diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 5678cc068b8..21988ee85f3 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1274,7 +1274,7 @@ export default class BattleScene extends SceneBase { if (!waveIndex && lastBattle) { const isWaveIndexMultipleOfTen = !(lastBattle.waveIndex % 10); const isEndlessOrDaily = this.gameMode.hasShortBiomes || this.gameMode.isDaily; - const isEndlessFifthWave = this.gameMode.hasShortBiomes && (lastBattle.waveIndex % 2) === 0; + const isEndlessFifthWave = this.gameMode.hasShortBiomes && (lastBattle.waveIndex % 5) === 0; const isWaveIndexMultipleOfFiftyMinusOne = (lastBattle.waveIndex % 50) === 49; const isNewBiome = isWaveIndexMultipleOfTen || isEndlessFifthWave || (isEndlessOrDaily && isWaveIndexMultipleOfFiftyMinusOne); const resetArenaState = isNewBiome || [ BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER ].includes(this.currentBattle.battleType) || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;