Fix Rollout test (#3660)

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NightKev 2024-08-20 15:28:10 -07:00 committed by GitHub
parent 3a9d24c49a
commit 6defc8c8f9
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@ -1,13 +1,13 @@
import { allMoves } from "#app/data/move.js";
import { CommandPhase } from "#app/phases/command-phase.js";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
describe("Moves - Rollout", () => {
let phaserGame: Phaser.Game;
@ -29,9 +29,9 @@ describe("Moves - Rollout", () => {
game.override.disableCrits();
game.override.battleType("single");
game.override.starterSpecies(Species.RATTATA);
game.override.ability(Abilities.NONE);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.enemyMoveset(SPLASH_ONLY);