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[Localization] Ability Bar can now be localized. In a way that pokemonName abilityNa… (#1921)
* Ability Bar can now be localized. In a way that pokemonName abilityName and passive string can be ordered freely * Update src/locales/ko/fight-ui-handler.ts Co-authored-by: returntoice <dieandbecome@gmail.com> * Update src/locales/de/fight-ui-handler.ts * Update src/locales/de/fight-ui-handler.ts --------- Co-authored-by: returntoice <dieandbecome@gmail.com>
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "AP",
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"power": "Stärke",
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"accuracy": "Genauigkeit",
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"abilityFlyInText": "{{passive}}{{abilityName}} von {{pokemonName}} wirkt!",
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"passive": "Passive Fähigkeit ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "Power",
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"accuracy": "Accuracy",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "Potencia",
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"accuracy": "Precisión",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "Puissance",
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"accuracy": "Précision",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "Potenza",
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"accuracy": "Precisione",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "위력",
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"accuracy": "명중률",
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"abilityFlyInText": " {{pokemonName}}의 {{passive}}{{abilityName}}",
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"passive": "패시브 ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "Poder",
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"accuracy": "Precisão",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "威力",
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"accuracy": "命中",
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} as const;
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -4,4 +4,6 @@ export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "威力",
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"accuracy": "命中率",
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"abilityFlyInText": " {{pokemonName}}'s {{passive}}{{abilityName}}",
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"passive": "Passive ", // The space at the end is important
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} as const;
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@ -1,6 +1,7 @@
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import BattleScene from "../battle-scene";
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import Pokemon from "../field/pokemon";
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import { TextStyle, addTextObject } from "./text";
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import i18next from "i18next";
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const hiddenX = -118;
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const shownX = 0;
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@ -8,8 +9,7 @@ const baseY = -116;
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export default class AbilityBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.Image;
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private pokemonNameText: Phaser.GameObjects.Text;
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private abilityNameText: Phaser.GameObjects.Text;
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private abilityBarText: Phaser.GameObjects.Text;
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private tween: Phaser.Tweens.Tween;
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private autoHideTimer: NodeJS.Timeout;
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@ -26,21 +26,17 @@ export default class AbilityBar extends Phaser.GameObjects.Container {
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this.add(this.bg);
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this.pokemonNameText = addTextObject(this.scene, 15, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
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this.pokemonNameText.setOrigin(0, 0);
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this.add(this.pokemonNameText);
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this.abilityNameText = addTextObject(this.scene, 97, 16, "", TextStyle.WINDOW, { fontSize: "72px" });
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this.abilityNameText.setOrigin(1, 0);
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this.add(this.abilityNameText);
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this.abilityBarText = addTextObject(this.scene, 15, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
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this.abilityBarText.setOrigin(0, 0);
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this.abilityBarText.setWordWrapWidth(600, true);
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this.add(this.abilityBarText);
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this.setVisible(false);
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this.shown = false;
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}
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showAbility(pokemon: Pokemon, passive: boolean = false): void {
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this.pokemonNameText.setText(`${pokemon.name}'s${passive ? " Passive" : ""}`);
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this.abilityNameText.setText((!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name);
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this.abilityBarText.setText(`${i18next.t("fightUiHandler:abilityFlyInText", { pokemonName: pokemon.name, passive: passive ? i18next.t("fightUiHandler:passive") : "", abilityName: !passive ? pokemon.getAbility().name : pokemon.getPassiveAbility().name })}`);
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if (this.shown) {
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return;
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