Implement freezedry (#22)

* implement freezedry

* remove console log
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LaukkaE 2024-04-01 20:26:35 +03:00 committed by GitHub
parent dcbe9b5871
commit 6a87c1b4cc
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2 changed files with 22 additions and 3 deletions

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@ -1768,6 +1768,23 @@ export class BlizzardAccuracyAttr extends VariableAccuracyAttr {
} }
} }
export class VariableMoveTypeMultiplierAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false;
}
}
export class FreezeDryMultiplierAttr extends VariableMoveTypeMultiplierAttr {
apply(user:Pokemon,target:Pokemon, move:Move, args: any[]) : boolean {
const multiplier = args[0] as Utils.NumberHolder;
if (target.isOfType(Type.WATER)){
//Increased twice because initial reduction against water
multiplier.value *=4;
}
return false;
}
}
export class OneHitKOAccuracyAttr extends MoveAttr { export class OneHitKOAccuracyAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const accuracy = args[0] as Utils.NumberHolder; const accuracy = args[0] as Utils.NumberHolder;
@ -4060,8 +4077,9 @@ export function initMoves() {
new AttackMove(Moves.PETAL_BLIZZARD, "Petal Blizzard", Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, "The user stirs up a violent petal blizzard and attacks everything around it.", -1, 0, 6) new AttackMove(Moves.PETAL_BLIZZARD, "Petal Blizzard", Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, "The user stirs up a violent petal blizzard and attacks everything around it.", -1, 0, 6)
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FREEZE_DRY, "Freeze-Dry (P)", Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.", 10, 0, 6) new AttackMove(Moves.FREEZE_DRY, "Freeze-Dry", Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.", 10, 0, 6)
.attr(StatusEffectAttr, StatusEffect.FREEZE), .attr(StatusEffectAttr, StatusEffect.FREEZE)
.attr(FreezeDryMultiplierAttr),
new AttackMove(Moves.DISARMING_VOICE, "Disarming Voice", Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.", -1, 0, 6) new AttackMove(Moves.DISARMING_VOICE, "Disarming Voice", Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.", -1, 0, 6)
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),

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@ -2,7 +2,7 @@ import Phaser from 'phaser';
import BattleScene, { AnySound } from '../battle-scene'; import BattleScene, { AnySound } from '../battle-scene';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves"; import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr } from "../data/move"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species'; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from '../data/pokemon-species';
import * as Utils from '../utils'; import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type'; import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -1042,6 +1042,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type)) const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type))
? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1) ? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
: 1); : 1);
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
if (typeless) if (typeless)
typeMultiplier.value = 1; typeMultiplier.value = 1;
if (this.getTypes(true, true).find(t => move.isTypeImmune(t))) if (this.getTypes(true, true).find(t => move.isTypeImmune(t)))