Merge pull request #46 from flx-sta/mystery-events/dialogue-refactoring
Mystery events/dialogue refactoring
This commit is contained in:
commit
6e0751d94b
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@ -67,7 +67,7 @@ import { Species } from "#enums/species";
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import { UiTheme } from "#enums/ui-theme";
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import { TimedEventManager } from "#app/timed-event-manager.js";
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import i18next from "i18next";
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import MysteryEncounter, { MysteryEncounterTier, MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
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import IMysteryEncounter, { MysteryEncounterTier, MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
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import { mysteryEncountersByBiome, allMysteryEncounters, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
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import { MysteryEncounterData } from "#app/data/mystery-encounters/mystery-encounter-data";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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@ -216,7 +216,7 @@ export default class BattleScene extends SceneBase {
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public pokemonInfoContainer: PokemonInfoContainer;
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private party: PlayerPokemon[];
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public mysteryEncounterData: MysteryEncounterData = new MysteryEncounterData(null);
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public lastMysteryEncounter: MysteryEncounter;
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public lastMysteryEncounter: IMysteryEncounter;
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/** Combined Biome and Wave count text */
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private biomeWaveText: Phaser.GameObjects.Text;
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private moneyText: Phaser.GameObjects.Text;
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@ -1026,7 +1026,7 @@ export default class BattleScene extends SceneBase {
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}
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}
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newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounter?: MysteryEncounter): Battle {
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newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean, mysteryEncounter?: IMysteryEncounter): Battle {
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const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
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const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
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let newDouble: boolean;
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@ -2621,9 +2621,9 @@ export default class BattleScene extends SceneBase {
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* @param override - used to load session encounter when restarting game, etc.
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* @returns
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*/
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getMysteryEncounter(override: MysteryEncounter): MysteryEncounter {
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getMysteryEncounter(override: IMysteryEncounter): IMysteryEncounter {
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// Loading override or session encounter
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let encounter: MysteryEncounter;
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let encounter: IMysteryEncounter;
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if (!isNullOrUndefined(Overrides.MYSTERY_ENCOUNTER_OVERRIDE) && allMysteryEncounters.hasOwnProperty(Overrides.MYSTERY_ENCOUNTER_OVERRIDE)) {
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encounter = allMysteryEncounters[Overrides.MYSTERY_ENCOUNTER_OVERRIDE];
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} else {
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@ -2645,8 +2645,8 @@ export default class BattleScene extends SceneBase {
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}
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if (encounter) {
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encounter = new MysteryEncounter(encounter);
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encounter.meetsRequirements(this);
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encounter = new IMysteryEncounter(encounter);
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encounter.populateDialogueTokensFromRequirements(this);
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return encounter;
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}
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@ -2674,7 +2674,7 @@ export default class BattleScene extends SceneBase {
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tier = Overrides.MYSTERY_ENCOUNTER_TIER_OVERRIDE;
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}
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let availableEncounters = [];
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let availableEncounters: IMysteryEncounter[] = [];
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// New encounter will never be the same as the most recent encounter
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const previousEncounter = this.mysteryEncounterData.encounteredEvents?.length > 0 ? this.mysteryEncounterData.encounteredEvents[this.mysteryEncounterData.encounteredEvents.length - 1][0] : null;
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const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType);
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@ -2695,7 +2695,7 @@ export default class BattleScene extends SceneBase {
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}
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encounter = availableEncounters[Utils.randSeedInt(availableEncounters.length)];
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// New encounter object to not dirty flags
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encounter = new MysteryEncounter(encounter);
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encounter = new IMysteryEncounter(encounter);
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encounter.populateDialogueTokensFromRequirements(this);
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return encounter;
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}
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@ -14,7 +14,7 @@ import { PlayerGender } from "#enums/player-gender";
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import { Species } from "#enums/species";
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import { TrainerType } from "#enums/trainer-type";
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import i18next from "#app/plugins/i18n";
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import MysteryEncounter, { MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
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import IMysteryEncounter, { MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
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export enum BattleType {
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WILD,
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@ -69,7 +69,7 @@ export default class Battle {
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public lastUsedPokeball: PokeballType;
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public playerFaints: number; // The amount of times pokemon on the players side have fainted
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public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted
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public mysteryEncounter: MysteryEncounter;
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public mysteryEncounter: IMysteryEncounter;
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private rngCounter: integer = 0;
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@ -1,48 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const DarkDealDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:dark_deal_intro_message"
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},
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{
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speaker: "mysteryEncounter:dark_deal_speaker",
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text: "mysteryEncounter:dark_deal_intro_dialogue"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:dark_deal_title",
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description: "mysteryEncounter:dark_deal_description",
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query: "mysteryEncounter:dark_deal_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:dark_deal_option_1_label",
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buttonTooltip: "mysteryEncounter:dark_deal_option_1_tooltip",
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selected: [
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{
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speaker: "mysteryEncounter:dark_deal_speaker",
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text: "mysteryEncounter:dark_deal_option_1_selected"
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},
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{
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text: "mysteryEncounter:dark_deal_option_1_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:dark_deal_option_2_label",
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buttonTooltip: "mysteryEncounter:dark_deal_option_2_tooltip",
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selected: [
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{
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speaker: "mysteryEncounter:dark_deal_speaker",
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text: "mysteryEncounter:dark_deal_option_2_selected"
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}
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]
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}
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]
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},
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outro: [
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{
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text: "mysteryEncounter:dark_deal_outro"
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}
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]
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};
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@ -1,36 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const DepartmentStoreSaleDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:department_store_sale_intro_message"
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},
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{
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text: "mysteryEncounter:department_store_sale_intro_dialogue",
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speaker: "mysteryEncounter:department_store_sale_speaker"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:department_store_sale_title",
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description: "mysteryEncounter:department_store_sale_description",
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query: "mysteryEncounter:department_store_sale_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:department_store_sale_option_1_label",
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buttonTooltip: "mysteryEncounter:department_store_sale_option_1_tooltip"
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},
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{
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buttonLabel: "mysteryEncounter:department_store_sale_option_2_label",
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buttonTooltip: "mysteryEncounter:department_store_sale_option_2_tooltip"
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},
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{
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buttonLabel: "mysteryEncounter:department_store_sale_option_3_label",
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buttonTooltip: "mysteryEncounter:department_store_sale_option_3_tooltip"
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},
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{
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buttonLabel: "mysteryEncounter:department_store_sale_option_4_label",
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buttonTooltip: "mysteryEncounter:department_store_sale_option_4_tooltip"
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}
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]
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}
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};
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@ -1,50 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const FieldTripDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:field_trip_intro_message"
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},
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{
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text: "mysteryEncounter:field_trip_intro_dialogue",
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speaker: "mysteryEncounter:field_trip_speaker"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:field_trip_title",
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description: "mysteryEncounter:field_trip_description",
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query: "mysteryEncounter:field_trip_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:field_trip_option_1_label",
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buttonTooltip: "mysteryEncounter:field_trip_option_1_tooltip",
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secondOptionPrompt: "mysteryEncounter:field_trip_second_option_prompt",
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selected: [
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{
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text: "mysteryEncounter:field_trip_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:field_trip_option_2_label",
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buttonTooltip: "mysteryEncounter:field_trip_option_2_tooltip",
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secondOptionPrompt: "mysteryEncounter:field_trip_second_option_prompt",
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selected: [
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{
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text: "mysteryEncounter:field_trip_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:field_trip_option_3_label",
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buttonTooltip: "mysteryEncounter:field_trip_option_3_tooltip",
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secondOptionPrompt: "mysteryEncounter:field_trip_second_option_prompt",
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selected: [
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{
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text: "mysteryEncounter:field_trip_option_selected"
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}
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]
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}
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]
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}
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};
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@ -1,38 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const FightOrFlightDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:fight_or_flight_intro_message"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:fight_or_flight_title",
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description: "mysteryEncounter:fight_or_flight_description",
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query: "mysteryEncounter:fight_or_flight_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:fight_or_flight_option_1_label",
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buttonTooltip: "mysteryEncounter:fight_or_flight_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:fight_or_flight_option_1_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:fight_or_flight_option_2_label",
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buttonTooltip: "mysteryEncounter:fight_or_flight_option_2_tooltip"
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},
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{
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buttonLabel: "mysteryEncounter:fight_or_flight_option_3_label",
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buttonTooltip: "mysteryEncounter:fight_or_flight_option_3_tooltip",
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selected: [
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{
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text: "mysteryEncounter:fight_or_flight_option_3_selected"
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}
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]
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}
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]
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}
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};
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@ -1,57 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const MysteriousChallengersDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:mysterious_challengers_intro_message"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:mysterious_challengers_title",
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description: "mysteryEncounter:mysterious_challengers_description",
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query: "mysteryEncounter:mysterious_challengers_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:mysterious_challengers_option_1_label",
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buttonTooltip: "mysteryEncounter:mysterious_challengers_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_challengers_option_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:mysterious_challengers_option_2_label",
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buttonTooltip: "mysteryEncounter:mysterious_challengers_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_challengers_option_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:mysterious_challengers_option_3_label",
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buttonTooltip: "mysteryEncounter:mysterious_challengers_option_3_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_challengers_option_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:mysterious_challengers_option_4_label",
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buttonTooltip: "mysteryEncounter:mysterious_challengers_option_4_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_challengers_option_4_selected_message"
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}
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]
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}
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]
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},
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outro: [
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{
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text: "mysteryEncounter:mysterious_challengers_outro_win"
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}
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]
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};
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@ -1,34 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const MysteriousChestDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:mysterious_chest_intro_message"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:mysterious_chest_title",
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description: "mysteryEncounter:mysterious_chest_description",
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query: "mysteryEncounter:mysterious_chest_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:mysterious_chest_option_1_label",
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buttonTooltip: "mysteryEncounter:mysterious_chest_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_chest_option_1_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:mysterious_chest_option_2_label",
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buttonTooltip: "mysteryEncounter:mysterious_chest_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:mysterious_chest_option_2_selected_message"
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}
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]
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}
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]
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}
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};
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@ -1,42 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const ShadyVitaminDealerDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_message"
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},
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{
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text: "mysteryEncounter:shady_vitamin_dealer_intro_dialogue",
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speaker: "mysteryEncounter:shady_vitamin_dealer_speaker"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:shady_vitamin_dealer_title",
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description: "mysteryEncounter:shady_vitamin_dealer_description",
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query: "mysteryEncounter:shady_vitamin_dealer_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_1_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_2_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:shady_vitamin_dealer_option_selected"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:shady_vitamin_dealer_option_3_label",
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buttonTooltip: "mysteryEncounter:shady_vitamin_dealer_option_3_tooltip"
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}
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]
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}
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};
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@ -1,39 +0,0 @@
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import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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export const SleepingSnorlaxDialogue: MysteryEncounterDialogue = {
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intro: [
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{
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text: "mysteryEncounter:sleeping_snorlax_intro_message"
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}
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],
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encounterOptionsDialogue: {
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title: "mysteryEncounter:sleeping_snorlax_title",
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description: "mysteryEncounter:sleeping_snorlax_description",
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query: "mysteryEncounter:sleeping_snorlax_query",
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options: [
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{
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buttonLabel: "mysteryEncounter:sleeping_snorlax_option_1_label",
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buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_1_tooltip",
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selected: [
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{
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text: "mysteryEncounter:sleeping_snorlax_option_1_selected_message"
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}
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]
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},
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{
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buttonLabel: "mysteryEncounter:sleeping_snorlax_option_2_label",
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buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_2_tooltip",
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selected: [
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{
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text: "mysteryEncounter:sleeping_snorlax_option_2_selected_message"
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}
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||||
]
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||||
},
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:sleeping_snorlax_option_3_label",
|
||||
buttonTooltip: "mysteryEncounter:sleeping_snorlax_option_3_tooltip",
|
||||
disabledTooltip: "mysteryEncounter:sleeping_snorlax_option_3_disabled_tooltip"
|
||||
}
|
||||
]
|
||||
}
|
||||
};
|
|
@ -1,50 +0,0 @@
|
|||
import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
|
||||
|
||||
export const TrainingSessionDialogue: MysteryEncounterDialogue = {
|
||||
intro: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_intro_message"
|
||||
}
|
||||
],
|
||||
encounterOptionsDialogue: {
|
||||
title: "mysteryEncounter:training_session_title",
|
||||
description: "mysteryEncounter:training_session_description",
|
||||
query: "mysteryEncounter:training_session_query",
|
||||
options: [
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:training_session_option_1_label",
|
||||
buttonTooltip: "mysteryEncounter:training_session_option_1_tooltip",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_option_selected_message"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:training_session_option_2_label",
|
||||
buttonTooltip: "mysteryEncounter:training_session_option_2_tooltip",
|
||||
secondOptionPrompt: "mysteryEncounter:training_session_option_2_select_prompt",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_option_selected_message"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:training_session_option_3_label",
|
||||
buttonTooltip: "mysteryEncounter:training_session_option_3_tooltip",
|
||||
secondOptionPrompt: "mysteryEncounter:training_session_option_3_select_prompt",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_option_selected_message"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
outro: [
|
||||
{
|
||||
text: "mysteryEncounter:training_session_outro_win"
|
||||
}
|
||||
]
|
||||
};
|
|
@ -0,0 +1,207 @@
|
|||
import { Type } from "#app/data/type";
|
||||
import { ModifierRewardPhase } from "#app/phases";
|
||||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import { AddPokeballModifierType } from "../../../modifier/modifier-type";
|
||||
import { PokeballType } from "../../pokeball";
|
||||
import { getPokemonSpecies } from "../../pokemon-species";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
EnemyPokemonConfig,
|
||||
getRandomPlayerPokemon,
|
||||
getRandomSpeciesByStarterTier,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle,
|
||||
} from "../mystery-encounter-utils";
|
||||
|
||||
/** i18n namespace for encounter */
|
||||
const namespace = "mysteryEncounter:dark_deal";
|
||||
|
||||
// Exclude Ultra Beasts, Paradox, Necrozma, Eternatus, and egg-locked mythicals
|
||||
const excludedBosses = [
|
||||
Species.NECROZMA,
|
||||
Species.ETERNATUS,
|
||||
Species.NIHILEGO,
|
||||
Species.BUZZWOLE,
|
||||
Species.PHEROMOSA,
|
||||
Species.XURKITREE,
|
||||
Species.CELESTEELA,
|
||||
Species.KARTANA,
|
||||
Species.GUZZLORD,
|
||||
Species.POIPOLE,
|
||||
Species.NAGANADEL,
|
||||
Species.STAKATAKA,
|
||||
Species.BLACEPHALON,
|
||||
Species.GREAT_TUSK,
|
||||
Species.SCREAM_TAIL,
|
||||
Species.BRUTE_BONNET,
|
||||
Species.FLUTTER_MANE,
|
||||
Species.SLITHER_WING,
|
||||
Species.SANDY_SHOCKS,
|
||||
Species.ROARING_MOON,
|
||||
Species.KORAIDON,
|
||||
Species.WALKING_WAKE,
|
||||
Species.GOUGING_FIRE,
|
||||
Species.RAGING_BOLT,
|
||||
Species.IRON_TREADS,
|
||||
Species.IRON_BUNDLE,
|
||||
Species.IRON_HANDS,
|
||||
Species.IRON_JUGULIS,
|
||||
Species.IRON_MOTH,
|
||||
Species.IRON_THORNS,
|
||||
Species.IRON_VALIANT,
|
||||
Species.MIRAIDON,
|
||||
Species.IRON_LEAVES,
|
||||
Species.IRON_BOULDER,
|
||||
Species.IRON_CROWN,
|
||||
Species.MEW,
|
||||
Species.CELEBI,
|
||||
Species.DEOXYS,
|
||||
Species.JIRACHI,
|
||||
Species.PHIONE,
|
||||
Species.MANAPHY,
|
||||
Species.ARCEUS,
|
||||
Species.VICTINI,
|
||||
Species.MELTAN,
|
||||
Species.PECHARUNT,
|
||||
];
|
||||
|
||||
export const DarkDealEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DARK_DEAL)
|
||||
.withEncounterTier(MysteryEncounterTier.ROGUE)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "mad_scientist_m",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
},
|
||||
{
|
||||
spriteKey: "dark_deal_porygon",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
repeat: true,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
{
|
||||
speaker: `${namespace}_speaker`,
|
||||
text: `${namespace}_intro_dialogue`,
|
||||
},
|
||||
])
|
||||
.withSceneWaveRangeRequirement(30, 180) // waves 30 to 180
|
||||
.withScenePartySizeRequirement(2, 6) // Must have at least 2 pokemon in party
|
||||
.withCatchAllowed(true)
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
speaker: `${namespace}_speaker`,
|
||||
text: `${namespace}_option_1_selected`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_option_1_selected_message`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene) => {
|
||||
// Removes random pokemon (including fainted) from party and adds name to dialogue data tokens
|
||||
// Will never return last battle able mon and instead pick fainted/unable to battle
|
||||
const removedPokemon = getRandomPlayerPokemon(scene, false, true);
|
||||
scene.removePokemonFromPlayerParty(removedPokemon);
|
||||
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken(
|
||||
"pokeName",
|
||||
removedPokemon.name
|
||||
);
|
||||
|
||||
// Store removed pokemon types
|
||||
scene.currentBattle.mysteryEncounter.misc = [
|
||||
removedPokemon.species.type1,
|
||||
];
|
||||
if (removedPokemon.species.type2) {
|
||||
scene.currentBattle.mysteryEncounter.misc.push(
|
||||
removedPokemon.species.type2
|
||||
);
|
||||
}
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Give the player 5 Rogue Balls
|
||||
scene.unshiftPhase(
|
||||
new ModifierRewardPhase(
|
||||
scene,
|
||||
() =>
|
||||
new AddPokeballModifierType("rb", PokeballType.ROGUE_BALL, 5)
|
||||
)
|
||||
);
|
||||
|
||||
// Start encounter with random legendary (7-10 starter strength) that has level additive
|
||||
const bossTypes = scene.currentBattle.mysteryEncounter.misc as Type[];
|
||||
// Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+
|
||||
const roll = randSeedInt(100);
|
||||
const starterTier: number | [number, number] =
|
||||
roll > 65 ? 6 : roll > 15 ? 7 : roll > 5 ? 8 : [9, 10];
|
||||
const bossSpecies = getPokemonSpecies(
|
||||
getRandomSpeciesByStarterTier(
|
||||
starterTier,
|
||||
excludedBosses,
|
||||
bossTypes
|
||||
)
|
||||
);
|
||||
const pokemonConfig: EnemyPokemonConfig = {
|
||||
species: bossSpecies,
|
||||
isBoss: true,
|
||||
};
|
||||
if (
|
||||
!isNullOrUndefined(bossSpecies.forms) &&
|
||||
bossSpecies.forms.length > 0
|
||||
) {
|
||||
pokemonConfig.formIndex = 0;
|
||||
}
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 0.75,
|
||||
pokemonConfigs: [pokemonConfig],
|
||||
};
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
speaker: `${namespace}_speaker`,
|
||||
text: `${namespace}_option_2_selected`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
}
|
||||
)
|
||||
.withOutroDialogue([
|
||||
{
|
||||
text: `${namespace}_outro`
|
||||
}
|
||||
])
|
||||
.build();
|
|
@ -1,133 +0,0 @@
|
|||
import { Type } from "#app/data/type";
|
||||
import { ModifierRewardPhase } from "#app/phases";
|
||||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import { AddPokeballModifierType } from "../../../modifier/modifier-type";
|
||||
import { PokeballType } from "../../pokeball";
|
||||
import { getPokemonSpecies } from "../../pokemon-species";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import {
|
||||
EnemyPartyConfig, EnemyPokemonConfig,
|
||||
getRandomPlayerPokemon,
|
||||
getRandomSpeciesByStarterTier,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle
|
||||
} from "../mystery-encounter-utils";
|
||||
|
||||
// Exclude Ultra Beasts, Paradox, Necrozma, Eternatus, and egg-locked mythicals
|
||||
const excludedBosses = [
|
||||
Species.NECROZMA,
|
||||
Species.ETERNATUS,
|
||||
Species.NIHILEGO,
|
||||
Species.BUZZWOLE,
|
||||
Species.PHEROMOSA,
|
||||
Species.XURKITREE,
|
||||
Species.CELESTEELA,
|
||||
Species.KARTANA,
|
||||
Species.GUZZLORD,
|
||||
Species.POIPOLE,
|
||||
Species.NAGANADEL,
|
||||
Species.STAKATAKA,
|
||||
Species.BLACEPHALON,
|
||||
Species.GREAT_TUSK,
|
||||
Species.SCREAM_TAIL,
|
||||
Species.BRUTE_BONNET,
|
||||
Species.FLUTTER_MANE,
|
||||
Species.SLITHER_WING,
|
||||
Species.SANDY_SHOCKS,
|
||||
Species.ROARING_MOON,
|
||||
Species.KORAIDON,
|
||||
Species.WALKING_WAKE,
|
||||
Species.GOUGING_FIRE,
|
||||
Species.RAGING_BOLT,
|
||||
Species.IRON_TREADS,
|
||||
Species.IRON_BUNDLE,
|
||||
Species.IRON_HANDS,
|
||||
Species.IRON_JUGULIS,
|
||||
Species.IRON_MOTH,
|
||||
Species.IRON_THORNS,
|
||||
Species.IRON_VALIANT,
|
||||
Species.MIRAIDON,
|
||||
Species.IRON_LEAVES,
|
||||
Species.IRON_BOULDER,
|
||||
Species.IRON_CROWN,
|
||||
Species.MEW,
|
||||
Species.CELEBI,
|
||||
Species.DEOXYS,
|
||||
Species.JIRACHI,
|
||||
Species.PHIONE,
|
||||
Species.MANAPHY,
|
||||
Species.ARCEUS,
|
||||
Species.VICTINI,
|
||||
Species.MELTAN,
|
||||
Species.PECHARUNT
|
||||
];
|
||||
|
||||
export const DarkDealEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.DARK_DEAL)
|
||||
.withEncounterTier(MysteryEncounterTier.ROGUE)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "mad_scientist_m",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true
|
||||
},
|
||||
{
|
||||
spriteKey: "dark_deal_porygon",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
repeat: true
|
||||
}
|
||||
])
|
||||
.withSceneWaveRangeRequirement(30, 180) // waves 30 to 180
|
||||
.withScenePartySizeRequirement(2, 6) // Must have at least 2 pokemon in party
|
||||
.withCatchAllowed(true)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene) => {
|
||||
// Removes random pokemon (including fainted) from party and adds name to dialogue data tokens
|
||||
// Will never return last battle able mon and instead pick fainted/unable to battle
|
||||
const removedPokemon = getRandomPlayerPokemon(scene, false, true);
|
||||
scene.removePokemonFromPlayerParty(removedPokemon);
|
||||
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("pokeName", removedPokemon.name);
|
||||
|
||||
// Store removed pokemon types
|
||||
scene.currentBattle.mysteryEncounter.misc = [removedPokemon.species.type1];
|
||||
if (removedPokemon.species.type2) {
|
||||
scene.currentBattle.mysteryEncounter.misc.push(removedPokemon.species.type2);
|
||||
}
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Give the player 5 Rogue Balls
|
||||
scene.unshiftPhase(new ModifierRewardPhase(scene, () => new AddPokeballModifierType("rb", PokeballType.ROGUE_BALL, 5)));
|
||||
|
||||
// Start encounter with random legendary (7-10 starter strength) that has level additive
|
||||
const bossTypes = scene.currentBattle.mysteryEncounter.misc as Type[];
|
||||
// Starter egg tier, 35/50/10/5 %odds for tiers 6/7/8/9+
|
||||
const roll = randSeedInt(100);
|
||||
const starterTier: number | [number, number] = roll > 65 ? 6 : roll > 15 ? 7 : roll > 5 ? 8 : [9, 10];
|
||||
const bossSpecies = getPokemonSpecies(getRandomSpeciesByStarterTier(starterTier, excludedBosses, bossTypes));
|
||||
const pokemonConfig: EnemyPokemonConfig = {
|
||||
species: bossSpecies,
|
||||
isBoss: true
|
||||
};
|
||||
if (!isNullOrUndefined(bossSpecies.forms) && bossSpecies.forms.length > 0) {
|
||||
pokemonConfig.formIndex = 0;
|
||||
}
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 0.75,
|
||||
pokemonConfigs: [pokemonConfig]
|
||||
};
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
})
|
||||
.build();
|
|
@ -0,0 +1,166 @@
|
|||
import {
|
||||
leaveEncounterWithoutBattle,
|
||||
setEncounterRewards,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
|
||||
/** i18n namespace for encounter */
|
||||
const namespace = "mysteryEncounter:department_store_sale";
|
||||
|
||||
export const DepartmentStoreSaleEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.DEPARTMENT_STORE_SALE
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 100)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "b2w2_lady",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: -20,
|
||||
},
|
||||
{
|
||||
spriteKey: Species.FURFROU.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
repeat: true,
|
||||
x: 30,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_intro_dialogue`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
])
|
||||
// .withHideIntroVisuals(false)
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Choose TMs
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 4) {
|
||||
// 2/2/1 weight on TM rarity
|
||||
const roll = randSeedInt(5);
|
||||
if (roll < 2) {
|
||||
modifiers.push(modifierTypes.TM_COMMON);
|
||||
} else if (roll < 4) {
|
||||
modifiers.push(modifierTypes.TM_GREAT);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.TM_ULTRA);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Choose Vitamins
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 3) {
|
||||
// 2/1 weight on base stat booster vs PP Up
|
||||
const roll = randSeedInt(3);
|
||||
if (roll === 0) {
|
||||
modifiers.push(modifierTypes.PP_UP);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.BASE_STAT_BOOSTER);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Choose X Items
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 5) {
|
||||
// 4/1 weight on base stat booster vs Dire Hit
|
||||
const roll = randSeedInt(5);
|
||||
if (roll === 0) {
|
||||
modifiers.push(modifierTypes.DIRE_HIT);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.TEMP_STAT_BOOSTER);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_4_label`,
|
||||
buttonTooltip: `${namespace}_option_4_tooltip`,
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Choose Pokeballs
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 4) {
|
||||
// 10/30/20/5 weight on pokeballs
|
||||
const roll = randSeedInt(65);
|
||||
if (roll < 10) {
|
||||
modifiers.push(modifierTypes.POKEBALL);
|
||||
} else if (roll < 40) {
|
||||
modifiers.push(modifierTypes.GREAT_BALL);
|
||||
} else if (roll < 60) {
|
||||
modifiers.push(modifierTypes.ULTRA_BALL);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.ROGUE_BALL);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
)
|
||||
.build();
|
|
@ -1,110 +0,0 @@
|
|||
import {
|
||||
leaveEncounterWithoutBattle,
|
||||
setEncounterRewards,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
|
||||
export const DepartmentStoreSaleEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "b2w2_lady",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: -20
|
||||
},
|
||||
{
|
||||
spriteKey: Species.FURFROU.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
repeat: true,
|
||||
x: 30
|
||||
}
|
||||
])
|
||||
// .withHideIntroVisuals(false)
|
||||
.withSceneWaveRangeRequirement(10, 100)
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose TMs
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 4) {
|
||||
// 2/2/1 weight on TM rarity
|
||||
const roll = randSeedInt(5);
|
||||
if (roll < 2) {
|
||||
modifiers.push(modifierTypes.TM_COMMON);
|
||||
} else if (roll < 4) {
|
||||
modifiers.push(modifierTypes.TM_GREAT);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.TM_ULTRA);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Vitamins
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 3) {
|
||||
// 2/1 weight on base stat booster vs PP Up
|
||||
const roll = randSeedInt(3);
|
||||
if (roll === 0) {
|
||||
modifiers.push(modifierTypes.PP_UP);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.BASE_STAT_BOOSTER);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose X Items
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 5) {
|
||||
// 4/1 weight on base stat booster vs Dire Hit
|
||||
const roll = randSeedInt(5);
|
||||
if (roll === 0) {
|
||||
modifiers.push(modifierTypes.DIRE_HIT);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.TEMP_STAT_BOOSTER);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Pokeballs
|
||||
const modifiers = [];
|
||||
let i = 0;
|
||||
while (i < 4) {
|
||||
// 10/30/20/5 weight on pokeballs
|
||||
const roll = randSeedInt(65);
|
||||
if (roll < 10) {
|
||||
modifiers.push(modifierTypes.POKEBALL);
|
||||
} else if (roll < 40) {
|
||||
modifiers.push(modifierTypes.GREAT_BALL);
|
||||
} else if (roll < 60) {
|
||||
modifiers.push(modifierTypes.ULTRA_BALL);
|
||||
} else {
|
||||
modifiers.push(modifierTypes.ROGUE_BALL);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: modifiers, fillRemaining: false });
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.build();
|
|
@ -1,220 +1,333 @@
|
|||
import { generateModifierTypeOption, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards, } from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { MoveCategory } from "#app/data/move";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import {
|
||||
generateModifierTypeOption,
|
||||
leaveEncounterWithoutBattle,
|
||||
selectPokemonForOption,
|
||||
setEncounterExp,
|
||||
setEncounterRewards,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { TempBattleStat } from "#app/data/temp-battle-stat";
|
||||
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { MoveCategory } from "#app/data/move";
|
||||
import { TempBattleStat } from "#app/data/temp-battle-stat";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
|
||||
export const FieldTripEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.FIELD_TRIP)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "preschooler_m",
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true
|
||||
},
|
||||
{
|
||||
spriteKey: "teacher",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true
|
||||
},
|
||||
{
|
||||
spriteKey: "preschooler_f",
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true
|
||||
},
|
||||
])
|
||||
.withHideIntroVisuals(false)
|
||||
.withSceneWaveRangeRequirement(10, 180)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove = move.getMove().category === MoveCategory.PHYSICAL;
|
||||
encounter.setDialogueToken("moveCategory", "Physical");
|
||||
if (!correctMove) {
|
||||
encounter.dialogue.encounterOptionsDialogue.options[0].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_incorrect",
|
||||
speaker: "mysteryEncounter:field_trip_speaker"
|
||||
},
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_lesson_learned",
|
||||
/** i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:field_trip";
|
||||
|
||||
export const FieldTripEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIELD_TRIP)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 180)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "preschooler_m",
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
},
|
||||
{
|
||||
spriteKey: "teacher",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
},
|
||||
{
|
||||
spriteKey: "preschooler_f",
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_intro_dialogue`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
])
|
||||
.withHideIntroVisuals(false)
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
secondOptionPrompt: `${namespace}_second_option_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove =
|
||||
move.getMove().category === MoveCategory.PHYSICAL;
|
||||
encounter.setDialogueToken("moveCategory", "Physical");
|
||||
if (!correctMove) {
|
||||
encounter.options[0].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_incorrect`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_lesson_learned`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(
|
||||
scene,
|
||||
scene.getParty().map((p) => p.id),
|
||||
50
|
||||
);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.options[0].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, scene.getParty().map(p => p.id), 50);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.dialogue.encounterOptionsDialogue.options[0].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_selected"
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
encounter.misc = {
|
||||
correctMove: correctMove
|
||||
encounter.misc = {
|
||||
correctMove: correctMove,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
};
|
||||
return true;
|
||||
}
|
||||
return option;
|
||||
});
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.ATK]),
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.DEF]),
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.SPD]),
|
||||
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)
|
||||
];
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.ATK]
|
||||
),
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.DEF]
|
||||
),
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.SPD]
|
||||
),
|
||||
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT),
|
||||
];
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
|
||||
}
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
}
|
||||
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove = move.getMove().category === MoveCategory.SPECIAL;
|
||||
encounter.setDialogueToken("moveCategory", "Special");
|
||||
if (!correctMove) {
|
||||
encounter.dialogue.encounterOptionsDialogue.options[1].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_incorrect",
|
||||
speaker: "mysteryEncounter:field_trip_speaker"
|
||||
},
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_lesson_learned",
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
secondOptionPrompt: `${namespace}_second_option_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove =
|
||||
move.getMove().category === MoveCategory.SPECIAL;
|
||||
encounter.setDialogueToken("moveCategory", "Special");
|
||||
if (!correctMove) {
|
||||
encounter.options[1].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_incorrect`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_lesson_learned`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(
|
||||
scene,
|
||||
scene.getParty().map((p) => p.id),
|
||||
50
|
||||
);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.options[1].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, scene.getParty().map(p => p.id), 50);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.dialogue.encounterOptionsDialogue.options[1].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_selected"
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
encounter.misc = {
|
||||
correctMove: correctMove
|
||||
encounter.misc = {
|
||||
correctMove: correctMove,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
};
|
||||
return true;
|
||||
}
|
||||
return option;
|
||||
});
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.SPATK]),
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.SPDEF]),
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.SPD]),
|
||||
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)
|
||||
];
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.SPATK]
|
||||
),
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.SPDEF]
|
||||
),
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.SPD]
|
||||
),
|
||||
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT),
|
||||
];
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
|
||||
}
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
}
|
||||
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove = move.getMove().category === MoveCategory.STATUS;
|
||||
encounter.setDialogueToken("moveCategory", "Status");
|
||||
if (!correctMove) {
|
||||
encounter.dialogue.encounterOptionsDialogue.options[2].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_incorrect",
|
||||
speaker: "mysteryEncounter:field_trip_speaker"
|
||||
},
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_lesson_learned",
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
secondOptionPrompt: `${namespace}_second_option_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for Pokemon move valid for this option
|
||||
return pokemon.moveset.map((move: PokemonMove) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: move.getName(),
|
||||
handler: () => {
|
||||
// Pokemon and move selected
|
||||
const correctMove =
|
||||
move.getMove().category === MoveCategory.STATUS;
|
||||
encounter.setDialogueToken("moveCategory", "Status");
|
||||
if (!correctMove) {
|
||||
encounter.options[2].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_incorrect`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_lesson_learned`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(
|
||||
scene,
|
||||
scene.getParty().map((p) => p.id),
|
||||
50
|
||||
);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.options[2].dialogue.selected = [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, scene.getParty().map(p => p.id), 50);
|
||||
} else {
|
||||
encounter.setDialogueToken("pokeName", pokemon.name);
|
||||
encounter.setDialogueToken("move", move.getName());
|
||||
encounter.dialogue.encounterOptionsDialogue.options[2].selected = [
|
||||
{
|
||||
text: "mysteryEncounter:field_trip_option_selected"
|
||||
}
|
||||
];
|
||||
setEncounterExp(scene, [pokemon.id], 100);
|
||||
}
|
||||
encounter.misc = {
|
||||
correctMove: correctMove
|
||||
encounter.misc = {
|
||||
correctMove: correctMove,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
};
|
||||
return true;
|
||||
}
|
||||
return option;
|
||||
});
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.ACC]),
|
||||
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_BOOSTER, [TempBattleStat.SPD]),
|
||||
generateModifierTypeOption(scene, modifierTypes.GREAT_BALL),
|
||||
generateModifierTypeOption(scene, modifierTypes.IV_SCANNER)
|
||||
];
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
if (encounter.misc.correctMove) {
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.ACC]
|
||||
),
|
||||
generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.TEMP_STAT_BOOSTER,
|
||||
[TempBattleStat.SPD]
|
||||
),
|
||||
generateModifierTypeOption(scene, modifierTypes.GREAT_BALL),
|
||||
generateModifierTypeOption(scene, modifierTypes.IV_SCANNER),
|
||||
];
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
|
||||
}
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: modifiers,
|
||||
fillRemaining: false,
|
||||
});
|
||||
}
|
||||
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
setEncounterRewards,
|
||||
showEncounterText,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import {
|
||||
getPartyLuckValue,
|
||||
getPlayerModifierTypeOptions,
|
||||
ModifierPoolType,
|
||||
ModifierTypeOption,
|
||||
regenerateModifierPoolThresholds,
|
||||
} from "#app/modifier/modifier-type";
|
||||
import { StatChangePhase } from "#app/phases";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MoveRequirement } from "../mystery-encounter-requirements";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:fight_or_flight";
|
||||
|
||||
export const FightOrFlightEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.FIGHT_OR_FLIGHT
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withCatchAllowed(true)
|
||||
.withHideWildIntroMessage(true)
|
||||
.withIntroSpriteConfigs([]) // Set in onInit()
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
])
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
|
||||
// Calculate boss mon
|
||||
const bossSpecies = scene.arena.randomSpecies(
|
||||
scene.currentBattle.waveIndex,
|
||||
scene.currentBattle.waveIndex,
|
||||
0,
|
||||
getPartyLuckValue(scene.getParty()),
|
||||
true
|
||||
);
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 1,
|
||||
pokemonConfigs: [{ species: bossSpecies, isBoss: true }],
|
||||
};
|
||||
encounter.enemyPartyConfigs = [config];
|
||||
|
||||
// Calculate item
|
||||
// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
|
||||
const tier =
|
||||
scene.currentBattle.waveIndex > 160
|
||||
? ModifierTier.MASTER
|
||||
: scene.currentBattle.waveIndex > 110
|
||||
? ModifierTier.ROGUE
|
||||
: scene.currentBattle.waveIndex > 60
|
||||
? ModifierTier.ULTRA
|
||||
: ModifierTier.GREAT;
|
||||
regenerateModifierPoolThresholds(
|
||||
scene.getParty(),
|
||||
ModifierPoolType.PLAYER,
|
||||
0
|
||||
); // refresh player item pool
|
||||
const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], {
|
||||
guaranteedModifierTiers: [tier],
|
||||
})[0];
|
||||
encounter.setDialogueToken("itemName", item.type.name);
|
||||
encounter.misc = item;
|
||||
|
||||
encounter.spriteConfigs = [
|
||||
{
|
||||
spriteKey: item.type.iconImage,
|
||||
fileRoot: "items",
|
||||
hasShadow: false,
|
||||
x: 35,
|
||||
y: -5,
|
||||
scale: 0.75,
|
||||
isItem: true,
|
||||
},
|
||||
{
|
||||
spriteKey: bossSpecies.speciesId.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
tint: 0.25,
|
||||
x: -5,
|
||||
repeat: true,
|
||||
},
|
||||
];
|
||||
|
||||
// If player has a stealing move, they succeed automatically
|
||||
encounter.options[1].meetsRequirements(scene);
|
||||
const primaryPokemon = encounter.options[1].primaryPokemon;
|
||||
if (primaryPokemon) {
|
||||
// Use primaryPokemon to execute the thievery
|
||||
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_steal_tooltip`;
|
||||
} else {
|
||||
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_tooltip`;
|
||||
}
|
||||
|
||||
return true;
|
||||
})
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_1_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Pick battle
|
||||
const item = scene.currentBattle.mysteryEncounter
|
||||
.misc as ModifierTypeOption;
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: [item],
|
||||
fillRemaining: false,
|
||||
});
|
||||
await initBattleWithEnemyConfig(
|
||||
scene,
|
||||
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]
|
||||
);
|
||||
}
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
|
||||
.withDisabledOnRequirementsNotMet(false)
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Pick steal
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const item = scene.currentBattle.mysteryEncounter
|
||||
.misc as ModifierTypeOption;
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: [item],
|
||||
fillRemaining: false,
|
||||
});
|
||||
|
||||
// If player has a stealing move, they succeed automatically
|
||||
const primaryPokemon = encounter.options[1].primaryPokemon;
|
||||
if (primaryPokemon) {
|
||||
// Use primaryPokemon to execute the thievery
|
||||
await showEncounterText(
|
||||
scene,
|
||||
`${namespace}_option_2_steal_result`
|
||||
);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
return;
|
||||
}
|
||||
|
||||
const roll = randSeedInt(16);
|
||||
if (roll > 6) {
|
||||
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
|
||||
const config =
|
||||
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
|
||||
config.pokemonConfigs[0].tags = [
|
||||
BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON,
|
||||
];
|
||||
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (
|
||||
pokemon: Pokemon
|
||||
) => {
|
||||
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken(
|
||||
"enemyPokemon",
|
||||
pokemon.name
|
||||
);
|
||||
queueEncounterMessage(pokemon.scene, `${namespace}_boss_enraged`);
|
||||
pokemon.scene.unshiftPhase(
|
||||
new StatChangePhase(
|
||||
pokemon.scene,
|
||||
pokemon.getBattlerIndex(),
|
||||
true,
|
||||
[
|
||||
BattleStat.ATK,
|
||||
BattleStat.DEF,
|
||||
BattleStat.SPATK,
|
||||
BattleStat.SPDEF,
|
||||
BattleStat.SPD,
|
||||
],
|
||||
1
|
||||
)
|
||||
);
|
||||
};
|
||||
await showEncounterText(scene, `${namespace}_option_2_bad_result`);
|
||||
await initBattleWithEnemyConfig(scene, config);
|
||||
} else {
|
||||
// Steal item (37.5%)
|
||||
// Display result message then proceed to rewards
|
||||
await showEncounterText(scene, `${namespace}_option_2_good_result`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_3_selected`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
}
|
||||
)
|
||||
.build();
|
|
@ -1,135 +0,0 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle, queueEncounterMessage,
|
||||
setEncounterRewards,
|
||||
showEncounterText
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import {
|
||||
getPartyLuckValue,
|
||||
getPlayerModifierTypeOptions,
|
||||
ModifierPoolType,
|
||||
ModifierTypeOption,
|
||||
regenerateModifierPoolThresholds
|
||||
} from "#app/modifier/modifier-type";
|
||||
import { StatChangePhase } from "#app/phases";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MoveRequirement } from "../mystery-encounter-requirements";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
|
||||
export const FightOrFlightEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.FIGHT_OR_FLIGHT)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withIntroSpriteConfigs([]) // Set in onInit()
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withCatchAllowed(true)
|
||||
.withHideWildIntroMessage(true)
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
|
||||
// Calculate boss mon
|
||||
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 1,
|
||||
pokemonConfigs: [{ species: bossSpecies, isBoss: true }]
|
||||
};
|
||||
encounter.enemyPartyConfigs = [config];
|
||||
|
||||
// Calculate item
|
||||
// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
|
||||
const tier = scene.currentBattle.waveIndex > 160 ? ModifierTier.MASTER : scene.currentBattle.waveIndex > 110 ? ModifierTier.ROGUE : scene.currentBattle.waveIndex > 60 ? ModifierTier.ULTRA : ModifierTier.GREAT;
|
||||
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0); // refresh player item pool
|
||||
const item = getPlayerModifierTypeOptions(1, scene.getParty(), [], { guaranteedModifierTiers: [tier] })[0];
|
||||
encounter.setDialogueToken("itemName", item.type.name);
|
||||
encounter.misc = item;
|
||||
|
||||
encounter.spriteConfigs = [
|
||||
{
|
||||
spriteKey: item.type.iconImage,
|
||||
fileRoot: "items",
|
||||
hasShadow: false,
|
||||
x: 35,
|
||||
y: -5,
|
||||
scale: 0.75,
|
||||
isItem: true
|
||||
},
|
||||
{
|
||||
spriteKey: bossSpecies.speciesId.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
tint: 0.25,
|
||||
x: -5,
|
||||
repeat: true
|
||||
}
|
||||
];
|
||||
|
||||
// If player has a stealing move, they succeed automatically
|
||||
encounter.options[1].meetsRequirements(scene);
|
||||
const primaryPokemon = encounter.options[1].primaryPokemon;
|
||||
if (primaryPokemon) {
|
||||
// Use primaryPokemon to execute the thievery
|
||||
encounter.dialogue.encounterOptionsDialogue.options[1].buttonTooltip = "mysteryEncounter:fight_or_flight_option_2_steal_tooltip";
|
||||
} else {
|
||||
encounter.dialogue.encounterOptionsDialogue.options[1].buttonTooltip = "mysteryEncounter:fight_or_flight_option_2_tooltip";
|
||||
}
|
||||
|
||||
return true;
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Pick battle
|
||||
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
|
||||
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
|
||||
})
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
|
||||
.withDisabledOnRequirementsNotMet(false)
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Pick steal
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const item = scene.currentBattle.mysteryEncounter.misc as ModifierTypeOption;
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [item], fillRemaining: false });
|
||||
|
||||
// If player has a stealing move, they succeed automatically
|
||||
const primaryPokemon = encounter.options[1].primaryPokemon;
|
||||
if (primaryPokemon) {
|
||||
// Use primaryPokemon to execute the thievery
|
||||
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_steal_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
return;
|
||||
}
|
||||
|
||||
const roll = randSeedInt(16);
|
||||
if (roll > 6) {
|
||||
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
|
||||
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
|
||||
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
|
||||
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
|
||||
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
|
||||
queueEncounterMessage(pokemon.scene, "mysteryEncounter:fight_or_flight_boss_enraged");
|
||||
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
|
||||
};
|
||||
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_bad_result");
|
||||
await initBattleWithEnemyConfig(scene, config);
|
||||
} else {
|
||||
// Steal item (37.5%)
|
||||
// Display result message then proceed to rewards
|
||||
await showEncounterText(scene, "mysteryEncounter:fight_or_flight_option_2_good_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
})
|
||||
.build())
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
})
|
||||
.build();
|
|
@ -0,0 +1,244 @@
|
|||
import {
|
||||
EnemyPartyConfig,
|
||||
initBattleWithEnemyConfig,
|
||||
setEncounterRewards,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import {
|
||||
trainerConfigs,
|
||||
TrainerPartyCompoundTemplate,
|
||||
TrainerPartyTemplate,
|
||||
trainerPartyTemplates,
|
||||
} from "#app/data/trainer-config";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import * as Utils from "../../../utils";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:mysterious_challengers";
|
||||
|
||||
export const MysteriousChallengersEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.MYSTERIOUS_CHALLENGERS
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.GREAT)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withIntroSpriteConfigs([]) // These are set in onInit()
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
])
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Calculates what trainers are available for battle in the encounter
|
||||
|
||||
// Normal difficulty trainer is randomly pulled from biome
|
||||
const normalTrainerType = scene.arena.randomTrainerType(
|
||||
scene.currentBattle.waveIndex
|
||||
);
|
||||
const normalConfig = trainerConfigs[normalTrainerType].copy();
|
||||
let female = false;
|
||||
if (normalConfig.hasGenders) {
|
||||
female = !!Utils.randSeedInt(2);
|
||||
}
|
||||
const normalSpriteKey = normalConfig.getSpriteKey(
|
||||
female,
|
||||
normalConfig.doubleOnly
|
||||
);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: normalConfig,
|
||||
female: female,
|
||||
});
|
||||
|
||||
// Hard difficulty trainer is another random trainer, but with AVERAGE_BALANCED config
|
||||
// Number of mons is based off wave: 1-20 is 2, 20-40 is 3, etc. capping at 6 after wave 100
|
||||
const hardTrainerType = scene.arena.randomTrainerType(
|
||||
scene.currentBattle.waveIndex
|
||||
);
|
||||
const hardTemplate = new TrainerPartyCompoundTemplate(
|
||||
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
|
||||
new TrainerPartyTemplate(
|
||||
Math.min(Math.ceil(scene.currentBattle.waveIndex / 20), 5),
|
||||
PartyMemberStrength.AVERAGE,
|
||||
false,
|
||||
true
|
||||
)
|
||||
);
|
||||
const hardConfig = trainerConfigs[hardTrainerType].copy();
|
||||
hardConfig.setPartyTemplates(hardTemplate);
|
||||
female = false;
|
||||
if (hardConfig.hasGenders) {
|
||||
female = !!Utils.randSeedInt(2);
|
||||
}
|
||||
const hardSpriteKey = hardConfig.getSpriteKey(
|
||||
female,
|
||||
hardConfig.doubleOnly
|
||||
);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: hardConfig,
|
||||
levelAdditiveMultiplier: 0.5,
|
||||
female: female,
|
||||
});
|
||||
|
||||
// Brutal trainer is pulled from pool of boss trainers (gym leaders) for the biome
|
||||
// They are given an E4 template team, so will be stronger than usual boss encounter and always have 6 mons
|
||||
const brutalTrainerType = scene.arena.randomTrainerType(
|
||||
scene.currentBattle.waveIndex,
|
||||
true
|
||||
);
|
||||
const e4Template = trainerPartyTemplates.ELITE_FOUR;
|
||||
const brutalConfig = trainerConfigs[brutalTrainerType].copy();
|
||||
brutalConfig.setPartyTemplates(e4Template);
|
||||
brutalConfig.partyTemplateFunc = null; // Overrides gym leader party template func
|
||||
female = false;
|
||||
if (brutalConfig.hasGenders) {
|
||||
female = !!Utils.randSeedInt(2);
|
||||
}
|
||||
const brutalSpriteKey = brutalConfig.getSpriteKey(
|
||||
female,
|
||||
brutalConfig.doubleOnly
|
||||
);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: brutalConfig,
|
||||
levelAdditiveMultiplier: 1.1,
|
||||
female: female,
|
||||
});
|
||||
|
||||
encounter.spriteConfigs = [
|
||||
{
|
||||
spriteKey: normalSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1,
|
||||
},
|
||||
{
|
||||
spriteKey: hardSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1,
|
||||
},
|
||||
{
|
||||
spriteKey: brutalSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1,
|
||||
},
|
||||
];
|
||||
|
||||
return true;
|
||||
})
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn standard trainer battle with memory mushroom reward
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: [
|
||||
modifierTypes.TM_COMMON,
|
||||
modifierTypes.TM_GREAT,
|
||||
modifierTypes.MEMORY_MUSHROOM,
|
||||
],
|
||||
fillRemaining: true,
|
||||
});
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 10);
|
||||
return ret;
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [
|
||||
ModifierTier.ULTRA,
|
||||
ModifierTier.GREAT,
|
||||
ModifierTier.GREAT,
|
||||
],
|
||||
fillRemaining: true,
|
||||
});
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 100);
|
||||
return ret;
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn brutal fight with ROGUE/ULTRA/GREAT reward (can improve with luck)
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[2];
|
||||
|
||||
// To avoid player level snowballing from picking this option
|
||||
encounter.expMultiplier = 0.9;
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [
|
||||
ModifierTier.ROGUE,
|
||||
ModifierTier.ULTRA,
|
||||
ModifierTier.GREAT,
|
||||
],
|
||||
fillRemaining: true,
|
||||
});
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 1000);
|
||||
return ret;
|
||||
}
|
||||
)
|
||||
.withOutroDialogue([
|
||||
{
|
||||
text: `${namespace}_outro_win`,
|
||||
},
|
||||
])
|
||||
.build();
|
|
@ -1,143 +0,0 @@
|
|||
import { EnemyPartyConfig, initBattleWithEnemyConfig, setEncounterRewards } from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import {
|
||||
trainerConfigs,
|
||||
TrainerPartyCompoundTemplate,
|
||||
TrainerPartyTemplate,
|
||||
trainerPartyTemplates
|
||||
} from "#app/data/trainer-config";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { PartyMemberStrength } from "#enums/party-member-strength";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import * as Utils from "../../../utils";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
|
||||
export const MysteriousChallengersEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHALLENGERS)
|
||||
.withEncounterTier(MysteryEncounterTier.GREAT)
|
||||
.withIntroSpriteConfigs([]) // These are set in onInit()
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Calculates what trainers are available for battle in the encounter
|
||||
|
||||
// Normal difficulty trainer is randomly pulled from biome
|
||||
const normalTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex);
|
||||
const normalConfig = trainerConfigs[normalTrainerType].copy();
|
||||
let female = false;
|
||||
if (normalConfig.hasGenders) {
|
||||
female = !!(Utils.randSeedInt(2));
|
||||
}
|
||||
const normalSpriteKey = normalConfig.getSpriteKey(female, normalConfig.doubleOnly);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: normalConfig,
|
||||
female: female
|
||||
});
|
||||
|
||||
// Hard difficulty trainer is another random trainer, but with AVERAGE_BALANCED config
|
||||
// Number of mons is based off wave: 1-20 is 2, 20-40 is 3, etc. capping at 6 after wave 100
|
||||
const hardTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex);
|
||||
const hardTemplate = new TrainerPartyCompoundTemplate(
|
||||
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
|
||||
new TrainerPartyTemplate(Math.min(Math.ceil(scene.currentBattle.waveIndex / 20), 5), PartyMemberStrength.AVERAGE, false, true));
|
||||
const hardConfig = trainerConfigs[hardTrainerType].copy();
|
||||
hardConfig.setPartyTemplates(hardTemplate);
|
||||
female = false;
|
||||
if (hardConfig.hasGenders) {
|
||||
female = !!(Utils.randSeedInt(2));
|
||||
}
|
||||
const hardSpriteKey = hardConfig.getSpriteKey(female, hardConfig.doubleOnly);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: hardConfig,
|
||||
levelAdditiveMultiplier: 0.5,
|
||||
female: female,
|
||||
});
|
||||
|
||||
// Brutal trainer is pulled from pool of boss trainers (gym leaders) for the biome
|
||||
// They are given an E4 template team, so will be stronger than usual boss encounter and always have 6 mons
|
||||
const brutalTrainerType = scene.arena.randomTrainerType(scene.currentBattle.waveIndex, true);
|
||||
const e4Template = trainerPartyTemplates.ELITE_FOUR;
|
||||
const brutalConfig = trainerConfigs[brutalTrainerType].copy();
|
||||
brutalConfig.setPartyTemplates(e4Template);
|
||||
brutalConfig.partyTemplateFunc = null; // Overrides gym leader party template func
|
||||
female = false;
|
||||
if (brutalConfig.hasGenders) {
|
||||
female = !!(Utils.randSeedInt(2));
|
||||
}
|
||||
const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly);
|
||||
encounter.enemyPartyConfigs.push({
|
||||
trainerConfig: brutalConfig,
|
||||
levelAdditiveMultiplier: 1.1,
|
||||
female: female
|
||||
});
|
||||
|
||||
encounter.spriteConfigs = [
|
||||
{
|
||||
spriteKey: normalSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1
|
||||
},
|
||||
{
|
||||
spriteKey: hardSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1
|
||||
},
|
||||
{
|
||||
spriteKey: brutalSpriteKey,
|
||||
fileRoot: "trainer",
|
||||
hasShadow: true,
|
||||
tint: 1
|
||||
}
|
||||
];
|
||||
|
||||
return true;
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn standard trainer battle with memory mushroom reward
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.TM_COMMON, modifierTypes.TM_GREAT, modifierTypes.MEMORY_MUSHROOM], fillRemaining: true });
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 10);
|
||||
return ret;
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn hard fight with ULTRA/GREAT reward (can improve with luck)
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[1];
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.GREAT, ModifierTier.GREAT], fillRemaining: true });
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 100);
|
||||
return ret;
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
// Spawn brutal fight with ROGUE/ULTRA/GREAT reward (can improve with luck)
|
||||
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[2];
|
||||
|
||||
// To avoid player level snowballing from picking this option
|
||||
encounter.expMultiplier = 0.9;
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ULTRA, ModifierTier.GREAT], fillRemaining: true });
|
||||
|
||||
// Seed offsets to remove possibility of different trainers having exact same teams
|
||||
let ret;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
ret = initBattleWithEnemyConfig(scene, config);
|
||||
}, scene.currentBattle.waveIndex * 1000);
|
||||
return ret;
|
||||
})
|
||||
.build();
|
|
@ -0,0 +1,168 @@
|
|||
import {
|
||||
getHighestLevelPlayerPokemon,
|
||||
koPlayerPokemon,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
setEncounterRewards,
|
||||
showEncounterText,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { GameOverPhase } from "#app/phases";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
|
||||
export const MysteriousChestEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.MYSTERIOUS_CHEST
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 2 to 180
|
||||
.withHideIntroVisuals(false)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "chest_blue",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: 4,
|
||||
y: 8,
|
||||
disableAnimation: true, // Re-enabled after option select
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_intro_message",
|
||||
},
|
||||
])
|
||||
.withTitle("mysteryEncounter:mysterious_chest_title")
|
||||
.withDescription("mysteryEncounter:mysterious_chest_description")
|
||||
.withQuery("mysteryEncounter:mysterious_chest_query")
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: "mysteryEncounter:mysterious_chest_option_1_label",
|
||||
buttonTooltip: "mysteryEncounter:mysterious_chest_option_1_tooltip",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_option_1_selected_message",
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene) => {
|
||||
// Play animation
|
||||
const introVisuals =
|
||||
scene.currentBattle.mysteryEncounter.introVisuals;
|
||||
introVisuals.spriteConfigs[0].disableAnimation = false;
|
||||
introVisuals.playAnim();
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Open the chest
|
||||
const roll = randSeedInt(100);
|
||||
if (roll > 60) {
|
||||
// Choose between 2 COMMON / 2 GREAT tier items (40%)
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [
|
||||
ModifierTier.COMMON,
|
||||
ModifierTier.COMMON,
|
||||
ModifierTier.GREAT,
|
||||
ModifierTier.GREAT,
|
||||
],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(
|
||||
scene,
|
||||
"mysteryEncounter:mysterious_chest_option_1_normal_result"
|
||||
);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 40) {
|
||||
// Choose between 3 ULTRA tier items (20%)
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [
|
||||
ModifierTier.ULTRA,
|
||||
ModifierTier.ULTRA,
|
||||
ModifierTier.ULTRA,
|
||||
],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(
|
||||
scene,
|
||||
"mysteryEncounter:mysterious_chest_option_1_good_result"
|
||||
);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 36) {
|
||||
// Choose between 2 ROGUE tier items (4%)
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(
|
||||
scene,
|
||||
"mysteryEncounter:mysterious_chest_option_1_great_result"
|
||||
);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 35) {
|
||||
// Choose 1 MASTER tier item (1%)
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTiers: [ModifierTier.MASTER],
|
||||
});
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(
|
||||
scene,
|
||||
"mysteryEncounter:mysterious_chest_option_1_amazing_result"
|
||||
);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else {
|
||||
// Your highest level unfainted Pok<6F>mon gets OHKO. Progress with no rewards (35%)
|
||||
const highestLevelPokemon = getHighestLevelPlayerPokemon(
|
||||
scene,
|
||||
true
|
||||
);
|
||||
koPlayerPokemon(highestLevelPokemon);
|
||||
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken(
|
||||
"pokeName",
|
||||
highestLevelPokemon.name
|
||||
);
|
||||
// Show which Pokemon was KOed, then leave encounter with no rewards
|
||||
// Does this synchronously so that game over doesn't happen over result message
|
||||
await showEncounterText(
|
||||
scene,
|
||||
"mysteryEncounter:mysterious_chest_option_1_bad_result"
|
||||
).then(() => {
|
||||
if (
|
||||
scene.getParty().filter((p) => p.isAllowedInBattle()).length ===
|
||||
0
|
||||
) {
|
||||
// All pokemon fainted, game over
|
||||
scene.clearPhaseQueue();
|
||||
scene.unshiftPhase(new GameOverPhase(scene));
|
||||
} else {
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
});
|
||||
}
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: "mysteryEncounter:mysterious_chest_option_2_label",
|
||||
buttonTooltip: "mysteryEncounter:mysterious_chest_option_2_tooltip",
|
||||
selected: [
|
||||
{
|
||||
text: "mysteryEncounter:mysterious_chest_option_2_selected_message",
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
}
|
||||
)
|
||||
.build();
|
|
@ -1,93 +0,0 @@
|
|||
import {
|
||||
getHighestLevelPlayerPokemon,
|
||||
koPlayerPokemon,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
setEncounterRewards,
|
||||
showEncounterText
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { GameOverPhase } from "#app/phases";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
|
||||
export const MysteriousChestEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "chest_blue",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: 4,
|
||||
y: 8,
|
||||
disableAnimation: true // Re-enabled after option select
|
||||
}
|
||||
])
|
||||
.withHideIntroVisuals(false)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 2 to 180
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene) => {
|
||||
// Play animation
|
||||
const introVisuals = scene.currentBattle.mysteryEncounter.introVisuals;
|
||||
introVisuals.spriteConfigs[0].disableAnimation = false;
|
||||
introVisuals.playAnim();
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Open the chest
|
||||
const roll = randSeedInt(100);
|
||||
if (roll > 60) {
|
||||
// Choose between 2 COMMON / 2 GREAT tier items (40%)
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.GREAT, ModifierTier.GREAT] });
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_normal_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 40) {
|
||||
// Choose between 3 ULTRA tier items (20%)
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ULTRA, ModifierTier.ULTRA, ModifierTier.ULTRA] });
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_good_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 36) {
|
||||
// Choose between 2 ROGUE tier items (4%)
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE] });
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_great_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else if (roll > 35) {
|
||||
// Choose 1 MASTER tier item (1%)
|
||||
setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.MASTER] });
|
||||
// Display result message then proceed to rewards
|
||||
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_amazing_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else {
|
||||
// Your highest level unfainted Pok<6F>mon gets OHKO. Progress with no rewards (35%)
|
||||
const highestLevelPokemon = getHighestLevelPlayerPokemon(scene, true);
|
||||
koPlayerPokemon(highestLevelPokemon);
|
||||
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("pokeName", highestLevelPokemon.name);
|
||||
// Show which Pokemon was KOed, then leave encounter with no rewards
|
||||
// Does this synchronously so that game over doesn't happen over result message
|
||||
await showEncounterText(scene, "mysteryEncounter:mysterious_chest_option_1_bad_result")
|
||||
.then(() => {
|
||||
if (scene.getParty().filter(p => p.isAllowedInBattle()).length === 0) {
|
||||
// All pokemon fainted, game over
|
||||
scene.clearPhaseQueue();
|
||||
scene.unshiftPhase(new GameOverPhase(scene));
|
||||
} else {
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
});
|
||||
}
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
})
|
||||
.build();
|
|
@ -0,0 +1,269 @@
|
|||
import {
|
||||
generateModifierTypeOption,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
selectPokemonForOption,
|
||||
setEncounterExp,
|
||||
updatePlayerMoney,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import i18next from "i18next";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import { MoneyRequirement } from "../mystery-encounter-requirements";
|
||||
|
||||
/** the i18n namespace for this encounter */
|
||||
const namespace = "mysteryEncounter:shady_vitamin_dealer";
|
||||
|
||||
export const ShadyVitaminDealerEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.SHADY_VITAMIN_DEALER
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withSceneWaveRangeRequirement(10, 180)
|
||||
.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
|
||||
.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: Species.KROOKODILE.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
repeat: true,
|
||||
x: 10,
|
||||
y: -1,
|
||||
},
|
||||
{
|
||||
spriteKey: "b2w2_veteran_m",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: -10,
|
||||
y: 2,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
{
|
||||
text: `${namespace}_intro_dialogue`,
|
||||
speaker: `${namespace}_speaker`,
|
||||
},
|
||||
])
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(
|
||||
scene,
|
||||
-(encounter.options[0].requirements[0] as MoneyRequirement)
|
||||
.requiredMoney
|
||||
);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
|
||||
.type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
|
||||
.type,
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers,
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(
|
||||
scene,
|
||||
pokemon
|
||||
);
|
||||
if (!meetsReqs) {
|
||||
return i18next.t(`${namespace}_invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(
|
||||
scene,
|
||||
onPokemonSelected,
|
||||
null,
|
||||
selectableFilter
|
||||
);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Cheap Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Damage and status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Pokemon takes 1/3 max HP damage
|
||||
const damage = Math.round(chosenPokemon.getMaxHp() / 3);
|
||||
chosenPokemon.hp = Math.max(chosenPokemon.hp - damage, 0);
|
||||
|
||||
// Roll for poison (80%)
|
||||
if (randSeedInt(10) < 8) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
|
||||
// Toxic applied
|
||||
queueEncounterMessage(scene, `${namespace}_bad_poison`);
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, `${namespace}_damage_only`);
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, `${namespace}_damage_only`);
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(
|
||||
scene,
|
||||
-(encounter.options[1].requirements[0] as MoneyRequirement)
|
||||
.requiredMoney
|
||||
);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
|
||||
.type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER)
|
||||
.type,
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers,
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(
|
||||
scene,
|
||||
pokemon
|
||||
);
|
||||
if (!meetsReqs) {
|
||||
return i18next.t(`${namespace}_invalid_selection`);
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(
|
||||
scene,
|
||||
onPokemonSelected,
|
||||
null,
|
||||
selectableFilter
|
||||
);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Expensive Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Roll for poison (20%)
|
||||
if (randSeedInt(10) < 2) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
|
||||
// Poison applied
|
||||
queueEncounterMessage(scene, `${namespace}_poison`);
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, `${namespace}_no_bad_effects`);
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, `${namespace}_no_bad_effects`);
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
}
|
||||
)
|
||||
.build();
|
|
@ -1,194 +0,0 @@
|
|||
import {
|
||||
generateModifierTypeOption,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
selectPokemonForOption, setEncounterExp,
|
||||
updatePlayerMoney,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import {
|
||||
MoneyRequirement
|
||||
} from "../mystery-encounter-requirements";
|
||||
import i18next from "i18next";
|
||||
|
||||
export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
|
||||
.withEncounterTier(MysteryEncounterTier.COMMON)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: Species.KROOKODILE.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
repeat: true,
|
||||
x: 10,
|
||||
y: -1
|
||||
},
|
||||
{
|
||||
spriteKey: "b2w2_veteran_m",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
x: -10,
|
||||
y: 2
|
||||
}
|
||||
])
|
||||
.withSceneWaveRangeRequirement(10, 180)
|
||||
.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
|
||||
.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
|
||||
if (!meetsReqs) {
|
||||
return i18next.t("mysteryEncounter:shady_vitamin_dealer_invalid_selection");
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Cheap Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Damage and status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Pokemon takes 1/3 max HP damage
|
||||
const damage = Math.round(chosenPokemon.getMaxHp() / 3);
|
||||
chosenPokemon.hp = Math.max(chosenPokemon.hp - damage, 0);
|
||||
|
||||
// Roll for poison (80%)
|
||||
if (randSeedInt(10) < 8) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
|
||||
// Toxic applied
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_bad_poison");
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_damage_only");
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_damage_only");
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build())
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Update money
|
||||
updatePlayerMoney(scene, -(encounter.options[1].requirements[0] as MoneyRequirement).requiredMoney);
|
||||
// Calculate modifiers and dialogue tokens
|
||||
const modifiers = [
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type,
|
||||
generateModifierTypeOption(scene, modifierTypes.BASE_STAT_BOOSTER).type
|
||||
];
|
||||
encounter.setDialogueToken("boost1", modifiers[0].name);
|
||||
encounter.setDialogueToken("boost2", modifiers[1].name);
|
||||
encounter.misc = {
|
||||
chosenPokemon: pokemon,
|
||||
modifiers: modifiers
|
||||
};
|
||||
};
|
||||
|
||||
// Only Pokemon that can gain benefits are above 1/3rd HP with no status
|
||||
const selectableFilter = (pokemon: Pokemon) => {
|
||||
// If pokemon meets primary pokemon reqs, it can be selected
|
||||
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
|
||||
if (!meetsReqs) {
|
||||
return i18next.t("mysteryEncounter:shady_vitamin_dealer_invalid_selection");
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Choose Expensive Option
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
const modifiers = encounter.misc.modifiers;
|
||||
|
||||
for (const modType of modifiers) {
|
||||
const modifier = modType.newModifier(chosenPokemon);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.withPostOptionPhase(async (scene: BattleScene) => {
|
||||
// Status applied after dealer leaves (to make thematic sense)
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const chosenPokemon = encounter.misc.chosenPokemon;
|
||||
|
||||
// Roll for poison (20%)
|
||||
if (randSeedInt(10) < 2) {
|
||||
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
|
||||
// Poison applied
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_poison");
|
||||
} else {
|
||||
// Pokemon immune or something else prevents status
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_no_bad_effects");
|
||||
}
|
||||
} else {
|
||||
queueEncounterMessage(scene, "mysteryEncounter:shady_vitamin_dealer_no_bad_effects");
|
||||
}
|
||||
|
||||
setEncounterExp(scene, [chosenPokemon.id], 100);
|
||||
|
||||
chosenPokemon.updateInfo();
|
||||
})
|
||||
.build())
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Leave encounter with no rewards or exp
|
||||
leaveEncounterWithoutBattle(scene, true);
|
||||
return true;
|
||||
})
|
||||
.build();
|
|
@ -0,0 +1,175 @@
|
|||
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import * as Utils from "../../../utils";
|
||||
import { getPokemonSpecies } from "../../pokemon-species";
|
||||
import { Status, StatusEffect } from "../../status-effect";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import { MoveRequirement } from "../mystery-encounter-requirements";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
EnemyPokemonConfig,
|
||||
generateModifierTypeOption,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle,
|
||||
queueEncounterMessage,
|
||||
setEncounterExp,
|
||||
setEncounterRewards,
|
||||
} from "../mystery-encounter-utils";
|
||||
|
||||
/** i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:sleeping_snorlax";
|
||||
|
||||
export const SleepingSnorlaxEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.SLEEPING_SNORLAX
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.ULTRA)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withCatchAllowed(true)
|
||||
.withHideWildIntroMessage(true)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: Species.SNORLAX.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
tint: 0.25,
|
||||
scale: 1.5,
|
||||
repeat: true,
|
||||
y: 5,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
])
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
console.log(encounter);
|
||||
|
||||
// Calculate boss mon
|
||||
const bossSpecies = getPokemonSpecies(Species.SNORLAX);
|
||||
const pokemonConfig: EnemyPokemonConfig = {
|
||||
species: bossSpecies,
|
||||
isBoss: true,
|
||||
status: StatusEffect.SLEEP,
|
||||
};
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 2,
|
||||
pokemonConfigs: [pokemonConfig],
|
||||
};
|
||||
encounter.enemyPartyConfigs = [config];
|
||||
return true;
|
||||
})
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_1_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
// Pick battle
|
||||
// TODO: do we want special rewards for this?
|
||||
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
|
||||
await initBattleWithEnemyConfig(
|
||||
scene,
|
||||
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]
|
||||
);
|
||||
}
|
||||
)
|
||||
.withSimpleOption(
|
||||
{
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_2_selected_message`,
|
||||
},
|
||||
],
|
||||
},
|
||||
async (scene: BattleScene) => {
|
||||
const instance = scene.currentBattle.mysteryEncounter;
|
||||
let roll: integer;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
roll = Utils.randSeedInt(16, 0);
|
||||
}, scene.currentBattle.waveIndex);
|
||||
|
||||
// Half Snorlax exp to entire party
|
||||
setEncounterExp(
|
||||
scene,
|
||||
scene.getParty().map((p) => p.id),
|
||||
98
|
||||
);
|
||||
|
||||
if (roll > 4) {
|
||||
// Fall asleep and get a sitrus berry (75%)
|
||||
const p = instance.primaryPokemon;
|
||||
p.status = new Status(StatusEffect.SLEEP, 0, 3);
|
||||
p.updateInfo(true);
|
||||
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
|
||||
const sitrus = generateModifierTypeOption(
|
||||
scene,
|
||||
modifierTypes.BERRY,
|
||||
[BerryType.SITRUS]
|
||||
);
|
||||
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeOptions: [sitrus],
|
||||
fillRemaining: false,
|
||||
});
|
||||
queueEncounterMessage(scene, `${namespace}_option_2_bad_result`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else {
|
||||
// Heal to full (25%)
|
||||
for (const pokemon of scene.getParty()) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus();
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
|
||||
queueEncounterMessage(scene, `${namespace}_option_2_good_result`);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
}
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
disabledTooltip: `${namespace}_option_3_disabled_tooltip`,
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Steal the Snorlax's Leftovers
|
||||
const instance = scene.currentBattle.mysteryEncounter;
|
||||
setEncounterRewards(scene, {
|
||||
guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS],
|
||||
fillRemaining: false,
|
||||
});
|
||||
queueEncounterMessage(scene, `${namespace}_option_3_good_result`);
|
||||
// Snorlax exp to Pokemon that did the stealing
|
||||
setEncounterExp(scene, [instance.primaryPokemon.id], 189);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
|
@ -1,113 +0,0 @@
|
|||
import {
|
||||
modifierTypes
|
||||
} from "#app/modifier/modifier-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import * as Utils from "../../../utils";
|
||||
import { getPokemonSpecies } from "../../pokemon-species";
|
||||
import { Status, StatusEffect } from "../../status-effect";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
import { MoveRequirement } from "../mystery-encounter-requirements";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
EnemyPokemonConfig, generateModifierTypeOption,
|
||||
initBattleWithEnemyConfig,
|
||||
leaveEncounterWithoutBattle, queueEncounterMessage, setEncounterExp,
|
||||
setEncounterRewards
|
||||
} from "../mystery-encounter-utils";
|
||||
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
|
||||
|
||||
export const SleepingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.SLEEPING_SNORLAX)
|
||||
.withEncounterTier(MysteryEncounterTier.ULTRA)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: Species.SNORLAX.toString(),
|
||||
fileRoot: "pokemon",
|
||||
hasShadow: true,
|
||||
tint: 0.25,
|
||||
scale: 1.5,
|
||||
repeat: true,
|
||||
y: 5
|
||||
}
|
||||
])
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withCatchAllowed(true)
|
||||
.withHideWildIntroMessage(true)
|
||||
.withOnInit((scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
console.log(encounter);
|
||||
|
||||
// Calculate boss mon
|
||||
const bossSpecies = getPokemonSpecies(Species.SNORLAX);
|
||||
const pokemonConfig: EnemyPokemonConfig = {
|
||||
species: bossSpecies,
|
||||
isBoss: true,
|
||||
status: StatusEffect.SLEEP
|
||||
};
|
||||
const config: EnemyPartyConfig = {
|
||||
levelAdditiveMultiplier: 2,
|
||||
pokemonConfigs: [pokemonConfig]
|
||||
};
|
||||
encounter.enemyPartyConfigs = [config];
|
||||
return true;
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Pick battle
|
||||
// TODO: do we want special rewards for this?
|
||||
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
|
||||
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const instance = scene.currentBattle.mysteryEncounter;
|
||||
let roll: integer;
|
||||
scene.executeWithSeedOffset(() => {
|
||||
roll = Utils.randSeedInt(16, 0);
|
||||
}, scene.currentBattle.waveIndex);
|
||||
|
||||
// Half Snorlax exp to entire party
|
||||
setEncounterExp(scene, scene.getParty().map(p => p.id), 98);
|
||||
|
||||
if (roll > 4) {
|
||||
// Fall asleep and get a sitrus berry (75%)
|
||||
const p = instance.primaryPokemon;
|
||||
p.status = new Status(StatusEffect.SLEEP, 0, 3);
|
||||
p.updateInfo(true);
|
||||
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
|
||||
const sitrus = generateModifierTypeOption(scene, modifierTypes.BERRY, [BerryType.SITRUS]);
|
||||
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeOptions: [sitrus], fillRemaining: false });
|
||||
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_bad_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
} else {
|
||||
// Heal to full (25%)
|
||||
for (const pokemon of scene.getParty()) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus();
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
|
||||
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_2_good_result");
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
}
|
||||
})
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
// Steal the Snorlax's Leftovers
|
||||
const instance = scene.currentBattle.mysteryEncounter;
|
||||
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: false });
|
||||
queueEncounterMessage(scene, "mysteryEncounter:sleeping_snorlax_option_3_good_result");
|
||||
// Snorlax exp to Pokemon that did the stealing
|
||||
setEncounterExp(scene, [instance.primaryPokemon.id], 189);
|
||||
leaveEncounterWithoutBattle(scene);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
|
@ -0,0 +1,444 @@
|
|||
import { Ability, allAbilities } from "#app/data/ability";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
getEncounterText,
|
||||
initBattleWithEnemyConfig,
|
||||
selectPokemonForOption,
|
||||
setEncounterRewards,
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { Nature, getNatureName } from "#app/data/nature";
|
||||
import { speciesStarters } from "#app/data/pokemon-species";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { pokemonInfo } from "#app/locales/en/pokemon-info";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { AbilityAttr } from "#app/system/game-data";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { randSeedShuffle } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import IMysteryEncounter, {
|
||||
MysteryEncounterBuilder,
|
||||
MysteryEncounterTier,
|
||||
} from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
|
||||
/** The i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounter:training_session";
|
||||
|
||||
export const TrainingSessionEncounter: IMysteryEncounter =
|
||||
MysteryEncounterBuilder.withEncounterType(
|
||||
MysteryEncounterType.TRAINING_SESSION
|
||||
)
|
||||
.withEncounterTier(MysteryEncounterTier.ULTRA)
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withHideWildIntroMessage(true)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "training_gear",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
y: 3,
|
||||
},
|
||||
])
|
||||
.withIntroDialogue([
|
||||
{
|
||||
text: `${namespace}_intro_message`,
|
||||
},
|
||||
])
|
||||
.withTitle(`${namespace}_title`)
|
||||
.withDescription(`${namespace}_description`)
|
||||
.withQuery(`${namespace}_query`)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_1_label`,
|
||||
buttonTooltip: `${namespace}_option_1_tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
};
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn light training session with chosen pokemon
|
||||
// Every 50 waves, add +1 boss segment, capping at 5
|
||||
const segments = Math.min(
|
||||
2 + Math.floor(scene.currentBattle.waveIndex / 50),
|
||||
5
|
||||
);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(
|
||||
scene,
|
||||
playerPokemon,
|
||||
segments,
|
||||
modifiers
|
||||
);
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const getIvName = (index: number) => {
|
||||
switch (index) {
|
||||
case Stat.HP:
|
||||
return pokemonInfo.Stat["HPshortened"];
|
||||
case Stat.ATK:
|
||||
return pokemonInfo.Stat["ATKshortened"];
|
||||
case Stat.DEF:
|
||||
return pokemonInfo.Stat["DEFshortened"];
|
||||
case Stat.SPATK:
|
||||
return pokemonInfo.Stat["SPATKshortened"];
|
||||
case Stat.SPDEF:
|
||||
return pokemonInfo.Stat["SPDEFshortened"];
|
||||
case Stat.SPD:
|
||||
return pokemonInfo.Stat["SPDshortened"];
|
||||
}
|
||||
};
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
encounter.setDialogueToken("stat1", "-");
|
||||
encounter.setDialogueToken("stat2", "-");
|
||||
// Add the pokemon back to party with IV boost
|
||||
const ivIndexes = [];
|
||||
playerPokemon.ivs.forEach((iv, index) => {
|
||||
if (iv < 31) {
|
||||
ivIndexes.push({ iv: iv, index: index });
|
||||
}
|
||||
});
|
||||
|
||||
// Improves 2 random non-maxed IVs
|
||||
// +10 if IV is < 10, +5 if between 10-20, and +3 if > 20
|
||||
// A 0-4 starting IV will cap in 6 encounters (assuming you always rolled that IV)
|
||||
// 5-14 starting IV caps in 5 encounters
|
||||
// 15-19 starting IV caps in 4 encounters
|
||||
// 20-24 starting IV caps in 3 encounters
|
||||
// 25-27 starting IV caps in 2 encounters
|
||||
let improvedCount = 0;
|
||||
while (ivIndexes.length > 0 && improvedCount < 2) {
|
||||
randSeedShuffle(ivIndexes);
|
||||
const ivToChange = ivIndexes.pop();
|
||||
let newVal = ivToChange.iv;
|
||||
if (improvedCount === 0) {
|
||||
encounter.setDialogueToken(
|
||||
"stat1",
|
||||
getIvName(ivToChange.index)
|
||||
);
|
||||
} else {
|
||||
encounter.setDialogueToken(
|
||||
"stat2",
|
||||
getIvName(ivToChange.index)
|
||||
);
|
||||
}
|
||||
|
||||
// Corrects required encounter breakpoints to be continuous for all IV values
|
||||
if (ivToChange.iv <= 21 && ivToChange.iv - (1 % 5) === 0) {
|
||||
newVal += 1;
|
||||
}
|
||||
|
||||
newVal += ivToChange.iv <= 10 ? 10 : ivToChange.iv <= 20 ? 5 : 3;
|
||||
newVal = Math.min(newVal, 31);
|
||||
playerPokemon.ivs[ivToChange.index] = newVal;
|
||||
improvedCount++;
|
||||
}
|
||||
|
||||
if (improvedCount > 0) {
|
||||
playerPokemon.calculateStats();
|
||||
scene.gameData.updateSpeciesDexIvs(
|
||||
playerPokemon.species.getRootSpeciesId(true),
|
||||
playerPokemon.ivs
|
||||
);
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
}
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
scene.queueMessage(
|
||||
getEncounterText(scene, `${namespace}_battle_finished_1`),
|
||||
null,
|
||||
true
|
||||
);
|
||||
};
|
||||
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_2_label`,
|
||||
buttonTooltip: `${namespace}_option_2_tooltip`,
|
||||
secondOptionPrompt: `${namespace}_option_2_select_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and Nature
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const natures = new Array(25).fill(null).map((val, i) => i as Nature);
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for nature selection
|
||||
return natures.map((nature: Nature) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: getNatureName(nature, true, true, true, scene.uiTheme),
|
||||
handler: () => {
|
||||
// Pokemon and second option selected
|
||||
encounter.setDialogueToken("nature", getNatureName(nature));
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
chosenNature: nature,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn medium training session with chosen pokemon
|
||||
// Every 40 waves, add +1 boss segment, capping at 6
|
||||
const segments = Math.min(
|
||||
2 + Math.floor(scene.currentBattle.waveIndex / 40),
|
||||
6
|
||||
);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(
|
||||
scene,
|
||||
playerPokemon,
|
||||
segments,
|
||||
modifiers
|
||||
);
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(
|
||||
getEncounterText(scene, `${namespace}_battle_finished_2`),
|
||||
null,
|
||||
true
|
||||
);
|
||||
// Add the pokemon back to party with Nature change
|
||||
playerPokemon.setNature(encounter.misc.chosenNature);
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(
|
||||
new MysteryEncounterOptionBuilder()
|
||||
.withDialogue({
|
||||
buttonLabel: `${namespace}_option_3_label`,
|
||||
buttonTooltip: `${namespace}_option_3_tooltip`,
|
||||
secondOptionPrompt: `${namespace}_option_3_select_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}_option_selected_message`,
|
||||
},
|
||||
],
|
||||
})
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and ability to learn
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for ability selection
|
||||
const speciesForm = !!pokemon.getFusionSpeciesForm()
|
||||
? pokemon.getFusionSpeciesForm()
|
||||
: pokemon.getSpeciesForm();
|
||||
const abilityCount = speciesForm.getAbilityCount();
|
||||
const abilities = new Array(abilityCount)
|
||||
.fill(null)
|
||||
.map((val, i) => allAbilities[speciesForm.getAbility(i)]);
|
||||
return abilities.map((ability: Ability, index) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: ability.name,
|
||||
handler: () => {
|
||||
// Pokemon and ability selected
|
||||
encounter.setDialogueToken("ability", ability.name);
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
abilityIndex: index,
|
||||
};
|
||||
return true;
|
||||
},
|
||||
onHover: () => {
|
||||
scene.ui.showText(ability.description);
|
||||
},
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn hard training session with chosen pokemon
|
||||
// Every 30 waves, add +1 boss segment, capping at 6
|
||||
// Also starts with +1 to all stats
|
||||
const segments = Math.min(
|
||||
2 + Math.floor(scene.currentBattle.waveIndex / 30),
|
||||
6
|
||||
);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(
|
||||
scene,
|
||||
playerPokemon,
|
||||
segments,
|
||||
modifiers
|
||||
);
|
||||
config.pokemonConfigs[0].tags = [
|
||||
BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON,
|
||||
];
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(
|
||||
getEncounterText(scene, `${namespace}_battle_finished_3`),
|
||||
null,
|
||||
true
|
||||
);
|
||||
// Add the pokemon back to party with ability change
|
||||
const abilityIndex = encounter.misc.abilityIndex;
|
||||
if (!!playerPokemon.getFusionSpeciesForm()) {
|
||||
playerPokemon.fusionAbilityIndex = abilityIndex;
|
||||
if (
|
||||
speciesStarters.hasOwnProperty(
|
||||
playerPokemon.fusionSpecies.speciesId
|
||||
)
|
||||
) {
|
||||
scene.gameData.starterData[
|
||||
playerPokemon.fusionSpecies.speciesId
|
||||
].abilityAttr |=
|
||||
abilityIndex !== 1 || playerPokemon.fusionSpecies.ability2
|
||||
? Math.pow(2, playerPokemon.fusionAbilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
} else {
|
||||
playerPokemon.abilityIndex = abilityIndex;
|
||||
if (
|
||||
speciesStarters.hasOwnProperty(playerPokemon.species.speciesId)
|
||||
) {
|
||||
scene.gameData.starterData[
|
||||
playerPokemon.species.speciesId
|
||||
].abilityAttr |=
|
||||
abilityIndex !== 1 || playerPokemon.species.ability2
|
||||
? Math.pow(2, playerPokemon.abilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
}
|
||||
|
||||
playerPokemon.getAbility();
|
||||
playerPokemon.calculateStats();
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(
|
||||
scene,
|
||||
{ fillRemaining: true },
|
||||
null,
|
||||
onBeforeRewardsPhase
|
||||
);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
|
||||
function getEnemyConfig(
|
||||
scene: BattleScene,
|
||||
playerPokemon: PlayerPokemon,
|
||||
segments: number,
|
||||
modifiers: ModifiersHolder
|
||||
): EnemyPartyConfig {
|
||||
playerPokemon.resetSummonData();
|
||||
|
||||
// Passes modifiers by reference
|
||||
modifiers.value = scene.findModifiers(
|
||||
(m) =>
|
||||
m instanceof PokemonHeldItemModifier &&
|
||||
(m as PokemonHeldItemModifier).pokemonId === playerPokemon.id
|
||||
) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map(
|
||||
(mod) => mod.type
|
||||
) as PokemonHeldItemModifierType[];
|
||||
|
||||
const data = new PokemonData(playerPokemon);
|
||||
return {
|
||||
pokemonConfigs: [
|
||||
{
|
||||
species: playerPokemon.species,
|
||||
isBoss: true,
|
||||
bossSegments: segments,
|
||||
formIndex: playerPokemon.formIndex,
|
||||
level: playerPokemon.level,
|
||||
dataSource: data,
|
||||
modifierTypes: modifierTypes,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
class ModifiersHolder {
|
||||
public value: PokemonHeldItemModifier[] = [];
|
||||
|
||||
constructor() {}
|
||||
}
|
|
@ -1,309 +0,0 @@
|
|||
import { Ability, allAbilities } from "#app/data/ability";
|
||||
import {
|
||||
EnemyPartyConfig,
|
||||
getEncounterText,
|
||||
initBattleWithEnemyConfig,
|
||||
selectPokemonForOption,
|
||||
setEncounterRewards
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-utils";
|
||||
import { getNatureName, Nature } from "#app/data/nature";
|
||||
import { speciesStarters } from "#app/data/pokemon-species";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { pokemonInfo } from "#app/locales/en/pokemon-info";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { AbilityAttr } from "#app/system/game-data";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
|
||||
import { randSeedShuffle } from "#app/utils";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import BattleScene from "../../../battle-scene";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier } from "../mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
|
||||
|
||||
export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilder
|
||||
.withEncounterType(MysteryEncounterType.TRAINING_SESSION)
|
||||
.withEncounterTier(MysteryEncounterTier.ULTRA)
|
||||
.withIntroSpriteConfigs([
|
||||
{
|
||||
spriteKey: "training_gear",
|
||||
fileRoot: "mystery-encounters",
|
||||
hasShadow: true,
|
||||
y: 3
|
||||
}
|
||||
])
|
||||
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
|
||||
.withHideWildIntroMessage(true)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon
|
||||
};
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn light training session with chosen pokemon
|
||||
// Every 50 waves, add +1 boss segment, capping at 5
|
||||
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 50), 5);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const getIvName = (index: number) => {
|
||||
switch (index) {
|
||||
case Stat.HP:
|
||||
return pokemonInfo.Stat["HPshortened"];
|
||||
case Stat.ATK:
|
||||
return pokemonInfo.Stat["ATKshortened"];
|
||||
case Stat.DEF:
|
||||
return pokemonInfo.Stat["DEFshortened"];
|
||||
case Stat.SPATK:
|
||||
return pokemonInfo.Stat["SPATKshortened"];
|
||||
case Stat.SPDEF:
|
||||
return pokemonInfo.Stat["SPDEFshortened"];
|
||||
case Stat.SPD:
|
||||
return pokemonInfo.Stat["SPDshortened"];
|
||||
}
|
||||
};
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
encounter.setDialogueToken("stat1", "-");
|
||||
encounter.setDialogueToken("stat2", "-");
|
||||
// Add the pokemon back to party with IV boost
|
||||
const ivIndexes = [];
|
||||
playerPokemon.ivs.forEach((iv, index) => {
|
||||
if (iv < 31) {
|
||||
ivIndexes.push({ iv: iv, index: index });
|
||||
}
|
||||
});
|
||||
|
||||
// Improves 2 random non-maxed IVs
|
||||
// +10 if IV is < 10, +5 if between 10-20, and +3 if > 20
|
||||
// A 0-4 starting IV will cap in 6 encounters (assuming you always rolled that IV)
|
||||
// 5-14 starting IV caps in 5 encounters
|
||||
// 15-19 starting IV caps in 4 encounters
|
||||
// 20-24 starting IV caps in 3 encounters
|
||||
// 25-27 starting IV caps in 2 encounters
|
||||
let improvedCount = 0;
|
||||
while (ivIndexes.length > 0 && improvedCount < 2) {
|
||||
randSeedShuffle(ivIndexes);
|
||||
const ivToChange = ivIndexes.pop();
|
||||
let newVal = ivToChange.iv;
|
||||
if (improvedCount === 0) {
|
||||
encounter.setDialogueToken("stat1", getIvName(ivToChange.index));
|
||||
} else {
|
||||
encounter.setDialogueToken("stat2", getIvName(ivToChange.index));
|
||||
}
|
||||
|
||||
// Corrects required encounter breakpoints to be continuous for all IV values
|
||||
if (ivToChange.iv <= 21 && ivToChange.iv - 1 % 5 === 0) {
|
||||
newVal += 1;
|
||||
}
|
||||
|
||||
newVal += ivToChange.iv <= 10 ? 10 : ivToChange.iv <= 20 ? 5 : 3;
|
||||
newVal = Math.min(newVal, 31);
|
||||
playerPokemon.ivs[ivToChange.index] = newVal;
|
||||
improvedCount++;
|
||||
}
|
||||
|
||||
if (improvedCount > 0) {
|
||||
playerPokemon.calculateStats();
|
||||
scene.gameData.updateSpeciesDexIvs(playerPokemon.species.getRootSpeciesId(true), playerPokemon.ivs);
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
}
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_1"), null, true);
|
||||
};
|
||||
|
||||
setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and Nature
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const natures = new Array(25).fill(null).map((val, i) => i as Nature);
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for nature selection
|
||||
return natures.map((nature: Nature) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: getNatureName(nature, true, true, true, scene.uiTheme),
|
||||
handler: () => {
|
||||
// Pokemon and second option selected
|
||||
encounter.setDialogueToken("nature", getNatureName(nature));
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
chosenNature: nature
|
||||
};
|
||||
return true;
|
||||
}
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn medium training session with chosen pokemon
|
||||
// Every 40 waves, add +1 boss segment, capping at 6
|
||||
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 40), 6);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_2"), null, true);
|
||||
// Add the pokemon back to party with Nature change
|
||||
playerPokemon.setNature(encounter.misc.chosenNature);
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.withOption(new MysteryEncounterOptionBuilder()
|
||||
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
|
||||
// Open menu for selecting pokemon and ability to learn
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const onPokemonSelected = (pokemon: PlayerPokemon) => {
|
||||
// Return the options for ability selection
|
||||
const speciesForm = !!pokemon.getFusionSpeciesForm() ? pokemon.getFusionSpeciesForm() : pokemon.getSpeciesForm();
|
||||
const abilityCount = speciesForm.getAbilityCount();
|
||||
const abilities = new Array(abilityCount).fill(null).map((val, i) => allAbilities[speciesForm.getAbility(i)]);
|
||||
return abilities.map((ability: Ability, index) => {
|
||||
const option: OptionSelectItem = {
|
||||
label: ability.name,
|
||||
handler: () => {
|
||||
// Pokemon and ability selected
|
||||
encounter.setDialogueToken("ability", ability.name);
|
||||
encounter.misc = {
|
||||
playerPokemon: pokemon,
|
||||
abilityIndex: index
|
||||
};
|
||||
return true;
|
||||
},
|
||||
onHover: () => {
|
||||
scene.ui.showText(ability.description);
|
||||
}
|
||||
};
|
||||
return option;
|
||||
});
|
||||
};
|
||||
|
||||
return selectPokemonForOption(scene, onPokemonSelected);
|
||||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter;
|
||||
const playerPokemon: PlayerPokemon = encounter.misc.playerPokemon;
|
||||
|
||||
// Spawn hard training session with chosen pokemon
|
||||
// Every 30 waves, add +1 boss segment, capping at 6
|
||||
// Also starts with +1 to all stats
|
||||
const segments = Math.min(2 + Math.floor(scene.currentBattle.waveIndex / 30), 6);
|
||||
const modifiers = new ModifiersHolder();
|
||||
const config = getEnemyConfig(scene, playerPokemon, segments, modifiers);
|
||||
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
|
||||
scene.removePokemonFromPlayerParty(playerPokemon, false);
|
||||
|
||||
const onBeforeRewardsPhase = () => {
|
||||
scene.queueMessage(getEncounterText(scene, "mysteryEncounter:training_session_battle_finished_3"), null, true);
|
||||
// Add the pokemon back to party with ability change
|
||||
const abilityIndex = encounter.misc.abilityIndex;
|
||||
if (!!playerPokemon.getFusionSpeciesForm()) {
|
||||
playerPokemon.fusionAbilityIndex = abilityIndex;
|
||||
if (speciesStarters.hasOwnProperty(playerPokemon.fusionSpecies.speciesId)) {
|
||||
scene.gameData.starterData[playerPokemon.fusionSpecies.speciesId].abilityAttr |= abilityIndex !== 1 || playerPokemon.fusionSpecies.ability2
|
||||
? Math.pow(2, playerPokemon.fusionAbilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
} else {
|
||||
playerPokemon.abilityIndex = abilityIndex;
|
||||
if (speciesStarters.hasOwnProperty(playerPokemon.species.speciesId)) {
|
||||
scene.gameData.starterData[playerPokemon.species.speciesId].abilityAttr |= abilityIndex !== 1 || playerPokemon.species.ability2
|
||||
? Math.pow(2, playerPokemon.abilityIndex)
|
||||
: AbilityAttr.ABILITY_HIDDEN;
|
||||
}
|
||||
}
|
||||
|
||||
playerPokemon.getAbility();
|
||||
playerPokemon.calculateStats();
|
||||
scene.gameData.setPokemonCaught(playerPokemon, false);
|
||||
|
||||
// Add pokemon and mods back
|
||||
scene.getParty().push(playerPokemon);
|
||||
for (const mod of modifiers.value) {
|
||||
scene.addModifier(mod, true, false, false, true);
|
||||
}
|
||||
scene.updateModifiers(true);
|
||||
};
|
||||
|
||||
setEncounterRewards(scene, { fillRemaining: true }, null, onBeforeRewardsPhase);
|
||||
|
||||
return initBattleWithEnemyConfig(scene, config);
|
||||
})
|
||||
.build()
|
||||
)
|
||||
.build();
|
||||
|
||||
function getEnemyConfig(scene: BattleScene, playerPokemon: PlayerPokemon, segments: number, modifiers: ModifiersHolder): EnemyPartyConfig {
|
||||
playerPokemon.resetSummonData();
|
||||
|
||||
// Passes modifiers by reference
|
||||
modifiers.value = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
|
||||
&& (m as PokemonHeldItemModifier).pokemonId === playerPokemon.id) as PokemonHeldItemModifier[];
|
||||
const modifierTypes = modifiers.value.map(mod => mod.type) as PokemonHeldItemModifierType[];
|
||||
|
||||
const data = new PokemonData(playerPokemon);
|
||||
return {
|
||||
pokemonConfigs: [
|
||||
{
|
||||
species: playerPokemon.species,
|
||||
isBoss: true,
|
||||
bossSegments: segments,
|
||||
formIndex: playerPokemon.formIndex,
|
||||
level: playerPokemon.level,
|
||||
dataSource: data,
|
||||
modifierTypes: modifierTypes
|
||||
}
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
class ModifiersHolder {
|
||||
public value: PokemonHeldItemModifier[] = [];
|
||||
|
||||
constructor() {
|
||||
}
|
||||
}
|
|
@ -1,14 +1,4 @@
|
|||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { MysteriousChallengersDialogue } from "#app/data/mystery-encounters/dialogue/mysterious-challengers-dialogue";
|
||||
import { MysteriousChestDialogue } from "#app/data/mystery-encounters/dialogue/mysterious-chest-dialogue";
|
||||
import { DarkDealDialogue } from "#app/data/mystery-encounters/dialogue/dark-deal-dialogue";
|
||||
import { FightOrFlightDialogue } from "#app/data/mystery-encounters/dialogue/fight-or-flight-dialogue";
|
||||
import { TrainingSessionDialogue } from "#app/data/mystery-encounters/dialogue/training-session-dialogue";
|
||||
import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
|
||||
import { DepartmentStoreSaleDialogue } from "#app/data/mystery-encounters/dialogue/department-store-sale-dialogue";
|
||||
import { ShadyVitaminDealerDialogue } from "#app/data/mystery-encounters/dialogue/shady-vitamin-dealer";
|
||||
import { TextStyle } from "#app/ui/text";
|
||||
import { FieldTripDialogue } from "#app/data/mystery-encounters/dialogue/field-trip-dialogue";
|
||||
|
||||
export class TextDisplay {
|
||||
speaker?: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
|
@ -26,15 +16,15 @@ export class OptionTextDisplay {
|
|||
}
|
||||
|
||||
export class EncounterOptionsDialogue {
|
||||
title: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
description: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
title?: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
description?: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
query?: TemplateStringsArray | `mysteryEncounter:${string}`;
|
||||
options: [OptionTextDisplay, OptionTextDisplay, ...OptionTextDisplay[]]; // Options array with minimum 2 options
|
||||
options?: [...OptionTextDisplay[]]; // Options array with minimum 2 options
|
||||
}
|
||||
|
||||
export default class MysteryEncounterDialogue {
|
||||
intro?: TextDisplay[];
|
||||
encounterOptionsDialogue: EncounterOptionsDialogue;
|
||||
encounterOptionsDialogue?: EncounterOptionsDialogue;
|
||||
outro?: TextDisplay[];
|
||||
}
|
||||
|
||||
|
@ -81,17 +71,3 @@ export default class MysteryEncounterDialogue {
|
|||
}
|
||||
*
|
||||
*/
|
||||
|
||||
export const allMysteryEncounterDialogue: { [encounterType: number]: MysteryEncounterDialogue } = {};
|
||||
|
||||
export function initMysteryEncounterDialogue() {
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.MYSTERIOUS_CHALLENGERS] = MysteriousChallengersDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.MYSTERIOUS_CHEST] = MysteriousChestDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.DARK_DEAL] = DarkDealDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.FIGHT_OR_FLIGHT] = FightOrFlightDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerDialogue;
|
||||
allMysteryEncounterDialogue[MysteryEncounterType.FIELD_TRIP] = FieldTripDialogue;
|
||||
}
|
||||
|
|
|
@ -142,6 +142,7 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
|
|||
onPreOptionPhase?: OptionPhaseCallback;
|
||||
onOptionPhase?: OptionPhaseCallback;
|
||||
onPostOptionPhase?: OptionPhaseCallback;
|
||||
dialogue?: OptionTextDisplay;
|
||||
|
||||
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<MysteryEncounterOption, "requirements">> {
|
||||
this.requirements.push(requirement);
|
||||
|
@ -183,4 +184,9 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
|
|||
this.isDisabledOnRequirementsNotMet = disabled;
|
||||
return Object.assign(this, { isDisabledOnRequirementsNotMet: this.isDisabledOnRequirementsNotMet });
|
||||
}
|
||||
|
||||
withDialogue(dialogue: OptionTextDisplay) {
|
||||
this.dialogue = dialogue;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "../.
|
|||
import * as Utils from "../../utils";
|
||||
import { StatusEffect } from "../status-effect";
|
||||
import MysteryEncounterDialogue, {
|
||||
allMysteryEncounterDialogue
|
||||
OptionTextDisplay
|
||||
} from "./mystery-encounter-dialogue";
|
||||
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
|
||||
import {
|
||||
|
@ -35,7 +35,7 @@ export enum MysteryEncounterTier {
|
|||
MASTER // Not currently used
|
||||
}
|
||||
|
||||
export default interface MysteryEncounter {
|
||||
export default interface IMysteryEncounter {
|
||||
/**
|
||||
* Required params
|
||||
*/
|
||||
|
@ -130,23 +130,18 @@ export default interface MysteryEncounter {
|
|||
* These objects will be saved as part of session data any time the player is on a floor with an encounter
|
||||
* Unless you know what you're doing, you should use MysteryEncounterBuilder to create an instance for this class
|
||||
*/
|
||||
export default class MysteryEncounter implements MysteryEncounter {
|
||||
constructor(encounter: MysteryEncounter) {
|
||||
export default class IMysteryEncounter implements IMysteryEncounter {
|
||||
constructor(encounter: IMysteryEncounter) {
|
||||
if (!isNullOrUndefined(encounter)) {
|
||||
Object.assign(this, encounter);
|
||||
}
|
||||
this.encounterTier = this.encounterTier ? this.encounterTier : MysteryEncounterTier.COMMON;
|
||||
this.dialogue = allMysteryEncounterDialogue[this.encounterType];
|
||||
this.dialogue = {};
|
||||
this.encounterVariant = MysteryEncounterVariant.DEFAULT;
|
||||
this.requirements = this.requirements ? this.requirements : [];
|
||||
this.hideBattleIntroMessage = !isNullOrUndefined(this.hideBattleIntroMessage) ? this.hideBattleIntroMessage : false;
|
||||
this.hideIntroVisuals = !isNullOrUndefined(this.hideIntroVisuals) ? this.hideIntroVisuals : true;
|
||||
|
||||
// Populate options with respective dialogue
|
||||
if (this.dialogue) {
|
||||
this.options.forEach((o, i) => o.dialogue = this.dialogue.encounterOptionsDialogue.options[i]);
|
||||
}
|
||||
|
||||
// Reset any dirty flags or encounter data
|
||||
this.lockEncounterRewardTiers = true;
|
||||
this.dialogueTokens = new Map<string, [RegExp, string]>;
|
||||
|
@ -344,7 +339,7 @@ export default class MysteryEncounter implements MysteryEncounter {
|
|||
}
|
||||
}
|
||||
|
||||
export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
||||
export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
|
||||
encounterType?: MysteryEncounterType;
|
||||
options?: [MysteryEncounterOption, MysteryEncounterOption, ...MysteryEncounterOption[]] = [null, null];
|
||||
spriteConfigs?: MysteryEncounterSpriteConfig[];
|
||||
|
@ -372,7 +367,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param encounterType
|
||||
* @returns this
|
||||
*/
|
||||
static withEncounterType(encounterType: MysteryEncounterType): MysteryEncounterBuilder & Pick<MysteryEncounter, "encounterType"> {
|
||||
static withEncounterType(encounterType: MysteryEncounterType): MysteryEncounterBuilder & Pick<IMysteryEncounter, "encounterType"> {
|
||||
return Object.assign(new MysteryEncounterBuilder(), { encounterType: encounterType });
|
||||
}
|
||||
|
||||
|
@ -382,7 +377,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param option - MysteryEncounterOption to add, can use MysteryEncounterOptionBuilder to create instance
|
||||
* @returns
|
||||
*/
|
||||
withOption(option: MysteryEncounterOption): this & Pick<MysteryEncounter, "options"> {
|
||||
withOption(option: MysteryEncounterOption): this & Pick<IMysteryEncounter, "options"> {
|
||||
if (this.options[0] === null) {
|
||||
return Object.assign(this, { options: [option, this.options[0]] });
|
||||
} else if (this.options[1] === null) {
|
||||
|
@ -397,11 +392,12 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* Adds a streamlined option phase.
|
||||
* Only use if no pre-/post-options or condtions necessary.
|
||||
*
|
||||
* @param callback - OptionPhaseCallback
|
||||
* @param dialogue - {@linkcode OptionTextDisplay}
|
||||
* @param callback - {@linkcode OptionPhaseCallback}
|
||||
* @returns
|
||||
*/
|
||||
withOptionPhase(callback: OptionPhaseCallback) {
|
||||
return this.withOption(new MysteryEncounterOptionBuilder().withOptionPhase(callback).build());
|
||||
withSimpleOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback) {
|
||||
return this.withOption(new MysteryEncounterOptionBuilder().withDialogue(dialogue).withOptionPhase(callback).build());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -410,10 +406,19 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param spriteConfigs
|
||||
* @returns
|
||||
*/
|
||||
withIntroSpriteConfigs(spriteConfigs: MysteryEncounterSpriteConfig[]): this & Pick<MysteryEncounter, "spriteConfigs"> {
|
||||
withIntroSpriteConfigs(spriteConfigs: MysteryEncounterSpriteConfig[]): this & Pick<IMysteryEncounter, "spriteConfigs"> {
|
||||
return Object.assign(this, { spriteConfigs: spriteConfigs });
|
||||
}
|
||||
|
||||
withIntroDialogue(dialogue: MysteryEncounterDialogue["intro"] = []) {
|
||||
this.dialogue = {...this.dialogue, intro: dialogue };
|
||||
return this;
|
||||
}
|
||||
|
||||
withIntro({spriteConfigs, dialogue} : {spriteConfigs: MysteryEncounterSpriteConfig[], dialogue?: MysteryEncounterDialogue["intro"]}) {
|
||||
return this.withIntroSpriteConfigs(spriteConfigs).withIntroDialogue(dialogue);
|
||||
}
|
||||
|
||||
/**
|
||||
* OPTIONAL
|
||||
*/
|
||||
|
@ -430,7 +435,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param encounterTier
|
||||
* @returns
|
||||
*/
|
||||
withEncounterTier(encounterTier: MysteryEncounterTier): this & Required<Pick<MysteryEncounter, "encounterTier">> {
|
||||
withEncounterTier(encounterTier: MysteryEncounterTier): this & Required<Pick<IMysteryEncounter, "encounterTier">> {
|
||||
return Object.assign(this, { encounterTier: encounterTier });
|
||||
}
|
||||
|
||||
|
@ -441,7 +446,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param requirement
|
||||
* @returns
|
||||
*/
|
||||
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<MysteryEncounter, "requirements">> {
|
||||
withSceneRequirement(requirement: EncounterSceneRequirement): this & Required<Pick<IMysteryEncounter, "requirements">> {
|
||||
if (requirement instanceof EncounterPokemonRequirement) {
|
||||
Error("Incorrectly added pokemon requirement as scene requirement.");
|
||||
}
|
||||
|
@ -471,23 +476,45 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
return this.withSceneRequirement(new PartySizeRequirement([min, max ?? min]));
|
||||
}
|
||||
|
||||
withPrimaryPokemonRequirement(requirement: EncounterPokemonRequirement): this & Required<Pick<MysteryEncounter, "primaryPokemonRequirements">> {
|
||||
/**
|
||||
* Add a primary pokemon requirement
|
||||
*
|
||||
* @param requirement {@linkcode EncounterPokemonRequirement}
|
||||
* @returns
|
||||
*/
|
||||
withPrimaryPokemonRequirement(requirement: EncounterPokemonRequirement): this & Required<Pick<IMysteryEncounter, "primaryPokemonRequirements">> {
|
||||
this.primaryPokemonRequirements.push(requirement);
|
||||
return Object.assign(this, { primaryPokemonRequirements: this.primaryPokemonRequirements });
|
||||
}
|
||||
|
||||
withPrimaryPokemonStatusEffectRequirement(statusEffect: StatusEffect | StatusEffect[], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<MysteryEncounter, "primaryPokemonRequirements">> {
|
||||
/**
|
||||
* Add a primary pokemon status effect requirement
|
||||
*
|
||||
* @param statusEffect the status effect/s to check
|
||||
* @param minNumberOfPokemon minimum number of pokemon to have the effect
|
||||
* @param invertQuery if true will invert the query
|
||||
* @returns
|
||||
*/
|
||||
withPrimaryPokemonStatusEffectRequirement(statusEffect: StatusEffect | StatusEffect[], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<IMysteryEncounter, "primaryPokemonRequirements">> {
|
||||
return this.withPrimaryPokemonRequirement(new StatusEffectRequirement(statusEffect, minNumberOfPokemon, invertQuery));
|
||||
}
|
||||
|
||||
withPrimaryPokemonHealthRatioRequirement(requiredHealthRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<MysteryEncounter, "primaryPokemonRequirements">> {
|
||||
/**
|
||||
* Add a primary pokemon health ratio requirement
|
||||
*
|
||||
* @param requiredHealthRange the health range to check
|
||||
* @param minNumberOfPokemon minimum number of pokemon to have the health range
|
||||
* @param invertQuery if true will invert the query
|
||||
* @returns
|
||||
*/
|
||||
withPrimaryPokemonHealthRatioRequirement(requiredHealthRange: [number, number], minNumberOfPokemon: number = 1, invertQuery: boolean = false): this & Required<Pick<IMysteryEncounter, "primaryPokemonRequirements">> {
|
||||
return this.withPrimaryPokemonRequirement(new HealthRatioRequirement(requiredHealthRange, minNumberOfPokemon, invertQuery));
|
||||
}
|
||||
|
||||
// TODO: Maybe add an optional parameter for excluding primary pokemon from the support cast?
|
||||
// ex. if your only grass type pokemon, a snivy, is chosen as primary, if the support pokemon requires a grass type, the event won't trigger because
|
||||
// it's already been
|
||||
withSecondaryPokemonRequirement(requirement: EncounterPokemonRequirement, excludePrimaryFromSecondaryRequirements: boolean = false): this & Required<Pick<MysteryEncounter, "secondaryPokemonRequirements">> {
|
||||
withSecondaryPokemonRequirement(requirement: EncounterPokemonRequirement, excludePrimaryFromSecondaryRequirements: boolean = false): this & Required<Pick<IMysteryEncounter, "secondaryPokemonRequirements">> {
|
||||
this.secondaryPokemonRequirements.push(requirement);
|
||||
this.excludePrimaryFromSupportRequirements = excludePrimaryFromSecondaryRequirements;
|
||||
return Object.assign(this, { excludePrimaryFromSecondaryRequirements: this.excludePrimaryFromSupportRequirements, secondaryPokemonRequirements: this.secondaryPokemonRequirements });
|
||||
|
@ -503,7 +530,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param doEncounterRewards - synchronous callback function to perform during rewards phase of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<MysteryEncounter, "doEncounterRewards">> {
|
||||
withRewards(doEncounterRewards: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterRewards">> {
|
||||
return Object.assign(this, { doEncounterRewards: doEncounterRewards });
|
||||
}
|
||||
|
||||
|
@ -517,7 +544,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param doEncounterExp - synchronous callback function to perform during rewards phase of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<MysteryEncounter, "doEncounterExp">> {
|
||||
withExp(doEncounterExp: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "doEncounterExp">> {
|
||||
return Object.assign(this, { doEncounterExp: doEncounterExp });
|
||||
}
|
||||
|
||||
|
@ -528,7 +555,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param onInit - synchronous callback function to perform as soon as the encounter is selected for the next phase
|
||||
* @returns
|
||||
*/
|
||||
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<MysteryEncounter, "onInit">> {
|
||||
withOnInit(onInit: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onInit">> {
|
||||
return Object.assign(this, { onInit: onInit });
|
||||
}
|
||||
|
||||
|
@ -537,7 +564,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param enemyPartyConfig
|
||||
* @returns
|
||||
*/
|
||||
withEnemyPartyConfig(enemyPartyConfig: EnemyPartyConfig): this & Required<Pick<MysteryEncounter, "enemyPartyConfigs">> {
|
||||
withEnemyPartyConfig(enemyPartyConfig: EnemyPartyConfig): this & Required<Pick<IMysteryEncounter, "enemyPartyConfigs">> {
|
||||
this.enemyPartyConfigs.push(enemyPartyConfig);
|
||||
return Object.assign(this, { enemyPartyConfigs: this.enemyPartyConfigs });
|
||||
}
|
||||
|
@ -548,7 +575,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param catchAllowed - if true, allows enemy pokemon to be caught during the encounter
|
||||
* @returns
|
||||
*/
|
||||
withCatchAllowed(catchAllowed: boolean): this & Required<Pick<MysteryEncounter, "catchAllowed">> {
|
||||
withCatchAllowed(catchAllowed: boolean): this & Required<Pick<IMysteryEncounter, "catchAllowed">> {
|
||||
return Object.assign(this, { catchAllowed: catchAllowed });
|
||||
}
|
||||
|
||||
|
@ -556,7 +583,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param hideBattleIntroMessage - if true, will not show the trainerAppeared/wildAppeared/bossAppeared message for an encounter
|
||||
* @returns
|
||||
*/
|
||||
withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<MysteryEncounter, "hideBattleIntroMessage">> {
|
||||
withHideWildIntroMessage(hideBattleIntroMessage: boolean): this & Required<Pick<IMysteryEncounter, "hideBattleIntroMessage">> {
|
||||
return Object.assign(this, { hideBattleIntroMessage: hideBattleIntroMessage });
|
||||
}
|
||||
|
||||
|
@ -564,11 +591,88 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
|
|||
* @param hideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter
|
||||
* @returns
|
||||
*/
|
||||
withHideIntroVisuals(hideIntroVisuals: boolean): this & Required<Pick<MysteryEncounter, "hideIntroVisuals">> {
|
||||
withHideIntroVisuals(hideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "hideIntroVisuals">> {
|
||||
return Object.assign(this, { hideIntroVisuals: hideIntroVisuals });
|
||||
}
|
||||
|
||||
build(this: MysteryEncounter) {
|
||||
return new MysteryEncounter(this);
|
||||
/**
|
||||
* Add a title for the encounter
|
||||
*
|
||||
* @param title - title of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withTitle(title: TemplateStringsArray | `mysteryEncounter:${string}`) {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
...this.dialogue,
|
||||
encounterOptionsDialogue: {
|
||||
...encounterOptionsDialogue,
|
||||
title,
|
||||
}
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a description of the encounter
|
||||
*
|
||||
* @param description - description of the encounter
|
||||
* @returns
|
||||
*/
|
||||
withDescription(description: TemplateStringsArray | `mysteryEncounter:${string}`) {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
...this.dialogue,
|
||||
encounterOptionsDialogue: {
|
||||
...encounterOptionsDialogue,
|
||||
description,
|
||||
}
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a query for the encounter
|
||||
*
|
||||
* @param query - query to use for the encounter
|
||||
* @returns
|
||||
*/
|
||||
withQuery(query: TemplateStringsArray | `mysteryEncounter:${string}`) {
|
||||
const encounterOptionsDialogue = this.dialogue.encounterOptionsDialogue ?? {};
|
||||
|
||||
this.dialogue = {
|
||||
...this.dialogue,
|
||||
encounterOptionsDialogue: {
|
||||
...encounterOptionsDialogue,
|
||||
query,
|
||||
}
|
||||
};
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add outro dialogue/s for the encounter
|
||||
*
|
||||
* @param dialogue - outro dialogue/s
|
||||
* @returns
|
||||
*/
|
||||
withOutroDialogue(dialogue: MysteryEncounterDialogue["outro"] = []) {
|
||||
this.dialogue = {...this.dialogue, outro: dialogue };
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds the mystery encounter
|
||||
*
|
||||
* @param this - MysteryEncounter
|
||||
* @returns
|
||||
*/
|
||||
build(this: IMysteryEncounter) {
|
||||
return new IMysteryEncounter(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
import MysteryEncounter from "./mystery-encounter";
|
||||
import { DarkDealEncounter } from "./encounters/dark-deal";
|
||||
import { MysteriousChallengersEncounter } from "./encounters/mysterious-challengers";
|
||||
import { MysteriousChestEncounter } from "./encounters/mysterious-chest";
|
||||
import { FightOrFlightEncounter } from "#app/data/mystery-encounters/encounters/fight-or-flight";
|
||||
import { TrainingSessionEncounter } from "#app/data/mystery-encounters/encounters/training-session";
|
||||
import IMysteryEncounter from "./mystery-encounter";
|
||||
import { DarkDealEncounter } from "./encounters/dark-deal-encounter";
|
||||
import { MysteriousChallengersEncounter } from "./encounters/mysterious-challengers-encounter";
|
||||
import { MysteriousChestEncounter } from "./encounters/mysterious-chest-encounter";
|
||||
import { FightOrFlightEncounter } from "./encounters/fight-or-flight-encounter";
|
||||
import { TrainingSessionEncounter } from "./encounters/training-session-encounter";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { SleepingSnorlaxEncounter } from "./encounters/sleeping-snorlax";
|
||||
import { SleepingSnorlaxEncounter } from "./encounters/sleeping-snorlax-encounter";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { DepartmentStoreSaleEncounter } from "#app/data/mystery-encounters/encounters/department-store-sale";
|
||||
import { ShadyVitaminDealerEncounter } from "#app/data/mystery-encounters/encounters/shady-vitamin-dealer";
|
||||
import { FieldTripEncounter } from "#app/data/mystery-encounters/encounters/field-trip-encounter";
|
||||
import { DepartmentStoreSaleEncounter } from "./encounters/department-store-sale-encounter";
|
||||
import { ShadyVitaminDealerEncounter } from "./encounters/shady-vitamin-dealer-encounter";
|
||||
import { FieldTripEncounter } from "./encounters/field-trip-encounter";
|
||||
|
||||
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
|
||||
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
|
||||
|
@ -117,7 +117,7 @@ export const CIVILIZATION_ENCOUNTER_BIOMES = [
|
|||
Biome.ISLAND
|
||||
];
|
||||
|
||||
export const allMysteryEncounters: { [encounterType: number]: MysteryEncounter } = {};
|
||||
export const allMysteryEncounters: { [encounterType: number]: IMysteryEncounter } = {};
|
||||
|
||||
|
||||
const extremeBiomeEncounters: MysteryEncounterType[] = [];
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { GameObjects } from "phaser";
|
||||
import BattleScene from "../battle-scene";
|
||||
import MysteryEncounter from "../data/mystery-encounters/mystery-encounter";
|
||||
import IMysteryEncounter from "../data/mystery-encounters/mystery-encounter";
|
||||
|
||||
export class MysteryEncounterSpriteConfig {
|
||||
spriteKey: string; // e.g. "ace_trainer_f"
|
||||
|
@ -21,10 +21,10 @@ export class MysteryEncounterSpriteConfig {
|
|||
* Note: intro visuals are not "Trainers" or any other specific game object, though they may contain trainer sprites
|
||||
*/
|
||||
export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Container {
|
||||
public encounter: MysteryEncounter;
|
||||
public encounter: IMysteryEncounter;
|
||||
public spriteConfigs: MysteryEncounterSpriteConfig[];
|
||||
|
||||
constructor(scene: BattleScene, encounter: MysteryEncounter) {
|
||||
constructor(scene: BattleScene, encounter: IMysteryEncounter) {
|
||||
super(scene, -72, 76);
|
||||
this.encounter = encounter;
|
||||
// Shallow copy configs to allow visual config updates at runtime without dirtying master copy of Encounter
|
||||
|
|
|
@ -22,7 +22,6 @@ import { initStatsKeys } from "./ui/game-stats-ui-handler";
|
|||
import { initVouchers } from "./system/voucher";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import {initMysteryEncounterDialogue} from "#app/data/mystery-encounters/mystery-encounter-dialogue";
|
||||
import {initMysteryEncounters} from "#app/data/mystery-encounters/mystery-encounters";
|
||||
|
||||
export class LoadingScene extends SceneBase {
|
||||
|
@ -346,7 +345,6 @@ export class LoadingScene extends SceneBase {
|
|||
initMoves();
|
||||
initAbilities();
|
||||
initChallenges();
|
||||
initMysteryEncounterDialogue();
|
||||
initMysteryEncounters();
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ import { Moves } from "#enums/moves";
|
|||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { Species } from "#enums/species";
|
||||
import { MysteryEncounterData } from "../data/mystery-encounters/mystery-encounter-data";
|
||||
import MysteryEncounter from "../data/mystery-encounters/mystery-encounter";
|
||||
import IMysteryEncounter from "../data/mystery-encounters/mystery-encounter";
|
||||
|
||||
export const defaultStarterSpecies: Species[] = [
|
||||
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
|
||||
|
@ -124,7 +124,7 @@ export interface SessionSaveData {
|
|||
gameVersion: string;
|
||||
timestamp: integer;
|
||||
challenges: ChallengeData[];
|
||||
mysteryEncounter: MysteryEncounter;
|
||||
mysteryEncounter: IMysteryEncounter;
|
||||
mysteryEncounterData: MysteryEncounterData;
|
||||
}
|
||||
|
||||
|
@ -1155,7 +1155,7 @@ export class GameData {
|
|||
}
|
||||
|
||||
if (k === "mysteryEncounter") {
|
||||
return new MysteryEncounter(v);
|
||||
return new IMysteryEncounter(v);
|
||||
}
|
||||
|
||||
if (k === "mysteryEncounterData") {
|
||||
|
|
|
@ -10,7 +10,7 @@ import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
|
|||
import { Species } from "#enums/species";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import IMysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { MessagePhase } from "#app/phases";
|
||||
import { getPokemonSpecies, speciesStarters } from "#app/data/pokemon-species";
|
||||
import { Type } from "#app/data/type";
|
||||
|
@ -273,7 +273,7 @@ describe("Mystery Encounter Utils", () => {
|
|||
|
||||
describe("getTextWithEncounterDialogueTokens", () => {
|
||||
it("injects dialogue tokens and color styling", () => {
|
||||
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
|
||||
|
||||
const result = getEncounterText(scene, "mysteryEncounter:unit_test_dialogue");
|
||||
|
@ -281,7 +281,7 @@ describe("Mystery Encounter Utils", () => {
|
|||
});
|
||||
|
||||
it("can perform nested dialogue token injection", () => {
|
||||
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("testvalue", "new");
|
||||
|
||||
|
@ -292,7 +292,7 @@ describe("Mystery Encounter Utils", () => {
|
|||
|
||||
describe("queueEncounterMessage", () => {
|
||||
it("queues a message with encounter dialogue tokens", async () => {
|
||||
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
|
||||
const spy = vi.spyOn(game.scene, "queueMessage");
|
||||
const phaseSpy = vi.spyOn(game.scene, "unshiftPhase");
|
||||
|
@ -305,7 +305,7 @@ describe("Mystery Encounter Utils", () => {
|
|||
|
||||
describe("showEncounterText", () => {
|
||||
it("showText with dialogue tokens", async () => {
|
||||
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
|
||||
const spy = vi.spyOn(game.scene.ui, "showText");
|
||||
|
||||
|
@ -316,7 +316,7 @@ describe("Mystery Encounter Utils", () => {
|
|||
|
||||
describe("showEncounterDialogue", () => {
|
||||
it("showText with dialogue tokens", async () => {
|
||||
scene.currentBattle.mysteryEncounter = new MysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter = new IMysteryEncounter(null);
|
||||
scene.currentBattle.mysteryEncounter.setDialogueToken("test", "value");
|
||||
const spy = vi.spyOn(game.scene.ui, "showDialogue");
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@ import { initVouchers } from "#app/system/voucher";
|
|||
import { initAchievements } from "#app/system/achv";
|
||||
import { initStatsKeys } from "#app/ui/game-stats-ui-handler";
|
||||
import { initMysteryEncounters } from "#app/data/mystery-encounters/mystery-encounters";
|
||||
import { initMysteryEncounterDialogue } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
|
||||
import { beforeAll, beforeEach, vi } from "vitest";
|
||||
import * as overrides from "#app/overrides";
|
||||
|
||||
|
@ -28,7 +27,6 @@ initSpecies();
|
|||
initMoves();
|
||||
initAbilities();
|
||||
initLoggedInUser();
|
||||
initMysteryEncounterDialogue();
|
||||
initMysteryEncounters();
|
||||
|
||||
global.testFailed = false;
|
||||
|
|
|
@ -307,6 +307,8 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
|||
|
||||
// Options Window
|
||||
for (let i = 0; i < this.filteredEncounterOptions.length; i++) {
|
||||
const option = this.filteredEncounterOptions[i];
|
||||
|
||||
let optionText;
|
||||
switch (this.filteredEncounterOptions.length) {
|
||||
case 2:
|
||||
|
@ -319,11 +321,11 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
|||
optionText = addBBCodeTextObject(this.scene, i % 2 === 0 ? 0 : 100, i < 2 ? 0 : 16, "-", TextStyle.WINDOW, { wordWrap: { width: 558 }, fontSize: "80px", lineSpacing: -8 });
|
||||
break;
|
||||
}
|
||||
this.optionsMeetsReqs.push(this.filteredEncounterOptions[i].meetsRequirements(this.scene));
|
||||
|
||||
const optionDialogue = mysteryEncounter.dialogue.encounterOptionsDialogue.options[i];
|
||||
let text;
|
||||
if (this.filteredEncounterOptions[i].hasRequirements() && this.optionsMeetsReqs[i]) {
|
||||
this.optionsMeetsReqs.push(option.meetsRequirements(this.scene));
|
||||
const optionDialogue = option.dialogue;
|
||||
let text: string;
|
||||
if (option.hasRequirements() && this.optionsMeetsReqs[i]) {
|
||||
// Options with special requirements that are met are automatically colored green
|
||||
// In cases where isDisabledOnRequirementsNotMet = false and requirements are not met, option will not be auto-colored
|
||||
text = getEncounterText(this.scene, optionDialogue.buttonLabel, TextStyle.SUMMARY_GREEN);
|
||||
|
@ -335,7 +337,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
|||
optionText.setText(text);
|
||||
}
|
||||
|
||||
if (!this.optionsMeetsReqs[i] && this.filteredEncounterOptions[i].isDisabledOnRequirementsNotMet) {
|
||||
if (!this.optionsMeetsReqs[i] && option.isDisabledOnRequirementsNotMet) {
|
||||
optionText.setAlpha(0.5);
|
||||
}
|
||||
if (this.blockInput) {
|
||||
|
@ -420,13 +422,13 @@ export default class MysteryEncounterUiHandler extends UiHandler {
|
|||
return;
|
||||
}
|
||||
|
||||
const mysteryEncounter = this.scene.currentBattle.mysteryEncounter;
|
||||
let text;
|
||||
const option = mysteryEncounter.dialogue.encounterOptionsDialogue.options[cursor];
|
||||
if (!this.optionsMeetsReqs[cursor] && this.filteredEncounterOptions[cursor].isDisabledOnRequirementsNotMet && option.disabledTooltip) {
|
||||
text = getEncounterText(this.scene, option.disabledTooltip, TextStyle.TOOLTIP_CONTENT);
|
||||
let text: string;
|
||||
const cursorOption = this.filteredEncounterOptions[cursor];
|
||||
const optionDialogue = cursorOption.dialogue;
|
||||
if (!this.optionsMeetsReqs[cursor] && cursorOption.isDisabledOnRequirementsNotMet && optionDialogue.disabledTooltip) {
|
||||
text = getEncounterText(this.scene, optionDialogue.disabledTooltip, TextStyle.TOOLTIP_CONTENT);
|
||||
} else {
|
||||
text = getEncounterText(this.scene, option.buttonTooltip, TextStyle.TOOLTIP_CONTENT);
|
||||
text = getEncounterText(this.scene, optionDialogue.buttonTooltip, TextStyle.TOOLTIP_CONTENT);
|
||||
}
|
||||
|
||||
// Auto-color options green/blue for good/bad by looking for (+)/(-)
|
||||
|
|
Loading…
Reference in New Issue