[Beta][P2] Several Unburden bug fixes (#4820)
* [P2][Beta] Several Unburden bug fixes * Unburden test adjustments * Some further test cleanup * Add suggested `.bypassFaint()` to Unburden --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
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@ -2572,14 +2572,15 @@ export default class BattleScene extends SceneBase {
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* The quantity to transfer is automatically capped at how much the recepient can take before reaching the maximum stack size for the item.
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* A transfer that moves a quantity smaller than what is specified in the transferQuantity parameter is still considered successful.
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* @param itemModifier {@linkcode PokemonHeldItemModifier} item to transfer (represents the whole stack)
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* @param target {@linkcode Pokemon} pokemon recepient in this transfer
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* @param playSound {boolean}
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* @param transferQuantity {@linkcode integer} how many items of the stack to transfer. Optional, defaults to 1
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* @param instant {boolean}
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* @param ignoreUpdate {boolean}
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* @returns true if the transfer was successful
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* @param target {@linkcode Pokemon} recepient in this transfer
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* @param playSound `true` to play a sound when transferring the item
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* @param transferQuantity How many items of the stack to transfer. Optional, defaults to `1`
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* @param instant ??? (Optional)
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* @param ignoreUpdate ??? (Optional)
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* @param itemLost If `true`, treat the item's current holder as losing the item (for now, this simply enables Unburden). Default is `true`.
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* @returns `true` if the transfer was successful
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*/
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tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean, transferQuantity: integer = 1, instant?: boolean, ignoreUpdate?: boolean): Promise<boolean> {
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tryTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, playSound: boolean, transferQuantity: number = 1, instant?: boolean, ignoreUpdate?: boolean, itemLost: boolean = true): Promise<boolean> {
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return new Promise(resolve => {
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const source = itemModifier.pokemonId ? itemModifier.getPokemon(target.scene) : null;
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const cancelled = new Utils.BooleanHolder(false);
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@ -2612,14 +2613,14 @@ export default class BattleScene extends SceneBase {
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if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
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if (target.isPlayer()) {
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this.addModifier(newItemModifier, ignoreUpdate, playSound, false, instant).then(() => {
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if (source) {
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if (source && itemLost) {
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applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
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}
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resolve(true);
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});
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} else {
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this.addEnemyModifier(newItemModifier, ignoreUpdate, instant).then(() => {
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if (source) {
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if (source && itemLost) {
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applyPostItemLostAbAttrs(PostItemLostAbAttr, source, false);
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}
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resolve(true);
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@ -2791,7 +2792,15 @@ export default class BattleScene extends SceneBase {
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});
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}
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removeModifier(modifier: PersistentModifier, enemy?: boolean): boolean {
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/**
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* Removes a currently owned item. If the item is stacked, the entire item stack
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* gets removed. This function does NOT apply in-battle effects, such as Unburden.
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* If in-battle effects are needed, use {@linkcode Pokemon.loseHeldItem} instead.
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* @param modifier The item to be removed.
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* @param enemy If `true`, remove an item owned by the enemy. If `false`, remove an item owned by the player. Default is `false`.
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* @returns `true` if the item exists and was successfully removed, `false` otherwise.
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*/
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removeModifier(modifier: PersistentModifier, enemy: boolean = false): boolean {
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const modifiers = !enemy ? this.modifiers : this.enemyModifiers;
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const modifierIndex = modifiers.indexOf(modifier);
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if (modifierIndex > -1) {
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@ -4152,7 +4152,7 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr {
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if (!simulated && postBattleLoot.length) {
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const randItem = Utils.randSeedItem(postBattleLoot);
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//@ts-ignore - TODO see below
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if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true)) { // TODO: fix. This is a promise!?
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if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true, undefined, false)) { // TODO: fix. This is a promise!?
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postBattleLoot.splice(postBattleLoot.indexOf(randItem), 1);
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pokemon.scene.queueMessage(i18next.t("abilityTriggers:postBattleLoot", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), itemName: randItem.type.name }));
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return true;
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@ -5616,7 +5616,9 @@ export function initAbilities() {
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new Ability(Abilities.ANGER_POINT, 4)
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.attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6),
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new Ability(Abilities.UNBURDEN, 4)
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.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN),
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.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN)
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.bypassFaint() // Allows reviver seed to activate Unburden
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.edgeCase(), // Should not restore Unburden boost if Pokemon loses then regains Unburden ability
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new Ability(Abilities.HEATPROOF, 4)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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.attr(ReduceBurnDamageAbAttr, 0.5)
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@ -61,13 +61,13 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
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}
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}
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export type BerryEffectFunc = (pokemon: Pokemon) => void;
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export type BerryEffectFunc = (pokemon: Pokemon, berryOwner?: Pokemon) => void;
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export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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switch (berryType) {
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case BerryType.SITRUS:
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case BerryType.ENIGMA:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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@ -75,10 +75,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
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hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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};
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case BerryType.LUM:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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@ -87,14 +87,14 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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}
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pokemon.resetStatus(true, true);
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pokemon.updateInfo();
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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};
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case BerryType.LIECHI:
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case BerryType.GANLON:
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case BerryType.PETAYA:
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case BerryType.APICOT:
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case BerryType.SALAC:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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@ -103,18 +103,18 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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const statStages = new Utils.NumberHolder(1);
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applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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};
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case BerryType.LANSAT:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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pokemon.addTag(BattlerTagType.CRIT_BOOST);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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};
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case BerryType.STARF:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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@ -122,10 +122,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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const stages = new Utils.NumberHolder(2);
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applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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};
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case BerryType.LEPPA:
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return (pokemon: Pokemon) => {
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return (pokemon: Pokemon, berryOwner?: Pokemon) => {
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if (pokemon.battleData) {
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pokemon.battleData.berriesEaten.push(berryType);
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}
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@ -133,7 +133,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
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if (ppRestoreMove !== undefined) {
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ppRestoreMove!.ppUsed = Math.max(ppRestoreMove!.ppUsed - 10, 0);
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pokemon.scene.queueMessage(i18next.t("battle:ppHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: ppRestoreMove!.getName(), berryName: getBerryName(berryType) }));
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applyPostItemLostAbAttrs(PostItemLostAbAttr, pokemon, false);
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applyPostItemLostAbAttrs(PostItemLostAbAttr, berryOwner ?? pokemon, false);
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}
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};
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}
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@ -2417,9 +2417,8 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
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const removedItem = heldItems[user.randSeedInt(heldItems.length)];
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// Decrease item amount and update icon
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!--removedItem.stackCount;
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target.loseHeldItem(removedItem);
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target.scene.updateModifiers(target.isPlayer());
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applyPostItemLostAbAttrs(PostItemLostAbAttr, target, false);
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if (this.berriesOnly) {
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@ -2489,18 +2488,15 @@ export class EatBerryAttr extends MoveEffectAttr {
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}
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reduceBerryModifier(target: Pokemon) {
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if (this.chosenBerry?.stackCount === 1) {
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target.scene.removeModifier(this.chosenBerry, !target.isPlayer());
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} else if (this.chosenBerry !== undefined && this.chosenBerry.stackCount > 1) {
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this.chosenBerry.stackCount--;
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if (this.chosenBerry) {
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target.loseHeldItem(this.chosenBerry);
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}
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target.scene.updateModifiers(target.isPlayer());
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}
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eatBerry(consumer: Pokemon) {
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getBerryEffectFunc(this.chosenBerry!.berryType)(consumer); // consumer eats the berry
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eatBerry(consumer: Pokemon, berryOwner?: Pokemon) {
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getBerryEffectFunc(this.chosenBerry!.berryType)(consumer, berryOwner); // consumer eats the berry
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applyAbAttrs(HealFromBerryUseAbAttr, consumer, new Utils.BooleanHolder(false));
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applyPostItemLostAbAttrs(PostItemLostAbAttr, consumer, false);
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}
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}
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@ -2540,7 +2536,7 @@ export class StealEatBerryAttr extends EatBerryAttr {
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const message = i18next.t("battle:stealEatBerry", { pokemonName: user.name, targetName: target.name, berryName: this.chosenBerry.type.name });
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user.scene.queueMessage(message);
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this.reduceBerryModifier(target);
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this.eatBerry(user);
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this.eatBerry(user, target);
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return true;
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}
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}
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@ -477,12 +477,9 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const modifier = encounter.misc.chosenModifier;
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const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
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// Remove the modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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chosenPokemon.loseHeldItem(modifier, false);
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scene.updateModifiers(true, true);
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const bugNet = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_GOLDEN_BUG_NET)!;
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@ -8,7 +8,7 @@ import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/u
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PreserveBerryModifier } from "#app/modifier/modifier";
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import { BerryModifier, HealingBoosterModifier, LevelIncrementBoosterModifier, MoneyMultiplierModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, PreserveBerryModifier } from "#app/modifier/modifier";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
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import i18next from "#app/plugins/i18n";
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@ -197,7 +197,8 @@ export const DelibirdyEncounter: MysteryEncounter =
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const modifier: BerryModifier | HealingBoosterModifier = encounter.misc.chosenModifier;
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const modifier: BerryModifier | PokemonInstantReviveModifier = encounter.misc.chosenModifier;
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const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
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// Give the player a Candy Jar if they gave a Berry, and a Berry Pouch for Reviver Seed
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if (modifier instanceof BerryModifier) {
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@ -228,11 +229,7 @@ export const DelibirdyEncounter: MysteryEncounter =
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}
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}
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// Remove the modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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chosenPokemon.loseHeldItem(modifier, false);
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leaveEncounterWithoutBattle(scene, true);
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})
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@ -292,6 +289,7 @@ export const DelibirdyEncounter: MysteryEncounter =
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const modifier = encounter.misc.chosenModifier;
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const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
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// Check if the player has max stacks of Healing Charm already
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const existing = scene.findModifier(m => m instanceof HealingBoosterModifier) as HealingBoosterModifier;
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM));
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}
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// Remove the modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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chosenPokemon.loseHeldItem(modifier, false);
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leaveEncounterWithoutBattle(scene, true);
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})
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@ -345,6 +345,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
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// Pokemon and item selected
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encounter.setDialogueToken("chosenItem", modifier.type.name);
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encounter.misc.chosenModifier = modifier;
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encounter.misc.chosenPokemon = pokemon;
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return true;
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},
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};
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@ -370,6 +371,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
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const encounter = scene.currentBattle.mysteryEncounter!;
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const modifier = encounter.misc.chosenModifier as PokemonHeldItemModifier;
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const party = scene.getPlayerParty();
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const chosenPokemon: PlayerPokemon = encounter.misc.chosenPokemon;
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// Check tier of the traded item, the received item will be one tier up
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const type = modifier.type.withTierFromPool(ModifierPoolType.PLAYER, party);
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@ -397,11 +399,7 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
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encounter.setDialogueToken("itemName", item.type.name);
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [ item ], fillRemaining: false });
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// Remove the chosen modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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chosenPokemon.loseHeldItem(modifier, false);
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await scene.updateModifiers(true, true);
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// Generate a trainer name
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@ -23,7 +23,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { WeatherType } from "#enums/weather-type";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr } from "#app/data/ability";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr } from "#app/data/ability";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
|
@ -985,7 +985,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (this.status && this.status.effect === StatusEffect.PARALYSIS) {
|
||||
ret >>= 1;
|
||||
}
|
||||
if (this.getTag(BattlerTagType.UNBURDEN) && !this.scene.getField(true).some(pokemon => pokemon !== this && pokemon.hasAbilityWithAttr(SuppressFieldAbilitiesAbAttr))) {
|
||||
if (this.getTag(BattlerTagType.UNBURDEN) && this.hasAbility(Abilities.UNBURDEN)) {
|
||||
ret *= 2;
|
||||
}
|
||||
break;
|
||||
|
@ -4102,6 +4102,28 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces one of this Pokemon's held item stacks by 1, and removes the item if applicable.
|
||||
* Does nothing if this Pokemon is somehow not the owner of the held item.
|
||||
* @param heldItem The item stack to be reduced by 1.
|
||||
* @param forBattle If `false`, do not trigger in-battle effects (such as Unburden) from losing the item. For example, set this to `false` if the Pokemon is giving away the held item for a Mystery Encounter. Default is `true`.
|
||||
* @returns `true` if the item was removed successfully, `false` otherwise.
|
||||
*/
|
||||
public loseHeldItem(heldItem: PokemonHeldItemModifier, forBattle: boolean = true): boolean {
|
||||
if (heldItem.pokemonId === -1 || heldItem.pokemonId === this.id) {
|
||||
heldItem.stackCount--;
|
||||
if (heldItem.stackCount <= 0) {
|
||||
this.scene.removeModifier(heldItem, !this.isPlayer());
|
||||
}
|
||||
if (forBattle) {
|
||||
applyPostItemLostAbAttrs(PostItemLostAbAttr, this, false);
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default interface Pokemon {
|
||||
|
@ -4544,7 +4566,7 @@ export class PlayerPokemon extends Pokemon {
|
|||
&& m.pokemonId === pokemon.id, true) as PokemonHeldItemModifier[];
|
||||
const transferModifiers: Promise<boolean>[] = [];
|
||||
for (const modifier of fusedPartyMemberHeldModifiers) {
|
||||
transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true));
|
||||
transferModifiers.push(this.scene.tryTransferHeldItemModifier(modifier, this, false, modifier.getStackCount(), true, true, false));
|
||||
}
|
||||
Promise.allSettled(transferModifiers).then(() => {
|
||||
this.scene.updateModifiers(true, true).then(() => {
|
||||
|
|
|
@ -31,11 +31,8 @@ export class BerryPhase extends FieldPhase {
|
|||
|
||||
for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon)) {
|
||||
if (berryModifier.consumed) {
|
||||
if (!--berryModifier.stackCount) {
|
||||
this.scene.removeModifier(berryModifier);
|
||||
} else {
|
||||
berryModifier.consumed = false;
|
||||
}
|
||||
pokemon.loseHeldItem(berryModifier);
|
||||
}
|
||||
this.scene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier)); // Announce a berry was used
|
||||
}
|
||||
|
|
|
@ -55,21 +55,21 @@ export class FaintPhase extends PokemonPhase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
const faintPokemon = this.getPokemon();
|
||||
|
||||
if (!isNullOrUndefined(this.destinyTag) && !isNullOrUndefined(this.source)) {
|
||||
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
|
||||
}
|
||||
|
||||
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
|
||||
this.grudgeTag.lapse(this.getPokemon(), BattlerTagLapseType.CUSTOM, this.source);
|
||||
this.grudgeTag.lapse(faintPokemon, BattlerTagLapseType.CUSTOM, this.source);
|
||||
}
|
||||
|
||||
if (!this.preventEndure) {
|
||||
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
|
||||
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, faintPokemon) as PokemonInstantReviveModifier;
|
||||
|
||||
if (instantReviveModifier) {
|
||||
if (!--instantReviveModifier.stackCount) {
|
||||
this.scene.removeModifier(instantReviveModifier);
|
||||
}
|
||||
faintPokemon.loseHeldItem(instantReviveModifier);
|
||||
this.scene.updateModifiers(this.player);
|
||||
return this.end();
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ export class SelectModifierPhase extends BattlePhase {
|
|||
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||
&& m.isTransferable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
|
||||
const itemModifier = itemModifiers[itemIndex];
|
||||
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
|
||||
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity, undefined, undefined, false);
|
||||
} else {
|
||||
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
|
||||
}
|
||||
|
|
|
@ -125,10 +125,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
|||
const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.player, pokemon) as ResetNegativeStatStageModifier;
|
||||
// If the White Herb was applied, consume it
|
||||
if (whiteHerb) {
|
||||
whiteHerb.stackCount--;
|
||||
if (whiteHerb.stackCount <= 0) {
|
||||
this.scene.removeModifier(whiteHerb);
|
||||
}
|
||||
pokemon.loseHeldItem(whiteHerb);
|
||||
this.scene.updateModifiers(this.player);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,7 +111,7 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
|
||||
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
|
||||
if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id)) {
|
||||
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedInPokemon, false);
|
||||
this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedInPokemon, false, undefined, undefined, undefined, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,18 +1,35 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { PostItemLostAbAttr } from "#app/data/ability";
|
||||
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import type { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryType } from "#app/enums/berry-type";
|
||||
import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
|
||||
|
||||
|
||||
describe("Abilities - Unburden", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
/**
|
||||
* Count the number of held items a Pokemon has, accounting for stacks of multiple items.
|
||||
*/
|
||||
function getHeldItemCount(pokemon: Pokemon): number {
|
||||
const stackCounts = pokemon.getHeldItems().map(m => m.getStackCount());
|
||||
if (stackCounts.length) {
|
||||
return stackCounts.reduce((a, b) => a + b);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
|
@ -27,9 +44,9 @@ describe("Abilities - Unburden", () => {
|
|||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.starterSpecies(Species.TREECKO)
|
||||
.startingLevel(1)
|
||||
.moveset([ Moves.POPULATION_BOMB, Moves.KNOCK_OFF, Moves.PLUCK, Moves.THIEF ])
|
||||
.ability(Abilities.UNBURDEN)
|
||||
.moveset([ Moves.SPLASH, Moves.KNOCK_OFF, Moves.PLUCK, Moves.FALSE_SWIPE ])
|
||||
.startingHeldItems([
|
||||
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
|
||||
{ name: "BERRY", count: 2, type: BerryType.APICOT },
|
||||
|
@ -37,209 +54,348 @@ describe("Abilities - Unburden", () => {
|
|||
])
|
||||
.enemySpecies(Species.NINJASK)
|
||||
.enemyLevel(100)
|
||||
.enemyMoveset([ Moves.FALSE_SWIPE ])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyAbility(Abilities.UNBURDEN)
|
||||
.enemyPassiveAbility(Abilities.NO_GUARD)
|
||||
.enemyHeldItems([
|
||||
{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 1 },
|
||||
]);
|
||||
// For the various tests that use Thief, give it a 100% steal rate
|
||||
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]);
|
||||
});
|
||||
|
||||
it("should activate when a berry is eaten", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
game.override.enemyMoveset(Moves.FALSE_SWIPE);
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
playerPokemon.abilityIndex = 2;
|
||||
const playerHeldItems = playerPokemon.getHeldItems().length;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
// Player gets hit by False Swipe and eats its own Sitrus Berry
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate when a berry is stolen", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
it("should activate when a berry is eaten, even if Berry Pouch preserves the berry", async () => {
|
||||
game.override.enemyMoveset(Moves.FALSE_SWIPE)
|
||||
.startingModifier([{ name: "BERRY_POUCH", count: 5850 }]);
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player gets hit by False Swipe and eats its own Sitrus Berry
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(playerPokemon)).toBe(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate for the target, and not the stealer, when a berry is stolen", async () => {
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player uses Pluck and eats the opponent's berry
|
||||
game.move.select(Moves.PLUCK);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
|
||||
});
|
||||
|
||||
it("should activate when an item is knocked off", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player uses Knock Off and removes the opponent's item
|
||||
game.move.select(Moves.KNOCK_OFF);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate when an item is stolen via attacking ability", async () => {
|
||||
game.override
|
||||
.ability(Abilities.MAGICIAN)
|
||||
.startingHeldItems([
|
||||
{ name: "MULTI_LENS", count: 3 },
|
||||
]);
|
||||
await game.classicMode.startBattle();
|
||||
.startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
game.move.select(Moves.POPULATION_BOMB);
|
||||
// Player steals the opponent's item via ability Magician
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate when an item is stolen via defending ability", async () => {
|
||||
game.override
|
||||
.startingLevel(45)
|
||||
.enemyAbility(Abilities.PICKPOCKET)
|
||||
.startingHeldItems([
|
||||
{ name: "MULTI_LENS", count: 3 },
|
||||
{ name: "SOUL_DEW", count: 1 },
|
||||
{ name: "LUCKY_EGG", count: 1 },
|
||||
]);
|
||||
await game.classicMode.startBattle();
|
||||
.enemyHeldItems([]); // Remove opponent's full stacks of held items so it can steal player's held items
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
playerPokemon.abilityIndex = 2;
|
||||
const playerHeldItems = playerPokemon.getHeldItems().length;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
game.move.select(Moves.POPULATION_BOMB);
|
||||
// Player's item gets stolen via ability Pickpocket
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate when an item is stolen via move", async () => {
|
||||
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([ new StealHeldItemChanceAttr(1.0) ]); // give Thief 100% steal rate
|
||||
game.override.startingHeldItems([
|
||||
{ name: "MULTI_LENS", count: 3 },
|
||||
]);
|
||||
await game.classicMode.startBattle();
|
||||
game.override.moveset(Moves.THIEF)
|
||||
.startingHeldItems([]); // Remove player's full stacks of held items so it can steal opponent's held items
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player uses Thief and steals the opponent's item
|
||||
game.move.select(Moves.THIEF);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
|
||||
});
|
||||
|
||||
it("should activate when an item is stolen via grip claw", async () => {
|
||||
game.override
|
||||
.startingLevel(5)
|
||||
.startingHeldItems([
|
||||
{ name: "GRIP_CLAW", count: 5 },
|
||||
{ name: "MULTI_LENS", count: 3 },
|
||||
])
|
||||
.enemyHeldItems([
|
||||
{ name: "SOUL_DEW", count: 1 },
|
||||
{ name: "LUCKY_EGG", count: 1 },
|
||||
{ name: "LEFTOVERS", count: 1 },
|
||||
{ name: "GRIP_CLAW", count: 1 },
|
||||
{ name: "MULTI_LENS", count: 1 },
|
||||
{ name: "BERRY", type: BerryType.SITRUS, count: 1 },
|
||||
{ name: "BERRY", type: BerryType.LUM, count: 1 },
|
||||
]);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
while (enemyPokemon.getHeldItems().length === enemyHeldItemCt) {
|
||||
game.move.select(Moves.POPULATION_BOMB);
|
||||
await game.toNextTurn();
|
||||
}
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
});
|
||||
|
||||
it("should not activate when a neutralizing ability is present", async () => {
|
||||
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS);
|
||||
await game.classicMode.startBattle();
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItems = playerPokemon.getHeldItems().length;
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
|
||||
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = getHeldItemCount(enemyPokemon);
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player steals the opponent's item using Grip Claw
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.getHeldItems().length).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed);
|
||||
expect(getHeldItemCount(enemyPokemon)).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBe(initialEnemySpeed * 2);
|
||||
});
|
||||
|
||||
it("should not activate when a neutralizing ability is present", async () => {
|
||||
game.override.enemyAbility(Abilities.NEUTRALIZING_GAS)
|
||||
.enemyMoveset(Moves.FALSE_SWIPE);
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player gets hit by False Swipe and eats Sitrus Berry, which should not trigger Unburden
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNBURDEN)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should activate when a move that consumes a berry is used", async () => {
|
||||
game.override.enemyMoveset([ Moves.STUFF_CHEEKS ]);
|
||||
await game.classicMode.startBattle();
|
||||
game.override.moveset(Moves.STUFF_CHEEKS);
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyHeldItemCt = enemyPokemon.getHeldItems().length;
|
||||
const initialEnemySpeed = enemyPokemon.getStat(Stat.SPD);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItemCt = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Player uses Stuff Cheeks and eats its own berry
|
||||
// Caution: Do not test this using opponent, there is a known issue where opponent can randomly generate with Salac Berry
|
||||
game.move.select(Moves.STUFF_CHEEKS);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getHeldItems().length).toBeLessThan(enemyHeldItemCt);
|
||||
expect(enemyPokemon.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialEnemySpeed * 2);
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItemCt);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
it("should deactivate when a neutralizing gas user enters the field", async () => {
|
||||
it("should deactivate temporarily when a neutralizing gas user is on the field", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.moveset([ Moves.SPLASH ]);
|
||||
.ability(Abilities.NONE); // Disable ability override so that we can properly set abilities below
|
||||
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerParty();
|
||||
const treecko = playerPokemon[0];
|
||||
const weezing = playerPokemon[2];
|
||||
treecko.abilityIndex = 2;
|
||||
weezing.abilityIndex = 1;
|
||||
const playerHeldItems = treecko.getHeldItems().length;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const [ treecko, _meowth, weezing ] = game.scene.getPlayerParty();
|
||||
treecko.abilityIndex = 2; // Treecko has Unburden
|
||||
weezing.abilityIndex = 1; // Weezing has Neutralizing Gas
|
||||
const playerHeldItems = getHeldItemCount(treecko);
|
||||
const initialPlayerSpeed = treecko.getStat(Stat.SPD);
|
||||
|
||||
// Turn 1: Treecko gets hit by False Swipe and eats Sitrus Berry, activating Unburden
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
|
||||
await game.forceEnemyMove(Moves.FALSE_SWIPE, 0);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(treecko.getHeldItems().length).toBeLessThan(playerHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed * 2);
|
||||
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
|
||||
// Turn 2: Switch Meowth to Weezing, activating Neutralizing Gas
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(treecko.getHeldItems().length).toBeLessThan(playerHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBeCloseTo(initialPlayerSpeed);
|
||||
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
|
||||
|
||||
// Turn 3: Switch Weezing to Meowth, deactivating Neutralizing Gas
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(getHeldItemCount(treecko)).toBeLessThan(playerHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
it("should not activate when passing a baton to a teammate switching in", async () => {
|
||||
game.override.startingHeldItems([{ name: "BATON" }])
|
||||
.moveset(Moves.BATON_PASS);
|
||||
await game.classicMode.startBattle([ Species.TREECKO, Species.PURRLOIN ]);
|
||||
|
||||
const [ treecko, purrloin ] = game.scene.getPlayerParty();
|
||||
const initialTreeckoSpeed = treecko.getStat(Stat.SPD);
|
||||
const initialPurrloinSpeed = purrloin.getStat(Stat.SPD);
|
||||
const unburdenAttr = treecko.getAbilityAttrs(PostItemLostAbAttr)[0];
|
||||
vi.spyOn(unburdenAttr, "applyPostItemLost");
|
||||
|
||||
// Player uses Baton Pass, which also passes the Baton item
|
||||
game.move.select(Moves.BATON_PASS);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(treecko)).toBe(0);
|
||||
expect(getHeldItemCount(purrloin)).toBe(1);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialTreeckoSpeed);
|
||||
expect(purrloin.getEffectiveStat(Stat.SPD)).toBe(initialPurrloinSpeed);
|
||||
expect(unburdenAttr.applyPostItemLost).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should not speed up a Pokemon after it loses the ability Unburden", async () => {
|
||||
game.override.enemyMoveset([ Moves.FALSE_SWIPE, Moves.WORRY_SEED ]);
|
||||
await game.classicMode.startBattle([ Species.PURRLOIN ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Turn 1: Get hit by False Swipe and eat Sitrus Berry, activating Unburden
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.FALSE_SWIPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
|
||||
// Turn 2: Get hit by Worry Seed, deactivating Unburden
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.WORRY_SEED);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed);
|
||||
});
|
||||
|
||||
it("should activate when a reviver seed is used", async () => {
|
||||
game.override.startingHeldItems([{ name: "REVIVER_SEED" }])
|
||||
.enemyMoveset([ Moves.WING_ATTACK ]);
|
||||
await game.classicMode.startBattle([ Species.TREECKO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const playerHeldItems = getHeldItemCount(playerPokemon);
|
||||
const initialPlayerSpeed = playerPokemon.getStat(Stat.SPD);
|
||||
|
||||
// Turn 1: Get hit by Wing Attack and faint, activating Reviver Seed
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(getHeldItemCount(playerPokemon)).toBeLessThan(playerHeldItems);
|
||||
expect(playerPokemon.getEffectiveStat(Stat.SPD)).toBe(initialPlayerSpeed * 2);
|
||||
});
|
||||
|
||||
// test for `.bypassFaint()` - singles
|
||||
it("shouldn't persist when revived normally if activated while fainting", async () => {
|
||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.THIEF ]);
|
||||
await game.classicMode.startBattle([ Species.TREECKO, Species.FEEBAS ]);
|
||||
|
||||
const treecko = game.scene.getPlayerPokemon()!;
|
||||
const treeckoInitialHeldItems = getHeldItemCount(treecko);
|
||||
const initialSpeed = treecko.getStat(Stat.SPD);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.THIEF);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doRevivePokemon(1);
|
||||
game.doSwitchPokemon(1);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!).toBe(treecko);
|
||||
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
|
||||
});
|
||||
|
||||
// test for `.bypassFaint()` - doubles
|
||||
it("shouldn't persist when revived by revival blessing if activated while fainting", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.THIEF ])
|
||||
.moveset([ Moves.SPLASH, Moves.REVIVAL_BLESSING ])
|
||||
.startingHeldItems([{ name: "WIDE_LENS" }]);
|
||||
await game.classicMode.startBattle([ Species.TREECKO, Species.FEEBAS, Species.MILOTIC ]);
|
||||
|
||||
const treecko = game.scene.getPlayerField()[0];
|
||||
const treeckoInitialHeldItems = getHeldItemCount(treecko);
|
||||
const initialSpeed = treecko.getStat(Stat.SPD);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.REVIVAL_BLESSING, 1);
|
||||
await game.forceEnemyMove(Moves.THIEF, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||
game.doSelectPartyPokemon(0, "MoveEffectPhase");
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.getPlayerField()[0]).toBe(treecko);
|
||||
expect(getHeldItemCount(treecko)).toBeLessThan(treeckoInitialHeldItems);
|
||||
expect(treecko.getEffectiveStat(Stat.SPD)).toBe(initialSpeed);
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue