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[Test] Fix Power Spot test so Stonjourner always moves second (#3357)
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@ -40,7 +40,7 @@ describe("Abilities - Power Spot", () => {
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.startBattle([Species.PIKACHU, Species.STONJOURNER]);
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await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEffectPhase);
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@ -54,7 +54,7 @@ describe("Abilities - Power Spot", () => {
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.startBattle([Species.PIKACHU, Species.STONJOURNER]);
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await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEffectPhase);
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@ -68,7 +68,7 @@ describe("Abilities - Power Spot", () => {
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vi.spyOn(moveToCheck, "calculateBattlePower");
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await game.startBattle([Species.STONJOURNER, Species.PIKACHU]);
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await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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