mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-29 02:06:07 +00:00
[P1 Bug] Fix freeze after replacing first pokemon (#4427)
* fix: new pokemon not being hidden initially When switching the active pokemon (slot 1) with the new one, the new ones visibility is `true` causing a crash with animation frames * chore: fix typo Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com> --------- Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
This commit is contained in:
parent
029d26b4c9
commit
67d8ec1d42
@ -4901,6 +4901,7 @@ export class EnemyPokemon extends Pokemon {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Add a new pokemon to the player's party (at `slotIndex` if set).
|
* Add a new pokemon to the player's party (at `slotIndex` if set).
|
||||||
|
* If the first slot is replaced, the new pokemon's visibility will be set to `false`.
|
||||||
* @param pokeballType the type of pokeball the pokemon was caught with
|
* @param pokeballType the type of pokeball the pokemon was caught with
|
||||||
* @param slotIndex an optional index to place the pokemon in the party
|
* @param slotIndex an optional index to place the pokemon in the party
|
||||||
* @returns the pokemon that was added or null if the pokemon could not be added
|
* @returns the pokemon that was added or null if the pokemon could not be added
|
||||||
@ -4918,6 +4919,9 @@ export class EnemyPokemon extends Pokemon {
|
|||||||
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
|
const newPokemon = this.scene.addPlayerPokemon(this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this);
|
||||||
|
|
||||||
if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
|
if (Utils.isBetween(slotIndex, 0, PLAYER_PARTY_MAX_SIZE - 1)) {
|
||||||
|
if (slotIndex === 0) {
|
||||||
|
newPokemon.setVisible(false); // Hide if replaced with first pokemon
|
||||||
|
}
|
||||||
party.splice(slotIndex, 0, newPokemon);
|
party.splice(slotIndex, 0, newPokemon);
|
||||||
} else {
|
} else {
|
||||||
party.push(newPokemon);
|
party.push(newPokemon);
|
||||||
|
Loading…
Reference in New Issue
Block a user