mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 08:16:04 +00:00
Fix battle sprite losing shininess in battle animations
This commit is contained in:
parent
230c2bf983
commit
7032f383ea
@ -798,7 +798,7 @@ export abstract class BattleAnim {
|
||||
let sprite: Phaser.GameObjects.Sprite;
|
||||
sprite = scene.addPokemonSprite(isUser ? user : target, 0, 0, spriteSource.texture, spriteSource.frame.name, true);
|
||||
[ 'spriteColors', 'fusionSpriteColors' ].map(k => sprite.pipelineData[k] = (isUser ? user : target).getSprite().pipelineData[k]);
|
||||
sprite.setPipelineData('spriteKey', (isUser ? user : target).getSpriteKey());
|
||||
sprite.setPipelineData('spriteKey', (isUser ? user : target).getBattleSpriteKey());
|
||||
sprite.setPipelineData('shiny', (isUser ? user : target).shiny);
|
||||
sprite.setPipelineData('variant', (isUser ? user : target).variant);
|
||||
sprite.setPipelineData('ignoreFieldPos', true);
|
||||
|
Loading…
Reference in New Issue
Block a user