[Test] Update Zen Mode test (#4845)
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import { BattlerIndex } from "#app/battle";
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import { Status } from "#app/data/status-effect";
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import { Status } from "#app/data/status-effect";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import { Mode } from "#app/ui/ui";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { StatusEffect } from "#enums/status-effect";
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import { SwitchType } from "#enums/switch-type";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -34,78 +28,60 @@ describe("Abilities - ZEN MODE", () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override
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game.override
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.battleType("single")
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.disableCrits()
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.enemyAbility(Abilities.HYDRATION)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(5)
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.ability(Abilities.ZEN_MODE)
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.ability(Abilities.ZEN_MODE)
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.startingLevel(100)
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.moveset(Moves.SPLASH)
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.TACKLE);
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.enemyMoveset(Moves.SEISMIC_TOSS);
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});
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});
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it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
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it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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const player = game.scene.getPlayerPokemon()!;
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const darmanitan = game.scene.getPlayerPokemon()!;
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player.stats[Stat.HP] = 100;
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expect(darmanitan.formIndex).toBe(baseForm);
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player.hp = 100;
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expect(player.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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await game.phaseInterceptor.to("BerryPhase");
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expect(player.hp).toBeLessThan(100);
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expect(darmanitan.getHpRatio()).toBeLessThan(1);
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expect(player.formIndex).toBe(baseForm);
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expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
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expect(darmanitan.formIndex).toBe(baseForm);
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});
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});
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it("should change form when falling below 50% HP", async () => {
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it("should change form when falling below 50% HP", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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await game.classicMode.startBattle([ Species.DARMANITAN ]);
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const player = game.scene.getPlayerPokemon()!;
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const darmanitan = game.scene.getPlayerPokemon()!;
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player.stats[Stat.HP] = 1000;
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darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
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player.hp = 100;
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expect(darmanitan.formIndex).toBe(baseForm);
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expect(player.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(darmanitan.formIndex).toBe(zenForm);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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expect(player.hp).not.toBe(100);
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expect(player.formIndex).toBe(zenForm);
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});
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});
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it("should stay zen mode when fainted", async () => {
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it("should stay zen mode when fainted", async () => {
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await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
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await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
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const player = game.scene.getPlayerPokemon()!;
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const darmanitan = game.scene.getPlayerPokemon()!;
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player.stats[Stat.HP] = 1000;
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darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
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player.hp = 100;
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expect(darmanitan.formIndex).toBe(baseForm);
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expect(player.formIndex).toBe(baseForm);
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
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await game.phaseInterceptor.to(DamagePhase, false);
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expect(darmanitan.formIndex).toBe(zenForm);
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const damagePhase = game.scene.getCurrentPhase() as DamagePhase;
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damagePhase.updateAmount(80);
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(player.hp).not.toBe(100);
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game.move.select(Moves.SPLASH);
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expect(player.formIndex).toBe(zenForm);
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await game.killPokemon(darmanitan);
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game.doSelectPartyPokemon(1);
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await game.killPokemon(player);
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await game.toNextTurn();
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expect(player.isFainted()).toBe(true);
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await game.phaseInterceptor.to("TurnStartPhase");
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game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
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game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false));
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game.scene.ui.setMode(Mode.MESSAGE);
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});
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game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => {
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game.endPhase();
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});
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await game.phaseInterceptor.to("PostSummonPhase");
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expect(darmanitan.isFainted()).toBe(true);
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expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
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expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
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});
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});
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@ -117,7 +93,8 @@ describe("Abilities - ZEN MODE", () => {
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
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const darmanitan = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.DARMANITAN)!;
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const darmanitan = game.scene.getPlayerParty()[1];
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darmanitan.hp = 1;
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expect(darmanitan.formIndex).toBe(zenForm);
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expect(darmanitan.formIndex).toBe(zenForm);
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darmanitan.hp = 0;
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darmanitan.hp = 0;
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@ -126,9 +103,7 @@ describe("Abilities - ZEN MODE", () => {
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH);
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await game.doKillOpponents();
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.toNextWave();
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game.doSelectModifier();
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(darmanitan.formIndex).toBe(baseForm);
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expect(darmanitan.formIndex).toBe(baseForm);
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});
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});
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