[QoL] Update on the requested code changes related to the Starter select UI (new) (#3199)

* update requested changes from flx

* requested code refactoring from Opaquer
This commit is contained in:
Leo Kim 2024-07-30 06:14:16 +09:00 committed by GitHub
parent 89abe44d14
commit 6b3b555105
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GPG Key ID: B5690EEEBB952194
1 changed files with 22 additions and 47 deletions

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@ -1173,9 +1173,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const isPartyValid = this.isPartyValid();
const isValidForChallenge = new Utils.BooleanHolder(true);
if (isPartyValid) {
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true)), !!(this.starterSpecies.length));
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true)), this.starterSpecies.length !== 0);
} else {
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true)), !!(this.starterSpecies.length), false, false);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true)), this.starterSpecies.length !== 0, false, false);
}
const currentPartyValue = this.starterSpecies.map(s => s.generation).reduce((total: number, gen: number, i: number) => total += this.scene.gameData.getSpeciesStarterValue(this.starterSpecies[i].speciesId), 0);
@ -1186,9 +1186,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
label: i18next.t("starterSelectUiHandler:addToParty"),
handler: () => {
ui.setMode(Mode.STARTER_SELECT);
if (!isDupe && isValidForChallenge.value && this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(species.speciesId), true)) {
this.addToParty(species);
const isOverValueLimit = this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(species.speciesId), true);
if (!isDupe && isValidForChallenge.value && isOverValueLimit) {
const cursorObj = this.starterCursorObjs[this.starterSpecies.length];
cursorObj.setVisible(true);
cursorObj.setPosition(this.cursorObj.x, this.cursorObj.y);
this.addToParty(species, this.dexAttrCursor, this.abilityCursor, this.natureCursor as unknown as Nature, this.starterMoveset.slice(0) as StarterMoveset);
ui.playSelect();
} else {
ui.playError(); // this should be redundant as there is now a trigger for when a pokemon can't be added to party
@ -1766,19 +1769,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return [isDupe, removeIndex];
}
addToParty(species: PokemonSpecies) {
const cursorObj = this.starterCursorObjs[this.starterSpecies.length];
cursorObj.setVisible(true);
cursorObj.setPosition(this.cursorObj.x, this.cursorObj.y);
const props = this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor);
addToParty(species: PokemonSpecies, dexAttr: bigint, abilityIndex: integer, nature: Nature, moveset: StarterMoveset) {
const props = this.scene.gameData.getSpeciesDexAttrProps(species, dexAttr);
this.starterIcons[this.starterSpecies.length].setTexture(species.getIconAtlasKey(props.formIndex, props.shiny, props.variant));
this.starterIcons[this.starterSpecies.length].setFrame(species.getIconId(props.female, props.formIndex, props.shiny, props.variant));
this.checkIconId(this.starterIcons[this.starterSpecies.length], species, props.female, props.formIndex, props.shiny, props.variant);
this.starterSpecies.push(species);
this.starterAttr.push(this.dexAttrCursor);
this.starterAbilityIndexes.push(this.abilityCursor);
this.starterNatures.push(this.natureCursor as unknown as Nature);
this.starterMovesets.push(this.starterMoveset.slice(0) as StarterMoveset);
this.starterAttr.push(dexAttr);
this.starterAbilityIndexes.push(abilityIndex);
this.starterNatures.push(nature);
this.starterMovesets.push(moveset);
if (this.speciesLoaded.get(species.speciesId)) {
getPokemonSpeciesForm(species.speciesId, props.formIndex).cry(this.scene);
}
@ -2018,7 +2019,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
};
updateScroll = () => {
const perRow = 9;
const maxColumns = 9;
const maxRows = 9;
this.starterSelectScrollBar.setPage(this.scrollCursor);
@ -2028,7 +2029,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
const pos = calcStarterPosition(i, this.scrollCursor);
container.setPosition(pos.x, pos.y);
if (i < (maxRows + this.scrollCursor) * perRow && i >= this.scrollCursor * perRow) {
if (i < (maxRows + this.scrollCursor) * maxColumns && i >= this.scrollCursor * maxColumns) {
container.setVisible(true);
} else {
container.setVisible(false);
@ -2037,7 +2038,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (this.pokerusSpecies.includes(container.species)) {
this.pokerusCursorObjs[pokerusCursorIndex].setPosition(pos.x - 1, pos.y + 1);
if (i < (maxRows + this.scrollCursor) * perRow && i >= this.scrollCursor * perRow) {
if (i < (maxRows + this.scrollCursor) * maxColumns && i >= this.scrollCursor * maxColumns) {
this.pokerusCursorObjs[pokerusCursorIndex].setVisible(true);
} else {
this.pokerusCursorObjs[pokerusCursorIndex].setVisible(false);
@ -2048,7 +2049,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
if (this.starterSpecies.includes(container.species)) {
this.starterCursorObjs[this.starterSpecies.indexOf(container.species)].setPosition(pos.x - 1, pos.y + 1);
if (i < (maxRows + this.scrollCursor) * perRow && i >= this.scrollCursor * perRow) {
if (i < (maxRows + this.scrollCursor) * maxColumns && i >= this.scrollCursor * maxColumns) {
this.starterCursorObjs[this.starterSpecies.indexOf(container.species)].setVisible(true);
} else {
this.starterCursorObjs[this.starterSpecies.indexOf(container.species)].setVisible(false);
@ -2129,31 +2130,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return changed;
}
getGenCursorWithScroll(): integer {
return undefined;
// return this.genCursor !== undefined
// ? this.genCursor + this.genScrollCursor
// : undefined;
}
updateGenOptions(): void {
// let text = "";
// for (let g = this.genScrollCursor; g <= this.genScrollCursor + 2; g++) {
// let optionText = "";
// if (g === this.genScrollCursor && this.genScrollCursor) {
// optionText = "↑";
// } else if (g === this.genScrollCursor + 2 && this.genScrollCursor < gens.length - 3) {
// optionText = "↓";
// } else {
// optionText = i18next.t(`starterSelectUiHandler:gen${g + 1}`);
// }
// text += `${text ? "\n" : ""}${optionText}`;
// }
// this.genOptionsText.setText(text);
}
setFilterMode(filterMode: boolean): boolean {
// this.genCursorObj.setVisible(!filterMode);
this.cursorObj.setVisible(!filterMode);
this.filterBar.cursorObj.setVisible(filterMode);
@ -2369,8 +2346,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// Initiates the small up and down idle animation
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE);
let starterIndex = -1;
starterIndex = this.starterSpecies.indexOf(species);
const starterIndex = this.starterSpecies.indexOf(species);
let props: DexAttrProps;
@ -2523,8 +2499,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonNumberText.setShadowColor(this.getTextColor(shiny ? TextStyle.SUMMARY_GOLD : TextStyle.SUMMARY, true));
if (forSeen ? this.speciesStarterDexEntry?.seenAttr : this.speciesStarterDexEntry?.caughtAttr) {
let starterIndex = -1;
starterIndex = this.starterSpecies.indexOf(species);
const starterIndex = this.starterSpecies.indexOf(species);
if (starterIndex > -1) {
this.starterAttr[starterIndex] = this.dexAttrCursor;
@ -2902,7 +2877,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
for (let s = 0; s < this.starterSpecies.length; s++) {
const isValidForChallenge = new Utils.BooleanHolder(true);
const species = this.starterSpecies[s];
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), !!(this.starterSpecies.length), false, false);
Challenge.applyChallenges(this.scene.gameMode, Challenge.ChallengeType.STARTER_CHOICE, species, isValidForChallenge, this.scene.gameData.getSpeciesDexAttrProps(species, this.dexAttrCursor), this.starterSpecies.length !== 0, false, false);
canStart = canStart || isValidForChallenge.value;
}
return canStart;