongoing battle + + titlePhase.loadSaveSlot(-1); // Load the desired session data + this.game.phaseInterceptor.shift(); // Loading the save slot also ended TitlePhase, clean it up + + // Run through prompts for switching Pokemon, copied from classicModeHelper.ts + if (this.game.scene.battleStyle === BattleStyle.SWITCH) { + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + + this.game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { + this.game.setMode(Mode.MESSAGE); + this.game.endPhase(); + }, () => this.game.isCurrentPhase(CommandPhase) || this.game.isCurrentPhase(TurnInitPhase)); + } + + await this.game.phaseInterceptor.to(CommandPhase); + console.log("==================[New Turn]=================="); + } +} diff --git a/src/test/utils/helpers/settingsHelper.ts b/src/test/utils/helpers/settingsHelper.ts index 76ffafdbe10..8fca2a34d47 100644 --- a/src/test/utils/helpers/settingsHelper.ts +++ b/src/test/utils/helpers/settingsHelper.ts @@ -1,16 +1,30 @@ import { PlayerGender } from "#app/enums/player-gender"; +import { BattleStyle } from "#app/enums/battle-style"; import { GameManagerHelper } from "./gameManagerHelper"; /** * Helper to handle settings for tests */ export class SettingsHelper extends GameManagerHelper { + private _battleStyle: BattleStyle = BattleStyle.SET; + + get battleStyle(): BattleStyle { + return this._battleStyle; + } + + /** + * Change the battle style to Switch or Set mode (tests default to {@linkcode BattleStyle.SET}) + * @param mode {@linkcode BattleStyle.SWITCH} or {@linkcode BattleStyle.SET} + */ + set battleStyle(mode: BattleStyle.SWITCH | BattleStyle.SET) { + this._battleStyle = mode; + } /** * Disable/Enable type hints settings * @param enable true to enabled, false to disabled */ - typeHints(enable: boolean) { + typeHints(enable: boolean): void { this.game.scene.typeHints = enable; this.log(`Type Hints ${enable? "enabled" : "disabled"}` ); } diff --git a/src/test/utils/mocks/mockTextureManager.ts b/src/test/utils/mocks/mockTextureManager.ts index b26d03441fe..ca8065bef97 100644 --- a/src/test/utils/mocks/mockTextureManager.ts +++ b/src/test/utils/mocks/mockTextureManager.ts @@ -7,6 +7,8 @@ import MockSprite from "#test/utils/mocks/mocksContainer/mockSprite"; import MockText from "#test/utils/mocks/mocksContainer/mockText"; import MockTexture from "#test/utils/mocks/mocksContainer/mockTexture"; import { MockGameObject } from "./mockGameObject"; +import { vi } from "vitest"; +import { MockVideoGameObject } from "./mockVideoGameObject"; /** * Stub class for Phaser.Textures.TextureManager @@ -34,6 +36,7 @@ export default class MockTextureManager { text: this.text.bind(this), bitmapText: this.text.bind(this), displayList: this.displayList, + video: vi.fn(() => new MockVideoGameObject()), }; } diff --git a/src/test/utils/mocks/mockVideoGameObject.ts b/src/test/utils/mocks/mockVideoGameObject.ts new file mode 100644 index 00000000000..96f03542bbc --- /dev/null +++ b/src/test/utils/mocks/mockVideoGameObject.ts @@ -0,0 +1,13 @@ +import { vi } from "vitest"; +import { MockGameObject } from "./mockGameObject"; + +/** Mocks video-related stuff */ +export class MockVideoGameObject implements MockGameObject { + constructor() {} + + public play = vi.fn(); + public stop = vi.fn(() => this); + public setOrigin = vi.fn(); + public setScale = vi.fn(); + public setVisible = vi.fn(); +} diff --git a/src/test/utils/phaseInterceptor.ts b/src/test/utils/phaseInterceptor.ts index ca3d55137fa..1141d0bf0d9 100644 --- a/src/test/utils/phaseInterceptor.ts +++ b/src/test/utils/phaseInterceptor.ts @@ -1,4 +1,5 @@ import { Phase } from "#app/phase"; +import ErrorInterceptor from "#app/test/utils/errorInterceptor"; import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { BerryPhase } from "#app/phases/berry-phase"; import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; @@ -6,16 +7,19 @@ import { CommandPhase } from "#app/phases/command-phase"; import { DamagePhase } from "#app/phases/damage-phase"; import { EggLapsePhase } from "#app/phases/egg-lapse-phase"; import { EncounterPhase } from "#app/phases/encounter-phase"; +import { EndEvolutionPhase } from "#app/phases/end-evolution-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { EvolutionPhase } from "#app/phases/evolution-phase"; import { FaintPhase } from "#app/phases/faint-phase"; +import { LevelCapPhase } from "#app/phases/level-cap-phase"; import { LoginPhase } from "#app/phases/login-phase"; import { MessagePhase } from "#app/phases/message-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MovePhase } from "#app/phases/move-phase"; import { NewBattlePhase } from "#app/phases/new-battle-phase"; +import { NewBiomeEncounterPhase } from "#app/phases/new-biome-encounter-phase"; import { NextEncounterPhase } from "#app/phases/next-encounter-phase"; -import { PartyHealPhase } from "#app/phases/party-heal-phase"; import { PostSummonPhase } from "#app/phases/post-summon-phase"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; import { SelectGenderPhase } from "#app/phases/select-gender-phase"; @@ -24,7 +28,7 @@ import { SelectStarterPhase } from "#app/phases/select-starter-phase"; import { SelectTargetPhase } from "#app/phases/select-target-phase"; import { ShinySparklePhase } from "#app/phases/shiny-sparkle-phase"; import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; -import { StatChangePhase } from "#app/phases/stat-change-phase"; +import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { SummonPhase } from "#app/phases/summon-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { SwitchSummonPhase } from "#app/phases/switch-summon-phase"; @@ -35,7 +39,7 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase"; import { TurnStartPhase } from "#app/phases/turn-start-phase"; import { UnavailablePhase } from "#app/phases/unavailable-phase"; import { VictoryPhase } from "#app/phases/victory-phase"; -import ErrorInterceptor from "#app/test/utils/errorInterceptor"; +import { PartyHealPhase } from "#app/phases/party-heal-phase"; import UI, { Mode } from "#app/ui/ui"; export default class PhaseInterceptor { @@ -60,6 +64,7 @@ export default class PhaseInterceptor { [TitlePhase, this.startPhase], [SelectGenderPhase, this.startPhase], [EncounterPhase, this.startPhase], + [NewBiomeEncounterPhase, this.startPhase], [SelectStarterPhase, this.startPhase], [PostSummonPhase, this.startPhase], [SummonPhase, this.startPhase], @@ -84,7 +89,7 @@ export default class PhaseInterceptor { [NewBattlePhase, this.startPhase], [VictoryPhase, this.startPhase], [MoveEndPhase, this.startPhase], - [StatChangePhase, this.startPhase], + [StatStageChangePhase, this.startPhase], [ShinySparklePhase, this.startPhase], [SelectTargetPhase, this.startPhase], [UnavailablePhase, this.startPhase], @@ -92,6 +97,9 @@ export default class PhaseInterceptor { [SwitchPhase, this.startPhase], [SwitchSummonPhase, this.startPhase], [PartyHealPhase, this.startPhase], + [EvolutionPhase, this.startPhase], + [EndEvolutionPhase, this.startPhase], + [LevelCapPhase, this.startPhase], ]; private endBySetMode = [ @@ -233,6 +241,22 @@ export default class PhaseInterceptor { this.scene.shiftPhase(); } + /** + * Remove the current phase from the phase interceptor. + * + * Do not call this unless absolutely necessary. This function is intended + * for cleaning up the phase interceptor when, for whatever reason, a phase + * is manually ended without using the phase interceptor. + * + * @param shouldRun Whether or not the current scene should also be run. + */ + shift(shouldRun: boolean = false) : void { + this.onHold.shift(); + if (shouldRun) { + this.scene.shiftPhase(); + } + } + /** * Method to initialize phases and their corresponding methods. */ diff --git a/src/timed-event-manager.ts b/src/timed-event-manager.ts index 18de67bfa86..874bf6a8b46 100644 --- a/src/timed-event-manager.ts +++ b/src/timed-event-manager.ts @@ -1,35 +1,39 @@ -import BattleScene from "#app/battle-scene.js"; -import { TextStyle, addTextObject } from "#app/ui/text.js"; +import BattleScene from "#app/battle-scene"; +import { TextStyle, addTextObject } from "#app/ui/text"; +import i18next from "i18next"; export enum EventType { - SHINY + SHINY, + GENERIC } -interface TimedEvent { - name: string; - eventType: EventType; - shinyMultiplier?: number; - startDate: Date; - endDate: Date; - bannerFilename?: string +interface EventBanner { + bannerKey?: string; + xPosition?: number; + yPosition?: number; + scale?: number; + availableLangs?: string[]; +} + +interface TimedEvent extends EventBanner { + name: string; + eventType: EventType; + shinyMultiplier?: number; + startDate: Date; + endDate: Date; } const timedEvents: TimedEvent[] = [ { - name: "Pride Update", - eventType: EventType.SHINY, - shinyMultiplier: 2, - startDate: new Date(Date.UTC(2024, 5, 14, 0)), - endDate: new Date(Date.UTC(2024, 5, 23, 0)), - bannerFilename: "pride-update" - }, - { - name: "August Variant Update", - eventType: EventType.SHINY, - shinyMultiplier: 2, - startDate: new Date(Date.UTC(2024, 7, 16, 0)), - endDate: new Date(Date.UTC(2024, 7, 22, 0)), - bannerFilename: "august-variant-update" + name: "September Update", + eventType: EventType.GENERIC, + startDate: new Date(Date.UTC(2024, 7, 28, 0)), + endDate: new Date(Date.UTC(2024, 8, 15, 0)), + bannerKey: "september-update", + xPosition: 19, + yPosition: 115, + scale: 0.30, + availableLangs: ["en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN"] } ]; @@ -67,7 +71,7 @@ export class TimedEventManager { } getEventBannerFilename(): string { - return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerFilename!; // TODO: is this bang correct? + return timedEvents.find((te: TimedEvent) => this.isActive(te))?.bannerKey!; // TODO: is this bang correct? } } @@ -85,38 +89,37 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container { } setup() { - console.log(this.event?.bannerFilename); - this.banner = new Phaser.GameObjects.Image(this.scene, 29, 64, this.event!.bannerFilename!); // TODO: are the bangs correct here? - this.banner.setName("img-event-banner"); - this.banner.setOrigin(0.08, -0.35); - this.banner.setScale(0.18); - // this.bannerShadow = new Phaser.GameObjects.Rectangle( - // this.scene, - // this.banner.x - 2, - // this.banner.y + 2, - // this.banner.width, - // this.banner.height, - // 0x484848 - // ); - // this.bannerShadow.setName("rect-event-banner-shadow"); - // this.bannerShadow.setScale(0.07); - // this.bannerShadow.setAlpha(0.5); - // this.bannerShadow.setOrigin(0,0); - this.eventTimerText = addTextObject( - this.scene, - this.banner.x + 8, - this.banner.y + 100, - this.timeToGo(this.event!.endDate), // TODO: is the bang correct here? - TextStyle.WINDOW - ); - this.eventTimerText.setName("text-event-timer"); - this.eventTimerText.setScale(0.15); - this.eventTimerText.setOrigin(0, 0); + const lang = i18next.resolvedLanguage; + if (this.event && this.event.bannerKey) { + let key = this.event.bannerKey; + if (lang && this.event.availableLangs && this.event.availableLangs.length > 0) { + if (this.event.availableLangs.includes(lang)) { + key += "-"+lang; + } else { + key += "-en"; + } + } + console.log(this.event.bannerKey); + this.banner = new Phaser.GameObjects.Image(this.scene, this.event.xPosition ?? 29, this.event.yPosition ?? 64, key); + this.banner.setName("img-event-banner"); + this.banner.setOrigin(0.08, -0.35); + this.banner.setScale(this.event.scale ?? 0.18); + if (this.event.eventType !== EventType.GENERIC) { + this.eventTimerText = addTextObject( + this.scene, + this.banner.x + 8, + this.banner.y + 100, + this.timeToGo(this.event.endDate), + TextStyle.WINDOW + ); + this.eventTimerText.setName("text-event-timer"); + this.eventTimerText.setScale(0.15); + this.eventTimerText.setOrigin(0, 0); - this.add([ - this.eventTimerText, - // this.bannerShadow, - this.banner]); + this.add(this.eventTimerText); + } + this.add(this.banner); + } } show() { @@ -157,6 +160,8 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container { } updateCountdown() { - this.eventTimerText.setText(this.timeToGo(this.event!.endDate)); // TODO: is the bang correct here? + if (this.event && this.event.eventType !== EventType.GENERIC) { + this.eventTimerText.setText(this.timeToGo(this.event.endDate)); + } } } diff --git a/src/ui/abstact-option-select-ui-handler.ts b/src/ui/abstact-option-select-ui-handler.ts index 5172075da52..c6abecda4c0 100644 --- a/src/ui/abstact-option-select-ui-handler.ts +++ b/src/ui/abstact-option-select-ui-handler.ts @@ -77,7 +77,21 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { } protected setupOptions() { - const options = this.config?.options || []; + const configOptions = this.config?.options ?? []; + + let options: OptionSelectItem[]; + + // for performance reasons, this limits how many options we can see at once. Without this, it would try to make text options for every single options + // which makes the performance take a hit. If there's not enough options to do this (set to 10 at the moment) and the ui mode !== Mode.AUTO_COMPLETE, + // this is ignored and the original code is untouched, with the options array being all the options from the config + if (configOptions.length >= 10 && this.scene.ui.getMode() === Mode.AUTO_COMPLETE) { + const optionsScrollTotal = configOptions.length; + const optionStartIndex = this.scrollCursor; + const optionEndIndex = Math.min(optionsScrollTotal, optionStartIndex + (!optionStartIndex || this.scrollCursor + (this.config?.maxOptions! - 1) >= optionsScrollTotal ? this.config?.maxOptions! - 1 : this.config?.maxOptions! - 2)); + options = configOptions.slice(optionStartIndex, optionEndIndex + 2); + } else { + options = configOptions; + } if (this.optionSelectText) { this.optionSelectText.destroy(); @@ -192,6 +206,19 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler { } else { ui.playError(); } + } else if (button === Button.SUBMIT && ui.getMode() === Mode.AUTO_COMPLETE) { + // this is here to differentiate between a Button.SUBMIT vs Button.ACTION within the autocomplete handler + // this is here because Button.ACTION is picked up as z on the keyboard, meaning if you're typing and hit z, it'll select the option you've chosen + success = true; + const option = this.config?.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))]; + if (option?.handler()) { + if (!option.keepOpen) { + this.clear(); + } + playSound = !option.overrideSound; + } else { + ui.playError(); + } } else { switch (button) { case Button.UP: diff --git a/src/ui/achvs-ui-handler.ts b/src/ui/achvs-ui-handler.ts index eb4316dc24b..605b8c538a9 100644 --- a/src/ui/achvs-ui-handler.ts +++ b/src/ui/achvs-ui-handler.ts @@ -74,7 +74,7 @@ export default class AchvsUiHandler extends MessageUiHandler { this.headerText = addTextObject(this.scene, 0, 0, "", TextStyle.SETTINGS_LABEL); this.headerText.setOrigin(0, 0); this.headerText.setPositionRelative(this.headerBg, 8, 4); - this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "SPACE.png"); + this.headerActionButton = new Phaser.GameObjects.Sprite(this.scene, 0, 0, "keyboard", "ACTION.png"); this.headerActionButton.setOrigin(0, 0); this.headerActionButton.setPositionRelative(this.headerBg, 236, 6); this.headerActionText = addTextObject(this.scene, 0, 0, "", TextStyle.WINDOW, {fontSize:"60px"}); diff --git a/src/ui/admin-ui-handler.ts b/src/ui/admin-ui-handler.ts index 371604c00a2..5c91a36ab64 100644 --- a/src/ui/admin-ui-handler.ts +++ b/src/ui/admin-ui-handler.ts @@ -64,12 +64,15 @@ export default class AdminUiHandler extends FormModalUiHandler { Utils.apiPost("admin/account/discord-link", `username=${encodeURIComponent(this.inputs[0].text)}&discordId=${encodeURIComponent(this.inputs[1].text)}`, "application/x-www-form-urlencoded", true) .then(response => { if (!response.ok) { - return response.text(); + console.error(response); } - return response.json(); + this.inputs[0].setText(""); + this.inputs[1].setText(""); + this.scene.ui.revertMode(); }) - .then(response => { - this.scene.ui.setMode(Mode.ADMIN, config); + .catch((err) => { + console.error(err); + this.scene.ui.revertMode(); }); return false; }; diff --git a/src/ui/autocomplete-ui-handler.ts b/src/ui/autocomplete-ui-handler.ts new file mode 100644 index 00000000000..480a3cf72d0 --- /dev/null +++ b/src/ui/autocomplete-ui-handler.ts @@ -0,0 +1,45 @@ +import { Button } from "#enums/buttons"; +import BattleScene from "../battle-scene"; +import AbstractOptionSelectUiHandler from "./abstact-option-select-ui-handler"; +import { Mode } from "./ui"; + +export default class AutoCompleteUiHandler extends AbstractOptionSelectUiHandler { + modalContainer: Phaser.GameObjects.Container; + constructor(scene: BattleScene, mode: Mode = Mode.OPTION_SELECT) { + super(scene, mode); + } + + getWindowWidth(): integer { + return 64; + } + + show(args: any[]): boolean { + if (args[0].modalContainer) { + const { modalContainer } = args[0]; + const show = super.show(args); + this.modalContainer = modalContainer; + this.setupOptions(); + + return show; + } + return false; + } + + protected setupOptions() { + super.setupOptions(); + if (this.modalContainer) { + this.optionSelectContainer.setSize(this.optionSelectContainer.height, Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth())); + this.optionSelectContainer.setPositionRelative(this.modalContainer, this.optionSelectBg.width, this.optionSelectBg.height + 50); + } + } + + processInput(button: Button): boolean { + // the cancel and action button are here because if you're typing, x and z are used for cancel/action. This means you could be typing something and accidentally cancel/select when you don't mean to + // the submit button is therefore used to select a choice (the enter button), though this does not work on my local dev testing for phones, as for my phone/keyboard combo, the enter and z key are both + // bound to Button.ACTION, which makes this not work on mobile + if (button !== Button.CANCEL && button !== Button.ACTION) { + return super.processInput(button); + } + return false; + } +} diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 11b807e8ab7..05c634609f8 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -7,7 +7,7 @@ import { StatusEffect } from "../data/status-effect"; import BattleScene from "../battle-scene"; import { Type, getTypeRgb } from "../data/type"; import { getVariantTint } from "#app/data/variant"; -import { BattleStat } from "#app/data/battle-stat"; +import { Stat } from "#enums/stat"; import BattleFlyout from "./battle-flyout"; import { WindowVariant, addWindow } from "./ui-theme"; import i18next from "i18next"; @@ -30,7 +30,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { private lastLevelExp: integer; private lastLevel: integer; private lastLevelCapped: boolean; - private lastBattleStats: string; + private lastStats: string; private box: Phaser.GameObjects.Sprite; private nameText: Phaser.GameObjects.Text; @@ -68,9 +68,9 @@ export default class BattleInfo extends Phaser.GameObjects.Container { public flyoutMenu?: BattleFlyout; - private battleStatOrder: BattleStat[]; - private battleStatOrderPlayer = [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD]; - private battleStatOrderEnemy = [BattleStat.HP, BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD]; + private statOrder: Stat[]; + private readonly statOrderPlayer = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.ACC, Stat.EVA, Stat.SPD ]; + private readonly statOrderEnemy = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.ACC, Stat.EVA, Stat.SPD ]; constructor(scene: Phaser.Scene, x: number, y: number, player: boolean) { super(scene, x, y); @@ -229,9 +229,9 @@ export default class BattleInfo extends Phaser.GameObjects.Container { const startingX = this.player ? -this.statsBox.width + 8 : -this.statsBox.width + 5; const paddingX = this.player ? 4 : 2; const statOverflow = this.player ? 1 : 0; - this.battleStatOrder = this.player ? this.battleStatOrderPlayer : this.battleStatOrderEnemy; // this tells us whether or not to use the player or enemy battle stat order + this.statOrder = this.player ? this.statOrderPlayer : this.statOrderEnemy; // this tells us whether or not to use the player or enemy battle stat order - this.battleStatOrder.map((s, i) => { + this.statOrder.map((s, i) => { // we do a check for i > statOverflow to see when the stat labels go onto the next column // For enemies, we have HP (i=0) by itself then a new column, so we check for i > 0 // For players, we don't have HP, so we start with i = 0 and i = 1 for our first column, and so need to check for i > 1 @@ -239,25 +239,25 @@ export default class BattleInfo extends Phaser.GameObjects.Container { const baseY = -this.statsBox.height / 2 + 4; // this is the baseline for the y-axis let statY: number; // this will be the y-axis placement for the labels - if (this.battleStatOrder[i] === BattleStat.SPD || this.battleStatOrder[i] === BattleStat.HP) { + if (this.statOrder[i] === Stat.SPD || this.statOrder[i] === Stat.HP) { statY = baseY + 5; } else { statY = baseY + (!!(i % 2) === this.player ? 10 : 0); // we compare i % 2 against this.player to tell us where to place the label; because this.battleStatOrder for enemies has HP, this.battleStatOrder[1]=ATK, but for players this.battleStatOrder[0]=ATK, so this comparing i % 2 to this.player fixes this issue for us } - const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", BattleStat[s]); + const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", Stat[s]); statLabel.setName("icon_stat_label_" + i.toString()); statLabel.setOrigin(0, 0); statLabels.push(statLabel); this.statValuesContainer.add(statLabel); - const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", this.battleStatOrder[i] !== BattleStat.HP ? "3" : "empty"); + const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", this.statOrder[i] !== Stat.HP ? "3" : "empty"); statNumber.setName("icon_stat_number_" + i.toString()); statNumber.setOrigin(0, 0); this.statNumbers.push(statNumber); this.statValuesContainer.add(statNumber); - if (this.battleStatOrder[i] === BattleStat.HP) { + if (this.statOrder[i] === Stat.HP) { statLabel.setVisible(false); statNumber.setVisible(false); } @@ -433,10 +433,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.statValuesContainer.setPosition(8, 7); } - const battleStats = this.battleStatOrder.map(() => 0); + const stats = this.statOrder.map(() => 0); - this.lastBattleStats = battleStats.join(""); - this.updateBattleStats(battleStats); + this.lastStats = stats.join(""); + this.updateStats(stats); } getTextureName(): string { @@ -650,14 +650,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.lastLevel = pokemon.level; } - const battleStats = pokemon.summonData - ? pokemon.summonData.battleStats - : this.battleStatOrder.map(() => 0); - const battleStatsStr = battleStats.join(""); + const stats = pokemon.getStatStages(); + const statsStr = stats.join(""); - if (this.lastBattleStats !== battleStatsStr) { - this.updateBattleStats(battleStats); - this.lastBattleStats = battleStatsStr; + if (this.lastStats !== statsStr) { + this.updateStats(stats); + this.lastStats = statsStr; } this.shinyIcon.setVisible(pokemon.isShiny()); @@ -769,10 +767,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container { } } - updateBattleStats(battleStats: integer[]): void { - this.battleStatOrder.map((s, i) => { - if (s !== BattleStat.HP) { - this.statNumbers[i].setFrame(battleStats[s].toString()); + updateStats(stats: integer[]): void { + this.statOrder.map((s, i) => { + if (s !== Stat.HP) { + this.statNumbers[i].setFrame(stats[s - 1].toString()); } }); } diff --git a/src/ui/battle-message-ui-handler.ts b/src/ui/battle-message-ui-handler.ts index 189305ce4c1..3bea0f21433 100644 --- a/src/ui/battle-message-ui-handler.ts +++ b/src/ui/battle-message-ui-handler.ts @@ -1,13 +1,12 @@ import BattleScene from "../battle-scene"; import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "./text"; import { Mode } from "./ui"; -import * as Utils from "../utils"; import MessageUiHandler from "./message-ui-handler"; -import { getStatName, Stat } from "../data/pokemon-stat"; import { addWindow } from "./ui-theme"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import {Button} from "#enums/buttons"; import i18next from "i18next"; +import { Stat, PERMANENT_STATS, getStatKey } from "#app/enums/stat"; export default class BattleMessageUiHandler extends MessageUiHandler { private levelUpStatsContainer: Phaser.GameObjects.Container; @@ -21,6 +20,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler { public movesWindowContainer: Phaser.GameObjects.Container; public nameBoxContainer: Phaser.GameObjects.Container; + public readonly wordWrapWidth: number = 1780; + constructor(scene: BattleScene) { super(scene, Mode.MESSAGE); } @@ -63,7 +64,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { const message = addTextObject(this.scene, 0, 0, "", TextStyle.MESSAGE, { maxLines: 2, wordWrap: { - width: 1780 + width: this.wordWrapWidth } }); messageContainer.add(message); @@ -98,9 +99,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler { const levelUpStatsLabelsContent = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 73, -94, "", TextStyle.WINDOW, { maxLines: 6 }); let levelUpStatsLabelText = ""; - const stats = Utils.getEnumValues(Stat); - for (const s of stats) { - levelUpStatsLabelText += `${getStatName(s)}\n`; + for (const s of PERMANENT_STATS) { + levelUpStatsLabelText += `${i18next.t(getStatKey(s))}\n`; } levelUpStatsLabelsContent.text = levelUpStatsLabelText; levelUpStatsLabelsContent.x -= levelUpStatsLabelsContent.displayWidth; @@ -129,7 +129,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { this.commandWindow.setVisible(false); this.movesWindowContainer.setVisible(false); - this.message.setWordWrapWidth(1780); + this.message.setWordWrapWidth(this.wordWrapWidth); return true; } @@ -161,7 +161,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler { } showDialogue(text: string, name?: string, delay?: integer | null, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) { - name && this.showNameText(name); + if (name) { + this.showNameText(name); + } super.showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay); } @@ -172,8 +174,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler { } const newStats = (this.scene as BattleScene).getParty()[partyMemberIndex].stats; let levelUpStatsValuesText = ""; - const stats = Utils.getEnumValues(Stat); - for (const s of stats) { + for (const s of PERMANENT_STATS) { levelUpStatsValuesText += `${showTotals ? newStats[s] : newStats[s] - prevStats[s]}\n`; } this.levelUpStatsValuesContent.text = levelUpStatsValuesText; @@ -195,10 +196,9 @@ export default class BattleMessageUiHandler extends MessageUiHandler { return new Promise(resolve => { this.scene.executeWithSeedOffset(() => { let levelUpStatsValuesText = ""; - const stats = Utils.getEnumValues(Stat); const shownStats = this.getTopIvs(ivs, shownIvsCount); - for (const s of stats) { - levelUpStatsValuesText += `${shownStats.indexOf(s) > -1 ? this.getIvDescriptor(ivs[s], s, pokemonId) : "???"}\n`; + for (const s of PERMANENT_STATS) { + levelUpStatsValuesText += `${shownStats.includes(s) ? this.getIvDescriptor(ivs[s], s, pokemonId) : "???"}\n`; } this.levelUpStatsValuesContent.text = levelUpStatsValuesText; this.levelUpStatsIncrContent.setVisible(false); @@ -213,26 +213,16 @@ export default class BattleMessageUiHandler extends MessageUiHandler { } getTopIvs(ivs: integer[], shownIvsCount: integer): Stat[] { - const stats = Utils.getEnumValues(Stat); let shownStats: Stat[] = []; if (shownIvsCount < 6) { - const statsPool = stats.slice(0); + const statsPool = PERMANENT_STATS.slice(); + // Sort the stats from highest to lowest iv + statsPool.sort((s1, s2) => ivs[s2] - ivs[s1]); for (let i = 0; i < shownIvsCount; i++) { - let shownStat: Stat | null = null; - let highestIv = -1; - statsPool.map(s => { - if (ivs[s] > highestIv) { - shownStat = s as Stat; - highestIv = ivs[s]; - } - }); - if (shownStat !== null && shownStat !== undefined) { - shownStats.push(shownStat); - statsPool.splice(statsPool.indexOf(shownStat), 1); - } + shownStats.push(statsPool[i]); } } else { - shownStats = stats; + shownStats = PERMANENT_STATS.slice(); } return shownStats; } diff --git a/src/ui/challenges-select-ui-handler.ts b/src/ui/challenges-select-ui-handler.ts index f1ba0da6c51..e08736d2b70 100644 --- a/src/ui/challenges-select-ui-handler.ts +++ b/src/ui/challenges-select-ui-handler.ts @@ -5,13 +5,13 @@ import UiHandler from "./ui-handler"; import { addWindow } from "./ui-theme"; import {Button} from "#enums/buttons"; import i18next from "i18next"; -import { Challenge } from "#app/data/challenge.js"; +import { Challenge } from "#app/data/challenge"; import * as Utils from "../utils"; -import { Challenges } from "#app/enums/challenges.js"; +import { Challenges } from "#app/enums/challenges"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; -import { Color, ShadowColor } from "#app/enums/color.js"; -import { SelectStarterPhase } from "#app/phases/select-starter-phase.js"; -import { TitlePhase } from "#app/phases/title-phase.js"; +import { Color, ShadowColor } from "#app/enums/color"; +import { SelectStarterPhase } from "#app/phases/select-starter-phase"; +import { TitlePhase } from "#app/phases/title-phase"; /** * Handles all the UI for choosing optional challenges. @@ -33,7 +33,10 @@ export default class GameChallengesUiHandler extends UiHandler { private cursorObj: Phaser.GameObjects.NineSlice | null; + private startBg: Phaser.GameObjects.NineSlice; private startCursor: Phaser.GameObjects.NineSlice; + private startText: Phaser.GameObjects.Text; + private hasSelectedChallenge: boolean; private optionsWidth: number; @@ -104,20 +107,20 @@ export default class GameChallengesUiHandler extends UiHandler { this.descriptionText.setShadow(4, 5, ShadowColor.ORANGE); this.descriptionText.setOrigin(0, 0); - const startBg = addWindow(this.scene, 0, 0, descriptionBg.width, 24); - startBg.setName("window-start-bg"); - startBg.setOrigin(0, 0); - startBg.setPositionRelative(descriptionBg, 0, descriptionBg.height); + this.startBg = addWindow(this.scene, 0, 0, descriptionBg.width, 24); + this.startBg.setName("window-start-bg"); + this.startBg.setOrigin(0, 0); + this.startBg.setPositionRelative(descriptionBg, 0, descriptionBg.height); - const startText = addTextObject(this.scene, 0, 0, i18next.t("common:start"), TextStyle.SETTINGS_LABEL); - startText.setName("text-start"); - startText.setOrigin(0, 0); - startText.setPositionRelative(startBg, (startBg.width - startText.displayWidth) / 2, 4); + this.startText = addTextObject(this.scene, 0, 0, i18next.t("challenges:noneSelected"), TextStyle.SETTINGS_LABEL); + this.startText.setName("text-start"); + this.startText.setOrigin(0, 0); + this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4); this.startCursor = this.scene.add.nineslice(0, 0, "summary_moves_cursor", undefined, descriptionBg.width - 8, 16, 1, 1, 1, 1); this.startCursor.setName("9s-start-cursor"); this.startCursor.setOrigin(0, 0); - this.startCursor.setPositionRelative(startBg, 4, 3); + this.startCursor.setPositionRelative(this.startBg, 4, 3); this.startCursor.setVisible(false); this.valuesContainer = this.scene.add.container(0, 0); @@ -157,8 +160,8 @@ export default class GameChallengesUiHandler extends UiHandler { this.challengesContainer.add(this.optionsBg); this.challengesContainer.add(descriptionBg); this.challengesContainer.add(this.descriptionText); - this.challengesContainer.add(startBg); - this.challengesContainer.add(startText); + this.challengesContainer.add(this.startBg); + this.challengesContainer.add(this.startText); this.challengesContainer.add(this.startCursor); this.challengesContainer.add(this.valuesContainer); @@ -216,6 +219,21 @@ export default class GameChallengesUiHandler extends UiHandler { this.monoTypeValue.setVisible(false); } + // This checks if a challenge has been selected by the user and updates the text/its opacity accordingly. + this.hasSelectedChallenge = this.scene.gameMode.challenges.some(c => c.value !== 0); + if (this.hasSelectedChallenge) { + + this.startText.setText(i18next.t("common:start")); + this.startText.setAlpha(1); + this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4); + } else { + + this.startText.setText(i18next.t("challenges:noneSelected")); + this.startText.setAlpha(0.5); + this.startText.setPositionRelative(this.startBg, (this.startBg.width - this.startText.displayWidth) / 2, 4); + } + this.challengesContainer.update(); + // const totalDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getDifficulty(), 0); // const totalMinDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getMinDifficulty(), 0); // this.difficultyText.text = `${totalDifficulty}` + (totalMinDifficulty ? `/${totalMinDifficulty}` : ""); @@ -227,6 +245,8 @@ export default class GameChallengesUiHandler extends UiHandler { this.startCursor.setVisible(false); this.challengesContainer.setVisible(true); + // Should always be false at the start + this.hasSelectedChallenge = this.scene.gameMode.challenges.some(c => c.value !== 0); this.setCursor(0); this.initLabels(); @@ -257,6 +277,7 @@ export default class GameChallengesUiHandler extends UiHandler { if (button === Button.CANCEL) { if (this.startCursor.visible) { + // If the user presses cancel when the start cursor has been activated, the game deactivates the start cursor and allows typical challenge selection behavior this.startCursor.setVisible(false); this.cursorObj?.setVisible(true); } else { @@ -266,83 +287,82 @@ export default class GameChallengesUiHandler extends UiHandler { } success = true; } else if (button === Button.SUBMIT || button === Button.ACTION) { - if (this.startCursor.visible) { - const totalDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getDifficulty(), 0); - const totalMinDifficulty = this.scene.gameMode.challenges.reduce((v, c) => v + c.getMinDifficulty(), 0); - if (totalDifficulty >= totalMinDifficulty) { + if (this.hasSelectedChallenge) { + if (this.startCursor.visible) { this.scene.unshiftPhase(new SelectStarterPhase(this.scene)); this.scene.getCurrentPhase()?.end(); - success = true; } else { - success = false; + this.startCursor.setVisible(true); + this.cursorObj?.setVisible(false); } - } else { - this.startCursor.setVisible(true); - this.cursorObj?.setVisible(false); success = true; + } else { + success = false; } } else { - switch (button) { - case Button.UP: - if (this.cursor === 0) { - if (this.scrollCursor === 0) { - // When at the top of the menu and pressing UP, move to the bottommost item. - if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom - // First, set the cursor to the last visible element, preparing for the scroll to the end. - const successA = this.setCursor(rowsToDisplay - 1); - // Then, adjust the scroll to display the bottommost elements of the menu. - const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay); - success = successA && successB; // success is just there to play the little validation sound effect - } else { // If there are 9 or less challenges, just move to the bottom one - success = this.setCursor(this.scene.gameMode.challenges.length - 1); + if (this.cursorObj?.visible && !this.startCursor.visible) { + switch (button) { + case Button.UP: + if (this.cursor === 0) { + if (this.scrollCursor === 0) { + // When at the top of the menu and pressing UP, move to the bottommost item. + if (this.scene.gameMode.challenges.length > rowsToDisplay) { // If there are more than 9 challenges, scroll to the bottom + // First, set the cursor to the last visible element, preparing for the scroll to the end. + const successA = this.setCursor(rowsToDisplay - 1); + // Then, adjust the scroll to display the bottommost elements of the menu. + const successB = this.setScrollCursor(this.scene.gameMode.challenges.length - rowsToDisplay); + success = successA && successB; // success is just there to play the little validation sound effect + } else { // If there are 9 or less challenges, just move to the bottom one + success = this.setCursor(this.scene.gameMode.challenges.length - 1); + } + } else { + success = this.setScrollCursor(this.scrollCursor - 1); } } else { - success = this.setScrollCursor(this.scrollCursor - 1); + success = this.setCursor(this.cursor - 1); } - } else { - success = this.setCursor(this.cursor - 1); - } - if (success) { - this.updateText(); - } - break; - case Button.DOWN: - if (this.cursor === rowsToDisplay - 1) { - if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) { - // When at the bottom and pressing DOWN, scroll if possible. - success = this.setScrollCursor(this.scrollCursor + 1); + if (success) { + this.updateText(); + } + break; + case Button.DOWN: + if (this.cursor === rowsToDisplay - 1) { + if (this.scrollCursor < this.scene.gameMode.challenges.length - rowsToDisplay) { + // When at the bottom and pressing DOWN, scroll if possible. + success = this.setScrollCursor(this.scrollCursor + 1); + } else { + // When at the bottom of a scrolling menu and pressing DOWN, move to the topmost item. + // First, set the cursor to the first visible element, preparing for the scroll to the top. + const successA = this.setCursor(0); + // Then, adjust the scroll to display the topmost elements of the menu. + const successB = this.setScrollCursor(0); + success = successA && successB; // success is just there to play the little validation sound effect + } + } else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) { + // When at the bottom of a non-scrolling menu and pressing DOWN, move to the topmost item. + success = this.setCursor(0); } else { - // When at the bottom of a scrolling menu and pressing DOWN, move to the topmost item. - // First, set the cursor to the first visible element, preparing for the scroll to the top. - const successA = this.setCursor(0); - // Then, adjust the scroll to display the topmost elements of the menu. - const successB = this.setScrollCursor(0); - success = successA && successB; // success is just there to play the little validation sound effect + success = this.setCursor(this.cursor + 1); } - } else if (this.scene.gameMode.challenges.length < rowsToDisplay && this.cursor === this.scene.gameMode.challenges.length - 1) { - // When at the bottom of a non-scrolling menu and pressing DOWN, move to the topmost item. - success = this.setCursor(0); - } else { - success = this.setCursor(this.cursor + 1); + if (success) { + this.updateText(); + } + break; + case Button.LEFT: + // Moves the option cursor left, if possible. + success = this.getActiveChallenge().decreaseValue(); + if (success) { + this.updateText(); + } + break; + case Button.RIGHT: + // Moves the option cursor right, if possible. + success = this.getActiveChallenge().increaseValue(); + if (success) { + this.updateText(); + } + break; } - if (success) { - this.updateText(); - } - break; - case Button.LEFT: - // Moves the option cursor left, if possible. - success = this.getActiveChallenge().decreaseValue(); - if (success) { - this.updateText(); - } - break; - case Button.RIGHT: - // Moves the option cursor right, if possible. - success = this.getActiveChallenge().increaseValue(); - if (success) { - this.updateText(); - } - break; } } @@ -350,7 +370,6 @@ export default class GameChallengesUiHandler extends UiHandler { if (success) { ui.playSelect(); } - return success; } diff --git a/src/ui/command-ui-handler.ts b/src/ui/command-ui-handler.ts index b22ea5d20fc..27ff923e9a3 100644 --- a/src/ui/command-ui-handler.ts +++ b/src/ui/command-ui-handler.ts @@ -68,7 +68,11 @@ export default class CommandUiHandler extends UiHandler { messageHandler.movesWindowContainer.setVisible(false); messageHandler.message.setWordWrapWidth(1110); messageHandler.showText(i18next.t("commandUiHandler:actionMessage", {pokemonName: getPokemonNameWithAffix(commandPhase.getPokemon())}), 0); - this.setCursor(this.getCursor()); + if (this.getCursor() === Command.POKEMON) { + this.setCursor(Command.FIGHT); + } else { + this.setCursor(this.getCursor()); + } return true; } @@ -85,7 +89,7 @@ export default class CommandUiHandler extends UiHandler { if (button === Button.ACTION) { switch (cursor) { // Fight - case 0: + case Command.FIGHT: if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride()) { return true; } @@ -93,17 +97,17 @@ export default class CommandUiHandler extends UiHandler { success = true; break; // Ball - case 1: + case Command.BALL: ui.setModeWithoutClear(Mode.BALL); success = true; break; // Pokemon - case 2: + case Command.POKEMON: ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted); success = true; break; // Run - case 3: + case Command.RUN: (this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.RUN, 0); success = true; break; diff --git a/src/ui/dropdown.ts b/src/ui/dropdown.ts index 1fef7259108..08d55b03cdb 100644 --- a/src/ui/dropdown.ts +++ b/src/ui/dropdown.ts @@ -23,6 +23,14 @@ export enum SortDirection { DESC = 1 } +export enum SortCriteria { + NUMBER = 0, + COST = 1, + CANDY = 2, + IV = 3, + NAME = 4 +} + export class DropDownLabel { public state: DropDownState; public text: string; diff --git a/src/ui/egg-summary-ui-handler.ts b/src/ui/egg-summary-ui-handler.ts new file mode 100644 index 00000000000..af82ab33438 --- /dev/null +++ b/src/ui/egg-summary-ui-handler.ts @@ -0,0 +1,320 @@ +import BattleScene from "../battle-scene"; +import { Mode } from "./ui"; +import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler"; +import MessageUiHandler from "./message-ui-handler"; +import { getEggTierForSpecies } from "../data/egg"; +import {Button} from "#enums/buttons"; +import { Gender } from "#app/data/gender"; +import { getVariantTint } from "#app/data/variant"; +import { EggTier } from "#app/enums/egg-type"; +import PokemonHatchInfoContainer from "./pokemon-hatch-info-container"; +import { EggSummaryPhase } from "#app/phases/egg-summary-phase"; +import { DexAttr } from "#app/system/game-data"; +import { EggHatchData } from "#app/data/egg-hatch-data"; + +const iconContainerX = 115; +const iconContainerY = 9; +const numCols = 11; +const iconSize = 18; + +/** + * UI Handler for the egg summary. + * Handles navigation and display of each pokemon as a list + * Also handles display of the pokemon-hatch-info-container + */ +export default class EggSummaryUiHandler extends MessageUiHandler { + /** holds all elements in the scene */ + private eggHatchContainer: Phaser.GameObjects.Container; + /** holds the icon containers and info container */ + private summaryContainer: Phaser.GameObjects.Container; + /** container for the mini pokemon sprites */ + private pokemonIconSpritesContainer: Phaser.GameObjects.Container; + /** container for the icons displayed alongside the mini icons (e.g. shiny, HA capsule) */ + private pokemonIconsContainer: Phaser.GameObjects.Container; + /** hatch info container that displays the current pokemon / hatch (main element on left hand side) */ + private infoContainer: PokemonHatchInfoContainer; + /** handles jumping animations for the pokemon sprite icons */ + private iconAnimHandler: PokemonIconAnimHandler; + private eggHatchBg: Phaser.GameObjects.Image; + private cursorObj: Phaser.GameObjects.Image; + private eggHatchData: EggHatchData[]; + + + /** + * Allows subscribers to listen for events + * + * Current Events: + * - {@linkcode EggEventType.EGG_COUNT_CHANGED} {@linkcode EggCountChangedEvent} + */ + public readonly eventTarget: EventTarget = new EventTarget(); + + constructor(scene: BattleScene) { + super(scene, Mode.EGG_HATCH_SUMMARY); + } + + + setup() { + const ui = this.getUi(); + + this.summaryContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6); + this.summaryContainer.setVisible(false); + ui.add(this.summaryContainer); + + this.eggHatchContainer = this.scene.add.container(0, -this.scene.game.canvas.height / 6); + this.eggHatchContainer.setVisible(false); + ui.add(this.eggHatchContainer); + + this.iconAnimHandler = new PokemonIconAnimHandler(); + this.iconAnimHandler.setup(this.scene); + + this.eggHatchBg = this.scene.add.image(0, 0, "egg_summary_bg"); + this.eggHatchBg.setOrigin(0, 0); + this.eggHatchContainer.add(this.eggHatchBg); + + this.pokemonIconsContainer = this.scene.add.container(iconContainerX, iconContainerY); + this.pokemonIconSpritesContainer = this.scene.add.container(iconContainerX, iconContainerY); + this.summaryContainer.add(this.pokemonIconsContainer); + this.summaryContainer.add(this.pokemonIconSpritesContainer); + + this.cursorObj = this.scene.add.image(0, 0, "select_cursor"); + this.cursorObj.setOrigin(0, 0); + this.summaryContainer.add(this.cursorObj); + + this.infoContainer = new PokemonHatchInfoContainer(this.scene, this.summaryContainer); + this.infoContainer.setup(); + this.infoContainer.changeToEggSummaryLayout(); + this.infoContainer.setVisible(true); + this.summaryContainer.add(this.infoContainer); + + this.cursor = -1; + } + + clear() { + super.clear(); + this.cursor = -1; + this.summaryContainer.setVisible(false); + this.pokemonIconSpritesContainer.removeAll(true); + this.pokemonIconsContainer.removeAll(true); + this.eggHatchBg.setVisible(false); + this.getUi().hideTooltip(); + // Note: Questions on garbage collection go to @frutescens + const activeKeys = this.scene.getActiveKeys(); + // Removing unnecessary sprites from animation manager + const animKeys = Object.keys(this.scene.anims["anims"]["entries"]); + animKeys.forEach(key => { + if (key.startsWith("pkmn__") && !activeKeys.includes(key)) { + this.scene.anims.remove(key); + } + }); + // Removing unnecessary cries from audio cache + const audioKeys = Object.keys(this.scene.cache.audio.entries.entries); + audioKeys.forEach(key => { + if (key.startsWith("cry/") && !activeKeys.includes(key)) { + delete this.scene.cache.audio.entries.entries[key]; + } + }); + // Clears eggHatchData in EggSummaryUiHandler + this.eggHatchData.length = 0; + // Removes Pokemon icons in EggSummaryUiHandler + this.iconAnimHandler.removeAll(); + console.log("Egg Summary Handler cleared"); + } + + /** + * @param args EggHatchData[][] + * args[0]: list of EggHatchData for each egg/pokemon hatched + */ + show(args: EggHatchData[][]): boolean { + super.show(args); + if (args.length >= 1) { + // sort the egg hatch data by egg tier then by species number (then by order hatched) + this.eggHatchData = args[0].sort(function sortHatchData(a: EggHatchData, b: EggHatchData) { + const speciesA = a.pokemon.species; + const speciesB = b.pokemon.species; + if (getEggTierForSpecies(speciesA) < getEggTierForSpecies(speciesB)) { + return -1; + } else if (getEggTierForSpecies(speciesA) > getEggTierForSpecies(speciesB)) { + return 1; + } else { + if (speciesA.speciesId < speciesB.speciesId) { + return -1; + } else if (speciesA.speciesId > speciesB.speciesId) { + return 1; + } else { + return 0; + } + } + } + + ); + } + + this.getUi().bringToTop(this.summaryContainer); + this.summaryContainer.setVisible(true); + this.eggHatchContainer.setVisible(true); + this.pokemonIconsContainer.setVisible(true); + this.eggHatchBg.setVisible(true); + this.infoContainer.hideDisplayPokemon(); + + this.eggHatchData.forEach( (value: EggHatchData, i: number) => { + const x = (i % numCols) * iconSize; + const y = Math.floor(i / numCols) * iconSize; + + const displayPokemon = value.pokemon; + const offset = 2; + const rightSideX = 12; + + const bg = this.scene.add.image(x+2, y+5, "passive_bg"); + bg.setOrigin(0, 0); + bg.setScale(0.75); + bg.setVisible(true); + this.pokemonIconsContainer.add(bg); + + // set tint for passive bg + switch (getEggTierForSpecies(displayPokemon.species)) { + case EggTier.COMMON: + bg.setVisible(false); + break; + case EggTier.GREAT: + bg.setTint(0xabafff); + break; + case EggTier.ULTRA: + bg.setTint(0xffffaa); + break; + case EggTier.MASTER: + bg.setTint(0xdfffaf); + break; + } + const species = displayPokemon.species; + const female = displayPokemon.gender === Gender.FEMALE; + const formIndex = displayPokemon.formIndex; + const variant = displayPokemon.variant; + const isShiny = displayPokemon.shiny; + + // set pokemon icon (and replace with base sprite if there is a mismatch) + const icon = this.scene.add.sprite(x - offset, y + offset, species.getIconAtlasKey(formIndex, isShiny, variant)); + icon.setScale(0.5); + icon.setOrigin(0, 0); + icon.setFrame(species.getIconId(female, formIndex, isShiny, variant)); + + if (icon.frame.name !== species.getIconId(female, formIndex, isShiny, variant)) { + console.log(`${species.name}'s variant icon does not exist. Replacing with default.`); + icon.setTexture(species.getIconAtlasKey(formIndex, false, variant)); + icon.setFrame(species.getIconId(female, formIndex, false, variant)); + } + this.pokemonIconSpritesContainer.add(icon); + this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.NONE); + + const shiny = this.scene.add.image(x + rightSideX, y + offset * 2, "shiny_star_small"); + shiny.setScale(0.5); + shiny.setVisible(displayPokemon.shiny); + shiny.setTint(getVariantTint(displayPokemon.variant)); + this.pokemonIconsContainer.add(shiny); + + const ha = this.scene.add.image(x + rightSideX, y + 7, "ha_capsule"); + ha.setScale(0.5); + ha.setVisible((displayPokemon.hasAbility(displayPokemon.species.abilityHidden))); + this.pokemonIconsContainer.add(ha); + + const pb = this.scene.add.image(x + rightSideX, y + offset * 7, "icon_owned"); + pb.setOrigin(0, 0); + pb.setScale(0.5); + + // add animation for new unlocks (new catch or new shiny or new form) + const dexEntry = value.dexEntryBeforeUpdate; + const caughtAttr = dexEntry.caughtAttr; + const newShiny = BigInt(1 << (displayPokemon.shiny ? 1 : 0)); + const newVariant = BigInt(1 << (displayPokemon.variant + 4)); + const newShinyOrVariant = ((newShiny & caughtAttr) === BigInt(0)) || ((newVariant & caughtAttr) === BigInt(0)); + const newForm = (BigInt(1 << displayPokemon.formIndex) * DexAttr.DEFAULT_FORM & caughtAttr) === BigInt(0); + + pb.setVisible(!caughtAttr || newForm); + if (!caughtAttr || newShinyOrVariant || newForm) { + this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE); + } + this.pokemonIconsContainer.add(pb); + + const em = this.scene.add.image(x, y + offset, "icon_egg_move"); + em.setOrigin(0, 0); + em.setScale(0.5); + em.setVisible(value.eggMoveUnlocked); + this.pokemonIconsContainer.add(em); + }); + + this.setCursor(0); + this.scene.playSoundWithoutBgm("evolution_fanfare"); + return true; + } + + processInput(button: Button): boolean { + const ui = this.getUi(); + + let success = false; + const error = false; + if (button === Button.CANCEL) { + const phase = this.scene.getCurrentPhase(); + if (phase instanceof EggSummaryPhase) { + phase.end(); + } + ui.revertMode(); + success = true; + } else { + const count = this.eggHatchData.length; + const rows = Math.ceil(count / numCols); + const row = Math.floor(this.cursor / numCols); + switch (button) { + case Button.UP: + if (row) { + success = this.setCursor(this.cursor - numCols); + } + break; + case Button.DOWN: + if (row < rows - 2 || (row < rows - 1 && this.cursor % numCols <= (count - 1) % numCols)) { + success = this.setCursor(this.cursor + numCols); + } + break; + case Button.LEFT: + if (this.cursor % numCols) { + success = this.setCursor(this.cursor - 1); + } + break; + case Button.RIGHT: + if (this.cursor % numCols < (row < rows - 1 ? 10 : (count - 1) % numCols)) { + success = this.setCursor(this.cursor + 1); + } + break; + } + } + + if (success) { + ui.playSelect(); + } else if (error) { + ui.playError(); + } + + return success || error; + } + + setCursor(cursor: number): boolean { + let changed = false; + + const lastCursor = this.cursor; + + changed = super.setCursor(cursor); + + if (changed) { + this.cursorObj.setPosition(iconContainerX - 1 + iconSize * (cursor % numCols), iconContainerY + 1 + iconSize * Math.floor(cursor / numCols)); + + if (lastCursor > -1) { + this.iconAnimHandler.addOrUpdate(this.pokemonIconSpritesContainer.getAt(lastCursor) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.NONE); + } + this.iconAnimHandler.addOrUpdate(this.pokemonIconSpritesContainer.getAt(cursor) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.ACTIVE); + + this.infoContainer.showHatchInfo(this.eggHatchData[cursor]); + + } + + return changed; + } + +} diff --git a/src/ui/fight-ui-handler.ts b/src/ui/fight-ui-handler.ts index 0beaddbb517..4bbe88dabd9 100644 --- a/src/ui/fight-ui-handler.ts +++ b/src/ui/fight-ui-handler.ts @@ -95,9 +95,13 @@ export default class FightUiHandler extends UiHandler { messageHandler.bg.setVisible(false); messageHandler.commandWindow.setVisible(false); messageHandler.movesWindowContainer.setVisible(true); - this.setCursor(this.getCursor()); + const pokemon = (this.scene.getCurrentPhase() as CommandPhase).getPokemon(); + if (pokemon.battleSummonData.turnCount <= 1) { + this.setCursor(0); + } else { + this.setCursor(this.getCursor()); + } this.displayMoves(); - return true; } diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index 0bbfe21e4f9..adbb3089e5c 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -2,7 +2,7 @@ import BattleScene, { bypassLogin } from "../battle-scene"; import { TextStyle, addTextObject, getTextStyleOptions } from "./text"; import { Mode } from "./ui"; import * as Utils from "../utils"; -import { addWindow } from "./ui-theme"; +import { addWindow, WindowVariant } from "./ui-theme"; import MessageUiHandler from "./message-ui-handler"; import { OptionSelectConfig, OptionSelectItem } from "./abstact-option-select-ui-handler"; import { Tutorial, handleTutorial } from "../tutorial"; @@ -11,6 +11,8 @@ import i18next from "i18next"; import { Button } from "#enums/buttons"; import { GameDataType } from "#enums/game-data-type"; import BgmBar from "#app/ui/bgm-bar"; +import AwaitableUiHandler from "./awaitable-ui-handler"; +import { SelectModifierPhase } from "#app/phases/select-modifier-phase"; enum MenuOptions { GAME_SETTINGS, @@ -29,8 +31,13 @@ let wikiUrl = "https://wiki.pokerogue.net/start"; const discordUrl = "https://discord.gg/uWpTfdKG49"; const githubUrl = "https://github.com/pagefaultgames/pokerogue"; const redditUrl = "https://www.reddit.com/r/pokerogue"; +const donateUrl = "https://github.com/sponsors/patapancakes"; export default class MenuUiHandler extends MessageUiHandler { + private readonly textPadding = 8; + private readonly defaultMessageBoxWidth = 220; + private readonly defaultWordWrapWidth = 1224; + private menuContainer: Phaser.GameObjects.Container; private menuMessageBoxContainer: Phaser.GameObjects.Container; private menuOverlay: Phaser.GameObjects.Rectangle; @@ -46,17 +53,20 @@ export default class MenuUiHandler extends MessageUiHandler { protected manageDataConfig: OptionSelectConfig; protected communityConfig: OptionSelectConfig; + // Windows for the default message box and the message box for testing dialogue + private menuMessageBox: Phaser.GameObjects.NineSlice; + private dialogueMessageBox: Phaser.GameObjects.NineSlice; + protected scale: number = 0.1666666667; public bgmBar: BgmBar; - constructor(scene: BattleScene, mode: Mode | null = null) { super(scene, mode); this.excludedMenus = () => [ - { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, - { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] } + { condition: [Mode.COMMAND, Mode.TITLE].includes(mode ?? Mode.TITLE), options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, + { condition: bypassLogin, options: [MenuOptions.LOG_OUT] } ]; this.menuOptions = Utils.getEnumKeys(MenuOptions) @@ -98,8 +108,8 @@ export default class MenuUiHandler extends MessageUiHandler { render() { const ui = this.getUi(); this.excludedMenus = () => [ - { condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, - { condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] } + { condition: this.scene.getCurrentPhase() instanceof SelectModifierPhase, options: [MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] }, + { condition: bypassLogin, options: [MenuOptions.LOG_OUT] } ]; this.menuOptions = Utils.getEnumKeys(MenuOptions) @@ -115,12 +125,12 @@ export default class MenuUiHandler extends MessageUiHandler { this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - (this.optionSelectText.displayWidth + 25), 0, - this.optionSelectText.displayWidth + 19+24*this.scale, + this.optionSelectText.displayWidth + 19 + 24 * this.scale, (this.scene.game.canvas.height / 6) - 2 ); this.menuBg.setOrigin(0, 0); - this.optionSelectText.setPositionRelative(this.menuBg, 10+24*this.scale, 6); + this.optionSelectText.setPositionRelative(this.menuBg, 10 + 24 * this.scale, 6); this.menuContainer.add(this.menuBg); @@ -131,20 +141,27 @@ export default class MenuUiHandler extends MessageUiHandler { this.menuMessageBoxContainer = this.scene.add.container(0, 130); this.menuMessageBoxContainer.setName("menu-message-box"); this.menuMessageBoxContainer.setVisible(false); - this.menuContainer.add(this.menuMessageBoxContainer); - const menuMessageBox = addWindow(this.scene, 0, -0, 220, 48); - menuMessageBox.setOrigin(0, 0); - this.menuMessageBoxContainer.add(menuMessageBox); + // Window for general messages + this.menuMessageBox = addWindow(this.scene, 0, 0, this.defaultMessageBoxWidth, 48); + this.menuMessageBox.setOrigin(0, 0); + this.menuMessageBoxContainer.add(this.menuMessageBox); - const menuMessageText = addTextObject(this.scene, 8, 8, "", TextStyle.WINDOW, { maxLines: 2 }); + // Full-width window used for testing dialog messages in debug mode + this.dialogueMessageBox = addWindow(this.scene, -this.textPadding, 0, this.scene.game.canvas.width / 6 + this.textPadding * 2, 49, false, false, 0, 0, WindowVariant.THIN); + this.dialogueMessageBox.setOrigin(0, 0); + this.menuMessageBoxContainer.add(this.dialogueMessageBox); + + const menuMessageText = addTextObject(this.scene, this.textPadding, this.textPadding, "", TextStyle.WINDOW, { maxLines: 2 }); menuMessageText.setName("menu-message"); - menuMessageText.setWordWrapWidth(1224); menuMessageText.setOrigin(0, 0); this.menuMessageBoxContainer.add(menuMessageText); this.message = menuMessageText; + // By default we use the general purpose message window + this.setDialogTestMode(false); + this.menuContainer.add(this.menuMessageBoxContainer); const manageDataOptions: any[] = []; // TODO: proper type @@ -155,7 +172,7 @@ export default class MenuUiHandler extends MessageUiHandler { const config: OptionSelectConfig = { options: new Array(5).fill(null).map((_, i) => i).filter(slotFilter).map(i => { return { - label: i18next.t("menuUiHandler:slot", {slotNumber: i+1}), + label: i18next.t("menuUiHandler:slot", { slotNumber: i + 1 }), handler: () => { callback(i); ui.revertMode(); @@ -257,8 +274,55 @@ export default class MenuUiHandler extends MessageUiHandler { return true; }, keepOpen: true - }, - { + }); + if (Utils.isLocal || Utils.isBeta) { // this should make sure we don't have this option in live + manageDataOptions.push({ + label: "Test Dialogue", + handler: () => { + ui.playSelect(); + const prefilledText = ""; + const buttonAction: any = {}; + buttonAction["buttonActions"] = [ + (sanitizedName: string) => { + ui.revertMode(); + ui.playSelect(); + const dialogueTestName = sanitizedName; + const dialogueName = decodeURIComponent(escape(atob(dialogueTestName))); + const handler = ui.getHandler() as AwaitableUiHandler; + handler.tutorialActive = true; + const interpolatorOptions: any = {}; + const splitArr = dialogueName.split(" "); // this splits our inputted text into words to cycle through later + const translatedString = splitArr[0]; // this is our outputted i18 string + const regex = RegExp("\\{\\{(\\w*)\\}\\}", "g"); // this is a regex expression to find all the text between {{ }} in the i18 output + const matches = i18next.t(translatedString).match(regex) ?? []; + if (matches.length > 0) { + for (let match = 0; match < matches.length; match++) { + // we add 1 here because splitArr[0] is our first value for the translatedString, and after that is where the variables are + // the regex here in the replace (/\W/g) is to remove the {{ and }} and just give us all alphanumeric characters + if (typeof splitArr[match + 1] !== "undefined") { + interpolatorOptions[matches[match].replace(/\W/g, "")] = i18next.t(splitArr[match + 1]); + } + } + } + // Switch to the dialog test window + this.setDialogTestMode(true); + ui.showText(String(i18next.t(translatedString, interpolatorOptions)), null, () => this.scene.ui.showText("", 0, () => { + handler.tutorialActive = false; + // Go back to the default message window + this.setDialogTestMode(false); + }), null, true); + }, + () => { + ui.revertMode(); + } + ]; + ui.setMode(Mode.TEST_DIALOGUE, buttonAction, prefilledText); + return true; + }, + keepOpen: true + }); + } + manageDataOptions.push({ label: i18next.t("menuUiHandler:cancel"), handler: () => { this.scene.ui.revertMode(); @@ -306,7 +370,16 @@ export default class MenuUiHandler extends MessageUiHandler { return true; }, keepOpen: true - }]; + }, + { + label: i18next.t("menuUiHandler:donate"), + handler: () => { + window.open(donateUrl, "_blank")?.focus(); + return true; + }, + keepOpen: true + } + ]; if (!bypassLogin && loggedInUser?.hasAdminRole) { communityOptions.push({ label: "Admin", @@ -421,7 +494,7 @@ export default class MenuUiHandler extends MessageUiHandler { break; case MenuOptions.MANAGE_DATA: if (!bypassLogin && !this.manageDataConfig.options.some(o => o.label === i18next.t("menuUiHandler:linkDiscord") || o.label === i18next.t("menuUiHandler:unlinkDiscord"))) { - this.manageDataConfig.options.splice(this.manageDataConfig.options.length-1, 0, + this.manageDataConfig.options.splice(this.manageDataConfig.options.length - 1, 0, { label: loggedInUser?.discordId === "" ? i18next.t("menuUiHandler:linkDiscord") : i18next.t("menuUiHandler:unlinkDiscord"), handler: () => { @@ -547,6 +620,21 @@ export default class MenuUiHandler extends MessageUiHandler { return success || error; } + /** + * Switch the message window style and size when we are replaying dialog for debug purposes + * In "dialog test mode", the window takes the whole width of the screen and the text + * is set up to wrap around the same way as the dialogue during the game + * @param isDialogMode whether to use the dialog test + */ + setDialogTestMode(isDialogMode: boolean) { + this.menuMessageBox.setVisible(!isDialogMode); + this.dialogueMessageBox.setVisible(isDialogMode); + // If we're testing dialog, we use the same word wrapping as the battle message handler + this.message.setWordWrapWidth(isDialogMode ? this.scene.ui.getMessageHandler().wordWrapWidth : this.defaultWordWrapWidth); + this.message.setX(isDialogMode ? this.textPadding + 1 : this.textPadding); + this.message.setY(isDialogMode ? this.textPadding + 0.4 : this.textPadding); + } + showText(text: string, delay?: number, callback?: Function, callbackDelay?: number, prompt?: boolean, promptDelay?: number): void { this.menuMessageBoxContainer.setVisible(!!text); diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts index 4a567c926d7..ca5d27f96a4 100644 --- a/src/ui/modifier-select-ui-handler.ts +++ b/src/ui/modifier-select-ui-handler.ts @@ -122,6 +122,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { } show(args: any[]): boolean { + + this.scene.disableMenu = false; + if (this.active) { if (args.length >= 3) { this.awaitingActionInput = true; @@ -254,6 +257,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler { if (this.scene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) { this.setRowCursor(0); this.setCursor(2); + } else if ((this.scene.shopCursorTarget === ShopCursorTarget.SHOP) && this.scene.gameMode.hasNoShop) { + this.setRowCursor(ShopCursorTarget.REWARDS); + this.setCursor(0); } else { this.setRowCursor(this.scene.shopCursorTarget); this.setCursor(0); diff --git a/src/ui/party-ui-handler.ts b/src/ui/party-ui-handler.ts index e7c4069c16e..98a19402a2b 100644 --- a/src/ui/party-ui-handler.ts +++ b/src/ui/party-ui-handler.ts @@ -166,6 +166,8 @@ export default class PartyUiHandler extends MessageUiHandler { private iconAnimHandler: PokemonIconAnimHandler; + private blockInput: boolean; + private static FilterAll = (_pokemon: PlayerPokemon) => null; public static FilterNonFainted = (pokemon: PlayerPokemon) => { @@ -309,7 +311,7 @@ export default class PartyUiHandler extends MessageUiHandler { this.partyContainer.setVisible(true); this.partyBg.setTexture(`party_bg${this.scene.currentBattle.double ? "_double" : ""}`); this.populatePartySlots(); - this.setCursor(this.cursor < 6 ? this.cursor : 0); + this.setCursor(0); return true; } @@ -317,7 +319,7 @@ export default class PartyUiHandler extends MessageUiHandler { processInput(button: Button): boolean { const ui = this.getUi(); - if (this.pendingPrompt) { + if (this.pendingPrompt || this.blockInput) { return false; } @@ -485,7 +487,9 @@ export default class PartyUiHandler extends MessageUiHandler { this.clearOptions(); ui.playSelect(); if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) { + this.blockInput = true; this.showText(i18next.t("partyUiHandler:releaseConfirmation", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => { + this.blockInput = false; ui.setModeWithoutClear(Mode.CONFIRM, () => { ui.setMode(Mode.PARTY); this.doRelease(this.cursor); @@ -1317,16 +1321,13 @@ class PartySlot extends Phaser.GameObjects.Container { this.slotHpOverlay.setVisible(false); this.slotHpText.setVisible(false); let slotTmText: string; - switch (true) { - case (this.pokemon.compatibleTms.indexOf(tmMoveId) === -1): - slotTmText = i18next.t("partyUiHandler:notAble"); - break; - case (this.pokemon.getMoveset().filter(m => m?.moveId === tmMoveId).length > 0): + + if (this.pokemon.getMoveset().filter(m => m?.moveId === tmMoveId).length > 0) { slotTmText = i18next.t("partyUiHandler:learned"); - break; - default: + } else if (this.pokemon.compatibleTms.indexOf(tmMoveId) === -1) { + slotTmText = i18next.t("partyUiHandler:notAble"); + } else { slotTmText = i18next.t("partyUiHandler:able"); - break; } this.slotDescriptionLabel.setText(slotTmText); diff --git a/src/ui/pokemon-hatch-info-container.ts b/src/ui/pokemon-hatch-info-container.ts new file mode 100644 index 00000000000..f8a9adced36 --- /dev/null +++ b/src/ui/pokemon-hatch-info-container.ts @@ -0,0 +1,189 @@ +import PokemonInfoContainer from "./pokemon-info-container"; +import BattleScene from "../battle-scene"; +import { Gender } from "../data/gender"; +import { Type } from "../data/type"; +import * as Utils from "../utils"; +import { TextStyle, addTextObject } from "./text"; +import { speciesEggMoves } from "#app/data/egg-moves"; +import { allMoves } from "#app/data/move"; +import { Species } from "#app/enums/species"; +import { getEggTierForSpecies } from "#app/data/egg"; +import { starterColors } from "../battle-scene"; +import { argbFromRgba } from "@material/material-color-utilities"; +import { EggHatchData } from "#app/data/egg-hatch-data"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { getPokemonSpeciesForm } from "#app/data/pokemon-species"; + +/** + * Class for the hatch info summary of each pokemon + * Holds an info container as well as an additional egg sprite, name, egg moves and main sprite + */ +export default class PokemonHatchInfoContainer extends PokemonInfoContainer { + private currentPokemonSprite: Phaser.GameObjects.Sprite; + private pokemonNumberText: Phaser.GameObjects.Text; + private pokemonNameText: Phaser.GameObjects.Text; + private pokemonEggMovesContainer: Phaser.GameObjects.Container; + private pokemonEggMoveContainers: Phaser.GameObjects.Container[]; + private pokemonEggMoveBgs: Phaser.GameObjects.NineSlice[]; + private pokemonEggMoveLabels: Phaser.GameObjects.Text[]; + private pokemonHatchedIcon : Phaser.GameObjects.Sprite; + private pokemonListContainer: Phaser.GameObjects.Container; + private pokemonCandyIcon: Phaser.GameObjects.Sprite; + private pokemonCandyOverlayIcon: Phaser.GameObjects.Sprite; + private pokemonCandyCountText: Phaser.GameObjects.Text; + + constructor(scene: BattleScene, listContainer : Phaser.GameObjects.Container, x: number = 115, y: number = 9,) { + super(scene, x, y); + this.pokemonListContainer = listContainer; + + } + setup(): void { + super.setup(); + super.changeToEggSummaryLayout(); + + this.currentPokemonSprite = this.scene.add.sprite(54, 80, "pkmn__sub"); + this.currentPokemonSprite.setScale(0.8); + this.currentPokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true }); + this.pokemonListContainer.add(this.currentPokemonSprite); + + // setup name and number + this.pokemonNumberText = addTextObject(this.scene, 80, 107.5, "0000", TextStyle.SUMMARY, {fontSize: 74}); + this.pokemonNumberText.setOrigin(0, 0); + this.pokemonListContainer.add(this.pokemonNumberText); + + this.pokemonNameText = addTextObject(this.scene, 7, 107.5, "", TextStyle.SUMMARY, {fontSize: 74}); + this.pokemonNameText.setOrigin(0, 0); + this.pokemonListContainer.add(this.pokemonNameText); + + // setup egg icon and candy count + this.pokemonHatchedIcon = this.scene.add.sprite(-5, 90, "egg_icons"); + this.pokemonHatchedIcon.setOrigin(0, 0.2); + this.pokemonHatchedIcon.setScale(0.8); + this.pokemonListContainer.add(this.pokemonHatchedIcon); + + this.pokemonCandyIcon = this.scene.add.sprite(4.5, 40, "candy"); + this.pokemonCandyIcon.setScale(0.5); + this.pokemonCandyIcon.setOrigin(0, 0); + this.pokemonListContainer.add(this.pokemonCandyIcon); + + this.pokemonCandyOverlayIcon = this.scene.add.sprite(4.5, 40, "candy_overlay"); + this.pokemonCandyOverlayIcon.setScale(0.5); + this.pokemonCandyOverlayIcon.setOrigin(0, 0); + this.pokemonListContainer.add(this.pokemonCandyOverlayIcon); + + this.pokemonCandyCountText = addTextObject(this.scene, 14, 40, "x0", TextStyle.SUMMARY, { fontSize: "56px" }); + this.pokemonCandyCountText.setOrigin(0, 0); + this.pokemonListContainer.add(this.pokemonCandyCountText); + + // setup egg moves + this.pokemonEggMoveContainers = []; + this.pokemonEggMoveBgs = []; + this.pokemonEggMoveLabels = []; + this.pokemonEggMovesContainer = this.scene.add.container(0, 200); + this.pokemonEggMovesContainer.setVisible(false); + this.pokemonEggMovesContainer.setScale(0.5); + + for (let m = 0; m < 4; m++) { + const eggMoveContainer = this.scene.add.container(0, 0 + 6 * m); + + const eggMoveBg = this.scene.add.nineslice(70, 0, "type_bgs", "unknown", 92, 14, 2, 2, 2, 2); + eggMoveBg.setOrigin(1, 0); + + const eggMoveLabel = addTextObject(this.scene, 70 -eggMoveBg.width / 2, 0, "???", TextStyle.PARTY); + eggMoveLabel.setOrigin(0.5, 0); + + this.pokemonEggMoveBgs.push(eggMoveBg); + this.pokemonEggMoveLabels.push(eggMoveLabel); + + eggMoveContainer.add(eggMoveBg); + eggMoveContainer.add(eggMoveLabel); + eggMoveContainer.setScale(0.44); + + this.pokemonEggMoveContainers.push(eggMoveContainer); + + this.pokemonEggMovesContainer.add(eggMoveContainer); + } + + super.add(this.pokemonEggMoveContainers); + + } + + /** + * Disable the sprite (and replace with substitute) + */ + hideDisplayPokemon() { + this.currentPokemonSprite.setVisible(false); + } + + /** + * Display a given pokemon sprite with animations + * assumes the specific pokemon sprite has already been loaded + */ + displayPokemon(pokemon: PlayerPokemon) { + const species = pokemon.species; + const female = pokemon.gender === Gender.FEMALE; + const formIndex = pokemon.formIndex; + const shiny = pokemon.shiny; + const variant = pokemon.variant; + this.currentPokemonSprite.setVisible(false); + species.loadAssets(this.scene, female, formIndex, shiny, variant, true).then(() => { + + getPokemonSpeciesForm(species.speciesId, pokemon.formIndex).cry(this.scene); + this.currentPokemonSprite.play(species.getSpriteKey(female, formIndex, shiny, variant)); + this.currentPokemonSprite.setPipelineData("shiny", shiny); + this.currentPokemonSprite.setPipelineData("variant", variant); + this.currentPokemonSprite.setPipelineData("spriteKey", species.getSpriteKey(female, formIndex, shiny, variant)); + this.currentPokemonSprite.setVisible(true); + }); + } + + /** + * Updates the info container with the appropriate dex data and starter entry from the hatchInfo + * Also updates the displayed name, number, egg moves and main animated sprite for the pokemon + * @param hatchInfo The EggHatchData of the pokemon / new hatch to show + */ + showHatchInfo(hatchInfo: EggHatchData) { + this.pokemonEggMovesContainer.setVisible(true); + + const pokemon = hatchInfo.pokemon; + const species = pokemon.species; + this.displayPokemon(pokemon); + + super.show(pokemon, false, 1, hatchInfo.getDex(), hatchInfo.getStarterEntry(), true); + const colorScheme = starterColors[species.speciesId]; + + this.pokemonCandyIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[0]))); + this.pokemonCandyIcon.setVisible(true); + this.pokemonCandyOverlayIcon.setTint(argbFromRgba(Utils.rgbHexToRgba(colorScheme[1]))); + this.pokemonCandyOverlayIcon.setVisible(true); + this.pokemonCandyCountText.setText(`x${this.scene.gameData.starterData[species.speciesId].candyCount}`); + this.pokemonCandyCountText.setVisible(true); + + this.pokemonNumberText.setText(Utils.padInt(species.speciesId, 4)); + this.pokemonNameText.setText(species.name); + + const hasEggMoves = species && speciesEggMoves.hasOwnProperty(species.speciesId); + + for (let em = 0; em < 4; em++) { + const eggMove = hasEggMoves ? allMoves[speciesEggMoves[species.speciesId][em]] : null; + const eggMoveUnlocked = eggMove && this.scene.gameData.starterData[species.speciesId].eggMoves & Math.pow(2, em); + this.pokemonEggMoveBgs[em].setFrame(Type[eggMove ? eggMove.type : Type.UNKNOWN].toString().toLowerCase()); + + this.pokemonEggMoveLabels[em].setText(eggMove && eggMoveUnlocked ? eggMove.name : "???"); + if (!(eggMove && hatchInfo.starterDataEntryBeforeUpdate.eggMoves & Math.pow(2, em)) && eggMoveUnlocked) { + this.pokemonEggMoveLabels[em].setText("(+) " + eggMove.name); + } + } + + // will always have at least one egg move + this.pokemonEggMovesContainer.setVisible(true); + + if (species.speciesId === Species.MANAPHY || species.speciesId === Species.PHIONE) { + this.pokemonHatchedIcon.setFrame("manaphy"); + } else { + this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species)); + } + + } + +} diff --git a/src/ui/pokemon-info-container.ts b/src/ui/pokemon-info-container.ts index edb85ecff7a..49bfd4d7293 100644 --- a/src/ui/pokemon-info-container.ts +++ b/src/ui/pokemon-info-container.ts @@ -6,7 +6,7 @@ import { getNatureName } from "../data/nature"; import { Type } from "../data/type"; import Pokemon from "../field/pokemon"; import i18next from "i18next"; -import { DexAttr } from "../system/game-data"; +import { DexAttr, DexEntry, StarterDataEntry } from "../system/game-data"; import * as Utils from "../utils"; import ConfirmUiHandler from "./confirm-ui-handler"; import { StatsContainer } from "./stats-container"; @@ -24,7 +24,7 @@ const languageSettings: { [key: string]: LanguageSetting } = { infoContainerTextSize: "64px" }, "de": { - infoContainerTextSize: "64px" + infoContainerTextSize: "64px", }, "es": { infoContainerTextSize: "64px" @@ -63,6 +63,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { private pokemonMovesContainers: Phaser.GameObjects.Container[]; private pokemonMoveBgs: Phaser.GameObjects.NineSlice[]; private pokemonMoveLabels: Phaser.GameObjects.Text[]; + private infoBg; private numCharsBeforeCutoff = 16; @@ -83,9 +84,9 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct? const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage?.includes(lang))!; // TODO: is this bang correct? const textSettings = languageSettings[langSettingKey]; - const infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132); - infoBg.setOrigin(0.5, 0.5); - infoBg.setName("window-info-bg"); + this.infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132); + this.infoBg.setOrigin(0.5, 0.5); + this.infoBg.setName("window-info-bg"); this.pokemonMovesContainer = this.scene.add.container(6, 14); this.pokemonMovesContainer.setName("pkmn-moves"); @@ -133,7 +134,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.statsContainer = new StatsContainer(this.scene, -48, -64, true); - this.add(infoBg); + this.add(this.infoBg); this.add(this.statsContainer); // The position should be set per language @@ -207,9 +208,16 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.setVisible(false); } - show(pokemon: Pokemon, showMoves: boolean = false, speedMultiplier: number = 1): Promise { + show(pokemon: Pokemon, showMoves: boolean = false, speedMultiplier: number = 1, dexEntry?: DexEntry, starterEntry?: StarterDataEntry, eggInfo = false): Promise { return new Promise(resolve => { - const caughtAttr = BigInt(pokemon.scene.gameData.dexData[pokemon.species.speciesId].caughtAttr); + if (!dexEntry) { + dexEntry = pokemon.scene.gameData.dexData[pokemon.species.speciesId]; + } + if (!starterEntry) { + starterEntry = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()]; + } + + const caughtAttr = BigInt(dexEntry.caughtAttr); if (pokemon.gender > Gender.GENDERLESS) { this.pokemonGenderText.setText(getGenderSymbol(pokemon.gender)); this.pokemonGenderText.setColor(getGenderColor(pokemon.gender)); @@ -268,7 +276,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { const opponentPokemonAbilityIndex = (opponentPokemonOneNormalAbility && pokemon.abilityIndex === 1) ? 2 : pokemon.abilityIndex; const opponentPokemonAbilityAttr = 1 << opponentPokemonAbilityIndex; - const rootFormHasHiddenAbility = pokemon.scene.gameData.starterData[pokemon.species.getRootSpeciesId()].abilityAttr & opponentPokemonAbilityAttr; + const rootFormHasHiddenAbility = starterEntry.abilityAttr & opponentPokemonAbilityAttr; if (!rootFormHasHiddenAbility) { this.pokemonAbilityLabelText.setColor(getTextColor(TextStyle.SUMMARY_BLUE, false, this.scene.uiTheme)); @@ -280,7 +288,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.pokemonNatureText.setText(getNatureName(pokemon.getNature(), true, false, false, this.scene.uiTheme)); - const dexNatures = pokemon.scene.gameData.dexData[pokemon.species.speciesId].natureAttr; + const dexNatures = dexEntry.natureAttr; const newNature = 1 << (pokemon.nature + 1); if (!(dexNatures & newNature)) { @@ -324,31 +332,31 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { } const starterSpeciesId = pokemon.species.getRootSpeciesId(); - const originalIvs: integer[] | null = this.scene.gameData.dexData[starterSpeciesId].caughtAttr - ? this.scene.gameData.dexData[starterSpeciesId].ivs - : null; + const originalIvs: integer[] | null = eggInfo ? (dexEntry.caughtAttr ? dexEntry.ivs : null) : (this.scene.gameData.dexData[starterSpeciesId].caughtAttr + ? this.scene.gameData.dexData[starterSpeciesId].ivs : null); this.statsContainer.updateIvs(pokemon.ivs, originalIvs!); // TODO: is this bang correct? - - this.scene.tweens.add({ - targets: this, - duration: Utils.fixedInt(Math.floor(750 / speedMultiplier)), - ease: "Cubic.easeInOut", - x: this.initialX - this.infoWindowWidth, - onComplete: () => { - resolve(); - } - }); - - if (showMoves) { + if (!eggInfo) { this.scene.tweens.add({ - delay: Utils.fixedInt(Math.floor(325 / speedMultiplier)), - targets: this.pokemonMovesContainer, - duration: Utils.fixedInt(Math.floor(325 / speedMultiplier)), + targets: this, + duration: Utils.fixedInt(Math.floor(750 / speedMultiplier)), ease: "Cubic.easeInOut", - x: this.movesContainerInitialX - 57, - onComplete: () => resolve() + x: this.initialX - this.infoWindowWidth, + onComplete: () => { + resolve(); + } }); + + if (showMoves) { + this.scene.tweens.add({ + delay: Utils.fixedInt(Math.floor(325 / speedMultiplier)), + targets: this.pokemonMovesContainer, + duration: Utils.fixedInt(Math.floor(325 / speedMultiplier)), + ease: "Cubic.easeInOut", + x: this.movesContainerInitialX - 57, + onComplete: () => resolve() + }); + } } for (let m = 0; m < 4; m++) { @@ -364,6 +372,36 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { }); } + changeToEggSummaryLayout() { + // The position should be set per language (and shifted for new layout) + const currentLanguage = i18next.resolvedLanguage!; // TODO: is this bang correct? + const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage?.includes(lang))!; // TODO: is this bang correct? + const textSettings = languageSettings[langSettingKey]; + + const eggLabelTextOffset = 43; + const infoContainerLabelXPos = (textSettings?.infoContainerLabelXPos || -18) + eggLabelTextOffset; + const infoContainerTextXPos = (textSettings?.infoContainerTextXPos || -14) + eggLabelTextOffset; + + this.x = this.initialX - this.infoWindowWidth; + + this.pokemonGenderText.setPosition(89, -2); + this.pokemonGenderNewText.setPosition(79, -2); + this.pokemonShinyIcon.setPosition(82, 87); + this.pokemonShinyNewIcon.setPosition(72, 87); + + this.pokemonFormLabelText.setPosition(infoContainerLabelXPos, 152); + this.pokemonFormText.setPosition(infoContainerTextXPos, 152); + this.pokemonAbilityLabelText.setPosition(infoContainerLabelXPos, 110); + this.pokemonAbilityText.setPosition(infoContainerTextXPos, 110); + this.pokemonNatureLabelText.setPosition(infoContainerLabelXPos, 125); + this.pokemonNatureText.setPosition(infoContainerTextXPos, 125); + + this.statsContainer.setScale(0.7); + this.statsContainer.setPosition(30, -3); + this.infoBg.setVisible(false); + this.pokemonMovesContainer.setVisible(false); + } + makeRoomForConfirmUi(speedMultiplier: number = 1, fromCatch: boolean = false): Promise { const xPosition = fromCatch ? this.initialX - this.infoWindowWidth - 65 : this.initialX - this.infoWindowWidth - ConfirmUiHandler.windowWidth; return new Promise(resolve => { diff --git a/src/ui/run-info-ui-handler.ts b/src/ui/run-info-ui-handler.ts index ff4ed919e75..7a183a11d29 100644 --- a/src/ui/run-info-ui-handler.ts +++ b/src/ui/run-info-ui-handler.ts @@ -13,8 +13,9 @@ import { BattleType } from "../battle"; import { TrainerVariant } from "../field/trainer"; import { Challenges } from "#enums/challenges"; import { getLuckString, getLuckTextTint } from "../modifier/modifier-type"; -import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle.js"; +import RoundRectangle from "phaser3-rex-plugins/plugins/roundrectangle"; import { Type, getTypeRgb } from "../data/type"; +import { TypeColor, TypeShadow } from "#app/enums/color"; import { getNatureStatMultiplier, getNatureName } from "../data/nature"; import { getVariantTint } from "#app/data/variant"; import { PokemonHeldItemModifier, TerastallizeModifier } from "../modifier/modifier"; @@ -373,18 +374,10 @@ export default class RunInfoUiHandler extends UiHandler { break; case GameModes.CHALLENGE: modeText.appendText(`${i18next.t("gameMode:challenge")}`, false); - modeText.appendText(`\t\t${i18next.t("runHistory:challengeRules")}: `); - const runChallenges = this.runInfo.challenges; - const rules: string[] = []; - for (let i = 0; i < runChallenges.length; i++) { - if (runChallenges[i].id === Challenges.SINGLE_GENERATION && runChallenges[i].value !== 0) { - rules.push(i18next.t(`runHistory:challengeMonoGen${runChallenges[i].value}`)); - } else if (runChallenges[i].id === Challenges.SINGLE_TYPE && runChallenges[i].value !== 0) { - rules.push(i18next.t(`pokemonInfo:Type.${Type[runChallenges[i].value-1]}` as const)); - } else if (runChallenges[i].id === Challenges.FRESH_START && runChallenges[i].value !== 0) { - rules.push(i18next.t("challenges:freshStart.name")); - } - } + modeText.appendText(`${i18next.t("runHistory:challengeRules")}: `); + modeText.setWrapMode(1); // wrap by word + modeText.setWrapWidth(500); + const rules: string[] = this.challengeParser(); if (rules) { for (let i = 0; i < rules.length; i++) { if (i > 0) { @@ -466,6 +459,38 @@ export default class RunInfoUiHandler extends UiHandler { this.runContainer.add(this.runInfoContainer); } + /** + * This function parses the Challenges section of the Run Entry and returns a list of active challenge. + * @return string[] of active challenge names + */ + private challengeParser(): string[] { + const rules: string[] = []; + for (let i = 0; i < this.runInfo.challenges.length; i++) { + if (this.runInfo.challenges[i].value !== 0) { + switch (this.runInfo.challenges[i].id) { + case Challenges.SINGLE_GENERATION: + rules.push(i18next.t(`runHistory:challengeMonoGen${this.runInfo.challenges[i].value}`)); + break; + case Challenges.SINGLE_TYPE: + const typeRule = Type[this.runInfo.challenges[i].value-1]; + const typeTextColor = `[color=${TypeColor[typeRule]}]`; + const typeShadowColor = `[shadow=${TypeShadow[typeRule]}]`; + const typeText = typeTextColor + typeShadowColor + i18next.t(`pokemonInfo:Type.${typeRule}`)!+"[/color]"+"[/shadow]"; + rules.push(typeText); + break; + case Challenges.FRESH_START: + rules.push(i18next.t("challenges:freshStart.name")); + break; + case Challenges.INVERSE_BATTLE: + // + rules.push(i18next.t("challenges:inverseBattle.shortName")); + break; + } + } + } + return rules; + } + /** * Parses and displays the run's player party. * Default Information: Icon, Level, Nature, Ability, Passive, Shiny Status, Fusion Status, Stats, and Moves. @@ -609,7 +634,7 @@ export default class RunInfoUiHandler extends UiHandler { // Pokemon Held Items - not displayed by default // Endless/Endless Spliced have a different scale because Pokemon tend to accumulate more items in these runs. const heldItemsScale = (this.runInfo.gameMode === GameModes.SPLICED_ENDLESS || this.runInfo.gameMode === GameModes.ENDLESS) ? 0.25 : 0.5; - const heldItemsContainer = this.scene.add.container(-82, 6); + const heldItemsContainer = this.scene.add.container(-82, 2); const heldItemsList : PokemonHeldItemModifier[] = []; if (this.runInfo.modifiers.length) { for (const m of this.runInfo.modifiers) { @@ -629,6 +654,9 @@ export default class RunInfoUiHandler extends UiHandler { break; } const itemIcon = item?.getIcon(this.scene, true); + if (item?.stackCount < item?.getMaxHeldItemCount(pokemon) && itemIcon.list[1] instanceof Phaser.GameObjects.BitmapText) { + itemIcon.list[1].clearTint(); + } itemIcon.setScale(heldItemsScale); itemIcon.setPosition((index%19) * 10, row * 10); heldItemsContainer.add(itemIcon); diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index f9b40dd96e6..6b75c46bd45 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -32,19 +32,20 @@ import {SettingKeyboard} from "#app/system/settings/settings-keyboard"; import {Passive as PassiveAttr} from "#enums/passive"; import * as Challenge from "../data/challenge"; import MoveInfoOverlay from "./move-info-overlay"; -import { getEggTierForSpecies } from "#app/data/egg.js"; +import { getEggTierForSpecies } from "#app/data/egg"; import { Device } from "#enums/devices"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import {Button} from "#enums/buttons"; -import { EggSourceType } from "#app/enums/egg-source-types.js"; +import { EggSourceType } from "#app/enums/egg-source-types"; import AwaitableUiHandler from "./awaitable-ui-handler"; -import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType } from "./dropdown"; +import { DropDown, DropDownLabel, DropDownOption, DropDownState, DropDownType, SortCriteria } from "./dropdown"; import { StarterContainer } from "./starter-container"; import { DropDownColumn, FilterBar } from "./filter-bar"; import { ScrollBar } from "./scroll-bar"; -import { SelectChallengePhase } from "#app/phases/select-challenge-phase.js"; -import { TitlePhase } from "#app/phases/title-phase.js"; +import { SelectChallengePhase } from "#app/phases/select-challenge-phase"; +import { TitlePhase } from "#app/phases/title-phase"; +import { Abilities } from "#app/enums/abilities"; export type StarterSelectCallback = (starters: Starter[]) => void; @@ -262,6 +263,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { private pokemonHatchedIcon : Phaser.GameObjects.Sprite; private pokemonHatchedCountText: Phaser.GameObjects.Text; private pokemonShinyIcon: Phaser.GameObjects.Sprite; + private pokemonPassiveDisabledIcon: Phaser.GameObjects.Sprite; + private pokemonPassiveLockedIcon: Phaser.GameObjects.Sprite; private instructionsContainer: Phaser.GameObjects.Container; private filterInstructionsContainer: Phaser.GameObjects.Container; @@ -501,11 +504,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler { // sort filter const sortOptions = [ - new DropDownOption(this.scene, 0, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)), - new DropDownOption(this.scene, 1, new DropDownLabel(i18next.t("filterBar:sortByCost"))), - new DropDownOption(this.scene, 2, new DropDownLabel(i18next.t("filterBar:sortByCandies"))), - new DropDownOption(this.scene, 3, new DropDownLabel(i18next.t("filterBar:sortByIVs"))), - new DropDownOption(this.scene, 4, new DropDownLabel(i18next.t("filterBar:sortByName"))) + new DropDownOption(this.scene, SortCriteria.NUMBER, new DropDownLabel(i18next.t("filterBar:sortByNumber"), undefined, DropDownState.ON)), + new DropDownOption(this.scene, SortCriteria.COST, new DropDownLabel(i18next.t("filterBar:sortByCost"))), + new DropDownOption(this.scene, SortCriteria.CANDY, new DropDownLabel(i18next.t("filterBar:sortByCandies"))), + new DropDownOption(this.scene, SortCriteria.IV, new DropDownLabel(i18next.t("filterBar:sortByIVs"))), + new DropDownOption(this.scene, SortCriteria.NAME, new DropDownLabel(i18next.t("filterBar:sortByName"))) ]; this.filterBar.addFilter(DropDownColumn.SORT, i18next.t("filterBar:sortFilter"), new DropDown(this.scene, 0, 0, sortOptions, this.updateStarters, DropDownType.SINGLE)); this.filterBarContainer.add(this.filterBar); @@ -573,6 +576,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonPassiveText.setOrigin(0, 0); this.starterSelectContainer.add(this.pokemonPassiveText); + this.pokemonPassiveDisabledIcon = this.scene.add.sprite(starterInfoXPos, 137 + starterInfoYOffset, "icon_stop"); + this.pokemonPassiveDisabledIcon.setOrigin(0, 0.5); + this.pokemonPassiveDisabledIcon.setScale(0.35); + this.pokemonPassiveDisabledIcon.setVisible(false); + this.starterSelectContainer.add(this.pokemonPassiveDisabledIcon); + + this.pokemonPassiveLockedIcon = this.scene.add.sprite(starterInfoXPos, 137 + starterInfoYOffset, "icon_lock"); + this.pokemonPassiveLockedIcon.setOrigin(0, 0.5); + this.pokemonPassiveLockedIcon.setScale(0.42, 0.38); + this.pokemonPassiveLockedIcon.setVisible(false); + this.starterSelectContainer.add(this.pokemonPassiveLockedIcon); + this.pokemonNatureLabelText = addTextObject(this.scene, 6, 145 + starterInfoYOffset, i18next.t("starterSelectUiHandler:nature"), TextStyle.SUMMARY_ALT, { fontSize: starterInfoTextSize }); this.pokemonNatureLabelText.setOrigin(0, 0); this.pokemonNatureLabelText.setVisible(false); @@ -733,7 +748,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonShinyIcon = this.scene.add.sprite(14, 76, "shiny_icons"); this.pokemonShinyIcon.setOrigin(0.15, 0.2); this.pokemonShinyIcon.setScale(1); - this.pokemonCaughtHatchedContainer.add ((this.pokemonShinyIcon)); + this.pokemonCaughtHatchedContainer.add(this.pokemonShinyIcon); this.pokemonHatchedCountText = addTextObject(this.scene, 24, 19, "0", TextStyle.SUMMARY_ALT); this.pokemonHatchedCountText.setOrigin(0, 0); @@ -915,7 +930,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.allSpecies.forEach((species, s) => { const icon = this.starterContainers[s].icon; const dexEntry = this.scene.gameData.dexData[species.speciesId]; - this.starterPreferences[species.speciesId] = this.starterPreferences[species.speciesId] ?? {}; + + // Initialize the StarterAttributes for this species + this.starterPreferences[species.speciesId] = this.initStarterPrefs(species); if (dexEntry.caughtAttr) { icon.clearTint(); @@ -942,6 +959,93 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return false; } + /** + * Get the starter attributes for the given PokemonSpecies, after sanitizing them. + * If somehow a preference is set for a form, variant, gender, ability or nature + * that wasn't actually unlocked or is invalid it will be cleared here + * + * @param species The species to get Starter Preferences for + * @returns StarterAttributes for the species + */ + initStarterPrefs(species: PokemonSpecies): StarterAttributes { + const starterAttributes = this.starterPreferences[species.speciesId]; + const dexEntry = this.scene.gameData.dexData[species.speciesId]; + const starterData = this.scene.gameData.starterData[species.speciesId]; + + // no preferences or Pokemon wasn't caught, return empty attribute + if (!starterAttributes || !dexEntry.caughtAttr) { + return {}; + } + + const caughtAttr = dexEntry.caughtAttr; + + const hasShiny = caughtAttr & DexAttr.SHINY; + const hasNonShiny = caughtAttr & DexAttr.NON_SHINY; + if (starterAttributes.shiny && !hasShiny) { + // shiny form wasn't unlocked, purging shiny and variant setting + delete starterAttributes.shiny; + delete starterAttributes.variant; + } else if (starterAttributes.shiny === false && !hasNonShiny) { + // non shiny form wasn't unlocked, purging shiny setting + delete starterAttributes.shiny; + } + + if (starterAttributes.variant !== undefined && !isNaN(starterAttributes.variant)) { + const unlockedVariants = [ + hasNonShiny, + hasShiny && caughtAttr & DexAttr.DEFAULT_VARIANT, + hasShiny && caughtAttr & DexAttr.VARIANT_2, + hasShiny && caughtAttr & DexAttr.VARIANT_3 + ]; + if (!unlockedVariants[starterAttributes.variant + 1]) { // add 1 as -1 = non-shiny + // requested variant wasn't unlocked, purging setting + delete starterAttributes.variant; + } + } + + if (starterAttributes.female !== undefined) { + if (!(starterAttributes.female ? caughtAttr & DexAttr.FEMALE : caughtAttr & DexAttr.MALE)) { + // requested gender wasn't unlocked, purging setting + delete starterAttributes.female; + } + } + + if (starterAttributes.ability !== undefined) { + const speciesHasSingleAbility = species.ability2 === species.ability1; + const abilityAttr = starterData.abilityAttr; + const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1; + const hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2; + const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN; + // Due to a past bug it is possible that some Pokemon with a single ability have the ability2 flag + // In this case, we only count ability2 as valid if ability1 was not unlocked, otherwise we ignore it + const unlockedAbilities = [ + hasAbility1, + speciesHasSingleAbility ? hasAbility2 && !hasAbility1 : hasAbility2, + hasHiddenAbility + ]; + if (!unlockedAbilities[starterAttributes.ability]) { + // requested ability wasn't unlocked, purging setting + delete starterAttributes.ability; + } + } + + const selectedForm = starterAttributes.form; + if (selectedForm !== undefined && (!species.forms[selectedForm]?.isStarterSelectable || !(caughtAttr & this.scene.gameData.getFormAttr(selectedForm)))) { + // requested form wasn't unlocked/isn't a starter form, purging setting + delete starterAttributes.form; + } + + if (starterAttributes.nature !== undefined) { + const unlockedNatures = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr); + if (unlockedNatures.indexOf(starterAttributes.nature as unknown as Nature) < 0) { + // requested nature wasn't unlocked, purging setting + delete starterAttributes.nature; + } + } + + return starterAttributes; + } + /** * Set the selections for all filters to their default starting value */ @@ -1749,10 +1853,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { switch (button) { case Button.CYCLE_SHINY: if (this.canCycleShiny) { - const newVariant = props.variant; - starterAttributes.shiny = starterAttributes.shiny ? !starterAttributes.shiny : true; - this.setSpeciesDetails(this.lastSpecies, !props.shiny, undefined, undefined, props.shiny ? 0 : undefined, undefined, undefined); + starterAttributes.shiny = starterAttributes.shiny !== undefined ? !starterAttributes.shiny : false; + if (starterAttributes.shiny) { + // Change to shiny, we need to get the proper default variant + const newProps = this.scene.gameData.getSpeciesDexAttrProps(this.lastSpecies, this.getCurrentDexProps(this.lastSpecies.speciesId)); + const newVariant = starterAttributes.variant ? starterAttributes.variant as Variant : newProps.variant; + this.setSpeciesDetails(this.lastSpecies, true, undefined, undefined, newVariant, undefined, undefined); + this.scene.playSound("se/sparkle"); // Set the variant label to the shiny tint const tint = getVariantTint(newVariant); @@ -1760,10 +1868,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonShinyIcon.setTint(tint); this.pokemonShinyIcon.setVisible(true); } else { - // starterAttributes.variant = 0; - if (starterAttributes?.variant) { - delete starterAttributes.variant; - } + this.setSpeciesDetails(this.lastSpecies, false, undefined, undefined, 0, undefined, undefined); this.pokemonShinyIcon.setVisible(false); success = true; } @@ -2276,48 +2381,45 @@ export default class StarterSelectUiHandler extends MessageUiHandler { container.cost = this.scene.gameData.getSpeciesStarterValue(container.species.speciesId); // First, ensure you have the caught attributes for the species else default to bigint 0 - const isCaught = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0); - - // Define the variables based on whether their respective variants have been caught - const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3); - const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2); - const isVariantCaught = !!(isCaught & DexAttr.SHINY); - const isUncaught = !isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught; - const isPassiveUnlocked = this.scene.gameData.starterData[container.species.speciesId].passiveAttr > 0; - const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked; - const isCostReduced = this.scene.gameData.starterData[container.species.speciesId].valueReduction > 0; - const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId); - const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false; - - const isWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount > 0; - const isNotWin = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === 0; - const isUndefined = this.scene.gameData.starterData[container.species.speciesId].classicWinCount === undefined; - const isHA = this.scene.gameData.starterData[container.species.speciesId].abilityAttr & AbilityAttr.ABILITY_HIDDEN; - const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId); + const caughtAttr = this.scene.gameData.dexData[container.species.speciesId]?.caughtAttr || BigInt(0); + const starterData = this.scene.gameData.starterData[container.species.speciesId]; + const isStarterProgressable = speciesEggMoves.hasOwnProperty(container.species.speciesId); + // Gen filter const fitsGen = this.filterBar.getVals(DropDownColumn.GEN).includes(container.species.generation); + // Type filter const fitsType = this.filterBar.getVals(DropDownColumn.TYPES).some(type => container.species.isOfType((type as number) - 1)); + // Caught / Shiny filter + const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); + const isShinyCaught = !!(caughtAttr & DexAttr.SHINY); + const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT); + const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2); + const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3); + const isUncaught = !isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught; const fitsCaught = this.filterBar.getVals(DropDownColumn.CAUGHT).some(caught => { if (caught === "SHINY3") { return isVariant3Caught; } else if (caught === "SHINY2") { return isVariant2Caught && !isVariant3Caught; } else if (caught === "SHINY") { - return isVariantCaught && !isVariant2Caught && !isVariant3Caught; + return isVariant1Caught && !isVariant2Caught && !isVariant3Caught; } else if (caught === "NORMAL") { - return isCaught && !isVariantCaught && !isVariant2Caught && !isVariant3Caught; + return isNonShinyCaught && !isVariant1Caught && !isVariant2Caught && !isVariant3Caught; } else if (caught === "UNCAUGHT") { return isUncaught; } }); + // Passive Filter + const isPassiveUnlocked = starterData.passiveAttr > 0; + const isPassiveUnlockable = this.isPassiveAvailable(container.species.speciesId) && !isPassiveUnlocked; const fitsPassive = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.ON) { return isPassiveUnlocked; } else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.EXCLUDE) { - return !isPassiveUnlocked; + return isStarterProgressable && !isPassiveUnlocked; } else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.UNLOCKABLE) { return isPassiveUnlockable; } else if (unlocks.val === "PASSIVE" && unlocks.state === DropDownState.OFF) { @@ -2325,11 +2427,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Cost Reduction Filter + const isCostReduced = starterData.valueReduction > 0; + const isCostReductionUnlockable = this.isValueReductionAvailable(container.species.speciesId); const fitsCostReduction = this.filterBar.getVals(DropDownColumn.UNLOCKS).some(unlocks => { if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.ON) { return isCostReduced; } else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.EXCLUDE) { - return !isCostReduced; + return isStarterProgressable && !isCostReduced; } else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.UNLOCKABLE) { return isCostReductionUnlockable; } else if (unlocks.val === "COST_REDUCTION" && unlocks.state === DropDownState.OFF) { @@ -2337,6 +2442,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Favorite Filter + const isFavorite = this.starterPreferences[container.species.speciesId]?.favorite ?? false; const fitsFavorite = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "FAVORITE" && misc.state === DropDownState.ON) { return isFavorite; @@ -2349,38 +2456,46 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } }); + // Ribbon / Classic Win Filter + const hasWon = starterData.classicWinCount > 0; + const hasNotWon = starterData.classicWinCount === 0; + const isUndefined = starterData.classicWinCount === undefined; const fitsWin = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { - if (container.species.speciesId < 10) { - } if (misc.val === "WIN" && misc.state === DropDownState.ON) { - return isWin; + return hasWon; } else if (misc.val === "WIN" && misc.state === DropDownState.EXCLUDE) { - return isNotWin || isUndefined; + return hasNotWon || isUndefined; } else if (misc.val === "WIN" && misc.state === DropDownState.OFF) { return true; } }); + // HA Filter + const speciesHasHiddenAbility = container.species.abilityHidden !== container.species.ability1 && container.species.abilityHidden !== Abilities.NONE; + const hasHA = starterData.abilityAttr & AbilityAttr.ABILITY_HIDDEN; const fitsHA = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.ON) { - return isHA; + return hasHA; } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.EXCLUDE) { - return !isHA; + return speciesHasHiddenAbility && !hasHA; } else if (misc.val === "HIDDEN_ABILITY" && misc.state === DropDownState.OFF) { return true; } }); + // Egg Purchasable Filter + const isEggPurchasable = this.isSameSpeciesEggAvailable(container.species.speciesId); const fitsEgg = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "EGG" && misc.state === DropDownState.ON) { return isEggPurchasable; } else if (misc.val === "EGG" && misc.state === DropDownState.EXCLUDE) { - return !isEggPurchasable; + return isStarterProgressable && !isEggPurchasable; } else if (misc.val === "EGG" && misc.state === DropDownState.OFF) { return true; } }); + // Pokerus Filter const fitsPokerus = this.filterBar.getVals(DropDownColumn.MISC).some(misc => { if (misc.val === "POKERUS" && misc.state === DropDownState.ON) { return this.pokerusSpecies.includes(container.species); @@ -2405,19 +2520,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler { switch (sort.val) { default: break; - case 0: + case SortCriteria.NUMBER: return (a.species.speciesId - b.species.speciesId) * -sort.dir; - case 1: + case SortCriteria.COST: return (a.cost - b.cost) * -sort.dir; - case 2: + case SortCriteria.CANDY: const candyCountA = this.scene.gameData.starterData[a.species.speciesId].candyCount; const candyCountB = this.scene.gameData.starterData[b.species.speciesId].candyCount; return (candyCountA - candyCountB) * -sort.dir; - case 3: + case SortCriteria.IV: const avgIVsA = this.scene.gameData.dexData[a.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[a.species.speciesId].ivs.length; const avgIVsB = this.scene.gameData.dexData[b.species.speciesId].ivs.reduce((a, b) => a + b, 0) / this.scene.gameData.dexData[b.species.speciesId].ivs.length; return (avgIVsA - avgIVsB) * -sort.dir; - case 4: + case SortCriteria.NAME: return a.species.name.localeCompare(b.species.name) * -sort.dir; } return 0; @@ -2579,56 +2694,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.natureCursor = species ? this.scene.gameData.getSpeciesDefaultNature(species) : 0; const starterAttributes : StarterAttributes | null = species ? {...this.starterPreferences[species.speciesId]} : null; - // validate starterAttributes - if (starterAttributes) { - // this may cause changes so we created a copy of the attributes before - if (starterAttributes.variant && !isNaN(starterAttributes.variant)) { - if (![ - this.speciesStarterDexEntry!.caughtAttr & DexAttr.NON_SHINY, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.DEFAULT_VARIANT, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_2, // TODO: is that bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.VARIANT_3 // TODO: is that bang correct? - ][starterAttributes.variant+1]) { // add 1 as -1 = non-shiny - // requested variant wasn't unlocked, purging setting - delete starterAttributes.variant; - } - } - - if (typeof starterAttributes.female !== "boolean" || !(starterAttributes.female ? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.FEMALE : // TODO: is this bang correct? - this.speciesStarterDexEntry!.caughtAttr & DexAttr.MALE // TODO: is this bang correct? - )) { - // requested gender wasn't unlocked, purging setting - delete starterAttributes.female; - } - - const abilityAttr = this.scene.gameData.starterData[species!.speciesId].abilityAttr; // TODO: is this bang correct? - if (![ - abilityAttr & AbilityAttr.ABILITY_1, - species!.ability2 ? (abilityAttr & AbilityAttr.ABILITY_2) : abilityAttr & AbilityAttr.ABILITY_HIDDEN, // TODO: is this bang correct? - species!.ability2 && abilityAttr & AbilityAttr.ABILITY_HIDDEN // TODO: is this bang correct? - ][starterAttributes.ability!]) { // TODO: is this bang correct? - // requested ability wasn't unlocked, purging setting - delete starterAttributes.ability; - } - - if (!(species?.forms[starterAttributes.form!]?.isStarterSelectable && this.speciesStarterDexEntry!.caughtAttr & this.scene.gameData.getFormAttr(starterAttributes.form!))) { // TODO: are those bangs correct? - // requested form wasn't unlocked/isn't a starter form, purging setting - delete starterAttributes.form; - } - - if (this.scene.gameData.getNaturesForAttr(this.speciesStarterDexEntry?.natureAttr).indexOf(starterAttributes.nature as unknown as Nature) < 0) { - // requested nature wasn't unlocked, purging setting - delete starterAttributes.nature; - } - } if (starterAttributes?.nature) { // load default nature from stater save data, if set this.natureCursor = starterAttributes.nature; } if (starterAttributes?.ability && !isNaN(starterAttributes.ability)) { - // load default nature from stater save data, if set + // load default ability from stater save data, if set this.abilityCursor = starterAttributes.ability; } @@ -2675,7 +2747,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonLuckText.setText(luck.toString()); this.pokemonLuckText.setTint(getVariantTint(Math.min(luck - 1, 2) as Variant)); this.pokemonLuckLabelText.setVisible(this.pokemonLuckText.visible); - this.pokemonShinyIcon.setVisible(this.starterPreferences[species.speciesId]?.shiny ?? false); //Growth translate let growthReadable = Utils.toReadableString(GrowthRate[species.growthRate]); @@ -2699,12 +2770,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonHatchedIcon.setFrame(getEggTierForSpecies(species)); } this.pokemonHatchedCountText.setText(`${this.speciesStarterDexEntry.hatchedCount}`); + const defaultDexAttr = this.getCurrentDexProps(species.speciesId); const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr); const variant = defaultProps.variant; const tint = getVariantTint(variant); this.pokemonShinyIcon.setFrame(getVariantIcon(variant)); this.pokemonShinyIcon.setTint(tint); + this.pokemonShinyIcon.setVisible(defaultProps.shiny); this.pokemonCaughtHatchedContainer.setVisible(true); if (pokemonPrevolutions.hasOwnProperty(species.speciesId)) { this.pokemonCaughtHatchedContainer.setY(16); @@ -2881,6 +2954,10 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } this.pokemonSprite.setVisible(false); + this.pokemonPassiveLabelText.setVisible(false); + this.pokemonPassiveText.setVisible(false); + this.pokemonPassiveDisabledIcon.setVisible(false); + this.pokemonPassiveLockedIcon.setVisible(false); if (this.assetLoadCancelled) { this.assetLoadCancelled.value = true; @@ -2894,21 +2971,13 @@ export default class StarterSelectUiHandler extends MessageUiHandler { const dexEntry = this.scene.gameData.dexData[species.speciesId]; const abilityAttr = this.scene.gameData.starterData[species.speciesId].abilityAttr; - const isCaught = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0); - const isVariant3Caught = !!(isCaught & DexAttr.VARIANT_3); - const isVariant2Caught = !!(isCaught & DexAttr.VARIANT_2); - const isDefaultVariantCaught = !!(isCaught & DexAttr.DEFAULT_VARIANT); - const isVariantCaught = !!(isCaught & DexAttr.SHINY); - const isMaleCaught = !!(isCaught & DexAttr.MALE); - const isFemaleCaught = !!(isCaught & DexAttr.FEMALE); - - const starterAttributes = this.starterPreferences[species.speciesId]; - - const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId)); - const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species); - const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species); + const caughtAttr = this.scene.gameData.dexData[species.speciesId]?.caughtAttr || BigInt(0); if (!dexEntry.caughtAttr) { + const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.getCurrentDexProps(species.speciesId)); + const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species); + const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species); + if (shiny === undefined || shiny !== props.shiny) { shiny = props.shiny; } @@ -2927,83 +2996,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler { if (natureIndex === undefined || natureIndex !== defaultNature) { natureIndex = defaultNature; } - } else { - // compare current shiny, formIndex, female, variant, abilityIndex, natureIndex with the caught ones - // if the current ones are not caught, we need to find the next caught ones - if (shiny) { - if (!(isVariantCaught || isVariant2Caught || isVariant3Caught)) { - shiny = false; - starterAttributes.shiny = false; - variant = 0; - starterAttributes.variant = 0; - } else { - shiny = true; - starterAttributes.shiny = true; - if (variant === 0 && !isDefaultVariantCaught) { - if (isVariant2Caught) { - variant = 1; - starterAttributes.variant = 1; - } else if (isVariant3Caught) { - variant = 2; - starterAttributes.variant = 2; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } else if (variant === 1 && !isVariant2Caught) { - if (isVariantCaught) { - variant = 0; - starterAttributes.variant = 0; - } else if (isVariant3Caught) { - variant = 2; - starterAttributes.variant = 2; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } else if (variant === 2 && !isVariant3Caught) { - if (isVariantCaught) { - variant = 0; - starterAttributes.variant = 0; - } else if (isVariant2Caught) { - variant = 1; - starterAttributes.variant = 1; - } else { - variant = 0; - starterAttributes.variant = 0; - } - } - } - } - if (female) { - if (!isFemaleCaught) { - female = false; - starterAttributes.female = false; - } - } else { - if (!isMaleCaught) { - female = true; - starterAttributes.female = true; - } - } - - if (species.forms) { - const formCount = species.forms.length; - let newFormIndex = formIndex??0; - if (species.forms[newFormIndex]) { - const isValidForm = species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex); - if (!isValidForm) { - do { - newFormIndex = (newFormIndex + 1) % formCount; - if (species.forms[newFormIndex].isStarterSelectable && dexEntry.caughtAttr & this.scene.gameData.getFormAttr(newFormIndex)) { - break; - } - } while (newFormIndex !== props.formIndex); - formIndex = newFormIndex; - starterAttributes.form = formIndex; - } - } - } } this.shinyOverlay.setVisible(shiny ?? false); // TODO: is false the correct default? @@ -3045,8 +3037,19 @@ export default class StarterSelectUiHandler extends MessageUiHandler { currentFilteredContainer.checkIconId(female, formIndex, shiny, variant); } - this.canCycleShiny = isVariantCaught || isVariant2Caught || isVariant3Caught; + const isNonShinyCaught = !!(caughtAttr & DexAttr.NON_SHINY); + const isShinyCaught = !!(caughtAttr & DexAttr.SHINY); + const isVariant1Caught = isShinyCaught && !!(caughtAttr & DexAttr.DEFAULT_VARIANT); + const isVariant2Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_2); + const isVariant3Caught = isShinyCaught && !!(caughtAttr & DexAttr.VARIANT_3); + + this.canCycleShiny = isNonShinyCaught && isShinyCaught; + this.canCycleVariant = !!shiny && [ isVariant1Caught, isVariant2Caught, isVariant3Caught].filter(v => v).length > 1; + + const isMaleCaught = !!(caughtAttr & DexAttr.MALE); + const isFemaleCaught = !!(caughtAttr & DexAttr.FEMALE); this.canCycleGender = isMaleCaught && isFemaleCaught; + const hasAbility1 = abilityAttr & AbilityAttr.ABILITY_1; let hasAbility2 = abilityAttr & AbilityAttr.ABILITY_2; const hasHiddenAbility = abilityAttr & AbilityAttr.ABILITY_HIDDEN; @@ -3061,10 +3064,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } this.canCycleAbility = [ hasAbility1, hasAbility2, hasHiddenAbility ].filter(a => a).length > 1; + this.canCycleForm = species.forms.filter(f => f.isStarterSelectable || !pokemonFormChanges[species.speciesId]?.find(fc => fc.formKey)) .map((_, f) => dexEntry.caughtAttr & this.scene.gameData.getFormAttr(f)).filter(f => f).length > 1; this.canCycleNature = this.scene.gameData.getNaturesForAttr(dexEntry.natureAttr).length > 1; - this.canCycleVariant = !!shiny && [ dexEntry.caughtAttr & DexAttr.DEFAULT_VARIANT, dexEntry.caughtAttr & DexAttr.VARIANT_2, dexEntry.caughtAttr & DexAttr.VARIANT_3].filter(v => v).length > 1; + } if (dexEntry.caughtAttr && species.malePercent !== null) { @@ -3085,9 +3089,34 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonAbilityText.setShadowColor(this.getTextColor(!isHidden ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GOLD, true)); const passiveAttr = this.scene.gameData.starterData[species.speciesId].passiveAttr; - this.pokemonPassiveText.setText(passiveAttr & PassiveAttr.UNLOCKED ? passiveAttr & PassiveAttr.ENABLED ? allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]].name : i18next.t("starterSelectUiHandler:disabled") : i18next.t("starterSelectUiHandler:locked")); - this.pokemonPassiveText.setColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY)); - this.pokemonPassiveText.setShadowColor(this.getTextColor(passiveAttr === (PassiveAttr.UNLOCKED | PassiveAttr.ENABLED) ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY, true)); + const passiveAbility = allAbilities[starterPassiveAbilities[this.lastSpecies.speciesId]]; + + if (passiveAbility) { + const isUnlocked = !!(passiveAttr & PassiveAttr.UNLOCKED); + const isEnabled = !!(passiveAttr & PassiveAttr.ENABLED); + + const textStyle = isUnlocked && isEnabled ? TextStyle.SUMMARY_ALT : TextStyle.SUMMARY_GRAY; + const textAlpha = isUnlocked && isEnabled ? 1 : 0.5; + + this.pokemonPassiveLabelText.setVisible(true); + this.pokemonPassiveLabelText.setColor(this.getTextColor(TextStyle.SUMMARY_ALT)); + this.pokemonPassiveLabelText.setShadowColor(this.getTextColor(TextStyle.SUMMARY_ALT, true)); + this.pokemonPassiveText.setVisible(true); + this.pokemonPassiveText.setText(passiveAbility.name); + this.pokemonPassiveText.setColor(this.getTextColor(textStyle)); + this.pokemonPassiveText.setAlpha(textAlpha); + this.pokemonPassiveText.setShadowColor(this.getTextColor(textStyle, true)); + + const iconPosition = { + x: this.pokemonPassiveText.x + this.pokemonPassiveText.displayWidth + 1, + y: this.pokemonPassiveText.y + this.pokemonPassiveText.displayHeight / 2 + }; + this.pokemonPassiveDisabledIcon.setVisible(isUnlocked && !isEnabled); + this.pokemonPassiveDisabledIcon.setPosition(iconPosition.x, iconPosition.y); + this.pokemonPassiveLockedIcon.setVisible(!isUnlocked); + this.pokemonPassiveLockedIcon.setPosition(iconPosition.x, iconPosition.y); + + } this.pokemonNatureText.setText(getNatureName(natureIndex as unknown as Nature, true, true, false, this.scene.uiTheme)); @@ -3442,39 +3471,54 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return canStart; } - /* this creates a temporary dex attr props that we use to check whether a pokemon is valid for a challenge. - * when checking for certain challenges (i.e. mono type), we need to check for form changes AND evolutions - * However, since some pokemon can evolve based on their intial gender/form, we need a way to look for that - * This temporary dex attr will therefore ONLY look at gender and form, since there's no cases of shinies/variants - * having different evolutions to their non shiny/variant part, and so those can be ignored - * Since the current form and gender is stored in the starter preferences, this is where we get the values from - */ + /** + * Creates a temporary dex attr props that will be used to check whether a pokemon is valid for a challenge + * and to display the correct shiny, variant, and form based on the StarterPreferences + * + * @param speciesId the id of the species to get props for + * @returns the dex props + */ getCurrentDexProps(speciesId: number): bigint { let props = 0n; + const caughtAttr = this.scene.gameData.dexData[speciesId].caughtAttr; - if (this.starterPreferences[speciesId]?.female) { // this checks the gender of the pokemon + /* this checks the gender of the pokemon; this works by checking a) that the starter preferences for the species exist, and if so, is it female. If so, it'll add DexAttr.FEMALE to our temp props + * It then checks b) if the caughtAttr for the pokemon is female and NOT male - this means that the ONLY gender we've gotten is female, and we need to add DexAttr.FEMALE to our temp props + * If neither of these pass, we add DexAttr.MALE to our temp props + */ + if (this.starterPreferences[speciesId]?.female || ((caughtAttr & DexAttr.FEMALE) > 0n && (caughtAttr & DexAttr.MALE) === 0n)) { props += DexAttr.FEMALE; } else { props += DexAttr.MALE; } - if (this.starterPreferences[speciesId]?.shiny) { + /* This part is very similar to above, but instead of for gender, it checks for shiny within starter preferences. + * If they're not there, it enables shiny state by default if any shiny was caught + */ + if (this.starterPreferences[speciesId]?.shiny || ((caughtAttr & DexAttr.SHINY) > 0n && this.starterPreferences[speciesId]?.shiny !== false)) { props += DexAttr.SHINY; - if (this.starterPreferences[speciesId]?.variant) { + if (this.starterPreferences[speciesId]?.variant !== undefined) { props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.variant)) * DexAttr.DEFAULT_VARIANT; } else { - props += DexAttr.DEFAULT_VARIANT; + /* This calculates the correct variant if there's no starter preferences for it. + * This gets the highest tier variant that you've caught and adds it to the temp props + */ + if ((caughtAttr & DexAttr.VARIANT_3) > 0) { + props += DexAttr.VARIANT_3; + } else if ((caughtAttr & DexAttr.VARIANT_2) > 0) { + props += DexAttr.VARIANT_2; + } else { + props += DexAttr.DEFAULT_VARIANT; + } } } else { props += DexAttr.NON_SHINY; - if (this.starterPreferences[speciesId]?.variant) { - delete this.starterPreferences[speciesId].variant; - } props += DexAttr.DEFAULT_VARIANT; // we add the default variant here because non shiny versions are listed as default variant } if (this.starterPreferences[speciesId]?.form) { // this checks for the form of the pokemon props += BigInt(Math.pow(2, this.starterPreferences[speciesId]?.form)) * DexAttr.DEFAULT_FORM; } else { - props += DexAttr.DEFAULT_FORM; + // Get the first unlocked form + props += this.scene.gameData.getFormAttr(this.scene.gameData.getFormIndex(caughtAttr)); } return props; diff --git a/src/ui/stats-container.ts b/src/ui/stats-container.ts index 2bd7099a2c5..c6e0ea3a71c 100644 --- a/src/ui/stats-container.ts +++ b/src/ui/stats-container.ts @@ -1,7 +1,8 @@ import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText"; import BattleScene from "../battle-scene"; -import { Stat, getStatName } from "../data/pokemon-stat"; import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text"; +import { PERMANENT_STATS, getStatKey } from "#app/enums/stat"; +import i18next from "i18next"; const ivChartSize = 24; const ivChartStatCoordMultipliers = [[0, -1], [0.825, -0.5], [0.825, 0.5], [-0.825, -0.5], [-0.825, 0.5], [0, 1]]; @@ -53,16 +54,16 @@ export class StatsContainer extends Phaser.GameObjects.Container { this.ivStatValueTexts = []; - new Array(6).fill(null).map((_, i: integer) => { - const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[i][0] * 1.325, ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[i][1] * 1.325 - 4 + ivLabelOffset[i], getStatName(i as Stat), TextStyle.TOOLTIP_CONTENT); + for (const s of PERMANENT_STATS) { + const statLabel = addTextObject(this.scene, ivChartBg.x + (ivChartSize) * ivChartStatCoordMultipliers[s][0] * 1.325, ivChartBg.y + (ivChartSize) * ivChartStatCoordMultipliers[s][1] * 1.325 - 4 + ivLabelOffset[s], i18next.t(getStatKey(s)), TextStyle.TOOLTIP_CONTENT); statLabel.setOrigin(0.5); - this.ivStatValueTexts[i] = addBBCodeTextObject(this.scene, statLabel.x, statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT); - this.ivStatValueTexts[i].setOrigin(0.5); + this.ivStatValueTexts[s] = addBBCodeTextObject(this.scene, statLabel.x, statLabel.y + 8, "0", TextStyle.TOOLTIP_CONTENT); + this.ivStatValueTexts[s].setOrigin(0.5); this.add(statLabel); - this.add(this.ivStatValueTexts[i]); - }); + this.add(this.ivStatValueTexts[s]); + } } updateIvs(ivs: integer[], originalIvs?: integer[]): void { diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index ea7b798f2bf..8ae72f08edd 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -11,7 +11,6 @@ import Move, { MoveCategory } from "../data/move"; import { getPokeballAtlasKey } from "../data/pokeball"; import { getGenderColor, getGenderSymbol } from "../data/gender"; import { getLevelRelExp, getLevelTotalExp } from "../data/exp"; -import { Stat, getStatName } from "../data/pokemon-stat"; import { PokemonHeldItemModifier } from "../modifier/modifier"; import { StatusEffect } from "../data/status-effect"; import { getBiomeName } from "../data/biomes"; @@ -19,10 +18,11 @@ import { Nature, getNatureName, getNatureStatMultiplier } from "../data/nature"; import { loggedInUser } from "../account"; import { Variant, getVariantTint } from "#app/data/variant"; import {Button} from "#enums/buttons"; -import { Ability } from "../data/ability.js"; +import { Ability } from "../data/ability"; import i18next from "i18next"; import {modifierSortFunc} from "../modifier/modifier"; import { PlayerGender } from "#enums/player-gender"; +import { Stat, PERMANENT_STATS, getStatKey } from "#app/enums/stat"; enum Page { PROFILE, @@ -836,10 +836,8 @@ export default class SummaryUiHandler extends UiHandler { const statsContainer = this.scene.add.container(0, -pageBg.height); pageContainer.add(statsContainer); - const stats = Utils.getEnumValues(Stat) as Stat[]; - - stats.forEach((stat, s) => { - const statName = getStatName(stat); + PERMANENT_STATS.forEach((stat, s) => { + const statName = i18next.t(getStatKey(stat)); const rowIndex = s % 3; const colIndex = Math.floor(s / 3); @@ -850,7 +848,7 @@ export default class SummaryUiHandler extends UiHandler { statsContainer.add(statLabel); const statValueText = stat !== Stat.HP - ? Utils.formatStat(this.pokemon?.stats[s]!) // TODO: is this bang correct? + ? Utils.formatStat(this.pokemon?.getStat(stat)!) // TODO: is this bang correct? : `${Utils.formatStat(this.pokemon?.hp!, true)}/${Utils.formatStat(this.pokemon?.getMaxHp()!, true)}`; // TODO: are those bangs correct? const statValue = addTextObject(this.scene, 120 + 88 * colIndex, 56 + 16 * rowIndex, statValueText, TextStyle.WINDOW_ALT); diff --git a/src/ui/test-dialogue-ui-handler.ts b/src/ui/test-dialogue-ui-handler.ts new file mode 100644 index 00000000000..3f353bbc461 --- /dev/null +++ b/src/ui/test-dialogue-ui-handler.ts @@ -0,0 +1,147 @@ +import { FormModalUiHandler } from "./form-modal-ui-handler"; +import { ModalConfig } from "./modal-ui-handler"; +import i18next from "i18next"; +import { PlayerPokemon } from "#app/field/pokemon"; +import { OptionSelectItem } from "./abstact-option-select-ui-handler"; +import { isNullOrUndefined } from "#app/utils"; +import { Mode } from "./ui"; + +export default class TestDialogueUiHandler extends FormModalUiHandler { + + keys: string[]; + + constructor(scene, mode) { + super(scene, mode); + } + + setup() { + super.setup(); + + const flattenKeys = (object, topKey?: string, midleKey?: string[]): Array => { + return Object.keys(object).map((t, i) => { + const value = Object.values(object)[i]; + + if (typeof value === "object" && !isNullOrUndefined(value)) { // we check for not null or undefined here because if the language json file has a null key, the typeof will still be an object, but that object will be null, causing issues + // If the value is an object, execute the same process + // si el valor es un objeto ejecuta el mismo proceso + + return flattenKeys(value, topKey ?? t, topKey ? midleKey ? [...midleKey, t] : [t] : undefined).filter((t) => t.length > 0); + } else if (typeof value === "string" || isNullOrUndefined(value)) { // we check for null or undefined here as per above - the typeof is still an object but the value is null so we need to exit out of this and pass the null key + + // Return in the format expected by i18next + return midleKey ? `${topKey}:${midleKey.map((m) => m).join(".")}.${t}` : `${topKey}:${t}`; + } + }).filter((t) => t); + }; + + const keysInArrays = flattenKeys(i18next.getDataByLanguage(String(i18next.resolvedLanguage))).filter((t) => t.length > 0); // Array of arrays + const keys = keysInArrays.flat(Infinity).map(String); // One array of string + this.keys = keys; + } + + getModalTitle(config?: ModalConfig): string { + return "Test Dialogue"; + } + + getFields(config?: ModalConfig): string[] { + return [ "Dialogue" ]; + } + + getWidth(config?: ModalConfig): number { + return 300; + } + + getMargin(config?: ModalConfig): [number, number, number, number] { + return [ 0, 0, 48, 0 ]; + } + + getButtonLabels(config?: ModalConfig): string[] { + return [ "Check", "Cancel" ]; + } + + getReadableErrorMessage(error: string): string { + const colonIndex = error?.indexOf(":"); + if (colonIndex > 0) { + error = error.slice(0, colonIndex); + } + + return super.getReadableErrorMessage(error); + } + + show(args: any[]): boolean { + const ui = this.getUi(); + const input = this.inputs[0]; + input.setMaxLength(255); + + input.on("keydown", (inputObject, evt: KeyboardEvent) => { + if (["escape", "space"].some((v) => v === evt.key.toLowerCase() || v === evt.code.toLowerCase()) && ui.getMode() === Mode.AUTO_COMPLETE) { + // Delete autocomplete list and recovery focus. + inputObject.on("blur", () => inputObject.node.focus(), { once: true }); + ui.revertMode(); + } + }); + + input.on("textchange", (inputObject, evt: InputEvent) => { + // Delete autocomplete. + if (ui.getMode() === Mode.AUTO_COMPLETE) { + ui.revertMode(); + } + + let options: OptionSelectItem[] = []; + const splitArr = inputObject.text.split(" "); + const filteredKeys = this.keys.filter((command) => command.toLowerCase().includes(splitArr[splitArr.length - 1].toLowerCase())); + if (inputObject.text !== "" && filteredKeys.length > 0) { + // if performance is required, you could reduce the number of total results by changing the slice below to not have all ~8000 inputs going + options = filteredKeys.slice(0).map((value) => { + return { + label: value, + handler: () => { + // this is here to make sure that if you try to backspace then enter, the last known evt.data (backspace) is picked up + // this is because evt.data is null for backspace, so without this, the autocomplete windows just closes + if (!isNullOrUndefined(evt.data) || evt.inputType?.toLowerCase() === "deletecontentbackward") { + const separatedArray = inputObject.text.split(" "); + separatedArray[separatedArray.length - 1] = value; + inputObject.setText(separatedArray.join(" ")); + } + ui.revertMode(); + return true; + } + }; + }); + } + + if (options.length > 0) { + const modalOpts = { + options: options, + maxOptions: 5, + modalContainer: this.modalContainer + }; + ui.setOverlayMode(Mode.AUTO_COMPLETE, modalOpts); + } + + }); + + + if (super.show(args)) { + const config = args[0] as ModalConfig; + this.inputs[0].resize(1150, 116); + this.inputContainers[0].list[0].width = 200; + if (args[1] && typeof (args[1] as PlayerPokemon).getNameToRender === "function") { + this.inputs[0].text = (args[1] as PlayerPokemon).getNameToRender(); + } else { + this.inputs[0].text = args[1]; + } + this.submitAction = (_) => { + if (ui.getMode() === Mode.TEST_DIALOGUE) { + this.sanitizeInputs(); + const sanitizedName = btoa(unescape(encodeURIComponent(this.inputs[0].text))); + config.buttonActions[0](sanitizedName); + return true; + } + return false; + }; + return true; + } + return false; + } +} diff --git a/src/ui/ui.ts b/src/ui/ui.ts index e62cd37aae3..6c988b43043 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -37,7 +37,7 @@ import UnavailableModalUiHandler from "./unavailable-modal-ui-handler"; import OutdatedModalUiHandler from "./outdated-modal-ui-handler"; import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler"; import { Button } from "#enums/buttons"; -import i18next, { ParseKeys } from "i18next"; +import i18next from "i18next"; import GamepadBindingUiHandler from "./settings/gamepad-binding-ui-handler"; import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler"; import KeyboardBindingUiHandler from "#app/ui/settings/keyboard-binding-ui-handler"; @@ -49,6 +49,9 @@ import RenameFormUiHandler from "./rename-form-ui-handler"; import AdminUiHandler from "./admin-ui-handler"; import RunHistoryUiHandler from "./run-history-ui-handler"; import RunInfoUiHandler from "./run-info-ui-handler"; +import EggSummaryUiHandler from "./egg-summary-ui-handler"; +import TestDialogueUiHandler from "#app/ui/test-dialogue-ui-handler"; +import AutoCompleteUiHandler from "./autocomplete-ui-handler"; export enum Mode { MESSAGE, @@ -64,6 +67,7 @@ export enum Mode { STARTER_SELECT, EVOLUTION_SCENE, EGG_HATCH_SCENE, + EGG_HATCH_SUMMARY, CONFIRM, OPTION_SELECT, MENU, @@ -89,6 +93,8 @@ export enum Mode { RENAME_POKEMON, RUN_HISTORY, RUN_INFO, + TEST_DIALOGUE, + AUTO_COMPLETE, ADMIN, } @@ -127,6 +133,8 @@ const noTransitionModes = [ Mode.UNAVAILABLE, Mode.OUTDATED, Mode.RENAME_POKEMON, + Mode.TEST_DIALOGUE, + Mode.AUTO_COMPLETE, Mode.ADMIN, ]; @@ -165,6 +173,7 @@ export default class UI extends Phaser.GameObjects.Container { new StarterSelectUiHandler(scene), new EvolutionSceneHandler(scene), new EggHatchSceneHandler(scene), + new EggSummaryUiHandler(scene), new ConfirmUiHandler(scene), new OptionSelectUiHandler(scene), new MenuUiHandler(scene), @@ -191,6 +200,8 @@ export default class UI extends Phaser.GameObjects.Container { new RenameFormUiHandler(scene), new RunHistoryUiHandler(scene), new RunInfoUiHandler(scene), + new TestDialogueUiHandler(scene, Mode.TEST_DIALOGUE), + new AutoCompleteUiHandler(scene), new AdminUiHandler(scene), ]; } @@ -298,30 +309,29 @@ export default class UI extends Phaser.GameObjects.Container { } } - showDialogue(text: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void { - // First get the gender of the player (default male) (also used if UNSET) - let playerGenderPrefix = "PGM"; - if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) { - playerGenderPrefix = "PGF"; - } - // Add the prefix to the text - const localizationKey: string = playerGenderPrefix + text; - + showDialogue(keyOrText: string, name: string | undefined, delay: integer | null = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void { + const battleScene = this.scene as BattleScene; // Get localized dialogue (if available) let hasi18n = false; - if (i18next.exists(localizationKey) ) { - text = i18next.t(localizationKey as ParseKeys); + let text = keyOrText; + const genderIndex = battleScene.gameData.gender ?? PlayerGender.UNSET; + const genderStr = PlayerGender[genderIndex].toLowerCase(); + + if (i18next.exists(keyOrText) ) { + const i18nKey = keyOrText; hasi18n = true; + text = i18next.t(i18nKey, { context: genderStr }); // override text with translation + // Skip dialogue if the player has enabled the option and the dialogue has been already seen - if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[localizationKey] === true) { - console.log(`Dialogue ${localizationKey} skipped`); + if (this.shouldSkipDialogue(i18nKey)) { + console.log(`Dialogue ${i18nKey} skipped`); callback(); return; } } let showMessageAndCallback = () => { - hasi18n && (this.scene as BattleScene).gameData.saveSeenDialogue(localizationKey); + hasi18n && battleScene.gameData.saveSeenDialogue(keyOrText); callback(); }; if (text.indexOf("$") > -1) { @@ -341,16 +351,11 @@ export default class UI extends Phaser.GameObjects.Container { } } - shouldSkipDialogue(text): boolean { - let playerGenderPrefix = "PGM"; - if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) { - playerGenderPrefix = "PGF"; - } + shouldSkipDialogue(i18nKey: string): boolean { + const battleScene = this.scene as BattleScene; - const key = playerGenderPrefix + text; - - if (i18next.exists(key) ) { - if ((this.scene as BattleScene).skipSeenDialogues && (this.scene as BattleScene).gameData.getSeenDialogues()[key] === true) { + if (i18next.exists(i18nKey) ) { + if (battleScene.skipSeenDialogues && battleScene.gameData.getSeenDialogues()[i18nKey] === true) { return true; } }