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Changed conditional to actually consider the wave index. (#4899)
Co-authored-by: frutescens <info@laptop>
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@ -4953,7 +4953,7 @@ class ForceSwitchOutHelper {
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* For wild Pokémon battles, the Pokémon will flee if the conditions are met (waveIndex and double battles).
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*/
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} else {
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if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
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if (!pokemon.scene.currentBattle.waveIndex || pokemon.scene.currentBattle.waveIndex % 10 === 0) {
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return false;
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}
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