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Fix damage display issues with battle info
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1f6a6f4621
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@ -905,8 +905,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
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if (pokemon.getHpRatio() < 1) {
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const scene = pokemon.scene;
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scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby its ${pokemon.getAbility()}!`));
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const damage = pokemon.damage(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)));
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scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage, HitResult.OTHER));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
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return true;
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}
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@ -173,7 +173,7 @@ class SpikesTag extends ArenaTrapTag {
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const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is hurt\nby the spikes!'));
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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return true;
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}
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@ -268,7 +268,7 @@ class StealthRockTag extends ArenaTrapTag {
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if (damageHpRatio) {
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const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(`Pointed stones dug into\n${pokemon.name}!`);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage), HitResult.OTHER));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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}
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return false;
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@ -179,7 +179,7 @@ export class ConfusedTag extends BattlerTag {
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const def = pokemon.getBattleStat(Stat.DEF);
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const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
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pokemon.scene.queueMessage('It hurt itself in its\nconfusion!');
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
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pokemon.damageAndUpdate(damage);
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pokemon.battleData.hitCount++;
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(pokemon.scene.getCurrentPhase() as MovePhase).cancel();
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}
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@ -263,9 +263,7 @@ export class SeedTag extends BattlerTag {
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if (source) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
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const damage = pokemon.damage(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), damage));
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const damage = pokemon.damageAndUpdate(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
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}
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}
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@ -302,8 +300,7 @@ export class NightmareTag extends BattlerTag {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a Nightmare!'));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
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const damage = Math.ceil(pokemon.getMaxHp() / 4);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 4));
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}
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return ret;
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@ -470,8 +467,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
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const damage = Math.ceil(pokemon.getMaxHp() / 8);
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 8))
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}
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return ret;
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@ -615,7 +611,7 @@ export class PerishSongTag extends BattlerTag {
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if (ret)
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pokemon.scene.queueMessage(getPokemonMessage(pokemon, `\'s perish count fell to ${this.turnCount}.`));
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else
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pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.damage(pokemon.hp, true, true), HitResult.ONE_HIT_KO));
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pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, true, true);
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return ret;
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}
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@ -532,7 +532,7 @@ export class RecoilAttr extends MoveEffectAttr {
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if (!recoilDamage)
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return false;
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(recoilDamage, true), HitResult.OTHER));
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user.damageAndUpdate(recoilDamage, HitResult.OTHER, false, true);
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user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
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return true;
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@ -552,7 +552,7 @@ export class SacrificialAttr extends MoveEffectAttr {
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if (!super.apply(user, target, move, args))
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return false;
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user.scene.unshiftPhase(new DamagePhase(user.scene, user.getBattlerIndex(), user.damage(user.hp, true, true), HitResult.OTHER));
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user.damageAndUpdate(user.hp, HitResult.OTHER, false, true, true);
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return true;
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}
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@ -1123,8 +1123,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
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if (damage) {
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damage.value = this.damage(damage.value);
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this.scene.unshiftPhase(new DamagePhase(this.scene, this.getBattlerIndex(), damage.value, result as DamageResult, isCritical));
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damage.value = this.damageAndUpdate(damage.value, result as DamageResult, isCritical);
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if (isCritical)
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this.scene.queueMessage('A critical hit!');
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this.scene.setPhaseQueueSplice();
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@ -1201,6 +1200,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return damage;
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}
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damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false): integer {
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const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
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this.scene.unshiftPhase(damagePhase);
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damage = this.damage(damage, ignoreSegments, preventEndure);
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// Damage amount may have changed, but needed to be queued before calling damage function
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damagePhase.updateAmount(damage);
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return damage;
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}
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heal(amount: integer): integer {
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const healAmount = Math.min(amount, this.getMaxHp() - this.hp);
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this.hp += healAmount;
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@ -2397,7 +2397,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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const damage = Math.ceil(pokemon.getMaxHp() / 16);
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this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
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this.scene.unshiftPhase(new DamagePhase(this.scene, pokemon.getBattlerIndex(), pokemon.damage(damage)));
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pokemon.damageAndUpdate(damage);
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};
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this.executeForAll((pokemon: Pokemon) => {
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@ -2543,6 +2543,10 @@ export class DamagePhase extends PokemonPhase {
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this.applyDamage();
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}
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updateAmount(amount: integer): void {
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this.amount = amount;
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}
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applyDamage() {
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switch (this.damageResult) {
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case HitResult.EFFECTIVE:
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