Reapply stat change feature with fixes

This commit is contained in:
Flashfyre 2024-04-30 23:02:16 -04:00
parent 8a54e862fc
commit 6fd5709b13
40 changed files with 1442 additions and 43 deletions

View File

@ -150,6 +150,10 @@ body {
display: none; display: none;
} }
#touchControls:not([data-ui-mode='COMMAND']):not([data-ui-mode='FIGHT']):not([data-ui-mode='BALL']):not([data-ui-mode='TARGET_SELECT']) #apad #apadStats {
display: none;
}
#apad .apadRectBtnContainer + .apadSqBtnContainer { #apad .apadRectBtnContainer + .apadSqBtnContainer {
top: calc(var(--controls-size) * -1.9); top: calc(var(--controls-size) * -1.9);
left: calc(var(--controls-size) * -0.9); left: calc(var(--controls-size) * -0.9);

View File

@ -74,6 +74,9 @@
<div id="apadCycleVariant" class="apadSqBtn apadBtn" data-key="CYCLE_VARIANT"> <div id="apadCycleVariant" class="apadSqBtn apadBtn" data-key="CYCLE_VARIANT">
<text class="apadLabel apadLabelSmall">V</text> <text class="apadLabel apadLabelSmall">V</text>
</div> </div>
<div id="apadStats" class="apadRectBtn apadBtn" data-key="STATS">
<text class="apadLabel apadLabelSmall">C</text>
</div>
<div id="apadMenu" class="apadRectBtn apadBtn" data-key="MENU"> <div id="apadMenu" class="apadRectBtn apadBtn" data-key="MENU">
<text class="apadLabel apadLabelSmall">Menu</text> <text class="apadLabel apadLabelSmall">Menu</text>
</div> </div>

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@ -85,6 +85,7 @@ export enum Button {
ACTION, ACTION,
CANCEL, CANCEL,
MENU, MENU,
STATS,
CYCLE_SHINY, CYCLE_SHINY,
CYCLE_FORM, CYCLE_FORM,
CYCLE_GENDER, CYCLE_GENDER,
@ -196,25 +197,26 @@ export default class BattleScene extends SceneBase {
private movementButtonLock: Button; private movementButtonLock: Button;
// using a dualshock controller as a map // using a dualshock controller as a map
private gamepadKeyConfig = { private gamepadKeyConfig = {
[Button.UP]: 12, // up [Button.UP]: 12, // up
[Button.DOWN]: 13, // down [Button.DOWN]: 13, // down
[Button.LEFT]: 14, // left [Button.LEFT]: 14, // left
[Button.RIGHT]: 15, // right [Button.RIGHT]: 15, // right
[Button.SUBMIT]: 17, // touchpad [Button.SUBMIT]: 17, // touchpad
[Button.ACTION]: 0, // X [Button.ACTION]: 0, // X
[Button.CANCEL]: 1, // O [Button.CANCEL]: 1, // O
[Button.MENU]: 9, // options [Button.MENU]: 8, // share
[Button.CYCLE_SHINY]: 5, // RB [Button.STATS]: 9, // options
[Button.CYCLE_FORM]: 4, // LB [Button.CYCLE_SHINY]: 5, // RB
[Button.CYCLE_GENDER]: 6, // LT [Button.CYCLE_FORM]: 4, // LB
[Button.CYCLE_ABILITY]: 7, // RT [Button.CYCLE_GENDER]: 6, // LT
[Button.CYCLE_NATURE]: 2, // square [Button.CYCLE_ABILITY]: 7, // RT
[Button.CYCLE_VARIANT]: 3, // triangle [Button.CYCLE_NATURE]: 2, // square
[Button.SPEED_UP]: 10, // L3 [Button.CYCLE_VARIANT]: 3, // triangle
[Button.SLOW_DOWN]: 11 // R3 [Button.SPEED_UP]: 10, // L3
}; [Button.SLOW_DOWN]: 11 // R3
public gamepadButtonStates: boolean[] = new Array(17).fill(false); };
public gamepadButtonStates: boolean[] = new Array(17).fill(false);
public rngCounter: integer = 0; public rngCounter: integer = 0;
public rngSeedOverride: string = ''; public rngSeedOverride: string = '';
@ -615,6 +617,7 @@ export default class BattleScene extends SceneBase {
[Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z], [Button.ACTION]: [keyCodes.SPACE, keyCodes.ENTER, keyCodes.Z],
[Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X], [Button.CANCEL]: [keyCodes.BACKSPACE, keyCodes.X],
[Button.MENU]: [keyCodes.ESC, keyCodes.M], [Button.MENU]: [keyCodes.ESC, keyCodes.M],
[Button.STATS]: [keyCodes.C],
[Button.CYCLE_SHINY]: [keyCodes.R], [Button.CYCLE_SHINY]: [keyCodes.R],
[Button.CYCLE_FORM]: [keyCodes.F], [Button.CYCLE_FORM]: [keyCodes.F],
[Button.CYCLE_GENDER]: [keyCodes.G], [Button.CYCLE_GENDER]: [keyCodes.G],
@ -1432,8 +1435,16 @@ export default class BattleScene extends SceneBase {
if (this.ui?.getMode() === Mode.SETTINGS) if (this.ui?.getMode() === Mode.SETTINGS)
(this.ui.getHandler() as SettingsUiHandler).show([]); (this.ui.getHandler() as SettingsUiHandler).show([]);
} }
} else } else {
return; let pressed = false;
if (this.buttonJustReleased(Button.STATS) || (pressed = this.buttonJustPressed(Button.STATS))) {
for (let p of this.getField().filter(p => p))
p.toggleStats(pressed);
if (pressed)
this.setLastProcessedMovementTime(Button.STATS);
} else
return;
}
if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined') if (inputSuccess && this.enableVibration && typeof navigator.vibrate !== 'undefined')
navigator.vibrate(vibrationLength || 10); navigator.vibrate(vibrationLength || 10);
} }
@ -1443,7 +1454,7 @@ export default class BattleScene extends SceneBase {
* or not. It will only return true once, until the key is released and pressed down * or not. It will only return true once, until the key is released and pressed down
* again. * again.
*/ */
gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button): boolean {
if (!button || !this.gamepadSupport) if (!button || !this.gamepadSupport)
return false; return false;
@ -1463,6 +1474,23 @@ export default class BattleScene extends SceneBase {
return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustDown(k)) || this.gamepadButtonJustDown(gamepad?.buttons[this.gamepadKeyConfig[button]]); return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustDown(k)) || this.gamepadButtonJustDown(gamepad?.buttons[this.gamepadKeyConfig[button]]);
} }
/**
* gamepadButtonJustUp returns true if @param button has just been released
* or not. It will only return true once, until the key is released and pressed down
* again.
*/
gamepadButtonJustUp(button: Phaser.Input.Gamepad.Button): boolean {
if (!button || !this.gamepadSupport)
return false;
return !this.gamepadButtonStates[button.index];
}
buttonJustReleased(button: Button): boolean {
const gamepad = this.input.gamepad?.gamepads[0];
return this.buttonKeys[button].some(k => Phaser.Input.Keyboard.JustUp(k)) || this.gamepadButtonJustUp(gamepad?.buttons[this.gamepadKeyConfig[button]]);
}
/** /**
* repeatInputDurationJustPassed returns true if @param button has been held down long * repeatInputDurationJustPassed returns true if @param button has been held down long
* enough to fire a repeated input. A button must claim the movementButtonLock before * enough to fire a repeated input. A button must claim the movementButtonLock before

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@ -33,6 +33,5 @@ splashMessages.push(...[
'Also Try Emerald Rogue!', 'Also Try Emerald Rogue!',
'Also Try Radical Red!', 'Also Try Radical Red!',
'Eevee Expo!', 'Eevee Expo!',
'YNOproject!', 'YNOproject!'
'Shh, don\'t tell Sam!'
]); ]);

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@ -1179,6 +1179,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.battleInfo.updateInfo(this, instant); return this.battleInfo.updateInfo(this, instant);
} }
toggleStats(visible: boolean): void {
this.battleInfo.toggleStats(visible);
}
addExp(exp: integer) { addExp(exp: integer) {
const maxExpLevel = this.scene.getMaxExpLevel(); const maxExpLevel = this.scene.getMaxExpLevel();
const initialExp = this.exp; const initialExp = this.exp;

View File

@ -39,15 +39,21 @@ export class LoadingScene extends SceneBase {
} }
this.loadAtlas('namebox', 'ui'); this.loadAtlas('namebox', 'ui');
this.loadImage('pbinfo_player', 'ui'); this.loadImage('pbinfo_player', 'ui');
this.loadImage('pbinfo_player_stats', 'ui');
this.loadImage('pbinfo_player_mini', 'ui'); this.loadImage('pbinfo_player_mini', 'ui');
this.loadImage('pbinfo_player_mini_stats', 'ui');
this.loadAtlas('pbinfo_player_type', 'ui'); this.loadAtlas('pbinfo_player_type', 'ui');
this.loadAtlas('pbinfo_player_type1', 'ui'); this.loadAtlas('pbinfo_player_type1', 'ui');
this.loadAtlas('pbinfo_player_type2', 'ui'); this.loadAtlas('pbinfo_player_type2', 'ui');
this.loadImage('pbinfo_enemy_mini', 'ui'); this.loadImage('pbinfo_enemy_mini', 'ui');
this.loadImage('pbinfo_enemy_mini_stats', 'ui');
this.loadImage('pbinfo_enemy_boss', 'ui'); this.loadImage('pbinfo_enemy_boss', 'ui');
this.loadImage('pbinfo_enemy_boss_stats', 'ui');
this.loadAtlas('pbinfo_enemy_type', 'ui'); this.loadAtlas('pbinfo_enemy_type', 'ui');
this.loadAtlas('pbinfo_enemy_type1', 'ui'); this.loadAtlas('pbinfo_enemy_type1', 'ui');
this.loadAtlas('pbinfo_enemy_type2', 'ui'); this.loadAtlas('pbinfo_enemy_type2', 'ui');
this.loadAtlas('pbinfo_stat', 'ui');
this.loadAtlas('pbinfo_stat_numbers', 'ui');
this.loadImage('overlay_lv', 'ui'); this.loadImage('overlay_lv', 'ui');
this.loadAtlas('numbers', 'ui'); this.loadAtlas('numbers', 'ui');
this.loadAtlas('numbers_red', 'ui'); this.loadAtlas('numbers_red', 'ui');

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@ -20,6 +20,10 @@ export const tutorial: SimpleTranslationEntries = {
"pokerus": `A daily random 3 selectable starters have a purple border. "pokerus": `A daily random 3 selectable starters have a purple border.
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.
$Most non-consumable item effects will stack in various ways. $Most non-consumable item effects will stack in various ways.

View File

@ -20,6 +20,10 @@ export const tutorial: SimpleTranslationEntries = {
"pokerus": `A daily random 3 selectable starters have a purple border. "pokerus": `A daily random 3 selectable starters have a purple border.
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.
$Most non-consumable item effects will stack in various ways. $Most non-consumable item effects will stack in various ways.

View File

@ -20,6 +20,10 @@ export const tutorial: SimpleTranslationEntries = {
"pokerus": `A daily random 3 selectable starters have a purple border. "pokerus": `A daily random 3 selectable starters have a purple border.
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.
$Most non-consumable item effects will stack in various ways. $Most non-consumable item effects will stack in various ways.

View File

@ -25,6 +25,10 @@ export const tutorial: SimpleTranslationEntries = {
$violet. Si un starter que vous possédez la, essayez de $violet. Si un starter que vous possédez la, essayez de
$ lajouter à votre équipe. Vérifiez bien son résumé !`, $ lajouter à votre équipe. Vérifiez bien son résumé !`,
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`,
"selectItem": `Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre quun. "selectItem": `Après chaque combat, vous avez le choix entre 3 objets\ntirés au sort. Vous ne pouvez en prendre quun.
$Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents. $Cela peut être des objets consommables, des objets à\nfaire tenir, ou des objets passifs aux effets permanents.
$La plupart des effets des objets non-consommables se cumuleront de diverses manières. $La plupart des effets des objets non-consommables se cumuleront de diverses manières.

View File

@ -20,6 +20,10 @@ export const tutorial: SimpleTranslationEntries = {
"pokerus": `A daily random 3 selectable starters have a purple border. "pokerus": `A daily random 3 selectable starters have a purple border.
$If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`, $If you see a starter you own with one of these,\ntry adding it to your party. Be sure to check its summary!`,
"statChange": `Stat changes persist across battles as long as your Pokémon aren't recalled.
$Your Pokémon are recalled before a trainer battle and before entering a new biome.
$You can also view the stat changes for the Pokémon on the field by holding C.`,
"selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one. "selectItem": `After every battle, you are given a choice of 3 random items.\nYou may only pick one.
$These range from consumables, to Pokémon held items, to passive permanent items. $These range from consumables, to Pokémon held items, to passive permanent items.
$Most non-consumable item effects will stack in various ways. $Most non-consumable item effects will stack in various ways.

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@ -2671,7 +2671,6 @@ export class StatChangePhase extends PokemonPhase {
let random = false; let random = false;
const allStats = Utils.getEnumValues(BattleStat);
if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) { if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) {
this.stats[0] = this.getRandomStat(); this.stats[0] = this.getRandomStat();
random = true; random = true;
@ -2712,8 +2711,11 @@ export class StatChangePhase extends PokemonPhase {
for (let stat of filteredStats) for (let stat of filteredStats)
pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget) applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
this.end();
pokemon.updateInfo();
handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
}; };
if (relLevels.filter(l => l).length && this.scene.moveAnimations) { if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
@ -3337,7 +3339,7 @@ export class TrainerVictoryPhase extends BattlePhase {
const trainerType = this.scene.currentBattle.trainer.config.trainerType; const trainerType = this.scene.currentBattle.trainer.config.trainerType;
if (vouchers.hasOwnProperty(TrainerType[trainerType])) { if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer.config.isBoss) if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer.config.isBoss)
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.VOUCHER)); this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
} }
this.scene.ui.showText(i18next.t('menu:trainerDefeated', { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => { this.scene.ui.showText(i18next.t('menu:trainerDefeated', { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => {

View File

@ -9,6 +9,7 @@ export enum Tutorial {
Menu = "MENU", Menu = "MENU",
Starter_Select = "STARTER_SELECT", Starter_Select = "STARTER_SELECT",
Pokerus = "POKERUS", Pokerus = "POKERUS",
Stat_Change = "STAT_CHANGE",
Select_Item = "SELECT_ITEM", Select_Item = "SELECT_ITEM",
Egg_Gacha = "EGG_GACHA" Egg_Gacha = "EGG_GACHA"
} }
@ -42,6 +43,11 @@ const tutorialHandlers = {
scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText('', null, () => resolve()), null, true); scene.ui.showText(i18next.t("tutorial:pokerus"), null, () => scene.ui.showText('', null, () => resolve()), null, true);
}); });
}, },
[Tutorial.Stat_Change]: (scene: BattleScene) => {
return new Promise<void>(resolve => {
scene.showFieldOverlay(1000).then(() => scene.ui.showText(i18next.t("tutorial:statChange"), null, () => scene.ui.showText('', null, () => scene.hideFieldOverlay(1000).then(() => resolve())), null, true));
});
},
[Tutorial.Select_Item]: (scene: BattleScene) => { [Tutorial.Select_Item]: (scene: BattleScene) => {
return new Promise<void>(resolve => { return new Promise<void>(resolve => {
scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => { scene.ui.setModeWithoutClear(Mode.MESSAGE).then(() => {

View File

@ -7,6 +7,9 @@ import { StatusEffect } from '../data/status-effect';
import BattleScene from '../battle-scene'; import BattleScene from '../battle-scene';
import { Type, getTypeRgb } from '../data/type'; import { Type, getTypeRgb } from '../data/type';
import { getVariantTint } from '#app/data/variant'; import { getVariantTint } from '#app/data/variant';
import { BattleStat } from '#app/data/battle-stat';
const battleStatOrder = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD ];
export default class BattleInfo extends Phaser.GameObjects.Container { export default class BattleInfo extends Phaser.GameObjects.Container {
private player: boolean; private player: boolean;
@ -24,6 +27,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
private lastLevelExp: integer; private lastLevelExp: integer;
private lastLevel: integer; private lastLevel: integer;
private lastLevelCapped: boolean; private lastLevelCapped: boolean;
private lastBattleStats: string;
private box: Phaser.GameObjects.Sprite; private box: Phaser.GameObjects.Sprite;
private nameText: Phaser.GameObjects.Text; private nameText: Phaser.GameObjects.Text;
@ -46,6 +50,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
public expMaskRect: Phaser.GameObjects.Graphics; public expMaskRect: Phaser.GameObjects.Graphics;
private statsContainer: Phaser.GameObjects.Container;
private statsBox: Phaser.GameObjects.Sprite;
private statValuesContainer: Phaser.GameObjects.Container;
private statNumbers: Phaser.GameObjects.Sprite[];
constructor(scene: Phaser.Scene, x: number, y: number, player: boolean) { constructor(scene: Phaser.Scene, x: number, y: number, player: boolean) {
super(scene, x, y); super(scene, x, y);
this.player = player; this.player = player;
@ -138,18 +147,6 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5); this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5);
this.levelContainer.add(this.levelNumbersContainer); this.levelContainer.add(this.levelNumbersContainer);
this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type1`);
this.type1Icon.setOrigin(0, 0);
this.add(this.type1Icon);
this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? 'player' : 'enemy'}_type2`);
this.type2Icon.setOrigin(0, 0);
this.add(this.type2Icon);
this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type`);
this.type3Icon.setOrigin(0, 0);
this.add(this.type3Icon);
if (this.player) { if (this.player) {
this.hpNumbersContainer = this.scene.add.container(-15, 10); this.hpNumbersContainer = this.scene.add.container(-15, 10);
this.add(this.hpNumbersContainer); this.add(this.hpNumbersContainer);
@ -171,6 +168,46 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.expBar = expBar; this.expBar = expBar;
this.expMaskRect = expMaskRect; this.expMaskRect = expMaskRect;
} }
this.statsContainer = this.scene.add.container(0, 0);
this.statsContainer.setAlpha(0);
this.add(this.statsContainer);
this.statsBox = this.scene.add.sprite(0, 0, `${this.getTextureName()}_stats`);
this.statsBox.setOrigin(1, 0.5);
this.statsContainer.add(this.statsBox);
const statLabels: Phaser.GameObjects.Sprite[] = [];
this.statNumbers = [];
this.statValuesContainer = this.scene.add.container(0, 0);
this.statsContainer.add(this.statValuesContainer);
battleStatOrder.map((s, i) => {
const statX = i > 1 ? this.statNumbers[i - 2].x + this.statNumbers[i - 2].width + 4 : -this.statsBox.width + 8;
const statY = -this.statsBox.height / 2 + 4 + (i < battleStatOrder.length - 1 ? (i % 2 ? 10 : 0) : 5);
const statLabel = this.scene.add.sprite(statX, statY, 'pbinfo_stat', BattleStat[s]);
statLabel.setOrigin(0, 0);
statLabels.push(statLabel);
this.statValuesContainer.add(statLabel);
const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, 'pbinfo_stat_numbers', '3');
statNumber.setOrigin(0, 0);
this.statNumbers.push(statNumber);
this.statValuesContainer.add(statNumber);
});
this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type1`);
this.type1Icon.setOrigin(0, 0);
this.add(this.type1Icon);
this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? 'player' : 'enemy'}_type2`);
this.type2Icon.setOrigin(0, 0);
this.add(this.type2Icon);
this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type`);
this.type3Icon.setOrigin(0, 0);
this.add(this.type3Icon);
} }
initInfo(pokemon: Pokemon) { initInfo(pokemon: Pokemon) {
@ -258,7 +295,14 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510; this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510;
this.lastExp = pokemon.exp; this.lastExp = pokemon.exp;
this.lastLevelExp = pokemon.levelExp; this.lastLevelExp = pokemon.levelExp;
this.statValuesContainer.setPosition(8, 7)
} }
const battleStats = battleStatOrder.map(() => 0);
this.lastBattleStats = battleStats.join('');
this.updateBattleStats(battleStats);
} }
getTextureName(): string { getTextureName(): string {
@ -272,6 +316,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.mini = mini; this.mini = mini;
this.box.setTexture(this.getTextureName()); this.box.setTexture(this.getTextureName());
this.statsBox.setTexture(`${this.getTextureName()}_stats`);
if (this.player) if (this.player)
this.y -= 12 * (mini ? 1 : -1); this.y -= 12 * (mini ? 1 : -1);
@ -284,21 +329,34 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
el.y += -8 * (mini ? 1 : -1); el.y += -8 * (mini ? 1 : -1);
}); });
this.statValuesContainer.x += 2 * (mini ? 1 : -1);
this.statValuesContainer.y += -7 * (mini ? 1 : -1);
const toggledElements = [ this.hpNumbersContainer, this.expBar ]; const toggledElements = [ this.hpNumbersContainer, this.expBar ];
toggledElements.forEach(el => el.setVisible(!mini)); toggledElements.forEach(el => el.setVisible(!mini));
} }
toggleStats(visible: boolean): void {
this.scene.tweens.add({
targets: this.statsContainer,
duration: Utils.fixedInt(125),
ease: 'Sine.easeInOut',
alpha: visible ? 1 : 0
});
}
updateBossSegments(pokemon: EnemyPokemon): void { updateBossSegments(pokemon: EnemyPokemon): void {
const boss = !!pokemon.bossSegments; const boss = !!pokemon.bossSegments;
if (boss !== this.boss) { if (boss !== this.boss) {
this.boss = boss; this.boss = boss;
[ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.ownedIcon, this.statusIndicator, this.levelContainer ].map(e => e.x += 48 * (boss ? -1 : 1)); [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.ownedIcon, this.statusIndicator, this.levelContainer, this.statValuesContainer ].map(e => e.x += 48 * (boss ? -1 : 1));
this.hpBar.x += 38 * (boss ? -1 : 1); this.hpBar.x += 38 * (boss ? -1 : 1);
this.hpBar.y += 2 * (this.boss ? -1 : 1); this.hpBar.y += 2 * (this.boss ? -1 : 1);
this.hpBar.setTexture(`overlay_hp${boss ? '_boss' : ''}`); this.hpBar.setTexture(`overlay_hp${boss ? '_boss' : ''}`);
this.box.setTexture(this.getTextureName()); this.box.setTexture(this.getTextureName());
this.statsBox.setTexture(`${this.getTextureName()}_stats`);
} }
this.bossSegments = boss ? pokemon.bossSegments : 0; this.bossSegments = boss ? pokemon.bossSegments : 0;
@ -317,6 +375,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const divider = this.scene.add.rectangle(0, 0, 1, this.hpBar.height - (uiTheme ? 0 : 1), pokemon.bossSegmentIndex >= s ? 0xFFFFFF : 0x404040) const divider = this.scene.add.rectangle(0, 0, 1, this.hpBar.height - (uiTheme ? 0 : 1), pokemon.bossSegmentIndex >= s ? 0xFFFFFF : 0x404040)
divider.setOrigin(0.5, 0); divider.setOrigin(0.5, 0);
this.add(divider); this.add(divider);
this.moveBelow(divider as Phaser.GameObjects.GameObject, this.statsContainer);
divider.setPositionRelative(this.hpBar, dividerX, uiTheme ? 0 : 1); divider.setPositionRelative(this.hpBar, dividerX, uiTheme ? 0 : 1);
this.hpBarSegmentDividers.push(divider); this.hpBarSegmentDividers.push(divider);
@ -439,6 +498,13 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.lastLevel = pokemon.level; this.lastLevel = pokemon.level;
} }
if (pokemon.summonData) {
const battleStats = pokemon.summonData.battleStats.join('');
if (this.lastBattleStats !== battleStats)
this.updateBattleStats(pokemon.summonData.battleStats);
}
this.shinyIcon.setVisible(pokemon.isShiny()); this.shinyIcon.setVisible(pokemon.isShiny());
resolve(); resolve();
@ -513,7 +579,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
}); });
} }
setLevel(level: integer) { setLevel(level: integer): void {
const isCapped = level >= (this.scene as BattleScene).getMaxExpLevel(); const isCapped = level >= (this.scene as BattleScene).getMaxExpLevel();
this.levelNumbersContainer.removeAll(true); this.levelNumbersContainer.removeAll(true);
const levelStr = level.toString(); const levelStr = level.toString();
@ -522,7 +588,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0)); this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0));
} }
setHpNumbers(hp: integer, maxHp: integer) { setHpNumbers(hp: integer, maxHp: integer): void {
if (!this.player || !this.scene) if (!this.player || !this.scene)
return; return;
this.hpNumbersContainer.removeAll(true); this.hpNumbersContainer.removeAll(true);
@ -535,6 +601,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
for (let i = hpStr.length - 1; i >= 0; i--) for (let i = hpStr.length - 1; i >= 0; i--)
this.hpNumbersContainer.add(this.scene.add.image(offset++ * -8, 0, 'numbers', hpStr[i])); this.hpNumbersContainer.add(this.scene.add.image(offset++ * -8, 0, 'numbers', hpStr[i]));
} }
updateBattleStats(battleStats: integer[]): void {
battleStatOrder.map((s, i) => {
this.statNumbers[i].setFrame(battleStats[s].toString());
});
}
} }
export class PlayerBattleInfo extends BattleInfo { export class PlayerBattleInfo extends BattleInfo {