Add fusion luck as a separate field
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@ -85,6 +85,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public fusionShiny: boolean;
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public fusionVariant: Variant;
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public fusionGender: Gender;
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public fusionLuck: integer;
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private summonDataPrimer: PokemonSummonData;
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@ -153,6 +154,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.fusionShiny = dataSource.fusionShiny;
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this.fusionVariant = dataSource.fusionVariant || 0;
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this.fusionGender = dataSource.fusionGender;
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this.fusionLuck = dataSource.fusionLuck;
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} else {
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this.id = Utils.randSeedInt(4294967296);
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this.ivs = ivs || Utils.getIvsFromId(this.id);
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@ -192,7 +194,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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this.luck = this.isShiny() ? this.variant + this.fusionVariant : 0;
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this.luck = (this.shiny ? (this.variant + 1) : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
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}
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this.generateName();
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@ -690,6 +692,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return !this.isFusion() ? this.variant : Math.max(this.variant, this.fusionVariant) as Variant;
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}
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getLuck(): integer {
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return this.luck + this.fusionLuck;
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}
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isFusion(): boolean {
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return !!this.fusionSpecies;
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}
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@ -1052,6 +1058,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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this.fusionFormIndex = this.scene.getSpeciesFormIndex(this.fusionSpecies, this.fusionGender, this.getNature(), true);
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this.fusionLuck = this.luck;
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this.generateName();
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}
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@ -1062,6 +1069,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.fusionAbilityIndex = 0;
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this.fusionShiny = false;
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this.fusionGender = 0;
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this.fusionLuck = 0;
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this.generateName();
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this.calculateStats();
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@ -2418,6 +2426,7 @@ export class PlayerPokemon extends Pokemon {
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newPokemon.fusionShiny = this.fusionShiny;
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newPokemon.fusionVariant = this.fusionVariant;
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newPokemon.fusionGender = this.fusionGender;
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newPokemon.fusionLuck = this.fusionLuck;
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this.scene.getParty().push(newPokemon);
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newPokemon.evolve(newEvolution);
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const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
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@ -2477,6 +2486,7 @@ export class PlayerPokemon extends Pokemon {
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this.fusionShiny = pokemon.shiny;
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this.fusionVariant = pokemon.fusionVariant;
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this.fusionGender = pokemon.gender;
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this.fusionLuck = pokemon.luck;
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this.scene.validateAchv(achvs.SPLICE);
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this.scene.gameData.gameStats.pokemonFused++;
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@ -1518,7 +1518,7 @@ export class ModifierTypeOption {
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}
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export function getPartyLuckValue(party: Pokemon[]): integer {
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return Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.luck)
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return Phaser.Math.Clamp(party.map(p => p.isFainted() ? 0 : p.getLuck())
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.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
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}
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@ -46,6 +46,7 @@ export default class PokemonData {
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public fusionShiny: boolean;
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public fusionVariant: Variant;
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public fusionGender: Gender;
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public fusionLuck: integer;
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public boss: boolean;
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@ -76,7 +77,7 @@ export default class PokemonData {
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this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
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this.metLevel = source.metLevel || 5;
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this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
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this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0) + (source.fusionShiny ? source.fusionVariant + 1 : 0);
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this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0);
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if (!forHistory)
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this.pauseEvolutions = !!source.pauseEvolutions;
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this.pokerus = !!source.pokerus;
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@ -87,6 +88,7 @@ export default class PokemonData {
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this.fusionShiny = source.fusionShiny;
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this.fusionVariant = source.fusionVariant;
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this.fusionGender = source.fusionGender;
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this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0);
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if (!forHistory)
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this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
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@ -604,14 +604,14 @@ export default class SummaryUiHandler extends UiHandler {
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if (this.pokemon.isTerastallized())
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profileContainer.add(getTypeIcon(types.length, this.pokemon.getTeraType(), true));
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if (this.pokemon.luck) {
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if (this.pokemon.getLuck()) {
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const luckLabelText = addTextObject(this.scene, 141, 28, 'Luck:', TextStyle.SUMMARY_ALT);
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luckLabelText.setOrigin(0, 0);
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profileContainer.add(luckLabelText);
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const luckText = addTextObject(this.scene, 141 + luckLabelText.displayWidth + 2, 28, this.pokemon.luck.toString(), TextStyle.SUMMARY);
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const luckText = addTextObject(this.scene, 141 + luckLabelText.displayWidth + 2, 28, this.pokemon.getLuck().toString(), TextStyle.SUMMARY);
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luckText.setOrigin(0, 0);
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luckText.setTint(getVariantTint((Math.min(this.pokemon.luck - 1, 2)) as Variant));
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luckText.setTint(getVariantTint((Math.min(this.pokemon.getLuck() - 1, 2)) as Variant));
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profileContainer.add(luckText);
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}
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