Implement check functions for abilities
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6881246d17
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@ -799,7 +799,7 @@ export class TruantTag extends AbilityBattlerTag {
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if ((!pokemon.canApplyAbility() || pokemon.getAbility().id !== Abilities.TRUANT) && (!pokemon.canApplyAbility(true) || pokemon.getPassiveAbility().id !== Abilities.TRUANT))
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if (!pokemon.hasAbility(Abilities.TRUANT))
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return super.lapse(pokemon, lapseType);
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const passive = pokemon.getAbility().id !== Abilities.TRUANT;
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@ -827,7 +827,7 @@ export class SlowStartTag extends AbilityBattlerTag {
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}
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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if ((!pokemon.canApplyAbility() || pokemon.getAbility().id !== this.ability) && (!pokemon.canApplyAbility(true) || pokemon.getPassiveAbility().id !== this.ability))
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if (!pokemon.hasAbility(this.ability))
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this.turnCount = 1;
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return super.lapse(pokemon, lapseType);
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@ -275,7 +275,7 @@ export default class Move {
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checkFlag(flag: MoveFlags, user: Pokemon, target: Pokemon): boolean {
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switch (flag) {
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case MoveFlags.MAKES_CONTACT:
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if ((user.canApplyAbility() && user.getAbility().hasAttr(IgnoreContactAbAttr)) || (user.canApplyAbility(true) && user.getPassiveAbility().hasAttr(IgnoreContactAbAttr)))
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if (user.hasAbilityWithAttr(IgnoreContactAbAttr))
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return false;
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break;
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}
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@ -4849,9 +4849,9 @@ export function initMoves() {
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
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.ignoresVirtual(),
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new StatusMove(Moves.MAGNETIC_FLUX, "Magnetic Flux", Type.ELECTRIC, -1, 20, "The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 6)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => a === user.getAbility().id || (user.canApplyPassive() && a === user.getPassiveAbility().id)))
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
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.target(MoveTarget.USER_AND_ALLIES)
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => a === p.getAbility().id || (user.canApplyPassive() && a === user.getPassiveAbility().id)))),
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))),
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new StatusMove(Moves.HAPPY_HOUR, "Happy Hour (N)", Type.NORMAL, -1, 30, "Using Happy Hour doubles the amount of prize money received after battle.", -1, 0, 6) // No animation
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.target(MoveTarget.USER_SIDE),
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new StatusMove(Moves.ELECTRIC_TERRAIN, "Electric Terrain", Type.ELECTRIC, -1, 10, "The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.", -1, 0, 6)
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@ -4979,9 +4979,9 @@ export function initMoves() {
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new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus", Type.NORMAL, -1, 30, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
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new StatusMove(Moves.GEAR_UP, "Gear Up", Type.STEEL, -1, 20, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => [ Abilities.PLUS, Abilities.MINUS ].includes(target.getAbility().id) || (target.canApplyPassive() && [ Abilities.PLUS, Abilities.MINUS ].includes(target.getPassiveAbility().id)))
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS].find(a => target.hasAbility(a, false)))
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.target(MoveTarget.USER_AND_ALLIES)
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.condition((user, target, move) => !![ user, user.getAlly() ].find(p => p && [ Abilities.PLUS, Abilities.MINUS ].includes(p.getAbility().id) || (target.canApplyPassive() && [ Abilities.PLUS, Abilities.MINUS ].includes(target.getPassiveAbility().id)))),
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.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS].find(a => p.hasAbility(a, false)))),
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new AttackMove(Moves.THROAT_CHOP, "Throat Chop (P)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.", 100, 0, 7),
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new AttackMove(Moves.POLLEN_PUFF, "Pollen Puff (P)", Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.", -1, 0, 7)
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.ballBombMove(),
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@ -535,8 +535,8 @@ export const pokemonFormChanges: PokemonFormChanges = {
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new SpeciesFormChange(Species.MELOETTA, 'pirouette', 'aria', new SpeciesFormChangeActiveTrigger(false), true)
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],
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[Species.AEGISLASH]: [
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new SpeciesFormChange(Species.AEGISLASH, 'blade', 'shield', new SpeciesFormChangePreMoveTrigger(Moves.KINGS_SHIELD), true, new SpeciesFormChangeCondition(p => p.getAbility().id === Abilities.STANCE_CHANGE)),
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new SpeciesFormChange(Species.AEGISLASH, 'shield', 'blade', new SpeciesFormChangePreMoveTrigger(m => allMoves[m].category !== MoveCategory.STATUS), true, new SpeciesFormChangeCondition(p => p.getAbility().id === Abilities.STANCE_CHANGE)),
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new SpeciesFormChange(Species.AEGISLASH, 'blade', 'shield', new SpeciesFormChangePreMoveTrigger(Moves.KINGS_SHIELD), true, new SpeciesFormChangeCondition(p => p.hasAbility(Abilities.STANCE_CHANGE))),
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new SpeciesFormChange(Species.AEGISLASH, 'shield', 'blade', new SpeciesFormChangePreMoveTrigger(m => allMoves[m].category !== MoveCategory.STATUS), true, new SpeciesFormChangeCondition(p => p.hasAbility(Abilities.STANCE_CHANGE))),
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new SpeciesFormChange(Species.AEGISLASH, 'blade', 'shield', new SpeciesFormChangeActiveTrigger(false), true)
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],
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[Species.DIANCIE]: [
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@ -108,7 +108,7 @@ export class Weather {
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for (let pokemon of field) {
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let suppressWeatherEffectAbAttr = pokemon.getAbility().getAttrs(SuppressWeatherEffectAbAttr).find(() => true) as SuppressWeatherEffectAbAttr;
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if (!suppressWeatherEffectAbAttr)
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suppressWeatherEffectAbAttr = pokemon.canApplyPassive() ? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr).find(() => true) as SuppressWeatherEffectAbAttr : null;
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suppressWeatherEffectAbAttr = pokemon.hasPassive() ? pokemon.getPassiveAbility().getAttrs(SuppressWeatherEffectAbAttr).find(() => true) as SuppressWeatherEffectAbAttr : null;
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if (suppressWeatherEffectAbAttr && (!this.isImmutable() || suppressWeatherEffectAbAttr.affectsImmutable))
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return true;
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}
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@ -25,7 +25,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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@ -561,7 +561,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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let value = Math.floor(((2 * baseStat + this.ivs[s]) * this.level) * 0.01);
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if (isHp) {
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value = value + this.level + 10;
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if ((this.canApplyAbility() && this.getAbility().hasAttr(NonSuperEffectiveImmunityAbAttr)) || (this.canApplyAbility(true) && this.getPassiveAbility().hasAttr(NonSuperEffectiveImmunityAbAttr)))
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if (this.hasAbility(Abilities.WONDER_GUARD, false, true))
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value = 1;
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if (this.hp > value || this.hp === undefined)
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this.hp = value;
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@ -730,12 +730,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return allAbilities[starterPassiveAbilities[starterSpeciesId]];
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}
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canApplyPassive(): boolean {
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hasPassive(): boolean {
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return this.passive || this.isBoss();
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}
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canApplyAbility(passive: boolean = false): boolean {
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if (passive && !this.canApplyPassive())
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if (passive && !this.hasPassive())
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return false;
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const ability = (!passive ? this.getAbility() : this.getPassiveAbility());
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if (ability.isIgnorable && this.scene.arena.ignoreAbilities)
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@ -743,6 +743,22 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return (this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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}
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hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).id === ability)
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return true;
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if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().id === ability)
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return true;
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return false;
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}
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hasAbilityWithAttr(attrType: { new(...args: any[]): AbAttr }, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType))
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return true;
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if (this.hasPassive() && (!canApply || this.canApplyAbility(true)) && this.getPassiveAbility().hasAttr(attrType))
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return true;
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return false;
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}
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getWeight(): number {
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const weight = new Utils.NumberHolder(this.species.weight);
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// This will trigger the ability overlay so only call this function when necessary
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@ -2190,7 +2190,7 @@ export class MovePhase extends BattlePhase {
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for (let opponent of targetedOpponents) {
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if (this.move.ppUsed === this.move.getMove().pp)
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break;
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if ((opponent.canApplyAbility() && opponent.getAbility().hasAttr(IncreasePpAbAttr)) || (opponent.canApplyAbility(true) && opponent.getPassiveAbility().hasAttr(IncreasePpAbAttr)))
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if (opponent.hasAbilityWithAttr(IncreasePpAbAttr))
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this.move.ppUsed = Math.min(this.move.ppUsed + 1, this.move.getMovePp());
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}
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}
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