Protection moves now fail when used last (#4045)

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innerthunder 2024-09-05 12:07:04 -07:00 committed by GitHub
parent 6d312a2909
commit 6e26db27b8
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3 changed files with 96 additions and 46 deletions

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@ -6234,6 +6234,8 @@ const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target:
const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(Abilities.COMATOSE); const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(Abilities.COMATOSE);
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
export type MoveAttrFilter = (attr: MoveAttr) => boolean; export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> { function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
@ -6972,7 +6974,8 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.FREEZE)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2) new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
.attr(ProtectAttr), .attr(ProtectAttr)
.condition(failIfLastCondition),
new AttackMove(Moves.MACH_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 2) new AttackMove(Moves.MACH_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 30, -1, 1, 2)
.punchingMove(), .punchingMove(),
new StatusMove(Moves.SCARY_FACE, Type.NORMAL, 100, 10, -1, 0, 2) new StatusMove(Moves.SCARY_FACE, Type.NORMAL, 100, 10, -1, 0, 2)
@ -7023,7 +7026,8 @@ export function initMoves() {
.windMove() .windMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.DETECT, Type.FIGHTING, -1, 5, -1, 4, 2) new SelfStatusMove(Moves.DETECT, Type.FIGHTING, -1, 5, -1, 4, 2)
.attr(ProtectAttr), .attr(ProtectAttr)
.condition(failIfLastCondition),
new AttackMove(Moves.BONE_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 2) new AttackMove(Moves.BONE_RUSH, Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, 0, 2)
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
@ -7041,7 +7045,8 @@ export function initMoves() {
.attr(HitHealAttr) .attr(HitHealAttr)
.triageMove(), .triageMove(),
new SelfStatusMove(Moves.ENDURE, Type.NORMAL, -1, 10, -1, 4, 2) new SelfStatusMove(Moves.ENDURE, Type.NORMAL, -1, 10, -1, 4, 2)
.attr(ProtectAttr, BattlerTagType.ENDURING), .attr(ProtectAttr, BattlerTagType.ENDURING)
.condition(failIfLastCondition),
new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2) new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2)
.attr(StatStageChangeAttr, [ Stat.ATK ], -2), .attr(StatStageChangeAttr, [ Stat.ATK ], -2),
new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2) new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2)
@ -7788,7 +7793,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.ACC ], 1, true), .attr(StatStageChangeAttr, [ Stat.ATK, Stat.ACC ], 1, true),
new StatusMove(Moves.WIDE_GUARD, Type.ROCK, -1, 10, -1, 3, 5) new StatusMove(Moves.WIDE_GUARD, Type.ROCK, -1, 10, -1, 3, 5)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true), .attr(AddArenaTagAttr, ArenaTagType.WIDE_GUARD, 1, true, true)
.condition(failIfLastCondition),
new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5) new StatusMove(Moves.GUARD_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
.attr(AverageStatsAttr, [ Stat.DEF, Stat.SPDEF ], "moveTriggers:sharedGuard"), .attr(AverageStatsAttr, [ Stat.DEF, Stat.SPDEF ], "moveTriggers:sharedGuard"),
new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5) new StatusMove(Moves.POWER_SPLIT, Type.PSYCHIC, -1, 10, -1, 0, 5)
@ -7876,7 +7882,8 @@ export function initMoves() {
.attr(PositiveStatStagePowerAttr), .attr(PositiveStatStagePowerAttr),
new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5) new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true), .attr(AddArenaTagAttr, ArenaTagType.QUICK_GUARD, 1, true, true)
.condition(failIfLastCondition),
new SelfStatusMove(Moves.ALLY_SWITCH, Type.PSYCHIC, -1, 15, -1, 2, 5) new SelfStatusMove(Moves.ALLY_SWITCH, Type.PSYCHIC, -1, 15, -1, 2, 5)
.ignoresProtect() .ignoresProtect()
.unimplemented(), .unimplemented(),
@ -8047,7 +8054,8 @@ export function initMoves() {
new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6) new StatusMove(Moves.MAT_BLOCK, Type.FIGHTING, -1, 10, -1, 0, 6)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.MAT_BLOCK, 1, true, true) .attr(AddArenaTagAttr, ArenaTagType.MAT_BLOCK, 1, true, true)
.condition(new FirstMoveCondition()), .condition(new FirstMoveCondition())
.condition(failIfLastCondition),
new AttackMove(Moves.BELCH, Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6) new AttackMove(Moves.BELCH, Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 6)
.condition((user, target, move) => user.battleData.berriesEaten.length > 0), .condition((user, target, move) => user.battleData.berriesEaten.length > 0),
new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, -1, 0, 6) new StatusMove(Moves.ROTOTILLER, Type.GROUND, -1, 10, -1, 0, 6)
@ -8105,7 +8113,8 @@ export function initMoves() {
.triageMove(), .triageMove(),
new StatusMove(Moves.CRAFTY_SHIELD, Type.FAIRY, -1, 10, -1, 3, 6) new StatusMove(Moves.CRAFTY_SHIELD, Type.FAIRY, -1, 10, -1, 3, 6)
.target(MoveTarget.USER_SIDE) .target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true), .attr(AddArenaTagAttr, ArenaTagType.CRAFTY_SHIELD, 1, true, true)
.condition(failIfLastCondition),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6) new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL) .target(MoveTarget.ALL)
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)), .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
@ -8130,7 +8139,8 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES) .target(MoveTarget.BOTH_SIDES)
.unimplemented(), .unimplemented(),
new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6) new SelfStatusMove(Moves.KINGS_SHIELD, Type.STEEL, -1, 10, -1, 4, 6)
.attr(ProtectAttr, BattlerTagType.KINGS_SHIELD), .attr(ProtectAttr, BattlerTagType.KINGS_SHIELD)
.condition(failIfLastCondition),
new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6) new StatusMove(Moves.PLAY_NICE, Type.NORMAL, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK ], -1), .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6) new StatusMove(Moves.CONFIDE, Type.NORMAL, -1, 20, -1, 0, 6)
@ -8153,7 +8163,8 @@ export function initMoves() {
new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6) new AttackMove(Moves.MYSTICAL_FIRE, Type.FIRE, MoveCategory.SPECIAL, 75, 100, 10, 100, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1), .attr(StatStageChangeAttr, [ Stat.SPATK ], -1),
new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6) new SelfStatusMove(Moves.SPIKY_SHIELD, Type.GRASS, -1, 10, -1, 4, 6)
.attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD), .attr(ProtectAttr, BattlerTagType.SPIKY_SHIELD)
.condition(failIfLastCondition),
new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6) new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1) .attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
.target(MoveTarget.NEAR_ALLY), .target(MoveTarget.NEAR_ALLY),
@ -8349,7 +8360,8 @@ export function initMoves() {
new AttackMove(Moves.FIRST_IMPRESSION, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7) new AttackMove(Moves.FIRST_IMPRESSION, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
.condition(new FirstMoveCondition()), .condition(new FirstMoveCondition()),
new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7) new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER), .attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER)
.condition(failIfLastCondition),
new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7) new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true) .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
.makesContact(false), .makesContact(false),
@ -8592,6 +8604,7 @@ export function initMoves() {
/* Unused */ /* Unused */
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8) new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
.attr(ProtectAttr) .attr(ProtectAttr)
.condition(failIfLastCondition)
.ignoresVirtual(), .ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
@ -8770,7 +8783,8 @@ export function initMoves() {
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.USER_AND_ALLIES)
.ignoresProtect(), .ignoresProtect(),
new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8) new SelfStatusMove(Moves.OBSTRUCT, Type.DARK, 100, 10, -1, 4, 8)
.attr(ProtectAttr, BattlerTagType.OBSTRUCT), .attr(ProtectAttr, BattlerTagType.OBSTRUCT)
.condition(failIfLastCondition),
new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8), new AttackMove(Moves.FALSE_SURRENDER, Type.DARK, MoveCategory.PHYSICAL, 80, -1, 10, -1, 0, 8),
new AttackMove(Moves.METEOR_ASSAULT, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 5, -1, 0, 8) new AttackMove(Moves.METEOR_ASSAULT, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 5, -1, 0, 8)
.attr(RechargeAttr) .attr(RechargeAttr)
@ -9061,7 +9075,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
.partial(), .partial(),
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9) new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP), .attr(ProtectAttr, BattlerTagType.SILK_TRAP)
.condition(failIfLastCondition),
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9) new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
@ -9253,7 +9268,8 @@ export function initMoves() {
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc) .attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr), .attr(DoublePowerChanceAttr),
new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, -1, 4, 9) new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK), .attr(ProtectAttr, BattlerTagType.BURNING_BULWARK)
.condition(failIfLastCondition),
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9) new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS), // TODO: is this bang correct? .condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS), // TODO: is this bang correct?
new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9) new AttackMove(Moves.MIGHTY_CLEAVE, Type.ROCK, MoveCategory.PHYSICAL, 95, 100, 5, -1, 0, 9)

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@ -7,7 +7,8 @@ import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag"; import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { BerryPhase } from "#app/phases/berry-phase"; import { BattlerIndex } from "#app/battle";
import { MoveResult } from "#app/field/pokemon";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -43,13 +44,13 @@ describe("Moves - Protect", () => {
test( test(
"should protect the user from attacks", "should protect the user from attacks",
async () => { async () => {
await game.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
}, TIMEOUT }, TIMEOUT
@ -61,13 +62,13 @@ describe("Moves - Protect", () => {
game.override.enemyMoveset(Array(4).fill(Moves.CEASELESS_EDGE)); game.override.enemyMoveset(Array(4).fill(Moves.CEASELESS_EDGE));
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
await game.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined(); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
@ -79,13 +80,13 @@ describe("Moves - Protect", () => {
async () => { async () => {
game.override.enemyMoveset(Array(4).fill(Moves.CHARM)); game.override.enemyMoveset(Array(4).fill(Moves.CHARM));
await game.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0); expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
}, TIMEOUT }, TIMEOUT
@ -96,18 +97,38 @@ describe("Moves - Protect", () => {
async () => { async () => {
game.override.enemyMoveset(Array(4).fill(Moves.TACHYON_CUTTER)); game.override.enemyMoveset(Array(4).fill(Moves.TACHYON_CUTTER));
await game.startBattle([Species.CHARIZARD]); await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT); game.move.select(Moves.PROTECT);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(enemyPokemon.turnData.hitCount).toBe(1); expect(enemyPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT }, TIMEOUT
); );
test(
"should fail if the user is the last to move in the turn",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.PROTECT));
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.PROTECT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}, TIMEOUT
);
}); });

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@ -5,8 +5,8 @@ import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BerryPhase } from "#app/phases/berry-phase"; import { BattlerIndex } from "#app/battle";
import { CommandPhase } from "#app/phases/command-phase"; import { MoveResult } from "#app/field/pokemon";
const TIMEOUT = 20 * 1000; const TIMEOUT = 20 * 1000;
@ -42,19 +42,16 @@ describe("Moves - Quick Guard", () => {
test( test(
"should protect the user and allies from priority moves", "should protect the user and allies from priority moves",
async () => { async () => {
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
}, TIMEOUT }, TIMEOUT
); );
@ -64,19 +61,16 @@ describe("Moves - Quick Guard", () => {
game.override.enemyAbility(Abilities.PRANKSTER); game.override.enemyAbility(Abilities.PRANKSTER);
game.override.enemyMoveset(Array(4).fill(Moves.GROWL)); game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const playerPokemon = game.scene.getPlayerField();
game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0)); playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
}, TIMEOUT }, TIMEOUT
); );
@ -85,21 +79,40 @@ describe("Moves - Quick Guard", () => {
async () => { async () => {
game.override.enemyMoveset(Array(4).fill(Moves.WATER_SHURIKEN)); game.override.enemyMoveset(Array(4).fill(Moves.WATER_SHURIKEN));
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerField(); const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField(); const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.QUICK_GUARD); game.move.select(Moves.QUICK_GUARD);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.FOLLOW_ME, 1); game.move.select(Moves.FOLLOW_ME, 1);
await game.phaseInterceptor.to(BerryPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp())); playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1)); enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
} }
); );
test(
"should fail if the user is the last to move in the turn",
async () => {
game.override.battleType("single");
game.override.enemyMoveset(Array(4).fill(Moves.QUICK_GUARD));
await game.classicMode.startBattle([Species.CHARIZARD]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.QUICK_GUARD);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}, TIMEOUT
);
}); });