add tests for disabled encounter options
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@ -8,11 +8,12 @@ import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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import { Species } from "#app/enums/species";
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import GameManager from "#app/test/utils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd } from "../encounterTestUtils";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "../encounterTestUtils";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
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import BattleScene from "#app/battle-scene";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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const namespace = "mysteryEncounter:lostAtSea";
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/** Blastoise for surf. Pidgeot for fly. Abra for none. */
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@ -145,7 +146,17 @@ describe("Lost at Sea - Mystery Encounter", () => {
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});
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it("should be disabled if no surfable PKM is in party", async () => {
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// TODO
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [Species.ARCANINE]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
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const continueEncounterSpy = vi.spyOn((encounterPhase as MysteryEncounterPhase), "continueEncounter");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
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expect(continueEncounterSpy).not.toHaveBeenCalled();
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});
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});
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@ -194,7 +205,17 @@ describe("Lost at Sea - Mystery Encounter", () => {
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});
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it("should be disabled if no flyable PKM is in party", async () => {
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// TODO
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await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, [Species.ARCANINE]);
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await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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const encounterPhase = scene.getCurrentPhase();
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expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
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const continueEncounterSpy = vi.spyOn((encounterPhase as MysteryEncounterPhase), "continueEncounter");
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await runSelectMysteryEncounterOption(game, 1);
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expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
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expect(continueEncounterSpy).not.toHaveBeenCalled();
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});
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});
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