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Fix Rollout test (#3660)
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@ -1,13 +1,13 @@
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import { allMoves } from "#app/data/move.js";
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import { CommandPhase } from "#app/phases/command-phase.js";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Moves - Rollout", () => {
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let phaserGame: Phaser.Game;
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@ -29,9 +29,9 @@ describe("Moves - Rollout", () => {
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game.override.disableCrits();
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game.override.battleType("single");
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game.override.starterSpecies(Species.RATTATA);
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game.override.ability(Abilities.NONE);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.enemySpecies(Species.BIDOOF);
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game.override.enemyAbility(Abilities.NONE);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(SPLASH_ONLY);
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