[UI/UX] Add cursor memory option (#5028)

* Adding a new key determining whether the command cursor resets at the beginning of each new battle.

* Allowing user to toggle commandCursorReset on and off.

* Changing option name to commandCursorMemory

* Fixed caps in settings.ts

* Moved Command_Cursor_Memory from Display settings to General settings
This commit is contained in:
Wlowscha 2024-12-30 16:35:45 +01:00 committed by GitHub
parent 8f884a7ef0
commit 6946abadb8
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GPG Key ID: B5690EEEBB952194
3 changed files with 19 additions and 1 deletions

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@ -147,6 +147,7 @@ export default class BattleScene extends SceneBase {
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public commandCursorMemory: boolean = false;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;

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@ -35,8 +35,14 @@ export class CommandPhase extends FieldPhase {
this.scene.updateGameInfo();
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
// If one of these conditions is true, we always reset the cursor to Command.FIGHT
const cursorResetEvent = this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER ||
this.scene.currentBattle.battleType === BattleType.TRAINER ||
this.scene.arena.biomeType === Biome.END;
if (commandUiHandler) {
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
if ((this.scene.currentBattle.turn === 1 && (!this.scene.commandCursorMemory || cursorResetEvent)) || commandUiHandler.getCursor() === Command.POKEMON) {
commandUiHandler.setCursor(Command.FIGHT);
} else {
commandUiHandler.setCursor(commandUiHandler.getCursor());

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@ -157,6 +157,7 @@ export const SettingKeys = {
Move_Animations: "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
Shop_Cursor_Target: "SHOP_CURSOR_TARGET",
Command_Cursor_Memory: "COMMAND_CURSOR_MEMORY",
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
Move_Info: "MOVE_INFO",
@ -339,6 +340,13 @@ export const Setting: Array<Setting> = [
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Command_Cursor_Memory,
label: i18next.t("settings:commandCursorMemory"),
options: OFF_ON,
default: 0,
type: SettingType.GENERAL
},
{
key: SettingKeys.Enable_Retries,
label: i18next.t("settings:enableRetries"),
@ -827,6 +835,9 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
const selectedValue = shopCursorTargetIndexMap[value];
scene.shopCursorTarget = selectedValue;
break;
case SettingKeys.Command_Cursor_Memory:
scene.commandCursorMemory = Setting[index].options[value].value === "On";
break;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;