* updating roost tests to be more consistent * updating roost tests to be more consistent * updating roost tests to be more consistent
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@ -1,3 +1,4 @@
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import { BattlerIndex } from "#app/battle";
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import { Type } from "#app/data/type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Moves } from "#app/enums/moves";
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@ -29,10 +30,9 @@ describe("Moves - Roost", () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.RELICANTH);
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game.override.startingLevel(100);
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game.override.enemyLevel(60);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(Moves.EARTHQUAKE);
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game.override.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]);
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game.override.starterForms({ [Species.ROTOM]: 4 });
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});
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/**
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@ -55,6 +55,7 @@ describe("Moves - Roost", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be normal type, and NOT flying type
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@ -81,6 +82,7 @@ describe("Moves - Roost", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be normal type, and NOT flying type
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@ -108,6 +110,7 @@ describe("Moves - Roost", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure fighting type and grounded
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@ -131,13 +134,15 @@ describe("Moves - Roost", () => {
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test(
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"Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves",
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async () => {
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game.override.starterForms({ [Species.ROTOM]: 4 });
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await game.classicMode.startBattle([Species.ROTOM]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure fighting type and grounded
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// Should only be pure eletric type and grounded
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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@ -145,7 +150,7 @@ describe("Moves - Roost", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have lost HP and is now back to being fighting/flying
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// Should have lost HP and is now back to being electric/flying
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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@ -162,6 +167,7 @@ describe("Moves - Roost", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.BURN_UP);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure flying type after burn up
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@ -171,6 +177,7 @@ describe("Moves - Roost", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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@ -200,6 +207,7 @@ describe("Moves - Roost", () => {
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.DOUBLE_SHOCK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure flying type after burn up
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@ -209,6 +217,7 @@ describe("Moves - Roost", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.ROOST);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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