[P3] Added `failIfSingleBattle` condtion to Doubles-only moves and display failure message when used in singles (#4839)
* Added failIfSingleBattle condtion to Helping Hand * Added failIfSingleBattle conditions to Doubles-Only moves * Adjusted canMove failure condition. * Updated moves that failIfSingleBattle * Fixed condtional. --------- Co-authored-by: frutescens <info@laptop>
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@ -8480,7 +8480,8 @@ export function initMoves() {
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new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.ignoresSubstitute()
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
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.unimplemented(),
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new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
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@ -9172,6 +9173,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.attr(RemoveHeldItemAttr, true),
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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.condition(failIfSingleBattle)
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.unimplemented(),
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
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@ -9459,6 +9461,7 @@ export function initMoves() {
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new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
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.ignoresSubstitute()
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.condition(failIfSingleBattle)
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.target(MoveTarget.NEAR_ALLY),
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new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
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@ -9687,7 +9690,8 @@ export function initMoves() {
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new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
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.makesContact(false),
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new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false)
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.condition(failIfSingleBattle),
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new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1),
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@ -10144,7 +10148,8 @@ export function initMoves() {
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.unimplemented(),
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new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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@ -120,13 +120,10 @@ export class MovePhase extends BattlePhase {
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console.log(Moves[this.move.moveId]);
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// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
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if (!this.canMove(true)) {
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if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
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if (!this.canMove(true) && (this.pokemon.isActive(true) || this.move.ppUsed >= this.move.getMovePp())) {
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this.fail();
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this.showMoveText();
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this.showFailedText();
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}
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return this.end();
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}
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@ -378,15 +375,11 @@ export class MovePhase extends BattlePhase {
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} else {
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this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
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let failedText: string | undefined;
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const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
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if (failureMessage) {
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failedText = failureMessage;
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}
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this.showMoveText();
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this.showFailedText(failedText);
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this.showFailedText(failureMessage);
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}
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// Remove the user from its semi-invulnerable state (if applicable)
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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